Dodge v ABS 1vs1

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jaghut
Posts: 38
Joined: Sat Jul 29, 2017 6:58 pm

Dodge v ABS 1vs1

Post by Jaghut » Tue Sep 06, 2022 9:45 am

A trolloc scout narrates 'Time to feast! Humans spotted at The Blight!' ---- Finally someone to fight----

o HP:Healthy MV:Strong > The Gatekeep
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A grim-eyed man patrols the area for his Dark Lord.
A burly trolloc stands here, eyeing the surroundings.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

w
w
o HP:Healthy MV:Strong > You don't see a closed gate.

w
o HP:Healthy MV:Strong > In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.

w
w
* HP:Healthy MV:Strong > The Bridge
[ obvious exits: E W ]
Zone: The Ruined Keep

w
o HP:Healthy MV:Strong > Near a Bridge
[ obvious exits: N E W ]
Zone: The Ruined Keep

o HP:Healthy MV:Strong > Rotten Vegetation
[ obvious exits: N E W ]
Zone: The Ruined Keep

w
o HP:Healthy MV:Strong > Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep

o HP:Healthy MV:Strong > A Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep

o HP:Healthy MV:Tiring > Bend in the Path
[ obvious exits: E S ]
Zone: The Ruined Keep

o HP:Healthy MV:Tiring >
Alas, you cannot go that way...

s
o HP:Healthy MV:Tiring >
s
s
Path to a Castle
[ obvious exits: N S ]
Zone: The Ruined Keep

o HP:Healthy MV:Tiring > Twisted Path in the Blight
[ obvious exits: N S ]
Zone: The Ruined Keep

where
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S W ]
Zone: The Blight
*Doyl* is standing here, riding a warhorse.
A trolloc is here, exhorting a group of trolloc raiders.

q
* HP:Healthy MV:Tiring >
q
Players in your Zone
--------------------
Jaghut - The Blight
You catch a faint scent of a horse nearby. 1 human

* HP:Healthy MV:Tiring >
[k light]
*Doyl* swiftly dodges your attempt to blast him.

b
bash
* HP:Healthy MV:Tiring - Doyl: Hurt > [k light]
You do the best you can!

* HP:Healthy MV:Tiring - Doyl: Hurt >

A Ko'bal trolloc joins your fight!
Doyl swiftly dodges a Ko'bal trolloc's attempt to pierce him.
*Doyl* pierces your body.

-
=
*Doyl* barely pierces your body.

+
*
*+
=-
-
=
A Ko'bal trolloc tries to pierce Doyl, but he deflects the blow.
*Doyl* pierces your left arm.
You try to blast *Doyl*, but he deflects the blow.
As *Doyl* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Tiring >
*Doyl* looks at you.

whois doyl
* HP:Scratched MV:Tiring >

*Doyl* barely pierces your right arm.

* HP:Scratched MV:Tiring - Doyl: Scratched >
l doyl
You try to blast *Doyl*, but he parries successfully.
A Ko'bal trolloc tries to pierce Doyl, but he deflects the blow.
*Doyl* pierces your head hard.
Doyl Dyzar is a human.


* HP:Scratched MV:Tiring - Doyl: Scratched >
Doyl has a few scratches.
Doyl is scratched.

*Doyl* is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a blue steel torc with silver worked fish
<worn around neck> a blue steel torc with silver worked fish
<worn about body> a half-cape of silk-lined leather
<slung on back> a heron-engraved scabbard
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a sinister black trident
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Scratched MV:Tiring - Doyl: Scratched >
br

A Ko'bal trolloc tries to pierce Doyl, but he deflects the blow.
*Doyl* pierces your right leg.

* HP:Hurt MV:Tiring - Doyl: Scratched >
b
bash
*Doyl* nods in agreement.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Hurt MV:Tiring - Doyl: Scratched >

-
A Ko'bal trolloc tries to pierce Doyl, but he parries successfully.
*Doyl* pierces your head.

=
+*
*+
=-
-
=
Your bash at *Doyl* sends him sprawling! ---- landing against full dodge.... i'll take it----

* HP:Hurt MV:Tiring - Doyl: Hurt >
You blast *Doyl*'s body into bloody fragments!
A Ko'bal trolloc tries to pierce Doyl, but he deflects the blow.

* HP:Hurt MV:Tiring - Doyl: Hurt >
nar doyl
You narrate 'doyl'

* HP:Hurt MV:Tiring - Doyl: Hurt >

A Ko'bal trolloc pierces Doyl's head.

* HP:Hurt MV:Tiring - Doyl: Hurt >

You blast *Doyl*'s body extremely hard.
A Ko'bal trolloc pierces Doyl's head hard.

* HP:Hurt MV:Tiring - Doyl: Wounded >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Tiring - Doyl: Wounded >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Tiring - Doyl: Wounded >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Tiring - Doyl: Wounded >

You blast *Doyl*'s body into bloody fragments!
A Ko'bal trolloc pierces Doyl's left hand.
*Doyl* barely pierces your body.
A Ko'bal trolloc pierces Doyl's body.
*Doyl* panics, and attempts to flee!

b
bash
* HP:Hurt MV:Tiring - Doyl: Wounded >

*Doyl* leaves west riding a warhorse. <<


(tic_timer): Tic in 7 seconds!
-=
w
q
+*
b
bash
Cancelled.
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight
*Doyl* is standing here, riding a warhorse.

* HP:Hurt MV:Tiring >
Rot narrates 'kill it'
*Doyl* barely pierces your body.

* HP:Hurt MV:Tiring - Doyl: Wounded > [k light]
You do the best you can!

* HP:Hurt MV:Tiring - Doyl: Wounded >


*Doyl* pierces your left leg.

-
=+
*
*+
=-
-=
You try to blast *Doyl*, but he parries successfully.
*Doyl* pierces your right leg.
As *Doyl* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Tiring >
b
bash
stand
q
b
bash
Maybe you should get on your feet first?

* HP:Hurt MV:Tiring > You stand up.

* HP:Hurt MV:Tiring > [k light]
You try to blast *Doyl*, but he parries successfully.

* HP:Hurt MV:Tiring - Doyl: Wounded >
-

*Doyl* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Doyl: Wounded >

*Doyl* pierces your right arm.

* HP:Hurt MV:Full - Doyl: Wounded >

*Doyl* pierces your body hard.

* HP:Hurt MV:Full - Doyl: Wounded >

*Doyl* barely pierces your body.

* HP:Hurt MV:Full - Doyl: Wounded >

You try to blast *Doyl*, but he parries successfully.
*Doyl* pierces your body.

* HP:Wounded MV:Full - Doyl: Wounded >

Rot narrates 'tossing combo c sword in desk courtesy of Najdeer'

* HP:Wounded MV:Full - Doyl: Wounded >
b
bash

-=
+
*Doyl* pierces your body.
*Doyl* pierces your left leg.

*
*+
A shrill piercing scream reverberates through the area.

=-
-
=
As *Doyl* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - Doyl: Wounded >

*Doyl* pierces your right foot.

* HP:Wounded MV:Full - Doyl: Wounded >
b
bash

-
=
*Doyl* barely pierces your body.

+
*
*+
=-
-
=
Your bash at *Doyl* sends him sprawling!

* HP:Wounded MV:Full - Doyl: Wounded >

You blast *Doyl*'s body into bloody fragments!

* HP:Wounded MV:Full - Doyl: Wounded >
br
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Wounded MV:Full - Doyl: Wounded >
l doyl

Doyl has quite a few wounds.
Doyl is wounded.

*Doyl* is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a blue steel torc with silver worked fish
<worn around neck> a blue steel torc with silver worked fish
<worn about body> a half-cape of silk-lined leather
<slung on back> a heron-engraved scabbard
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a sinister black trident
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Wounded MV:Full - Doyl: Wounded >

You blast *Doyl*'s right arm into bloody fragments!
*Doyl* panics, and attempts to flee!

* HP:Wounded MV:Full - Doyl: Battered >

*Doyl* leaves north riding a warhorse. ^^

b
bash
o HP:Wounded MV:Full >
Bash who?

q
o HP:Wounded MV:Strong >
q
q
[k light]
They aren't here.

q
o HP:Wounded MV:Strong > [k light]
They aren't here.

q
q
o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > [k light]
They aren't here.

br
o HP:Wounded MV:Strong > [k light]
They aren't here.

n
o HP:Wounded MV:Strong > [k light]
They aren't here.

q
o HP:Wounded MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

b
bash
o HP:Wounded MV:Strong > *Doyl* has arrived from the north, riding a warhorse.
Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul

o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong >
Bash who?

s
o HP:Wounded MV:Strong >
q
b
bash
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight
*Doyl* is standing here, riding a warhorse.

* HP:Wounded MV:Strong >
*Doyl* pierces your left hand.
[k light]
You do the best you can!

e
* HP:Wounded MV:Strong - Doyl: Battered >

Cancelled.
*Doyl* pierces your right leg.
No way! You're fighting for your life!

* HP:Wounded MV:Strong - Doyl: Battered >
Rot narrates 'had he come a moment before coulda caught me crit Doyl'

* HP:Wounded MV:Strong - Doyl: Battered >
*Doyl* pierces your body.

* HP:Wounded MV:Strong - Doyl: Battered >
b
bash

-=
+*
*+
=-

You dodge a bash from *Doyl* who loses his balance and falls!

-
=
Your bash at *Doyl* sends him sprawling!
*Doyl* panics, and attempts to flee!

* HP:Wounded MV:Strong - Doyl: Battered >
br
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Wounded MV:Strong - Doyl: Battered >
You try to blast *Doyl*, but he parries successfully.

* HP:Wounded MV:Strong - Doyl: Battered >

*Doyl* leaves west riding a warhorse. <<

o HP:Wounded MV:Strong >
w
q
b
bash
End of the Dark Road
[ obvious exits: N E W ]
Zone: The Blight
*Doyl* is standing here, riding a warhorse.

* HP:Wounded MV:Strong >
*Doyl* barely pierces your body.
[k light]
You do the best you can!

* HP:Wounded MV:Strong - Doyl: Battered >
-
=
*Doyl* barely pierces your left leg.

+
*
*+
=-

*Doyl* pierces your right leg.

-
=
As *Doyl* avoids your bash, you topple over and fall to the ground!
*Doyl* panics, and attempts to flee!

* HP:Wounded MV:Strong - Doyl: Battered >

*Doyl* leaves north riding a warhorse. ^^

q
o HP:Wounded MV:Strong >
q
q
q
br
n
q
[k light]
They aren't here.

o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o HP:Wounded MV:Strong > *Doyl* has arrived from the north, riding a warhorse.
The Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul

o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong >
s
q
b
bash
End of the Dark Road
[ obvious exits: N E W ]
Zone: The Blight

o HP:Wounded MV:Strong >
[k light]
They aren't here.

o HP:Wounded MV:Strong > Bash who?

o HP:Wounded MV:Strong >
e

*Doyl* has arrived from the east, riding a warhorse.

q
b
bash
* HP:Wounded MV:Strong >
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight

o HP:Wounded MV:Strong > [k light]
They aren't here.

o HP:Wounded MV:Strong > Bash who?

q
o HP:Wounded MV:Strong >
q
b
bash
*Doyl* has arrived from the west, riding a warhorse.
[k light]
You try to blast *Doyl*, but he deflects the blow.

* HP:Wounded MV:Strong - Doyl: Battered > [k light]
You do the best you can!

* HP:Wounded MV:Strong - Doyl: Battered >
*Doyl* pierces your body.
You try to blast *Doyl*, but he parries successfully.


-=
+*
*+
=-
-

*Doyl* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Wounded MV:Strong - Doyl: Battered >
b
bash

*Doyl* pierces your body.

* HP:Wounded MV:Strong - Doyl: Battered >

*Doyl* pierces your body.

* HP:Wounded MV:Strong - Doyl: Battered >
-
=+
*
*+
=-

*Doyl* pierces your left leg.

-
=
As *Doyl* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - Doyl: Battered >
br

*Doyl* barely pierces your body.

* HP:Wounded MV:Fresh - Doyl: Battered >
cw
f

*Doyl* pierces your body.

* HP:Battered MV:Fresh - Doyl: Battered >
get tea pack
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Battered MV:Fresh - Doyl: Battered > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Battered MV:Fresh - Doyl: Battered >
You panic and attempt to flee!

You flee head over heels.
Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A pale maggot is burrowing through the roots and undergrowth here.
A group of gray flies are here, buzzing maliciously around you.
You get a cup of thready brown tea from an embroidered, cotton shoulder bag.

quaff tea
o HP:Battered MV:Full >
You quaff a cup of thready brown tea which dissolves. ---- Don't let him see the power up ----
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

br
o HP:Battered MV:Full >
q
b
bash
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

b
bash
o HP:Battered MV:Full > [k light]
They aren't here.

s
o HP:Battered MV:Full > Bash who?

q
b
bash
o HP:Battered MV:Full > *Doyl* has arrived from the south, riding a warhorse.
Bash who?

* HP:Battered MV:Full > *Doyl* pierces your body.
No way! You're fighting for your life!

* HP:Battered MV:Full - Doyl: Battered >
[k light]
You do the best you can!

* HP:Battered MV:Full - Doyl: Battered >

-=
+*
*+
=-
-
A group of gray flies tries to hit Doyl, but he dodges the attack.
You dodge a bash from *Doyl* who loses his balance and falls!

=
As *Doyl* avoids your bash, you topple over and fall to the ground! ----So much for that power up:( ---

* HP:Battered MV:Full >
b
bash

Doyl swiftly dodges a group of gray flies's attempt to hit him.

stand
* HP:Battered MV:Full >
q
b
bash
Maybe you should get on your feet first?

* HP:Battered MV:Full > You stand up.

* HP:Battered MV:Full > [k light]
You try to blast *Doyl*, but he deflects the blow.

* HP:Battered MV:Full - Doyl: Battered >
-
=+
A group of gray flies tries to hit Doyl, but he dodges the attack.

*
*+
=
*Doyl* panics, and attempts to flee!

-
-
*Doyl* leaves west riding a warhorse. <<

=
They're not here anymore!

o HP:Battered MV:Full >
w
q
b
bash
The Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
*Doyl* is standing here, riding a warhorse.

* HP:Battered MV:Full > *Doyl* pierces your left arm.
[k light]
You do the best you can!

* HP:Battered MV:Full - Doyl: Battered >
*Doyl* pierces your right arm.


-=
+*
*+
=-
-
=
Your bash at *Doyl* sends him sprawling! ---- There we go ----

* HP:Battered MV:Full - Doyl: Battered >
br
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Battered MV:Full - Doyl: Battered >

You blast *Doyl*'s body into bloody fragments!

* HP:Battered MV:Full - Doyl: Battered >
ch wimp 40
You will now flee if you go below 40 hit points.


(tic_timer): Tic in 7 seconds!
* HP:Battered MV:Full - Doyl: Battered >

You blast *Doyl*'s body into bloody fragments!
*Doyl* panics, and attempts to flee!

* HP:Battered MV:Full - Doyl: Beaten >
q

*Doyl* leaves west riding a warhorse. <<

q
q
o HP:Battered MV:Full > [k light]
They aren't here.

o HP:Battered MV:Full > [k light]
They aren't here.

q
w
o HP:Battered MV:Full > [k light]
They aren't here.

q
o HP:Battered MV:Full > [k light]
They aren't here.

b
bash
o HP:Battered MV:Full > Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
*Doyl* is standing here, riding a warhorse.
The giant blight beetle is here flying around.
A large, goat-faced trolloc glares at you hungrily.

* HP:Battered MV:Full > *Doyl* leaves east riding a warhorse. >>
[k light]
They aren't here.

o HP:Battered MV:Full > Bash who?

o HP:Battered MV:Full >
s
e
q
Rocky Plains in the Blight
[ obvious exits: N E ]
Zone: The Blight
A trolloc scout sniffs the air here.

b
bash
o HP:Battered MV:Full >
End of the Dark Road
[ obvious exits: N E W ]
Zone: The Blight

o HP:Battered MV:Full > [k light]
They aren't here.

s
o HP:Battered MV:Full > Bash who?

q
b
bash
o HP:Battered MV:Full >
Alas, you cannot go that way...

e
o HP:Battered MV:Full > [k light]
They aren't here.

q
b
bash
o HP:Battered MV:Full > Bash who?

o HP:Battered MV:Full > *Doyl* has arrived from the north, riding a warhorse.
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight

o HP:Battered MV:Full > [k light]
They aren't here.

e
o HP:Battered MV:Full > Bash who?

o HP:Battered MV:Full >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A trolloc is here, exhorting a group of trolloc raiders.

w
q
o HP:Battered MV:Strong >
b
bash
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight
*Doyl* is standing here, riding a warhorse.

* HP:Battered MV:Strong > [k light]
You try to blast *Doyl*, but he deflects the blow.

* HP:Battered MV:Strong - Doyl: Beaten >

-=
+*
*Doyl* panics, and attempts to flee!

*+
=-
*Doyl* leaves west riding a warhorse. <<

-
w
=
They're not here anymore!

q
b
bash
o HP:Battered MV:Strong >
End of the Dark Road
[ obvious exits: N E W ]
Zone: The Blight
*Doyl* is standing here, riding a warhorse.

* HP:Battered MV:Strong > [k light]
You try to blast *Doyl*, but he parries successfully.

* HP:Battered MV:Strong - Doyl: Beaten >

*Doyl* pierces your right arm.

-=
+*
*+
=-
-
=
You try to blast *Doyl*, but he parries successfully.
Your bash at *Doyl* sends him sprawling!
*Doyl* panics, and attempts to flee!

* HP:Battered MV:Strong - Doyl: Beaten >
br
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong - Doyl: Beaten >
[k light]
You do the best you can!

* HP:Battered MV:Strong - Doyl: Beaten >

You blast *Doyl*'s body into bloody fragments!

* HP:Battered MV:Strong - Doyl: Critical >
*Doyl* leaves north riding a warhorse. ^^

q
o HP:Battered MV:Strong >
q
q
[k light]
They aren't here.

n
o HP:Battered MV:Strong > [k light]
They aren't here.

q
o HP:Battered MV:Strong > [k light]
They aren't here.

b
bash
o HP:Battered MV:Strong >
The Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
*Doyl* is standing here, riding a warhorse.

* HP:Battered MV:Strong > *Doyl* leaves east riding a warhorse. >>
[k light]
They aren't here.

o HP:Battered MV:Strong > Bash who?

o HP:Battered MV:Strong >
e
s
q
Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A pale maggot is burrowing through the roots and undergrowth here.

b
bash
o HP:Battered MV:Strong > Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight

o HP:Battered MV:Strong > [k light]
They aren't here.

q
o HP:Battered MV:Strong > Bash who?

e
o HP:Battered MV:Strong >
q
[k light]
They aren't here.

b
bash
o HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A trolloc is here, exhorting a group of trolloc raiders.

o HP:Battered MV:Strong > [k light]
They aren't here.

q
q
o HP:Battered MV:Strong > Bash who?

o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong >
[k light]
They aren't here.

o HP:Battered MV:Strong >
th
[track horse]


-=
+*
*+
=-
Some obvious recent tracks of a Ridden mount leaving west.

o HP:Battered MV:Strong >
w
q
q
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight

br
o HP:Battered MV:Strong > [k light]
They aren't here.

q
o HP:Battered MV:Strong > [k light]
They aren't here.

q
o HP:Battered MV:Strong > [change mood brave]
Mood changed to: Brave

n
o HP:Battered MV:Strong > [k light]
They aren't here.

q
o HP:Battered MV:Strong > [k light]
They aren't here.

q
o HP:Battered MV:Strong > Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A pale maggot is burrowing through the roots and undergrowth here.

o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong > [k light]
They aren't here.

e
o HP:Battered MV:Strong >
q
q
Craggy Pits
[ obvious exits: N E W ]
Zone: Shayol Ghul
A group of gray flies are here, buzzing maliciously around you.
A group of gray flies are here, buzzing maliciously around you.
A span long blood-red worm crawls toward you.
A green pool of slime corrodes the ground.

---- At this point I figure he went mountains to Mire so I zoom that way ----

d
o HP:Battered MV:Strong > Path in the Mountains
[ obvious exits: N S D ]
Zone: Blighted Mountains

o HP:Battered MV:Strong >
Before an Ascending Path
[ obvious exits: E U ]
Zone: Blighted Mountains

o HP:Battered MV:Strong >
br
e
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Strong >
n
Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains
An enormous blight worm towers above you, making an eerie shrill scream.
A large, spine-backed snake bares its fangs with a vicious hiss.

q
b
bash
o HP:Battered MV:Strong > Northern End of a Blighted Mire
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > Bash who?

s
* HP:Battered MV:Strong >

A Borderland soldier tickles your body with his slash.

q
* HP:Battered MV:Strong - a Borderland soldier: Healthy >
No way! You're fighting for your life!

* HP:Battered MV:Strong - a Borderland soldier: Healthy > [k light]
They aren't here.

cw
f
* HP:Battered MV:Strong - a Borderland soldier: Healthy >
[change mood wimpy]
Mood changed to: Wimpy

br
* HP:Battered MV:Strong - a Borderland soldier: Healthy > PANIC! You couldn't escape!

q
* HP:Battered MV:Strong - a Borderland soldier: Healthy > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong - a Borderland soldier: Healthy > You blast a Borderland soldier's body
hard.
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout joins a Borderland soldier's fight!
A Borderland soldier slashes your body.
[k light]
They aren't here.

th
* HP:Battered MV:Strong - a Borderland soldier: Scratched >
[track horse]
No way! You're fighting for your life!

cw
f
* HP:Battered MV:Strong - a Borderland soldier: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

th
* HP:Battered MV:Strong - a Borderland soldier: Scratched > You panic and
attempt to flee!

You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains
An enormous blight worm towers above you, making an eerie shrill scream.
A large, spine-backed snake bares its fangs with a vicious hiss.
[track horse]


-=
s
+*
Cancelled.
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
Zone: Blighted Mountains
A brittle chunk of yellow crystal has formed here.

o HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Jaghut - A Thick Muddy Blighted Mire

o HP:Battered MV:Strong >
th
[track horse]


-=
+*
*+
=-
Some obvious fresh tracks of a Ridden mount leaving north.
Some obvious fresh tracks of a Ridden mount leaving south.

o HP:Battered MV:Strong >
s
Edge of the Bog
[ obvious exits: N E ]
Zone: Blighted Mountains
A giant scorpion curls its jointed tail in preparation to attack.

e
o HP:Battered MV:Strong >
s
e
Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
You smell something remniscent of death as you enter this place.

s
s
o HP:Battered MV:Strong > On the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove

o HP:Battered MV:Strong > On the Forgotten Trail
[ obvious exits: S W ]
Zone: Blighted Grove

s
o HP:Battered MV:Strong >
Forgotten Trail
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
*Doyl* is standing here.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

s
* HP:Battered MV:Tiring > *Doyl* pierces your left arm.
No way! You're fighting for your life!

w
* HP:Battered MV:Tiring - Doyl: Critical > No way! You're fighting for your life!

s
* HP:Battered MV:Tiring - Doyl: Critical > No way! You're fighting for your life!

s
* HP:Battered MV:Tiring - Doyl: Critical >
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Doyl: Critical > No way! You're fighting for your life!

cw
f
* HP:Battered MV:Tiring - Doyl: Critical >
*Doyl* panics, and attempts to flee!
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Doyl: Critical > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Doyl: Critical > You panic and attempt to flee!

br
b
bash

*Doyl* leaves east. >>

You flee head over heels.
On the Forgotten Trail
[ obvious exits: S W ]
Zone: Blighted Grove
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Tiring > Bash who?

o HP:Battered MV:Tiring >
q
q
q
[k light]
They aren't here.

br
o HP:Battered MV:Tiring >
[k light]
They aren't here.

o HP:Battered MV:Tiring > [k light]
They aren't here.

s
q
o HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

b
bash
o HP:Battered MV:Tiring > Forgotten Trail
[ obvious exits: N E S ]
Zone: Blighted Grove
*Doyl* is standing here.
A warhorse is here, stamping his feet impatiently.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* HP:Battered MV:Tiring > The lone wolf tickles your body with his hit.
You blast the lone wolf's right leg into bloody fragments!
A timber wolf joins the lone wolf's fight!
A timber wolf joins the lone wolf's fight!
The lone wolf barely tickles your left leg with his hit.
*Doyl* pierces your right arm.
[k light]
You do the best you can!

* HP:Battered MV:Tiring - the lone wolf: Scratched >
-
cw
f
=+
*Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

br
* HP:Battered MV:Tiring - the lone wolf: Scratched >
You panic and attempt to flee!

q

A timber wolf barely tickles your body with his hit.
A timber wolf barely hits your left leg.
The lone wolf barely tickles your body with his hit.

br
q
You flee head over heels.
Bend in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
[change mood brave]
Mood changed to: Brave

q
o HP:Battered MV:Tiring >
[k light]
They aren't here.

o HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

q
q
o HP:Battered MV:Tiring >
[k light]
They aren't here.

w
o HP:Battered MV:Tiring > [k light]
They aren't here.

q
o HP:Battered MV:Tiring >
[k light]
They aren't here.

q
o HP:Battered MV:Tiring > [k light]
They aren't here.

q
o HP:Battered MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: E S ]
Zone: Blighted Grove

o HP:Battered MV:Tiring > [k light]
They aren't here.

o HP:Battered MV:Tiring > [k light]
They aren't here.

br
o HP:Battered MV:Tiring > [k light]
They aren't here.

q
o HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

q
q
o HP:Battered MV:Tiring > [k light]
They aren't here.

q
o HP:Battered MV:Tiring > [k light]
They aren't here.

o HP:Battered MV:Tiring > [k light]
They aren't here.

br
o HP:Battered MV:Tiring > [k light]
They aren't here.

q
o HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

q
e
o HP:Battered MV:Tiring >
[k light]
They aren't here.

q
o HP:Battered MV:Tiring > [k light]
They aren't here.

b
bash
o HP:Battered MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove

o HP:Battered MV:Tiring > [k light]
They aren't here.

o HP:Battered MV:Tiring > Bash who?

n
q
o HP:Battered MV:Tiring >
b
bash
Forgotten Trail
[ obvious exits: N E S ]
Zone: Blighted Grove
*Doyl* is standing here.
A warhorse is here, stamping his feet impatiently.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* HP:Battered MV:Tiring > *Doyl* pierces your left arm.
[k light]
You do the best you can!

* HP:Battered MV:Tiring - Doyl: Critical >

The lone wolf barely tickles your body with his hit.

-=
+
*Doyl* panics, and attempts to flee!

*
*+
=
The lone wolf tickles your body with his hit.
A timber wolf joins the lone wolf's fight!
A timber wolf joins the lone wolf's fight!

-
*Doyl* leaves east. >>

-
=
They're not here anymore!

o HP:Battered MV:Tiring - a timber wolf: Healthy >

*Doyl* has arrived from the east.

e
* HP:Battered MV:Tiring - a timber wolf: Healthy >

*Doyl* pierces your right hand.

cw
f
* HP:Battered MV:Tiring - a timber wolf: Healthy >
No way! You're fighting for your life!

br
* HP:Battered MV:Tiring - a timber wolf: Healthy >
[change mood wimpy]
Mood changed to: Wimpy

q
* HP:Battered MV:Tiring - a timber wolf: Healthy > You panic and attempt to
flee!

q

A timber wolf tickles your right leg with his hit.
A timber wolf barely hits your body.
The lone wolf tickles your body with his hit.

br
q
q
You flee head over heels.
On the Forgotten Trail
[ obvious exits: S W ]
Zone: Blighted Grove
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Tiring > [k light]
They aren't here.

o HP:Battered MV:Tiring > [k light]
They aren't here.

q
o HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

q
o HP:Battered MV:Tiring > [k light]
They aren't here.

q
q
o HP:Battered MV:Tiring > The lone wolf has arrived from the south.
A timber wolf has arrived from the south.
A timber wolf has arrived from the south.
[k light]
They aren't here.

o HP:Battered MV:Tiring > [k light]
They aren't here.

o HP:Battered MV:Tiring >
*Doyl* has arrived from the south.
A warhorse has arrived from the south.
[k light]
You try to blast *Doyl*, but he parries successfully.

* HP:Battered MV:Tiring - Doyl: Critical > [k light]
You do the best you can!

w
* HP:Battered MV:Tiring - Doyl: Critical > [k light]
You do the best you can!

* HP:Battered MV:Tiring - Doyl: Critical >
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Doyl: Critical >
b
bash

A timber wolf joins the lone wolf's fight!
A timber wolf joins the lone wolf's fight!

* HP:Battered MV:Tiring - Doyl: Critical >
-
=
A timber wolf barely tickles your body with his hit.
A timber wolf barely tickles your right arm with his hit.
The lone wolf barely tickles your left arm with his hit.

+
*
*+
You dodge a bash from *Doyl* who loses his balance and falls!

=-
-
=
Your bash at *Doyl* sends him sprawling!
*Doyl* panics, and attempts to flee!

* HP:Battered MV:Tiring - Doyl: Critical >

A timber wolf barely tickles your right leg with his hit.
A timber wolf tickles your body with his hit.
You blast *Doyl*'s body into bloody fragments!
The lone wolf tickles your body with his hit.

* HP:Beaten MV:Tiring - Doyl: Critical >

*Doyl* leaves west. <<

o HP:Beaten MV:Tiring - a timber wolf: Healthy >
You blast a timber wolf's right foreleg into bloody fragments!
A timber wolf tries to hit you, but you parry successfully.
A timber wolf barely tickles your left arm with his hit.
The lone wolf barely hits your right leg.

o HP:Beaten MV:Tiring - a timber wolf: Wounded >
w
cw
No way! You're fighting for your life!

f
o HP:Beaten MV:Tiring - a timber wolf: Wounded > *Doyl* has arrived from the west.
[change mood wimpy]
Mood changed to: Wimpy

br
q
* HP:Beaten MV:Tiring - a timber wolf: Wounded >
You panic and attempt to flee!

q

*Doyl* barely pierces your body.

br
q
q

A timber wolf tickles your right arm with his hit.
A timber wolf tickles your left leg with his hit.
The lone wolf tickles your body with his hit.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.
(tic_timer): (error): Tic length of 122.847 during this interval is more than 3 standard deviations
from average.
(tic_timer): (error): Ignoring this tic interval.
(tic_timer): Tic length updated to: 100.645 seconds.

You flee head over heels.
On the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

e
o HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

q
o HP:Beaten MV:Strong > [k light]
They aren't here.

b
bash
o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > On the Forgotten Trail
[ obvious exits: S W ]
Zone: Blighted Grove
*Doyl* is standing here.
A warhorse is here, stamping his feet impatiently.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* HP:Beaten MV:Strong >
You dodge a bash from *Doyl* who loses his balance and falls!
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Doyl: Critical >

-=
+
*
*+
=
A black messenger pigeon flutters its wings.
(tic_timer): (error): Tic event seen outside the expected window.
A black messenger pigeon leaves south. vv

-

*Doyl* clambers to his feet.

-
*Doyl* panics, and attempts to flee!
*Doyl* leaves west. <<

=
They're not here anymore!

o HP:Beaten MV:Strong >
w
q
b
bash
On the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove

o HP:Beaten MV:Strong >
[k light]
They aren't here.

o HP:Beaten MV:Strong > Bash who?

o HP:Beaten MV:Strong >
q
q
q
[k light]
They aren't here.

br
o HP:Beaten MV:Strong > [k light]
They aren't here.

q
o HP:Beaten MV:Strong > [k light]
They aren't here.

q
q
o HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

q
o HP:Beaten MV:Strong > [k light]
They aren't here.

n
o HP:Beaten MV:Strong > [k light]
They aren't here.

q
o HP:Beaten MV:Strong > [k light]
They aren't here.

b
bash
o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove

o HP:Beaten MV:Strong >
[k light]
They aren't here.

o HP:Beaten MV:Strong > Bash who?

o HP:Beaten MV:Strong >
q
[k light]
They aren't here.

n
n
o HP:Beaten MV:Strong >
q
Alas, you cannot go that way...

o HP:Beaten MV:Strong > Alas, you cannot go that way...

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong >
n
q
Alas, you cannot go that way...

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong >
w
n
Edge of the Bog
[ obvious exits: N E ]
Zone: Blighted Mountains
A giant scorpion curls its jointed tail in preparation to attack.
The smell of death fades as you move further...

n
o HP:Beaten MV:Strong >
q
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
Zone: Blighted Mountains
A brittle chunk of yellow crystal has formed here.
An enormous blight worm towers above you, making an eerie shrill scream.

b
bash
o HP:Beaten MV:Strong > Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > Bash who?

n
q
o HP:Beaten MV:Strong >
b
bash
Northern End of a Blighted Mire
[ obvious exits: S ]
Zone: Blighted Mountains
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > Bash who?

s
s
* HP:Beaten MV:Strong >
Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains

e
o HP:Beaten MV:Strong >
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
Zone: Blighted Mountains
A brittle chunk of yellow crystal has formed here.
An enormous blight worm towers above you, making an eerie shrill scream.

o HP:Beaten MV:Strong > Alas, you cannot go that way...

o HP:Beaten MV:Strong >
s
e
Edge of the Bog
[ obvious exits: N E ]
Zone: Blighted Mountains
A giant scorpion curls its jointed tail in preparation to attack.

o HP:Beaten MV:Tiring > Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
You smell something remniscent of death as you enter this place.

o HP:Beaten MV:Tiring >
e
q
q
Through the Thick Underbrush
[ obvious exits: E W ]
Zone: Blighted Grove

o HP:Beaten MV:Tiring > [k light]
They aren't here.

e
o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring >
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
A deformed stag stares about wearily.

where
o HP:Beaten MV:Tiring >
q
Players in your Zone
--------------------
Jaghut - The Towering Trees

n
q
o HP:Beaten MV:Tiring > [k light]
They aren't here.

b
bash
o HP:Beaten MV:Tiring > The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > Bash who?

w
q
o HP:Beaten MV:Tiring >
b
bash
Beside the Oak
[ obvious exits: E ]
Zone: Blighted Grove
Door down: bench
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Beaten MV:Tiring > [k light]
They aren't here.

o HP:Beaten MV:Tiring > Bash who?

e
o HP:Beaten MV:Tiring >
s
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove

o HP:Beaten MV:Tiring >
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
A deformed stag stares about wearily.

o HP:Beaten MV:Tiring >
e
q
Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

b
bash
* HP:Beaten MV:Tiring > [k light]
They aren't here.

s
* HP:Beaten MV:Tiring > Bash who?

q
* HP:Beaten MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
Zone: Blighted Grove
A deformed stag stares about wearily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

b
bash
o HP:Beaten MV:Tiring >
[k light]
They aren't here.

e
o HP:Beaten MV:Tiring >
Bash who?

q
b
bash
o HP:Beaten MV:Tiring >
Deep Within the Grove
[ obvious exits: E S W ]
Zone: Blighted Grove
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Tiring >
[k light]
They aren't here.

s
o HP:Beaten MV:Tiring > Bash who?

o HP:Beaten MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove

where
o HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jaghut - Heart of the Blighted Grove

o HP:Beaten MV:Tiring >
where
w
Players in your Zone
--------------------
Jaghut - Heart of the Blighted Grove

s
o HP:Beaten MV:Tiring >
s
Heart of the Blighted Grove
[ obvious exits: E S ]
Zone: Blighted Grove
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

e
* HP:Beaten MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N E S D ]
Zone: Blighted Grove
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* HP:Beaten MV:Tiring >
n
Heart of the Blighted Grove
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
An angry ogier is here, prepared to defend the stedding.

n
o HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N W ]
Zone: Blighted Grove
A pale white root of healall lies on the ground.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
---- Thought he might have went to bigger mobs but back to the wolves ----
* HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove

o HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
Zone: Blighted Grove

o HP:Beaten MV:Tiring >
n
Deep Within the Grove
[ obvious exits: E S W ]
Zone: Blighted Grove
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Beaten MV:Tiring >
w
w
Beneath the Gnarled Trees
[ obvious exits: N E ]
Zone: Blighted Grove
A deformed stag stares about wearily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

n
o HP:Beaten MV:Tiring > Alas, you cannot go that way...

w
s
o HP:Beaten MV:Tiring >
s
Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Tiring > The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
A deformed stag stares about wearily.

o HP:Beaten MV:Tiring > Through the Thick Underbrush
[ obvious exits: N S ]
Zone: Blighted Grove

o HP:Beaten MV:Tiring > Opening in the Brush
[ obvious exits: N S W ]
Zone: Blighted Grove

o HP:Beaten MV:Tiring >
w
Forgotten Trail
[ obvious exits: N E S ]
Zone: Blighted Grove

n
o HP:Beaten MV:Tiring >
s
On the Forgotten Trail
[ obvious exits: S W ]
Zone: Blighted Grove

s
o HP:Beaten MV:Winded > Forgotten Trail
[ obvious exits: N E S ]
Zone: Blighted Grove

o HP:Beaten MV:Winded >
w
Bend in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove

s
o HP:Beaten MV:Winded >
Bend in the Forgotten Trail
[ obvious exits: E S ]
Zone: Blighted Grove

o HP:Beaten MV:Winded > The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears.

s
* HP:Beaten MV:Winded >
Bend in the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears.

* HP:Beaten MV:Winded >
n
n
n
The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears.

e
* HP:Beaten MV:Winded > Bend in the Forgotten Trail
[ obvious exits: E S ]
Zone: Blighted Grove

n
o HP:Beaten MV:Winded > Alas, you cannot go that way...

n
o HP:Beaten MV:Winded > Bend in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove

w
o HP:Beaten MV:Winded >
Forgotten Trail
[ obvious exits: N E S ]
Zone: Blighted Grove

o HP:Beaten MV:Winded > On the Forgotten Trail
[ obvious exits: S W ]
Zone: Blighted Grove

o HP:Beaten MV:Winded > On the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently.
*Doyl* is standing here.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* HP:Beaten MV:Winded >

*Doyl* pierces your left leg.

q
* HP:Beaten MV:Winded - Doyl: Critical >
b
bash
You try to blast *Doyl*, but he parries successfully.
The lone wolf barely tickles your right leg with his hit.
*Doyl* barely pierces your body.
[k light]
You do the best you can!

* HP:Beaten MV:Winded - Doyl: Critical >
cw
f
-
=
*Doyl* panics, and attempts to flee!

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

br
* HP:Beaten MV:Winded - Doyl: Critical >
You panic and attempt to flee!

q

*Doyl* leaves east. >>

br
q
q
b
bash
You flee head over heels.
On the Forgotten Trail
[ obvious exits: S W ]
Zone: Blighted Grove
*Doyl* is standing here.
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Winded >
*Doyl* leaves west. <<
[k light]
They aren't here.

o HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > Bash who?

o HP:Beaten MV:Winded >
q
q
br
[k light]
They aren't here.

q
b
bash
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > Bash who?

o HP:Beaten MV:Winded >
w
q
b
bash
On the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove
*Doyl* is standing here.
A warhorse is here, stamping his feet impatiently.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* HP:Beaten MV:Winded > *Doyl* pierces your body.
[k light]
You do the best you can!

* HP:Beaten MV:Winded - Doyl: Critical >

*Doyl* barely pierces your right arm.

-=
+*

*Doyl* panics, and attempts to flee!

*
+=
-
-
*Doyl* leaves north. ^^

=
They're not here anymore!

o HP:Beaten MV:Winded >
n
q
Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
*Doyl* is standing here.

b
bash
* HP:Beaten MV:Winded >
*Doyl* leaves south. vv
[k light]
They aren't here.

o HP:Beaten MV:Winded > Bash who?

o HP:Beaten MV:Winded >
s
q
b
bash
On the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

o HP:Beaten MV:Winded > *Doyl* has arrived from the east.
A warhorse has arrived from the east.
[k light]
You try to blast *Doyl*, but he parries successfully.

* HP:Beaten MV:Winded - Doyl: Critical >
e

-Cancelled.
No way! You're fighting for your life!

* HP:Beaten MV:Winded - Doyl: Critical >

The lone wolf barely tickles your body with his hit.
The lone wolf barely tickles your right leg with his hit.
A timber wolf joins the lone wolf's fight!
A timber wolf joins the lone wolf's fight!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.

b
bash
* HP:Beaten MV:Tiring - Doyl: Critical >

-=
+*
*
*Doyl* sends you sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Doyl: Critical >

A timber wolf tickles your right hand with his hit.
A timber wolf barely hits your body.
The lone wolf barely tickles your left leg with his hit.
*Doyl* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Doyl: Critical >

*Doyl* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


cw
* HP:Beaten MV:Tiring - Doyl: Critical >
f
br

A black messenger pigeon flutters its wings.
(tic_timer): (error): Tic event seen outside the expected window.

q
* HP:Beaten MV:Tiring - Doyl: Critical >
br
q

A timber wolf barely tickles your left arm with his hit.
You wish that your wounds would stop BLEEDING so much!

A timber wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

The lone wolf tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

*Doyl* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Doyl: Critical >

*Doyl* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

A black messenger pigeon beats its wings harder.
You flee head over heels.
Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
[change mood wimpy]
Mood changed to: Wimpy

o HP:Critical MV:Tiring >
Through the Thick Underbrush
[ obvious exits: E W ]
Zone: Blighted Grove

br
o HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

q
o HP:Critical MV:Tiring > [k light]
They aren't here.

b
bash
o HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

q
o HP:Critical MV:Tiring > [k light]
They aren't here.

b
bash
o HP:Critical MV:Tiring > Bash who?

o HP:Critical MV:Tiring > [k light]
They aren't here.

o HP:Critical MV:Tiring > Bash who?

q
o HP:Critical MV:Tiring >
b
bash
[k light]
They aren't here.

o HP:Critical MV:Tiring > Bash who?

o HP:Critical MV:Tiring >
q
br
*Doyl* has arrived from the west, riding a warhorse.
[k light]
You try to blast *Doyl*, but he deflects the blow.

q
* HP:Critical MV:Tiring - Doyl: Critical >
b
bash
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring - Doyl: Critical > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Doyl: Critical >

-
*Doyl* panics, and attempts to flee!

=
+*
*Doyl* leaves east riding a warhorse. >>

*+
=-
-
=
They're not here anymore!

o HP:Critical MV:Tiring >
e
q
b
bash
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
*Doyl* is standing here, riding a warhorse.

* HP:Critical MV:Tiring > *Doyl* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Doyl: Critical >
You try to blast *Doyl*, but he deflects the blow.
*Doyl* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Through the Thick Underbrush
[ obvious exits: N S ]
Zone: Blighted Grove
Bash who?

o HP:Critical MV:Winded >
n
e
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
*Doyl* is standing here, riding a warhorse.

e
* HP:Critical MV:Winded >
*Doyl* leaves south riding a warhorse. vv

o HP:Critical MV:Winded > Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Winded > A Dark Alcove
[ obvious exits: W ]
Zone: Blighted Grove
Door east: spiderweb

o HP:Critical MV:Winded >
ch wimp
w
You won't flee from any fight now.

q
o HP:Critical MV:Winded > Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
An astonishingly tall and broad man stands here, with large tufted ears. ---- Great an ogier ----
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

br
* HP:Critical MV:Winded > [k light]
They aren't here.

q
* HP:Critical MV:Winded >
b
bash
[change mood brave]
Mood changed to: Brave

q
* HP:Critical MV:Winded > [k light]
They aren't here.

q
* HP:Critical MV:Winded > *Doyl* has arrived from the west, riding a warhorse.
Bash who?

q
* HP:Critical MV:Winded > *Doyl* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

s
* HP:Critical MV:Winded - Doyl: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Doyl: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Doyl: Critical > No way! You're fighting for your life!

b
bash
* HP:Critical MV:Winded - Doyl: Critical >

-=
+*
*Doyl* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

An ogier stops using a lantern.
An ogier joins Doyl's fight!
A shivering tree tries to hit Doyl, but he deflects the blow.
A shivering tree joins a shivering tree's fight!

*+
=-
*Doyl* panics, and attempts to flee! ----Fail flee? ----

-
=
Your bash at *Doyl* sends him sprawling!

* HP:Critical MV:Winded - Doyl: Critical >
br
A shivering tree tries to hit Doyl, but he parries successfully.
A shivering tree hits Doyl's body.
An ogier barely tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

You blast *Doyl*'s right leg into bloody fragments!
*Doyl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Doyl*'s death cry.
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded >
g
get all corpse
nar doyl rip
1
2
You get an oilstone from the corpse of Doyl.
You get a wealth of gold crowns from the corpse of Doyl.
You get a black pair of silver-tooled boots from the corpse of Doyl.
You get a pair of earthen colored breeches from the corpse of Doyl.
You get a belt pack from the corpse of Doyl.
You get a belt with a buckle of cuendillar from the corpse of Doyl.
You get a sinister black trident from the corpse of Doyl.
You get a jeweled wristcuff from the corpse of Doyl.
You get a jeweled wristcuff from the corpse of Doyl.
You get a pair of dark gloves from the corpse of Doyl.
You get a set of cloth sleeves from the corpse of Doyl.
You get a heron-engraved scabbard from the corpse of Doyl.
You get a half-cape of silk-lined leather from the corpse of Doyl.
You get a bearskin tunic from the corpse of Doyl.
You get a blue steel torc with silver worked fish from the corpse of Doyl.
You get a blue steel torc with silver worked fish from the corpse of Doyl.
You get a camouflaged hood from the corpse of Doyl.
You get a gold ring from the corpse of Doyl.
You get a gold ring from the corpse of Doyl.
You get a lantern from the corpse of Doyl.

o HP:Critical MV:Winded > You narrate 'doyl rip'

Had 15 Hp at end. Thanks for the fight Doyl, thought you had a lot of bad luck there.

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