Battle Against the Eyeless Lurk Byrg

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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ted
Posts: 80
Joined: Tue Feb 01, 2022 9:18 pm

Battle Against the Eyeless Lurk Byrg

Post by ted » Thu Nov 10, 2022 6:28 pm

* R HP:Scratched MV:Fresh - a shadow stallion: Wounded >
A shadow stallion barely tickles your body with its hit.
You flow effortlessly into Arc of the Moon, scything a shadow stallion's head into bloody fragments!

* R HP:Scratched MV:Fresh - a shadow stallion: Wounded >
A shadow stallion tries to hit you, but you parry successfully.
You flow effortlessly into Cat on Hot Sand, scything a shadow stallion's right arm extremely hard.

* R HP:Scratched MV:Fresh - a shadow stallion: Battered >
A shadow stallion barely tickles your right leg with its hit.
You scythe a shadow stallion's body into bloody fragments!

* R HP:Scratched MV:Fresh - a shadow stallion: Battered >

HP:Scratched MP:Fresh
You have scored 107929880 experience points and 667 quest points.
You need 570120 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are fighting a shadow stallion.

* R HP:Scratched MV:Fresh - a shadow stallion: Battered > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shadow stallion is here, fighting YOU!

* R HP:Scratched MV:Fresh - a shadow stallion: Battered >
A shadow stallion barely tickles your body with its hit.
You scythe a shadow stallion's body into bloody fragments!

* R HP:Scratched MV:Fresh - a shadow stallion: Beaten >
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.

* R HP:Scratched MV:Fresh - a shadow stallion: Beaten >
A shadow stallion tries to hit you, but you deflect the blow.
You flow effortlessly into Moon Rises Over the Water, scything a shadow stallion's left arm into bloody fragments!

* R HP:Scratched MV:Fresh - a shadow stallion: Critical >
*Byrg* hacks your body.

* R HP:Scratched MV:Fresh - a shadow stallion: Critical >
HP:Scratched MP:Fresh
You have scored 107930696 experience points and 667 quest points.
You need 569304 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are fighting a shadow stallion.

* R HP:Scratched MV:Fresh - a shadow stallion: Critical >
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shadow stallion is here, fighting YOU!

* R HP:Scratched MV:Fresh - a shadow stallion: Critical >
*Byrg* hacks your left foot hard.
A shadow stallion tickles your left arm with its hit.
You flow effortlessly into The Heron Spreads Its Wings, scything a shadow stallion's right arm into bloody fragments!
A shadow stallion is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a shadow stallion's death cry.

* R HP:Hurt MV:Fresh >

You nod at him.

* R HP:Hurt MV:Fresh > In a Thick Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
A flock of ravens has arrived from the east.
A flock of ravens has arrived from the east.

* R HP:Hurt MV:Fresh >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the north.
A flock of ravens has arrived from the north.


* R HP:Hurt MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.


* R HP:Hurt MV:Fresh > In a Thick Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the south.


* R HP:Hurt MV:Fresh > In a Thick Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
A flock of ravens has arrived from the west.
A flock of ravens has arrived from the west.

* R HP:Hurt MV:Fresh >
#Ok. $target is now set to {dark}.



They aren't here.

* R HP:Hurt MV:Fresh >
You flow effortlessly into Bundling Straw, scything *Byrg*'s body.

* R HP:Hurt MV:Fresh - Byrg: Scratched >
You do the best you can!


* R HP:Hurt MV:Fresh - Byrg: Scratched > You do the best you can!

* R HP:Hurt MV:Fresh - Byrg: Scratched > You do the best you can!

* R HP:Hurt MV:Fresh - Byrg: Scratched > In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Hurt MV:Fresh - Byrg: Scratched >

*Byrg* hacks your right foot.
A big brown bear barely tickles Byrg's left hand with his hit.
You assume The Kingfisher Takes a Silverback, scything *Byrg*'s right hand.

* R HP:Hurt MV:Fresh - Byrg: Scratched > - = + *
*Byrg* hisses 'awful'

* + = -
A big brown bear barely tickles Byrg's body with his hit.
*Byrg* hacks your body.

- =
Your bash at *Byrg* sends him sprawling!

* R HP:Hurt MV:Fresh - Byrg: Scratched >
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
*Byrg* is sitting here, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear is here, fighting Byrg.

* R HP:Hurt MV:Fresh - Byrg: Scratched >
People are stupid.
Shaidar Haran hisses 'The dark one is a bit of a dick.'

Byrg has a few scratches.

*Byrg* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of gold-hilted hooked swords
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of gleaming metal boots

* R HP:Hurt MV:Fresh - Byrg: Scratched >
A big brown bear tickles Byrg's body with his hit.
You scythe *Byrg*'s head hard.

* R HP:Hurt MV:Fresh - Byrg: Scratched >
Yes, but WHAT do you want to say?

* R HP:Hurt MV:Fresh - Byrg: Scratched >
A big brown bear barely tickles Byrg's left leg with his hit.
You assume Lightning of Three Prongs, scything *Byrg*'s body.

* R HP:Hurt MV:Fresh - Byrg: Hurt >

*Byrg* hisses 'killing my horses'

* R HP:Hurt MV:Fresh - Byrg: Hurt >
You narrate 'I be on the myrddraal byrg'
*Byrg* hisses 'very sad'

* R HP:Hurt MV:Fresh - Byrg: Hurt > - = + * *
A big brown bear barely hits Byrg's left arm.

+ = - -
*Byrg* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Fresh - Byrg: Hurt >

A big brown bear barely tickles Byrg's left leg with his hit.
*Byrg* hacks your right foot hard.

* R HP:Hurt MV:Fresh - Byrg: Hurt >
*Byrg* looks at you.

* R HP:Hurt MV:Fresh - Byrg: Hurt >
A big brown bear tickles Byrg's head with his hit.
*Byrg* hacks your body.

* R HP:Hurt MV:Fresh - Byrg: Hurt > You say 'I dannae think ye know this fade'


* R HP:Hurt MV:Fresh - Byrg: Hurt >
You say 'but this be yer last day living lurk'

* R HP:Hurt MV:Fresh - Byrg: Hurt > -
A big brown bear barely tickles Byrg's body with his hit.

= + * * + =
You dodge a bash from *Byrg* who loses his balance and falls!

- - =
Your bash at *Byrg* sends him sprawling!

* R HP:Hurt MV:Fresh - Byrg: Hurt >
A big brown bear barely tickles Byrg's body with his hit.
You scythe *Byrg*'s body.

* R HP:Hurt MV:Fresh - Byrg: Hurt >
A big brown bear barely tickles Byrg's body with his hit.
*Byrg* hacks your left arm hard.
You gracefully flow into Water Flows Downhill, scything *Byrg*'s body.

* R HP:Hurt MV:Fresh - Byrg: Hurt >
You say 'ye dannae know the pain that can come from me blade.'

* R HP:Hurt MV:Fresh - Byrg: Hurt >
A big brown bear barely tickles Byrg's head with his hit.
You scythe *Byrg*'s left leg hard.

* R HP:Hurt MV:Fresh - Byrg: Wounded >
Sarja tells you 'Do you need chill?'

-
You dodge a bash from *Byrg* who loses his balance and falls!

= + * * + =
A big brown bear tickles Byrg's body with his hit.

- - =
Your bash at *Byrg* sends him sprawling!

* R HP:Hurt MV:Fresh - Byrg: Hurt >
A big brown bear barely tickles Byrg's body with his hit.
You scythe *Byrg*'s right arm very hard.

* R HP:Hurt MV:Fresh - Byrg: Wounded >
You reply to Sarja 'chill be bad'

* R HP:Hurt MV:Fresh - Byrg: Wounded >
Players in your Zone
--------------------
Ted - In a Thick Forest

* R HP:Hurt MV:Fresh - Byrg: Wounded >
You reply to Sarja 'what'

* R HP:Hurt MV:Fresh - Byrg: Wounded >
A big brown bear tickles Byrg's left leg with his hit.
*Byrg* hacks your body.
You barely scythe *Byrg*'s body.

-
*Byrg* hisses 'didnt you know'

= + * * + = - -
A big brown bear tickles Byrg's left hand with his hit.
*Byrg* hacks your right foot hard.

=
Your bash at *Byrg* sends him sprawling!

* R HP:Hurt MV:Fresh - Byrg: Wounded >
A big brown bear tickles Byrg's right arm with his hit.
You scythe *Byrg*'s left arm hard.

* R HP:Hurt MV:Fresh - Byrg: Wounded >
A big brown bear tickles Byrg's body with his hit.
You scythe *Byrg*'s body hard.
You say 'dannae speak eyeless scum'

* R HP:Hurt MV:Fresh - Byrg: Wounded >
*Byrg* hisses 'when one of us dies they make 3 more'

* R HP:Hurt MV:Fresh - Byrg: Wounded >
You say 'i be yer death'

* R HP:Hurt MV:Fresh - Byrg: Wounded >
-
A big brown bear barely tickles Byrg's left arm with his hit.

= + *
You dodge a bash from *Byrg* who loses his balance and falls!

* + = - - =
Your bash at *Byrg* sends him sprawling!

* R HP:Hurt MV:Fresh - Byrg: Wounded >
A big brown bear barely tickles Byrg's body with his hit.
You scythe *Byrg*'s body.

* R HP:Hurt MV:Fresh - Byrg: Wounded >
HP:Hurt MP:Fresh
You have scored 107949060 experience points and 667 quest points.
You need 550940 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are fighting Byrg.

* R HP:Hurt MV:Fresh - Byrg: Wounded >
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
*Byrg* is sitting here, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear is here, fighting Byrg.

* R HP:Hurt MV:Fresh - Byrg: Wounded >
Players in your Zone
--------------------
Ted - In a Thick Forest

* R HP:Hurt MV:Fresh - Byrg: Wounded >
A big brown bear barely tickles Byrg's body with his hit.
You assume The River Undercuts the Bank, scything *Byrg*'s body.

* R HP:Hurt MV:Fresh - Byrg: Wounded >
- = + * * + =
A big brown bear barely tickles Byrg's body with his hit.
*Byrg* hacks your head.
You dodge a bash from *Byrg* who loses his balance and falls!

- - =
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh >
A big brown bear tickles Byrg's body with his hit.
*Byrg* hacks your left leg.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Byrg: Wounded >

In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Wounded MV:Fresh >
They aren't here.

* R HP:Wounded MV:Fresh >
They aren't here.

* R HP:Wounded MV:Fresh >
They aren't here.

* R HP:Wounded MV:Fresh >
They aren't here.

* R HP:Wounded MV:Fresh >
They aren't here.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh >
Obvious exits:
East - Too dark to tell
South - Too dark to tell
West - Too dark to tell


* R HP:Wounded MV:Fresh >
Your eyesight is not so keen.


* R HP:Wounded MV:Fresh >
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh >

They aren't here.


* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh >
{target}={dark}
>

They aren't here.

* R HP:Wounded MV:Fresh >
A big brown bear barely tickles your right foot with his hit.
They aren't here.


* R HP:Wounded MV:Fresh - a big brown bear: Healthy >
They aren't here.

* R HP:Wounded MV:Fresh - a big brown bear: Healthy > They aren't here.

* R HP:Wounded MV:Fresh - a big brown bear: Healthy >
They aren't here.

* R HP:Wounded MV:Fresh - a big brown bear: Healthy > In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear is here, fighting YOU!


* R HP:Wounded MV:Fresh - a big brown bear: Healthy >

#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Wounded MV:Fresh - a big brown bear: Healthy > You panic and attempt to flee!

You try to scythe a big brown bear, but he parries successfully.
A big brown bear barely tickles your body with his hit.
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
They aren't here.

* R HP:Wounded MV:Fresh >
In a Thick Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A big brown bear growls angrily about him.

* R HP:Wounded MV:Fresh >
In a Thick Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the east.
A flock of ravens has arrived from the east.


* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens eye you briefly, then flap their wings.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the north.

* R HP:Wounded MV:Fresh >

In a Dark Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Wounded MV:Fresh >
They aren't here.

* R HP:Wounded MV:Fresh >
Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the east.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh >

You narrate 'i be on the myrddraal byrg'

* R HP:Wounded MV:Fresh > - =
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some obvious recent tracks of a timber wolf leaving east.
Some clear almost day-old tracks of a big brown bear leaving east.
Some clear almost day-old tracks of a big brown bear leaving east.
Some clear day-old tracks of a big brown bear leaving east.

* R HP:Wounded MV:Full >

Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
Road to Tarwin's Gap
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > They aren't here.


* R HP:Wounded MV:Full >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the west.
A flock of ravens has arrived from the west.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
In a Thick Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the south.
A flock of ravens has arrived from the south.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >

In a Thick Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
A flock of ravens has arrived from the west.

* R HP:Wounded MV:Full >
By the Road
[ obvious exits: N E S W ]
The corpse of a shadow stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the west.

* R HP:Wounded MV:Full > A flock of ravens soar high into the air!
A flock of ravens soar high into the air!

- =
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some clear fresh tracks of a flock of ravens leaving west.

* R HP:Wounded MV:Full >

Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > - =
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some obvious fairly recent tracks of a Kno'mon trolloc leaving east.
Some obvious fairly recent tracks of a Kno'mon trolloc leaving east.
Some clear fairly recent tracks of a myrddraal leaving east.
Some clear almost day-old tracks of a Kno'mon trolloc leaving south.

* R HP:Wounded MV:Full >
#Ok. $target is now set to {dark}.


Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Hurt MV:Fresh > - =
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a Kno'mon trolloc leaving south.
Some obvious recent tracks of a Kno'mon trolloc leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious recent tracks of a myrddraal leaving south.

* R HP:Hurt MV:Full >
You get a dirty rock.


* R HP:Hurt MV:Full >

You get a dirty rock.

* R HP:Hurt MV:Full > You don't see a rock here.

* R HP:Hurt MV:Full > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
You stop using a wickedly scythed longsword.

* R HP:Hurt MV:Full >

You wield a dirty rock.

* R HP:Hurt MV:Full > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
Throw at who?

* R HP:Hurt MV:Full >
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.

* R HP:Hurt MV:Full >
#Ok. $target is now set to {dark}.

*Byrg* hacks your body.

* R HP:Wounded MV:Full - Byrg: Wounded >

No way! You're fighting for your life!

* R HP:Wounded MV:Full - Byrg: Wounded > You throw a dirty rock at *Byrg*.

* R HP:Wounded MV:Full - Byrg: Wounded >
A dirty rock arcs through the air.

* R HP:Wounded MV:Full - Byrg: Wounded >
*Byrg* grunts in pain as he is struck by a dirty rock.

* R HP:Wounded MV:Full - Byrg: Wounded >
You wield a dirty rock.

* R HP:Wounded MV:Full - Byrg: Wounded >
- = + * * + =
*Byrg* hacks your right leg.
*Byrg* falls down laughing.

- -
You throw a dirty rock at *Byrg*.

* R HP:Wounded MV:Full - Byrg: Wounded >

A dirty rock arcs through the air.

* R HP:Wounded MV:Full - Byrg: Wounded > You wield a wickedly scythed longsword with both hands.

* R HP:Wounded MV:Full - Byrg: Wounded >
*Byrg* grunts in pain as he is struck by a dirty rock.

* R HP:Wounded MV:Full - Byrg: Wounded >
*Byrg* hacks your body.

* R HP:Wounded MV:Full - Byrg: Wounded >

You say 'ye be dead'

* R HP:Wounded MV:Full - Byrg: Wounded >
*Byrg* hugs you.

- = + *
*Byrg* hacks your body.

* + = - - =
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full >



You dodge a bash from *Byrg* who loses his balance and falls!

* R HP:Wounded MV:Full - Byrg: Wounded >

You say 'ye don't know it yet.'

* R HP:Wounded MV:Full - Byrg: Wounded > Do you not consider fighting as standing?

* R HP:Wounded MV:Full - Byrg: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Byrg: Wounded > They aren't here.

* R HP:Wounded MV:Full - Byrg: Wounded > - = + * * + = - - =
You scythe *Byrg*'s left hand.
Your bash at *Byrg* sends him sprawling!

* R HP:Wounded MV:Full - Byrg: Wounded >
#Ok. $target is now set to {dark}.

Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
*Byrg* is sitting here, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full - Byrg: Wounded >

You are carrying:
Nothing.

* R HP:Wounded MV:Full - Byrg: Wounded > You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a thick, steel-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a brightly-colored sash
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots

* R HP:Wounded MV:Full - Byrg: Wounded >
You scythe *Byrg*'s right leg hard.

* R HP:Wounded MV:Full - Byrg: Wounded >
*Byrg* hacks your body very hard.
You flow effortlessly into Water Flows Downhill, scything *Byrg*'s right hand.

* R HP:Wounded MV:Full - Byrg: Wounded >
HP:Wounded MP:Full
You have scored 107951046 experience points and 667 quest points.
You need 548954 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are fighting Byrg.

* R HP:Wounded MV:Full - Byrg: Wounded >
You scythe *Byrg*'s right hand hard.

* R HP:Wounded MV:Full - Byrg: Battered >

Players in your Zone
--------------------
Ted - Bend in the Road
*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Byrg: Battered >
#Ok. $target is now set to {dark}.

*Byrg* hacks your right hand.

* R HP:Wounded MV:Full - Byrg: Battered >
Byrg assumes an offensive striking posture.

* R HP:Wounded MV:Full - Byrg: Battered >
*Byrg* hacks your body very hard.

* R HP:Wounded MV:Full - Byrg: Battered > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full - Byrg: Battered >
*Byrg* hacks your left arm hard.
You assume The Courtier Taps His Fan, scything *Byrg*'s head.
You're hit in solar plexus, wow, this is breathtaking!!

* R HP:Wounded MV:Full - Byrg: Battered >
* R HP:Wounded MV:Full - Byrg: Battered >
You assume The Kingfisher Takes a
Silverback, scything *Byrg*'s left leg.
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* nods in agreement.

* R HP:Wounded MV:Full - Byrg: Battered >
You whistle appreciatively.
*Byrg* panics, and attempts to flee!

* R HP:Wounded MV:Full - Byrg: Battered >
*Byrg* leaves west riding a shadow stallion.

* R HP:Wounded MV:Full >
You have got -2 practice sessions left.
You are skilled in the following:
bash (Superb)
kick (Awful)
rescue (Average)
shield parry (Awful)
long blades (Superb)
medium blades (Poor)
fencing blades (Poor)
projectiles (Superb)
search (Very Good)
track (Superb)
ride (Level 7)
notice (Superb)
survival (Level 7)

* R HP:Wounded MV:Full >

They aren't here.


* R HP:Wounded MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >

By the Road
[ obvious exits: N E S W ]
The corpse of a shadow stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the south.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >

Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the west.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >

Bend in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the north.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >


Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the south.

* R HP:Wounded MV:Full >
Road to Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shadow stallion is lying here, mortally wounded.
A flock of ravens has arrived from the south.
A flock of ravens has arrived from the south.

* R HP:Wounded MV:Full > - =
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some clear recent tracks of a flock of ravens leaving south.
Some clear recent tracks of a flock of ravens leaving south.

* R HP:Wounded MV:Full >
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
A shattered arm lies in a bloody red and purple mess. [2]
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shadow stallion is lying here, mortally wounded.

* R HP:Wounded MV:Fresh >
#Ok. $target is now set to {dark}.



Road to Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the north.
A flock of ravens has arrived from the north.

* R HP:Wounded MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the north.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh >

* R HP:Wounded MV:Fresh >
By the Road
[ obvious exits: N E S W ]
The corpse of a shadow stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the east.
A flock of ravens has arrived from the east.

* R HP:Wounded MV:Fresh > They aren't here.


* R HP:Wounded MV:Fresh >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A flock of ravens has arrived from the north.
A flock of ravens has arrived from the north.

* R HP:Wounded MV:Fresh >
They aren't here.


* R HP:Wounded MV:Fresh > Bend in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A flock of ravens has arrived from the west.
A flock of ravens has arrived from the west.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh >

They aren't here.

* R HP:Wounded MV:Fresh >
They aren't here.


* R HP:Wounded MV:Fresh >
They aren't here.

* R HP:Wounded MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the south.

* R HP:Wounded MV:Fresh >
They aren't here.

* R HP:Wounded MV:Fresh >
Bash who?

* R HP:Wounded MV:Full >
Bend in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.


* R HP:Wounded MV:Full > They aren't here.


* R HP:Wounded MV:Full > Edge of the Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the north.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >

By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >

They aren't here.

* R HP:Wounded MV:Full >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full > By the Road
[ obvious exits: N E S W ]
The corpse of a shadow stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >
#Ok. $target is now set to {dark}.


Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the west.


* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full > Bend in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A flock of ravens has arrived from the north.

* R HP:Wounded MV:Full > You scythe *Byrg*'s body hard.

* R HP:Wounded MV:Full - Byrg: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Wounded MV:Full - Byrg: Battered >
*Byrg* hacks your left foot hard.
A Kno'mon trolloc joins Byrg's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You scythe *Byrg*'s right leg.

* R HP:Wounded MV:Full - Byrg: Battered >
You panic and attempt to flee!


You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >

You won't flee from any fight now.


* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full > You scythe *Byrg*'s right arm hard.


* R HP:Wounded MV:Full - Byrg: Battered > You do the best you can!


* R HP:Wounded MV:Full - Byrg: Battered > You do the best you can!

* R HP:Wounded MV:Full - Byrg: Battered > *Byrg* hacks your right leg.
You assume The Boar Rushes Down the Mountain, scything *Byrg*'s right leg.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Byrg: Battered >

Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full - Byrg: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Wounded MV:Full - Byrg: Battered >
You assume Water Flows Downhill, scything *Byrg*'s head.

* R HP:Wounded MV:Full - Byrg: Battered >
*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Byrg: Battered >
*Byrg* hacks your body hard.

* R HP:Battered MV:Full - Byrg: Battered >
*Byrg* hacks your body hard.

* R HP:Battered MV:Full - Byrg: Battered >
You say 'ye underestimate THE BOAR RUSHES DOWN THE MOUNTAIN'

* R HP:Battered MV:Full - Byrg: Battered >
- = + * * + = -
You dodge a bash from *Byrg* who loses his balance and falls!

- =
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Byrg: Battered >

Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full - Byrg: Battered > - = + * * + =
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Byrg: Battered >

*Byrg* hacks your body hard.

* R HP:Battered MV:Full - Byrg: Battered >
*Byrg* hacks your body.

* R HP:Battered MV:Full - Byrg: Battered > - = + * * + = - - =
As *Byrg* avoids your bash, you topple over and fall to the ground!
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Byrg: Battered >
*Byrg* hacks your left arm hard.

* R HP:Battered MV:Full - Byrg: Battered >
- = +
*Byrg* hacks your right leg.

* * + = - - =
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Byrg: Battered >



*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Byrg: Battered >
*Byrg* hacks your head hard.

* R HP:Battered MV:Fresh - Byrg: Battered >


Ok.

* R HP:Battered MV:Fresh - Byrg: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Byrg: Battered > You panic and attempt to flee!

You flee head over heels.
Bend in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > By the Road
[ obvious exits: N E S W ]
The corpse of a shadow stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the east.
A flock of ravens has arrived from the east.

* R HP:Battered MV:Fresh >



The flock of ravens eye you briefly, then flap their wings.
The flock of ravens eye you briefly, then flap their wings.
In a Thick Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the east.
A flock of ravens has arrived from the east.

* R HP:Battered MV:Fresh > In a Thick Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the east.
A flock of ravens has arrived from the east.

* R HP:Battered MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the north.
A flock of ravens has arrived from the north.

* R HP:Battered MV:Fresh >
Road to Tarwin's Gap
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the east.

* R HP:Battered MV:Fresh >
Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the north.
A flock of ravens has arrived from the north.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh >

Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the north.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Battered MV:Fresh >
They aren't here.


* R HP:Battered MV:Fresh > They aren't here.


* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh > They aren't here.


* R HP:Battered MV:Fresh > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Battered MV:Fresh > You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 78.3 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 198, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT


* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh > They aren't here.


* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh > You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh >

They aren't here.


* R HP:Battered MV:Fresh > They aren't here.


* R HP:Battered MV:Fresh >
They aren't here.


* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Battered MV:Fresh >
#Ok. $target is now set to {dark}.


Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
A flock of ravens soar high into the air!
A flock of ravens soar high into the air!
They aren't here.


* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.


* R HP:Battered MV:Fresh > They aren't here.


* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >

They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.


* R HP:Battered MV:Fresh > They aren't here.


* R HP:Battered MV:Fresh > They aren't here.


* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.


* R HP:Battered MV:Fresh >
You scythe *Byrg*'s body.

* R HP:Battered MV:Fresh - Byrg: Battered > You do the best you can!


* R HP:Battered MV:Fresh - Byrg: Battered >
You do the best you can!

* R HP:Battered MV:Fresh - Byrg: Battered >
You do the best you can!

* R HP:Battered MV:Fresh - Byrg: Battered > *Byrg* hacks your right leg hard.
You assume Cat on Hot Sand, scything *Byrg*'s body.
You do the best you can!

* R HP:Battered MV:Fresh - Byrg: Battered >
You do the best you can!

* R HP:Battered MV:Fresh - Byrg: Battered > You do the best you can!

* R HP:Battered MV:Fresh - Byrg: Battered > You do the best you can!

* R HP:Battered MV:Fresh - Byrg: Battered > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh - Byrg: Battered >
You scythe *Byrg*'s right leg hard.

* R HP:Battered MV:Fresh - Byrg: Battered >
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Byrg: Battered >
Byrg assumes an offensive striking posture.

* R HP:Battered MV:Fresh - Byrg: Battered >
*Byrg* hacks your body hard.

* R HP:Beaten MV:Fresh - Byrg: Battered >
A flock of ravens swarms in from high above to continue its circling and scouting.
A flock of ravens swarms in from high above to continue its circling and scouting.

* R HP:Beaten MV:Fresh - Byrg: Battered >

*Byrg* hacks your body hard.

* R HP:Beaten MV:Fresh - Byrg: Battered >
*Byrg* hisses 'llamas'

* R HP:Beaten MV:Fresh - Byrg: Battered > - = + * * + = - - =
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Fresh - Byrg: Battered >
*Byrg* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Byrg: Battered >
*Byrg* hacks your left arm hard.

* R HP:Beaten MV:Fresh - Byrg: Battered >


*Byrg* hisses 'more llamas'

* R HP:Beaten MV:Fresh - Byrg: Battered >
#Ok. $target is now set to {dark}.
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Byrg: Battered > *Byrg* hacks your body.
You gracefully flow into Ribbon in the Air, scything *Byrg*'s left leg.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
You have 92(411) hit and 156(157) movement points.
You have scored 107950310 experience points and 667 quest points.
You need 549690 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Beaten MV:Full >

A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Full >
Before a Cliff's Wall
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Landslide
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >

A Road by a Hill
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Full >
A Road by a Hill
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Full >
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
Before a Split in the Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Full >
Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >


The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
You have 92(411) hit and 138(157) movement points.
You have scored 107950310 experience points and 667 quest points.
You need 549690 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > You scythe *Byrg*'s left arm hard.

* R HP:Beaten MV:Strong - Byrg: Battered >
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered >
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered > *Byrg* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

A black wolf barely hits Byrg's right leg.
You assume Thistledown Floats on the Wind, scything *Byrg*'s head.
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered > You do the best you can!


* R HP:Beaten MV:Strong - Byrg: Battered > You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered > You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf is here, fighting Byrg.

* R HP:Beaten MV:Strong - Byrg: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave


* R HP:Beaten MV:Strong - Byrg: Battered > - = +
A black wolf tickles Byrg's body with his hit.

* * +
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Byrg: Battered >
A black wolf tickles Byrg's left arm with his hit.
*Byrg* hacks your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Byrg: Battered >


*Byrg* hisses 'u have underestimated the llamas'

* R HP:Beaten MV:Strong - Byrg: Battered >

A black wolf barely hits Byrg's body.
*Byrg* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Byrg: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Byrg: Battered > You panic and attempt to flee!



You flee head over heels.
Before a Split in the Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You have 49(411) hit and 137(157) movement points.
You have scored 107949515 experience points and 667 quest points.
You need 550485 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting a black wolf, riding a shadow stallion.
A black wolf is here, fighting Byrg.

* R HP:Critical MV:Strong > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >




Your heartbeat calms down more as you feel less panicked.
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Alas, you cannot go that way...

* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >

A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
You bellow 'do ye fear death lurk'

* R HP:Beaten MV:Full >

A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > You have 63(411) hit and 141(157) movement points.
You have scored 107949515 experience points and 667 quest points.
You need 550485 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >

You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 78.3 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 173, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >

They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
It is 2 o'clock am, on the 6th day of the month of Aine, year 1483.
According to legend and prophecy, this is the First Turn of the Wheel.
Welcome, new players!

(Server: Thu Nov 10 18:19:33 2022 EST, up for 6 hours, 3 minutes)


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong >
Players
-------
Apollyon of Two Rivers (Linkless) (Idle)
Ted Ted "The Bear", Aspiring Lieutenant of the Shienaran Lancers [Shienaran Lancer Blademaster]
Sarja of Andor
Diyan of Altara
Torrinth of Illian
Child Loret the Shepherd [Hand of Light]
Lorrah of Arafel
Crocell of Illian

8 players displayed.
Someone bellows 'you do, apparently'

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
You have 63(411) hit and 141(157) movement points.
You have scored 107949515 experience points and 667 quest points.
You need 550485 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 78.3 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 173, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong >
#Ok. $target is now set to {dark}.


You have 63(411) hit and 141(157) movement points.
You have scored 107949515 experience points and 667 quest points.
You need 550485 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong >
You have 63(411) hit and 141(157) movement points.
You have scored 107949515 experience points and 667 quest points.
You need 550485 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
*Byrg* has arrived from the east, riding a shadow stallion.

* R HP:Beaten MV:Strong >
You scythe *Byrg*'s body.

* R HP:Beaten MV:Strong - Byrg: Battered >
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered > You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered > You do the best you can!


* R HP:Beaten MV:Strong - Byrg: Battered > [bash dark]


*Byrg* panics, and attempts to flee!

-
*Byrg* leaves up riding a shadow stallion.

= + * * + = - - =
They're not here anymore!

* R HP:Beaten MV:Strong >

They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
*Byrg* hacks your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Byrg: Battered > You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered > - = + * * + = - - =
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Strong - Byrg: Battered >
You scythe *Byrg*'s body.


* R HP:Beaten MV:Strong - Byrg: Battered > HP:Beaten MP:Strong
You have scored 107950126 experience points and 667 quest points.
You need 549874 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are fighting Byrg.

* R HP:Beaten MV:Strong - Byrg: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Byrg: Battered >
You scythe *Byrg*'s left foot hard.

* R HP:Beaten MV:Strong - Byrg: Battered >

You scythe *Byrg*'s head hard.

* R HP:Beaten MV:Strong - Byrg: Beaten > You panic and attempt to flee!



Torrinth narrates 'any queen guard alt on? sarja and i were attacking dougan and got warranted'

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
They aren't here.

* R HP:Beaten MV:Strong >


They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
*Byrg* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Byrg: Beaten > You barely scythe *Byrg*'s body.
*Byrg* hacks your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Full - Byrg: Battered > You can't throw that!

* R HP:Critical MV:Full - Byrg: Battered >
PANIC! You couldn't escape!
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!



* R HP:Critical MV:Full - Byrg: Battered >
You do the best you can!


* R HP:Critical MV:Full - Byrg: Battered > You do the best you can!

* R HP:Critical MV:Full - Byrg: Battered >
You do the best you can!

* R HP:Critical MV:Full - Byrg: Battered > You do the best you can!

* R HP:Critical MV:Full - Byrg: Battered >

You panic and attempt to flee!

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
They aren't here.

* R HP:Critical MV:Full >
You have 55(411) hit and 143(157) movement points.
You have scored 107948108 experience points and 667 quest points.
You need 551892 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Full >


You won't flee from any fight now.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Critical MV:Full >
They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.


* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 78.3 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 198, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.
Torrinth narrates 'dougan corpse in butcher we got him but got warranted'

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.


* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > They aren't here.


* R HP:Critical MV:Full > They aren't here.
*Byrg* has arrived from above, riding a shadow stallion.


* R HP:Critical MV:Full > You scythe *Byrg*'s body.


* R HP:Critical MV:Full - Byrg: Battered > You do the best you can!
*Byrg* panics, and attempts to flee!

* R HP:Critical MV:Full - Byrg: Battered > You do the best you can!
*Byrg* leaves east riding a shadow stallion.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > [bash dark]
Bash who?

* R HP:Critical MV:Strong >

They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong >
They aren't here.
*Byrg* has arrived from the east, riding a shadow stallion.

* R HP:Critical MV:Strong >
You scythe *Byrg*'s right leg.

* R HP:Critical MV:Strong - Byrg: Beaten >
You do the best you can!
*Byrg* panics, and attempts to flee!

* R HP:Critical MV:Strong - Byrg: Beaten >
You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten > [bash dark]

-
*Byrg* panics, and attempts to flee!

= + *
*Byrg* leaves south riding a shadow stallion.

*
Sarja narrates 'Hurrah! (and oops)'

+ = - - =
They're not here anymore!

* R HP:Beaten MV:Strong >

They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.


* R HP:Beaten MV:Strong > You assume Parting the Silk, scything *Byrg*'s body.

* R HP:Beaten MV:Strong - Byrg: Battered > [bash dark]

- = + * * + = - - =
As *Byrg* avoids your bash, you topple over and fall to the ground!
*Byrg* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Byrg: Battered >

#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
*Byrg* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Byrg: Battered >
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You have 63(411) hit and 120(157) movement points.
You have scored 107947496 experience points and 667 quest points.
You need 552504 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.


* R HP:Beaten MV:Strong > They aren't here.
*Byrg* has arrived from the west, riding a shadow stallion.


* R HP:Beaten MV:Strong > You barely scythe *Byrg*'s body.

* R HP:Beaten MV:Strong - Byrg: Battered >
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered > *Byrg* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles Byrg's body with its hit.
The ancient tree joins the ancient tree's fight!
You scythe *Byrg*'s right leg hard.
You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten >
You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten >
You do the best you can!


* R HP:Critical MV:Strong - Byrg: Beaten >
PANIC! You couldn't escape!

* R HP:Critical MV:Strong - Byrg: Beaten >
No way! You're fighting for your life!
*Byrg* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Byrg: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Beaten > [bash dark]

- = +
The ancient tree tickles Byrg's body with its hit.
The ancient tree barely hits Byrg's right leg.

* * + = - - =
Your bash at *Byrg* sends him sprawling!

* R HP:Critical MV:Tiring - Byrg: Beaten >

The ancient tree barely hits Byrg's left arm.
The ancient tree tickles Byrg's body with its hit.
You barely scythe *Byrg*'s body.

* R HP:Critical MV:Tiring - Byrg: Beaten > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Critical MV:Tiring - Byrg: Beaten >
HP:Critical MP:Tiring
You have scored 107948259 experience points and 667 quest points.
You need 551741 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are fighting Byrg.


* R HP:Critical MV:Tiring - Byrg: Beaten >
You do the best you can!


* R HP:Critical MV:Tiring - Byrg: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Beaten >
You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Beaten >
You do the best you can!


* R HP:Critical MV:Tiring - Byrg: Beaten >


The ancient tree tickles Byrg's left leg with its hit.
The ancient tree tickles Byrg's left hand with its hit.
You scythe *Byrg*'s left leg hard.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Byrg: Beaten >
#Ok. $target is now set to {byrg}.

*Byrg* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* R HP:Critical MV:Tiring - Byrg: Beaten >
The ancient tree barely tickles Byrg's right leg with its hit.
The ancient tree barely hits Byrg's body.

* R HP:Critical MV:Tiring - Byrg: Beaten >

#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Byrg: Beaten > You panic and attempt to flee!


#Ok. $berserk is now set to { HP}.
You flee head over heels.
A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave


* R HP:Critical MV:Tiring > You have 51(411) hit and 113(157) movement points.
You have scored 107947189 experience points and 667 quest points.
You need 552811 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Tiring >

*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring >

They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >

They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.


{target}={byrg}
> * R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
You have 51(411) hit and 112(157) movement points.
You have scored 107947189 experience points and 667 quest points.
You need 552811 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 78.3 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 198, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Tiring >
#Ok. $target is now set to {dark}.


They aren't here.

* R HP:Critical MV:Tiring >

They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring >
You have 51(411) hit and 112(157) movement points.
You have scored 107947189 experience points and 667 quest points.
You need 552811 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
You scythe *Byrg*'s left arm.

* R HP:Beaten MV:Tiring - Byrg: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Byrg: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Byrg: Beaten > You do the best you can!
*Byrg* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Byrg: Beaten > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring - Byrg: Beaten >
HP:Beaten MP:Tiring
You have scored 107947495 experience points and 667 quest points.
You need 552505 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are fighting Byrg.
*Byrg* leaves west riding a shadow stallion.

* R HP:Beaten MV:Tiring >
They aren't here.


* R HP:Beaten MV:Tiring >

They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Byrg assumes an offensive striking posture.

* R HP:Beaten MV:Tiring > You assume The Wood Grouse Dances, scything *Byrg*'s body.

* R HP:Beaten MV:Tiring - Byrg: Beaten > [bash dark]

- = + * * + = - - =
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Byrg: Beaten >

*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Byrg: Beaten >
*Byrg* hacks your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Byrg* hacks your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Byrg: Beaten >



#Ok. $berserk is now set to { HP}.
*Byrg* hacks your body.
You wish that your wounds would stop BLEEDING so much!

You scythe *Byrg*'s left foot hard.
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Byrg: Beaten > You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > You have 27(411) hit and 108(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >

They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > The sun rises.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Strong >
You are already wielding a weapon!

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
[remove sword]
You stop using a wickedly scythed longsword.


* R HP:Critical MV:Strong > You try to quietly draw a dagger from an earthen brown mantle.

* R HP:Critical MV:Strong >
You have 40(411) hit and 124(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
[remove sword]
You don't seem to be using a sword.

* R HP:Critical MV:Strong > Arglebargle, glop-glyf!?!


* R HP:Critical MV:Strong >

You are already wielding a weapon!

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >

You stop using a dagger.

* R HP:Critical MV:Strong >
You try to quietly draw a throwing knife from a sungwood bracelet.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
You have 40(411) hit and 124(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Critical MV:Strong >
North:
* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
*Byrg* is standing here, riding a shadow stallion.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.


{target}={dark}
> * R HP:Critical MV:Strong >

They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >

They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong >
You have 40(411) hit and 124(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >

They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > You swing a throwing knife smoothly, Folding the Fan.

* R HP:Critical MV:Strong >


You wield a wickedly scythed longsword with both hands.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
You have 54(411) hit and 124(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >

They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong >
* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
* R HP:Critical MV:Strong >
You have 54(411) hit and 124(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.


* R HP:Critical MV:Strong >

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Strong >

You have 54(411) hit and 124(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Strong >

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > * R HP:Critical MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Ted - In the Remains of a Crumbling Tower

* R HP:Critical MV:Strong >
You are carrying:
a dagger

* R HP:Critical MV:Strong >

They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.5 lbs and wearing 77.8 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 198, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
Players
-------
Apollyon of Two Rivers (Linkless) (Idle)
Ted Ted "The Bear", Aspiring Lieutenant of the Shienaran Lancers [Shienaran Lancer Blademaster]
Sarja of Andor
Diyan of Altara (Linkless) (Idle)
Torrinth of Illian
Child Loret the Shepherd [Hand of Light]
Lorrah of Arafel
Crocell of Illian

8 players displayed.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong >
You have 54(411) hit and 124(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Strong >

They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong >
North:
* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > * R HP:Critical MV:Strong >

You don't see that here.

* R HP:Critical MV:Strong >
You have 54(411) hit and 124(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >



* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.


* R HP:Critical MV:Strong > They aren't here.


* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong >
* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >

The day has begun.
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
You have 68(411) hit and 141(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.


* R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.


* R HP:Beaten MV:Strong > You have 68(411) hit and 141(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong >

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
* R HP:Beaten MV:Strong >
Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong >

A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
* R HP:Beaten MV:Strong >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
You have 68(411) hit and 137(157) movement points.
You have scored 107946608 experience points and 667 quest points.
You need 553392 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Beaten MV:Strong >

You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.5 lbs and wearing 77.8 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 198, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >

They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.5 lbs and wearing 77.8 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 198, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT


* R HP:Beaten MV:Strong >

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
North:
* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >

*Byrg* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > You assume Lizard in the Thornbush, scything *Byrg*'s body.


* R HP:Beaten MV:Strong - Byrg: Beaten > *Byrg* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles Byrg's right hand with its hit.
The ancient tree joins the ancient tree's fight!
You barely scythe *Byrg*'s body.
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Beaten >
[bash dark]

- = + * * +
The ancient tree tickles Byrg's right arm with its hit.
The ancient tree tickles Byrg's right hand with its hit.

=
You dodge a bash from *Byrg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


- - =
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Strong - Byrg: Beaten >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Beaten MV:Strong - Byrg: Beaten >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
*Byrg* is sitting here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The ancient tree is here, fighting Byrg.
The ancient tree is here, fighting Byrg.

* R HP:Beaten MV:Strong - Byrg: Beaten >
The ancient tree tickles Byrg's head with its hit.
The ancient tree barely hits Byrg's body.
You scythe *Byrg*'s body hard.
HP:Beaten MP:Strong
You have scored 107947555 experience points and 667 quest points.
You need 552445 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are fighting Byrg.

* R HP:Beaten MV:Strong - Byrg: Beaten >

*Byrg* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Byrg: Beaten > - = + * * + = - - =
They're not here anymore!

* R HP:Beaten MV:Strong >

* R HP:Beaten MV:Strong >

They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
North: A Shienaran scout blends into the surroundings here.
South: An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >

A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
East: An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong >
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong > North: A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

* R HP:Beaten MV:Strong >
Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
East: A Shienaran scout blends into the surroundings here.
West: A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >


They aren't here.

* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >
A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > * R HP:Beaten MV:Full > - =
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some clear fresh tracks of a Shienaran scout leaving south.
Some extremely faint week-old tracks of Svalbard leaving east.

* R HP:Beaten MV:Full >

They aren't here.

* R HP:Beaten MV:Full >
They aren't here.


* R HP:Beaten MV:Full > They aren't here.


* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.


* R HP:Beaten MV:Strong >
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >

* R HP:Beaten MV:Strong >
Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong >
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > - =
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.

* R HP:Beaten MV:Strong >

South: A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > - =
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving east.

* R HP:Beaten MV:Strong >

* R HP:Beaten MV:Strong >

They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
A Sickly Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Obvious exits:
North - Shadowing a Road
East - Fork Before a Crumbling Tower
West - A Winding Road

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > - =
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.

* R HP:Beaten MV:Strong >

A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Strong >
You assume The Kingfisher Takes a Silverback, scything *Byrg*'s head.

* R HP:Beaten MV:Strong - Byrg: Beaten >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Byrg: Beaten >
PANIC! You couldn't escape!


* R HP:Beaten MV:Strong - Byrg: Beaten > You do the best you can!


* R HP:Beaten MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Beaten > A shivering tree barely tickles your body with its hit.
A shivering tree joins a shivering tree's fight!
You do the best you can!


* R HP:Beaten MV:Strong - Byrg: Beaten >
You panic and attempt to flee!



A shivering tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

A shivering tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

*Byrg* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

You flow effortlessly into Arc of the Moon, scything *Byrg*'s left leg.
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
You have 62(411) hit and 123(157) movement points.
You have scored 107946852 experience points and 667 quest points.
You need 553148 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Beaten MV:Strong >

A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.


* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >

#Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
You scythe *Byrg*'s body.

* R HP:Beaten MV:Strong - Byrg: Critical >
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Critical >
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Critical > *Byrg* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

You assume Parting the Silk, scything *Byrg*'s body.
You do the best you can!


* R HP:Critical MV:Strong - Byrg: Critical > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong - Byrg: Critical > * R HP:Critical MV:Strong - Byrg: Critical >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong - Byrg: Critical > - = + * * + = -
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* R HP:Critical MV:Tiring - Byrg: Beaten >

Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring - Byrg: Beaten >
You are already wielding a weapon!

* R HP:Critical MV:Tiring - Byrg: Beaten > You can't throw that!

* R HP:Critical MV:Tiring - Byrg: Beaten >
You scythe *Byrg*'s body.

* R HP:Critical MV:Tiring - Byrg: Critical >
*Byrg* makes a nice balletstep which plants a foot a mile above your head.
You wish that your wounds would stop BLEEDING so much!



* R HP:Critical MV:Tiring - Byrg: Critical > [remove sword]
You stop using a wickedly scythed longsword.

* R HP:Critical MV:Tiring - Byrg: Critical >
You try to quietly draw a throwing knife from a sungwood bracelet.

* R HP:Critical MV:Tiring - Byrg: Critical >

You throw a throwing knife at *Byrg*.

* R HP:Critical MV:Tiring - Byrg: Critical >

A throwing knife arcs through the air.

* R HP:Critical MV:Tiring - Byrg: Critical > You try to quietly draw a throwing knife from a sungwood bracelet.

* R HP:Critical MV:Tiring - Byrg: Critical > *Byrg* grunts in pain as he is struck by a throwing knife.
You throw a throwing knife at *Byrg*.
*Byrg* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Byrg: Critical >
*Byrg* leaves east riding a shadow stallion.

* R HP:Critical MV:Tiring >
A throwing knife arcs through the air.

* R HP:Critical MV:Tiring >

A throwing knife falls to the ground after being thrown.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >

You get a throwing knife.


* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
You try to quietly draw a throwing knife from a brightly-colored sash.
You pierce *Byrg*'s left foot.

* R HP:Critical MV:Tiring - Byrg: Critical >
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring - Byrg: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Byrg: Critical > You do the best you can!


* R HP:Critical MV:Tiring - Byrg: Critical > You throw a throwing knife at *Byrg*.
*Byrg* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Byrg: Critical >

*Byrg* leaves north riding a shadow stallion.


* R HP:Critical MV:Tiring >

A throwing knife arcs through the air.

* R HP:Critical MV:Tiring >



A throwing knife falls to the ground after being thrown.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > You get a throwing knife.

* R HP:Critical MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring > They aren't here.


* R HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring > Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
You are not wielding a weapon.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
You are carrying:
[2] a throwing knife
a wickedly scythed longsword
a dagger

* R HP:Critical MV:Tiring >
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring >
You are not wielding a weapon.

* R HP:Critical MV:Tiring >
You wield a throwing knife.

* R HP:Critical MV:Tiring >
You swing a throwing knife smoothly, Folding the Fan.

* R HP:Critical MV:Tiring >

You wield a throwing knife.

* R HP:Critical MV:Tiring > You have 56(411) hit and 100(157) movement points.
You have scored 107948136 experience points and 667 quest points.
You need 551864 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Tiring >

A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
You swing a throwing knife smoothly, Folding the Fan.

* R HP:Critical MV:Tiring >

You don't seem to have a knife.


* R HP:Critical MV:Tiring > You are carrying:
a wickedly scythed longsword
a dagger

* R HP:Critical MV:Tiring > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
You wield a wickedly scythed longsword with both hands.


* R HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Critical MV:Tiring > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > - =
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.

* R HP:Critical MV:Tiring >
#Ok. $target is now set to {dark}.


A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > - =
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some clear almost day-old tracks of a warhorse (ridden) leaving east.
Some extremely faint week-old tracks of Svalbard leaving east.

* R HP:Critical MV:Tiring >

The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Critical MV:Tiring > Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Critical MV:Tiring >

Cancelled.
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > - =
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some clear almost day-old tracks of a warhorse (ridden) leaving north.
Some extremely faint week-old tracks of Svalbard leaving north.

* R HP:Beaten MV:Tiring >

Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Tiring >

A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > * R HP:Beaten MV:Tiring >
#Ok. $target is now set to {dark}.


A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring >
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.5 lbs and wearing 77.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 198, Dodging bonus: 1, Parrying bonus: 18
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE


* R HP:Beaten MV:Tiring >
A Sickly Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >

You stop paying increased attention to your surroundings.


* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > -
=
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some clear recent tracks of a rat leaving north.
Some almost day-old tracks of a rat leaving east.
Some almost day-old tracks of a rat leaving west.

* R HP:Beaten MV:Tiring >
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > - =
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some clear almost day-old tracks of a warhorse (ridden) leaving north.
Some extremely faint week-old tracks of Svalbard leaving east.

* R HP:Beaten MV:Tiring >

A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >






Cancelled.
A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Thick Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Thorny Hedges
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
You are carrying:
a dagger

* R HP:Beaten MV:Tiring >
You get a throwing knife from a backpack.


* R HP:Beaten MV:Tiring >
There doesn't seem to be a knife in a backpack.

* R HP:Beaten MV:Tiring >
There doesn't seem to be a knife in a backpack.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [remove sword]
You stop using a wickedly scythed longsword.

* R HP:Beaten MV:Tiring >
You wield a throwing knife.

* R HP:Beaten MV:Tiring >

You swing a throwing knife smoothly, Folding the Fan.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
[wie sword]
You wield a wickedly scythed longsword with both hands.

* R HP:Beaten MV:Tiring >

The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >

South: A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring > - =
Some clear almost day-old tracks of a mother raccoon leaving east.
Some day-old tracks of a mother raccoon leaving east.
Some day-old tracks of a mother raccoon leaving west.
Some faint three day-old tracks of a mother raccoon leaving north.
Some rather faint half week-old tracks of a shadow stallion (ridden) leaving west.
Some rather faint half week-old tracks of a shadow stallion leaving west.

* R HP:Beaten MV:Tiring >
Green Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >

The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > - =
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some faint three day-old tracks of a mother raccoon leaving west.
Some faint three day-old tracks of a mother raccoon leaving west.
Some faint three day-old tracks of a mother raccoon leaving west.
Some rather faint half week-old tracks of a mother raccoon leaving west.
Some rather faint half week-old tracks of a mother raccoon leaving west.

* R HP:Beaten MV:Tiring >

The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.


* R HP:Beaten MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...


* R HP:Beaten MV:Tiring >
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
- =
Some clear day-old tracks of a shadow stallion (ridden) leaving east.
Some very faint half week-old tracks of a shadow stallion (ridden) leaving north.
Some very faint half week-old tracks of a shadow stallion (ridden) leaving east.
Some very faint half week-old tracks of a shadow stallion leaving north.
Some very faint week-old tracks of a shadow stallion (ridden) leaving east.
Some very faint week-old tracks of a shadow stallion (ridden) leaving north.
Some very faint half week-old tracks of a shadow stallion leaving east.
Some very faint week-old tracks of a shadow stallion leaving north.

* R HP:Beaten MV:Tiring >

Ok.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [track shadow]

- =
You could find no tracks at all.

* R HP:Beaten MV:Winded >

Thorny Hedges
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Winded >
Thick Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > [track shadow]

- =
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.

* R HP:Beaten MV:Winded >
#Ok. $target is now set to {dark}.

A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Winded > Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Winded >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
You have 83(411) hit and 75(157) movement points.
You have scored 107948136 experience points and 667 quest points.
You need 551864 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >
A Sickly Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
Alas, you cannot go that way...

* R HP:Beaten MV:Winded >
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Winded >
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded >
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >

A warhorse is in excellent condition.
A warhorse is haggard.


* R HP:Beaten MV:Winded > A Sickly Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded >

Your mount is too exhausted.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded >

You stop riding him.


* HP:Beaten MV:Winded >
A Winding Road
[ obvious exits: N E S W ]

* HP:Beaten MV:Winded >
Shadowing a Road
[ obvious exits: E S ]

* HP:Beaten MV:Winded > Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Winded >
They aren't here.

* HP:Beaten MV:Winded > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy


* HP:Beaten MV:Winded >
You have 83(411) hit and 69(157) movement points.
You have scored 107948136 experience points and 667 quest points.
You need 551864 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N E W ]

* HP:Beaten MV:Winded >

Alas, you cannot go that way...

* HP:Beaten MV:Winded >
Alas, you cannot go that way...

* HP:Beaten MV:Winded >
* HP:Beaten MV:Winded >
A Winding Road
[ obvious exits: N E S W ]

* HP:Beaten MV:Winded > A Sickly Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently.


* HP:Beaten MV:Winded > You start riding him.


* R HP:Beaten MV:Winded >
A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Your mount is too exhausted.

* R HP:Beaten MV:Winded >

A warhorse is in excellent condition.
A warhorse is haggard.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded > A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >

You bellow 'i cannae track'

* R HP:Beaten MV:Winded >
You are carrying:
a dagger

* R HP:Beaten MV:Winded >
You are a 50 year old male human warrior.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.5 lbs and wearing 77.6 lbs, light.
Your base abilities are: Str:19 Int:17 Wil:13 Dex:18 Con:19.
Offensive bonus: 173, Dodging bonus: 1, Parrying bonus: 22
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT


* R HP:Beaten MV:Winded > A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
You have 83(411) hit and 63(157) movement points.
You have scored 107948136 experience points and 667 quest points.
You need 551864 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >
A warhorse is in excellent condition.
A warhorse is haggard.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
{target}={dark}
>

A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.


* R HP:Beaten MV:Winded > They aren't here.


* R HP:Beaten MV:Winded > They aren't here.


* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded > A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >


They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.
Byrg bellows 'awful'

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
You have 97(411) hit and 80(157) movement points.
You have scored 107948136 experience points and 667 quest points.
You need 551864 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Tiring >
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >



Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Tiring > Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Beaten MV:Tiring > You scythe *Byrg*'s body.

* R HP:Beaten MV:Tiring - Byrg: Beaten >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Byrg: Beaten >
*Byrg* hacks your head hard.
A darkfriend trooper joins Byrg's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
You scythe *Byrg*'s body hard.

* R HP:Beaten MV:Tiring - Byrg: Critical >

You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You have 86(411) hit and 80(157) movement points.
You have scored 107947280 experience points and 667 quest points.
You need 552720 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.


* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring > They aren't here.


* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Beaten MV:Tiring > [bash dark]


*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Byrg: Critical >
A darkfriend trooper joins Byrg's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

* R HP:Beaten MV:Winded - Byrg: Critical >


A darkfriend leader barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A darkfriend trooper tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A darkfriend trooper barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Byrg* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Byrg: Critical >


A darkfriend leader barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

A darkfriend trooper tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A darkfriend trooper tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

*Byrg* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Byrg: Critical >
*Byrg* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Byrg: Critical > You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Shadowing a Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > In a Depression
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >

The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
Shadowing a Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.


* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
Shadowing a Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.


* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >

You have 9(411) hit and 78(157) movement points.
You have scored 107945843 experience points and 667 quest points.
You need 554157 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Winded > Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.


* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >

They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > Arglebargle, glop-glyf!?!


* R HP:Critical MV:Winded > * R HP:Critical MV:Winded >
Arglebargle, glop-glyf!?!


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
* R HP:Critical MV:Winded >

They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
You have 23(411) hit and 78(157) movement points.
You have scored 107945843 experience points and 667 quest points.
You need 554157 exp to level and 333 qp to rank.
You have amassed 197 Turn points to date.
You have played 6 days and 2 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.
*Byrg* has arrived from the north, riding a shadow stallion.


* R HP:Critical MV:Winded > You assume The Falcon Swoops, scything *Byrg*'s right arm.

* R HP:Critical MV:Winded - Byrg: Critical >
You do the best you can!
*Byrg* panics, and attempts to flee!

* R HP:Critical MV:Winded - Byrg: Critical > You do the best you can!

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
You won't flee from any fight now.

* R HP:Critical MV:Winded >
Up:

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
Up:
* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
They aren't here.


* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded > They aren't here.


* R HP:Critical MV:Winded >
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Winded >
You are already wielding a weapon!

* R HP:Critical MV:Winded > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
*Byrg* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Byrg: Critical > You do the best you can!

* R HP:Critical MV:Winded - Byrg: Critical > You can't throw that!

* R HP:Critical MV:Winded - Byrg: Critical >
*someone* hacks your right leg hard.
You're stunned, but will probably regain consciousness...

HP:Critical MV:Winded >

All you can do right now is think about the stars!

HP:Critical MV:Winded > All you can do right now is think about the stars!

HP:Critical MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!


Typo'd same alias twice trying to throw and failed.

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