The pursuit of Ghast

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

The pursuit of Ghast

Post by Lisette » Sun Sep 18, 2022 8:56 am

Long fight, here is just snippets:

-------------------------------------------------------------------------------

The start

* HP:Healthy SP:Bursting MV:Fresh > Players in your Zone
--------------------
Lisette - Tower Square

emb
* HP:Healthy SP:Bursting MV:Fresh >
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Fresh >
loco dagger
channel 'locate object' dagger
You begin to weave the appropriate flows...


-=
+*
*+
=-
-
=+
*
Ok.
a sharp, red stone dagger - [ardliqliqrtiuli] - somewhere far south of here, carried by a human.
a shiny copper dagger - [opauliulifmuliq] - somewhere far south of here, carried by a human.
a rusty dagger - [ardoaebokbokpli] - somewhere very far south of here, carried by a human.
a rusty dagger - [rxepidastqrykne] - somewhere very far south of here, carried by a human.
a rusty dagger - [arddabcednulrti] - somewhere very far south of here, carried by a human.
a rusty dagger - [wujoaeqrybokqul] - somewhere very far south of here, carried by a human.
a dagger - [wujkaeastnulvxz] - somewhere very far south of here, carried by a human.
an ivory-hilted stiletto - [wujmeypidflxnya] - somewhere southwest of here, carried by a myrddraal.
a dagger of gleaming steel - [opalijjovdabzfe] - somewhere very far southwest of here, carried by a human.
a dagger - [opaflxzfeardsde] - somewhere far south of here, carried by a none.
a dirk - [nguknepliqrywuj] - somewhere southeast of here, carried by a human.
an ebony shortblade - [rxequljovrsakae] - somewhere far southwest of here, carried by a human.
a rusty dagger - [opakaebokkaepli] - somewhere very far south of here.
a dagger - [ardkaeastoaezfe] - somewhere very far south of here, carried by a human.
a dagger - [ardnulasthrtpid] - somewhere very far south of here, carried by a human.
a shiny copper dagger - [qulpidnseflxuli] - somewhere northwest of here, carried by a human.
an ebony shortblade - [opanalolpolprsa] - somewhere far south of here, carried by a human.
a dagger - [rxersaknezfenul] - somewhere far south of here, carried by a human.
a blackened steel kris - [ardkaeastilefmu] - somewhere very far south of here, carried by a human.
a blackened steel kris - [wujnulastilevxz] - somewhere very far south of here, carried by a human.
a dagger - [ulifmujovfmufmu] - somewhere far north of here, carried by a human.
a shiny copper dagger - [ulikaemeyflxngu] - somewhere northwest of here, carried by a human.
a dagger - [wujliqnguqryuav] - somewhere far south of here, carried by a human.
a dagger - [rxekaertiuliflx] - somewhere far east of here, carried by a human.
a dagger - [opameybeaoaesde] - somewhere very far north of here, carried by a human.

-------------------------------------------------------------------------------

Go looking all the way to Amador, find him finally Old Road and beat up on him
* R HP:Hurt SP:Strong MV:Weary >
End of the Field
[ obvious exits: S ]
Zone: Old Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.
A fox is here, hunting for rabbits.
A fox is here, hunting for rabbits.

emb
x
channel 'ice spikes' h.dark
* R HP:Hurt SP:Strong MV:Weary >
[kill dark]
You try to strike *Ghast*, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Weary - Ghast: Battered > You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Weary - Ghast: Battered >
You begin to weave the appropriate flows...


-=
+*
*+
=-
*Ghast* tries to strike you, but you deflect the blow.
*Ghast* hisses 'found me!'


*Ghast* panics, and attempts to flee!

-
=
Ok.
*Ghast* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Ghast*.

x
channel 'ice spikes' h.dark
* R HP:Hurt SP:Strong MV:Weary - Ghast: Critical >

*Ghast* leaves south riding a shadow stallion.
*Ghast* has arrived from the south, riding a shadow stallion.

* R HP:Hurt SP:Strong MV:Weary >
You begin to weave the appropriate flows...


h
x
channel 'ice spikes' h.dark
-=
Cancelled.
[kill dark]
They aren't here.

-------------------------------------------------------------------------------

To Lugard and then Four Kings

* R HP:Healthy SP:Strong MV:Tiring > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.

* R HP:Healthy SP:Strong MV:Tiring > [kill dark]
*Ghast* swiftly dodges your attempt to strike him.

* R HP:Healthy SP:Strong MV:Tiring - Ghast: Battered >
emb
a
channel 'flame strike' h.dark
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Strong MV:Tiring - Ghast: Battered >
You begin to weave the appropriate flows...


You dodge a bash from *Ghast* who loses his balance and falls!

-
=+
*
*+
=
Ok.
Streaks of fire flow from your hands, burning *Ghast*.

x
channel 'ice spikes' h.dark
* R HP:Healthy SP:Strong MV:Tiring - Ghast: Battered >
You begin to weave the appropriate flows...


-
*Ghast* tries to strike you, but you parry successfully.

=
+*
*+
=-
-
=
Ok.
*Ghast* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Ghast*.

* R HP:Healthy SP:Strong MV:Tiring - Ghast: Beaten >
You try to strike *Ghast*, but he deflects the blow.

x
channel 'ice spikes' h.dark
* R HP:Healthy SP:Strong MV:Tiring - Ghast: Beaten >
*Ghast* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Tiring - Ghast: Beaten >
You begin to weave the appropriate flows...


w
-
*Ghast* leaves west riding a shadow stallion.

h
=
Cancelled.
At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.

* R HP:Healthy SP:Strong MV:Tiring > [kill dark]
You try to strike *Ghast*, but he deflects the blow.

x
channel 'ice spikes' h.dark
* R HP:Healthy SP:Strong MV:Tiring - Ghast: Beaten >
You begin to weave the appropriate flows...


*Ghast* panics, and attempts to flee!
*Ghast* tries to flee, but is too exhausted!

-
*Ghast* tries to strike you, but you deflect the blow.

=
+*
*+
*Ghast* panics, and attempts to flee!

=
-
-=
Ok.
*Ghast* panics, and attempts to flee!
*Ghast* leaves east riding a shadow stallion.
Spikes of solid ice form in your hands, which you launch at *someone*.

-------------------------------------------------------------------------------

Up towards Twisted Forest

* R HP:Healthy SP:Strong MV:Haggard > Bend in Barren Path
[ obvious exits: E S W ]
Zone: Barren Hills
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is resting here, riding a shadow stallion.

* R HP:Healthy SP:Strong MV:Haggard >
cg
close gate
Players in your Zone
--------------------
Lisette - Bend in Barren Path

h
* R HP:Healthy SP:Strong MV:Haggard > Ok.

* R HP:Healthy SP:Strong MV:Haggard >
*Ghast* stops resting, and clambers on his feet.

emb
* R HP:Healthy SP:Strong MV:Haggard > [kill dark]
You try to strike *Ghast*, but he dodges the attack.

x
channel 'ice spikes' h.dark
* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded > You feel the flows of saidar coursing through your
body.

* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded >
You begin to weave the appropriate flows...


-=
*Ghast* tries to strike you, but you deflect the blow.

+
*
*Ghast* panics, and attempts to flee!


*Ghast* leaves east riding a shadow stallion.

*+
e
h
=-
x
channel 'ice spikes' h.dark
Cancelled.
Path Surrounded by Thick Brush
[ obvious exits: W ]
Zone: Barren Hills
Door east: brush
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.

* R HP:Healthy SP:Strong MV:Haggard > [kill dark]
You try to strike *Ghast*, but he deflects the blow.
Ghast bellows 'you had '

h
* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded >
You begin to weave the appropriate flows...


Cancelled.
*Ghast* tries to strike you, but you parry successfully.
[kill dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded >
*Ghast* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded >
ode
open brush e
h
h
Ok.

h
h
* R HP:Healthy SP:Strong MV:Haggard > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Haggard > [kill dark]
They aren't here.

w
* R HP:Healthy SP:Strong MV:Haggard > [kill dark]
They aren't here.

h
* R HP:Healthy SP:Strong MV:Haggard > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Haggard > Bend in Barren Path
[ obvious exits: E S W ]
Zone: Barren Hills
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.

w
* R HP:Healthy SP:Strong MV:Haggard > [kill dark]
You try to strike *Ghast*, but he parries successfully.

h
* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded > No way! You're fighting for your life!
Ghast bellows 'me at 10 hp!'

* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded > [kill dark]
You do the best you can!

x
channel 'ice spikes' h.dark
* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded >
You begin to weave the appropriate flows...


*Ghast* panics, and attempts to flee!

-
=+
*
h
*+
h
=
*Ghast* has arrived from the east, riding a shadow stallion.

h
h
Cancelled.
[kill dark]
You try to strike *Ghast*, but he deflects the blow.

h
* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded > [kill dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded > [kill dark]
You do the best you can!

x
channel 'ice spikes' h.dark
* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded > [kill dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded > [kill dark]
You do the best you can!

* R HP:Healthy SP:Strong MV:Haggard - Ghast: Wounded >
You begin to weave the appropriate flows...


*Ghast* panics, and attempts to flee!


* R HP:Hurt SP:Good MV:Haggard > Off the Path
[ obvious exits: N W ]
Zone: Barren Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt SP:Good MV:Haggard >
Nobody here by that name.

* R HP:Hurt SP:Good MV:Haggard >
x
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
*Ghast* tries to strike you, but you parry successfully.


-=
+*
*+
=-
-
=
Ok.
*Ghast* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Ghast*.

x
channel 'ice spikes' h.dark
* R HP:Hurt SP:Good MV:Haggard - Ghast: Beaten >
You dodge a bash from *Ghast* who loses his balance and falls!

* R HP:Hurt SP:Good MV:Haggard - Ghast: Beaten >
You begin to weave the appropriate flows...


-=
+*
*
A Dhai'mon trolloc tries to crush you, but you dodge the attack.

+
=-
-
=
Ok.
*Ghast* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Ghast*.

a
channel 'flame strike' h.dark
* R HP:Hurt SP:Fading MV:Haggard - Ghast: Beaten >
A Dhai'mon trolloc tries to crush you, but you parry successfully.
You try to strike *Ghast*, but he parries successfully.
You begin to weave the appropriate flows...


-=
+*
*Ghast* has arrived from the north, riding a shadow stallion.

*+
=
Your target is no longer here!

* R HP:Hurt SP:Fading MV:Haggard - a Dhai'mon trolloc: Scratched >
w
You strike a Dhai'mon trolloc's body.
A Dhai'mon trolloc tries to crush you, but you dodge the attack.
No way! You're fighting for your life!

f
h
* R HP:Hurt SP:Fading MV:Haggard - a Dhai'mon trolloc: Scratched >
You panic and attempt to flee!

sc
You flee head over heels.
A Barren Path
[ obvious exits: E S W ]
Zone: Barren Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.
[kill dark]
You try to strike *Ghast*, but he dodges the attack.

h
* R HP:Hurt SP:Fading MV:Haggard - Ghast: Beaten > HP:Hurt SP:Trickling MP:Haggard
You have scored 108338198 experience points and 1332 quest points.
You need 161802 exp to level and 1668 qp to rank.
You have amassed 870 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are fighting Ghast.

* R HP:Hurt SP:Fading MV:Haggard - Ghast: Beaten > [kill dark]
You do the best you can!

a
channel 'flame strike' h.dark
* R HP:Hurt SP:Fading MV:Haggard - Ghast: Beaten >
A Dhai'mon trolloc has arrived from the east.

* R HP:Hurt SP:Fading MV:Haggard - Ghast: Beaten >
You begin to weave the appropriate flows...


*Ghast* panics, and attempts to flee!

-
=+
*
A Dhai'mon trolloc tries to crush you, but you dodge the attack.

*+
=
Ok.
Streaks of fire flow from your hands, burning *Ghast*.

* R HP:Hurt SP:Fading MV:Haggard - Ghast: Critical >
*Ghast* leaves east riding a shadow stallion.

f
* R HP:Hurt SP:Fading MV:Haggard - a Dhai'mon trolloc: Scratched >
h
You panic and attempt to flee!

h
You flee head over heels.
The Slope of a Barren Hill
[ obvious exits: N U ]
Zone: Barren Hills
A warhorse is here, stamping his feet impatiently, being ridden by you.

-------------------------------------------------------------------------------

Up to the Stronghold, he’s got friends now

In the Blight
[ obvious exits: E S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Good MV:Haggard >
sav
h
h
You have already saved during this tic.

sc
* R HP:Scratched SP:Good MV:Haggard > [kill dark]
They aren't here.

* R HP:Scratched SP:Good MV:Haggard > [kill dark]
They aren't here.

qq
channel 'fireball' h.ghast
* R HP:Scratched SP:Good MV:Haggard > You have 275(280) hit, 66(163) saidar and 14(152) movement points.
You have scored 108342665 experience points and 1332 quest points.
You need 157335 exp to level and 1668 qp to rank.
You have amassed 870 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Scratched SP:Good MV:Haggard >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Haggard >
w
h
In the Blight
[ obvious exits: N E W ]
Zone: Blighted Mountain Pass
Door north: ebonystone
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hybrid* is standing here.
*Jakd* is standing here.
A spider-legged beast is here, most of it teeth.

qq
channel 'fireball' h.ghast
* R HP:Scratched SP:Good MV:Haggard > [kill dark]
You try to strike *Jakd*, but he deflects the blow.

* R HP:Scratched SP:Good MV:Haggard - Jakd: Battered >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Haggard - Jakd: Battered >

A gaping maw tries to hit you, but you deflect the blow.

* R HP:Scratched SP:Good MV:Haggard - Jakd: Battered >
qq
channel 'fireball' h.ghast
*Jakd* tries to pierce you, but you parry successfully.
Nobody here by that name.

* R HP:Scratched SP:Good MV:Haggard - Jakd: Battered >

*Hybrid* tries to pierce you, but you dodge the attack.

* R HP:Scratched SP:Good MV:Haggard - Jakd: Battered >

*Hybrid* tries to pierce you, but you parry successfully.
A gaping maw tries to hit you, but you deflect the blow.
*Jakd* tries to pierce you, but you parry successfully.
*Jakd* swiftly dodges your attempt to strike him.

* R HP:Scratched SP:Good MV:Haggard - Jakd: Battered >

*Ghast* has arrived from the east, riding a shadow stallion.

* R HP:Scratched SP:Good MV:Haggard - Jakd: Battered >

Jakd assumes an offensive striking posture.

qq
channel 'fireball' h.ghast
* R HP:Scratched SP:Good MV:Haggard - Jakd: Battered >
You begin to weave the appropriate flows...


-
=
You swiftly dodge *Hybrid*'s attempt to pierce you.
A gaping maw tries to hit you, but you dodge the attack.
*Jakd* tries to pierce you, but you deflect the blow.

+
*
*
*Ghast* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Good MV:Haggard - Jakd: Battered >

*Ghast* strikes your body extremely hard.
*Hybrid* pierces your left foot hard.
A gaping maw hits your body hard.
*Jakd* pierces your body extremely hard.

* R HP:Wounded SP:Good MV:Haggard - Jakd: Battered >

*Ghast* strikes your right leg into bloody fragments!
*Hybrid* pierces your right foot very hard.
A gaping maw hits your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Jakd* pierces your left leg into bloody fragments!


You flee head over heels.
In the Blight
[ obvious exits: E S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.

-------------------------------------------------------------------------------

In the Blighted Mountain Pass
[ obvious exits: N E ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.

emb
e
* R HP:Beaten SP:Good MV:Winded >
You feel the flows of saidar coursing through your body.

qq
channel 'fireball' h.ghast
* R HP:Beaten SP:Good MV:Winded > In the Blighted Mountain Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is here, fighting a gaping maw.
*Ghast* is standing here, riding a shadow stallion.
A gaping maw is here, fighting Jakd.
*Ghast* tries to strike you, but you parry successfully.

* R HP:Beaten SP:Good MV:Winded - Ghast: Beaten >
You try to strike *Ghast*, but he parries successfully.
*Ghast* tries to strike you, but you parry successfully.
*Jakd* pierces a gaping maw's body extremely hard.
A gaping maw tries to hit Jakd, but he parries successfully.
You begin to weave the appropriate flows...


-=
+*
*+
=-
-
*Jakd* tries to pierce a gaping maw, but it parries successfully.
A gaping maw tries to hit Jakd, but he deflects the blow.
*Jakd* pierces a gaping maw's body extremely hard.

=
You draw some energy from the statuette in your hand.
Ok.
*Ghast* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Ghast*.
*Ghast* leaves west riding a shadow stallion.

qq
channel 'fireball' h.ghast
* R HP:Beaten SP:Good MV:Winded >
Nobody here by that name.

w
* R HP:Beaten SP:Good MV:Winded >
h

(tic_timer): Tic in 7 seconds!
In the Blighted Mountain Pass
[ obvious exits: N E ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.

a
channel 'flame strike' h.dark
* R HP:Beaten SP:Good MV:Winded > [kill dark]
You try to strike *Ghast*, but he parries successfully.

* R HP:Beaten SP:Good MV:Winded - Ghast: Critical >
You begin to weave the appropriate flows...


-=
*Ghast* panics, and attempts to flee!

+
*
*Ghast* leaves north riding a shadow stallion.

n
h
*+
n
Cancelled.
In the Blighted Mountain Pass
[ obvious exits: N E S ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

-------------------------------------------------------------------------------

* R HP:Battered SP:Strong MV:Strong - Jakd: Hurt > A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Battered SP:Strong MV:Strong - Jakd: Hurt > You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Strong - Jakd: Hurt >
You begin to weave the appropriate flows...


-=
+*

*Jakd* tries to pierce you, but you deflect the blow.
*Jakd* tries to pierce you, but you deflect the blow.

*
+=
-
-=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Jakd*.

z
channel 'fireball' h.dark
* R HP:Battered SP:Strong MV:Strong - Jakd: Wounded >
You begin to weave the appropriate flows...


-
*Jakd* tries to pierce you, but you deflect the blow.

=
+*
*+
=
Jakd assumes an offensive striking posture.

-
-
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Jakd*.

* R HP:Battered SP:Strong MV:Strong - Jakd: Battered >
*Jakd* tries to pierce you, but you deflect the blow.
You try to strike *Jakd*, but he deflects the blow.

z
channel 'fireball' h.dark
* R HP:Battered SP:Strong MV:Strong - Jakd: Battered >
You begin to weave the appropriate flows...


-=
+*

*Jakd* panics, and attempts to flee!

*
+=
-
*Jakd* tries to pierce you, but you parry successfully.


*Jakd* panics, and attempts to flee!

-
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Jakd*.

n
* R HP:Battered SP:Good MV:Strong - Jakd: Battered >

*Jakd* leaves west.

h
* R HP:Battered SP:Good MV:Strong > A Small Clearing
[ obvious exits: S ]
Zone: Blighted Mountain Pass
Door south: vines
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hybrid* is here, fighting the ancient tree.
A small stick is lying on the ground here.
The ancient tree is here, fighting Hybrid.
The ancient tree is here, fighting Hybrid.
The ancient tree is here, fighting Hybrid.
*Hybrid* panics, and attempts to flee!

n
h
* R HP:Battered SP:Good MV:Strong > [kill dark]
You try to strike *Hybrid*, but he deflects the blow.

* R HP:Battered SP:Good MV:Strong - the ancient tree: Scratched - Hybrid: Healthy > No way! You're fighting
for your life!

* R HP:Battered SP:Good MV:Strong - the ancient tree: Scratched - Hybrid: Healthy > [kill dark]
You do the best you can!
*Hybrid* leaves south.

c
close vines
* R HP:Battered SP:Good MV:Strong >
Ok.

-------------------------------------------------------------------------------

* R HP:Battered SP:Good MV:Strong - Hybrid: Hurt >
Ghast looks pretty hurt.

dh
diag horse
* R HP:Battered SP:Good MV:Strong - Hybrid: Hurt > Players in your Zone
--------------------
Lisette - The Corrupted Forest

* R HP:Battered SP:Good MV:Strong - Hybrid: Hurt > A warhorse is in excellent condition.
A warhorse is full.

i
* R HP:Battered SP:Good MV:Strong - Hybrid: Hurt >
You are carrying:
Nothing.

* R HP:Battered SP:Good MV:Strong - Hybrid: Hurt >
*Mendoze* has arrived from the south, riding a shadow stallion.

f
* R HP:Battered SP:Good MV:Strong - Hybrid: Hurt >
*Mendoze* tries to scythe you, but you parry successfully.

* R HP:Battered SP:Good MV:Strong - Hybrid: Hurt >
You panic and attempt to flee!


*Mendoze* tries to scythe you, but you deflect the blow.
You try to strike *Hybrid*, but he parries successfully.
*Hybrid* pierces your body.
You flee head over heels.
A Small Clearing
[ obvious exits: S ]
Zone: Blighted Mountain Pass
Door south: vines
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

emb
* R HP:Battered SP:Good MV:Strong >
You feel the flows of saidar coursing through your body.
*Jakd* tries to pierce you, but you parry successfully.

s
s
* R HP:Battered SP:Good MV:Strong - Jakd: Battered >
s
No way! You're fighting for your life!

f
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Strong - Jakd: Battered > *Jakd* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Strong - Jakd: Battered > PANIC! You couldn't escape!

* R HP:Battered SP:Good MV:Strong - Jakd: Battered >
c
close vines

*Jakd* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Strong - Jakd: Battered > Ok.

* R HP:Battered SP:Good MV:Strong - Jakd: Battered >
*Jakd* swiftly dodges your attempt to strike him.
The ancient tree tries to hit Jakd, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

* R HP:Battered SP:Good MV:Strong - Jakd: Battered >
c
close vines
c
close vines
c
close vines
It's already closed!

* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

c
close vines
c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

c
close vines
c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!
*Jakd* panics, and attempts to flee!

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > The ancient tree tries to hit Jakd, but he parries
successfully.
The ancient tree tries to hit Jakd, but he deflects the blow.
The ancient tree tries to hit Jakd, but he deflects the blow.
You try to strike *Jakd*, but he dodges the attack.
*Jakd* tries to pierce you, but you deflect the blow.
It's already closed!

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

c
close vines
c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!
The vines is opened from the other side.

* R HP:Battered SP:Good MV:Strong - Jakd: Battered > Ok.
*Jakd* panics, and attempts to flee!

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!
The vines is opened from the other side.

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > Ok.

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

c
close vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

o
open vines
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

f
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > It's already closed!

w
* R HP:Battered SP:Good MV:Strong - Jakd: Battered > The ancient tree tries to hit Jakd, but he dodges the
attack.
The ancient tree tries to hit Jakd, but he dodges the attack.
Jakd swiftly dodges the ancient tree's attempt to hit him.
You try to strike *Jakd*, but he parries successfully.
*Jakd* tries to pierce you, but you parry successfully.
Ok.

* R HP:Battered SP:Good MV:Strong - Jakd: Battered >
You panic and attempt to flee!

You flee head over heels.
The Corrupted Forest
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
Door north: vines
The corpse of a gaping maw is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mendoze* is standing here, riding a shadow stallion.
*Ghast* is standing here, riding a shadow stallion.
A small stick is lying on the ground here.
*Hybrid* is standing here.
The Corrupted Forest
[ obvious exits: E S ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

-------------------------------------------------------------------------------

emb
* R HP:Battered SP:Good MV:Strong >
You are already in touch with saidar, can't you feel it?

sc
* R HP:Battered SP:Good MV:Strong >
s
You have 105(280) hit, 64(163) saidar and 124(152) movement points.
You have scored 108401957 experience points and 1332 quest points.
You need 98043 exp to level and 1668 qp to rank.
You have amassed 870 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.


* R HP:Battered SP:Good MV:Strong > The Corrupted Forest
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.
*Ghast* tries to strike you, but you deflect the blow.

* R HP:Battered SP:Good MV:Strong - Ghast: Beaten >
You begin to weave the appropriate flows...


-=
A gaping maw has arrived from the north.
A gaping maw tries to hit you, but you dodge the attack.

+
*
*
You swiftly dodge a gaping maw's attempt to hit you.

+
=-

*Ghast* panics, and attempts to flee!

-
=
You draw some energy from the statuette in your hand.
Ok.
*Ghast* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Ghast*.
*Ghast* panics, and attempts to flee!

q
channel 'flame strike' h.ghast
* R HP:Battered SP:Good MV:Strong - Ghast: Critical >
You begin to weave the appropriate flows...


-=
+
You swiftly dodge a gaping maw's attempt to hit you.


(tic_timer): Tic in 7 seconds!
*
*
*Mendoze* has arrived from the west, riding a shadow stallion.

+
*Jakd* tries to pierce you, but you parry successfully.

=
Your target is no longer here!

* R HP:Battered SP:Good MV:Strong - a gaping maw: Scratched >
*Jakd* tries to pierce you, but you deflect the blow.
*Mendoze* leaves south riding a shadow stallion.

-------------------------------------------------------------------------------

The Corrupted Forest
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
Door north: vines
The corpse of a gaping maw is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
z
channel 'fireball' h.dark
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
z
channel 'fireball' h.dark

*Jakd* tries to pierce you, but you deflect the blow.

* R HP:Battered SP:Good MV:Tiring - Jakd: Battered >
You begin to weave the appropriate flows...


-=
+*
*+
=-

*Jakd* tries to pierce you, but you deflect the blow.

-
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Jakd*.

z
channel 'fireball' h.dark
* R HP:Battered SP:Fading MV:Tiring - Jakd: Beaten >
You begin to weave the appropriate flows...


*Jakd* tries to pierce you, but you parry successfully.

-
=+
*
*Jakd* panics, and attempts to flee!

*+
=-
-
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Jakd*.

* R HP:Battered SP:Fading MV:Tiring - Jakd: Critical >
*Jakd* leaves north.


* R HP:Battered SP:Fading MV:Tiring > In the Blighted Pass
[ obvious exits: N E S W ]
Zone: Blighted Mountain Pass
The corpse of a giant flying insect is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is standing here.
A gaping maw is here, fighting Mendoze.
*Mendoze* is here, fighting a gaping maw, riding a shadow stallion.
*Hybrid* is standing here.
A hound of the shadow smells blood in the air.
*Hybrid* tries to pierce you, but you deflect the blow.

* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched > [kill dark]
You do the best you can!

* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched > You try to strike *Hybrid*, but he parries
successfully.
A hound of the shadow tries to hit you, but you dodge the attack.
*Hybrid* tries to pierce you, but you deflect the blow.
*Mendoze* tries to scythe a gaping maw, but it deflects the blow.
A gaping maw mounts an attack against Mendoze, but weak nerves get the better of it.
No way! You're fighting for your life!

f
* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched >
You panic and attempt to flee!

h
h
h
h
You flee head over heels.
Near the Intersection
[ obvious exits: N S ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
[kill dark]
They aren't here.

* R HP:Battered SP:Fading MV:Tiring > [kill dark]
They aren't here.

h
* R HP:Battered SP:Fading MV:Tiring > [kill dark]
They aren't here.

h
* R HP:Battered SP:Fading MV:Tiring > [kill dark]
They aren't here.

h
h
* R HP:Battered SP:Fading MV:Tiring > [kill dark]
They aren't here.

* R HP:Battered SP:Fading MV:Tiring > [kill dark]
They aren't here.

* R HP:Battered SP:Fading MV:Tiring > [kill dark]
They aren't here.

h
* R HP:Battered SP:Fading MV:Tiring > [kill dark]
You try to strike *Hybrid*, but he parries successfully.

h
* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched > [kill dark]
You do the best you can!

h
* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched > [kill dark]
You do the best you can!

* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched > [kill dark]
You do the best you can!

* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched >

*Hybrid* tries to pierce you, but you parry successfully.
A beaked trolloc joins Hybrid's fight!
A beaked trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
You try to strike *Hybrid*, but he parries successfully.


(tic_timer): Tic in 7 seconds!
* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched >
settar jakd
Weaves set to: jakd
rel
h
h
Ok.

* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched > [kill dark]
You do the best you can!

dh
diag horse
* R HP:Battered SP:Fading MV:Tiring - Hybrid: Scratched >
You swiftly dodge a beaked trolloc's attempt to pierce you.
A beaked trolloc tries to pierce you, but you parry successfully.
You swiftly dodge a beaked trolloc's attempt to pierce you.
A beaked trolloc tries to pierce you, but you deflect the blow.
*Hybrid* pierces your body extremely hard.
You panic and attempt to flee!
Your blood freezes as you hear something's death cry.
*Mendoze* has arrived from the north, riding a shadow stallion.


*Mendoze* leaves south riding a shadow stallion.

sav
f
w
You swiftly dodge a beaked trolloc's attempt to pierce you.
A beaked trolloc tries to pierce you, but you dodge the attack.
A beaked trolloc tries to pierce you, but you deflect the blow.
You flee head over heels.
An Intersection of Paths
[ obvious exits: N S U ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
[kill dark]
They aren't here.

* R HP:Battered SP:Fading MV:Tiring > A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Battered SP:Fading MV:Tiring > You have already saved during this tic.

* R HP:Battered SP:Fading MV:Tiring > At the Trail through the Blighted Pass
[ obvious exits: S D ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.

s
* R HP:Battered SP:Fading MV:Tiring > Alas, you cannot go that way...

s
* R HP:Battered SP:Fading MV:Tiring > At the Higher Trail through the Blighted Pass
[ obvious exits: N S ]
Zone: Blighted Mountain Pass
Door west: rockslide
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Fading MV:Tiring >
dh
diag horse
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.008 seconds.
The Higher Trail through the Blighted Pass
[ obvious exits: N W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Tiring > A warhorse is in excellent condition.
A warhorse is tiring.

i
* R HP:Battered SP:Good MV:Tiring >
sav
You are carrying:
Nothing.

dh
diag horse
* R HP:Battered SP:Good MV:Tiring >
Saving Lisette.

* R HP:Battered SP:Good MV:Tiring > A warhorse is in excellent condition.
A warhorse is tiring.

emb
* R HP:Battered SP:Good MV:Tiring >
n
You feel the flows of saidar coursing through your body.

n
* R HP:Battered SP:Good MV:Tiring > At the Higher Trail through the Blighted Pass
[ obvious exits: N S ]
Zone: Blighted Mountain Pass
Door west: rockslide
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered SP:Good MV:Tiring > At the Trail through the Blighted Pass
[ obvious exits: S D ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.

d
* R HP:Battered SP:Good MV:Tiring > Alas, you cannot go that way...

n
* R HP:Battered SP:Good MV:Tiring > An Intersection of Paths
[ obvious exits: N S U ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A beaked trolloc is here, scouting.

* R HP:Battered SP:Good MV:Tiring > Near the Intersection
[ obvious exits: N S ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.

h
* R HP:Battered SP:Good MV:Tiring >
n
[kill dark]
They aren't here.

h
* R HP:Battered SP:Good MV:Tiring > In the Blighted Pass
[ obvious exits: N E S W ]
Zone: Blighted Mountain Pass
The corpse of a gaping maw is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.
*Jakd* is standing here.
A hound of the shadow smells blood in the air.

* R HP:Battered SP:Good MV:Tiring > [kill dark]
You try to strike *Ghast*, but he parries successfully.

z
channel 'fireball' h.dark
* R HP:Battered SP:Good MV:Tiring - Ghast: Critical >
*Jakd* leaves north.

* R HP:Battered SP:Good MV:Tiring - Ghast: Critical >
You begin to weave the appropriate flows...


-=
+
*Ghast* panics, and attempts to flee!

*
*Ghast* leaves south riding a shadow stallion.

*+
h
h
=-
h
Cancelled.
[kill dark]
You try to strike *Hybrid*, but he parries successfully.

-------------------------------------------------------------------------------

In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A hound of the shadow smells blood in the air.

h
* R HP:Battered SP:Good MV:Tiring > In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is standing here.
A Ghob'lin trolloc snarls as he scents new prey.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

n
h
* R HP:Battered SP:Good MV:Tiring > [kill dark]
You try to strike *Jakd*, but he deflects the blow.

* R HP:Battered SP:Good MV:Tiring - Jakd: Critical >
A Ghob'lin trolloc joins Jakd's fight!
A ramshorned trolloc joins Jakd's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a Ghob'lin trolloc's fight!
A myrddraal tries to slash you, but you deflect the blow.
You swiftly dodge a ramshorned trolloc's attempt to crush you.
A ramshorned trolloc tries to crush you, but you parry successfully.
A Ghob'lin trolloc crushes your body into bloody fragments!
You panic and attempt to flee!
*Jakd* tries to pierce you, but you parry successfully.
*Jakd* tries to pierce you, but you dodge the attack.

a
channel 'flame strike' h.dark
You flee head over heels.
In the Blighted Pass
[ obvious exits: N E S ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting a gaping maw, riding a shadow stallion.
A gaping maw is here, fighting Ghast.
A beaked trolloc is here, scouting.
In the Blighted Pass
[ obvious exits: N E S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

h
* R HP:Beaten SP:Good MV:Tiring > [kill dark]
They aren't here.

h
h
* R HP:Beaten SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Tiring > [kill dark]
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > [kill dark]
They aren't here.

e
* R HP:Beaten SP:Good MV:Tiring > [kill dark]
They aren't here.
*Ghast* has arrived from the south, riding a shadow stallion.

h
* R HP:Beaten SP:Good MV:Tiring > In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.

a
channel 'flame strike' h.dark
* R HP:Beaten SP:Good MV:Tiring > [kill dark]
They aren't here.

* R HP:Beaten SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Tiring >
n
z
channel 'fireball' h.dark
In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
Door east: stonewall
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Tiring >
s
s
In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Ghob'lin trolloc snarls as he scents new prey.

z
channel 'fireball' h.dark
* R HP:Beaten SP:Good MV:Tiring > Your mount is too exhausted.

* R HP:Beaten SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Tiring >
dism
s
You stop riding him.

z
channel 'fireball' h.dark
* HP:Beaten SP:Good MV:Tiring > In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
*Ghast* is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
*Jakd* has arrived from the west.

* HP:Beaten SP:Good MV:Tiring >
You begin to weave the appropriate flows...
*Jakd* tries to pierce you, but you parry successfully.


-=
*Jakd* tries to pierce you, but you parry successfully.
A ramshorned trolloc joins Jakd's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins Jakd's fight!
A Ghob'lin trolloc has arrived from the north.

+
*
*+
=-

Jakd assumes an offensive striking posture.

-
=
You draw some energy from the statuette in your hand.
Ok.
*Jakd* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Jakd*.

* HP:Beaten SP:Fading MV:Tiring - Jakd: Critical >

A Ghob'lin trolloc crushes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A myrddraal slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tries to crush you, but you dodge the attack.
You swiftly dodge a ramshorned trolloc's attempt to crush you.
*Jakd* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

You dodge a bash from *Ghast* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


f
h
a
channel 'flame strike' h.dark
You flee head over heels.
In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently.
In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
Door east: stonewall

* HP:Critical SP:Fading MV:Tiring > [kill dark]
They aren't here.

* HP:Critical SP:Fading MV:Tiring >
Nobody here by that name.

h
* HP:Critical SP:Fading MV:Tiring >
h
[kill dark]
They aren't here.

sc
s
* HP:Critical SP:Fading MV:Tiring > [kill dark]
They aren't here.

h
* HP:Critical SP:Fading MV:Tiring > You have 15(280) hit, 43(163) saidar and 77(152) movement points.
You have scored 108424082 experience points and 1332 quest points.
You need 75918 exp to level and 1668 qp to rank.
You have amassed 870 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

-------------------------------------------------------------------------------

A retreat

* R HP:Beaten SP:Good MV:Winded > Along the Forest Trail
[ obvious exits: N W ]
Zone: Twisted Forestlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A Saldaean cavalryman stands ready here.
A Saldaean cavalryman stands ready here.
A rugged Saldaean veteran serves his queen here.

-------------------------------------------------------------------------------

Some back and forth

* R HP:Battered SP:Strong MV:Winded >
A Decaying Forest
[ obvious exits: N E S ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.
*Mendoze* is standing here, riding a shadow stallion.
A crow has arrived from the south.

q
channel 'flame strike' h.ghast
* R HP:Battered SP:Strong MV:Winded > [kill dark]
You try to strike *Ghast*, but he parries successfully.


(tic_timer): Tic in 7 seconds!
* R HP:Battered SP:Strong MV:Winded - Ghast: Beaten >
You begin to weave the appropriate flows...


-
*Hybrid* has arrived from the east.

=
*Ghast* tries to strike you, but you parry successfully.
*Mendoze* tries to scythe you, but you parry successfully.

+
*
*Ghast* tries to strike you, but you deflect the blow.

*+
=
You draw some energy from the statuette in your hand.
Ok.
Streaks of fire flow from your hands, burning *Ghast*.

* R HP:Battered SP:Strong MV:Winded - Ghast: Critical >
f
You panic and attempt to flee!

h
h
sav
h
h

You dodge a bash from *Mendoze* who loses his balance and falls!


*Ghast* sends you sprawling with a powerful bash!
*Hybrid* pierces your body very hard.


*Hybrid* pierces your left leg hard.
*Ghast* strikes your right arm into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.497 seconds.

w
*Ghast* strikes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
In the Sick Woods
[ obvious exits: N S W ]
Zone: Light Woods and Plains
Door down: leafpile
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
[kill dark]
They aren't here.


* R HP:Beaten SP:Strong MV:Winded >
You have 52(280) hit, 101(163) saidar and 64(152) movement points.
You have scored 108421820 experience points and 1332 quest points.
You need 78180 exp to level and 1668 qp to rank.
You have amassed 870 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Winded > [kill dark]
They aren't here.

e
s
* R HP:Beaten SP:Strong MV:Winded > [kill dark]
They aren't here.

h
* R HP:Beaten SP:Strong MV:Winded > In the Sick Woods
[ obvious exits: N S W ]
Zone: Light Woods and Plains
Door down: leafpile
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Beaten SP:Strong MV:Winded > A Decaying Forest
[ obvious exits: N E S ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hybrid* is standing here.
A crow is visible flying high in the sky.
*Ghast* is standing here, riding a shadow stallion.
*Mendoze* is standing here, riding a shadow stallion.
*Mendoze* tries to scythe you, but you parry successfully.
*Hybrid* tries to pierce you, but you deflect the blow.

qq
channel 'fireball' h.ghast
* R HP:Beaten SP:Strong MV:Winded - Mendoze: Wounded > [kill dark]
You do the best you can!

* R HP:Beaten SP:Strong MV:Winded - Mendoze: Wounded >
You begin to weave the appropriate flows...


-=
+
*Hybrid* tries to pierce you, but you deflect the blow.
*Mendoze* tries to scythe you, but you deflect the blow.

*
*+
=
-
-
You dodge a bash from *Ghast* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Hybrid* tries to pierce you, but you parry successfully.
*Mendoze* tries to scythe you, but you parry successfully.


You flee head over heels.
A Small Woodland Path
[ obvious exits: N S W ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

w
* R HP:Beaten SP:Strong MV:Winded >
Continuing Along the Path
[ obvious exits: N E S W ]
Zone: Light Woods and Plains
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

-------------------------------------------------------------------------------

* R HP:Beaten SP:Good MV:Winded > A Small Woodland Path
[ obvious exits: N S W ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here, riding a shadow stallion.

z
channel 'fireball' h.dark
* R HP:Beaten SP:Good MV:Winded > You try to strike *Ghast*, but he deflects the blow.

* R HP:Beaten SP:Good MV:Winded - Ghast: Beaten >
You begin to weave the appropriate flows...


-=
+*

*Ghast* tries to strike you, but you parry successfully.

*
+=
-
-=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces in your hands, but fizzles a bit as you launch it at *Ghast*.

q
channel 'flame strike' h.ghast
* R HP:Beaten SP:Good MV:Winded - Ghast: Beaten >
You begin to weave the appropriate flows...


z
channel 'fireball' h.dark
-=
You dodge a bash from *Ghast* who loses his balance and falls!

Cancelled.
You begin to weave the appropriate flows...


qq
channel 'fireball' h.ghast
-=
Cancelled.
You begin to weave the appropriate flows...


-=
+*
*+
=-
-
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces in your hands, but fizzles a bit as you launch it at *Ghast*.

* R HP:Battered SP:Good MV:Winded - Ghast: Critical >
h
[kill dark]
You do the best you can!

a
channel 'flame strike' h.dark
* R HP:Battered SP:Good MV:Winded - Ghast: Critical >
You try to strike *Ghast*, but he parries successfully.
You begin to weave the appropriate flows...


-
You dodge a bash from *Ghast* who loses his balance and falls!

=
+*
*+
=
You draw some energy from the statuette in your hand.
Ok.
Streaks of fire flow from your hands, burning *Ghast*.

* R HP:Battered SP:Good MV:Winded - Ghast: Critical >
sa just die
*Ghast* swiftly dodges your attempt to strike him.
You say 'just die'

a
channel 'flame strike' h.dark
* R HP:Battered SP:Good MV:Winded - Ghast: Critical >
You begin to weave the appropriate flows...


-=
+*
*+
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Streaks of Fire burn through *Ghast*, leaving only a blackened corpse.
*Ghast* is dead! R.I.P.
Your blood freezes as you hear *Ghast*'s death cry.

-------------------------------------------------------------------------------

* R HP:Battered SP:Good MV:Winded >
settar mendoze
Weaves set to: mendoze
emb
h
h
sc
h
You feel the flows of saidar coursing through your body.

qq
channel 'fireball' h.mendoze
* R HP:Battered SP:Good MV:Winded > [kill dark]
They aren't here.

* R HP:Battered SP:Good MV:Winded > [kill dark]
They aren't here.

* R HP:Battered SP:Good MV:Winded > You have 99(280) hit, 69(163) saidar and 70(152) movement points.
You have scored 108429812 experience points and 1332 quest points.
You need 70188 exp to level and 1668 qp to rank.
You have amassed 968 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Battered SP:Good MV:Winded > [kill dark]
They aren't here.

s
* R HP:Battered SP:Good MV:Winded > Nobody here by that name.

qq
channel 'fireball' h.mendoze
* R HP:Battered SP:Good MV:Winded >
A Small Woodland Path
[ obvious exits: N S W ]
Zone: Light Woods and Plains
The corpse of Ghast is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mendoze* is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered SP:Good MV:Winded >
You begin to weave the appropriate flows...


-=
+
*Mendoze* tries to scythe you, but you parry successfully.

*

*Mendoze* tries to scythe you, but you parry successfully.

*
+=
-
-=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces in your hands, but fizzles a bit as you launch it at *Mendoze*.

f
* R HP:Battered SP:Good MV:Winded - Mendoze: Battered >
You panic and attempt to flee!


*Mendoze* tries to scythe you, but you parry successfully.

sav

You flee head over heels.
Continuing Along the Path
[ obvious exits: N E S W ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered SP:Good MV:Winded > You have already saved during this tic.

* R HP:Battered SP:Good MV:Winded >
weat
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree joins a twisted tree's fight!
A twisted tree joins a twisted tree's fight!
The temperature is about 0 degrees. Only now registering after the fizzles on Ghast
The sky is cloudy, and a calm wind comes from the north.

h
h
* R HP:Battered SP:Good MV:Winded - a twisted tree: Scratched >
h
[kill dark]
They aren't here.

h
* R HP:Battered SP:Good MV:Winded - a twisted tree: Scratched > [kill dark]
They aren't here.

* R HP:Battered SP:Good MV:Winded - a twisted tree: Scratched > [kill dark]
They aren't here.

* R HP:Battered SP:Good MV:Winded - a twisted tree: Scratched > [kill dark]
They aren't here.

* R HP:Battered SP:Good MV:Winded - a twisted tree: Scratched >
f
You swiftly dodge a twisted tree's attempt to hit you.
A twisted tree tries to hit you, but you deflect the blow.
You strike a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you parry successfully.
You panic and attempt to flee!

aa
channel 'ice spikes' h.mendoze
You flee head over heels.
A Killing Pit
[ obvious exits: S W ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Battered SP:Good MV:Winded >
s
e
Continuing Along the Path
[ obvious exits: N E S W ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered SP:Good MV:Winded > A Small Woodland Path
[ obvious exits: N S W ]
Zone: Light Woods and Plains
The corpse of Ghast is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mendoze* is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

aa
channel 'ice spikes' h.mendoze
* R HP:Battered SP:Good MV:Winded >
You begin to weave the appropriate flows...


*Mendoze* tries to scythe you, but you parry successfully.

-
=+
*
*+
=-
-
=
You strike *Mendoze*'s right foot.
You draw some energy from the statuette in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Mendoze*.

f
* R HP:Battered SP:Good MV:Winded - Mendoze: Beaten >

*Mendoze* sends you sprawling with a powerful bash!
*Hybrid* leaves south.

* R HP:Battered SP:Good MV:Winded - Mendoze: Beaten >

*Mendoze* scythes your right hand extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Mendoze* scythes your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Decaying Forest
[ obvious exits: N E S ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A Small Clearing
[ obvious exits: S W ]
Zone: Light Woods and Plains
The corpse of a crow is lying here.
The corpse of an elk is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
sc
h
You have 54(280) hit, 51(163) saidar and 63(152) movement points.
You have scored 108437774 experience points and 1332 quest points.
You need 62226 exp to level and 1668 qp to rank.
You have amassed 968 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

h
* R HP:Beaten SP:Good MV:Winded > [kill dark]
They aren't here.

* R HP:Beaten SP:Good MV:Winded > [kill dark]
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
w
A Decaying Forest
[ obvious exits: N E S ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

aa
channel 'ice spikes' h.mendoze
* R HP:Beaten SP:Good MV:Winded >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Winded >
s
aa
channel 'ice spikes' h.mendoze
A Small Woodland Path
[ obvious exits: N S W ]
Zone: Light Woods and Plains
The corpse of Ghast is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mendoze* is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten SP:Good MV:Winded >
You begin to weave the appropriate flows...


-=
*Mendoze* tries to scythe you, but you parry successfully.
*Hybrid* tries to pierce you, but you deflect the blow.

+
*
*Hybrid* tries to pierce you, but you parry successfully.



*Hybrid* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

sc
You flee head over heels.
A Decaying Forest
[ obvious exits: N E S ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
You have 40(280) hit, 51(163) saidar and 60(152) movement points.
You have scored 108436337 experience points and 1332 quest points.
You need 63663 exp to level and 1668 qp to rank.
You have amassed 968 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Winded >
rel
Ok.

s
s
* R HP:Critical SP:Good MV:Winded >
s
A Small Woodland Path
More and more, the sickly trees are being replaced by semi-healthy oaks. A
large root structure from something makes the ground here a little uneven,
and some of the low bushes seem to be at impossible angles. The little
trail disappears into the foliage to the north, and becomes somewhat more
defined to the west.
[ obvious exits: N S W ]
The corpse of Ghast is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hybrid* is standing here.
*Mendoze* is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
You dodge a bash from *Mendoze* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Hybrid* tries to pierce you, but you parry successfully.

You flee head over heels.
Scraggly Woodlands
[ obvious exits: N E S W ]
Zone: Light Woods and Plains
The corpse of an elk is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Split in the Sparse Woodlands
[ obvious exits: N E S W ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded > In a Dense Thicket
[ obvious exits: N ]
Zone: Light Woods and Plains
Door south: hedge
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten SP:Good MV:Winded >
wimpy 38
sc
[change wimpy]
You will now flee if you go below 38 hit points.

sav
* R HP:Beaten SP:Good MV:Winded > You have 50(280) hit and 56(152) movement points.
You have scored 108434900 experience points and 1332 quest points.
You need 65100 exp to level and 1668 qp to rank.
You have amassed 968 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

h
* R HP:Beaten SP:Good MV:Winded > You have already saved during this tic.

h
* R HP:Beaten SP:Good MV:Winded >
[kill dark]
They aren't here.

* R HP:Beaten SP:Good MV:Winded > [kill dark]
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
l n
* R HP:Beaten SP:Good MV:Winded >
sc
You have 50(280) hit and 56(152) movement points.
You have scored 108434900 experience points and 1332 quest points.
You need 65100 exp to level and 1668 qp to rank.
You have amassed 968 Turn points to date, ranking you Ta'veren Fifth.
You have played 49 days and 20 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

n
* R HP:Beaten SP:Good MV:Winded >
i
Split in the Sparse Woodlands
[ obvious exits: N E S W ]
Zone: Light Woods and Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hybrid* is standing here.

* R HP:Beaten SP:Good MV:Winded > You are carrying:
a camouflaged hood
a bearskin tunic
a set of cloth sleeves
a pair of dark gloves
a pair of earthen colored breeches
a black pair of silver-tooled boots
a soft leather pouch
[2] a shimmering pendant of obsidian
[2] a ring of braided gold and silver
a bunch of fireworks
a red and gold tasseled spear

stat
* R HP:Beaten SP:Good MV:Winded >
n
You are a 512 year old female human channeler.
Your height is 4 feet, 8 inches, and you weigh 90.0 lbs.
You are carrying 21.1 lbs and wearing 20.1 lbs, very light.
Your base abilities are: Str:17 Int:19 Wil:19 Dex:18 Con:15.
Offensive bonus: 143, Dodging bonus: 139, Parrying bonus: 167
Your mood is: Wimpy. You will flee below: 38 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH
- LIGHT BALL
- ARMOR
- NOTICE
- WARDING VS DMG

emb
* R HP:Beaten SP:Good MV:Winded > Scraggly Woodlands
[ obvious exits: N E S W ]
Zone: Light Woods and Plains
The corpse of an elk is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten SP:Good MV:Winded >
You feel the flows of saidar coursing through your body.

aa
channel 'ice spikes' h.mendoze
* R HP:Beaten SP:Good MV:Winded > A Small Woodland Path
[ obvious exits: N S W ]
Zone: Light Woods and Plains
The corpse of Ghast is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mendoze* is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten SP:Good MV:Winded >
You begin to weave the appropriate flows...


-
=+
*
*+
=-
-
=
You draw some energy from the statuette in your hand.
You feel the statuette in your hand grow cold.
Ok.
Spikes of solid ice form in your hands, which you launch at *Mendoze*.

aa
channel 'ice spikes' h.mendoze
* R HP:Beaten SP:Fading MV:Winded - Mendoze: Critical >
You begin to weave the appropriate flows...


-=
+*
*
*Mendoze* tries to scythe you, but you deflect the blow.
*Mendoze* tries to scythe you, but you parry successfully.

+
=-
-
=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your icy spikes shred *Mendoze*'s guts, causing his insides to flow outside.
*Mendoze* is dead! R.I.P.
Your blood freezes as you hear *Mendoze*'s death cry.

* R HP:Beaten SP:Trickling MV:Winded >

And I head back south, was a very riveting session Barren Pass. Overall I got quite lucky towards the end.

Penzei
Posts: 63
Joined: Fri Apr 26, 2019 5:00 pm

Re: The pursuit of Ghast

Post by Penzei » Sun Sep 18, 2022 9:32 am

Jesus Christ it’s Jason Bourne…

That’s one hell of a fight!

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: The pursuit of Ghast

Post by Ghast » Mon Sep 19, 2022 9:31 am

* HP:Beaten SP:Fading MV:Tiring - Jakd: Critical >

A Ghob'lin trolloc crushes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A myrddraal slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tries to crush you, but you dodge the attack.
You swiftly dodge a ramshorned trolloc's attempt to crush you.
*Jakd* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

You dodge a bash from *Ghast* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


f
h
a
channel 'flame strike' h.dark
You flee head over heels.
In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
A warhorse is here, stamping his feet impatiently.
In the Blighted Pass
[ obvious exits: N S W ]
Zone: Blighted Mountain Pass
Door east: stonewall

* HP:Critical SP:Fading MV:Tiring > [kill dark]
They aren't here.

* HP:Critical SP:Fading MV:Tiring >
Nobody here by that name.

h
* HP:Critical SP:Fading MV:Tiring >
h
[kill dark]
They aren't here.

sc
s
* HP:Critical SP:Fading MV:Tiring > [kill dark]
They aren't here.

h
* HP:Critical SP:Fading MV:Tiring > You have 15(280) hit, 43(163) saidar and 77(152) movement points.
:(

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: The pursuit of Ghast

Post by Detritus » Mon Sep 19, 2022 11:30 pm

And the part by vines, super lucky timing getting in/out of doors vs multiple enemies.

Good read.

Post Reply