I got stabbed... time to berk!!?! Saved by a tinful!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
byrg
Posts: 374
Joined: Fri Aug 07, 2015 8:56 pm

I got stabbed... time to berk!!?! Saved by a tinful!

Post by byrg » Sun Sep 11, 2022 1:06 am

I was paying like no attention to what setup arandur was... kt had narrated somewhat unclearly in pk earlier so we'd walked in and basically vultured crit crit pk.. .saw him rat orch again and figured I'd go say sorry about that... then this ensued. Had no notice on... hadn't realized he was stab. Was not expecting to live once i ate a stab! Definitely a combo of tinful and fear saved me here.

o R HP:Healthy DP:Bursting MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
*Arandur* is standing here, riding a gray palfrey.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Arandur* pierces your right arm.

* R HP:Scratched DP:Bursting MV:Fresh - Arandur: Wounded >
You slash *Arandur*'s body hard.
A Shienaran forward scout joins Arandur's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Arandur* pierces your left leg.

* R HP:Scratched DP:Bursting MV:Fresh - Arandur: Wounded >
A flock of ravens caws 'Arandur is at The Yard Before the Monastery'
Ragan slices your left hand hard.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout barely slashes your right leg.
A Shienaran forward scout slashes your body.
You slash *Arandur*'s body.
*Arandur* barely pierces your left foot.

* R HP:Scratched DP:Bursting MV:Fresh - Arandur: Wounded >
*Arandur* looks at you.

* R HP:Scratched DP:Bursting MV:Fresh - Arandur: Wounded >
*Arandur* pierces your right leg.

say sorry bout the kt vulture yo
* R HP:Scratched DP:Bursting MV:Fresh - Arandur: Wounded > You hiss 'sorry bout the kt vulture yo'

* R HP:Scratched DP:Bursting MV:Fresh - Arandur: Wounded >
Ragan slices your head.
A Shienaran forward scout barely slashes your left leg.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout slashes your body.
You gaze deeply into the soul of *Arandur*.
Your gaze failed to paralyze your victim.
You slash *Arandur*'s right leg hard.
*Arandur* tickles your body with his pierce.

* R HP:Hurt DP:Full MV:Fresh - Arandur: Wounded > say he narrated and was unclear

Ragan slices your left foot.
A Shienaran forward scout slashes your left arm.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout barely slashes your body.
You gaze deeply into the soul of a Shienaran forward scout.
A Shienaran forward scout looks very strange, glaring about with a sense of panic.
You slash *Arandur*'s body hard.
*Arandur* tickles your body with his pierce.

* R HP:Wounded DP:Full MV:Fresh - Arandur: Wounded > You hiss 'he narrated and was unclear'

* R HP:Wounded DP:Full MV:Fresh - Arandur: Wounded >
*Arandur* says 'let's make is 7 times tonight!'

* R HP:Wounded DP:Full MV:Fresh - Arandur: Wounded >
Ragan barely slices your body.
A Shienaran forward scout slashes your left arm.
A Shienaran forward scout slashes your body.
A Shienaran forward scout barely slashes your left arm.
You slash *Arandur*'s body.
*Arandur* barely pierces your head.
*Arandur* pierces your left leg.

* R HP:Wounded DP:Full MV:Fresh - Arandur: Wounded > cmw
f
look
Preparing to find this room on the map.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!h - Arandur: Wounded >

where
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Wounded DP:Full MV:Fresh > cmbb
Players in your Zone
--------------------
Byrg - On the Stone Steps

o R HP:Wounded DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave

cpo
o R HP:Wounded DP:Full MV:Fresh > cw0
[change posture offensive]
Posture changed to: Offensive

o R HP:Wounded DP:Full MV:Fresh > where
[change wimpy 0]
You won't flee from any fight now.

o R HP:Wounded DP:Full MV:Fresh > look
Preparing to find this room on the map.
Players in your Zone
--------------------
Byrg - On the Stone Steps

o R HP:Wounded DP:Full MV:Fresh > where
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Wounded DP:Full MV:Fresh > Players in your Zone
--------------------
Byrg - On the Stone Steps

cmbb
o R HP:Wounded DP:Full MV:Fresh > cpo
[change mood brave]
Mood changed to: Brave

o R HP:Wounded DP:Full MV:Fresh > cw0
[change posture offensive]
Posture changed to: Offensive

o R HP:Wounded DP:Full MV:Fresh > [change wimpy 0]
You won't flee from any fight now.

where
o R HP:Wounded DP:Full MV:Fresh > Players in your Zone
--------------------
Byrg - On the Stone Steps

o R HP:Wounded DP:Full MV:Fresh >
A flock of ravens has arrived from the west.

* R HP:Wounded DP:Full MV:Fresh > cmbb
cpo
[change mood brave]
Mood changed to: Brave

* R HP:Wounded DP:Full MV:Fresh > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded DP:Full MV:Fresh > sanek
Arglebargle, glop-glyf!?!

* R HP:Wounded DP:Full MV:Fresh > sneak
look
Preparing to find this room on the map.
Ok, you'll try to move silently for a while.

* R S HP:Wounded DP:Strong MV:Fresh > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
A flock of ravens is circling in the air, searching for prey.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Wounded DP:Strong MV:Fresh > where

Suddenly *Arandur* places a dagger of green jade in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Strong MV:Fresh - Arandur: Wounded > Players in your Zone
--------------------
Byrg - On the Stone Steps

* R S HP:Critical DP:Strong MV:Fresh - Arandur: Wounded > cmbb

You slash *Arandur*'s right hand.

* R S HP:Critical DP:Strong MV:Fresh - Arandur: Battered > [change mood brave]
Mood changed to: Brave

* R S HP:Critical DP:Strong MV:Fresh - Arandur: Battered > cmz
bash
[change mood berserk]
Mood changed to: Berserk

- Strong MV:Fresh - Arandur: Battered >
*Arandur* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Arandur* sends him sprawling!

* R S HP:Critical DP:Strong MV:Fresh - Arandur: Battered >
You slash *Arandur*'s body hard.

* R S HP:Critical DP:Strong MV:Fresh - Arandur: Battered > take tinful pack
You get a tinful of a black, foul liquid from a backpack.

* R S HP:Critical DP:Strong MV:Fresh - Arandur: Battered > quaff tinful

You slash *Arandur*'s right leg very hard.
You slash *Arandur*'s left leg very hard.

* R S HP:Beaten DP:Full MV:Fresh - Arandur: Battered > not
You quaff a tinful of a black, foul liquid which dissolves.
Hmmmmmmmmm.. That was quite good actually.

* R S HP:Beaten DP:Full MV:Fresh - Arandur: Battered > You start paying increased attention to your surroundings.

* R S HP:Beaten DP:Full MV:Fresh - Arandur: Battered > bash
They already seem to be stunned.

* R S HP:Beaten DP:Full MV:Fresh - Arandur: Battered > bash
They already seem to be stunned.

* R S HP:Beaten DP:Full MV:Fresh - Arandur: Battered > bash

You slash *Arandur*'s right arm.
*Arandur* pierces your body.
You wish that your wounds would stop BLEEDING so much!


Full MV:Fresh - Arandur: Battered >
*Arandur* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Arandur* sends him sprawling!

* R S HP:Critical DP:Full MV:Fresh - Arandur: Battered >
You slash *Arandur*'s body hard.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Battered >
You gaze deeply into the soul of *Arandur*.
*Arandur* looks very strange, glaring about with a sense of panic.
You slash *Arandur*'s head very hard.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Beaten >
A flock of ravens caws 'Arandur is at On the Stone Steps'

* R S HP:Critical DP:Full MV:Fresh - Arandur: Beaten >
You slash *Arandur*'s body.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Beaten > bash
*
*Arandur* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!


-
*Arandur* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!



As *Arandur* avoids your bash, you topple over and fall to the ground!

* R S HP:Critical DP:Full MV:Fresh - Arandur: Beaten > bash

*Arandur* mounts an attack against you, but weak nerves get the better of him.

= Full MV:Fresh - Arandur: Beaten >
*Arandur* mounts an attack against you, but weak nerves get the better of him.

=
Your bash at *Arandur* sends him sprawling!

* R S HP:Critical DP:Full MV:Fresh - Arandur: Beaten >
You slash *Arandur*'s right hand hard.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Beaten >
You slash *Arandur*'s body.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Beaten >
You slash *Arandur*'s right leg very hard.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Critical >
You slash *Arandur*'s left arm hard.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Critical >
You slash *Arandur*'s right leg very hard.
*Arandur* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Full MV:Fresh - Arandur: Critical > bash
-
*Arandur* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


+
*Arandur* mounts an attack against you, but weak nerves get the better of him.


As *Arandur* avoids your bash, you topple over and fall to the ground!

* R S HP:Beaten DP:Full MV:Fresh - Arandur: Critical >
*Arandur* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Full MV:Fresh - Arandur: Critical > bash

*Arandur* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


Full MV:Fresh - Arandur: Critical >
*Arandur* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Fresh - Arandur: Critical > bash

*Arandur* pierces your right hand.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Fresh - Arandur: Critical >
*Arandur* mounts an attack against you, but weak nerves get the better of him.

= Full MV:Fresh - Arandur: Critical >
Your bash at *Arandur* sends him sprawling!

* R S HP:Critical DP:Full MV:Fresh - Arandur: Critical >
You slash *Arandur*'s body hard.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Critical >
You slash *Arandur*'s left foot.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Critical >
You slash *Arandur*'s right leg very hard.
*Arandur* is incapacitated and will slowly die, if not aided.

* R S HP:Critical DP:Full MV:Fresh - Arandur: Critical >
You slash *Arandur*'s head very hard.
*Arandur* is dead! R.I.P.
take all corpse
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Arandur*'s death cry.

o R S HP:Critical DP:Full MV:Fresh > nar rip arandur
You get a pair of thick metal boots from the corpse of Arandur.
You get a pair of ebony-steel plate greaves from the corpse of Arandur.
You get a bronze belt of odd design from the corpse of Arandur.
You get a dagger of green jade from the corpse of Arandur.
You get a silver Kandori wristcuff from the corpse of Arandur.
You get a silver Kandori wristcuff from the corpse of Arandur.
You get a pair of heavy metal gauntlets from the corpse of Arandur.
You get a pair of ebony-steel plate vambraces from the corpse of Arandur.
You get a dark, hooded cloak from the corpse of Arandur.
You get a thick, steel-plated breastplate from the corpse of Arandur.
You get a luminous pearl choker necklace from the corpse of Arandur.
You get a luminous pearl choker necklace from the corpse of Arandur.
You get a full metal helmet and visor from the corpse of Arandur.
You get a ring of silver from the corpse of Arandur.
You get a ring of silver from the corpse of Arandur.
You get a torch from the corpse of Arandur.

o R S HP:Critical DP:Full MV:Fresh > You narrate 'rip arandur'

o R S HP:Critical DP:Full MV:Fresh > cmbb
cmbb
cmbb
[change mood brave]
You try to calm down, but can't.
change mood brave

o R S HP:Critical DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

o R S HP:Critical DP:Full MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

o R S HP:Critical DP:Full MV:Fresh > Mood changed to: Brave
Wimpy reset to: 119 hit points.

o R S HP:Critical DP:Full MV:Fresh > rem sword
take dagger pack
wie dagger
scalp corpse
rem dagger
put dagger pack
wie sword
You stop using a heron-marked greatsword.

o R S HP:Critical DP:Full MV:Fresh > You get a sharp, red stone dagger from a backpack.

o R S HP:Critical DP:Full MV:Fresh > You wield a sharp, red stone dagger.

o R S HP:Critical DP:Full MV:Fresh > You lean over and sever the bloody head from the corpse of Arandur.

o R S HP:Critical DP:Full MV:Fresh > The sky starts to get cloudy.
You stop using a sharp, red stone dagger.

o R S HP:Beaten DP:Bursting MV:Fresh > You put a sharp, red stone dagger in a backpack.

o R S HP:Beaten DP:Bursting MV:Fresh > You wield a heron-marked greatsword with both hands.

Vaen
Posts: 198
Joined: Wed Jun 10, 2015 2:20 pm

Re: I got stabbed... time to berk!!?! Saved by a tinful!

Post by Vaen » Sun Sep 11, 2022 10:08 am

Great work keeping calm and using everything in your arsenal!

Dimmu
Posts: 215
Joined: Sun Mar 22, 2015 7:38 am

Re: I got stabbed... time to berk!!?! Saved by a tinful!

Post by Dimmu » Sun Sep 11, 2022 11:47 am

Abs stab with a jade to boot, truly Zarth level of heroism. Kudos!

Arandur
Posts: 26
Joined: Mon Dec 14, 2015 1:09 pm

Re: I got stabbed... time to berk!!?! Saved by a tinful!

Post by Arandur » Sun Sep 11, 2022 4:25 pm

This should go into the fail section nice zerk stab wound to high crit with a warded dagger lol. My luck in a nutshell.

Foil
Posts: 81
Joined: Fri Oct 09, 2015 1:10 pm

Re: I got stabbed... time to berk!!?! Saved by a tinful!

Post by Foil » Sun Sep 11, 2022 9:37 pm

Maybe he has 800 hps? :) Yeah rough go of things, nice log Byrg.

Post Reply