Name and Shame
Name and Shame
Really don't understand why people still do this. We have such a small player base, why alienate someone? Why not wait till they come back and have some actual pk?
*Kumbukani* has arrived from the west, riding a dun mare.
* HP:Wounded MV:Strong >
A raven now follows Kumbukani.
A raven caws 'Kumbukani is at Among the Huge Oaks'
A raven now follows Kumbukani.
A raven caws 'Kumbukani is at Among the Huge Oaks'
*Kumbukani* leaves east riding a dun mare.
A raven leaves east.
A raven leaves east.
* HP:Wounded MV:Strong >
*Kumbukani* has arrived from the east, riding a dun mare.
A raven has arrived from the east.
A raven has arrived from the east.
* HP:Wounded MV:Strong >
*Kumbukani* tries to pierce you, but you deflect the blow.
* HP:Wounded MV:Strong - Kumbukani: Healthy >
You try to strike *Kumbukani*, but he deflects the blow.
*Kumbukani* tries to pierce you, but you parry successfully.
* HP:Wounded MV:Strong - Kumbukani: Healthy >
*Kumbukani* looks at you.
* HP:Wounded MV:Strong - Kumbukani: Healthy >
You try to strike *Kumbukani*, but he parries successfully.
*Kumbukani* tries to pierce you, but you deflect the blow.
* HP:Wounded MV:Strong - Kumbukani: Healthy >
*Kumbukani* tries to pierce you, but you parry successfully.
*Kumbukani* panics, and attempts to flee!
* HP:Wounded MV:Strong - Kumbukani: Healthy >
*Kumbukani* leaves west riding a dun mare.
* HP:Wounded MV:Strong >
Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
An ankle-biter hates your guts!
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrifice
*Kumbukani* has arrived from the west, riding a dun mare.
* HP:Wounded MV:Strong >
A raven now follows Kumbukani.
A raven caws 'Kumbukani is at Among the Huge Oaks'
A raven now follows Kumbukani.
A raven caws 'Kumbukani is at Among the Huge Oaks'
*Kumbukani* leaves east riding a dun mare.
A raven leaves east.
A raven leaves east.
* HP:Wounded MV:Strong >
*Kumbukani* has arrived from the east, riding a dun mare.
A raven has arrived from the east.
A raven has arrived from the east.
* HP:Wounded MV:Strong >
*Kumbukani* tries to pierce you, but you deflect the blow.
* HP:Wounded MV:Strong - Kumbukani: Healthy >
You try to strike *Kumbukani*, but he deflects the blow.
*Kumbukani* tries to pierce you, but you parry successfully.
* HP:Wounded MV:Strong - Kumbukani: Healthy >
*Kumbukani* looks at you.
* HP:Wounded MV:Strong - Kumbukani: Healthy >
You try to strike *Kumbukani*, but he parries successfully.
*Kumbukani* tries to pierce you, but you deflect the blow.
* HP:Wounded MV:Strong - Kumbukani: Healthy >
*Kumbukani* tries to pierce you, but you parry successfully.
*Kumbukani* panics, and attempts to flee!
* HP:Wounded MV:Strong - Kumbukani: Healthy >
*Kumbukani* leaves west riding a dun mare.
* HP:Wounded MV:Strong >
Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
An ankle-biter hates your guts!
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrifice
Re: Name and Shame
Rolled 1 stab, didn't know you were afk. Sorry I hurt your feelings!
Re: Name and Shame
Yes people who are playing just sit there after being pierced and let you roll a stab. Hope it was worth it to you to lose a player for a while.
Re: Name and Shame
how do you look at a person, flee off them after 2 rounds, dismount, re-enter the room, run a stab on them, and come to the conclusion that they weren't afk?
Seanchan skills shining bright. This is a Sei'taer 1 log fo sho.
Seanchan skills shining bright. This is a Sei'taer 1 log fo sho.
Re: Name and Shame
You were between white bridge and baerlon, I don't expect a trolloc to sit there afk I guess. From my perspective it happened fast, maybe because i'm old and slow. Personally I wouldnt have been mad had the position been reversed, I would have thought it was my fault. I get why you are pissed, I could have identified that you didn't start a bash in those 2 rounds I engaged. Again, wasn't trying to hurt your feelings, just trying to splatter people.
Re: Name and Shame
This is what you look like when you clumsy though.
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Ommin: Healthy >
The innkeeper hits Ommin's right hand into bloody fragments!
* HP:Wounded MV:Tiring - Ommin: Scratched >
The innkeeper hits Ommin's body extremely hard.
You blast *Ommin*'s body into bloody fragments!
* HP:Wounded MV:Tiring - Ommin: Hurt >
The innkeeper hits Ommin's left foot extremely hard.
You try to blast *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring - Ommin: Hurt >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Ommin: Hurt >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Ommin: Hurt >
The innkeeper tries to hit Ommin, but he deflects the blow.
The innkeeper hits Ommin's body.
You try to blast *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Ommin: Hurt >
The innkeeper hits Ommin's left leg into bloody fragments!
You try to blast *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Ommin: Wounded >
Eran has arrived from the south.
* HP:Wounded MV:Tiring - Ommin: Wounded >
The innkeeper hits Ommin's body into bloody fragments!
You try to blast *Ommin*, but he parries successfully.
*Ommin* pierces your right leg.
* HP:Wounded MV:Tiring - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran leaves south.
* HP:Wounded MV:Tiring >
(tic_timer): Tic in 7 seconds!
Eran has arrived from the south.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring >
*Ommin* tries to pierce Eran, but she deflects the blow.
Eran tries to pierce *Ommin*, but he parries successfully.
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he dodges the attack.
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he parries successfully.
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran leaves south.
* HP:Wounded MV:Tiring >
Eran has arrived from the south.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring >
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You blast *Ommin*'s body into bloody fragments!
A grand master screams 'Yikes!!! A horrible trolloc is here! Help!'
A grand master panics, and attempts to flee!
A grand master leaves south.
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran narrates 'Ted, are you afk?'
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring >
*Ommin* swiftly dodges Eran's attempt to pierce him.
* HP:Wounded MV:Tiring >
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* swiftly dodges your attempt to blast him.
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he parries successfully.
Eran tries to pierce *Ommin*, but he deflects the blow.
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* tries to pierce Eran, but she deflects the blow.
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran shakes her head.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
*Ommin* tries to pierce Eran, but she parries successfully.
Eran tries to pierce *Ommin*, but he deflects the blow.
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he parries successfully.
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring >
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he parries successfully.
Eran pierces *Ommin*'s body very hard.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* looks at you.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he parries successfully.
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran narrates 'Ommin trying to stab Ted afk'
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he deflects the blow.
l
* HP:Wounded MV:Tiring >
Suddenly *Ommin* places a dagger of green jade in your back!
Ouch! That Really did HURT!
PANIC! You couldn't escape!
* HP:Beaten MV:Tiring - Eran: Healthy - Ommin: Wounded >
The Peaceful Knight's Rest
This is an inn favored by the merchants who come to Fal Dara. It is a quiet
and respectable establishment, with many old ornaments and knick-knacks on
display on shelves. Several chairs are arranged around the fireplace, with
a shelf of books within easy reach.
A ledger lies on a small stand.
[ obvious exits: S ]
*Ommin* is here, fighting Eran.
Eran E'Garen is here, fighting Ommin.
A gleeman is here, playing a lute.
The innkeeper bustles about, helping guests into rooms.
cmv
* HP:Beaten MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
Eran tries to pierce *Ommin*, but he deflects the blow.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Beaten MV:Tiring - Eran: Healthy - Ommin: Wounded >
bas
-=
+*
Sevrin narrates 'where is he?'
*Ommin* panics, and attempts to flee!
*
Eran tries to pierce *Ommin*, but he deflects the blow.
+
=
Eran tries to pierce *Ommin*, but he parries successfully.
-
-=
*Ommin* leaves south.
*Ommin* has arrived from the south.
Your bash at *Ommin* sends him sprawling!
* HP:Beaten MV:Tiring - Ommin: Wounded >
Eran narrates 'in fd'
not
* HP:Beaten MV:Tiring - Ommin: Wounded >
You stop paying increased attention to your surroundings.
* HP:Beaten MV:Tiring - Ommin: Wounded >
sa hilarious
You blast *Ommin*'s body into bloody fragments!
*Ommin* panics, and attempts to flee!
The innkeeper hits Ommin's left leg.
You say 'hilarious'
not
* HP:Beaten MV:Tiring - Ommin: Battered >
1
You start paying increased attention to your surroundings.
s
* HP:Beaten MV:Tiring - Ommin: Battered >
1
[k dark]
You do the best you can!
s
* HP:Beaten MV:Tiring - Ommin: Battered > No way! You're fighting for your life!
1
* HP:Beaten MV:Tiring - Ommin: Battered > [k dark]
You do the best you can!
s
* HP:Beaten MV:Tiring - Ommin: Battered > No way! You're fighting for your life!
1
* HP:Beaten MV:Tiring - Ommin: Battered > *Ommin* leaves south.
[k dark]
They aren't here.
s
(tic_timer): Tic in 7 seconds!
* HP:Beaten MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grand master of the guild ambles by with confidence.
A warhorse is here, stamping his feet impatiently.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
1
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Ommin: Healthy >
The innkeeper hits Ommin's right hand into bloody fragments!
* HP:Wounded MV:Tiring - Ommin: Scratched >
The innkeeper hits Ommin's body extremely hard.
You blast *Ommin*'s body into bloody fragments!
* HP:Wounded MV:Tiring - Ommin: Hurt >
The innkeeper hits Ommin's left foot extremely hard.
You try to blast *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring - Ommin: Hurt >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Ommin: Hurt >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Ommin: Hurt >
The innkeeper tries to hit Ommin, but he deflects the blow.
The innkeeper hits Ommin's body.
You try to blast *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Ommin: Hurt >
The innkeeper hits Ommin's left leg into bloody fragments!
You try to blast *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Ommin: Wounded >
Eran has arrived from the south.
* HP:Wounded MV:Tiring - Ommin: Wounded >
The innkeeper hits Ommin's body into bloody fragments!
You try to blast *Ommin*, but he parries successfully.
*Ommin* pierces your right leg.
* HP:Wounded MV:Tiring - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran leaves south.
* HP:Wounded MV:Tiring >
(tic_timer): Tic in 7 seconds!
Eran has arrived from the south.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring >
*Ommin* tries to pierce Eran, but she deflects the blow.
Eran tries to pierce *Ommin*, but he parries successfully.
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he dodges the attack.
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he parries successfully.
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran leaves south.
* HP:Wounded MV:Tiring >
Eran has arrived from the south.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring >
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You blast *Ommin*'s body into bloody fragments!
A grand master screams 'Yikes!!! A horrible trolloc is here! Help!'
A grand master panics, and attempts to flee!
A grand master leaves south.
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran narrates 'Ted, are you afk?'
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring >
*Ommin* swiftly dodges Eran's attempt to pierce him.
* HP:Wounded MV:Tiring >
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* swiftly dodges your attempt to blast him.
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he parries successfully.
Eran tries to pierce *Ommin*, but he deflects the blow.
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran slaps *Ommin*.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* tries to pierce Eran, but she deflects the blow.
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran shakes her head.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
*Ommin* tries to pierce Eran, but she parries successfully.
Eran tries to pierce *Ommin*, but he deflects the blow.
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he parries successfully.
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring >
*Ommin* clumsily approaches you with a dagger of green jade, but you fend off the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he parries successfully.
Eran pierces *Ommin*'s body very hard.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
Eran tries to pierce *Ommin*, but he dodges the attack.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* looks at you.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he parries successfully.
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring - Eran: Healthy - Ommin: Wounded >
*Ommin* leaves south.
* HP:Wounded MV:Tiring >
Eran narrates 'Ommin trying to stab Ted afk'
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he deflects the blow.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he parries successfully.
* HP:Wounded MV:Tiring >
Eran tries to pierce *Ommin*, but he deflects the blow.
l
* HP:Wounded MV:Tiring >
Suddenly *Ommin* places a dagger of green jade in your back!
Ouch! That Really did HURT!
PANIC! You couldn't escape!
* HP:Beaten MV:Tiring - Eran: Healthy - Ommin: Wounded >
The Peaceful Knight's Rest
This is an inn favored by the merchants who come to Fal Dara. It is a quiet
and respectable establishment, with many old ornaments and knick-knacks on
display on shelves. Several chairs are arranged around the fireplace, with
a shelf of books within easy reach.
A ledger lies on a small stand.
[ obvious exits: S ]
*Ommin* is here, fighting Eran.
Eran E'Garen is here, fighting Ommin.
A gleeman is here, playing a lute.
The innkeeper bustles about, helping guests into rooms.
cmv
* HP:Beaten MV:Tiring - Eran: Healthy - Ommin: Wounded >
You try to blast *Ommin*, but he deflects the blow.
Eran tries to pierce *Ommin*, but he deflects the blow.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Beaten MV:Tiring - Eran: Healthy - Ommin: Wounded >
bas
-=
+*
Sevrin narrates 'where is he?'
*Ommin* panics, and attempts to flee!
*
Eran tries to pierce *Ommin*, but he deflects the blow.
+
=
Eran tries to pierce *Ommin*, but he parries successfully.
-
-=
*Ommin* leaves south.
*Ommin* has arrived from the south.
Your bash at *Ommin* sends him sprawling!
* HP:Beaten MV:Tiring - Ommin: Wounded >
Eran narrates 'in fd'
not
* HP:Beaten MV:Tiring - Ommin: Wounded >
You stop paying increased attention to your surroundings.
* HP:Beaten MV:Tiring - Ommin: Wounded >
sa hilarious
You blast *Ommin*'s body into bloody fragments!
*Ommin* panics, and attempts to flee!
The innkeeper hits Ommin's left leg.
You say 'hilarious'
not
* HP:Beaten MV:Tiring - Ommin: Battered >
1
You start paying increased attention to your surroundings.
s
* HP:Beaten MV:Tiring - Ommin: Battered >
1
[k dark]
You do the best you can!
s
* HP:Beaten MV:Tiring - Ommin: Battered > No way! You're fighting for your life!
1
* HP:Beaten MV:Tiring - Ommin: Battered > [k dark]
You do the best you can!
s
* HP:Beaten MV:Tiring - Ommin: Battered > No way! You're fighting for your life!
1
* HP:Beaten MV:Tiring - Ommin: Battered > *Ommin* leaves south.
[k dark]
They aren't here.
s
(tic_timer): Tic in 7 seconds!
* HP:Beaten MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grand master of the guild ambles by with confidence.
A warhorse is here, stamping his feet impatiently.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
1
Re: Name and Shame
Came in for friend Splatter. 10/10 do again. See ya out there.
Re: Name and Shame
Above is what happens when you take Aureus advice on your troll thief pracs.
Also, pretty poor showing of sportsmanship, your friend died in a tragic but fair pk session.
Also, pretty poor showing of sportsmanship, your friend died in a tragic but fair pk session.
Re: Name and Shame
I'd be spam beeping my pal Ted there, hooo.