Trill vs Edwin crit fight

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Trill
Posts: 28
Joined: Fri Sep 06, 2019 3:04 pm

Trill vs Edwin crit fight

Post by Trill » Sat Jun 11, 2022 5:52 pm

* S HP:Battered MV:Weary - Edwin: Beaten > lo
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
*Edwin* is here, fighting YOU!, riding a bloodstock stallion.

* S HP:Battered MV:Weary - Edwin: Beaten >
*Edwin* thinks hard.

* S HP:Battered MV:Weary - Edwin: Beaten >
You pierce *Edwin*'s body hard.
*Edwin* tries to slash you, but you parry successfully.
You pierce *Edwin*'s right arm hard.

* S HP:Battered MV:Weary - Edwin: Beaten > m
[k light]
You do the best you can!

* S HP:Battered MV:Weary - Edwin: Beaten > m
[k light]
You do the best you can!

* S HP:Battered MV:Weary - Edwin: Beaten > m
You try to pierce *Edwin*, but he deflects the blow.
[k light]
You do the best you can!

* S HP:Battered MV:Weary - Edwin: Beaten >
You dodge a bash from *Edwin* who loses his balance and falls!

* S HP:Battered MV:Weary - Edwin: Beaten >
You try to pierce *Edwin*, but he parries successfully.

m
* S HP:Battered MV:Weary - Edwin: Beaten > [k light]
You do the best you can!

* S HP:Battered MV:Weary - Edwin: Beaten > m
[k light]
You do the best you can!

* S HP:Battered MV:Weary - Edwin: Beaten >
You pierce *Edwin*'s left leg hard.

* S HP:Battered MV:Weary - Edwin: Critical > m
[k light]
You do the best you can!

* S HP:Battered MV:Weary - Edwin: Critical >
You try to pierce *Edwin*, but he parries successfully.

* S HP:Battered MV:Weary - Edwin: Critical > m
*Edwin* panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Battered MV:Weary - Edwin: Critical >
*Edwin* leaves south riding a bloodstock stallion.

* S HP:Battered MV:Weary > m
[k light]
They aren't here.

n
* S HP:Battered MV:Weary > m
The Blight
[ obvious exits: S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > s
[k light]
They aren't here.

s
* S HP:Battered MV:Weary > The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > m
The Blight
[ obvious exits: N S W ]

* S HP:Battered MV:Weary > s
[k light]
They aren't here.

* S HP:Battered MV:Weary > The Blight
[ obvious exits: N S W ]
West: A small stick is lying on the ground here.

m
* S HP:Battered MV:Weary > [k light]
They aren't here.

* S HP:Battered MV:Weary > where
w
w
Players in your Zone
--------------------
Trill - The Blight

* S HP:Battered MV:Weary > The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Weary > The Blight
[ obvious exits: N E ]
East: A small stick is lying on the ground here.

o S HP:Battered MV:Weary > where
Players in your Zone
--------------------
Trill - The Blight

o S HP:Battered MV:Weary > n
The Blight
[ obvious exits: N E S W ]
West:
m
* S HP:Battered MV:Weary > [k light]
They aren't here.

* S HP:Battered MV:Weary > where
Players in your Zone
--------------------
Trill - The Blight

w
* S HP:Battered MV:Weary > h
In a Dying Orchard
[ obvious exits: E S W ]
*Edwin* is standing here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Weary > *Edwin* tries to slash you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Battered MV:Weary - Edwin: Critical > b
[backstab light]
No way! You're fighting for your life!

m
* S HP:Battered MV:Weary - Edwin: Critical > [k light]
You do the best you can!

* S HP:Battered MV:Weary - Edwin: Critical >
You pierce *Edwin*'s body hard.

* S HP:Battered MV:Weary - Edwin: Critical >
The writhing grass tries to hit you, but you deflect the blow.
The writhing grass tries to hit you, but you deflect the blow.
You try to pierce *Edwin*, but he deflects the blow.

* S HP:Battered MV:Weary - Edwin: Critical > change mood wimpy
Mood changed to: Wimpy

change posture defensive
* S HP:Battered MV:Weary - Edwin: Critical > Posture changed to: Defensive

* S HP:Battered MV:Weary - Edwin: Critical > change wimpy 0
You won't flee from any fight now.

ary - Edwin: Critical >
*Edwin* sends you sprawling with a powerful bash!

* S HP:Battered MV:Weary - Edwin: Critical >
The writhing grass tickles your body with its hit.
*Edwin* slashes your body extremely hard.

* S HP:Beaten MV:Weary - Edwin: Critical > f

*Edwin* nods at the writhing grass.

* S HP:Beaten MV:Weary - Edwin: Critical >
The writhing grass hits your right leg.
*Edwin* slashes your body very hard.

You panic and attempt to flee!: Critical >


The writhing grass tries to hit you, but you parry successfully.
*Edwin* tries to slash you, but you parry successfully.


You flee head over heels.
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
Failed to correct map position after fleeing.

m
* S HP:Beaten MV:Weary > [k light]
They aren't here.

* S HP:Beaten MV:Weary > w
Walking Through the Orchard
[ obvious exits: N E S ]
South: A sickly, skinny deer stands here in a daze.
Several blackberries grow on a nearby vine. [3]
A lynx creeps low to the ground, hunting for food.

* S HP:Beaten MV:Weary > w
Alas, you cannot go that way...

* S HP:Beaten MV:Weary > n
w
By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
South: A lynx creeps low to the ground, hunting for food.
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Weary > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

m
* S HP:Beaten MV:Weary > [k light]
They aren't here.

* S HP:Beaten MV:Weary > m
m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

* S HP:Beaten MV:Weary > m
m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

m
* S HP:Beaten MV:Weary > [k light]
They aren't here.

m
* S HP:Beaten MV:Weary > [k light]
They aren't here.

m
* S HP:Beaten MV:Weary > [k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
The writhing grass tries to hit you, but you deflect the blow.
[k light]
They aren't here.

* S HP:Beaten MV:Weary - the writhing grass: Healthy > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary - the writhing grass: Healthy > [k light]
They aren't here.

* S HP:Beaten MV:Weary - the writhing grass: Healthy >
You pierce the writhing grass's branch into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.

f
You panic and attempt to flee!rithing grass: Scratched >

h
b
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
Failed to correct map position after fleeing.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > [backstab light]
Backstab who?

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Trill - A Pile of Lumber
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Weary > m
m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
e
[k light]
They aren't here.

* S HP:Beaten MV:Weary > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

m
* S HP:Beaten MV:Weary > m
m

The writhing grass tries to hit you, but you parry successfully.
You pierce the writhing grass's branch into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

[k light]
They aren't here.

* S HP:Beaten MV:Winded - the writhing grass: Hurt > [k light]
They aren't here.

* S HP:Beaten MV:Winded - the writhing grass: Hurt > [k light]
They aren't here.

* S HP:Beaten MV:Winded - the writhing grass: Hurt > f
You pierce the writhing grass's roots extremely hard.
You panic and attempt to flee!


You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
Failed to correct map position after fleeing.
South: A lynx creeps low to the ground, hunting for food.
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Winded >
*Edwin* has arrived from the west, riding a bloodstock stallion.

* S HP:Beaten MV:Winded >
*Edwin* tries to slash you, but you parry successfully.

* S HP:Beaten MV:Winded - Edwin: Beaten > f
You panic and attempt to flee!


You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
Failed to correct map position after fleeing.
West: Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Beaten MV:Winded > m
[k light]
They aren't here.

* S HP:Beaten MV:Winded > look
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > m
[k light]
They aren't here.

* S HP:Beaten MV:Winded > m
m
[k light]
They aren't here.

* S HP:Beaten MV:Winded > [k light]
They aren't here.

m
* S HP:Beaten MV:Winded > m
[k light]
They aren't here.

* S HP:Beaten MV:Winded > m
The writhing grass tries to hit you, but you deflect the blow.
[k light]
They aren't here.

* S HP:Beaten MV:Winded - the writhing grass: Healthy > [k light]
They aren't here.

m
* S HP:Beaten MV:Winded - the writhing grass: Healthy > [k light]
They aren't here.

* S HP:Beaten MV:Winded - the writhing grass: Healthy > f
*Edwin* has arrived from the south, riding a bloodstock stallion.
You panic and attempt to flee!


*Edwin* slashes your right leg extremely hard.


The writhing grass tries to hit you, but you deflect the blow.

h

You flee head over heels.
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
Failed to correct map position after fleeing.

* S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded >
*Edwin* has arrived from the north, riding a bloodstock stallion.

w
* S HP:Beaten MV:Winded >
*Edwin* tries to slash you, but you parry successfully.

* S HP:Beaten MV:Winded - Edwin: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Edwin: Beaten > f
You pierce *Edwin*'s body hard.
You panic and attempt to flee!

n
w
m
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
South: A sickly, skinny deer stands here in a daze.
Failed to correct map position after fleeing.
Several blackberries grow on a nearby vine. [3]
A lynx creeps low to the ground, hunting for food.
By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
South: A lynx creeps low to the ground, hunting for food.
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Winded > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

m
* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

m
* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > m
m
The writhing grass tries to hit you, but you deflect the blow.
[k light]
They aren't here.

* S HP:Beaten MV:Weary - the writhing grass: Hurt > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary - the writhing grass: Hurt > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary - the writhing grass: Hurt > [k light]
They aren't here.

* S HP:Beaten MV:Weary - the writhing grass: Hurt > f
You pierce the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
[k light]
They aren't here.

You panic and attempt to flee!rithing grass: Wounded >


*Edwin* has arrived from the east, riding a bloodstock stallion.


*Edwin* leaves west riding a bloodstock stallion.


*Edwin* has arrived from the west, riding a bloodstock stallion.


*Edwin* tries to slash you, but you parry successfully.


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
Failed to correct map position after fleeing.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > m
m
*Edwin* has arrived from the east, riding a bloodstock stallion.
[k light]
You try to pierce *Edwin*, but he deflects the blow.

* S HP:Beaten MV:Weary - Edwin: Critical > [k light]
You do the best you can!

* S HP:Beaten MV:Weary - Edwin: Critical > m
You try to pierce *Edwin*, but he parries successfully.
[k light]
You do the best you can!

* S HP:Beaten MV:Weary - Edwin: Critical > change mood brave
change posture offensive
Mood changed to: Brave

* S HP:Beaten MV:Weary - Edwin: Critical > *Edwin* panics, and attempts to flee!
Posture changed to: Offensive

m
* S HP:Beaten MV:Weary - Edwin: Critical > *Edwin* tries to slash you, but you parry successfully.
A sickly, blighted deer leaves south.
The blighted tree tries to hit Edwin, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
You try to pierce *Edwin*, but he parries successfully.
*Edwin* leaves east riding a bloodstock stallion.
[k light]
They aren't here.

* S HP:Beaten MV:Weary > change wimpy 0
You won't flee from any fight now.

* S HP:Beaten MV:Weary > m
e
[k light]
They aren't here.

* S HP:Beaten MV:Weary > A Small Path
[ obvious exits: E W ]
*Edwin* is standing here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

m
* S HP:Beaten MV:Weary >
*Edwin* tries to slash you, but you deflect the blow.

* S HP:Beaten MV:Weary - Edwin: Critical > m
[k light]
You do the best you can!

* S HP:Beaten MV:Weary - Edwin: Critical > [k light]
You do the best you can!

* S HP:Beaten MV:Weary - Edwin: Critical > change mood wimpy
The writhing grass tries to hit you, but you deflect the blow.
The writhing grass barely hits your right leg.
You try to pierce *Edwin*, but he deflects the blow.
Mood changed to: Wimpy

* S HP:Beaten MV:Weary - Edwin: Beaten > f
You panic and attempt to flee!


The writhing grass tries to hit you, but you parry successfully.
*Edwin* tries to slash you, but you deflect the blow.
You dodge a bash from *Edwin* who loses his balance and falls!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A brazen young hare thumps his powerful hind legs nearby.
Failed to correct map position after fleeing.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary > e
m
A Small Path
[ obvious exits: E W ]
*Edwin* is sitting here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > [k light]
You try to pierce *Edwin*, but he parries successfully.

change mood brave
* S HP:Beaten MV:Weary - Edwin: Beaten > change posture offensive

*Edwin* tries to slash you, but you deflect the blow.
The writhing grass tries to hit you, but you deflect the blow.
You pierce *Edwin*'s left hand.
You try to pierce *Edwin*, but he deflects the blow.

* S HP:Beaten MV:Weary - Edwin: Critical > Mood changed to: Brave

* S HP:Beaten MV:Weary - Edwin: Critical > Posture changed to: Offensive

* S HP:Beaten MV:Weary - Edwin: Critical > change mood wimpy
Mood changed to: Wimpy

* S HP:Beaten MV:Weary - Edwin: Critical > f
You panic and attempt to flee!


The writhing grass tries to hit you, but you parry successfully.

m

You dodge a bash from *Edwin* who loses his balance and falls!

m
e
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
Failed to correct map position after fleeing.
South: A lynx creeps low to the ground, hunting for food.
A juicy looking apple has fallen to the ground. [5]
[k light]
They aren't here.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

m
* S HP:Beaten MV:Weary > In a Dying Orchard
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

* S HP:Beaten MV:Weary > w
w
By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
South: A lynx creeps low to the ground, hunting for food.
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Weary > m
A Small Path
[ obvious exits: E W ]
*Edwin* is standing here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > [k light]
You try to pierce *Edwin*, but he deflects the blow.

change mood brave
* S HP:Beaten MV:Weary - Edwin: Critical > m
Mood changed to: Brave

* S HP:Beaten MV:Weary - Edwin: Critical > [k light]
You do the best you can!

* S HP:Beaten MV:Weary - Edwin: Critical >
*Edwin* panics, and attempts to flee!

* S HP:Beaten MV:Weary - Edwin: Critical >
You try to pierce *Edwin*, but he parries successfully.
The writhing grass tries to hit you, but you parry successfully.

* S HP:Beaten MV:Weary - Edwin: Critical > change mood wimpy

*Edwin* leaves west riding a bloodstock stallion.

* S HP:Beaten MV:Weary - the writhing grass: Hurt > Mood changed to: Wimpy

* S HP:Beaten MV:Weary - the writhing grass: Hurt > w
No way! You're fighting for your life!

m
* S HP:Beaten MV:Weary - the writhing grass: Hurt > m
[k light]
They aren't here.

* S HP:Beaten MV:Weary - the writhing grass: Hurt > [k light]
They aren't here.

* S HP:Beaten MV:Weary - the writhing grass: Hurt > change mood wimpy
f
*Edwin* has arrived from the west, riding a bloodstock stallion.
Mood changed to: Wimpy

You pierce the writhing grass's roots extremely hard.
The writhing grass tries to hit you, but you deflect the blow.
*Edwin* tries to slash you, but you parry successfully.
You panic and attempt to flee!

m
m
change mood brave
change posture offensive

*Edwin* tries to slash you, but you dodge the attack.
The writhing grass tries to hit you, but you parry successfully.

m
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
Failed to correct map position after fleeing.
South: A lynx creeps low to the ground, hunting for food.
A juicy looking apple has fallen to the ground. [5]
[k light]
They aren't here.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

m
* S HP:Beaten MV:Weary > Mood changed to: Brave

* S HP:Beaten MV:Weary > m
Posture changed to: Offensive

* S HP:Beaten MV:Weary > [k light]
They aren't here.

* S HP:Beaten MV:Weary > w
[k light]
They aren't here.

* S HP:Beaten MV:Weary > [k light]
They aren't here.

m
* S HP:Beaten MV:Weary > A Small Path
[ obvious exits: E W ]
*Edwin* is standing here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
* S HP:Beaten MV:Weary > You swiftly dodge *Edwin*'s attempt to slash you.
[k light]
You do the best you can!

* S HP:Beaten MV:Weary - Edwin: Critical > You try to pierce *Edwin*, but he deflects the blow.
The writhing grass tries to hit you, but you deflect the blow.
*Edwin* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

m
* S HP:Beaten MV:Weary - Edwin: Critical > [k light]
You do the best you can!

* S HP:Beaten MV:Weary - Edwin: Critical > change mood wimpy
Mood changed to: Wimpy

* S HP:Beaten MV:Weary - Edwin: Critical > f
You panic and attempt to flee!


The writhing grass tries to hit you, but you deflect the blow.

m

You dodge a bash from *Edwin* who loses his balance and falls!

e
m
w
w

The writhing grass tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

m
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
Failed to correct map position after fleeing.
South: A lynx creeps low to the ground, hunting for food.
A juicy looking apple has fallen to the ground. [5]
[k light]
They aren't here.

* S HP:Beaten MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches quivering.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > [k light]
They aren't here.

* S HP:Beaten MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
South: A lynx creeps low to the ground, hunting for food.
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Winded > A Small Path
[ obvious exits: E W ]
*Edwin* is standing here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

n
* S HP:Beaten MV:Winded > *Edwin* tries to slash you, but you deflect the blow.
[k light]
You do the best you can!

* S HP:Beaten MV:Winded - Edwin: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Edwin: Beaten >
You try to pierce *Edwin*, but he parries successfully.
The writhing grass tries to hit you, but you deflect the blow.

* S HP:Beaten MV:Winded - Edwin: Beaten >
You try to pierce *Edwin*, but he parries successfully.

* S HP:Beaten MV:Winded - Edwin: Beaten > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!n: Beaten >


You swiftly dodge the writhing grass's attempt to hit you.
*Edwin* tries to slash you, but you parry successfully.
You dodge a bash from *Edwin* who loses his balance and falls!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A brazen young hare thumps his powerful hind legs nearby.
Failed to correct map position after fleeing.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > e
m
A Small Path
[ obvious exits: E W ]
*Edwin* is standing here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > [k light]
You try to pierce *Edwin*, but he deflects the blow.

* S HP:Beaten MV:Winded - Edwin: Beaten > change mood brave

*Edwin* tries to slash you, but you deflect the blow.
The writhing grass tries to hit you, but you deflect the blow.
You try to pierce *Edwin*, but he parries successfully.

* S HP:Beaten MV:Winded - Edwin: Beaten > change posture offensive
Mood changed to: Brave

* S HP:Beaten MV:Winded - Edwin: Beaten > Posture changed to: Offensive

* S HP:Beaten MV:Winded - Edwin: Beaten > change mood wimpy
Mood changed to: Wimpy

* S HP:Beaten MV:Winded - Edwin: Beaten > f

The writhing grass tries to hit you, but you deflect the blow.
You try to pierce *Edwin*, but he deflects the blow.

You panic and attempt to flee!n: Beaten >


You dodge a bash from *Edwin* who loses his balance and falls!


You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
East: Sickly, wilted grass blankets the ground, intermixed with dry sand.
Failed to correct map position after fleeing.
South: A lynx creeps low to the ground, hunting for food.
A juicy looking apple has fallen to the ground. [5]

* S HP:Beaten MV:Winded > w
A Small Path
[ obvious exits: E W ]
*Edwin* is standing here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

m
* S HP:Beaten MV:Winded > *Edwin* tries to slash you, but you parry successfully.
[k light]
You do the best you can!

* S HP:Beaten MV:Winded - Edwin: Beaten > change mood brave
change posture offensive
Mood changed to: Brave

* S HP:Beaten MV:Winded - Edwin: Beaten > Posture changed to: Offensive

* S HP:Beaten MV:Winded - Edwin: Beaten >
You pierce *Edwin*'s body very hard.
The writhing grass hits your right leg very hard.
You try to pierce *Edwin*, but he parries successfully.

* S HP:Beaten MV:Winded - Edwin: Critical > change mood wimpy
Mood changed to: Wimpy

* S HP:Beaten MV:Winded - Edwin: Critical > f
You panic and attempt to flee!


The writhing grass tries to hit you, but you deflect the blow.
*Edwin* tries to slash you, but you deflect the blow.
You dodge a bash from *Edwin* who loses his balance and falls!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A brazen young hare thumps his powerful hind legs nearby.
Failed to correct map position after fleeing.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > e
m
A Small Path
[ obvious exits: E W ]
*Edwin* is sitting here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > [k light]
You pierce *Edwin*'s body hard.

change mood brave
* S HP:Beaten MV:Winded - Edwin: Critical >
*Edwin* tries to slash you, but you parry successfully.
The writhing grass tries to hit you, but you deflect the blow.
You pierce *Edwin*'s body.

change posture offensive
* S HP:Beaten MV:Winded - Edwin: Critical > Mood changed to: Brave

* S HP:Beaten MV:Winded - Edwin: Critical > Posture changed to: Offensive

* S HP:Beaten MV:Winded - Edwin: Critical >
You try to pierce *Edwin*, but he parries successfully.

* S HP:Beaten MV:Winded - Edwin: Critical >
*Edwin* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Edwin: Critical > change mood wimpy

*Edwin* leaves east riding a bloodstock stallion.

* S HP:Beaten MV:Winded - the writhing grass: Hurt > f
Mood changed to: Wimpy

You panic and attempt to flee!writhing grass: Hurt >

m

The writhing grass tries to hit you, but you parry successfully.

m
m
m
change mood brave
change posture offensive
m
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A brazen young hare thumps his powerful hind legs nearby.
Failed to correct map position after fleeing.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k light]
They aren't here.

* S HP:Beaten MV:Winded > [k light]
They aren't here.

* S HP:Beaten MV:Winded > [k light]
They aren't here.

* S HP:Beaten MV:Winded > [k light]
They aren't here.

m
* S HP:Beaten MV:Winded > Mood changed to: Brave

* S HP:Beaten MV:Winded > Posture changed to: Offensive

* S HP:Beaten MV:Winded > [k light]
They aren't here.

where
* S HP:Beaten MV:Winded > [k light]
They aren't here.

* S HP:Beaten MV:Winded > s
Players in your Zone
--------------------
Trill - A Pile of Lumber
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A green woodpecker is high up a tree, tapping away.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

h
* S HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > m
s
[k light]
They aren't here.

* S HP:Beaten MV:Weary > Path to the Old Monastery
[ obvious exits: N E W ]
A lynx creeps low to the ground, hunting for food.

m
* S HP:Beaten MV:Weary > [k light]
They aren't here.

e
* S HP:Beaten MV:Weary > Path Before the Gate
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

m
* S HP:Beaten MV:Weary > [k light]
They aren't here.

* S HP:Beaten MV:Weary > change mood wimpy
change posture defensive
Mood changed to: Wimpy

* S HP:Beaten MV:Weary > Posture changed to: Defensive

* S HP:Beaten MV:Weary > e
The Yard Before the Monastery
[ obvious exits: N E S W ]
North: A lynx creeps low to the ground, hunting for food.
*Edwin* is standing here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

h
* S HP:Beaten MV:Weary > h

*Edwin* tries to slash you, but you parry successfully.

* S HP:Beaten MV:Weary - Edwin: Critical > [hide ]
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Edwin: Critical > [hide ]
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Edwin: Critical > f
You try to pierce *Edwin*, but he parries successfully.
A sickly, blighted deer leaves east.
A young, agile hare leaves north.
A Shienaran forward scout joins Edwin's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan says ']aV Nwa_iRxT [GV Zupl YyP qyng]\ [AiD WG[fCu '
*Edwin* tries to slash you, but you dodge the attack.
You try to pierce *Edwin*, but he parries successfully.
You panic and attempt to flee!


Ragan says 'Cg[ zuXqgO_p FGC tffB WuJ JJuLn] @T\b QIBHwS '

h

A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout slashes your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
Failed to correct map position after fleeing.
A sickly, skinny deer stands here in a daze.
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Weary > w
w
*Edwin* has arrived from the east, riding a bloodstock stallion.
Path to the Old Monastery
[ obvious exits: N E W ]
A lynx creeps low to the ground, hunting for food.

* S HP:Critical MV:Weary > Path to the Old Monastery
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

w
* S HP:Critical MV:Weary > The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Weary > w
A Stand of Trees
[ obvious exits: N E ]
A raven is here, watching.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Weary > m
e
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

m
* S HP:Critical MV:Weary > [k light]
They aren't here.

m
* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

m
* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > [k light]
They aren't here.

* S HP:Critical MV:Weary > sc
[k light]
They aren't here.

* S HP:Critical MV:Weary > [k light]
They aren't here.

* S HP:Critical MV:Weary > m
You have 53(391) hit and 53(245) movement points.
You have scored 101391052 experience points and 1133 quest points.
You need 2108948 exp to level and 1867 qp to rank.
You have acquired 9 alt qps to date.
You have amassed 107 Turn points to date.
You have played 125 days and 18 hours (real time).
This ranks you as Trill the Master Havoc [Ko'bal 7] (Level 49).
You are standing.

* S HP:Critical MV:Weary > [k light]
They aren't here.

* S HP:Critical MV:Weary > m
m
m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
A sickly, blighted deer has arrived from the west.
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

m
* S HP:Critical MV:Weary > [k light]
They aren't here.

m
* S HP:Critical MV:Weary > [k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

m
* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > [k light]
They aren't here.

* S HP:Critical MV:Weary > [k light]
They aren't here.

where
* S HP:Critical MV:Weary > [k light]
They aren't here.

* S HP:Critical MV:Weary > Players in your Zone
--------------------
Trill - The Crossroads
You catch a faint scent of a horse nearby.

m
* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > [k light]
They aren't here.

* S HP:Critical MV:Weary > m
m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

m
* S HP:Critical MV:Weary > [k light]
They aren't here.

m
* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
*Edwin* has arrived from the east, riding a bloodstock stallion.
[k light]
You try to pierce *Edwin*, but he parries successfully.

m
* S HP:Critical MV:Weary - Edwin: Critical > *Edwin* tries to slash you, but you deflect the blow.
A strong trolloc barely pounds Edwin's body.
You try to pierce *Edwin*, but he deflects the blow.
[k light]
You do the best you can!

m
* S HP:Critical MV:Weary - Edwin: Critical > [k light]
You do the best you can!

* S HP:Critical MV:Weary - Edwin: Critical > [k light]
You do the best you can!

* S HP:Critical MV:Weary - Edwin: Critical > [k light]
You do the best you can!

change mood brave
* S HP:Critical MV:Weary - Edwin: Critical >
*Edwin* panics, and attempts to flee!

change posture offensive
* S HP:Critical MV:Weary - Edwin: Critical > Mood changed to: Brave

* S HP:Critical MV:Weary - Edwin: Critical > Posture changed to: Offensive

m
* S HP:Critical MV:Weary - Edwin: Critical > m
*Edwin* leaves west riding a bloodstock stallion.
[k light]
They aren't here.

* S HP:Critical MV:Weary > [k light]
They aren't here.

m
* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
m
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.

m
* S HP:Beaten MV:Winded > [k light]
They aren't here.

* S HP:Beaten MV:Winded > m
[k light]
They aren't here.

* S HP:Beaten MV:Winded > [k light]
They aren't here.

* S HP:Beaten MV:Winded > [k light]
They aren't here.

w
* S HP:Beaten MV:Winded > m
A Stand of Trees
[ obvious exits: N E ]

* S HP:Beaten MV:Winded > [k light]
They aren't here.

* S HP:Beaten MV:Winded > e
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trill - The Crossroads
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > em
Yes.. But what?

* S HP:Beaten MV:Winded > n
h
A Small Trail
[ obvious exits: N S W ]
A black snake with red mottling slyly meanders around you.

* S HP:Beaten MV:Winded > b
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded > [backstab light]
Backstab who?

* S HP:Beaten MV:Winded > n
h
The Blighted Forest
[ obvious exits: N E S W ]
A snake is crawling through the water here.
A snake is crawling through the water here.

* S HP:Beaten MV:Winded > b
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded > [backstab light]
Backstab who?

e
* S HP:Beaten MV:Winded > e
A Field of Stumps
[ obvious exits: E W ]
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Winded > m
A Pile of Lumber
[ obvious exits: E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > [k light]
They aren't here.

* S HP:Beaten MV:Winded > where
m
Players in your Zone
--------------------
Trill - A Pile of Lumber
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > [k light]
They aren't here.

* S HP:Beaten MV:Winded > change mood wimpy
change posture defensive
Mood changed to: Wimpy

s
* S HP:Beaten MV:Winded > Posture changed to: Defensive

h
* S HP:Beaten MV:Winded > b
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
*Edwin* is standing here, riding a bloodstock stallion.
A green woodpecker is high up a tree, tapping away.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > *Edwin* tries to slash you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Edwin: Critical > You try to pierce *Edwin*, but he parries successfully.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves south.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
*Edwin* slashes your right arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

[backstab light]
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Edwin: Critical > f
You panic and attempt to flee!

w

The ancient tree tries to hit you, but you parry successfully.
You swiftly dodge the ancient tree's attempt to hit you.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A green woodpecker is high up a tree, tapping away.
Failed to correct map position after fleeing.
A lynx creeps low to the ground, hunting for food.
Path to the Old Monastery
[ obvious exits: E W ]
A snake is crawling through the water here.

* S HP:Critical MV:Winded > w
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > where
m
Players in your Zone
--------------------
Trill - The Crossroads
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > [k light]
They aren't here.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > m
m
*Edwin* has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.
[k light]
You try to pierce *Edwin*, but he parries successfully.

* S HP:Critical MV:Weary - Edwin: Critical > m
*Edwin* tries to slash you, but you parry successfully.
A strong trolloc pounds Edwin's body.
You try to pierce *Edwin*, but he parries successfully.
[k light]
You do the best you can!

* S HP:Critical MV:Weary - Edwin: Critical > [k light]
You do the best you can!

* S HP:Critical MV:Weary - Edwin: Critical > change mood brave
change posture offensive
Mood changed to: Brave

* S HP:Critical MV:Weary - Edwin: Critical > Posture changed to: Offensive

* S HP:Critical MV:Weary - Edwin: Critical > lo
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A raven is here, watching.
*Edwin* is here, fighting YOU!, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A strong trolloc is here, fighting Edwin.

* S HP:Critical MV:Weary - Edwin: Critical >
A strong trolloc tries to pound Edwin, but he deflects the blow.
You pierce *Edwin*'s body hard.

* S HP:Critical MV:Weary - Edwin: Critical >
You pierce *Edwin*'s right arm hard.
You dodge a bash from *Edwin* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Weary - Edwin: Critical > change wimpy 200
You will now flee if you go below 117 hit points.

* S HP:Critical MV:Weary - Edwin: Critical > change wimpy 0

A strong trolloc tries to pound Edwin, but he deflects the blow.
You pierce *Edwin*'s body hard.
*Edwin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Edwin*'s death cry.

* S HP:Critical MV:Weary > You won't flee from any fight now.

* S HP:Critical MV:Weary > m
[k light]
They aren't here.

* S HP:Critical MV:Weary > nar rip edwin
You narrate 'rip edwin'

* S HP:Critical MV:Weary > whre
Arglebargle, glop-glyf!?!

sc
* S HP:Critical MV:Weary > You have 54(391) hit and 73(245) movement points.
You have scored 101390730 experience points and 1133 quest points.
You need 2109270 exp to level and 1867 qp to rank.
You have acquired 9 alt qps to date.
You have amassed 159 Turn points to date.
You have played 125 days and 18 hours (real time).
This ranks you as Trill the Master Havoc [Ko'bal 7] (Level 49).
You are standing.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Trill vs Edwin crit fight

Post by Sarinda » Sat Jun 11, 2022 8:59 pm

Nice kill.

I always like reading Crit vs Crit logs because the action is exciting. As someone trying to improve in risk-taking and overall PK, what informed your decisions to stay and to move to these particular rooms? Trying to learn more about the thought process that players use to evaluate their situation and determine their next course of action, so I can better understand my own limits and how to push them.

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