Justice is served!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Deimon
Posts: 19
Joined: Tue May 17, 2022 6:33 pm

Justice is served!

Post by Deimon » Fri Jul 15, 2022 10:07 pm

After Erulak was trying to belittle me and tell me how terrible I am


* R HP:Scratched MV:Fresh > whe
Players in your Zone
--------------------
Tolza - Heart of the Blighted Grove
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh >
Tolza bellows 'Want me to leave so you two can slug it out?'

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

* R HP:Scratched MV:Fresh > whe
Players in your Zone
--------------------
Tolza - Heart of the Blighted Grove
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > yell im down for 1v1
You bellow 'im down for 1v1'

* R HP:Scratched MV:Fresh > yell i doubt he is though
You bellow 'i doubt he is though'

* R HP:Scratched MV:Fresh > yell pansy
Someone bellows 'lol you would get your face ******

* R HP:Scratched MV:Fresh > where
Players in your Zone
--------------------
Tolza - Heart of the Blighted Grove
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > whe
Players in your Zone
--------------------
Tolza - Heart of the Blighted Grove
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh >
Tolza says 'Ok im leaving'

* R HP:Scratched MV:Fresh > yell ok prove it
You bellow 'ok prove it'

whe
* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Tolza - Heart of the Blighted Grove
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh >
An angry ogier warrior has arrived from the north.

* R HP:Scratched MV:Fresh > change mood brave
Mood changed to: Brave
Wimpy reset to: 123 hit points.

whe
* R HP:Scratched MV:Fresh >
Tolza bellows 'You two have fun'

* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Tolza - Heart of the Blighted Grove
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > stat
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.5 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 212, Dodging bonus: 28, Parrying bonus: 13
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 87% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to tolza

* R HP:Scratched MV:Fresh >
Tolza leaves west riding a warhorse.

* R HP:Scratched MV:Fresh > l
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
An angry ogier is here, prepared to defend the stedding.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.

whe
* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Tolza - Near the Glade
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

whe
* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Tolza - Trail Before the Cave
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > kill dark
kill dark
An angry ogier warrior stops using a lantern.
Weak light is cast through the grove as the sun rises.
The clouds disappear.
They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

* R HP:Scratched MV:Fresh > whe
Players in your Zone
--------------------
Tolza - Curve in the Forgotten Trail
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

where
* R HP:Scratched MV:Fresh > kill dark
Players in your Zone
--------------------
Tolza - Curve in the Forgotten Trail
Deimon - Heart of the Blighted Grove
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > yell maybe do some drugs first
You bellow 'maybe do some drugs first'

whe
* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Deimon - Heart of the Blighted Grove
Tolza - Near the Edge of the Blighted Forest
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > yell ready?
You bellow 'ready?'

whe
* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Deimon - Heart of the Blighted Grove
Tolza - An Open Field
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > where
Players in your Zone
--------------------
Deimon - Heart of the Blighted Grove
Tolza - Path Before the Gate
You sense shadowspawn nearby.

kill dark
* R HP:Scratched MV:Fresh > They aren't here.

whe
* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Deimon - Heart of the Blighted Grove
Tolza - Under the Angel
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > stat
l
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.5 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 212, Dodging bonus: 28, Parrying bonus: 13
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 87% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to tolza

* R HP:Scratched MV:Fresh > Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
An angry ogier is here, prepared to defend the stedding.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.

* R HP:Scratched MV:Fresh > look young
Wearing the White Flame of Tar Valon on his breast, this guard is entrusted
with keeping the streets safe from petty thieves and pickpockets. He also
escorts Aes Sedai and Gaidin if called upon.


A young Tower Guard is in excellent condition.

a young Tower Guard is using:
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<worn on arms> a set of chainmail sleeves
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Fresh > og sit
[order young]
A young Tower Guard sits down.
Ok.

* R HP:Scratched MV:Fresh > w
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

look
Preparing to seek out this room on the map.
* R HP:Scratched MV:Full > The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > whe

Room found but exits not matching! Hidden doors likely.
change mood brave
Players in your Zone
--------------------
Deimon - The Dark Grove of Trees
Tolza - Under the Angel
You sense shadowspawn nearby.

* R HP:Scratched MV:Full > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Scratched MV:Full > stat
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.5 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 212, Dodging bonus: 28, Parrying bonus: 13
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 87% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to tolza

s
* R HP:Scratched MV:Full > e
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > notice
You stop paying increased attention to your surroundings.

e
* R HP:Scratched MV:Full > Erulak bellows 'where ya at'
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > n
kill dark
Alas, you cannot go that way...
This session you've missed 252 spams out of 4084 (61 promille)

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > e
n
kill dark
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Scratched MV:Full > You smite *Erulak*'s left arm very hard.

* R HP:Scratched MV:Full - Erulak: Scratched > bash

Erulak bellows 'halfway to fd?'

=
*Erulak* slashes your head.

*
*Erulak* gasps in astonishment.


*Erulak* panics, and attempts to flee!

=
They're not here anymore!

* R HP:Scratched MV:Full > b
[bash dark]
Bash who?

* R HP:Scratched MV:Full > n

*Erulak* has arrived from the east, riding a shadow stallion.

b
* R HP:Scratched MV:Full > *Erulak* slashes your body.
No way! You're fighting for your life!

[bash dark] ull - Erulak: Scratched >

=
You dodge a bash from *Erulak* who loses its balance and falls!
Your bash at *Erulak* sends it sprawling!
This session you've landed 1229 out of 2004 bashes (61% landed)

* R HP:Scratched MV:Full - Erulak: Scratched >
You smite *Erulak*'s left arm extremely hard.

change mood brave
* R HP:Scratched MV:Full - Erulak: Hurt > Mood changed to: Brave
Wimpy reset to: 123 hit points.

bash
* R HP:Scratched MV:Full - Erulak: Hurt > They already seem to be stunned.
bash

* R HP:Scratched MV:Full - Erulak: Hurt > They already seem to be stunned.
bash

ull - Erulak: Hurt >
*Erulak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Scratched MV:Full - Erulak: Hurt >
*Erulak* slashes your right leg.

* R HP:Scratched MV:Full - Erulak: Hurt > bash

*Erulak* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Erulak* slashes your body hard.

= Erulak: Hurt >
Your bash at *Erulak* sends it sprawling!
This session you've landed 1230 out of 2005 bashes (61% landed)

* R HP:Hurt MV:Full - Erulak: Hurt >
You mount an attack against *Erulak*, but weak nerves get the better of you.

* R HP:Hurt MV:Full - Erulak: Hurt > bash
You smite *Erulak*'s body extremely hard.
The day has begun.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > change mood wimpy
f
w
kill dark
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

You panic and attempt to flee!ulak: Hurt >

kill dark
You try to smite *Erulak*, but it deflects the blow.
You flee head over heels.
The Blighted Woods
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Scratched MV:Fresh > Room Found Teleporting
kill dark
They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Fresh > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh > kill dark
kill dark
kill dark
kill dark
kill dark
*Erulak* barely slashes your left leg.
Ok.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Ok.

* R HP:Scratched MV:Fresh - Erulak: Hurt > f
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > You try to smite *Erulak*, but it parries successfully.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > w
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Ok.

You panic and attempt to flee!ulak: Hurt >

w
You flee head over heels.
The Blighted Woods
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

kill dark
Multi Rooms Found Teleporting to First
* R HP:Scratched MV:Fresh > kill dark
Alas, you cannot go that way...

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Fresh > You try to smite *Erulak*, but it deflects the blow.

* R HP:Scratched MV:Fresh - Erulak: Hurt > kill dark
kill dark
kill dark
kill dark
*Erulak* slashes your body.
You try to smite *Erulak*, but it deflects the blow.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Hurt > Ok.

* R HP:Scratched MV:Fresh - Erulak: Hurt > f
w
You panic and attempt to flee!

n
You flee head over heels.
Woods Near the Village
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

No Connecting Rooms Found
n
* R HP:Scratched MV:Fresh > The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of a web-like fungus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Scratched MV:Fresh > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > b
[bash dark]
Bash who?

s
* R HP:Scratched MV:Full > b
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a web-like fungus is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Scratched MV:Full > [bash dark]
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Full >
*Erulak* slashes your body.

s
* R HP:Hurt MV:Full - Erulak: Hurt > No way! You're fighting for your life!

kill dark
* R HP:Hurt MV:Full - Erulak: Hurt > kill dark
Fight!? Are you crazy?? You can barely hold yourself together.

kill dark
* R HP:Hurt MV:Full - Erulak: Hurt > kill dark
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Full - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Full - Erulak: Hurt > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Full - Erulak: Hurt > f

*Erulak* panics, and attempts to flee!

* R HP:Hurt MV:Full - Erulak: Hurt > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Hurt MV:Full > kill dark
kill dark
They aren't here.

w
kill dark
* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > w
They aren't here.

* R HP:Hurt MV:Full > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Full > kill dark
kill dark
n
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > w
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > s
s
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > stat
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.5 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 28, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 87% on average.

You are subjected to the following effects:
- FEAR
- NO QUIT
- WARDER BOND to tolza

s
* R HP:Hurt MV:Full > The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Full > s
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > e
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
A young Tower Guard is on duty here.
An angry ogier is here, prepared to defend the stedding.

kill dark
* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Full > kill dark
They aren't here.

* R HP:Hurt MV:Full > kill dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

kill dark
* R HP:Hurt MV:Full > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > og sit
[order young]
Are you crazy?? You can barely hold yourself together.

w
* R HP:Scratched MV:Full > kill dark
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

kill dark
* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > e
They aren't here.

* R HP:Scratched MV:Full > Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
A young Tower Guard has arrived from the west.

* R HP:Scratched MV:Full > e
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
A pale white root of healall lies on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
A young Tower Guard has arrived from the west.

* R HP:Scratched MV:Full > f
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* R HP:Scratched MV:Full > w
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > w
You can't ride in there.

* R HP:Scratched MV:Full > s
kill dark
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
e
kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

look
Preparing to seek out this room on the map.
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > whe

Matching room found!
Players in your Zone
--------------------
Deimon - The Blackened Glade
Tolza - Under the Angel

change mood brave
* R HP:Scratched MV:Full > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Scratched MV:Full > whe
Players in your Zone
--------------------
Deimon - The Blackened Glade
Tolza - Under the Angel
You sense shadowspawn nearby.

* R HP:Scratched MV:Full > whe
kill dark
Players in your Zone
--------------------
Deimon - The Blackened Glade
Tolza - Road Inside the City Walls
You sense shadowspawn nearby.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full >
Erulak bellows 'where ya going'

stat
* R HP:Scratched MV:Full > kill dark
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.5 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 212, Dodging bonus: 28, Parrying bonus: 13
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 87% on average.

You are subjected to the following effects:
- FEAR
- NO QUIT
- WARDER BOND to tolza

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Full > notice
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > You start paying increased attention to your surroundings.

* R HP:Scratched MV:Full > yell still here
kill dark
You bellow 'still here'

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

kill dark
kill dark
kill dark
kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

kill dark
kill dark
kill dark
* R HP:Scratched MV:Full > They aren't here.

whe
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > Players in your Zone
--------------------
Deimon - The Blackened Glade
Tolza - Road Inside the City Walls
You sense shadowspawn nearby.

* R HP:Scratched MV:Full > kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > kill dark
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > stat
score
They aren't here.

* R HP:Scratched MV:Fresh > kill dark
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.5 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 212, Dodging bonus: 28, Parrying bonus: 13
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 87% on average.

You are subjected to the following effects:
- NOTICE
- FEAR
- NO QUIT
- WARDER BOND to tolza

* R HP:Scratched MV:Fresh > You have 397(412) hit and 219(219) movement points.
You have scored 108500834 experience points and 1320 quest points.
You need 1727318529 exp to level and 1680 qp to rank.
You have amassed 966 Turn points to date, ranking you Ta'veren Fourth.
You have played 63 days and 23 hours (real time).
This ranks you as Deimon the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Fresh > They aren't here.

kill dark
* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Fresh > They aren't here.

kill dark
kill dark
kill dark
* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > yell what do you have 99 fear
kill dark
You bellow 'what do you have 99 fear'

* R HP:Scratched MV:Fresh > *Erulak* slashes your body.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Scratched > kill dark
kill dark
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Scratched > bash

You mount an attack against *Erulak*, but weak nerves get the better of you.

* R HP:Scratched MV:Fresh - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Scratched > bash
You dodge a bash from *Erulak* who loses its balance and falls!
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Scratched >
You try to smite *Erulak*, but it deflects the blow.

bash
* R HP:Scratched MV:Fresh - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Scratched > bash

As *Erulak* avoids your bash, you topple over and fall to the ground!
This session you've missed 776 out of 2006 bashes (61% landed)

* R HP:Scratched MV:Fresh - Erulak: Scratched >
You dodge a bash from *Erulak* who loses its balance and falls!

* R HP:Scratched MV:Fresh - Erulak: Scratched > bash
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Scratched > bash
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Scratched >
You try to smite *Erulak*, but it parries successfully.
*Erulak* slashes your right hand.

* R HP:Scratched MV:Fresh - Erulak: Scratched > bash
-
*Erulak* panics, and attempts to flee!

=
*Erulak* leaves west riding a shadow stallion.

-
Tolza narrates 'Get him Deimon'

=
They're not here anymore!

* R HP:Scratched MV:Fresh > kill dark
kill dark
kill dark
*Erulak* slashes your left arm hard.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Fresh - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Fresh - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Fresh - Erulak: Scratched > bash

You mount an attack against *Erulak*, but weak nerves get the better of you.

* R HP:Scratched MV:Fresh - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Fresh - Erulak: Scratched > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

kill dark
You panic and attempt to flee!ulak: Scratched >

kill dark

You dodge a bash from *Erulak* who loses its balance and falls!

w
You flee head over heels.
The Blackened Glade
The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

Multi Rooms Found Teleporting to First
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Scratched MV:Full > w
n
Alas, you cannot go that way...

* R HP:Scratched MV:Full > n
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > n
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Scratched MV:Full > s
w
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Scratched MV:Full > kill dark
You can't ride in there.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > w
They aren't here.

s
* R HP:Scratched MV:Full > You can't ride in there.

* R HP:Scratched MV:Full > kill dark
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
w
kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Full > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
*Erulak* has arrived from the west, riding a shadow stallion.
Fight!? Are you crazy?? You can barely hold yourself together.

where
* R HP:Scratched MV:Full > kill dark
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Full > Players in your Zone
--------------------
Deimon - Twist in the Forgotten Trail
Tolza - Road Inside the City Walls
You sense shadowspawn nearby.

* R HP:Scratched MV:Full > kill dark
kill dark
*Erulak* slashes your body.
Fight!? Are you crazy?? You can barely hold yourself together.

kill dark
* R HP:Scratched MV:Full - Erulak: Scratched > kill dark
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Full - Erulak: Scratched > An ogier has arrived from the west.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Full - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Full - Erulak: Scratched > f
Fight!? Are you crazy?? You can barely hold yourself together.

You panic and attempt to flee!lak: Scratched >

w
w
You flee head over heels.
Within the Dark Grove
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
*Erulak* is standing here, riding a shadow stallion.

No Connecting Rooms Found
* R HP:Scratched MV:Full > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > n
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > s
e
kill dark
kill dark
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

kill dark
* R HP:Scratched MV:Full > kill dark
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Scratched MV:Full > kill dark
An ogier leaves west.
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Full > w
kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

kill dark
* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Scratched MV:Full > n
kill dark
*Erulak* slashes your right arm.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Full - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Full - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Full - Erulak: Scratched > You try to smite *Erulak*, but it deflects the blow.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Full - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Full - Erulak: Scratched > Ok.

* R HP:Hurt MV:Full - Erulak: Scratched > f
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Hurt MV:Full - Erulak: Scratched > No way! You're fighting for your life!

* R HP:Hurt MV:Full - Erulak: Scratched > Fight!? Are you crazy?? You can barely hold yourself together.

You panic and attempt to flee!Scratched >

kill dark
kill dark

*Erulak* sends you sprawling with a powerful bash!


*Erulak* slashes your left arm.

e
kill dark

*Erulak* slashes your body hard.
The sky starts to get cloudy.
You feel less paranoid.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
The Forgotten Trail
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
They aren't here.

No Connecting Rooms Found
* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > Alas, you cannot go that way...

* R HP:Hurt MV:Full > bash
They aren't here.

* R HP:Hurt MV:Full > Bash who?

kill dark
* R HP:Hurt MV:Full > kill dark

*Erulak* has arrived from the south, riding a shadow stallion.

* R HP:Hurt MV:Full > kill dark
*Erulak* slashes your body.
Ok.

* R HP:Hurt MV:Full - Erulak: Scratched > bash
Ok.

* R HP:Hurt MV:Full - Erulak: Scratched > Ok.

Erulak: Scratched >
*Erulak* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Erulak: Scratched >
*Erulak* slashes your body hard.
An ogier tries to pound Erulak, but it parries successfully.

bash
* R HP:Hurt MV:Full - Erulak: Scratched >
An ogier tries to pound Erulak, but it parries successfully.
*Erulak* barely slashes your right leg.

= Erulak: Scratched >
*Erulak* panics, and attempts to flee!

+
An ogier tries to pound Erulak, but it deflects the blow.
*Erulak* slashes your right leg.

=
They're not here anymore!

* R HP:Hurt MV:Full > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > kill dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > kill dark
An ogier leaves north.
You try to smite *Erulak*, but it deflects the blow.

* R HP:Hurt MV:Full - Erulak: Scratched > Ok.

* R HP:Hurt MV:Full - Erulak: Scratched > An ogier has arrived from the north.
An ogier tries to pound Erulak, but it deflects the blow.
Ok.

* R HP:Hurt MV:Full - Erulak: Scratched > change mood wimpy

An ogier tries to pound Erulak, but it deflects the blow.
You smite *Erulak*'s body very hard.

f
* R HP:Hurt MV:Full - Erulak: Scratched > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

You panic and attempt to flee!Scratched >

change mood brave

You flee head over heels.
Bend in the Forgotten Trail
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

No Connecting Rooms Found
* R HP:Hurt MV:Full > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Hurt MV:Full > s
b
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ogier is here, fighting Erulak.
*Erulak* is here, fighting an ogier, riding a shadow stallion.

* R HP:Hurt MV:Full > [bash dark]
Bash who?

* R HP:Hurt MV:Full > b
[bash dark]
Bash who?

* R HP:Hurt MV:Full > n
b
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Hurt MV:Full > [bash dark]
Bash who?

* R HP:Hurt MV:Full > s
b
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

[bash dark]

kill dark

*Erulak* tickles your body with its slash.

Cancelled.
Ok.

* R HP:Hurt MV:Full - Erulak: Scratched > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

You panic and attempt to flee!Scratched >

change mood brave

An ogier joins your fight!
An ogier tries to pound Erulak, but it deflects the blow.

You flee head over heels.
Bend in the Forgotten Trail
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Mood changed to: Brave
Wimpy reset to: 123 hit points.

No Connecting Rooms Found
* R HP:Hurt MV:Full > s
b
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is here, fighting an ogier, riding a shadow stallion.
An ogier is here, fighting Erulak.

[bash dark]

=
*Erulak* panics, and attempts to flee!

*
An ogier tries to pound Erulak, but it deflects the blow.

=
They're not here anymore!

* R HP:Hurt MV:Full > kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > n
They aren't here.

* R HP:Hurt MV:Full > b
*Erulak* barely slashes your left foot.
No way! You're fighting for your life!

[bash dark] Erulak: Scratched >

-
A shrill piercing scream reverberates through the area.
An ogier joins your fight!


*Erulak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Full - Erulak: Scratched >
An ogier tries to pound Erulak, but it parries successfully.
*Erulak* gazes deeply at an ogier...
An ogier looks very strange, glaring about with a sense of panic.
*Erulak* slashes your right leg.

* R HP:Hurt MV:Full - Erulak: Scratched > b

An ogier mounts an attack against Erulak, but weak nerves get the better of him.
*Erulak* tickles your body with its slash.

[bash dark] Erulak: Scratched >

*
An ogier mounts an attack against Erulak, but weak nerves get the better of him.


As *Erulak* avoids your bash, you topple over and fall to the ground!
This session you've missed 777 out of 2007 bashes (61% landed)

Erulak: Scratched >
*Erulak* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Erulak: Scratched >
An ogier tickles Erulak's body with his pound.
*Erulak* slashes your body.

* R HP:Hurt MV:Full - Erulak: Scratched > bash
=
An ogier tickles Erulak's body with his pound.
*Erulak* slashes your left arm.

+
*Erulak* panics, and attempts to flee!

=
They're not here anymore!

* R HP:Wounded MV:Full > bash
bash
Bash who?

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Strong > s
kill dark
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > w
e
Alas, you cannot go that way...
This session you've missed 253 spams out of 4138 (61 promille)

e
* R HP:Wounded MV:Strong > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > n
Your heartbeat calms down more as you feel less panicked.
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > n
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Full > n
n
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > e
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Alas, you cannot go that way...
This session you've missed 254 spams out of 4144 (61 promille)

* R HP:Hurt MV:Full > e
n
e
Alas, you cannot go that way...
This session you've missed 255 spams out of 4147 (61 promille)

s
* R HP:Hurt MV:Full > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > kill dark
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Full > kill dark
They aren't here.

* R HP:Hurt MV:Full > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > kill dark
They aren't here.

* R HP:Hurt MV:Full > yell sad how op fear is
kill dark
A shrill piercing scream reverberates through the area.
You bellow 'how op fear is'

kill dark
* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > kill dark

*Erulak* slashes your left leg.

kill dark
* R HP:Hurt MV:Full - Erulak: Scratched > Ok.

* R HP:Hurt MV:Full - Erulak: Scratched > kill dark
You smite *Erulak*'s left leg very hard.
The ancient tree tickles Erulak's left leg with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
Ok.

* R HP:Hurt MV:Full - Erulak: Scratched > Ok.

* R HP:Hurt MV:Full - Erulak: Scratched > bash

*Erulak* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Erulak: Scratched >
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree hits Erulak's body.
*Erulak* slashes your body.

* R HP:Wounded MV:Full - Erulak: Scratched > bash

*Erulak* hisses 'sad what a little ***** you are'

* R HP:Wounded MV:Full - Erulak: Scratched >
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree tries to hit Erulak, but it deflects the blow.
The ancient tree barely hits Erulak's head.
*Erulak* slashes your right leg.

* R HP:Wounded MV:Full - Erulak: Hurt >
*Erulak* panics, and attempts to flee!

l - Erulak: Hurt >
*Erulak* leaves north riding a shadow stallion.

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Full > kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > You try to smite *Erulak*, but it parries successfully.

* R HP:Wounded MV:Full - Erulak: Hurt > Ok.

* R HP:Wounded MV:Full - Erulak: Hurt > kill dark
You try to smite *Erulak*, but it deflects the blow.
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
Ok.

l - Erulak: Hurt >
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree tries to hit Erulak, but it parries successfully.
*Erulak* slashes your body.
You smite *Erulak*'s body very hard.
*Erulak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Erulak: Hurt > bash

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree tickles Erulak's left leg with its hit.
*Erulak* tickles your body with its slash.

The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree barely tickles Erulak's left leg with its hit.
The ancient tree tries to hit Erulak, but it parries successfully.
*Erulak* slashes your left leg hard.
You try to smite *Erulak*, but it parries successfully.


*Erulak* panics, and attempts to flee!

=
They're not here anymore!

* R HP:Wounded MV:Full > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Full > They aren't here.

kill dark
* R HP:Wounded MV:Full > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

kill dark
kill dark
kill dark
* R HP:Wounded MV:Full > They aren't here.

kill dark
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
*Erulak* slashes your body.
Ok.

* R HP:Wounded MV:Full - Erulak: Hurt > You try to smite *Erulak*, but it parries successfully.
The ancient tree tries to hit Erulak, but it deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
*Erulak* barely slashes your body.
Ok.

* R HP:Wounded MV:Full - Erulak: Hurt > where
kill dark
Ok.

* R HP:Wounded MV:Full - Erulak: Hurt > Players in your Zone
--------------------
Deimon - Beneath the Gnarled Trees
Tolza - Road Inside the City Walls
You sense shadowspawn nearby.

* R HP:Wounded MV:Full - Erulak: Hurt > Ok.

* R HP:Wounded MV:Full - Erulak: Hurt > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

change mood brave
* R HP:Wounded MV:Full - Erulak: Hurt > PANIC! You couldn't escape!
flee

* R HP:Wounded MV:Full - Erulak: Hurt > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Wounded MV:Full - Erulak: Hurt > PANIC! You couldn't escape!
flee

* R HP:Wounded MV:Full - Erulak: Hurt > The ancient tree tries to hit Erulak, but it deflects the blow.
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree tickles Erulak's body with its hit.
You try to smite *Erulak*, but it deflects the blow.
PANIC! You couldn't escape!
flee

l - Erulak: Hurt >
*Erulak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Erulak: Hurt >
The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree tickles Erulak's body with its hit.
The ancient tree tries to hit Erulak, but it parries successfully.
*Erulak* slashes your body.

* R HP:Wounded MV:Full - Erulak: Hurt >
*Erulak* hisses 'flee more'

* R HP:Wounded MV:Full - Erulak: Hurt > change mood wimpy

The ancient tree tries to hit Erulak, but it parries successfully.
The ancient tree tries to hit Erulak, but it deflects the blow.
The ancient tree tickles Erulak's body with its hit.
*Erulak* slashes your right arm hard.

* R HP:Wounded MV:Full - Erulak: Hurt > PANIC! You couldn't escape!
flee

* R HP:Wounded MV:Full - Erulak: Hurt > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Full - Erulak: Hurt > PANIC! You couldn't escape!
flee

* R HP:Wounded MV:Full - Erulak: Hurt >
*Erulak* panics, and attempts to flee!

You panic and attempt to flee!k: Hurt >

w

*Erulak* leaves north riding a shadow stallion.

You flee head over heels.
Under the Trees
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
No Connecting Rooms Found
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > s
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > s
w
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* R HP:Wounded MV:Strong > n
s
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
There are some tracks of an animal leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

kill dark
* R HP:Wounded MV:Strong > kill dark
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > stat
score
kill dark
kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.5 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 28, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 86% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- WARDER BOND to tolza

* R HP:Wounded MV:Full > kill dark
You have 263(412) hit and 211(219) movement points.
You have scored 108500001 experience points and 1320 quest points.
You need 1727319362 exp to level and 1680 qp to rank.
You have amassed 966 Turn points to date, ranking you Ta'veren Fourth.
You have played 63 days and 23 hours (real time).
This ranks you as Deimon the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

kill dark
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > *Erulak* has arrived from the north, riding a shadow stallion.
You try to smite *Erulak*, but it deflects the blow.

* R HP:Wounded MV:Full - Erulak: Hurt > kill dark
kill dark
Ok.

* R HP:Wounded MV:Full - Erulak: Hurt > Ok.

* R HP:Wounded MV:Full - Erulak: Hurt > Ok.

* R HP:Wounded MV:Full - Erulak: Hurt > Ok.

* R HP:Wounded MV:Full - Erulak: Hurt > bash
-f
=
*Erulak* snickers softly.

+
*Erulak* panics, and attempts to flee!

Cancelled.
You panic and attempt to flee!


*Erulak* leaves east riding a shadow stallion.

kill dark

You flee head over heels.
Bend in the Forgotten Trail
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > No Connecting Rooms Found
w
kill dark
bash
They aren't here.

* R HP:Wounded MV:Full > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > e
Bash who?

* R HP:Wounded MV:Full > s
kill dark
bash
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...
This session you've missed 256 spams out of 4157 (61 promille)

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Full > w
s
kill dark
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > s
kill dark
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > e
kill dark
e
They aren't here.

* R HP:Wounded MV:Full > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > n
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Full > w
kill dark
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Wounded MV:Strong > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Wounded MV:Strong > They aren't here.

kill dark
kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong >
*Erulak* has arrived from the west, riding a shadow stallion.

* R HP:Wounded MV:Strong > where
They aren't here.

* R HP:Wounded MV:Strong > kill dark
Players in your Zone
--------------------
Deimon - Twist in the Forgotten Trail
Tolza - Malkier Gate
You sense shadowspawn nearby.

bash
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > Bash who?

* R HP:Wounded MV:Strong > b
[bash dark]
Bash who?

* R HP:Wounded MV:Strong > b
[bash dark]
Bash who?

* R HP:Wounded MV:Strong > b
[bash dark]
Bash who?

* R HP:Wounded MV:Strong > b
[bash dark]
Bash who?

* R HP:Wounded MV:Strong > b
[bash dark]
Bash who?

* R HP:Wounded MV:Strong >
*Erulak* barely slashes your body.

b
[bash dark] ong - Erulak: Hurt >


*Erulak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Erulak: Hurt > bash

An ogier tries to pound Erulak, but it parries successfully.
An ogier joins an ogier's fight!
An ogier tickles Erulak's right arm with his pound.
An ogier barely tickles Erulak's body with his pound.
*Erulak* slashes your left leg.

* R HP:Wounded MV:Strong - Erulak: Scratched >
An ogier barely pounds Erulak's right foot.
An ogier tickles Erulak's body with his pound.
*Erulak* barely slashes your body.

ong - Erulak: Hurt >
*Erulak* panics, and attempts to flee!

*
*Erulak* leaves south riding a shadow stallion.

=
They're not here anymore!

* R HP:Wounded MV:Strong > w
n
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > e
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > n
Alas, you cannot go that way...
This session you've missed 257 spams out of 4169 (61 promille)

e
* R HP:Wounded MV:Strong > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > n
e
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

e
* R HP:Wounded MV:Strong > Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...
This session you've missed 258 spams out of 4173 (61 promille)

* R HP:Wounded MV:Strong > s
e
The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...
This session you've missed 259 spams out of 4175 (62 promille)

* R HP:Wounded MV:Strong > s
e
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Strong > e
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A pale white root of healall lies on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
A young Tower Guard is on duty here.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Strong > They aren't here.

change mood brave
* R HP:Wounded MV:Strong > whe
Mood changed to: Brave
Wimpy reset to: 123 hit points.

kill dark
* R HP:Wounded MV:Strong > Players in your Zone
--------------------
Deimon - Heart of the Blighted Grove
Tolza - Malkier Gate
You sense shadowspawn nearby.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
Erulak bellows 'looool'

* R HP:Wounded MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
*Erulak* barely slashes your left leg.

* R HP:Wounded MV:Strong - Erulak: Hurt >
You try to smite *Erulak*, but it parries successfully.
An angry ogier warrior joins your fight!
An angry ogier warrior joins an angry ogier warrior's fight!

* R HP:Wounded MV:Strong - Erulak: Hurt >
You dodge a bash from *Erulak* who loses its balance and falls!

* R HP:Wounded MV:Strong - Erulak: Hurt > yell your link connected?
bash
An angry ogier warrior has arrived from the west.
An angry ogier warrior says 'You Erulak!!! You will die before your time!! '
An angry ogier warrior tries to pound Erulak, but it parries successfully.
An angry ogier warrior barely pounds Erulak's head.
An angry ogier warrior tickles Erulak's body with his pound.
An angry ogier warrior tickles Erulak's body with his pound.
You smite *Erulak*'s body very hard.
Your heartbeat calms down more as you feel less panicked.
You bellow 'your link connected?'

* ong - Erulak: Hurt >
*Erulak* falls down laughing.

+
*Erulak* panics, and attempts to flee!


An angry ogier warrior tickles Erulak's body with his pound.
An angry ogier warrior tries to pound Erulak, but it deflects the blow.
An angry ogier warrior tries to pound Erulak, but it parries successfully.
*Erulak* gazes deeply at an angry ogier warrior...
An angry ogier warrior looks very strange, glaring about with a sense of panic.
*Erulak* gazes deeply into your soul.. very chilling.
The gaze of *Erulak* fails to affect you.
*Erulak* barely slashes your body.
*Erulak* leaves west riding a shadow stallion.

kill dark
=
They're not here anymore!

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
An angry ogier warrior leaves west.
An angry ogier warrior leaves west.
An angry ogier warrior leaves west.
They aren't here.

* R HP:Wounded MV:Strong > kill dark
w
They aren't here.

kill dark
* R HP:Wounded MV:Strong > bash
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
A young Tower Guard has arrived from the east.

* R HP:Wounded MV:Strong > An angry ogier warrior leaves north.
An angry ogier warrior leaves north.
An angry ogier warrior leaves north.
They aren't here.

* R HP:Wounded MV:Strong > Bash who?

* R HP:Wounded MV:Strong > kill dark
n
kill dark
They aren't here.

* R HP:Wounded MV:Strong > Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Strong > An angry ogier warrior leaves east.
An angry ogier warrior leaves east.
An angry ogier warrior leaves east.
They aren't here.

* R HP:Wounded MV:Strong > e
kill dark
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > where
They aren't here.

* R HP:Wounded MV:Strong > kill dark
Players in your Zone
--------------------
Deimon - Heart of the Blighted Grove
Tolza - Malkier Gate
You sense shadowspawn nearby.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > whe
Players in your Zone
--------------------
Deimon - Heart of the Blighted Grove
Tolza - Malkier Gate
You sense shadowspawn nearby.

kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > sc
kill dark
You have 269(412) hit and 186(219) movement points.
You have scored 108500001 experience points and 1320 quest points.
You need 1727319362 exp to level and 1680 qp to rank.
You have amassed 966 Turn points to date, ranking you Ta'veren Fourth.
You have played 63 days and 23 hours (real time).
This ranks you as Deimon the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > stat
kill dark
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.5 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 212, Dodging bonus: 28, Parrying bonus: 13
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 86% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- WARDER BOND to tolza

kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > n
kill dark
order young assist deimon
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

bash
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > Ok.

* R HP:Wounded MV:Strong > Bash who?

* R HP:Wounded MV:Strong > n
kill dark
order young assist deimon
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

bash
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > Ok.

* R HP:Wounded MV:Strong > Bash who?

* R HP:Wounded MV:Strong > w
kill dark
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A young Tower Guard has arrived from the east.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > e
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Strong > e
kill dark
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A young Tower Guard has arrived from the west.

order young assist deimon
* R HP:Wounded MV:Strong > bash
They aren't here.

* R HP:Wounded MV:Strong > Ok.

* R HP:Wounded MV:Strong > w
Bash who?

* R HP:Wounded MV:Strong > s
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
A young Tower Guard has arrived from the east.

* R HP:Wounded MV:Strong > Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Strong > n
kill dark
order young assist deimon
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

bash
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > Ok.

* R HP:Wounded MV:Strong > kill dark
kill dark
Bash who?

* R HP:Wounded MV:Strong > e
They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > order young assist deimon
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
A deformed stag stares about wearily.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Strong > bash
*Erulak* slashes your left leg.
Ok.

* R HP:Wounded MV:Strong - Erulak: Hurt > A young Tower Guard joins your fight!
Ok.

* ong - Erulak: Hurt >
A young Tower Guard tries to crush Erulak, but it deflects the blow.

-
You dodge a bash from *Erulak* who loses its balance and falls!

=
Your bash at *Erulak* sends it sprawling!
This session you've landed 1231 out of 2008 bashes (61% landed)

* R HP:Wounded MV:Strong - Erulak: Hurt >
A young Tower Guard tries to crush Erulak, but it deflects the blow.
You smite *Erulak*'s body extremely hard.

* R HP:Wounded MV:Strong - Erulak: Hurt > change mood brave
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Wounded MV:Strong - Erulak: Hurt > bash
*
A young Tower Guard tries to crush Erulak, but it parries successfully.


As *Erulak* avoids your bash, you topple over and fall to the ground!
This session you've missed 778 out of 2009 bashes (61% landed)

* R HP:Wounded MV:Strong - Erulak: Hurt >
You dodge a bash from *Erulak* who loses its balance and falls!

* R HP:Wounded MV:Strong - Erulak: Hurt >
A young Tower Guard tries to crush Erulak, but it dodges the attack.

bash
ong - Erulak: Hurt >
*Erulak* panics, and attempts to flee!

+
A young Tower Guard tries to crush Erulak, but it parries successfully.

*
*Erulak* leaves south riding a shadow stallion.

=
They're not here anymore!

* R HP:Wounded MV:Strong > kill dark
They aren't here.

kill dark
kill dark
kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > You smite *Erulak*'s left leg hard.

* R HP:Wounded MV:Strong - Erulak: Hurt > order young assist deimon
A young Tower Guard joins your fight!
Ok.

* R HP:Wounded MV:Strong - Erulak: Hurt >
A young Tower Guard tries to crush Erulak, but it deflects the blow.
You smite *Erulak*'s body extremely hard.

* R HP:Wounded MV:Strong - Erulak: Wounded >
You dodge a bash from *Erulak* who loses its balance and falls!

* R HP:Wounded MV:Strong - Erulak: Wounded >
A young Tower Guard tries to crush Erulak, but it deflects the blow.
You try to smite *Erulak*, but it parries successfully.

* R HP:Wounded MV:Strong - Erulak: Wounded >
*Erulak* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Erulak: Wounded > kill dark
kill dark
kill dark
A young Tower Guard tries to crush Erulak, but it dodges the attack.
*Erulak* slashes your body.
You smite *Erulak*'s left leg very hard.
*Erulak* leaves south riding a shadow stallion.
They aren't here.

kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > s
kill dark
They aren't here.

* R HP:Wounded MV:Strong > order young assist deimon
They aren't here.

* R HP:Wounded MV:Strong > bash
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > Ok.

* R HP:Wounded MV:Strong > kill dark
Bash who?

* R HP:Wounded MV:Strong > kill dark
They aren't here.

s
* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > order young assist deimon
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Strong > bash
They aren't here.

* R HP:Wounded MV:Strong > Ok.

* R HP:Wounded MV:Strong > kill dark
Bash who?

* R HP:Wounded MV:Tiring > s
kill dark
They aren't here.

* R HP:Wounded MV:Tiring > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > s
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Strong > w
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

* R HP:Wounded MV:Strong > w
The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

n
* R HP:Wounded MV:Strong > w
n
Alas, you cannot go that way...
This session you've missed 260 spams out of 4199 (61 promille)

* R HP:Wounded MV:Strong > Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

* R HP:Wounded MV:Strong > e
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Strong > Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Strong > e
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A pale white root of healall lies on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Strong > n
n
n
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Strong > kill dark
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Strong > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > e
kill dark
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > where
kill dark
Players in your Zone
--------------------
Deimon - The Blighted Woods
Tolza - Malkier Gate
You sense shadowspawn nearby.

kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > s
They aren't here.

kill dark
* R HP:Wounded MV:Strong > e
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > ts
[track shadow]

=
Some obvious fresh tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fresh tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fresh tracks of a shadow stallion (ridden) leaving ^^north^^
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving ^^north^^
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving ^^north^^
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<

* R HP:Wounded MV:Tiring > where
kill dark
Players in your Zone
--------------------
Deimon - Near the Thicket
Tolza - Malkier Gate
You sense shadowspawn nearby.

kill dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Tiring > n
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > n
kill dark
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > e
kill dark
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Tiring > w
They aren't here.

* R HP:Wounded MV:Tiring > s
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

s
* R HP:Wounded MV:Tiring > On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Tiring > w
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Tiring > kill dark
n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A young Tower Guard has arrived from the east.

kill dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
s
They aren't here.

s
* R HP:Wounded MV:Tiring > kill dark
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Tiring > The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > s
kill dark
kill dark
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > s
kill dark
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > ts
[track shadow]

=
Some obvious fresh tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fresh tracks of a shadow stallion (ridden) leaving vvsouthvv
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving >>east>>
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving ^^north^^
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving >>east>>
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving ^^north^^
Some clear almost day-old tracks of a shadow stallion (ridden) leaving ^^north^^
Some clear almost day-old tracks of a shadow stallion (ridden) leaving <<west<<

* R HP:Wounded MV:Tiring > where
stat
score
kill dark
Players in your Zone
--------------------
Deimon - Through the Blighted Woods
Tolza - Malkier Gate
You sense shadowspawn nearby.

* R HP:Wounded MV:Tiring > You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.5 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 212, Dodging bonus: 28, Parrying bonus: 13
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 86% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- WARDER BOND to tolza

* R HP:Wounded MV:Tiring > kill dark
You have 287(412) hit and 148(219) movement points.
You have scored 108500001 experience points and 1320 quest points.
You need 1727319362 exp to level and 1680 qp to rank.
You have amassed 966 Turn points to date, ranking you Ta'veren Fourth.
You have played 63 days and 23 hours (real time).
This ranks you as Deimon the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > notice
You stop paying increased attention to your surroundings.

n
* R HP:Wounded MV:Tiring > n
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

n
* R HP:Wounded MV:Tiring > The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Tiring > n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A young Tower Guard has arrived from the south.

n
* R HP:Wounded MV:Tiring > kill dark
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
This session you've missed 261 spams out of 4224 (61 promille)

* R HP:Wounded MV:Tiring > w
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > s
kill dark
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

w
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > s
s
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

w
* R HP:Wounded MV:Tiring > kill dark
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Tiring > Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Tiring > where
The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
Players in your Zone
--------------------
Deimon - The Dark Grove of Trees
Tolza - Malkier Gate
You sense shadowspawn nearby.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > ts
They aren't here.

[track shadow] ing >

=
Some obvious recent tracks of a shadow stallion (ridden) leaving >>east>>
Some obvious recent tracks of a shadow stallion (ridden) leaving >>east>>
Some obvious recent tracks of a shadow stallion (ridden) leaving ^^north^^
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving vvsouthvv
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving vvsouthvv
Some clear almost day-old tracks of a shadow stallion (ridden) leaving vvsouthvv

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > s
e
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

sc
* R HP:Wounded MV:Tiring > The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Tiring > You have 306(412) hit and 146(219) movement points.
You have scored 108500001 experience points and 1320 quest points.
You need 1727319362 exp to level and 1680 qp to rank.
You have amassed 966 Turn points to date, ranking you Ta'veren Fourth.
You have played 63 days and 23 hours (real time).
This ranks you as Deimon the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

drink skin
* R HP:Wounded MV:Tiring > i
You can't find it!

l
* R HP:Wounded MV:Tiring > You are carrying:
three copper pennys
a wealth of gold crowns (63)
a bubbling draught
[3] a stable ticket
[2] a package of iron rations
an oilstone

* R HP:Wounded MV:Tiring > The Blackened Glade
The tainted trees encircle this foul, desolate glade. Grass that once grew
tall and green lies rotted upon the malnourished soil. The oily black
excretion typical of this grove's malady coats the rotted blanket of grass.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > eat rations
You eat the rations.
You are full.

e
* R HP:Wounded MV:Tiring > kill dark
The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > n
kill dark
e
Alas, you cannot go that way...
This session you've missed 262 spams out of 4235 (61 promille)

n
* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Tiring > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > n
kill dark
n
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

kill dark
e
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > where
kill dark
Players in your Zone
--------------------
Deimon - Near the Thicket
Tolza - Malkier Gate
You sense shadowspawn nearby.

kill dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

ts
[track shadow] ing >

=
Some obvious fresh tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fresh tracks of a shadow stallion (ridden) leaving vvsouthvv
Some obvious fresh tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fresh tracks of a shadow stallion (ridden) leaving ^^north^^
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving ^^north^^
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving ^^north^^
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

w
n
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A young Tower Guard has arrived from the east.

* R HP:Hurt MV:Tiring > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.
A young Tower Guard has arrived from the south.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > ts
[track shadow]

=
Some obvious fresh tracks of a shadow stallion (ridden) leaving vvsouthvv
Some obvious recent tracks of a shadow stallion (ridden) leaving vvsouthvv
Some obvious recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious recent tracks of a shadow stallion (ridden) leaving vvsouthvv
Some obvious recent tracks of a shadow stallion (ridden) leaving vvsouthvv
Some obvious recent tracks of a shadow stallion (ridden) leaving vvsouthvv
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving <<west<<
Some obvious almost day-old tracks of a shadow stallion (ridden) leaving <<west<<

* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > s
s
kill dark
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A young Tower Guard has arrived from the north.

* R HP:Hurt MV:Tiring > The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > s
kill dark
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > You try to smite *Erulak*, but it deflects the blow.

* R HP:Hurt MV:Tiring - Erulak: Hurt > look
Preparing to seek out this room on the map.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Erulak* is here, fighting YOU!, riding a shadow stallion.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring - Erulak: Hurt >
Matching room found!
order young assist deimon
A young Tower Guard joins your fight!
Ok.

* R HP:Hurt MV:Tiring - Erulak: Hurt >
A young Tower Guard tries to crush Erulak, but it deflects the blow.
You smite *Erulak*'s body very hard.

* R HP:Hurt MV:Tiring - Erulak: Wounded > bash
-
You dodge a bash from *Erulak* who loses its balance and falls!

*
A young Tower Guard tries to crush Erulak, but it parries successfully.

=
Your bash at *Erulak* sends it sprawling!
This session you've landed 1232 out of 2010 bashes (61% landed)

* R HP:Hurt MV:Tiring - Erulak: Wounded >
A young Tower Guard tries to crush Erulak, but it deflects the blow.
You smite *Erulak*'s body.

* R HP:Hurt MV:Tiring - Erulak: Wounded > order young assist deimon
Ok.

bash
* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded >
A young Tower Guard tries to crush Erulak, but it parries successfully.
You smite *Erulak*'s right leg very hard.

* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

*Erulak* panics, and attempts to flee!d >

=
They're not here anymore!

* R HP:Hurt MV:Tiring > kill dark
kill dark
e
They aren't here.

kill dark
* R HP:Hurt MV:Tiring > order young assist deimon
They aren't here.

* R HP:Hurt MV:Tiring > bash
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > Ok.

* R HP:Hurt MV:Tiring > Bash who?

* R HP:Hurt MV:Tiring > w
kill dark
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > scan e
whe
Your eyesight is not so keen.

kill dark
* R HP:Hurt MV:Tiring > Players in your Zone
--------------------
Deimon - The Blighted Woods
Tolza - Malkier Gate
You sense shadowspawn nearby.

* R HP:Hurt MV:Tiring > They aren't here.

e
* R HP:Hurt MV:Tiring > Woods Near the Village
There are several small clearings between the rotting trees, mounds which
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Hurt MV:Tiring > scan e
ti
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

kill dark
* R HP:Hurt MV:Tiring > It is 1 o'clock pm, on the 12th day of the month of Adar, year 1464.
According to legend and prophecy, this is the First Turn of the Wheel.
Welcome, new players!

(Server: Fri Jul 15 21:46:26 2022 EST, last rebooted 21 hours, 43 minutes ago)

* R HP:Hurt MV:Tiring > They aren't here.

w
* R HP:Hurt MV:Tiring > n
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

* R HP:Hurt MV:Tiring > The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Hurt MV:Tiring > n
e
kill dark
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A young Tower Guard has arrived from the south.

* R HP:Hurt MV:Tiring > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Hurt MV:Tiring > *Erulak* has arrived from the south, riding a shadow stallion.
You try to smite *Erulak*, but it parries successfully.

* R HP:Hurt MV:Tiring - Erulak: Wounded > kill dark
order young assist deimon
bash
Ok.

* R HP:Hurt MV:Tiring - Erulak: Wounded > A young Tower Guard joins your fight!
Ok.

A young Tower Guard tries to crush Erulak, but it deflects the blow.
*Erulak* slashes your right leg hard.
You smite *Erulak*'s right arm hard.

*
*Erulak* snickers softly.

+
*Erulak* panics, and attempts to flee!

-
*Erulak* leaves north riding a shadow stallion.

-kill dark
=
They're not here anymore!

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > kill dark
n
They aren't here.

* R HP:Hurt MV:Tiring > kill dark
n
They aren't here.

kill dark
* R HP:Hurt MV:Tiring > On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Hurt MV:Tiring > e
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

kill dark
* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > where
They aren't here.

* R HP:Hurt MV:Tiring > kill dark
Players in your Zone
--------------------
Deimon - An Overgrown Path
Tolza - Malkier Gate

kill dark
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > og sit
[order young]
A young Tower Guard sits down.
Ok.

* R HP:Hurt MV:Tiring > e
kill dark
kill dark
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
The smell of death fades as you move further...

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > s
They aren't here.

* R HP:Hurt MV:Tiring > kill dark
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > s
kill dark
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
Players in your Zone
--------------------
Deimon - The Blight
Tolza - Malkier Gate

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > stat
score
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.3 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 212, Dodging bonus: 28, Parrying bonus: 14
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 86% on average.

You are subjected to the following effects:
- NO QUIT
- WARDER BOND to tolza

* R HP:Hurt MV:Tiring > You have 330(412) hit and 155(219) movement points.
You have scored 108500001 experience points and 1320 quest points.
You need 1727319362 exp to level and 1680 qp to rank.
You have amassed 966 Turn points to date, ranking you Ta'veren Fourth.
You have played 63 days and 23 hours (real time).
This ranks you as Deimon the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* R HP:Hurt MV:Tiring > s
where
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring > Players in your Zone
--------------------
Deimon - The Blight
Tolza - Malkier Gate

* R HP:Hurt MV:Tiring > n
n
A shrill piercing scream reverberates through the area.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Hurt MV:Strong > The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong > w
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

where
* R HP:Hurt MV:Strong > kill dark
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is on duty here.
You smell something remniscent of death as you enter this place.

* R HP:Hurt MV:Strong > Players in your Zone
--------------------
Deimon - An Overgrown Path
Tolza - Malkier Gate

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > og sit
[order young]
A young Tower Guard sits down.
Ok.

e
* R HP:Hurt MV:Strong > where
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
The smell of death fades as you move further...

* R HP:Hurt MV:Strong > Players in your Zone
--------------------
Deimon - A Blighted Path
Tolza - Malkier Gate

* R HP:Hurt MV:Strong > s
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong > ts
[track shadow]

=
Some obvious fresh tracks of a shadow stallion (ridden) leaving >>east>>

* R HP:Hurt MV:Tiring > where
Players in your Zone
--------------------
Deimon - The Blight
Tolza - Malkier Gate

* R HP:Hurt MV:Tiring > look
Preparing to seek out this room on the map.
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring > whe

Matching room found!
Players in your Zone
--------------------
Deimon - The Blight
Tolza - Malkier Gate

* R HP:Hurt MV:Tiring > tell tolza he ran keep
whe
You tell Tolza 'he ran keep'

* R HP:Hurt MV:Tiring > Players in your Zone
--------------------
Deimon - The Blight
Tolza - Malkier Gate
You sense shadowspawn nearby.

* R HP:Hurt MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
kill dark
kill dark
kill dark
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > *Erulak* has arrived from the south, riding a shadow stallion.
An elite trolloc has arrived from the south.
You try to smite *Erulak*, but it deflects the blow.

* R HP:Hurt MV:Tiring - Erulak: Wounded > Ok.

* R HP:Hurt MV:Tiring - Erulak: Wounded > Ok.

* R HP:Hurt MV:Tiring - Erulak: Wounded > Ok.

* R HP:Hurt MV:Tiring - Erulak: Wounded > tell tolza getting mob
You tell Tolza 'getting mob'

change mood wimpy
* R HP:Hurt MV:Tiring - Erulak: Wounded > f
You try to smite *Erulak*, but it deflects the blow.
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

You panic and attempt to flee!: Wounded >

kill dark

You flee head over heels.
A Blighted Path
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Hurt MV:Tiring > Room Found Teleporting
They aren't here.

* R HP:Hurt MV:Tiring > w
w
An elite trolloc has arrived from the south.
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is on duty here.
You smell something remniscent of death as you enter this place.

* R HP:Hurt MV:Tiring > s
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the east.

* R HP:Hurt MV:Tiring > On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Hurt MV:Tiring >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Tiring > kill dark
kill dark
An elite trolloc has arrived from the north.
You try to smite *Erulak*, but it deflects the blow.

kill dark
* R HP:Hurt MV:Tiring - Erulak: Wounded > kill dark
Ok.

* R HP:Hurt MV:Tiring - Erulak: Wounded > order young assist deimon
Ok.

* R HP:Hurt MV:Tiring - Erulak: Wounded > Ok.

* R HP:Hurt MV:Tiring - Erulak: Wounded > bash
A young Tower Guard joins your fight!
Ok.

= - Erulak: Wounded >
A young Tower Guard crushes an elite trolloc's body hard.


*Erulak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Tiring - Erulak: Wounded >
An elite trolloc barely crushes a young Tower Guard's right foot.
A young Tower Guard tries to crush an elite trolloc, but he parries successfully.
*Erulak* slashes your head.

* R HP:Hurt MV:Tiring - Erulak: Wounded > bash

An elite trolloc barely crushes a young Tower Guard's body.
A young Tower Guard crushes an elite trolloc's head hard.
*Erulak* slashes your body.

- - Erulak: Wounded >
An elite trolloc tries to crush a young Tower Guard, but he parries successfully.
A young Tower Guard crushes an elite trolloc's body.


*Erulak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Tiring - Erulak: Wounded >
An elite trolloc tickles a young Tower Guard's right foot with his crush.
A young Tower Guard crushes an elite trolloc's left arm very hard.
*Erulak* barely slashes your body.

* R HP:Hurt MV:Tiring - Erulak: Wounded > bash

An elite trolloc crushes a young Tower Guard's left arm hard.
A young Tower Guard crushes an elite trolloc's left leg very hard.
*Erulak* slashes your body hard.

* R HP:Hurt MV:Tiring - Erulak: Wounded >
*Erulak* hisses 'there ya go'

- Erulak: Wounded >
An elite trolloc tickles a young Tower Guard's left leg with his crush.
A young Tower Guard crushes an elite trolloc's body hard.
*Erulak* barely slashes your body.

=
An elite trolloc barely crushes a young Tower Guard's head.
A young Tower Guard tries to crush an elite trolloc, but he deflects the blow.
You smite *Erulak*'s body very hard.
Your bash at *Erulak* sends it sprawling!
This session you've landed 1233 out of 2011 bashes (61% landed)

* R HP:Hurt MV:Tiring - Erulak: Wounded > change mood brave
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Hurt MV:Tiring - Erulak: Wounded >
An elite trolloc tries to crush a young Tower Guard, but he deflects the blow.
A young Tower Guard crushes an elite trolloc's body hard.
You try to smite *Erulak*, but it parries successfully.

bash
* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Tiring - Erulak: Wounded >
An elite trolloc barely crushes a young Tower Guard's left leg.
A young Tower Guard tries to crush an elite trolloc, but he parries successfully.
You smite *Erulak*'s right leg very hard.

-
An elite trolloc tickles a young Tower Guard's body with his crush.
A young Tower Guard crushes an elite trolloc's body hard.

=
Your bash at *Erulak* sends it sprawling!
This session you've landed 1234 out of 2012 bashes (61% landed)

* R HP:Hurt MV:Strong - Erulak: Wounded > bash

An elite trolloc crushes a young Tower Guard's left arm very hard.
A young Tower Guard tries to crush an elite trolloc, but he deflects the blow.
You smite *Erulak*'s right foot into bloody fragments!

* R HP:Hurt MV:Strong - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Strong - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Strong - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Strong - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Strong - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Hurt MV:Strong - Erulak: Wounded > An elite trolloc barely tickles a young Tower Guard's body with his crush.
A young Tower Guard crushes an elite trolloc's body hard.
You smite *Erulak*'s body hard.
They already seem to be stunned.
bash

- - Erulak: Wounded >
An elite trolloc crushes a young Tower Guard's body.
A young Tower Guard tries to crush an elite trolloc, but he deflects the blow.


*Erulak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Strong - Erulak: Wounded > bash

An elite trolloc barely tickles a young Tower Guard's body with his crush.
A young Tower Guard crushes an elite trolloc's body hard.
*Erulak* barely slashes your body.

* R HP:Hurt MV:Strong - Erulak: Wounded >
An elite trolloc barely crushes a young Tower Guard's body.
A young Tower Guard crushes an elite trolloc's right foot into bloody fragments!
*Erulak* slashes your body.

* - Erulak: Wounded >
*Erulak* panics, and attempts to flee!

*
*Erulak* leaves south riding a shadow stallion.

=
An elite trolloc crushes a young Tower Guard's left arm.
A young Tower Guard crushes an elite trolloc's head.

=
They're not here anymore!

* R HP:Hurt MV:Strong > kill dark

*Erulak* barely slashes your right leg.

* R HP:Hurt MV:Strong - Erulak: Wounded > kill dark
kill dark
Ok.

* R HP:Hurt MV:Strong - Erulak: Wounded > Ok.

* R HP:Hurt MV:Strong - Erulak: Wounded > bash
Ok.

You try to smite *Erulak*, but it parries successfully.
An elite trolloc tickles a young Tower Guard's body with his crush.
A young Tower Guard crushes an elite trolloc's right hand extremely hard.


*Erulak* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Erulak: Wounded >
*Erulak* slashes your body hard.
An elite trolloc tries to crush a young Tower Guard, but he deflects the blow.
A young Tower Guard crushes an elite trolloc's left leg hard.

* R HP:Wounded MV:Strong - Erulak: Wounded > bash

*Erulak* slashes your right arm hard.
An elite trolloc tries to crush a young Tower Guard, but he parries successfully.
A young Tower Guard tries to crush an elite trolloc, but he deflects the blow.

+ ong - Erulak: Wounded >
An elite trolloc tickles a young Tower Guard's body with his crush.
A young Tower Guard crushes an elite trolloc's left arm very hard.
An elite trolloc is mortally wounded, and will die soon, if not aided.


You dodge a bash from *Erulak* who loses its balance and falls!
As *Erulak* avoids your bash, you topple over and fall to the ground!
This session you've missed 779 out of 2013 bashes (61% landed)

* R HP:Wounded MV:Strong - Erulak: Wounded >
A young Tower Guard crushes an elite trolloc's body extremely hard.
An elite trolloc is dead! R.I.P.
Your blood freezes as you hear an elite trolloc's death cry.
An elite trolloc stops following Erulak.

* R HP:Wounded MV:Strong - Erulak: Wounded > bash
*
*Erulak* hisses 'sad'

=
*Erulak* panics, and attempts to flee!

=
They're not here anymore!

* R HP:Wounded MV:Strong > kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > s
They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the north.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
kill dark
They aren't here.

where
* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > Players in your Zone
--------------------
Deimon - Near the Thicket
Tolza - Malkier Gate

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

n
* R HP:Wounded MV:Strong > n
kill dark
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The corpse of an elite trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Strong > Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Wounded MV:Strong > where
They aren't here.

* R HP:Wounded MV:Strong > Players in your Zone
--------------------
Deimon - Twist in the Overgrown Path
Tolza - Malkier Gate

* R HP:Wounded MV:Strong > look young
Wearing the White Flame of Tar Valon on his breast, this guard is entrusted
with keeping the streets safe from petty thieves and pickpockets. He also
escorts Aes Sedai and Gaidin if called upon.


A young Tower Guard has quite a few wounds.

a young Tower Guard is using:
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<worn on arms> a set of chainmail sleeves
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots

* R HP:Wounded MV:Strong > whe
kill dark
Players in your Zone
--------------------
Deimon - Twist in the Overgrown Path
Tolza - Malkier Gate

kill dark
* R HP:Wounded MV:Strong > e
They aren't here.

* R HP:Wounded MV:Strong > kill dark
kill dark
They aren't here.

where
* R HP:Wounded MV:Strong > An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > Players in your Zone
--------------------
Deimon - An Overgrown Path
Tolza - Malkier Gate

* R HP:Wounded MV:Strong > stat
Tolza tells you 'WTH I thought it was a death match'
You are a 469 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 1.3 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:19.
Offensive bonus: 212, Dodging bonus: 28, Parrying bonus: 14
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 86% on average.

You are subjected to the following effects:
- WARDER BOND to tolza
- NO QUIT

* R HP:Wounded MV:Strong > drink skin
You can't find it!

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

e
* R HP:Wounded MV:Strong > s
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
A huge trolloc marked with a whirlwind snorts here.
The smell of death fades as you move further...
A young Tower Guard has arrived from the west.

where
* R HP:Wounded MV:Strong > *Erulak* slashes your left leg.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Erulak: Wounded > Players in your Zone
--------------------
Deimon - A Blighted Path
Tolza - Malkier Gate
You sense shadowspawn nearby.

* R HP:Wounded MV:Strong - Erulak: Wounded > order young assist deimon
bash
A young Tower Guard joins your fight!
Ok.

= ong - Erulak: Wounded >
*Erulak* panics, and attempts to flee!

+
An Ahf'frait trolloc joins Erulak's fight!
An Ahf'frait trolloc cleaves a young Tower Guard's left leg.
A young Tower Guard tries to crush Erulak, but it parries successfully.
A young Tower Guard crushes an Ahf'frait trolloc's right leg very hard.
You feel parched from the hot weather.

w
*
*Erulak* leaves north riding a shadow stallion.

Cancelled.
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Hurt MV:Strong > e
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
A young Tower Guard is here, fighting an Ahf'frait trolloc.
An Ahf'frait trolloc is here, fighting a young Tower Guard.
The smell of death fades as you move further...

kill dark
* R HP:Hurt MV:Strong > bash

*Erulak* slashes your body.

* R HP:Wounded MV:Strong - Erulak: Wounded > You try to smite *Erulak*, but it deflects the blow.
*Erulak* slashes your right arm hard.
A young Tower Guard tries to crush an Ahf'frait trolloc, but he deflects the blow.
An Ahf'frait trolloc cleaves a young Tower Guard's right arm very hard.
Ok.

- ong - Erulak: Wounded >
A young Tower Guard tries to crush an Ahf'frait trolloc, but he deflects the blow.
An Ahf'frait trolloc cleaves a young Tower Guard's right arm very hard.


You dodge a bash from *Erulak* who loses its balance and falls!

=
Your bash at *Erulak* sends it sprawling!
This session you've landed 1235 out of 2014 bashes (61% landed)

* R HP:Wounded MV:Strong - Erulak: Wounded > change mood brave

You smite *Erulak*'s body extremely hard.
A young Tower Guard tries to crush an Ahf'frait trolloc, but he deflects the blow.
An Ahf'frait trolloc barely cleaves a young Tower Guard's left leg.

bash
* R HP:Wounded MV:Strong - Erulak: Wounded > Mood changed to: Brave
Wimpy reset to: 123 hit points.

ong - Erulak: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

=
A young Tower Guard tries to crush an Ahf'frait trolloc, but he parries successfully.
An Ahf'frait trolloc cleaves a young Tower Guard's right leg.

=
Your bash at *Erulak* sends it sprawling!
This session you've landed 1236 out of 2015 bashes (61% landed)

* R HP:Wounded MV:Strong - Erulak: Wounded >
You smite *Erulak*'s body extremely hard.
A young Tower Guard tries to crush an Ahf'frait trolloc, but he parries successfully.
An Ahf'frait trolloc barely cleaves a young Tower Guard's right leg.

* R HP:Wounded MV:Strong - Erulak: Wounded > bash
They already seem to be stunned.
bash

* R HP:Wounded MV:Strong - Erulak: Wounded > They already seem to be stunned.
bash

* R HP:Wounded MV:Strong - Erulak: Wounded > You smite *Erulak*'s head into bloody fragments!
A young Tower Guard tries to crush an Ahf'frait trolloc, but he deflects the blow.
An Ahf'frait trolloc barely cleaves a young Tower Guard's body.
They already seem to be stunned.
bash

* R HP:Wounded MV:Strong - Erulak: Battered > They already seem to be stunned.
bash

+ ong - Erulak: Battered >
A shrill piercing scream reverberates through the area.

+
A young Tower Guard tries to crush an Ahf'frait trolloc, but he parries successfully.
An Ahf'frait trolloc cleaves a young Tower Guard's body.

=
Your bash at *Erulak* sends it sprawling!
This session you've landed 1237 out of 2016 bashes (61% landed)

* R HP:Wounded MV:Strong - Erulak: Battered >
You smite *Erulak*'s right leg extremely hard.
A young Tower Guard crushes an Ahf'frait trolloc's body.
An Ahf'frait trolloc cleaves a young Tower Guard's head.

bash
* R HP:Wounded MV:Strong - Erulak: Battered > They already seem to be stunned.
bash

* R HP:Wounded MV:Strong - Erulak: Battered > They already seem to be stunned.
bash

* R HP:Wounded MV:Strong - Erulak: Battered > They already seem to be stunned.
bash

* R HP:Wounded MV:Strong - Erulak: Battered > They already seem to be stunned.
bash

* R HP:Wounded MV:Strong - Erulak: Battered > They already seem to be stunned.
bash

* R HP:Wounded MV:Strong - Erulak: Battered >
You smite *Erulak*'s body extremely hard.
A young Tower Guard tries to crush an Ahf'frait trolloc, but he parries successfully.
An Ahf'frait trolloc cleaves a young Tower Guard's body.

* R HP:Wounded MV:Strong - Erulak: Battered > They already seem to be stunned.
bash

* R HP:Wounded MV:Strong - Erulak: Battered > They already seem to be stunned.
bash

* ong - Erulak: Battered >
A young Tower Guard crushes an Ahf'frait trolloc's left leg very hard.
An Ahf'frait trolloc tickles a young Tower Guard's body with his cleave.


You dodge a bash from *Erulak* who loses its balance and falls!
As *Erulak* avoids your bash, you topple over and fall to the ground!
This session you've missed 780 out of 2017 bashes (61% landed)

* R HP:Hurt MV:Strong - Erulak: Battered > bash

A young Tower Guard crushes an Ahf'frait trolloc's right arm into bloody fragments!
An Ahf'frait trolloc cleaves a young Tower Guard's left arm hard.

* - Erulak: Battered >
A young Tower Guard crushes an Ahf'frait trolloc's body hard.
An Ahf'frait trolloc cleaves a young Tower Guard's left arm very hard.

-
*Erulak* panics, and attempts to flee!

=
Your bash at *Erulak* sends it sprawling!
This session you've landed 1238 out of 2018 bashes (61% landed)

* R HP:Hurt MV:Strong - Erulak: Battered >
You smite *Erulak*'s left arm into bloody fragments!
A young Tower Guard tries to crush an Ahf'frait trolloc, but he deflects the blow.
An Ahf'frait trolloc cleaves a young Tower Guard's left arm hard.

* R HP:Hurt MV:Strong - Erulak: Beaten > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Hurt MV:Strong - Erulak: Beaten >
You smite *Erulak*'s right leg very hard.

* R HP:Hurt MV:Strong - Erulak: Beaten >
You smite *Erulak*'s right leg extremely hard.
A young Tower Guard tries to crush an Ahf'frait trolloc, but he parries successfully.
An Ahf'frait trolloc cleaves a young Tower Guard's body.

* R HP:Hurt MV:Strong - Erulak: Beaten > kill dark

*Erulak* leaves west riding a shadow stallion.

kill dark
kill dark
* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > A young Tower Guard tries to crush an Ahf'frait trolloc, but he deflects the blow.
An Ahf'frait trolloc barely cleaves a young Tower Guard's right foot.
They aren't here.

w
kill dark
* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
You smell something remniscent of death as you enter this place.

w
kill dark
* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong > kill dark
They aren't here.

* R HP:Hurt MV:Strong > e
kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Strong > An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong > change mood brave
change mood brave
change mood brave
change mood brave
They aren't here.

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > e
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Hurt MV:Strong > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Hurt MV:Strong > kill dark
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Hurt MV:Strong > Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Hurt MV:Strong > A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is lying here, incapacitated.
An Ahf'frait trolloc is here, fighting a young Tower Guard.
The smell of death fades as you move further...

* R HP:Hurt MV:Strong > bash
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Hurt MV:Strong > Bash who?

kill dark
* R HP:Hurt MV:Strong > kill dark
An Ahf'frait trolloc cleaves a young Tower Guard's left arm into bloody fragments!
A young Tower Guard is dead! R.I.P.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard stops following you.
*Erulak* slashes your left leg.
Ok.

* R HP:Wounded MV:Strong - Erulak: Beaten > Ok.

* R HP:Wounded MV:Strong - Erulak: Beaten > kill dark
bash
Ok.

ong - Erulak: Beaten >
*Erulak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Erulak: Beaten > bash

*Erulak* slashes your left hand hard.
An Ahf'frait trolloc joins Erulak's fight!
*Erulak* opens the path.

* R HP:Wounded MV:Strong - Erulak: Beaten >
A shrill piercing scream reverberates through the area.
An Ahf'frait trolloc cleaves your body.
*Erulak* slashes your body.

- l - Erulak: Beaten >
An Ahf'frait trolloc barely cleaves your body.

=
You dodge a bash from *Erulak* who loses its balance and falls!
Your bash at *Erulak* sends it sprawling!
This session you've landed 1239 out of 2019 bashes (61% landed)
Your bash at an Ahf'frait trolloc sends him sprawling!
This session you've landed 1240 out of 2020 bashes (61% landed)

* R HP:Wounded MV:Full - Erulak: Beaten > al o close path
Ok.

* R HP:Wounded MV:Full - Erulak: Beaten >
You smite *Erulak*'s left leg very hard.
You smite an Ahf'frait trolloc's body into bloody fragments!

* R HP:Wounded MV:Full - Erulak: Beaten > bash
=
Your bash at *Erulak* sends it sprawling!
This session you've landed 1241 out of 2021 bashes (61% landed)
Your bash at an Ahf'frait trolloc sends him sprawling!
This session you've landed 1242 out of 2022 bashes (61% landed)

* R HP:Wounded MV:Full - Erulak: Critical > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Full - Erulak: Critical >
You smite *Erulak*'s body very hard.
You smite an Ahf'frait trolloc's body into bloody fragments!

* R HP:Wounded MV:Full - Erulak: Critical >
You smite *Erulak*'s body very hard.

* R HP:Wounded MV:Full - Erulak: Critical >
You smite *Erulak*'s right hand extremely hard.
You smite an Ahf'frait trolloc's right foot into bloody fragments!

* R HP:Wounded MV:Full - Erulak: Critical >
You smite *Erulak*'s head extremely hard.
*Erulak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Erulak*'s death cry.

* R HP:Wounded MV:Full > get all corpse
get all corpse
You get a wealth of gold crowns from the corpse of Erulak.
You get eighteen copper pennys from the corpse of Erulak.
You get a skin of human flesh from the corpse of Erulak.
You get a pair of animal-fur boots from the corpse of Erulak.
You get a pair of thick, gold-plated greaves from the corpse of Erulak.
You get a soft leather pouch from the corpse of Erulak.
You get a belt with a buckle of cuendillar from the corpse of Erulak.
You get a razor-sharp longsword from the corpse of Erulak.
You get a polished onyx-inlaid shield from the corpse of Erulak.
You get a jeweled wristcuff from the corpse of Erulak.
You get a jeweled wristcuff from the corpse of Erulak.
You get a sturdy pair of full leather gauntlets from the corpse of Erulak.
You get a pair of riveted chainmail sleeves from the corpse of Erulak.
You get a heron-engraved scabbard from the corpse of Erulak.
You get a heron-engraved scabbard from the corpse of Erulak.
You get an inky black cloak from the corpse of Erulak.
You get a shirt of overlapping black scales from the corpse of Erulak.
You get a weathered, storm-gray gorget from the corpse of Erulak.
You get a weathered, storm-gray gorget from the corpse of Erulak.
You get a rimmed round helmet from the corpse of Erulak.
You get a gold ring delicately carved with ivy from the corpse of Erulak.
You get a gold ring delicately carved with ivy from the corpse of Erulak.

Rig
Posts: 2245
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Justice is served!

Post by Rig » Fri Jul 15, 2022 10:12 pm

Did you just post a log bragging about using a bash trigger and zerk attack with justice

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Justice is served!

Post by erulak » Fri Jul 15, 2022 10:41 pm

I liked the part you ran to your fully equipped mob and treesinger at wounded after asking for a '1 v 1' on a warder with Justice. Glad you enjoyed it, kiddo -- if I didn't do stupid dung like hit you at beaten while you're wounded acting like you're critically injured, there wouldn't really be much to do.

Tyrex
Posts: 24
Joined: Thu Jul 23, 2020 1:27 pm

Re: Justice is served!

Post by Tyrex » Fri Jul 15, 2022 10:58 pm

This log and a quick pk session with you spamming at malk while everyone else fought dusty have helped ensure I don’t login for another year, thanks!

Deimon
Posts: 19
Joined: Tue May 17, 2022 6:33 pm

Re: Justice is served!

Post by Deimon » Fri Jul 15, 2022 11:07 pm

Thanks for the compliments. I LOVE YOU GUYS TOO! Your very special.

Davor
Posts: 419
Joined: Wed Mar 18, 2015 9:38 pm

Re: Justice is served!

Post by Davor » Sat Jul 16, 2022 1:42 am

Proud of my apprentice! All grown up and soloing big bad fades.

Dolens
Posts: 213
Joined: Sat Mar 21, 2015 9:05 pm

Re: Justice is served!

Post by Dolens » Sat Jul 16, 2022 8:41 am

The Age of Rogue is over, the Time of Free Multibash has come!

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