How We Do vol. 10 (Epic) (Instructional)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Yaerin
Posts: 67
Joined: Tue Aug 27, 2019 6:18 pm

How We Do vol. 10 (Epic) (Instructional)

Post by Yaerin » Sat Nov 12, 2022 4:54 pm

Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Fenariel Crawford is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

dq
* R HP:Wounded MV:Full >
x
[diag horse]
A warhorse is in excellent condition.

* R HP:Wounded MV:Full >
x
[k dark]
They aren't here.

x
* R HP:Wounded MV:Full > A flock of ravens swarms in from high above to continue its circling and
scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.
[k dark]
They aren't here.

x
* R HP:Wounded MV:Full > [k dark]
They aren't here.

x
* R HP:Wounded MV:Full > [k dark]
They aren't here.
Jaxon narrates 'is kno'

x
* R HP:Wounded MV:Full > *Equitant* has arrived from the south, riding a shadow stallion.
[k dark]
You try to cleave *Equitant*, but he deflects the blow.

* R HP:Wounded MV:Full - Equitant: Wounded >
Fenariel tries to slice *Equitant*, but he deflects the blow.

* R HP:Wounded MV:Full - Equitant: Wounded > [k dark]
You do the best you can!

b
* R HP:Wounded MV:Full - Fenariel: Scratched - Equitant: Wounded >
[bash ]


-
*Equitant* panics, and attempts to flee!

=
+*

*Dovain* has arrived from the north, riding a shadow stallion.

*
*Rig* hacks Jaxon's right foot hard.

+
=-

*Dovain* tries to strike Fenariel, but she parries successfully.

-
A flock of ravens now follows Jaxon.

=
They're not here anymore!

* R HP:Wounded MV:Full >
nar we on mt
x
Jaxon scythes *Rig*'s left leg hard.
You narrate 'we on mt'

b
* R HP:Wounded MV:Full >
[k dark]
You cleave *Rig*'s body.

* R HP:Wounded MV:Full - Jaxon: Battered - Rig: Beaten > [bash ]

-
*Dovain* releases streaks of Fire at Fenariel, who screams in pain.

=+
*
*Equitant* scythes Jaxon's body.
*Rig* sends Jaxon sprawling with a powerful bash!

*+
=
*Equitant* scythes Jaxon's left arm hard.
Fenariel tries to slice *Dovain*, but he parries successfully.
*Rig* hacks Jaxon's left leg hard.
Fenariel panics, and attempts to flee!

-
Fenariel leaves west riding a warhorse.


-=
Your bash at *Rig* sends him sprawling!

* R HP:Wounded MV:Full - Jaxon: Battered - Rig: Beaten >
nar rig low

*Porka* has arrived from the north.

* R HP:Wounded MV:Full - Jaxon: Battered - Rig: Beaten > You narrate 'rig low'

* R HP:Wounded MV:Full - Jaxon: Battered - Rig: Beaten >
*Porka* slices Jaxon's body.

j
* R HP:Wounded MV:Full - Jaxon: Battered - Rig: Beaten >
*Porka* slices Jaxon's right foot.
*Equitant* scythes Jaxon's left arm very hard.
You cleave *Rig*'s body.
Fenariel has arrived from the south, riding a warhorse.
[k rig]
You do the best you can!

* R HP:Wounded MV:Full - Jaxon: Beaten - Rig: Beaten >
l

*Dovain* tries to strike Fenariel, but she parries successfully.

* R HP:Wounded MV:Full - Jaxon: Beaten - Rig: Beaten >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Fenariel Crawford is here, fighting Dovain, riding a warhorse.
*Porka* is here, fighting Jaxon.
*Equitant* is here, fighting Jaxon, riding a shadow stallion.
Jaxon Lane is sitting here.
*Dovain* is here, fighting Fenariel, riding a shadow stallion.
*Rig* is sitting here, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full - Jaxon: Beaten - Rig: Beaten >
nar flee it
You narrate 'flee it'

* R HP:Wounded MV:Full - Jaxon: Beaten - Rig: Beaten >
Jaxon narrates 'rig beat'

* R HP:Wounded MV:Full - Jaxon: Beaten - Rig: Beaten >
nar go
c
*Porka* slices Jaxon's left arm very hard.
You cleave *Rig*'s left leg hard.
Jaxon scythes *Rig*'s body hard.
*Skrap* has arrived from the north.
You narrate 'go'

mw
* R HP:Wounded MV:Fresh - Jaxon: Beaten - Rig: Beaten > [clo passage]
Ok.

* R HP:Wounded MV:Fresh - Jaxon: Beaten - Rig: Beaten >
[cha mood wimpy]
Mood changed to: Wimpy
Jaxon panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Jaxon: Beaten - Rig: Beaten >
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Fenariel unleashes a fireball at *Rig*, whose charred corpse drops to the ground.
*Rig* is dead! R.I.P.
Your blood freezes as you hear *Rig*'s death cry.
Jaxon leaves south.

* R HP:Wounded MV:Fresh >
c

*Dovain* throws a fireball at Fenariel, who screams in pain.

* R HP:Wounded MV:Fresh >
[clo passage]
It's already closed!

* R HP:Wounded MV:Fresh >
Fenariel panics, and attempts to flee!
*Equitant* scythes your body.

5
* R HP:Wounded MV:Fresh - Equitant: Wounded >
Fenariel leaves north riding a warhorse.

* R HP:Wounded MV:Fresh - Equitant: Wounded >
f
w
*Skrap* crushes your body.
*Porka* gets a pair of thick metal boots from the corpse of Rig.
*Porka* gets a pair of ebony-steel plate greaves from the corpse of Rig.
*Porka* gets a skin of human flesh from the corpse of Rig.
*Porka* gets a small purse from the corpse of Rig.
*Porka* gets a bronze belt of odd design from the corpse of Rig.
*Porka* gets a pair of gold-hilted hooked swords from the corpse of Rig.
*Porka* gets a silver Kandori wristcuff from the corpse of Rig.
*Porka* gets a silver Kandori wristcuff from the corpse of Rig.
*Porka* gets a pair of heavy metal gauntlets from the corpse of Rig.
*Porka* gets a pair of ebony-steel plate vambraces from the corpse of Rig.
*Porka* gets an inky black cloak from the corpse of Rig.
*Porka* gets a shirt of overlapping black scales from the corpse of Rig.
*Porka* gets a torc of gleaming steel from the corpse of Rig.
*Porka* gets a torc of gleaming steel from the corpse of Rig.
*Porka* gets a full metal helmet and visor from the corpse of Rig.
*Porka* gets a gold ring delicately carved with ivy from the corpse of Rig.
*Porka* gets a gold ring delicately carved with ivy from the corpse of Rig.
*Porka* gets an oilstone from the corpse of Rig.
[get all corpse]
The corpse of Rig seems to be empty.

* R HP:Wounded MV:Fresh - Equitant: Wounded > You panic and attempt to flee!
*Dovain* leaves north riding a shadow stallion.
*Porka* leaves north.

*Skrap* crushes your right leg hard.
You cleave *Equitant*'s right leg very hard.
*Equitant* barely scythes your body.
Fenariel has arrived from the north, riding a warhorse.
You flee head over heels.

Yaerin
Posts: 67
Joined: Tue Aug 27, 2019 6:18 pm

Re: How We Do vol. 10 (Epic) (Instructional)

Post by Yaerin » Sun Nov 13, 2022 3:18 pm

Updates.

* R HP:Battered MV:Full - Dismember: Beaten >

Fenariel slices *Rig*'s left arm.
A wolfish trolloc joins Rig's fight!
A boarish trolloc joins Rig's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins Rig's fight!
*Rig* tries to hack Fenariel, but she deflects the blow.
*Dismember* crushes your left leg.
You cleave *Dismember*'s body.
A Dha'vol trolloc has arrived from the west.

x
* R HP:Beaten MV:Full - Dismember: Beaten >
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Dismember: Beaten >
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Full - Dismember: Beaten >
f
x
*Rig* leaves south riding a shadow stallion.
You panic and attempt to flee!

x

Fenariel tries to slice a Dha'vol trolloc, but he deflects the blow.
Fenariel slices a boarish trolloc's body very hard.
Fenariel slices a myrddraal's body into bloody fragments!
A Dha'vol trolloc tries to hit Fenariel, but she dodges the attack.
A myrddraal slashes Fenariel's left arm very hard.
A boarish trolloc cleaves your body.
A boarish trolloc tries to cleave Fenariel, but she parries successfully.
A wolfish trolloc barely cleaves your right leg.
*Dismember* crushes your body.

You flee head over heels.
A Dusty Bedroom
[ obvious exits: N E ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Jaxon.
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

x
* R HP:Beaten MV:Full >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Full > Jaxon opens the brokengate.
[k dark]
They aren't here.

x
* R HP:Beaten MV:Full >
x
Jaxon panics, and attempts to flee!
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

n
* R HP:Beaten MV:Full >
Near the Thicket
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full >
x
x
x
[k dark]
You cleave *Rig*'s right leg.

x
* R HP:Beaten MV:Full - Rig: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Rig: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Rig: Critical >
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Rig: Critical >
nar 1n broken

*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Full - Rig: Critical >
Jaxon scythes *Rig*'s body.

x
* R HP:Beaten MV:Full - Rig: Critical > Jaxon scythes *Rig*'s right leg.
You cleave *Rig*'s left foot.
You narrate '1n broken'

* R HP:Beaten MV:Full - Rig: Critical > [k dark]
You do the best you can!

x
x
* R HP:Beaten MV:Full - Rig: Critical >
[k dark]
You do the best you can!

x
* R HP:Beaten MV:Full - Rig: Critical > *Rig* leaves west riding a shadow stallion.
[k dark]
They aren't here.

x
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

x
* R HP:Beaten MV:Full >
w
[k dark]
They aren't here.

n
* R HP:Beaten MV:Full >
The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

w
* R HP:Beaten MV:Full > The Blighted Woods
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Jaxon has arrived from the south.

w
* R HP:Beaten MV:Full >
Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Full > Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
The corpse of Rig is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

:D :D :D :D :D

-----------------
* HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Jaxon - The Yard Before the Monastery
Nymyrya - The Yard Before the Monastery
Fenariel - The Yard Before the Monastery
Yaerin - The Yard Before the Monastery

x
* HP:Beaten MV:Fresh > [k dark]
They aren't here.

* HP:Beaten MV:Fresh > [k dark]
They aren't here.

* HP:Beaten MV:Fresh >
scan n
x
*Splatter* is standing here.
*Dismember* is standing here.
*Mosher* is standing here.
*Beary* is standing here.
*Porka* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Collort* is standing here.

Reaver # = # of members in group required to get a kill!!

--------

* R HP:Critical MV:Fresh > Foot of a Hill
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

w
* R HP:Critical MV:Fresh >
Alas, you cannot go that way...

w
* R HP:Critical MV:Fresh > *Rig* has arrived from the north, riding a shadow stallion.
*Collort* has arrived from the north.
*Mosher* has arrived from the north.
*Collort* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

s
* R HP:Critical MV:Fresh - Collort: Battered > *Splatter* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Mosher* hacks your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

w
* R HP:Critical MV:Fresh - Collort: Battered >
f
No way! You're fighting for your life!

n
* R HP:Critical MV:Fresh - Collort: Battered > *Mosher* hacks your head.
You wish that your wounds would stop BLEEDING so much!

A soldier stops using a torch.
A soldier joins your fight!
*someone* barely pierces your body.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

:'( :'( :'(
Last edited by Yaerin on Sun Nov 13, 2022 5:55 pm, edited 1 time in total.

Yaerin
Posts: 67
Joined: Tue Aug 27, 2019 6:18 pm

Re: How We Do vol. 10 (Epic) (Instructional)

Post by Yaerin » Sun Nov 13, 2022 5:24 pm

A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
You notice a pair of oiled chainmail sleeves is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon has arrived from the south.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > *Splatter* has arrived from the south.
[k dark]
You try to blast *Splatter*, but he parries successfully.

* R HP:Beaten MV:Tiring - Splatter: Beaten >

Jaxon tries to scythe *Splatter*, but he parries successfully.

b
* R HP:Beaten MV:Tiring - Splatter: Beaten >
*Splatter* swiftly dodges Jaxon's attempt to scythe him.
*Splatter* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Splatter*, but he deflects the blow.

* R HP:Critical MV:Tiring - Splatter: Beaten >
[bash ]


-=
+*
*+
=-

Jaxon tries to scythe *Splatter*, but he deflects the blow.
*Splatter* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*Splatter* panics, and attempts to flee!

-
=
As *Splatter* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Splatter: Beaten >

*Splatter* leaves west.

* R HP:Critical MV:Tiring >
stand
w
x
b

The sun sets.
Jaxon tries to scythe *Splatter*, but he deflects the blow.

* R HP:Critical MV:Strong >
You are already standing.

* R HP:Critical MV:Strong > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

e
a
* R HP:Critical MV:Tiring >
b
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
You notice a pair of oiled chainmail sleeves is hidden here.
You notice a mirrored lantern is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Splatter* is here, fighting Jaxon.
Jaxon Lane is here, fighting Splatter.

* R HP:Critical MV:Tiring > *Splatter* panics, and attempts to flee!
[k h.dark]
You try to blast *Splatter*, but he parries successfully.

* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Battered >
[bash ]

-
*Splatter* leaves west.

=
w
+*
a
b
Cancelled.
A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Splatter* is standing here.

* R HP:Critical MV:Tiring > *Splatter* barely pierces Jaxon's right leg.
[k h.dark]
You try to blast *Splatter*, but he deflects the blow.

* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Battered > [bash ]


-=
+*

Jaxon scythes *Splatter*'s right leg into bloody fragments!
*Splatter* panics, and attempts to flee!

*
+=
-
*Splatter* leaves south.


-=
They're not here anymore!

s
* R HP:Critical MV:Tiring >
a
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Tiring > [k h.dark]
They aren't here.

a
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Splatter* is standing here.
Jaxon tries to scythe *Splatter*, but he parries successfully.

b
* R HP:Critical MV:Tiring > *Splatter* tickles Jaxon's body with his pierce.
Jaxon tries to scythe *Splatter*, but he parries successfully.
[k h.dark]
You try to blast *Splatter*, but he parries successfully.

* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Beaten >
[bash ]


-
=
*Splatter* pierces Jaxon's body.
*Splatter* panics, and attempts to flee!

+
*
*+
*Splatter* panics, and attempts to flee!

=
-
Jaxon tries to scythe *Splatter*, but he deflects the blow.

-
=
Your bash at *Splatter* sends him sprawling!

* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Beaten >
mz
x
[cha mood berserk]
Mood changed to: Berserk

x
* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Beaten >
You blast *Splatter*'s body into bloody fragments!
Jaxon scythes *Splatter*'s right arm into bloody fragments!
[k dark]
You do the best you can!

x
x
* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Jaxon: Beaten - Splatter: Critical > *Splatter* leaves west.
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

n
x
* R HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

w
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

w
w
* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon has arrived from the east.

w
* R HP:Critical MV:Tiring > Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > Thorny Hedges
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Splatter* is standing here.
Jaxon has arrived from the east.
Jaxon tries to scythe *Splatter*, but he parries successfully.

x
x
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

x
* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

n
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

b
* R HP:Critical MV:Tiring > Thorny Hedges
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is here, fighting Splatter.
*Splatter* is here, fighting Jaxon.

* R HP:Critical MV:Tiring > [k dark]
You try to blast *Splatter*, but he deflects the blow.

* R HP:Critical MV:Tiring - Jaxon: Critical - Splatter: Critical >
[bash ]


-=
+*
*
*Splatter* leaves north.

+
n
=-
e
x
Cancelled.
Thorny Hedges
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > Thick Hedges
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Splatter* is standing here.
Jaxon tries to scythe *Splatter*, but he deflects the blow.

* R HP:Critical MV:Tiring > [k dark]
You try to blast *Splatter*, but he parries successfully.

* R HP:Critical MV:Tiring - Jaxon: Critical - Splatter: Critical >
b

*Splatter* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Jaxon: Critical - Splatter: Critical >
[bash ]


-=
+
Jaxon tries to scythe *Splatter*, but he deflects the blow.

*
*+
=-

*Splatter* leaves south.

-
=
They're not here anymore!

s
* R HP:Critical MV:Tiring >
e
Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon has arrived from the north.

e
* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
e
* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon has arrived from the west.

x
* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
You notice a pair of oiled chainmail sleeves is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Splatter* is standing here.
Jaxon tries to scythe *Splatter*, but he deflects the blow.

x
* R HP:Beaten MV:Tiring > [k dark]
You try to blast *Splatter*, but he deflects the blow.

x
* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical > [k dark]
You do the best you can!
Jaxon narrates 'berk'

* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical >
[bash ]


*Splatter* panics, and attempts to flee!

-=
+
Jaxon tries to scythe *Splatter*, but he deflects the blow.

*
*+
=-
-
=
As *Splatter* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical >

*Splatter* leaves west.

* R HP:Beaten MV:Tiring >
x

Jaxon tries to scythe *Splatter*, but he deflects the blow.

stand
* R HP:Beaten MV:Tiring >
w
e
a

*Splatter* panics, and attempts to flee!

b
* R HP:Beaten MV:Tiring > [k dark]
You try to blast *Splatter*, but he parries successfully.

* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical > Do you not consider fighting as
standing?

* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical > No way! You're fighting for your
life!

* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical > You try to blast *Splatter*, but he
parries successfully.
Jaxon tries to scythe *Splatter*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical >
[bash ]


-=
+*
*+
=-
*Splatter* pierces Jaxon's body.
*Splatter* leaves west.


-=
They're not here anymore!

w
* R HP:Beaten MV:Tiring >
w
w
A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Tiring >
x
Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Beaten MV:Tiring > Thorny Hedges
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

q
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Jaxon - Road to Tarwin's Gap
Yaerin - Road to Tarwin's Gap

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > You are a 341 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 2.5 lbs and wearing 71.2 lbs, light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 191, Dodging bonus: 46, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

q
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Jaxon - Road to Tarwin's Gap
Yaerin - Road to Tarwin's Gap

scan
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > East: A rat scurries around trying to get out of sight.

l
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
Jaxon Lane is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

e
* R HP:Beaten MV:Tiring >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A stealthy cougar gracefully makes its way through the terrain.

e
* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
x
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
s
x
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Jaxon can't seem to regain control of himself.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
w
x
Edge of Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

w
* R HP:Beaten MV:Tiring > Thick Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Splatter* is standing here.
Jaxon tries to scythe *Splatter*, but he deflects the blow.

x
* R HP:Beaten MV:Tiring >
[k dark]
You try to blast *Splatter*, but he deflects the blow.

b
* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical >
[bash ]


-
*Splatter* panics, and attempts to flee!

=
+*

The night has begun.

*
+=
-
-=
As *Splatter* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Jaxon: Critical - Splatter: Critical >
stand
x

Jaxon tries to scythe *Splatter*, but he parries successfully.
*Splatter* avoids being bashed by Jaxon who loses his balance and falls!
*Splatter* panics, and attempts to flee!
*Splatter* leaves south.

* R HP:Beaten MV:Tiring >
s
a
e
You are already standing.

a
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > Light Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > Thick Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
e
e
Edge of Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

e
* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

n
* R HP:Beaten MV:Tiring >
e
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

x
* R HP:Beaten MV:Tiring >
[k dark]
They aren't here.

n
x
* R HP:Beaten MV:Tiring >
x
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
You notice a pair of oiled chainmail sleeves is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Beaten MV:Tiring > [k dark]
You try to blast *Splatter*, but he parries successfully.

* R HP:Beaten MV:Tiring - Splatter: Critical > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Tiring - Splatter: Critical > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Tiring - Splatter: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Splatter: Critical > [bash ]


*Splatter* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

*Splatter* panics, and attempts to flee!

-
=
*Melkor* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!


+
*
*+
=-

*Splatter* leaves east.

-
=
You blast *Melkor*'s left arm hard.
They're not here anymore!

nar neon
* R HP:Beaten MV:Tiring - Melkor: Beaten >
b
You narrate 'neon'

* R HP:Beaten MV:Tiring - Melkor: Beaten >
[bash ]


-=
+*

*Melkor* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Melkor: Beaten >
*Melkor* hacks your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Melkor: Beaten >
Jaxon scythes *Melkor*'s body hard.

* R HP:Critical MV:Tiring - Melkor: Beaten >
b

Jaxon scythes *Melkor*'s right arm hard.
*Melkor* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Melkor: Critical >

*Melkor* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Melkor: Critical >
[bash ]


Jaxon scythes *Melkor*'s body.
*Melkor* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

*Melkor* leaves east.

-
e
=+
e
Cancelled.
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Melkor* is standing here.
Jaxon scythes *Melkor*'s body.

e
e
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

w
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
x
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Winded > [k dark]
They aren't here.

x
* R HP:Critical MV:Winded > *Melkor* has arrived from the west.
[k dark]
You blast *Melkor*'s body hard.

x
* R HP:Critical MV:Winded - Melkor: Critical > [k dark]
You do the best you can!

w
* R HP:Critical MV:Winded - Melkor: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Winded - Melkor: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Winded - Melkor: Critical > No way! You're fighting for your life!

b
* R HP:Critical MV:Winded - Melkor: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Winded - Melkor: Critical > [bash ]


*Melkor* panics, and attempts to flee!

-
=
+*

*Melkor* leaves north.

*
n
n
+=
x
Cancelled.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Melkor* is standing here.

----

Beary shows up, so we retreat to the Shienaran Commander!

q
x
* R HP:Beaten MV:Tiring >
[where ]
Players in your Zone
--------------------
Jaxon - In the Remains of a Crumbling Tower
Yaerin - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.
*Beary* has arrived from the north.

* R HP:Beaten MV:Tiring >
*Beary* pounds Jaxon's left leg hard.

nod
* R HP:Beaten MV:Tiring >
You nod in agreement.

x
* R HP:Beaten MV:Tiring >
[k dark]
You blast *Beary*'s right arm hard.

b
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Hurt >
[bash ]


A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran pounds Beary's body.
A sergeant barely slashes Beary's body.
*Beary* pounds Jaxon's right leg.
*Splatter* has arrived from the north.

-
*Splatter* pierces your body.

=
+*
f
*Cancelled.
You panic and attempt to flee!


You flee head over heels.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
mb
n
[cha mood brave]
Mood changed to: Brave

x
* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

s
* R HP:Beaten MV:Tiring >
s
x
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Beary* is sitting here.
Jaxon Lane is here, fighting Beary.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Beary.
The grizzled veteran is here, fighting Beary.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Tiring > [k dark]
You blast *Beary*'s body.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Hurt > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Hurt >

*Splatter* has arrived from the south.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Hurt >
You blast *Beary*'s body.
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander tries to lance Splatter, but he parries successfully.
The grizzled veteran barely pounds Beary's body.
A sergeant barely slashes Beary's body.
Jaxon scythes *Beary*'s left foot.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Wounded >

*Splatter* pierces the Shienaran commander's right arm.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Wounded >
b dark
*Splatter* panics, and attempts to flee!
[bash ]
You're too busy at the moment!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Wounded >

*Splatter* leaves north.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Wounded >
You barely blast *Beary*'s left foot.
The grizzled veteran barely pounds Beary's body.
A sergeant slashes Beary's right leg.
Jaxon barely scythes *Beary*'s head.
*Beary* pounds Jaxon's right leg hard.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Wounded >
b
[bash ]


*Splatter* has arrived from the north.

-
*Splatter* tickles your left leg with his pierce.

=
+*
*+
=
*Splatter* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Splatter!!! You will die before your time!! '
The Shienaran commander tries to lance Splatter, but he parries successfully.
The grizzled veteran pounds Beary's body.
A sergeant tickles Beary's right foot with his slash.
*Beary* pounds Jaxon's body.

-

Jaxon sends *Beary* sprawling with a powerful bash!

-
=
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Wounded >

*Splatter* pierces your body.
You wish that your wounds would stop BLEEDING so much!


b splatter
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Wounded >
[bash ]


-=
+
The Shienaran commander lances Splatter's left arm extremely hard.
*Splatter* panics, and attempts to flee!
The grizzled veteran tries to crush Splatter, but he deflects the blow.
The grizzled veteran tries to crush Splatter, but he parries successfully.
Splatter swiftly dodges the grizzled veteran's attempt to pound him.
The grizzled veteran barely tickles Beary's body with his pound.
A sergeant barely slashes Beary's left hand.
Jaxon scythes *Beary*'s right arm.

*
*+
=
*Splatter* leaves south.

-
-
=
They're not here anymore!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Wounded >
x

You blast *Beary*'s right leg.
The grizzled veteran barely pounds Beary's body.
A sergeant barely slashes Beary's body.
Jaxon scythes *Beary*'s body very hard.

x
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered > [k dark]
You do the best you can!

mb
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered >
[cha mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered >

*Splatter* has arrived from the south.

b dark
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered > The grizzled veteran joins a sergeant's
fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Splatter!!! You will die before your time!! '
The Shienaran commander tries to lance Splatter, but he parries successfully.
[bash ]
You're too busy at the moment!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered >
b dark
*Splatter* pierces the Shienaran commander's head hard.
The Shienaran commander lances Splatter's body into bloody fragments!
*Splatter* panics, and attempts to flee!
The grizzled veteran tries to crush Splatter, but he dodges the attack.
The grizzled veteran tries to crush Splatter, but he parries successfully.
The grizzled veteran tries to pound Splatter, but he deflects the blow.
You blast *Beary*'s body.
The grizzled veteran barely pounds Beary's left leg.
A sergeant barely slashes Beary's body.
[bash ]
You're too busy at the moment!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered >
b dark
[bash ]
You're too busy at the moment!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered >
Jaxon sends *Beary* sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered >
A sergeant gallantly rescues the Shienaran commander!

b dark
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered >
*Splatter* leaves south.
*Splatter* has arrived from the south.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered > [bash ]
You're too busy at the moment!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered >
Jaxon narrates 'beary bat'

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Battered >
x
x

You barely blast *Beary*'s right foot.
A sergeant joins the grizzled veteran's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Splatter!!! You will die before your time!! '
The Shienaran commander lances Splatter's left arm into bloody fragments!
*Splatter* panics, and attempts to flee!
The grizzled veteran pounds Beary's left arm.
Jaxon scythes *Beary*'s left arm.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten >
x
x
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten >
x
*Splatter* leaves up.
[k dark]
You do the best you can!

x
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten > You blast *Beary*'s right leg hard.
*Beary* panics, and attempts to flee!
The grizzled veteran tickles Beary's left leg with his pound.
*Beary* panics, and attempts to flee!
Jaxon scythes *Beary*'s head hard.
[k dark]
You do the best you can!

x
* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten > [k dark]
You do the best you can!
*Beary* leaves east.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.
*Beary* has arrived from the east.

x
* R HP:Beaten MV:Tiring > [k dark]
You blast *Beary*'s body.
*Beary* panics, and attempts to flee!
Jaxon scythes *Beary*'s left hand hard.

x
* R HP:Beaten MV:Tiring - Beary: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Beary: Beaten > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Tiring - Beary: Beaten >
*Splatter* has arrived from above.

* R HP:Beaten MV:Tiring - Beary: Beaten >
*Splatter* leaves north.
[bash ]
*Beary* leaves up.


-=
u
x
+
b
Cancelled.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Beary* is standing here.
Jaxon barely scythes *Beary*'s body.
*Beary* panics, and attempts to flee!

* R HP:Beaten MV:Tiring > [k dark]
You blast *Beary*'s body hard.

* R HP:Beaten MV:Tiring - Jaxon: Beaten - Beary: Beaten > [bash ]


*Beary* leaves down.

-
d
=+
x
b
*Cancelled.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving south.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Jaxon has arrived from above.

---

Another trolloc enters the fight!!

x
* R HP:Battered MV:Strong > [k dark]
They aren't here.
*Mosher* has arrived from the north.

* R HP:Battered MV:Strong > [k dark]
You blast *Mosher*'s body hard.
Jaxon scythes *Mosher*'s body hard.

sc
* R HP:Battered MV:Strong - Mosher: Scratched >

Jaxon scythes *Mosher*'s left leg.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Mosher!!! You will die before your time!! '
*Mosher* hacks your body.
You blast *Mosher*'s left leg hard.

b
* R HP:Beaten MV:Strong - Mosher: Hurt > HP:Beaten MP:Strong
You have scored 103756185 experience points and 800 quest points.
You need 4743815 exp to level and 200 qp to rank.
You have amassed 12 Turn points to date.
You have played 11 days and 11 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 50).
You are fighting Mosher.

* R HP:Beaten MV:Strong - Mosher: Hurt >
[bash ]


-=
+*
*Splatter* has arrived from the north.


*Splatter* pierces Jaxon's right foot.

*
+=
-
The Shienaran commander bellows 'The criminal Splatter shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Splatter has been spotted!'
The Shienaran commander tries to lance Splatter, but he deflects the blow.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran tries to crush Splatter, but he deflects the blow.
The grizzled veteran tries to crush Splatter, but he dodges the attack.
Splatter swiftly dodges the grizzled veteran's attempt to pound him.
The Shienaran commander tries to lance Splatter, but he deflects the blow.
*Splatter* pierces Jaxon's body.
The grizzled veteran pounds Mosher's body.
A sergeant slashes Mosher's left arm.
*Mosher* hacks your body.
*Splatter* pierces Jaxon's body.

-
=
As *Mosher* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong >
Jaxon sends *Mosher* sprawling with a powerful bash!

* R HP:Battered MV:Strong >
stand
x

The grizzled veteran tries to crush Splatter, but he deflects the blow.
Splatter swiftly dodges the grizzled veteran's attempt to crush him.
The grizzled veteran tries to pound Splatter, but he deflects the blow.
The Shienaran commander tries to lance Splatter, but he deflects the blow.
*Splatter* barely pierces Jaxon's body.
The grizzled veteran pounds Mosher's right hand.
A sergeant slashes Mosher's left arm.
Jaxon scythes *Mosher*'s body.

mb
b
* R HP:Battered MV:Strong >

*Splatter* pierces Jaxon's left arm hard.

* R HP:Battered MV:Strong > You stand up.

* R HP:Battered MV:Strong > [k dark]
You blast *Mosher*'s head hard.

* R HP:Battered MV:Strong - Mosher: Hurt > [cha mood brave]
Mood changed to: Brave

* R HP:Battered MV:Strong - Mosher: Hurt > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Mosher: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Mosher: Hurt >

You blast *Mosher*'s body hard.
The grizzled veteran tries to crush Splatter, but he parries successfully.
The grizzled veteran tries to crush Splatter, but he dodges the attack.
The grizzled veteran tries to pound Splatter, but he dodges the attack.
The Shienaran commander lances Splatter's body extremely hard.
*Splatter* panics, and attempts to flee!
The grizzled veteran pounds Mosher's right arm hard.
A sergeant slashes Mosher's right arm hard.

b
* R HP:Battered MV:Strong - Mosher: Wounded >
*Splatter* leaves east.

* R HP:Battered MV:Strong - Mosher: Wounded > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Mosher: Wounded >
b
[bash ]


-=
*Splatter* has arrived from the east.

+
*Splatter* pierces Jaxon's body.

*

*Splatter* barely pierces Jaxon's right leg.
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Splatter!!! You will die before your time!! '
The Shienaran commander lances Splatter's left arm extremely hard.
*Splatter* panics, and attempts to flee!
The grizzled veteran pounds Mosher's left arm.
A sergeant slashes Mosher's body.
Jaxon scythes *Mosher*'s body.
*Mosher* hacks your left leg.

*
+=
*Splatter* leaves south.

-
The Shienaran commander says 'You Mosher!!! You will die before your time!! '
*Splatter* has arrived from the south.


-=
Your bash at *Mosher* sends him sprawling!

* R HP:Beaten MV:Strong - Mosher: Wounded >

*Splatter* leaves south.

b dark
* R HP:Beaten MV:Strong - Mosher: Wounded >
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Mosher: Wounded >
You blast *Mosher*'s left foot.
The grizzled veteran pounds Mosher's head.
A sergeant slashes Mosher's right arm.

* R HP:Beaten MV:Strong - Mosher: Wounded >
b dark
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Mosher: Wounded >
b dark
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Mosher: Wounded >
b dark

You blast *Mosher*'s body hard.
The grizzled veteran pounds Mosher's left arm hard.
A sergeant barely slashes Mosher's body.
Jaxon scythes *Mosher*'s body.

* R HP:Beaten MV:Strong - Mosher: Battered > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Mosher: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Mosher: Battered >
b
[bash ]


-=
+
The grizzled veteran barely pounds Mosher's left leg.
A sergeant slashes Mosher's left arm.
Jaxon scythes *Mosher*'s body.
*Mosher* hacks your head.

*
*+
=-
-
The Shienaran commander says 'You Mosher!!! You will die before your time!! '

=
As *Mosher* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >

The grizzled veteran barely pounds Mosher's body.
A sergeant slashes Mosher's left arm hard.
Jaxon scythes *Mosher*'s body hard.
*Mosher* hacks your body hard.
The Shienaran commander says 'You Mosher!!! You will die before your time!! '

* R HP:Beaten MV:Strong - Mosher: Battered >
stand
x

A warhorse lays its ears flat against its neck.

b
* R HP:Beaten MV:Strong - Mosher: Battered >
Do you not consider fighting as standing?
*Mosher* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Mosher: Battered > [k dark]
You do the best you can!
*Mosher* leaves up.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
x
u
[k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a human leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mosher* is standing here.
Jaxon scythes *Mosher*'s body.
*Mosher* panics, and attempts to flee!

b
* R HP:Beaten MV:Strong > [k dark]
You blast *Mosher*'s left leg hard.
*Mosher* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Jaxon: Beaten - Mosher: Beaten >
[bash ]


*Mosher* leaves down.

-
d
=+
x
Cancelled.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of a flock of ravens is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Jaxon has arrived from above.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
Jaxon narrates 'am berk'

* R HP:Beaten MV:Strong > [bash ]
Bash who?

x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
nar lol what are they doing
You narrate 'lol what are they doing'

x
x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

mw
* R HP:Beaten MV:Strong >
q
[cha mood wimpy]
Mood changed to: Wimpy

q
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jaxon - In the Remains of a Crumbling Tower
Yaerin - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jaxon - In the Remains of a Crumbling Tower
Yaerin - In the Remains of a Crumbling Tower
Jaxon narrates 'not now :P'

* R HP:Beaten MV:Strong >
x
x
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

tim
* R HP:Beaten MV:Strong >
It is 1 o'clock am, on the 8th day of the month of Choren, year 1483.
According to legend and prophecy, this is the First Turn of the Wheel.
Welcome, new players!

(Server: Sun Nov 13 16:45:07 2022 EST, last rebooted 1 day, 6 hours, 42 minutes ago)

* R HP:Beaten MV:Strong >
scan n
x
x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Strong >
x
You have 106(397) hit and 136(164) movement points.
You have scored 103761870 experience points and 800 quest points.
You need 4738130 exp to level and 200 qp to rank.
You have amassed 12 Turn points to date.
You have played 11 days and 11 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 50).
You are standing.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

q
* R HP:Beaten MV:Strong >
x
[where ]
Players in your Zone
--------------------
Jaxon - In the Remains of a Crumbling Tower
Yaerin - In the Remains of a Crumbling Tower

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
Jaxon narrates 'no idea :P'

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

q
* R HP:Beaten MV:Strong >
x
[where ]
Players in your Zone
--------------------
Jaxon - In the Remains of a Crumbling Tower
Yaerin - In the Remains of a Crumbling Tower

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.

q
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Jaxon - In the Remains of a Crumbling Tower
Yaerin - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
Jaxon narrates 'wonder'

scan
x
* R HP:Beaten MV:Strong >
Jaxon stops using a wickedly scythed longsword.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
Jaxon draws a sharp, red stone dagger from an earthen brown mantle with a flash of steel.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

q
* R HP:Beaten MV:Strong >
x
[where ]
Players in your Zone
--------------------
Jaxon - In the Remains of a Crumbling Tower
Yaerin - In the Remains of a Crumbling Tower

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
x
[k dark]
They aren't here.
Jaxon leaves north.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.

scan n
* R HP:Beaten MV:Strong >
x
x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.
Jaxon has arrived from the north.

* R HP:Beaten MV:Strong >
*Mosher* has arrived from the north.
*Mosher* hacks Jaxon's body hard.

* R HP:Beaten MV:Strong >
x
x
[k dark]
You blast *Mosher*'s body.
*Mosher* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Jaxon: Critical - Mosher: Beaten > A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Mosher!!! You will die before your time!! '
*Splatter* has arrived from the north.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Jaxon: Critical - Mosher: Beaten >
*Splatter* pierces your right arm.

b
* R HP:Beaten MV:Strong - Jaxon: Critical - Mosher: Beaten >
Jaxon sheathes a sharp, red stone dagger into an earthen brown mantle.

* R HP:Beaten MV:Strong - Jaxon: Critical - Mosher: Beaten >
[bash ]
Jaxon wields a wickedly scythed longsword in a two-handed grip.


*Splatter* pierces your body.
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Splatter!!! You will die before your time!! '
The Shienaran commander tries to lance Splatter, but he deflects the blow.
The grizzled veteran barely crushes Mosher's body.
*Mosher* panics, and attempts to flee!
*Mosher* leaves up.
A sergeant joins the Shienaran commander's fight!

-
=+
u
*
x
b
Cancelled.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Splatter: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Splatter: Beaten >
[bash ]


-=
+
A sergeant slashes Splatter's right leg into bloody fragments!
*Splatter* panics, and attempts to flee!
The Shienaran commander lances Splatter's body into bloody fragments!
The grizzled veteran tries to crush Splatter, but he parries successfully.

*
*
*Mosher* has arrived from above.

+
*Mosher* leaves east.

=
*Splatter* leaves south.

-
-
x
=
They're not here anymore!

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
*Mosher* has arrived from the east.

mb
* R HP:Beaten MV:Strong > [k dark]
You blast *Mosher*'s left leg.
*Mosher* panics, and attempts to flee!

e
* R HP:Beaten MV:Strong - Mosher: Beaten > You blast *Mosher*'s right foot hard.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Mosher!!! You will die before your time!! '
The Shienaran commander lances Mosher's left leg.
[cha mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Mosher: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Mosher: Beaten >
x
x
[k dark]
You do the best you can!

x
* R HP:Beaten MV:Strong - Mosher: Beaten > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Strong - Mosher: Beaten > [k dark]
You do the best you can!
*Mosher* leaves east.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
e
x
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mosher* is standing here.
Jaxon scythes *Mosher*'s right leg.
*Mosher* panics, and attempts to flee!

b
* R HP:Beaten MV:Strong > [k dark]
You blast *Mosher*'s right leg hard.

* R HP:Beaten MV:Strong - Jaxon: Critical - Mosher: Critical >
You blast *Mosher*'s right leg very hard.
Jaxon scythes *Mosher*'s body.
[bash ]


-=
+*
*
*Mosher* leaves east.

+
e
=Cancelled.
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mosher* is standing here.
Jaxon scythes *Mosher*'s left leg very hard.
*Mosher* panics, and attempts to flee!

n
* R HP:Beaten MV:Strong >
n

Jaxon scythes *Mosher*'s body.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Strong > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

s
x
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mosher* has arrived from the south.
*Mosher* leaves east.

x
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is standing here.

x
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

w
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

w
* R HP:Beaten MV:Strong > Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
The corpse of a flock of ravens is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Jaxon has arrived from the east.

e
* R HP:Beaten MV:Strong >
e
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
n
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.

* R HP:Beaten MV:Strong > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

e
e
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
The corpse of a black messenger pigeon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of a black messenger pigeon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
n
* R HP:Beaten MV:Strong > Rugged Terrain
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A soft leather pouch has been discarded here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mosher* is standing here.
Jaxon scythes *Mosher*'s body hard.
*Mosher* is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Strong > Jaxon scythes *Mosher*'s body very hard.
*Mosher* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Mosher*'s death cry.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A thick, leather backpack lies abandoned here.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Red Eagle warrior stands here.
A Red Eagle warrior stands here.
A Red Eagle officer stands here.

---

* R HP:Beaten MV:Tiring >
x
You have 61(397) hit and 116(169) movement points.
You have scored 104268662 experience points and 800 quest points.
You need 4231338 exp to level and 200 qp to rank.
You have amassed 25 Turn points to date.
You have played 11 days and 11 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 50).
You are standing.

x
* R HP:Beaten MV:Tiring >
Jaxon narrates '40'

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
nar 60

Jaxon scythes *Melkor*'s left leg.

q
* R HP:Beaten MV:Tiring > You narrate '60'

x
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Yaerin - Beneath a Cliff's Ledge
Jaxon - Beneath a Cliff's Ledge

* R HP:Beaten MV:Tiring > [k dark]
You blast *Melkor*'s right leg hard.

b
* R HP:Beaten MV:Tiring - Jaxon: Critical - Melkor: Battered >
[bash ]


A Red Eagle warrior joins your fight!
A Red Eagle warrior joins a Red Eagle warrior's fight!
A Red Eagle warrior tickles Melkor's body with his slash.
A Red Eagle warrior tickles Melkor's left leg with his slash.
Jaxon scythes *Melkor*'s body.

-
=
Jaxon panics, and attempts to flee!

+
Jaxon leaves west.

*
*+
=
Jaxon scythes *Melkor*'s body hard.

-
Jaxon avoids being bashed by *Melkor* who loses his balance and falls!

-
=
A Red Eagle warrior barely slashes Melkor's right arm.
A Red Eagle warrior barely tickles Melkor's body with his slash.
You blast *Melkor*'s body.
Your bash at *Melkor* sends him sprawling!

* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten >

*Beary* has arrived from the south.

love
* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten >
x
You love the whole world.

x
* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten > [k dark]
You do the best you can!
*Beary* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten > [k dark]
You do the best you can!

x
* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten >

Jaxon scythes *Melkor*'s head hard.
A Red Eagle officer joins a Red Eagle warrior's fight!
A Red Eagle warrior tickles Melkor's left leg with his slash.
A Red Eagle warrior barely slashes Melkor's head.
You blast *Melkor*'s head.
*Splatter* barely pierces Jaxon's body.

* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten > *Splatter* panics, and
attempts to flee!
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten >
*Melkor* panics, and attempts to flee!

f
* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten >
x
*Splatter* leaves south.
*Melkor* panics, and attempts to flee!
PANIC! You couldn't escape!

* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten > [k dark]
You do the best you can!

n
* R HP:Beaten MV:Strong - a Red Eagle warrior: Healthy - Melkor: Beaten >
x
*Melkor* leaves west.
No way! You're fighting for your life!
Jaxon scythes *Beary*'s right arm hard.

* R HP:Beaten MV:Strong - Beary: Battered > [k dark]
You do the best you can!

f
* R HP:Beaten MV:Strong - Beary: Battered >
n
You panic and attempt to flee!


*Splatter* barely pierces Jaxon's left leg.
You dodge a bash from *Beary* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


x
*Splatter* barely pierces Jaxon's right arm.
A Red Eagle warrior joins a Red Eagle officer's fight!
A Red Eagle warrior joins a Red Eagle officer's fight!
Jaxon scythes *Beary*'s head.
You blast *Beary*'s body.
A Red Eagle officer tickles Beary's body with his slash.
*Splatter* pierces Jaxon's body.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Melkor* is standing here.
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > *Melkor* hacks your body.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Melkor: Beaten >
f
s
You panic and attempt to flee!

e
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Shadowing a Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Rugged Terrain
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
The corpse of Mosher is lying here.
A soft leather pouch has been discarded here. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >

*Beary* has arrived from the north.

n
* R HP:Beaten MV:Strong >
x
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
A skull lies here, splintered and painted crimson red.
A thick, leather backpack lies abandoned here.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a gargantuan gilded bastard sword is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a shining steel breastplate is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Red Eagle warrior stands here.
A Red Eagle warrior stands here.
A Red Eagle officer stands here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

sc
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > You have 61(397) hit and 126(169) movement points.
You have scored 104270036 experience points and 800 quest points.
You need 4229964 exp to level and 200 qp to rank.
You have amassed 25 Turn points to date.
You have played 11 days and 11 hours (real time).
This ranks you as Yaerin the Sun Major [Rising Sun 6] (Level 50).
You are standing.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.
*Beary* has arrived from the south.

* R HP:Beaten MV:Tiring > [k dark]
You blast *Melkor*'s right leg hard.
Jaxon scythes *Beary*'s head.

* R HP:Beaten MV:Tiring - Melkor: Critical >
b

Jaxon narrates '17'

* R HP:Beaten MV:Tiring - Melkor: Critical >
[bash ]


*Melkor* panics, and attempts to flee!

-
=
*Melkor* panics, and attempts to flee!

+
*Beary* pounds Jaxon's body hard.
A Red Eagle warrior stops using a torch.
A Red Eagle warrior joins your fight!
A Red Eagle warrior joins a Red Eagle warrior's fight!
A Red Eagle officer joins a Red Eagle warrior's fight!
*Melkor* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!


*
*Melkor* panics, and attempts to flee!

*
*Melkor* panics, and attempts to flee!

+
=
*Melkor* panics, and attempts to flee!

-

*Melkor* panics, and attempts to flee!

-
*Melkor* panics, and attempts to flee!

=
Your bash at *Melkor* sends him sprawling!
*Beary* avoids being bashed by Jaxon who loses his balance and falls!

* R HP:Critical MV:Tiring - Melkor: Critical >
x
A Red Eagle officer slashes Melkor's body.
A Red Eagle warrior tickles Melkor's left foot with his slash.
A Red Eagle warrior tickles Beary's right leg with his slash.
*Beary* pounds Jaxon's body hard.
Jaxon is dead! R.I.P.
Your blood freezes as you hear Jaxon's death cry.
You blast *Melkor*'s body.
[k dark]
You do the best you can!
*Beary* panics, and attempts to flee!
*Beary* leaves south.

x
* R HP:Critical MV:Tiring - Melkor: Critical >
x
[k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Melkor: Critical >
x
[k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Melkor: Critical > A Red Eagle officer barely slashes Melkor's left leg.
A Red Eagle warrior tickles Melkor's body with his slash.
You blast *Melkor*'s left leg hard.
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Melkor: Critical >
x
[k dark]
You do the best you can!
*Beary* has arrived from the south.

x
* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!
*Beary* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


x
* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Melkor: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Melkor: Critical >
f
s
s
You panic and attempt to flee!


*Melkor* panics, and attempts to flee!


A Red Eagle officer barely slashes Melkor's body.
A Red Eagle warrior joins a Red Eagle officer's fight!
A Red Eagle warrior tickles Melkor's body with his slash.
*Melkor* hacks your head hard.
You wish that your wounds would stop BLEEDING so much!


s
s

*Melkor* gets a pair of thick metal boots from the corpse of Jaxon.
*Melkor* gets a pair of ebony-steel plate greaves from the corpse of Jaxon.
*Melkor* gets a studded leather belt with a crossed swords buckle from the corpse of Jaxon.
*Melkor* gets a wickedly scythed longsword from the corpse of Jaxon.
*Melkor* gets a gator skin bracer from the corpse of Jaxon.
*Melkor* gets a gator skin bracer from the corpse of Jaxon.
*Melkor* gets a pair of heavy metal gauntlets from the corpse of Jaxon.
*Melkor* gets a pair of ebony-steel plate vambraces from the corpse of Jaxon.
*Melkor* gets a backpack from the corpse of Jaxon.
*Melkor* gets an earthen brown mantle from the corpse of Jaxon.
*Melkor* gets a shining steel breastplate from the corpse of Jaxon.
*Melkor* gets a torc of gleaming steel from the corpse of Jaxon.
*Melkor* gets a torc of gleaming steel from the corpse of Jaxon.
*Melkor* gets a full metal helmet and visor from the corpse of Jaxon.
*Melkor* gets a gold ring delicately carved with ivy from the corpse of Jaxon.
*Melkor* gets a gold ring delicately carved with ivy from the corpse of Jaxon.

*Melkor* panics, and attempts to flee!
You flee head over heels.

---

* R HP:Battered MV:Full >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
The corpse of Melkor is lying here.
The corpse of Jaxon is lying here.
A skull lies here, splintered and painted crimson red.
A thick, leather backpack lies abandoned here.
A soft leather pouch has been discarded here. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [3]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a gargantuan gilded bastard sword is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a shining steel breastplate is hidden here.
You notice the death scalp of a darkfriend leader slain in the Blasted Lands is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Red Eagle warrior stands here.
A Red Eagle warrior stands here.
A Red Eagle officer stands here.

* R HP:Battered MV:Full >
nar melkor ripped :P
You narrate 'melkor ripped :P'

ss
* R HP:Battered MV:Full >
dd
[rem axe]
You stop using an enormous double-bladed battleaxe.

4
* R HP:Battered MV:Full > [draw dagger]
You try to quietly draw a dagger from a sungwood bracelet.

* R HP:Battered MV:Full > [scalp corpse]
You lean over and sever the bloody head from the corpse of Melkor.

I probably should have had loot on Jaxon, but brain gets laggier when my link gets laggier too. Fun fight!

Yaerin
Posts: 67
Joined: Tue Aug 27, 2019 6:18 pm

Re: How We Do vol. 10 (Epic) (Instructional)

Post by Yaerin » Mon Nov 28, 2022 8:31 pm

* R HP:Wounded MV:Strong >
scan w
x
*Splatter* is standing here.
*Scrat* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

x
* R HP:Wounded MV:Strong > [k dark]
They aren't here.
Oweyn leaves west riding a bloodstock stallion.
You follow Oweyn.

The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Oweyn seeking Aira is standing here, riding a bloodstock stallion.
*Splatter* is standing here.
*Scrat* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Skylan has arrived from the east, riding a warhorse.
*Splatter* barely pierces Skylan's body.

* R HP:Wounded MV:Strong > [k dark]
You blast *Scrat*'s left leg hard.
Oweyn slashes *Scrat*'s body.

* R HP:Wounded MV:Strong - Scrat: Battered >
b

*Scrat* hacks your body.
A ramshorned trolloc joins Scrat's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Scrat's fight!
You blast *Scrat*'s head.
Skylan tries to crush *Splatter*, but he deflects the blow.
*Splatter* barely pierces Skylan's left leg.

* R HP:Wounded MV:Strong - Scrat: Battered > [bash ]

nar on

b
-Cancelled.
You narrate 'on'
*Splatter* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Scrat: Battered > [bash ]


*Scrat* panics, and attempts to flee!

-
*Scrat* leaves west riding a shadow stallion.

=
+*
*Splatter* leaves east.

*
Oweyn slashes a ramshorned trolloc's right arm into bloody fragments!
A fade tries to slash Oweyn, but he deflects the blow.
A ramshorned trolloc tries to cleave Oweyn, but he parries successfully.
A ramshorned trolloc tickles your right leg with his cleave.
A ramshorned trolloc barely cleaves Skylan's body.
A ramshorned trolloc barely cleaves Oweyn's left foot.

+
=-
-
Oweyn panics, and attempts to flee!

=
They're not here anymore!
Oweyn leaves west riding a bloodstock stallion.

* R HP:Wounded MV:Strong - a ramshorned trolloc: Healthy >
mw
[cha mood wimpy]
Mood changed to: Wimpy

f
* R HP:Wounded MV:Strong - a ramshorned trolloc: Healthy >
Skylan panics, and attempts to flee!

x
x
* R HP:Wounded MV:Strong - a ramshorned trolloc: Healthy > You panic and
attempt to flee!
Oweyn has arrived from the west, riding a bloodstock stallion.
*Scrat* tries to hack Oweyn, but he parries successfully.

Oweyn tries to slash *Scrat*, but he dodges the attack.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Scrat's fight!
*Scrat* hacks Oweyn's right arm very hard.
Skylan crushes a ramshorned trolloc's right leg extremely hard.
You blast a ramshorned trolloc's body very hard.
A ramshorned trolloc tickles your right leg with his cleave.
A ramshorned trolloc barely cleaves Skylan's left arm.
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Splatter* is standing here.
[k dark]
You try to blast *Splatter*, but he deflects the blow.

* R HP:Wounded MV:Strong - Splatter: Wounded > [k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Splatter: Wounded >
mb
b
[cha mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Strong - Splatter: Wounded > [bash ]


*Splatter* barely pierces your body.

-
=+
*Splatter* panics, and attempts to flee!

*

Skylan has arrived from the west, riding a warhorse.

*
*Splatter* barely pierces your body.

+
*Scrat* has arrived from the west, riding a shadow stallion.

=
*Splatter* panics, and attempts to flee!

-
-
=
Your bash at *Splatter* sends him sprawling!

* R HP:Battered MV:Strong - Splatter: Wounded >
Skylan crushes *Splatter*'s body into bloody fragments!

* R HP:Battered MV:Strong - Splatter: Wounded >
mb

Oweyn has arrived from the west, riding a bloodstock stallion.
Oweyn slashes *Splatter*'s body into bloody fragments!

* R HP:Battered MV:Strong - Splatter: Battered >
[cha mood brave]
Mood changed to: Brave

* R HP:Battered MV:Strong - Splatter: Battered >
nar shoulder
Oweyn slashes *Splatter*'s body extremely hard.
Skylan crushes *Splatter*'s body into bloody fragments!
You blast *Splatter*'s body into bloody fragments!
The rain stops.
You narrate 'shoulder'

x
* R HP:Wounded MV:Full - Splatter: Beaten >
x
[k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Beaten > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Beaten > [k dark]
You do the best you can!

x
x
* R HP:Wounded MV:Full - Splatter: Beaten > Oweyn slashes *Splatter*'s left arm into bloody
fragments!
Skylan crushes *Splatter*'s left arm into bloody fragments!
*Splatter* panics, and attempts to flee!
You blast *Splatter*'s left leg into bloody fragments!
[k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Critical > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Splatter: Critical > [k dark]
You do the best you can!

* R HP:Wounded MV:Full - Splatter: Critical > [k dark]
You do the best you can!

* R HP:Wounded MV:Full - Splatter: Critical > [k dark]
You do the best you can!
*Splatter* leaves west.
*Splatter* has arrived from the west.

* R HP:Wounded MV:Full >

*Splatter* swiftly dodges Wovoka's attempt to pierce him.

x
* R HP:Wounded MV:Full >
x
[k dark]
You try to blast *Splatter*, but he deflects the blow.

x
* R HP:Wounded MV:Full - Wovoka: Wounded - Splatter: Critical > [k dark]
You do the best you can!
*Splatter* swiftly dodges Oweyn's attempt to slash him.

x
x
* R HP:Wounded MV:Full - Wovoka: Wounded - Splatter: Critical > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Wovoka: Wounded - Splatter: Critical > [k dark]
You do the best you can!

x
* R HP:Wounded MV:Full - Wovoka: Wounded - Splatter: Critical >
Oweyn tries to slash *Splatter*, but he deflects the blow.
You blast *Splatter*'s head into bloody fragments!
*Splatter* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Splatter*'s death cry.
Wovoka sheathes a silver sai into a camouflaged hood.
[k dark]
They aren't here.

x
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.
Oweyn leaves south riding a bloodstock stallion.
You follow Oweyn.

The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Oweyn seeking Aira is standing here, riding a bloodstock stallion.
Skylan has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Full > [k dark]
They aren't here.
Oweyn leaves south riding a bloodstock stallion.
You follow Oweyn.

The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Oweyn seeking Aira is standing here, riding a bloodstock stallion.
Skylan has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Full >
nar rip

Skylan leaves north riding a warhorse.
Oweyn leaves north riding a bloodstock stallion.
You follow Oweyn.

The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Oweyn seeking Aira is standing here, riding a bloodstock stallion.
Skylan the Companion Elite is standing here, riding a warhorse.

* R HP:Wounded MV:Full >
5
You narrate 'rip'
Oweyn leaves north riding a bloodstock stallion.
You follow Oweyn.

The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Splatter is lying here.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Oweyn seeking Aira is standing here, riding a bloodstock stallion.
*Scrat* is standing here, riding a shadow stallion.
Wovoka the Ghost Dancer is standing here.
Skylan has arrived from the south, riding a warhorse.
*Scrat* gets a black pair of silver-tooled boots from the corpse of Splatter.
*Scrat* gets a pair of earthen colored breeches from the corpse of Splatter.
*Scrat* gets a small purse from the corpse of Splatter.
*Scrat* gets a belt with a buckle of cuendillar from the corpse of Splatter.
*Scrat* gets a silver-winged basilard from the corpse of Splatter.
*Scrat* gets a silver etched shield from the corpse of Splatter.
*Scrat* gets a silver Kandori wristcuff from the corpse of Splatter.
*Scrat* gets a jeweled wristcuff from the corpse of Splatter.
*Scrat* gets a pair of dark gloves from the corpse of Splatter.
*Scrat* gets a set of cloth sleeves from the corpse of Splatter.
*Scrat* gets a half-cape of silk-lined leather from the corpse of Splatter.
*Scrat* gets a bearskin tunic from the corpse of Splatter.
*Scrat* gets a shimmering pendant of obsidian from the corpse of Splatter.
*Scrat* gets a shimmering pendant of obsidian from the corpse of Splatter.
*Scrat* gets a camouflaged hood from the corpse of Splatter.
*Scrat* gets a gold ring from the corpse of Splatter.
*Scrat* gets a ring of braided gold and silver from the corpse of Splatter.
*Scrat* gets an oilstone from the corpse of Splatter.

* R HP:Wounded MV:Full > Skylan tries to crush *Scrat*, but he dodges the attack.
[get all corpse]
The corpse of Splatter seems to be empty.

splatter
Posts: 6
Joined: Thu Apr 21, 2022 5:54 pm

Re: How We Do vol. 10 (Epic) (Instructional)

Post by splatter » Tue Nov 29, 2022 9:43 am

You can call it salt, if you like, but I'll be calling it popping an overinflated ego.

I see nothing epic or instructional here. I see 2 ds trying to keep pk going for well over an hour vs 4-5, both with and without a channeler. THEN I see one of the ds make a mistake in using autowimpy which causes him to double flee right back into you and get even more unlucky to be hit unbashed.

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: How We Do vol. 10 (Epic) (Instructional)

Post by Revescaal » Sat Dec 03, 2022 12:09 am

Definitely not instructional.
Last edited by Revescaal on Sat Dec 03, 2022 12:18 am, edited 1 time in total.

Yaerin
Posts: 67
Joined: Tue Aug 27, 2019 6:18 pm

Re: How We Do vol. 10 (Epic) (Instructional)

Post by Yaerin » Sat Dec 03, 2022 12:10 am

All in!

* R HP:Beaten MV:Full - a fade: Scratched > PANIC! You couldn't escape!

* R HP:Beaten MV:Full - a fade: Scratched >
A shrill piercing scream reverberates through the area.
[k dark]
You do the best you can!
Oweyn has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Full - a fade: Scratched >
Oweyn tries to slash *Tigzikk*, but he deflects the blow.

f
* R HP:Beaten MV:Full - a fade: Scratched >
s
You panic and attempt to flee!


*Tigzikk* barely pierces Oweyn's head.
Oweyn slashes *Tigzikk*'s body very hard.
*Byrg* hacks your body.
A Dha'vol trolloc barely cleaves your left leg.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc tickles your left leg with his cleave.
A ramshorned trolloc barely cleaves your body.
A fade barely slashes your right foot.

You flee head over heels.
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of Prykor is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Athroc Mal'jinn is standing here, riding a warhorse.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
s
w
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
** This weave of the Wheel ends in 3 minutes...

* R HP:Beaten MV:Full >
s

David has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kultunk* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full >

*Kultunk* hacks your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Kultunk: Wounded >

David has arrived from the north, riding a warhorse.
Athroc has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full - Kultunk: Wounded >

*Kultunk* hacks your body.
You wish that your wounds would stop BLEEDING so much!

David leaves south riding a warhorse.
Athroc leaves south riding a warhorse.

nar am off a sec
* R HP:Beaten MV:Full - Kultunk: Wounded >
mb
You narrate 'am off a sec'

* R HP:Beaten MV:Full - Kultunk: Wounded >
x
You cleave *Kultunk*'s head.
*Kultunk* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

[cha mood brave]
Mood changed to: Brave

b
* R HP:Critical MV:Full - Kultunk: Wounded > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Kultunk: Wounded >
[bash ]


-=
David has arrived from the south, riding a warhorse.
Athroc has arrived from the south, riding a warhorse.

+
Athroc barely pounds *Kultunk*'s left foot.
David slashes *Kultunk*'s body very hard.

mw
*
Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Kultunk: Wounded >

*Kultunk* hacks your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Kultunk: Wounded >

A shrill piercing scream reverberates through the area.
*Kultunk* hacks your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Kultunk: Wounded >
Mckale narrates 'i'm ragan for a few'

* R HP:Critical MV:Full - Kultunk: Wounded >
f
You panic and attempt to flee!


David sends *Kultunk* sprawling with a powerful bash!


David slashes *Kultunk*'s left leg hard.
Athroc pounds *Kultunk*'s left leg hard.
You cleave *Kultunk*'s right leg hard.
You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A brown sack has been left here.
A slip of paper has been carelessly dropped upon the ground.
A dark cloak with a hood has been left here.
A large intricately designed helm of metal lies here.
A lantern has been left here. [2]
A set of darkly shining chainmail leggings lies forgotten here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
David narrates 'kt zewrk'

* R HP:Critical MV:Full >
nar meh
w
You narrate 'meh'

x
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Oweyn of Shienar is standing here, riding a warhorse.
Athroc Mal'jinn is here, fighting Kultunk, riding a warhorse.
David of Manetheren is here, fighting Kultunk, riding a warhorse.
*Kultunk* is here, fighting Athroc, riding a shadow stallion.

x
* R HP:Critical MV:Full > [k dark]
You cleave *Kultunk*'s left arm.
David narrates 'get on here'

* R HP:Critical MV:Full - Athroc: Beaten - Kultunk: Battered > [k dark]
You do the best you can!

x
x
* R HP:Critical MV:Full - Athroc: Beaten - Kultunk: Battered >
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Athroc: Beaten - Kultunk: Battered > [k dark]
You do the best you can!

mb
* R HP:Critical MV:Full - Athroc: Beaten - Kultunk: Battered >
x

You cleave *Kultunk*'s body.
*Kultunk* tries to hack Athroc, but he parries successfully.
David slashes *Kultunk*'s head hard.
Athroc tickles *Kultunk*'s body with his pound.

* R HP:Critical MV:Full - Athroc: Beaten - Kultunk: Battered > [cha mood brave]
Mood changed to: Brave

x
* R HP:Critical MV:Full - Athroc: Beaten - Kultunk: Battered >
*Kultunk* tries to hack Athroc, but he deflects the blow.
[k dark]
You do the best you can!

b
* R HP:Critical MV:Full - Athroc: Beaten - Kultunk: Battered > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Athroc: Beaten - Kultunk: Battered >
[bash ]


-
=+
*
*
Oweyn slashes a shadow stallion's left leg into bloody fragments!

+
A shadow stallion tries to hit Oweyn, but he deflects the blow.
Oweyn slashes a shadow stallion's body into bloody fragments!
*Kultunk* hacks Athroc's body.
Athroc panics, and attempts to flee!

=
David sends *Kultunk* sprawling with a powerful bash!

-
Athroc leaves east riding a warhorse.


-
A shrill piercing scream reverberates through the area.

=
They already seem to be stunned.

* R HP:Critical MV:Full - Kultunk: Battered >

*Tigzikk* has arrived from the north.

* R HP:Critical MV:Full - Kultunk: Battered >
mb

*Tigzikk* tries to pierce David, but he parries successfully.

* R HP:Critical MV:Full - Kultunk: Battered >
Athroc has arrived from the east, riding a warhorse.
[cha mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full - Kultunk: Battered >
*Tigzikk* tries to pierce David, but he parries successfully.
A shadow stallion tries to hit Oweyn, but he parries successfully.
Oweyn slashes a shadow stallion's body into bloody fragments!
You cleave *Kultunk*'s right leg.
David slashes *Kultunk*'s right leg hard.
Athroc tries to pound *Tigzikk*, but he deflects the blow.

* R HP:Critical MV:Full - Kultunk: Battered >
b
[bash ]


*Tigzikk* tries to pierce David, but he deflects the blow.

-
=+
You dodge a bash from *Kultunk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


*
*
Athroc tries to pound *Tigzikk*, but he parries successfully.
*Tigzikk* tries to pierce David, but he deflects the blow.
A shadow stallion tries to hit Oweyn, but he parries successfully.
Oweyn slashes a shadow stallion's body into bloody fragments!

+
=-
-
=
Your bash at *Kultunk* sends him sprawling!

* R HP:Critical MV:Full - Kultunk: Battered >

*Tigzikk* tries to pierce David, but he parries successfully.

ali j k kultunk
* R HP:Critical MV:Full - Kultunk: Battered >
Ok.

* R HP:Critical MV:Full - Kultunk: Battered >

*Tigzikk* tries to pierce David, but he parries successfully.
A shadow stallion tries to hit Oweyn, but he deflects the blow.
Oweyn slashes a shadow stallion's body into bloody fragments!
A shadow stallion is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a shadow stallion's death cry.
You cleave *Kultunk*'s left arm hard.
David slashes *Kultunk*'s body hard.
Oweyn slashes *Tigzikk*'s left arm hard.

* R HP:Critical MV:Full - Kultunk: Beaten >

Athroc sends *Tigzikk* sprawling with a powerful bash!
David narrates 'amazing he's not target switching to me'

* R HP:Critical MV:Full - Kultunk: Beaten >

*Byrg* has arrived from the north, riding a shadow stallion.

nar he trying to kill me and walk out
* R HP:Critical MV:Full - Kultunk: Beaten >
David intercepts *Byrg*'s attack on his mount.
*Byrg* hacks David's left leg hard.
David panics, and attempts to flee!

b
* R HP:Critical MV:Full - Kultunk: Beaten >
*Byrg* tries to hack David, but he deflects the blow.
Athroc pounds *Tigzikk*'s body hard.
You cleave *Kultunk*'s left arm.
You narrate 'he trying to kill me and walk out'

* R HP:Critical MV:Full - Kultunk: Beaten >
[bash ]


-
David leaves east riding a warhorse.

=+
*
*
You dodge a bash from *Kultunk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


+=
-
*Tigzikk* tries to pierce Athroc, but he parries successfully.
Oweyn slashes *Tigzikk*'s left hand hard.
*Tigzikk* tries to pierce Athroc, but he parries successfully.


-=
*Irzerk* has arrived from the east.
Your bash at *Kultunk* sends him sprawling!

* R HP:Critical MV:Full - Kultunk: Beaten >

*Irzerk* slashes Oweyn's right leg.

* R HP:Critical MV:Full - Kultunk: Beaten >

*Irzerk* slashes Oweyn's right arm hard.
*Tigzikk* tries to pierce Athroc, but he parries successfully.
Oweyn slashes *Tigzikk*'s body hard.
Athroc pounds *Tigzikk*'s right leg hard.
You cleave *Kultunk*'s right arm very hard.
*Tigzikk* avoids being bashed by Athroc who loses his balance and falls!

* R HP:Critical MV:Full - Kultunk: Beaten >
*Irzerk* panics, and attempts to flee!

* R HP:Critical MV:Full - Kultunk: Beaten >
*Irzerk* leaves north.

* R HP:Critical MV:Full - Kultunk: Beaten >
David has arrived from the east, riding a warhorse.
David leaves north riding a warhorse.

* R HP:Critical MV:Full - Kultunk: Beaten >
mb

*Byrg* has arrived from the east, riding a shadow stallion.
Oweyn panics, and attempts to flee!

* R HP:Critical MV:Full - Kultunk: Beaten > [cha mood brave]
Mood changed to: Brave
*Byrg* hacks Oweyn's body.

x
x
* R HP:Critical MV:Full - Kultunk: Beaten >
[k dark]
You do the best you can!

b
* R HP:Critical MV:Full - Kultunk: Beaten >
Your blood freezes as you hear someone's death cry.
You stop following David.
*Byrg* hacks Oweyn's left arm hard.
*Kultunk* hacks your body.
You wish that your wounds would stop BLEEDING so much!

*Tigzikk* barely pierces Athroc's body.
Athroc pounds *Tigzikk*'s body.
You cleave *Kultunk*'s body.
Your heartbeat calms down more as you feel less panicked.
Doyle has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Kultunk: Beaten >
[bash ]


Doyle leaves east riding a bloodstock stallion.
A raven leaves east.
Oweyn leaves east riding a warhorse.

-
=+
Doyle has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.

*
Doyle barely slashes *Byrg*'s body.

*+
=-

*Byrg* hacks Doyle's right leg.
*Kultunk* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Tigzikk* tries to pierce Athroc, but he deflects the blow.

-
Athroc sends *Tigzikk* sprawling with a powerful bash!

=
Your bash at *Kultunk* sends him sprawling!

* R HP:Critical MV:Full - Kultunk: Beaten >

Doyle sends *Byrg* sprawling with a powerful bash!

* R HP:Critical MV:Full - Kultunk: Beaten >

Doyle barely slashes *Byrg*'s body.
Athroc pounds *Tigzikk*'s head hard.
You cleave *Kultunk*'s body very hard.

* R HP:Critical MV:Full - Kultunk: Beaten >

Mckale has arrived from the south, riding a warhorse.

* R HP:Critical MV:Full - Kultunk: Beaten >
Athroc stops using a leatherleaf staff.
Mckale leaves east riding a warhorse.

* R HP:Critical MV:Full - Kultunk: Beaten >
b
A throwing knife arcs through the air.
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Full - Kultunk: Beaten >
*Beary* has arrived from the north.

* R HP:Critical MV:Full - Kultunk: Beaten >
Doyle barely slashes *Byrg*'s head.
You cleave *Kultunk*'s left foot.
*Beary* blasts Doyle's body very hard.

b
* R HP:Critical MV:Full - Kultunk: Beaten >

*Tigzikk* grunts in pain as he is struck by a throwing knife.

* R HP:Critical MV:Full - Kultunk: Beaten > Doyle narrates 'all bashed'
[bash ]
Mckale has arrived from the east, riding a warhorse.


Mckale barely scythes *Beary*'s body.

-
A shrill piercing scream reverberates through the area.
Athroc wields a leatherleaf staff in a two-handed grip.

=
+*
*
+
*Kultunk* hacks your body.
You wish that your wounds would stop BLEEDING so much!

*Byrg* panics, and attempts to flee!

=
-
Mckale scythes *Beary*'s right leg hard.
*Beary* blasts Doyle's body hard.
*Kultunk* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

*Tigzikk* tries to pierce Athroc, but he deflects the blow.


-
=
Your bash at *Kultunk* sends him sprawling!

* R HP:Critical MV:Full - Kultunk: Critical >

Athroc sends *Tigzikk* sprawling with a powerful bash!

* R HP:Critical MV:Full - Kultunk: Critical >

*Byrg* has arrived from the south, riding a shadow stallion.

nar crit
* R HP:Critical MV:Full - Kultunk: Critical >
Doyle sends *Byrg* sprawling with a powerful bash!

* R HP:Critical MV:Full - Kultunk: Critical >
Doyle barely slashes *Beary*'s left foot.
Mckale scythes *Beary*'s right leg.
*Beary* blasts Doyle's right hand hard.
Athroc tries to pound *Tigzikk*, but he deflects the blow.
You cleave *Kultunk*'s body.
You narrate 'crit'

* R HP:Critical MV:Full - Kultunk: Critical >

David tells you 'lmfao i rip'

* R HP:Critical MV:Full - Kultunk: Critical >

Mckale narrates 'beary beat'

* R HP:Critical MV:Full - Kultunk: Critical >

Doyle narrates 'im crit'

* R HP:Critical MV:Full - Kultunk: Critical >
Doyle slashes *Beary*'s body.
Mckale scythes *Beary*'s left leg.
*Beary* blasts Doyle's head.
Athroc pounds *Tigzikk*'s body hard.
You cleave *Kultunk*'s body.

* R HP:Critical MV:Full - Kultunk: Critical >
x
x
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Kultunk: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Kultunk: Critical >
Mckale narrates 'crit'

x
* R HP:Critical MV:Full - Kultunk: Critical >
** This weave of the Wheel ends in 2 minutes...
[k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Kultunk: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Kultunk: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Kultunk: Critical > [k dark]
You do the best you can!

x
* R HP:Critical MV:Full - Kultunk: Critical > *Byrg* hacks Doyle's body hard.
*Beary* blasts Doyle's body hard.
*someone* hacks your right foot.
You're stunned, but will probably regain consciousness...
[k dark]
All you can do right now is think about the stars!

HP:Critical MV:Full > [k dark]
All you can do right now is think about the stars!

x
HP:Critical MV:Full >
[k dark]
All you can do right now is think about the stars!

HP:Critical MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
David the Caldazar is sitting here.

* HP:Critical MV:Haggard >

If you'd like some equipment to help you get back into the fight then say rekit.

* HP:Critical MV:Haggard >
David tells you '[redacted]'

* HP:Critical MV:Haggard >
sa firetruck me :P
You say 'firetruck me :P'

* HP:Critical MV:Haggard >

You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Dismiss trainer once
you are finished.

* HP:Critical MV:Haggard >

Doyle arrives suddenly, looking dazed and confused.

* HP:Critical MV:Haggard >
Oweyn narrates 'rough'

* HP:Critical MV:Haggard >

Doyle rests.

* HP:Critical MV:Haggard >

Oweyn narrates 'irzerk showed up just in time there'

* HP:Critical MV:Haggard >

Doyle snickers softly.

* HP:Critical MV:Haggard >

Athroc arrives suddenly, looking dazed and confused.

* HP:Critical MV:Haggard >

Athroc gets a loaf of bread from a wooden barrel.

* HP:Critical MV:Haggard >

Athroc gets a loaf of bread from a wooden barrel.

* HP:Critical MV:Haggard >
Athroc eats a loaf of bread.

sa lmao
* HP:Critical MV:Haggard >

Athroc rests.

* HP:Critical MV:Haggard >
Athroc says 'firetruck'
You say 'lmao'

* HP:Critical MV:Haggard >

Athroc falls down laughing.

* HP:Critical MV:Haggard >

Doyle says 'we went all in'

David
Posts: 15
Joined: Wed Mar 02, 2022 9:54 am

Re: How We Do vol. 10 (Epic) (Instructional)

Post by David » Sat Dec 03, 2022 12:19 am

You can call it salt, if you like, but I'll be calling it popping an overinflated ego. Nothing instructional there.

Honey
Posts: 35
Joined: Sun Apr 17, 2022 2:00 am

Re: How We Do vol. 10 (Epic) (Instructional)

Post by Honey » Sun Dec 04, 2022 1:02 pm

You narrate 'we are going to get butt****ed'

o S HP:Scratched MV:Strong - Pugbert: Scratched - a warhorse: Battered > Players
-------
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

5 players displayed.

o S HP:Scratched MV:Strong - Pugbert: Scratched - a warhorse: Battered >
You hack a warhorse's right arm into bloody fragments!
A warhorse tickles Pugbert's left leg with his hit.
Pugbert pounds a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a warhorse's death cry.

o S HP:Scratched MV:Strong >
Pugbert pounds a warhorse's right foot into bloody fragments!

o S HP:Scratched MV:Strong >
A warhorse barely tickles Pugbert's right arm with his hit.
Pugbert pounds a warhorse's right arm into bloody fragments!

o S HP:Scratched MV:Strong >
A warhorse tickles Pugbert's right leg with his hit.
Pugbert pounds a warhorse's body into bloody fragments!

o S HP:Scratched MV:Strong >
A warhorse barely tickles Pugbert's right leg with his hit.
Pugbert pounds a warhorse's right leg extremely hard.

o S HP:Scratched MV:Strong >
A warhorse barely tickles Pugbert's head with his hit.
Pugbert pounds a warhorse's body into bloody fragments!

o S HP:Scratched MV:Strong >
A warhorse tickles Pugbert's body with his hit.
Pugbert pounds a warhorse's body into bloody fragments!

o S HP:Scratched MV:Strong > look
Intersection By Baerlon
The North Road and the Caemlyn Road intersect here just to the east of the
gate of Baerlon. The North Road runs south toward the Taren River and the
Caemlyn Road runs east toward Caemlyn. To the west, the great wall of Baerlon
looms high into the air, seeming nearly impenetrable.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of a warhorse is lying here.
Pugbert the Inflicted Servant is here, fighting a warhorse.
A warhorse is here, fighting Pugbert.

o S HP:Scratched MV:Strong > k horse

A warhorse barely tickles Pugbert's body with his hit.
Pugbert pounds a warhorse's body into bloody fragments!
A warhorse is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a warhorse's death cry.

o S HP:Scratched MV:Strong > They aren't here.

o S HP:Scratched MV:Strong > w
Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
Pugbert has arrived from the east.

* S HP:Scratched MV:Strong > call
w
You don't see a closed gate.

* S HP:Scratched MV:Strong > Gate Road
[ obvious exits: E W U ]
A stalwart darkfriend patrols the streets, controlling the citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
Pugbert has arrived from the east.

* S HP:Scratched MV:Strong > where
Players in your Zone
--------------------
Pugbert - Gate Road
Honey - Gate Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong > w
n
Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Pugbert has arrived from the east.

n
* S HP:Scratched MV:Strong > Central Street
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stalwart darkfriend patrols the streets, controlling the citizens.
A little boy plays here.
Pugbert has arrived from the south.

* S HP:Scratched MV:Strong > Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
Pugbert has arrived from the south.

* S HP:Scratched MV:Strong > n
Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Pugbert has arrived from the south.

* S HP:Scratched MV:Strong > n
Central Street
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
Pugbert has arrived from the south.

* S HP:Scratched MV:Strong > n
Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stalwart darkfriend patrols the streets, controlling the citizens.
A ratter is here, hunting shadoweyes.
Pugbert has arrived from the south.

* S HP:Scratched MV:Strong > scan n

* S HP:Scratched MV:Strong > n
Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Pugbert has arrived from the south.

scan n
o S HP:Scratched MV:Strong >
o S HP:Scratched MV:Full > e
East-West Road
[ obvious exits: E W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a bloodstock stallion.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Skylan* is standing here.
*Chloro* is standing here.
*Randal* is standing here, riding a warhorse.
*Mariah* is standing here.
A warhorse is here, stamping his feet impatiently.
*Tolza* is standing here, riding a bloodstock stallion.
A dirty old beggar stands here in rags, giving you a blank stare.
Pugbert has arrived from the west.
Pugbert pounds *Skylan*'s body hard.
*Tolza* leaves west riding a bloodstock stallion that is pulling a flatbed wagon.
A warhorse leaves west.
*Mariah* leaves west.
*Randal* leaves west riding a warhorse.
*Chloro* leaves west.

e
* S HP:Scratched MV:Full > East-West Road
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.

o S HP:Scratched MV:Full > w
w
n
East-West Road
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Pugbert the Inflicted Servant is here, fighting Skylan.
*Skylan* is here, fighting Pugbert.
A dirty old beggar stands here in rags, giving you a blank stare.

* S HP:Scratched MV:Full > Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Scratched MV:Full > On a Well-Paved Path
[ obvious exits: N S ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a bloodstock stallion.
*Chloro* is standing here.
*Randal* is standing here, riding a warhorse.
*Mariah* is standing here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, pulling a flatbed wagon.
*Tolza* is standing here.

* S HP:Scratched MV:Full >
Randal assumes an offensive striking posture.

s
* S HP:Scratched MV:Full >
*Mariah* slashes your left hand.

* S HP:Scratched MV:Full - Mariah: Healthy > No way! You're fighting for your life!
*Randal* hacks your head.

* S HP:Scratched MV:Full - Mariah: Healthy >
*Chloro* pierces your left leg.

* S HP:Scratched MV:Full - Mariah: Healthy > cmw
f
[change mood WIMPY]
Mood changed to: WIMPY
* S HP:Scratched MV:Full - Mariah: Healthy > s
You panic and attempt to flee!

You flee head over heels.
Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Pugbert the Inflicted Servant is standing here.
Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stalwart darkfriend patrols the streets, controlling the citizens.
A ratter is here, hunting shadoweyes.
Pugbert has arrived from the north.

* S HP:Scratched MV:Full > s
Central Street
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
Pugbert has arrived from the north.

* S HP:Scratched MV:Full > look
Central Street
The heavy footstones are somewhat sunken into the rather soft ground and they
have been reinforced and replaced by heavy wooden logs here. The logs, laid
perpendicular to the road, are filled in between with thick grey-black gravel
which allows you ease of foot travel. The road continues along the same axis
and branches off to the west as well.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Pugbert the Inflicted Servant is standing here.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Scratched MV:Full >
Pugbert narrates 'with fc'

* S HP:Scratched MV:Full > nar that's alot
look
You narrate 'that's alot'
*Tolza* has arrived from the north.
A warhorse has arrived from the north.

* S HP:Scratched MV:Full > Central Street
The heavy footstones are somewhat sunken into the rather soft ground and they
have been reinforced and replaced by heavy wooden logs here. The logs, laid
perpendicular to the road, are filled in between with thick grey-black gravel
which allows you ease of foot travel. The road continues along the same axis
and branches off to the west as well.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
*Tolza* is standing here.
Pugbert the Inflicted Servant is standing here.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
*Tolza* leaves south.
A warhorse leaves south.

where
* S HP:Scratched MV:Full > Players in your Zone
--------------------
Pugbert - Central Street
Honey - Central Street
You catch a smell of horses nearby.

kill light
* S HP:Scratched MV:Full > s
kill light
A city lamplighter has arrived from the south.
They aren't here.

bash
* S HP:Scratched MV:Full > Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Pugbert has arrived from the north.

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full > s
Bash who?

* S HP:Scratched MV:Full > kill light
bash
Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Pugbert has arrived from the north.

* S HP:Scratched MV:Full > s
They aren't here.

* S HP:Scratched MV:Full > s
Bash who?

* S HP:Scratched MV:Strong > e
Central Street
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stalwart darkfriend patrols the streets, controlling the citizens.
A little boy plays here.
Pugbert has arrived from the north.

kill light
* S HP:Scratched MV:Strong > bash
Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
*Tolza* is standing here.
Pugbert has arrived from the north.
Pugbert tries to pound *Tolza*, but she parries successfully.

* S HP:Scratched MV:Strong > Gate Road
[ obvious exits: E W U ]
A man gambles away his purse.
A stalwart darkfriend patrols the streets, controlling the citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Scratched MV:Strong > They aren't here.

w
* S HP:Scratched MV:Strong > kill light
Bash who?

* S HP:Scratched MV:Strong > bash
Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Randal* is here, fighting Pugbert, riding a warhorse.
Pugbert the Inflicted Servant is here, fighting Tolza.
A warhorse is here, stamping his feet impatiently.
*Tolza* is here, fighting Pugbert.

* S HP:Scratched MV:Strong > You hack *Randal*'s body hard.

* S HP:Scratched MV:Strong - Pugbert: Scratched - Randal: Hurt > -=+*
*Tolza* slashes Pugbert's right arm.

*+=- -=
Your bash at *Randal* sends him sprawling!
Pugbert sends *Tolza* sprawling with a powerful bash!

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > look
You hack *Randal*'s body.
Pugbert pounds *Tolza*'s right leg hard.
Central Street
Thick grey flagstone lathered with heavy dark lines of mortar lace the streets
around you. The road, bowed upward in the middle to divert rainwater, looks
like the protruding spine of a giant plated serpent, diving back into a
sea of dirt and stone. Up ahead, a sign hangs on an iron pole depicting a
rearing Stag and snarling Lion.
A large banner hangs nearby, depicting a map of Baerlon.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Randal* is sitting here, riding a warhorse.
Pugbert the Inflicted Servant is here, fighting Tolza.
A warhorse is here, stamping his feet impatiently.
*Tolza* is sitting here.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > narr mobs 1e
You narrate 'mobs 1e'

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > look
Central Street
Thick grey flagstone lathered with heavy dark lines of mortar lace the streets
around you. The road, bowed upward in the middle to divert rainwater, looks
like the protruding spine of a giant plated serpent, diving back into a
sea of dirt and stone. Up ahead, a sign hangs on an iron pole depicting a
rearing Stag and snarling Lion.
A large banner hangs nearby, depicting a map of Baerlon.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Randal* is sitting here, riding a warhorse.
Pugbert the Inflicted Servant is here, fighting Tolza.
A warhorse is here, stamping his feet impatiently.
*Tolza* is sitting here.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt >
A little boy has arrived from the north.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > look

You hack *Randal*'s left leg very hard.
Pugbert pounds *Tolza*'s left arm hard.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > Central Street
Thick grey flagstone lathered with heavy dark lines of mortar lace the streets
around you. The road, bowed upward in the middle to divert rainwater, looks
like the protruding spine of a giant plated serpent, diving back into a
sea of dirt and stone. Up ahead, a sign hangs on an iron pole depicting a
rearing Stag and snarling Lion.
A large banner hangs nearby, depicting a map of Baerlon.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.
*Randal* is sitting here, riding a warhorse.
Pugbert the Inflicted Servant is here, fighting Tolza.
A warhorse is here, stamping his feet impatiently.
*Tolza* is sitting here.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt >
Pugbert narrates 'tolza bashed,'

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > bash
-=+
*Tolza* slashes Pugbert's body.

**+=- -=
Your bash at *Randal* sends him sprawling!

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt >
You hack *Randal*'s body.
*Tolza* slashes Pugbert's left foot.
Pugbert tries to pound *Tolza*, but she deflects the blow.
Pugbert sends *Tolza* sprawling with a powerful bash!

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt >
*Skylan* has arrived from the north.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt >
*Skylan* leaves south.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt >
*Mariah* has arrived from the north.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt >
A little boy leaves east.
You hack *Randal*'s body hard.
Pugbert pounds *Tolza*'s body hard.
*Mariah* leaves south.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > narr go mobs don't waste hps here when rest show
You narrate 'go mobs don't waste hps here when rest show'

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > look
Central Street
Thick grey flagstone lathered with heavy dark lines of mortar lace the streets
around you. The road, bowed upward in the middle to divert rainwater, looks
like the protruding spine of a giant plated serpent, diving back into a
sea of dirt and stone. Up ahead, a sign hangs on an iron pole depicting a
rearing Stag and snarling Lion.
A large banner hangs nearby, depicting a map of Baerlon.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Randal* is sitting here, riding a warhorse.
Pugbert the Inflicted Servant is here, fighting Tolza.
A warhorse is here, stamping his feet impatiently.
*Tolza* is sitting here.
*Skylan* has arrived from the south.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > cmw

*Mariah* has arrived from the south.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt >
*Skylan* crushes your body.

* S HP:Scratched MV:Strong - Pugbert: Hurt - Randal: Hurt >
*Skylan* crushes your body.
You hack *Randal*'s right foot.
*Randal* hacks Pugbert's body hard.
*Tolza* slashes Pugbert's left foot.
Pugbert pounds *Tolza*'s right leg.
*Mariah* slashes your body.
Pugbert panics, and attempts to flee!

narr go
* S HP:Hurt MV:Strong - Pugbert: Hurt - Randal: Hurt > f
You narrate 'go'

* S HP:Hurt MV:Strong - Pugbert: Hurt - Randal: Hurt > You panic and attempt to flee!
Pugbert leaves north.

cmb
You flee head over heels.
Central Street
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Strong > [change mood BRAVE]
Mood changed to: BRAVE

* S HP:Hurt MV:Strong > w
Craftsman's Row
[ obvious exits: E W ]
A gleeman is here, wearing a cloak of different colored patches.

* S HP:Hurt MV:Strong > w
w
Craftsman's Row
[ obvious exits: N E W ]
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Hurt MV:Strong > Craftsman's Row
[ obvious exits: E S ]
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Hurt MV:Strong > where
Players in your Zone
--------------------
Honey - Craftsman's Row
Pugbert - Before the Gate
You catch a smell of horses nearby.

* S HP:Hurt MV:Strong > e
Craftsman's Row
[ obvious exits: N E W ]
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.

cmb
* S HP:Hurt MV:Strong > kill light
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Hurt MV:Strong > They aren't here.

where
* S HP:Hurt MV:Strong > kill light
Players in your Zone
--------------------
Honey - Craftsman's Row
Pugbert - Gate Road
You catch a smell of horses nearby.

who
* S HP:Hurt MV:Strong > They aren't here.

* S HP:Hurt MV:Strong > Players
-------
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

5 players displayed.

* S HP:Hurt MV:Strong > TICK IN 5 SECONDS.

Pugbert narrates 'firetruck bash spiked'

* S HP:Hurt MV:Strong >
An elite Darkfriend leaves east.
A member of the darkfriend forces leaves west.

* S HP:Scratched MV:Fresh > e
kill light
Craftsman's Row
[ obvious exits: E W ]
An elite Darkfriend stands at his post.
A gleeman is here, wearing a cloak of different colored patches.

* S HP:Scratched MV:Full > They aren't here.

* S HP:Scratched MV:Full > look
kill light
Craftsman's Row
Craftsman's Row extends to the west from here where some signs in the distance
indicate the presence of the shops of the craftsmen for whom this street is
named. To the east the row joins Central Street, the city's main thoroughfare.
[ obvious exits: E W ]
An elite Darkfriend stands at his post.
A gleeman is here, wearing a cloak of different colored patches.

who
* S HP:Scratched MV:Full > They aren't here.
Pugbert has arrived from the east.

* S HP:Scratched MV:Full > Players
-------
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

5 players displayed.
Pugbert leaves west.

* S HP:Scratched MV:Full > narr i'm souths ide atm
w
You narrate 'i'm souths ide atm'

* S HP:Scratched MV:Full > Craftsman's Row
[ obvious exits: N E W ]
Pugbert the Inflicted Servant is standing here.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Scratched MV:Full > w
Craftsman's Row
[ obvious exits: E S ]
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
Pugbert has arrived from the east.

* S HP:Scratched MV:Full >
Pugbert leaves east.

* S HP:Scratched MV:Full > e
Craftsman's Row
[ obvious exits: N E W ]
Pugbert the Inflicted Servant is standing here.
A stalwart darkfriend patrols the streets, controlling the citizens.
Pugbert leaves west.

* S HP:Scratched MV:Full > nod
You nod in agreement.

* S HP:Scratched MV:Full > look
Craftsman's Row
The dark red and blue-black cobblestones of Craftsman's Row extend to the
east and the west from here. The stones are worn into a smooth, rounded shape
by the passage of time and the feet of the many people who have lived and
walked here. To the north, a sign depicts a tailor's shop.
[ obvious exits: N E W ]
A stalwart darkfriend patrols the streets, controlling the citizens.

where
* S HP:Scratched MV:Full > Players in your Zone
--------------------
Pugbert - Craftsman's Row
Honey - Craftsman's Row
You catch a smell of horses nearby.

* S HP:Scratched MV:Full > where
Players in your Zone
--------------------
Pugbert - Craftsman's Row
Honey - Craftsman's Row
You catch a smell of horses nearby.

* S HP:Scratched MV:Full >
Pugbert has arrived from the west.

* S HP:Scratched MV:Full >
Pugbert nods in agreement.

* S HP:Scratched MV:Full >
*Skylan* has arrived from the east, riding a gray palfrey.

* S HP:Scratched MV:Full >
Pugbert narrates 'I beat'
*Skylan* leaves west riding a gray palfrey.

* S HP:Scratched MV:Full >
*Randal* has arrived from the east, riding a warhorse.

* S HP:Scratched MV:Full >
*Randal* hacks Pugbert's head hard.
Pugbert panics, and attempts to flee!

* S HP:Scratched MV:Full >
*Skylan* has arrived from the west, riding a gray palfrey.

kill light
* S HP:Scratched MV:Full > bash
You hack *Skylan*'s right leg hard.

* S HP:Scratched MV:Full - Skylan: Hurt > -
Pugbert leaves west.

=
*Skylan* crushes your left arm very hard.
A member of the darkfriend forces stops using a lantern.
A member of the darkfriend forces joins your fight!

+*
*Randal* panics, and attempts to flee!
*Randal* leaves east riding a warhorse.

*+=-
A member of the darkfriend forces joins your fight!

-=
As *Skylan* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Full >
A member of the darkfriend forces tickles Skylan's body with his strike.
*Skylan* crushes your body.

* S HP:Hurt MV:Full - Skylan: Hurt > scan n

*Randal* has arrived from the east, riding a warhorse.

* S HP:Hurt MV:Full - Skylan: Hurt >
*Randal* hacks your body hard.

* S HP:Hurt MV:Full - Skylan: Hurt > cmw

Pugbert has arrived from the west.

* S HP:Hurt MV:Full - Skylan: Hurt > f

Pugbert barely pounds *Randal*'s left hand.

s
* S HP:Hurt MV:Full - Skylan: Hurt > * S HP:Hurt MV:Full - Skylan: Hurt > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Hurt MV:Full - Skylan: Hurt > Pugbert barely pounds *Randal*'s right leg.
*Randal* hacks your right hand hard.
You hack *Skylan*'s body hard.
A member of the darkfriend forces strikes Skylan's body.
You panic and attempt to flee!

You flee head over heels.
Craftsman's Row
[ obvious exits: E W ]
An elite Darkfriend stands at his post.
A gleeman is here, wearing a cloak of different colored patches.
Alas, you cannot go that way...

* S HP:Hurt MV:Full > cmb
w
[change mood BRAVE]
Mood changed to: BRAVE

kill light
* S HP:Hurt MV:Full > bash
Craftsman's Row
[ obvious exits: N E W ]
Pugbert the Inflicted Servant is here, fighting Randal.
*Randal* is here, fighting Pugbert, riding a warhorse.
*Skylan* is here, fighting a member of the darkfriend forces, riding a gray palfrey.
A member of the darkfriend forces is here, fighting Skylan.
*Randal* leaves east riding a warhorse.
You dodge a bash from *Skylan* who loses his balance and falls!

* S HP:Hurt MV:Full - Skylan: Wounded > You do the best you can!

* S HP:Hurt MV:Full - Skylan: Wounded > -
Pugbert panics, and attempts to flee!
Pugbert leaves west.

=+
A member of the darkfriend forces strikes Skylan's body.

**+
*Randal* has arrived from the east, riding a warhorse.

=
Pugbert has arrived from the west.
*Randal* hacks Pugbert's body.

- -=
Your bash at *Skylan* sends him sprawling!

* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded > narr hows hps
Pugbert pounds *Randal*'s head.
You hack *Skylan*'s right leg.
A member of the darkfriend forces strikes Skylan's right leg.
You narrate 'hows hps'
Pugbert panics, and attempts to flee!

* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded > dia pugbert

*Randal* sends Pugbert sprawling with a powerful bash!

* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded > Pugbert looks pretty hurt.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded >
*Randal* hacks Pugbert's body very hard.
You hack *Skylan*'s body very hard.
A member of the darkfriend forces strikes Skylan's body.

dia pugbert
* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded > Pugbert looks pretty hurt.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded > look
Craftsman's Row
The dark red and blue-black cobblestones of Craftsman's Row extend to the
east and the west from here. The stones are worn into a smooth, rounded shape
by the passage of time and the feet of the many people who have lived and
walked here. To the north, a sign depicts a tailor's shop.
[ obvious exits: N E W ]
Pugbert the Inflicted Servant is sitting here.
*Randal* is here, fighting Pugbert, riding a warhorse.
*Skylan* is sitting here, riding a gray palfrey.
A member of the darkfriend forces is here, fighting Skylan.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded >
Pugbert leaves east.
Pugbert narrates 'beat'

* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded >
*Skylan* panics, and attempts to flee!

* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded >
*Skylan* panics, and attempts to flee!

* S HP:Hurt MV:Full - a member of the darkfriend forces: Healthy - Skylan: Wounded >
*Skylan* crushes a member of the darkfriend forces's head into bloody fragments!
You hack *Skylan*'s body hard.
A member of the darkfriend forces tickles Skylan's body with his strike.

bash
* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded > -=+*
*Randal* hacks your body hard.

*+=-
*Randal* hacks your head hard.
A member of the darkfriend forces barely strikes Skylan's right leg.


*Randal* panics, and attempts to flee!

-=
Your bash at *Skylan* sends him sprawling!

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded >
A member of the darkfriend forces has arrived from the west.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded >
*Randal* leaves east riding a warhorse.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded > cmw
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded > look n

You hack *Skylan*'s body hard.
A member of the darkfriend forces barely strikes Skylan's left arm.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded > The door is closed.
darkfriend forces: Hurt - Skylan: Wounded >

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded > open door
Ok.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded > look
bash
Craftsman's Row
The dark red and blue-black cobblestones of Craftsman's Row extend to the
east and the west from here. The stones are worn into a smooth, rounded shape
by the passage of time and the feet of the many people who have lived and
walked here. To the north, a sign depicts a tailor's shop.
[ obvious exits: N E W ]
A stalwart darkfriend patrols the streets, controlling the citizens.
*Skylan* is sitting here, riding a gray palfrey.
A member of the darkfriend forces is here, fighting Skylan.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded > They already seem to be stunned.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded >
You hack *Skylan*'s left hand.
A member of the darkfriend forces barely strikes Skylan's right leg.

* S HP:Hurt MV:Full - a member of the darkfriend forces: Hurt - Skylan: Wounded > bash

*Skylan* panics, and attempts to flee!

-=+narr careful pug
*
Pugbert tells you 'I rip'
*Skylan* leaves east riding a gray palfrey.

Cancelled.
You narrate 'careful pug'

* S HP:Hurt MV:Full > e
kill light
bash
Craftsman's Row
[ obvious exits: E W ]
An elite Darkfriend stands at his post.
A gleeman is here, wearing a cloak of different colored patches.

* S HP:Hurt MV:Full > They aren't here.

* S HP:Hurt MV:Full > Bash who?

* S HP:Hurt MV:Full >
*Randal* has arrived from the east, riding a warhorse.

* S HP:Hurt MV:Full > where
kill light
bash

The gleeman stops using a torch.

* S HP:Hurt MV:Full > Players in your Zone
--------------------
Honey - Craftsman's Row
You catch a smell of horses nearby.
*Randal* hacks your head.

* S HP:Wounded MV:Full - Randal: Hurt > You do the best you can!

* S HP:Wounded MV:Full - Randal: Hurt >
*Randal* hacks your left arm hard.
An elite Darkfriend joins your fight!
*Skylan* has arrived from the east, riding a gray palfrey.

-=+
*Skylan* crushes your body.

**+=- -=
An elite Darkfriend slashes Randal's body.
You hack *Randal*'s right leg hard.
Your bash at *Randal* sends him sprawling!

* S HP:Wounded MV:Full - Randal: Wounded > cmw
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Wounded MV:Full - Randal: Wounded >
*Skylan* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Full - Randal: Wounded >
*Skylan* crushes your left leg very hard.
An elite Darkfriend slashes Randal's right leg.

* S HP:Wounded MV:Full - Randal: Wounded > f
close door
n

*Skylan* crushes your right foot.
An elite Darkfriend slashes Randal's left leg.
*Randal* hacks your head hard.
The sky starts to get cloudy.

* S HP:Wounded MV:Fresh - Randal: Wounded > You panic and attempt to flee!

You flee head over heels.
Craftsman's Row
[ obvious exits: N E W ]
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
Ok.

* S HP:Wounded MV:Full > The door seems to be closed.


kill light
* S HP:Wounded MV:Full > look
They aren't here.

kill light
* S HP:Wounded MV:Full > Craftsman's Row
The dark red and blue-black cobblestones of Craftsman's Row extend to the
east and the west from here. The stones are worn into a smooth, rounded shape
by the passage of time and the feet of the many people who have lived and
walked here. To the north, a sign depicts a tailor's shop.
[ obvious exits: N E W ]
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > kill light
kill light
kill light
They aren't here.

* S HP:Wounded MV:Full > They aren't here.

cmb
* S HP:Wounded MV:Full > kill light
They aren't here.

* S HP:Wounded MV:Full > look
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Wounded MV:Full > kill light
They aren't here.

kill light
* S HP:Wounded MV:Full > Craftsman's Row
The dark red and blue-black cobblestones of Craftsman's Row extend to the
east and the west from here. The stones are worn into a smooth, rounded shape
by the passage of time and the feet of the many people who have lived and
walked here. To the north, a sign depicts a tailor's shop.
[ obvious exits: N E W ]
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > They aren't here.

kill light
* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > kill light
They aren't here.

* S HP:Wounded MV:Full >
*Randal* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Full > kill light
You hack *Randal*'s left leg.

* S HP:Wounded MV:Full - Randal: Wounded > You do the best you can!

* S HP:Wounded MV:Full - Randal: Wounded > bash

An elite Darkfriend has arrived from the east.
A member of the darkfriend forces leaves east.

* S HP:Wounded MV:Full - Randal: Wounded > -=+
An elite Darkfriend tickles Randal's right hand with his slash.
A member of the darkfriend forces stops using a lantern.
A member of the darkfriend forces joins an elite Darkfriend's fight!
*Skylan* has arrived from the east, riding a gray palfrey.

*
*Skylan* crushes your body.

*+=- -=
Your bash at *Randal* sends him sprawling!

* S HP:Wounded MV:Full - Randal: Wounded > look

A member of the darkfriend forces barely strikes Randal's body.
An elite Darkfriend tickles Randal's right foot with his slash.
You hack *Randal*'s right leg hard.

* S HP:Wounded MV:Full - Randal: Wounded > cmw
Craftsman's Row
The dark red and blue-black cobblestones of Craftsman's Row extend to the
east and the west from here. The stones are worn into a smooth, rounded shape
by the passage of time and the feet of the many people who have lived and
walked here. To the north, a sign depicts a tailor's shop.
[ obvious exits: N E W ]
*Skylan* is here, fighting YOU!, riding a gray palfrey.
An elite Darkfriend is here, fighting Randal.
*Randal* is sitting here, riding a warhorse.
A member of the darkfriend forces is here, fighting Randal.

* S HP:Wounded MV:Full - Randal: Wounded > f
[change mood WIMPY]
Mood changed to: WIMPY

i
* S HP:Wounded MV:Full - Randal: Wounded > You panic and attempt to flee!

cmb
You flee head over heels.
Craftsman's Row
[ obvious exits: E W ]
*Mariah* is standing here.
A stalwart darkfriend patrols the streets, controlling the citizens.
A gleeman is here, wearing a cloak of different colored patches.
You are carrying:
Nothing.

* S HP:Wounded MV:Full > [change mood BRAVE]
Mood changed to: BRAVE

* S HP:Wounded MV:Full > e
n
Central Street
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

n
* S HP:Wounded MV:Full > Central Street
[ obvious exits: N E S ]
The corpse of Pugbert is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > Central Street
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Tolza* is standing here, riding a warhorse.

* S HP:Wounded MV:Full > n
Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Tolza* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Full >
*Tolza* barely slashes your body.

* S HP:Wounded MV:Full - Tolza: Scratched > e
No way! You're fighting for your life!

* S HP:Wounded MV:Full - Tolza: Scratched > bash

*Tolza* slashes your body.

-=+**+=- -=
You try to hack *Tolza*, but she parries successfully.
*Tolza* slashes your body.
Your bash at *Tolza* sends her sprawling!

* S HP:Wounded MV:Full - Tolza: Scratched > look
Central Street
The street is lined here with shops and open air markets, filling the
street and herding you to walking in a tight stream with the other
pedestrians. Further ahead on a rising hill, a grey bricked mansion
dominates the city.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Tolza* is sitting here, riding a warhorse.

* S HP:Wounded MV:Full - Tolza: Scratched > look tolza

Tolza has a few scratches.

*Tolza* is using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a gown of exquisite design
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a nimble blade with a cuendillar pommel
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots

* S HP:Wounded MV:Full - Tolza: Scratched >
*Chloro* has arrived from the north.

* S HP:Wounded MV:Full - Tolza: Scratched >
You hack *Tolza*'s body very hard.

* S HP:Wounded MV:Full - Tolza: Hurt >
*Chloro* leaves east.

* S HP:Wounded MV:Full - Tolza: Hurt > cmw
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Wounded MV:Full - Tolza: Hurt > f
You panic and attempt to flee!


*Skylan* has arrived from the south, riding a gray palfrey.


*Tolza* tries to slash you, but you deflect the blow.

e

You flee head over heels.
Central Street
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Full > Alas, you cannot go that way...

* S HP:Wounded MV:Full > s
e
Central Street
[ obvious exits: N E S ]
The corpse of Pugbert is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > Gate Road
[ obvious exits: E W U ]
A man gambles away his purse.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

o S HP:Wounded MV:Full > u
Catwalk above Baerlon
[ obvious exits: D ]
A little boy plays here.
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > look
Catwalk above Baerlon
Stepping onto these wooden planks, the supporting beams groan and creak. The
wind noticeably picks up here, brushing against you and biting into your
garb. Warily you look over the edge of the wooden platform; only a poorly
made railing stands between you and a thirty foot dive to the ground.
[ obvious exits: D ]
A little boy plays here.
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > where
kill light
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

cmb
* S HP:Wounded MV:Full > kill light
They aren't here.

* S HP:Wounded MV:Full > [change mood BRAVE]
Mood changed to: BRAVE

who
* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > Players
-------
Skewer the Darkling [Dha'vol]
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

6 players displayed.

kill light
* S HP:Wounded MV:Full > kill light
kill light
They aren't here.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > They aren't here.

stat
* S HP:Wounded MV:Full > kill light
kill light
You are a 40 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 77.3 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:13 Dex:16 Con:19.
Offensive bonus: 182, Dodging bonus: 1, Parrying bonus: 40
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* S HP:Wounded MV:Full > kill light
They aren't here.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > who
They aren't here.

* S HP:Wounded MV:Full > kill light
kill light
Players
-------
Skewer the Darkling [Dha'vol]
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

6 players displayed.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > where
They aren't here.

kill light
* S HP:Wounded MV:Full > kill light
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > narr need people baer
not
You narrate 'need people baer'

kill light
* S HP:Wounded MV:Full > kill light
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > look
They aren't here.

* S HP:Wounded MV:Full > kill light
Catwalk above Baerlon
Stepping onto these wooden planks, the supporting beams groan and creak. The
wind noticeably picks up here, brushing against you and biting into your
garb. Warily you look over the edge of the wooden platform; only a poorly
made railing stands between you and a thirty foot dive to the ground.
[ obvious exits: D ]
A little boy plays here.
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > They aren't here.

kill light
* S HP:Wounded MV:Full > kill light
They aren't here.

* S HP:Wounded MV:Full > sacn d
They aren't here.

* S HP:Wounded MV:Full > kill light
Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > scan d
kill light
A man gambles away his purse.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > cmb
They aren't here.

kill light
* S HP:Wounded MV:Full > kill light
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > kill light
kill light
They aren't here.

* S HP:Wounded MV:Full > who
They aren't here.

* S HP:Wounded MV:Full > where
Players
-------
Skewer the Darkling [Dha'vol]
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

6 players displayed.

* S HP:Wounded MV:Full > kill light
kill light
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > stat
They aren't here.

kill light
* S HP:Wounded MV:Full > kill light
You are a 40 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 77.3 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:13 Dex:16 Con:19.
Offensive bonus: 182, Dodging bonus: 1, Parrying bonus: 40
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* S HP:Wounded MV:Full > kill light
They aren't here.

kill light
* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > They aren't here.

who
* S HP:Wounded MV:Full > kill light
kill light
Players
-------
Skewer the Darkling [Dha'vol]
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

6 players displayed.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full >
A little boy panics, and attempts to flee!
A little boy leaves down.

* S HP:Wounded MV:Full > kill light
kill light
kill light
They aren't here.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > kill light
kill light
kill light
They aren't here.

* S HP:Wounded MV:Full > They aren't here.

where
* S HP:Wounded MV:Full > kill light
They aren't here.

kill light
* S HP:Wounded MV:Full > kill light
kill light
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > where
They aren't here.

* S HP:Wounded MV:Fresh > kill light

* S HP:Wounded MV:Fresh > They aren't here.

scan d
* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > kill light
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

kill light
* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > A little boy plays here.
A man gambles away his purse.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > kill light
The ratter bellows 'bP`@zy rCo AFa waw?lG Kp mxn SdlgdF lx iAUbtKZq?'T xZPVV'
They aren't here.

kill light
* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh >
Cagnazzo narrates 'skew need a tea or vial before i ld?'

* S HP:Wounded MV:Fresh > where
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

* S HP:Wounded MV:Fresh > look
Catwalk above Baerlon
Stepping onto these wooden planks, the supporting beams groan and creak. The
wind noticeably picks up here, brushing against you and biting into your
garb. Warily you look over the edge of the wooden platform; only a poorly
made railing stands between you and a thirty foot dive to the ground.
[ obvious exits: D ]
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

who
* S HP:Wounded MV:Fresh > Players
-------
Skewer the Darkling [Dha'vol]
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

6 players displayed.

kill light
* S HP:Wounded MV:Fresh > They aren't here.

scan d
* S HP:Wounded MV:Fresh > A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Fresh > kill light
They aren't here.

* S HP:Wounded MV:Fresh > cmb
kill light
kill light
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > where
They aren't here.

kill light
* S HP:Wounded MV:Fresh > kill light
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > kill light
They aren't here.

* S HP:Wounded MV:Fresh > kill light
They aren't here.

* S HP:Wounded MV:Fresh > where
who
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

kill light
* S HP:Wounded MV:Fresh > Players
-------
Skewer the Darkling [Dha'vol]
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

6 players displayed.

* S HP:Wounded MV:Fresh > They aren't here.

* S HP:Wounded MV:Fresh > d
Gate Road
[ obvious exits: E W U ]
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > scan w
*Mariah* is standing here.
A man gambles away his purse.

* S HP:Wounded MV:Full > scan w
*Mariah* is standing here.
A man gambles away his purse.

* S HP:Wounded MV:Full > cmb
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Wounded MV:Full > scan w
*Mariah* is standing here.
A man gambles away his purse.

* S HP:Wounded MV:Full > look
Gate Road
Heavy flagstone tiles line the road in front of you, stretching on as far as
your eye can see. A wooden ladder, leading up to the catwalks and guard house,
rests firmly along the fence, just off the ground. Row upon row of houses and
establishments fill the area around you, with no end in sight.
[ obvious exits: E W U ]
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > kill light
kill light
They aren't here.

* S HP:Wounded MV:Full > They aren't here.

scan w
* S HP:Wounded MV:Full > *Skylan* is standing here, riding a gray palfrey.
*Mariah* is standing here.
A man gambles away his purse.

* S HP:Wounded MV:Full > kill light
They aren't here.

* S HP:Wounded MV:Full > u

A gambler has arrived from the west.

* S HP:Wounded MV:Full > Catwalk above Baerlon
[ obvious exits: D ]
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > scan d
A man gambles away his purse.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > kill light
They aren't here.

* S HP:Wounded MV:Full > scan d
A man gambles away his purse.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > scan d
scan d
scan d
A man gambles away his purse.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > A man gambles away his purse.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > A man gambles away his purse.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

where
* S HP:Wounded MV:Full > kill light
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

who
* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > Players
-------
Skewer the Darkling [Dha'vol]
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

6 players displayed.

* S HP:Wounded MV:Full > look
Catwalk above Baerlon
Stepping onto these wooden planks, the supporting beams groan and creak. The
wind noticeably picks up here, brushing against you and biting into your
garb. Warily you look over the edge of the wooden platform; only a poorly
made railing stands between you and a thirty foot dive to the ground.
[ obvious exits: D ]
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > who
Players
-------
Skewer the Darkling [Dha'vol]
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

6 players displayed.

* S HP:Wounded MV:Full > who
Players
-------
Skewer the Darkling [Dha'vol]
Cagnazzo is putting the Harm in Pharmacist
6 Honey Dyuck [Ghar'ghael]
7 Ghast the Myrddraal [Myrddraal] (Linkless) (Idle)
Pugbert the Inflicted Servant [Ghar'ghael]
Porka the Dark Master [Ghar'ghael Master]

6 players displayed.

* S HP:Wounded MV:Full > scan d
where
*Tolza* is standing here, riding a warhorse.
A man gambles away his purse.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > kill light
Players in your Zone
--------------------
Honey - Catwalk above Baerlon
You catch a smell of horses nearby.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > d
kill light
bash
Gate Road
[ obvious exits: E W U ]
A man gambles away his purse.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
*Randal* has arrived from the east, riding a warhorse.
*Randal* leaves west riding a warhorse.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > Bash who?

* S HP:Wounded MV:Full > kill light
u
They aren't here.

* S HP:Wounded MV:Full > Catwalk above Baerlon
[ obvious exits: D ]
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > scan d
*Randal* is here, fighting a darkfriend guard, riding a warhorse.
A little boy plays here.
A darkfriend guard is here, fighting Randal.
A darkfriend guard is here, fighting Randal.
A darkfriend guard is here, fighting Randal.

* S HP:Wounded MV:Full > scan d
d
*Randal* is here, fighting a darkfriend guard, riding a warhorse.
A little boy plays here.
A darkfriend guard is here, fighting Randal.
A darkfriend guard is here, fighting Randal.
A darkfriend guard is here, fighting Randal.

kill light
* S HP:Wounded MV:Full > bash
Gate Road
[ obvious exits: E W U ]
*Randal* is here, fighting a darkfriend guard, riding a warhorse.
A little boy plays here.
A darkfriend guard is here, fighting Randal.
A darkfriend guard is here, fighting Randal.
A darkfriend guard is here, fighting Randal.

* S HP:Wounded MV:Full > You hack *Randal*'s right hand.

* S HP:Wounded MV:Full - a darkfriend guard: Scratched - Randal: Hurt > -
A little boy gesticulates strangely.
A little boy panics, and attempts to flee!
A little boy leaves up.
*Randal* leaves west riding a warhorse.

=+**+=- -=
They're not here anymore!
*Randal* has arrived from the west, riding a warhorse.

* S HP:Wounded MV:Full > u
Catwalk above Baerlon
[ obvious exits: D ]
A little boy plays here.
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

* S HP:Wounded MV:Full > scan d
*Randal* is standing here, riding a warhorse.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > d
kill light
bash
Gate Road
[ obvious exits: E W U ]
*Randal* is standing here, riding a warhorse.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
*Randal* leaves up riding a warhorse.

o S HP:Wounded MV:Full > They aren't here.

o S HP:Wounded MV:Full > Bash who?

o S HP:Wounded MV:Full > u
kill light
Catwalk above Baerlon
[ obvious exits: D ]
*Randal* is standing here, riding a warhorse.
A little boy plays here.
A stalwart darkfriend patrols the streets, controlling the citizens.
An elite Darkfriend stands at his post.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.
A stalwart darkfriend patrols the streets, controlling the citizens.

bash
* S HP:Wounded MV:Strong > You hack *Randal*'s body hard.

* S HP:Wounded MV:Strong - Randal: Wounded > -=+**+=-
A member of the darkfriend forces joins your fight!
A member of the darkfriend forces stops using a lantern.
A member of the darkfriend forces joins a member of the darkfriend forces's fight!
A member of the darkfriend forces joins a member of the darkfriend forces's fight!
An elite Darkfriend joins a member of the darkfriend forces's fight!
A member of the darkfriend forces joins a member of the darkfriend forces's fight!
A member of the darkfriend forces barely strikes Randal's body.
A little boy gesticulates strangely.
A little boy panics, and attempts to flee!
A little boy leaves down.
An elite Darkfriend slashes Randal's body.
A member of the darkfriend forces barely strikes Randal's body.
A member of the darkfriend forces tickles Randal's left foot with his strike.
A member of the darkfriend forces barely strikes Randal's head.
*Randal* hacks your body.

-=
Your bash at *Randal* sends him sprawling!

* S HP:Wounded MV:Fresh - Randal: Wounded > look
Catwalk above Baerlon
Stepping onto these wooden planks, the supporting beams groan and creak. The
wind noticeably picks up here, brushing against you and biting into your
garb. Warily you look over the edge of the wooden platform; only a poorly
made railing stands between you and a thirty foot dive to the ground.
[ obvious exits: D ]
*Randal* is sitting here, riding a warhorse.
A member of the darkfriend forces is here, fighting Randal.
An elite Darkfriend is here, fighting Randal.
A member of the darkfriend forces is here, fighting Randal.
A member of the darkfriend forces is here, fighting Randal.
A member of the darkfriend forces is here, fighting Randal.

* S HP:Wounded MV:Fresh - Randal: Wounded > cmb
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Wounded MV:Fresh - Randal: Wounded >
A member of the darkfriend forces strikes Randal's body.
An elite Darkfriend barely slashes Randal's left leg.
A member of the darkfriend forces strikes Randal's body.
A member of the darkfriend forces tickles Randal's left arm with his strike.
A member of the darkfriend forces tickles Randal's body with his strike.
You hack *Randal*'s body hard.

* S HP:Wounded MV:Fresh - Randal: Wounded > look randal

Randal has quite a few wounds.

*Randal* is using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of gold-hilted hooked swords
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* S HP:Wounded MV:Fresh - Randal: Wounded >
A member of the darkfriend forces strikes Randal's body.
An elite Darkfriend barely slashes Randal's left arm.
A member of the darkfriend forces barely strikes Randal's right leg.
A member of the darkfriend forces barely strikes Randal's head.
A member of the darkfriend forces strikes Randal's body.
You hack *Randal*'s head hard.

* S HP:Wounded MV:Fresh - Randal: Battered > bash
-=+**+=
A member of the darkfriend forces barely strikes Randal's body.
An elite Darkfriend barely slashes Randal's right foot.
A member of the darkfriend forces barely strikes Randal's body.
A member of the darkfriend forces tickles Randal's body with his strike.
A member of the darkfriend forces strikes Randal's body.
A member of the darkfriend forces has arrived from below.

- -
You dodge a bash from *Randal* who loses his balance and falls!
*Randal* sends a member of the darkfriend forces sprawling with a powerful bash!
*Randal* sends an elite Darkfriend sprawling with a powerful bash!
*Randal* sends a member of the darkfriend forces sprawling with a powerful bash!
A member of the darkfriend forces avoids being bashed by *Randal* who loses his balance and falls!
A member of the darkfriend forces avoids being bashed by *Randal* who loses his balance and falls!

=
A member of the darkfriend forces joins a member of the darkfriend forces's fight!
Your bash at *Randal* sends him sprawling!

* S HP:Wounded MV:Fresh - Randal: Battered > look
Catwalk above Baerlon
Stepping onto these wooden planks, the supporting beams groan and creak. The
wind noticeably picks up here, brushing against you and biting into your
garb. Warily you look over the edge of the wooden platform; only a poorly
made railing stands between you and a thirty foot dive to the ground.
[ obvious exits: D ]
A member of the darkfriend forces is here, fighting Randal.
*Randal* is sitting here, riding a warhorse.
A member of the darkfriend forces is sitting here.
An elite Darkfriend is sitting here.
A member of the darkfriend forces is sitting here.
A member of the darkfriend forces is here, fighting Randal.
A member of the darkfriend forces is here, fighting Randal.

* S HP:Wounded MV:Fresh - Randal: Battered >
A member of the darkfriend forces barely strikes Randal's right leg.
A member of the darkfriend forces barely strikes Randal's body.
A member of the darkfriend forces tickles Randal's body with his strike.
You hack *Randal*'s left foot hard.

* S HP:Wounded MV:Fresh - Randal: Battered > bash
-
*Randal* panics, and attempts to flee!

=+
*Randal* leaves down riding a warhorse.

*d
kill light
*bash
Cancelled.
Gate Road
[ obvious exits: E W U ]
*Randal* is standing here, riding a warhorse.
An elite Darkfriend stands at his post.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > You hack *Randal*'s body.

* S HP:Wounded MV:Full - Randal: Battered > -=
*Randal* panics, and attempts to flee!

+**
*Randal* leaves east riding a warhorse.

+
*Randal* has arrived from the east, riding a warhorse.

=- -=
Your bash at *Randal* sends him sprawling!

* S HP:Wounded MV:Full - Randal: Beaten > look
Gate Road
Heavy flagstone tiles line the road in front of you, stretching on as far as
your eye can see. A wooden ladder, leading up to the catwalks and guard house,
rests firmly along the fence, just off the ground. Row upon row of houses and
establishments fill the area around you, with no end in sight.
[ obvious exits: E W U ]
*Randal* is sitting here, riding a warhorse.
An elite Darkfriend stands at his post.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full - Randal: Beaten >
A darkfriend guard joins your fight!
A darkfriend guard joins a darkfriend guard's fight!
A darkfriend guard joins a darkfriend guard's fight!
An elite Darkfriend stops using a lantern.
An elite Darkfriend joins a darkfriend guard's fight!

* S HP:Wounded MV:Full - Randal: Beaten >
An elite Darkfriend barely slashes Randal's body.
A darkfriend guard barely slashes Randal's body.
A darkfriend guard slashes Randal's body.
A darkfriend guard slashes Randal's left arm.
You hack *Randal*'s body hard.
*Randal* winces in pain.

* S HP:Wounded MV:Full - Randal: Beaten > randal is now set as your primary target.
kill randal
You do the best you can!

* S HP:Wounded MV:Full - Randal: Beaten > kill randal
You do the best you can!

* S HP:Wounded MV:Full - Randal: Beaten > kill randal
An elite Darkfriend slashes Randal's body.
*Randal* winces in pain.
A darkfriend guard slashes Randal's left arm hard.
*Randal* winces in pain.
A darkfriend guard tickles Randal's right leg with his slash.
*Randal* winces in pain.
A darkfriend guard slashes Randal's body.
*Randal* winces in pain.
You hack *Randal*'s left arm hard.
*Randal* winces in pain.
You do the best you can!

* S HP:Wounded MV:Full - Randal: Critical > open door
kill randal
I see no door here.

* S HP:Wounded MV:Full - Randal: Critical > You do the best you can!
*Randal* panics, and attempts to flee!

* S HP:Wounded MV:Full - Randal: Critical > look e
kill randal
The citygate is open.
*Tolza* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Full - Randal: Critical > You do the best you can!
*Randal* leaves east riding a warhorse.
*Tolza* leaves west riding a warhorse.

kill randal
o S HP:Wounded MV:Full > They aren't here.

kill randal
o S HP:Wounded MV:Full >
e
kill randal
They aren't here.

o S HP:Wounded MV:Full > Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
*Randal* is standing here, riding a warhorse.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.

* S HP:Wounded MV:Full > e
You hack *Randal*'s right arm.
*Randal* winces in pain.

kill randal
* S HP:Wounded MV:Full - Randal: Critical > No way! You're fighting for your life!

* S HP:Wounded MV:Full - Randal: Critical > You do the best you can!

* S HP:Wounded MV:Full - Randal: Critical > close gate
A darkfriend guard stops using a lantern.
A darkfriend guard joins your fight!
A darkfriend guard joins a darkfriend guard's fight!
A darkfriend guard joins a darkfriend guard's fight!
A darkfriend guard slashes Randal's left leg.
*Randal* winces in pain.
A darkfriend guard slashes Randal's right arm.
*Randal* winces in pain.
A darkfriend guard slashes Randal's body.
*Randal* winces in pain.
*Randal* hacks your right arm.
You hack *Randal*'s right hand hard.
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Randal*'s death cry.
Ok.

look w
o S HP:Wounded MV:Full > kill randal
The citygate is closed.

o S HP:Wounded MV:Full > They aren't here.

o S HP:Wounded MV:Full > gc
open citygate
w
[get all corpse]
You get a dark pair of steel boots from the corpse of Randal.
You get a pair of steel-plated greaves from the corpse of Randal.
You get a belt hook from the corpse of Randal.
You get a bronze belt of odd design from the corpse of Randal.
You get a pair of gold-hilted hooked swords from the corpse of Randal.
You get a sungwood bracelet from the corpse of Randal.
You get a sungwood bracelet from the corpse of Randal.
You get a pair of steel-plated gauntlets from the corpse of Randal.
You get a pair of steel-plated vambraces from the corpse of Randal.
a backpack: You can't carry that much weight.
You get a cloak of shifting colors from the corpse of Randal.
a thick, steel-plated breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Randal.
You get a torc of gleaming steel from the corpse of Randal.
You get a polished, slitted great helm from the corpse of Randal.
You get a jade signet ring from the corpse of Randal.
You get a jade signet ring from the corpse of Randal.
You get an oilstone from the corpse of Randal.
You get a brass storm lantern from the corpse of Randal.

o S HP:Wounded MV:Full > Ok.

o S HP:Wounded MV:Full > Gate Road
[ obvious exits: E W U ]
*Oweyn* is standing here, riding a gray palfrey.
An elite Darkfriend stands at his post.
A little boy plays here.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
A darkfriend guard stands ready to control the city and its citizens.
*Oweyn* leaves east riding a gray palfrey.

* S HP:Wounded MV:Full > tolza is now set as your primary target.
kill tolza
They aren't here.

* S HP:Wounded MV:Full >
w
kill tolza
Central Street
[ obvious exits: N E S ]
The corpse of Pugbert is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Chloro* is standing here, riding a gray palfrey.
A man gambles away his purse.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > n
kill tolza
n
kill tolza
Central Street
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > Central Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stalwart darkfriend patrols the streets, controlling the citizens.

n
* S HP:Wounded MV:Full > kill tolza
They aren't here.

* S HP:Wounded MV:Full > Central Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Full > They aren't here.

* S HP:Wounded MV:Full > narr rip randal
look
You narrate 'rip randal'

Honey
Posts: 35
Joined: Sun Apr 17, 2022 2:00 am

Re: How We Do vol. 10 (Epic) (Instructional)

Post by Honey » Sun Dec 04, 2022 1:54 pm

In retrospect, I think I fucked up guessing it was Tolza bonded to Randal rather than Chloro, not sure who it was actually, but may have just missed a free kill on Chloro running around looking for Tolza.

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