Close but no cigar

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Close but no cigar

Post by Tempest » Sun Jan 31, 2016 1:33 am

* S HP:Healthy MV:Tiring > where
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]

* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Tempest - Before the Gap
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Tiring > s
s
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
South: A flock of ravens is here, fighting Koagan.

* S HP:Healthy MV:Tiring > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
The corpse of a rat is lying here.
A flock of ravens is here, fighting Koagan.
*Koagan* is here, fighting a flock of ravens, riding a |1|.gray palfrey.
A raven is here flying around.

* S HP:Healthy MV:Tiring > hide
back h.human

A flock of ravens barely tickles Koagan's body with its hit.
*Koagan* blasts a flock of ravens's body into bloody fragments!

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > back h.human

A flock of ravens now follows Koagan.

* S HP:Healthy MV:Tiring > Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > back h.human
A flock of ravens tries to hit Koagan, but he dodges the attack.
A flock of ravens stops following Koagan.
*Koagan* blasts a flock of ravens's right foot into bloody fragments!
Backstab them?!? They are in the throes of battle!

back h.human
* S HP:Healthy MV:Tiring > Backstab them?!? They are in the throes of battle!

back h.human
* S HP:Healthy MV:Tiring > Backstab them?!? They are in the throes of battle!

back h.human
* S HP:Healthy MV:Tiring > Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > back h.human
Koagan swiftly dodges a flock of ravens's attempt to hit him.
*Koagan* blasts a flock of ravens's body into bloody fragments!
A flock of ravens is dead! R.I.P.
Your blood freezes as you hear a flock of ravens's death cry.
You silently approach your victim...

back h.human
Cancelled.
You silently approach your victim...


*Koagan* makes a strange sound as you place a sharpened bloody darkhound fang in his back!
*Koagan* panics, and attempts to flee!
*Koagan* leaves north riding a gray palfrey.

* S HP:Healthy MV:Tiring > n
kill human
kill human
kill human
kill human
kill human
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
South: A raven is here flying around.
*Koagan* is standing here, riding a |1|.gray palfrey.

kill human
* S HP:Healthy MV:Tiring > kill human
You pierce *Koagan*'s left hand.
*Koagan* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Koagan: Beaten > kill human
You do the best you can!

* S HP:Healthy MV:Tiring - Koagan: Beaten > kill human
kill human
You do the best you can!
*Koagan* leaves south riding a gray palfrey.

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > s
They aren't here.

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > s
They aren't here.

* S HP:Healthy MV:Tiring > kill human
s
They aren't here.

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > s
They aren't here.

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > s
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
The corpse of a flock of ravens is lying here.
The corpse of a rat is lying here.

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > s
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > s
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
West: A rat scurries around trying to get out of sight.
A dirty rock lies here.

* S HP:Healthy MV:Tiring > kill human
They aren't here.

* S HP:Healthy MV:Tiring > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]

* S HP:Healthy MV:Tiring > w
w
They aren't here.

* S HP:Healthy MV:Tiring > Alas, you cannot go that way...

* S HP:Healthy MV:Tiring > w
They aren't here.

* S HP:Healthy MV:Tiring > w
Alas, you cannot go that way...

w
w
* S HP:Healthy MV:Tiring > w
They aren't here.

* S HP:Healthy MV:Tiring > Alas, you cannot go that way...

* S HP:Healthy MV:Tiring > where
They aren't here.

* S HP:Healthy MV:Tiring > kill human
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]

kill human
* S HP:Healthy MV:Tiring > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]

* S HP:Healthy MV:Tiring > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]

* S HP:Healthy MV:Tiring > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]

* S HP:Healthy MV:Tiring > Alas, you cannot go that way...

* S HP:Healthy MV:Tiring > Alas, you cannot go that way...

* S HP:Healthy MV:Tiring > Alas, you cannot go that way...

* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Tempest - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Tiring > They aren't here.

* S HP:Healthy MV:Tiring > They aren't here.

* S HP:Healthy MV:Tiring > narr koagan stabbed
You narrate 'koagan stabbed'

* S HP:Healthy MV:Tiring > narr running commie
s
You narrate 'running commie'

w
w
* S HP:Healthy MV:Tiring > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]

* S HP:Healthy MV:Tiring > s
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]

* S HP:Healthy MV:Tiring > w
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]

* S HP:Healthy MV:Tiring > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
West: An ancient, gnarled tree looms over you.

* S HP:Healthy MV:Tiring > s
s
s
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
An ancient, gnarled tree looms over you.

s
* S HP:Healthy MV:Tiring > s
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.

* S HP:Healthy MV:Tiring > s
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]

* S HP:Healthy MV:Tiring > s
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]

* S HP:Healthy MV:Tiring > e
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]

* S HP:Healthy MV:Tiring > e
e
Alas, you cannot go that way...

* S HP:Healthy MV:Tiring > Alas, you cannot go that way...

* S HP:Healthy MV:Tiring > s
s
Alas, you cannot go that way...

* S HP:Healthy MV:Tiring > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
East: A Shienaran scout blends into the surroundings here.

* S HP:Healthy MV:Tiring > s
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
A Shienaran scout blends into the surroundings here.

* S HP:Healthy MV:Tiring > s
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
West: A Shienaran scout blends into the surroundings here.

* S HP:Healthy MV:Tiring > s
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]

* S HP:Healthy MV:Tiring > e
s
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]

* S HP:Healthy MV:Tiring > In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]

* S HP:Healthy MV:Winded > s
Alas, you cannot go that way...

* S HP:Healthy MV:Winded > s
Alas, you cannot go that way...

* S HP:Healthy MV:Winded > s
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]

* S HP:Healthy MV:Winded > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]

* S HP:Healthy MV:Winded > w
w
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]

* S HP:Healthy MV:Winded > The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]

* S HP:Healthy MV:Winded > w
Alas, you cannot go that way...

* S HP:Healthy MV:Winded > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]

* S HP:Healthy MV:Winded > A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]

* S HP:Healthy MV:Winded > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]

* S HP:Healthy MV:Winded > s
s
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]

w
* S HP:Healthy MV:Winded > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]

* S HP:Healthy MV:Winded > u
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]

* S HP:Healthy MV:Winded > Alas, you cannot go that way...

* S HP:Healthy MV:Winded > w
u
kill human
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Up: A raven is here flying around.

* S HP:Healthy MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A raven is here flying around.
*Koagan* is standing here, riding a |1|.gray palfrey.
|2|.A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Healthy MV:Winded > You pierce *Koagan*'s body.

* S HP:Healthy MV:Winded - Koagan: Beaten >
A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
A sergeant tries to slash you, but you parry successfully.
The Shienaran commander bellows '?@T si]sEoaU hPjK_Nt XG_U[ ^o_ ij[ CW[ xdSfFDl'
The Shienaran commander bellows 'SqPdy q?R Lorv VRrfo oP?ZODC Ccw OW]p cSyMJgE]'
The Shienaran commander lances your left hand.

* S HP:Scratched MV:Winded - Koagan: Beaten >
The Shienaran commander lances your body.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A sergeant slashes your body.
*Koagan* blasts your body hard.
You pierce *Koagan*'s left leg.

* S HP:Scratched MV:Winded - Koagan: Beaten >
You pierce *Koagan*'s right arm hard.

* S HP:Scratched MV:Winded - Koagan: Critical >
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran barely crushes your left foot.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran barely crushes your body.
You swiftly dodge the grizzled veteran's attempt to blast you.
The grizzled veteran blasts your right arm hard.
The Shienaran commander lances your head.
A sergeant tries to slash you, but you deflect the blow.
You pierce *Koagan*'s right leg.

* S HP:Hurt MV:Winded - Koagan: Critical > TICK IN 5 SECONDS.

*Koagan* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Winded - Koagan: Critical >
The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran crushes your left foot hard.
The grizzled veteran blasts your right hand very hard.
The grizzled veteran blasts your left leg hard.
The Shienaran commander lances your left arm hard.
A sergeant slashes your left hand.
*Koagan* blasts your left leg very hard.

* S HP:Wounded MV:Winded - Koagan: Critical > f
where

The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran crushes your body.
The grizzled veteran blasts your body hard.
The grizzled veteran blasts your body very hard.
The Shienaran commander lances your body.
A sergeant slashes your body.
*Koagan* blasts your left leg very hard.

kill human
* S HP:Battered MV:Winded - Koagan: Critical > kill human
kill human
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - Koagan: Critical > Players in your Zone
--------------------
Tempest - Atop a Crumbling Watch Tower
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded - Koagan: Critical > f
You do the best you can!

* S HP:Battered MV:Winded - Koagan: Critical > You do the best you can!

* S HP:Battered MV:Winded - Koagan: Critical > kill human
You do the best you can!

You panic and attempt to flee!agan: Critical >

kill human
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Correcting map position after fleeing.
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Up: A raven is here flying around.
They aren't here.

* S HP:Battered MV:Winded > kill human
kill human
kill human
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
They aren't here.

kill human
kill human
* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > score
where
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > kill human
You have 180(390) hit and 130(244) movement points.
You have scored 108500001 experience points and 1065 quest points.
You need 1727319362 exp to level and 1935 qp to rank.
You have acquired 291 alt qps to date.
You have amassed 353 Turn points to date.
You have played 48 days and 2 hours (real time).
This ranks you as Tempest the Master Havoc [Ko'bal 7] (Level 51).
You are standing.

* S HP:Battered MV:Tiring > Players in your Zone
--------------------
Tempest - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > g tea purse
You get a cup of thready brown tea from a small purse.

* S HP:Battered MV:Tiring > quaff tea
u
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

kill human
* S HP:Battered MV:Tiring > f
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A raven is here flying around.
*Koagan* is standing here, riding a |1|.gray palfrey.
|2|.A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
*Koagan* sits down and rests.

* S HP:Battered MV:Tiring > You pierce *Koagan*'s left foot.

You panic and attempt to flee!agan: Critical >


You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Correcting map position after fleeing.
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Up: A raven is here flying around.

* S HP:Battered MV:Tiring > u
kill human
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A raven is here flying around.
*Koagan* is standing here, riding a |1|.gray palfrey.
|2|.A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Battered MV:Tiring > You pierce *Koagan*'s left leg hard.

* S HP:Battered MV:Tiring - Koagan: Critical > f

*Koagan* tries to blast you, but you deflect the blow.
A sergeant joins Koagan's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander joins a sergeant's fight!
You pierce *Koagan*'s head hard.

* S HP:Battered MV:Tiring - Koagan: Critical > PANIC! You couldn't escape!

* S HP:Battered MV:Tiring - Koagan: Critical > f
The Shienaran commander bellows 'nJo ySMy@q_I `?\GvTb xkkkQ dJu Bhd ?kW K_N_eD`'
The Shienaran commander bellows 'XP\Ut LyJ qAEt jbuSs ykz]VCv ka] eCY_ \j@j[Mhg'
PANIC! You couldn't escape!

* S HP:Battered MV:Tiring - Koagan: Critical > f

You barely pierce *Koagan*'s head.

You panic and attempt to flee!agan: Critical >


The Shienaran commander lances your body.
The grizzled veteran tries to crush you, but you deflect the blow.
The grizzled veteran tries to crush you, but you deflect the blow.
The grizzled veteran blasts your right arm hard.
The grizzled veteran tries to blast you, but you parry successfully.
A sergeant slashes your body.

kill human
kill human

*Koagan* sends you sprawling with a powerful bash! Knew this would probably kill me, 2 fail flees of ouch :(

kill human
kill human

The Shienaran commander lances your left foot hard.
The grizzled veteran barely crushes your right leg.
The grizzled veteran crushes your body.
The grizzled veteran blasts your body very hard.
The grizzled veteran blasts your body.
A sergeant slashes your body.
*Koagan* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!


e
e

The Shienaran commander lances your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran crushes your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran blasts your left arm.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran blasts your right arm.
You wish that your wounds would stop BLEEDING so much!

A sergeant slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

*someone* blasts your left arm into bloody fragments!
You are mortally wounded, and will die soon, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

S HP:Incapacitated MV:Tiring > You're in pretty bad shape, unable to do anything!

S HP:Incapacitated MV:Tiring > You're in pretty bad shape, unable to do anything!

S HP:Incapacitated MV:Tiring > You're in pretty bad shape, unable to do anything!

S HP:Incapacitated MV:Tiring > You're in pretty bad shape, unable to do anything!

S HP:Incapacitated MV:Tiring > You're in pretty bad shape, unable to do anything!

score
eq
S HP:Incapacitated MV:Tiring > i
You have -4(390) hit and 122(244) movement points.
You have scored 108500001 experience points and 1065 quest points.
You need 1727319362 exp to level and 1935 qp to rank.
You have acquired 291 alt qps to date.
You have amassed 353 Turn points to date.
You have played 48 days and 2 hours (real time).
This ranks you as Tempest the Master Havoc [Ko'bal 7] (Level 51).
You are mortally wounded! You need help badly!

S HP:Incapacitated MV:Tiring > You are dead! Sorry...
Ouch! You lose a level.


Well played Koagan :)

koagan
Posts: 22
Joined: Sun Mar 22, 2015 12:09 am

Re: Close but no cigar

Post by koagan » Tue Feb 02, 2016 11:48 pm

single digit hps. I have lost way more fights there like that than i have won.

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