A call for defense!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Isela
Posts: 20
Joined: Fri Jul 30, 2021 9:04 pm

A call for defense!

Post by Isela » Thu Sep 22, 2022 12:44 pm

I heard Doyl narrate he was on numbers solo north of Fal Dara, so I went out to try to help!

------------------------------------------------------------------------------

A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Scratched SP:Strong MV:Fresh >
l
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A man is here.
A spotted horse wanders skittishly around here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

rel
* R HP:Scratched SP:Strong MV:Fresh >
Ok.

* R HP:Scratched SP:Strong MV:Fresh >
sc
You have 261(263) hit and 150(150) movement points.
You have scored 105352724 experience points and 165 quest points.
You need 3147276 exp to level and -15 qp to rank.
You have amassed 420 Turn points to date, ranking you Ta'veren Fifth.
You have played 9 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Scratched SP:Strong MV:Fresh >
cal
n
n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

where
* R HP:Scratched SP:Strong MV:Fresh >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
Players in your Zone
--------------------
Isela - The Dusty Road
Doyl - Campsite

* R HP:Scratched SP:Strong MV:Fresh >
w
w
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
w
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
Alas, you cannot go that way...

n
* R HP:Scratched SP:Strong MV:Fresh >
n
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Scratched SP:Strong MV:Fresh >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.

n
* R HP:Scratched SP:Strong MV:Fresh >
n
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Pseudomonas* is standing here.
*Porka* is standing here.
*Erulak* is standing here, riding a shadow stallion.
The short gray wolf bitch is foraging for food here.

* R HP:Scratched SP:Strong MV:Fresh >
n
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
e
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
nar 3 burne
You narrate '3 burnt'

n
* R HP:Scratched SP:Strong MV:Fresh >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make outhe end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Scratched SP:Strong MV:Fresh >
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
e
* R HP:Scratched SP:Strong MV:Fresh >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Scratched SP:Strong MV:Fresh >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Scratched SP:Strong MV:Fresh >
e
n
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Scratched SP:Strong MV:Fresh >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Dredge* is standing here.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* R HP:Scratched SP:Strong MV:Fresh >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Scratched SP:Strong MV:Fresh >

Someone bellows 'Argh! The foul beast Dredge has been spotted!'

* R HP:Scratched SP:Strong MV:Fresh >

Doyl looks at you.

fol doyl
* R HP:Scratched SP:Strong MV:Fresh >
You now follow Doyl.

* R HP:Scratched SP:Strong MV:Fresh >
l

* R HP:Scratched SP:Strong MV:Fresh >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Scratched SP:Strong MV:Fresh >
no
You are now a member of Doyl's group.

l
* R HP:Scratched SP:Full MV:Fresh >
You start paying increased attention to your surroundings.

* R HP:Scratched SP:Full MV:Fresh >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Scratched SP:Full MV:Fresh >

Doyl leaves south riding a warhorse.
You follow Doyl.

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.

* R HP:Scratched SP:Full MV:Full >
Doyl leaves west riding a warhorse.
You follow Doyl.

End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
Doyl leaves west riding a warhorse.
You follow Doyl.

Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
The temperature is about 55 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Scratched SP:Full MV:Full >

Doyl leaves north riding a warhorse.
You follow Doyl.

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Scratched SP:Full MV:Full >
The temperature is about 55 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Scratched SP:Full MV:Full >
where
Players in your Zone
--------------------
Isela - Branch in Dark Path
Doyl - Branch in Dark Path

* R HP:Scratched SP:Full MV:Full >
l
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Scratched SP:Full MV:Full >
sc
You have 262(263) hit and 146(150) movement points.
You have scored 105352724 experience points and 165 quest points.
You need 3147276 exp to level and -15 qp to rank.
You have amassed 420 Turn points to date, ranking you Ta'veren Fifth.
You have played 9 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Scratched SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
l
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Scratched SP:Full MV:Full > This kit is 130 db mounted, I'm going to get bashed a lot
eq
You are using:
<used as light> a brass storm lantern
<worn on finger> an emerald ring
<worn on finger> a great serpent ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a Kandori snowflake necklace
<worn on body> a bearskin tunic
<worn about body> a dress with colored bands at the hem
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a staff of sungwood
<worn about waist> a bronze belt of odd design
<worn on belt> a soft leather pouch
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Scratched SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
r
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
where
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
Players in your Zone
--------------------
Isela - Branch in Dark Path
Doyl - Branch in Dark Path

* R HP:Scratched SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
l
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Scratched SP:Full MV:Full >
The temperature is about 55 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Scratched SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
l
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Scratched SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
l
[k dark]
They aren't here.

* R HP:Scratched SP:Full MV:Full >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

where
* R HP:Healthy SP:Full MV:Full >
Players in your Zone
--------------------
Isela - Branch in Dark Path
Doyl - Branch in Dark Path

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
l
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Healthy SP:Full MV:Full >
Doyl tries to pierce *Pseudomonas*, but he parries successfully.
[k dark]
You try to strike *Pseudomonas*, but he deflects the blow.

* R HP:Healthy SP:Full MV:Full - Doyl: Battered - Pseudomonas: Scratched >

*Pseudomonas* tries to pierce Doyl, but he parries successfully.

* R HP:Healthy SP:Full MV:Full - Doyl: Battered - Pseudomonas: Scratched >

A sergeant joins Doyl's fight!

* R HP:Healthy SP:Full MV:Full - Doyl: Battered - Pseudomonas: Scratched >
em
A sergeant tries to pound Pseudomonas, but he parries successfully.
*Pseudomonas* swiftly dodges your attempt to strike him.
*Pseudomonas* tries to pierce Doyl, but he deflects the blow.
Doyl tries to pierce *Pseudomonas*, but he parries successfully.
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Full - Doyl: Battered - Pseudomonas: Scratched >
The temperature is about 55 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Healthy SP:Full MV:Full - Doyl: Battered - Pseudomonas: Scratched >

Doyl pierces *Pseudomonas*'s body very hard.
Doyl makes a nice balletstep which plants a foot a mile above *Pseudomonas*'s head.

had
* R HP:Healthy SP:Full MV:Full - Doyl: Battered - Pseudomonas: Scratched >

*Dredge* has arrived from the north.
*Porka* has arrived from the north.
*Pseudomonas* panics, and attempts to flee!
*Porka* looks around slowly, as if something is hidden in the room.

* R HP:Healthy SP:Full MV:Full - Doyl: Battered - Pseudomonas: Scratched >
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
*Pseudomonas* leaves north.
[channel 'hammer of air' h.dark]
You begin to weave the appropriate flows... I tried to keep Pseudo at the patty here but he fled off and the others came in before the command went through, so it ended up being useless.


-
*Porka* tries to crush you, but you parry successfully.

=
*Erulak* tries to slash Doyl, but he parries successfully.

+
*

*Porka* tries to crush you, but you parry successfully.
A sergeant joins Doyl's fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
A soldier joins a sergeant's fight!

*
+
=
Ok.
You mold flows of Air into a massive blast that buffets *Porka*!

* R HP:Healthy SP:Full MV:Full - Porka: Scratched >

*Dredge* tries to hack Doyl, but he parries successfully.

is
* R HP:Healthy SP:Full MV:Full - Porka: Scratched >
[channel 'ice spikes']
You begin to weave the appropriate flows... Spikes are better instead now


-
=
Doyl avoids being bashed by *Erulak* who loses its balance and falls!
Doyl panics, and attempts to flee!

+
A soldier scythes Dredge's body.
A sergeant pounds Dredge's right foot.
A sergeant barely pounds Dredge's left leg.
A sergeant pounds Dredge's body.

*
Doyl leaves south riding a warhorse.

*
+
=
-

Doyl has arrived from the south, riding a warhorse.

-
Doyl pierces *Erulak*'s right leg.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Porka*.

* R HP:Healthy SP:Strong MV:Full - Porka: Wounded >
is
*Erulak* tries to slash Doyl, but he parries successfully.
Doyl pierces *Erulak*'s left arm.
*Dredge* hacks a sergeant's left hand into bloody fragments!
A soldier barely scythes Dredge's body.
A sergeant barely pounds Dredge's head.
A sergeant pounds Dredge's right leg.
A sergeant barely pounds Dredge's body.
You barely strike *Porka*'s right leg.
*Porka* tries to crush you, but you deflect the blow.
[channel 'ice spikes']
You begin to weave the appropriate flows...


-
*Porka* panics, and attempts to flee!

=
*Porka* leaves south.

+
*
*
+
=
Cancelled.
Someone bellows 'Argh! The foul beast Porka has been spotted!'
*Porka* has arrived from the south.
[k dark]
You strike *Porka*'s left foot. I'm trying not to get stabbed!
*Dredge* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Fresh - Porka: Wounded >
[k h.dark]
You do the best you can!
*Dredge* leaves south.

* R HP:Healthy SP:Strong MV:Full - Porka: Wounded >

*Porka* tries to crush you, but you parry successfully.
A sergeant joins Doyl's fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
A soldier joins Doyl's fight!
You barely strike *Porka*'s head.
Doyl pierces *Erulak*'s body.
Doyl wipes his boots in the face of *Erulak*!

* R HP:Healthy SP:Strong MV:Full - Porka: Wounded >

A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
Someone bellows 'Argh! The foul beast Dredge has been spotted!'

* R HP:Healthy SP:Strong MV:Full - Porka: Wounded >

*Dredge* has arrived from the south.

* R HP:Healthy SP:Strong MV:Full - Porka: Wounded >

A soldier scythes Porka's right leg.
A sergeant pounds Pseudomonas's body very hard.
A sergeant tries to pound Pseudomonas, but he deflects the blow.
A sergeant pounds Pseudomonas's left leg extremely hard.
You strike *Porka*'s left leg.
*Pseudomonas* tries to pierce a sergeant, but he deflects the blow.

is erulak
* R HP:Healthy SP:Strong MV:Full - Porka: Wounded >
[channel 'ice spikes']
You begin to weave the appropriate flows...


Doyl kicks *Erulak* in solar plexus, *Erulak* is rendered breathless!
*Dredge* tries to hack you, but you deflect the blow.

-
=
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'
A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'


*Porka* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Strong MV:Full - Porka: Wounded >

*Pseudomonas* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Full - Porka: Wounded >

*Pseudomonas* leaves south.

* R HP:Scratched SP:Strong MV:Full - Porka: Wounded >

A soldier tickles Porka's head with his scythe.
A sergeant joins a soldier's fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
*Porka* crushes your right arm hard.
*Porka* tries to crush a soldier, but he parries successfully.

* R HP:Scratched SP:Strong MV:Full - Porka: Wounded >

*Pseudomonas* tries to pierce Doyl, but he deflects the blow.

* R HP:Scratched SP:Strong MV:Full - Porka: Wounded >
is erulak

Doyl avoids being bashed by *Erulak* who loses its balance and falls!

* R HP:Scratched SP:Strong MV:Full - Porka: Wounded >

*Pseudomonas* tries to pierce Doyl, but he parries successfully.
A sergeant pounds Dredge's left arm hard.
A sergeant barely pounds Erulak's head.
A sergeant pounds Dredge's right arm hard.
*Dredge* hacks your right leg very hard.
A soldier barely tickles Porka's body with his scythe.
*Porka* crushes your head into bloody fragments!
*Porka* crushes a soldier's head into bloody fragments!
Doyl pierces *Erulak*'s body.

* R HP:Hurt SP:Strong MV:Full - Porka: Wounded >

Doyl wipes his boots in the face of *Erulak*!

* R HP:Hurt SP:Strong MV:Full - Porka: Wounded >
[channel 'ice spikes']
You begin to weave the appropriate flows...


-
=
+
*
*Pseudomonas* tries to pierce Doyl, but he deflects the blow.
A sergeant pounds Dredge's left arm.
A sergeant barely pounds Erulak's body.
A sergeant tickles Dredge's body with his pound.
A soldier barely scythes Porka's head.
*Porka* tries to crush you, but you deflect the blow.
*Porka* crushes a soldier's body extremely hard.

*
+
Doyl panics, and attempts to flee!

=
-
Doyl leaves north riding a warhorse.


-
*Dredge* sends you sprawling with a powerful bash!
Ok.
Spikes of solid ice form in your hands, which you launch at *Erulak*.

* R HP:Hurt SP:Strong MV:Full - Porka: Wounded >
f

A sergeant barely pounds Dredge's body.
A sergeant barely pounds Erulak's body.
A sergeant pounds Dredge's left arm.
*Dredge* tries to hack you, but you parry successfully.
A soldier barely scythes Porka's left leg.
Doyl has arrived from the north, riding a warhorse.
*Erulak* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full - Porka: Wounded >

Doyl tries to pierce *Pseudomonas*, but he parries successfully.

* R HP:Hurt SP:Strong MV:Full - Porka: Wounded >

*Erulak* tries to slash Doyl, but he parries successfully.

* R HP:Hurt SP:Strong MV:Full - Porka: Wounded >

A sergeant joins a sergeant's fight!
*Pseudomonas* tries to pierce Doyl, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Porka: Wounded >

A sergeant pounds Erulak's right arm.
*Pseudomonas* tries to pierce Doyl, but he parries successfully.
Doyl tries to pierce *Pseudomonas*, but he parries successfully.
A sergeant barely pounds Dredge's body.
A sergeant tickles Dredge's body with his pound.
*Dredge* tries to hack you, but you parry successfully.
A soldier barely scythes Porka's body.
*Porka* tries to crush you, but you deflect the blow.
*Porka* crushes a soldier's body into bloody fragments!

* R HP:Hurt SP:Strong MV:Full - Porka: Wounded >
You panic and attempt to flee!


*Erulak* sends Doyl sprawling with a powerful bash!
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Hurt SP:Strong MV:Full >
n

Doyl has arrived from the north, riding a warhorse.

* R HP:Hurt SP:Strong MV:Full >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Erulak* is here, fighting a sergeant, riding a shadow stallion.
*Pseudomonas* is standing here.
*Dredge* is here, fighting a sergeant.
*Porka* is here, fighting a soldier.
A sergeant is here, fighting Dredge.
A sergeant is here, fighting Erulak.
A sergeant is here, fighting Dredge.
A soldier is here, fighting Porka.

* R HP:Hurt SP:Strong MV:Full >
*Porka* panics, and attempts to flee!
[k dark]
You try to strike *Pseudomonas*, but he deflects the blow.

isd
* R HP:Hurt SP:Strong MV:Full - Pseudomonas: Hurt >
*Porka* leaves west.
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...


-
*Dredge* sends a sergeant sprawling with a powerful bash!

=
f
+
*Pseudomonas* tries to pierce you, but you parry successfully.
A soldier joins a sergeant's fight!
*Erulak* tries to slash a sergeant, but he deflects the blow.
*Dredge* hacks a sergeant's left foot extremely hard.
A sergeant barely pounds Erulak's body.
A sergeant pounds Dredge's body.

*
*Erulak* panics, and attempts to flee!

Cancelled.
A sergeant clambers to his feet.
*Porka* has arrived from the west.
You panic and attempt to flee!


Doyl has arrived from the south, riding a warhorse.


Doyl pierces *Porka*'s left leg.
You flee head over heels.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Hurt SP:Strong MV:Full >

*Erulak* tries to slash you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Full - Erulak: Wounded >
s
No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Full - Erulak: Wounded >
f
e
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
You strike *Erulak*'s body.
You panic and attempt to flee!

You flee head over heels.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like iwas very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >

Doyl narrates 'ok?'

* R HP:Hurt SP:Strong MV:Full >
s
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Hurt SP:Strong MV:Full >

*Erulak* tries to slash you, but you deflect the blow.

nar kajin
* R HP:Hurt SP:Strong MV:Full - Erulak: Wounded >
You narrate 'kajin'

* R HP:Hurt SP:Strong MV:Full - Erulak: Wounded >
isd
[channel 'ice spikes' h.dark] Horrible timing here, I should have fled off and back in
You begin to weave the appropriate flows...


-
=
+
*
*

*Erulak* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Full - Erulak: Wounded >
isd

*Erulak* slashes your left leg into bloody fragments!
Lord Kajin stops using a lantern.
Lord Kajin blasts Erulak's body.

* R HP:Wounded SP:Strong MV:Full - Erulak: Wounded >

A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!

* R HP:Wounded SP:Strong MV:Full - Erulak: Wounded >

A member of the Lancer cavalry barely slashes Erulak's left leg.
A member of the Lancer cavalry tickles Erulak's body with his slash.
A member of the Lancer cavalry barely tickles Erulak's right arm with his slash.
A member of the Lancer cavalry barely tickles Erulak's body with his slash.
Lord Kajin blasts Erulak's left arm.
*Erulak* tries to slash you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Full - Erulak: Wounded >
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...


*Erulak* panics, and attempts to flee!

-
=
+
*Erulak* leaves east riding a shadow stallion.

*
*
Someone bellows 'Argh! The foul beast Dredge has been spotted!'
Someone bellows 'Argh! The foul beast Dredge has been spotted!'

+
=
-

-
=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k h.dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >

A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
l
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k h.dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Someone bellows 'Argh! The foul beast Pseudomonas has been spotted!'
Someone bellows 'Argh! The foul beast Pseudomonas has been spotted!'
Someone bellows 'Argh! The foul beast Pseudomonas has been spotted!'
Someone bellows 'Argh! The foul beast Pseudomonas has been spotted!'
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
rel
Ok.

* R HP:Wounded SP:Strong MV:Full >
Doyl has arrived from the north, riding a warhorse.
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full > [k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k h.dark]
They aren't here.

l
* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Doyl Dyzar is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Wounded SP:Strong MV:Full >

*Porka* has arrived from the north.

* R HP:Wounded SP:Strong MV:Full >
*Porka* tries to crush Doyl, but he parries successfully.
[k dark]
You barely strike *Porka*'s body.

* R HP:Wounded SP:Strong MV:Full - Doyl: Battered - Porka: Battered >
[k h.dark]
You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Doyl: Battered - Porka: Battered >
[k dark]
You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Doyl: Battered - Porka: Battered >
em
[embrace ]
You feel the flows of saidar coursing through your body.

isd
* R HP:Wounded SP:Strong MV:Full - Doyl: Battered - Porka: Battered >
*Porka* panics, and attempts to flee!
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...


-
Doyl wipes his boots in the face of *Porka*!

=
A member of the Lancer cavalry joins Doyl's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry barely slashes Porka's body.
A member of the Lancer cavalry barely tickles Porka's body with his slash.
A member of the Lancer cavalry slashes Porka's right arm hard.
A member of the Lancer cavalry tickles Porka's body with his slash.
Your white aura has faded.
Your heartbeat calms down more as you feel less panicked.

+
*

*Porka* leaves south.

*
+
=
-

wvd
-
Cancelled.
[channel 'warding vs damage']
You begin to weave the appropriate flows...


Doyl tries to pierce *Pseudomonas*, but he parries successfully.

-
Doyl tries to pierce *Pseudomonas*, but he parries successfully.
A member of the Lancer cavalry joins Doyl's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!

=
+
e
*
Cancelled.
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* R HP:Wounded SP:Strong MV:Full >

*Pseudomonas* has arrived from the west.

* R HP:Wounded SP:Strong MV:Full >
[k h.dark]
You try to strike *Pseudomonas*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Full - Pseudomonas: Hurt >

Someone bellows 'Argh! The foul beast Porka has been spotted!'
Someone bellows 'Argh! The foul beast Porka has been spotted!'
Someone bellows 'Argh! The foul beast Porka has been spotted!'
Someone bellows 'Argh! The foul beast Porka has been spotted!'
Someone bellows 'Argh! The foul beast Dredge has been spotted!'
Someone bellows 'Argh! The foul beast Dredge has been spotted!'
Someone bellows 'Argh! The foul beast Dredge has been spotted!'
Someone bellows 'Argh! The foul beast Dredge has been spotted!'

* R HP:Wounded SP:Strong MV:Full - Pseudomonas: Hurt >

*Pseudomonas* panics, and attempts to flee!

wvd
* R HP:Wounded SP:Strong MV:Full - Pseudomonas: Hurt >

Doyl has arrived from the west, riding a warhorse.

* R HP:Wounded SP:Strong MV:Full - Pseudomonas: Hurt >

You try to strike *Pseudomonas*, but he parries successfully.
Doyl tries to pierce *Pseudomonas*, but he parries successfully.

* R HP:Wounded SP:Strong MV:Full - Pseudomonas: Hurt >
[channel 'warding vs damage']
Impossible! You can't concentrate enough!

* R HP:Wounded SP:Strong MV:Full - Pseudomonas: Hurt >
wvd

*Pseudomonas* leaves south.

* R HP:Wounded SP:Strong MV:Full >
[channel 'warding vs damage']
You begin to weave the appropriate flows...


-
=
+
*
*
Doyl leaves west riding a warhorse.
You follow Doyl.


+
=
-

-
=
+
*
*
+
=
-

-
=
+
*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Wounded SP:Strong MV:Full >
w
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k h.dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
rel
Ok.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Lord Kajin stops using a lantern.
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

l
* R HP:Wounded SP:Strong MV:Full >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Wounded SP:Strong MV:Full > [k h.dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >

Doyl leaves east riding a warhorse.
You follow Doyl.

Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* R HP:Hurt SP:Strong MV:Full >
Doyl leaves south riding a warhorse.
You follow Doyl.

Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Doyl leaves north riding a warhorse.
You follow Doyl.

Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >

Doyl leaves west riding a warhorse.
You follow Doyl.

Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Doyl leaves north riding a warhorse.
You follow Doyl.

A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like iwas very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Doyl leaves south riding a warhorse.
You follow Doyl.

Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
[k h.dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
l
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Hurt SP:Strong MV:Strong >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
Doyl leaves south riding a warhorse.
You follow Doyl.

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

* R HP:Hurt SP:Strong MV:Strong >
Doyl leaves west riding a warhorse.
You follow Doyl.

End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
[k h.dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
Doyl leaves west riding a warhorse.
You follow Doyl.

Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
[k dark]
They aren't here.

where
* R HP:Hurt SP:Strong MV:Strong >
Doyl leaves north riding a warhorse.
You follow Doyl.

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
Players in your Zone
--------------------
Isela - Branch in Dark Path
Doyl - Branch in Dark Path

* R HP:Hurt SP:Strong MV:Strong >
[k dark]
You try to strike *Pseudomonas*, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Strong - Pseudomonas: Hurt >
[k h.dark]
You do the best you can!

* R HP:Hurt SP:Strong MV:Strong - Pseudomonas: Hurt >
[k dark]
You do the best you can!

* R HP:Hurt SP:Strong MV:Strong - Pseudomonas: Hurt >
Pseudomonas swiftly dodges a sergeant's attempt to pound him.
A soldier joins a sergeant's fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
A sergeant leaves north.
[k dark]
You do the best you can!

* R HP:Hurt SP:Strong MV:Strong - Pseudomonas: Hurt >

A sergeant tries to pound Pseudomonas, but he deflects the blow.
A sergeant tries to pound Pseudomonas, but he dodges the attack.
A soldier tries to scythe Pseudomonas, but he deflects the blow.
A sergeant tries to pound Pseudomonas, but he deflects the blow.
*Pseudomonas* tries to pierce you, but you parry successfully.
You try to strike *Pseudomonas*, but he dodges the attack.
*Pseudomonas* tries to pierce you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Strong - Pseudomonas: Hurt >

*Pseudomonas* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Strong - Pseudomonas: Hurt >

*Pseudomonas* leaves south.

* R HP:Hurt SP:Strong MV:Strong >

A sergeant leaves south.

* R HP:Hurt SP:Strong MV:Strong >

Doyl leaves south riding a warhorse.
You follow Doyl.

Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
*Pseudomonas* is standing here.
A tough Shienaran soldier waits here.
*Dredge* has arrived from the west.
*Porka* has arrived from the west.
*Porka* tries to crush you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Strong - Porka: Battered >

A sergeant bellows 'Argh! The foul beast Dredge has been spotted!'
A sergeant bellows 'Argh! The foul beast Porka has been spotted!'
Doyl pierces *Erulak*'s body.

* R HP:Hurt SP:Strong MV:Strong - Porka: Battered >
*Pseudomonas* tries to pierce Doyl, but he parries successfully.
[k dark]
You do the best you can!

* R HP:Hurt SP:Strong MV:Strong - Porka: Battered >

*Dredge* tries to hack you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Strong - Porka: Battered >

*Dredge* tries to hack you, but you deflect the blow.
A sergeant joins Doyl's fight!
A soldier joins a sergeant's fight!
*Pseudomonas* tries to pierce Doyl, but he deflects the blow.
Doyl pierces *Erulak*'s left leg.
You barely strike *Porka*'s right leg.
*Porka* tries to crush you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Strong - Porka: Battered >
f

Doyl wipes his boots in the face of *Erulak*!

* R HP:Hurt SP:Strong MV:Strong - Porka: Battered >
*Pseudomonas* tries to pierce Doyl, but he deflects the blow.
You panic and attempt to flee!


You flee head over heels.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
em
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Strong >
scan w
*Porka* is here, fighting Doyl.
*Dredge* is here, fighting a soldier.
*Erulak* is here, fighting Doyl, riding a shadow stallion.
Doyl Dyzar is here, fighting Erulak, riding a warhorse.
A sergeant is here, fighting Pseudomonas.
*Pseudomonas* is here, fighting Doyl.
A soldier is here, fighting Dredge.

* R HP:Hurt SP:Strong MV:Full >
*Erulak* has arrived from the west, riding a shadow stallion.
[k dark]
You barely strike *Erulak*'s body.

* R HP:Hurt SP:Strong MV:Full - Erulak: Wounded >
isd
Doyl has arrived from the west, riding a warhorse.
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...


-
=
+
Doyl leaves east riding a warhorse.
*Dredge* has arrived from the west.

*
*
+
Doyl has arrived from the east, riding a warhorse.

=
Doyl pierces *Dredge*'s right arm.

-
*Porka* has arrived from the west.


*Porka* tries to crush you, but you deflect the blow.


A black messenger pigeon flutters its wings.
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.
Someone bellows 'Argh! The foul beast Pseudomonas has been spotted!'
Someone bellows 'Argh! The foul beast Pseudomonas has been spotted!'
*Erulak* sends you sprawling with a powerful bash! More bad timing
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Full - Erulak: Wounded >

*Pseudomonas* has arrived from the west.

* R HP:Hurt SP:Strong MV:Full - Erulak: Wounded >

*Porka* crushes your head into bloody fragments!
*Dredge* tries to hack Doyl, but he deflects the blow.
Doyl pierces *Dredge*'s left leg.
*Erulak* slashes your body into bloody fragments!

* R HP:Wounded SP:Strong MV:Full - Erulak: Wounded >

*Dredge* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Erulak: Wounded >

*Pseudomonas* tries to pierce Doyl, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Full - Erulak: Wounded >

A black messenger pigeon beats its wings harder.

* R HP:Wounded SP:Strong MV:Full - Erulak: Wounded >

*Erulak* slashes your body extremely hard.

* R HP:Wounded SP:Strong MV:Full - Erulak: Wounded >

*Pseudomonas* tries to pierce Doyl, but he deflects the blow.
*Porka* crushes your right arm into bloody fragments!
Doyl pierces *Dredge*'s body.
*Erulak* slashes your right leg into bloody fragments!
A sergeant has arrived from the west.

* R HP:Battered SP:Strong MV:Full - Erulak: Wounded >
f
n

A black messenger pigeon leaves east.

* R HP:Battered SP:Strong MV:Full - Erulak: Wounded >
rel
You panic and attempt to flee!

You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black messenger pigeon is here.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Battered SP:Strong MV:Full >
Ok.

n
* R HP:Battered SP:Strong MV:Full >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like iwas very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Full >
s
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

em
* R HP:Battered SP:Strong MV:Full >
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Full >
isd
[channel 'ice spikes' h.dark]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
isd

Doyl nods in agreement.

* R HP:Battered SP:Strong MV:Full >
[channel 'ice spikes' h.dark]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
isd
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...


Doyl pierces *Pseudomonas*'s head extremely hard.

-
A sergeant has arrived from the south.

* R HP:Battered SP:Strong MV:Full >

A member of the Lancer cavalry joins a sergeant's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.

* R HP:Battered SP:Strong MV:Full >
e

*Pseudomonas* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full >
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
w
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Doyl Dyzar is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
[k h.dark]
They aren't here.

sc
* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
You have 90(263) hit, 89(163) saidar and 137(150) movement points.
You have scored 105354697 experience points and 165 quest points.
You need 3145303 exp to level and -15 qp to rank.
You have amassed 420 Turn points to date, ranking you Ta'veren Fifth.
You have played 9 days and 3 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Battered SP:Strong MV:Full >
[k dark]
You try to strike *Pseudomonas*, but he deflects the blow.

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >
[k h.dark]
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >

Doyl tries to pierce *Pseudomonas*, but he deflects the blow.

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >
[k dark]
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >
90
change wimpy 90

*Pseudomonas* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >
You will now flee if you go below 90 hit points.

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >
isd
Doyl tries to pierce *Pseudomonas*, but he parries successfully.
A sergeant joins Doyl's fight!
You try to strike *Pseudomonas*, but he parries successfully.
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...


-
*Vannor* has arrived from the south, riding a shadow stallion. Dreadlord arrives, whole dynamic changes.

=
+
*Pseudomonas* leaves east.

*
Doyl tries to pierce *Vannor*, but he parries successfully.


A sergeant leaves east.

*
e
+
=
Cancelled.
Doyl tries to pierce *Vannor*, but he deflects the blow.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* R HP:Battered SP:Strong MV:Full >
rel
Ok.

* R HP:Battered SP:Strong MV:Full >

Doyl narrates 'go' Doyl agrees.

* R HP:Battered SP:Strong MV:Full >
s
w
*Vannor* has arrived from the west, riding a shadow stallion.
*Vannor* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

s
* R HP:Battered SP:Strong MV:Full - Vannor: Scratched >
s
No way! You're fighting for your life!

s
* R HP:Battered SP:Strong MV:Full - Vannor: Scratched >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
No way! You're fighting for your life!

f
* R HP:Battered SP:Strong MV:Full - Vannor: Scratched >
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - Vannor: Scratched >
You try to strike *Vannor*, but he deflects the blow.
A sergeant tries to pound Vannor, but he parries successfully.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - Vannor: Scratched >
s
You panic and attempt to flee!

You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Porka* is here, fighting Doyl.
*Dredge* is here, fighting Doyl.
*Erulak* is standing here, riding a shadow stallion.
*Pseudomonas* is here, fighting Doyl.
Doyl Dyzar is here, fighting Porka, riding a warhorse.
A member of the Lancer cavalry is here, fighting Erulak.
A member of the Lancer cavalry is here, fighting Dredge.
A member of the Lancer cavalry is here, fighting Erulak.
A member of the Lancer cavalry is here, fighting Porka.
Lord Kajin is here, fighting Pseudomonas.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
s
w
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong >
s
s
s
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Strong MV:Strong >
w
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered SP:Strong MV:Strong >
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you gethe feeling that they can't see you, due to the darkness, the trees, and mosespecially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
Alas, you cannot go that way...

s
* R HP:Battered SP:Strong MV:Strong >
Alas, you cannot go that way...

cal
* R HP:Battered SP:Strong MV:Strong >
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered SP:Strong MV:Strong >
You don't see a closed gate.

* R HP:Battered SP:Strong MV:Strong > Serious misspams here
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong >
w
w
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered SP:Strong MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Pseudomonas* is standing here.

* R HP:Battered SP:Strong MV:Strong >
*Pseudomonas* tries to pierce you, but you deflect the blow. Nice blocking by Pseudo
No way! You're fighting for your life!

cal
s
* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
You don't see a closed gate.

f
* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
*Pseudomonas* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
e
e
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
w
You stop paying increased attention to your surroundings.

n
* R HP:Battered SP:Strong MV:Strong >
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you gethe feeling that they can't see you, due to the darkness, the trees, and mosespecially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered SP:Strong MV:Strong >
w
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Strong MV:Strong >
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Pseudomonas* is standing here.

* R HP:Battered SP:Strong MV:Strong >

*Pseudomonas* tries to pierce you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
w
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
n
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
n
w
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.

w
* R HP:Battered SP:Strong MV:Strong >
w
A raven starts following you.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
The corpse of the gray wolf bitch is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up ovethe trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

dh
* R HP:Battered SP:Strong MV:Strong >
w
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

w
* R HP:Battered SP:Strong MV:Strong >
w
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, buupon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spoa tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

I pause here for a bit waiting for Doyl before heading south but DS beats him here

* R HP:Battered SP:Strong MV:Strong >
s
s
s
*Dredge* has arrived from the east.
*Pseudomonas* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
*Dredge* tries to hack you, but you deflect the blow.

s
* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded > No way! You're fighting for your life!

s
* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
f
*Dredge* tries to hack you, but you parry successfully.
You try to strike *Pseudomonas*, but he dodges the attack.
*Pseudomonas* tries to pierce you, but you parry successfully.
*Pseudomonas* tries to pierce you, but you dodge the attack.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
You panic and attempt to flee!


Doyl narrates 'you ok?'


*Erulak* tries to slash you, but you deflect the blow.


You flee head over heels.
Thick ForesYou feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse. Ah there he is.

* R HP:Battered SP:Strong MV:Strong >
w
s
s
*Pseudomonas* has arrived from the south.
*Pseudomonas* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

s
* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
*Erulak* tries to slash Doyl, but he deflects the blow.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
*Pseudomonas* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
f
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Pseudomonas: Wounded >
Doyl nods in agreement.
You panic and attempt to flee!

s
s

Doyl panics, and attempts to flee!

You flee head over heels.
Edge of the ForesHere, you stand just inside the edge of a forest. The ancient trees around
you tower overhead, and you can see plains stretching westwards just beyond
them. To your south, you can see the old road leading east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
Your heartbeat calms down more as you feel less panicked.
The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered SP:Strong MV:Full >
s
s
The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
s
* R HP:Battered SP:Strong MV:Full >
Beginning of a Dusty Road
Fal Dara lies to the northeast, along the road that heads northwards from
here. Steep hills border the road with the occasional stand of trees neathe road. Horse tracks dot the roadside as the Shienaran patrols criss-cross
their lands.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered SP:Strong MV:Full >
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Full >
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the north.

w
* R HP:Battered SP:Strong MV:Full >
Alas, you cannot go that way...

s
* R HP:Battered SP:Strong MV:Full >
Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the easwhere it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the east.

* R HP:Battered SP:Strong MV:Full >
w
Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the north.

* R HP:Battered SP:Strong MV:Full >
s
Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the east.

* R HP:Battered SP:Strong MV:Full >
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongsthe other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the north.

e
* R HP:Battered SP:Strong MV:Full >
e
e
Path Into the Foothills
Leaving the road behind, the foothills spread out to the east and
south. Occasionally horse droppings can be seen - a reminder of the
vigilance of the Shienaran mounted patrols. The hills will envelop the
unwary, and one never knows what might lie beyond the next rise.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Full >
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.
A raven has arrived from the west.

s
* R HP:Battered SP:Strong MV:Full >
Alas, you cannot go that way...

e
e
* R HP:Battered SP:Strong MV:Full >
Doyl has arrived from the west, riding a warhorse. Zooming to Dog gate
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag ayou. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Battered SP:Strong MV:Full >
Among the Hills
While not the highest, this hill provides a decent view. To the west a
glimpse of the road can be seen, and to the southeast it appears as if
smoke or steam is rising from a small cave. Much can be gleaned by watching
from here.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the west.

s
* R HP:Battered SP:Strong MV:Full >
Alas, you cannot go that way...

e
* R HP:Battered SP:Strong MV:Full >
e
Doyl has arrived from the west, riding a warhorse.
Winding Through the Hills
The rise and fall of the hills continues on. Here and there small trees
cling to life and the occasional flower can be seen in the tough and thorny
grasslands.
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An antelope blends into the scenery.
A raven has arrived from the north.

* R HP:Battered SP:Strong MV:Full >
e
At a Bare Foundation
Long ago a house appears to have stood here. Now all the walls have fallen
into grass covered mounds and only a stone foundation remains. The hills
silently surround what man has made and keep their secrets.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Full >
End Of The Barren Trail
This small, shrouded trail finally comes to an end after winding through
the woods of Shienar. Off to the west some kind of foundation rises from
the ground. The trail does head back off south to begin its journey back to
Fal Dara. A grouping of trees lies to the east.
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Full >
A Cove Of Trees
A trail that lies to both the south and west, coupled with a sheer cliff
face to the north and east, has cut off these trees from the rest of the
forest. The top of the cliff is as high as the trees that loom over you,
making the only choices to go onto the trail.
[ obvious exits: S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Full >
n

Doyl has arrived from the west, riding a warhorse.

s
* R HP:Battered SP:Strong MV:Full >
Doyl leaves south riding a warhorse.
You follow Doyl.

A Turn In The Trail
A large cove of trees springs into view to the north forcing the trail to
make a curve to the east. Off in the east the trail makes another turn as
well. South is also an option with the trail running along the cliff face.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is standing here, riding a warhorse.
A raven has arrived from the north.
A Cove Of Trees
A trail that lies to both the south and west, coupled with a sheer cliff
face to the north and east, has cut off these trees from the rest of the
forest. The top of the cliff is as high as the trees that loom over you,
making the only choices to go onto the trail.
[ obvious exits: S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the south.

* R HP:Battered SP:Strong MV:Full >
e
e
A Turn In The Trail
A large cove of trees springs into view to the north forcing the trail to
make a curve to the east. Off in the east the trail makes another turn as
well. South is also an option with the trail running along the cliff face.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the north.

* R HP:Battered SP:Strong MV:Full >
n
Forrested Ridge
The tops of trees overtake the view to the west. A ridge drops straighdown in that direction as well, with small pebbles and dirt free falling
when the earth is given too much vibration. The ridge continues to both the
north and south. Going east would eventually bring someone to Fal Dara.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Full >
n
Approaching A Ridge
The ever-present towers of Fal Dara watch every movement off to the easwhile the land slopes in decreasing elevation to the south. The small roll
of the terrain comes to an abupt stop off to the west, and the tops of
trees become visible.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the west.

n
* R HP:Battered SP:Strong MV:Full > Under The Shadow Of Fal Dara
Even when the sun is high in the sky, the impressive bulk of the fortress
of Fal Dara looms directly over head. The roads surrounding the city run
off to the east and northeast while a small cliff extends to the north and
west. The way south becomes forested off in the distance.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the south.

* R HP:Battered SP:Strong MV:Full >
n
On The Outskirts
Despite the level ground that runs off to the north and west, the way south
becomes much more hilly and begins to pick up some shrubbery along the
ground. To the east stands a thicket that hinders movement in thadirection.
[ obvious exits: N S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the south.

n
* R HP:Battered SP:Strong MV:Full >
On The Outskirts
With the fortress of Fal Dara looming off to the east, the journey to and
from the area is quite easy. Even with the land ascending to the east, iis level land devoid of hills in the immediate area. Off in the distance to
the north the land comes to an abrupt end while the land continues its roll
to the south.
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the south.

* R HP:Battered SP:Strong MV:Full >
Nearing Fal Dara
A scenic view over the forests to the north can be seen from the edge of
this cliff. However, journey to the north is impossible considering thathe cliff towers over even the tallest trees. Fal Dara, stronghold of
Shienar, stands off to the east, rising even further above the forests
below. The cliff continues off to the west.
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black messenger pigeon is here.
A raven has arrived from the south.

e
* R HP:Battered SP:Strong MV:Full >
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Full >
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Doyl Dyzar is here, fighting Vannor, riding a warhorse.
*Vannor* is here, fighting Doyl, riding a shadow stallion. Nice blocking by Vannor here
A raven has arrived from the west.

cal
* R HP:Battered SP:Strong MV:Full >
e

Doyl calls for the DogGate to be opened.
The DogGate is opened from the other side.

* R HP:Battered SP:Strong MV:Full >
A black messenger pigeon has arrived from the west.
The DogGate closes quietly.
Doyl panics, and attempts to flee!
You call for the DogGate to be opened.
The DogGate is opened from the other side.

* R HP:Battered SP:Strong MV:Full >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Full >

The DogGate closes quietly.

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
cal
cal
You call for the DogGate to be opened. Calling/opening to help Doyl flee inside
The Shienaran gatekeeper nods.
The Shienaran gatekeeper opens the DogGate.

* R HP:Battered SP:Strong MV:Full >
You don't see a closed gate.

g
* R HP:Battered SP:Strong MV:Full >
g
[open gate]
It's already open!

g
* R HP:Battered SP:Strong MV:Full >
[open gate]
It's already open!

* R HP:Battered SP:Strong MV:Full >
[open gate]
It's already open!

* R HP:Battered SP:Strong MV:Full >
You start paying increased attention to your surroundings.

* R HP:Battered SP:Strong MV:Full >
Doyl has arrived from the west, riding a warhorse. Victory!
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
[k h.dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
The DogGate closes quietly.
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
c
Doyl snickers softly.
[close gate]
It's already closed!

* R HP:Battered SP:Strong MV:Full >

A black cat has arrived from the north.

* R HP:Battered SP:Strong MV:Full >
nod
The master of scouts bellows 'Incoming message!!'
You nod in agreement.

* R HP:Battered SP:Strong MV:Full >

A black cat fails to hit a raven.
A black cat sniffs the ground...
A Shienaran guard has arrived from the north.

* R HP:Battered SP:Strong MV:Full >
The temperature is about 55 degrees.
The sky is cloudy, and a calm wind comes from the south.

em
* R HP:Battered SP:Strong MV:Full >
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Full >
had

The master of scouts bellows 'Vannor was spotted Campsite'
A black cat sniffs the ground...
Strange rustling noises are evident nearby. This can't be good...

* R HP:Battered SP:Strong MV:Full >
[channel 'hammer of air' h.dark] Trying a hammer again in case Vannor comes in solo
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >

Doyl pierces a raven's body into bloody fragments!
A raven is incapacitated and will slowly die, if not aided.

* R HP:Battered SP:Strong MV:Full >
had

Doyl pierces a raven's right leg into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a raven's death cry.
A raven stops following you.

* R HP:Battered SP:Strong MV:Full >
had
[channel 'hammer of air' h.dark]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
rel
Ok.

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
[k h.dark]
They aren't here.

l
* R HP:Battered SP:Strong MV:Full >
Doyl says 'got real fast'
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
[k h.dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
The grinding of stone on concrete from above becomes louder.
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >

Doyl says 'dung meeting'

* R HP:Battered SP:Strong MV:Full >
nod
You nod in agreement.

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

l
* R HP:Battered SP:Strong MV:Full >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
Doyl Dyzar is standing here, riding a warhorse.
A Shienaran gatekeeper stands here, watching over the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
where

The DogGate is opened from the other side.

* R HP:Battered SP:Strong MV:Full >
Players in your Zone
--------------------
Doyl - Inside the Dog Gate
Isela - Inside the Dog Gate
Plando - Western End of the Courtyard

* R HP:Battered SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
*Erulak* has arrived from the west, riding a shadow stallion.
*Vannor* has arrived from the west, riding a shadow stallion.
*Dredge* has arrived from the west.
*Pseudomonas* has arrived from the west.
[k dark]
You try to strike *Pseudomonas*, but he deflects the blow.

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >

*Erulak* tries to slash Doyl, but he deflects the blow.

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >
c

A Shienaran gate guard bellows 'Argh! The foul beast Erulak has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Erulak has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Vannor has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Vannor has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Dredge has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Dredge has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Pseudomonas has been spotted!'
Doyl pierces *Erulak*'s right arm hard.
A Shienaran guard joins Doyl's fight!
The Shienaran gatekeeper joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
*Pseudomonas* tries to pierce you, but you parry successfully.
You try to strike *Pseudomonas*, but he parries successfully.

f
* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt > [close gate] Keep them inside at mobs!
Ok.

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >
You panic and attempt to flee!


*Pseudomonas* panics, and attempts to flee!
You flee head over heels.
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
em
[embrace ]
You feel the flows of saidar coursing through your body.

n
* R HP:Battered SP:Strong MV:Strong >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Dredge* is here, fighting a Shienaran guard.
*Erulak* is here, fighting Doyl, riding a shadow stallion.
A Shienaran guard is here, fighting Dredge.
A black cat meanders to an unknown destination.
Doyl Dyzar is here, fighting Erulak, riding a warhorse.
The Shienaran gatekeeper is here, fighting Dredge.
A Shienaran guard is here, fighting Dredge.
A Shienaran guard is here, fighting Dredge.
A Shienaran guard is here, fighting Dredge.
A Shienaran guard is here, fighting Dredge.
A Shienaran gate guard is here, fighting Dredge.
A Shienaran gate guard is here, fighting Dredge.
A Shienaran gate guard is here, fighting Dredge.
A Shienaran gate guard is here, fighting Dredge.

* R HP:Battered SP:Strong MV:Strong >
*Vannor* has arrived from the north, riding a shadow stallion.
[k dark]
You try to strike *Vannor*, but he parries successfully.

* R HP:Battered SP:Strong MV:Strong - Vannor: Hurt >

*Dredge* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong - Vannor: Hurt >

*Pseudomonas* has arrived from the north.

* R HP:Battered SP:Strong MV:Strong - Vannor: Hurt >
isd

*Pseudomonas* leaves south.

* R HP:Battered SP:Strong MV:Strong - Vannor: Hurt >
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...
*Dredge* leaves south.


A Shienaran gate guard bellows 'Argh! The foul beast Vannor has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Vannor has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Pseudomonas has been spotted!'
A Shienaran guard joins Doyl's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
A Shienaran gate guard joins a Shienaran guard's fight!
The Shienaran gatekeeper joins a Shienaran guard's fight!
A Shienaran guard joins the Shienaran gatekeeper's fight!
A Shienaran guard joins the Shienaran gatekeeper's fight!
A Shienaran guard bellows 'Dreadlord found! Vannor was found at Inside the Dog Gate.'

-
=
f
+
*Pseudomonas* has arrived from the south.

*
A Shienaran guard slashes Erulak's right hand.
A Shienaran guard joins the Shienaran gatekeeper's fight!
A Shienaran guard barely slashes Erulak's left foot.
The Shienaran gatekeeper tries to slash Vannor, but he deflects the blow.
A Shienaran gate guard tickles Erulak's left arm with his slash.
A Shienaran gate guard barely slashes Vannor's body.
A Shienaran gate guard tickles Erulak's left arm with his slash.
A Shienaran gate guard slashes Vannor's left leg hard.
A Shienaran guard barely slashes Erulak's right leg.
A Shienaran guard tries to slash Vannor, but he dodges the attack.
Doyl pierces *Erulak*'s left leg.
*Erulak* tries to slash Doyl, but he parries successfully.
*Erulak* panics, and attempts to flee!

Cancelled.
*Erulak* leaves south riding a shadow stallion.
You panic and attempt to flee! Should not have fled here, Vannor's defense was broken


You flee head over heels.
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
*Dredge* is standing here.

* R HP:Battered SP:Strong MV:Strong >

*Erulak* tries to slash you, but you parry successfully.
*Dredge* tries to hack you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Erulak: Wounded >

Doyl bellows 'i have a meeting sorry' Doyl bails due to IRL reasons, Plando also afk. Time to run

* R HP:Battered SP:Strong MV:Strong - Erulak: Wounded >
f

*Vannor* has arrived from the north, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong - Erulak: Wounded >
You panic and attempt to flee!


*Dredge* tries to hack you, but you deflect the blow.

e
e

*Pseudomonas* has arrived from the north.


Doyl has arrived from the north, riding a warhorse.

You flee head over heels.
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong >
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong >
n
n
n
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down ayou. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mangy cat scurries around trying not to get stepped on.

n
* R HP:Battered SP:Strong MV:Strong >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Battered SP:Strong MV:Strong >
e
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
e
Alas, you cannot go that way...

e
* R HP:Battered SP:Strong MV:Strong >
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the westhe wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A well-dressed man peals his bell, alerting people to the latest news.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A mangy cat scurries around trying not to get stepped on.

* R HP:Battered SP:Strong MV:Strong >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered SP:Strong MV:Strong >
c
[close gate]
It's already closed!

* R HP:Battered SP:Strong MV:Strong >
A Shienaran gate guard bellows 'Argh! The foul beast Dredge has been spotted!'
The Fal Dara alarm horn sounds loudly.
The sun rises in the east breathing life into a new day.
Your white aura has faded. Perfect timing for wvd to go away :(
Your heartbeat calms down more as you feel less panicked.
*Erulak* has arrived from the west, riding a shadow stallion.
*Dredge* has arrived from the west.
*Pseudomonas* has arrived from the west.
*Pseudomonas* tries to pierce you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Full - Pseudomonas: Hurt >

*Erulak* slashes your head into bloody fragments!

* R HP:Battered SP:Strong MV:Full - Pseudomonas: Hurt >
rel
f
Ok.
*Dredge* hacks your body into bloody fragments!
You panic and attempt to flee!

You flee head over heels.
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the easthe wall stretches on before turning south, and to the west lies the road
and eventually the Malkier Gate.
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.

* R HP:Battered SP:Strong MV:Full >
w
w
w Getting a little too panicked here, they're breaking my defense unbashed a lot
A Shienaran gate guard bellows 'Argh! The foul beast Erulak has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Erulak has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Dredge has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Pseudomonas has been spotted!'
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Pseudomonas* is standing here.
*Dredge* is standing here.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Full >
*Erulak* tries to slash you, but you deflect the blow.
*Pseudomonas* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - Erulak: Wounded >

*Pseudomonas* tries to pierce you, but you deflect the blow.
You tickle *Erulak*'s body with your strike.
*Erulak* slashes your body into bloody fragments!
You panic and attempt to flee!

f
You flee head over heels.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A well-dressed man peals his bell, alerting people to the latest news.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A mangy cat scurries around trying not to get stepped on.

* R HP:Beaten SP:Strong MV:Full >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted horse wanders skittishly around here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten SP:Strong MV:Full >
s

*Erulak* has arrived from the east, riding a shadow stallion.
*Dredge* has arrived from the east.
*Pseudomonas* has arrived from the east.

* R HP:Beaten SP:Strong MV:Full >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.
A Shienaran gate guard bellows 'Argh! The foul beast Erulak has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Dredge has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Pseudomonas has been spotted!'
*Erulak* tries to slash you, but you deflect the blow.
*Pseudomonas* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

w
* R HP:Beaten SP:Strong MV:Full - Erulak: Wounded >
No way! You're fighting for your life!

f
* R HP:Beaten SP:Strong MV:Full - Erulak: Wounded >


*Pseudomonas* tries to pierce you, but you deflect the blow.
A spotted horse panics, and attempts to flee!
A spotted horse leaves west.
A Shienaran gate guard barely slashes Dredge's body.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You strike *Erulak*'s body.
*Erulak* slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
w
w
w
w
You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted horse wanders skittishly around here.
A black messenger pigeon is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A well-dressed man peals his bell, alerting people to the latest news.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A mangy cat scurries around trying not to get stepped on.
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the westhe wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Strong MV:Full >
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Strong MV:Full >
Alas, you cannot go that way...

s
* R HP:Critical SP:Strong MV:Full >
Alas, you cannot go that way...

s
* R HP:Critical SP:Strong MV:Full >
s
Alas, you cannot go that way...

s
* R HP:Critical SP:Strong MV:Full >
s
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Full >
s
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Critical SP:Strong MV:Full >
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down ayou. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mangy cat scurries around trying not to get stepped on.

e
* R HP:Critical SP:Strong MV:Strong >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate. Here's where I should have just left the city

e
e
* R HP:Critical SP:Strong MV:Strong >
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Strong MV:Strong >
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
n
* R HP:Critical SP:Strong MV:Strong >
n
Alas, you cannot go that way...

n
* R HP:Critical SP:Strong MV:Strong >
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddooAn oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical SP:Strong MV:Strong >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.

* R HP:Critical SP:Strong MV:Strong >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A man meanders here, quietly speaking to himself.
The Fal Dara town crier stands here, spreading the news.

* R HP:Critical SP:Strong MV:Strong >
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.

dism
* R HP:Critical SP:Strong MV:Strong >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Vannor* is standing here, riding a shadow stallion.
*Vannor* is surrounded by a shimmering white aura! Good block again Vannor, I have too many stacked commands here...

* R HP:Critical SP:Strong MV:Strong >
*Vannor* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

lh
* R HP:Critical SP:Strong MV:Strong - Vannor: Hurt >
No way! You're fighting for your life!

lh
* R HP:Critical SP:Strong MV:Strong - Vannor: Hurt >
You try to strike *Vannor*, but he parries successfully.
*Vannor* tries to strike you, but you deflect the blow.
You stop riding him. ...one of which is to dismount to go in keep, which lags me. Woops.

f
* HP:Critical SP:Strong MV:Strong - Vannor: Hurt >

A Shienaran gate guard bellows 'Argh! The foul beast Erulak has been spotted!'

* HP:Critical SP:Strong MV:Strong - Vannor: Hurt >
[lead horse]
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Strong - Vannor: Hurt >
[lead horse]
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Strong - Vannor: Hurt >
You panic and attempt to flee!


A Shienaran gate guard bellows 'Argh! The foul beast Pseudomonas has been spotted!'

e
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Vannor devour your flesh.
You are dead! Sorry...
You stop following Doyl.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: A call for defense!

Post by Gretchen » Thu Sep 22, 2022 4:19 pm

nice log


gota remember to scan from 1s next time!

also i would of kept going w and tried to run out dog gate the gate closing slows em down loads can often grab a tic and reweave 1w of dog when fighting inside

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