Pain at Justice

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Pain at Justice

Post by Zarth » Sun Aug 21, 2022 3:07 pm

I logged on and my friends called me that they had people in Justice!

We sat there for a while trying to find out how to get in. Some of the enemies had died inside and tried to return to their friends:
*Hymdul* has arrived from the east.
*Halthan* has arrived from the east.

* HP:Healthy MV:Fresh >

Ryven closes the stonewall.

* HP:Healthy MV:Fresh >
An Elite Ko'bal guard crushes Hymdul's body hard.
Ryven pounds *Halthan*'s body into bloody fragments!

* HP:Healthy MV:Fresh >

Iorrek cleaves *Hymdul*'s left arm very hard.
*Hymdul* panics, and attempts to flee!

* HP:Healthy MV:Fresh >
Iorrek cleaves *Hymdul*'s body into bloody fragments!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
*Halthan* hits Ryven's body.
Ryven pounds *Halthan*'s head into bloody fragments!
*Hymdul* tries to hit an Elite Ko'bal guard, but he deflects the blow.
An Elite Ko'bal guard crushes Hymdul's body hard.

* HP:Healthy MV:Fresh >
x
[k light]
You crush *Hymdul*'s left arm into bloody fragments!

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Wounded >

*Halthan* panics, and attempts to flee!

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Wounded >

*Hymdul* panics, and attempts to flee!

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Wounded >
You crush *Hymdul*'s body into bloody fragments!
A Ko'bal trolloc crushes Hymdul's left leg very hard.
A Ko'bal trolloc crushes Halthan's left arm very hard.
A Ko'bal trolloc crushes Hymdul's body into bloody fragments!
A Ko'bal trolloc crushes Halthan's body very hard.
A Ko'bal trolloc crushes Halthan's left foot very hard.
Iorrek cleaves *Hymdul*'s right leg into bloody fragments!
*Halthan* barely hits Ryven's body.
*Hymdul* tries to hit an Elite Ko'bal guard, but he parries successfully.
An Elite Ko'bal guard crushes Hymdul's body very hard.

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Battered >
Torlig narrates 'Got em'

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Battered >

*Hymdul* panics, and attempts to flee!
*Halthan* avoids being bashed by Ryven who loses his balance and falls!

close stonewall
* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Battered >

*Halthan* panics, and attempts to flee!

close stonewall
* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Battered > It's already closed!

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Battered > It's already closed!
*Hymdul* panics, and attempts to flee!

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Battered >

You crush *Hymdul*'s left arm into bloody fragments!
A Ko'bal trolloc crushes Hymdul's body very hard.
A Ko'bal trolloc crushes Halthan's left arm hard.
A Ko'bal trolloc crushes Hymdul's body very hard.
A Ko'bal trolloc crushes Halthan's left leg extremely hard.
A Ko'bal trolloc crushes Halthan's right leg very hard.
Iorrek cleaves *Hymdul*'s left arm into bloody fragments!
*Hymdul* panics, and attempts to flee!
*Halthan* tries to hit Ryven, but he parries successfully.
*Hymdul* tries to hit an Elite Ko'bal guard, but he parries successfully.
An Elite Ko'bal guard crushes Hymdul's left leg very hard.
*Hymdul* panics, and attempts to flee!
*Halthan* panics, and attempts to flee!

close stonewall
* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Critical >
It's already closed!

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Critical >

*Halthan* panics, and attempts to flee!

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Critical >

*Halthan* panics, and attempts to flee!

* HP:Healthy MV:Fresh - an Elite Ko'bal guard: Healthy - Hymdul: Critical >

Ryven pounds *Halthan*'s left hand into bloody fragments!
*Halthan* panics, and attempts to flee!
You crush *Hymdul*'s right leg into bloody fragments!
*Hymdul* panics, and attempts to flee!
A Ko'bal trolloc crushes Hymdul's right leg hard.
*Hymdul* is dead! R.I.P.
Your blood freezes as you hear *Hymdul*'s death cry.
A Ko'bal trolloc crushes Halthan's body extremely hard.
*Halthan* panics, and attempts to flee!
A Ko'bal trolloc crushes Halthan's body into bloody fragments!
*Halthan* is dead! R.I.P.
Your blood freezes as you hear *Halthan*'s death cry.

nar we have killed the naked ones
o HP:Healthy MV:Fresh >
l
You narrate 'we have killed the naked ones'

o HP:Healthy MV:Fresh > Entrance to the Vault
Silence fills the cold stale air while years of undisturbed dust clings to the
floor like a carpet. Huge cobwebs are strung throughout the room yet even they
seem long abandoned by those that spun them. In the center of the room rests a
large stone sarcophagus bearing the inscription of a fierce and menacing
warrior.
[ obvious exits: E ]
The corpse of Halthan is lying here.
The corpse of Hymdul is lying here.
A huge stone sarcophagus stands in the middle of the room.
Iorrek the Bearish Trolloc {Dhai'mon Grunt} is standing here.
Dovain Valear Aldamon, Tai'isha is standing here.
Ryven The Berserker! is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
An Elite Ko'bal guard stands here, protecting his master.

o HP:Healthy MV:Fresh >
l in corpse
corpse (here) :
a large number of gold crowns (49)
two copper pennys
a lantern

o HP:Healthy MV:Fresh >

Ryven narrates 'both ded'

At this point I figured they were going to just wait us out. Either idle (maybe not allowed??) or just wait until we get bored. I got bored quickly and went back keep getting ready to rent.

BUT THEN!
Ryven narrates 'i opened it'
You narrate 'otw back'

I was low mvs and couldn't grovel so I used a vial, but even then I still hagged out around rubble. By the time I got to Deception Pass I found that they had already left me!?

* HP:Scratched MV:Haggard > Past the Broken Tower
[ obvious exits: E W ]
A raven is visible flying high in the sky.

e
* HP:Scratched MV:Haggard > You are too exhausted.

e
* HP:Scratched MV:Haggard > You are too exhausted.

* HP:Scratched MV:Haggard > You are too exhausted.

* HP:Scratched MV:Haggard >
whe
Players in your Zone
--------------------
Zarth - Past the Broken Tower
Torlig - The Black Crypt
Ryven - The Black Crypt
Dovain - The Black Crypt <--HRRM only 3 of them had 4 earlier and Iorrek can't hide, he must have died!

* HP:Scratched MV:Haggard >

I arrive at the smob:
* HP:Healthy MV:Haggard >
Players in your Zone
--------------------
Zarth - A Marble Vault

* HP:Healthy MV:Haggard >
nar you all die?
whe
You narrate 'you all die?'

x
* HP:Healthy MV:Weary > Players in your Zone
--------------------
Zarth - A Marble Vault

They had all been slain!

* HP:Healthy MV:Weary > Torlig tells you 'need to get to stonewall now and block it'

I do so!

The stairhatch is opened from the other side.

o HP:Healthy MV:Strong > [k light]
They aren't here.

x
o HP:Healthy MV:Strong > [k light]
They aren't here.
*Kalm* has arrived from below.
*Chloro* has arrived from below.
*Naji* has arrived from below.
*Giordano* has arrived from below.

x
* HP:Healthy MV:Strong > [k light]
You crush *Giordano*'s head hard.

* HP:Healthy MV:Strong - Giordano: Wounded >
[k light]
You do the best you can!

* HP:Healthy MV:Strong - Giordano: Wounded >
c
An Elite Ko'bal guard barely tickles Kalm's body with his crush.
*Kalm* scythes an Elite Ko'bal guard's body very hard.
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
An Elite Ko'bal guard barely tickles Kalm's body with his crush.
*Giordano* slashes your right leg.
You try to crush *Giordano*, but he parries successfully.
[kick ]
You miss your kick at *Giordano*'s groin, much to his relief... <--LOL! A MISTAKE!

* HP:Scratched MV:Strong - Giordano: Wounded >
q

*Giordano* opens the stonewall.

* HP:Scratched MV:Strong - Giordano: Wounded >
z
q
A Ko'bal trolloc tries to crush Chloro, but she deflects the blow.
A Ko'bal trolloc tries to crush Naji, but she deflects the blow.
A Ko'bal trolloc tries to crush Giordano, but he parries successfully.
A Ko'bal trolloc crushes Chloro's left foot hard.
*Chloro* panics, and attempts to flee!
Naji swiftly dodges a Ko'bal trolloc's attempt to crush her.
*Giordano* barely slashes your right leg.
[close stonewall]
Ok.
*Giordano* opens the stonewall.
*Chloro* leaves east.

z
* HP:Scratched MV:Strong - Giordano: Wounded > [close stairhatch]
Ok.

* HP:Scratched MV:Strong - Giordano: Wounded > [close stonewall]
Ok.
*Giordano* panics, and attempts to flee!

q
* HP:Scratched MV:Strong - Giordano: Wounded > [close stairhatch]
It's already closed!
Beads of cold sweat emerge from *Naji*'s face!

z
* HP:Scratched MV:Strong - Giordano: Wounded > [close stonewall]
It's already closed!

* HP:Scratched MV:Strong - Giordano: Wounded > [close stairhatch]
It's already closed!
An Elite Ko'bal guard avoids being bashed by *Kalm* who loses his balance and falls!

q
* HP:Scratched MV:Strong - Giordano: Wounded >
*Giordano* opens the stonewall.

z
* HP:Scratched MV:Strong - Giordano: Wounded >
*Giordano* panics, and attempts to flee!

q
* HP:Scratched MV:Strong - Giordano: Wounded > A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
A Ko'bal trolloc joins an Elite Ko'bal guard's fight!
[close stonewall]
Ok.

z
* HP:Scratched MV:Strong - Giordano: Wounded > [close stairhatch]
It's already closed! <--In RETROSPECT I should not have been closing this door

q
* HP:Scratched MV:Strong - Giordano: Wounded > An Elite Ko'bal guard sends Kalm sprawling with a
powerful bash!
[close stonewall]
It's already closed!

z
* HP:Scratched MV:Strong - Giordano: Wounded > [close stairhatch]
It's already closed!
*Giordano* panics, and attempts to flee!

q
* HP:Scratched MV:Strong - Giordano: Wounded > A Ko'bal trolloc crushes Giordano's body.
A Ko'bal trolloc crushes Kalm's left arm.
A Ko'bal trolloc crushes Naji's body.
*Naji* panics, and attempts to flee!
A Ko'bal trolloc tries to crush Giordano, but he deflects the blow.
A Ko'bal trolloc crushes Naji's left leg very hard.
*Naji* panics, and attempts to flee!
An Elite Ko'bal guard barely crushes Kalm's body.
*Giordano* barely slashes your right foot.
You crush *Giordano*'s body very hard.
[close stonewall]
It's already closed!
*Giordano* opens the stonewall.

* HP:Scratched MV:Strong - Giordano: Wounded > [close stairhatch]
It's already closed!

* HP:Scratched MV:Strong - Giordano: Wounded > [close stonewall]
Ok.
*Giordano* opens the stonewall.

* HP:Scratched MV:Strong - Giordano: Wounded >

*Giordano* panics, and attempts to flee!

* HP:Scratched MV:Strong - Giordano: Wounded >
q;z
q;z
q;z
[close stonewall]
Ok.
*Giordano* panics, and attempts to flee!

q;z
* HP:Scratched MV:Strong - Giordano: Wounded > [close stairhatch]
It's already closed!

q;z
* HP:Scratched MV:Strong - Giordano: Wounded > [close stonewall]
It's already closed!

q;z
* HP:Scratched MV:Strong - Giordano: Wounded > A Ko'bal trolloc tries to crush Giordano, but he
deflects the blow.
A Ko'bal trolloc crushes Kalm's left leg.
A Ko'bal trolloc tries to crush Naji, but she parries successfully.
A Ko'bal trolloc crushes Giordano's left hand hard.
*Giordano* panics, and attempts to flee!
A Ko'bal trolloc tries to crush Naji, but she deflects the blow.
An Elite Ko'bal guard crushes Kalm's right arm.
*Giordano* slashes your body.
You crush *Giordano*'s body hard.
*Giordano* panics, and attempts to flee!
[close stairhatch]
It's already closed!

q;z
* HP:Scratched MV:Strong - Giordano: Battered > [close stonewall]
It's already closed!

q;z
* HP:Scratched MV:Strong - Giordano: Battered > [close stairhatch]
It's already closed!
*Giordano* opens the stonewall.
*Chloro* has arrived from the east.

q;z
* HP:Scratched MV:Strong - Giordano: Battered > [close stonewall]
Ok.

q;z
* HP:Scratched MV:Strong - Giordano: Battered > [close stairhatch]
It's already closed!

q;z
* HP:Scratched MV:Strong - Giordano: Battered > [close stonewall]
It's already closed!

q;z
* HP:Scratched MV:Strong - Giordano: Battered > [close stairhatch]
It's already closed!

* HP:Scratched MV:Strong - Giordano: Battered > [close stonewall]
It's already closed!
Your body is burned by a tremendous fireball sent by *Naji*!

q;z
* HP:Wounded MV:Strong - Giordano: Battered > [close stairhatch]
It's already closed!

q;z
* HP:Wounded MV:Strong - Giordano: Battered > [close stonewall]
It's already closed!

q;z
* HP:Wounded MV:Strong - Giordano: Battered > [close stairhatch]
It's already closed!

q;z
* HP:Wounded MV:Strong - Giordano: Battered > [close stonewall]
It's already closed!

q;z
* HP:Wounded MV:Strong - Giordano: Battered > A Ko'bal trolloc barely crushes Giordano's left leg.
*Giordano* panics, and attempts to flee!
A Ko'bal trolloc barely tickles Kalm's right arm with his crush.
A Ko'bal trolloc tries to crush Naji, but she parries successfully.
A Ko'bal trolloc tries to crush Giordano, but he deflects the blow.
A Ko'bal trolloc tries to crush Naji, but she parries successfully.
*Kalm* scythes an Elite Ko'bal guard's body into bloody fragments!
An Elite Ko'bal guard barely crushes Kalm's body.
You crush *Giordano*'s right arm hard.
*Giordano* panics, and attempts to flee!
[close stairhatch]
It's already closed!

q;z
q;z
* HP:Wounded MV:Strong - Giordano: Battered > [close stonewall]
It's already closed!
*Kalm* panics, and attempts to flee!

q;z
* HP:Wounded MV:Strong - Giordano: Battered > [close stairhatch]
It's already closed!
*Chloro* panics, and attempts to flee!

* HP:Wounded MV:Strong - Giordano: Battered > [close stonewall]
It's already closed!

q;z
q;z
* HP:Wounded MV:Strong - Giordano: Battered > [close stairhatch]
It's already closed!

q;z
* HP:Wounded MV:Strong - Giordano: Battered >
[close stonewall]
It's already closed!
*Giordano* sends you sprawling with a powerful bash! <--DISASTROUS!

q;z
* HP:Wounded MV:Strong - Giordano: Battered >
q;z
q;z

A Ko'bal trolloc tries to crush Giordano, but he parries successfully.
A Ko'bal trolloc barely crushes Kalm's body.
*Kalm* panics, and attempts to flee!
*Naji* slashes a Ko'bal trolloc's right arm very hard.
A Ko'bal trolloc crushes Naji's body very hard.
*Naji* panics, and attempts to flee!
A Ko'bal trolloc tries to crush Giordano, but he parries successfully.
A Ko'bal trolloc crushes Naji's right leg very hard.
*Naji* panics, and attempts to flee!
An Elite Ko'bal guard barely crushes Kalm's right arm.
*Kalm* panics, and attempts to flee!
*Giordano* slashes your right leg.

* HP:Wounded MV:Fresh - Giordano: Battered >
*Giordano* opens the stonewall.

* HP:Wounded MV:Fresh - Giordano: Battered >

*Giordano* panics, and attempts to flee!

* HP:Wounded MV:Fresh - Giordano: Battered >

*Giordano* panics, and attempts to flee!

* HP:Wounded MV:Fresh - Giordano: Battered >

*Giordano* panics, and attempts to flee!

* HP:Wounded MV:Fresh - Giordano: Battered >

A Ko'bal trolloc tries to crush Giordano, but he parries successfully.
A Ko'bal trolloc barely crushes Kalm's left foot.
*Kalm* panics, and attempts to flee!
A Ko'bal trolloc tries to crush Naji, but she parries successfully.
A Ko'bal trolloc tries to crush Giordano, but he deflects the blow.
A Ko'bal trolloc crushes Naji's right leg hard.
*Naji* panics, and attempts to flee!
An Elite Ko'bal guard barely crushes Kalm's right leg.

q;z
* HP:Wounded MV:Fresh - Giordano: Battered >
*Naji* leaves east. <-- :(
*Kalm* leaves east. <-- :(

q;z
o HP:Wounded MV:Fresh - Giordano: Battered >
q;z

*Giordano* leaves east. <-- :(
Your body is pierced by sharp but melting ice spikes sent by *Chloro*!

q;z
o HP:Wounded MV:Fresh - Chloro: Battered >
[close stairhatch]
It's already closed!

o HP:Wounded MV:Fresh - Chloro: Battered > [close stonewall]
Ok.
The stonewall is opened from the other side.

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stairhatch]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stonewall]
Ok.

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stairhatch]
It's already closed!
The stonewall is opened from the other side.

q;z
q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stonewall]
Ok.
The stonewall is opened from the other side.

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > *Chloro* barely strikes your right arm.
A Ko'bal trolloc joins your fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
You crush *Chloro*'s right foot into bloody fragments!
*Chloro* panics, and attempts to flee!
[close stairhatch]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stonewall]
Ok.

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stairhatch]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stonewall]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stairhatch]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stonewall]
It's already closed!
The stonewall is opened from the other side.

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stairhatch]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stonewall]
Ok.
The stonewall is opened from the other side.

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stairhatch]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stonewall]
Ok.
The stonewall is opened from the other side.
*Chloro* panics, and attempts to flee!

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stairhatch]
It's already closed!

q;z
q;z
o HP:Wounded MV:Fresh - Chloro: Battered > [close stonewall]
Ok.
The stonewall is opened from the other side.

q;z
o HP:Wounded MV:Fresh - Chloro: Battered > A Ko'bal trolloc tries to crush Chloro, but she deflects
the blow.
A Ko'bal trolloc tries to crush Chloro, but she deflects the blow.
A Ko'bal trolloc tries to crush Chloro, but she deflects the blow.
A Ko'bal trolloc crushes Chloro's left hand very hard.
*Chloro* panics, and attempts to flee!
A Ko'bal trolloc crushes Chloro's body very hard.
*Chloro* panics, and attempts to flee!
You crush *Chloro*'s body extremely hard.
[close stairhatch]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Beaten > [close stonewall]
Ok.
The stonewall is opened from the other side.

q;z
o HP:Wounded MV:Fresh - Chloro: Beaten > [close stairhatch]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Beaten > [close stonewall]
Ok.
The stonewall is opened from the other side.

q;z
q;z
o HP:Wounded MV:Fresh - Chloro: Beaten > [close stairhatch]
It's already closed!

q;z
o HP:Wounded MV:Fresh - Chloro: Beaten > [close stonewall]
Ok.
The stonewall is opened from the other side.
*Chloro* leaves east. <-- :(

I then overspammed for a long while, but they're all low and Naji is contagioned, I should chase!

o HP:Wounded MV:Fresh >
whe
Players in your Zone
--------------------
Zarth - Entrance to the Vault

o HP:Wounded MV:Fresh >
open stonwall
I see no stonwall here.

o HP:Wounded MV:Fresh >
open stonewall
Ok.

scan e
o HP:Wounded MV:Fresh >

o HP:Wounded MV:Fresh >
e
u
The Dungeon
[ obvious exits: N E S W U ]

o HP:Wounded MV:Full > The Cloak Room
[ obvious exits: N S D ]

o HP:Wounded MV:Full >
s
s
w
The Foyer
[ obvious exits: N S U ]
A trolloc is here, exhorting a group of trolloc raiders.

o HP:Wounded MV:Full > Before a Dark Tower
[ obvious exits: N S W ]

* HP:Wounded MV:Full > At A Giant Gate
[ obvious exits: N E ]
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Wounded MV:Full >
n
n
Southern Entrance
[ obvious exits: N S U ]
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Wounded MV:Full > Deception Pass
[ obvious exits: N S ]
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Wounded MV:Full >
s
s
Southern Entrance
[ obvious exits: N S U ]
A trolloc is here, exhorting a group of trolloc raiders.

e
* HP:Wounded MV:Full > At A Giant Gate
[ obvious exits: N E ]
A trolloc is here, exhorting a group of trolloc raiders.

s
* HP:Wounded MV:Full > Before a Dark Tower
[ obvious exits: N S W ]

* HP:Wounded MV:Full > Forest Clearing
[ obvious exits: N E S ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Full >
track

-
=
Some obvious fresh bloody traces of a Human leaving south. <--AHA ! As I expected!
Some obvious fresh bloody traces of a Human leaving south.
Some obvious fresh bloody traces of a Human leaving south.
Some obvious fairly recent tracks of a warhorse leaving south.
Some obvious fresh tracks of Giordano leaving south.
Some clear fairly recent tracks of Halthan leaving north.

* HP:Wounded MV:Full >
s
s
A Blackened Path
[ obvious exits: N S ]

* HP:Wounded MV:Full > A Bend in the Blackened Path
[ obvious exits: N E ]

* HP:Wounded MV:Full >
e
s
A Blackened Path
[ obvious exits: S W ]

* HP:Wounded MV:Strong > Open Trail
[ obvious exits: N W ]
A glowing portal hovers here forming a gateway to another place. <--GASP
*Giordano* is standing here, riding a warhorse. <--HOORAH
*Naji* is standing here.
*Chloro* is standing here.
*Kalm* is standing here.
The large dark wolf slinks here, eyes filled with an animal cunning.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Strong >
x
b
[k light]
You crush *Giordano*'s left hand very hard. <--YES!
*Giordano* panics, and attempts to flee!

* HP:Wounded MV:Strong - Giordano: Battered >
The large wolf barely tickles your body with his hit. <--NO
[bash ]
*Kalm* steps through the gateway.
*Chloro* follows *Kalm* through the gateway.
*Naji* follows *Kalm* through the gateway.


-=
+
The large wolf barely hits your left arm.

*
*Giordano* leaves west riding a warhorse.

*+
=-
-
=
They're not here anymore!

* HP:Wounded MV:Strong - the large wolf: Scratched >
flee

You crush the large wolf's head into bloody fragments!
The large wolf tickles your left leg with his hit.

* HP:Wounded MV:Strong - the large wolf: Hurt >
PANIC! You couldn't escape!

* HP:Wounded MV:Strong - the large wolf: Hurt >
flee
You panic and attempt to flee!
*Giordano* has arrived from the west, riding a warhorse.


*Giordano* rides a warhorse through the gateway. <--SNARL
A warhorse follows Giordano through the gateway.


You flee head over heels.
A Blackened Path
[ obvious exits: S W ]

* HP:Wounded MV:Strong >
s
Open Trail
[ obvious exits: N W ]
A glowing portal hovers here forming a gateway to another place.
The large dark wolf slinks here, eyes filled with an animal cunning.

* HP:Wounded MV:Strong >
l in portal
n
The large wolf barely tickles your body with his hit.
You crush the large wolf's left foreleg into bloody fragments!
The large wolf barely hits your body.
Your heartbeat calms down more as you feel less panicked.
That is not a container.

* HP:Wounded MV:Fresh - the large wolf: Hurt > No way! You're fighting for your life!

* HP:Wounded MV:Fresh - the large wolf: Hurt >

You crush the large wolf's body into bloody fragments!
The large wolf tickles your body with his hit.

* HP:Wounded MV:Fresh - the large wolf: Wounded >
l portal
You can barely make out Eastern End of the Courtyard. <-- :(

* HP:Wounded MV:Fresh - the large wolf: Wounded >
flee
You panic and attempt to flee!


You flee head over heels.
Forest Trail
[ obvious exits: E W ]

* HP:Wounded MV:Full >
The large wolf has arrived from the east.

* HP:Wounded MV:Full >
nar and gated out
You narrate 'and gated out'

k wolf
* HP:Wounded MV:Full >
whe
The large wolf tickles your body with his hit.
You do the best you can!

* HP:Wounded MV:Full - the large wolf: Wounded > Players in your Zone
--------------------
Zarth - Forest Trail

* HP:Wounded MV:Full - the large wolf: Wounded >
wh
Players
-------
Snag the Trolloc
Zarth the Dark Master [Ghar'ghael Master]
Iorrek the Bearish Trolloc
Dovain the Dreadlord [Dreadlord]

4 players displayed.

* HP:Wounded MV:Full - the large wolf: Wounded >
nar sigh
who
You narrate 'sigh'

* HP:Wounded MV:Full - the large wolf: Wounded > Players
-------
Snag the Trolloc
Zarth the Dark Master [Ghar'ghael Master]
Iorrek the Trolloc
Dovain the Dreadlord [Dreadlord]

4 players displayed.

* HP:Wounded MV:Full - the large wolf: Wounded >

You crush the large wolf's right foreleg extremely hard.
The large wolf barely tickles your body with his hit.

* HP:Wounded MV:Full - the large wolf: Wounded >

You try to crush the large wolf, but he parries successfully.
The large wolf barely tickles your body with his hit.

* HP:Wounded MV:Full - the large wolf: Wounded >

You crush the large wolf's body into bloody fragments!
The large wolf tries to hit you, but you deflect the blow.

* HP:Wounded MV:Full - the large wolf: Beaten >

You crush the large wolf's right leg into bloody fragments!
The large wolf barely tickles your head with his hit.

* HP:Wounded MV:Full - the large wolf: Critical >

You crush the large wolf's head into bloody fragments!
The large wolf is dead! R.I.P.
Practice makes perfect. Keep going.
Your blood freezes as you hear the large wolf's death cry.


By now, I am DISHEARTENED!

* HP:Wounded MV:Full >

*Kalm* has arrived from the east. <--GASP!?

* HP:Wounded MV:Full >

*Kalm* scythes your right leg with Water Flows Downhill. <--He strikes me!?

* HP:Wounded MV:Full - Kalm: Battered >

You crush *Kalm*'s body hard. <--HE'S LOW!?
*Kalm* panics, and attempts to flee!

b
* HP:Wounded MV:Full - Kalm: Beaten >
*Kalm* leaves west.

* HP:Wounded MV:Full >
[bash ]
Bash who?

w
* HP:Wounded MV:Full >
x
Forest Trail
[ obvious exits: E W ]
*Kalm* is standing here.

* HP:Wounded MV:Full > [k light]
You crush *Kalm*'s head.
*Kalm* panics, and attempts to flee!

* HP:Wounded MV:Full - Kalm: Beaten >
x

*Kalm* leaves east.

* HP:Wounded MV:Full > [k light]
They aren't here.

e
* HP:Wounded MV:Full >
e
Forest Trail
[ obvious exits: E W ]
The corpse of the large wolf is lying here.
*Kalm* has arrived from the east.

x
* HP:Wounded MV:Full > Open Trail
[ obvious exits: N W ]

e
* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full > Alas, you cannot go that way...

w
* HP:Wounded MV:Full >
x
Forest Trail
[ obvious exits: E W ]
The corpse of the large wolf is lying here.

* HP:Wounded MV:Full > [k light]
They aren't here.

w
* HP:Wounded MV:Full >
x
Forest Trail
[ obvious exits: E W ]
*Kalm* is standing here.

z
* HP:Wounded MV:Full > [k light]
You crush *Kalm*'s body hard.
*Kalm* panics, and attempts to flee!

* HP:Wounded MV:Full - Kalm: Beaten > [close stairhatch]
I see no stairhatch here.

* HP:Wounded MV:Full - Kalm: Beaten >

*Kalm* leaves west.

* HP:Wounded MV:Full >
w
x
Forest
[ obvious exits: E S W ]
*Kalm* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Full > [k light]
You crush *Kalm*'s right arm hard.
*Kalm* panics, and attempts to flee!

* HP:Wounded MV:Full - Kalm: Beaten >

You crush *Kalm*'s body.
The ancient tree barely tickles your left arm with its hit.
The ancient tree joins the ancient tree's fight!

* HP:Wounded MV:Full - Kalm: Beaten >

*Kalm* leaves east.

flee
* HP:Wounded MV:Full - the ancient tree: Scratched >
PANIC! You couldn't escape!

x
* HP:Wounded MV:Full - the ancient tree: Scratched >
x

*Kalm* has arrived from the east.

* HP:Wounded MV:Full - the ancient tree: Scratched > [k light]
You do the best you can!
*Kalm* leaves south.

cw
* HP:Wounded MV:Full - the ancient tree: Scratched > [k light]
They aren't here.

flee
* HP:Wounded MV:Full - the ancient tree: Scratched > [cha mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Full - the ancient tree: Scratched >
You crush the ancient tree's crown into bloody fragments!
You crush the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles your body with its hit.
The ancient tree barely tickles your head with its hit.
You panic and attempt to flee!


You flee head over heels.
Faint Forest Trail
[ obvious exits: N W ]
A wild boar runs through the forest.

aliasz track
* HP:Wounded MV:Full >
*Kalm* has arrived from the west. <--Gasp

* HP:Wounded MV:Full >
*Kalm* leaves north.

* HP:Wounded MV:Full >
Arglebargle, glop-glyf!?!

alias z
* HP:Wounded MV:Full >
n
Alias cleared.

* HP:Wounded MV:Full > Forest
[ obvious exits: E S W ]
*Kalm* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

x
* HP:Wounded MV:Full >
[k light]
You crush *Kalm*'s left leg hard.
*Kalm* panics, and attempts to flee!

* HP:Wounded MV:Full - Kalm: Beaten >
alias z track
Ok.

* HP:Wounded MV:Full - Kalm: Beaten >
You crush *Kalm*'s right leg.
*Kalm* panics, and attempts to flee!
The ancient tree barely tickles your head with its hit.
The ancient tree joins the ancient tree's fight!

* HP:Wounded MV:Full - Kalm: Critical >
flee
x
You panic and attempt to flee!

x

*Kalm* leaves south.


*Kalm* has arrived from the south.


*Kalm* scythes your left arm with Tower of Morning.

*Kalm* scythes your body.
You crush the ancient tree's trunk into bloody fragments!
You crush *Kalm*'s left arm.
*Kalm* panics, and attempts to flee!
You crush the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles your right leg with its hit.
The ancient tree barely tickles your left leg with its hit.
You flee head over heels.
Faint Forest Trail
[ obvious exits: N W ]
A wild boar runs through the forest.
[k light]
They aren't here.

* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full >
w
x
Stream Crossing
[ obvious exits: N E S W ]
A one person canoe rests on the ground. [3]
A wild boar runs through the forest.
A jaguar, chewing on its prey, looks at you.
A stealthy cougar gracefully makes its way through the terrain.

x
* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full > [k light]
They aren't here.

e
* HP:Wounded MV:Full >
n
x
Faint Forest Trail
[ obvious exits: N W ]
A wild boar runs through the forest.

x
* HP:Wounded MV:Strong > Forest
[ obvious exits: E S W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Strong > [k light]
They aren't here.

e
* HP:Wounded MV:Strong > [k light]
They aren't here.

x
* HP:Wounded MV:Strong >
z
Forest Trail
[ obvious exits: E W ]
*Kalm* is standing here.

* HP:Wounded MV:Strong > [k light]
You crush *Kalm*'s body hard.
*Kalm* panics, and attempts to flee!

* HP:Wounded MV:Strong - Kalm: Critical > [track ]
No way! You're fighting for your life!

* HP:Wounded MV:Strong - Kalm: Critical >
x

*Kalm* panics, and attempts to flee!

* HP:Wounded MV:Strong - Kalm: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Kalm: Critical >
*Kalm* scythes your body hard.
You crush *Kalm*'s right leg.
*Kalm* panics, and attempts to flee!

* HP:Wounded MV:Strong - Kalm: Critical >
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Kalm: Critical >
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Kalm: Critical >
[k light]
You do the best you can!
*Kalm* panics, and attempts to flee!

x
* HP:Wounded MV:Strong - Kalm: Critical >
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Kalm: Critical >
x
You crush *Kalm*'s body.
Your heartbeat calms down more as you feel less panicked.
[k light]
You do the best you can!

* HP:Wounded MV:Fresh - Kalm: Critical > [k light]
You do the best you can!

x
* HP:Wounded MV:Fresh - Kalm: Critical >
[k light]
You do the best you can!

* HP:Wounded MV:Fresh - Kalm: Critical >
x
[k light]
You do the best you can!

* HP:Wounded MV:Fresh - Kalm: Critical >
x

*Kalm* leaves east.
*Kalm* has arrived from the east.

* HP:Wounded MV:Fresh >
*Kalm* leaves west.

* HP:Wounded MV:Fresh >
w
x
[k light]
They aren't here.

* HP:Wounded MV:Fresh > Forest
[ obvious exits: E S W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Full > [k light]
They aren't here.

w
* HP:Wounded MV:Full >
x
You shudder at the concept of crossing water.

* HP:Wounded MV:Full > [k light]
They aren't here.

z
* HP:Wounded MV:Full >
[track ]


s
-
\
Cancelled.
Faint Forest Trail
[ obvious exits: N W ]
A wild boar runs through the forest.

* HP:Wounded MV:Full > Arglebargle, glop-glyf!?!

s
* HP:Wounded MV:Full >
w
Alas, you cannot go that way...

* HP:Wounded MV:Full > Stream Crossing
[ obvious exits: N E S W ]
A one person canoe rests on the ground. [3]
A wild boar runs through the forest.
A jaguar, chewing on its prey, looks at you.
A stealthy cougar gracefully makes its way through the terrain.

z
* HP:Wounded MV:Full >
[track ]


-=
Some obvious fresh bloody traces of a Human leaving west.
Some obvious fresh bloody traces of a Human leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of Zarth leaving east.
Some obvious recent tracks of a forest boar leaving east.
Some obvious almost day-old tracks of a warhorse (ridden) leaving east.

* HP:Wounded MV:Full >
w
x
Bending Forest Path
[ obvious exits: N E ]
*Kalm* is standing here.

* HP:Wounded MV:Full >
[k light]
You crush *Kalm*'s body.
*Kalm* panics, and attempts to flee!
*Kalm* tries to flee, but is too exhausted! <--HOORAY! I WILL KICK HIM!

* HP:Wounded MV:Full - Kalm: Critical >
cq
c
c
[cha mood berserk]
Mood changed to: Berserk

* HP:Wounded MV:Full - Kalm: Critical >
[kick ]
Your boots need polishing again -- blood all over...
*Kalm* is incapacitated and will slowly die, if not aided.

* HP:Wounded MV:Full - Kalm: Critical >
[kick ]
Your kick hits *Kalm* in the solar plexus!
*Kalm* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kalm*'s death cry.

* HP:Wounded MV:Full >
l in corpse
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
a wickedly scythed longsword
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a shadowy, silver-lined cape bearing a golden fist
a shining steel breastplate
a torc of gleaming steel
a golden choker of interlocking hands
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
an oilstone
a mirrored lantern

* HP:Wounded MV:Full >
cb
cb
[change mood brave]
You try to calm down, but can't.

* HP:Wounded MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.

* HP:Wounded MV:Full >
get all corpse
You get a pair of thick metal boots from the corpse of Kalm.
You get a pair of ebony-steel plate greaves from the corpse of Kalm.
You get a bronze belt of odd design from the corpse of Kalm.
You get a wickedly scythed longsword from the corpse of Kalm.
You get a sungwood bracelet from the corpse of Kalm.
You get a sungwood bracelet from the corpse of Kalm.
You get a pair of heavy metal gauntlets from the corpse of Kalm.
You get a pair of ebony-steel plate vambraces from the corpse of Kalm.
a backpack: You can't carry that much weight.
You get a shadowy, silver-lined cape bearing a golden fist from the corpse of Kalm.
You get a shining steel breastplate from the corpse of Kalm.
You get a torc of gleaming steel from the corpse of Kalm.
You get a golden choker of interlocking hands from the corpse of Kalm.
You get a full metal helmet and visor from the corpse of Kalm.
You get a gold ring delicately carved with ivy from the corpse of Kalm.
You get a gold ring delicately carved with ivy from the corpse of Kalm.
You get an oilstone from the corpse of Kalm.
You get a mirrored lantern from the corpse of Kalm.

* HP:Wounded MV:Full >
put all pack
get all corpse
You put a mirrored lantern in a backpack.
You put an oilstone in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a full metal helmet and visor in a backpack.
You put a golden choker of interlocking hands in a backpack.
You put a torc of gleaming steel in a backpack.
You put a shining steel breastplate in a backpack.
You put a shadowy, silver-lined cape bearing a golden fist in a backpack.
You put a pair of ebony-steel plate vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
A wickedly scythed longsword won't fit in a backpack.
You put a bronze belt of odd design in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
You put a pair of thick metal boots in a backpack.
You put a receipt in a backpack.

* HP:Wounded MV:Full > You get a backpack from the corpse of Kalm.

* HP:Wounded MV:Full >
nar goe one at least
whe
x
You narrate 'goe one at least'

* HP:Wounded MV:Full > Players in your Zone
--------------------
Zarth - Bending Forest Path

* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full >
whe
sc
x
Players in your Zone
--------------------
Zarth - Bending Forest Path

* HP:Wounded MV:Full > You have 204(368) hit and 232(242) movement points.
You have scored 108520011 experience points and 1880 quest points.
You need 1727299352 exp to level and 1120 qp to rank.
You have acquired 871 alt qps to date.
You have amassed 72 Turn points to date.
You have played 328 days and 9 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.

* HP:Wounded MV:Full > [k light]
They aren't here.

* HP:Wounded MV:Full >
l in i.pack
backpack (carried) :
[2] a gator skin bracer
the severed head of Hymdul the Human slain in the Blasted Lands
the severed head of Halthan the Human slain in the Blasted Lands
a belt with a buckle of cuendillar
a bronze belt of odd design
[2] a sungwood bracelet
[2] an opal choker of fiery blue and pink beauty
a torc of gleaming steel
a black pair of silver-tooled boots
a pair of earthen colored breeches
a pair of dark gloves
a set of cloth sleeves
a bearskin tunic
a camouflaged hood
a polished onyx-inlaid shield (used)
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a full metal helmet and visor
a massive war maul
a large number of gold crowns (45)
a large number of copper pennies (32)
a water skin
a smooth metallic disc
a stable ticket
a bubbling draught
[6] a mirrored lantern

* HP:Wounded MV:Full >
nar lol
You narrate 'lol'

kalm
Posts: 64
Joined: Mon Oct 12, 2015 3:31 pm

Re: Pain at Justice

Post by kalm » Sun Aug 21, 2022 6:38 pm

hah yeah, 2 mistakes here.

1. i didnt realise i had looted the maul

2. i thought id seen someone say they were going back as i moved out of their room, so i re rentered the room and insta went through the gate. the gate then closed immediately :P

Oh well was fun murdering the rest of your friends inside then getting out of the door, just a silly mistake kinda ruined it a bit at the end for me.

next time gadget.... next time

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