Bloody Tracks Everywhere

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Bloody Tracks Everywhere

Post by Ghast » Tue Oct 18, 2022 12:15 pm

* R S HP:Wounded DP:Bursting MV:Full >
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is here, fighting Maal, riding a chestnut stallion.
*Cline* is here, fighting Maal, riding a gray palfrey.
*Jaxon* is here, fighting Maal.
Maal the Bearish Trolloc is here, fighting Atkins.
Kultunk the Myrddraal is standing here, riding a shadow stallion.

* R S HP:Wounded DP:Bursting MV:Full >
Kultunk narrates 'am beat all s'
[k light]
You hack *Jaxon*'s left arm.

* R S HP:Wounded DP:Bursting MV:Full - Maal: Beaten - Jaxon: Hurt >

Maal says 'batt'

* R S HP:Wounded DP:Bursting MV:Full - Maal: Beaten - Jaxon: Hurt >

Kultunk scythes *Cline*'s right leg.

* R S HP:Wounded DP:Bursting MV:Full - Maal: Beaten - Jaxon: Hurt >
bash

Kultunk scythes *Cline*'s head.
You hack *Jaxon*'s left arm hard.
*Cline* slashes Maal's body with The Kingfisher Takes a Silverback.
Maal tries to slice *Atkins*, but he deflects the blow.
Maal slices *Cline*'s body.
Maal barely slices *Jaxon*'s right hand.

* R S HP:Wounded DP:Bursting MV:Full - Maal: Beaten - Jaxon: Wounded >


-
=
+
*

*Jaxon* sends Maal sprawling with a powerful bash!

*
+
=
-
*Jaxon* hacks Maal's body.
*Cline* slashes Maal's body.
*Atkins* slashes Maal's head.


-
=
Kultunk sends *Cline* sprawling with a powerful bash!
Your bash at *Jaxon* sends him sprawling!

* R S HP:Wounded DP:Bursting MV:Full - Maal: Beaten - Jaxon: Wounded >

Kultunk narrates 'on them bashed'

* R S HP:Wounded DP:Bursting MV:Full - Maal: Beaten - Jaxon: Wounded >

*Atkins* stops using a silver etched shield.
*Atkins* grips an oddly curved longsword with both hands.

* R S HP:Wounded DP:Bursting MV:Full - Maal: Beaten - Jaxon: Wounded >

Kultunk scythes *Cline*'s body hard.
You hack *Jaxon*'s right leg hard.
*Atkins* slashes Maal's body hard.

* R S HP:Wounded DP:Bursting MV:Full - Maal: Critical - Jaxon: Wounded >

*Atkins* shifts an oddly curved longsword to one hand.
*Atkins* binds a silver etched shield to his arm.

* R S HP:Wounded DP:Bursting MV:Full - Maal: Critical - Jaxon: Wounded >

Kultunk scythes *Cline*'s right leg hard.

* R S HP:Wounded DP:Bursting MV:Full - Maal: Critical - Jaxon: Wounded >

Maal wipes his boots in the face of *Atkins*!

nar off maal
* R S HP:Wounded DP:Bursting MV:Full - Maal: Critical - Jaxon: Wounded >
Kultunk scythes *Cline*'s body very hard.
You hack *Jaxon*'s right leg hard.
*Atkins* slashes Maal's right leg.
You narrate 'off maal'

* R S HP:Wounded DP:Bursting MV:Full - Maal: Critical - Jaxon: Wounded >
bash


-
=
+
Kultunk scythes *Cline*'s head.

*

Maal kicks *Atkins* in solar plexus, *Atkins* is rendered breathless!

*
+
Kultunk scythes *Cline*'s head hard.
*Cline* slashes Maal's body hard.
*Atkins* slashes Maal's right leg.
Maal panics, and attempts to flee!
Maal wipes his boots in the face of *Atkins*!

=
-

-
=
As *Jaxon* avoids your bash, you topple over and fall to the ground!
*Jaxon* sends Maal sprawling with a powerful bash!
Maal panics, and attempts to flee!

* R S HP:Wounded DP:Bursting MV:Full - Maal: Critical - Jaxon: Wounded >

Kultunk scythes *Cline*'s left foot.
Kultunk narrates 'no i zerk lol'

* R S HP:Wounded DP:Bursting MV:Full - Maal: Critical - Jaxon: Wounded >
nar you're crit dude, get out

Kultunk scythes *Cline*'s body hard.
*Jaxon* hacks Maal's body.
*Cline* slashes Maal's right leg very hard.
Maal is dead! R.I.P.
Your blood freezes as you hear Maal's death cry.
*Cline* slashes your left leg.

* R S HP:Wounded DP:Bursting MV:Full - Jaxon: Wounded >
*Atkins* slashes your right leg.
You narrate 'you're crit dude, get out'
*Jaxon* hacks your left arm hard.

* R S HP:Wounded DP:Bursting MV:Full - Jaxon: Wounded >

*Cline* slashes your body with Parting the Silk.
You gaze deeply into the soul of *Atkins*.
Your gaze failed to paralyze your victim.
You hack *Jaxon*'s body.

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

Kultunk sends *Cline* sprawling with a powerful bash!

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >
change mood wimpy

You dodge a bash from *Atkins* who loses his balance and falls!
You dodge a bash from *Jaxon* who loses his balance and falls!

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >
Mood changed to: Wimpy

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

Kultunk scythes *Cline*'s body.
You hack *Jaxon*'s left arm hard.

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

Kultunk scythes *Cline*'s body hard.

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >
nar off kt
You narrate 'off kt'

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

Kultunk scythes *Cline*'s body.
You hack *Jaxon*'s body.

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

*Cline* panics, and attempts to flee!

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

Kultunk scythes *Cline*'s right hand.
*Cline* leaves east riding a gray palfrey.
*Cline* has arrived from the east, riding a gray palfrey.
Kultunk narrates 'no'

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

*Cline* leaves west riding a gray palfrey.

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

Kultunk leaves east riding a shadow stallion.
You dodge a bash from *Jaxon* who loses his balance and falls!

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

*Atkins* sends you sprawling with a powerful bash!

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

*Atkins* slashes your left leg hard.

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

Kultunk narrates 'ok'

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

Kultunk has arrived from the east, riding a shadow stallion.

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

*Jaxon* clambers to his feet.

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

*Jaxon* hacks your left arm hard.

* R S HP:Wounded DP:Full MV:Full - Jaxon: Wounded >

*Jaxon* hacks your right leg hard.
*Atkins* slashes your right leg hard.

* R S HP:Battered DP:Full MV:Full - Jaxon: Wounded >
nar no? lol
f
You narrate 'no? lol'

* R S HP:Battered DP:Full MV:Full - Jaxon: Wounded >
You panic and attempt to flee!


*Atkins* slashes your body.


You flee head over heels.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Full MV:Full >
e
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R S HP:Battered DP:Full MV:Full >
e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Full MV:Full >
w
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R S HP:Battered DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Full MV:Full >
Kultunk has arrived from the west, riding a shadow stallion.
[k light]
They aren't here.

* R S HP:Battered DP:Full MV:Full > Kultunk leaves east riding a shadow stallion.
[k light]
They aren't here.

* R S HP:Battered DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Full MV:Full >
e
e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
* R S HP:Battered DP:Full MV:Full >
e
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, theiboughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Full MV:Full >
e
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
* R S HP:Battered DP:Full MV:Full >
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Full MV:Full >
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Kultunk the Myrddraal is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.

n
* R S HP:Battered DP:Full MV:Strong >
Kultunk leaves north riding a shadow stallion.
Alas, you cannot go that way...

* R S HP:Battered DP:Full MV:Strong >
n
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.

* R S HP:Battered DP:Full MV:Strong >
A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Full MV:Strong >
e
e
A Fork Before a Crumbling ToweThe road forks here around an ancient crumbling tower, long since abandoned.
Vines and hedges sprawl across the rubble, claiming back what civilization once
took. Much of the tower still remains intact, though its roof and one side has
crumbled to the ground.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
* R S HP:Battered DP:Full MV:Strong >
A Winding Road
Stones of various size cover the ground here, seeming to have made theiway from the crumbling tower to the east via soldiers kicking them out of
their way. The temperature is usually cooler than that closer to the
Blight, but not as cold as in most of the northlands.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.

* R S HP:Battered DP:Full MV:Strong >
A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Full MV:Strong >
n
Alas, you cannot go that way...

e
* R S HP:Battered DP:Full MV:Strong >
n
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A stout timber has been handcarved into the sinuous curves of a longbow.
A soft leather pouch has been discarded here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

n
* R S HP:Battered DP:Full MV:Strong >
n
n
In the Remains of a Crumbling ToweOnce a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here. [3]
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Battered DP:Full MV:Strong >
A Winding Road Beside a Watch ToweRubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Kultunk the Myrddraal is standing here, riding a shadow stallion.

* R S HP:Battered DP:Full MV:Strong >
e
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtowecan be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Full MV:Strong >
Kultunk has arrived from the south, riding a shadow stallion.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Full MV:Strong >
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Zone: Parched Ground
A large slab of meat has been placed here. [5]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R S HP:Battered DP:Full MV:Strong >
nar shivs
You narrate 'shivs'

* R S HP:Battered DP:Full MV:Strong >
stat
where
You are a 352 year old male myrddraal.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.2 lbs and wearing 80.2 lbs, light.
Your base abilities are: Str:19 Int:18 Wil:14 Dex:19 Con:17.
Offensive bonus: 168, Dodging bonus: 11, Parrying bonus: 16
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

* R S HP:Battered DP:Full MV:Strong >
Players in your Zone
--------------------
Kultunk - The Dusty Road
Ghast - Shadowing a Road

* R S HP:Battered DP:Full MV:Strong >
[k light]
They aren't here.

l
* R S HP:Battered DP:Full MV:Strong >
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Zone: Parched Ground
A large slab of meat has been placed here. [5]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R S HP:Battered DP:Full MV:Strong >

Kultunk has arrived from the south, riding a shadow stallion.

change mood brave
* R S HP:Battered DP:Full MV:Strong >
where
Mood changed to: Brave

* R S HP:Battered DP:Full MV:Strong >
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Kultunk - Shadowing a Road
Ghast - Shadowing a Road

* R S HP:Battered DP:Bursting MV:Full >
stat
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >

Kultunk narrates 'ri was zerk'

* R S HP:Battered DP:Bursting MV:Full >
You are a 352 year old male myrddraal.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.2 lbs and wearing 80.2 lbs, light.
Your base abilities are: Str:19 Int:18 Wil:14 Dex:19 Con:17.
Offensive bonus: 193, Dodging bonus: 11, Parrying bonus: 1Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
sa ah
You hiss 'ah'

* R S HP:Battered DP:Bursting MV:Full >
l
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Zone: Parched Ground
A large slab of meat has been placed here. [5]
Kultunk the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R S HP:Battered DP:Bursting MV:Full >

*Atkins* has arrived from the west, riding a chestnut stallion.

* R S HP:Battered DP:Bursting MV:Full >

*Atkins* slashes Kultunk's right hand.
Kultunk panics, and attempts to flee!
Kultunk leaves south riding a shadow stallion.
*Jaxon* hacks your body.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

*Atkins* slashes your body hard.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >
change mood wimpy

Kultunk narrates 'cline was crit'

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

Kultunk has arrived from the south, riding a shadow stallion.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >
Mood changed to: Wimpy

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

Kultunk scythes *Atkins*'s body.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

Kultunk tries to scythe *Atkins*, but he parries successfully.
A shivering tree barely hits Jaxon's left arm.
A shivering tree joins a shivering tree's fight!
*Atkins* slashes your left arm hard.
You hack *Jaxon*'s body.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

*Jaxon* sends you sprawling with a powerful bash!

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

*Atkins* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

*Atkins* leaves south riding a chestnut stallion.
*Atkins* has arrived from the south, riding a chestnut stallion.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

*Atkins* slashes Kultunk's right arm hard.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >
bas

*Atkins* slashes Kultunk's right foot.
A shivering tree joins a shivering tree's fight!
A shivering tree tickles Jaxon's left arm with its hit.
*Jaxon* hacks your left hand hard.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >


-
=
+
*

Kultunk sends *Atkins* sprawling with a powerful bash!

*
+
=
A shivering tree tickles Atkins's head with its hit.
Kultunk scythes *Atkins*'s body hard.
A shivering tree barely tickles Jaxon's body with its hit.

-

-
=
Kultunk scythes *Atkins*'s left arm.
Your bash at *Jaxon* sends him sprawling!

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >
l
A shivering tree tickles Atkins's left arm with its hit.
Kultunk scythes *Atkins*'s body.
A shivering tree tickles Jaxon's right arm with its hit.
You hack *Jaxon*'s right leg hard.
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large slab of meat has been placed here. [5]
*Atkins* is sitting here, riding a chestnut stallion.
Kultunk the Myrddraal is here, fighting Atkins, riding a shadow stallion.
*Jaxon* is sitting here
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A shivering tree is here, fighting Jaxon.
A shivering tree is here, fighting Atkins.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

Kultunk scythes *Atkins*'s body.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

Kultunk narrates 'i zerk agn'

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

A shivering tree tries to hit Atkins, but he parries successfully.
Kultunk scythes *Atkins*'s right arm hard.
A shivering tree barely tickles Jaxon's left arm with its hit.
You hack *Jaxon*'s body hard.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >
bash
They already seem to be stunned.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >
bash


-
Kultunk scythes *Atkins*'s right leg hard.

=
+
*

A shivering tree tickles Atkins's body with its hit.
Kultunk scythes *Atkins*'s body.
*Atkins* barely slashes Kultunk's body.
A shivering tree barely tickles Jaxon's body with its hit.
Kultunk avoids being bashed by *Atkins* who loses his balance and falls!

*
+
=-

-
*Jaxon* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >
bash

A shivering tree tickles Atkins's body with its hit.
*Atkins* slashes Kultunk's left foot.
A shivering tree barely tickles Jaxon's body with its hit.
*Jaxon* hacks your head hard.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

Kultunk sends *Atkins* sprawling with a powerful bash!

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

Kultunk narrates 'he bashed beat'

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

*Jaxon* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

*Jaxon* leaves south.

* R S HP:Battered DP:Bursting MV:Full >
A shivering tree joins a shivering tree's fight!
A shivering tree hits Atkins's right hand.
A shivering tree barely hits Atkins's body.
Kultunk scythes *Atkins*'s right arm hard.
Kultunk scythes *Atkins*'s right leg hard.
*Atkins* panics, and attempts to flee!
Bash who?

* R S HP:Battered DP:Bursting MV:Full >
[k light]
You hack *Jaxon*'s left leg hard.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >
s
No way! You're fighting for your life!

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Wounded >

You hack *Jaxon*'s body.
A shivering tree tickles Atkins's right foot with its hit.
A shivering tree tickles Atkins's body with its hit.
Kultunk scythes *Atkins*'s left leg.
*Atkins* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Battered >

*Atkins* leaves west riding a chestnut stallion.

bash
* R S HP:Battered DP:Bursting MV:Full - Jaxon: Battered >

Kultunk scythes *Jaxon*'s right arm.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Battered >
*Jaxon* panics, and attempts to flee!


-
*Jaxon* leaves west.

=
+
*
Cancelled.
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

s
* R S HP:Battered DP:Bursting MV:Full >

Kultunk leaves west riding a shadow stallion.

* R S HP:Battered DP:Bursting MV:Full >
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Full > [k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full > [k light]
They aren't here.

w
* R S HP:Battered DP:Bursting MV:Full >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtowecan be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
s
A Winding Road Beside a Watch ToweRubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
scan s
*Jaxon* is standing here.
*Atkins* is standing here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
Kultunk narrates 'they ran'
[k light]
They aren't here.

l
* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
A Winding Road Beside a Watch ToweRubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
nar nod
You narrate 'nod'

* R S HP:Battered DP:Bursting MV:Strong >
nar commy
You narrate 'commy'

scan s
* R S HP:Battered DP:Bursting MV:Strong >
*Jaxon* is standing here.
*Atkins* is standing here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
Kultunk has arrived from the north, riding a shadow stallion.
[k light]
They aren't here.

stat
* R S HP:Battered DP:Bursting MV:Strong >
You are a 352 year old male myrddraal.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.2 lbs and wearing 80.2 lbs, light.
Your base abilities are: Str:19 Int:18 Wil:14 Dex:19 Con:17.
Offensive bonus: 168, Dodging bonus: 11, Parrying bonus: 16
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
l
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
A Winding Road Beside a Watch ToweRubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Kultunk the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.
*Atkins* has arrived from the south, riding a chestnut stallion.

* R S HP:Battered DP:Bursting MV:Strong >
*Atkins* slashes Kultunk's left leg hard.
[k light]
You hack *Jaxon*'s body.

* R S HP:Battered DP:Bursting MV:Strong - Jaxon: Battered >
*Jaxon* hacks your right hand.
You hack *Jaxon*'s body hard.
Kultunk gazes deeply at *Atkins*...
The gaze of Kultunk fails to affect *Atkins*.
Kultunk scythes *Atkins*'s right leg hard.
*Atkins* slashes Kultunk's right leg hard.
[k light]
Ok.

* R S HP:Battered DP:Bursting MV:Strong - Jaxon: Battered >
[k light]
Ok.

* R S HP:Battered DP:Bursting MV:Strong - Jaxon: Battered >

Kultunk narrates 'i beat'

scan s
* R S HP:Battered DP:Bursting MV:Strong - Jaxon: Battered >
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Battered DP:Bursting MV:Strong - Jaxon: Battered >
bash

-
=
+
*

Kultunk scythes *Atkins*'s body.
*Atkins* panics, and attempts to flee!


You dodge a bash from *Jaxon* who loses his balance and falls!

*
Kultunk narrates 'i zerk'

+
=
Kultunk scythes *Atkins*'s body.

-
*Atkins* leaves north riding a chestnut stallion.
Kultunk scythes *Jaxon*'s body.


-
=
Your bash at *Jaxon* sends him sprawling!

* R S HP:Battered DP:Bursting MV:Strong - Jaxon: Battered >

Kultunk scythes *Jaxon*'s body hard.
You hack *Jaxon*'s body.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Battered >

Kultunk scythes *Jaxon*'s body very hard.

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Battered >
bash


-
Kultunk scythes *Jaxon*'s right arm.
*Jaxon* hacks your body hard.
*Jaxon* gets a water skin from a backpack.

=
*Jaxon* drinks water from a water skin.

+
*

*Jaxon* puts a water skin in a backpack.
*Jaxon* puts some coins in a backpack.

*
+
=
-
Kultunk scythes *Jaxon*'s body.


*Atkins* has arrived from the south, riding a chestnut stallion.

-
*Atkins* slashes Kultunk's body.

=
As *Jaxon* avoids your bash, you topple over and fall to the ground!

* R S HP:Battered DP:Bursting MV:Full >

*Atkins* slashes Kultunk's left arm hard.
Kultunk scythes *Jaxon*'s right leg hard.

* R S HP:Battered DP:Bursting MV:Full >

*Atkins* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Full >
st

*Atkins* leaves west riding a chestnut stallion.
Kultunk scythes *Jaxon*'s body.
You dodge a bash from *Jaxon* who loses his balance and falls!

* R S HP:Battered DP:Bursting MV:Full - Jaxon: Beaten >

Kultunk scythes *Jaxon*'s head hard.

* R S HP:Battered DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Beaten >
Do you not consider fighting as standing?

* R S HP:Battered DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Beaten >

Kultunk scythes *Jaxon*'s right arm hard.
You hack *Jaxon*'s body.

* R S HP:Battered DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Critical >
change mood brave
A rat squeaks 'Cline is at A Winding Road'
Mood changed to: Brave

* R S HP:Battered DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Critical >
change mood berserk

*Atkins* has arrived from the west, riding a chestnut stallion.
*Jaxon* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Critical >

*Atkins* slashes Kultunk's right arm hard.
*Jaxon* leaves north.

* R S HP:Battered DP:Bursting MV:Full >
Mood changed to: Berserk

* R S HP:Battered DP:Bursting MV:Full >

Kultunk scythes *Atkins*'s left leg.
*Atkins* panics, and attempts to flee!
Kultunk scythes *Atkins*'s body.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
You hack *Atkins*'s head.
*Atkins* panics, and attempts to flee!
*Atkins* leaves north riding a chestnut stallion.

* R S HP:Battered DP:Bursting MV:Full >

Kultunk leaves north riding a shadow stallion.

* R S HP:Battered DP:Bursting MV:Full >
*Cline* has arrived from the south, riding a gray palfrey.

* R S HP:Battered DP:Bursting MV:Full >

*Cline* slashes your body.

* R S HP:Battered DP:Bursting MV:Full - Cline: Beaten >
[k light]
Ok.

* R S HP:Battered DP:Bursting MV:Full - Cline: Beaten >

*Cline* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Full - Cline: Beaten >

You hack *Cline*'s right leg hard.
*Cline* slashes your left arm.

* R S HP:Beaten DP:Bursting MV:Full - Cline: Critical >

You hack *Cline*'s left arm hard.
*Cline* panics, and attempts to flee!
Kultunk narrates '1n'

* R S HP:Beaten DP:Bursting MV:Full - Cline: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Cline: Critical >

*Cline* leaves north riding a gray palfrey.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

n
* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtowecan be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Cline* is here, fighting Kultunk, riding a gray palfrey.
Kultunk the Myrddraal is here, fighting Cline, riding a shadow stallion.
*Jaxon* is here, fighting Kultunk.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
You hack *Cline*'s body hard.

* R S HP:Beaten DP:Bursting MV:Full - Kultunk: Critical - Cline: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Kultunk: Critical - Cline: Critical >

You hack *Cline*'s right arm.
Kultunk scythes *Cline*'s body hard.
*Cline* is dead! R.I.P.
Your blood freezes as you hear *Cline*'s death cry.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
You hack *Jaxon*'s right hand hard.

* R S HP:Beaten DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Critical >
Kultunk scythes *Jaxon*'s body hard.
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Kultunk: Critical - Jaxon: Critical >
Kultunk scythes *Jaxon*'s left hand.
You hack *Jaxon*'s left arm hard.
*Jaxon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Jaxon*'s death cry.
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >

Kultunk narrates 'rip 2'

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

l
* R S HP:Beaten DP:Bursting MV:Full >

Kultunk can't seem to regain control of himself.

* R S HP:Beaten DP:Bursting MV:Full >
Kultunk can't seem to regain control of himself.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtowecan be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Jaxon is lying here.
The corpse of Cline is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
Kultunk the Myrddraal is standing here, riding a shadow stallion.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
nar nice
sc
You narrate 'nice'

* R S HP:Beaten DP:Bursting MV:Full >
You have 117(400) hit, 128(128) dark power and 257(271) movement points.
You have scored 107336630 experience points and 185 quest points.
You need 1163370 exp to level and 15 qp to rank.
You have amassed 251 Turn points to date, ranking you Reaver Seventh.
You have played 60 days and 7 hours (real time).
This ranks you as Ghast the Cor'sam [Myrddraal 2] (Level 50).
You are standing.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
change mood brave
change mood brave
change mood brave
change mood brave

Kultunk gets a dark pair of steel boots from the corpse of Jaxon.
Kultunk gets a pair of steel-plated greaves from the corpse of Jaxon.
Kultunk gets a bronze belt of odd design from the corpse of Jaxon.
Kultunk gets a pair of gold-hilted hooked swords from the corpse of Jaxon.
Kultunk gets a sungwood bracelet from the corpse of Jaxon.
Kultunk gets a sungwood bracelet from the corpse of Jaxon.
Kultunk gets a pair of steel-plated gauntlets from the corpse of Jaxon.
Kultunk gets a pair of steel-plated vambraces from the corpse of Jaxon.
Kultunk gets a backpack from the corpse of Jaxon.
Kultunk gets a shining steel breastplate from the corpse of Jaxon.
Kultunk gets a torc of gleaming steel from the corpse of Jaxon.
Kultunk gets a torc of gleaming steel from the corpse of Jaxon.
Kultunk gets a full metal helmet and visor from the corpse of Jaxon.
Kultunk gets a gold ring delicately carved with ivy from the corpse of Jaxon.
Kultunk gets a gold ring delicately carved with ivy from the corpse of Jaxon.

* R S HP:Beaten DP:Bursting MV:Full > You try to calm down, but can't.

* R S HP:Beaten DP:Bursting MV:Full >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Beaten DP:Bursting MV:Full >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

0
change wimpy 0
* R S HP:Beaten DP:Bursting MV:Full >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R S HP:Beaten DP:Bursting MV:Full >
Kultunk slides a gold ring delicately carved with ivy on to his right ring finger.
Kultunk slides a gold ring delicately carved with ivy on to his left ring finger.
Kultunk wears a torc of gleaming steel around his neck.
Kultunk puts a sungwood bracelet on around his right wrist.
Kultunk puts a sungwood bracelet on around his left wrist.
Kultunk puts the severed head of Cline the Human slain in the Blasted Lands on his belt.
You won't flee from any fight now.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >

Kultunk stops using a wickedly scythed longsword.

* R S HP:Battered DP:Bursting MV:Full >
l
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtowecan be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Jaxon is lying here.
The corpse of Cline is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
Kultunk the Myrddraal is standing here, riding a shadow stallion.

* R S HP:Battered DP:Bursting MV:Full >
Kultunk wields a pair of gold-hilted hooked swords in a two-handed grip.
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

sc
* R S HP:Battered DP:Bursting MV:Full >
You have 129(400) hit, 128(128) dark power and 257(271) movement points.
You have scored 107336630 experience points and 185 quest points.
You need 1163370 exp to level and 15 qp to rank.
You have amassed 251 Turn points to date, ranking you Reaver Seventh.
You have played 60 days and 7 hours (real time).
This ranks you as Ghast the Cor'sam [Myrddraal 2] (Level 50).
You are standing.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
l
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtowecan be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Jaxon is lying here.
The corpse of Cline is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
Kultunk the Myrddraal is standing here, riding a shadow stallion.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

l
* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtowecan be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Jaxon is lying here.
The corpse of Cline is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
Kultunk the Myrddraal is standing here, riding a shadow stallion.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full > [k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
Kultunk narrates 'am 27 hps'

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
nod
You nod in agreement.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

where
* R S HP:Battered DP:Bursting MV:Full >
Players in your Zone
--------------------
Ghast - A Winding Road
Kultunk - A Winding Road

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Full >

Kultunk narrates 'leave loot'

* R S HP:Battered DP:Bursting MV:Full >
sa looking for atkins
You hiss 'looking for atkins'

* R S HP:Battered DP:Bursting MV:Full >
scan s
A rat scurries around trying to get out of sight.

* R S HP:Battered DP:Bursting MV:Full >
s
A Winding Road Beside a Watch ToweRubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.

* R S HP:Battered DP:Bursting MV:Full >
scan s
Kultunk narrates 'mean'
*Atkins* is standing here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Battered DP:Bursting MV:Full >
change mood wimpy
Kultunk narrates 'leave and loot'
Mood changed to: Wimpy

0
change wimpy 0
* R S HP:Battered DP:Bursting MV:Full >
You won't flee from any fight now.

* R S HP:Battered DP:Bursting MV:Full >
s
Kultunk narrates 'loot and leave'
In the Remains of a Crumbling ToweOnce a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here. [3]
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Battered DP:Bursting MV:Full >
[k light]
You hack *Atkins*'s body.

* R S HP:Battered DP:Bursting MV:Full - Atkins: Critical >

*Atkins* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Full - Atkins: Critical >
f
You panic and attempt to flee!

A sergeant joins Atkins's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander lances your body.
The Shienaran commander lances your body.
The grizzled veteran barely crushes your right leg.
The grizzled veteran barely crushes your body.
The grizzled veteran tickles your head with his pound.
The grizzled veteran pounds your right leg.
A sergeant barely slashes your left foot.
You hack *Atkins*'s body.
You flee head over heels.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

w
* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
In the Remains of a Crumbling ToweOnce a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here. [3]
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >
s
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A stout timber has been handcarved into the sinuous curves of a longbow.
A soft leather pouch has been discarded here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Full >
[k light]
They aren't here.

s
* R S HP:Beaten DP:Bursting MV:Full >
w
w
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Full >
w
w
w
w
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A soft leather pouch has been discarded here. [4]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

w
* R S HP:Beaten DP:Bursting MV:Full > A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Full >
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Full >
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Full >
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Full >
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Full >
A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

s
* R S HP:Beaten DP:Bursting MV:Full >
w
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, theiboughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.

w
* R S HP:Beaten DP:Bursting MV:Full >
w
*Atkins* leaves west riding a chestnut stallion.
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.

* R S HP:Beaten DP:Bursting MV:Full >
w
*Atkins* leaves west riding a chestnut stallion.
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.
A stealthy cougar gracefully makes its way through the terrain.

* R S HP:Beaten DP:Bursting MV:Full >
*Atkins* leaves west riding a chestnut stallion.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.

* R S HP:Beaten DP:Bursting MV:Full >
w
w
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Maal is lying here.
You notice a backpack is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Bursting MV:Full > *Atkins* has arrived from the east, riding a chestnut
stallion.
[k light]
You hack *Atkins*'s body.

* R S HP:Beaten DP:Bursting MV:Full - Atkins: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Atkins: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Atkins: Critical >
No way! You're fighting for your life!

* R S HP:Beaten DP:Bursting MV:Full - Atkins: Critical >
No way! You're fighting for your life!

* R S HP:Beaten DP:Bursting MV:Full - Atkins: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Atkins: Critical >
*Atkins* panics, and attempts to flee!
[k light]
Ok.

* R S HP:Beaten DP:Bursting MV:Full - Atkins: Critical >
You gaze deeply into the soul of *Atkins*.
Your gaze failed to paralyze your victim.
You hack *Atkins*'s body.
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Full - Atkins: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Full - Atkins: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Full - Atkins: Critical >

*Atkins* leaves north riding a chestnut stallion.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

w
* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

w
* R S HP:Beaten DP:Full MV:Full >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A dun mare is here, snorting angrily.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full > [k light]
They aren't here.

w
* R S HP:Beaten DP:Full MV:Full >
w
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
n
n
w
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

w
* R S HP:Beaten DP:Full MV:Full >
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Full >
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Full >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Full >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.

* R S HP:Beaten DP:Full MV:Full >
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up ovethe trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

e
* R S HP:Beaten DP:Full MV:Full >
[k light]
They aren't here.

n
* R S HP:Beaten DP:Full MV:Full >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.

n
* R S HP:Beaten DP:Full MV:Full >
n
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
* R S HP:Beaten DP:Full MV:Full >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Full >
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R S HP:Beaten DP:Full MV:Strong >
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R S HP:Beaten DP:Full MV:Strong >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
nar kaj
e
You narrate 'kaj'

n
* R S HP:Beaten DP:Full MV:Strong >
Alas, you cannot go that way...

e
* R S HP:Beaten DP:Full MV:Strong >
e
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
e
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
scan n
*Atkins* is standing here, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A shaggy brown mare stands here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
n
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A shaggy brown mare stands here.

* R S HP:Beaten DP:Full MV:Strong >
*Atkins* slashes your left leg.
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Strong - Atkins: Critical >
f
*Atkins* panics, and attempts to flee!
You panic and attempt to flee!

You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A mushroom grows here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
s
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
s
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A shaggy brown mare stands here.

* R S HP:Beaten DP:Full MV:Strong >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
Kultunk narrates 'he low?'
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

e
* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

n
* R S HP:Beaten DP:Full MV:Strong >
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
A gray palfrey prances skittishly nearby.

* R S HP:Beaten DP:Full MV:Strong >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
nar crit
You narrate 'crit'

s
* R S HP:Beaten DP:Full MV:Strong >
w
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
A gray palfrey prances skittishly nearby.

* R S HP:Beaten DP:Full MV:Strong >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
n
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A shaggy brown mare stands here.

* R S HP:Beaten DP:Full MV:Strong >
*Atkins* barely slashes your body.
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Strong - Atkins: Critical >
f
You hack *Atkins*'s body.
A member of the Lancer cavalry joins Atkins's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Atkins* slashes your body.
You panic and attempt to flee!


*Atkins* panics, and attempts to flee!

You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A mushroom grows here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
A sergeant bellows 'The myrddraal Ghast has been spotted!'
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

w
* R S HP:Beaten DP:Full MV:Strong >
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

s
s
* R S HP:Beaten DP:Full MV:Strong >
s
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

s
* R S HP:Beaten DP:Full MV:Strong >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
Alas, you cannot go that way...

* R S HP:Beaten DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
e
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
e
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
scan n
*Atkins* is standing here, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A shaggy brown mare stands here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

sc
* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
You have 85(400) hit, 127(128) dark power and 221(271) movement points.
You have scored 107334899 experience points and 185 quest points.
You need 1165101 exp to level and 15 qp to rank.
You have amassed 251 Turn points to date, ranking you Reaver Seventh.
You have played 60 days and 7 hours (real time).
This ranks you as Ghast the Cor'sam [Myrddraal 2] (Level 50).
You are standing.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

where
* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
Players in your Zone
--------------------
Kultunk - The Dusty Road
Ghast - Campsite

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
nar still kaj
You narrate 'still kaj'

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

n
* R S HP:Beaten DP:Full MV:Strong >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A shaggy brown mare stands here.

* R S HP:Beaten DP:Full MV:Strong >
f
*Atkins* slashes your head.
You wish that your wounds would stop BLEEDING so much!

[k light]
Ok.

* R S HP:Beaten DP:Full MV:Strong - Atkins: Critical >
You hack *Atkins*'s body.
*Atkins* panics, and attempts to flee!
A member of the Lancer cavalry joins Atkins's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You panic and attempt to flee!


Kultunk narrates 'im 2n 2e'

You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Beaten DP:Full MV:Strong > *Atkins* has arrived from the north, riding a chestnut stallion.
*Atkins* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

[k light]
Ok.

* R S HP:Beaten DP:Full MV:Strong - Atkins: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Strong - Atkins: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Strong - Atkins: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Strong - Atkins: Critical >
[k light]
Ok.

* R S HP:Beaten DP:Full MV:Strong - Atkins: Critical >

You try to hack *Atkins*, but he deflects the blow.
*Atkins* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Strong - Atkins: Critical >

*Atkins* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Strong - Atkins: Critical >
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Atkins: Critical >

Kultunk narrates 'im crit too'

* R S HP:Critical DP:Full MV:Strong - Atkins: Critical >
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Atkins: Critical >
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Atkins: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Atkins: Critical >
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Atkins: Critical >
[k light]
Ok.

* R S HP:Critical DP:Full MV:Strong - Atkins: Critical >
*Atkins* leaves south riding a chestnut stallion.
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong >
nar me too
You narrate 'me too'

* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong >
[k light]
They aren't here.

sc
* R S HP:Critical DP:Full MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong >
You have 53(400) hit, 127(128) dark power and 219(271) movement points.
You have scored 107334062 experience points and 185 quest points.
You need 1165938 exp to level and 15 qp to rank.
You have amassed 251 Turn points to date, ranking you Reaver Seventh.
You have played 60 days and 7 hours (real time).
This ranks you as Ghast the Cor'sam [Myrddraal 2] (Level 50).
You are standing.

* R S HP:Critical DP:Full MV:Strong >
[k light]
They aren't here.

* R S HP:Critical DP:Full MV:Strong >
[k light]
They aren't here.

s
* R S HP:Critical DP:Full MV:Strong >
s
s
s
s
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong >
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Atkins* is standing here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R S HP:Beaten DP:Bursting MV:Strong >
*Atkins* slashes your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Strong - Atkins: Critical >
Kultunk has arrived from the south, riding a shadow stallion.
No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Strong - Atkins: Critical >
Kultunk leaves north riding a shadow stallion.
No way! You're fighting for your life!

f
* R S HP:Critical DP:Bursting MV:Strong - Atkins: Critical >
No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Strong - Atkins: Critical >
You panic and attempt to flee!


Kultunk has arrived from the north, riding a shadow stallion.
You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.

* R S HP:Critical DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong >
A sergeant bellows 'The myrddraal Kultunk has been spotted!'
A sergeant bellows 'The myrddraal Kultunk has been spotted!'
A sergeant bellows 'The myrddraal Kultunk has been spotted!'
A sergeant bellows 'The myrddraal Kultunk has been spotted!'
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong >
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong >
Dredge has arrived from the south.
Your blood freezes as you hear someone's death cry.
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong >
n
Kultunk has arrived from the north, riding a shadow stallion.
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong >
Kultunk leaves south riding a shadow stallion.
Dredge leaves south.
[k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong >
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Atkins is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A chestnut stallion trots about.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R S HP:Critical DP:Bursting MV:Strong > [k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Strong >

Dredge has arrived from the south.

* R S HP:Critical DP:Bursting MV:Strong >

A sergeant bellows 'The myrddraal Kultunk has been spotted!'
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'

* R S HP:Critical DP:Bursting MV:Strong >
nar nice
You narrate 'nice'

* R S HP:Critical DP:Bursting MV:Strong >
Dredge leaves north.

sc
* R S HP:Critical DP:Bursting MV:Strong >
Kultunk narrates 'rip'
You have 57(400) hit, 128(128) dark power and 232(271) movement points.
You have scored 107332625 experience points and 185 quest points.
You need 1167375 exp to level and 15 qp to rank.
You have amassed 251 Turn points to date, ranking you Reaver Seventh.
You have played 60 days and 7 hours (real time).
This ranks you as Ghast the Cor'sam [Myrddraal 2] (Level 50).
You are standing.

* R S HP:Critical DP:Bursting MV:Strong >

Dredge has arrived from the north.

* R S HP:Critical DP:Bursting MV:Strong >
get all corpse
n
You get a pair of thick metal boots from the corpse of Atkins.
You get a pair of ebony-steel plate greaves from the corpse of Atkins.
You get an oddly curved longsword from the corpse of Atkins.
You get a silver etched shield from the corpse of Atkins.
You get a sungwood bracelet from the corpse of Atkins.
You get a sungwood bracelet from the corpse of Atkins.
You get a pair of metal half-gauntlets from the corpse of Atkins.
You get a pair of ebony-steel plate vambraces from the corpse of Atkins.
You get a backpack from the corpse of Atkins.
You get a shining steel breastplate from the corpse of Atkins.
You get a thin, black chain from the corpse of Atkins.
You get a thin, black chain from the corpse of Atkins.
a full metal helmet and visor: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Atkins.
You get a gold ring delicately carved with ivy from the corpse of Atkins.
You get a lantern from the corpse of Atkins.

* R S HP:Critical DP:Bursting MV:Strong >
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'
A sergeant pounds Dredge's right leg.
A sergeant joins a sergeant's fight!
Dredge says 'damn it!'

Post Reply