File: Art of Bash ; Tab: 18.5 lbs

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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terminus
Posts: 10
Joined: Tue Nov 17, 2020 3:47 pm

File: Art of Bash ; Tab: 18.5 lbs

Post by terminus » Thu Sep 08, 2022 12:46 pm

* R HP:Scratched MV:Winded >
n
Your mount is too exhausted.

* R HP:Scratched MV:Winded >
dh
diagnose horse
A wild stallion is in excellent condition.
A wild stallion is healthy.
A wild stallion is haggard.

* R HP:Scratched MV:Winded >

*Cera* has arrived from the west, riding a shadow stallion.

* R HP:Scratched MV:Winded >
notice
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Winded >
w
Your mount is too exhausted.

* R HP:Scratched MV:Winded >
dismount
w
You stop riding him.
*Cera* barely strikes your body.

* HP:Hurt MV:Winded - Cera: Healthy >
No way! You're fighting for your life!

* HP:Hurt MV:Winded - Cera: Healthy >

The corlm stamps angrily and crushes a rat.

* HP:Hurt MV:Winded - Cera: Healthy >
f
PANIC! You couldn't escape!

* HP:Hurt MV:Winded - Cera: Healthy >
f
PANIC! You couldn't escape!

* HP:Hurt MV:Winded - Cera: Healthy >
cw
change mood wimpy

You try to crush *Cera*, but she parries successfully.

* HP:Hurt MV:Winded - Cera: Healthy >
f
A rat is dead! R.I.P.
A rat stops following Cera.
Mood changed to: Wimpy

* HP:Hurt MV:Winded - Cera: Healthy >
You panic and attempt to flee!


Your body is pierced by razor sharp ice spikes sent by *Cera*!


You flee head over heels.
A Stream
The blue, fresh water flows calmly to the west, bordered by banks
of sand and gravel. The floor of the stream is mainly made of same
materials as banks are, there are also many aquatic plants growing
from beneath the gravel.
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
The waters of a stream chatter as they run over the streambed here.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A small, silvery fish is swimming about here.

* HP:Wounded MV:Winded >
e
w
A spotted jaguar barely tickles your left arm with his hit.
A spotted jaguar joins a spotted jaguar's fight!
A spotted jaguar tickles your right leg with his hit.
You crush a spotted jaguar's right foreleg extremely hard.
You crush a spotted jaguar's left foreleg into bloody fragments!
A spotted jaguar tickles your head with his hit.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Starting tic timer.
A mirrored lantern begins to dim a little.
No way! You're fighting for your life!
*Cera* has arrived from the east, riding a shadow stallion.

w
* HP:Wounded MV:Tiring - a spotted jaguar: Scratched >
No way! You're fighting for your life!
*Cera* strikes your right leg.

* HP:Wounded MV:Tiring - a spotted jaguar: Scratched >
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - a spotted jaguar: Scratched >
f
You panic and attempt to flee!

n

You flee head over heels.
On a Hill Before a Stream
The hill starts to lower down roughly in the east and south, but in the
west the lowering isn't so rough and the wall in there is easy to climb
down. But climbing down the west-side you would end up in a stream, which
flows to the west. Most of the local countryside can be observed by simply
watching from here.
[ obvious exits: N W ]
Zone: Northern Almoth Plain
A pair of thin but sturdy metal boots stands here.
A pair of black pants lies here.
A soft leather pouch has been discarded here.
A thin, decorative belt with an elaborate buckle is here.
A large barbed fork forged of gray steel rests point down in the ground.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A large intricately designed helm of metal lies here.
A jeweled scepter made of silver sparkles here.
A tall animal with a long neck stands here.
A wild stallion bucks madly.

* HP:Wounded MV:Tiring >
On the Top of the Hill
This is the highest spot of this hill, though it is hardly much if
compared with some mountains down south. The hillside in the
east and west is far too steep for climbing down. To the south
opens an easy way down to the lower part of the hill and almost
equally easy way also opens to the north.
[ obvious exits: N S ]
Zone: Northern Almoth Plain
A thin man with cunning eyes scouts the horizon.
A trained corlm has arrived from the south.

* HP:Wounded MV:Tiring >
n
w
On the Hillside
This part of the hill is mostly flat and therefore fast to travel with
little trouble. In the north a wall raises steeply towards the sky.
Against that very wall grows green vegetation of thick vines. A
path starts from a small clearing, leading west down to the plains.
[ obvious exits: S W ]
Zone: Northern Almoth Plain
Door north: bush
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A poor, solemn villager walks by.
An old woman smiles kindly.
A trained corlm has arrived from the south.

w
* HP:Wounded MV:Winded >
Before a Hill
A field of two feet tall grass is located between the village of
Almoth in the west and a small but dominating hill in the east.
There is a small path in the east leading up on the hill, gently
rounding big stones, which cover the hillside.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
A man is here.
A villager woman performs her daily routine.
A man is here.
A trained corlm has arrived from the east.

* HP:Wounded MV:Winded >
Side-Street
A short side-street runs from the fountain square to the east and
is bordered by a few houses on each side. In the north lies the very
important cottage of the village's wisdom.
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
Door north: door
A trained corlm has arrived from the east.

* HP:Wounded MV:Winded >
w
Fountain Square
This square is the center of the small village. This is the place
where villagers can gather to change news and chat. A fairly large
well is located on the center of the square, offering life to this
village. Without this well, the village would surely dry away.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
A large stone well is here.
A trained corlm has arrived from the east.

* HP:Wounded MV:Winded >
e
e
Side-Street
A short side-street runs from the fountain square to the east and
is bordered by a few houses on each side. In the north lies the very
important cottage of the village's wisdom.
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
Door north: door
A trained corlm has arrived from the west.

cb
change mood brave
* HP:Wounded MV:Winded >
Before a Hill
A field of two feet tall grass is located between the village of
Almoth in the west and a small but dominating hill in the east.
There is a small path in the east leading up on the hill, gently
rounding big stones, which cover the hillside.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
A man is here.
A villager woman performs her daily routine.
A man is here.
A trained corlm has arrived from the west.

* HP:Wounded MV:Winded >
Mood changed to: Brave

* HP:Wounded MV:Winded >
e
On the Hillside
This part of the hill is mostly flat and therefore fast to travel with
little trouble. In the north a wall raises steeply towards the sky.
Against that very wall grows green vegetation of thick vines. A
path starts from a small clearing, leading west down to the plains.
[ obvious exits: S W ]
Zone: Northern Almoth Plain
Door north: bush
*Cera* is here, fighting a Seanchan officer, riding a shadow stallion.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan officer is here, fighting Cera.
A poor, solemn villager walks by.
An old woman smiles kindly.
A trained corlm has arrived from the west.
*Cera* looks at you.

* HP:Wounded MV:Winded >
k dark
bash
You try to crush *Cera*, but she parries successfully.

* HP:Wounded MV:Winded - a Seanchan officer: Scratched - Cera: Healthy >


*Cera* strikes a Seanchan officer's body.
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan officer tries to slash Cera, but she parries successfully.
*Cera* panics, and attempts to flee!

-
*Cera* leaves south riding a shadow stallion.

=
+
*
*
+
*Cera* has arrived from the south, riding a shadow stallion.

=
-

-
=
As *Cera* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded >
oca
say bikbak!

Your body is pierced by razor sharp ice spikes sent by *Cera*!

* HP:Wounded MV:Winded - Cera: Healthy >
You try to crush *Cera*, but she deflects the blow.
A Seanchan fighter joins your fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan officer joins a Seanchan fighter's fight!
*Cera* barely strikes your body.
Ok.

cw
change mood wimpy
* HP:Wounded MV:Winded - Cera: Healthy >
f
Mood changed to: Wimpy

* HP:Wounded MV:Winded - Cera: Healthy >
You panic and attempt to flee!
*Cera* panics, and attempts to flee!


*Cera* leaves west riding a shadow stallion.
*Cera* has arrived from the west, riding a shadow stallion.


You flee head over heels.
On the Top of the Hill
This is the highest spot of this hill, though it is hardly much if
compared with some mountains down south. The hillside in the
east and west is far too steep for climbing down. To the south
opens an easy way down to the lower part of the hill and almost
equally easy way also opens to the north.
[ obvious exits: N S ]
Zone: Northern Almoth Plain
A thin man with cunning eyes scouts the horizon.

s
* HP:Wounded MV:Winded >
s
On a Hill Before a Stream
The hill starts to lower down roughly in the east and south, but in the
west the lowering isn't so rough and the wall in there is easy to climb
down. But climbing down the west-side you would end up in a stream, which
flows to the west. Most of the local countryside can be observed by simply
watching from here.
[ obvious exits: N W ]
Zone: Northern Almoth Plain
A pair of thin but sturdy metal boots stands here.
A pair of black pants lies here.
A soft leather pouch has been discarded here.
A thin, decorative belt with an elaborate buckle is here.
A large barbed fork forged of gray steel rests point down in the ground.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A large intricately designed helm of metal lies here.
A jeweled scepter made of silver sparkles here.
A wild stallion bucks madly.

* HP:Wounded MV:Winded >
Alas, you cannot go that way...

* HP:Wounded MV:Winded >
r
n
n
[ride horse]
You start riding him.

* R HP:Wounded MV:Winded >
On the Top of the Hill
This is the highest spot of this hill, though it is hardly much if
compared with some mountains down south. The hillside in the
east and west is far too steep for climbing down. To the south
opens an easy way down to the lower part of the hill and almost
equally easy way also opens to the north.
[ obvious exits: N S ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
*Cera* is standing here, riding a shadow stallion.
A thin man with cunning eyes scouts the horizon.
*Cera* strikes your body.

* R HP:Wounded MV:Winded - Cera: Healthy >
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Cera: Healthy >
cb
change mood brave

A Seanchan officer has arrived from the north.
A Seanchan fighter has arrived from the north.
A Seanchan fighter has arrived from the north.

* R HP:Wounded MV:Winded - Cera: Healthy >
cw
change mood wimpy
Mood changed to: Brave

* R HP:Wounded MV:Winded - Cera: Healthy >
f
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!
Mood changed to: Wimpy

* R HP:Wounded MV:Winded - Cera: Healthy >
You panic and attempt to flee!


A Seanchan fighter tries to strike Cera, but she deflects the blow.
Cera swiftly dodges a Seanchan fighter's attempt to strike her.
Cera swiftly dodges a Seanchan scout's attempt to strike her.
A Seanchan officer slashes Cera's body very hard.
*Cera* strikes your left leg.

cb
change mood brave

*Cera* panics, and attempts to flee!

You flee head over heels.
On a Hill Before a Stream
The hill starts to lower down roughly in the east and south, but in the
west the lowering isn't so rough and the wall in there is easy to climb
down. But climbing down the west-side you would end up in a stream, which
flows to the west. Most of the local countryside can be observed by simply
watching from here.
[ obvious exits: N W ]
Zone: Northern Almoth Plain
A pair of thin but sturdy metal boots stands here.
A pair of black pants lies here.
A soft leather pouch has been discarded here.
A thin, decorative belt with an elaborate buckle is here.
A large barbed fork forged of gray steel rests point down in the ground.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A large intricately designed helm of metal lies here.
A jeweled scepter made of silver sparkles here.
A wild stallion bucks madly, being ridden by you.
Mood changed to: Brave

* R HP:Wounded MV:Winded >
n
k dark
bash
On the Top of the Hill
This is the highest spot of this hill, though it is hardly much if
compared with some mountains down south. The hillside in the
east and west is far too steep for climbing down. To the south
opens an easy way down to the lower part of the hill and almost
equally easy way also opens to the north.
[ obvious exits: N S ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A Seanchan fighter is here, fighting Cera.
A Seanchan fighter is here, fighting Cera.
A Seanchan officer is here, fighting Cera.
*Cera* is here, fighting a Seanchan fighter, riding a shadow stallion.
A Seanchan scout is here, fighting Cera.
*Cera* panics, and attempts to flee!

* R HP:Wounded MV:Winded >
You crush *Cera*'s head very hard.

* R HP:Wounded MV:Winded - a Seanchan fighter: Scratched - Cera: Hurt >


A Seanchan fighter tries to strike Cera, but she dodges the attack.
A Seanchan fighter tries to strike Cera, but she parries successfully.
Cera swiftly dodges a Seanchan scout's attempt to strike her.
A Seanchan officer tries to slash Cera, but she deflects the blow.

-
*Cera* leaves north riding a shadow stallion.
*Cera* has arrived from the north, riding a shadow stallion.

=
+
*
*
+
=
-

-
=
Your bash at *Cera* sends her sprawling!

* R HP:Wounded MV:Winded - Cera: Hurt >
oca
say bikbak!
Ok.

* R HP:Wounded MV:Winded - Cera: Hurt >
A Seanchan scout joins your fight!
A Seanchan fighter joins a Seanchan scout's fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan officer joins a Seanchan fighter's fight!
A Seanchan officer slashes Cera's body into bloody fragments!
A Seanchan fighter strikes Cera's body.
A Seanchan fighter strikes Cera's left leg.
A Seanchan scout strikes Cera's head hard.
You crush *Cera*'s left leg into bloody fragments!
*Cera* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Cera: Wounded >

*Cera* leaves south riding a shadow stallion.
*Cera* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Winded >
k dark
k dark
bash
You try to crush *Cera*, but she deflects the blow.

* R HP:Wounded MV:Winded - Cera: Wounded >
You do the best you can!

* R HP:Wounded MV:Winded - Cera: Wounded >


A Seanchan officer slashes Cera's left leg into bloody fragments!
*Cera* panics, and attempts to flee!

-
=
A Seanchan officer tries to slash Cera, but she parries successfully.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!

+
*
*
*Cera* leaves south riding a shadow stallion.

+
=
s
-
k dark
bash

Cancelled.
On a Hill Before a Stream
The hill starts to lower down roughly in the east and south, but in the
west the lowering isn't so rough and the wall in there is easy to climb
down. But climbing down the west-side you would end up in a stream, which
flows to the west. Most of the local countryside can be observed by simply
watching from here.
[ obvious exits: N W ]
Zone: Northern Almoth Plain
A pair of thin but sturdy metal boots stands here.
A pair of black pants lies here.
A soft leather pouch has been discarded here.
A thin, decorative belt with an elaborate buckle is here.
A large barbed fork forged of gray steel rests point down in the ground.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A large intricately designed helm of metal lies here.
A jeweled scepter made of silver sparkles here.
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
Bash who?

* R HP:Wounded MV:Weary >
n
k dark
bash
On the Top of the Hill
This is the highest spot of this hill, though it is hardly much if
compared with some mountains down south. The hillside in the
east and west is far too steep for climbing down. To the south
opens an easy way down to the lower part of the hill and almost
equally easy way also opens to the north.
[ obvious exits: N S ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Bash who?

* R HP:Wounded MV:Weary >
k dark
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
k dark
They aren't here.

* R HP:Wounded MV:Weary >
k dark
They aren't here.

* R HP:Wounded MV:Weary >
k dark
They aren't here.

* R HP:Wounded MV:Weary >
k dark
They aren't here.

* R HP:Wounded MV:Weary >
n
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
On the Hillside
This part of the hill is mostly flat and therefore fast to travel with
little trouble. In the north a wall raises steeply towards the sky.
Against that very wall grows green vegetation of thick vines. A
path starts from a small clearing, leading west down to the plains.
[ obvious exits: S W ]
Zone: Northern Almoth Plain
Door north: bush
A wild stallion bucks madly, being ridden by you.
A tall animal with a long neck stands here.
A poor, solemn villager walks by.
An old woman smiles kindly.

* R HP:Wounded MV:Weary >
s
On the Top of the Hill
This is the highest spot of this hill, though it is hardly much if
compared with some mountains down south. The hillside in the
east and west is far too steep for climbing down. To the south
opens an easy way down to the lower part of the hill and almost
equally easy way also opens to the north.
[ obvious exits: N S ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A trained corlm has arrived from the north.

* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
s
k dark
bash
On a Hill Before a Stream
The hill starts to lower down roughly in the east and south, but in the
west the lowering isn't so rough and the wall in there is easy to climb
down. But climbing down the west-side you would end up in a stream, which
flows to the west. Most of the local countryside can be observed by simply
watching from here.
[ obvious exits: N W ]
Zone: Northern Almoth Plain
A pair of thin but sturdy metal boots stands here.
A pair of black pants lies here.
A soft leather pouch has been discarded here.
A thin, decorative belt with an elaborate buckle is here.
A large barbed fork forged of gray steel rests point down in the ground.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A large intricately designed helm of metal lies here.
A jeweled scepter made of silver sparkles here.
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the north.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Bash who?

* R HP:Wounded MV:Weary >
sc
w
You have 230(411) hit and 36(149) movement points.
You have scored 108500001 experience points and 353 quest points.
You need 1727319362 exp to level and 47 qp to rank.
You have amassed 33 Turn points to date.
You have played 11 days and 20 hours (real time).
This ranks you as Terminus the Lieutenant [Ever Victorious Army 5] (Level 51).
You are standing.

k dark
* R HP:Wounded MV:Weary >
bash
A Stream
The blue, fresh water flows calmly to the west, bordered by banks
of sand and gravel. The floor of the stream is mainly made of same
materials as banks are, there are also many aquatic plants growing
from beneath the gravel.
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
*Cera* is here, fighting a spotted jaguar, riding a shadow stallion.
A spotted jaguar is here, fighting Cera.
A small, silvery fish is swimming about here.
A trained corlm has arrived from the east.

* R HP:Wounded MV:Weary >
You try to crush *Cera*, but she deflects the blow.

* R HP:Wounded MV:Weary - a spotted jaguar: Wounded - Cera: Battered >


-
=
+
*
*
+
A spotted jaguar tries to hit Cera, but she dodges the attack.

=
-

-
=
Your bash at *Cera* sends her sprawling!
*Cera* panics, and attempts to flee!

* R HP:Wounded MV:Weary - a spotted jaguar: Wounded - Cera: Battered >
oca
say bikbak!
Ok.

* R HP:Wounded MV:Weary - a spotted jaguar: Wounded - Cera: Battered >

You crush *Cera*'s body into bloody fragments!
A spotted jaguar tickles Cera's body with his hit.

* R HP:Wounded MV:Weary - a spotted jaguar: Wounded - Cera: Beaten >

*Cera* leaves north riding a shadow stallion.

* R HP:Wounded MV:Weary >
n
k dark
bash
Before a Hill
The field is covered with tall, withering grass. In the east, beside the
very steep hillside, grows many beautiful flowers. In the south flows a
small stream and in the north lies a field where starts a path up to the
hill.
[ obvious exits: N S ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the south.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Bash who?

* R HP:Wounded MV:Weary >
n

(tic_timer): Tic in 7 seconds!
k dark
bash
Before a Hill
A field of two feet tall grass is located between the village of
Almoth in the west and a small but dominating hill in the east.
There is a small path in the east leading up on the hill, gently
rounding big stones, which cover the hillside.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A man is here.
A villager woman performs her daily routine.
A man is here.
A trained corlm has arrived from the south.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Bash who?

* R HP:Wounded MV:Weary >
e
e
On the Hillside
This part of the hill is mostly flat and therefore fast to travel with
little trouble. In the north a wall raises steeply towards the sky.
Against that very wall grows green vegetation of thick vines. A
path starts from a small clearing, leading west down to the plains.
[ obvious exits: S W ]
Zone: Northern Almoth Plain
Door north: bush
A wild stallion bucks madly, being ridden by you.
A poor, solemn villager walks by.
An old woman smiles kindly.
A trained corlm has arrived from the west.

* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
s
s
On the Top of the Hill
This is the highest spot of this hill, though it is hardly much if
compared with some mountains down south. The hillside in the
east and west is far too steep for climbing down. To the south
opens an easy way down to the lower part of the hill and almost
equally easy way also opens to the north.
[ obvious exits: N S ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A trained corlm has arrived from the north.

* R HP:Wounded MV:Weary >
On a Hill Before a Stream
The hill starts to lower down roughly in the east and south, but in the
west the lowering isn't so rough and the wall in there is easy to climb
down. But climbing down the west-side you would end up in a stream, which
flows to the west. Most of the local countryside can be observed by simply
watching from here.
[ obvious exits: N W ]
Zone: Northern Almoth Plain
A pair of thin but sturdy metal boots stands here.
A pair of black pants lies here.
A soft leather pouch has been discarded here.
A thin, decorative belt with an elaborate buckle is here.
A large barbed fork forged of gray steel rests point down in the ground.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A large intricately designed helm of metal lies here.
A jeweled scepter made of silver sparkles here.
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the north.

* R HP:Wounded MV:Weary >
w
w
A Stream
The blue, fresh water flows calmly to the west, bordered by banks
of sand and gravel. The floor of the stream is mainly made of same
materials as banks are, there are also many aquatic plants growing
from beneath the gravel.
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
A spotted jaguar opens its eyes lazily.
A small, silvery fish is swimming about here.
A trained corlm has arrived from the east.

* R HP:Wounded MV:Weary >
End of a Small Stream
The floor of the stream is full of aquatic plants, which indicates
that the soil must be very fertile. The stream narrows a bit in the
west and then flows underground beneath a large rock.
[ obvious exits: E S W ]
Zone: Northern Almoth Plain
A large slab of meat has been placed here. [11]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
A spotted jaguar opens its eyes lazily.
A silvery fish is swimming about underwater.
A trained corlm has arrived from the east.

* R HP:Wounded MV:Weary >
w
s
Field of Thin Grass
The grass is not as thin here as it seems to be for example in the
field south from here. Dots of bare earth can be seen from the gaps
in the grass, although wind sends dust sprawling in the air, making
it harder to see through.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the east.

* R HP:Wounded MV:Weary >
Grassy Plains
The tall grass here is very thick and making your way through it is
hard, but not far in the north the grass starts to thin, exposing the
bare earth, thus allowing wind to carry the loose dust onward.
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the north.

* R HP:Wounded MV:Haggard >
w
w
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.105 seconds.
A mirrored lantern is definitely fading.
A Grass Field
The huge mass of grass is only broken by a few berry bushes here
and there, dotting the carpet of grass. The winds, which blow
through the plains, sends dust flying from gaps in the grass, where
bare earth is visible. To the south is a descent into a muddy ravine.
[ obvious exits: E S W ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A raven is here, watching.
A trained corlm has arrived from the east.

* R HP:Wounded MV:Weary >
Grassy Plains
A few dots of bare earth are visible from the thick carpet of grass,
which covers the entire region. The wind that blows through the
plains sends clouds of dirt flying from the bare patches of earth.
Soggy ground lies to the south.
[ obvious exits: E S W ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the east.

* R HP:Wounded MV:Weary >
notice
w
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Weary >
Rolling Plains
Low-hilled grasslands with occasional thickets rolls by, the grass
sere and thin, shivering in the soft breeze. The ground becomes soggy
in a ravine to the south. Dust churns up as you pass these fields,
somewhat obscuring your vision.
[ obvious exits: N E S ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the east.

* R HP:Wounded MV:Weary >
tr
[track ]

-
=
Some obvious fresh tracks of a large zebra leaving north.
Some obvious fairly recent tracks of an angry black bear leaving north.
Some obvious fresh tracks of a zebra leaving north.
Some obvious fresh tracks of a zebra leaving north.
Some obvious fresh tracks of a zebra leaving north.
Some obvious fairly recent tracks of an angry black bear leaving north.

* R HP:Wounded MV:Weary >
s
tr
Top of a Muddy Ravine
A long and muddy ravine stretches to the east of here. Several trickling
streams of water flow down the steep incline. Looking down the ravine, it
is readily apparent that getting back out will cause some trouble for even
those most sure footed person. A small trail bordering the grass is visible
to the immediate west. The same trail can be spotted to the south. This is
an excellent place to watch out for intruders.
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the north.

* R HP:Wounded MV:Weary > [track ]


-
=
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
Some clear recent tracks of a rat leaving east.
Some rather faint half week-old tracks of a large zebra leaving south.
Some rather faint half week-old tracks of a zebra leaving south.
Some rather faint half week-old tracks of a zebra leaving south.
Some rather faint half week-old tracks of a zebra leaving south.

* R HP:Wounded MV:Weary >
e
Middle of a Muddy Ravine
Several streamlets of water pass you by going eastward to the bottom of the
ravine. The top of the ravine can be seen just to the west of this point.
The climb out is a steep and muddy one from all the water rolling to the
bottom. If given a few more years, and this ravine will be a lake.
[ obvious exits: N E W ]
Zone: Southern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
A dun snake is here, hissing sharply.
A trained corlm has arrived from the west.

e
* R HP:Wounded MV:Weary >
n
Bottom of a Muddy Ravine
All the water in the Almoth Plain seems to have run to this one point,
creating a very muddy ravine set deep in the ground. Swamp plants grow in
bunches around the tall plains grass. Tall walls with roots sprouting out
are on both sides of you. The ravine wall to the north has enough roots
sprouting from it to allow a climb out of the ravine.
[ obvious exits: N W ]
Zone: Southern Almoth Plain
A wild stallion bucks madly, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A trained corlm has arrived from the west.

* R HP:Wounded MV:Weary >
A Grass Field
The huge mass of grass is only broken by a few berry bushes here
and there, dotting the carpet of grass. The winds, which blow
through the plains, sends dust flying from gaps in the grass, where
bare earth is visible. To the south is a descent into a muddy ravine.
[ obvious exits: E S W ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A raven is here, watching.
A trained corlm has arrived from the south.

e
* R HP:Wounded MV:Weary >
Grassy Plains
The tall grass here is very thick and making your way through it is
hard, but not far in the north the grass starts to thin, exposing the
bare earth, thus allowing wind to carry the loose dust onward.
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the west.

* R HP:Wounded MV:Weary >
n
n
Field of Thin Grass
The grass is not as thin here as it seems to be for example in the
field south from here. Dots of bare earth can be seen from the gaps
in the grass, although wind sends dust sprawling in the air, making
it harder to see through.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the south.

* R HP:Wounded MV:Weary >
Side-Street
A short side-street runs from the fountain square to the south and
is bordered with houses on each side. The mayors house is located
on the east side of the street, towering a bit higher than other
houses, but still not much more than a cottage.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
A wild stallion bucks madly, being ridden by you.
*Cera* is standing here, riding a shadow stallion.
A trained corlm has arrived from the south.

* R HP:Wounded MV:Weary >
k dark
bash
You try to crush *Cera*, but she parries successfully.

* R HP:Wounded MV:Weary - Cera: Battered >


-
*Cera* stops riding a shadow stallion.

=
+
*
*
+
=
-

-
=
As *Cera* avoids your bash, you topple over and fall to the ground!
*Cera* panics, and attempts to flee!

* R HP:Wounded MV:Weary >
oca
say bikbak!

*Cera* leaves north.

* R HP:Wounded MV:Weary >
sta
k dark
bash
Ok.

* R HP:Wounded MV:Weary >
You stand up.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Bash who?

* R HP:Wounded MV:Weary >
n
k dark
bash
Fountain Square
This square is the center of the small village. This is the place
where villagers can gather to change news and chat. A fairly large
well is located on the center of the square, offering life to this
village. Without this well, the village would surely dry away.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
A large stone well is here.
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the south.
*Cera* has arrived from the east.

* R HP:Wounded MV:Weary >
You try to crush *Cera*, but she parries successfully.

* R HP:Wounded MV:Weary - Cera: Battered >


-
=
+
*
*
+
A trained corlm joins your fight!

=
-

-
=
As *Cera* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary >

A trained corlm tries to hit Cera, but she deflects the blow.
*Cera* barely strikes your body.
Your body is pierced by razor sharp ice spikes sent by *Cera*!

* R HP:Battered MV:Weary - Cera: Battered >
oca
say bikbak!
b
bash
Ok.

* R HP:Battered MV:Weary - Cera: Battered >
You crush *Cera*'s body very hard.
A trained corlm hits Cera's left arm hard.


-
=
+
*
*
*Cera* panics, and attempts to flee!

+
=
-

-
A trained corlm joins your fight!
A trained corlm tries to hit Cera, but she parries successfully.

=
Your bash at *Cera* sends her sprawling!

* R HP:Battered MV:Weary - Cera: Beaten >

A trained corlm hits Cera's body into bloody fragments!
You crush *Cera*'s left arm into bloody fragments!
*Cera* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cera*'s death cry.

* R HP:Battered MV:Weary >
g
get all corpse
You get a black pair of silver-tooled boots from the corpse of Cera.
You get a pair of earthen colored breeches from the corpse of Cera.
You get a belt with a buckle of cuendillar from the corpse of Cera.
You get an obsidian encrusted sungwood staff from the corpse of Cera.
You get a jeweled wristcuff from the corpse of Cera.
You get a jeweled wristcuff from the corpse of Cera.
You get a pair of slim riding gloves from the corpse of Cera.
You get a set of cloth sleeves from the corpse of Cera.
You get an embroidered, cotton shoulder bag from the corpse of Cera.
You get a surcoat with exquisite embroidery from the corpse of Cera.
You get a satin blouse from the corpse of Cera.
You get a shimmering pendant of obsidian from the corpse of Cera.
You get a shimmering pendant of obsidian from the corpse of Cera.
You get a braided leather and silver headband from the corpse of Cera.
You get a gold ring from the corpse of Cera.
You get a gold ring from the corpse of Cera.

nar rip cera
* R HP:Battered MV:Weary >
Ok.

Cera
Posts: 21
Joined: Fri May 20, 2022 11:19 pm

Re: File: Art of Bash ; Tab: 18.5 lbs

Post by Cera » Thu Sep 08, 2022 7:21 pm

In case anyone was wondering, he was using a binnol, not a maul :)

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