Sometimes the mud just hates you haha

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Sometimes the mud just hates you haha

Post by Jestin » Wed Aug 24, 2022 5:23 pm

* HP:Beaten SP:Strong MV:Strong - Bellarose: Healthy > f
You try to strike *Bellarose*, but she parries successfully.
A Tower Guard tickles Errtu's body with his lance.
A Tower Guard tickles Errtu's body with his lance.
A Tower Guard lances Errtu's right leg.
A sailor tries to hit Errtu, but he dodges the attack.
A Tower Guard barely lances Errtu's body.


* HP:Beaten SP:Strong MV:Strong - Bellarose: Healthy >
*Harun* has arrived from the north.

* HP:Beaten SP:Strong MV:Strong - Bellarose: Healthy > Errtu leaves west.
*Harun* leaves west.
You panic and attempt to flee!

0
A Tower Guard leaves west.
A Tower Guard leaves west.
You flee head over heels.
Tavern Alley
[ obvious exits: E S W ]
The corpse of Amino is lying here.
The corpse of a Tower Guard is lying here. [4]
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
*Harun* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Fenariel* is standing here.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A Tar Valon guardsman watches the traffic below.
A Tar Valon guardsman watches the traffic below.
[chann 'hurricane']
You begin to weave the appropriate flows...


*Harun* leaves east.
*Fenariel* leaves east.

-
A Tower Guard bellows 'The criminal, Errtu, has been spotted!'
A Tower Guard bellows 'The Male Channeler, Jestin, has been spotted!'
A Tower Guard bellows 'The Male Channeler, Jestin, has been spotted!'
A guardsman tries to lance you, but you deflect the blow.
A guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'

=
Errtu has arrived from the south.

+
*Bellarose* has arrived from the east, riding a warhorse.

*
You swiftly dodge *Bellarose*'s attempt to slash you.


*Bellarose* tries to slash you, but you deflect the blow.
A Tower Guard joins a guardsman's fight!
A Tower Guard joins a Tower Guard's fight!
A Tower Guard joins a Tower Guard's fight!
A Tower Guard bellows 'Dreadlord found! Jestin was found at Tavern Alley.'
You swiftly dodge a guardsman's attempt to lance you.

* + = - - = + *
Ok.
A violent storm erupts and fierce winds blow through the area.
A warhorse is lifted off the ground and blown away.
A hurricane force wind swirls *Bellarose* around in the air, then puts her down.
A Tower Guard is lifted off the ground and blown away.
A hurricane force wind swirls a Tower Guard around in the air, then puts him
down.
A shadow stallion is lifted off the ground and blown away.
A Tower Guard is lifted off the ground and blown away.
A Tower Guard is lifted off the ground and blown away.
A Tower Guard is lifted off the ground and blown away.
A guardsman is lifted off the ground and blown away.
A guardsman is lifted off the ground and blown away.

* HP:Beaten SP:Good MV:Strong > l

A Tower Guard tries to lance you, but you deflect the blow.
Splatter narrates 'i am out ne gate'

re* HP:Beaten SP:Good MV:Strong - a Tower Guard: Healthy > le a Tavern Alley
This is a small alley sneaking off from Southharbor Boulevard. This area
appears to be the seedier part of Tar Valon, for there are no streetlights
along the way. The only light keeping the way passable comes from the
taverns lining this alley. A sign hangs over the doorway to a tavern, to
the south.
[ obvious exits: E S W ]
The corpse of Amino is lying here.
The corpse of a Tower Guard is lying here. [4]
*Bellarose* is sitting here
A Tower Guard is here, fighting YOU!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Bellarose*!

se
[0;You flee head over heels.
Tavern Alley
[ obvious exits: N E W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
The corpse of a weaver is lying here.
A brown horse is here, nipping at a tuft of grass.
A warhorse is here, stamping his feet impatiently.
Ok.

o HP:Critical SP:Good MV:Strong > n
Splatter narrates 'but'
Tar Valon Coachhouse
[ obvious exits: S ]

* HP:Critical SP:Good MV:Strong > e
sAlas, you cannot go that way...

* HP:Critical SP:Good MV:Strong > c
You have 7(280) hit and 129(149) movement
points.
You have scored 104928772 experience points and 265 quest points.
You need 3571228 exp to level and 335 qp to rank.
You have amassed 326 Turn points to date, ranking you Reaver Fifth.
You have played 70 days and 8 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadlord 3] (Level 50).
You are standing.

* HP:Critical SP:Good MV:Strong > wh
[where ]
Players in your Zone
--------------------
Errtu - Reception of the Woman of Tanchico
Jestin - Tar Valon Coachhouse

* HP:Critical SP:Good MV:Strong > wh
[where ]
Players in your Zone
--------------------
Errtu - Reception of the Woman of Tanchico
Jestin - Tar Valon Coachhouse

* HP:Critical SP:Good MV:Strong > l
Tar Valon Coachhouse
This large house serves as the waiting area for those travelling
to Caemlyn in the coach. The frontdoor to the south leads out
to Tar Valon proper.
[ obvious exits: S ]

* HP:Critical SP:Good MV:Strong > l
Splatter narrates 'cannot leave via this zonew'


* HP:Critical SP:Good MV:Strong > Tar Valon Coachhouse
This large house serves as the waiting area for those travelling
to Caemlyn in the coach. The frontdoor to the south leads out
to Tar Valon proper.
[ obvious exits: S ]

* HP:Critical SP:Good MV:Strong > wh
ch[where ]
Players in your Zone
--------------------
Errtu - The Woman of Tanchico
Jestin - Tar Valon Coachhouse


* HP:Critical SP:Good MV:Strong > def
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Critical SP:Good MV:Strong > [change posture defensive]
Posture changed to: Defensive


* HP:Critical SP:Good MV:Strong > wh
s[where ]
Players in your Zone
--------------------
Errtu - Reception of the Woman of Tanchico
Jestin - Tar Valon Coachhouse

c
* HP:Critical SP:Good MV:Strong > scanYou have 7(280) hit and 129(149) movement
points.
You have scored 104928772 experience points and 265 quest points.
You need 3571228 exp to level and 335 qp to rank.
You have amassed 326 Turn points to date, ranking you Reaver Fifth.
You have played 70 days and 8 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadlord 3] (Level 50).
You are standing.

* HP:Critical SP:Good MV:Strong > s
*Bellarose* is standing here.
A brown horse is here, nipping at a tuft of grass.
A warhorse is here, stamping his feet impatiently.

* HP:Critical SP:Good MV:Strong > s
*Bellarose* has arrived from the south.


* HP:Critical SP:Good MV:Strong > e
e
Tavern Alley
[ obvious exits: N E W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
The corpse of a weaver is lying here.
A brown horse is here, nipping at a tuft of grass.
A warhorse is here, stamping his feet impatiently.

o HP:Critical SP:Good MV:Strong > Tavern Alley
[ obvious exits: E S W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Amino is lying here.
The corpse of a Tower Guard is lying here. [4]
*Fenariel* is standing here.
*Harun* is standing here.

* HP:Critical SP:Good MV:Strong > *Harun* tries to hack you, but you deflect the
blow.
No way! You're fighting for your life!

* HP:Critical SP:Good MV:Strong - Harun: Scratched > f
You panic and attempt to flee!

[0;
*Harun* tries to hack you, but you parry successfully.


You flee head over heels.
Tavern Alley
[ obvious exits: N E W ]
A flatbed wagon rocks back and forth on spoked wheels, pulled by a warhorse.
The corpse of a weaver is lying here.
*Bellarose* is standing here.
A brown horse is here, nipping at a tuft of grass.
A warhorse is here, stamping his feet impatiently.

* HP:Critical SP:Good MV:Strong > e
*Bellarose* starts riding a warhorse.


* HP:Critical SP:Good MV:Strong > e
Tavern Alley
[ obvious exits: E S W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Amino is lying here.
The corpse of a Tower Guard is lying here. [4]
*Fenariel* is standing here.
*Harun* is standing here.

* HP:Critical SP:Good MV:Strong > *Harun* tries to hack you, but you deflect the
blow.
No way! You're fighting for your life!

* HP:Critical SP:Good MV:Strong - Harun: Scratched >
*Bellarose* has arrived from the west, riding a warhorse.

* HP:Critical SP:Good MV:Strong - Harun: Scratched > f
You tickle *Harun*'s left leg with your strike.
*Harun* tries to hack you, but you parry successfully.
The sun casts a golden glow over the city.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!
You swiftly dodge *Bellarose*'s attempt to slash you.

[0;
You flee head over heels.
The Tremalking Splice
[ obvious exits: N ]
A long wooden table offers room for patrons.
A Tower Guard watches for signs of trouble.
A gleeman is here, wearing a cloak of different colored patches.
A gleeman is here, playing a lute.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Critical SP:Strong MV:Full > wh
kil
*Harun* has arrived from the north.
*Fenariel* has arrived from the north.
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Fenariel is the last thing you ever see.
You are dead! Sorry...

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Sometimes the mud just hates you haha

Post by Jestin » Wed Aug 24, 2022 5:23 pm

oops wrong forum sorry - someone mind moving?

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Sometimes the mud just hates you haha

Post by Harun » Wed Aug 24, 2022 5:39 pm

That's some awful luck on the Bellarose spike. Makes me wonder about coding for cane and works, since it seems like it happens a lot that people end up only a few rooms away rather than spread out randomly.

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Sometimes the mud just hates you haha

Post by Jestin » Wed Aug 24, 2022 6:15 pm

And the PONR walk-in weave too!

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Sometimes the mud just hates you haha

Post by Harun » Wed Aug 24, 2022 7:06 pm

Finally my DSL internet gets me a kill thanks to the slower chasing.

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Sometimes the mud just hates you haha

Post by Harun » Sun Aug 28, 2022 8:46 pm

I thought your defense deserved better than this too :P

* HP:Wounded MV:Winded > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jestin* is standing here.
*Jestin* is surrounded by a shimmering white aura!
A man is here.
A well-dressed man peals his bell, alerting people to the latest news.

b
* HP:Wounded MV:Winded > [k dark]
You try to scythe *Jestin*, but he parries successfully.

* HP:Wounded MV:Winded - Jestin: Critical >
[bash ]

-
=+
*
*
Athroc has arrived from the east, riding a warhorse.

+
Athroc tries to strike *Jestin*, but he dodges the attack.

=
Athroc tries to strike *Jestin*, but he deflects the blow.
A man leaves west.

-
-
=
Your body is burned by a tremendous fireball sent by *Jestin*!
As *Jestin* avoids your bash, you topple over and fall to the ground!
*Jestin* panics, and attempts to flee!

* HP:Battered MV:Winded >

*Jestin* leaves west.

* HP:Battered MV:Winded >

Athroc tries to strike *Jestin*, but he parries successfully.

stand
* HP:Battered MV:Winded >

*Jestin* tries to strike Athroc, but he parries successfully.
Athroc tries to strike *Jestin*, but he deflects the blow.

x
* HP:Battered MV:Winded >
mz
b
You stand up.

* HP:Battered MV:Winded > [k dark]
You scythe *Jestin*'s body hard.
*Jestin* panics, and attempts to flee!

* HP:Battered MV:Winded - Athroc: Battered - Jestin: Critical > [cha mood berserk]
Mood changed to: Berserk

* HP:Battered MV:Winded - Athroc: Battered - Jestin: Critical >
[bash ]


*Jestin* leaves west.

-
w
a
=+
b
Cancelled.
Athroc tries to strike *Jestin*, but he deflects the blow.
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A gray palfrey prances skittishly nearby.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Battered MV:Winded > [k h.dark]
They aren't here.

* HP:Battered MV:Winded > [bash ]
Bash who?

* HP:Battered MV:Winded >
e
a
b
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jestin* is here, fighting Athroc.
*Jestin* is surrounded by a shimmering white aura!
Athroc of Illian is here, fighting Jestin, riding a warhorse.
A well-dressed man peals his bell, alerting people to the latest news.

* HP:Battered MV:Winded >
[k h.dark]
You scythe *Jestin*'s right arm extremely hard.
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Jestin*'s death cry.

* HP:Battered MV:Winded > [bash ]
Bash who?

* HP:Battered MV:Winded >
nar rip
You narrate 'rip'

* HP:Battered MV:Winded >
5
ss
dd
4
[get all corpse]
You get a bubbling draught from the corpse of Jestin.
You get a cup of thick syrup from the corpse of Jestin.
You get a black pair of silver-tooled boots from the corpse of Jestin.
You get a pair of earthen colored breeches from the corpse of Jestin.
You get a soft leather pouch from the corpse of Jestin.
You get a belt with a buckle of cuendillar from the corpse of Jestin.
You get an obsidian encrusted sungwood staff from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a pair of dark gloves from the corpse of Jestin.
You get a set of cloth sleeves from the corpse of Jestin.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Jestin.
You get a dark suede shirt rich with lace at the neck and cuffs from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a camouflaged hood from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
You get a jade carving of an old man from the corpse of Jestin.

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Sometimes the mud just hates you haha

Post by Fermin » Mon Aug 29, 2022 2:48 pm

I don't entirely understand where the get hit unbashed so much more is coming from but dodge setup seems exceptionally bad right now. (doesn't reliably dodge anything and doesn't parry/dodge unbashed).

Cordelia
Posts: 51
Joined: Mon Aug 28, 2017 1:31 pm

Re: Sometimes the mud just hates you haha

Post by Cordelia » Mon Aug 29, 2022 2:57 pm

It's a combination of 10 parry going away from most dodge set ups (postures) and OB being pretty high across the board. Two people on you will split and hit the 165ish parry Jestin probably had in that set pretty easily and often, especially if you're weaving.

Rhahr
Posts: 59
Joined: Sat Jun 16, 2018 3:45 pm

Re: Sometimes the mud just hates you haha

Post by Rhahr » Mon Aug 29, 2022 3:01 pm

If he was quaffed thats a 200+ pb set, pretty sure you hit 210 with 19 str 95-99% staves in dodge.

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Sometimes the mud just hates you haha

Post by Harun » Mon Aug 29, 2022 5:51 pm

Fermin wrote:
Mon Aug 29, 2022 2:48 pm
I don't entirely understand where the get hit unbashed so much more is coming from but dodge setup seems exceptionally bad right now. (doesn't reliably dodge anything and doesn't parry/dodge unbashed).
Felt the same way playing dodge for 6 months or so (reset to abs a few weeks ago). I think it feels especially bad with max abs being so strong - absers are landing more often, and rolling more bashes because they're not taking damage as quickly.

I do like abs being strong, and anyone having a decent shot at dealing damage to anyone else, but I don't think it would be out of line to nerf abs a bit. I could see either nerfing OB by 5-10 or nerfing max abs % down closer to the old threshold of 82%, now that the durability problem has been improved.

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