orch-sted-blight pk

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

orch-sted-blight pk

Post by Seroma » Wed Aug 17, 2022 9:22 am

Very long, so it's here for 30 days if you are bored and want a read! 5 total deaths
https://file.io/qppw7560NqRW

Kiltwich
Posts: 62
Joined: Fri Aug 05, 2022 1:05 am

Re: orch-sted-blight pk

Post by Kiltwich » Wed Aug 17, 2022 9:42 pm

file deleted !? not even 5 days

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: orch-sted-blight pk

Post by Seroma » Fri Aug 19, 2022 8:47 am

###Login and find loret sitting Ragan

s
o HP:Scratched MV:Tiring >
A sickly, blighted deer has arrived from the south.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A snake is crawling through the water here.

o HP:Scratched MV:Tiring >
scan s
*Loret* is standing here, riding a battle-trained gray destrier.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Scratched MV:Tiring >
cb
change mood brave
Mood changed to: Brave

o HP:Scratched MV:Tiring >
na loret sitting ragan
You narrate 'loret sitting ragan'

o HP:Scratched MV:Tiring >
s
l loret
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
*Loret* is standing here, riding a battle-trained gray destrier.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Scratched MV:Tiring >
A crimson crook pins a pearly white cloak to tall frame. Calculating eyes gaze back at you,
searching for answers and intention. A collection of tarnished great serpent rings hangs from her
neck on a silver chain.

Loret is in excellent condition.
Loret is healthy.

*Loret* is using:
<used as light> a lantern
<worn on head> a rimmed round helmet
<worn around neck> a silver clasp engraved with a flaring sunburst
<worn around neck> a shimmering pendant of obsidian
<worn about body> a white cloak with a crimson crook
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a razor-sharp longsword
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Scratched MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A snake is crawling through the water here.

o HP:Scratched MV:Tiring >
k light
k light
They aren't here.

notice
o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring >
You start paying increased attention to your surroundings.

where
o HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Seroma - Walking Through the Orchard
You catch a faint scent of a horse nearby. 1 human

o HP:Scratched MV:Tiring >

*Loret* has arrived from the south, riding a battle-trained gray destrier.

* HP:Scratched MV:Tiring >

*Loret* barely slashes your body.

* HP:Scratched MV:Tiring - Loret: Healthy >
bash
You try to blast *Loret*, but she deflects the blow.


-
=
+
*
*
+
*Loret* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Loret: Healthy >
bash

*Loret* slashes your body.

* HP:Scratched MV:Tiring - Loret: Healthy >

*Loret* slashes your left leg.

* HP:Hurt MV:Tiring - Loret: Healthy >

*Loret* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Loret: Healthy >

*Loret* leaves north riding a battle-trained gray destrier.

o HP:Hurt MV:Tiring >
Bash who?

o HP:Hurt MV:Tiring >
sta
n
k light
bash
You are already standing.

o HP:Scratched MV:Strong >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.

o HP:Scratched MV:Strong >
They aren't here.

o HP:Scratched MV:Strong >
Bash who?

o HP:Scratched MV:Strong >

*Loret* has arrived from the west, riding a battle-trained gray destrier.

* HP:Scratched MV:Strong >

*Loret* slashes your right arm hard.

* HP:Hurt MV:Strong - Loret: Healthy >

You try to blast *Loret*, but she parries successfully.

* HP:Hurt MV:Strong - Loret: Healthy >

*Loret* sends you sprawling with a powerful bash!

* HP:Hurt MV:Strong - Loret: Healthy >

*Loret* barely slashes your body.

* HP:Hurt MV:Strong - Loret: Healthy >
b
bash

Jaghut has arrived from the east.

* HP:Hurt MV:Strong - Loret: Healthy >

Jaghut leaves south.

* HP:Hurt MV:Strong - Loret: Healthy >

Jaghut has arrived from the south.

* HP:Hurt MV:Strong - Loret: Healthy >

Jaghut tries to blast *Loret*, but she parries successfully.

* HP:Hurt MV:Strong - Loret: Healthy >

*Loret* slashes your right arm hard.

* HP:Hurt MV:Strong - Loret: Healthy >

*Loret* panics, and attempts to flee!

* HP:Hurt MV:Strong - Loret: Healthy >

*Loret* leaves south riding a battle-trained gray destrier.

o HP:Hurt MV:Strong >
Bash who?

o HP:Hurt MV:Strong >
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A snake is crawling through the water here.
Jaghut has arrived from the north.

k light
bash
o HP:Hurt MV:Strong >
They aren't here.

o HP:Hurt MV:Strong >
Bash who?

o HP:Hurt MV:Strong >

Jaghut leaves east.

o HP:Hurt MV:Strong >
scan s
*Loret* is standing here, riding a battle-trained gray destrier.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Hurt MV:Strong >
scan s

Jaghut has arrived from the north.

o HP:Hurt MV:Strong >
*Loret* is standing here, riding a battle-trained gray destrier.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Hurt MV:Strong >
where
Players in your Zone
--------------------
Jaghut - Walking Through the Orchard
Seroma - Walking Through the Orchard
You catch a faint scent of a horse nearby. 1 human

o HP:Hurt MV:Strong >

Jaghut leaves south.

o HP:Hurt MV:Strong >
scan s
Jaghut the Pugnacious Destroyer is here, fighting Loret.
*Loret* is here, fighting Jaghut, riding a battle-trained gray destrier.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Hurt MV:Strong >
s
k light
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
Jaghut the Pugnacious Destroyer is here, fighting Loret.
*Loret* is here, fighting Jaghut, riding a battle-trained gray destrier.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
Ragan is here, fighting Jaghut.

* HP:Hurt MV:Strong >
You try to blast *Loret*, but she parries successfully.

* HP:Hurt MV:Strong - Jaghut: Scratched - Loret: Healthy >


-
*Loret* panics, and attempts to flee!

=
+
*Loret* leaves east riding a battle-trained gray destrier.

*
*
Jaghut tries to blast a Shienaran forward scout, but he parries successfully.
Ragan slices Jaghut's left leg.
A Shienaran forward scout slashes Jaghut's body.
A Shienaran forward scout slashes Jaghut's left leg.
A Shienaran forward scout barely slashes Jaghut's left hand.

+
e
k light
bash
=
Cancelled.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
*Loret* is standing here, riding a battle-trained gray destrier.

* HP:Hurt MV:Strong >
You try to blast *Loret*, but she deflects the blow.

* HP:Hurt MV:Strong - Loret: Healthy >


-
=
+
*Loret* panics, and attempts to flee!

*
*
+
*Loret* leaves west riding a battle-trained gray destrier.

=
-
w
k light

bash
-
Cancelled.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
Jaghut the Pugnacious Destroyer is here, fighting Loret.
*Loret* is here, fighting Jaghut, riding a battle-trained gray destrier.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Hurt MV:Strong >
You blast *Loret*'s body very hard.

* HP:Hurt MV:Strong - Jaghut: Hurt - Loret: Scratched >


-
=
*Loret* panics, and attempts to flee!

+
*
*
+
=
*Loret* leaves west riding a battle-trained gray destrier.

-

-
w
k light
bash
=
They're not here anymore!

o HP:Hurt MV:Strong >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
*Loret* is standing here, riding a battle-trained gray destrier.

* HP:Hurt MV:Strong >
You try to blast *Loret*, but she deflects the blow.
Jaghut has arrived from the east.

* HP:Hurt MV:Strong - Loret: Scratched >
*Loret* barely slashes your head.
You blast *Loret*'s right arm very hard.
Jaghut tries to blast *Loret*, but she parries successfully.


-
=
*Loret* panics, and attempts to flee!

+
*
*
+
=
-
*Loret* leaves west riding a battle-trained gray destrier.


-
=
They're not here anymore!

o HP:Hurt MV:Strong >
w
k light
bash
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A black snake is here, lying on a rock.
A snake is crawling through the water here.
Jaghut has arrived from the east.

n
o HP:Hurt MV:Strong >
k light
bash
They aren't here.

o HP:Hurt MV:Strong >
Bash who?

o HP:Hurt MV:Strong >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Runt is lying here.
A large stone well is here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Hurt MV:Strong >
They aren't here.

o HP:Hurt MV:Strong >
Bash who?

o HP:Hurt MV:Strong >

Jaghut has arrived from the south.

o HP:Hurt MV:Strong >
where
Players in your Zone
--------------------
Jaghut - By the Deserted Well
Seroma - By the Deserted Well
You catch a faint scent of a horse nearby. 1 human
Jaghut leaves south.

o HP:Hurt MV:Strong >
n
s
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Hurt MV:Tiring >
s
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Runt is lying here.
A large stone well is here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Hurt MV:Tiring >
where
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
A black snake is here, lying on a rock.
A snake is crawling through the water here.

o HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Seroma - Path to the Old Monastery
Jaghut - The Yard Before the Monastery
You catch a faint scent of a horse nearby. 1 human

o HP:Hurt MV:Tiring >
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

o HP:Hurt MV:Tiring >
scan e
Your eyesight is not so keen.

o HP:Hurt MV:Tiring >
e
k light
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
Jaghut the Pugnacious Destroyer is here, fighting a Shienaran forward scout.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
Ragan is here, fighting Jaghut.

o HP:Hurt MV:Tiring >
They aren't here.

o HP:Hurt MV:Tiring >
Bash who?

o HP:Hurt MV:Tiring >
n

*Loret* has arrived from the south, riding a battle-trained gray destrier.
Jaghut panics, and attempts to flee!

* HP:Hurt MV:Tiring >
where
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A snake is crawling through the water here.

o HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Seroma - Walking Through the Orchard
Jaghut - The Yard Before the Monastery
You catch a faint scent of a horse nearby. 1 human

o HP:Hurt MV:Tiring >
s
k light
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
*Loret* is standing here, riding a battle-trained gray destrier.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Hurt MV:Tiring >
You try to blast *Loret*, but she deflects the blow.

* HP:Hurt MV:Tiring - Loret: Scratched >


-
=
+
*
*
Jaghut has arrived from the east.

+
Jaghut tries to blast *Loret*, but she parries successfully.

=
Jaghut tries to blast *Loret*, but she parries successfully.
A Shienaran forward scout joins Loret's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Loret* slashes your body hard.
*Loret* panics, and attempts to flee!

-

-
=
Your bash at *Loret* sends her sprawling!

* HP:Hurt MV:Tiring - Loret: Scratched >

Ragan slices your head.
A Shienaran forward scout slashes your body.
A Shienaran forward scout tickles your body with his slash.
A Shienaran forward scout tickles your body with his slash.
You blast *Loret*'s body very hard.

* HP:Hurt MV:Tiring - Loret: Scratched >

*Loret* leaves south riding a battle-trained gray destrier.

o HP:Hurt MV:Tiring - a Shienaran forward scout: Scratched >
cw
change mood wimpy
f

Jaghut leaves south.

o HP:Hurt MV:Tiring - a Shienaran forward scout: Scratched >
Mood changed to: Wimpy
*Loret* has arrived from the south, riding a battle-trained gray destrier.

* HP:Hurt MV:Tiring - a Shienaran forward scout: Scratched >
You try to blast a Shienaran forward scout, but he parries successfully.
Ragan slices your left leg hard.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout slashes your right leg hard.
A Shienaran forward scout slashes your left arm.
You panic and attempt to flee!
*Loret* barely slashes your body.


You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

o HP:Wounded MV:Tiring >
cb
change mood brave
k light
Mood changed to: Brave

bash
o HP:Wounded MV:Tiring >
They aren't here.

o HP:Wounded MV:Tiring >
s
Bash who?

o HP:Wounded MV:Tiring >
k light
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
Jaghut the Pugnacious Destroyer is here, fighting Loret.
*Loret* is here, fighting Jaghut, riding a battle-trained gray destrier.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded MV:Tiring >
You blast *Loret*'s left foot hard.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Loret: Hurt >


-
=
+
*
*
+
=
-
Jaghut sends *Loret* sprawling with a powerful bash!


-
=
Ragan slices your right hand hard.
Ragan tickles your right foot with his slice.
A baby lizard leaves west.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
You blast *Loret*'s body hard.
Jaghut blasts *Loret*'s head very hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Starting tic timer.
They already seem to be stunned.

* HP:Wounded MV:Strong - Jaghut: Hurt - Loret: Hurt >

Jaghut looks at *Loret*.

* HP:Wounded MV:Strong - Jaghut: Hurt - Loret: Hurt >

A Shienaran forward scout tickles your body with his slash.
A Shienaran forward scout slashes your body.
A Shienaran forward scout barely slashes your right leg.
Ragan slices your left arm hard.
You blast *Loret*'s body extremely hard.
Jaghut blasts *Loret*'s left arm very hard.

* HP:Wounded MV:Strong - Jaghut: Hurt - Loret: Wounded >
bash
They already seem to be stunned.

* HP:Wounded MV:Strong - Jaghut: Hurt - Loret: Wounded >
bash
They already seem to be stunned.

* HP:Wounded MV:Strong - Jaghut: Hurt - Loret: Wounded >
bash

*Loret* panics, and attempts to flee!

* HP:Wounded MV:Strong - Jaghut: Hurt - Loret: Wounded >
A Shienaran forward scout slashes your body.
A Shienaran forward scout slashes your left hand.
A Shienaran forward scout slashes your left leg.
Ragan barely slices your right leg.
You try to blast *Loret*, but she deflects the blow.


-
=
*Loret* leaves south riding a battle-trained gray destrier.

+
*
*
+
=
*Loret* has arrived from the south, riding a battle-trained gray destrier.
Jaghut leaves south.

-
*Loret* slashes your left leg.


-
A Shienaran forward scout slashes your left arm.
A Shienaran forward scout slashes your right arm hard.
A Shienaran forward scout slashes your right leg.
Ragan slices your left leg hard.

=
Your bash at *Loret* sends her sprawling!

* HP:Battered MV:Strong - a Shienaran forward scout: Scratched >

Jaghut has arrived from the south.

* HP:Battered MV:Strong - a Shienaran forward scout: Scratched >

Jaghut blasts *Loret*'s body extremely hard.

* HP:Battered MV:Strong - a Shienaran forward scout: Scratched >
cw
change mood wimpy
f
Mood changed to: Wimpy

* HP:Battered MV:Strong - a Shienaran forward scout: Scratched >
You panic and attempt to flee!


You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

o HP:Battered MV:Strong >
cb
change mood brave
Mood changed to: Brave

o HP:Battered MV:Strong >
k light
k light
k light
They aren't here.

o HP:Battered MV:Strong >
k light
They aren't here.

o HP:Battered MV:Strong >
k light
They aren't here.

k light
o HP:Battered MV:Strong >
They aren't here.

o HP:Battered MV:Strong >
k light
They aren't here.

s
o HP:Battered MV:Strong >
They aren't here.

o HP:Battered MV:Strong >
k light
bash
They aren't here.

o HP:Battered MV:Strong >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
Jaghut the Pugnacious Destroyer is here, fighting Loret.
*Loret* is here, fighting Jaghut, riding a battle-trained gray destrier.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
Ragan is here, fighting Jaghut.

* HP:Battered MV:Strong >
You blast *Loret*'s body hard.

* HP:Battered MV:Strong - Jaghut: Wounded - Loret: Wounded >


-
=
Jaghut sends *Loret* sprawling with a powerful bash!

+
*
*
+
=
-
Ragan slices Jaghut's body hard.
A Shienaran forward scout slashes Jaghut's body.
A Shienaran forward scout slashes Jaghut's body hard.
A Shienaran forward scout slashes Jaghut's left leg.
Jaghut blasts *Loret*'s head extremely hard.


-
=
They already seem to be stunned.
Jaghut looks at *Loret*.

* HP:Battered MV:Strong - Jaghut: Wounded - Loret: Wounded >

You blast *Loret*'s left foot extremely hard.
Ragan slices Jaghut's right leg hard.
A Shienaran forward scout slashes Jaghut's right arm hard.
A Shienaran forward scout slashes Jaghut's right arm.
A Shienaran forward scout slashes Jaghut's body.
Jaghut blasts *Loret*'s body into bloody fragments!
*Loret* panics, and attempts to flee!

* HP:Battered MV:Strong - Jaghut: Battered - Loret: Battered >

*Loret* leaves west riding a battle-trained gray destrier.

o HP:Battered MV:Strong >

*Loret* has arrived from the west, riding a battle-trained gray destrier.

* HP:Battered MV:Strong >
w
k light
bash
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
A baby lizard scampers about.
*Loret* has arrived from the east, riding a battle-trained gray destrier.

e
* HP:Battered MV:Strong >
k light
bash
You try to blast *Loret*, but she deflects the blow.

* HP:Battered MV:Strong - Loret: Battered >

Cancelled.
*Loret* slashes your right arm.
No way! You're fighting for your life!

* HP:Battered MV:Strong - Loret: Battered >
You do the best you can!

* HP:Battered MV:Strong - Loret: Battered >


*Loret* panics, and attempts to flee!

-
=
+
*

Jaghut has arrived from the east.

*
+
=
*Loret* leaves west riding a battle-trained gray destrier.
Jaghut leaves west.

-

w
-
k light
bash
=
They're not here anymore!

o HP:Battered MV:Strong >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A black snake is here, lying on a rock.
A snake is crawling through the water here.

o HP:Battered MV:Strong >
They aren't here.

o HP:Battered MV:Strong >
n
Bash who?

o HP:Battered MV:Strong >
k light
bash
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Runt is lying here.
A large stone well is here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Battered MV:Strong >
They aren't here.

o HP:Battered MV:Strong >
Bash who?

o HP:Battered MV:Strong >
s

The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles your left leg with its hit.
You blast the ancient tree's branch into bloody fragments!
The ancient tree barely hits your body.

o HP:Battered MV:Strong - the ancient tree: Scratched >
e
e
No way! You're fighting for your life!

o HP:Battered MV:Strong - the ancient tree: Scratched >
No way! You're fighting for your life!

o HP:Battered MV:Strong - the ancient tree: Scratched >
No way! You're fighting for your life!

o HP:Battered MV:Strong - the ancient tree: Scratched >
cw
change mood wimpy
f

Ghrejah narrates 'was zygoat and kiltwitch too, killed me ragan, guessing kiltwitch has my old maul'

o HP:Battered MV:Strong - the ancient tree: Scratched >
Mood changed to: Wimpy

o HP:Battered MV:Strong - the ancient tree: Scratched >
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
Jaghut the Pugnacious Destroyer is standing here.
A black snake is here, lying on a rock.

o HP:Battered MV:Strong >
cb
change mood brave

Jaghut leaves north.

where
o HP:Battered MV:Strong >
Mood changed to: Brave

o HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaghut - By the Deserted Well
Seroma - Path to the Old Monastery

o HP:Battered MV:Strong >

Jaghut has arrived from the north.

o HP:Battered MV:Strong >

Jaghut leaves west.

o HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Jaghut - The Crossroads
Seroma - Path to the Old Monastery

o HP:Battered MV:Strong >
e
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
A baby lizard scampers about.

n
o HP:Battered MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o HP:Battered MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

e
o HP:Battered MV:Tiring >
n
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A snake is crawling through the water here.

o HP:Battered MV:Tiring >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Battered MV:Tiring >
e
where
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv

o HP:Battered MV:Tiring >
Players in your Zone
--------------------
Seroma - The Blight

o HP:Battered MV:Tiring >
s
e

Ghrejah narrates 'seeing as they left gear but kept that '

o HP:Battered MV:Tiring >
e
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>

o HP:Battered MV:Tiring >
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
o HP:Battered MV:Tiring >
s
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^

o HP:Battered MV:Tiring >
where
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

o HP:Battered MV:Tiring >
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^

o HP:Battered MV:Tiring >
Players in your Zone
--------------------
Seroma - Path to Tarwin's Gap

o HP:Battered MV:Tiring >
tr

-
=
Some clear fairly recent tracks of Jaghut leaving north.
Some clear fairly recent tracks of Jaghut leaving south.
Some clear almost day-old tracks of a warhorse (ridden) leaving north.
Some clear almost day-old tracks of a warhorse (ridden) leaving south.
Some clear almost day-old tracks of a warhorse (ridden) leaving north.
Some clear almost day-old tracks of a warhorse (ridden) leaving north.

o HP:Battered MV:Tiring >
nar not sure where he ran
You narrate 'not sure where he ran'

w
o HP:Battered MV:Tiring >
n
n
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>

w
o HP:Battered MV:Tiring >
n
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
Zone: Tarwin's Gap
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv

o HP:Battered MV:Tiring >
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jaghut narrates 'faint sted'

where
o HP:Battered MV:Tiring >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^

o HP:Battered MV:Tiring >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<

o HP:Battered MV:Tiring >
Players in your Zone
--------------------
Seroma - The Blight
Melkor - The Blight

o HP:Battered MV:Tiring >

(tic_timer): Tic in 7 seconds!
n
n
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

o HP:Battered MV:Tiring >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

o HP:Battered MV:Tiring >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
The blight bear stands on its haunches, roaring madly.

o HP:Battered MV:Tiring >
n
d
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving DOWN
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving UP
There are some tracks of a snake leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving UP
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.

o HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Seroma - Deep in the Valley
Jaghut - The Dark Grove of Trees
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Tiring >
w
n
u
The enormous worm tickles your left hand with its hit.
You blast the enormous worm's head into bloody fragments!
The enormous worm hits your right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.797 seconds.
No way! You're fighting for your life!

o HP:Battered MV:Tiring - the enormous worm: Scratched >
No way! You're fighting for your life!

o HP:Battered MV:Tiring - the enormous worm: Scratched >
No way! You're fighting for your life!

o HP:Battered MV:Tiring - the enormous worm: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving >>EAST>>

o HP:Battered MV:Tiring >
n
u
n
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.

o HP:Battered MV:Tiring >
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving DOWN

o HP:Battered MV:Tiring >
w
The Tortured Woods
Gaping holes in the massive trees resemble mouths wrenched open in
screams of agony. Wretched and twisted limbs dangle lifeless from the
broken trunks, scraping the ground in the arid breeze. The sky boils
with dark rolling clouds.
Zone: Blighted Grove
Jaghut narrates 'think TS'

o HP:Battered MV:Tiring >
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv

o HP:Battered MV:Tiring >
w
n
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
Zone: Blighted Grove

o HP:Battered MV:Tiring >
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
Zone: Blighted Grove

o HP:Battered MV:Tiring >
w
n
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
Zone: Blighted Grove

o HP:Battered MV:Tiring >
Alas, you cannot go that way...

w
o HP:Battered MV:Tiring >
n
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^

o HP:Battered MV:Tiring >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut the Pugnacious Destroyer is standing here.

o HP:Battered MV:Tiring >
rol
You roll your eyes.

o HP:Battered MV:Tiring >
ode
open treedoor e
It's already open!

o HP:Battered MV:Tiring >
cw
change mood wimpy

Jaghut starts following you.

o HP:Battered MV:Tiring >
e
k light
Mood changed to: Wimpy

bash
o HP:Battered MV:Tiring >
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the west.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
w
Bash who?

* HP:Battered MV:Tiring >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
Jaghut has arrived from the east.

o HP:Battered MV:Tiring >

Jaghut snickers softly.

o HP:Battered MV:Tiring >
group all
Jaghut is now a member of your group.

o HP:Battered MV:Tiring >
e
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the west.

* HP:Battered MV:Tiring >
n
n
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving DOWN
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving DOWN
There are some tracks of a humanoid leaving >>EAST>>
Jaghut has arrived from the south.

e
o HP:Battered MV:Tiring >
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the south.

* HP:Battered MV:Tiring >
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
Jaghut has arrived from the west.

o HP:Battered MV:Tiring >
s
w
n
A shrill piercing scream reverberates through the area.
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the north.

* HP:Battered MV:Winded >
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving DOWN
There are some tracks of a humanoid leaving vvSOUTHvv
Jaghut has arrived from the east.

o HP:Battered MV:Winded >
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the south.

* HP:Battered MV:Winded >
w
s
s
Alas, you cannot go that way...

* HP:Battered MV:Winded >
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving DOWN
*Kiltwich* is standing here, riding a warhorse.
Jaghut has arrived from the north.
Jaghut blasts *Kiltwich*'s right leg hard.

* HP:Battered MV:Winded >
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
An angry ogier is here, prepared to defend the stedding.

o HP:Battered MV:Winded >
n
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
Jaghut the Pugnacious Destroyer is here, fighting Kiltwich.
*Kiltwich* is here, fighting Jaghut, riding a warhorse.

* HP:Battered MV:Winded >
n

*Kiltwich* panics, and attempts to flee!

* HP:Battered MV:Winded >

*Kiltwich* crushes Jaghut's body very hard.
*Kiltwich* leaves south riding a warhorse.

o HP:Battered MV:Winded >
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
Ack, you lost Jaghut!

e
* HP:Battered MV:Winded >
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^

o HP:Battered MV:Winded >
nar come ent
You narrate 'come ent'

o HP:Battered MV:Winded >
n
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
A bruised and bloody leg lies on the ground, torn from its socket.

o HP:Battered MV:Winded >
where
Players in your Zone
--------------------
Seroma - Deep Within the Grove
Jaghut - Heart of the Blighted Grove
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Winded >
where
Players in your Zone
--------------------
Seroma - Deep Within the Grove
Jaghut - Heart of the Blighted Grove
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Winded >
notice
You stop paying increased attention to your surroundings.

notice
o HP:Battered MV:Winded >
You start paying increased attention to your surroundings.

where
o HP:Battered MV:Winded >
Players in your Zone
--------------------
Jaghut - Heart of the Blighted Grove
Seroma - Deep Within the Grove
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Winded >

Jaghut has arrived from the south.

nar is 2 now
o HP:Battered MV:Winded >
You narrate 'is 2 now'

o HP:Battered MV:Winded >

Jaghut nods in agreement.

o HP:Battered MV:Winded >
diag jaghut
Jaghut has some big nasty wounds and scratches.
Jaghut is battered.

o HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Jaghut - Deep Within the Grove
Seroma - Deep Within the Grove
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Winded >
l
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
A bruised and bloody leg lies on the ground, torn from its socket.
Jaghut the Pugnacious Destroyer is standing here.

o HP:Battered MV:Winded >
w
n
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jaghut has arrived from the east.

o HP:Battered MV:Winded > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
Zone: Blighted Grove
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Jaghut has arrived from the south.

o HP:Battered MV:Winded >

Jaghut says 'i got bad gear too'

o HP:Battered MV:Winded >
l jaghut

Jaghut has some big nasty wounds and scratches.
Jaghut is battered.

Jaghut is using:
<worn on head> a rimmed round helmet
<worn on body> a tunic of finely-crafted chain
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a set of riveted chainmail leggings

o HP:Battered MV:Winded >
'hrm
You say 'hrm'

o HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Jaghut - Under the Trees
Seroma - Under the Trees
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Winded >

A shrill piercing scream reverberates through the area.

o HP:Battered MV:Winded >
'yes bad
whe
You say 'yes bad'

o HP:Battered MV:Winded >
Players in your Zone
--------------------
Jaghut - Under the Trees
Seroma - Under the Trees
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Winded >

(tic_timer): Tic in 7 seconds!
whe
Players in your Zone
--------------------
Jaghut - Under the Trees
Seroma - Under the Trees
You catch the scent of horses nearby. 2-3 humans
Ghrejah narrates 'kiltwitch or zygoat the other?'

o HP:Battered MV:Winded >
nar kilt
You narrate 'kilt'

whe
o HP:Battered MV:Winded >
Players in your Zone
--------------------
Jaghut - Under the Trees
Seroma - Under the Trees
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Winded >
where
k light
k light
Weak light is cast through the grove as the sun rises.
(tic_timer): Tic length updated to: 61.066 seconds.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Jaghut - Under the Trees
Seroma - Under the Trees
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
'flee to rottendoor if they hit
You say 'flee to rottendoor if they hit'

whe
* HP:Battered MV:Tiring >

Ghrejah narrates 'kill him i want my maul back im omw :P'

* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Jaghut - Under the Trees
Seroma - Under the Trees
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Jaghut - Under the Trees
Seroma - Under the Trees
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Jaghut - Under the Trees
Seroma - Under the Trees
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Tiring >
k light
k light
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
nar we w n ts ent atm
You narrate 'we w n ts ent atm'

whe
* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Ghrejah - Near the Thicket
Jaghut - Under the Trees
Seroma - Under the Trees

* HP:Battered MV:Tiring >
nar waiting
whe
You narrate 'waiting'

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Ghrejah - Near the Thicket
Jaghut - Under the Trees
Seroma - Under the Trees

* HP:Battered MV:Tiring >
nar smell gone
You narrate 'smell gone'

whe
* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Ghrejah - Beneath the Gnarled Trees
Jaghut - Under the Trees
Seroma - Under the Trees

* HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Ghrejah - Deep Within the Grove
Jaghut - Under the Trees
Seroma - Under the Trees

s
* HP:Battered MV:Tiring >
e
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A bruised and bloody leg lies on the ground, torn from its socket.
Ghrejah the Contagious Stalker is standing here.
Jaghut has arrived from the west.

* HP:Battered MV:Tiring >

Ghrejah leaves south.

* HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Ghrejah - Heart of the Blighted Grove
Jaghut - Deep Within the Grove
Seroma - Deep Within the Grove

* HP:Battered MV:Tiring >
notice

Ghrejah has arrived from the south.

* HP:Battered MV:Tiring >
You stop paying increased attention to your surroundings.

* HP:Battered MV:Tiring >
l grejah

Ghrejah starts following you.

* HP:Battered MV:Tiring >
You do not see that here.

* HP:Battered MV:Tiring >

Jaghut gets a severed leg.

* HP:Battered MV:Tiring >

Jaghut eats a severed leg.

* HP:Battered MV:Tiring >
group all
Ghrejah is now a member of your group.

* HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Ghrejah - Deep Within the Grove
Jaghut - Deep Within the Grove
Seroma - Deep Within the Grove

* HP:Battered MV:Tiring >

Jaghut nods in agreement.

* HP:Battered MV:Tiring >
nar call out if low moves
You narrate 'call out if low moves'

* HP:Battered MV:Tiring >

Jaghut says 'maybe orch'

* HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Ghrejah - Deep Within the Grove
Jaghut - Deep Within the Grove
Seroma - Deep Within the Grove

* HP:Battered MV:Tiring >
e
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
Ghrejah has arrived from the west.
Jaghut has arrived from the west.

* HP:Battered MV:Tiring >
s
s
s
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
s
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
s
s
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
e
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving >>EAST>>
A bright blue pouch filled with crumbled leaves rests here.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
d
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving DOWN
Ghrejah has arrived from the west.
Jaghut has arrived from the west.

s
* HP:Battered MV:Tiring >
e
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving UP
There are some tracks of A TROLLOC leaving vvSOUTHvv
Ghrejah has arrived from above.
Jaghut has arrived from above.

* HP:Battered MV:Winded >
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
A sickly, skinny deer stands here in a daze.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

u
* HP:Battered MV:Winded >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving UP
There are some tracks of a snake leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving UP
Ghrejah has arrived from the west.
Jaghut has arrived from the west.

* HP:Battered MV:Winded >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving DOWN
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
Ghrejah has arrived from below.
Jaghut has arrived from below.

where
* HP:Battered MV:Winded >
Players in your Zone
--------------------
Jaghut - The Blight
Ghrejah - The Blight
Seroma - The Blight

* HP:Battered MV:Winded >
s
s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
The blight bear stands on its haunches, roaring madly.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

s
* HP:Battered MV:Winded >
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

where
* HP:Battered MV:Winded >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Winded >
Players in your Zone
--------------------
Jaghut - The Blight
Ghrejah - The Blight
Seroma - The Blight

* HP:Battered MV:Winded >
w
where
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

* HP:Battered MV:Winded >
Players in your Zone
--------------------
Jaghut - In a Dying Orchard
Ghrejah - In a Dying Orchard
Seroma - In a Dying Orchard
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Winded >

(tic_timer): Tic in 7 seconds!
k grass
You blast the writhing grass's roots into bloody fragments!

* HP:Battered MV:Winded - the writhing grass: Hurt >
whe

Jaghut says 'scent'

* HP:Battered MV:Winded - the writhing grass: Hurt >
Players in your Zone
--------------------
Jaghut - In a Dying Orchard
Ghrejah - In a Dying Orchard
Seroma - In a Dying Orchard
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Winded - the writhing grass: Hurt >

Jaghut blasts the writhing grass's crown into bloody fragments!

nod
* HP:Battered MV:Winded - the writhing grass: Wounded >
Jaghut blasts the writhing grass's trunk into bloody fragments!
The writhing grass tickles your body with its hit.
You blast the writhing grass's crown into bloody fragments!
You nod in agreement.

* HP:Battered MV:Winded - the writhing grass: Battered >
sc

Ghrejah pounds the writhing grass's roots into bloody fragments!

* HP:Battered MV:Winded - the writhing grass: Battered >
HP:Battered MP:Winded
You have scored 99994190 experience points and 219 quest points.
You need 3505810 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are fighting the writhing grass.

whe
* HP:Battered MV:Winded - the writhing grass: Battered >
Players in your Zone
--------------------
Jaghut - In a Dying Orchard
Ghrejah - In a Dying Orchard
Seroma - In a Dying Orchard
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Winded - the writhing grass: Battered >

Ghrejah pounds the writhing grass's trunk extremely hard.
Jaghut blasts the writhing grass's trunk into bloody fragments!
The writhing grass barely hits your left hand.
You blast the writhing grass's trunk into bloody fragments!
The day has begun.
(tic_timer): Tic length updated to: 61.856 seconds.

* HP:Wounded MV:Tiring - the writhing grass: Beaten >

Ghrejah pounds the writhing grass's trunk into bloody fragments!
Jaghut blasts the writhing grass's trunk very hard.
The writhing grass barely tickles your body with its hit.
You blast the writhing grass's trunk into bloody fragments!
The writhing grass is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear the writhing grass's death cry.

* HP:Battered MV:Tiring >
l Ghrejah

Ghrejah has some big nasty wounds and scratches.
Ghrejah is battered.

Ghrejah is using:
<worn around neck> an ivory necklace
<worn around neck> a shimmering chain of gold
<worn about body> a puffy-sleeved, brocaded coat
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Tiring >
s
w
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A snake is crawling through the water here.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

* HP:Battered MV:Tiring >
scan s
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
'all batt
You say 'all batt'

* HP:Battered MV:Tiring >
n
w
w
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

* HP:Battered MV:Tiring >
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

* HP:Battered MV:Tiring >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

* HP:Battered MV:Tiring >
scan s
Your eyesight is not so keen.

* HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Jaghut - A Pile of Lumber
Ghrejah - A Pile of Lumber
Seroma - A Pile of Lumber
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Tiring >

Jaghut giggles.

* HP:Battered MV:Tiring >
'hitting
cb
change mood brave
You say 'hitting'

* HP:Battered MV:Tiring >
Mood changed to: Brave

* HP:Battered MV:Tiring >
s
k light
bash
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Runt is lying here.
A large stone well is here.
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here, riding a battle-trained gray destrier.
A black snake is here, lying on a rock.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.
Ghrejah pounds *Kiltwich*'s left arm very hard.
Jaghut tries to blast *Loret*, but she parries successfully.

* HP:Battered MV:Tiring > You blast *Loret*'s body very hard.

* HP:Battered MV:Tiring - Jaghut: Battered - Loret: Wounded >


-
=
+
*
*Loret* slashes Jaghut's body hard.
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
Ghrejah barely pounds *Kiltwich*'s head.

*
+
=
-

-
=
As *Loret* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - Jaghut: Battered - Loret: Wounded >
bash

The ancient tree tickles Jaghut's body with its hit.
The ancient tree barely hits your left leg.
*Loret* slashes Jaghut's body hard.
Jaghut blasts *Loret*'s body very hard.
*Kiltwich* crushes Ghrejah's body.
Ghrejah avoids being bashed by *Kiltwich* who loses his balance and falls!
Jaghut sends *Loret* sprawling with a powerful bash!

* HP:Battered MV:Tiring - Jaghut: Battered - Loret: Wounded >

*Kiltwich* avoids being bashed by Ghrejah who loses his balance and falls!

* HP:Battered MV:Tiring - Jaghut: Battered - Loret: Wounded >
They already seem to be stunned.
Jaghut looks at *Loret*.

* HP:Battered MV:Tiring - Jaghut: Battered - Loret: Wounded >

*Kiltwich* crushes Ghrejah's body.
The ancient tree barely tickles Jaghut's body with its hit.
The ancient tree tickles your body with its hit.
You blast *Loret*'s left arm extremely hard.
Jaghut blasts *Loret*'s body very hard.
*Loret* panics, and attempts to flee!
*Loret* leaves north riding a battle-trained gray destrier.

* HP:Battered MV:Tiring - the ancient tree: Scratched >
bash
Ghrejah spits in the face of *Kiltwich*.


k light
bash
-
Cancelled.
You do the best you can!

* HP:Battered MV:Tiring - the ancient tree: Scratched >


-
=
cw
change mood wimpy
+
f
*
The ancient tree barely hits Jaghut's right arm.
The ancient tree tickles your body with its hit.

Cancelled.
Mood changed to: Wimpy
*Kiltwich* sends Ghrejah sprawling with a powerful bash!

* HP:Battered MV:Tiring - the ancient tree: Scratched >
cb
change mood brave
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A baby lizard scampers about.

* HP:Battered MV:Tiring >
Mood changed to: Brave

* HP:Battered MV:Tiring >
n
k light
bash
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
The corpse of Runt is lying here.
A large stone well is here.
Jaghut the Pugnacious Destroyer is here, fighting the ancient tree.
Ghrejah the Contagious Stalker is sitting here.
*Kiltwich* is here, fighting Ghrejah, riding a warhorse.
A black snake is here, lying on a rock.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting Jaghut.

* HP:Battered MV:Tiring >
You blast *Kiltwich*'s left arm very hard.

* HP:Battered MV:Tiring - Ghrejah: Battered - Kiltwich: Wounded >


-
The ancient tree joins the ancient tree's fight!
The ancient tree tickles your body with its hit.
*Kiltwich* crushes Ghrejah's left arm hard.
The ancient tree barely tickles Jaghut's right leg with its hit.

=
+
Jaghut panics, and attempts to flee!

*

Jaghut leaves south.

*
+
=
*Kiltwich* panics, and attempts to flee!

-
*Kiltwich* leaves north riding a warhorse.


-
Jaghut has arrived from the south.

=
They're not here anymore!

* HP:Battered MV:Tiring - the ancient tree: Healthy >
n

You blast the ancient tree's trunk into bloody fragments!
The ancient tree joins the ancient tree's fight!
The ancient tree tickles your body with its hit.

k light
bash
* HP:Battered MV:Tiring - the ancient tree: Hurt >
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the ancient tree: Hurt >
They aren't here.
Ghrejah leaves south.

* HP:Battered MV:Tiring - the ancient tree: Hurt >
Jaghut leaves north.


cw
change mood wimpy
-
f
=
n
Cancelled.
Mood changed to: Wimpy

* HP:Battered MV:Tiring - the ancient tree: Hurt >
n
You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Alas, you cannot go that way...

cb
change mood brave
* HP:Battered MV:Tiring >
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
where
Mood changed to: Brave

* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Seroma - A Pile of Lumber
Jaghut - Walking Through the Orchard
Ghrejah - The Yard Before the Monastery
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Tiring >
e
e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* HP:Battered MV:Tiring >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A juicy looking apple has fallen to the ground. [5]

* HP:Battered MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Jaghut the Pugnacious Destroyer is standing here.

* HP:Battered MV:Tiring >
scan s
*Kiltwich* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >

Jaghut narrates 'im 1n rag'

* HP:Battered MV:Tiring >
nar really
You narrate 'really'

* HP:Battered MV:Tiring >

Ghrejah narrates '1e ragan'

* HP:Battered MV:Tiring >
nar ragan
You narrate 'ragan'

* HP:Battered MV:Tiring >
e
4
k h.light
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
A sickly, skinny deer stands here in a daze.
Jaghut has arrived from the west.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
w
where
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Jaghut has arrived from the east.

* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Jaghut - Walking Through the Orchard
Seroma - Walking Through the Orchard
Ghrejah - On the Stone Steps
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Tiring >
scan s
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
s
e

Ghrejah narrates 'come'

k light
bash
* HP:Battered MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
*Kiltwich* is here, fighting Ghrejah, riding a warhorse.
*Loret* is here, fighting Ghrejah, riding a battle-trained gray destrier.
Ghrejah the Contagious Stalker is here, fighting Loret.
Jaghut has arrived from the west.
Jaghut blasts *Kiltwich*'s head hard.

* HP:Battered MV:Tiring >
You try to blast *Loret*, but she deflects the blow.

* HP:Battered MV:Tiring - Ghrejah: Critical - Loret: Wounded >


Ghrejah panics, and attempts to flee!

-
=
+
*
*Kiltwich* barely crushes Ghrejah's body.
Ghrejah panics, and attempts to flee!
Ghrejah leaves east.

*
+
=
-

(tic_timer): Tic in 7 seconds!

-
=
Your bash at *Loret* sends her sprawling!

* HP:Battered MV:Tiring - Loret: Wounded >

Ghrejah has arrived from the east.

* HP:Battered MV:Tiring - Loret: Wounded >

Ghrejah pounds *Loret*'s left hand very hard.
*Loret* panics, and attempts to flee!

* HP:Battered MV:Tiring - Loret: Battered >

Ghrejah pounds *Loret*'s body hard.
*Kiltwich* crushes Jaghut's body hard.
You blast *Loret*'s left arm very hard.
Jaghut blasts *Kiltwich*'s right leg.
*Kiltwich* panics, and attempts to flee!
*Kiltwich* tries to flee, but is too exhausted!
Jaghut sends *Kiltwich* sprawling with a powerful bash!

* HP:Battered MV:Tiring - Loret: Battered >

*Loret* leaves west riding a battle-trained gray destrier.
*Loret* has arrived from the west, riding a battle-trained gray destrier.

* HP:Battered MV:Tiring >

*Loret* slashes Ghrejah's body.
Ghrejah is stunned, but will probably regain consciousness...

* HP:Battered MV:Tiring >
g
get all corpse
You don't have a corpse.

g
get all corpse
* HP:Battered MV:Tiring >
g
get all corpse
g
get all corpse
*Loret* slashes Ghrejah's left hand hard.
Ghrejah is dead! R.I.P.
Your blood freezes as you hear Ghrejah's death cry.
Jaghut blasts *Kiltwich*'s right leg.
You get a handful of blackberries from the corpse of Ghrejah.
You get a handful of blackberries from the corpse of Ghrejah.
You get a handful of blackberries from the corpse of Ghrejah.
You get a piece of sandstone from the corpse of Ghrejah.
You get a pair of thick metal boots from the corpse of Ghrejah.
You get a pair of ebony-steel plate greaves from the corpse of Ghrejah.
You get a bronze belt of odd design from the corpse of Ghrejah.
You get a silver-banded war mallet from the corpse of Ghrejah.
You get a sungwood bracelet from the corpse of Ghrejah.
You get a sungwood bracelet from the corpse of Ghrejah.
You get a pair of heavy metal gauntlets from the corpse of Ghrejah.
You get a pair of ebony-steel plate vambraces from the corpse of Ghrejah.
You get a backpack from the corpse of Ghrejah.
You get a puffy-sleeved, brocaded coat from the corpse of Ghrejah.
You get a shining steel breastplate from the corpse of Ghrejah.
a shimmering chain of gold: You can't carry that much weight.
an ivory necklace: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Ghrejah.
a gold ring delicately carved with ivy: You can't carry that much weight.

* HP:Battered MV:Tiring > a shimmering chain of gold: You can't carry that much weight.
an ivory necklace: You can't carry that much weight.
a gold ring delicately carved with ivy: You can't carry that much weight.

* HP:Battered MV:Tiring >
a shimmering chain of gold: You can't carry that much weight.
an ivory necklace: You can't carry that much weight.
a gold ring delicately carved with ivy: You can't carry that much weight.

* HP:Battered MV:Tiring >

*Loret* slashes your body.

* HP:Battered MV:Tiring - Loret: Battered >
nar sigh
You try to blast *Loret*, but she deflects the blow.
Jaghut blasts *Kiltwich*'s head.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.825 seconds.
You narrate 'sigh'

* HP:Battered MV:Tiring - Loret: Battered >
put all pack
g
get all corpse
You put a gold ring delicately carved with ivy in a backpack.
You put a shining steel breastplate in a backpack.
You put a puffy-sleeved, brocaded coat in a backpack.
You put a backpack in a backpack.
A pair of ebony-steel plate vambraces won't fit in a backpack.
A pair of heavy metal gauntlets won't fit in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
A silver-banded war mallet won't fit in a backpack.
You put a bronze belt of odd design in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A pair of thick metal boots won't fit in a backpack.
You put a piece of sandstone in a backpack.
You put a handful of blackberries in a backpack.
You put a handful of blackberries in a backpack.
You put a handful of blackberries in a backpack.

* HP:Battered MV:Tiring - Loret: Battered >
cw
change mood wimpy
You get a shimmering chain of gold from the corpse of Ghrejah.
You get an ivory necklace from the corpse of Ghrejah.
You get a gold ring delicately carved with ivy from the corpse of Ghrejah.
*Kiltwich* panics, and attempts to flee!

* HP:Battered MV:Tiring - Loret: Battered >

*Kiltwich* leaves west riding a warhorse.

* HP:Battered MV:Tiring - Loret: Battered >
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Loret: Battered >
nar go
f
w
w
You narrate 'go'
Jaghut tries to blast *Loret*, but she deflects the blow.

* HP:Battered MV:Tiring - Loret: Battered >
You panic and attempt to flee!
*Loret* sends you sprawling with a powerful bash!


Jaghut tries to blast *Loret*, but she parries successfully.
*Loret* slashes your left arm very hard.


*Kiltwich* has arrived from the west, riding a warhorse.


*Kiltwich* crushes Jaghut's body hard.


*Loret* panics, and attempts to flee!


*Loret* leaves west riding a battle-trained gray destrier.

*Kiltwich* crushes Jaghut's head hard.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
*Loret* is standing here, riding a battle-trained gray destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

* HP:Battered MV:Tiring >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
A baby lizard scampers about.

* HP:Battered MV:Tiring >
sc
You have 180(415) hit and 179(259) movement points.
You have scored 100034362 experience points and 219 quest points.
You need 3465638 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Battered MV:Tiring >

Runt has arrived from the west.

* HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Runt - Path to the Old Monastery
Seroma - Path to the Old Monastery
Jaghut - On the Stone Steps
You catch the scent of horses nearby. 2-3 humans

#####Ran G's gear up to desk and regrouped
* HP:Wounded MV:Winded >

Jaghut narrates 'didnt chase:('

* HP:Wounded MV:Winded >

Runt narrates 'yeah'

* HP:Wounded MV:Winded >
nar they are well
You narrate 'they are well'

s
* HP:Wounded MV:Winded >
e
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving ^^NORTH^^

o HP:Wounded MV:Winded >
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
The giant blight beetle is visible flying high in the sky.

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Seroma - The Blight

* HP:Wounded MV:Winded >
s

Runt narrates 'resting mvs'

* HP:Wounded MV:Winded >
s
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A giant blight beetle is here, scurrying about.

* HP:Wounded MV:Winded >

(tic_timer): Tic in 7 seconds!
s
s
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^

* HP:Wounded MV:Winded > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Seroma - The Blight

* HP:Wounded MV:Tiring >
w
w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<

w
* HP:Wounded MV:Tiring >
w
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

* HP:Wounded MV:Tiring >
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring >
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^

w
* HP:Wounded MV:Tiring >
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.

* HP:Wounded MV:Tiring >
where
Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Seroma - The Blight

* HP:Wounded MV:Tiring >
s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.

* HP:Wounded MV:Tiring >
e
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.

* HP:Wounded MV:Tiring >
w
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv

* HP:Wounded MV:Tiring >
Alas, you cannot go that way...

where
* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Seroma - The Blight

* HP:Wounded MV:Tiring >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Seroma - The Blight

* HP:Wounded MV:Tiring >
w
s
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

s
o HP:Wounded MV:Tiring >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv

* HP:Wounded MV:Winded >
where
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Seroma - The Blight

* HP:Wounded MV:Winded >
nar sc
You narrate 'sc'

* HP:Wounded MV:Winded >
sc
You have 236(415) hit and 126(259) movement points.
You have scored 100034362 experience points and 219 quest points.
You need 3465638 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Wounded MV:Winded >
nar misnar
You narrate 'misnar'

* HP:Wounded MV:Winded >
sc
s
You have 236(415) hit and 126(259) movement points.
You have scored 100034362 experience points and 219 quest points.
You need 3465638 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Wounded MV:Winded >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded >
s
s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Winded >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Seroma - The Blight

s
* HP:Wounded MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded >

A crow caws 'Kiltwich, Loret are at By the Deserted Well'
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

s
* HP:Wounded MV:Winded >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Seroma - The Blight

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Seroma - The Blight

w
* HP:Wounded MV:Winded >
w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
The corpse of the writhing grass is lying here.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Winded >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A juicy looking apple has fallen to the ground. [5]
A brazen young hare thumps his powerful hind legs nearby.

* HP:Wounded MV:Winded >
w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Winded >
w
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded >
scan s
Your eyesight is not so keen.

* HP:Wounded MV:Winded >
Jaghut narrates 'im orch pat beat'

* HP:Wounded MV:Winded >
not
You start paying increased attention to your surroundings.

whe
* HP:Wounded MV:Winded >
A spotted horse panics, and attempts to flee!
A spotted horse leaves east.
Players in your Zone
--------------------
Runt - Walking Through the Orchard
Seroma - A Pile of Lumber
Jaghut - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >

Jaghut narrates 'im off'

* HP:Wounded MV:Winded >

A rat squeaks 'Loret, Kiltwich are at The Blighted Woods'

* HP:Wounded MV:Winded >
nar k im luber
You narrate 'k im luber'

* HP:Wounded MV:Winded >
w
w
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A falcon with long, brown feathers circles in a slow hunting pattern.

n
* HP:Wounded MV:Winded >
w
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A mole is here, looking sickly.

* HP:Wounded MV:Winded >
n
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
Zone: Decayed Forest
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.

w
* HP:Wounded MV:Winded >
w
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A snake is crawling through the water here.

* HP:Wounded MV:Winded >
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A snake is crawling through the water here.

k light
* HP:Wounded MV:Winded >
bash
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<

* HP:Wounded MV:Winded >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A sickly, skinny deer stands here in a daze.
A black snake with red mottling slyly meanders around you.
A lynx creeps low to the ground, hunting for food.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Seroma - The Blighted Woods
Jaghut - The Crossroads
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
tr
where
A rat squeaks 'Kiltwich is at The Sunken Forest'
A sly, black snake barely tickles your body with its hit.
A sickly, blighted deer leaves west.
A Dha'vol trolloc joins your fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
No way! You're fighting for your life!

* HP:Wounded MV:Winded - a sly, black snake: Scratched >
Players in your Zone
--------------------
Runt - Path to the Old Monastery
Jaghut - A Stand of Trees
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded - a sly, black snake: Scratched >

Jaghut narrates 'they hit orch pat'

* HP:Wounded MV:Winded - a sly, black snake: Scratched >

A hooded myrddraal slashes a sly, black snake's body very hard.
A ramshorned trolloc joins a hooded myrddraal's fight!
A Dha'vol trolloc crushes a sly, black snake's head extremely hard.
You blast a sly, black snake's body into bloody fragments!
A sly, black snake barely tickles your body with its hit.

* HP:Wounded MV:Winded - a sly, black snake: Beaten >
nar stupid snake here
You narrate 'stupid snake here'

whe
* HP:Wounded MV:Winded - a sly, black snake: Beaten >

A ramshorned trolloc cleaves a sly, black snake's body very hard.
A hooded myrddraal slashes a sly, black snake's body very hard.
A sly, black snake is dead! R.I.P.
Your blood freezes as you hear a sly, black snake's death cry.
Jaghut has arrived from the south.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Runt - Path to the Old Monastery
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >

Jaghut leaves north.

* HP:Wounded MV:Winded >

Jaghut has arrived from the north.

* HP:Wounded MV:Winded >
odw
open deadroots w
It's already open!

k light
* HP:Wounded MV:Winded >
k light
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
where
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Runt - Path to the Old Monastery
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.


(tic_timer): Tic in 7 seconds!
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
diag jaghut
Jaghut looks pretty hurt.
Jaghut is beat.
*Kiltwich* has arrived from the south, riding a warhorse. <---- ah timing
A rat has arrived from the south.

k light
* HP:Wounded MV:Winded >
*Kiltwich* crushes Jaghut's body hard.

* HP:Wounded MV:Winded >
k light
bash
Jaghut blasts *Kiltwich*'s right leg.
A Dha'vol trolloc barely tickles Kiltwich's left leg with his crush.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Kiltwich* crushes Jaghut's body hard.
A crow caws 'Loret is at By the Deserted Well'
You blast *Kiltwich*'s right arm hard.

* HP:Wounded MV:Winded - Jaghut: Critical - Kiltwich: Wounded >
You do the best you can!

* HP:Wounded MV:Winded - Jaghut: Critical - Kiltwich: Wounded >

-
*Kiltwich* panics, and attempts to flee!
*Kiltwich* tries to flee, but is too exhausted!

=
+
Jaghut panics, and attempts to flee!

*
*
+
=

A rat squeaks 'Kiltwich is at The Blighted Woods'
A hooded myrddraal tickles Kiltwich's left leg with his slash.
A ramshorned trolloc barely tickles Kiltwich's head with his cleave.
A Dha'vol trolloc barely crushes Kiltwich's right leg.
*Kiltwich* crushes Jaghut's right leg very hard.

-

Jaghut leaves west.

-
*Kiltwich* panics, and attempts to flee!

=
Your bash at *Kiltwich* sends him sprawling!

* HP:Wounded MV:Tiring - Kiltwich: Wounded >

Jaghut has arrived from the west.

* HP:Wounded MV:Tiring - Kiltwich: Wounded >

You blast *Kiltwich*'s body hard.
A hooded myrddraal barely slashes Kiltwich's right hand.
A ramshorned trolloc tickles Kiltwich's body with his cleave.
A Dha'vol trolloc crushes Kiltwich's left leg.
Jaghut blasts *Kiltwich*'s right foot hard.

* HP:Wounded MV:Tiring - Kiltwich: Battered >

*Kiltwich* leaves north riding a warhorse.

* HP:Wounded MV:Tiring >
bash
n
Bash who?
Runt has arrived from the south.

k light
bash
* HP:Wounded MV:Tiring >
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Jaghut has arrived from the south.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
Bash who?

* HP:Wounded MV:Tiring >

*Kiltwich* has arrived from the north, riding a warhorse.

* HP:Wounded MV:Tiring >

*Kiltwich* leaves south riding a warhorse.

* HP:Wounded MV:Tiring >
k light
bash
s
They aren't here.

k light
bash
* HP:Wounded MV:Tiring >
Bash who?

* HP:Wounded MV:Tiring >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of a sly, black snake is lying here.
Runt the Wolfish Trolloc is standing here.
A lynx creeps low to the ground, hunting for food.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.
Jaghut has arrived from the north.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
where
A rat squeaks 'Kiltwich is at On the Shore of a Dried-out Pond'
A lynx leaves west.
Players in your Zone
--------------------
Runt - An Open Field
Jaghut - The Blighted Woods
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >

Jaghut says 'spam runt'

'go 1w jag?
* HP:Wounded MV:Winded >
You say 'go 1w jag?'

* HP:Wounded MV:Winded >
c
k light
c
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
k light

Jaghut leaves west.

* HP:Wounded MV:Winded >
where
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
Players in your Zone
--------------------
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.
*Loret* has arrived from the south, riding a battle-trained gray destrier.

k light
* HP:Wounded MV:Winded >
k light
You try to blast *Loret*, but she parries successfully.

* HP:Wounded MV:Winded - Loret: Wounded >
You do the best you can!

bash
* HP:Wounded MV:Winded - Loret: Wounded >
You do the best you can!

* HP:Wounded MV:Winded - Loret: Wounded >


-
=
+
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins your fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

*
*
+
A hooded myrddraal slashes Loret's body.
A ramshorned trolloc tries to cleave Loret, but she deflects the blow.
A Dha'vol trolloc tries to crush Loret, but she deflects the blow.

=
-
*Loret* panics, and attempts to flee!
*Loret* tries to flee, but is too exhausted!


-
=
Your bash at *Loret* sends her sprawling!

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: orch-sted-blight pk

Post by Seroma » Fri Aug 19, 2022 8:47 am

* HP:Wounded MV:Winded - Loret: Wounded >
nar on bashed
You narrate 'on bashed'

* HP:Wounded MV:Winded - Loret: Wounded >

A hooded myrddraal slashes Loret's left leg very hard.
A ramshorned trolloc cleaves Loret's body.
A Dha'vol trolloc crushes Loret's body hard.
*Loret* panics, and attempts to flee!
You blast *Loret*'s right leg extremely hard.

* HP:Wounded MV:Winded - Loret: Battered >

*Loret* leaves east riding a battle-trained gray destrier.

* HP:Wounded MV:Winded >

*Loret* has arrived from the east, riding a battle-trained gray destrier.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >

Jaghut blasts *Loret*'s body very hard.
*Loret* panics, and attempts to flee!

* HP:Wounded MV:Winded >
k light
bash
You try to blast *Loret*, but she deflects the blow.

* HP:Wounded MV:Winded - Jaghut: Critical - Loret: Battered >


-
=
*Loret* slashes Jaghut's left arm very hard.
Jaghut panics, and attempts to flee!
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins your fight!
*Loret* leaves south riding a battle-trained gray destrier.

+
*
*
+
s
=
k light
bash
-
Cancelled.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A raven is visible flying high in the sky.
A sickly, skinny deer stands here in a daze.
Ack, you lost Jaghut!

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
n
k light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
The corpse of a sly, black snake is lying here.
Jaghut the Pugnacious Destroyer is standing here.
Runt the Wolfish Trolloc is standing here.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.
Jaghut leaves west.

bash
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
k light
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
e
They aren't here.

k light
* HP:Wounded MV:Winded >
bash
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
e
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A snake is crawling through the water here.

* HP:Wounded MV:Winded >
s
s
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A snake is crawling through the water here.

* HP:Wounded MV:Winded >
w
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A green woodpecker is visible flying high in the sky.

* HP:Wounded MV:Winded >
w
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<

* HP:Wounded MV:Winded >
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A green woodpecker is here flying around.

* HP:Wounded MV:Winded >
n
k light
bash
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A raven is visible flying high in the sky.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

where
* HP:Wounded MV:Winded >
n
Players in your Zone
--------------------
Seroma - Among the Blighted Trees
Jaghut - The Blighted Woods
Runt - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
k light
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
The corpse of a sly, black snake is lying here.
Jaghut the Pugnacious Destroyer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Runt the Wolfish Trolloc is standing here.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Seroma - The Blighted Woods
Jaghut - The Blighted Woods
Runt - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
sc
You have 274(415) hit and 88(259) movement points.
You have scored 100040095 experience points and 219 quest points.
You need 3459905 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Wounded MV:Winded >
diag jaghut
Jaghut is in awful condition.
Jaghut is critical.

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Runt - The Decaying Forest
Seroma - The Blighted Woods
Jaghut - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans
####spamming

* HP:Wounded MV:Tiring >
w
w
k light
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut has arrived from the east.

* HP:Wounded MV:Tiring >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of a sly, black snake is lying here.
A lynx creeps low to the ground, hunting for food.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.
Jaghut has arrived from the east.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
where
k light
Players in your Zone
--------------------
Runt - A Small Trail
Jaghut - The Blighted Woods
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
nar see runt?
You narrate 'see runt?'

* HP:Wounded MV:Winded >
k light
k light
where
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Runt - By the Deserted Well
Jaghut - The Blighted Woods
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
diag jaghut
Jaghut looks pretty hurt.
Jaghut is beat.

* HP:Wounded MV:Winded >
sc
You have 301(415) hit and 127(259) movement points.
You have scored 100040095 experience points and 219 quest points.
You need 3459905 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

where
* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >

Runt narrates 'well'

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Runt - A Pile of Lumber
Jaghut - The Blighted Woods
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >

A crow caws 'Kiltwich is at A Pile of Lumber'

* HP:Wounded MV:Winded >

A crow caws 'Kiltwich is at A Pile of Lumber'

e
* HP:Wounded MV:Winded >
e
s
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
e
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A snake is crawling through the water here.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
s
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A green woodpecker is visible flying high in the sky.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A snake is crawling through the water here.
Jaghut has arrived from the north.

e
* HP:Wounded MV:Winded >
e
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
A mole is here, looking sickly.
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut has arrived from the north.

k light
bash
* HP:Wounded MV:Winded >
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
A crow caws 'Kiltwich is at A Pile of Lumber'
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a horse leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
*Kiltwich* is here, fighting the blighted tree, riding a warhorse.
A crow is here flying around.
A black snake is here, lying on a rock.
The blighted tree is here, fighting Kiltwich.
The blighted tree is here, fighting Kiltwich.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
You blast *Kiltwich*'s right arm hard.

* HP:Wounded MV:Winded - the blighted tree: Scratched - Kiltwich: Battered >


-
=
Jaghut blasts *Kiltwich*'s body hard.

+
*
*Kiltwich* panics, and attempts to flee!

*
+
*Kiltwich* leaves west riding a warhorse.

=
-
w
k light

bash
-
Cancelled.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
*Kiltwich* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
Ack, you lost Jaghut!
*Kiltwich* leaves west riding a warhorse.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
w
k light
bash
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
e
e
k light
bash
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut the Pugnacious Destroyer is standing here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Wounded MV:Winded >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A crow is here flying around.
A black snake is here, lying on a rock.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jaghut has arrived from the west.
##spamming

* HP:Hurt MV:Tiring >
nar where u at bud
You narrate 'where u at bud'

* HP:Hurt MV:Tiring >
k light
k light

Jaghut ponders life, the universe, and everything.

* HP:Hurt MV:Tiring >
* HP:Hurt MV:Tiring >

Runt narrates '1s well'

* HP:Hurt MV:Tiring >
nod
You nod in agreement.

* HP:Hurt MV:Tiring >

A viper leaves south.

* HP:Hurt MV:Tiring >
w
w
s
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
Jaghut has arrived from the east.

s
* HP:Hurt MV:Tiring >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Jaghut has arrived from the east.

e
* HP:Hurt MV:Tiring >
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
Jaghut has arrived from the north.

e
* HP:Hurt MV:Tiring >
k light
bash
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A bruised and bloody leg lies on the ground, torn from its socket.
A large wooden catapult has been erected here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A strong trolloc stands here, snout sniffing the wind.
Jaghut has arrived from the north.

* HP:Hurt MV:Tiring >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here, riding a battle-trained gray destrier.
Jaghut has arrived from the west.
*Kiltwich* crushes Jaghut's body very hard.

* HP:Hurt MV:Winded >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>

* HP:Hurt MV:Winded >
They aren't here.

* HP:Hurt MV:Winded >
Bash who?

* HP:Hurt MV:Winded >
w
k light
bash
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut the Pugnacious Destroyer is here, fighting Kiltwich.
*Kiltwich* is here, fighting Jaghut, riding a warhorse.
*Loret* is here, fighting Jaghut, riding a battle-trained gray destrier.

* HP:Hurt MV:Winded >
You try to blast *Loret*, but she parries successfully.
Jaghut panics, and attempts to flee!

* HP:Hurt MV:Winded - Jaghut: Critical - Loret: Wounded >


Jaghut blasts *Kiltwich*'s right leg hard.

-
=
+
*

Jaghut panics, and attempts to flee!

*
+
=
Jaghut leaves west.

-

-
=
*Loret* slashes your body.
You try to blast *Loret*, but she deflects the blow.
As *Loret* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded - Loret: Wounded >
nar go jag

*Kiltwich* leaves west riding a warhorse.

* HP:Wounded MV:Winded - Loret: Wounded >

*Loret* panics, and attempts to flee!

* HP:Wounded MV:Winded - Loret: Wounded >

*Kiltwich* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Winded - Loret: Wounded >

*Kiltwich* crushes your body.

* HP:Wounded MV:Winded - Loret: Wounded >
nar on s w well
*Kiltwich* crushes your right leg.
You blast *Loret*'s body hard.
You narrate 'go jag'
Runt narrates 'off'

b
bash
* HP:Wounded MV:Winded - Loret: Wounded >
You narrate 'on s w well'

* HP:Wounded MV:Winded - Loret: Wounded >

*Loret* panics, and attempts to flee!

* HP:Wounded MV:Winded - Loret: Wounded >


*Loret* leaves west riding a battle-trained gray destrier.

-
=
+
*
*
+
=
You dodge a bash from *Kiltwich* who loses his balance and falls!

-
4
k h.light

-
b
bash
Cancelled.
You do the best you can!

* HP:Wounded MV:Winded - Kiltwich: Battered >


-
=
+
*
*
+
=
*Kiltwich* clambers to his feet.

-
*Kiltwich* crushes your body.


-
=
As *Kiltwich* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded >

A rat squeaks 'Loret is at The Blighted Woods'
A rat squeaks 'Loret is at The Blighted Woods'

* HP:Wounded MV:Winded >
bash

A rat squeaks 'Loret is at The Blighted Woods'
A rat squeaks 'Loret is at The Blighted Woods'

* HP:Wounded MV:Winded >
Maybe you should get on your feet first?

* HP:Wounded MV:Winded >

*Kiltwich* sends you sprawling with a powerful bash!

* HP:Wounded MV:Winded - Kiltwich: Battered >

A rat squeaks 'Loret is at The Blighted Woods'
A rat squeaks 'Loret is at The Blighted Woods'
*Kiltwich* crushes your left leg very hard.

* HP:Wounded MV:Winded - Kiltwich: Battered >
b
bash

*Kiltwich* looks at you.

* HP:Wounded MV:Winded - Kiltwich: Battered >

*Kiltwich* crushes your right leg.

* HP:Wounded MV:Winded - Kiltwich: Battered >


*Kiltwich* crushes your left leg hard.

-
=
+
*Kiltwich* panics, and attempts to flee!

*
Jaghut narrates 'spam runt'

*
*Kiltwich* leaves east riding a warhorse.

+
=
-
e
k light
bash

Cancelled.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
n
k light
bash

(tic_timer): Tic in 7 seconds!
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of Runt is lying here.
A large stone well is here.
A black snake is here, lying on a rock.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
n
where
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Seroma - A Pile of Lumber
Jaghut - Under the Big Tree
Runt - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >

A rat squeaks 'Kiltwich is at The Blighted Woods'

* HP:Wounded MV:Winded >
w
w
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

n
* HP:Wounded MV:Winded >
w
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* HP:Wounded MV:Winded >
n
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.

* HP:Wounded MV:Winded >
w
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A snake is crawling through the water here.
A green woodpecker is visible flying high in the sky.
A snake is crawling through the water here.

* HP:Wounded MV:Winded >
w
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

k light
* HP:Wounded MV:Winded >
bash
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

* HP:Wounded MV:Winded >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a sly, black snake is lying here.
Jaghut the Pugnacious Destroyer is standing here.
Runt the Wolfish Trolloc is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
k light
k light
k light
They aren't here.
Jaghut leaves west.

k light
* HP:Wounded MV:Winded >
They aren't here.
*Kiltwich* has arrived from the north, riding a warhorse.

* HP:Wounded MV:Winded >
k light
k light
You blast *Kiltwich*'s left arm.

* HP:Wounded MV:Winded - Kiltwich: Battered >
k light
You do the best you can!

* HP:Wounded MV:Winded - Kiltwich: Battered >
You do the best you can!
*Loret* has arrived from the south, riding a battle-trained gray destrier.

bash
* HP:Wounded MV:Winded - Kiltwich: Battered >
You do the best you can!
Runt tries to pierce *Loret*, but she parries successfully.
Ghrejah narrates 'where we at?'

* HP:Wounded MV:Winded - Kiltwich: Battered >
You do the best you can!

* HP:Wounded MV:Winded - Kiltwich: Battered >
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins your fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal tickles Kiltwich's body with his slash.
A ramshorned trolloc tickles Kiltwich's body with his cleave.
A Dha'vol trolloc crushes Loret's right leg hard.
*Loret* tries to slash Runt, but he parries successfully.
Runt tries to pierce *Loret*, but she deflects the blow.
*Kiltwich* crushes your left hand.
You blast *Kiltwich*'s body hard.
*Loret* panics, and attempts to flee!


*Kiltwich* panics, and attempts to flee!

-
=
k light
+
Runt pierces *Loret*'s body.
*Kiltwich* leaves east riding a warhorse.
Jaghut has arrived from the west.

*
Jaghut blasts *Loret*'s left arm very hard.

k light
Cancelled.
You blast *Loret*'s body very hard.

* HP:Wounded MV:Tiring - Runt: Battered - Loret: Battered >
k light

*Loret* panics, and attempts to flee!

k light
* HP:Wounded MV:Tiring - Runt: Battered - Loret: Battered >
You do the best you can!

* HP:Wounded MV:Tiring - Runt: Battered - Loret: Battered >
bash
You do the best you can!

* HP:Wounded MV:Tiring - Runt: Battered - Loret: Battered >
You do the best you can!
*Loret* leaves east riding a battle-trained gray destrier.

* HP:Wounded MV:Tiring >
Bash who?

* HP:Wounded MV:Tiring >
e
k light
bash

Jaghut leaves west.

* HP:Wounded MV:Tiring >
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
*Loret* is standing here, riding a battle-trained gray destrier.

* HP:Wounded MV:Tiring >
You try to blast *Loret*, but she deflects the blow.

* HP:Wounded MV:Tiring - Loret: Battered >


-
=
+
*
*
+
=
-

-
=
Your bash at *Loret* sends her sprawling!
*Loret* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Loret: Battered >
nar bashed 1e
You try to blast *Loret*, but she parries successfully.
You narrate 'bashed 1e'

* HP:Wounded MV:Tiring - Loret: Battered >

Jaghut narrates 'orch'

* HP:Wounded MV:Tiring - Loret: Battered >

Runt pierces *Loret*'s right arm hard.
*Loret* panics, and attempts to flee!
*Loret* leaves west riding a battle-trained gray destrier.
Jaghut narrates 'pat'

* HP:Wounded MV:Tiring >
w
k light
bash
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of a sly, black snake is lying here.
*Loret* is standing here, riding a battle-trained gray destrier.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.
*Loret* leaves south riding a battle-trained gray destrier.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
They aren't here.
*Loret* has arrived from the south, riding a battle-trained gray destrier.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
k light

Jaghut tries to blast *Loret*, but she parries successfully.

bash
* HP:Wounded MV:Winded >

*Kiltwich* has arrived from the east, riding a warhorse.

* HP:Wounded MV:Winded >
You blast *Kiltwich*'s left foot.

* HP:Wounded MV:Winded - Kiltwich: Beaten >
Runt tries to pierce *Loret*, but she deflects the blow.


-
*Loret* panics, and attempts to flee!
Jaghut panics, and attempts to flee!

=
+
*
Runt tries to pierce *Loret*, but she parries successfully.
A rat squeaks 'Kiltwich, Loret are at The Blighted Woods'
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins Runt's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Kiltwich* crushes your body.
Runt tries to pierce *Loret*, but she parries successfully.


*Kiltwich* panics, and attempts to flee!

*
Jaghut leaves south.

+
*Loret* leaves south riding a battle-trained gray destrier.

=
-
*Kiltwich* leaves south riding a warhorse.


-
=
They're not here anymore!

* HP:Wounded MV:Winded >
s
k light
bash
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
*Kiltwich* is standing here, riding a warhorse.
*Loret* is here, fighting Jaghut, riding a battle-trained gray destrier.
Jaghut the Pugnacious Destroyer is here, fighting Loret.
A green woodpecker is here flying around.
A raven is visible flying high in the sky.
*Kiltwich* crushes your body.
Jaghut leaves west.

* HP:Wounded MV:Winded - Kiltwich: Beaten >
You do the best you can!

* HP:Wounded MV:Winded - Kiltwich: Beaten >
You blast *Kiltwich*'s right arm very hard.
A raven now follows Kiltwich.
A raven caws 'Kiltwich, Loret are at Among the Blighted Trees'
*Kiltwich* barely crushes your body.


-
=
+
*Loret* leaves west riding a battle-trained gray destrier.

*
*
Runt barely pierces *Kiltwich*'s body.
*Kiltwich* panics, and attempts to flee!

+
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.

=
-

-
Runt barely pierces *Kiltwich*'s body.
*Kiltwich* crushes your left arm hard.
*Kiltwich* leaves south riding a warhorse.

=
They're not here anymore!

* HP:Wounded MV:Winded >
s
n
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Winded >
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Runt the Wolfish Trolloc is standing here.
A raven is visible flying high in the sky.

* HP:Wounded MV:Winded >
n
k light
bash
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a sly, black snake is lying here.
Jaghut the Pugnacious Destroyer is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.
Jaghut leaves west.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
Bash who?

* HP:Wounded MV:Winded >
k light
k light
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
where
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
Players in your Zone
--------------------
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
Runt - Among the Blighted Trees
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.
Jaghut narrates 'seroma stay pat?'

* HP:Wounded MV:Winded >
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
A raven caws 'Loret is at Near the Edge of the Blighted Forest'
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >

Jaghut narrates 'err runt'

* HP:Wounded MV:Winded >
nar nod
c
k light
You narrate 'nod'

* HP:Wounded MV:Winded >
c
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
c
k light
c
k light
c
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
whe
They aren't here.

* HP:Wounded MV:Winded >
c
k light
Players in your Zone
--------------------
Runt - A Field of Stumps
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
c
k light
c
k light
They aren't here.

* HP:Wounded MV:Winded >
c
k light
They aren't here.

* HP:Wounded MV:Winded >
c
k light
They aren't here.

c
k light
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

scan
* HP:Wounded MV:Winded >
Your eyesight is not so keen.

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

l
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of a sly, black snake is lying here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

where
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

k light
* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Runt - The Yard Before the Monastery
Ghrejah - A Pile of Lumber
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
They aren't here.

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
where
k light
Players in your Zone
--------------------
Runt - At the Corner of a Burial Site
Ghrejah - A Pile of Lumber
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

k light
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
nar g man back
You narrate 'g man back'

whe
* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Runt - A Circle of Stones
Ghrejah - A Pile of Lumber
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
c
k light
c
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Ghrejah - A Pile of Lumber
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
where
They aren't here.
Ghrejah narrates 'they 1e patty?'

* HP:Wounded MV:Winded >
k light
Players in your Zone
--------------------
Ghrejah - A Pile of Lumber
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k light
k light
k light
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >

(tic_timer): Tic in 7 seconds!
scan e
Your eyesight is not so keen.

* HP:Wounded MV:Winded >
c
k light
They aren't here.

* HP:Wounded MV:Winded >

Runt narrates 'they rag'

* HP:Wounded MV:Winded >
nar heh
You narrate 'heh'

whe
* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Runt - A Circle of Stones
Ghrejah - A Pile of Lumber
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Winded >
sc
You have 243(415) hit and 112(259) movement points.
You have scored 100048981 experience points and 219 quest points.
You need 3451019 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Wounded MV:Winded >
whe

The corpse of a sly, black snake has decayed into a pile of dust.
(tic_timer): Tic length updated to: 61.906 seconds.

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Runt - A Circle of Stones
Ghrejah - A Pile of Lumber
Jaghut - Under the Big Tree
Seroma - The Blighted Woods
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Tiring >

Jaghut narrates 'both low'

* HP:Wounded MV:Tiring >
nar hps?
You narrate 'hps?'

* HP:Wounded MV:Tiring >
nar on us
You narrate 'on us'

* HP:Wounded MV:Tiring >
e
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

e
* HP:Wounded MV:Tiring >
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

s
* HP:Wounded MV:Tiring >

Jaghut narrates 'loret was beat'

* HP:Wounded MV:Tiring >
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A snake is crawling through the water here.
A green woodpecker is visible flying high in the sky.
A snake is crawling through the water here.

* HP:Wounded MV:Tiring >
e
s
e
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.

* HP:Wounded MV:Tiring >
e
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A snake is crawling through the water here.

* HP:Wounded MV:Tiring >
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
Ghrejah narrates 'im batt'

e
* HP:Wounded MV:Tiring >
e
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring >
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* HP:Wounded MV:Tiring >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
A juicy looking apple has fallen to the ground. [5]
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A brazen young hare thumps his powerful hind legs nearby.

* HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Seroma - Walking Through the Orchard
Jaghut - The Blighted Woods
Ghrejah - Path Before the Gate
Runt - A Circle of Stones
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Tiring >

Runt narrates 'im batt'

* HP:Wounded MV:Tiring >
'wound
You say 'wound'

* HP:Wounded MV:Tiring >
nar wound
You narrate 'wound '

* HP:Wounded MV:Tiring >
nar come 1n
You narrate 'come 1n'
*Loret* has arrived from the south, riding a battle-trained gray destrier.
*Kiltwich* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Tiring >

*Loret* slashes your body.

* HP:Wounded MV:Tiring - Loret: Battered >

*Kiltwich* crushes your body.

* HP:Wounded MV:Tiring - Loret: Battered >
nar on
You narrate 'on'

* HP:Wounded MV:Tiring - Loret: Battered >

You try to blast *Loret*, but she parries successfully.

* HP:Wounded MV:Tiring - Loret: Battered >

Jaghut has arrived from the north.

* HP:Wounded MV:Tiring - Loret: Battered >
b
bash

*Loret* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Loret: Battered >

Ghrejah has arrived from the north.

* HP:Wounded MV:Tiring - Loret: Battered >

Ghrejah pounds *Kiltwich*'s head hard.
Jaghut blasts *Loret*'s body very hard.
*Loret* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Loret: Battered >

*Loret* leaves north riding a battle-trained gray destrier.

* HP:Wounded MV:Tiring - Kiltwich: Beaten >

*Kiltwich* crushes your right arm.

* HP:Wounded MV:Tiring - Kiltwich: Beaten >


-
*Loret* has arrived from the north, riding a battle-trained gray destrier.

=
*Loret* slashes Ghrejah's right arm hard.
*Kiltwich* panics, and attempts to flee!
Jaghut blasts *Loret*'s body very hard.
*Loret* panics, and attempts to flee!

+
*

*Kiltwich* leaves south riding a warhorse.

*
*Loret* leaves south riding a battle-trained gray destrier.

+
=
-

-
=
They're not here anymore!

* HP:Wounded MV:Tiring >
k light

Ghrejah leaves south.

k light
* HP:Wounded MV:Tiring >
k light
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
sc

Jaghut leaves north.

* HP:Wounded MV:Tiring >
You have 222(415) hit and 135(259) movement points.
You have scored 100048981 experience points and 219 quest points.
You need 3451019 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Wounded MV:Tiring >
scan s

Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
Ghrejah the Contagious Stalker is here, fighting Kiltwich.
Runt the Wolfish Trolloc is here, fighting Loret.
*Loret* is here, fighting Runt, riding a battle-trained gray destrier.
*Kiltwich* is here, fighting Runt, riding a warhorse.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Runt.
A Shienaran forward scout is here, fighting Runt.
A Shienaran forward scout is here, fighting Ghrejah.
Ragan is here, fighting Ghrejah.

* HP:Wounded MV:Tiring >
s
k light
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
Ghrejah the Contagious Stalker is here, fighting Kiltwich.
Runt the Wolfish Trolloc is here, fighting Loret.
*Loret* is here, fighting Runt, riding a battle-trained gray destrier.
*Kiltwich* is here, fighting Runt, riding a warhorse.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Runt.
A Shienaran forward scout is here, fighting Runt.
A Shienaran forward scout is here, fighting Ghrejah.
Ragan is here, fighting Ghrejah.
Jaghut has arrived from the north.
Ghrejah sends *Kiltwich* sprawling with a powerful bash!

* HP:Wounded MV:Tiring >
Runt tries to pierce *Loret*, but she parries successfully.
You blast *Kiltwich*'s body hard.

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Beaten >
They already seem to be stunned.

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Beaten >

You blast *Kiltwich*'s right hand hard.
A Shienaran forward scout slashes Ghrejah's body.
Ragan slices Ghrejah's right arm.
A Shienaran forward scout slashes Runt's body very hard.
A Shienaran forward scout slashes Runt's left hand.
Ghrejah pounds *Kiltwich*'s left arm.
*Loret* tries to slash Runt, but he deflects the blow.
Runt tries to pierce *Loret*, but she parries successfully.

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Beaten >

Jaghut leaves north.

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Beaten >
bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Beaten >
bash

Runt tries to pierce *Loret*, but she deflects the blow.

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Beaten >
They already seem to be stunned.

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Beaten >

You blast *Kiltwich*'s body hard.
A Shienaran forward scout tickles Ghrejah's body with his slash.
Ragan slices Ghrejah's left leg.
A Shienaran forward scout tries to slash Runt, but he deflects the blow.
A Shienaran forward scout tries to slash Runt, but he parries successfully.
Ghrejah pounds *Kiltwich*'s left hand hard.
Runt tries to pierce *Loret*, but she deflects the blow.

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Critical >

Ghrejah panics, and attempts to flee!

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Critical >

Ghrejah leaves west.

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Critical >

*Loret* sends Runt sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Runt: Battered - Kiltwich: Critical >

You blast *Kiltwich*'s body hard.
A Shienaran forward scout slashes Runt's left leg.
A Shienaran forward scout slashes Runt's body very hard.
*Kiltwich* crushes Runt's left leg hard.
*Loret* slashes Runt's head hard.

* HP:Wounded MV:Tiring - Runt: Beaten - Kiltwich: Critical >

*Kiltwich* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Runt: Beaten - Kiltwich: Critical >

Ragan slices your right arm hard.

* HP:Wounded MV:Tiring - Runt: Beaten - Kiltwich: Critical >

*Kiltwich* leaves south riding a warhorse.

* HP:Wounded MV:Tiring - Ragan: Healthy >

Ghrejah has arrived from the west.

* HP:Wounded MV:Tiring - Ragan: Healthy >

Ghrejah tries to pound *Loret*, but she deflects the blow.

f
* HP:Wounded MV:Tiring - Ragan: Healthy >
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

* HP:Wounded MV:Winded >

Runt has arrived from the north.

* HP:Wounded MV:Winded >
e
k light
s
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A mirrored lantern has been left here.
You notice a bronze chit is hidden here.

* HP:Wounded MV:Winded >
s
They aren't here.

* HP:Wounded MV:Winded >
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
A small grasshopper hops from place to place.

* HP:Wounded MV:Winded >
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^

* HP:Wounded MV:Winded >
n
w
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A small grasshopper hops from place to place.

* HP:Wounded MV:Winded >
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A small grasshopper hops from place to place.

* HP:Wounded MV:Winded >
n
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^

k light
* HP:Wounded MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
*Kiltwich* is here, fighting Ghrejah, riding a warhorse.
Ghrejah the Contagious Stalker is here, fighting Loret.
*Loret* is sitting here, riding a battle-trained gray destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Ghrejah.

* HP:Wounded MV:Winded >
bash
You blast *Kiltwich*'s body hard.

* HP:Wounded MV:Winded - Ghrejah: Beaten - Kiltwich: Critical >

*Loret* leaves south riding a battle-trained gray destrier.
Ghrejah panics, and attempts to flee!

* HP:Wounded MV:Winded - Ghrejah: Beaten - Kiltwich: Critical >
You blast *Kiltwich*'s right arm.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Kiltwich* crushes Ghrejah's body.
Ragan slices Ghrejah's body.


Ghrejah leaves north.

-
=
+
*Kiltwich* panics, and attempts to flee!

*
*
+
Ragan slices your left arm hard.

=
-
*Kiltwich* leaves west riding a warhorse.


*Loret* has arrived from the south, riding a battle-trained gray destrier.

-
Ragan slices your body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Loret* slashes your head.

=
They're not here anymore!

* HP:Battered MV:Winded - Ragan: Scratched >
f
A Shienaran forward scout gallantly rescues Ragan!
You panic and attempt to flee!


You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>


(tic_timer): Tic in 7 seconds!
* HP:Battered MV:Winded >
e
e
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
*Loret* is standing here, riding a battle-trained gray destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

k light
* HP:Battered MV:Winded >
bash
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A baby lizard scampers about.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
Bash who?

* HP:Battered MV:Winded >
e
k light
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door south: oakdoor

o HP:Battered MV:Winded >
They aren't here.

o HP:Battered MV:Winded >
where
Players in your Zone
--------------------
Ghrejah - Path to the Old Monastery
Seroma - Entering the Monastery
Jaghut - Walking Through the Orchard
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Winded >
k light
k light
k light
They aren't here.

o HP:Battered MV:Winded >
They aren't here.

o HP:Battered MV:Winded >
They aren't here.

o HP:Battered MV:Winded >
w
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.139 seconds.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A baby lizard scampers about.

* HP:Wounded MV:Tiring >
w
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
*Loret* is standing here, riding a battle-trained gray destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A black snake is here, lying on a rock.
Jaghut the Pugnacious Destroyer is standing here.
A brazen young hare thumps his powerful hind legs nearby.
Jaghut leaves north.

* HP:Wounded MV:Tiring >
s
k light
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
*Loret* is standing here, riding a battle-trained gray destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Jaghut narrates 'im 1n well'

* HP:Wounded MV:Tiring > You try to blast *Loret*, but she parries successfully.

* HP:Wounded MV:Tiring - Loret: Beaten >


Runt narrates 'im crit'

-
=
+
*

*Loret* panics, and attempts to flee!

*
+
*Loret* leaves east riding a battle-trained gray destrier.

=
-

-
=
They're not here anymore!

* HP:Wounded MV:Tiring >

*Loret* has arrived from the east, riding a battle-trained gray destrier.
*Kiltwich* has arrived from the south, riding a warhorse.

e
* HP:Wounded MV:Tiring >
4
k h.light

*Loret* slashes your right arm.

* HP:Battered MV:Tiring - Loret: Beaten >
No way! You're fighting for your life!
*Kiltwich* tickles your body with his crush.

* HP:Battered MV:Tiring - Loret: Beaten >
b
bash
You do the best you can!

* HP:Battered MV:Tiring - Loret: Beaten >
cw
change mood wimpy
f

Cancelled.
*Kiltwich* barely crushes your right foot.
A Shienaran forward scout joins Loret's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Loret: Beaten >
You panic and attempt to flee!
*Kiltwich* panics, and attempts to flee!


You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A black snake is here, lying on a rock.
A brazen young hare thumps his powerful hind legs nearby.

* HP:Battered MV:Tiring >

*Kiltwich* has arrived from the south, riding a warhorse.

nar both ragan
* HP:Battered MV:Tiring >
You narrate 'both ragan'

* HP:Battered MV:Tiring >
4
k h.light
b
bash

*Kiltwich* leaves south riding a warhorse.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

* HP:Battered MV:Tiring >
s
4
k h.light
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here, riding a battle-trained gray destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

b
bash
* HP:Battered MV:Winded >
You blast *Kiltwich*'s body.

* HP:Battered MV:Winded - Kiltwich: Critical >


-
=
+
*
*Kiltwich* panics, and attempts to flee!


Jaghut narrates 'come 1n well runt'

*
*Loret* slashes your left arm very hard.

+
=
-

*Kiltwich* leaves east riding a warhorse.

-
=
They're not here anymore!

* HP:Battered MV:Winded - Loret: Beaten >

*Kiltwich* has arrived from the east, riding a warhorse.

* HP:Battered MV:Winded - Loret: Beaten >

*Kiltwich* tickles your body with his crush.

* HP:Battered MV:Winded - Loret: Beaten >
nar kilt crit

*Kiltwich* crushes your body.
A Shienaran forward scout joins Loret's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You try to blast *Loret*, but she deflects the blow.

* HP:Battered MV:Winded - Loret: Beaten >
f
You narrate 'kilt crit'
*Loret* sends you sprawling with a powerful bash!

* HP:Battered MV:Winded - Loret: Beaten >

A Shienaran forward scout slashes your left arm hard.
A Shienaran forward scout barely slashes your head.
*Kiltwich* crushes your left leg hard.
*Loret* slashes your head hard.

* HP:Beaten MV:Winded - Loret: Beaten >

A Shienaran forward scout slashes your right hand.
A Shienaran forward scout slashes your right foot.
*Kiltwich* crushes your right leg.
*Loret* slashes your body.

* HP:Beaten MV:Winded - Loret: Beaten >
You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A baby lizard scampers about.

* HP:Beaten MV:Winded >
e

Runt narrates 'im sof ragan'

e
* HP:Beaten MV:Winded >
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door south: oakdoor

o HP:Beaten MV:Winded >
In the Monastery
The echo of all footsteps bounces off the high walls in the center of this
large building. Massive candelabras hang on the walls on both sides and a
large chandelier hangs from the ceiling with thin wax candles in it.
Alongside both the walls wooden benches are in place for resting. The
entrance to the monastery is to the west and an altar of some sort is to
the east.
[ obvious exits: E W ]
Zone: Decayed Forest
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Seroma - In the Monastery
Jaghut - A Pile of Lumber
Ghrejah - Path Before the Gate
You catch the scent of horses nearby. 2-3 humans

o HP:Beaten MV:Winded >

A spirit of a monk barely tickles your right leg with its hit.
A spirit of a monk joins a spirit of a monk's fight!
A spirit of a monk barely tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast a spirit of a monk's right arm into bloody fragments!
A spirit of a monk tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
e
You flee head over heels.
By the Altar
The massive stone altar has lost almost all its golden polish through the years
and on most places the grey stone shines through. On the altar there is a
wooden crucifix that for some reason seems untouched by time. On the eastern
wall, behind the altar, there is a large painting and above that an even
larger window with almost all the glass in it broken. To the west some
benches stand and a little to the left there is a winding staircase leading
up in the tower.
[ obvious exits: W U ]
Zone: Decayed Forest
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A spirit of a monk wails in agony.
PANIC! You couldn't escape!

e
o HP:Beaten MV:Winded >
Alas, you cannot go that way...
Jaghut narrates 'ah'

o HP:Beaten MV:Winded >
Alas, you cannot go that way...

o HP:Beaten MV:Winded >
u
Walking the Stairs
The stairs are halfway up to the top of the tower here. They go on up and
down in a spiral. The steps are attached to the wall without anything to
hold onto. One would do best in watching one's balance, there's a far way
down. At some places in the stairs a step or two have broken off in the
middle or even fallen down. Up is the top of the tower and down is the
bottom.
[ obvious exits: U D ]
Zone: Decayed Forest

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Seroma - Walking the Stairs
Jaghut - A Pile of Lumber
Ghrejah - Path Before the Gate
You catch the scent of horses nearby. 2-3 humans

o HP:Beaten MV:Winded >

Ghrejah narrates 'im 1w of ragan'

sc
o HP:Beaten MV:Winded >

Runt narrates 'omw'

o HP:Beaten MV:Winded >
You have 92(415) hit and 115(259) movement points.
You have scored 100053163 experience points and 219 quest points.
You need 3446837 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Seroma - Walking the Stairs
Jaghut - A Pile of Lumber
Ghrejah - Path Before the Gate
You catch the scent of horses nearby. 2-3 humans

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Seroma - Walking the Stairs
Jaghut - A Pile of Lumber
Ghrejah - Path Before the Gate
You catch the scent of horses nearby. 2-3 humans

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Seroma - Walking the Stairs
Jaghut - A Pile of Lumber
Ghrejah - Path Before the Gate
You catch the scent of horses nearby. 2-3 humans

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Seroma - Walking the Stairs
Jaghut - A Pile of Lumber
Ghrejah - Path Before the Gate
You catch the scent of horses nearby. 2-3 humans

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Seroma - Walking the Stairs
Jaghut - A Pile of Lumber
Ghrejah - Path Before the Gate
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Seroma - Walking the Stairs
Jaghut - A Pile of Lumber
Ghrejah - Path Before the Gate
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Winded >
nar im in naj beat
sc
You narrate 'im in naj beat'

whe
o HP:Beaten MV:Winded >
You have 92(415) hit and 115(259) movement points.
You have scored 100053163 experience points and 219 quest points.
You need 3446837 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

o HP:Beaten MV:Winded >
Players in your Zone
--------------------
Jaghut - Path Before the Gate
Seroma - Walking the Stairs
Ghrejah - Path Before the Gate
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Winded >
whe
Players in your Zone
--------------------
Jaghut - Path Before the Gate
Seroma - Walking the Stairs
Ghrejah - Path Before the Gate
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Winded >
c
k light
c
k light
They aren't here.
*Loret* has arrived from below.

* HP:Beaten MV:Winded >
You try to blast *Loret*, but she parries successfully.

* HP:Beaten MV:Winded - Loret: Battered >

*Loret* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Loret*, but she parries successfully.

* HP:Beaten MV:Winded - Loret: Battered >
f
d
d
You panic and attempt to flee!

w
w
w
w

*Loret* slashes your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
In the Tower Overlooking the Forest
At the top of the tower everything is silent. The wind blows through the
large square-shaped holes in all the walls and out on the other side. The
forest below is a magnificent sight. The trees change character from green,
lush ones near the monastery to dead and gnarled ones in the north where
the blighted forest takes over. The exit is down some stairs.
[ obvious exits: D ]
Zone: Decayed Forest
A spirit of a monk wails in agony.
Walking the Stairs
The stairs are halfway up to the top of the tower here. They go on up and
down in a spiral. The steps are attached to the wall without anything to
hold onto. One would do best in watching one's balance, there's a far way
down. At some places in the stairs a step or two have broken off in the
middle or even fallen down. Up is the top of the tower and down is the
bottom.
[ obvious exits: U D ]
Zone: Decayed Forest
*Loret* is standing here.
*Loret* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


Jaghut narrates 'let me know if they hit'


(tic_timer): Tic in 7 seconds!
f
You flee head over heels.
In the Tower Overlooking the Forest
At the top of the tower everything is silent. The wind blows through the
large square-shaped holes in all the walls and out on the other side. The
forest below is a magnificent sight. The trees change character from green,
lush ones near the monastery to dead and gnarled ones in the north where
the blighted forest takes over. The exit is down some stairs.
[ obvious exits: D ]
Zone: Decayed Forest
A spirit of a monk wails in agony.
Walking the Stairs
The stairs are halfway up to the top of the tower here. They go on up and
down in a spiral. The steps are attached to the wall without anything to
hold onto. One would do best in watching one's balance, there's a far way
down. At some places in the stairs a step or two have broken off in the
middle or even fallen down. Up is the top of the tower and down is the
bottom.
[ obvious exits: U D ]
Zone: Decayed Forest
*Loret* is standing here.
*Loret* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Loret* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


nar on
w

Jaghut narrates 'ill come'

w
You flee head over heels.
By the Altar
The massive stone altar has lost almost all its golden polish through the years
and on most places the grey stone shines through. On the altar there is a
wooden crucifix that for some reason seems untouched by time. On the eastern
wall, behind the altar, there is a large painting and above that an even
larger window with almost all the glass in it broken. To the west some
benches stand and a little to the left there is a winding staircase leading
up in the tower.
[ obvious exits: W U ]
Zone: Decayed Forest
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A spirit of a monk wails in agony.
In the Monastery
The echo of all footsteps bounces off the high walls in the center of this
large building. Massive candelabras hang on the walls on both sides and a
large chandelier hangs from the ceiling with thin wax candles in it.
Alongside both the walls wooden benches are in place for resting. The
entrance to the monastery is to the west and an altar of some sort is to
the east.
[ obvious exits: E W ]
Zone: Decayed Forest
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o HP:Critical MV:Winded >
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door south: oakdoor

o HP:Critical MV:Winded >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A baby lizard scampers about.

* HP:Critical MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
*Kiltwich* is standing here, riding a warhorse.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Kiltwich* tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
w

Ragan barely slices your body.
You wish that your wounds would stop BLEEDING so much!

Ragan barely slices your head.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Kiltwich* crushes your right arm.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.183 seconds.
*Loret* has arrived from the east.

You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A baby lizard scampers about.
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door south: oakdoor

o HP:Critical MV:Tiring > You narrate 'on'

o HP:Critical MV:Tiring >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of Ghrejah is lying here.
A baby lizard scampers about.

* HP:Critical MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Ghrejah is lying here.
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
*Loret* is standing here.
*Kiltwich* is standing here, riding a warhorse.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
You sense a hidden life form in the area...
Jaghut the Pugnacious Destroyer is standing here.
Ghrejah the Contagious Stalker is standing here.

* HP:Critical MV:Tiring >
w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut has arrived from the east.

* HP:Critical MV:Tiring >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Jaghut has arrived from the east.
Jaghut leaves east.

* HP:Critical MV:Tiring >
w
n
n
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A bruised and bloody leg lies on the ground, torn from its socket.
A large wooden catapult has been erected here.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A mole is here, looking sickly.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A strong trolloc stands here, snout sniffing the wind.

* HP:Critical MV:Winded >
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A black snake is here, lying on a rock.

* HP:Critical MV:Winded >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A sickly, skinny deer stands here in a daze.

sc
* HP:Critical MV:Winded >
n
You have 34(415) hit and 121(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

w
* HP:Critical MV:Winded >
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.

n
* HP:Critical MV:Winded >
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A snake is crawling through the water here.

* HP:Critical MV:Winded >
w
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A green woodpecker is visible flying high in the sky.

* HP:Critical MV:Winded >
w
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

* HP:Critical MV:Winded >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
A green woodpecker is here flying around.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.

* HP:Critical MV:Winded >
w
Under the Big Tree
The earth is hollowed under the big tree, making it possible to stand here.
It has no walls, like in a room, but is shaped more like a den of some
sort. The floor is covered with dead grass and there are some very small
tunnels running off in various directions. The only exit is east, out into
the forest.
[ obvious exits: E ]
Zone: Decayed Forest
Door east: deadroots
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.

o HP:Critical MV:Winded >
nar meh 30 hps
You narrate 'meh 30 hps' <---poor decision to lazily spam through as it turns out :P

o HP:Critical MV:Winded >
not
You stop paying increased attention to your surroundings.

res
o HP:Critical MV:Winded >
whe
You sit down and rest your tired bones.

o HP:Critical MV:Winded >
Players in your Zone
--------------------
Jaghut - Walking Through the Orchard
Ghrejah - The Yard Before the Monastery
Seroma - Under the Big Tree
Runt - The Yard Before the Monastery
You catch a faint scent of a horse nearby. 1 human

o HP:Critical MV:Winded >

Jaghut narrates 'ouch'

o HP:Critical MV:Winded >
sc
You have 34(415) hit and 103(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

where
o HP:Critical MV:Winded >
Players in your Zone
--------------------
Ghrejah - Path Before the Gate
Jaghut - A Pile of Lumber
Seroma - Under the Big Tree
Runt - The Yard Before the Monastery

o HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Ghrejah - Path to the Old Monastery
Jaghut - A Pile of Lumber
Seroma - Under the Big Tree
Runt - The Yard Before the Monastery

o HP:Critical MV:Winded >

Jaghut narrates 'lets regroup pat'

o HP:Critical MV:Winded >
nar loret is up to batt
You narrate 'loret is up to batt'

o HP:Critical MV:Winded >
sc
You have 34(415) hit and 103(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Critical MV:Winded >
whe
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Ghrejah - Bend in the Trail
Seroma - Under the Big Tree

o HP:Critical MV:Winded >
sc
You have 34(415) hit and 103(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Critical MV:Winded >
l e
The deadroots is open.

o HP:Critical MV:Winded >
nar im in deadroots
You narrate 'im in deadroots'

whe
o HP:Critical MV:Winded >
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Ghrejah - Bend in the Trail
Seroma - Under the Big Tree

o HP:Critical MV:Winded >
sc
You have 48(415) hit and 103(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Critical MV:Winded >

Ghrejah narrates 'kilt s i think'

o HP:Critical MV:Winded >
hwe
Arglebargle, glop-glyf!?!

o HP:Critical MV:Winded >
nar no smel
whe
You narrate 'no smel'

o HP:Critical MV:Winded >
Players in your Zone
--------------------
Ghrejah - By the Large Stone
Jaghut - The Blighted Woods
Seroma - Under the Big Tree

o HP:Critical MV:Winded >
sc
You have 48(415) hit and 103(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Critical MV:Winded >
sc
You have 48(415) hit and 103(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Critical MV:Winded >
whe
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Seroma - Under the Big Tree

o HP:Critical MV:Winded >
notice
You start paying increased attention to your surroundings.

o HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Seroma - Under the Big Tree

o HP:Critical MV:Winded >
sc
You have 48(415) hit and 103(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Seroma - Under the Big Tree

o HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Seroma - Under the Big Tree
You catch a faint scent of a horse nearby. 1 human

o HP:Critical MV:Winded >
where

Jaghut narrates 'hmm'

o HP:Critical MV:Winded >
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Seroma - Under the Big Tree
You catch a faint scent of a horse nearby. 1 human

o HP:Critical MV:Winded >
nar faint

A baby lizard leaves east.

whe
o HP:Critical MV:Winded >
You narrate 'faint'

o HP:Critical MV:Winded >
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Seroma - Under the Big Tree
You catch a faint scent of a horse nearby. 1 human
o HP:Beaten MV:Tiring >
sc
You have 64(415) hit and 163(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Beaten MV:Tiring >
cw 20
change wimpy 20
sta
You will now flee if you go below 20 hit points.

e
o HP:Beaten MV:Tiring >
You stop resting, and stand up.

o HP:Beaten MV:Tiring >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
A baby lizard scampers about.
Jaghut the Pugnacious Destroyer is resting here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.

* HP:Beaten MV:Tiring >
where
Players in your Zone
--------------------
Seroma - The Blighted Woods
Jaghut - The Blighted Woods
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Tiring >
'tic beat!@
You say 'tic beat!@'

* HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Ghrejah - A Circle of Stones
Seroma - The Blighted Woods
Jaghut - The Blighted Woods
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Tiring >
diag jaghut
Jaghut looks pretty hurt.
Jaghut is beat.

* HP:Beaten MV:Tiring >
where

Jaghut says 'nice!'

* HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Ghrejah - Passing Some Tombstones
Seroma - The Blighted Woods
Jaghut - The Blighted Woods
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Tiring >
e
e
s
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

e
* HP:Beaten MV:Tiring >
s
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A green woodpecker is visible flying high in the sky.

e
* HP:Beaten MV:Tiring >
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.

* HP:Beaten MV:Tiring >
e
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.

* HP:Beaten MV:Tiring >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

* HP:Beaten MV:Tiring >
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A snake is crawling through the water here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Beaten MV:Tiring >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Tiring >
where
Players in your Zone
--------------------
Seroma - A Pile of Lumber
Runt - At the Corner of a Burial Site
Ghrejah - Passing Some Tombstones
Jaghut - The Blighted Woods
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Tiring >
scan s
Your eyesight is not so keen.

* HP:Beaten MV:Tiring >
l
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Tiring >

Jaghut has arrived from the west.

* HP:Beaten MV:Tiring >
e
e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Jaghut has arrived from the west.

* HP:Beaten MV:Tiring >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A juicy looking apple has fallen to the ground. [5]
Jaghut has arrived from the west.

s
* HP:Beaten MV:Tiring >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A brazen young hare thumps his powerful hind legs nearby.
Jaghut has arrived from the north.

* HP:Beaten MV:Tiring >
scan s
*Kiltwich* is resting here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
c
k light
c
k light
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
nar both ragan
You narrate 'both ragan'

c
k light
* HP:Beaten MV:Tiring >
c
k light
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
c
k light
c
k light
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
c
k light
n
They aren't here.

* HP:Beaten MV:Tiring >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A juicy looking apple has fallen to the ground. [5]
Jaghut has arrived from the south.

* HP:Beaten MV:Winded >
c
k light
c
k light
They aren't here.

* HP:Beaten MV:Winded >
whe
They aren't here.

* HP:Beaten MV:Winded >
Players in your Zone
--------------------
Ghrejah - By the Deserted Well
Jaghut - By the Apple Trees
Seroma - By the Apple Trees
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Winded >
nar we 2n
You narrate 'we 2n'

* HP:Beaten MV:Winded >
sc
You have 78(415) hit and 127(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.
Ghrejah narrates 'both ragan'

* HP:Beaten MV:Winded >
whe
Players in your Zone
--------------------
Ghrejah - By the Deserted Well
Jaghut - By the Apple Trees
Seroma - By the Apple Trees
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Winded >
k light
k light
They aren't here.

* HP:Beaten MV:Winded >
They aren't here.

* HP:Beaten MV:Winded >
nar loret dism
You narrate 'loret dism'

* HP:Beaten MV:Winded >
tgts horse
Second target is set as: horse.
whe
Players in your Zone
--------------------
Ghrejah - A Pile of Lumber
Jaghut - By the Apple Trees
Seroma - By the Apple Trees
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Ghrejah - A Pile of Lumber
Jaghut - By the Apple Trees
Seroma - By the Apple Trees
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Winded >

Ghrejah has arrived from the west.

k light
* HP:Beaten MV:Winded >
k light
They aren't here.

* HP:Beaten MV:Winded >
They aren't here.

* HP:Beaten MV:Winded >
k light
k light
They aren't here.

* HP:Beaten MV:Winded >
They aren't here.

* HP:Beaten MV:Winded >
group
Your group consists of:
Seroma (Head of group)
Jaghut

* HP:Beaten MV:Winded >
diag Ghrejah
Ghrejah looks pretty hurt.
Ghrejah is beat.


(tic_timer): Tic in 7 seconds!
* HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Ghrejah - By the Apple Trees
Jaghut - By the Apple Trees
Seroma - By the Apple Trees
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Winded >
'all beat :P
You say 'all beat :P'

sc
* HP:Beaten MV:Winded >
You have 78(415) hit and 127(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Beaten MV:Winded >
sc
scan s
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.444 seconds.
You have 92(415) hit and 182(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Beaten MV:Tiring >
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.

* HP:Beaten MV:Tiring >

Jaghut narrates 'pipes got abs?:)'

where
* HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Ghrejah - By the Apple Trees
Jaghut - By the Apple Trees
Seroma - By the Apple Trees
You catch a faint scent of a horse nearby. 1 human
Ghrejah says 'target warhorse'

* HP:Beaten MV:Tiring >
where
Players in your Zone
--------------------
Runt - The Yard Before the Monastery
Ghrejah - By the Apple Trees
Jaghut - By the Apple Trees
Seroma - By the Apple Trees
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Tiring >
sc
You have 92(415) hit and 182(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Beaten MV:Tiring >
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Runt the Wolfish Trolloc is standing here.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
Jaghut has arrived from the north.

* HP:Beaten MV:Tiring >
scan s
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >

Jaghut says 'we're too low to hit'

* HP:Beaten MV:Tiring >
scan s

Ghrejah has arrived from the north.

* HP:Beaten MV:Tiring >
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
scan s
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
scan s
scan s
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >

Ghrejah starts following you.

* HP:Beaten MV:Tiring >
group all
Ghrejah is now a member of your group.

scan s
* HP:Beaten MV:Tiring >

Jaghut says 'unless its to flee back to mobs low'

* HP:Beaten MV:Tiring >
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
res
A viper has arrived from the east.
You sit down and rest your tired bones.

* HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Runt - Walking Through the Orchard
Ghrejah - Walking Through the Orchard
Jaghut - Walking Through the Orchard
Seroma - Walking Through the Orchard
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Tiring >
scan s
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
l runt

Runt looks pretty hurt.
Runt is beat.

Runt is using:
<worn on head> a rimmed round helmet
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> an ivy bracelet
<worn around wrist> an ivy bracelet
<worn as shield> a silver etched shield
<wielded> a blackened steel kris
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* HP:Beaten MV:Tiring >
sc
You have 92(415) hit and 179(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

* HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Runt - Walking Through the Orchard
Ghrejah - Walking Through the Orchard
Jaghut - Walking Through the Orchard
Seroma - Walking Through the Orchard
You catch a faint scent of a horse nearby. 1 human

* HP:Beaten MV:Tiring >
sc
You have 92(415) hit and 179(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

scan s
* HP:Beaten MV:Tiring >
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
scan s
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
scan s
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Runt says 'beat'

* HP:Beaten MV:Tiring >
scan s
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
nod
You nod in agreement.

* HP:Beaten MV:Tiring >
sc
You have 106(415) hit and 179(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

* HP:Beaten MV:Tiring >
'can tgt horse on tic
You say 'can tgt horse on tic'

* HP:Beaten MV:Tiring >
scan s
*Kiltwich* is standing here, riding a warhorse.
*Loret* is standing here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
'then flee right off
You say 'then flee right off'

* HP:Beaten MV:Tiring >
Jaghut nods in agreement.

* HP:Beaten MV:Tiring >

A viper leaves south.

* HP:Beaten MV:Tiring >
sc
You have 106(415) hit and 179(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

group
* HP:Beaten MV:Tiring >
Your group consists of:
Seroma (Head of group)
Ghrejah
Jaghut

* HP:Beaten MV:Tiring >

(tic_timer): Tic in 7 seconds!

Jaghut says 'almost'

* HP:Beaten MV:Tiring >
sc
You have 106(415) hit and 179(259) movement points.
You have scored 100047531 experience points and 219 quest points.
You need 3452469 exp to level and 181 qp to rank.
You have amassed 160 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

* HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Runt - Walking Through the Orchard
Ghrejah - Walking Through the Orchard
Jaghut - Walking Through the Orchard
Seroma - Walking Through the Orchard

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: orch-sted-blight pk

Post by Seroma » Fri Aug 19, 2022 8:48 am

* HP:Beaten MV:Tiring >
scan s
A black snake is here, lying on a rock.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
scan s
A black snake is here, lying on a rock.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
'gone
sta
whe
A raven caws 'Kiltwich, Loret are at The Dark Grove of Trees'
The sun disappears beneath the western horizon.
(tic_timer): Tic length updated to: 61.456 seconds.
You say 'gone'
####i run us to df but they had gone ts

* HP:Battered MV:Winded >
l e
The treedoor is open.

* HP:Battered MV:Winded >

(tic_timer): Tic in 7 seconds!
'regroup is rottendoor pat
You say 'regroup is rottendoor pat'
Ghrejah says 'ill look'
Jaghut says 'regroup rotten or ent?'

* HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Jaghut - The Dark Grove of Trees
Ghrejah - The Dark Grove of Trees
Seroma - The Dark Grove of Trees
You catch a faint scent of a horse nearby. 1 human

* HP:Battered MV:Winded >

A raven caws 'Kiltwich, Loret are at Heart of the Blighted Grove'
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.523 seconds.
The night has begun.

o HP:Battered MV:Tiring >
nod
You nod in agreement.

o HP:Battered MV:Tiring >
whe

Ghrejah leaves east.

o HP:Battered MV:Tiring >
Players in your Zone
--------------------
Ghrejah - Heart of the Blighted Grove
Jaghut - The Dark Grove of Trees
Seroma - The Dark Grove of Trees
You catch a faint scent of a horse nearby. 1 human


o HP:Battered MV:Tiring >
k light
k light
They aren't here.
Ghrejah says 'e n with a fair few'

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >

Jaghut nods in agreement.

o HP:Battered MV:Tiring >

Ghrejah opens the treedoor.

ode
open treedoor e
o HP:Battered MV:Tiring >

Jaghut says 'lots of mobs'

o HP:Battered MV:Tiring >
It's already open!

o HP:Battered MV:Tiring >
scan e
A raven caws 'Kiltwich, Loret are at Heart of the Blighted Grove'
Your eyesight is not so keen.
Ghrejah leaves east.

o HP:Battered MV:Tiring >
k light
They aren't here.

o HP:Battered MV:Tiring >
ode
open treedoor e
It's already open!

o HP:Battered MV:Tiring >
k light
ode
open treedoor e
k light
They aren't here.

ode
open treedoor e
o HP:Battered MV:Tiring >
k light
It's already open!
Jaghut says 'faint'

o HP:Battered MV:Tiring >
ode
open treedoor e
They aren't here.

k light
o HP:Battered MV:Tiring >
ode
open treedoor e
It's already open!

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >
It's already open!

o HP:Battered MV:Tiring >
where
They aren't here.

o HP:Battered MV:Tiring > It's already open!

o HP:Battered MV:Tiring >
Players in your Zone
--------------------
Ghrejah - Heart of the Blighted Grove
Jaghut - The Dark Grove of Trees
Seroma - The Dark Grove of Trees
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Tiring >
k light

Ghrejah has arrived from the east.

k light
o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >
k light
k light
They aren't here.

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >

A shrill piercing scream reverberates through the area.

o HP:Battered MV:Tiring >
'probably dism to avoid target
You say 'probably dism to avoid target'

o HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Ghrejah - The Dark Grove of Trees
Jaghut - The Dark Grove of Trees
Seroma - The Dark Grove of Trees
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Ghrejah - The Dark Grove of Trees
Jaghut - The Dark Grove of Trees
Seroma - The Dark Grove of Trees
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Tiring >

A raven caws 'Kiltwich, Loret are at Heart of the Blighted Grove'

o HP:Battered MV:Tiring >
diag ghrejah

Ghrejah says 'i just want my maul back :P' <---obsessed :P

o HP:Battered MV:Tiring >
Ghrejah has some big nasty wounds and scratches.
Ghrejah is battered.

o HP:Battered MV:Tiring >
diag jaghut
Jaghut has some big nasty wounds and scratches.
Jaghut is battered.

o HP:Battered MV:Tiring >
'we try a quick hit
You say 'we try a quick hit'

o HP:Battered MV:Tiring >
'ready to fle
You say 'ready to fle'

o HP:Battered MV:Tiring >

A raven caws 'Kiltwich, Loret are at Heart of the Blighted Grove'

o HP:Battered MV:Tiring >
nar hitting
You narrate 'hitting'

o HP:Battered MV:Tiring >
e
k light
bash
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
The corpse of a rat is lying here. [2]
Ghrejah has arrived from the west.
Jaghut has arrived from the west.


(tic_timer): Tic in 7 seconds!
o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring >
Bash who?

o HP:Battered MV:Tiring >
e
k light
bash
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Ghrejah has arrived from the west.
Jaghut has arrived from the west.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

w
* HP:Battered MV:Tiring >
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
The corpse of a rat is lying here. [2]
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

o HP:Battered MV:Tiring >
n
k light
bash
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving DOWN
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

* HP:Battered MV:Tiring >
e
k light
bash
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Ghrejah has arrived from the west.
Jaghut has arrived from the west.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

n
* HP:Battered MV:Tiring >
k light
bash
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >
Bash who?

o HP:Battered MV:Tiring >
w
k light
bash
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
A raven is visible flying high in the sky.
*Kiltwich* is standing here, riding a warhorse.
A raven is visible flying high in the sky.
*Loret* is standing here.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.
*Kiltwich* intercepts Ghrejah's attack on his mount.
Ghrejah pounds *Kiltwich*'s left leg.
*Kiltwich* panics, and attempts to flee!
Jaghut tries to blast *Loret*, but she deflects the blow.

* HP:Battered MV:Strong >
You blast *Loret*'s left arm very hard.

* HP:Battered MV:Strong - Jaghut: Wounded - Loret: Wounded >


-
=
+
*
*Loret* panics, and attempts to flee!
*Kiltwich* panics, and attempts to flee!


*Loret* leaves east.
Jaghut blasts *Kiltwich*'s body.
*Kiltwich* panics, and attempts to flee!
*Kiltwich* leaves east riding a warhorse.

*
+
Kifo narrates 'I'm not available to pk at moment but Kiltwich and Loret are at TS'

=
-

-
=
They're not here anymore!
*Loret* has arrived from the east.
Jaghut tries to blast *Loret*, but she parries successfully.

* HP:Battered MV:Strong >
k light
bash

Ghrejah pounds *Loret*'s body very hard.

* HP:Battered MV:Strong >
You blast *Loret*'s left leg very hard.

* HP:Battered MV:Strong - Jaghut: Wounded - Loret: Wounded >


-
=
Ghrejah tries to pound *Loret*, but she parries successfully.
A raven caws 'Loret is at Heart of the Blighted Grove'
An angry ogier warrior joins Loret's fight!
An angry ogier warrior joins an angry ogier warrior's fight!

+
*

*Loret* panics, and attempts to flee!
*Kiltwich* has arrived from the south, riding a warhorse.

*
*Kiltwich* crushes your body.

+
=
*Loret* leaves south.

-

-
=
They're not here anymore!

* HP:Battered MV:Strong - Kiltwich: Battered >

*Kiltwich* panics, and attempts to flee!

* HP:Battered MV:Strong - Kiltwich: Battered >

Ghrejah tries to pound an angry ogier warrior, but he deflects the blow.
A raven caws 'Kiltwich is at Heart of the Blighted Grove'
You blast *Kiltwich*'s head.
An angry ogier warrior barely tickles Ghrejah's right leg with his pound.
An angry ogier warrior barely pounds your left leg.

* HP:Battered MV:Strong - Kiltwich: Beaten >
bash

Jaghut blasts *Kiltwich*'s right leg.

* HP:Battered MV:Strong - Kiltwich: Beaten >


*Kiltwich* leaves east riding a warhorse.

-
An angry ogier warrior holds a lantern above his head.

=
k light
e
+
Ghrejah panics, and attempts to flee!

bash
k light
*
Ghrejah leaves east.
Ghrejah has arrived from the east.

Cancelled.
They aren't here.
Ghrejah leaves south.

* HP:Battered MV:Strong - an angry ogier warrior: Healthy >
bash
No way! You're fighting for your life!
Jaghut leaves east.

* HP:Battered MV:Strong - an angry ogier warrior: Healthy >

Cancelled.
They aren't here.

* HP:Battered MV:Strong - an angry ogier warrior: Healthy >
e
An angry ogier warrior barely pounds your body.
An angry ogier warrior joins an angry ogier warrior's fight!

f
Cancelled.
No way! You're fighting for your life!

* HP:Battered MV:Strong - an angry ogier warrior: Healthy >
n
e
You panic and attempt to flee!

You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A HUMAN leaving <<WEST<<
Jaghut the Pugnacious Destroyer is standing here.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
Jaghut has arrived from the south.

o HP:Battered MV:Strong >
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
Jaghut has arrived from the west.

k light
o HP:Battered MV:Strong >
bash
They aren't here.

o HP:Battered MV:Strong >
Bash who?

o HP:Battered MV:Strong >
w
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
Jaghut has arrived from the east.

o HP:Battered MV:Strong >
s
k light
bash
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
Jaghut has arrived from the north.

o HP:Battered MV:Strong >
They aren't here.

o HP:Battered MV:Strong >
Bash who?

o HP:Battered MV:Strong >
where
k light
k light
Players in your Zone
--------------------
Jaghut - Heart of the Blighted Grove
Seroma - Heart of the Blighted Grove
Runt - Deep Within the Grove
Ghrejah - Heart of the Blighted Grove
You catch a faint scent of a horse nearby. 1 human

k light
o HP:Battered MV:Strong >
They aren't here.

o HP:Battered MV:Strong >
where
They aren't here.

o HP:Battered MV:Strong >
They aren't here.

o HP:Battered MV:Strong >
A raven caws 'Kiltwich is at Heart of the Blighted Grove'
Players in your Zone
--------------------
Jaghut - Heart of the Blighted Grove
Seroma - Heart of the Blighted Grove
Runt - Deep Within the Grove
Ghrejah - Heart of the Blighted Grove
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Strong >
k light
k light
k light
They aren't here.

k light
o HP:Battered MV:Strong >
They aren't here.
Ghrejah has arrived from the west.

o HP:Battered MV:Strong >
w
They aren't here.
Ghrejah leaves north.

k light
o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong >
bash
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
*Kiltwich* is standing here, riding a warhorse.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the east.

* HP:Battered MV:Strong >
A raven caws 'Kiltwich is at Heart of the Blighted Grove'
An angry ogier warrior pounds Jaghut's body.
An angry ogier warrior joins an angry ogier warrior's fight!
You blast *Kiltwich*'s body hard.
*Kiltwich* panics, and attempts to flee!
*Loret* has arrived from the south.

* HP:Battered MV:Strong - Kiltwich: Beaten >


*Loret* slashes Jaghut's right leg very hard.

-
=
An angry ogier warrior barely tickles your body with his pound.
A raven caws 'Loret, Kiltwich are at Heart of the Blighted Grove'
Jaghut blasts an angry ogier warrior's body extremely hard.
An angry ogier warrior barely pounds Jaghut's body.

+
*

*Kiltwich* leaves south riding a warhorse.

*
Jaghut panics, and attempts to flee!

+
Jaghut leaves east.

=
-

-
=
They're not here anymore!

* HP:Battered MV:Strong - an angry ogier warrior: Scratched >

You blast an angry ogier warrior's right leg into bloody fragments!
A raven caws 'Loret is at Heart of the Blighted Grove'
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior tickles your right arm with his pound.

* HP:Battered MV:Strong - an angry ogier warrior: Scratched >
nar 1w of ent

*Loret* slashes your left arm very hard.

cw
change mood wimpy
* HP:Battered MV:Strong - an angry ogier warrior: Scratched >
You narrate '1w of ent'

* HP:Battered MV:Strong - an angry ogier warrior: Scratched >
f
Mood changed to: Wimpy

w
* HP:Battered MV:Strong - an angry ogier warrior: Scratched >
You panic and attempt to flee!

n
You flee head over heels.
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
*Kiltwich* is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
Alas, you cannot go that way...

* HP:Battered MV:Strong >
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
Runt the Wolfish Trolloc is standing here.
*Loret* is standing here.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* HP:Battered MV:Strong >

*Loret* leaves south.
A raven leaves south.

o HP:Battered MV:Strong >
e
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
Ghrejah the Contagious Stalker is standing here.
Jaghut the Pugnacious Destroyer is standing here.

o HP:Battered MV:Tiring >

Ghrejah leaves west.

o HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Ghrejah - Heart of the Blighted Grove
Seroma - Heart of the Blighted Grove
Jaghut - Heart of the Blighted Grove
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Tiring >

A raven caws 'Kiltwich, Loret are at Heart of the Blighted Grove'
A raven caws 'Kiltwich, Loret are at Heart of the Blighted Grove'

o HP:Battered MV:Tiring >

Jaghut nods in agreement.

o HP:Battered MV:Tiring >

*Kiltwich* has arrived from the west, riding a warhorse.

* HP:Battered MV:Tiring >
tgts kiltwich
Second target is set as: kiltwich.

Jaghut blasts *Kiltwich*'s body hard.
*Kiltwich* panics, and attempts to flee!

* HP:Battered MV:Tiring >

Jaghut blasts *Kiltwich*'s left leg hard.
A raven caws 'Loret is at Heart of the Blighted Grove'

* HP:Battered MV:Tiring >
k light
k light
You blast *Kiltwich*'s left leg.

* HP:Battered MV:Tiring - Jaghut: Battered - Kiltwich: Critical >
You do the best you can!

* HP:Battered MV:Tiring - Jaghut: Battered - Kiltwich: Critical >
k light

*Kiltwich* leaves north riding a warhorse.
*Kiltwich* has arrived from the north, riding a warhorse.
Jaghut blasts *Kiltwich*'s body.
*Kiltwich* panics, and attempts to flee!

* HP:Battered MV:Tiring >
k light

Ghrejah has arrived from the south.

* HP:Battered MV:Tiring >
k light
You blast *Kiltwich*'s body hard.
Ghrejah tickles *Kiltwich*'s body with his pound.

* HP:Battered MV:Tiring - Jaghut: Battered - Kiltwich: Critical >
k light
You do the best you can!

* HP:Battered MV:Tiring - Jaghut: Battered - Kiltwich: Critical >
k light
Ghrejah barely pounds *Kiltwich*'s head.
You blast *Kiltwich*'s body hard.
Jaghut blasts *Kiltwich*'s body.
*Kiltwich* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kiltwich*'s death cry.
A raven caws 'Loret is at Heart of the Blighted Grove'
They aren't here.

o HP:Battered MV:Tiring >
k light
They aren't here.

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >

A raven caws 'Loret is at Heart of the Blighted Grove'

o HP:Battered MV:Tiring >
\nar yay

Jaghut gets a pair of thick metal boots from the corpse of Kiltwich.
Jaghut gets a pair of steel-plated greaves from the corpse of Kiltwich.
Jaghut gets a leather water flask from the corpse of Kiltwich.
Jaghut gets a leather baldric from the corpse of Kiltwich.
Jaghut gets a bronze belt of odd design from the corpse of Kiltwich.
Jaghut gets a tainted war maul from the corpse of Kiltwich.
Jaghut gets a sungwood bracelet from the corpse of Kiltwich.
Jaghut gets a sungwood bracelet from the corpse of Kiltwich.
Jaghut gets a pair of heavy metal gauntlets from the corpse of Kiltwich.
Jaghut gets a pair of ebony-steel plate vambraces from the corpse of Kiltwich.
Jaghut gets a backpack from the corpse of Kiltwich.
Jaghut gets a shadowy, silver-lined cape bearing a golden fist from the corpse of Kiltwich.
Jaghut gets a torc of gleaming steel from the corpse of Kiltwich.
Jaghut gets a torc of gleaming steel from the corpse of Kiltwich.
Jaghut gets a gold ring delicately carved with ivy from the corpse of Kiltwich.
Jaghut gets a gold ring delicately carved with ivy from the corpse of Kiltwich.
Jaghut gets a mirrored lantern from the corpse of Kiltwich.

o HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!
Jaghut narrates 'rip'

o HP:Battered MV:Tiring >
nar yay
You narrate 'yay'
Runt has arrived from the west.

o HP:Battered MV:Tiring >

Jaghut slides a gold ring delicately carved with ivy on to his right ring finger.
Jaghut slides a gold ring delicately carved with ivy on to his left ring finger.
Jaghut wears a torc of gleaming steel around his neck.
Jaghut wears a torc of gleaming steel around his neck.
Jaghut wears a shadowy, silver-lined cape bearing a golden fist about his body.
Jaghut wears a backpack on his back.
Jaghut puts a sungwood bracelet on around his right wrist.
Jaghut puts a sungwood bracelet on around his left wrist.
Jaghut wears a bronze belt of odd design around his waist.
Jaghut puts a leather water flask on his belt.
Jaghut wears a pair of thick metal boots on his feet.
Jaghut puts a skin of human flesh on his belt.

o HP:Battered MV:Tiring >

Kifo narrates 'nice!'

o HP:Battered MV:Tiring >

Ghrejah stops using a silver-banded war mallet.

o HP:Battered MV:Tiring >

Ghrejah draws a dagger from a puffy-sleeved, brocaded coat with a flash of steel.

o HP:Battered MV:Tiring >
Ghrejah leans over and severs the head from the corpse of Kiltwich.

o HP:Battered MV:Tiring >

Ghrejah sheathes a dagger into a puffy-sleeved, brocaded coat.

o HP:Battered MV:Tiring >

Ghrejah wields a silver-banded war mallet in a two-handed grip.

o HP:Battered MV:Tiring >

Jaghut stops using a rimmed round helmet.
Jaghut stops using a tunic of finely-crafted chain.
Jaghut stops using a pair of riveted chainmail sleeves.
Jaghut stops using a sturdy pair of full leather gauntlets.
Jaghut stops using a set of riveted chainmail leggings.

o HP:Battered MV:Tiring >
nar now the other
You narrate 'now the other'

o HP:Battered MV:Tiring >
w
s
k light
bash

(tic_timer): Tic in 7 seconds!
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.
Jaghut wears a pair of ebony-steel plate vambraces on his arms.
Jaghut puts a pair of heavy metal gauntlets on his hands.
Jaghut puts a pair of steel-plated greaves on his legs.

* HP:Battered MV:Tiring >
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

s
* HP:Battered MV:Tiring >
w
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
The corpse of a rat is lying here. [2]
An angry ogier is here, prepared to defend the stedding.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

where
* HP:Battered MV:Tiring >
The treedoor seems to be closed.

###looked like he had left at this point
* HP:Battered MV:Tiring >
s
A raven caws 'Loret is at Heart of the Blighted Grove' <- missed this
Alas, you cannot go that way...
Jaghut narrates 'on ent'

s
* HP:Battered MV:Tiring >
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
e
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
s
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
s
s
A raven caws 'Loret is at Heart of the Blighted Grove'
An ogier barely tickles Ghrejah's body with his pound.
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>

o HP:Battered MV:Tiring >
s
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv

o HP:Battered MV:Tiring >
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A raven is here flying around.
A huge misshapen bear with large tusks, howls hungrily.

w
o HP:Battered MV:Tiring >
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A HUMAN leaving ^^NORTH^^

o HP:Battered MV:Tiring >
s
Alas, you cannot go that way...

s
o HP:Battered MV:Tiring >
s
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A HUMAN leaving >>EAST>>
A huge misshapen bear with large tusks, howls hungrily.

o HP:Battered MV:Tiring >
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

o HP:Battered MV:Tiring >
where
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.

o HP:Battered MV:Tiring >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.

o HP:Battered MV:Tiring >
Players in your Zone
--------------------
Seroma - The Blighted Woods

o HP:Battered MV:Tiring >
s
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A squirrel is here, chittering.

o HP:Battered MV:Tiring >
s
e
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A snake is crawling through the water here.

e
o HP:Battered MV:Tiring >
e
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A raven is here flying around.

o HP:Battered MV:Tiring >
e
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A snake is crawling through the water here.

o HP:Battered MV:Tiring >
e
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

o HP:Battered MV:Tiring >
e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.

e
o HP:Battered MV:Tiring >
e
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring >
e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Battered MV:Tiring >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
A juicy looking apple has fallen to the ground. [5]

o HP:Battered MV:Tiring >
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<

o HP:Battered MV:Tiring >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring >
k light
bash
They aren't here.

o HP:Battered MV:Tiring >
Bash who?

o HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Seroma - The Blight

o HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Seroma - The Blight

o HP:Battered MV:Tiring >

A raven caws 'Loret is at Heart of the Blighted Grove' <---oh
Jaghut narrates 's from ent'

o HP:Battered MV:Tiring >

Ghrejah has arrived from the north.

o HP:Battered MV:Tiring >

Ghrejah leaves south.

o HP:Battered MV:Tiring >
k light
k light
They aren't here.

k light
o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >

Ghrejah has arrived from the south.

o HP:Battered MV:Tiring >

Jaghut narrates 'hes on a moun t now'

o HP:Battered MV:Tiring >
nar oh ts ent
You narrate 'oh ts ent'

o HP:Battered MV:Tiring >
where

Jaghut narrates 'might run'

o HP:Battered MV:Tiring >
Players in your Zone
--------------------
Ghrejah - The Blight
Seroma - The Blight

o HP:Battered MV:Tiring >
n
n
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the south.

n
o HP:Battered MV:Tiring >
d
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
Ghrejah has arrived from the south.

o HP:Battered MV:Tiring >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
The blight bear stands on its haunches, roaring madly.
Ghrejah has arrived from the south.

o HP:Battered MV:Tiring >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the south.

where
o HP:Battered MV:Tiring >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving UP
There are some tracks of A TROLLOC leaving UP
There are some tracks of A TROLLOC leaving UP
There are some tracks of A TROLLOC leaving UP
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
Ghrejah has arrived from above.

o HP:Battered MV:Tiring >
Players in your Zone
--------------------
Ghrejah - Deep in the Valley
Seroma - Deep in the Valley
Runt - Heart of the Blighted Grove
Jaghut - Heart of the Blighted Grove
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Tiring >

A raven caws 'Loret is at Heart of the Blighted Grove'
The enormous worm barely tickles Ghrejah's body with its hit.
Ghrejah pounds the enormous worm's body into bloody fragments!
The enormous worm barely hits Ghrejah's right arm.

w
n
o HP:Battered MV:Tiring >
u
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
An enormous blight worm towers above you, making an eerie shrill scream.

o HP:Battered MV:Tiring > In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
An enormous blight worm towers above you, making an eerie shrill scream.

o HP:Battered MV:Tiring >
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving DOWN
Jaghut narrates 'faint sted'

o HP:Battered MV:Tiring >
w
n
w
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A bright blue pouch filled with crumbled leaves rests here.

w
o HP:Battered MV:Tiring >
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv

o HP:Battered MV:Tiring >
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^

o HP:Battered MV:Tiring >
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
Zone: Blighted Grove

o HP:Battered MV:Tiring >
n
w
n
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<

o HP:Battered MV:Winded >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A HUMAN leaving ^^NORTH^^

o HP:Battered MV:Winded >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>

o HP:Battered MV:Winded >
e
k light
bash
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
The corpse of a rat is lying here. [2]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

o HP:Battered MV:Winded >
They aren't here.

o HP:Battered MV:Winded >
Bash who?

n
o HP:Battered MV:Winded >
k light
bash
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
An angry ogier warrior is here, fighting Runt.
Runt the Wolfish Trolloc is here, fighting Loret.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
*Loret* is here, fighting Runt, riding a warhorse.
An angry ogier warrior is here, fighting Runt.
An angry ogier warrior is here, fighting Runt.
An angry ogier warrior is here, fighting Runt.
An angry ogier warrior is here, fighting Runt.
The ogier Treesinger is here, fighting Runt.
Runt leaves down.

* HP:Battered MV:Winded >
You try to blast *Loret*, but she deflects the blow.

* HP:Battered MV:Winded - Loret: Wounded >


-
=
An angry ogier warrior leaves down.

+
*
*
*Loret* panics, and attempts to flee!

+
=
-
*Loret* leaves south riding a warhorse.


-
nar on at ts
=
An angry ogier warrior holds a lantern above his head.
The ogier Treesinger leaves down.
An angry ogier warrior leaves down.
An angry ogier warrior leaves down.
An angry ogier warrior leaves down.
An angry ogier warrior leaves down.
A shrill piercing scream reverberates through the area.
They're not here anymore!

o HP:Battered MV:Winded >
s
You narrate 'on at ts'

4
k h.light
o HP:Battered MV:Winded >
b
bash
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
The corpse of a rat is lying here. [2]
*Loret* is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* HP:Battered MV:Winded >
You try to blast *Loret*, but she deflects the blow.
The treedoor closes quietly.

* HP:Battered MV:Winded - Loret: Wounded >
Jaghut narrates 'got war maul'


-
Runt narrates 'with ts'

=
+
*
*
+
=
-

-
=
As *Loret* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Winded - Loret: Wounded >

*Loret* sends you sprawling with a powerful bash!

* HP:Battered MV:Winded - Loret: Wounded >

*Loret* slashes your left hand hard.
An angry ogier warrior joins Loret's fight!
An angry ogier warrior joins an angry ogier warrior's fight!

* HP:Battered MV:Winded - Loret: Wounded >
nar treedoor
An angry ogier warrior tickles your right leg with his pound.
An angry ogier warrior barely pounds your left leg.
*Loret* slashes your left hand.
You try to blast *Loret*, but she parries successfully.
You narrate 'treedoor'

* HP:Battered MV:Winded - Loret: Wounded >
nar hit
You narrate 'hit'

bash
* HP:Battered MV:Winded - Loret: Wounded >


-
*Loret* panics, and attempts to flee!

=
+
*

*Loret* leaves east riding a warhorse.

*
An angry ogier warrior tickles your right leg with his pound.
An angry ogier warrior holds a lantern above his head.
An angry ogier warrior tickles your body with his pound.

+
The treedoor is opened from the other side.

=
Ghrejah has arrived from the west.

e
-
Cancelled.
No way! You're fighting for your life!

* HP:Battered MV:Winded - an angry ogier warrior: Scratched >
cw
change mood wimpy
f
Mood changed to: Wimpy

e
* HP:Battered MV:Winded - an angry ogier warrior: Scratched >
You panic and attempt to flee!

s
k light
bash
You flee head over heels.
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a humanoid leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Jaghut the Pugnacious Destroyer is here, fighting Loret.
*Loret* is here, fighting Jaghut, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* HP:Battered MV:Winded >
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
Runt the Wolfish Trolloc is standing here.


(tic_timer): Tic in 7 seconds!
o HP:Battered MV:Winded >
They aren't here.

o HP:Battered MV:Winded >
Bash who?

o HP:Battered MV:Winded >
n
k light
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Runt the Wolfish Trolloc is standing here.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* HP:Battered MV:Winded >
They aren't here.

n
* HP:Battered MV:Winded >
k light
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A goblet chased with spiraling patterns of gold has been left here.
A slightly dented rimmed round helmet has been left here.
A tunic of fine chain lies in a bundle here.
A pair of riveted chainmail coverings lay stretched on the ground.
A solid set of leather gauntlets rests here.
A brightly polished set of riveted chainmail leggings lies here.
The corpse of Kiltwich is lying here.
Runt the Wolfish Trolloc is standing here.

o HP:Battered MV:Winded >
They aren't here.

o HP:Battered MV:Winded >
w
k light
bash
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
Jaghut the Pugnacious Destroyer is standing here.
An angry ogier is here, prepared to defend the stedding.

* HP:Battered MV:Winded >
They aren't here.
Jaghut leaves east.

* HP:Battered MV:Winded >
Bash who?

* HP:Battered MV:Winded >
e
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A goblet chased with spiraling patterns of gold has been left here.
A slightly dented rimmed round helmet has been left here.
A tunic of fine chain lies in a bundle here.
A pair of riveted chainmail coverings lay stretched on the ground.
A solid set of leather gauntlets rests here.
A brightly polished set of riveted chainmail leggings lies here.
The corpse of Kiltwich is lying here.
Runt the Wolfish Trolloc is standing here.

o HP:Battered MV:Winded >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.965 seconds.

o HP:Battered MV:Tiring >
nar back with ts
You narrate 'back with ts'

o HP:Battered MV:Tiring >

Jaghut has arrived from the south.

o HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Jaghut - Heart of the Blighted Grove
Runt - Heart of the Blighted Grove
Seroma - Heart of the Blighted Grove
Ghrejah - Heart of the Blighted Grove
You catch a faint scent of a horse nearby. 1 human

o HP:Battered MV:Tiring >
nar hps?
You narrate 'hps?'

o HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Runt - Heart of the Blighted Grove
Ghrejah - Heart of the Blighted Grove
Jaghut - Heart of the Blighted Grove
Seroma - Heart of the Blighted Grove
You catch a faint scent of a horse nearby. 1 human
Ghrejah has arrived from the south.
Ghrejah leaves north.

o HP:Battered MV:Tiring >

Jaghut sniffs sadly.

o HP:Battered MV:Tiring >

*Loret* has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* HP:Battered MV:Tiring >
sc

*Loret* tries to slash Runt, but he deflects the blow.

* HP:Battered MV:Tiring >

Jaghut says 'batt'

k light
* HP:Battered MV:Tiring >
bash
You have 151(415) hit and 153(259) movement points.
You have scored 100556684 experience points and 219 quest points.
You need 2943316 exp to level and 181 qp to rank.
You have amassed 172 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Battered MV:Tiring >
You try to blast *Loret*, but she parries successfully.

* HP:Battered MV:Tiring - Runt: Battered - Loret: Wounded >


Runt pierces *Loret*'s body hard.
A raven caws 'Loret is at Heart of the Blighted Grove'

-
Jaghut blasts *Loret*'s body very hard.

=
+
*
A raven caws 'Loret is at Heart of the Blighted Grove'
Runt tries to pierce *Loret*, but she parries successfully.
*Loret* panics, and attempts to flee!

*
*Loret* leaves south riding a warhorse.

+
=
s
-
k light
bash

Cancelled.
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Ack, you lost Jaghut!

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
s
k light
bash
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Jaghut has arrived from the north.

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >
w
Bash who?

k light
bash
o HP:Battered MV:Tiring >
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of a rat is lying here. [2]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the east.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

* HP:Battered MV:Tiring >
n
k light
bash
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
*Loret* is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the south.
*Loret* leaves east riding a warhorse.

o HP:Battered MV:Tiring >
They aren't here.

o HP:Battered MV:Tiring >
Bash who?

o HP:Battered MV:Tiring >
e
k light
s
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
*Loret* is here, fighting Runt, riding a warhorse.
Runt the Wolfish Trolloc is here, fighting Loret.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the west.

k light
* HP:Battered MV:Tiring >
bash
You try to blast *Loret*, but she parries successfully.
Jaghut tries to blast *Loret*, but she deflects the blow.

* HP:Battered MV:Tiring - Runt: Battered - Loret: Wounded >
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Runt: Battered - Loret: Wounded >
Runt tries to pierce *Loret*, but she parries successfully.
You do the best you can!

* HP:Battered MV:Tiring - Runt: Battered - Loret: Wounded >


-
=
Runt barely pierces *Loret*'s left leg.
An angry ogier warrior joins Loret's fight!
An angry ogier warrior stops using a lantern.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!

+
*

*Loret* panics, and attempts to flee!

*
+
=
The ogier Treesinger has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the south.
An angry ogier warrior has arrived from the west.

-
*Loret* leaves west riding a warhorse.


An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins an angry ogier warrior's fight!

-
=
Runt tries to pierce the ogier Treesinger, but he parries successfully.
They're not here anymore!
Ghrejah narrates 'im crit rotten'

* HP:Battered MV:Tiring >
w

An angry ogier warrior tries to pound Runt, but he deflects the blow.
An angry ogier warrior barely pounds Runt's body.
An angry ogier warrior tries to pound Runt, but he deflects the blow.
An angry ogier warrior tries to pound Runt, but he parries successfully.
An angry ogier warrior barely tickles Runt's left leg with his pound.
Runt tries to pierce the ogier Treesinger, but he deflects the blow.
The ogier Treesinger strikes Runt's body.
An angry ogier warrior barely pounds Runt's body.
An angry ogier warrior barely tickles Runt's head with his pound.
An angry ogier warrior barely pounds Runt's left leg.
Jaghut leaves west.

* HP:Battered MV:Tiring >
f
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut the Pugnacious Destroyer is standing here.
*Loret* is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
Jaghut tries to blast *Loret*, but she parries successfully.

* HP:Battered MV:Tiring >
Inside the Mound
The walls of the inside of this ogier home are smooth dirt and rock.
Pewter plates and goblets still lie on the huge wooden table. The home is
well kept and free of dust. Clearly this home has been recently occupied.
[ obvious exits: U ]
Zone: Blighted Grove

o HP:Battered MV:Tiring >
k light
bash
They aren't here.

o HP:Battered MV:Tiring >
u
Bash who?

o HP:Battered MV:Winded >
k light
bash
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut the Pugnacious Destroyer is here, fighting Loret.
*Loret* is here, fighting Jaghut, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.

* HP:Battered MV:Winded >
You try to blast *Loret*, but she parries successfully.

* HP:Battered MV:Winded - Jaghut: Battered - Loret: Wounded >
*Loret* leaves south riding a warhorse.


-
=
+
*

Jaghut leaves south.

*
*Loret* has arrived from the south, riding a warhorse.

+
=
-

*Loret* leaves north riding a warhorse.

-
=
They're not here anymore!
Jaghut has arrived from the south.

o HP:Battered MV:Winded >
n
k light
bash
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
*Loret* is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the south.
*Loret* leaves south riding a warhorse.

* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
Bash who?

* HP:Battered MV:Winded >
s
k light
bash
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
*Loret* is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the north.
*Loret* leaves east riding a warhorse.

o HP:Battered MV:Winded >
They aren't here.
Jaghut leaves south.

o HP:Battered MV:Winded >
Bash who?

o HP:Battered MV:Winded >

An angry ogier warrior holds a lantern above his head.
An angry ogier warrior barely tickles your body with his pound.
You blast an angry ogier warrior's left leg into bloody fragments!
An angry ogier warrior tickles your body with his pound.

s
* HP:Battered MV:Winded - an angry ogier warrior: Scratched >
k light
No way! You're fighting for your life!

* HP:Battered MV:Winded - an angry ogier warrior: Scratched >
They aren't here.

* HP:Battered MV:Winded - an angry ogier warrior: Scratched >
f
You panic and attempt to flee!

k light
bash
You flee head over heels.
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
They aren't here.

* HP:Battered MV:Winded >
Bash who?

* HP:Battered MV:Winded >
s
s
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
An angry ogier is here, prepared to defend the stedding.

* HP:Battered MV:Winded >
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of a rat is lying here. [2]
Jaghut the Pugnacious Destroyer is standing here.
An angry ogier is here, prepared to defend the stedding.
Jaghut narrates 'sorry'

* HP:Battered MV:Winded >

Jaghut leaves east.

* HP:Battered MV:Winded >

Runt narrates 'i crit ent'

* HP:Battered MV:Winded >
n
n
e
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
An angry ogier is here, prepared to defend the stedding.

* HP:Battered MV:Winded >
k light
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.

* HP:Battered MV:Winded >
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A goblet chased with spiraling patterns of gold has been left here.
A slightly dented rimmed round helmet has been left here.
A tunic of fine chain lies in a bundle here.
A pair of riveted chainmail coverings lay stretched on the ground.
A solid set of leather gauntlets rests here.
A brightly polished set of riveted chainmail leggings lies here.
The corpse of Kiltwich is lying here.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.

o HP:Battered MV:Winded >
They aren't here.

o HP:Battered MV:Winded >
where
Players in your Zone
--------------------
Seroma - Heart of the Blighted Grove
Jaghut - Heart of the Blighted Grove
Runt - Deep Within the Grove
Ghrejah - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human

###we chase loret around a bit and get low on mobs
n
o HP:Beaten MV:Tiring >

A raven caws 'Zygoat is at Creepy Woods'
A raven caws 'Loret is at Heart of the Blighted Grove'
A raven caws 'Loret is at Heart of the Blighted Grove'
A shrill piercing scream reverberates through the area.
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

o HP:Beaten MV:Tiring - the ancient tree: Scratched >
No way! You're fighting for your life!

where
o HP:Beaten MV:Tiring - the ancient tree: Scratched >
f
Players in your Zone
--------------------
Runt - Deep Within the Grove
Seroma - Beneath the Gnarled Trees
Ghrejah - The Dark Grove of Trees
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Tiring - the ancient tree: Scratched >

The ancient tree tickles your right leg with its hit.
The ancient tree barely hits your body.
You blast the ancient tree's crown into bloody fragments!
The ancient tree tickles your body with its hit.

o HP:Beaten MV:Tiring - the ancient tree: Hurt >
You panic and attempt to flee!


You flee head over heels.
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A deformed stag stares about wearily.
An astonishingly tall and broad man stands here, with large tufted ears.
A deformed stag stares about wearily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Tiring >
nar zygoat incoming
You narrate 'zygoat incoming'

s
* HP:Beaten MV:Tiring >
e
e
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Beaten MV:Tiring >
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
*Loret* is here, fighting Runt, riding a warhorse.
Runt the Wolfish Trolloc is here, fighting Loret.

* HP:Beaten MV:Tiring >
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv

o HP:Beaten MV:Tiring >
s
e
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o HP:Beaten MV:Tiring >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<

o HP:Beaten MV:Tiring >
nar going mobs
ods
open brokengate s
A shrill piercing scream reverberates through the area.
You narrate 'going mobs'

o HP:Beaten MV:Tiring >
s
Ok.

o HP:Beaten MV:Tiring >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.

o HP:Beaten MV:Tiring >
nar am beat
e
You narrate 'am beat'

o HP:Beaten MV:Tiring >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o HP:Beaten MV:Winded >
whe
Players in your Zone
--------------------
Seroma - Deserted Guest House
Runt - Deep Within the Grove
Ghrejah - The Dark Grove of Trees
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Winded >
res
You sit down and rest your tired bones.

o HP:Beaten MV:Winded >
whe
Players in your Zone
--------------------
Runt - Heart of the Blighted Grove
Seroma - Deserted Guest House
Ghrejah - The Dark Grove of Trees
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Winded >
sc
You have 121(415) hit and 129(259) movement points.
You have scored 100559587 experience points and 219 quest points.
You need 2940413 exp to level and 181 qp to rank.
You have amassed 172 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Beaten MV:Winded >

Ghrejah has arrived from the south.

o HP:Beaten MV:Winded >

Jaghut narrates 'near gate?'

o HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Runt - The Dark Grove of Trees
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Winded >

Ghrejah narrates 'come 1n rotten jag'

o HP:Beaten MV:Winded >

Ghrejah sits down and rests.

o HP:Beaten MV:Winded >
nar yeah im 1n rotten
You narrate 'yeah im 1n rotten'

o HP:Beaten MV:Winded >

A raven caws 'Loret is at Heart of the Blighted Grove'
A shrill piercing scream reverberates through the area.

nar with g
o HP:Beaten MV:Winded >
You narrate 'with g'

o HP:Beaten MV:Winded >
whe
Players in your Zone
--------------------
Runt - On the Forgotten Trail
Jaghut - A Dusty Bedroom
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human
Jaghut has arrived from the west.

o HP:Beaten MV:Winded >
sc
You have 121(415) hit and 129(259) movement points.
You have scored 100559587 experience points and 219 quest points.
You need 2940413 exp to level and 181 qp to rank.
You have amassed 172 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Beaten MV:Winded >

(tic_timer): Tic in 7 seconds!

Jaghut nods in agreement.

o HP:Beaten MV:Winded >
sc
You have 121(415) hit and 129(259) movement points.
You have scored 100559587 experience points and 219 quest points.
You need 2940413 exp to level and 181 qp to rank.
You have amassed 172 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are resting.

o HP:Beaten MV:Winded >
diag jaghut
Jaghut looks pretty hurt.
Jaghut is beat.

o HP:Beaten MV:Winded >
whe

Jaghut gives a tainted war maul to Ghrejah.

o HP:Beaten MV:Winded >
Players in your Zone
--------------------
Runt - Remote Corner of the Grove
Jaghut - Deserted Guest House
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human
Ghrejah looks at Jaghut.

o HP:Beaten MV:Winded >

A raven caws 'Loret is at Heart of the Blighted Grove'
A hideous trolloc leaves south.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.420 seconds.

o HP:Battered MV:Tiring >

Ghrejah says 'woo'

o HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Jaghut - Deserted Guest House
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
You catch a faint scent of a horse nearby. 1 human

###rest up a bit till zygoat arrives

o HP:Battered MV:Full >
whe
Players in your Zone
--------------------
Jaghut - Deserted Guest House
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
You catch the scent of horses nearby. 2-3 humans
*Zygoat* has arrived from the west, riding a warhorse.

* HP:Battered MV:Full >

*Zygoat* leaves west riding a warhorse.

o HP:Battered MV:Full >
sta
4
k h.light
You stop resting, and stand up.

o HP:Battered MV:Full >
They aren't here.

o HP:Battered MV:Full >
w
k light
bash
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
*Zygoat* is standing here, riding a warhorse.
A wolfish trolloc is here, howling for blood, surrounded by a dark aura.
*Zygoat* leaves north riding a warhorse.

o HP:Battered MV:Full >
They aren't here.

o HP:Battered MV:Full >
Bash who?

o HP:Battered MV:Full >
scan n

Jaghut has arrived from the east.

o HP:Battered MV:Full >
*Zygoat* is standing here, riding a warhorse.

o HP:Battered MV:Full >
n
k light
bash
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
*Zygoat* is standing here, riding a warhorse.
Jaghut has arrived from the south.
Jaghut blasts *Zygoat*'s body.

* HP:Battered MV:Full >
You blast *Zygoat*'s left leg.

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Scratched >


-
=
+
*
*
+
=
-

-
=
As *Zygoat* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Scratched >
nar on brokengate

*Zygoat* sends Jaghut sprawling with a powerful bash!

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Scratched >
b
bash

*Zygoat* crushes Jaghut's left arm hard.

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Scratched >
You narrate 'on brokengate'

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Scratched >


-
=
+
*
*Zygoat* crushes Jaghut's right leg hard.

*
+
=
-

-
=
Your bash at *Zygoat* sends him sprawling!

* HP:Battered MV:Full - Jaghut: Beaten - Zygoat: Scratched >

You blast *Zygoat*'s body.
Jaghut blasts *Zygoat*'s body.

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Scratched >

You blast *Zygoat*'s right arm.
Jaghut blasts *Zygoat*'s body hard.

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Hurt >
bash

*Loret* has arrived from the west, riding a warhorse.

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Hurt >
They already seem to be stunned.

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Hurt >

*Loret* slashes your head.

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Hurt >

Jaghut panics, and attempts to flee!

* HP:Battered MV:Full - Jaghut: Battered - Zygoat: Hurt >
nar both

You blast *Zygoat*'s body.
Jaghut leaves south.

* HP:Battered MV:Full - Zygoat: Hurt >
You narrate 'both'

* HP:Battered MV:Full - Zygoat: Hurt >
nar hit
4
k h.light
You narrate 'hit'

b
bash
* HP:Battered MV:Full - Zygoat: Hurt >
You do the best you can!

* HP:Battered MV:Full - Zygoat: Hurt >

cw
change mood wimpy

-
f
=
Cancelled.
*Zygoat* crushes your left hand hard.
Mood changed to: Wimpy

* HP:Battered MV:Full - Zygoat: Hurt >
You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o HP:Battered MV:Full >

A raven caws 'Eran is at Path through the Dead Forest'
A web-like fungus barely hits your body.
A web-like fungus barely tickles your left foot with its hit.
Jaghut narrates 'back to mobs for me'

o HP:Battered MV:Full - a web-like fungus: Scratched >
nar or not
You narrate 'or not'
*Zygoat* has arrived from the east, riding a warhorse.

* HP:Battered MV:Full - a web-like fungus: Scratched >

*Loret* has arrived from the east, riding a warhorse.
*Zygoat* leaves south riding a warhorse.

* HP:Battered MV:Full - a web-like fungus: Scratched >
s

*Loret* slashes your left leg hard.

* HP:Battered MV:Full - a web-like fungus: Scratched >
*Loret* slashes your body hard.
A raven caws 'Loret is at The Blighted Woods'
A web-like fungus tickles your body with its hit.
You blast a web-like fungus's trunk into bloody fragments!
A web-like fungus barely tickles your left arm with its hit.
No way! You're fighting for your life!

* HP:Beaten MV:Full - a web-like fungus: Hurt >
nar eran otw
f
You narrate 'eran otw'

* HP:Beaten MV:Full - a web-like fungus: Hurt >
You panic and attempt to flee!


*Loret* barely slashes your body.
A web-like fungus barely tickles your left leg with its hit.
A web-like fungus barely tickles your body with its hit.


*Zygoat* has arrived from the south, riding a warhorse.

n

You flee head over heels.
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

o HP:Beaten MV:Full >
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv

o HP:Beaten MV:Full >
n
e
e
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv

o HP:Beaten MV:Full >
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<

o HP:Beaten MV:Strong >
where
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
The smell of death fades as you move further...
Jaghut narrates 'zygoat full'

o HP:Beaten MV:Strong >
Players in your Zone
--------------------
Seroma - A Blighted Path

o HP:Beaten MV:Strong >
nar am path
You narrate 'am path'

o HP:Beaten MV:Strong >
nar fade pat
You narrate 'fade pat'

o HP:Beaten MV:Strong >
sc

(tic_timer): Tic in 7 seconds!
You have 113(415) hit and 231(259) movement points.
You have scored 100563480 experience points and 219 quest points.
You need 2936520 exp to level and 181 qp to rank.
You have amassed 172 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

o HP:Beaten MV:Strong >
not
You start paying increased attention to your surroundings.

whe
o HP:Beaten MV:Strong >
Players in your Zone
--------------------
Seroma - A Blighted Path

o HP:Beaten MV:Strong >
k light
k light
They aren't here.

o HP:Beaten MV:Strong >
where
They aren't here.

o HP:Beaten MV:Strong >
Players in your Zone
--------------------
Seroma - A Blighted Path

o HP:Beaten MV:Strong >
k light
k light
They aren't here.

o HP:Beaten MV:Strong >
They aren't here.

o HP:Beaten MV:Strong >
k light
k light
They aren't here.

o HP:Beaten MV:Strong >
They aren't here.

o HP:Beaten MV:Strong >
cw 40
change wimpy 40
where
k light
k light
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic length of 64.496 during this interval is more than 3 standard deviations
from average.
(tic_timer): (error): Ignoring this tic interval.
(tic_timer): Tic length updated to: 61.127 seconds.
You will now flee if you go below 40 hit points.
Jaghut narrates 'im back 1n rotten with ghrej'

o HP:Battered MV:Fresh > Players in your Zone
--------------------
Seroma - A Blighted Path

o HP:Battered MV:Fresh >
They aren't here.

o HP:Battered MV:Fresh >
They aren't here.

o HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Seroma - A Blighted Path

k light
o HP:Battered MV:Fresh >
k light
They aren't here.

o HP:Battered MV:Fresh >
They aren't here.

o HP:Battered MV:Fresh >
nar say if hit
You narrate 'say if hit'

whe
o HP:Battered MV:Fresh >
Players in your Zone
--------------------
Seroma - A Blighted Path

o HP:Battered MV:Fresh >
c
k light
c
k light
They aren't here.

o HP:Battered MV:Fresh >
They aren't here.

o HP:Battered MV:Fresh >

Jaghut narrates 'on'

o HP:Battered MV:Fresh >

A shrill piercing scream reverberates through the area.

o HP:Battered MV:Fresh >
nar will be 3 soon
You narrate 'will be 3 soon'

w
o HP:Battered MV:Fresh >
w
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
You smell something remniscent of death as you enter this place.

s
o HP:Battered MV:Full >
s
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv

o HP:Battered MV:Full >
s
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv

o HP:Battered MV:Full >
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<

o HP:Battered MV:Full >
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
*Zygoat* is here, fighting a wolfish trolloc, riding a warhorse.
*Loret* is here, fighting a wolfish trolloc, riding a warhorse.
A wolfish trolloc is here, fighting Loret.

e
* HP:Battered MV:Full >
4
k h.light
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
An embossed leather water flask lies forgotten here.
A water skin has been left on the ground.
A lantern has been left here. [2]
A long, wide leather strap with a harness is here.
Ghrejah the Contagious Stalker is standing here.
Jaghut the Pugnacious Destroyer is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

b
bash
o HP:Battered MV:Full >
They aren't here.

o HP:Battered MV:Full >
Bash who?

o HP:Battered MV:Full >
scan w
Your blood freezes as you hear someone's death cry.
*Zygoat* is standing here, riding a warhorse.
*Loret* is standing here, riding a warhorse.

o HP:Battered MV:Full >
scan w
*Zygoat* is standing here, riding a warhorse.
*Loret* is standing here, riding a warhorse.

o HP:Battered MV:Full >
scan w
*Zygoat* is standing here, riding a warhorse.
*Loret* is standing here, riding a warhorse.

o HP:Battered MV:Full >
scan w
*Zygoat* is standing here, riding a warhorse.
*Loret* is standing here, riding a warhorse.

o HP:Battered MV:Full >
scan w
*Zygoat* is standing here, riding a warhorse.
*Loret* is standing here, riding a warhorse.
Jaghut nods in agreement.

o HP:Battered MV:Full >
scan w
*Zygoat* is standing here, riding a warhorse.
*Loret* is standing here, riding a warhorse.

o HP:Battered MV:Full >
where
Players in your Zone
--------------------
Seroma - Deserted Guest House
Ghrejah - Deserted Guest House
Jaghut - Deserted Guest House
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Full >
k light
k light
They aren't here.

o HP:Battered MV:Full >
They aren't here.

o HP:Battered MV:Full >
sneak
Ok, you'll try to move silently for a while.

o HP:Battered MV:Full >
scan w

o HP:Battered MV:Full >

Ghrejah leaves west.

o HP:Battered MV:Full >
where

Ghrejah has arrived from the west.

o HP:Battered MV:Full >
Players in your Zone
--------------------
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
Jaghut - Deserted Guest House
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Full >
scan w

o HP:Battered MV:Full >

A raven caws 'Loret, Zygoat are at The Blighted Woods'

where
o HP:Battered MV:Full >
Players in your Zone
--------------------
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
Jaghut - Deserted Guest House
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Full >
scan w

o HP:Battered MV:Full >
where
Players in your Zone
--------------------
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
Jaghut - Deserted Guest House
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Full >

Ghrejah leaves west.

o HP:Battered MV:Full >
scan w

Ghrejah has arrived from the west.

o HP:Battered MV:Full >

o HP:Battered MV:Full >
where
scan w
Players in your Zone
--------------------
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
Jaghut - Deserted Guest House
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Full >

o HP:Battered MV:Full >
where
Players in your Zone
--------------------
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
Jaghut - Deserted Guest House
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Full >

Ghrejah eats a severed leg.

scan w
o HP:Battered MV:Full >

o HP:Battered MV:Full >
sc
where
You have 140(415) hit and 238(259) movement points.
You have scored 100563480 experience points and 219 quest points.
You need 2936520 exp to level and 181 qp to rank.
You have amassed 172 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

o HP:Battered MV:Full >
Players in your Zone
--------------------
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
Jaghut - Deserted Guest House
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Full >

Ghrejah drops a severed leg.

o HP:Battered MV:Full >
where
Players in your Zone
--------------------
Ghrejah - Deserted Guest House
Seroma - Deserted Guest House
Jaghut - Deserted Guest House
You catch the scent of horses nearby. 2-3 humans

o HP:Battered MV:Full >
w
A Dusty Bedroom
An enormous bed of sungwood rests in the center of this darkened room.
Small insects scurry across the floor leaving faint trails in the thick dust.
Dozens of spiders lurk in the rafters.
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
The dismembered corpse of a wolfish trolloc is lying here.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

scan n
o HP:Battered MV:Full >

o HP:Battered MV:Full >
n
n
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

n
o HP:Battered MV:Strong >
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

o HP:Battered MV:Strong >
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

e
o HP:Battered MV:Strong >
e
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
Ghrejah has arrived from the west.
Jaghut has arrived from the west.

o HP:Battered MV:Strong >
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
The smell of death fades as you move further...
Ghrejah has arrived from the west.
Jaghut has arrived from the west.


(tic_timer): Tic in 7 seconds!
o HP:Battered MV:Strong >
s
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
A mirrored lantern has been left here.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Strong >
where

Ghrejah says 'i need afk a sec'

* HP:Battered MV:Strong > Players in your Zone
--------------------
Jaghut - The Blight
Ghrejah - The Blight
Seroma - The Blight

* HP:Battered MV:Strong >

A raven caws 'Loret is at Remote Corner of the Grove'
A shrill piercing scream reverberates through the area.
(tic_timer): Tic length updated to: 61.388 seconds.
The sun rises.
Your heartbeat calms down more as you feel less panicked.

nod
* HP:Battered MV:Fresh >
You nod in agreement.

* HP:Battered MV:Fresh >

Ghrejah leaves north.

* HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Jaghut - The Blight
Seroma - The Blight

* HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Jaghut - The Blight
Seroma - The Blight

* HP:Battered MV:Fresh >
nar u afking rotten?
You narrate 'u afking rotten?'

* HP:Battered MV:Fresh >
A rat squeaks 'Kiltwich is at A Small Trail'
* HP:Battered MV:Fresh >
nar kilt back
You narrate 'kilt back'

Jaghut narrates '4'

* HP:Battered MV:Fresh >
nar runt still pking?
You narrate 'runt still pking?'

Runt tells you 'they just got me' <--alas for no comms
* HP:Battered MV:Fresh >
'runt ripped
You say 'runt ripped'

* HP:Battered MV:Fresh >
Pseudomonas tells you 'anything up?'

* HP:Battered MV:Fresh >
rep yeah
You reply to Pseudomonas 'yeah'

* HP:Battered MV:Fresh >
Jaghut sniffs sadly.

* HP:Battered MV:Fresh >
rep come 1s path
The day has begun.
(tic_timer): Tic length updated to: 61.957 seconds.
You reply to Pseudomonas 'come 1s path'

whe
* HP:Battered MV:Fresh >
Players in your Zone
--------------------
Jaghut - The Blight
Seroma - The Blight

* HP:Battered MV:Fresh >

Pseudomonas tells you 'WHERE'

* HP:Battered MV:Fresh >

Pseudomonas tells you 'k'

* HP:Battered MV:Fresh >

Runt tells you 'orch pat'

* HP:Battered MV:Fresh >
rep 3-4 ls
You reply to Runt '3-4 ls'

* HP:Battered MV:Fresh >
whe
Players in your Zone
--------------------
Jaghut - The Blight
Seroma - The Blight

* HP:Battered MV:Fresh >

Jaghut narrates 'pukes sted orch pseudo'

* HP:Battered MV:Fresh >
whe
Players in your Zone
--------------------
Pseudomonas - The Blight
Jaghut - The Blight
Seroma - The Blight

* HP:Battered MV:Fresh >
sc
You have 182(415) hit and 259(259) movement points.
You have scored 100563480 experience points and 219 quest points.
You need 2936520 exp to level and 181 qp to rank.
You have amassed 172 Turn points to date.
You have played 4 days and 6 hours (real time).
This ranks you as Seroma the Darkling [Dha'vol 5] (Level 49).
You are standing.

* HP:Battered MV:Fresh >
beck
You beckon everyone to follow you.

* HP:Battered MV:Fresh >

Pseudomonas narrates 'yarrrr'

* HP:Battered MV:Fresh >

Pseudomonas smiles happily.

* HP:Battered MV:Fresh >
group all
* HP:Battered MV:Fresh >

Ghrejah narrates 'where we at?'

* HP:Battered MV:Fresh >

Pseudomonas says 'hello!'

* HP:Battered MV:Fresh >
beck
You beckon everyone to follow you.

* HP:Battered MV:Fresh >

A rat squeaks 'Kiltwich, Loret are at Near the Thicket'
A shrill piercing scream reverberates through the area.

* HP:Battered MV:Fresh >
group all
* HP:Battered MV:Fresh >

Pseudomonas starts following you.

* HP:Battered MV:Fresh >
nar 1s path
You narrate '1s path'

* HP:Battered MV:Fresh >
group all
whe
Pseudomonas is now a member of your group.

* HP:Battered MV:Fresh > Players in your Zone
--------------------
Pseudomonas - The Blight
Jaghut - The Blight
Seroma - The Blight

* HP:Battered MV:Fresh >

Ghrejah has arrived from the north.

* HP:Battered MV:Fresh >

Jaghut says 'nice'

* HP:Battered MV:Fresh >
group
Your group consists of:
Seroma (Head of group)
Pseudomonas
Ghrejah
Jaghut

* HP:Battered MV:Fresh >

Jaghut says 'good pk now'

* HP:Battered MV:Fresh >
'we smash
You say 'we smash'

* HP:Battered MV:Fresh >
n
w

Pseudomonas says 'weeeee'

* HP:Battered MV:Fresh >
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving DOWN
Pseudomonas has arrived from the south.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

* HP:Battered MV:Full >
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
You smell something remniscent of death as you enter this place.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

where
* HP:Battered MV:Full >
Players in your Zone
--------------------
Jaghut - An Overgrown Path
Ghrejah - An Overgrown Path
Pseudomonas - An Overgrown Path
Seroma - An Overgrown Path
You catch the scent of many horses nearby. 4+ humans

* HP:Battered MV:Full >
e
s
Pseudomonas says 'many scented'
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
The smell of death fades as you move further...
Pseudomonas has arrived from the west.
Ghrejah has arrived from the west.
Jaghut has arrived from the west.

* HP:Battered MV:Full > The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
A mirrored lantern has been left here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Full >
'letem walk into us
You say 'letem walk into us'

* HP:Battered MV:Full >
whe
Players in your Zone
--------------------
Jaghut - The Blight
Ghrejah - The Blight
Pseudomonas - The Blight
Seroma - The Blight
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Full >

Pseudomonas nods in agreement.

* HP:Battered MV:Full >

*Zygoat* has arrived from the north, riding a warhorse.
*Kiltwich* has arrived from the north, riding a gray palfrey.
*Eran* has arrived from the north, riding a warhorse.

'hopefully
* HP:Battered MV:Full >

*Eran* barely pierces Jaghut's left leg.
*Zygoat* leaves south riding a warhorse.
*Kiltwich* leaves south riding a gray palfrey.

* HP:Battered MV:Full >
Pseudomonas tries to pierce *Eran*, but she parries successfully.
You say 'hopefully' <--- dreams do come true

* HP:Battered MV:Full >
4
k h.light

A ramshorned trolloc snickers, and roars at the fury of war.

* HP:Battered MV:Full >
b
bash

Jaghut says 'catch em near broken gate rotten?'

* HP:Battered MV:Full >
Pseudomonas pierces *Eran*'s left arm.
A hideous trolloc cleaves Eran's body.
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
Jaghut blasts *Eran*'s body very hard.
*Eran* pierces Jaghut's left leg.
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Full >
Bash who?

* HP:Battered MV:Full >
k light
bash
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Full >
Bash who?

* HP:Battered MV:Full >

A ramshorned trolloc snickers, and roars at the fury of war.

* HP:Battered MV:Full >
k light

*Eran* panics, and attempts to flee!

* HP:Battered MV:Full >
k light

*Eran* leaves east riding a warhorse.

* HP:Battered MV:Full >
They aren't here.

* HP:Battered MV:Full >
They aren't here.

e
* HP:Battered MV:Full >
k light
bash
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
*Eran* is standing here, riding a warhorse.
The giant blight beetle is visible flying high in the sky.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
Ghrejah has arrived from the west.
Jaghut has arrived from the west.
Jaghut sends *Eran* sprawling with a powerful bash!

* HP:Battered MV:Full >
Pseudomonas pierces *Eran*'s right arm hard.
You blast *Eran*'s right leg hard.

* HP:Battered MV:Full - Jaghut: Battered - Eran: Hurt >
Pseudomonas pierces *Eran*'s body.
They already seem to be stunned.

* HP:Battered MV:Full - Jaghut: Battered - Eran: Hurt >

The air rings with the battlecry of a warrior trolloc!

Jaghut narrates 'nice call'

* HP:Battered MV:Full - Jaghut: Battered - Eran: Hurt >

(tic_timer): Tic in 7 seconds!

Pseudomonas narrates 'nice!'

* HP:Battered MV:Full - Jaghut: Battered - Eran: Hurt >

You blast *Eran*'s body extremely hard.
Pseudomonas pierces *Eran*'s body.
Jaghut blasts *Eran*'s right leg very hard.

* HP:Battered MV:Full - Jaghut: Battered - Eran: Wounded >

The air rings with the battlecry of a warrior trolloc!


* HP:Battered MV:Full - Jaghut: Battered - Eran: Wounded >

Pseudomonas pierces *Eran*'s right leg hard.

* HP:Battered MV:Full - Jaghut: Battered - Eran: Wounded >

You blast *Eran*'s left foot very hard.
Pseudomonas pierces *Eran*'s body hard.
Jaghut blasts *Eran*'s body very hard.

* HP:Battered MV:Full - Jaghut: Battered - Eran: Wounded >

*Eran* panics, and attempts to flee!

* HP:Battered MV:Full - Jaghut: Battered - Eran: Wounded >

*Eran* leaves west riding a warhorse.

* HP:Battered MV:Full >
w
k light
bash
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
A mirrored lantern has been left here.
Pseudomonas aeruginosa is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Ghrejah has arrived from the east.
Ack, you lost Jaghut!

* HP:Battered MV:Full >
They aren't here.

* HP:Battered MV:Full >
n
k light
A rat squeaks 'Eran is at The Blight'
A rat squeaks 'Eran is at The Blight'
A rat squeaks 'Eran is at The Blight'
A rat squeaks 'Eran is at The Blight'
Bash who?

* HP:Wounded MV:Full >
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Zone: The Blight
Door down: path
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
Pseudomonas aeruginosa is standing here.
Ghrejah has arrived from the south.

* HP:Wounded MV:Full >
They aren't here.

s
* HP:Wounded MV:Full >
s
s
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
A mirrored lantern has been left here.
Jaghut the Pugnacious Destroyer is standing here.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Ghrejah has arrived from the north.

s
* HP:Wounded MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
A giant blight beetle is here, scurrying about.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Full >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
*Eran* is here, fighting an Ahf'frait trolloc, riding a warhorse.
An Ahf'frait trolloc is here, fighting Eran.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A Ko'bal trolloc is here, fighting Eran.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.
Jaghut blasts *Eran*'s left hand hard.

* HP:Wounded MV:Full >

Pseudomonas pierces *Eran*'s left leg hard.

* HP:Wounded MV:Full >

Ghrejah crushes *Eran*'s right arm very hard.

* HP:Wounded MV:Full >
k light
bash
*Eran* pierces an Ahf'frait trolloc's right leg hard.
The fighting is too thick and heavy for you to enter the fray!
*Eran* panics, and attempts to flee!

* HP:Wounded MV:Full >
Bash who?

* HP:Wounded MV:Full >

Ghrejah crushes *Eran*'s body very hard.
Pseudomonas pierces *Eran*'s body.
Jaghut blasts *Eran*'s body very hard.
A Ko'bal trolloc pierces Eran's body.
*Eran* pierces an Ahf'frait trolloc's right leg.
An Ahf'frait trolloc cleaves Eran's body hard.

* HP:Wounded MV:Full >
e
k light

*Eran* panics, and attempts to flee!

bash
* HP:Wounded MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A rat scurries around trying to get out of sight, surrounded by a dark aura.

* HP:Wounded MV:Full >
They aren't here.

* HP:Wounded MV:Full >
Bash who?

* HP:Wounded MV:Full >
w
k light
bash
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
Jaghut the Pugnacious Destroyer is here, fighting Eran.
Ghrejah the Contagious Stalker is here, fighting Eran.
Pseudomonas aeruginosa is here, fighting Eran.
*Eran* is here, fighting an Ahf'frait trolloc, riding a warhorse.
An Ahf'frait trolloc is here, fighting Eran.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A Ko'bal trolloc is here, fighting Eran.

* HP:Wounded MV:Strong >
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded MV:Strong >
Bash who?

* HP:Wounded MV:Strong >

*Eran* panics, and attempts to flee!

* HP:Wounded MV:Strong >

Ghrejah crushes *Eran*'s head hard.
Pseudomonas pierces *Eran*'s body.
Jaghut tries to blast *Eran*, but she deflects the blow.
A Ko'bal trolloc tries to pierce Eran, but she deflects the blow.
An Ahf'frait trolloc cleaves Eran's head.
Pseudomonas pierces *Eran*'s body.

* HP:Wounded MV:Strong >

*Eran* leaves north riding a warhorse.

* HP:Wounded MV:Strong >

*Eran* has arrived from the north, riding a warhorse.
Jaghut tries to blast *Eran*, but she parries successfully.

n
* HP:Wounded MV:Strong >
k light
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A giant blight beetle is here, scurrying about.
Ghrejah has arrived from the south.

* HP:Wounded MV:Strong >
s
k light
They aren't here.

bash
* HP:Wounded MV:Strong >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
*Eran* is here, fighting Jaghut, riding a warhorse.
Jaghut the Pugnacious Destroyer is here, fighting Eran.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
Ghrejah has arrived from the north.

* HP:Wounded MV:Strong >
You try to blast *Eran*, but she deflects the blow.
Ghrejah crushes *Eran*'s body hard.
*Eran* panics, and attempts to flee!

* HP:Wounded MV:Strong - Jaghut: Wounded - Eran: Critical >

Ghrejah crushes *Eran*'s left arm extremely hard.
An Ahf'frait trolloc says 'You Eran!!! You will die before your time!! '
A rat squeaks 'Eran is at The Blight'
You try to blast *Eran*, but she deflects the blow.
Jaghut blasts *Eran*'s head hard.


-
=
+
A raven caws 'Loret is at Curve in the Forgotten Trail'
A rat squeaks 'Eran is at The Blight'
An Ahf'frait trolloc leaves north.

*
*Eran* leaves east riding a warhorse.

*
e
+
k light
s
=
Cancelled.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
*Eran* is here, fighting Pseudomonas, riding a warhorse.
Pseudomonas aeruginosa is here, fighting Eran.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Ghrejah has arrived from the west.
Jaghut has arrived from the west.

k light
* HP:Wounded MV:Strong >
s
You blast *Eran*'s body hard.
*Eran* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Eran*'s death cry.

k light
* HP:Wounded MV:Strong > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
Pseudomonas narrates 'e'
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Pseudomonas has arrived from the north.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
n
n
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

g
get all corpse
* HP:Wounded MV:Strong >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving <<WEST<<
The corpse of Eran is lying here.
A warhorse is here, stamping his feet impatiently.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

* HP:Wounded MV:Strong >
wave
Pseudomonas narrates 'rip'
You get a coach ticket from the corpse of Eran.
You get a coach ticket from the corpse of Eran.
You get a large slab of meat from the corpse of Eran.
You get a backpack from the corpse of Eran.
You get a backpack from the corpse of Eran.
You get a skin of human flesh from the corpse of Eran.
You get a package of iron rations from the corpse of Eran.
You get a package of iron rations from the corpse of Eran.
You get a package of iron rations from the corpse of Eran.
You get a wealth of gold crowns from the corpse of Eran.
You get the severed head of Runt the Trolloc slain in the Blasted Lands from the corpse of Eran.
You get a pair of animal-fur boots from the corpse of Eran.
You get a soft leather pouch from the corpse of Eran.
You get a soft leather pouch from the corpse of Eran.
You get a brightly-colored sash from the corpse of Eran.
You get a blackened steel kris from the corpse of Eran.
You get an ivy bracelet from the corpse of Eran.
You get an ivy bracelet from the corpse of Eran.
You get a dark, hooded cloak from the corpse of Eran.
You get an ivory necklace from the corpse of Eran.
You get an ivory necklace from the corpse of Eran.
You get a jade signet ring from the corpse of Eran.
You get a jade signet ring from the corpse of Eran.
You get a pair of lissome leather boots with metal capped toes from the corpse of Eran.
You get a set of riveted chainmail leggings from the corpse of Eran.
You get a set of riveted chainmail leggings from the corpse of Eran.
You get a belt with a buckle of cuendillar from the corpse of Eran.
You get a silver-winged basilard from the corpse of Eran.
You get a silver etched shield from the corpse of Eran.
You get a silver etched shield from the corpse of Eran.
You get a silver Kandori wristcuff from the corpse of Eran.
You get a silver Kandori wristcuff from the corpse of Eran.
You get a sturdy pair of full leather gauntlets from the corpse of Eran.
You get a sturdy pair of full leather gauntlets from the corpse of Eran.
You get a pair of riveted chainmail sleeves from the corpse of Eran.
You get a pair of riveted chainmail sleeves from the corpse of Eran.
You get an embroidered, cotton shoulder bag from the corpse of Eran.
You get a silver-lined black velvet duster from the corpse of Eran.
a tunic of finely-crafted chain: You can't carry that many items.
a tunic of finely-crafted chain: You can't carry that many items.
a Kandori snowflake necklace: You can't carry that many items.
a torc of gleaming steel: You can't carry that many items.
a rimmed round helmet: You can't carry that many items.
a rimmed round helmet: You can't carry that many items.
a gold ring delicately carved with ivy: You can't carry that many items.
a gold ring delicately carved with ivy: You can't carry that many items.
a brass storm lantern: You can't carry that many items.

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: orch-sted-blight pk

Post by Seroma » Fri Aug 19, 2022 8:48 am

* HP:Wounded MV:Strong >

Ghrejah gets a tunic of finely-crafted chain from the corpse of Eran.
Ghrejah gets a tunic of finely-crafted chain from the corpse of Eran.
Ghrejah gets a Kandori snowflake necklace from the corpse of Eran.
Ghrejah gets a torc of gleaming steel from the corpse of Eran.
Ghrejah gets a rimmed round helmet from the corpse of Eran.
Ghrejah gets a rimmed round helmet from the corpse of Eran.
Ghrejah gets a gold ring delicately carved with ivy from the corpse of Eran.
Ghrejah gets a gold ring delicately carved with ivy from the corpse of Eran.
Ghrejah gets a brass storm lantern from the corpse of Eran.

* HP:Wounded MV:Strong > Pseudomonas narrates 'poor eran tho'
You wave.
Ghrejah stops using a tainted war maul.

* HP:Wounded MV:Strong >

Ghrejah draws a dagger from a puffy-sleeved, brocaded coat with a flash of steel.

* HP:Wounded MV:Strong >

Ghrejah leans over and severs the head from the corpse of Eran.

* HP:Wounded MV:Strong >

Ghrejah sheathes a dagger into a puffy-sleeved, brocaded coat.
Jaghut narrates 'eran rip'

* HP:Wounded MV:Strong >

Ghrejah wields a tainted war maul in a two-handed grip.

* HP:Wounded MV:Strong >

Jaghut stops using an enormous double-bladed battleaxe.

* HP:Wounded MV:Strong >

Jaghut draws a rusty dagger from a shadowy, silver-lined cape bearing a golden fist with a flash of
steel.

* HP:Wounded MV:Strong >

Jaghut sheathes a rusty dagger into a shadowy, silver-lined cape bearing a golden fist.

* HP:Wounded MV:Strong >

Jaghut wields an enormous double-bladed battleaxe in a two-handed grip.

* HP:Wounded MV:Strong >
'we barely knew yee
You say 'we barely knew yee'

* HP:Wounded MV:Strong >
s

Ghrejah puts the severed head of Eran the Human slain in the Blight in a backpack.
Ghrejah puts a brass storm lantern in a backpack.
Ghrejah puts a gold ring delicately carved with ivy in a backpack.
Ghrejah puts a gold ring delicately carved with ivy in a backpack.
Ghrejah puts a rimmed round helmet in a backpack.
Ghrejah puts a rimmed round helmet in a backpack.
Ghrejah puts a torc of gleaming steel in a backpack.
Ghrejah puts a Kandori snowflake necklace in a backpack.
Ghrejah puts a piece of sandstone in a backpack.

s
* HP:Wounded MV:Strong >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Strong >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Strong >
s
w
Pseudomonas leaves north.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving >>EAST>>
Ghrejah has suddenly arrived.
Jaghut has suddenly arrived.

s
* HP:Wounded MV:Strong >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving >>EAST>>
A raven is here, watching, surrounded by a dark aura.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

s
* HP:Wounded MV:Strong >
s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving DOWN
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving >>EAST>>
There are some tracks of a humanoid leaving ^^NORTH^^
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Jaghut - The Blight
Ghrejah - The Blight
Seroma - The Blight
Pseudomonas - The Blight
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Tiring >
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
s
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
s
k light
bash
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
Bash who?

* HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Jaghut - The Blight
Ghrejah - The Blight
Seroma - The Blight
Pseudomonas - The Blight

* HP:Wounded MV:Tiring >
w
where
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Jaghut - In a Dying Orchard
Ghrejah - In a Dying Orchard
Seroma - In a Dying Orchard

* HP:Wounded MV:Tiring >
e
where
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the west.
Jaghut has arrived from the west.

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Jaghut - The Blight
Ghrejah - The Blight
Seroma - The Blight
Pseudomonas - The Blight

* HP:Wounded MV:Tiring >
n
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

n
* HP:Wounded MV:Tiring >
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
Pseudomonas aeruginosa is standing here.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

* HP:Wounded MV:Tiring >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

d
* HP:Wounded MV:Tiring >
where
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving vvSOUTHvv
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Pseudomonas has arrived from the south.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

* HP:Wounded MV:Tiring >
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving UP
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving UP
There are some tracks of A TROLLOC leaving UP
There are some tracks of A TROLLOC leaving <<WEST<<
An enormous blight worm towers above you, making an eerie shrill scream.
A sickly, skinny deer stands here in a daze.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
Ghrejah has arrived from above.
Jaghut has arrived from above.

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Jaghut - Deep in the Valley
Ghrejah - Deep in the Valley
Seroma - Deep in the Valley
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Tiring >
snick

Jaghut narrates 'scent sted'

* HP:Wounded MV:Tiring >

Pseudomonas narrates 'nothing orch'

* HP:Wounded MV:Tiring >

The enormous worm barely tickles Jaghut's right arm with its hit.
The enormous worm hits your right hand.

* HP:Wounded MV:Tiring - the enormous worm: Scratched >

Ghrejah narrates 'runt eq now eh'

* HP:Wounded MV:Tiring - the enormous worm: Scratched >
drop head

You try to blast the enormous worm, but it parries successfully.
The enormous worm hits your left arm.
Jaghut blasts the enormous worm's body into bloody fragments!
The enormous worm barely tickles Jaghut's body with its hit.
Pseudomonas narrates 'now orch'
Jaghut panics, and attempts to flee!

* HP:Wounded MV:Tiring - the enormous worm: Scratched >

Jaghut leaves up.

* HP:Wounded MV:Tiring - the enormous worm: Scratched >
You drop the severed head of Runt the Trolloc slain in the Blasted Lands.

* HP:Wounded MV:Tiring - the enormous worm: Scratched >

Jaghut has arrived from above.


* HP:Wounded MV:Tiring - the enormous worm: Scratched >

You try to blast the enormous worm, but it parries successfully.
The enormous worm hits your right arm.

* HP:Battered MV:Tiring - the enormous worm: Scratched >
whe

Jaghut tries to blast the enormous worm, but it parries successfully.

* HP:Battered MV:Tiring - the enormous worm: Scratched >
Players in your Zone
--------------------
Jaghut - Deep in the Valley
Ghrejah - Deep in the Valley
Seroma - Deep in the Valley
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Tiring - the enormous worm: Scratched >

Pseudomonas narrates 'but gone'

* HP:Battered MV:Tiring - the enormous worm: Scratched >

The enormous worm barely hits Jaghut's left arm.
Jaghut blasts the enormous worm's body into bloody fragments!
You blast the enormous worm's body into bloody fragments!
The enormous worm tickles your left leg with its hit.

* HP:Battered MV:Tiring - the enormous worm: Hurt >

Jaghut sighs loudly.

* HP:Battered MV:Tiring - the enormous worm: Hurt >

Jaghut panics, and attempts to flee!

* HP:Battered MV:Tiring - the enormous worm: Hurt >

Ghrejah crushes the enormous worm's body into bloody fragments!

* HP:Battered MV:Tiring - the enormous worm: Hurt >

Jaghut leaves west.

* HP:Battered MV:Tiring - the enormous worm: Hurt >

(tic_timer): Tic in 7 seconds!
whe

The enormous worm barely tickles Ghrejah's right leg with its hit.
Ghrejah tries to crush the enormous worm, but it parries successfully.
You try to blast the enormous worm, but it deflects the blow.
The enormous worm tickles your right arm with its hit.

* HP:Battered MV:Tiring - the enormous worm: Hurt >
Players in your Zone
--------------------
Pseudomonas - Remote Corner of the Grove
Jaghut - Deep in the Valley
Ghrejah - Deep in the Valley
Seroma - Deep in the Valley
You catch the scent of horses nearby. 2-3 humans
Jaghut has arrived from the west.

* HP:Battered MV:Tiring - the enormous worm: Hurt >

Jaghut blasts the enormous worm's body into bloody fragments!

* HP:Battered MV:Tiring - the enormous worm: Hurt >

Jaghut blasts the enormous worm's body into bloody fragments!
The enormous worm barely tickles Ghrejah's body with its hit.
Ghrejah crushes the enormous worm's head into bloody fragments!
You blast the enormous worm's body into bloody fragments!
The enormous worm hits your right leg.

* HP:Battered MV:Tiring - the enormous worm: Wounded >
nar scent back

Pseudomonas narrates 'scent sted indeed'

* HP:Battered MV:Tiring - the enormous worm: Wounded >
You narrate 'scent back'

* HP:Battered MV:Tiring - the enormous worm: Wounded >
i
You are carrying:
a silver-lined black velvet duster
an embroidered, cotton shoulder bag
[2] a pair of riveted chainmail sleeves
[2] a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
[2] a silver etched shield
a silver-winged basilard (scratched)
a belt with a buckle of cuendillar
[2] a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes
[2] a jade signet ring
[2] an ivory necklace
a dark, hooded cloak
[2] an ivy bracelet
a blackened steel kris
a brightly-colored sash
[2] a soft leather pouch
a pair of animal-fur boots
a wealth of gold crowns (92)
[3] a package of iron rations
a skin of human flesh
[2] a backpack
a large slab of meat
[2] a coach ticket

* HP:Battered MV:Tiring - the enormous worm: Wounded >

Jaghut tries to blast the enormous worm, but it parries successfully.
The enormous worm barely tickles Ghrejah's body with its hit.
Ghrejah crushes the enormous worm's head into bloody fragments!
You blast the enormous worm's body into bloody fragments!
The enormous worm tickles your body with its hit.

* HP:Battered MV:Tiring - the enormous worm: Wounded >
l in i.pack
Pseudomonas narrates 'all s cave'
bag (carried) :
a water skin
[2] a sungwood bracelet
an earthen brown mantle
[2] a torc of gleaming steel
[2] a gold ring delicately carved with ivy
a crafting token
a smooth metallic disc
[4] a vial filled with a dark red liquid
[3] a tarnished red metal key
a stable ticket
a cup of thready brown tea
a silver Kandori wristcuff
a bubbling draught
[6] a thin vial of yellow fluid

* HP:Battered MV:Tiring - the enormous worm: Wounded >

Pseudomonas narrates 'on em'



Jaghut blasts the enormous worm's body into bloody fragments!
The enormous worm tickles Ghrejah's body with its hit.
Ghrejah crushes the enormous worm's body into bloody fragments!
You blast the enormous worm's head into bloody fragments!
The enormous worm barely tickles your body with its hit.


* HP:Battered MV:Strong - the enormous worm: Wounded >

Jaghut says 'lets hit em'

* HP:Battered MV:Strong - the enormous worm: Wounded >
whe
Players in your Zone
--------------------
Pseudomonas - Curve in the Forgotten Trail
Jaghut - Deep in the Valley
Ghrejah - Deep in the Valley
Seroma - Deep in the Valley
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Strong - the enormous worm: Wounded >

Jaghut blasts the enormous worm's head into bloody fragments!
The enormous worm tickles Ghrejah's right leg with its hit.
The enormous worm swiftly dodges Ghrejah's attempt to crush it.
You try to blast the enormous worm, but it parries successfully.
The enormous worm barely hits your body.

* HP:Battered MV:Strong - the enormous worm: Wounded >

Ghrejah panics, and attempts to flee!

f
* HP:Battered MV:Strong - the enormous worm: Wounded >

Ghrejah leaves north.

* HP:Battered MV:Strong - the enormous worm: Wounded >
You panic and attempt to flee!


You flee head over heels.
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of a snake leaving vvSOUTHvv
A mushroom grows here.
Ghrejah the Contagious Stalker is standing here.

* HP:Battered MV:Strong >
w
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving UP
Ghrejah has arrived from the east.

* HP:Battered MV:Strong >
nar w n jag
You narrate 'w n jag'

* HP:Battered MV:Strong >
Pseudomonas narrates 'come? just two'

* HP:Battered MV:Strong >

Jaghut has arrived from the east.

* HP:Battered MV:Strong >
u
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving DOWN
There are some tracks of A TROLLOC leaving DOWN
Ghrejah has arrived from below.
Jaghut has arrived from below.

* HP:Battered MV:Strong >
w

Jaghut nods in agreement.

n
w
* HP:Battered MV:Strong >
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A bright blue pouch filled with crumbled leaves rests here.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

* HP:Battered MV:Strong >
w
w
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

* HP:Battered MV:Tiring >
w
The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

* HP:Battered MV:Tiring >
n
w
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of A TROLLOC leaving ^^NORTH^^
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

* HP:Battered MV:Tiring >
s
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

* HP:Battered MV:Tiring >
s
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

* HP:Battered MV:Tiring >
k light
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
An astonishingly tall and broad man stands here, with large tufted ears.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.

bash
* HP:Battered MV:Tiring >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A raven is here, watching, surrounded by a dark aura.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
s
They aren't here.

* HP:Battered MV:Tiring >
k light
Bash who?

bash
* HP:Battered MV:Tiring >
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of a blight-bear is lying here.
Ghrejah has arrived from the north.
Jaghut has arrived from the north.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

* HP:Battered MV:Tiring >
w

Pseudomonas narrates 'ok'

k light
* HP:Battered MV:Tiring >
bash
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
*Kiltwich* is here, fighting Pseudomonas, riding a gray palfrey.
*Zygoat* is here, fighting Pseudomonas, riding a warhorse.
Pseudomonas aeruginosa is here, fighting Kiltwich.
A blight-bear is here, fighting Zygoat.
Ghrejah has arrived from the east.
Jaghut has arrived from the east.
Jaghut blasts *Zygoat*'s body.

* HP:Battered MV:Tiring >
You blast *Kiltwich*'s left arm hard.
Ghrejah crushes *Zygoat*'s right foot.

* HP:Battered MV:Tiring - Pseudomonas: Wounded - Kiltwich: Battered >
Pseudomonas leaves east.


-
=
+
Pseudomonas narrates 'dont come '

*
*Zygoat* panics, and attempts to flee!


Pseudomonas pierces *Kiltwich*'s body.
*Zygoat* leaves south riding a warhorse.
Jaghut blasts *Kiltwich*'s left leg hard.

*
+
Jaghut blasts *Kiltwich*'s left leg hard.
A blight-bear barely tickles Jaghut's body with its hit.
Pseudomonas pierces *Kiltwich*'s body.
*Kiltwich* barely pounds your right leg.

=
-
*Kiltwich* panics, and attempts to flee!


*Kiltwich* leaves east riding a gray palfrey.

-
=
They're not here anymore!

* HP:Battered MV:Tiring >
nar we are on
e
4
k h.light
You narrate 'we are on'

b
bash
* HP:Battered MV:Tiring >
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
The corpse of a blight-bear is lying here.
Ghrejah has arrived from the west.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

* HP:Battered MV:Tiring >
n
n
k light
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A raven is here, watching, surrounded by a dark aura.
Ghrejah has arrived from the south.

bash
* HP:Battered MV:Tiring >
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Ghrejah has arrived from the south.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

where
* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Ghrejah - Trail Before the Cave
Pseudomonas - Trail Before the Cave
Seroma - Trail Before the Cave
Jaghut - Remote Corner of the Grove
You catch a faint scent of a horse nearby. 1 human

* HP:Battered MV:Tiring >
n
k light
bash
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
An astonishingly tall and broad man stands here, with large tufted ears.
Ghrejah has arrived from the south.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
Bash who?

where
* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Ghrejah - Twist in the Forgotten Trail
Pseudomonas - Twist in the Forgotten Trail
Seroma - Twist in the Forgotten Trail
Jaghut - Curve in the Forgotten Trail
You catch a faint scent of a horse nearby. 1 human

* HP:Battered MV:Tiring >
e
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Ghrejah has arrived from the west.

* HP:Battered MV:Tiring >
n
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Ghrejah has arrived from the south.

where
* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Ghrejah - The Dark Grove of Trees
Pseudomonas - The Dark Grove of Trees
Seroma - The Dark Grove of Trees
Jaghut - The Forgotten Trail
You catch a faint scent of a horse nearby. 1 human

* HP:Battered MV:Tiring >

*Zygoat* has arrived from the south, riding a warhorse.

* HP:Battered MV:Tiring >

*Zygoat* leaves east riding a warhorse.

* HP:Battered MV:Tiring >
nar sorry were hung
You narrate 'sorry were hung'

* HP:Battered MV:Tiring >

Pseudomonas says 'was spamming'

* HP:Battered MV:Tiring >

Jaghut has arrived from the south.

* HP:Battered MV:Tiring >

Pseudomonas narrates 'no worries'

* HP:Battered MV:Tiring >
nar zy in ts
You narrate 'zy in ts'

whe
* HP:Battered MV:Tiring >
Players in your Zone
--------------------
Jaghut - The Dark Grove of Trees
Ghrejah - The Dark Grove of Trees
Pseudomonas - The Dark Grove of Trees
Seroma - The Dark Grove of Trees
You catch the scent of horses nearby. 2-3 humans

* HP:Battered MV:Tiring >

Jaghut nods in agreement.

l
* HP:Battered MV:Tiring >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Jaghut the Pugnacious Destroyer is standing here.
Ghrejah the Contagious Stalker is standing here.
Pseudomonas aeruginosa is standing here.

* HP:Battered MV:Tiring >

Pseudomonas says 'i ate a bash and got sad'

* HP:Battered MV:Tiring >
'not hitting that again
You say 'not hitting that again'

* HP:Battered MV:Tiring >

(tic_timer): Tic in 7 seconds!
diag Pseudomonas
Pseudomonas has quite a few wounds.
Pseudomonas is wounded.

* HP:Battered MV:Tiring >

Pseudomonas nods in agreement.

* HP:Battered MV:Tiring >
lick Pseudomonas
You lick him. Hmm... tastes like chicken.

n
* HP:Battered MV:Tiring >
n
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Ghrejah has arrived from the south.
Jaghut has arrived from the south.

n
* HP:Battered MV:Tiring >
n
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Ghrejah has arrived from the south.
Jaghut has arrived from the south.
Ghrejah leaves west.

* HP:Battered MV:Tiring >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Jaghut has arrived from the south.

* HP:Battered MV:Winded >
e
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A deformed stag stares about wearily.
Jaghut has arrived from the south.

* HP:Battered MV:Winded >
s
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Jaghut has arrived from the west.

e
* HP:Battered MV:Winded >
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jaghut has arrived from the north.

* HP:Battered MV:Winded >
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
An astonishingly tall and broad man stands here, with large tufted ears.
Jaghut has arrived from the west.

* HP:Battered MV:Winded >

Pseudomonas says 'zygoat's favorite trick'

* HP:Battered MV:Winded >
k man
b
bash
An ogier leaves east.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.386 seconds.
They aren't here.
Jaghut narrates 'scent'

* HP:Wounded MV:Tiring >
Bash who?

* HP:Wounded MV:Tiring >
whe
scan s
Players in your Zone
--------------------
Pseudomonas - Heart of the Blighted Grove
Jaghut - Deep Within the Grove
Seroma - Deep Within the Grove
Ghrejah - Forgotten Trail
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Tiring > Your eyesight is not so keen.

* HP:Wounded MV:Tiring >

Pseudomonas narrates 'kilt died?'

* HP:Wounded MV:Tiring >
nar yeah

Pseudomonas narrates 'earlier?'

* HP:Wounded MV:Tiring >
You narrate 'yeah'


* HP:Wounded MV:Tiring >
who
Players
There is(are): 17 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
4 Pseudomonas aeruginosa
Kifo the Darkling [Dha'vol] (Linkless) (Idle)
Snag the Trolloc
Seroma the Darkling [Dha'vol]
Ghrejah the Contagious Stalker [Ghar'ghael]
Jaghut the Pugnacious Destroyer [Ahf'frait]

6 players displayed.

* HP:Wounded MV:Tiring >
nar someone msg runt?
You narrate 'someone msg runt?'

* HP:Wounded MV:Tiring >
nar have his dung
You narrate 'have his dung'

* HP:Wounded MV:Tiring >
whe
Players in your Zone
--------------------
Pseudomonas - Heart of the Blighted Grove
Ghrejah - The Dark Grove of Trees
Jaghut - Deep Within the Grove
Seroma - Deep Within the Grove
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Tiring >
l in 2.pack
bag (carried) :
a water skin
[2] a sungwood bracelet
an earthen brown mantle
[2] a torc of gleaming steel
[2] a gold ring delicately carved with ivy
a crafting token
a smooth metallic disc
[4] a vial filled with a dark red liquid
[3] a tarnished red metal key
a stable ticket
a cup of thready brown tea
a silver Kandori wristcuff
a bubbling draught
[6] a thin vial of yellow fluid

* HP:Wounded MV:Tiring >

Pseudomonas narrates 'they're w s of ent'

* HP:Wounded MV:Tiring >

Pseudomonas narrates 'on ent'

* HP:Wounded MV:Tiring >

Pseudomonas narrates 'both'

* HP:Wounded MV:Tiring >
s
k light
bash
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The corpse of Kiltwich is lying here.
*Kiltwich* is here, fighting Pseudomonas, riding a gray palfrey.
*Zygoat* is here, fighting Pseudomonas, riding a warhorse.
Pseudomonas aeruginosa is sitting here.
Jaghut has arrived from the north.
Jaghut blasts *Zygoat*'s body.

* HP:Wounded MV:Tiring >
You blast *Zygoat*'s body.

* HP:Wounded MV:Tiring - Pseudomonas: Wounded - Zygoat: Hurt >


-
=
Jaghut blasts *Zygoat*'s body.
*Zygoat* crushes Pseudomonas's body into bloody fragments!
Pseudomonas panics, and attempts to flee!
*Kiltwich* pounds Pseudomonas's body into bloody fragments!

+
*

Pseudomonas leaves north.

*
+
=
-

Ghrejah has arrived from the north.

-
Pseudomonas pierces *Kiltwich*'s body hard.
Ghrejah crushes *Kiltwich*'s right leg hard.

=
As *Zygoat* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Hurt >

Ghrejah crushes *Kiltwich*'s body very hard.
*Kiltwich* tries to pound Pseudomonas, but he parries successfully.
Pseudomonas pierces *Kiltwich*'s body.
Pseudomonas pierces *Kiltwich*'s left arm.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Hurt >

Jaghut sends *Zygoat* sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Hurt >
c
k light

*Kiltwich* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Hurt >

*Kiltwich* leaves north riding a gray palfrey.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Hurt >
bcb

Pseudomonas pierces *Zygoat*'s right leg.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Hurt >
You do the best you can!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Hurt >
n
Arglebargle, glop-glyf!?!

k light
bash
* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Hurt >
Pseudomonas barely pierces *Zygoat*'s body.
You blast *Zygoat*'s body.
Jaghut blasts *Zygoat*'s body.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
You do the best you can!
*Kiltwich* has arrived from the north, riding a gray palfrey.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
Pseudomonas pierces *Zygoat*'s body.
They already seem to be stunned.
*Kiltwich* leaves south riding a gray palfrey.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
k light
k light
You do the best you can!

k light
* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
You do the best you can!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
k light
You do the best you can!
Ghrejah leaves south.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
k light
You do the best you can!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
k light

Pseudomonas barely pierces *Zygoat*'s left hand.
You blast *Zygoat*'s body hard.
Jaghut blasts *Zygoat*'s right leg hard.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
You do the best you can!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
k light
You do the best you can!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
k light
k light
Pseudomonas barely pierces *Zygoat*'s left foot.
You do the best you can!
*Zygoat* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
You do the best you can!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
k light
You do the best you can!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Wounded >
k light

*Zygoat* leaves south riding a warhorse.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
k light
k light
They aren't here.

where
* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Pseudomonas - Heart of the Blighted Grove
Ghrejah - Heart of the Blighted Grove
Jaghut - Heart of the Blighted Grove
Seroma - Heart of the Blighted Grove
You catch the scent of horses nearby. 2-3 humans

* HP:Wounded MV:Tiring >
nar dont hit that
You narrate 'dont hit that'

* HP:Wounded MV:Tiring >

Jaghut tears a bloodied limb from the corpse of Kiltwich.

* HP:Wounded MV:Tiring >

Pseudomonas narrates 'on ts'

* HP:Wounded MV:Tiring >

Jaghut eats a severed leg.

* HP:Wounded MV:Tiring >
w

Pseudomonas narrates 'already did'

s
* HP:Wounded MV:Tiring >
k light
bash
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
An angry ogier is here, prepared to defend the stedding.
Jaghut has arrived from the east.

* HP:Wounded MV:Tiring >
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Pseudomonas aeruginosa is here, fighting Zygoat.
*Zygoat* is here, fighting Pseudomonas, riding a warhorse.
Ghrejah the Contagious Stalker is here, fighting Kiltwich.
*Kiltwich* is here, fighting Ghrejah, riding a gray palfrey.
An angry ogier warrior is here, fighting Ghrejah.
An angry ogier warrior is here, fighting Ghrejah.
An angry ogier warrior is here, fighting Ghrejah.
An angry ogier warrior is here, fighting Ghrejah.
An angry ogier warrior is here, fighting Ghrejah.
The ogier Treesinger is here, fighting Ghrejah.
Jaghut has arrived from the north.
*Zygoat* sends Pseudomonas sprawling with a powerful bash!
Pseudomonas panics, and attempts to flee!
Jaghut blasts *Kiltwich*'s left arm.

* HP:Wounded MV:Tiring >
Jaghut blasts *Kiltwich*'s body hard.
*Zygoat* tries to crush Pseudomonas, but he parries successfully.
The ogier Treesinger barely strikes Ghrejah's right leg.
An angry ogier warrior tickles Ghrejah's left leg with his pound.
An angry ogier warrior barely tickles Ghrejah's left leg with his pound.
An angry ogier warrior barely tickles Ghrejah's left arm with his pound.
An angry ogier warrior barely tickles Ghrejah's body with his pound.
An angry ogier warrior barely tickles Ghrejah's left leg with his pound.
Ghrejah crushes *Kiltwich*'s left leg hard.
*Kiltwich* barely pounds Ghrejah's right arm.
You blast *Zygoat*'s head hard.
*Kiltwich* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Pseudomonas: Battered - Zygoat: Battered >


-
Ghrejah panics, and attempts to flee!
*Kiltwich* leaves south riding a gray palfrey.
Jaghut blasts *Zygoat*'s left arm hard.

=
+
*
*

(tic_timer): Tic in 7 seconds!
+
=
-

Ghrejah crushes an angry ogier warrior's left arm into bloody fragments!
*Zygoat* tries to crush Pseudomonas, but he deflects the blow.
Pseudomonas tickles *Zygoat*'s left leg with his pierce.
The ogier Treesinger barely tickles Ghrejah's right foot with his strike.
An angry ogier warrior tickles Ghrejah's left leg with his pound.
An angry ogier warrior barely tickles Ghrejah's body with his pound.
An angry ogier warrior barely tickles Ghrejah's right arm with his pound.
An angry ogier warrior barely tickles Ghrejah's body with his pound.
An angry ogier warrior pounds Ghrejah's head very hard.
Pseudomonas leaves east.

-
=
Your bash at *Zygoat* sends him sprawling!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Battered >
nar fine!
You narrate 'fine!'

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Battered >

Ghrejah panics, and attempts to flee!

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Battered >
nar zy bashed

Jaghut blasts *Zygoat*'s right leg hard.
You blast *Zygoat*'s body.
The ogier Treesinger barely tickles Ghrejah's body with his strike.
An angry ogier warrior barely tickles Ghrejah's body with his pound.
An angry ogier warrior barely tickles Ghrejah's left leg with his pound.
An angry ogier warrior barely pounds Ghrejah's right arm.
An angry ogier warrior barely tickles Ghrejah's body with his pound.
An angry ogier warrior barely tickles Ghrejah's right arm with his pound.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Battered >
You narrate 'zy bashed'
Ghrejah leaves north.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Battered >
bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Battered >

Jaghut looks at *Zygoat*.

bash
* HP:Wounded MV:Tiring - Jaghut: Wounded - Zygoat: Battered >
An angry ogier warrior barely tickles your right hand with his pound.
A raven caws 'Kiltwich is at Waterlogged Forest'
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
The ogier Treesinger tickles Jaghut's right arm with his strike.
An angry ogier warrior tickles your right arm with his pound.
An angry ogier warrior barely tickles Jaghut's right foot with his pound.
An angry ogier warrior tickles your body with his pound.
An angry ogier warrior barely tickles Jaghut's right leg with his pound.
An angry ogier warrior tickles your body with his pound.
Jaghut blasts *Zygoat*'s right leg.
You blast *Zygoat*'s body hard.
They already seem to be stunned.

* HP:Wounded MV:Strong - Jaghut: Wounded - Zygoat: Battered >

*Zygoat* panics, and attempts to flee!

* HP:Wounded MV:Strong - Jaghut: Wounded - Zygoat: Battered >
bash

Pseudomonas pierces *Zygoat*'s left leg.
*Zygoat* leaves north riding a warhorse.

* HP:Wounded MV:Strong - an angry ogier warrior: Scratched >


-
=
f
+
Jaghut panics, and attempts to flee!

*
Cancelled.
Jaghut blasts an angry ogier warrior's right leg into bloody fragments!
The ogier Treesinger barely tickles Jaghut's left leg with his strike.
An angry ogier warrior tickles your left hand with his pound.
An angry ogier warrior tickles Jaghut's left foot with his pound.
An angry ogier warrior barely tickles your body with his pound.
An angry ogier warrior barely tickles Jaghut's body with his pound.
An angry ogier warrior barely tickles your body with his pound.
You panic and attempt to flee!
Jaghut leaves north.


You flee head over heels.
Inside the Mound
The walls of the inside of this ogier home are smooth dirt and rock.
Pewter plates and goblets still lie on the huge wooden table. The home is
well kept and free of dust. Clearly this home has been recently occupied.
[ obvious exits: U ]
Zone: Blighted Grove
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* HP:Wounded MV:Strong >
k light
bash
u
They aren't here.

k light
* HP:Wounded MV:Strong >
n
Bash who?

* HP:Wounded MV:Strong >
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

k light
bash
* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
An angry ogier is here, prepared to defend the stedding.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
e
Bash who?

k light
* HP:Wounded MV:Strong >
bash
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
The dismembered corpse of Kiltwich is lying here.
Pseudomonas aeruginosa is standing here.
Jaghut the Pugnacious Destroyer is standing here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
where
Bash who?

* HP:Wounded MV:Tiring >
n
Players in your Zone
--------------------
Seroma - Heart of the Blighted Grove
Pseudomonas - Heart of the Blighted Grove
Jaghut - Heart of the Blighted Grove
Ghrejah - Heart of the Blighted Grove
You catch a faint scent of a horse nearby. 1 human

* HP:Wounded MV:Tiring >
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Jaghut has arrived from the south.

* HP:Wounded MV:Tiring >

Ghrejah narrates 'kilt out?'

* HP:Wounded MV:Tiring >
where
A raven caws 'Kiltwich is at Dark Forest'
Players in your Zone
--------------------
Pseudomonas - Inside the Mound
Jaghut - Deep Within the Grove
Seroma - Deep Within the Grove
Ghrejah - Heart of the Blighted Grove
Jaghut narrates 'kilt was crit again'

* HP:Wounded MV:Tiring >
w
n
w
Pseudomonas narrates 'both out i think'
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Jaghut has arrived from the east.

w
* HP:Wounded MV:Tiring >
w
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A deformed stag stares about wearily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Jaghut has arrived from the south.

* HP:Wounded MV:Tiring >
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut has arrived from the east.

* HP:Wounded MV:Tiring >
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
Jaghut has arrived from the east.

* HP:Wounded MV:Tiring >
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
Jaghut has arrived from the east.

* HP:Wounded MV:Tiring >
s
e
s
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
The lone wolf is slinking about in the shadows.
Jaghut has arrived from the west.

e
* HP:Wounded MV:Tiring >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
Jaghut has arrived from the north.

s
* HP:Wounded MV:Tiring >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Jaghut has arrived from the west.

* HP:Wounded MV:Tiring >
s
s
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Jaghut has arrived from the north.

s
* HP:Wounded MV:Tiring >
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: treedoor
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Pseudomonas aeruginosa is standing here.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
n
w
s
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Jaghut has arrived from the south.

* HP:Wounded MV:Tiring >
s
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
An astonishingly tall and broad man stands here, with large tufted ears.
Jaghut has arrived from the east.

* HP:Wounded MV:Tiring >
s
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Jaghut has arrived from the north.

where
* HP:Wounded MV:Tiring >
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A raven is here flying around.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
The corpse of a blight-bear is lying here.
A huge misshapen bear with large tusks, howls hungrily.
Jaghut has arrived from the north.

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Jaghut - Curve in the Forgotten Trail
Pseudomonas - Curve in the Forgotten Trail
Seroma - Curve in the Forgotten Trail
Ghrejah - Heart of the Blighted Grove

* HP:Wounded MV:Tiring >
w
s
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
Jaghut has arrived from the east.

* HP:Wounded MV:Tiring >
s
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
Jaghut has arrived from the north.

s
* HP:Wounded MV:Winded >
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Jaghut has arrived from the north.

* HP:Wounded MV:Winded >
where
The young buck has arrived from the east.
A lynx has arrived from the east.
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
Door west: deadroots
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Runt is lying here.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.
Jaghut has arrived from the north.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Pseudomonas - The Blighted Woods
Seroma - The Blighted Woods
You catch a faint scent of a horse nearby. 1 human

* HP:Wounded MV:Winded >

Pseudomonas narrates 'faint here'

* HP:Wounded MV:Winded >
nar faint orch
You narrate 'faint orch'

* HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Jaghut - The Blighted Woods
Pseudomonas - The Blighted Woods
Seroma - The Blighted Woods
You catch a faint scent of a horse nearby. 1 human

* HP:Wounded MV:Winded >
e
e
s
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
Jaghut has arrived from the west.

e
* HP:Wounded MV:Winded >
s
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A green woodpecker is here flying around.
A snake is crawling through the water here.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
e
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A mole is here, looking sickly.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A sickly, skinny deer stands here in a daze.
Jaghut has arrived from the north.

* HP:Wounded MV:Winded >
e
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
e
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A snake is crawling through the water here.
Jaghut has arrived from the north.

* HP:Wounded MV:Winded >
e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
A falcon with long, brown feathers circles in a slow hunting pattern.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
A juicy looking apple has fallen to the ground. [5]
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.
Jaghut has arrived from the west.

* HP:Wounded MV:Winded >
s
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Jaghut has arrived from the north.

n
* HP:Wounded MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
Door west: greatgate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
*Zygoat* is standing here, riding a warhorse.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Jaghut has arrived from the north.
Jaghut blasts *Zygoat*'s right arm.

* HP:Wounded MV:Winded >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
Pseudomonas has arrived from the south.

* HP:Wounded MV:Winded >

Pseudomonas leaves south.

* HP:Wounded MV:Winded >
s
k light
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
Pseudomonas aeruginosa is standing here.
Jaghut the Pugnacious Destroyer is here, fighting Zygoat.
*Zygoat* is here, fighting Jaghut, riding a warhorse.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded MV:Winded >
You blast *Zygoat*'s body hard.

* HP:Wounded MV:Winded - Jaghut: Wounded - Zygoat: Battered >
Pseudomonas pierces *Zygoat*'s body.
*Zygoat* panics, and attempts to flee!


-
=
Pseudomonas pierces *Zygoat*'s body.
A Shienaran forward scout joins Zygoat's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Zygoat* crushes Jaghut's head.
*Zygoat* leaves east riding a warhorse.

+
*
*
+
=
Pseudomonas narrates 'on '

-
*Zygoat* has arrived from the east, riding a warhorse.


Pseudomonas panics, and attempts to flee!

e
-
*Zygoat* crushes Jaghut's body.

=
As *Zygoat* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded - a Shienaran forward scout: Healthy >

Ragan tries to slice Pseudomonas, but he parries successfully.
A Shienaran forward scout slashes Jaghut's body.
A Shienaran forward scout tries to slash Pseudomonas, but he parries successfully.
A Shienaran forward scout slashes your body.
Jaghut panics, and attempts to flee!

* HP:Wounded MV:Winded - a Shienaran forward scout: Healthy >

Pseudomonas leaves north.
Pseudomonas narrates 'e ragan'

* HP:Wounded MV:Winded - a Shienaran forward scout: Healthy >

Jaghut leaves east.

* HP:Wounded MV:Winded - a Shienaran forward scout: Healthy >

Pseudomonas barely pierces *Zygoat*'s right hand.

* HP:Wounded MV:Winded - a Shienaran forward scout: Healthy >
nar alas
f
No way! You're fighting for your life!
Jaghut has arrived from the east.

* HP:Wounded MV:Winded - a Shienaran forward scout: Healthy >
You narrate 'alas'
*Zygoat* sends Jaghut sprawling with a powerful bash!

* HP:Wounded MV:Winded - a Shienaran forward scout: Healthy >
*Zygoat* tries to crush Pseudomonas, but he parries successfully.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Pseudomonas pierces *Zygoat*'s right leg.
You blast a Shienaran forward scout's right leg extremely hard.
A Shienaran forward scout barely slashes your head.
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^

* HP:Wounded MV:Winded >
cb
change mood brave
n
Mood changed to: Brave

k light
* HP:Wounded MV:Winded >
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
Jaghut the Pugnacious Destroyer is sitting here.
Pseudomonas aeruginosa is here, fighting Zygoat.
*Zygoat* is here, fighting Pseudomonas, riding a warhorse.
A battle-trained destrier stands here, its neck arched.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
Ragan is here, fighting Pseudomonas.
*Zygoat* panics, and attempts to flee!

* HP:Wounded MV:Weary >
Pseudomonas narrates 'ragan proper bashed'
You blast *Zygoat*'s body.

* HP:Wounded MV:Weary - Pseudomonas: Battered - Zygoat: Beaten >


A Shienaran forward scout slashes Jaghut's body.
Ragan tries to slice Pseudomonas, but he deflects the blow.
A Shienaran forward scout barely slashes Jaghut's head.
A Shienaran forward scout slashes Jaghut's body.
Pseudomonas tickles *Zygoat*'s body with his pierce.

-
*Zygoat* leaves west riding a warhorse.

=
+
w
*
k light
bash
Cancelled.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A snake is crawling through the water here.
A baby lizard scampers about.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
Bash who?

* HP:Wounded MV:Weary >
w
k light
n
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>

k light
* HP:Wounded MV:Weary >
bash
They aren't here.

* HP:Wounded MV:Weary >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
where
Bash who?

* HP:Wounded MV:Weary >
Players in your Zone
--------------------
Pseudomonas - Path Before the Gate
Jaghut - On the Stone Steps
Seroma - By the Deserted Well
You catch a faint scent of a horse nearby. 1 human

* HP:Wounded MV:Weary >
s
e
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Ghrejah narrates 'grabbing a skin brb'

e
* HP:Wounded MV:Weary >
k light
bash
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
Jaghut the Pugnacious Destroyer is standing here.
A snake is crawling through the water here.
A baby lizard scampers about.
Jaghut leaves west.

* HP:Wounded MV:Weary >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
Bash who?

* HP:Wounded MV:Weary >
n
k light
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^

* HP:Wounded MV:Weary >
where
They aren't here.

* HP:Wounded MV:Weary >
Players in your Zone
--------------------
Seroma - Walking Through the Orchard
Jaghut - Path to the Old Monastery

* HP:Wounded MV:Weary >
s
s
s
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
A mirrored lantern has been left here.
You notice a shining steel breastplate is hidden here.
A battle-trained destrier stands here, its neck arched.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

s
* HP:Wounded MV:Weary >
s
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^

* HP:Wounded MV:Weary >
s
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
There are some tracks of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A wounded trolloc is here, looking at you through terrified eyes.

* HP:Wounded MV:Weary >
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
Zone: Dark Forest
Door north: templedoor
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A metal helmet with attached visor rests here. [2]
A shining steel breastplate lies here gleaming in the light.

o HP:Wounded MV:Haggard >
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
Zone: Dark Forest

o HP:Wounded MV:Haggard >
notice
Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]
Zone: Dark Forest

o HP:Wounded MV:Haggard >
You stop paying increased attention to your surroundings.

o HP:Wounded MV:Haggard >
gv
[get fluid container]
You get a thin vial of yellow fluid from a backpack.

o HP:Wounded MV:Haggard >
qv
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!


(tic_timer): Tic in 7 seconds!
o HP:Wounded MV:Weary >
s
s
s
Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]
Zone: Dark Forest

o HP:Wounded MV:Weary >
Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a horse leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv

o HP:Wounded MV:Weary >
Cankered Woods
Most of the trees that grew here have been uprooted and lie on the ground with
their shriveled roots pointing upwards. Sticky mud covers the tree trunks and
roots. There are strange runnels in the mud, winding around the fallen trees.
They almost look like the tracks a large serpent would make. The tracks lead
mostly to the north, where a large stone structure has become visible.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv

* HP:Wounded MV:Weary >
where
Players in your Zone
--------------------
Pseudomonas - Dark Forest
Seroma - Cankered Woods

* HP:Wounded MV:Weary >
put pack pack
s
You put an embroidered, cotton shoulder bag in a backpack.

* HP:Wounded MV:Weary >
w
w
Dead Forest
Wilted trees are huddled together in the middle of this dying grove. They seem
to cling to one another for support and comfort as their yellowish-brown leaves
fall to the ground. The muddy soil is thick with the dead and rotting leaves,
and there is a definite odor of decay hanging in the still air.
Zone: Dark Forest
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.

* HP:Wounded MV:Weary >
s
s
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.978 seconds.
Rotting Earth
Bloated, twisted trees flourish here in this rotting forest. The ground is
soggy and covered with dead yellow and brown leaves. To the south, the trees
grow closer together and appear to be a bit healthier. There is a dark,
forboding air to that part of the forest though.
Zone: Dark Forest
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
An elk with massive antlers eyes you with curiosity.

* HP:Wounded MV:Winded >
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Wounded MV:Winded >
s
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.

o HP:Wounded MV:Winded >
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving ^^NORTH^^
A twitching vine of creepers dangles from above.
A thick, stout plant with spiny foliage seems to quiver as you approach.

o HP:Wounded MV:Winded >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A twitching vine of creepers dangles from above.

o HP:Wounded MV:Winded >

Jaghut narrates 'where to?'

o HP:Wounded MV:Winded >
whe
Players in your Zone
--------------------
Seroma - Dark Forest
Pseudomonas - Dense Forest
You catch a faint scent of a horse nearby. 1 human

o HP:Wounded MV:Winded >

*Zygoat* has arrived from the east, riding a warhorse.
*Zygoat* stops riding a warhorse.

* HP:Wounded MV:Winded >
tr
c
k light


c
k light
Cancelled.
You blast *Zygoat*'s body hard.

* HP:Wounded MV:Winded - Zygoat: Critical >
You do the best you can!

* HP:Wounded MV:Winded - Zygoat: Critical >
nar df

*Zygoat* panics, and attempts to flee!

* HP:Wounded MV:Winded - Zygoat: Critical >
cb
change mood brave
You narrate 'df'

* HP:Wounded MV:Winded - Zygoat: Critical >

*Zygoat* leaves south.

o HP:Wounded MV:Winded >
Mood changed to: Brave

o HP:Wounded MV:Winded >
k light
s
k light
They aren't here.

e
k light
o HP:Wounded MV:Winded >
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
*Zygoat* is standing here.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
*Zygoat* leaves east.

o HP:Wounded MV:Winded >
s
They aren't here.

o HP:Wounded MV:Winded >
k light
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.

o HP:Wounded MV:Winded >
They aren't here.

o HP:Wounded MV:Winded >
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* HP:Wounded MV:Winded >
s
They aren't here.

* HP:Wounded MV:Winded >
k light
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
*Zygoat* is here, fighting Pseudomonas.
Pseudomonas aeruginosa is here, fighting Zygoat.
*Zygoat* panics, and attempts to flee!

* HP:Wounded MV:Winded >
You blast *Zygoat*'s left leg hard.

* HP:Wounded MV:Winded - Pseudomonas: Wounded - Zygoat: Critical >

You barely blast *Zygoat*'s body.
Pseudomonas pierces *Zygoat*'s left arm.

* HP:Wounded MV:Winded - Pseudomonas: Wounded - Zygoat: Critical >
k light
k light
You do the best you can!
*Zygoat* leaves west.

k light
* HP:Wounded MV:Winded >
An elk has arrived from the north.
They aren't here.

* HP:Wounded MV:Winded >
k light
They aren't here.

w
* HP:Wounded MV:Winded >
k light
They aren't here.

* HP:Wounded MV:Winded >
w
k light
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
*Zygoat* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

w
* HP:Wounded MV:Winded >
Pseudomonas tickles *Zygoat*'s body with his pierce.
You blast *Zygoat*'s body.

* HP:Wounded MV:Winded - Pseudomonas: Wounded - Zygoat: Critical >
Pseudomonas narrates 'choke'
No way! You're fighting for your life!

k light
* HP:Wounded MV:Winded - Pseudomonas: Wounded - Zygoat: Critical >
You do the best you can!

* HP:Wounded MV:Winded - Pseudomonas: Wounded - Zygoat: Critical >
k light
No way! You're fighting for your life!

k light
* HP:Wounded MV:Winded - Pseudomonas: Wounded - Zygoat: Critical >
You blast *Zygoat*'s body.
*Zygoat* is incapacitated and will slowly die, if not aided.
The ancient tree barely tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
Pseudomonas pierces *Zygoat*'s left arm very hard.
*Zygoat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zygoat*'s death cry.
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
g
get all corpse

Pseudomonas narrates 'rip'

* HP:Wounded MV:Winded >
You get a water skin from the corpse of Zygoat.
You get a pair of thick metal boots from the corpse of Zygoat.
a pair of ebony-steel plate greaves: You can't carry that many items.
a bronze belt of odd design: You can't carry that many items.
a massive war maul: You can't carry that many items.
a sungwood bracelet: You can't carry that many items.
a sungwood bracelet: You can't carry that many items.
a pair of heavy metal gauntlets: You can't carry that many items.
a pair of steel-plated vambraces: You can't carry that many items.
a backpack: You can't carry that many items.
an earthen brown mantle: You can't carry that many items.
a thick, steel-plated breastplate: You can't carry that many items.
a torc of gleaming steel: You can't carry that many items.
an ivory necklace: You can't carry that many items.
a full metal helmet and visor: You can't carry that many items.
a gold ring delicately carved with ivy: You can't carry that many items.
a gold ring delicately carved with ivy: You can't carry that many items.
a piece of sandstone: You can't carry that many items.
a mirrored lantern: You can't carry that many items.

Jaghut
Posts: 38
Joined: Sat Jul 29, 2017 6:58 pm

Re: orch-sted-blight pk

Post by Jaghut » Sat Aug 20, 2022 1:02 am

that was fun, went back and forth for a while. I died before your log started in the same pk.

and everyone was significantly better than me the whole time:P

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