Someone had set of scout, I went to investigate. Ran around winding for a bit looking and then finally found Kiltwitch!
You are using:
<held> a piece of sandstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a belt hook <--A MASSIVE WAR MAUL
<worn on belt> a belt hook <--A BINNOL!
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Healthy MV:Tiring > You are a 818 year old male trolloc warrior.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 92.7 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:8 Dex:14 Con:17.
Offensive bonus: 89, Dodging bonus: 1, Parrying bonus: 13 <--SHEATHED WEAPONS!
Your mood is: Brave. You will flee below: 30 Hit Points
Your posture is: Offensive.
Your armor absorbs about 84% on average.
* HP:Healthy MV:Tiring >
Kiltwich bellows 'DCEQ^ W]M v@Q'
* HP:Healthy MV:Tiring >
draw club
whe
You wrap your fingers around a massive war maul and heft it from a belt hook.
You wield a massive war maul with both hands.
I did a full loop of the north part of winding until finally:
A Winding Road
[ obvious exits: E S W ]
z
* HP:Healthy MV:Winded >
[track horse]
-=
Some obvious fresh tracks of a gray palfrey (ridden) leaving west.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving west.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some day-old tracks of a warhorse (ridden) leaving east.
* HP:Healthy MV:Winded >
*Kiltwich* has arrived from the west, riding a gray palfrey. <- AHA!
w
* HP:Healthy MV:Winded >
*Kiltwich* leaves east riding a gray palfrey.
* HP:Healthy MV:Winded > A Winding Road
[ obvious exits: E S W ]
* HP:Healthy MV:Winded >
e
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.
x
* HP:Healthy MV:Winded >
x
A Winding Road
[ obvious exits: E S W ]
*Kiltwich* is standing here, riding a gray palfrey.
*Kiltwich* slashes your head.
* HP:Scratched MV:Winded - Kiltwich: Scratched > [k light] <--Start fairly even, I saw corpses of CTF so he might be low scratched, we'll see how it goes
You do the best you can!
* HP:Scratched MV:Winded - Kiltwich: Scratched > You crush *Kiltwich*'s right leg.
*Kiltwich* slashes your body with Parting the Silk.
[k light]
You do the best you can!
b
* HP:Scratched MV:Winded - Kiltwich: Scratched >
[bash ]
-=
+*
*Kiltwich* looks at you.
*
+=
-
*Kiltwich* slashes your left leg hard.
-=
As *Kiltwich* avoids your bash, you topple over and fall to the ground! <--Boourns
* HP:Scratched MV:Winded - Kiltwich: Scratched >
snarl
b
You snarl like a vicious animal.
* HP:Scratched MV:Winded - Kiltwich: Scratched > [bash ]
-
=+
*
You dodge a bash from *Kiltwich* who loses his balance and falls! <-- YES!
*
+=
-
-=
Your bash at *Kiltwich* sends him sprawling! <--YES!
* HP:Scratched MV:Winded - Kiltwich: Scratched >
l human <--What is he wearing!?
cb
b
You crush *Kiltwich*'s body.
A tall, lanky man stands here wearing a mail tunic of overlapping square
plates. A well kept tuft of brown hair surrounds his otherwise bald head
and a burly mustache protrudes from his face with a jolly smile.
Kiltwich has a few scratches.
*Kiltwich* is using:
<used as light> a mirrored lantern
<held> a mug of ale
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a shadowy, silver-lined cape bearing a golden fist
<slung on back> a leather baldric
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a heron-marked greatsword
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots
GOOD ABS!!
* HP:Scratched MV:Winded - Kiltwich: Scratched > [change mood brave]
Mood changed to: Brave
* HP:Scratched MV:Winded - Kiltwich: Scratched > [bash ]
They already seem to be stunned.
* HP:Scratched MV:Winded - Kiltwich: Scratched >
b
[bash ]
-=
+*
*+
=-
-
*Kiltwich* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Scratched MV:Winded - Kiltwich: Scratched >
*Kiltwich* slashes your body.
* HP:Hurt MV:Winded - Kiltwich: Scratched >
*Kiltwich* grins at you.
* HP:Hurt MV:Winded - Kiltwich: Scratched >
*Kiltwich* slashes your body hard.
* HP:Hurt MV:Winded - Kiltwich: Scratched >
stroke
You stroke your chin thoughtfully. <--Emote isntead of bash, hoping he'll miss
* HP:Hurt MV:Winded - Kiltwich: Scratched >
You crush *Kiltwich*'s body hard.
* HP:Hurt MV:Winded - Kiltwich: Scratched >
*Kiltwich* sends you sprawling with a powerful bash! <--He didn't miss :(
* HP:Hurt MV:Winded - Kiltwich: Scratched >
*Kiltwich* slashes your body with Ribbon in the Air.
* HP:Hurt MV:Winded - Kiltwich: Scratched >
*Kiltwich* nods in agreement.
* HP:Hurt MV:Winded - Kiltwich: Scratched >
*Kiltwich* slashes your right leg.
* HP:Hurt MV:Winded - Kiltwich: Scratched >
You crush *Kiltwich*'s right arm hard.
* HP:Hurt MV:Winded - Kiltwich: Scratched >
You crush *Kiltwich*'s right leg very hard.
*Kiltwich* barely slashes your head.
You dodge a bash from *Kiltwich* who loses his balance and falls! <--That's more like it!
* HP:Hurt MV:Winded - Kiltwich: Hurt >
nod
whe
You nod in agreement.
* HP:Hurt MV:Winded - Kiltwich: Hurt > Players in your Zone
--------------------
Zarth - A Winding Road
You catch a faint scent of a horse nearby.
* HP:Hurt MV:Winded - Kiltwich: Hurt >
You crush *Kiltwich*'s left leg. <--BLECH no free hit :(
*Kiltwich* tickles your body with his slash.
* HP:Hurt MV:Winded - Kiltwich: Hurt >
You crush *Kiltwich*'s body.
* HP:Hurt MV:Winded - Kiltwich: Hurt >
*Kiltwich* sends you sprawling with a powerful bash! <--:(
* HP:Hurt MV:Winded - Kiltwich: Hurt >
b
*Kiltwich* slashes your left leg hard.
* HP:Hurt MV:Winded - Kiltwich: Hurt >
*Kiltwich* slashes your left leg.
* HP:Wounded MV:Winded - Kiltwich: Hurt >
[bash ]
-=
+*
*+
=-
-
You dodge a bash from *Kiltwich* who loses his balance and falls! <--Still out timed me by quite a bit, I am not pleased with the way this is going
=
Your bash at *Kiltwich* sends him sprawling!
* HP:Wounded MV:Winded - Kiltwich: Hurt >
nod zarth
You nod to yourself. Very reassuring.
* HP:Wounded MV:Winded - Kiltwich: Hurt >
b
You crush *Kiltwich*'s right arm hard.
* HP:Hurt MV:Tiring - Kiltwich: Hurt > [bash ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Kiltwich: Hurt >
b
[bash ]
-=
+*
*+
=-
-
You dodge a bash from *Kiltwich* who loses his balance and falls! <--There's the missed bashes I was expecting!
=
Your bash at *Kiltwich* sends him sprawling! <--HOORAH
* HP:Hurt MV:Tiring - Kiltwich: Hurt >
ndo zarth
b
You crush *Kiltwich*'s body hard.
Arglebargle, glop-glyf!?!
* HP:Hurt MV:Tiring - Kiltwich: Hurt > [bash ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Kiltwich: Hurt >
nod
You nod in agreement.
* HP:Hurt MV:Tiring - Kiltwich: Hurt >
You crush *Kiltwich*'s body hard.
* HP:Hurt MV:Tiring - Kiltwich: Hurt >
*Kiltwich* sends you sprawling with a powerful bash! <--MEH
* HP:Hurt MV:Tiring - Kiltwich: Hurt >
*Kiltwich* slashes your body.
* HP:Wounded MV:Tiring - Kiltwich: Hurt >
b
*Kiltwich* slashes your body with Bundling Straw.
* HP:Wounded MV:Tiring - Kiltwich: Hurt >
*Kiltwich* nods in agreement.
* HP:Wounded MV:Tiring - Kiltwich: Hurt >
[bash ]
-=
+*
*+
=-
-
=
As *Kiltwich* avoids your bash, you topple over and fall to the ground! <--Is why I sometimes don't like to bash absers, I'm maxed at 69% land and sometimes it feels like less!
*Kiltwich* sends you sprawling with a powerful bash!
* HP:Wounded MV:Tiring - Kiltwich: Hurt >
b
*Kiltwich* slashes your body with Wind and Rain.
* HP:Wounded MV:Tiring - Kiltwich: Hurt >
[bash ]
-=
+*
*+
=-
-
=
Your bash at *Kiltwich* sends him sprawling!
* HP:Wounded MV:Tiring - Kiltwich: Wounded > <--Pretty close here I'm 2 hits into Wounded and he's 1hp in
You crush *Kiltwich*'s body hard. <--Note that I'm hitting hard
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
You crush *Kiltwich*'s body.
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
-=
+*
*+
=-
-
=
Your bash at *Kiltwich* sends him sprawling!
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
You crush *Kiltwich*'s head.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
smile
whe
You smile happily.
b
* HP:Wounded MV:Tiring - Kiltwich: Wounded > Players in your Zone
--------------------
Zarth - A Winding Road
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
You crush *Kiltwich*'s body hard. <--Even on the chest hard! Good damage rolls!
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
You crush *Kiltwich*'s head hard.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
You crush *Kiltwich*'s body.
*Kiltwich* slashes your left arm hard.
*Kiltwich* sends you sprawling with a powerful bash!
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
*Kiltwich* slashes your left arm hard.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
*Kiltwich* throws back his head and cackles with insane glee!
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
*Kiltwich* spins on one heel, changing forms to Low Wind Rising.
*Kiltwich* slashes your body hard.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
[bash ]
-=
+*
*+
=-
-
=
Your bash at *Kiltwich* sends him sprawling!
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
scowl
You crush *Kiltwich*'s right arm hard.
whe
* HP:Wounded MV:Tiring - Kiltwich: Wounded > You scowl.
b
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
Players in your Zone
--------------------
Zarth - A Winding Road
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Tiring - Kiltwich: Wounded > [bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Tiring - Kiltwich: Wounded >
b
You barely crush *Kiltwich*'s body.
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Wounded >
You crush *Kiltwich*'s left leg hard. <--Didn't like my timing so I'll take the free hit
* HP:Wounded MV:Strong - Kiltwich: Wounded >
*Kiltwich* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Kiltwich: Wounded >
b
*Kiltwich* tickles your body with his slash.
* HP:Wounded MV:Strong - Kiltwich: Wounded >
*Kiltwich* slashes your right arm.
* HP:Wounded MV:Strong - Kiltwich: Wounded >
[bash ]
-=
+*
*+
=-
-
You dodge a bash from *Kiltwich* who loses his balance and falls!
=
As *Kiltwich* avoids your bash, you topple over and fall to the ground! <--LOL BASH
* HP:Wounded MV:Strong >
st
w <--He had my timing beat easily, leave the room to see if I can get a free hit shortly
You stand up.
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: E S W ]
x
* HP:Wounded MV:Strong >
x
x
[k light]
They aren't here.
x
x
* HP:Wounded MV:Strong > [k light]
They aren't here.
x
* HP:Wounded MV:Strong > [k light]
They aren't here.
x
* HP:Wounded MV:Strong > [k light]
They aren't here.
x
* HP:Wounded MV:Strong > [k light]
They aren't here.
x
x
* HP:Wounded MV:Strong >
[k light]
They aren't here.
e <--Waited long enough, he might be thinking about what to do so I'll hit now and I might beat his spam
* HP:Wounded MV:Strong > [k light]
They aren't here.
x
* HP:Wounded MV:Strong > [k light]
They aren't here.
b
* HP:Wounded MV:Strong > [k light]
They aren't here.
* HP:Wounded MV:Strong > [k light]
They aren't here.
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: E S W ]
*Kiltwich* is standing here, riding a gray palfrey.
* HP:Wounded MV:Strong > [k light]
You crush *Kiltwich*'s right leg. <--success!
* HP:Wounded MV:Strong - Kiltwich: Wounded >
[bash ]
-=
*Kiltwich* slashes your right leg. <--Sweet! Got the bash off too!
+
*
*+
=-
-
=
Your bash at *Kiltwich* sends him sprawling!
* HP:Wounded MV:Strong - Kiltwich: Wounded >
You crush *Kiltwich*'s body very hard.
* HP:Wounded MV:Strong - Kiltwich: Battered > <--I have the advantage now
nod zarth
whe
You nod to yourself. Very reassuring.
b
* HP:Wounded MV:Strong - Kiltwich: Battered > Players in your Zone
--------------------
Zarth - A Winding Road
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Strong - Kiltwich: Battered > [bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
You crush *Kiltwich*'s body very hard.
b
* HP:Wounded MV:Strong - Kiltwich: Battered >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
You crush *Kiltwich*'s body hard. <--Again, didn't like the timing and since i have the advantage I can play this pretty easily by just bashing when I'm bashed or he misses and getting free hits
* HP:Wounded MV:Strong - Kiltwich: Battered >
*Kiltwich* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Kiltwich: Battered >
*Kiltwich* slashes your body.
* HP:Wounded MV:Strong - Kiltwich: Battered >
b
*Kiltwich* slashes your body with The Wood Grouse Dances.
* HP:Wounded MV:Strong - Kiltwich: Battered >
*Kiltwich* slashes your body.
You crush *Kiltwich*'s body hard.
[bash ]
-=
+*
*+
=-
-
=
Your bash at *Kiltwich* sends him sprawling!
* HP:Wounded MV:Strong - Kiltwich: Battered >
smile
whe
You smile happily. <-- :)
* HP:Wounded MV:Strong - Kiltwich: Battered > Players in your Zone
--------------------
Zarth - A Winding Road
You catch a faint scent of a horse nearby.
b
* HP:Wounded MV:Strong - Kiltwich: Battered >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
You crush *Kiltwich*'s head.
b
* HP:Wounded MV:Strong - Kiltwich: Battered >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Kiltwich: Battered >
You crush *Kiltwich*'s body hard.
b <--Felt better about the timing
* HP:Wounded MV:Strong - Kiltwich: Battered >
[bash ]
-=
+*
*+
=-
-
*Kiltwich* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive. <--Not good enough :(
* HP:Wounded MV:Strong - Kiltwich: Battered >
b
*Kiltwich* glares icily at you, you feel cold to your bones.
* HP:Wounded MV:Strong - Kiltwich: Battered >
*Kiltwich* slashes your body.
* HP:Wounded MV:Strong - Kiltwich: Battered >
*Kiltwich* slashes your head.
* HP:Wounded MV:Strong - Kiltwich: Battered >
[bash ]
-
=+
*
*+
=
*Kiltwich* slashes your body.
-
-
=
Your bash at *Kiltwich* sends him sprawling! <--Huzzah
* HP:Wounded MV:Fresh - Kiltwich: Battered >
nod zarth
You nod to yourself. Very reassuring.
x
* HP:Wounded MV:Fresh - Kiltwich: Battered >
You crush *Kiltwich*'s body.
[k light]
You do the best you can!
* HP:Wounded MV:Fresh - Kiltwich: Battered >
x
[k light]
You do the best you can!
* HP:Wounded MV:Fresh - Kiltwich: Battered >
You crush *Kiltwich*'s head.
* HP:Wounded MV:Fresh - Kiltwich: Battered >
*Kiltwich* panics, and attempts to flee!
* HP:Wounded MV:Fresh - Kiltwich: Battered >
*Kiltwich* leaves south riding a gray palfrey.
* HP:Wounded MV:Fresh >
s <--Might beat his spam again and even if not I have the HP advantage, I should push
x
A Winding Road
[ obvious exits: N E S W ]
*Kiltwich* is standing here, riding a gray palfrey.
*Kiltwich* slashes your left arm with The Swallow Takes Flight.
* HP:Wounded MV:Full - Kiltwich: Battered > You crush *Kiltwich*'s left foot.
*Kiltwich* slashes your right hand.
[k light]
You do the best you can! <--Missed a chance to roll a bash early
* HP:Battered MV:Full - Kiltwich: Battered >
gasp
You gasp in astonishment. <--Ignore bash go for hit
* HP:Battered MV:Full - Kiltwich: Battered >
You crush *Kiltwich*'s left leg hard. <--Nice, hard hit maybe he'll miss bash and I'll have him!
* HP:Battered MV:Full - Kiltwich: Beaten >
*Kiltwich* sends you sprawling with a powerful bash!
* HP:Battered MV:Full - Kiltwich: Beaten >
b
*Kiltwich* slashes your left arm very hard.
* HP:Battered MV:Full - Kiltwich: Beaten >
*Kiltwich* gracefully changes forms to The Wood Grouse Dances.
*Kiltwich* slashes your right leg very hard. <--OOF 2x very hard :(
* HP:Battered MV:Full - Kiltwich: Beaten >
[bash ]
-=
+*
*+
=-
-
=
Your bash at *Kiltwich* sends him sprawling!
* HP:Battered MV:Full - Kiltwich: Beaten >
You crush *Kiltwich*'s body hard.
* HP:Battered MV:Full - Kiltwich: Beaten >
whe
Players in your Zone
--------------------
Zarth - A Winding Road
You catch a faint scent of a horse nearby.
* HP:Battered MV:Full - Kiltwich: Beaten >
x
[k light]
You do the best you can!
* HP:Battered MV:Full - Kiltwich: Beaten >
x
[k light]
You do the best you can!
* HP:Battered MV:Full - Kiltwich: Beaten >
You crush *Kiltwich*'s body hard.
x
* HP:Battered MV:Full - Kiltwich: Beaten >
[k light]
You do the best you can! <--I am not trying to bash here but instead thinking he might start fleeing and I can get some hits on reenter
* HP:Battered MV:Full - Kiltwich: Beaten >
x
[k light]
You do the best you can!
* HP:Battered MV:Full - Kiltwich: Beaten >
x
[k light]
You do the best you can!
* HP:Battered MV:Full - Kiltwich: Beaten >
x
You crush *Kiltwich*'s body.
[k light]
You do the best you can!
* HP:Battered MV:Full - Kiltwich: Beaten >
*Kiltwich* sends you sprawling with a powerful bash! <--He's not fleeing!
* HP:Battered MV:Full - Kiltwich: Beaten >
*Kiltwich* slashes your right foot.
b
* HP:Battered MV:Full - Kiltwich: Beaten >
*Kiltwich* slashes your body hard.
* HP:Battered MV:Full - Kiltwich: Beaten >
[bash ]
*Kiltwich* slashes your left leg hard.
-
=+
*
*+
=-
-=
You crush *Kiltwich*'s body hard.
As *Kiltwich* avoids your bash, you topple over and fall to the ground! <--Blech!
* HP:Battered MV:Full >
You dodge a bash from *Kiltwich* who loses his balance and falls!
* HP:Battered MV:Full - Kiltwich: Beaten >
gsp <--GASP
st
You barely crush *Kiltwich*'s left foot.
Arglebargle, glop-glyf!?!
* HP:Battered MV:Full - Kiltwich: Beaten > Do you not consider fighting as standing?
* HP:Battered MV:Full - Kiltwich: Beaten >
*Kiltwich* panics, and attempts to flee!
* HP:Battered MV:Full - Kiltwich: Beaten >
*Kiltwich* leaves south riding a gray palfrey.
x
* HP:Battered MV:Full >
s
x
[k light]
They aren't here.
b
* HP:Battered MV:Full > Shadowing a Road
[ obvious exits: N E S ]
*Kiltwich* is standing here, riding a gray palfrey.
* HP:Battered MV:Full > [k light]
You crush *Kiltwich*'s left leg. <--Sweet first hit!
* HP:Battered MV:Full - Kiltwich: Beaten > [bash ]
-
=+
*
*
*Kiltwich* slashes your left leg with Arc of the Moon.
+
=
*Kiltwich* panics, and attempts to flee!
-
-=
Your bash at *Kiltwich* sends him sprawling!
* HP:Beaten MV:Full - Kiltwich: Critical > <--Nice, now I should be at a good advantage
You crush *Kiltwich*'s left foot hard.
* HP:Beaten MV:Full - Kiltwich: Critical >
x
[k light]
You do the best you can!
x
* HP:Beaten MV:Full - Kiltwich: Critical >
[k light]
You do the best you can!
*Kiltwich* leaves north riding a gray palfrey.
x
* HP:Beaten MV:Full >
[k light]
They aren't here.
n
x
* HP:Beaten MV:Full >
A Winding Road
[ obvious exits: N E S W ]
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full >
e <--I know he has the ctf mobs but I haven't fled yet so I should be good on fleelag if I can get a free hit in I might be able to take this
n
x
A Winding Road
[ obvious exits: N E S W ]
* HP:Beaten MV:Full >
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
*Kiltwich* is standing here, riding a gray palfrey.
A Wall Guardsman obeys his superior here.
A Wall Guardsman obeys his superior here.
A Wall Lieutenant protects trade routes here.
* HP:Beaten MV:Full > [k light]
You crush *Kiltwich*'s head hard. (11-14 damage)
x
* HP:Beaten MV:Full - Kiltwich: Critical >
[k light]
You do the best you can!
* HP:Beaten MV:Full - Kiltwich: Critical >
flee
A Wall Guardsman joins Kiltwich's fight!
A Wall Guardsman joins a Wall Guardsman's fight!
A Wall Lieutenant joins a Wall Guardsman's fight!
A Wall Lieutenant barely slashes your left leg. (5-6 damage)
A Wall Guardsman tickles your body with his slash. (3-4 damage)
A Wall Guardsman barely tickles your body with his slash. (1-2 damage)
You crush *Kiltwich*'s right leg hard. <--PERFECT 2 big hits and only took 3 small hits (11-14 damage)
You panic and attempt to flee!
So I did 22-28 damage to him and only took 9-12, that's a great trade for me but I don't want to eat a bash!
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
* HP:Beaten MV:Full >
x
x
[k light]
They aren't here.
x
* HP:Beaten MV:Full > [k light]
They aren't here.
x
x
* HP:Beaten MV:Full > [k light]
They aren't here.
x
* HP:Beaten MV:Full > [k light]
They aren't here.
x
* HP:Beaten MV:Full > [k light]
They aren't here.
x
* HP:Beaten MV:Full >
x
[k light]
They aren't here.
x
* HP:Beaten MV:Full > [k light]
They aren't here.
x
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full > [k light]
They aren't here.
e <--Bash timer should be over, time to strike
x
* HP:Beaten MV:Full > [k light]
They aren't here.
*Kiltwich* has arrived from the east, riding a gray palfrey. <--Gasp!
x
* HP:Beaten MV:Full > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
A Wall Guardsman obeys his superior here.
A Wall Guardsman obeys his superior here.
A Wall Lieutenant protects trade routes here.
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full > [k light]
They aren't here.
w <--Go back!
x
* HP:Beaten MV:Full >
x
A Winding Road
[ obvious exits: E S W ]
*Kiltwich* is standing here, riding a gray palfrey.
*Kiltwich* leaves east riding a gray palfrey. <--GASP
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full > [k light]
They aren't here.
e
* HP:Beaten MV:Full >
x
x
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
*Kiltwich* is standing here, riding a gray palfrey.
A Wall Guardsman obeys his superior here.
A Wall Guardsman obeys his superior here.
A Wall Lieutenant protects trade routes here.
*Kiltwich* leaves south riding a gray palfrey. <--GASP
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full > [k light]
They aren't here.
ws
* HP:Beaten MV:Full >
s
Arglebargle, glop-glyf!?!
x
* HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
*Kiltwich* is standing here, riding a gray palfrey.
*Kiltwich* leaves west riding a gray palfrey.
* HP:Beaten MV:Full >
[k light]
They aren't here.
* HP:Beaten MV:Full >
w
n
x
x
A Winding Road
[ obvious exits: N E S W ]
* HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S W ]
*Kiltwich* is standing here, riding a gray palfrey.
*Kiltwich* barely slashes your head. <--Hmm, he got a hit but it wasn't that strong
* HP:Beaten MV:Full - Kiltwich: Critical > [k light]
You do the best you can!
* HP:Beaten MV:Full - Kiltwich: Critical > [k light]
You do the best you can!
* HP:Beaten MV:Full - Kiltwich: Critical >
*Kiltwich* panics, and attempts to flee!
* HP:Beaten MV:Full - Kiltwich: Critical >
You barely crush *Kiltwich*'s right foot. <--Blech got the hit in but weak and he got one on me too
*Kiltwich* barely slashes your body.
*Kiltwich* leaves south riding a gray palfrey.
x
* HP:Beaten MV:Full >
[k light]
They aren't here.
s
x
* HP:Beaten MV:Full >
A Winding Road
[ obvious exits: N E S W ]
*Kiltwich* is standing here, riding a gray palfrey.
* HP:Beaten MV:Full > [k light]
You crush *Kiltwich*'s right arm hard. <--Caught him quickly and got a good hit
* HP:Beaten MV:Full - Kiltwich: Critical >
*Kiltwich* barely slashes your right leg.
You crush *Kiltwich*'s body hard.
*Kiltwich* panics, and attempts to flee!
x
* HP:Beaten MV:Full - Kiltwich: Critical >
[k light]
You do the best you can!
x
* HP:Beaten MV:Full - Kiltwich: Critical >
*Kiltwich* leaves south riding a gray palfrey.
x
* HP:Beaten MV:Full > [k light]
They aren't here.
s
* HP:Beaten MV:Full >
x
[k light]
They aren't here.
* HP:Beaten MV:Full > Shadowing a Road
[ obvious exits: N E S ]
* HP:Beaten MV:Full > [k light]
They aren't here.
s
* HP:Beaten MV:Full >
e
s
s
s
In a Depression
[ obvious exits: N E ]
A Shienaran scout blends into the surroundings here.
x
* HP:Beaten MV:Full > The Dusty Road <--He's probably running!
[ obvious exits: N E S W ]
x
* HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S ]
x
* HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N S W ]
x
* HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N W ]
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong > [k light]
They aren't here.
z
* HP:Beaten MV:Strong > [k light]
They aren't here.
* HP:Beaten MV:Strong >
[k light]
They aren't here.
* HP:Beaten MV:Strong > [track horse]
-
=
Some clear almost day-old tracks of a gray palfrey (ridden) leaving north.
Some clear almost day-old tracks of a gray palfrey (ridden) leaving west.
Some three day-old tracks of a shadow stallion (ridden) leaving west.
Some three day-old tracks of a warhorse (ridden) leaving west.
Some three day-old tracks of a warhorse (ridden) leaving north.
Some very faint week-old tracks of a warhorse (ridden) leaving north.
Some very faint week-old tracks of a shadow stallion (ridden) leaving west. <--NO TRACKS! Probably went back CTF!
* HP:Beaten MV:Strong >
n
n
n
The Dusty Road
[ obvious exits: N S W ]
n
n
* HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N S ]
n
* HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
x
x
* HP:Beaten MV:Strong > Rugged Terrain
[ obvious exits: N E S W ]
* HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
x
* HP:Beaten MV:Strong > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
*Kiltwich* is standing here, riding a gray palfrey. <--AHA!
A Wall Guardsman obeys his superior here.
A Wall Guardsman obeys his superior here.
A Wall Lieutenant protects trade routes here.
*Kiltwich* barely slashes your body. <--GASP
* HP:Beaten MV:Strong - Kiltwich: Critical > You crush *Kiltwich*'s body. <--WOO
*Kiltwich* is stunned, but will probably regain consciousness...
A Wall Lieutenant barely slashes your right hand. <--HMM
[k light]
You do the best you can!
* HP:Beaten MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Kiltwich: Critical > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Kiltwich: Critical >
c <-- The mob has engaged me and I think that the tic is probably pretty soon. I don't want him regenning, unstunning, and walking out. I'll KICK HIM he's a stunned abser and I have 99 kick it will for sure land!
[kick ]
Your beautiful full-circle kick misses *Kiltwich* by a mile. <--LOL
*Kiltwich* is stunned, but will probably regain consciousness...
* HP:Beaten MV:Strong - Kiltwich: Critical >
A Wall Lieutenant barely slashes your right arm. <--I am now assuming it's going to tic and he'll get away in my lag
* HP:Beaten MV:Strong - Kiltwich: Critical >
A Wall Guardsman joins a Wall Lieutenant's fight!
A Wall Guardsman joins a Wall Lieutenant's fight!
A Wall Guardsman tickles your left hand with his slash.
You wish that your wounds would stop BLEEDING so much!
A Wall Guardsman barely tickles your right foot with his slash.
You wish that your wounds would stop BLEEDING so much!
A Wall Lieutenant tickles your left leg with her slash.
You wish that your wounds would stop BLEEDING so much!
You crush *Kiltwich*'s body hard. <--GASP
*Kiltwich* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kiltwich*'s death cry.
get all corpse
* HP:Beaten MV:Strong >
w
You get a dark pair of steel boots from the corpse of Kiltwich.
You get a pair of steel-plated greaves from the corpse of Kiltwich.
You get a belt pack from the corpse of Kiltwich.
You get a leather water flask from the corpse of Kiltwich.
You get a bronze belt of odd design from the corpse of Kiltwich.
You get a heron-marked greatsword from the corpse of Kiltwich.
You get a sungwood bracelet from the corpse of Kiltwich.
You get a sungwood bracelet from the corpse of Kiltwich.
You get a pair of steel-plated gauntlets from the corpse of Kiltwich.
You get a pair of steel-plated vambraces from the corpse of Kiltwich.
You get a leather baldric from the corpse of Kiltwich.
You get a shadowy, silver-lined cape bearing a golden fist from the corpse of Kiltwich.
a thick, steel-plated breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Kiltwich.
You get a torc of gleaming steel from the corpse of Kiltwich.
You get a polished, slitted great helm from the corpse of Kiltwich.
You get a gold ring delicately carved with ivy from the corpse of Kiltwich.
You get a gold ring delicately carved with ivy from the corpse of Kiltwich.
You get a mug of ale from the corpse of Kiltwich.
You get a mirrored lantern from the corpse of Kiltwich.
Abs on Abs Violence or The Power of the Maul
Re: Abs on Abs Violence or The Power of the Maul
I knew you were ahead in damage, but not *that* far ahead... didn't even get you down to bleeding.
I wasn't expecting that much damage to come so quickly near the end there. I really gotta respect that maul more, was expecting some more tickling hits or regular hits, but you nearly frag through murgoz.
good fight though.
I wasn't expecting that much damage to come so quickly near the end there. I really gotta respect that maul more, was expecting some more tickling hits or regular hits, but you nearly frag through murgoz.
good fight though.