* HP:Scratched MV:Tiring > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
*Lisette* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Lisette.
* HP:Scratched MV:Tiring > [k light]
You try to slash *Lisette*, but she parries successfully.
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Hurt > [bash
]
-
=+
*
*Lisette* strikes the blighted tree's trunk into bloody fragments!
Lisette swiftly dodges the blighted tree's attempt to hit her. <--SMH TREE NOT HELPING
*
+=
-
-=
Your bash at *Lisette* sends her sprawling!
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Hurt >
nar on orch ent
You narrate 'on orch ent'
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Hurt >
You slash *Lisette*'s left leg into bloody fragments!
The blighted tree tries to hit Lisette, but she parries successfully.
nar bashed
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Wounded >
b
You narrate 'bashed'
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Wounded >
[bash ]
They already seem to be stunned.
b
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Wounded >
[bash ]
They already seem to be stunned.
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Wounded >
b
You slash *Lisette*'s left hand into bloody fragments!
The blighted tree tries to hit Lisette, but she deflects the blow. <--SMH
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Wounded > [bash ]
They already seem to be stunned.
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Scratched MV:Tiring - the blighted tree: Scratched - Lisette: Wounded >
b
[bash ]
-=
The blighted tree tries to hit Lisette, but she dodges the attack.
+
*
*+
=-
-
Invader has arrived from the north. <--NICE! A FRIEND!
=
Your body is burned by a tremendous fireball sent by *Lisette*!
Your bash at *Lisette* sends her sprawling! <--THIS IS GONNA BE IT!
Invader scythes *Lisette*'s left leg into bloody fragments!
*Lisette* panics, and attempts to flee!
* HP:Hurt MV:Tiring - the blighted tree: Scratched - Lisette: Battered >
*Lisette* leaves south riding a warhorse. <---- :(
* HP:Hurt MV:Tiring >
s
The Blight
[ obvious exits: N E ]
cq
x
o HP:Hurt MV:Tiring >
x
[cha mood berserk]
Mood changed to: Berserk
e
o HP:Hurt MV:Tiring > [k light]
They aren't here.
x
o HP:Hurt MV:Tiring > [k light]
They aren't here.
o HP:Hurt MV:Tiring > The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Hurt MV:Tiring > [k light]
They aren't here.
nar firetruck
* HP:Hurt MV:Tiring >
You narrate 'firetruck'
* HP:Hurt MV:Tiring >
nar firetruck
cb
You narrate 'firetruck'
cb
cb
* HP:Hurt MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
cb
* HP:Hurt MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Hurt MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Hurt MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Hurt MV:Tiring >
nar firetruck
whe
You narrate 'firetruck'
* HP:Hurt MV:Tiring > Players in your Zone
--------------------
Zarth - The Blight
Invader - The Blight
You catch a faint scent of a horse nearby.
* HP:Hurt MV:Tiring >
e
x
The Blight
[ obvious exits: N S W ]
* HP:Hurt MV:Tiring > [k light]
They aren't here.
* HP:Hurt MV:Tiring >
nar chortlesnorfling bullshit
n
x
You narrate 'chortlesnorfling bullshit' <-- SNARL
w
* HP:Hurt MV:Tiring > The Blight
[ obvious exits: N S W ]
* HP:Hurt MV:Tiring > [k light]
They aren't here.
x
* HP:Hurt MV:Tiring > The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
* HP:Hurt MV:Tiring > [k light]
They aren't here.
n
* HP:Hurt MV:Tiring >
x
The Blight
[ obvious exits: E S W ]
*Lisette* is standing here, riding a warhorse.
* HP:Hurt MV:Tiring > *Lisette* strikes your right arm.
[k light]
You do the best you can!
* HP:Hurt MV:Tiring - Lisette: Battered >
b
You try to slash *Lisette*, but she parries successfully.
*Lisette* strikes your left arm.
Vannor narrates 'you ok?'
* HP:Hurt MV:Tiring - Lisette: Battered >
[bash ]
*Lisette* panics, and attempts to flee!
-
=
*Lisette* leaves west riding a warhorse.
+
*
*+
=-
-
=
They're not here anymore!
* HP:Hurt MV:Tiring >
nar 0 round bash bullshit
w
x
You narrate '0 round bash bullshit'
s
* HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
x
* HP:Hurt MV:Strong > [k light]
They aren't here.
b
* HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
Invader the Rabid Hunter is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Hurt MV:Tiring > [k light]
They aren't here.
whe
* HP:Hurt MV:Tiring > [bash ]
Bash who?
* HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Zarth - The Blight
Invader - The Blight
* HP:Hurt MV:Tiring >
nar lol invader
You narrate 'lol invader'
whe
* HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Zarth - The Blight
Invader - The Blight
* HP:Hurt MV:Tiring >
Vannor narrates 'heh'
* HP:Hurt MV:Tiring >
Invader leaves west.
* HP:Hurt MV:Tiring >
w
s
w
In a Dying Orchard
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Hurt MV:Tiring > A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A thick, leather backpack lies abandoned here.
A mole is here, looking sickly.
* HP:Hurt MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
A shattered arm lies in a bloody red and purple mess. [2]
Several blackberries grow on a nearby vine. [3]
Invader the Rabid Hunter is standing here.
whe
* HP:Hurt MV:Tiring >
x
Players in your Zone
--------------------
Zarth - Walking Through the Orchard
Invader - Walking Through the Orchard
You catch a faint scent of a horse nearby.
Invader leaves south.
x
* HP:Hurt MV:Tiring > [k light]
They aren't here.
* HP:Hurt MV:Tiring > [k light]
They aren't here.
* HP:Hurt MV:Tiring >
scna s
Arglebargle, glop-glyf!?!
* HP:Hurt MV:Tiring >
scan s
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A wild stallion bucks madly.
* HP:Hurt MV:Tiring >
s
w
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A wild stallion bucks madly.
n
* HP:Hurt MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
x
b
* HP:Hurt MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
* HP:Hurt MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Lisette* is standing here, riding a warhorse.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Hurt MV:Tiring > [k light]
You try to slash *Lisette*, but she parries successfully.
* HP:Hurt MV:Tiring - Lisette: Battered >
[bash ]
-=
+*
*+
*Lisette* strikes your left leg.
The ancient tree barely tickles your right arm with its hit.
The ancient tree joins the ancient tree's fight!
=
*Lisette* panics, and attempts to flee!
-
*Lisette* leaves north riding a warhorse.
nar trees invader
-=
They're not here anymore!
flee
* HP:Hurt MV:Tiring - the ancient tree: Scratched >
You narrate 'trees invader'
* HP:Hurt MV:Tiring - the ancient tree: Scratched > PANIC! You couldn't escape!
* HP:Hurt MV:Tiring - the ancient tree: Scratched >
You slash the ancient tree's roots into bloody fragments!
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
The ancient tree barely tickles your body with its hit.
The ancient tree tickles your body with its hit.
cw
* HP:Hurt MV:Tiring - the ancient tree: Hurt >
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 184 hit points.
flee
* HP:Hurt MV:Tiring - the ancient tree: Hurt >
You panic and attempt to flee!
x
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.
[k light]
They aren't here.
* HP:Hurt MV:Tiring >
cb
whe
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
* HP:Hurt MV:Tiring > Players in your Zone
--------------------
Zarth - Path to the Old Monastery
Invader - Path Before the Gate
You catch a faint scent of a horse nearby.
n
* HP:Hurt MV:Tiring >
Invader has arrived from the east.
x
* HP:Hurt MV:Tiring >
Invader leaves north.
b
* HP:Hurt MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
Invader the Rabid Hunter is standing here.
*Lisette* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Invader tries to scythe *Lisette*, but she deflects the blow.
* HP:Hurt MV:Tiring > [k light]
You try to slash *Lisette*, but she parries successfully.
* HP:Hurt MV:Tiring - Invader: Scratched - Lisette: Battered >
[bash ]
-
=
*Lisette* panics, and attempts to flee!
+
*
*Lisette* leaves south riding a warhorse.
*
s
+=
x
b
-Cancelled.
Path to the Old Monastery
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.
* HP:Hurt MV:Tiring > [k light]
They aren't here.
* HP:Hurt MV:Tiring > [bash ]
Bash who?
e
* HP:Hurt MV:Tiring >
x
Path Before the Gate
[ obvious exits: E W ]
*Lisette* is standing here, riding a warhorse.
* HP:Hurt MV:Tiring > *Lisette* leaves west riding a warhorse.
[k light]
They aren't here.
e
x
* HP:Hurt MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A wild stallion bucks madly.
b
* HP:Hurt MV:Tiring > [k light]
They aren't here.
w
w
* HP:Hurt MV:Tiring >
Ragan barely slices your left leg.
You slash Ragan's left leg extremely hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices your body.
[bash ]
x
Cancelled.
No way! You're fighting for your life!
* HP:Hurt MV:Tiring - Ragan: Scratched > No way! You're fighting for your life!
* HP:Hurt MV:Tiring - Ragan: Scratched > [k light]
They aren't here.
fle
* HP:Hurt MV:Tiring - Ragan: Scratched >
[flourish ]
You flourish grandly.
* HP:Hurt MV:Tiring - Ragan: Scratched >
flee
You panic and attempt to flee!
A Shienaran forward scout tickles your body with his slash.
A Shienaran forward scout barely slashes your left leg.
A Shienaran forward scout barely slashes your right foot.
Ragan barely slices your body.
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
*Lisette* is standing here, riding a warhorse.
* HP:Wounded MV:Tiring >
x
b
[k light]
You try to slash *Lisette*, but she parries successfully.
* HP:Wounded MV:Tiring - Lisette: Battered > [bash ]
-
=+
*Lisette* panics, and attempts to flee!
*
*Lisette* strikes your right arm. <--- :) She failed the first flee!
*
+
*Lisette* panics, and attempts to flee!
=
-
-=
Your bash at *Lisette* sends her sprawling! <--MIght actually get 2 rounds!?
* HP:Wounded MV:Tiring - Lisette: Battered >
nar 1w ragan bashed
You narrate '1w ragan bashed' <--Will invader get here in time!?
* HP:Wounded MV:Tiring - Lisette: Battered >
You slash *Lisette*'s body into bloody fragments! <--1 round!
* HP:Wounded MV:Tiring - Lisette: Battered >
Invader has arrived from the west. <--He has arrived!?
* HP:Wounded MV:Tiring - Lisette: Battered >
Invader scythes *Lisette*'s body into bloody fragments! <--Sweet got a hit!
* HP:Wounded MV:Tiring - Lisette: Beaten >
Invader scythes *Lisette*'s body into bloody fragments!
You slash *Lisette*'s left arm into bloody fragments! <--VIOLENCE
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Lisette*'s death cry.
* HP:Wounded MV:Tiring >
nar rip
You narrate 'rip'
* HP:Wounded MV:Tiring >
get all corpse
You get a black pair of silver-tooled boots from the corpse of Lisette.
You get a pair of earthen colored breeches from the corpse of Lisette.
You get a heron-engraved scabbard from the corpse of Lisette.
You get a belt with a buckle of cuendillar from the corpse of Lisette.
You get an obsidian encrusted sungwood staff from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a pair of dark gloves from the corpse of Lisette.
You get a set of cloth sleeves from the corpse of Lisette.
You get a backpack from the corpse of Lisette.
You get a gown of exquisite design from the corpse of Lisette.
You get a bearskin tunic from the corpse of Lisette.
You get a shimmering pendant of obsidian from the corpse of Lisette.
You get a shimmering pendant of obsidian from the corpse of Lisette.
You get a camouflaged hood from the corpse of Lisette.
You get a beautifully worked great serpent ring from the corpse of Lisette.
You get a beautifully worked great serpent ring from the corpse of Lisette.