Orch-Fblands PK (LONG)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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ryver
Posts: 15
Joined: Mon Feb 08, 2021 12:46 pm

Orch-Fblands PK (LONG)

Post by ryver » Thu Jul 07, 2022 10:05 am

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Healthy >

A trolloc scout tries to hack you, but you parry successfully.
You try to strike a trolloc scout, but he parries successfully.
An Ahf'frait trolloc tries to cleave you, but you dodge the attack.

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Healthy >

You swiftly dodge a trolloc scout's attempt to hack you.
You strike a trolloc scout's left leg.
An Ahf'frait trolloc tries to cleave you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Scratched >

A trolloc scout howls for aid, its animal cries echoing loudly across The Blight.
A shrill piercing scream reverberates through the area.

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Scratched >

A trolloc scout tries to hack you, but you deflect the blow.
You strike a trolloc scout's right foot hard.
An Ahf'frait trolloc tries to cleave you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Scratched >
where
A trolloc scout howls for aid, but its hoarse voice does not carry far.
Players in your Zone
--------------------
Ryver - The Blight

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Scratched >
weat
The temperature is about 90 degrees.
The sky is rainy, and a mild wind comes from the north.

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Scratched >

A trolloc scout tries to hack you, but you parry successfully.
You barely strike a trolloc scout's right arm.
An Ahf'frait trolloc tries to cleave you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Scratched >

A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Scratched >

You swiftly dodge a trolloc scout's attempt to hack you.
You try to strike a trolloc scout, but he parries successfully.
You swiftly dodge an Ahf'frait trolloc's attempt to cleave you.

* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Scratched >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

f
* R HP:Scratched SP:Strong MV:Tiring - a trolloc scout: Scratched >
n
n
You panic and attempt to flee!

You flee head over heels.
By the Lake
You stand on the southern edge of a long blue lake. You wonder how something so
calm and beautiful could have survived the corruption which has fouled the rest
of the Blight. The sparkling waters invite you to fill your skins and drink
deeply, a respite from the waste of the Blight. Nearer to the center of the
lake, the water becomes very dark, though you can't quite tell what it is.
[ obvious exits: N S ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
The noxious stench and oppresive heat of the Blight drains your energy!
By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.

* R HP:Hurt SP:Strong MV:Tiring >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

* R HP:Hurt SP:Strong MV:Tiring >

A huge darkhound tries to hit you, but you parry successfully.
A huge darkhound sears your flesh with a scorching flame!
A ramshorned trolloc joins a huge darkhound's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a huge darkhound's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade slashes your right foot hard.
A huge darkhound sears your flesh with a scorching flame!
A hideous trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc cleaves your body hard.
A ramshorned trolloc tries to slash you, but you parry successfully.
A ramshorned trolloc tries to slash you, but you parry successfully.
You fail to strike a huge darkhound.
A huge darkhound tries to hit you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Tiring - a huge darkhound: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.

* R HP:Hurt SP:Strong MV:Tiring >

Loret chats 'merely an observation, dear Kathala.'

* R HP:Hurt SP:Strong MV:Tiring >
n
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

* R HP:Hurt SP:Strong MV:Tiring >

*Cathratic* has arrived from the east.

w
* R HP:Hurt SP:Strong MV:Tiring >
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Hurt SP:Strong MV:Tiring >
w
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt SP:Strong MV:Tiring >
w
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt SP:Strong MV:Tiring >
notice
You start paying increased attention to your surroundings.
*Sorvitor* has arrived from the east.

* R HP:Hurt SP:Strong MV:Tiring >

*Sorvitor* leaves west.

* R HP:Hurt SP:Strong MV:Tiring >
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Tiring >
w
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
*Sorvitor* is standing here.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A small stick is lying on the ground here.
*Sorvitor* leaves east.

* R HP:Hurt SP:Strong MV:Tiring >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Hurt SP:Strong MV:Tiring >
n
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
A Ghar'ghael trolloc joins an Ahf'frait trolloc's fight!
No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Tiring - an Ahf'frait trolloc: Healthy >
nar 2 blight
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You strike an Ahf'frait trolloc's body hard.
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
Ok.
*Sorvitor* has arrived from the south.

* R HP:Hurt SP:Strong MV:Tiring - an Ahf'frait trolloc: Scratched >

*Sorvitor* tries to blast you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Tiring - an Ahf'frait trolloc: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
*Cathratic* is standing here.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A small stick is lying on the ground here.

* R HP:Hurt SP:Strong MV:Tiring >
s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Hurt SP:Strong MV:Tiring >
Alas, you cannot go that way...

* R HP:Hurt SP:Strong MV:Tiring >
e
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Hurt SP:Strong MV:Tiring >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Hurt SP:Strong MV:Tiring >
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt SP:Strong MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Tiring >
They aren't here.

* R HP:Hurt SP:Strong MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Tiring >
They aren't here.
*Sorvitor* has arrived from the north.

sc
* R HP:Hurt SP:Strong MV:Tiring >
You have 230(280) hit and 83(146) movement points.
You have scored 96993078 experience points and 0 quest points.
You need 1506922 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 21 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Hurt SP:Strong MV:Tiring >
k dark
You tickle *Sorvitor*'s right foot with your strike.

* R HP:Hurt SP:Strong MV:Tiring - Sorvitor: Hurt >

*Sorvitor* tries to blast you, but you parry successfully.
You strike *Sorvitor*'s right arm.

* R HP:Hurt SP:Strong MV:Tiring - Sorvitor: Wounded >
l sorvitor

Sorvitor has quite a few wounds.
Sorvitor is wounded.

*Sorvitor* is using:
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> an enormous double-bladed battleaxe
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a flask stained with human blood
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Hurt SP:Strong MV:Tiring - Sorvitor: Wounded >

(tic_timer): Tic in 7 seconds!

You strike *Sorvitor*'s right arm.

* R HP:Hurt SP:Strong MV:Tiring - Sorvitor: Wounded >
f

You dodge a bash from *Sorvitor* who loses his balance and falls!

* R HP:Hurt SP:Strong MV:Tiring - Sorvitor: Wounded >
You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
*Fibbo* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
*Fibbo* leaves east.

* R HP:Hurt SP:Strong MV:Tiring >
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here commanding a fist of troops.

s
* R HP:Hurt SP:Strong MV:Tiring >
s
s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt SP:Strong MV:Tiring >
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt SP:Strong MV:Tiring >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blight bear is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Cathratic* is standing here.

* R HP:Hurt SP:Strong MV:Tiring >
Your mount is too exhausted. <--- Meh there goes my 'who cares if its a gray just refresh it plan'

* R HP:Hurt SP:Strong MV:Tiring >

*Cathratic* tries to pierce you, but you deflect the blow.

nar 3
* R HP:Hurt SP:Strong MV:Tiring - Cathratic: Healthy >
Ok.

* R HP:Hurt SP:Strong MV:Tiring - Cathratic: Healthy >
dism
f
The blight bear tries to hit you, but you dodge the attack.
You swiftly dodge the blight bear's attempt to hit you.
You try to strike *Cathratic*, but he parries successfully.
*Cathratic* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.582 seconds.
You feel parched from the hot weather.
You stop riding him.

* HP:Hurt SP:Strong MV:Tiring - Cathratic: Healthy >

*Sorvitor* has arrived from the north.

* HP:Hurt SP:Strong MV:Tiring - Cathratic: Healthy >

Kathala chats 'it doesn't sound like one. After all, 'we all' would include yourself.'

* HP:Hurt SP:Strong MV:Tiring - Cathratic: Healthy >
You panic and attempt to flee!


*Cathratic* tries to pierce you, but you deflect the blow.
You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt SP:Strong MV:Tiring >
d
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
You smell something remniscent of death as you enter this place.

* HP:Hurt SP:Strong MV:Tiring >
where
Players in your Zone
--------------------
Ryver - Deep in the Valley

k dark
* HP:Hurt SP:Strong MV:Tiring >
k dark
They aren't here.

* HP:Hurt SP:Strong MV:Tiring >
They aren't here.

k dark
* HP:Hurt SP:Strong MV:Tiring >
k dark
They aren't here.

* HP:Hurt SP:Strong MV:Tiring >
They aren't here.

k dark
* HP:Hurt SP:Strong MV:Tiring >
k dark
They aren't here.

* HP:Hurt SP:Strong MV:Tiring >
u
They aren't here.

* HP:Hurt SP:Strong MV:Tiring >
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* HP:Hurt SP:Strong MV:Tiring >
r
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blight bear is lying here.
*Sorvitor* is here, fighting a gray palfrey.
The blight bear is here, fighting Cathratic.
A gray palfrey is here, fighting Cathratic. <---not sure I understand the strategy beyond trying to hag me. Ill be harder to bash, more likely to leave
*Cathratic* is here, fighting a gray palfrey.

* HP:Hurt SP:Strong MV:Tiring >
[ride horse]
It doesn't appear willing to be ridden now.

* HP:Hurt SP:Strong MV:Tiring >

*Sorvitor* blasts a gray palfrey's left leg into bloody fragments!
The blight bear tries to hit Cathratic, but he deflects the blow.
A gray palfrey tries to hit Cathratic, but he parries successfully.
*Cathratic* pierces a gray palfrey's body very hard.

s
* HP:Hurt SP:Strong MV:Tiring >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight

* HP:Hurt SP:Strong MV:Winded >
notice
s
You stop paying increased attention to your surroundings.

s
* HP:Hurt SP:Strong MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blighted tree is lying here.
A water skin made from dried human flesh lies here.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt SP:Strong MV:Winded >
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt SP:Strong MV:Winded >
w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Hurt SP:Strong MV:Winded >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]

* HP:Hurt SP:Strong MV:Winded >
w
w
s
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Hurt SP:Strong MV:Winded >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt SP:Strong MV:Winded >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Hurt SP:Strong MV:Winded >
r
where
[ride horse]
You start riding him.

* R HP:Hurt SP:Strong MV:Winded >
Players in your Zone
--------------------
Ryver - By the Deserted Well

* R HP:Hurt SP:Strong MV:Winded >
sc
You have 239(280) hit and 51(146) movement points.
You have scored 96990870 experience points and 0 quest points.
You need 1509130 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 21 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Hurt SP:Strong MV:Winded >
notice
You start paying increased attention to your surroundings.

* R HP:Hurt SP:Strong MV:Winded >
dismount
You stop riding him.

* HP:Hurt SP:Strong MV:Winded >
k dark
k dark
They aren't here.

* HP:Hurt SP:Strong MV:Winded >
They aren't here.

* HP:Hurt SP:Strong MV:Winded >
k dark
k dark
They aren't here.

* HP:Hurt SP:Strong MV:Winded >
k dark
They aren't here.

* HP:Hurt SP:Strong MV:Winded >
k dark

*Sorvitor* has arrived from the north.

* HP:Hurt SP:Strong MV:Winded >
You strike *Sorvitor*'s right leg.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >
You do the best you can!

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >
weath
The temperature is about 80 degrees.
The sky is lit by flashes of lightning, and a calm wind comes from the south.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

You strike *Sorvitor*'s right arm.
A spotted horse panics, and attempts to flee!
A spotted horse leaves north. <---- traitor
The ancient tree barely tickles Sorvitor's head with its hit.
The ancient tree joins the ancient tree's fight!

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >
lwz
Longweave is set as: lwz

*Cathratic* has arrived from the north.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

*Cathratic* tries to pierce you, but you parry successfully.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

*Cathratic* tries to pierce you, but you deflect the blow.
The ancient tree barely tickles Sorvitor's body with its hit.
The ancient tree barely tickles Sorvitor's head with its hit.
You tickle *Sorvitor*'s left arm with your strike.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

You dodge a bash from *Sorvitor* who loses his balance and falls!

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >
emb <---- think i need something cleaner for embrace/release as this has continued to feel to clumsy to toggle around tics
You feel the flows of saidar coursing through your body.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

*Cathratic* looks at you.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
*Cathratic* tries to pierce you, but you parry successfully.
The ancient tree barely hits Sorvitor's body.
The ancient tree barely tickles Sorvitor's head with its hit.
You barely strike *Sorvitor*'s body.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

*Cathratic* tries to pierce you, but you parry successfully.
*Sorvitor* looks at you.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >
f
PANIC! You couldn't escape!

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

*Cathratic* tries to pierce you, but you parry successfully.
The ancient tree barely tickles Sorvitor's head with its hit.
The ancient tree barely hits Sorvitor's body.
You barely strike *Sorvitor*'s body.

f
* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >
You panic and attempt to flee!


You swiftly dodge *Cathratic*'s attempt to pierce you.


You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.

* HP:Hurt SP:Strong MV:Winded >
n
k dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Sorvitor* is here, fighting the ancient tree.
A sickly, skinny deer stands here in a daze.
The ancient tree is here, fighting Sorvitor.
The ancient tree is here, fighting Sorvitor.

* HP:Hurt SP:Strong MV:Winded >
*Sorvitor* blasts the ancient tree's roots into bloody fragments!
The ancient tree tickles Sorvitor's body with its hit.
The ancient tree tickles Sorvitor's body with its hit.
You tickle *Sorvitor*'s right hand with your strike.

* HP:Hurt SP:Strong MV:Winded - the ancient tree: Hurt - Sorvitor: Wounded >

*Sorvitor* panics, and attempts to flee!

* HP:Hurt SP:Strong MV:Winded - the ancient tree: Hurt - Sorvitor: Wounded >

*Sorvitor* leaves north.

* HP:Hurt SP:Strong MV:Winded >
k dark
k dark
They aren't here.

k dark
* HP:Hurt SP:Strong MV:Winded >
k dark
They aren't here.
*Sorvitor* has arrived from the north.

* HP:Hurt SP:Strong MV:Winded >

*Sorvitor* tries to blast you, but you parry successfully.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >
You do the best you can!

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >
You do the best you can!

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

You tickle *Sorvitor*'s body with your strike.
The ancient tree tickles Sorvitor's right arm with its hit.
The ancient tree joins the ancient tree's fight!

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

*Sorvitor* sends you sprawling with a powerful bash!

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

The ancient tree tickles Sorvitor's head with its hit.
The ancient tree barely hits Sorvitor's body.
*Sorvitor* tries to blast you, but you deflect the blow.

* HP:Hurt SP:Strong MV:Winded - Sorvitor: Wounded >

The ancient tree barely hits Sorvitor's head.
The ancient tree barely tickles Sorvitor's left arm with its hit.
*Sorvitor* blasts your left leg into bloody fragments!

* HP:Wounded SP:Strong MV:Winded - Sorvitor: Wounded >

*Cathratic* tries to pierce you, but you parry successfully.

* HP:Wounded SP:Strong MV:Winded - Sorvitor: Wounded >
f
s
*Cathratic* tries to pierce you, but you deflect the blow.
The ancient tree tickles Sorvitor's body with its hit.
The ancient tree tickles Sorvitor's body with its hit.
You barely strike *Sorvitor*'s body.
*Sorvitor* tries to blast you, but you deflect the blow.
You swiftly dodge *Cathratic*'s attempt to pierce you.
You panic and attempt to flee!


*Fibbo* has arrived from the north.


*Fibbo* tries to scythe you, but you parry successfully.

You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.
Alas, you cannot go that way...

* HP:Wounded SP:Strong MV:Weary >
e
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate

* HP:Wounded SP:Strong MV:Weary >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
*Cathratic* is standing here.
A black snake is here, lying on a rock.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded SP:Strong MV:Weary >
k dark
You try to strike *Cathratic*, but he deflects the blow.

k dark
* HP:Wounded SP:Strong MV:Weary - Cathratic: Scratched >
They aren't here.

* HP:Wounded SP:Strong MV:Weary - Cathratic: Scratched >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary - Cathratic: Scratched >
You do the best you can!

* HP:Wounded SP:Strong MV:Weary - Cathratic: Scratched >

You try to strike *Cathratic*, but he deflects the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* HP:Wounded SP:Strong MV:Weary - Cathratic: Scratched >

(tic_timer): Tic in 7 seconds!

*Sorvitor* has arrived from the west.

* HP:Wounded SP:Strong MV:Weary - Cathratic: Scratched >

*Sorvitor* tries to blast you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Weary - Cathratic: Scratched >
channel 'call lightning' h.dark <---natural zing orch, dont mind if I do
You begin to weave the appropriate flows...


Ragan slices Cathratic's body.
A Shienaran forward scout slashes Cathratic's body.
A Shienaran forward scout slashes Cathratic's body.
A Shienaran forward scout slashes Cathratic's body hard.
*Cathratic* tries to pierce you, but you parry successfully.

-
=
+
*
*
+
=
-
Ok.
You call lightning from the sky which strikes *Sorvitor* dead on.

* HP:Wounded SP:Strong MV:Weary - Cathratic: Hurt >

You dodge a bash from *Sorvitor* who loses his balance and falls!

channel 'call lightning' h.dark
* HP:Wounded SP:Strong MV:Weary - Cathratic: Hurt >
Ragan slices Cathratic's right hand very hard.
A Shienaran forward scout tries to slash Cathratic, but he parries successfully.
A Shienaran forward scout tries to slash Cathratic, but he deflects the blow.
A Shienaran forward scout slashes Cathratic's right leg.
*Cathratic* tries to pierce you, but you parry successfully.
You try to strike *Cathratic*, but he dodges the attack.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.369 seconds.
You begin to weave the appropriate flows...
*Fibbo* has arrived from the west.


*Fibbo* scythes your left hand into bloody fragments!

-
*Cathratic* gasps in astonishment.
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Winded - Cathratic: Hurt >
channel 'call lightning' h.dark
f
*Cathratic* tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!


You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A squirrel is here, chittering.

* HP:Wounded SP:Strong MV:Winded >
s
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
*Fibbo* is standing here.
*Sorvitor* is standing here.
*Cathratic* is here, fighting a Shienaran forward scout.
A black snake is here, lying on a rock.
A Shienaran forward scout is here, fighting Cathratic.
A Shienaran forward scout is here, fighting Cathratic.
A Shienaran forward scout is here, fighting Cathratic.
Ragan is here, fighting Cathratic.
*Sorvitor* panics, and attempts to flee!
*Sorvitor* leaves north.

* HP:Wounded SP:Strong MV:Winded >
channel 'call lightning' h.dark
*Cathratic* leaves north.
You begin to weave the appropriate flows...


-
=
+
*

*Fibbo* leaves west.

*
+
=
-
Your target is no longer here!

* HP:Wounded SP:Strong MV:Winded >
k dark
k dark
k dark
You try to strike *Cathratic*, but he deflects the blow.

* HP:Wounded SP:Strong MV:Winded - Cathratic: Hurt >
You do the best you can!

* HP:Wounded SP:Strong MV:Winded - Cathratic: Hurt >
They aren't here.

* HP:Wounded SP:Strong MV:Winded - Cathratic: Hurt >
channel 'call lightning' h.dark

You try to strike *Cathratic*, but he dodges the attack.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* HP:Wounded SP:Strong MV:Winded - Cathratic: Hurt >
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-
Ok.
You call lightning from the sky which strikes *Cathratic* dead on.

* HP:Wounded SP:Strong MV:Winded - Cathratic: Wounded >

Ragan slices Cathratic's left arm very hard.
A Shienaran forward scout tries to slash Cathratic, but he parries successfully.
A Shienaran forward scout tries to slash Cathratic, but he parries successfully.
A Shienaran forward scout slashes Cathratic's left arm.
*Cathratic* tries to pierce you, but you deflect the blow.
You strike *Cathratic*'s left leg hard.

* HP:Wounded SP:Strong MV:Winded - Cathratic: Wounded >
channel 'call lightning' h.dark
You begin to weave the appropriate flows...


-
=
+
*
Loret narrates 'how typical, an aes sedai laundering her precious time with wordplay rather than
defending the Malkieri borders to the north.. some things never change.'

*
+
=
-
Ragan slices Cathratic's body hard.
A Shienaran forward scout slashes Cathratic's body hard.
A Shienaran forward scout slashes Cathratic's body.
A Shienaran forward scout slashes Cathratic's left leg hard.
You swiftly dodge *Cathratic*'s attempt to pierce you.
You try to strike *Cathratic*, but he deflects the blow.
Ok.
You call lightning from the sky which strikes *Cathratic* dead on.

* HP:Wounded SP:Strong MV:Winded - Cathratic: Battered >

*Fibbo* has arrived from the west.

* HP:Wounded SP:Strong MV:Winded - Cathratic: Battered >

*Fibbo* scythes your body extremely hard.

* HP:Wounded SP:Strong MV:Winded - Cathratic: Battered >
channel 'call lightning' h.dark
You swiftly dodge *Cathratic*'s attempt to pierce you.
You begin to weave the appropriate flows...


-
=
+
*
*

*Fibbo* scythes your right leg into bloody fragments! <---- killin me my guy
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Ragan slices Cathratic's body hard.
A Shienaran forward scout slashes Cathratic's right arm.
A Shienaran forward scout slashes Cathratic's left arm.
A Shienaran forward scout slashes Cathratic's left leg.
*Cathratic* tries to pierce you, but you dodge the attack.


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest

* HP:Battered SP:Strong MV:Winded >
w
k dark
channel 'call lightning' h.dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
*Fibbo* is standing here.
*Cathratic* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Cathratic.
A Shienaran forward scout is here, fighting Cathratic.
A Shienaran forward scout is here, fighting Cathratic.
Ragan is here, fighting Cathratic.

* HP:Battered SP:Strong MV:Weary >
You strike *Fibbo*'s body.

* HP:Battered SP:Strong MV:Weary - Fibbo: Scratched >
You begin to weave the appropriate flows...


*Cathratic* leaves west.

-
*Fibbo* tries to scythe you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

=
+
*
*
k dark
+
k dark
=
Cancelled.
You do the best you can!

* HP:Battered SP:Strong MV:Weary - Fibbo: Scratched >
You do the best you can!
*Fibbo* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Weary - Fibbo: Scratched >

*Fibbo* leaves west.

* HP:Battered SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
e
k dark
channel 'call lightning' h.dark
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest

* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* HP:Battered SP:Strong MV:Weary >
k dark
k dark
They aren't here.

k dark
* HP:Battered SP:Strong MV:Weary >
They aren't here.

k dark
* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
They aren't here.

w
* HP:Battered SP:Strong MV:Weary >
k dark
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
4
k h.dark
They aren't here.

4
k h.dark
* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
4
k h.dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
scan n
A squirrel is here, chittering.

* HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
k dark
where
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
Players in your Zone
--------------------
Ryver - The Yard Before the Monastery

k dark
* HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
scan
North: A squirrel is here, chittering.

* HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

where
* HP:Wounded SP:Strong MV:Weary >
Players in your Zone
--------------------
Ryver - The Yard Before the Monastery

* HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

k dark
* HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

s
* HP:Wounded SP:Strong MV:Weary >
They aren't here.

k dark
* HP:Wounded SP:Strong MV:Weary >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

e
* HP:Wounded SP:Strong MV:Weary >
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest

* HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
e
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
k dark
k dark
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door north: rustydoor
Door south: oakdoor
You notice a wooden key with bronze inlay is hidden here.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
w
w
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest

* HP:Wounded SP:Strong MV:Haggard >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded SP:Strong MV:Haggard >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

k dark
* HP:Wounded SP:Strong MV:Haggard >
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
where
Players in your Zone
--------------------
Ryver - The Yard Before the Monastery

k dark
* HP:Wounded SP:Strong MV:Haggard >
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
sc
You have 143(280) hit, 98(156) saidar and 16(146) movement points. <---not ideal moves may be time to get a remount
You have scored 96992970 experience points and 0 quest points.
You need 1507030 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* HP:Wounded SP:Strong MV:Haggard >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
where
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
k dark
Players in your Zone
--------------------
Ryver - The Yard Before the Monastery

* HP:Wounded SP:Strong MV:Haggard >
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
rel
k dark
Ok.

k dark
* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >

(tic_timer): Tic in 7 seconds!
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Kathala chats 'wrong channel.'

* HP:Wounded SP:Strong MV:Haggard >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
They aren't here.

k dark
* HP:Wounded SP:Strong MV:Haggard >
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
who
They aren't here.

* HP:Wounded SP:Strong MV:Haggard >
Players
There is(are): 20 player(s) on LS and 2 player(s) on DS as of the last site update.
-------
Ryver of Murandy
3 Fermin from Two Rivers
Child Loret the Second Squadman [Child of Light]
Domrin of Altara
Tolza of Murandy
Lady Kathala Arantes, Ra'dar [Yellow Ajah]
Kyliki of Illian
Stokes the Curator [Kandori Merchants' Guild]
Wilma Slaghoople
Eduard of Kandor
Vyncent of Two Rivers
Gretchan of Murandy
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice [White Tower]
Malgus of Altara
Katje of Murandy
Kuota of Illian
Trenton of Two Rivers
Lorrah of the Malkieri Diaspora
Yulwei of Altara


* Press <Return> to continue, q to quit *>
k dark
k dark
where
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.865 seconds.

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
Players in your Zone
--------------------
Ryver - The Yard Before the Monastery

* HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
scan n
A squirrel is here, chittering.

* HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
sc
You have 153(280) hit and 34(146) movement points.
You have scored 96992970 experience points and 0 quest points.
You need 1507030 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Wounded SP:Strong MV:Weary >
They aren't here.

notice
* HP:Wounded SP:Strong MV:Weary >
You stop paying increased attention to your surroundings.

* HP:Wounded SP:Strong MV:Weary >
w
w
n
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate

* HP:Wounded SP:Strong MV:Weary >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.

* HP:Wounded SP:Strong MV:Weary >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a spotted horse is lying here.
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

r
* HP:Wounded SP:Strong MV:Weary >
[ride horse]
They're not here to be ridden. <--- lol

* HP:Wounded SP:Strong MV:Weary >
s
e
e
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.

* HP:Wounded SP:Strong MV:Weary >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate

* HP:Wounded SP:Strong MV:Weary >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded SP:Strong MV:Weary >
notice
k dark
You start paying increased attention to your surroundings.
*Sorvitor* has arrived from the north.
*Fibbo* has arrived from the north.
*Fibbo* tries to scythe you, but you parry successfully.

k dark
* HP:Wounded SP:Strong MV:Weary - Fibbo: Scratched >
You do the best you can!
*Sorvitor* tries to blast you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Weary - Fibbo: Scratched >
You do the best you can!

* HP:Wounded SP:Strong MV:Weary - Fibbo: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest

* HP:Wounded SP:Strong MV:Haggard >
w
channel 'earthquake' <---- wrong key
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
*Fibbo* is standing here.
*Sorvitor* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Fibbo* leaves east.

* HP:Wounded SP:Strong MV:Haggard >
You aren't in touch with saidar to channel it.

* HP:Wounded SP:Strong MV:Haggard >

*Sorvitor* has arrived from the east.
*Fibbo* has arrived from the east.
*Fibbo* tries to scythe you, but you parry successfully.

* HP:Wounded SP:Strong MV:Haggard - Fibbo: Scratched >

You strike *Fibbo*'s left leg.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Fibbo* tries to scythe you, but you parry successfully.
*Sorvitor* blasts your right arm into bloody fragments!
You panic and attempt to flee!

emb
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
You feel the flows of saidar coursing through your body.

* HP:Battered SP:Strong MV:Haggard >
gv
qv
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.

* HP:Battered SP:Strong MV:Haggard >
e
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
*Fibbo* has arrived from the east.

* HP:Battered SP:Strong MV:Weary >
channel 'earthquake'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
*Sorvitor* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Sorvitor.
A Shienaran forward scout is here, fighting Sorvitor.
A Shienaran forward scout is here, fighting Sorvitor.
Ragan is here, fighting Sorvitor.
*Sorvitor* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Weary >
You begin to weave the appropriate flows...


*Sorvitor* leaves south.

-=
+
*
*
+
Ok.
The earth trembles and shivers beneath your feet..! <---- alas. Think I will probably switch my short and long weave keys to avoid this in the future as this one is easier for me to hit
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
A Shienaran forward scout vibrates and is knocked about.
Ragan vibrates and is knocked about.

* HP:Battered SP:Strong MV:Winded - a Shienaran forward scout: Hurt >

*Sorvitor* tries to blast you, but you parry successfully.

* HP:Battered SP:Strong MV:Winded - a Shienaran forward scout: Hurt >

*Fibbo* has arrived from the west.

* HP:Battered SP:Strong MV:Winded - a Shienaran forward scout: Hurt >
f
You panic and attempt to flee!


Ragan tries to slice you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
You try to strike a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate

* HP:Battered SP:Strong MV:Weary >

*Sorvitor* has arrived from the east.
*Fibbo* has arrived from the east.

* HP:Battered SP:Strong MV:Weary >
e

*Sorvitor* tries to blast you, but you parry successfully.
The Wheel of Time turns...

* HP:Battered SP:Strong MV:Weary - Sorvitor: Battered >
No way! You're fighting for your life!
*Fibbo* tries to scythe you, but you deflect the blow.

* HP:Battered SP:Strong MV:Weary - Sorvitor: Battered >
f
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Weary - Sorvitor: Battered >

*Fibbo* tries to scythe you, but you deflect the blow.
You strike *Sorvitor*'s left arm.

* HP:Battered SP:Strong MV:Winded - Sorvitor: Battered >
f
You panic and attempt to flee!


You dodge a bash from *Sorvitor* who loses his balance and falls!
PANIC! You couldn't escape!


You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.

* HP:Battered SP:Strong MV:Winded >
n
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a spotted horse is lying here.
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered SP:Strong MV:Winded >
k dark

*Cathratic* has arrived from the south.

k dark
* HP:Battered SP:Strong MV:Winded >
They aren't here.

* HP:Battered SP:Strong MV:Winded >
They aren't here.

* HP:Battered SP:Strong MV:Winded >
k dark
k dark
They aren't here.

* HP:Battered SP:Strong MV:Winded >
They aren't here.
*Sorvitor* has arrived from the south.
*Fibbo* has arrived from the south.
*Fibbo* tries to scythe you, but you deflect the blow.

* HP:Battered SP:Strong MV:Winded - Fibbo: Scratched >
k dark

*Sorvitor* leaves north.

k dark
* HP:Battered SP:Strong MV:Winded - Fibbo: Scratched >
You do the best you can!

* HP:Battered SP:Strong MV:Winded - Fibbo: Scratched >
You do the best you can!

* HP:Battered SP:Strong MV:Winded - Fibbo: Scratched >
f

You tickle *Fibbo*'s body with your strike.
The ancient tree tickles Fibbo's left hand with its hit.
The ancient tree joins the ancient tree's fight!
*Fibbo* tries to scythe you, but you parry successfully.

* HP:Battered SP:Strong MV:Winded - Fibbo: Scratched >

*Sorvitor* has arrived from the north.

* HP:Battered SP:Strong MV:Winded - Fibbo: Scratched >
e
You panic and attempt to flee!
*Sorvitor* tries to blast you, but you deflect the blow.

e
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
The corpse of a spotted horse is lying here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered SP:Strong MV:Winded >
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]

* HP:Battered SP:Strong MV:Weary >
s
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A squirrel is here, chittering.

* HP:Battered SP:Strong MV:Weary >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant. <--- maybe he wont aggro me

* HP:Battered SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Strong MV:Weary >
k dark
They aren't here.

* HP:Battered SP:Strong MV:Weary >
k dark
They aren't here.

* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
k dark
k dark
Ragan says 'You Ryver!!! You will die before your time!! ' <---unfortunate
Ragan tries to slice you, but you parry successfully.
They aren't here.

* HP:Battered SP:Strong MV:Weary - Ragan: Scratched >
They aren't here.

k dark
* HP:Battered SP:Strong MV:Weary - Ragan: Scratched >
They aren't here.
*Sorvitor* has arrived from the west.

* HP:Battered SP:Strong MV:Weary - Ragan: Scratched >

You try to strike Ragan, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices your body extremely hard.
You panic and attempt to flee!
*Sorvitor* tries to blast you, but you deflect the blow.

f
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
*Fibbo* is standing here.
A sickly, skinny deer stands here in a daze.

* HP:Battered SP:Strong MV:Winded >
channel 'call lightning' h.dark
You begin to weave the appropriate flows...



(tic_timer): Tic in 7 seconds!
-
*Fibbo* tries to scythe you, but you deflect the blow.

=
+
*
*
+
=
-
Ok.
You call lightning from the sky which strikes *Fibbo* dead on.
*Sorvitor* has arrived from the east.

* HP:Battered SP:Strong MV:Winded - Fibbo: Hurt >

You barely strike *Fibbo*'s body.
*Fibbo* tries to scythe you, but you parry successfully.
*Sorvitor* tries to blast you, but you parry successfully.

f
* HP:Battered SP:Strong MV:Winded - Fibbo: Hurt >
You panic and attempt to flee!

notice

*Fibbo* tries to scythe you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.693 seconds.

You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
You stop paying increased attention to your surroundings.

* HP:Battered SP:Strong MV:Winded >
e
s
s
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

s
* HP:Battered SP:Strong MV:Winded >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest

* HP:Battered SP:Strong MV:Winded >
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave

* HP:Battered SP:Strong MV:Winded >
s
s
stat
The templedoor seems to be closed.

* HP:Battered SP:Strong MV:Winded >
The templedoor seems to be closed.

* HP:Battered SP:Strong MV:Winded >
The templedoor seems to be closed.

* HP:Battered SP:Strong MV:Winded >
You are a 84 year old female human channeler.
Your height is 5 feet, 5 inches, and you weigh 135.0 lbs. BMI: 22.485.
You are carrying 3.7 lbs and wearing 15.9 lbs, peanuts. MUD BMI: 0.357.
Your base abilities are: Str:14 Int:14 Wil:18 Dex:17 Con:14. Total: 77.
Offensive bonus: 111, Dodging bonus: 147, Parrying bonus: 159. Total Defence: 306
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- REFRESH
- SOURCE
- NO QUIT
- ARMOR

* HP:Battered SP:Strong MV:Winded >
ods
open templedoor s
s
Ok.

s
* HP:Battered SP:Strong MV:Winded >
s
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]
Zone: Dark Forest
Door north: templedoor

* HP:Battered SP:Strong MV:Winded >
Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]
Zone: Dark Forest

* HP:Battered SP:Strong MV:Winded >
Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]
Zone: Dark Forest

* HP:Battered SP:Strong MV:Winded >
rel
Ok.

* HP:Battered SP:Strong MV:Winded >
s
s
s
Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]
Zone: Dark Forest

* HP:Battered SP:Strong MV:Winded >
s
Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
Zone: Dark Forest
A flock of ravens is circling in the air, searching for prey.
A raven is visible flying high in the sky.

s
* HP:Battered SP:Strong MV:Winded >
Cankered Woods
Most of the trees that grew here have been uprooted and lie on the ground with
their shriveled roots pointing upwards. Sticky mud covers the tree trunks and
roots. There are strange runnels in the mud, winding around the fallen trees.
They almost look like the tracks a large serpent would make. The tracks lead
mostly to the north, where a large stone structure has become visible.
[ obvious exits: N E S W ]
Zone: Dark Forest

* HP:Battered SP:Strong MV:Winded >
Dead Forest
Wilted trees are huddled together in the middle of this dying grove. They seem
to cling to one another for support and comfort as their yellowish-brown leaves
fall to the ground. The muddy soil is thick with the dead and rotting leaves,
and there is a definite odor of decay hanging in the still air.
[ obvious exits: N E W ]
Zone: Dark Forest
A wilted tree leans to one side, on the brink of death.

* HP:Battered SP:Strong MV:Winded >
w
Alas, you cannot go that way...

* HP:Battered SP:Strong MV:Winded >
w
Rotting Earth
Bloated, twisted trees flourish here in this rotting forest. The ground is
soggy and covered with dead yellow and brown leaves. To the south, the trees
grow closer together and appear to be a bit healthier. There is a dark,
forboding air to that part of the forest though.
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A raven has arrived from the east.

* HP:Battered SP:Strong MV:Winded >
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
Zone: Dark Forest
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A twitching vine of creepers dangles from above.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the east.

s
* HP:Battered SP:Strong MV:Winded >
s
s
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Zone: Dark Forest
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* HP:Battered SP:Strong MV:Winded >
s
The flock of ravens eye you briefly, then flap their wings.
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
A thick, stout plant with spiny foliage seems to quiver as you approach.
A raven has arrived from the north.

s
* HP:Battered SP:Strong MV:Weary >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A raven has arrived from the north.

* HP:Battered SP:Strong MV:Weary >
e
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
Zone: Dark Forest
An ancient, gnarled tree looms over you.
A raven has arrived from the north.

* HP:Battered SP:Strong MV:Weary >
Alas, you cannot go that way...

s
* HP:Battered SP:Strong MV:Weary >
s
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A raven is here flying around.
A raven has arrived from the west.

* HP:Battered SP:Strong MV:Weary >
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A raven has arrived from the north.

* HP:Battered SP:Strong MV:Weary >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A wild boar runs through the forest.
A twitching vine of creepers dangles from above.
A raven has arrived from the north.

w
* HP:Battered SP:Strong MV:Weary >
w
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the east.

* HP:Battered SP:Strong MV:Weary >
s
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
A raven has arrived from the east.

s
* HP:Battered SP:Strong MV:Weary >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
A raven has arrived from the north.

* HP:Battered SP:Strong MV:Haggard >
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A raven has arrived from the north.

* HP:Battered SP:Strong MV:Haggard >
e
r
A Rocky Opening
The path through the forest opens up here into a rocky path that winds its way
to the south. The trees seem to shrink in size as they try to grow in the rough
terrain. The ground is covered with rocks of all sizes that litter the path,
making it hard to see in the rocky landscape.
[ obvious exits: S W ]
Zone: Northern Borderlands
A raven has arrived from the west.

* HP:Battered SP:Strong MV:Haggard >
[ride horse]
They're not here to be ridden.

* HP:Battered SP:Strong MV:Haggard >
w
s
s
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A raven has arrived from the east.

* HP:Battered SP:Strong MV:Haggard >
s
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the north.

* HP:Battered SP:Strong MV:Haggard >
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A giant bee preys on small animals.
A raven is here flying around.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the north.

* HP:Battered SP:Strong MV:Haggard >
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A raven has arrived from the north.

* HP:Battered SP:Strong MV:Haggard >
e
r
A Rocky Opening
The sparse, thin woods to the west, open into a small, rocky path. The trees
begin to disappear even more, as the rocks take over everything. Small bushes
and shrubs are the only things that grow in the poor soil beside the start of
the path. Small rocks are scattered about the ground, making the footing uneven
and somewhat precarious.
[ obvious exits: E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby.

* HP:Battered SP:Strong MV:Haggard >
[ride horse]
You start riding him. <---thankfully stashed this earlier

w
* R HP:Battered SP:Strong MV:Haggard >
n
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Battered SP:Strong MV:Haggard >
n
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A giant bee preys on small animals.
A raven is here flying around.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered SP:Strong MV:Haggard >
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the south.

* R HP:Battered SP:Strong MV:Haggard >
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.

* R HP:Battered SP:Strong MV:Haggard >
n
n
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.

e
* R HP:Battered SP:Strong MV:Haggard >
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
A raven has arrived from the south.

* R HP:Battered SP:Strong MV:Haggard >
k dark
A raven starts following you.
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Battered SP:Strong MV:Haggard >
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
notice
k dark
You start paying increased attention to your surroundings.

* R HP:Battered SP:Strong MV:Haggard >
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
sc
You have 112(280) hit and 13(146) movement points.
You have scored 96994617 experience points and 0 quest points.
You need 1505383 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Battered SP:Strong MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
k dark
k dark
They aren't here.

k dark
* R HP:Battered SP:Strong MV:Haggard >
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
wtgt sorvitor
First target is set as: sorvitor.
weath
The temperature is about 0 degrees.
The sky is lightly snowing, and a gale force wind comes from the north.

* R HP:Battered SP:Strong MV:Haggard >
k dark
k dark
k dark
They aren't here.

k dark
* R HP:Battered SP:Strong MV:Haggard >
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
A flock of ravens swarms in from high above to continue its circling and scouting.
They aren't here.

* R HP:Battered SP:Strong MV:Haggard >
They aren't here.
*Sorvitor* has arrived from the east.

* R HP:Battered SP:Strong MV:Haggard >
lws
Longweave is set as: lws

*Sorvitor* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Haggard - Sorvitor: Battered >
channel 'ice spikes' h.sorvitor
You aren't in touch with saidar to channel it.

* R HP:Battered SP:Strong MV:Haggard - Sorvitor: Battered >
emb

You barely strike *Sorvitor*'s right leg.
A flock of ravens starts following you.
The ancient tree tickles Sorvitor's body with its hit.
The ancient tree joins the ancient tree's fight!

* R HP:Battered SP:Strong MV:Haggard - Sorvitor: Battered >
channel 'ice spikes' h.sorvitor
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Haggard - Sorvitor: Battered >

*Sorvitor* sends you sprawling with a powerful bash!
You panic and attempt to flee!


The ancient tree tickles Sorvitor's left hand with its hit.
The ancient tree tickles Sorvitor's body with its hit.
*Sorvitor* blasts your head into bloody fragments!

You flee head over heels.
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Weary >
e
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Sorvitor* is here, fighting the ancient tree.
A flock of ravens is circling in the air, searching for prey.
A raven is visible flying high in the sky.
A raven is here flying around.
The ancient tree is here, fighting Sorvitor.
The ancient tree is here, fighting Sorvitor.

channel 'ice spikes' h.sorvitor
* R HP:Beaten SP:Strong MV:Weary >

*Sorvitor* panics, and attempts to flee!

* R HP:Beaten SP:Strong MV:Weary >
You begin to weave the appropriate flows...


*Sorvitor* blasts the ancient tree's trunk into bloody fragments!
The ancient tree tickles Sorvitor's body with its hit.
*Sorvitor* panics, and attempts to flee!
*Sorvitor* leaves west.

-
=
The flock of ravens eye you briefly, then flap their wings.

+
*
*
+
=
-

*Sorvitor* tries to blast you, but you deflect the blow.

-
=
You strike *Sorvitor*'s right arm.
The ancient tree tickles Sorvitor's body with its hit.
The ancient tree joins the ancient tree's fight!
Ok.
*Sorvitor* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Sorvitor*.

* R HP:Beaten SP:Good MV:Weary - Sorvitor: Beaten >
channel 'ice spikes' h.sorvitor

*Sorvitor* leaves east.

* R HP:Beaten SP:Good MV:Weary >

*Fibbo* has arrived from the east.

* R HP:Beaten SP:Good MV:Weary >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Weary >
k dark
You tickle *Fibbo*'s body with your strike.

* R HP:Beaten SP:Good MV:Weary - Fibbo: Wounded >
e
channel 'ice spikes' h.sorvitor
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Weary - Fibbo: Wounded >
*Fibbo* tries to scythe you, but you parry successfully.
The ancient tree barely hits Fibbo's right leg.
The ancient tree joins the ancient tree's fight!
You tickle *Fibbo*'s body with your strike.
Nobody here by that name.

* R HP:Beaten SP:Good MV:Weary - Fibbo: Wounded >
f
You panic and attempt to flee!


*Sorvitor* has arrived from the east.

channel 'ice spikes' h.sorvitor

*Sorvitor* tries to blast you, but you deflect the blow.


(tic_timer): Tic in 7 seconds!
You flee head over heels.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A twitching vine of creepers dangles from above.
Nobody here by that name.

* R HP:Beaten SP:Good MV:Weary >

You swiftly dodge the creepers's attempt to hit you.

* R HP:Beaten SP:Good MV:Weary - the creepers: Healthy >
w
channel 'ice spikes' h.sorvitor
You strike the creepers's roots very hard.
The creepers tries to hit you, but you dodge the attack.
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Weary - the creepers: Hurt >

Nobody here by that name.

* R HP:Beaten SP:Good MV:Weary - the creepers: Hurt >
f
You panic and attempt to flee!

channel 'ice spikes' h.sorvitor

You flee head over heels.
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Sorvitor* is standing here.
*Fibbo* is here, fighting the ancient tree.
A raven is visible flying high in the sky.
A raven is here flying around.
The ancient tree is here, fighting Fibbo.
The ancient tree is here, fighting Fibbo.

* R HP:Beaten SP:Good MV:Weary >
You begin to weave the appropriate flows...


*Fibbo* scythes the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Fibbo's body with its hit.
The ancient tree hits Fibbo's left leg.
*Sorvitor* leaves west.

-
*Fibbo* panics, and attempts to flee!

=
+
*

*Fibbo* leaves west.

*
+
=
-

-
=
Your target is no longer here!

* R HP:Beaten SP:Good MV:Weary >
w
channel 'ice spikes' h.sorvitor
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten SP:Good MV:Weary >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Weary >

*Fibbo* has arrived from the west.

* R HP:Beaten SP:Good MV:Weary >

The Wheel of Time turns...

* R HP:Beaten SP:Good MV:Weary >
channel 'earthquake'
k dark
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 62.215 seconds.
Your heartbeat calms down more as you feel less panicked.
You begin to weave the appropriate flows...
*Fibbo* tries to scythe you, but you deflect the blow.

k dark

Cancelled.
You do the best you can!

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
You do the best you can!

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
A flock of ravens swarms in from high above to continue its circling and scouting.
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
where
k dark
Players in your Zone
--------------------
Ryver - Thick Forest

k dark
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
sc
You have 81(280) hit, 66(156) saidar and 61(146) movement points.
You have scored 96995894 experience points and 0 quest points.
You need 1504106 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
where
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

where
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

where
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
where
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
Players in your Zone
--------------------
Ryver - Thick Forest

k dark
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
rel
k dark
k dark
Ok.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >

*Fibbo* has arrived from the west.

* R HP:Beaten SP:Good MV:Winded >
k dark

*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
You do the best you can!

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
f
You panic and attempt to flee!


The ancient tree barely tickles Fibbo's body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles Fibbo's body with its hit.
The ancient tree tickles Fibbo's body with its hit.


You flee head over heels.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A twitching vine of creepers dangles from above.

* R HP:Battered SP:Good MV:Winded >
w
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Fibbo* is here, fighting the ancient tree.
A flock of ravens is circling in the air, searching for prey.
The ancient tree is here, fighting Fibbo.
The ancient tree is here, fighting Fibbo.
*Fibbo* sends you sprawling with a powerful bash!
You panic and attempt to flee!


The flock of ravens eye you briefly, then flap their wings.


*Fibbo* scythes the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Fibbo's left hand with its hit.
The ancient tree barely tickles Fibbo's head with its hit.

w

You flee head over heels.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A twitching vine of creepers dangles from above.

* R HP:Battered SP:Good MV:Winded >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Fibbo* is here, fighting the ancient tree.
A flock of ravens is circling in the air, searching for prey.
The ancient tree is here, fighting Fibbo.
The ancient tree is here, fighting Fibbo.

* R HP:Battered SP:Good MV:Winded >
k dark

*Fibbo* scythes the ancient tree's trunk into bloody fragments!
The ancient tree tickles Fibbo's left arm with its hit.
The ancient tree barely tickles Fibbo's body with its hit.

k dark
* R HP:Battered SP:Good MV:Winded >
You strike *Fibbo*'s right hand.

* R HP:Battered SP:Good MV:Winded - the ancient tree: Battered - Fibbo: Wounded >
You do the best you can!

* R HP:Battered SP:Good MV:Winded - the ancient tree: Battered - Fibbo: Wounded >

*Sorvitor* tries to blast you, but you parry successfully.

* R HP:Battered SP:Good MV:Winded - the ancient tree: Battered - Fibbo: Wounded >

The flock of ravens eye you briefly, then flap their wings.

* R HP:Battered SP:Good MV:Winded - the ancient tree: Battered - Fibbo: Wounded >
channel 'ice spikes' h.sorvitor
You aren't in touch with saidar to channel it. <--- damn

* R HP:Battered SP:Good MV:Winded - the ancient tree: Battered - Fibbo: Wounded >

You strike *Fibbo*'s left arm.
*Fibbo* scythes the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Fibbo's body with its hit.
The ancient tree tickles Fibbo's right leg with its hit.

* R HP:Battered SP:Good MV:Winded - the ancient tree: Battered - Fibbo: Wounded >
emb

*Sorvitor* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Winded - the ancient tree: Battered - Fibbo: Wounded >
channel 'ice spikes' h.sorvitor
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Winded - the ancient tree: Battered - Fibbo: Wounded >
A forest boar has arrived from the west.
You begin to weave the appropriate flows...


*Sorvitor* leaves west.

-
=
+
*
*
+
*Fibbo* scythes the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Fibbo's body with its hit.
The ancient tree hits Fibbo's left arm.

=
-
A flock of ravens soar high into the air!


-
=
Your target is no longer here!

* R HP:Battered SP:Good MV:Winded - the ancient tree: Critical - Fibbo: Wounded >

*Fibbo* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Winded - the ancient tree: Critical - Fibbo: Wounded >

Gretchan chats 'oh how i missed the witty banter from whitecloaks'

* R HP:Battered SP:Good MV:Winded - the ancient tree: Critical - Fibbo: Wounded >

*Fibbo* leaves west.

* R HP:Battered SP:Good MV:Winded >
w
channel 'ice spikes' h.sorvitor
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Fibbo* is standing here.
*Sorvitor* is standing here.
A raven is visible flying high in the sky.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.
*Sorvitor* tries to blast you, but you parry successfully.

* R HP:Battered SP:Good MV:Winded - Sorvitor: Beaten >
You begin to weave the appropriate flows...


-
=
+
*
*
*Sorvitor* tries to blast you, but you deflect the blow.
*Sorvitor* panics, and attempts to flee!

+
*Fibbo* scythes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Sorvitor* leaves south.


You flee head over heels.
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.
Loret chats 'it's the least I can do.'

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
sc
You have 71(280) hit, 66(156) saidar and 55(146) movement points.
You have scored 96994811 experience points and 0 quest points.
You need 1505189 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.
*Fibbo* has arrived from the west.

* R HP:Beaten SP:Good MV:Winded >
k dark

*Fibbo* tries to scythe you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
k dark

You barely strike *Fibbo*'s right leg.
The ancient tree tickles Fibbo's head with its hit.
The ancient tree joins the ancient tree's fight!
*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
You do the best you can!

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
f
You do the best you can!

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >

(tic_timer): Tic in 7 seconds!
A flock of ravens swarms in from high above to continue its circling and
scouting.
You panic and attempt to flee!


You flee head over heels.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Beaten SP:Good MV:Winded >

*Sorvitor* has arrived from the west.

w
* R HP:Beaten SP:Good MV:Winded >

*Sorvitor* tries to blast you, but you parry successfully.

* R HP:Beaten SP:Good MV:Winded - Sorvitor: Beaten >
w
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Winded - Sorvitor: Beaten >
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Winded - Sorvitor: Beaten >
channel 'ice spikes' h.sorvitor

Loret chats 'the nostalgia factor is high.'

* R HP:Beaten SP:Good MV:Winded - Sorvitor: Beaten >
You tickle *Sorvitor*'s body with your strike.
*Sorvitor* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.953 seconds.
You begin to weave the appropriate flows...


-
=
+
*
*Sorvitor* leaves east.

*
+
e
k dark
=
Cancelled.
Towering Trees
A semi-circular wall of towering trees forms a small grove here. In the
center is a clearing of sorts, where the sky is actually visible between
the trees. The ground is also clear of leaves in a near perfect circle in
the center of the clearing. A small pool of water, surrounded by smooth
stones, rests quietly in the middle of the grove. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
channel 'earthquake'
n
You begin to weave the appropriate flows...

k dark

Cancelled.
Deep in the Forest
This silent forest stretches out in all directions, although the thick trees
make it nearly impossible to see very far in any direction. The carpet of
leaves on the ground is thick, damp, and smells awful. The shadows seem to be
moving constantly, as though the forest itself were alive.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
w
k dark
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

n
* R HP:Beaten SP:Good MV:Winded >
k dark
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
s
s
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

w
* R HP:Beaten SP:Good MV:Winded >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Fibbo* is standing here.
A wild boar runs through the forest.
*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
k dark
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
You do the best you can!

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >

You strike *Fibbo*'s head.
*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
f

Gretchan chats 'something is'

* R HP:Beaten SP:Good MV:Winded - Fibbo: Wounded >
You panic and attempt to flee!

notice

You flee head over heels.
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten SP:Good MV:Winded >
You stop paying increased attention to your surroundings.

* R HP:Beaten SP:Good MV:Winded >

Kathala chats 'not the only thing that's high *snicker*'

e
* R HP:Beaten SP:Good MV:Winded >
Deep in the Forest
This silent forest stretches out in all directions, although the thick trees
make it nearly impossible to see very far in any direction. The carpet of
leaves on the ground is thick, damp, and smells awful. The shadows seem to be
moving constantly, as though the forest itself were alive.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Beaten SP:Good MV:Winded >
s
Towering Trees
A semi-circular wall of towering trees forms a small grove here. In the
center is a clearing of sorts, where the sky is actually visible between
the trees. The ground is also clear of leaves in a near perfect circle in
the center of the clearing. A small pool of water, surrounded by smooth
stones, rests quietly in the middle of the grove. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
where
Players in your Zone
--------------------
Ryver - Towering Trees

* R HP:Beaten SP:Good MV:Winded >
rel
Ok.

* R HP:Beaten SP:Good MV:Winded >
sc
You have 81(280) hit and 63(146) movement points.
You have scored 96995190 experience points and 0 quest points.
You need 1504810 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.
Loret chats 'ha!'

* R HP:Beaten SP:Good MV:Winded >
notice
You start paying increased attention to your surroundings.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
where
Players in your Zone
--------------------
Ryver - Towering Trees

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
sc
You have 81(280) hit and 63(146) movement points.
You have scored 96995190 experience points and 0 quest points.
You need 1504810 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

k dark
* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
sc
k dark
You have 81(280) hit and 63(146) movement points.
You have scored 96995190 experience points and 0 quest points.
You need 1504810 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

k dark
* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
They aren't here.

* R HP:Beaten SP:Good MV:Winded >
w
w
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Beaten SP:Good MV:Winded >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
The corpse of the ancient tree is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
*Fibbo* has arrived from the west.

* R HP:Battered SP:Good MV:Winded >

*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Battered SP:Good MV:Winded - Fibbo: Wounded >
k dark
You do the best you can!

* R HP:Battered SP:Good MV:Winded - Fibbo: Wounded >

The flock of ravens eye you briefly, then flap their wings.

* R HP:Battered SP:Good MV:Winded - Fibbo: Wounded >

You barely strike *Fibbo*'s body.
The ancient tree tickles Fibbo's right leg with its hit.

* R HP:Battered SP:Good MV:Winded - Fibbo: Wounded >

You dodge a bash from *Fibbo* who loses his balance and falls!
You panic and attempt to flee!


*Sorvitor* has arrived from the west.


The ancient tree tickles Fibbo's body with its hit.
*Sorvitor* tries to blast you, but you parry successfully.


You flee head over heels.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered SP:Good MV:Winded >

*Sorvitor* has arrived from the west.

* R HP:Battered SP:Good MV:Winded >
emb

*Sorvitor* tries to blast you, but you parry successfully.

* R HP:Battered SP:Good MV:Winded - Sorvitor: Beaten >
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Winded - Sorvitor: Beaten >
channel 'ice spikes' h.sorvitor

You barely strike *Sorvitor*'s body.
*Sorvitor* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Winded - Sorvitor: Beaten >
You begin to weave the appropriate flows...


-
*Sorvitor* leaves west.

=
+
*
w
k dark
Cancelled.
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
The corpse of the ancient tree is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Sorvitor* is standing here.
*Fibbo* is here, fighting the ancient tree.
A flock of ravens is circling in the air, searching for prey.
A wild boar runs through the forest.
The ancient tree is here, fighting Fibbo.

* R HP:Battered SP:Good MV:Winded >
You tickle *Sorvitor*'s body with your strike.
*Sorvitor* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Winded - Sorvitor: Beaten >
channel 'ice spikes' h.sorvitor

*Fibbo* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Winded - Sorvitor: Beaten >
*Sorvitor* tries to blast you, but you parry successfully.
You tickle *Sorvitor*'s body with your strike.
*Sorvitor* panics, and attempts to flee!
The ancient tree tickles Fibbo's body with its hit.
You begin to weave the appropriate flows...


-
A flock of ravens soar high into the air!
The flock of ravens eye you briefly, then flap their wings.
*Fibbo* leaves east.

=
+
*
*
*Sorvitor* leaves east.

+
*Sorvitor* has arrived from the east.
*Fibbo* has arrived from the east.

=
*Sorvitor* panics, and attempts to flee!
*Sorvitor* leaves east.

-

*Fibbo* leaves west.

-
=
Your target is no longer here!

* R HP:Battered SP:Good MV:Winded >
e
k dark
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
n
k dark
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >

The creepers tries to hit you, but you dodge the attack.
The angry tree tries to hit you, but you parry successfully.
You swiftly dodge the angry tree's attempt to hit you.

* R HP:Battered SP:Good MV:Winded - the creepers: Healthy >
tgts sorvitor
Second target is set as: sorvitor.

The angry tree tries to hit you, but you dodge the attack.
You swiftly dodge the angry tree's attempt to hit you.
You strike the creepers's branch.
You swiftly dodge the creepers's attempt to hit you.

* R HP:Battered SP:Good MV:Winded - the creepers: Scratched >
notice
You stop paying increased attention to your surroundings.

f
* R HP:Battered SP:Good MV:Winded - the creepers: Scratched >
You panic and attempt to flee!

rel
You flee head over heels.
Deep in the Forest
This silent forest stretches out in all directions, although the thick trees
make it nearly impossible to see very far in any direction. The carpet of
leaves on the ground is thick, damp, and smells awful. The shadows seem to be
moving constantly, as though the forest itself were alive.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Ok.

* R HP:Battered SP:Good MV:Winded >
n

(tic_timer): Tic in 7 seconds!
Silent Forest
The forest is eerily quiet here. Not even a wisp of a breeze can find its way
through the thick foliage and undergrowth. The result being that the air has
become stagnant and smells of rot and decay. There is a carpet of dead leaves
covering the ground in all directions, muffling footsteps and any other sounds.
[ obvious exits: S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered SP:Good MV:Winded >

A flock of ravens swarms in from high above to continue its circling and scouting.

* R HP:Battered SP:Good MV:Winded >
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A flock of ravens has arrived from the east.

* R HP:Battered SP:Good MV:Winded >
k sorvitor
n
They aren't here.

* R HP:Battered SP:Good MV:Winded >
w
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered SP:Good MV:Winded >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens has arrived from the east.

* R HP:Battered SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
s
They aren't here.

* R HP:Battered SP:Good MV:Winded >
k dark
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
n
n
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens has arrived from the south.

* R HP:Battered SP:Good MV:Winded >
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Battered SP:Good MV:Winded >
w
The creepers tries to hit you, but you dodge the attack.
A carnivorous plant tries to hit you, but you parry successfully.
A carnivorous plant tries to hit you, but you deflect the blow.
You strike the creepers's roots very hard.
You swiftly dodge the creepers's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.938 seconds.
No way! You're fighting for your life!

n
* R HP:Battered SP:Good MV:Winded - the creepers: Scratched >
n
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Winded - the creepers: Scratched >
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Winded - the creepers: Scratched >
f
n
n
You panic and attempt to flee!

You flee head over heels.
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered SP:Good MV:Winded >
n
notice
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
k dark
k dark
You start paying increased attention to your surroundings.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
tr
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some obvious recent tracks of a Trolloc leaving south.

* R HP:Battered SP:Good MV:Winded >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

where
* R HP:Battered SP:Good MV:Winded >
Players in your Zone
--------------------
Ryver - Withering Woods

* R HP:Battered SP:Good MV:Winded >
notice
You stop paying increased attention to your surroundings.

* R HP:Battered SP:Good MV:Winded >
s
s
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered SP:Good MV:Winded >
s
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Battered SP:Good MV:Winded >
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A panther stalks through the wilderness.

* R HP:Battered SP:Good MV:Winded >
w
n
Creepy Forest
These silent, forboding woods seem to be pressing in on you from all sides. The
densely packed trees are twisted and deformed, but still manage to tower high
overhead. Their gnarled branches provide a thick ceiling of leaves and foliage
through which no light can penetrate.
[ obvious exits: N E ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
The lone wolf is slinking about in the shadows.

n
* R HP:Battered SP:Good MV:Winded >
Silent Forest
A dread silence hangs in the air, along with a smell of rotten leaves. The
forest is so thick here that the leaves overhead completely block the sky. The
branches of the twisted trees overlap so many times it is hard to tell which
tree they originally came from. The trees themselves are growing at strange
angles and if one didn't know better, it appears they are in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
Dark Forest
The forest is thick and dark here. No sunlight is able to penetrate the thick
canopy of leaves overhead. A sickly sweet smell of decaying leaves lingers in
the still air. There is a thick carpet of these dead leaves covering the
ground.
[ obvious exits: E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
e
s
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Battered SP:Good MV:Winded >
e
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A panther stalks through the wilderness.

e
* R HP:Battered SP:Good MV:Winded >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered SP:Good MV:Winded >
s
s
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered SP:Good MV:Winded >
s
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Battered SP:Good MV:Winded >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
*Sorvitor* is standing here.
*Fibbo* is standing here.
*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Battered SP:Good MV:Winded - Fibbo: Battered >
w
You strike *Fibbo*'s body.
*Fibbo* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

f
* R HP:Battered SP:Good MV:Winded - Fibbo: Battered >
You panic and attempt to flee!
*Sorvitor* quaffs a thin vial of yellow fluid. <---- a haggard trolloc?
*Sorvitor* looks more invigorated and ready to go.


*Sorvitor* tries to blast you, but you parry successfully.


You flee head over heels.
Towering Trees
A semi-circular wall of towering trees forms a small grove here. In the
center is a clearing of sorts, where the sky is actually visible between
the trees. The ground is also clear of leaves in a near perfect circle in
the center of the clearing. A small pool of water, surrounded by smooth
stones, rests quietly in the middle of the grove. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
n
Deep in the Forest
This silent forest stretches out in all directions, although the thick trees
make it nearly impossible to see very far in any direction. The carpet of
leaves on the ground is thick, damp, and smells awful. The shadows seem to be
moving constantly, as though the forest itself were alive.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Battered SP:Good MV:Winded >
w
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A twitching vine of creepers dangles from above.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Battered SP:Good MV:Weary >
s
w
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Weary >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
The corpse of the ancient tree is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Weary >
notice
k dark
k dark
You start paying increased attention to your surroundings.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
emb
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

k dark
* R HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

k dark
* R HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

k dark
* R HP:Battered SP:Good MV:Weary >
They aren't here.

where
* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

sc
* R HP:Battered SP:Good MV:Weary >
You have 111(280) hit, 76(156) saidar and 41(146) movement points.
You have scored 96996030 experience points and 0 quest points.
You need 1503970 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
where
They aren't here.

* R HP:Battered SP:Good MV:Weary >
Players in your Zone
--------------------
Ryver - Thick Forest

k dark
* R HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

k dark
* R HP:Battered SP:Good MV:Weary >
They aren't here.

k dark
* R HP:Battered SP:Good MV:Weary >
They aren't here.

l
* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
The corpse of the ancient tree is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

k dark
* R HP:Battered SP:Good MV:Weary >

*Sorvitor* has arrived from the east.
*Fibbo* has arrived from the east.

k dark
* R HP:Battered SP:Good MV:Weary >
You tickle *Fibbo*'s right hand with your strike.
*Sorvitor* leaves east.

* R HP:Battered SP:Good MV:Weary - Fibbo: Battered >
*Fibbo* tries to scythe you, but you parry successfully.
The ancient tree tickles Fibbo's left arm with its hit.
You barely strike *Fibbo*'s body.
You do the best you can!

* R HP:Battered SP:Good MV:Weary - Fibbo: Battered >
channel 'ice spikes' h.sorvitor
Nobody here by that name.

* R HP:Battered SP:Good MV:Weary - Fibbo: Battered >

A forest boar leaves east.

* R HP:Battered SP:Good MV:Weary - Fibbo: Battered >

*Sorvitor* has arrived from the east.

* R HP:Battered SP:Good MV:Weary - Fibbo: Battered >

*Sorvitor* tries to blast you, but you parry successfully.

* R HP:Battered SP:Good MV:Weary - Fibbo: Battered >
channel 'ice spikes' h.sorvitor
You begin to weave the appropriate flows...


-
The ancient tree tickles Fibbo's body with its hit.
*Fibbo* tries to scythe you, but you deflect the blow.

=
+
*
*
+
=
-

*Sorvitor* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Sorvitor* blasts your body extremely hard.
The ancient tree barely hits Fibbo's right arm.


You flee head over heels.
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
A raven is here flying around.

* R HP:Beaten SP:Good MV:Weary >
e
channel 'ice spikes' h.sorvitor
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
The corpse of the ancient tree is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Sorvitor* is standing here.
*Fibbo* is here, fighting the ancient tree.
A wild boar runs through the forest.
The ancient tree is here, fighting Fibbo.
A raven has arrived from the west.
A raven has arrived from the west.
*Sorvitor* tries to blast you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Weary - Sorvitor: Beaten >
You begin to weave the appropriate flows...


-
=
+
*
A forest boar has arrived from the east.


*Sorvitor* panics, and attempts to flee!

*
+
=
*Fibbo* scythes the ancient tree's roots into bloody fragments!
The ancient tree tickles Fibbo's body with its hit.

-

-
=
Ok.
*Sorvitor* panics, and attempts to flee!
*Sorvitor* leaves west.
Spikes of solid ice form in your hands, which you launch at *Sorvitor*.

* R HP:Beaten SP:Good MV:Weary >
k dark

(tic_timer): Tic in 7 seconds!
You strike *Fibbo*'s body.

* R HP:Beaten SP:Good MV:Weary - the ancient tree: Wounded - Fibbo: Battered >

You barely strike *Fibbo*'s body.
The ancient tree barely tickles Fibbo's body with its hit.

* R HP:Beaten SP:Good MV:Weary - the ancient tree: Wounded - Fibbo: Battered >
f
You panic and attempt to flee!


*Fibbo* sends the ancient tree sprawling with a powerful bash!


*Cathratic* draws a curved clear dagger from a surcoat with exquisite embroidery with a flash of
steel.
*Cathratic* tries to pierce you, but you deflect the blow.


*Fibbo* panics, and attempts to flee!


You flee head over heels.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Good MV:Weary >

*Fibbo* has arrived from the west.

* R HP:Beaten SP:Good MV:Weary >
w
w
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
The corpse of the ancient tree is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Cathratic* is standing here.
A wild boar runs through the forest.
A raven is visible flying high in the sky.
A raven is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Good MV:Weary >
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten SP:Good MV:Weary >
k dark
They aren't here.

s
* R HP:Beaten SP:Good MV:Weary >
s
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A raven has arrived from the north.
A raven has arrived from the north.

notice
* R HP:Beaten SP:Good MV:Weary >
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Beaten SP:Good MV:Weary >
s
s
s
The flock of ravens eye you briefly, then flap their wings.
The area becomes extremely dark.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.263 seconds.
You stop paying increased attention to your surroundings.

* R HP:Battered SP:Good MV:Winded >
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A giant bee preys on small animals.
A raven is visible flying high in the sky.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Winded >
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Winded >
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Winded >
s
s
w
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Winded >
w
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Winded >
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Battered SP:Good MV:Winded >
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the east.

w
* R HP:Battered SP:Good MV:Winded >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Battered SP:Good MV:Winded >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Battered SP:Good MV:Winded >
w
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Battered SP:Good MV:Winded >
notice
k dark
You start paying increased attention to your surroundings.

k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
tr
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
You could find no tracks at all.

* R HP:Battered SP:Good MV:Winded >
notice
e
You stop paying increased attention to your surroundings.

n
* R HP:Battered SP:Good MV:Winded >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.

n
* R HP:Battered SP:Good MV:Winded >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.

* R HP:Battered SP:Good MV:Winded >
n
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.

* R HP:Battered SP:Good MV:Weary >
A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven has arrived from the south.

* R HP:Battered SP:Good MV:Weary >
e
n
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven has arrived from the west.
A raven has arrived from the west.

n
* R HP:Battered SP:Good MV:Weary >
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the
bark that peels off their trunks in long strips. The grass and bushes that
grow amongst the trees are not in any better condition with scraggly,
leafless branches, or dried, yellow blades of grass. The dead forest
stretches out for miles in every direction.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Battered SP:Good MV:Weary >
n
A Dead Forest
The brown and yellow leaves of the tall trees lay strewn about the soft
ground, making piles around the trunks. Off to the east, the trees give way
into a small, overgrown path that leads through the forest. To the south
and west, the trees, shrubs and yellow grass cover everything, giving this
forest a sickly, dead appearance.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the south.

n
* R HP:Battered SP:Good MV:Weary >
Alas, you cannot go that way...

e
* R HP:Battered SP:Good MV:Weary >
Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Weary >
n
A Path Through the Dead Forest
A small dirt path appears on the ground, partially covered with dead leaves.
The yellowed trees of this dying forest create a tall canopy that hides the
sky above. The path continues on to the east, leading deeper into the thick
woods. To the west, the forest envelopes everything. Dried grass and bushes
line the path and small weeds poke through the ground.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the west.

* R HP:Battered SP:Good MV:Weary >
n
n
Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Battered SP:Good MV:Weary >
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A wild boar runs through the forest.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Battered SP:Good MV:Weary >
Small Clearing
The forest opens up into a small clearing here. It seems very peaceful and
pleasant, except for an overwhelming odor of decay and rot hanging in the air.
In all directions tall, twisted trees spread out deeper into this dark forest.
To the east, the shadows grow thicker and it seems as though the sun is unable
to penetrate through the thick leaves overhead.
[ obvious exits: E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Battered SP:Good MV:Weary >
w
Twisted Trees
The trees that grow here are twisted and deformed. They almost seem to be
pushing at each other for space they are so close together. A thick matting of
leaves completely covers the ground. No grass or soil is visible at all. There
is a faint smell of decay and rotting foliage lingering in the otherwise still
and silent air.
[ obvious exits: E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A raven has arrived from the east.

s
* R HP:Battered SP:Good MV:Weary >
e
Tall Trees
The gnarled, dark trees that grow here are extremely tall. Their long, twisted
branches are thick with dark, leathery leaves that provide ample shade. In
fact, they make this forest seem eerily quiet and gloomy. The trees grow so
thickly to the west and south that it would be impossible to penetrate them.
[ obvious exits: N E ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A large man stands here seemingly chiseled from a block of stone.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Weary >
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A wild boar runs through the forest.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Battered SP:Good MV:Weary >
s
s
s
Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Weary >
s
A Path Through the Dead Forest
A small dirt path appears on the ground, partially covered with dead leaves.
The yellowed trees of this dying forest create a tall canopy that hides the
sky above. The path continues on to the east, leading deeper into the thick
woods. To the west, the forest envelopes everything. Dried grass and bushes
line the path and small weeds poke through the ground.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Weary >
e
Alas, you cannot go that way...

e
* R HP:Battered SP:Good MV:Weary >
Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Weary >
s
A Path Through the Dead Forest
A small, dirt path winds its way through thick trees with dried, dead leaves.
Small bushes, scraggly shrubs, and clumps of yellow, brittle grass line the
path on either side. To the south, the dead forest closes in on the path. To
the west, the path continues through the thick forest. The forest darkens
to the north.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Battered SP:Good MV:Weary >
s
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.

s
* R HP:Battered SP:Good MV:Weary >
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the north.
A raven has arrived from the north.

s
* R HP:Battered SP:Good MV:Weary >
s
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is visible flying high in the sky.
A young and strong buck is here, munching some grass.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Weary >
s
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Weary >
s
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

s
* R HP:Battered SP:Good MV:Weary >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Weary >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
*Cathratic* is standing here.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Weary >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Weary >
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered SP:Good MV:Weary >
notice
w
You start paying increased attention to your surroundings.

* R HP:Battered SP:Good MV:Weary >
n
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Battered SP:Good MV:Weary >
channel 'earthquake'
Your mount is too exhausted.

* R HP:Battered SP:Good MV:Weary >
A flock of ravens swarms in from high above to continue its circling and
scouting.
You begin to weave the appropriate flows...


-
=
k dark
+
*
Cancelled.
They aren't here.

* R HP:Battered SP:Good MV:Weary >

*Cathratic* has arrived from the east.

* R HP:Battered SP:Good MV:Weary >
dismount
n
You stop riding him.

* HP:Battered SP:Good MV:Weary >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the south.
A raven has arrived from the south.

* HP:Battered SP:Good MV:Weary >
e
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A jaguar, chewing on its prey, looks at you.
A raven has arrived from the west.
A raven has arrived from the west.

* HP:Battered SP:Good MV:Weary >
s
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A panther stalks through the wilderness.
A raven has arrived from the north.
A raven has arrived from the north.

* HP:Battered SP:Good MV:Haggard >
k dark
k dark
k dark
They aren't here.

k dark
* HP:Battered SP:Good MV:Haggard >
They aren't here.

* HP:Battered SP:Good MV:Haggard >
They aren't here.

* HP:Battered SP:Good MV:Haggard >
They aren't here.

* HP:Battered SP:Good MV:Haggard >
k dark
k dark
They aren't here.

k dark
* HP:Battered SP:Good MV:Haggard >
They aren't here.

k dark
* HP:Battered SP:Good MV:Haggard >
They aren't here.

* HP:Battered SP:Good MV:Haggard >
k dark
They aren't here.

k dark
* HP:Battered SP:Good MV:Haggard >
They aren't here.

* HP:Battered SP:Good MV:Haggard >
w
They aren't here.

* HP:Battered SP:Good MV:Haggard >
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
You sense a hidden life form in the area...
A flock of ravens is circling in the air, searching for prey.
A gray palfrey prances skittishly nearby.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild boar runs through the forest.
A raven has arrived from the east.

r
* HP:Battered SP:Good MV:Haggard >
e
[ride horse]
You start riding him.

* R HP:Battered SP:Good MV:Haggard >
Your mount is too exhausted.

* R HP:Battered SP:Good MV:Haggard >
k dark
k dark
A flock of ravens soar high into the air!
The flock of ravens eye you briefly, then flap their wings.
You try to strike *Cathratic*, but he deflects the blow.

* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >
You do the best you can!

* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >
4
k h.dark
You try to strike *Cathratic*, but he parries successfully.
You do the best you can!

* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >
channel 'ice spikes' h.sorvitor

*Cathratic* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >
*Cathratic* leaves north.
Nobody here by that name.

* R HP:Battered SP:Good MV:Haggard >
4
k h.dark
You try to strike *Cathratic*, but he deflects the blow.

* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >

*Cathratic* tries to pierce you, but you parry successfully.
You try to strike *Cathratic*, but he parries successfully.

* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >
wtgt dark
First target is set as: dark.
channel 'ice spikes' h.dark
*Cathratic* tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...


-
*Cathratic* tries to pierce you, but you parry successfully.
*Cathratic* panics, and attempts to flee!

=
+
*Cathratic* leaves north.

*
*
+
=
-

-
=
Your target is no longer here!

* R HP:Battered SP:Good MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Haggard >
They aren't here.

* R HP:Battered SP:Good MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Haggard >
They aren't here.

* R HP:Battered SP:Good MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Haggard >
You try to strike *Cathratic*, but he parries successfully.

* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >
k dark

*Cathratic* tries to pierce you, but you deflect the blow.
You try to strike *Cathratic*, but he deflects the blow.

k dark
* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >
You do the best you can!

* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >
You do the best you can!

* R HP:Battered SP:Good MV:Haggard - Cathratic: Battered >
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...


-
=
+
*
*
*Cathratic* tries to pierce you, but you parry successfully.


(tic_timer): Tic in 7 seconds!
+
=
*Cathratic* panics, and attempts to flee!

-

-
*Cathratic* leaves east.

=
Your target is no longer here!

* R HP:Battered SP:Good MV:Haggard >
e
k dark
Your mount is too exhausted.

* R HP:Battered SP:Good MV:Haggard >
They aren't here.

* R HP:Battered SP:Good MV:Haggard >

*Sorvitor* has arrived from the north. <---- hmmm about to tic
*Fibbo* has arrived from the north.
*Fibbo* tries to scythe you, but you deflect the blow.

* R HP:Battered SP:Good MV:Haggard - Fibbo: Battered >

*Sorvitor* tries to blast you, but you parry successfully.

* R HP:Battered SP:Good MV:Haggard - Fibbo: Battered >
k dark
You do the best you can!

* R HP:Battered SP:Good MV:Haggard - Fibbo: Battered >
f
Your mount is too exhausted.

* R HP:Battered SP:Good MV:Haggard - Fibbo: Battered >
f

You tickle *Fibbo*'s body with your strike.
*Fibbo* tries to scythe you, but you parry successfully.
The night has begun.
(tic_timer): Tic length updated to: 62.189 seconds.
Your heartbeat calms down more as you feel less panicked. <---- yay

ryver
Posts: 15
Joined: Mon Feb 08, 2021 12:46 pm

Re: Orch-Fblands PK (LONG)

Post by ryver » Thu Jul 07, 2022 10:06 am

You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

notice
* R HP:Battered SP:Good MV:Weary >
You stop paying increased attention to your surroundings.

* R HP:Battered SP:Good MV:Weary >
e
n
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered SP:Good MV:Weary >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Good MV:Weary >
e
e
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Weary >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

s
* R HP:Battered SP:Good MV:Weary >
Forested Borderlands
Green leaves on tall trees block out the sky overhead. The trees of this dense
forest rule the landscape, leaving little room for any other type of
vegetation. Where the trees do not grow, short bushes and shrubs compete with
small wildflowers for the remaining space. To the north, a path winds its way
through the trees as it cuts a way through the woodland.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A wild boar runs through the forest.

e
* R HP:Battered SP:Good MV:Weary >
e
A Forested Path Through the Borderlands
This dirt path through the dense woodland takes a turn to the east as it winds
it way around a large tree that sits just off the path. Vines climb up the
trunk of the large tree, and a covering of moss clings to the sides of it.
Small flowers bloom just off the path, inbetween the bushes that grow in the
space not occupied by the large trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
A panther stalks through the wilderness.

s
* R HP:Battered SP:Good MV:Weary >
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Good MV:Weary >
e
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Battered SP:Good MV:Weary >
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Battered SP:Good MV:Weary >
e
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A wild boar runs through the forest.

* R HP:Battered SP:Good MV:Weary >
sc
You have 111(280) hit, 56(156) saidar and 31(146) movement points.
You have scored 96998819 experience points and 0 quest points.
You need 1501181 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Battered SP:Good MV:Weary >
e
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Weary >
notice
You start paying increased attention to your surroundings.

* R HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Battered SP:Good MV:Weary >
They aren't here.

* R HP:Battered SP:Good MV:Weary >
dh
diagnose horse
A gray palfrey is in excellent condition.
A gray palfrey is healthy.
A gray palfrey is weary.

* R HP:Battered SP:Good MV:Weary >
dismount
You stop riding him.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
stat
k dark
k dark
You are a 84 year old female human channeler.
Your height is 5 feet, 5 inches, and you weigh 135.0 lbs. BMI: 22.485.
You are carrying 3.7 lbs and wearing 15.9 lbs, peanuts. MUD BMI: 0.357.
Your base abilities are: Str:14 Int:14 Wil:18 Dex:17 Con:14. Total: 77.
Offensive bonus: 111, Dodging bonus: 147, Parrying bonus: 159. Total Defence: 306
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT
- SOURCE

* HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
nar still on 3 fblands
Ok.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
where
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
Players in your Zone
--------------------
Ryver - Forested Borderlands

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
weat
k dark
The temperature is about 0 degrees.
The sky is lightly snowing, and a calm wind comes from the north.

k dark
* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

k dark
* HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
where
They aren't here.

* HP:Battered SP:Good MV:Weary >
Players in your Zone
--------------------
Ryver - Forested Borderlands

* HP:Battered SP:Good MV:Weary >
sc
You have 121(280) hit, 56(156) saidar and 31(146) movement points.
You have scored 96998819 experience points and 0 quest points.
You need 1501181 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* HP:Battered SP:Good MV:Weary >
k dark
k dark
They aren't here.

* HP:Battered SP:Good MV:Weary >
They aren't here.
*Sorvitor* has arrived from the west.
*Fibbo* has arrived from the west.
*Fibbo* tries to scythe you, but you dodge the attack.

* HP:Battered SP:Good MV:Weary - Fibbo: Battered >

*Sorvitor* leaves west.

k dark
* HP:Battered SP:Good MV:Weary - Fibbo: Battered >
You barely strike *Fibbo*'s body.
The ancient tree barely hits Fibbo's left arm.
The ancient tree joins the ancient tree's fight!
*Fibbo* tries to scythe you, but you parry successfully.
You do the best you can!
Loret tells you 'ill come up'

* HP:Battered SP:Good MV:Weary - Fibbo: Battered >
f
e
You panic and attempt to flee!

You flee head over heels.
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Alas, you cannot go that way...

channel 'ice spikes' h.dark
* HP:Battered SP:Good MV:Weary >
Nobody here by that name.

* HP:Battered SP:Good MV:Weary >
s
channel 'ice spikes' h.dark
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
*Sorvitor* is standing here.
*Fibbo* is here, fighting the ancient tree.
A gray palfrey prances skittishly nearby.
The ancient tree is here, fighting Fibbo.
The ancient tree is here, fighting Fibbo.

* HP:Battered SP:Good MV:Weary >
You begin to weave the appropriate flows...


-
=
*Sorvitor* leaves west.

+
*
*
+
=
-
4
k h.dark

*Fibbo* scythes the ancient tree's trunk into bloody fragments!
The ancient tree tickles Fibbo's right leg with its hit.
The ancient tree barely hits Fibbo's right leg.

Cancelled.
You barely strike *Fibbo*'s right leg.

* HP:Battered SP:Good MV:Weary - the ancient tree: Wounded - Fibbo: Battered >

*Sorvitor* has arrived from the west.

* HP:Battered SP:Good MV:Weary - the ancient tree: Wounded - Fibbo: Battered >

*Sorvitor* tries to blast you, but you deflect the blow.
*Fibbo* panics, and attempts to flee!

* HP:Battered SP:Good MV:Weary - the ancient tree: Wounded - Fibbo: Battered >

*Fibbo* leaves west.

* HP:Battered SP:Good MV:Weary - Sorvitor: Beaten >
f
e
PANIC! You couldn't escape!

* HP:Battered SP:Good MV:Weary - Sorvitor: Beaten >
No way! You're fighting for your life!

* HP:Battered SP:Good MV:Weary - Sorvitor: Beaten >

You barely strike *Sorvitor*'s body.
The ancient tree tickles Sorvitor's right leg with its hit.
*Sorvitor* panics, and attempts to flee!
The ancient tree joins the ancient tree's fight!

* HP:Battered SP:Good MV:Weary - Sorvitor: Beaten >
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...


-
*Fibbo* has arrived from the west.

=

*Fibbo* tries to scythe you, but you parry successfully.

+
You dodge a bash from *Sorvitor* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

e

You flee head over heels.
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands

s
* HP:Battered SP:Good MV:Haggard >
Alas, you cannot go that way...

* HP:Battered SP:Good MV:Haggard >
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
*Fibbo* is standing here.
*Sorvitor* is here, fighting the ancient tree.
A gray palfrey prances skittishly nearby.
The ancient tree is here, fighting Sorvitor.
The ancient tree is here, fighting Sorvitor.

* HP:Battered SP:Good MV:Haggard >
channel 'earthquake'
You begin to weave the appropriate flows...


-
=
*Sorvitor* panics, and attempts to flee!

+
*Fibbo* tries to scythe you, but you parry successfully.

*
*
+
You barely strike *Fibbo*'s right leg.
*Fibbo* tries to scythe you, but you dodge the attack.
The ancient tree tickles Sorvitor's body with its hit.
The ancient tree barely tickles Sorvitor's body with its hit.
Ok.
The earth trembles and shivers beneath your feet..!
*Fibbo* vibrates and is knocked about.
*Sorvitor* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
The ancient tree vibrates and is knocked about.
The ancient tree vibrates and is knocked about.

* HP:Battered SP:Fading MV:Haggard - Fibbo: Beaten >

*Sorvitor* leaves west.

* HP:Battered SP:Fading MV:Haggard - Fibbo: Beaten >

*Sorvitor* has arrived from the west.

* HP:Battered SP:Fading MV:Haggard - Fibbo: Beaten >

*Sorvitor* leaves west.

* HP:Battered SP:Fading MV:Haggard - Fibbo: Beaten >
channel 'earthquake'
You begin to weave the appropriate flows...


-
=
+
*
*
A gray palfrey tries to hit you, but you dodge the attack.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
*Fibbo* tries to scythe you, but you deflect the blow.

+
Ok.
The earth trembles and shivers beneath your feet..!
*Fibbo* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
The ancient tree vibrates and is knocked about.
The ancient tree vibrates and is knocked about.

* HP:Battered SP:Fading MV:Haggard - Fibbo: Critical >

(tic_timer): Tic in 7 seconds!
channel 'earthquake'
You begin to weave the appropriate flows...


-
=
+
*

*Fibbo* panics, and attempts to flee!

*
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you dodge the attack.
A gray palfrey tries to hit you, but you dodge the attack.

+
You can't summon enough energy to weave the flow.

* HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >

*Fibbo* leaves north.

* HP:Battered SP:Trickling MV:Haggard - a gray palfrey: Scratched >
rel
f
e
You strike a gray palfrey's body very hard.
The ancient tree tries to hit you, but you parry successfully.
You swiftly dodge the ancient tree's attempt to hit you.
A gray palfrey tries to hit you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.925 seconds.
A mirrored lantern begins to dim a little.
Ok.

s
* HP:Battered SP:Trickling MV:Weary - a gray palfrey: Hurt >
You panic and attempt to flee!

r
You flee head over heels.
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A handsome stag stands here, ready to run.
A wild boar runs through the forest.
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered SP:Trickling MV:Weary >
Alas, you cannot go that way...

* HP:Battered SP:Trickling MV:Weary >
[ride horse]
You start riding him.

* R HP:Battered SP:Trickling MV:Weary >
n
n
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Battered SP:Trickling MV:Weary >
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Battered SP:Trickling MV:Weary >
w
Alas, you cannot go that way...

* R HP:Battered SP:Trickling MV:Weary >
w
w
w
w
w
w
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Trickling MV:Weary >
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
*Fibbo* has arrived from the east.

* R HP:Battered SP:Trickling MV:Weary >
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Trickling MV:Haggard >
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Trickling MV:Haggard >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Battered SP:Trickling MV:Haggard >
e
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Trickling MV:Haggard >
k dark
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Trickling MV:Haggard >
e
k dark
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Trickling MV:Haggard >
e
k dark
They aren't here.

* R HP:Battered SP:Trickling MV:Haggard >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Battered SP:Trickling MV:Haggard >
They aren't here.

* R HP:Battered SP:Trickling MV:Haggard >
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
*Fibbo* is standing here.

* R HP:Battered SP:Trickling MV:Haggard >
e
You barely strike *Fibbo*'s body.

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
*Fibbo* tries to scythe you, but you deflect the blow.
You tickle *Fibbo*'s body with your strike.
No way! You're fighting for your life!

k dark
* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
k dark
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >

*Fibbo* panics, and attempts to flee!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
k dark
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
*Fibbo* tries to scythe you, but you parry successfully.
You barely strike *Fibbo*'s body.
You do the best you can!
*Fibbo* leaves east.
*Fibbo* has arrived from the east.

* R HP:Battered SP:Trickling MV:Haggard >
You tickle *Fibbo*'s right hand with your strike.

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
You do the best you can!

k dark
* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
You do the best you can!
Loret tells you 'don't count me in actually im still repracting some sorry'

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
k dark
*Fibbo* tries to scythe you, but you deflect the blow.
You barely strike *Fibbo*'s right leg.
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
You do the best you can!
*Fibbo* panics, and attempts to flee!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
k dark
You do the best you can!

k dark
* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
You do the best you can!
*Fibbo* leaves north.

* R HP:Battered SP:Trickling MV:Haggard >
k dark
They aren't here.

* R HP:Battered SP:Trickling MV:Haggard >
n
They aren't here.

* R HP:Battered SP:Trickling MV:Haggard >
k dark
e
k dark
A Rocky Opening
The path through the thick forested borderlands, to the south, opens into a
stone slab that covers the ground. A small, rock covered path extends off the
cold slab, to the east. Small, gnarled trees and thorny shrubs line the path,
and grow around the stone slab. A few tiny wildflowers grow in the thin soil on
the stony ground.
[ obvious exits: E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
*Fibbo* is standing here.

* R HP:Battered SP:Trickling MV:Haggard >
You strike *Fibbo*'s left arm.

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
No way! You're fighting for your life!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
k dark
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
*Fibbo* tries to scythe you, but you parry successfully.
You barely strike *Fibbo*'s body.
You do the best you can!
*Fibbo* panics, and attempts to flee!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
k dark
k dark
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
You do the best you can!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
s
k dark
No way! You're fighting for your life!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >
You do the best you can!
*Fibbo* leaves south.

* R HP:Battered SP:Trickling MV:Haggard >
s
k dark
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
*Fibbo* is standing here.
You sense a hidden life form in the area...

* R HP:Battered SP:Trickling MV:Haggard >
You tickle *Fibbo*'s body with your strike.

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >

*Fibbo* panics, and attempts to flee!

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >

You barely tickle *Fibbo*'s right foot with your strike.

* R HP:Battered SP:Trickling MV:Haggard - Fibbo: Critical >

*Fibbo* leaves east.

* R HP:Battered SP:Trickling MV:Haggard >

*Fibbo* has arrived from the east.

* R HP:Battered SP:Trickling MV:Haggard >

*Fibbo* leaves west.

e
* R HP:Battered SP:Trickling MV:Haggard >
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Trickling MV:Haggard >
w
w
w
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
*Cathratic* is standing here.

* R HP:Battered SP:Trickling MV:Haggard >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Battered SP:Trickling MV:Haggard >
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Trickling MV:Haggard >
w
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Trickling MV:Haggard >
n
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Trickling MV:Haggard >
notice
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Trickling MV:Haggard >
tr
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
*Cathratic* has arrived from the south.
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some obvious fresh bloody traces of a Trolloc leaving north. ^^

* R HP:Wounded SP:Trickling MV:Haggard >
n
n
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Wounded SP:Trickling MV:Haggard >
n
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Trickling MV:Haggard >
n
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A raven is here flying around.
A young and strong buck is here, munching some grass.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Wounded SP:Trickling MV:Haggard >
n
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here, watching.
A giant bee preys on small animals.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded SP:Trickling MV:Haggard >
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Trickling MV:Haggard >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Trickling MV:Haggard >
n
e
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Trickling MV:Haggard >
e
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Trickling MV:Haggard >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.

n
* R HP:Wounded SP:Trickling MV:Haggard >
n
n
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

n
* R HP:Wounded SP:Trickling MV:Haggard >
You are too exhausted.

n
* R HP:Wounded SP:Trickling MV:Haggard >
You are too exhausted.

w
* R HP:Wounded SP:Trickling MV:Haggard >
You are too exhausted.

* R HP:Wounded SP:Trickling MV:Haggard >
You swiftly dodge the angry tree's attempt to hit you.
You swiftly dodge the angry tree's attempt to hit you.
No way! You're fighting for your life!

* R HP:Wounded SP:Trickling MV:Haggard - the angry tree: Scratched >
No way! You're fighting for your life!

* R HP:Wounded SP:Trickling MV:Haggard - the angry tree: Scratched >

The angry tree tries to hit you, but you dodge the attack.
You strike the angry tree's crown very hard.
The angry tree tries to hit you, but you dodge the attack.

* R HP:Wounded SP:Trickling MV:Haggard - the angry tree: Hurt >
f
You are too exhausted.

* R HP:Wounded SP:Trickling MV:Haggard - the angry tree: Hurt >
dismount
You stop riding him.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Hurt >

You swiftly dodge the angry tree's attempt to hit you.
The angry tree tries to hit you, but you dodge the attack.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Hurt >
gv
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Hurt >

You swiftly dodge the angry tree's attempt to hit you.
You strike the angry tree's trunk hard.
You swiftly dodge the angry tree's attempt to hit you.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Wounded >
sc
HP:Wounded SP:None MP:Haggard
You have scored 97003208 experience points and 0 quest points.
You need 1496792 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are fighting the angry tree.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Wounded >
where
Players in your Zone
--------------------
Ryver - Creepy Woods

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Wounded >

The angry tree tries to hit you, but you dodge the attack.
You strike the angry tree's trunk very hard.
You swiftly dodge the angry tree's attempt to hit you.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Wounded >
notice
l
You start paying increased attention to your surroundings.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Wounded >
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby.
The angry tree is here, fighting YOU!
The angry tree is here, fighting YOU!

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Wounded >

(tic_timer): Tic in 7 seconds!

You swiftly dodge the angry tree's attempt to hit you.
You strike the angry tree's trunk very hard.
You swiftly dodge the angry tree's attempt to hit you.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Battered >
rel

You swiftly dodge the angry tree's attempt to hit you.
You strike the angry tree's branch hard.
You swiftly dodge the angry tree's attempt to hit you.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Battered >
You aren't in touch with saidar to release anything.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Battered >
sc
HP:Wounded SP:None MP:Haggard
You have scored 97003472 experience points and 0 quest points.
You need 1496528 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are fighting the angry tree.

* HP:Wounded SP:Trickling MV:Haggard - the angry tree: Battered >

You swiftly dodge the angry tree's attempt to hit you.
You strike the angry tree's trunk very hard.
You swiftly dodge the angry tree's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.408 seconds.
A mirrored lantern is definitely fading.

* HP:Wounded SP:Fading MV:Haggard - the angry tree: Beaten >
f
You panic and attempt to flee!


The angry tree tries to hit you, but you dodge the attack.
You strike the angry tree's trunk extremely hard.
You swiftly dodge the angry tree's attempt to hit you.
You flee head over heels.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
An elk with massive antlers eyes you with curiosity.

* HP:Wounded SP:Fading MV:Haggard >
n
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

r
* HP:Wounded SP:Fading MV:Haggard >
s
[ride horse]
You start riding him.

* R HP:Wounded SP:Fading MV:Haggard >
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Fading MV:Haggard >
w
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Fading MV:Haggard >
notice
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Fading MV:Haggard >
notice
k dark
You start paying increased attention to your surroundings.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
sc
You have 150(280) hit and 6(146) movement points.
You have scored 97003682 experience points and 0 quest points.
You need 1496318 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Wounded SP:Fading MV:Haggard >
where
k dark
A raven starts following you.
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
weat
k dark
The temperature is about 0 degrees.
The sky is lightly snowing, and a hurricane force wind comes from the north.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
l in pack
backpack (used) :
a bubbling draught
a cup of thready brown tea
a cup of thick syrup

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
quaff tea <--- should have done that long ago
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
stat
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
You are a 84 year old female human channeler.
Your height is 5 feet, 5 inches, and you weigh 135.0 lbs. BMI: 22.485.
You are carrying 3.7 lbs and wearing 15.8 lbs, peanuts. MUD BMI: 0.356.
Your base abilities are: Str:16 Int:14 Wil:18 Dex:17 Con:14. Total: 79.
Offensive bonus: 125, Dodging bonus: 141, Parrying bonus: 165. Total Defence: 306
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- ARMOR
- NO QUIT

k dark
* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

where
* R HP:Wounded SP:Fading MV:Haggard >
Players in your Zone
--------------------
Ryver - Thick Forest

k dark
* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
sc
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
You have 150(280) hit and 6(146) movement points.
You have scored 97003682 experience points and 0 quest points.
You need 1496318 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
trt
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
[track trolloc]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some obvious fresh bloody traces of a Trolloc leaving east. >>

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

where
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
Players in your Zone
--------------------
Ryver - Thick Forest

k dark
* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
dh
diagnose horse
A gray palfrey has a few scratches.
A gray palfrey is scratched.
A gray palfrey is tiring.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

where
* R HP:Wounded SP:Fading MV:Haggard >
Players in your Zone
--------------------
Ryver - Thick Forest

k dark
* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
where
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

sc
* R HP:Wounded SP:Fading MV:Haggard >
You have 160(280) hit and 4(146) movement points.
You have scored 97003682 experience points and 0 quest points.
You need 1496318 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

where
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

k dark
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

where
* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
sc
You have 160(280) hit and 4(146) movement points.
You have scored 97003682 experience points and 0 quest points.
You need 1496318 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
where
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
sc
You have 160(280) hit and 4(146) movement points.
You have scored 97003682 experience points and 0 quest points.
You need 1496318 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
where
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Wounded SP:Fading MV:Haggard >
sc
You have 160(280) hit and 4(146) movement points.
You have scored 97003682 experience points and 0 quest points.
You need 1496318 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark

(tic_timer): Tic in 7 seconds!
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
They aren't here.

* R HP:Wounded SP:Fading MV:Haggard >
where
Players in your Zone
--------------------
Ryver - Thick Forest

* R HP:Wounded SP:Fading MV:Haggard >
k dark
k dark
A mirrored lantern is about to go out!
(tic_timer): Tic length updated to: 62.625 seconds.
They aren't here.

* R HP:Wounded SP:Good MV:Weary >
They aren't here.

* R HP:Wounded SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Weary >
notice
They aren't here.

* R HP:Wounded SP:Good MV:Weary >
w
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Good MV:Weary >
w
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A raven has arrived from the east.

* R HP:Wounded SP:Good MV:Weary >
Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
Zone: Dark Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.

* R HP:Wounded SP:Good MV:Haggard >
rl
remove lantern
You stop using a mirrored lantern.

o R HP:Wounded SP:Good MV:Haggard >
drop lantern
You drop a mirrored lantern.

o R HP:Wounded SP:Good MV:Haggard >
get lantern pack
There doesn't seem to be a lantern in a backpack. <---- alas I am not certain which room i walked into :P I think I can find the trees se of rocky ent and then walk in from there

o R HP:Wounded SP:Good MV:Haggard >
hl
hold lantern
Grab lantern? Who what where?

o R HP:Wounded SP:Good MV:Haggard >
where
Players in your Zone
--------------------
Ryver - Dark Forest

s
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...
Zone: Dark Forest

o R HP:Wounded SP:Good MV:Haggard >
s
e
It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded SP:Good MV:Haggard >
s
It is pitch black...
(wotmudmapper): (error): Multiple matches found.

o R HP:Wounded SP:Good MV:Haggard >
s
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
s
It is pitch black...
(wotmudmapper): (error): Multiple matches found.

s
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
s
s
It is pitch black...

s
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

s
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

s
o R HP:Wounded SP:Good MV:Haggard >
s
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
s
Alas, you cannot go that way...

s
o R HP:Wounded SP:Good MV:Haggard >
Alas, you cannot go that way...

s
o R HP:Wounded SP:Good MV:Haggard >
s
Alas, you cannot go that way...

o R HP:Wounded SP:Good MV:Haggard >
s
Alas, you cannot go that way...

o R HP:Wounded SP:Good MV:Haggard >
Alas, you cannot go that way...

e
o R HP:Wounded SP:Good MV:Haggard >
Alas, you cannot go that way...

o R HP:Wounded SP:Good MV:Haggard >
Alas, you cannot go that way...

o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
n
e
e
Alas, you cannot go that way...

o R HP:Wounded SP:Good MV:Haggard >
e
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

e
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

e
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
e
Alas, you cannot go that way...

e
o R HP:Wounded SP:Good MV:Haggard >
Alas, you cannot go that way...

e
o R HP:Wounded SP:Good MV:Haggard >
Alas, you cannot go that way...

o R HP:Wounded SP:Good MV:Haggard >
Alas, you cannot go that way...

o R HP:Wounded SP:Good MV:Haggard >
w
s
Someone tries to hit you, but you parry successfully.
Someone joins someone's fight!
No way! You're fighting for your life!

o R HP:Wounded SP:Good MV:Haggard - the ancient tree: Hurt >
s
No way! You're fighting for your life!

o R HP:Wounded SP:Good MV:Haggard - the ancient tree: Hurt >
No way! You're fighting for your life!

o R HP:Wounded SP:Good MV:Haggard - the ancient tree: Hurt >

Someone tries to hit you, but you deflect the blow.
You try to strike someone, but it parries successfully.
You swiftly dodge someone's attempt to hit you.

f
o R HP:Wounded SP:Good MV:Haggard - the ancient tree: Hurt >
PANIC! You couldn't escape!

o R HP:Wounded SP:Good MV:Haggard - the ancient tree: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
s
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
Alas, you cannot go that way...

o R HP:Wounded SP:Good MV:Haggard >
w
s
It is pitch black...

s
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
e
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
e
It is pitch black...

e
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
It is pitch black...

e
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
It is pitch black...

e
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

e
o R HP:Wounded SP:Good MV:Haggard >
e
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
It is pitch black...


o R HP:Wounded SP:Good MV:Haggard >
Alas, you cannot go that way...

o R HP:Wounded SP:Good MV:Haggard >
s
s
It is pitch black...

e
o R HP:Wounded SP:Good MV:Haggard >
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
e
s
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
s
It is pitch black...

o R HP:Wounded SP:Good MV:Haggard >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded SP:Good MV:Haggard >
The Malkiergate seems to be closed. <--- made it. OK time to get a light and a horse.

####ok after remount/relight back to fblands


* R HP:Hurt SP:Strong MV:Haggard >
w
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Hurt SP:Strong MV:Haggard >
notice
You start paying increased attention to your surroundings.

k dark
* R HP:Hurt SP:Strong MV:Haggard >
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Haggard >
They aren't here.

* R HP:Hurt SP:Strong MV:Haggard >
k dark
k dark
k dark
You try to strike *Cathratic*, but he parries successfully.

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >
They aren't here.

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >
*Cathratic* tries to pierce you, but you parry successfully.
You try to strike *Cathratic*, but he parries successfully.
*Cathratic* tries to pierce you, but you parry successfully.
They aren't here.

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >

Loret tells you 'still going?'

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >

*Cathratic* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >

*Cathratic* leaves east.

* R HP:Hurt SP:Strong MV:Haggard >
k dark
k dark
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Haggard >
k dark
They aren't here.

k dark
* R HP:Hurt SP:Strong MV:Haggard >
They aren't here.

* R HP:Hurt SP:Strong MV:Haggard >
k dark
k dark
You try to strike *Cathratic*, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >
k dark
You do the best you can!

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >
You do the best you can!

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt > You do the best you can!
Loret tells you 'im set now, so can head up'

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >
You do the best you can!

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >

*Cathratic* tries to pierce you, but you parry successfully.
You strike *Cathratic*'s body.

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >

(tic_timer): Tic in 7 seconds!

*Cathratic* tries to pierce you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >

*Sorvitor* has arrived from the north.
*Fibbo* has arrived from the north.
*Fibbo* tries to scythe you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Haggard - Cathratic: Hurt >

*Fibbo* tries to scythe you, but you parry successfully.
*Cathratic* pierces your head very hard.
You strike *Cathratic*'s body.
*Sorvitor* blasts your body into bloody fragments!

* R HP:Wounded SP:Strong MV:Haggard - Cathratic: Hurt >
rep is one still around
f
Ok.

* R HP:Wounded SP:Strong MV:Haggard - Cathratic: Hurt >
*Cathratic* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Strong MV:Haggard >
nar yeah
Ok.

* R HP:Wounded SP:Strong MV:Haggard >

*Cathratic* tries to pierce you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Haggard - Cathratic: Hurt >

*Sorvitor* has arrived from the west.
*Fibbo* has arrived from the west.

* R HP:Wounded SP:Strong MV:Haggard - Cathratic: Hurt >

*Sorvitor* blasts your right leg into bloody fragments!

* R HP:Wounded SP:Strong MV:Haggard - Cathratic: Hurt >
rep they here

*Fibbo* scythes your left hand into bloody fragments!
You panic and attempt to flee!

f
s
You flee head over heels.
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ok.

#####fled off to dusty, they didnt chase to sergs that i saw so i went back looking

* R HP:Wounded SP:Strong MV:Weary >
w
w
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Grangurk* is standing here.
*Fibbo* is standing here.
*Sorvitor* is standing here.

* R HP:Wounded SP:Strong MV:Weary >
w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded SP:Strong MV:Weary >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
w
s
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
s
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A green woodpecker is high up a tree, tapping away.

* R HP:Wounded SP:Strong MV:Weary >
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door south: woods
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

e
* R HP:Wounded SP:Strong MV:Weary >
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
w
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door south: woods
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded SP:Strong MV:Weary >
notice
You start paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Weary >
ods
open woods s
Ok.

* R HP:Wounded SP:Strong MV:Weary >

*Sorvitor* has arrived from the north.
*Grangurk* has arrived from the north.
*Fibbo* has arrived from the north.
Loret narrates 'where are they'
*Fibbo* tries to scythe you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Weary - Fibbo: Battered >
nar they burnt

*Grangurk* tries to blast you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Weary - Fibbo: Battered >
Ok.

* R HP:Wounded SP:Strong MV:Weary - Fibbo: Battered >
f
You panic and attempt to flee!


You flee head over heels.
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A green woodpecker is high up a tree, tapping away.

* R HP:Wounded SP:Strong MV:Weary >

Someone bellows 'Argh! The foul beast Sorvitor has been spotted!'
Someone bellows 'Argh! The foul beast Grangurk has been spotted!'
Someone bellows 'Argh! The foul beast Fibbo has been spotted!'

* R HP:Wounded SP:Strong MV:Weary >
n
e
e
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
e
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
n
e
n
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Weary >
n
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded SP:Strong MV:Weary >
n
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded SP:Strong MV:Weary >
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
nar they got another
Ok.

* R HP:Wounded SP:Strong MV:Weary >
n
e
e
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Wounded SP:Strong MV:Weary >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
e
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
n
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Shienaran sergeant watches for the enemy here.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Wounded SP:Strong MV:Weary >
notice
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Weary >
notice
k dark
k dark
You start paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >

Loret narrates 'sounds fun.'

* R HP:Wounded SP:Strong MV:Weary >
wtgt fibbo
First target is set as: fibbo.
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
sc
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
You have 166(280) hit and 23(146) movement points.
You have scored 97001424 experience points and 0 quest points.
You need 1498576 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >

Lord Kajin stops using a lantern.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark

(tic_timer): Tic in 7 seconds!
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
where
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
Players in your Zone
--------------------
Ryver - Campsite

* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
scan
* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >

Loret narrates 'getting a tic near deathstar ent fd rd' <----nfc what this means

k dark
* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
sc
k dark
You have 177(280) hit and 43(146) movement points.
You have scored 97001424 experience points and 0 quest points.
You need 1498576 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
emb
k dark
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
Lord Kajin leaves east.
A sergeant leaves east.
A member of the Lancer cavalry leaves east.
A member of the Lancer cavalry leaves east.
A member of the Lancer cavalry leaves east.
A member of the Lancer cavalry leaves east.
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
e
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Shienaran sergeant watches for the enemy here.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
Lord Kajin leaves west.
A sergeant leaves west.
A member of the Lancer cavalry leaves west.
A member of the Lancer cavalry leaves west.
A member of the Lancer cavalry leaves west.
A member of the Lancer cavalry leaves west.
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
w
k dark
k dark
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Shienaran sergeant watches for the enemy here.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
Lord Kajin leaves south.
A sergeant leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

s
* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Shienaran sergeant watches for the enemy here.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
Lord Kajin leaves north.
A sergeant leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
n
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Shienaran sergeant watches for the enemy here.
A Lancer officer commands a unit of heavy cavalry here.

k dark
* R HP:Wounded SP:Strong MV:Weary >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
where
Players in your Zone
--------------------
Ryver - Campsite

* R HP:Wounded SP:Strong MV:Weary >

Lord Kajin stops using a lantern.

* R HP:Wounded SP:Strong MV:Weary >
k dark

*Sorvitor* has arrived from the south.
*Grangurk* has arrived from the south.

* R HP:Wounded SP:Strong MV:Weary >
k dark
You barely strike *Grangurk*'s right leg.
*Sorvitor* tries to blast you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Scratched >
You do the best you can!

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Scratched >

*Grangurk* tries to blast you, but you deflect the blow.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A sergeant joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You strike *Grangurk*'s left hand.

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >

*Sorvitor* has arrived from the west.

w
* R HP:Wounded SP:Strong MV:Weary >

*Sorvitor* tries to blast you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Wounded >
You barely strike *Sorvitor*'s body.
*Sorvitor* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Shienaran sergeant watches for the enemy here.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark

*Sorvitor* tries to blast you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Wounded >
k dark
You do the best you can!

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Wounded >
k dark
You do the best you can!

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Wounded >
You do the best you can!

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Wounded >
You do the best you can!

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Wounded >
wtgt dark
First target is set as: dark.

A sergeant joins your fight!
A member of the Lancer cavalry joins a sergeant's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.
Lord Kajin joins a member of the Lancer cavalry's fight!
Lord Kajin blasts Sorvitor's body.
A member of the Lancer cavalry slashes Sorvitor's body.
A member of the Lancer cavalry slashes Sorvitor's left arm.
A member of the Lancer cavalry slashes Sorvitor's body.
A member of the Lancer cavalry barely slashes Sorvitor's body.
A sergeant barely pounds Sorvitor's head.
You tickle *Sorvitor*'s right leg with your strike.

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Battered >

You dodge a bash from *Sorvitor* who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Battered >
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...


-
=
+
*

Lord Kajin blasts Sorvitor's right arm.
A member of the Lancer cavalry tickles Sorvitor's left foot with his slash.
A member of the Lancer cavalry barely slashes Sorvitor's left leg.
A member of the Lancer cavalry slashes Sorvitor's body.
A member of the Lancer cavalry barely slashes Sorvitor's right hand.
A sergeant barely pounds Sorvitor's left arm.
*Grangurk* has arrived from the south.

*
*Grangurk* tries to blast you, but you parry successfully.

+
=
-

*Sorvitor* panics, and attempts to flee!

-
*Grangurk* panics, and attempts to flee!
*Sorvitor* leaves east.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Cathratic*.

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >

Someone bellows 'Argh! The foul beast Sorvitor has been spotted!'

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
f

*Grangurk* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
*Cathratic* pierces your body very hard.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A sergeant joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You strike *Grangurk*'s body.
You panic and attempt to flee!


*Grangurk* leaves south.

k dark

You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Grangurk* is standing here.

* R HP:Wounded SP:Strong MV:Weary >
You barely strike *Grangurk*'s body.

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
f
You panic and attempt to flee!


*Sorvitor* has arrived from the north.


*Grangurk* tries to blast you, but you parry successfully.
You swiftly dodge *Sorvitor*'s attempt to blast you.


You flee head over heels.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Child Loret the Second Squadman is standing here.
A raven is here, watching.

* R HP:Wounded SP:Strong MV:Weary >

A raven leaves west.

* R HP:Wounded SP:Strong MV:Weary >
k dark
k dark
k dark
They aren't here.
*Sorvitor* has arrived from the east.
*Grangurk* has arrived from the east.

* R HP:Wounded SP:Strong MV:Weary >
You barely strike *Grangurk*'s right leg.
*Sorvitor* tries to blast you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
You do the best you can!

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >

*Sorvitor* tries to blast you, but you deflect the blow.
*Grangurk* tries to blast you, but you parry successfully.
You barely strike *Grangurk*'s right leg.

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
wtgt sorvitor
First target is set as: sorvitor.

You barely strike *Grangurk*'s body.

f
* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
You panic and attempt to flee!
You dodge a bash from *Sorvitor* who loses his balance and falls!


Loret panics, and attempts to flee!
Loret leaves west.


You dodge a bash from *Grangurk* who loses his balance and falls!


You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Child Loret the Second Squadman is standing here.
A raven is here, watching.

* R HP:Wounded SP:Strong MV:Weary >
e

Loret leaves east.

channel 'earthquake'
* R HP:Wounded SP:Strong MV:Weary >
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Child Loret the Second Squadman is standing here.
*Grangurk* is standing here.
*Sorvitor* is sitting here.

* R HP:Wounded SP:Strong MV:Weary >
You begin to weave the appropriate flows...


*Sorvitor* clambers to his feet.

-

(tic_timer): Tic in 7 seconds!
=
*Sorvitor* tries to blast you, but you parry successfully.

channel 'ice spikes' h.sorvitor
+
Cancelled.
*Grangurk* tries to blast you, but you parry successfully.
You begin to weave the appropriate flows...


-
=
+
*

*Grangurk* tries to blast you, but you deflect the blow.

*
+
=
-

-
=
Ok.
*Sorvitor* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Sorvitor*.

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Critical >

You dodge a bash from *Sorvitor* who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Critical >
channel 'ice spikes' h.sorvitor

You strike *Sorvitor*'s right leg.
*Sorvitor* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Weary - Sorvitor: Critical >
You begin to weave the appropriate flows...


-
*Sorvitor* leaves west.

=
+
You dodge a bash from *Grangurk* who loses his balance and falls!

w
*
k dark
w
k dark
Cancelled.
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
You do the best you can!

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
No way! You're fighting for your life!

f
* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
w
You do the best you can!

* R HP:Wounded SP:Strong MV:Weary - Grangurk: Hurt >
w
w
You tickle *Grangurk*'s body with your strike.
You panic and attempt to flee!

k dark
You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cathratic* is standing here.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
*Grangurk* is standing here.

s
* R HP:Wounded SP:Strong MV:Weary >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Wounded SP:Strong MV:Weary >
w
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
They aren't here.

* R HP:Wounded SP:Strong MV:Weary >
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Weary >
w
w
w
The sun rises.
(tic_timer): Tic length updated to: 62.881 seconds.
Your heartbeat calms down more as you feel less panicked.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

notice
* R HP:Wounded SP:Strong MV:Winded >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Winded >
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Winded >
s
Alas, you cannot go that way...

s
* R HP:Wounded SP:Strong MV:Winded >
s
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Winded >
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded SP:Strong MV:Winded >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Winded >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fibbo* is standing here.
*Sorvitor* is standing here.
*Fibbo* tries to scythe you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Winded - Fibbo: Battered >
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Winded - Fibbo: Battered >
f
You strike *Fibbo*'s right arm.
*Fibbo* tries to scythe you, but you deflect the blow.
You panic and attempt to flee!


*Sorvitor* tries to blast you, but you parry successfully.


You flee head over heels.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Winded >
e
channel 'earthquake'

A black messenger pigeon has arrived from the east.

* R HP:Wounded SP:Strong MV:Winded >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fibbo* is standing here.
*Sorvitor* is standing here.
Loret narrates 'sstbabed crit' <---- at this point wasnt sure if he got stabbed or stabbed someone else

* R HP:Wounded SP:Strong MV:Winded >
You begin to weave the appropriate flows...
*Fibbo* tries to scythe you, but you deflect the blow.


-
*Fibbo* tries to scythe you, but you parry successfully.

=
+
*
*Sorvitor* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Winded - Fibbo: Battered >
channel 'earthquake'


*Sorvitor* blasts your left arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Fibbo* tries to scythe you, but you deflect the blow.

You flee head over heels.
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
You begin to weave the appropriate flows...


-
=
+
*

*Fibbo* has arrived from the west.
*Fibbo* tries to scythe you, but you deflect the blow.

*
+
Ok.
The earth trembles and shivers beneath your feet..!
*Fibbo* vibrates and is knocked about.
*Sorvitor* panics, and attempts to flee!
*Sorvitor* vibrates and is knocked about.

* R HP:Battered SP:Good MV:Winded - Fibbo: Battered >

You strike *Fibbo*'s body.
*Fibbo* scythes your body into bloody fragments!
You panic and attempt to flee!


*Sorvitor* leaves west.


*Sorvitor* has arrived from the west.


*Sorvitor* tries to blast you, but you parry successfully.

f

You flee head over heels.
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Battered SP:Good MV:Winded >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sorvitor* is standing here.
*Fibbo* is standing here.
*Fibbo* tries to scythe you, but you deflect the blow.

* R HP:Battered SP:Good MV:Winded - Fibbo: Battered >
channel 'earthquake'

*Sorvitor* tries to blast you, but you parry successfully.

* R HP:Battered SP:Good MV:Winded - Fibbo: Battered >
You begin to weave the appropriate flows...


-
=
+
*
*
*Sorvitor* panics, and attempts to flee!

+
Ok.
The earth trembles and shivers beneath your feet..!
*Sorvitor* panics, and attempts to flee! <--- meh had to be close here!
*Sorvitor* vibrates and is knocked about.
*Fibbo* vibrates and is knocked about.

* R HP:Battered SP:Good MV:Winded - Fibbo: Beaten >

*Fibbo* sends you sprawling with a powerful bash!
You panic and attempt to flee!

channel 'earthquake'

*Sorvitor* panics, and attempts to flee!


*Sorvitor* blasts your body into bloody fragments!
*Fibbo* scythes your body extremely hard.

You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cathratic* is standing here.
You begin to weave the appropriate flows...


*Cathratic* tries to pierce you, but you dodge the attack.

-
=
+
*Cathratic* tries to pierce you, but you deflect the blow.

*
f
Cancelled.
You panic and attempt to flee!


You swiftly dodge *Cathratic*'s attempt to pierce you.


*Fibbo* has arrived from the east.
*Fibbo* tries to scythe you, but you deflect the blow.

channel 'earthquake'

*Sorvitor* tries to blast you, but you deflect the blow.

You flee head over heels.
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
You begin to weave the appropriate flows...


-
s
=
+
s
Cancelled.
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten SP:Good MV:Winded >
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
s
*Cathratic* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Winded - Cathratic: Hurt >
w
No way! You're fighting for your life!

w
* R HP:Beaten SP:Good MV:Winded - Cathratic: Hurt >

You try to strike *Cathratic*, but he parries successfully.
*Cathratic* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Winded - Cathratic: Hurt >
f
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Winded - Cathratic: Hurt >
You panic and attempt to flee!
*Sorvitor* has arrived from the north.
*Fibbo* has arrived from the north.
Loret has arrived from the east.


*Sorvitor* tries to blast you, but you parry successfully.


*Fibbo* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels. <-----yeow
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical SP:Good MV:Winded >

A raven now follows Loret.

* R HP:Critical SP:Good MV:Winded >
w
n
w
Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Winded >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical SP:Good MV:Winded >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical SP:Good MV:Winded >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
w
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
notice
You start paying increased attention to your surroundings.

* R HP:Critical SP:Good MV:Winded >

*Cathratic* tries to pierce you, but you deflect the blow.

* R HP:Critical SP:Good MV:Winded - Cathratic: Hurt >
w

You try to strike *Cathratic*, but he parries successfully.
*Cathratic* tries to pierce you, but you parry successfully.

* R HP:Critical SP:Good MV:Winded - Cathratic: Hurt >
w
No way! You're fighting for your life!

* R HP:Critical SP:Good MV:Winded - Cathratic: Hurt >
No way! You're fighting for your life!

* R HP:Critical SP:Good MV:Winded - Cathratic: Hurt >
f
You panic and attempt to flee!


*Fibbo* has arrived from the east.


*Sorvitor* tries to blast you, but you deflect the blow.
*Fibbo* tries to scythe you, but you deflect the blow.


*Fibbo* tries to scythe you, but you deflect the blow.
*Sorvitor* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Cathratic* tries to pierce you, but you deflect the blow.


You flee head over heels.
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
w
w
w
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
w
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical SP:Good MV:Weary >
w
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical SP:Good MV:Weary >
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.

* R HP:Critical SP:Good MV:Weary >
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
notice
You stop paying increased attention to your surroundings.

* R HP:Critical SP:Good MV:Weary >

The young buck has arrived from the south.
Loret narrates 'gran is crit '

w
* R HP:Critical SP:Good MV:Weary >
s
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical SP:Good MV:Weary >
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A spotted jaguar opens its eyes lazily.

* R HP:Critical SP:Good MV:Weary >
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
where
Players in your Zone
--------------------
Ryver - Medium Forested Hills

* R HP:Critical SP:Good MV:Weary >
sc
You have 11(280) hit, 56(156) saidar and 34(146) movement points.
You have scored 96998500 experience points and 0 quest points.
You need 1501500 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Critical SP:Good MV:Weary >
n
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A spotted jaguar opens its eyes lazily.

* R HP:Critical SP:Good MV:Weary >
w
s
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Weary >
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A panther stalks through the wilderness.
A raven is here, watching.

* R HP:Critical SP:Good MV:Weary >
nar i aso crit
w
Ok.

* R HP:Critical SP:Good MV:Weary >
Tall Grass
This seems to be the remains of what was a garden. Wading through this
grass can be an exertion in physical stamina because of the tangling
roots and the sharp edges of grass leaves. Hundreds of tiny insects
click and buzz happily to see a tasty meal coming their way. To the north lies
the front entrance of a little cottage. Low hills cover the souther horizon.
The way to the west is passable only by climbing upward on a steep slope.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Stalking within the shadows, a man watches you in anger.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical SP:Good MV:Weary >
sc
You have 11(280) hit, 56(156) saidar and 31(146) movement points.
You have scored 96998500 experience points and 0 quest points.
You need 1501500 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Critical SP:Good MV:Weary >
e
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A panther stalks through the wilderness.
A raven is here, watching.

* R HP:Critical SP:Good MV:Weary >
s
A raven starts following you.
Lightly Forested Hills
The climbing is easy here, for the slope is still low and gentle. Sounds of
little animals scurrying around their business points to some densely forested
hills to the east. To the north, the trees seem to thin, although the amount of
vegetation there is considerably more abundant than the low hill to the west.
[ obvious exits: N E W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
A raven has arrived from the north.

* R HP:Critical SP:Good MV:Weary >

*Sorvitor* has arrived from the north.
*Fibbo* has arrived from the north.

* R HP:Critical SP:Good MV:Weary >

*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Critical SP:Good MV:Weary - Fibbo: Beaten >
w

You tickle *Fibbo*'s body with your strike.
A spotted jaguar barely tickles Sorvitor's right arm with his hit.
*Sorvitor* panics, and attempts to flee!
A brown deer panics, and attempts to flee!
A brown deer leaves west.
*Fibbo* tries to scythe you, but you deflect the blow.

f
* R HP:Critical SP:Good MV:Weary - Fibbo: Beaten >
No way! You're fighting for your life!

* R HP:Critical SP:Good MV:Weary - Fibbo: Beaten >
You panic and attempt to flee!


*Sorvitor* leaves west.


Loret narrates 'chasing camp'


(tic_timer): Tic in 7 seconds!

*Fibbo* tries to scythe you, but you deflect the blow.


You flee head over heels.
A Small Clearing
At this spot, no leaves or branches block the view of the sky. In the middle
of the clearing, a huge trunk of a fallen tree lies half-buried and covered
by green mosses. At one end of the trunk, a rough hollow stump provides
nourishment for various moss and fungi. Surrounding trees provide a natural
wall against high wind.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Critical SP:Good MV:Weary >
n
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.

n
* R HP:Critical SP:Good MV:Weary >
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A spotted jaguar opens its eyes lazily.

* R HP:Critical SP:Good MV:Weary >
wtgt dark
First target is set as: dark.
w

Loret narrates 'idk if hes in there'

* R HP:Critical SP:Good MV:Weary >
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Weary >
e
The day has begun.
(tic_timer): Tic length updated to: 62.700 seconds.
The snow lightens up a bit.
Your heartbeat calms down more as you feel less panicked.
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A spotted jaguar opens its eyes lazily.

* R HP:Critical SP:Good MV:Winded >
k dark
k dark
They aren't here.

notice
* R HP:Critical SP:Good MV:Winded >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Winded >
k dark
You start paying increased attention to your surroundings.

* R HP:Critical SP:Good MV:Winded >
They aren't here.

* R HP:Critical SP:Good MV:Winded >
They aren't here.

* R HP:Critical SP:Good MV:Winded >
k dark
k dark
w
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Winded >
They aren't here.

* R HP:Critical SP:Good MV:Winded >
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

k dark
* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
where
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
Players in your Zone
--------------------
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

sc
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
You have 21(280) hit, 55(156) saidar and 43(146) movement points.
You have scored 96998579 experience points and 0 quest points.
You need 1501421 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Critical SP:Good MV:Weary >
where
Players in your Zone
--------------------
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
w
Rolling Hills
The billowing hills continue as far as the eyes can see to the south. A tall
tower stands in silent vigil to the northeast. Vegetation grows denser
toward the south, housing more hidden life than the senses can detect. Now
and again, a screech of a hawk can be heard.
[ obvious exits: N E S ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.

* R HP:Critical SP:Good MV:Weary >
k dark
s
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Tall Grass
This seems to be the remains of what was a garden. Wading through this
grass can be an exertion in physical stamina because of the tangling
roots and the sharp edges of grass leaves. Hundreds of tiny insects
click and buzz happily to see a tasty meal coming their way. To the north lies
the front entrance of a little cottage. Low hills cover the souther horizon.
The way to the west is passable only by climbing upward on a steep slope.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A Shienaran scout blends into the surroundings here.
Stalking within the shadows, a man watches you in anger.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical SP:Good MV:Weary >
s
Low Hill
Sloping gently upward, this grassy hill is a miniature version of the more
densely forested hills to the east and rollings hills to the north. Low
shrubs are scattered around the foot of this hill. To the west, another low
hill joins this one in quiet companionship. To the east, vegetation begins to
grow denser. A lot of tall grass housing a lot of minute insects greet you to
the north.
[ obvious exits: N E W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A baby raccoon tumbles around, searching for something to eat.

* R HP:Critical SP:Good MV:Weary >
w
Low Hill
Short grass and some shrubs cover this hill. Here and there, some blossoms
waver lightly in the wind. A gentle downward slope points to a little cottage
to the north. To the east, the landscape features more low hills. The quiet
chatter of insects can be heard in the breeze.
[ obvious exits: N E ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical SP:Good MV:Weary >
e
Low Hill
Sloping gently upward, this grassy hill is a miniature version of the more
densely forested hills to the east and rollings hills to the north. Low
shrubs are scattered around the foot of this hill. To the west, another low
hill joins this one in quiet companionship. To the east, vegetation begins to
grow denser. A lot of tall grass housing a lot of minute insects greet you to
the north.
[ obvious exits: N E W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A baby raccoon tumbles around, searching for something to eat.

e
* R HP:Critical SP:Good MV:Weary >
Lightly Forested Hills
The climbing is easy here, for the slope is still low and gentle. Sounds of
little animals scurrying around their business points to some densely forested
hills to the east. To the north, the trees seem to thin, although the amount of
vegetation there is considerably more abundant than the low hill to the west.
[ obvious exits: N E W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.

* R HP:Critical SP:Good MV:Weary >
where
Players in your Zone
--------------------
Ryver - Lightly Forested Hills

* R HP:Critical SP:Good MV:Weary >
k raven
A raven stops following you.
You strike a raven's body very hard.

* R HP:Critical SP:Good MV:Weary - a raven: Battered >
sc
A raven starts following you.
HP:Critical SP:Fading MP:Weary
You have scored 96998597 experience points and 0 quest points.
You need 1501403 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are fighting a raven.

* R HP:Critical SP:Good MV:Weary - a raven: Battered >
whe
Players in your Zone
--------------------
Ryver - Lightly Forested Hills

* R HP:Critical SP:Good MV:Weary - a raven: Battered >

A raven stops following you.
You strike a raven's body very hard.
A raven is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a raven's death cry.

* R HP:Critical SP:Good MV:Weary >
t loret see?
Ok.

n
* R HP:Critical SP:Good MV:Weary >
k dark
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A panther stalks through the wilderness.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
n
k dark
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >

Loret tells you 'not in camp'

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

where
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Players in your Zone
--------------------
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

k dark
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >

Loret narrates 'dang..'

* R HP:Critical SP:Good MV:Weary >
rep round shady prob
Ok.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
where
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Players in your Zone
--------------------
Ryver - Angling Slope
Loret narrates 'coming back'

k dark
* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
where
Players in your Zone
--------------------
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
rel
Ok.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
You try to strike *Cathratic*, but he parries successfully.

* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >
k dark
You swiftly dodge *Cathratic*'s attempt to pierce you.
You try to strike *Cathratic*, but he deflects the blow.
You do the best you can!

* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >
k dark
You do the best you can!

f
* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >
You do the best you can!

* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >
You panic and attempt to flee!


You flee head over heels.
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
Zone: Borderlands West of Fal Dara
A leather flask, stained dark red, lies forgotten here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A shiny metal helmet lies to one side.
A pair of steel-backed gauntlets are collecting dust on the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A soft leather pouch has been discarded here. [2]
A bundle of chainmail lies on the ground.
A burnished metal breastplate lies here.
A shield painted with a bright insignia has been carelessly forgotten here.
A thin-soled pair of light leather boots stand side by side.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

k dark
* R HP:Critical SP:Good MV:Weary >

*Cathratic* has arrived from below.

* R HP:Critical SP:Good MV:Weary >
*Cathratic* tries to pierce you, but you parry successfully.
You do the best you can!

* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >
f
e
PANIC! You couldn't escape!

* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >
No way! You're fighting for your life!

* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >
f
e
You try to strike *Cathratic*, but he parries successfully.
*Cathratic* tries to pierce you, but you parry successfully.
You panic and attempt to flee!

You flee head over heels.
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fibbo* is standing here.
*Sorvitor* is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
*Sorvitor* has arrived from the west.
*Fibbo* has arrived from the west.
*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Critical SP:Good MV:Weary - Fibbo: Battered >

*Sorvitor* leaves north.

* R HP:Critical SP:Good MV:Weary - Fibbo: Battered >
f
You tickle *Fibbo*'s body with your strike.
A spotted jaguar barely tickles Fibbo's head with his hit.
*Fibbo* tries to scythe you, but you deflect the blow.
You panic and attempt to flee!


*Sorvitor* has arrived from the north.


*Sorvitor* panics, and attempts to flee!
*Sorvitor* leaves south.


You flee head over heels.
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
Child Loret the Second Squadman is standing here, riding a gray palfrey.
Loret narrates 'on'

* R HP:Critical SP:Good MV:Weary >

Loret leaves south riding a gray palfrey.

* R HP:Critical SP:Good MV:Weary >
e
e
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.

e
* R HP:Critical SP:Good MV:Weary >
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Critical SP:Good MV:Weary >
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
s
s
Green Hills
Small animals wander around in the low bushes hunting for food. Birds fly
spritely from branch to branch, feeding their young and building nests.
To the west is a tall watch tower. To the east are some very brown hills.
You notice hills with denser trees to the west, separated from the tilled
field to the south by a high fence.
[ obvious exits: N E S ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A black wolf growls loudly, poised to leap.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
w
A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
A Clear Stream
The stream sparkles with the reflection of light as it flows from under a
nearby rock. The water seems cold and clear, perfect for the parched throats
of weary travelers. To the north many trees offer their shades for a brief
rest. Rolling hills rise up from this stream to the east and south.
[ obvious exits: E W ]
Zone: Borderlands West of Fal Dara
Door down: rock
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A raven is here flying around.

* R HP:Critical SP:Good MV:Weary >

(tic_timer): Tic in 7 seconds!
w
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical SP:Good MV:Weary >
w
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
w
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.

* R HP:Critical SP:Good MV:Weary >
notice
You stop paying increased attention to your surroundings.

* R HP:Critical SP:Good MV:Weary >
notice
k dark
k dark
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 63.211 seconds.
You start paying increased attention to your surroundings.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
emb
You feel the flows of saidar coursing through your body.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
n
They aren't here.

* R HP:Critical SP:Good MV:Weary >
channel 'ice spikes' h.dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Weary >
Nobody here by that name.

* R HP:Critical SP:Good MV:Weary >
where
k dark
Players in your Zone
--------------------
Ryver - Angling Slope
Loret - A Shady Valley

k dark
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
e
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Child Loret the Second Squadman is standing here, riding a gray palfrey.
A spotted jaguar opens its eyes lazily.

* R HP:Critical SP:Good MV:Weary >

Loret leaves west riding a gray palfrey.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

k dark
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.
Loret narrates 'they low'

w
* R HP:Critical SP:Good MV:Weary >
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

u
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
Zone: Borderlands West of Fal Dara
A leather flask, stained dark red, lies forgotten here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A shiny metal helmet lies to one side.
A pair of steel-backed gauntlets are collecting dust on the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A soft leather pouch has been discarded here. [2]
A bundle of chainmail lies on the ground.
A burnished metal breastplate lies here.
A shield painted with a bright insignia has been carelessly forgotten here.
A thin-soled pair of light leather boots stand side by side.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Weary >

Loret narrates 'sorv crit too'

* R HP:Critical SP:Good MV:Weary >
d
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.

k dark
* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
n
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
e

Loret narrates 'gruped'

* R HP:Critical SP:Good MV:Weary >
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fibbo* is standing here.
A young and strong buck is here, munching some grass.
*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Critical SP:Good MV:Weary - Fibbo: Battered >
channel 'ice spikes' h.dark

You tickle *Fibbo*'s body with your strike.
*Fibbo* tries to scythe you, but you deflect the blow.
*Sorvitor* has arrived from the east.

* R HP:Critical SP:Good MV:Weary - Fibbo: Battered >
You begin to weave the appropriate flows...


-
=
*Sorvitor* leaves west.

channel 'earthquake'
+
Cancelled.
You begin to weave the appropriate flows...


-
=
+
f
*
*Fibbo* tries to scythe you, but you parry successfully.

Cancelled.
You panic and attempt to flee!


*Sorvitor* has arrived from the west.


You flee head over heels.
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
*Sorvitor* has arrived from the west.
*Fibbo* has arrived from the west.
*Fibbo* tries to scythe you, but you parry successfully.

* R HP:Critical SP:Good MV:Weary - Fibbo: Battered >

*Sorvitor* tries to blast you, but you parry successfully.

* R HP:Critical SP:Good MV:Weary - Fibbo: Battered >
f
You panic and attempt to flee!


*Fibbo* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Critical SP:Good MV:Weary >
e
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

s
* R HP:Critical SP:Good MV:Weary >
Green Hills
Small animals wander around in the low bushes hunting for food. Birds fly
spritely from branch to branch, feeding their young and building nests.
To the west is a tall watch tower. To the east are some very brown hills.
You notice hills with denser trees to the west, separated from the tilled
field to the south by a high fence.
[ obvious exits: N E S ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A black wolf growls loudly, poised to leap.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
where
s
Players in your Zone
--------------------
Ryver - Green Hills

w
* R HP:Critical SP:Good MV:Weary >
A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

w
* R HP:Critical SP:Good MV:Weary >
A Clear Stream
The stream sparkles with the reflection of light as it flows from under a
nearby rock. The water seems cold and clear, perfect for the parched throats
of weary travelers. To the north many trees offer their shades for a brief
rest. Rolling hills rise up from this stream to the east and south.
[ obvious exits: E W ]
Zone: Borderlands West of Fal Dara
Door down: rock
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A young and strong buck is here, munching some grass.
A raven is here flying around.

* R HP:Critical SP:Good MV:Weary >
Forested Hills
The plant life here is incredibly varied. From bamboo to acorn trees, plants
jut out from the slope of the hills in very interesting directions. A cicada
in a nearby tree protests loudly at the disturbance that you caused as you
stepped on a dry stick. The forest looks denser to the south, almost masking
the brown hills underneath. A small meandering stream heads southward to the
east. The forest extends in endless monotony to the north and west.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
n
w
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A protective mother raccoon is here, watching over her kits.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Weary >
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Critical SP:Good MV:Weary >
where
Players in your Zone
--------------------
Ryver - Low Slope

* R HP:Critical SP:Good MV:Weary >
w
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
k dark
They aren't here.

k dark
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
nar come tree
Ok.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
where
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Players in your Zone
--------------------
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
where
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Players in your Zone
--------------------
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

k dark
* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
sc
They aren't here.

* R HP:Critical SP:Good MV:Weary >
You have 25(280) hit, 67(156) saidar and 24(146) movement points.
You have scored 96996019 experience points and 0 quest points.
You need 1503981 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
where
Players in your Zone
--------------------
Loret - Rolling Hills
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
where
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Players in your Zone
--------------------
Loret - Rolling Hills
Ryver - Angling Slope
Loret has arrived from the north, riding a gray palfrey.

* R HP:Critical SP:Good MV:Weary >
k dark

Loret leaves south riding a gray palfrey.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

k dark
* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark

Loret has arrived from the south, riding a gray palfrey.

* R HP:Critical SP:Good MV:Weary >
where
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Players in your Zone
--------------------
Loret - Angling Slope
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.
Loret nods in agreement.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >

Loret starts following you. <---- didnt know the kiddos did this

* R HP:Critical SP:Good MV:Weary >

A bobcat leaves south.

* R HP:Critical SP:Good MV:Weary >
'spam for a min
Ok.

* R HP:Critical SP:Good MV:Weary >
k dark

Loret says 'low horse moves'

k dark
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >

(tic_timer): Tic in 7 seconds!
k dark

Loret tries to pierce *Cathratic*, but he parries successfully.

k dark
* R HP:Critical SP:Good MV:Weary >
You barely strike *Cathratic*'s right leg.

* R HP:Critical SP:Good MV:Weary - Loret: Hurt - Cathratic: Scratched >
You do the best you can!

* R HP:Critical SP:Good MV:Weary - Loret: Hurt - Cathratic: Scratched >

You try to strike *Cathratic*, but he deflects the blow.
*Cathratic* tries to pierce Loret, but she parries successfully.
Loret barely pierces *Cathratic*'s body.

* R HP:Critical SP:Good MV:Weary - Loret: Hurt - Cathratic: Scratched >

You strike *Cathratic*'s left foot.
*Cathratic* tries to pierce Loret, but she parries successfully.
Loret barely pierces *Cathratic*'s left arm.
*Cathratic* panics, and attempts to flee!

* R HP:Critical SP:Good MV:Weary - Loret: Hurt - Cathratic: Scratched >

*Cathratic* leaves east.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
e
k dark
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cathratic* is standing here.
A panther stalks through the wilderness.
A spotted jaguar opens its eyes lazily.
Loret has arrived from the west, riding a gray palfrey.

* R HP:Critical SP:Good MV:Weary >
You try to strike *Cathratic*, but he parries successfully.

* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >

Cathratic swiftly dodges a spotted jaguar's attempt to hit him.
Cathratic swiftly dodges a spotted jaguar's attempt to hit him.
You swiftly dodge *Cathratic*'s attempt to pierce you.
You try to strike *Cathratic*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 63.604 seconds.
Loret tries to pierce *Cathratic*, but he parries successfully.

* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >

*Cathratic* panics, and attempts to flee!

* R HP:Critical SP:Good MV:Weary - Cathratic: Scratched >

*Cathratic* leaves south.

* R HP:Critical SP:Good MV:Weary >
w
k dark
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
Loret has arrived from the east, riding a gray palfrey.
Loret says 'careful'

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
sc
They aren't here.

* R HP:Critical SP:Good MV:Weary > You have 35(280) hit, 66(156) saidar and 41(146) movement points.
You have scored 96996439 experience points and 0 quest points.
You need 1503561 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
where
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Players in your Zone
--------------------
Loret - Angling Slope
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
A handsome stag has arrived from the west.
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

where
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Players in your Zone
--------------------
Loret - Angling Slope
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
sc
You have 35(280) hit, 66(156) saidar and 41(146) movement points.
You have scored 96996439 experience points and 0 quest points.
You need 1503561 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

k dark
* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
where
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
Players in your Zone
--------------------
Loret - Angling Slope
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
where
A handsome stag leaves north.
Players in your Zone
--------------------
Loret - Angling Slope
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

sc
* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
You have 35(280) hit, 66(156) saidar and 41(146) movement points.
You have scored 96996439 experience points and 0 quest points.
You need 1503561 exp to reach the next level.
You have amassed 198 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Ryver of Murandy (Level 48).
You are standing.

* R HP:Critical SP:Good MV:Weary >
where
Players in your Zone
--------------------
Loret - Angling Slope
Ryver - Angling Slope

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >
They aren't here.

* R HP:Critical SP:Good MV:Weary >
k dark
They aren't here.

* R HP:Critical SP:Good MV:Weary >

*Sorvitor* has arrived from the north.
*Fibbo* has arrived from the north.
*Fibbo* tries to scythe Loret, but she deflects the blow.

* R HP:Critical SP:Good MV:Weary >
k dark
k dark
You barely strike *Sorvitor*'s body.

* R HP:Critical SP:Good MV:Weary - Sorvitor: Beaten >
You do the best you can!

* R HP:Critical SP:Good MV:Weary - Sorvitor: Beaten >

Loret says 'we need mobs brudder'

* R HP:Critical SP:Good MV:Weary - Sorvitor: Beaten >

*Sorvitor* tries to blast you, but you parry successfully.
You tickle *Sorvitor*'s body with your strike.
Loret tickles *Fibbo*'s head with her pierce.
*Fibbo* scythes Loret's body hard.

* R HP:Critical SP:Good MV:Weary - Sorvitor: Critical >
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
*Sorvitor* panics, and attempts to flee!


-
=
*Sorvitor* leaves south.

+
*
*
+
=
The young buck leaves south.
Loret barely pierces *Fibbo*'s right arm.
*Fibbo* tries to scythe Loret, but she parries successfully.

-

-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Fibbo*.

* R HP:Beaten SP:Good MV:Weary - Loret: Scratched - Fibbo: Beaten >
channel 'earthquake'
You begin to weave the appropriate flows...


channel 'ice spikes' h.dark
-
Loret barely pierces *Fibbo*'s head.

Cancelled.
You begin to weave the appropriate flows...


-
=
+
*
Your blood freezes as you hear something's death cry.

*
+
=
*Fibbo* sends Loret sprawling with a powerful bash!

-

*Fibbo* scythes Loret's left hand hard.

-
=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your icy spikes shred *Fibbo*'s guts, causing his insides to flow outside.
*Fibbo* is dead! R.I.P.
Your blood freezes as you hear *Fibbo*'s death cry.

* R HP:Beaten SP:Fading MV:Weary >

*Cathratic* tries to pierce Loret, but she parries successfully.

* R HP:Beaten SP:Fading MV:Weary >
g
get all corpse
s

*Cathratic* gets a pair of thick metal boots from the corpse of Fibbo.
*Cathratic* gets a pair of ebony-steel plate greaves from the corpse of Fibbo.
*Cathratic* gets a dagger from the corpse of Fibbo.
*Cathratic* gets a wide leather belt from the corpse of Fibbo.
*Cathratic* gets a wickedly scythed longsword from the corpse of Fibbo.
*Cathratic* gets a pair of heavy metal gauntlets from the corpse of Fibbo.
*Cathratic* gets a pair of ebony-steel plate vambraces from the corpse of Fibbo.
*Cathratic* gets a backpack from the corpse of Fibbo.
*Cathratic* gets a shining steel breastplate from the corpse of Fibbo.
*Cathratic* gets a full metal helmet and visor from the corpse of Fibbo.
*Cathratic* gets an oilstone from the corpse of Fibbo.

* R HP:Beaten SP:Fading MV:Weary > The corpse of Fibbo seems to be empty.

* R HP:Beaten SP:Fading MV:Weary >
Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
A baby raccoon tumbles around, searching for something to eat.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.

* R HP:Beaten SP:Fading MV:Weary >
s
w
Lightly Forested Hills
The climbing is easy here, for the slope is still low and gentle. Sounds of
little animals scurrying around their business points to some densely forested
hills to the east. To the north, the trees seem to thin, although the amount of
vegetation there is considerably more abundant than the low hill to the west.
[ obvious exits: N E W ]
Zone: Borderlands West of Fal Dara
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Beaten SP:Fading MV:Weary >
Low Hill
Sloping gently upward, this grassy hill is a miniature version of the more
densely forested hills to the east and rollings hills to the north. Low
shrubs are scattered around the foot of this hill. To the west, another low
hill joins this one in quiet companionship. To the east, vegetation begins to
grow denser. A lot of tall grass housing a lot of minute insects greet you to
the north.
[ obvious exits: N E W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Fading MV:Weary >
n
n
n
Tall Grass
This seems to be the remains of what was a garden. Wading through this
grass can be an exertion in physical stamina because of the tangling
roots and the sharp edges of grass leaves. Hundreds of tiny insects
click and buzz happily to see a tasty meal coming their way. To the north lies
the front entrance of a little cottage. Low hills cover the souther horizon.
The way to the west is passable only by climbing upward on a steep slope.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A rust-colored bobcat crouches low, ready to pounce.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten SP:Fading MV:Weary >
Rolling Hills
The billowing hills continue as far as the eyes can see to the south. A tall
tower stands in silent vigil to the northeast. Vegetation grows denser
toward the south, housing more hidden life than the senses can detect. Now
and again, a screech of a hawk can be heard.
[ obvious exits: N E S ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.

* R HP:Beaten SP:Fading MV:Weary >
e
In Front of a Cottage
This cottage seems to have been neglected for quite a while. The people who
lived here must have left this place in a hurry, since everything was left
as if the people were suddenly spirited away from the task they were doing.
The cottage is thatched-roofed with clay and straw amalgam walls. No sign
of life is detectable. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door west: door
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.
Loret narrates 'nice'

* R HP:Beaten SP:Fading MV:Weary >
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Beaten SP:Fading MV:Weary >
n
n
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Fading MV:Weary >
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Beaten SP:Fading MV:Weary >
s
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten SP:Fading MV:Weary >
k dark
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Beaten SP:Fading MV:Weary >
They aren't here.

* R HP:Beaten SP:Fading MV:Weary >
s
k dark
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
The corpse of Fibbo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cathratic* is here, fighting Loret.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
Child Loret the Second Squadman is here, fighting Cathratic, riding a gray palfrey.

* R HP:Beaten SP:Fading MV:Weary >
You try to strike *Cathratic*, but he parries successfully.

* R HP:Beaten SP:Fading MV:Weary - Loret: Hurt - Cathratic: Scratched >

*Cathratic* sniffs sadly.

* R HP:Beaten SP:Fading MV:Weary - Loret: Hurt - Cathratic: Scratched >

*Cathratic* panics, and attempts to flee!

* R HP:Beaten SP:Fading MV:Weary - Loret: Hurt - Cathratic: Scratched >

You try to strike *Cathratic*, but he deflects the blow.
Loret pierces *Cathratic*'s body.

k dark
* R HP:Beaten SP:Fading MV:Weary - Loret: Hurt - Cathratic: Scratched >
k dark
*Cathratic* leaves east.
They aren't here.



#### And then I had to rent. Was fun. I'm sure it was frustrating for them, but it was real close a few times.

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