Picking right up from my RP session with Akella (
viewtopic.php?f=79&p=140994#p140994), this is an example of me pushing myself a bit more with risk-taking. I would love feedback on things I could have done differently, especially near the end. In particular, I would like to know how other people determine whether to hit a target at a mob patrol and how to think critically about benefits/risks of that quickly. I would also love to know how people afford WvD and still have room for Fireball, 99% in multiple combat weaves, and any semblance of utility with only Int 16. :(
Lightly edited to remove spam and sections that were less interesting (mostly me running around in Whitebridge or Braem trying to find Byrg).
-------------------------------------------------------------------------
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Healthy SP:Bursting MV:Fresh >
w
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
w
* R HP:Healthy SP:Bursting MV:Fresh >
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Akella has arrived from the east, riding a warhorse.
whe
* R HP:Healthy SP:Bursting MV:Fresh >
Players in your Zone
--------------------
Akella - Caemlyn Road
Sarinda - Caemlyn Road
You see signs of enemies nearby.
* R HP:Healthy SP:Bursting MV:Fresh >
w
*Byrg* tries to slash you, but you parry successfully.
* R HP:Healthy SP:Bursting MV:Fresh - Byrg: Healthy >
No way! You're fighting for your life!
* R HP:Healthy SP:Bursting MV:Fresh - Byrg: Healthy >
You barely strike *Byrg*'s body.
* R HP:Healthy SP:Bursting MV:Fresh - Byrg: Scratched >
*Byrg* sends you sprawling with a powerful bash!
* R HP:Scratched SP:Bursting MV:Fresh - Byrg: Scratched >
*Byrg* swirls about with a gleaming black longsword, slicing across your body!
*Byrg* slashes your left arm into bloody fragments!
* R HP:Hurt SP:Bursting MV:Fresh - Byrg: Scratched >
Byrg assumes an offensive striking posture.
* R HP:Hurt SP:Bursting MV:Fresh - Byrg: Scratched >
say Run Akella!
*Byrg* slashes your right arm extremely hard.
* R HP:Hurt SP:Bursting MV:Fresh - Byrg: Scratched >
emb
You say 'Run Akella!'
-- Taking a minute to maintain immersion for the newbie, even though it's not advantageous to do so. ;)
* R HP:Hurt SP:Bursting MV:Fresh - Byrg: Scratched > You feel the flows of saidar coursing through
your body.
* R HP:Hurt SP:Bursting MV:Fresh - Byrg: Scratched >
l1
look h.dark
Akella panics, and attempts to flee!
Akella leaves east riding a warhorse. >>
* R HP:Hurt SP:Bursting MV:Fresh - Byrg: Scratched >
is
channel 'ice spikes'
You barely strike *Byrg*'s body.
People are stupid.
Shaidar Haran hisses 'The dark one is a bit of a dick.'
Byrg has a few scratches.
*Byrg* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a gleaming black longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Hurt SP:Bursting MV:Fresh - Byrg: Scratched > You begin to weave the
appropriate flows...
-=+**+
*Byrg* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Bursting MV:Fresh - Byrg: Scratched >
*Byrg* swirls about with a gleaming black longsword, slicing across your body!
*Byrg* slashes your right leg into bloody fragments!
* R HP:Wounded SP:Bursting MV:Fresh - Byrg: Scratched >
is
channel 'ice spikes'
Byrg bellows 'HI AKELLA'
* R HP:Wounded SP:Bursting MV:Fresh - Byrg: Scratched >
*Byrg* slashes your left leg into bloody fragments!
* R HP:Wounded SP:Bursting MV:Fresh - Byrg: Scratched >
You begin to weave the appropriate flows...
-=+**+=- -=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Byrg*.
-- I didn't catch this at first. I forgot that it's currently a summer month in Whitebridge, and it's a little after reboot, so the temperature was more ideal for Fireball.
* R HP:Wounded SP:Full MV:Fresh - Byrg: Hurt >
You strike *Byrg*'s right arm.
*Byrg* tries to slash you, but you parry successfully.
You cough and shiver.
*Byrg* sends you sprawling with a powerful bash!
* R HP:Wounded SP:Full MV:Fresh - Byrg: Hurt >
Byrg bellows 'WILL YOU BE MY FRIEND'
-- I have fond memories of things like this from a Fade when I was a very green newbie, I think from Stomp at the time?
* R HP:Wounded SP:Full MV:Fresh - Byrg: Hurt >
*Byrg* swirls about with a gleaming black longsword, slicing across your body!
*Byrg* gazes deeply into your soul.. very chilling.
The gaze of *Byrg* fails to affect you.
*Byrg* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Full MV:Fresh >
is
channel 'ice spikes'
Who or what should the weave be cast upon?
* R HP:Battered SP:Full MV:Fresh >
is
channel 'ice spikes'
Who or what should the weave be cast upon?
* R HP:Battered SP:Full MV:Fresh >
is
channel 'ice spikes'
Who or what should the weave be cast upon?
* R HP:Battered SP:Full MV:Fresh >
w;p
channel 'ice spikes' h.dark
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
* R HP:Battered SP:Full MV:Fresh > *Byrg* leaves east riding a shadow stallion.
>>
Nobody here by that name.
* R HP:Battered SP:Full MV:Fresh >
w
*Byrg* has arrived from the east, riding a shadow stallion.
* R HP:Battered SP:Full MV:Fresh > *Byrg* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Battered SP:Full MV:Fresh - Byrg: Hurt >
not
You start paying increased attention to your surroundings.
p
channel 'ice spikes' h.dark
* R HP:Battered SP:Full MV:Fresh - Byrg: Hurt >
You tickle *Byrg*'s right leg with your strike.
You begin to weave the appropriate flows...
-=+*
*
You dodge a bash from *Byrg* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
-- Forgot to check and set autowimpy, so I autofled at the worst possible time.
You flee head over heels.
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Full MV:Full >
e
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
1
k dark
* R HP:Battered SP:Full MV:Full >
p
channel 'ice spikes' h.dark
You barely strike *Byrg*'s body.
* R HP:Battered SP:Full MV:Full - Byrg: Hurt > You begin to weave the
appropriate flows...
-=+
Your blood freezes as you hear someone's death cry.
**+
cw 100
change wimpy 100=-
Cancelled.
You will now flee if you go below 100 hit points.
* R HP:Battered SP:Full MV:Full - Byrg: Hurt >
p
channel 'ice spikes' h.dark
*Byrg* sends you sprawling with a powerful bash!
* R HP:Battered SP:Full MV:Full - Byrg: Hurt >
*Byrg* slashes your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.
* R HP:Battered SP:Full MV:Full >
e
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Full MV:Full >
(tic_timer): Tic in 7 seconds!
s
South Braem
[ obvious exits: N S ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Full MV:Full >
whe
Players in your Zone
--------------------
Sarinda - South Braem
* R HP:Battered SP:Full MV:Full >
rel
Ok.
s
* R HP:Battered SP:Full MV:Full >
South Braem
[ obvious exits: N S ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
not
* R HP:Battered SP:Full MV:Full >
You stop paying increased attention to your surroundings.
whe
* R HP:Battered SP:Full MV:Full >
Players in your Zone
--------------------
Sarinda - South Braem
* R HP:Battered SP:Full MV:Full >
s
s
e
You feel your limbs are now responding again.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.830 seconds.
You cough and shiver.
South Braem
[ obvious exits: N S ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Full MV:Full >
s
South Braem
[ obvious exits: N E ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
s
* R HP:Battered SP:Full MV:Full > South Braem
[ obvious exits: S W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Battered SP:Full MV:Full >
South Braem
[ obvious exits: N S ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
* R HP:Battered SP:Full MV:Full >
Mound of Stones
[ obvious exits: N W ]
Zone: South of Whitebridge
Door down: stones
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
* R HP:Battered SP:Full MV:Full >
tf where'd you go?
tell Akella where'd you go?
You tell Akella 'where'd you go?'
-- Not having a good start. I ran south a bit to make sure Akella is safe, since I saw death cries and wanted to make sure it wasn't her.
w
* R HP:Battered SP:Full MV:Full >
w
On a Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Battered SP:Full MV:Full > Small Trail
[ obvious exits: E W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Full MV:Full >
w
Thinning Trees
[ obvious exits: E S W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
dh
diagnose 2.warhorse
* R HP:Battered SP:Full MV:Full >
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
w
Treewall
[ obvious exits: N E ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.
* R HP:Battered SP:Full MV:Full >
horse warhorse
Horse is set as: warhorse.
n
w
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered SP:Full MV:Full > Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered SP:Full MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy
* R HP:Battered SP:Full MV:Full >
not
whe
You start paying increased attention to your surroundings.
* R HP:Battered SP:Full MV:Full >
Players in your Zone
--------------------
Sarinda - Heart of the Wood
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Full MV:Full >
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
Erulisse narrates 'bryg near wb somewhere'
* R HP:Battered SP:Full MV:Full >
sc
You have 88(271) hit and 143(146) movement points.
You have scored 108617447 experience points and 391 quest points.
You need 1727201916 exp to level and 9 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
cw 87
change wimpy 87
Akella tells you 'I am In a Quiet Valley, down a cliff'
* R HP:Battered SP:Full MV:Full > You will now flee if you go below 87 hit points.
* R HP:Battered SP:Full MV:Full >
narr was just outside e gate
whe
You narrate 'was just outside e gate'
* R HP:Battered SP:Full MV:Full >
Players in your Zone
--------------------
Sarinda - Heart of the Wood
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
A spotted jaguar leaves north. ^^
You cough and shiver.
* R HP:Battered SP:Full MV:Full >
No-one by that name here.
* R HP:Battered SP:Full MV:Full >
a
diagnose h.dark
No-one by that name here.
sc
* R HP:Battered SP:Full MV:Full >
You have 88(271) hit and 143(146) movement points.
You have scored 108617447 experience points and 391 quest points.
You need 1727201916 exp to level and 9 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Battered SP:Full MV:Full >
emb
You feel the flows of saidar coursing through your body.
* R HP:Battered SP:Full MV:Full >
cps
channel 'cure poison' Sarinda
You begin to weave the appropriate flows...
-=+**+=- -=+**+=-
Ok.
You feel the toxins in your blood beginning to fade.
-- I have this at about 74% for situations like this. I think I'd like to get it slightly higher, maybe one more practice, so it's more reliable in PK situations.
* R HP:Battered SP:Strong MV:Full >
a
diagnose h.dark
The lone wolf has arrived from the north.
* R HP:Battered SP:Strong MV:Full > No-one by that name here.
* R HP:Battered SP:Strong MV:Full >
rel
Ok.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
* R HP:Battered SP:Strong MV:Full >
a
diagnose h.dark
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
whe
* R HP:Battered SP:Strong MV:Full >
Players in your Zone
--------------------
Sarinda - Heart of the Wood
* R HP:Battered SP:Strong MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Strong MV:Full >
a
diagnose h.dark
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
* R HP:Battered SP:Strong MV:Full >
Akella tells you 'He found me and left. He was tracking you.'
* R HP:Battered SP:Strong MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Strong MV:Full >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Strong MV:Full >
a
diagnose h.dark
A rabbit has arrived from the east.
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
(tic_timer): Tic in 7 seconds!
* R HP:Battered SP:Strong MV:Full >
rep nod
You reply to Akella 'nod'
whe
* R HP:Battered SP:Strong MV:Full >
Players in your Zone
--------------------
Sarinda - Heart of the Wood
* R HP:Battered SP:Strong MV:Full >
a
diagnose h.dark
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
No-one by that name here.
a
diagnose h.dark
* R HP:Battered SP:Strong MV:Full >
sc
No-one by that name here.
* R HP:Battered SP:Strong MV:Full >
You have 88(271) hit and 143(146) movement points.
You have scored 108617447 experience points and 391 quest points.
You need 1727201916 exp to level and 9 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Battered SP:Strong MV:Full >
eq
You are using:
<worn on finger> an emerald ring
<worn on finger> a beautifully worked great serpent ring
<worn on head> a fine linen riding hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a silver medallion
<worn on body> a satin blouse
<worn about body> a gown of exquisite design
<worn on arms> a red fringed shawl
<worn on hands> a pair of slim riding gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a yew staff
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a belt pack
<worn on legs> a divided riding skirt
<worn on feet> a set of soft velvet slippers
cmw
change mood wimpy
* R HP:Battered SP:Strong MV:Full >
Mood changed to: Wimpy
* R HP:Battered SP:Full MV:Fresh >
sc
You have 99(271) hit and 146(146) movement points.
You have scored 108617447 experience points and 391 quest points.
You need 1727201916 exp to level and 9 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Battered SP:Full MV:Fresh >
a
diagnose h.dark
No-one by that name here.
* R HP:Battered SP:Full MV:Fresh >
cw 98
change wimpy 98
a
diagnose h.dark
You will now flee if you go below 98 hit points.
* R HP:Battered SP:Full MV:Fresh >
No-one by that name here.
* R HP:Battered SP:Full MV:Fresh >
sc
You have 99(271) hit and 146(146) movement points.
You have scored 108617447 experience points and 391 quest points.
You need 1727201916 exp to level and 9 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Battered SP:Full MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Heart of the Wood
* R HP:Battered SP:Full MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Heart of the Wood
* R HP:Battered SP:Full MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Heart of the Wood
* R HP:Battered SP:Full MV:Fresh >
rest
You sit down and rest your tired bones.
-- Here I see that he's not chasing, so I take a few ticks to rest up a bit before heading back towards the Braem Forest to help Akella get to the city.
In a Quiet Valley
[ obvious exits: E S W U ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Bursting MV:Full >
e
In a Quiet Valley
[ obvious exits: N S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella of Two Rivers is standing here, riding a warhorse.
s
* R HP:Battered SP:Bursting MV:Full >
In a Quiet Valley
[ obvious exits: N ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the north, riding a warhorse.
* R HP:Battered SP:Bursting MV:Full >
n
In a Quiet Valley
[ obvious exits: N S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the south, riding a warhorse.
* R HP:Battered SP:Bursting MV:Full >
nod
You nod in agreement.
w
* R HP:Battered SP:Bursting MV:Full >
w
In a Quiet Valley
[ obvious exits: E S W U ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Full > In a Quiet Valley
[ obvious exits: N E S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
s
In a Quiet Valley
[ obvious exits: N E W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the north, riding a warhorse.
w
* R HP:Battered SP:Bursting MV:Strong >
A Dry Pond
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: bush
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
w
* R HP:Battered SP:Bursting MV:Strong >
Along a Wooded Path
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
s
Woodland Path
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the north, riding a warhorse.
w
* R HP:Battered SP:Bursting MV:Strong >
w
Woodlands
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
Edge of the Woods
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
s
Edge of the Woods
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
Akella has arrived from the north, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
w
w
Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
Akella has arrived from the east, riding a warhorse.
s
* R HP:Battered SP:Bursting MV:Strong > Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
Bend in the Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the north, riding a warhorse.
w
* R HP:Battered SP:Bursting MV:Strong >
Caemlyn Road
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
s
w
Caemlyn Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the north, riding a warhorse.
n
* R HP:Battered SP:Bursting MV:Strong > Caemlyn Road
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
w
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
Akella has arrived from the south, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong > Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
cmw
change mood wimpy
sc
Mood changed to: Wimpy
* R HP:Battered SP:Bursting MV:Strong >
You have 132(271) hit and 124(146) movement points.
You have scored 108617447 experience points and 391 quest points.
You need 1727201916 exp to level and 9 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Battered SP:Bursting MV:Strong >
whe
Players in your Zone
--------------------
Akella - Caemlyn Road by the Braem Wood
Sarinda - Caemlyn Road by the Braem Wood
* R HP:Battered SP:Bursting MV:Strong >
w
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
cw 131
change wimpy 131
w
You will now flee if you go below 131 hit points.
* R HP:Battered SP:Bursting MV:Strong >
w
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
w
* R HP:Battered SP:Bursting MV:Strong >
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
w
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
call;w
You don't see a closed gate.
whe
* R HP:Battered SP:Bursting MV:Strong >
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong > Players in your Zone
--------------------
Akella - Inside the Gate
Sarinda - Inside the Gate
You see signs of enemies nearby.
* R HP:Battered SP:Bursting MV:Strong >
w
(tic_timer): Tic in 7 seconds!
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
Akella has arrived from the east, riding a warhorse.
* R HP:Battered SP:Bursting MV:Strong >
s
You can't ride in there.
* R HP:Battered SP:Bursting MV:Strong >
whe
Players in your Zone
--------------------
Akella - Stone Street
Sarinda - Stone Street
whe
* R HP:Battered SP:Bursting MV:Strong >
Players in your Zone
--------------------
Akella - Stone Street
Sarinda - Stone Street
* R HP:Battered SP:Bursting MV:Strong >
not
whe
You start paying increased attention to your surroundings.
* R HP:Wounded SP:Bursting MV:Full > Players in your Zone
--------------------
Akella - Stone Street
Sarinda - Stone Street
You see signs of enemies nearby.
* R HP:Wounded SP:Bursting MV:Full >
l
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Akella of Two Rivers is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Wounded SP:Bursting MV:Full >
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat has arrived from the east.
Akella has arrived from the east, riding a warhorse.
s
* R HP:Wounded SP:Bursting MV:Full >
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
Akella has arrived from the north, riding a warhorse.
* R HP:Wounded SP:Bursting MV:Full >
kr
kill rat
A rat stops following you.
You strike a rat's left foreleg very hard.
* R HP:Wounded SP:Bursting MV:Full - a rat: Battered >
A rat tries to hit you, but you dodge the attack.
You strike a rat's body very hard.
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Wounded SP:Bursting MV:Full >
n
The Starling arrives at the docks.
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Akella has arrived from the south, riding a warhorse.
* R HP:Wounded SP:Bursting MV:Full >
w
*Byrg* tries to slash you, but you deflect the blow.
* R HP:Wounded SP:Bursting MV:Full - Byrg: Scratched > No way! You're fighting for your life!
* R HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
You barely strike *Byrg*'s left foot.
A rat starts following you.
*Byrg* tries to slash you, but you deflect the blow.
* R HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Bursting MV:Full >
s
e
Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Bursting MV:Full >
Back Alley
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Bursting MV:Full >
e
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Wounded SP:Bursting MV:Full >
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Bursting MV:Full >
n
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Bursting MV:Full >
w
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Wounded SP:Bursting MV:Full >
p
channel 'ice spikes' h.dark
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
* R HP:Wounded SP:Bursting MV:Full > *Byrg* leaves south riding a shadow stallion. vv
You aren't in touch with saidar to channel it.
* R HP:Wounded SP:Bursting MV:Full >
w
*Byrg* has arrived from the south, riding a shadow stallion.
* R HP:Wounded SP:Bursting MV:Full >
*Byrg* tries to slash you, but you parry successfully.
* R HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
No way! You're fighting for your life!
* R HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
emb
You feel the flows of saidar coursing through your body.
* R HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
You strike *Byrg*'s head.
* R HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
dism
You stop riding him.
-- Here I noticed that I keep getting bashed, and thought that since I'm relatively safe in a city that it might be a good time to try and dismount for better dodge rates.
* HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
*Byrg* sends you sprawling with a powerful bash!
* HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
*Byrg* tries to slash you, but you parry successfully.
* HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
Byrg assumes an offensive striking posture.
* HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
sigh
p
channel 'ice spikes' h.dark
*Byrg* tries to slash you, but you parry successfully.
* HP:Wounded SP:Bursting MV:Full - Byrg: Scratched >
You sigh.
* HP:Wounded SP:Bursting MV:Full - Byrg: Scratched > You begin to weave the
appropriate flows...
-=+**+=- -=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Byrg*.
* HP:Wounded SP:Full MV:Full - Byrg: Hurt >
You barely strike *Byrg*'s body.
*Byrg* tries to slash you, but you deflect the blow.
You dodge a bash from *Byrg* who loses his balance and falls!
* HP:Wounded SP:Full MV:Full - Byrg: Hurt >
p
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
-=+**+=-
*Byrg* clambers to his feet.
*Byrg* tries to slash you, but you deflect the blow.
-
p
channel 'ice spikes' h.dark=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Byrg*.
* HP:Wounded SP:Strong MV:Full - Byrg: Hurt >
You begin to weave the appropriate flows...
-=+*
weath*+
Cancelled.
The temperature is about 60 degrees.
The sky is cloudy, and a calm wind comes from the north.
* HP:Wounded SP:Strong MV:Full - Byrg: Hurt >
You dodge a bash from *Byrg* who loses his balance and falls!
* HP:Wounded SP:Strong MV:Full - Byrg: Hurt >
fb
channel 'fireball'
You begin to weave the appropriate flows...
-=+**+=-
fb
channel 'fireball'-=
You barely strike *Byrg*'s left leg.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
-- FINALLY figure out that it's melting and switch to Fireball. For a channeler who is so interested in the weather, I felt annoyed that it took me this long to catch my error.
* HP:Wounded SP:Strong MV:Full - Byrg: Wounded >
You begin to weave the appropriate flows...
-=
You dodge a bash from *Byrg* who loses his balance and falls!
+**+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* HP:Wounded SP:Strong MV:Full - Byrg: Battered >
fb
channel 'fireball'
You begin to weave the appropriate flows...
-=+**+=-
(tic_timer): Tic in 7 seconds!
fb
channel 'fireball'-
You dodge a bash from *Byrg* who loses his balance and falls!
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* HP:Wounded SP:Strong MV:Full - Byrg: Beaten >
You begin to weave the appropriate flows...
-=+**+=-
*Byrg* panics, and attempts to flee!
-
*Byrg* leaves west riding a shadow stallion. <<
j
channel 'flame strike' h.dark=
You are no longer fighting that opponent!
* HP:Wounded SP:Strong MV:Full >
Byrg bellows 'RUDE'
-- Finally turning my DPS around and gaining some tempo.
* HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* HP:Wounded SP:Strong MV:Full >
w
1
k dark
*Byrg* has arrived from the west, riding a shadow stallion.
* HP:Wounded SP:Strong MV:Full > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the east.
* HP:Wounded SP:Strong MV:Strong >
They aren't here.
* HP:Wounded SP:Strong MV:Strong >
1
k dark
They aren't here.
* HP:Wounded SP:Strong MV:Strong >
e
1
k dark
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A rat has arrived from the west.
j
channel 'flame strike' h.dark
* HP:Wounded SP:Strong MV:Strong >
The sun sets.
(tic_timer): Tic length updated to: 60.506 seconds.
They aren't here.
* HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* HP:Wounded SP:Strong MV:Full >
kr
kill rat
A rat stops following you.
You strike a rat's right paw hard.
* HP:Wounded SP:Strong MV:Full - a rat: Battered >
whe
You swiftly dodge a rat's attempt to hit you.
You strike a rat's body very hard.
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
Players in your Zone
--------------------
Sarinda - Stone Street
Akella - Side Alley
You see signs of enemies nearby.
* HP:Wounded SP:Strong MV:Full >
j
channel 'flame strike' h.dark
Nobody here by that name.
* HP:Wounded SP:Strong MV:Full >
w
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
* HP:Wounded SP:Strong MV:Full >
e
rh
ride warhorse
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Strong MV:Full > You start riding him.
* R HP:Wounded SP:Strong MV:Full >
w
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Wounded SP:Strong MV:Full >
s
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man meanders here, quietly speaking to himself.
* R HP:Wounded SP:Strong MV:Full >
rel
Ok.
whe
* R HP:Wounded SP:Strong MV:Full >
Players in your Zone
--------------------
Sarinda - Wide Cross Street
Akella - Side Alley
You see signs of enemies nearby.
* R HP:Wounded SP:Strong MV:Full >
n
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
sps
emb
score
release
* R HP:Wounded SP:Strong MV:Full >
You feel the flows of saidar coursing through your body.
* R HP:Wounded SP:Strong MV:Full >
You have 160(271) hit, 80(156) saidar and 136(146) movement points.
You have scored 108615981 experience points and 392 quest points.
You need 1727203382 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Wounded SP:Strong MV:Full >
Ok.
* R HP:Wounded SP:Strong MV:Full >
rel
You aren't in touch with saidar to release anything.
* R HP:Wounded SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - Side Alley
You see signs of enemies nearby.
w
* R HP:Wounded SP:Strong MV:Full >
w
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
-- I know that if I am Wounded vs. Beaten that there is no way Byrg would ever hit me here, so as much as I like the mob support, I try to avoid this room.
w
* R HP:Wounded SP:Strong MV:Full >
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a brush wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young blacksmith is here, looking for work.
* R HP:Wounded SP:Strong MV:Full > Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
* R HP:Wounded SP:Strong MV:Full >
w
1
k dark
The Pier
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.
* R HP:Wounded SP:Strong MV:Full > They aren't here.
* R HP:Wounded SP:Strong MV:Full >
w
Whitebridge Docks
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
The fishmonger is here, hoping to buy your catch.
e
* R HP:Wounded SP:Strong MV:Strong >
The Pier
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.
e
* R HP:Wounded SP:Strong MV:Strong >
Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
whe
* R HP:Wounded SP:Strong MV:Strong >
Players in your Zone
--------------------
Sarinda - Stone Street by the Docks
Akella - Side Alley
You see signs of enemies nearby.
* R HP:Wounded SP:Strong MV:Strong >
s
Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* R HP:Wounded SP:Strong MV:Strong >
s
Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
s
Bend Along the Wall
[ obvious exits: N E ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
* R HP:Wounded SP:Strong MV:Strong >
e
Open Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
e
1
k dark
Under the Leatherleaf Trees
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
* R HP:Wounded SP:Strong MV:Strong >
s
w
The Garden
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
Open Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Open Road
Akella - Side Alley
* R HP:Wounded SP:Strong MV:Strong >
e
The Garden
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Wounded SP:Strong MV:Strong >
Field
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
n
* R HP:Wounded SP:Strong MV:Strong >
Whitebridge Park
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
* R HP:Wounded SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Whitebridge Park
Akella - Side Alley
* R HP:Wounded SP:Strong MV:Strong >
n
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Wounded SP:Strong MV:Strong >
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man meanders here, quietly speaking to himself.
* R HP:Wounded SP:Strong MV:Strong >
n
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
whe
* R HP:Wounded SP:Strong MV:Strong >
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - Side Alley
* R HP:Wounded SP:Strong MV:Strong >
rel
You aren't in touch with saidar to release anything.
* R HP:Wounded SP:Strong MV:Strong >
e
s
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong > Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
s
Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
e
Back Alley
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
e
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
n
n
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Tiring >
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
w
* R HP:Wounded SP:Strong MV:Tiring >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Stone Street
Akella - Side Alley
You see signs of enemies nearby.
* R HP:Wounded SP:Strong MV:Tiring >
w
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
The Whitebridge town crier stands here, spreading the news.
* R HP:Wounded SP:Strong MV:Tiring >
(tic_timer): Tic in 7 seconds!
1
k dark
You barely strike *Byrg*'s left arm.
emb
* R HP:Wounded SP:Strong MV:Tiring - Byrg: Beaten >
*Byrg* swirls about with a gleaming black longsword, slicing across your body!
-- This is annoying.
*Byrg* tries to slash you, but you parry successfully.
You strike *Byrg*'s right leg.
You feel the flows of saidar coursing through your body.
* R HP:Wounded SP:Strong MV:Tiring - Byrg: Beaten >
fb
channel 'fireball'
You begin to weave the appropriate flows...
-
*Byrg* panics, and attempts to flee!
=
*Byrg* leaves up riding a shadow stallion. uu
+**+=- -=
You are no longer fighting that opponent!
* R HP:Wounded SP:Strong MV:Tiring >
u
1
k dark
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Wounded SP:Strong MV:Tiring > They aren't here.
* R HP:Wounded SP:Strong MV:Tiring >
The night has begun.
(tic_timer): Tic length updated to: 60.593 seconds.
You cough and shiver.
* R HP:Wounded SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Foot of the White Bridge
Akella - Side Alley
You see signs of enemies nearby.
* R HP:Wounded SP:Strong MV:Strong >
d
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Wounded SP:Strong MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - Side Alley
* R HP:Wounded SP:Strong MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - Side Alley
* R HP:Wounded SP:Strong MV:Tiring >
tell akella go 1w 1n 1e 1s
You tell Akella 'go 1w 1n 1e 1s'
-- Trying to get her inside to common room and Selaana.
* R HP:Wounded SP:Strong MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - Side Alley
* R HP:Wounded SP:Strong MV:Tiring >
sc
emb
You have 170(271) hit, 79(156) saidar and 109(146) movement points.
You have scored 108615981 experience points and 392 quest points.
You need 1727203382 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Wounded SP:Strong MV:Tiring >
You are already in touch with saidar, can't you feel it?
* R HP:Wounded SP:Strong MV:Tiring >
stat
You are a 363 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs. BMI: 21.226.
You are carrying 0.0 lbs and wearing 16.9 lbs, peanuts. MUD BMI: 0.35.
Your base abilities are: Str:16 Int:16 Wil:18 Dex:18 Con:14. Total: 82.
Offensive bonus: 124, Dodging bonus: 145, Parrying bonus: 182. Total Defence: 327
Your mood is: Wimpy. You will flee below: 131 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- SOURCE
- POISON
- LIGHT BALL
- ARMOR
- NO QUIT
- NOTICE
cps
channel 'cure poison' Sarinda
* R HP:Wounded SP:Strong MV:Tiring >
You begin to weave the appropriate flows...
-=+**+=- -=+**+=-
You lost control of Saidar!
* R HP:Wounded SP:Good MV:Tiring >
cps
channel 'cure poison' Sarinda
You begin to weave the appropriate flows...
You cough and shiver.
-=+**+=- -=+
*Byrg* has arrived from above, riding a shadow stallion.
**
*Byrg* tries to slash you, but you parry successfully.
+=
Akella tells you 'Done'
-
Ok.
You feel the toxins in your blood beginning to fade.
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
1
k dark
You barely strike *Byrg*'s left arm.
You do the best you can!
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
rel
Ok.
-- Not sure why I released here. I don't think tick was that close.
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
emb
You dodge a bash from *Byrg* who loses his balance and falls!
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
You feel the flows of saidar coursing through your body.
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
fb
channel 'fireball'
You begin to weave the appropriate flows...
-=+*
A city lamplighter has arrived from the east.
*+=
*Byrg* clambers to his feet.
-
*Byrg* panics, and attempts to flee!
*Byrg* leaves north riding a shadow stallion. ^^
-
j
channel 'flame strike' h.dark=
You are no longer fighting that opponent!
* R HP:Wounded SP:Good MV:Tiring >
Nobody here by that name.
* R HP:Wounded SP:Good MV:Tiring >
rel
Ok.
* R HP:Wounded SP:Good MV:Tiring >
whe
Players in your Zone
--------------------
Akella - Stone Street
Sarinda - Magnificent Square
You see signs of enemies nearby.
* R HP:Wounded SP:Good MV:Tiring >
l
*Byrg* has arrived from the north, riding a shadow stallion.
* R HP:Wounded SP:Good MV:Tiring > *Byrg* tries to slash you, but you deflect the blow.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A city lamplighter stands nearby, attending his duties.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
whe
A city lamplighter joins your fight!
Players in your Zone
--------------------
Akella - Stone Street
Sarinda - Magnificent Square
You see signs of enemies nearby.
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
cmw
change mood wimpy
dism
A city lamplighter barely hits Byrg's right leg.
You strike *Byrg*'s left arm.
Mood changed to: Wimpy
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
You stop riding him.
* HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
*Byrg* sends you sprawling with a powerful bash!
* HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
(tic_timer): Tic in 7 seconds!
A city lamplighter barely tickles Byrg's body with his hit.
*Byrg* tries to slash you, but you parry successfully.
* HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
The Watchman has arrived from the east.
*Byrg* panics, and attempts to flee!
* HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
*Byrg* leaves south riding a shadow stallion. vv
* HP:Wounded SP:Good MV:Tiring >
emb
1
k dark
The Watchman leaves south. vv
You feel the flows of saidar coursing through your body.
* HP:Wounded SP:Good MV:Tiring >
They aren't here.
* HP:Wounded SP:Good MV:Tiring >
1
k dark
They aren't here.
1
k dark
* HP:Wounded SP:Good MV:Tiring >
The Watchman has arrived from the north.
* HP:Wounded SP:Good MV:Tiring >
They aren't here.
* HP:Wounded SP:Good MV:Tiring >
sc
The Watchman stops using a lantern.
A city lamplighter lights a streetlamp.
(tic_timer): Tic length updated to: 60.481 seconds.
A city lamplighter leaves west. <<
You have 178(271) hit, 54(156) saidar and 129(146) movement points.
You have scored 108615981 experience points and 392 quest points.
You need 1727203382 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
rel
* HP:Wounded SP:Good MV:Strong >
Ok.
* HP:Wounded SP:Good MV:Strong >
emb
The Watchman leaves east. >>
* HP:Wounded SP:Good MV:Strong >
whe
You feel the flows of saidar coursing through your body.
* HP:Wounded SP:Good MV:Strong > Players in your Zone
--------------------
Akella - Stone Street
Sarinda - Magnificent Square
You see signs of enemies nearby.
* HP:Wounded SP:Good MV:Strong >
The Watchman has arrived from the south.
The Watchman has arrived from the south.
* HP:Wounded SP:Good MV:Strong >
e
The Watchman leaves east. >>
The Watchman leaves east. >>
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* HP:Wounded SP:Good MV:Strong >
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
Akella of Two Rivers is standing here, riding a warhorse.
* HP:Wounded SP:Good MV:Strong >
The Watchman has arrived from the west.
The Watchman has arrived from the west.
* HP:Wounded SP:Good MV:Strong >
The Watchman stops using a lantern.
* HP:Wounded SP:Good MV:Strong >
s
The Wayfarer's Rest Inn
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.
Ack, you lost Akella!
* HP:Wounded SP:Good MV:Strong >
n
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Akella of Two Rivers is standing here, riding a warhorse.
* HP:Wounded SP:Good MV:Strong >
say dismount
You say 'dismount'
* HP:Wounded SP:Good MV:Strong >
w
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Akella has arrived from the east, riding a warhorse.
* HP:Wounded SP:Good MV:Strong > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
The Whitebridge town crier stands here, spreading the news.
Akella has arrived from the east, riding a warhorse.
* HP:Wounded SP:Good MV:Strong >
Akella stops riding a warhorse.
* HP:Wounded SP:Good MV:Strong >
lead 1.warhorse
lead 1.warhorse
You start leading him.
A warhorse starts following you.
* HP:Wounded SP:Good MV:Strong > You're already leading it!
* HP:Wounded SP:Good MV:Strong >
lead 2.warhorse
lead 2.warhorse
lead 2.warhorse
A warhorse has an indifferent look.
* HP:Wounded SP:Good MV:Strong > A warhorse has an indifferent look.
* HP:Wounded SP:Good MV:Strong >
You start leading him.
A warhorse starts following you.
* HP:Wounded SP:Good MV:Strong >
lead 2.warhorse
You're already leading it!
whe
* HP:Wounded SP:Good MV:Strong >
Players in your Zone
--------------------
Akella - Magnificent Square
Sarinda - Magnificent Square
You see signs of enemies nearby.
* HP:Wounded SP:Good MV:Strong >
rel
Ok.
e
* HP:Wounded SP:Good MV:Strong >
e
s
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse has arrived from the west.
A warhorse has arrived from the west.
Akella has arrived from the west.
* HP:Wounded SP:Good MV:Strong > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse has arrived from the west.
A warhorse has arrived from the west.
Akella has arrived from the west.
* HP:Wounded SP:Good MV:Tiring >
The Wayfarer's Rest Inn
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.
A warhorse has arrived from the north.
A warhorse has arrived from the north.
Akella has arrived from the north.
* HP:Wounded SP:Good MV:Tiring >
s
The Common Room
[ obvious exits: N ]
Zone: Whitebridge
Door north: common
Door south: window
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
A warhorse has arrived from the north.
A warhorse has arrived from the north.
Akella has arrived from the north.
* HP:Wounded SP:Good MV:Tiring >
say rest here
You say 'rest here'
* HP:Wounded SP:Good MV:Tiring >
l 1.warhorse
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
A warhorse is in excellent condition.
* HP:Wounded SP:Good MV:Tiring >
Akella sits down and rests.
* HP:Wounded SP:Good MV:Tiring >
order 1.warhorse follow
Ok.
A warhorse stops following you.
* HP:Wounded SP:Good MV:Tiring >
n
The Wayfarer's Rest Inn
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.
A warhorse has arrived from the south.
* HP:Wounded SP:Good MV:Tiring >
cds
close common s
Ok.
n
* HP:Wounded SP:Good MV:Tiring >
rh
ride warhorse
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse has arrived from the south.
* HP:Wounded SP:Good MV:Tiring > A warhorse stops following you.
You start riding him.
(Removed spam here.)
* R HP:Wounded SP:Good MV:Tiring >
*Byrg* has arrived from above, riding a shadow stallion.
n
* R HP:Wounded SP:Good MV:Tiring >
The Watchman has arrived from above.
The Watchman has arrived from above.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Good MV:Tiring >
*Byrg* has arrived from the south, riding a shadow stallion.
1
k dark
* R HP:Wounded SP:Good MV:Tiring >
(tic_timer): Tic in 7 seconds!
You strike *Byrg*'s right leg.
* R HP:Wounded SP:Good MV:Tiring - Byrg: Wounded >
*Byrg* tries to slash you, but you parry successfully.
You barely strike *Byrg*'s body.
The Watchman has arrived from the south.
The Watchman has arrived from the south.
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
emb
You feel the flows of saidar coursing through your body.
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
The Watchman has arrived from the south.
*Byrg* panics, and attempts to flee!
* R HP:Wounded SP:Good MV:Tiring - Byrg: Battered >
The Watchman leaves north. ^^
The Watchman leaves north. ^^
The Watchman leaves north. ^^
1
k dark
* R HP:Wounded SP:Good MV:Tiring >
They aren't here.
* R HP:Wounded SP:Good MV:Tiring >
n
1
k dark
The Watchman has arrived from the south.
* R HP:Wounded SP:Good MV:Tiring > The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Good MV:Tiring >
They aren't here.
* R HP:Wounded SP:Good MV:Tiring >
whe
rel
Players in your Zone
--------------------
Sarinda - The North Gate of Whitebridge
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Wounded SP:Good MV:Strong >
Ok.
(Removed some spam here.)
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Hurt SP:Strong MV:Strong > They aren't here.
* R HP:Hurt SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Strong MV:Strong >
*Byrg* has arrived from the east, riding a shadow stallion.
* R HP:Hurt SP:Strong MV:Strong >
yell I hate this city.
1
k dark
You bellow 'I hate this city.'
* R HP:Hurt SP:Strong MV:Strong > *Byrg* tries to slash you, but you deflect the blow.
You do the best you can!
* R HP:Hurt SP:Strong MV:Strong - Byrg: Wounded >
emb
You feel the flows of saidar coursing through your body.
fb
channel 'fireball'
* R HP:Hurt SP:Strong MV:Strong - Byrg: Wounded >
You begin to weave the appropriate flows...
-=+**+=
*Byrg* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Strong MV:Strong - Byrg: Wounded >
*Byrg* slashes your left arm into bloody fragments!
* R HP:Hurt SP:Strong MV:Strong - Byrg: Wounded >
*Byrg* hisses 'dont we all'
* R HP:Hurt SP:Strong MV:Strong - Byrg: Wounded >
Byrg assumes an offensive striking posture.
* R HP:Hurt SP:Strong MV:Strong - Byrg: Wounded >
*Byrg* tries to slash you, but you parry successfully.
* R HP:Hurt SP:Strong MV:Strong - Byrg: Wounded >
chu
f
You chuckle politely.
* R HP:Hurt SP:Strong MV:Strong - Byrg: Wounded > You panic and attempt to
flee!
You flee head over heels.
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Hurt SP:Strong MV:Strong >
e
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Hurt SP:Strong MV:Strong > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Strong >
emb
You are already in touch with saidar, can't you feel it?
w;b
channel 'fireball' h.dark
* R HP:Hurt SP:Strong MV:Strong >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Hurt SP:Strong MV:Strong > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong >
w;b
channel 'fireball' h.dark
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Hurt SP:Strong MV:Strong > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong >
w;b
channel 'fireball' h.dark
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
The Whitebridge town crier stands here, spreading the news.
* R HP:Hurt SP:Strong MV:Strong > You begin to weave the appropriate flows...
-=+*
*Byrg* leaves east riding a shadow stallion. >>
*+=- -=
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Strong >
w
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
* R HP:Hurt SP:Strong MV:Strong >
e
b
channel 'fireball' h.dark
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Hurt SP:Strong MV:Strong > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong >
e;b
channel 'fireball' h.dark
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Hurt SP:Strong MV:Strong > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong >
e;b
channel 'fireball' h.dark
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Hurt SP:Strong MV:Strong > Byrg bellows 'its literally like... some of
the worst callmob anywhere'
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Stone Street
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Strong MV:Strong >
e;b
channel 'fireball' h.dark
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
* R HP:Hurt SP:Strong MV:Strong > You begin to weave the appropriate flows...
-=+
*Byrg* tries to slash you, but you parry successfully.
**+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Hurt SP:Good MV:Strong - Byrg: Wounded >
b
channel 'fireball' h.dark
You begin to weave the appropriate flows...
*Byrg* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Good MV:Strong - Byrg: Wounded >
*Byrg* slashes your body into bloody fragments!
* R HP:Wounded SP:Good MV:Strong - Byrg: Wounded >
cmw
change mood wimpy
*Byrg* slashes your body into bloody fragments!
* R HP:Wounded SP:Good MV:Strong - Byrg: Wounded >
rel
Mood changed to: Wimpy
* R HP:Wounded SP:Good MV:Strong - Byrg: Wounded > Ok.
* R HP:Wounded SP:Good MV:Strong - Byrg: Wounded >
You barely strike *Byrg*'s head.
* R HP:Wounded SP:Good MV:Strong - Byrg: Wounded >
f
You panic and attempt to flee!
You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Good MV:Strong >
(tic_timer): Tic in 7 seconds!
n;
b
channel 'fireball' h.dark
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
* R HP:Wounded SP:Good MV:Strong >
*Byrg* tries to slash you, but you deflect the blow.
You aren't in touch with saidar to channel it.
* R HP:Wounded SP:Good MV:Strong - Byrg: Wounded >
emb
You strike *Byrg*'s body.
*Byrg* tries to slash you, but you parry successfully.
*Byrg* panics, and attempts to flee!
b
channel 'fireball' h.dark
* R HP:Wounded SP:Good MV:Strong - Byrg: Wounded >
*Byrg* leaves east riding a shadow stallion. >>
You feel the flows of saidar coursing through your body.
* R HP:Wounded SP:Good MV:Strong >
Nobody here by that name.
* R HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
* R HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
* R HP:Wounded SP:Good MV:Full >
1
k dark
They aren't here.
1
k dark
* R HP:Wounded SP:Good MV:Full >
They aren't here.
not
* R HP:Wounded SP:Good MV:Full >
You start paying increased attention to your surroundings.
w
* R HP:Wounded SP:Good MV:Full >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
1
k dark
* R HP:Wounded SP:Good MV:Full >
They aren't here.
* R HP:Wounded SP:Good MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Stone Street
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Wounded SP:Good MV:Full >
rel
Ok.
* R HP:Wounded SP:Good MV:Full >
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Wounded SP:Good MV:Full >
w
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Wounded SP:Good MV:Strong >
w
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
dism
* R HP:Wounded SP:Good MV:Strong >
You stop riding him.
1
k dark
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
* HP:Wounded SP:Good MV:Strong > They aren't here.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
1
k dark
* HP:Wounded SP:Good MV:Strong >
They aren't here.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
1
k dark
* HP:Wounded SP:Good MV:Strong >
They aren't here.
1
k dark
* HP:Wounded SP:Good MV:Strong >
They aren't here.
* HP:Wounded SP:Good MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Stone Street Under the White Bridge
Akella - The Common Room
You see signs of enemies nearby.
* HP:Wounded SP:Good MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Stone Street Under the White Bridge
Akella - The Common Room
You see signs of enemies nearby.
* HP:Wounded SP:Good MV:Strong >
1
k dark
1
k dark
They aren't here.
1
k dark
* HP:Wounded SP:Good MV:Strong > They aren't here.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
1
k dark
* HP:Wounded SP:Good MV:Strong >
They aren't here.
* HP:Wounded SP:Good MV:Strong >
They aren't here.
* HP:Wounded SP:Good MV:Strong >
tf He is in the city still
tell Akella He is in the city still
1
k dark
You tell Akella 'He is in the city still'
* HP:Wounded SP:Good MV:Strong >
They aren't here.
* HP:Wounded SP:Good MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Stone Street Under the White Bridge
Akella - The Common Room
You see signs of enemies nearby.
* HP:Wounded SP:Good MV:Strong >
e
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
rel
* HP:Wounded SP:Good MV:Strong >
1
k dark
Byrg bellows 'so many watchman'
You aren't in touch with saidar to release anything.
* HP:Wounded SP:Good MV:Strong > They aren't here.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
* HP:Wounded SP:Good MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
* HP:Wounded SP:Good MV:Strong >
1
k dark
They aren't here.
1
k dark
* HP:Wounded SP:Good MV:Strong >
They aren't here.
* HP:Wounded SP:Good MV:Strong >
narr Your head would secure my rank as Elder Sister, you know
whe
You narrate 'Your head would secure my rank as Elder Sister, you know'
-- Just realized I narrated this instead of yelling :(
* HP:Wounded SP:Good MV:Strong > Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* HP:Wounded SP:Good MV:Strong >
rel
You aren't in touch with saidar to release anything.
* HP:Wounded SP:Good MV:Strong >
sc
You have 188(271) hit and 127(146) movement points.
You have scored 108613049 experience points and 392 quest points.
You need 1727206314 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* HP:Wounded SP:Good MV:Strong >
sc
You have 188(271) hit and 127(146) movement points.
You have scored 108613049 experience points and 392 quest points.
You need 1727206314 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* HP:Wounded SP:Good MV:Strong >
(tic_timer): Tic in 7 seconds!
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* HP:Wounded SP:Good MV:Strong >
Akella tells you 'I hear him bellowing in rage. Should I stab him with my dagger? The element of
surprise is with me...'
-- Akella is level 5 at this point :P
* HP:Wounded SP:Good MV:Strong >
rep Hah
You reply to Akella 'Hah'
* HP:Wounded SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* HP:Wounded SP:Strong MV:Fresh >
rep He will kill you.
whe
You reply to Akella 'He will kill you.'
* HP:Wounded SP:Strong MV:Fresh >
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* HP:Wounded SP:Strong MV:Fresh >
cmw
change mood wimpy
Mood changed to: Wimpy
* HP:Wounded SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* HP:Wounded SP:Strong MV:Fresh >
l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Whitebridge town crier stands here, spreading the news.
* HP:Wounded SP:Strong MV:Fresh >
w
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Strong MV:Full >
rh
ride warhorse
You start riding him.
w
* R HP:Wounded SP:Strong MV:Full >
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a brush wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A city lamplighter stands nearby, attending his duties.
A young blacksmith is here, looking for work.
* R HP:Wounded SP:Strong MV:Full >
w
Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
* R HP:Wounded SP:Strong MV:Full >
sps
emb
score
release
You feel the flows of saidar coursing through your body.
* R HP:Wounded SP:Strong MV:Full > A sailor stops using a torch.
You have 199(271) hit, 88(156) saidar and 141(146) movement points.
You have scored 108613049 experience points and 392 quest points.
You need 1727206314 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Wounded SP:Strong MV:Full >
Ok.
* R HP:Wounded SP:Strong MV:Full >
w
The Pier
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.
* R HP:Wounded SP:Strong MV:Full >
Akella tells you 'Details...'
* R HP:Wounded SP:Strong MV:Full >
not
whe
You stop paying increased attention to your surroundings.
* R HP:Wounded SP:Strong MV:Full >
Players in your Zone
--------------------
Sarinda - The Pier
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Wounded SP:Strong MV:Full >
w
Whitebridge Docks
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
The fishmonger is here, hoping to buy your catch.
* R HP:Wounded SP:Strong MV:Full >
e
The Pier
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.
* R HP:Wounded SP:Strong MV:Full >
e
Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
n
* R HP:Wounded SP:Strong MV:Full >
Wharf Road
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
* R HP:Wounded SP:Strong MV:Full >
A sailor stops using a torch.
n
* R HP:Hurt SP:Strong MV:Full >
Wharf Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
e
n
Twist in the Road
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full > Twist in the Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
e
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Paved Stone Street
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Strong MV:Full >
e
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
e
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Hurt SP:Strong MV:Full >
Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
e
Alas, you cannot go that way...
s
* R HP:Hurt SP:Strong MV:Full >
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
s
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
s
* R HP:Hurt SP:Strong MV:Full >
The Watchman leaves north. ^^
The Watchman leaves north. ^^
The Watchman leaves west. <<
The Watchman stops using a lantern.
* R HP:Hurt SP:Strong MV:Full >
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
n
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Hurt SP:Strong MV:Full >
n
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
n
* R HP:Hurt SP:Strong MV:Full >
w
Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Hurt SP:Strong MV:Full > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
s
s
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
1
k dark
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Strong MV:Full >
save
Saving Sarinda.
* R HP:Hurt SP:Strong MV:Full >
*Byrg* has arrived from above, riding a shadow stallion.
* R HP:Hurt SP:Strong MV:Full >
s
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Hurt SP:Strong MV:Full >
1
k dark
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
emb
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full > You feel the flows of saidar coursing through your body.
* R HP:Hurt SP:Strong MV:Full >
emb
You are already in touch with saidar, can't you feel it?
* R HP:Hurt SP:Strong MV:Full >
1
k dark
They aren't here.
1
k dark
* R HP:Hurt SP:Strong MV:Full >
1
k dark
They aren't here.
* R HP:Hurt SP:Strong MV:Full > They aren't here.
* R HP:Hurt SP:Strong MV:Full >
whe
(tic_timer): Tic in 7 seconds!
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Strong MV:Full >
1
k dark
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
1
k dark
Byrg bellows '!'
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
rel
* R HP:Hurt SP:Strong MV:Full >
Ok.
* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Strong MV:Full >
sc
You have 220(271) hit and 146(146) movement points.
You have scored 108613049 experience points and 392 quest points.
You need 1727206314 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 6 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Hurt SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Strong MV:Fresh >
-- Removing spam to keep the log a little more succinct.
w
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Hurt SP:Strong MV:Fresh >
dh
diagnose warhorse
*Byrg* has arrived from the east, riding a shadow stallion.
* R HP:Hurt SP:Strong MV:Fresh >
*Byrg* tries to slash you, but you deflect the blow.
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
A warhorse is in excellent condition.
A warhorse is tiring.
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
You tickle *Byrg*'s left leg with your strike.
emb
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
You feel the flows of saidar coursing through your body.
1
k dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
You do the best you can!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
j
channel 'flame strike' h.dark
*Byrg* sends you sprawling with a powerful bash!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
*Byrg* slashes your head extremely hard.
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
weath
*Byrg* tries to slash you, but you deflect the blow.
b
channel 'fireball' h.dark
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
You begin to weave the appropriate flows...
Cancelled.
The temperature is about 60 degrees.
The sky is cloudy, and a mild wind comes from the north.
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Hurt >
You barely strike *Byrg*'s head.
*Byrg* tries to slash you, but you deflect the blow.
You begin to weave the appropriate flows...
-=+**+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Wounded >
You dodge a bash from *Byrg* who loses his balance and falls!
* R HP:Hurt SP:Strong MV:Fresh - Byrg: Wounded >
b
channel 'fireball' h.dark
You begin to weave the appropriate flows...
-=+**+=-
(tic_timer): Tic in 7 seconds! -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Hurt SP:Good MV:Fresh - Byrg: Wounded >
You strike *Byrg*'s right leg.
* R HP:Hurt SP:Good MV:Fresh - Byrg: Wounded >
You dodge a bash from *Byrg* who loses his balance and falls!
* R HP:Hurt SP:Good MV:Fresh - Byrg: Wounded >
b
channel 'fireball' h.dark
You begin to weave the appropriate flows...
-=+**+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
rel
*Byrg* panics, and attempts to flee!
Ok.
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
*Byrg* leaves south riding a shadow stallion. vv
* R HP:Hurt SP:Good MV:Fresh >
s
1
k dark
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
* R HP:Hurt SP:Good MV:Fresh > You strike *Byrg*'s right hand.
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
*Byrg* panics, and attempts to flee!
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
*Byrg* tries to slash you, but you parry successfully.
You strike *Byrg*'s head.
*Byrg* leaves south riding a shadow stallion. vv
* R HP:Hurt SP:Good MV:Fresh >
s
1
k dark
The Starling arrives at the docks.
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh > They aren't here.
* R HP:Hurt SP:Good MV:Fresh >
w
w
Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.
A man meanders here, quietly speaking to himself.
w
* R HP:Hurt SP:Good MV:Fresh > Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh >
Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh >
w
Alas, you cannot go that way...
s
* R HP:Hurt SP:Good MV:Fresh >
Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh >
s
Bend Along the Wall
[ obvious exits: N E ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Hurt SP:Good MV:Fresh >
e
Byrg bellows 'you know whats more dumb'
* R HP:Hurt SP:Good MV:Fresh > Open Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh >
e
Under the Leatherleaf Trees
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh > Whitebridge Park
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
* R HP:Hurt SP:Good MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Whitebridge Park
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Good MV:Fresh >
Byrg bellows 'FIREBALLS'
* R HP:Hurt SP:Good MV:Fresh >
n
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh >
n
Byrg bellows ':('
* R HP:Hurt SP:Good MV:Fresh > Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh >
n
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the south.
* R HP:Hurt SP:Good MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Magnificent Square
Akella - The Common Room
You see signs of enemies nearby.
n
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
whe
* R HP:Hurt SP:Good MV:Full >
Players in your Zone
--------------------
Sarinda - Inside the Gate
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Good MV:Full >
1
k dark
The sun rises.
(tic_timer): Tic length updated to: 60.336 seconds.
The flows holding the light ball have dissipated.
You suddenly feel less protected.
*Byrg* tries to slash you, but you parry successfully.
You do the best you can!
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
emb
*Byrg* panics, and attempts to flee!
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
f
You feel the flows of saidar coursing through your body.
* R HP:Hurt SP:Good MV:Fresh > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Hurt SP:Good MV:Fresh >
The Whitebridge town crier bellows 'Hear ye! Hear ye! One and all!!!'
The Whitebridge town crier bellows 'My jobs need doing, come do them all!!!'
The Whitebridge town crier bellows 'I'll pay you money, so hear my call!!!'
* R HP:Hurt SP:Good MV:Fresh >
1
k dark
They aren't here.
* R HP:Hurt SP:Good MV:Fresh >
w
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a rat is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Hurt SP:Good MV:Fresh >
emb
as
channel 'armor' Sarinda
You are already in touch with saidar, can't you feel it?
* R HP:Hurt SP:Good MV:Fresh > You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.
* R HP:Hurt SP:Good MV:Fresh >
lb
channel 'light ball'
You begin to weave the appropriate flows...
-=+*
Ok.
The room becomes brighter as you create a sphere of light above your hand.
* R HP:Hurt SP:Good MV:Fresh >
rel
Ok.
* R HP:Hurt SP:Good MV:Fresh >
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Good MV:Fresh >
e
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
1
k dark
* R HP:Hurt SP:Good MV:Fresh > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
*Byrg* is standing here, riding a shadow stallion.
* R HP:Hurt SP:Good MV:Fresh >
*Byrg* tries to slash you, but you deflect the blow.
You do the best you can!
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
You barely strike *Byrg*'s body.
A city lamplighter joins your fight!
*Byrg* tries to slash you, but you parry successfully.
emb
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
You feel the flows of saidar coursing through your body.
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
Akella tells you 'No I can wait a few more minutes. I am looking online to decide what to train.'
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
1
k dark
You do the best you can!
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
A city lamplighter barely tickles Byrg's body with his hit.
You strike *Byrg*'s left arm.
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
You dodge a bash from *Byrg* who loses his balance and falls!
* R HP:Hurt SP:Good MV:Fresh - Byrg: Battered >
fb
channel 'fireball'
You begin to weave the appropriate flows...
-=+*
A city lamplighter tickles Byrg's body with his hit.
*+
*Byrg* panics, and attempts to flee!
=- -=
You are no longer fighting that opponent!
* R HP:Hurt SP:Good MV:Fresh >
*Byrg* has arrived from the south, riding a shadow stallion.
1
k dark
* R HP:Hurt SP:Good MV:Fresh >
*Byrg* leaves east riding a shadow stallion. >>
They aren't here.
* R HP:Hurt SP:Good MV:Fresh >
e
1
k dark
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
* R HP:Hurt SP:Good MV:Fresh > They aren't here.
* R HP:Hurt SP:Good MV:Fresh >
1
k dark
They aren't here.
1
k dark
* R HP:Hurt SP:Good MV:Fresh >
They aren't here.
* R HP:Hurt SP:Good MV:Fresh >
1
k dark
They aren't here.
* R HP:Hurt SP:Good MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Outside the Gates of Whitebridge
Akella - The Common Room
You see signs of enemies nearby.
* R HP:Hurt SP:Good MV:Fresh >
e
1
k dark
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
* R HP:Scratched SP:Good MV:Fresh > *Byrg* tries to slash you, but you parry successfully.
You do the best you can!
* R HP:Scratched SP:Good MV:Fresh - Byrg: Battered >
fb
channel 'fireball'
You barely strike *Byrg*'s body.
* R HP:Scratched SP:Good MV:Fresh - Byrg: Battered > You begin to weave the
appropriate flows...
-=+**+=-
You dodge a bash from *Byrg* who loses his balance and falls!
fb
channel 'fireball'-=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Scratched SP:Good MV:Fresh - Byrg: Beaten >
You begin to weave the appropriate flows...
-=+**+=
*Byrg* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Byrg* tries to slash you, but you deflect the blow.
*Byrg* panics, and attempts to flee!
- -=
*Byrg* leaves east riding a shadow stallion. >>
You are no longer fighting that opponent!
* R HP:Scratched SP:Good MV:Fresh >
e
1
k dark
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Fresh > They aren't here.
* R HP:Scratched SP:Good MV:Fresh >
e
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
1
k dark
* R HP:Scratched SP:Good MV:Fresh >
They aren't here.
* R HP:Scratched SP:Good MV:Fresh >
rel
Ok.
* R HP:Scratched SP:Good MV:Fresh >
e
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Fresh >
e
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - Caemlyn Road by the Braem Wood
* R HP:Scratched SP:Good MV:Fresh >
n
1
k dark
Higher Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door down: pebble
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Scratched SP:Good MV:Fresh > They aren't here.
* R HP:Scratched SP:Good MV:Fresh >
w
Broken Path
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
* R HP:Scratched SP:Good MV:Fresh >
s
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
ts
track shadow
* R HP:Scratched SP:Good MV:Fresh >
(tic_timer): Tic in 7 seconds! -=+**+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious almost day-old tracks of a shadow stallion (ridden) leaving south.
Some obvious almost day-old tracks of a shadow stallion (ridden) leaving east.
Some obvious almost day-old tracks of a shadow stallion (ridden) leaving west.
* R HP:Scratched SP:Good MV:Full >
e
e
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full > Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full >
s
e
Caemlyn Road
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Scratched SP:Good MV:Full >
Caemlyn Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Scratched SP:Good MV:Full > Caemlyn Road
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full >
Bend in the Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
ts
track shadow
* R HP:Scratched SP:Good MV:Full >
-
The day has begun.
(tic_timer): Tic length updated to: 60.452 seconds.
=+**+
Some clear almost day-old tracks of a shadow stallion (ridden) leaving west.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving west.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving west.
* R HP:Scratched SP:Good MV:Full >
*Byrg* leaves north riding a shadow stallion. ^^
-- At this point I know he is likely to go a couple of places, probably a Shadowspawn patrol where he knows that bashing me once could potentially kill me. I know he's low Beaten so I try to track him down and figure out where to go after him.
* R HP:Scratched SP:Good MV:Full >
w
Caemlyn Road
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full >
e
1
k dark
Bend in the Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full > They aren't here.
* R HP:Scratched SP:Good MV:Full >
n
1
k dark
Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full > They aren't here.
* R HP:Scratched SP:Good MV:Full >
e
e
Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full > Edge of the Woods
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A spotted jaguar opens its eyes lazily.
* R HP:Scratched SP:Good MV:Full >
e
n
Low Bushes
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
ts
track shadow
* R HP:Scratched SP:Good MV:Full > Woodlands
[ obvious exits: E S W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full >
-=+**+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious almost day-old tracks of a shadow stallion (ridden) leaving south.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving south.
* R HP:Scratched SP:Good MV:Full >
e
n
Woodland Path
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R HP:Scratched SP:Good MV:Full >
e
e
Along a Wooded Path
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full > A Dry Pond
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: bush
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full >
In a Quiet Valley
[ obvious exits: N E W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full >
n
e
In a Quiet Valley
[ obvious exits: N E S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Scratched SP:Good MV:Full >
In a Quiet Valley
[ obvious exits: E S W U ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full > In a Quiet Valley
[ obvious exits: N S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full >
whe
Players in your Zone
--------------------
Sarinda - In a Quiet Valley
* R HP:Scratched SP:Good MV:Full >
n
n
East of a Plateau
[ obvious exits: N S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
* R HP:Scratched SP:Good MV:Full > Braem Wood
[ obvious exits: N E S D ]
Zone: Braem Wood
Door east: fallentree
A warhorse is here, stamping his feet impatiently, being ridden by you.
A plump pheasant is here flying around.
* R HP:Scratched SP:Good MV:Full >
n
Crossing a Log
[ obvious exits: N S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Full >
n
Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: woods
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Strong >
ode
open woods e
e
It's already open!
* R HP:Scratched SP:Good MV:Strong > Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Good MV:Strong >
n
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
-- Hmm, not here. I'm surprised, I thought he would have come here.
-- Edited the following to tweak for brevity and remove spam.
A Windy Cliff
[ obvious exits: U D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Strong MV:Tiring >
Byrg bellows '!'
* R HP:Scratched SP:Strong MV:Tiring >
whe
You feel less paranoid.
Players in your Zone
--------------------
Sarinda - A Windy Cliff
You see signs of enemies nearby.
* R HP:Scratched SP:Strong MV:Strong >
d
In a Quiet Valley
[ obvious exits: E S W U ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
whe
* R HP:Scratched SP:Strong MV:Strong >
Players in your Zone
--------------------
Sarinda - In a Quiet Valley
You see signs of enemies nearby.
* R HP:Scratched SP:Strong MV:Strong >
s
w
In a Quiet Valley
[ obvious exits: N W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
In a Quiet Valley
[ obvious exits: N E W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
Byrg bellows 'and then run normal places later'
* R HP:Scratched SP:Strong MV:Strong >
whe
Byrg bellows 'because reasons'
* R HP:Scratched SP:Strong MV:Strong > Players in your Zone
--------------------
Sarinda - In a Quiet Valley
You see signs of enemies nearby.
* R HP:Scratched SP:Strong MV:Strong >
rel
You aren't in touch with saidar to release anything.
* R HP:Scratched SP:Strong MV:Strong >
w
whe
A Dry Pond
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: bush
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong > Players in your Zone
--------------------
Sarinda - A Dry Pond
* R HP:Scratched SP:Strong MV:Strong >
e
In a Quiet Valley
[ obvious exits: N E W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Scratched SP:Strong MV:Strong >
In a Quiet Valley
[ obvious exits: N E S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
n
In a Quiet Valley
[ obvious exits: N S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
n
West of a Plateau
[ obvious exits: N S ]
Zone: Braem Wood
Door west: brushwall
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brawny lumberjack rests his hands on his axe here.
* R HP:Scratched SP:Strong MV:Strong >
l w
* R HP:Scratched SP:Strong MV:Strong >
odw
open brushwall w
w
I see no brushwall there.
* R HP:Scratched SP:Strong MV:Strong >
Alas, you cannot go that way...
* R HP:Scratched SP:Strong MV:Strong >
odw
open brushwall w
I see no brushwall there.
* R HP:Scratched SP:Strong MV:Strong >
s
In a Quiet Valley
[ obvious exits: N S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - In a Quiet Valley
You see signs of enemies nearby.
* R HP:Scratched SP:Strong MV:Strong >
s
In a Quiet Valley
[ obvious exits: N E S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Scratched SP:Strong MV:Strong >
In a Quiet Valley
[ obvious exits: E S W U ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
u
A Windy Cliff
[ obvious exits: U D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched SP:Strong MV:Strong >
u
Higher Braem Wood
[ obvious exits: N D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A raven is visible flying high in the sky.
1
k dark
* R HP:Scratched SP:Strong MV:Strong >
They aren't here.
* R HP:Scratched SP:Strong MV:Strong >
n
Higher Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
whe
* R HP:Scratched SP:Strong MV:Strong >
Players in your Zone
--------------------
Sarinda - Higher Braem Wood
You see signs of enemies nearby.
* R HP:Scratched SP:Strong MV:Strong >
w
Higher Braem Wood
[ obvious exits: E W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Strong >
w
Higher Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
s
Higher Braem Wood
[ obvious exits: N S W D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is strong.
* R HP:Healthy SP:Strong MV:Tiring >
w
w
Higher Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door down: pebble
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Strong MV:Tiring > Broken Path
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
* R HP:Healthy SP:Strong MV:Tiring >
n
Ruins
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
Door down: board
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
n
Higher Braem Wood
[ obvious exits: N E S D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven is here flying around.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Strong MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Higher Braem Wood
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Tiring >
A raven starts following you.
* R HP:Healthy SP:Strong MV:Tiring >
n
Higher Braem Wood
[ obvious exits: E S D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Tiring >
emb
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Strong MV:Tiring >
rel
Ok.
* R HP:Healthy SP:Strong MV:Tiring >
e
s
Higher Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
Door down: gravel
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
* R HP:Healthy SP:Strong MV:Tiring >
Higher Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A raven has arrived from the north.
* R HP:Healthy SP:Strong MV:Tiring >
f
Higher Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
Door down: gravel
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
w
Higher Braem Wood
[ obvious exits: E S D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
s
* R HP:Healthy SP:Strong MV:Tiring >
Higher Braem Wood
[ obvious exits: N E S D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Strong MV:Tiring >
rel
You aren't in touch with saidar to release anything.
* R HP:Healthy SP:Strong MV:Tiring >
s
Ruins
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
Door down: board
A warhorse is here, stamping his feet impatiently, being ridden by you.
whe
* R HP:Healthy SP:Strong MV:Tiring >
Players in your Zone
--------------------
Sarinda - Ruins
* R HP:Healthy SP:Strong MV:Tiring >
e
Higher Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy wolfish creature darts through the shadows.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
whe
* R HP:Healthy SP:Strong MV:Tiring >
Players in your Zone
--------------------
Sarinda - Higher Braem Wood
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Tiring >
(tic_timer): Tic in 7 seconds!
e
Higher Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
s
Higher Braem Wood
[ obvious exits: N S W D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
n
e
Higher Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Healthy SP:Strong MV:Tiring >
s
Higher Braem Wood
[ obvious exits: E W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
d
Higher Braem Wood
[ obvious exits: S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
* R HP:Healthy SP:Strong MV:Tiring >
Higher Braem Wood
[ obvious exits: N D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A raven is visible flying high in the sky.
* R HP:Healthy SP:Strong MV:Tiring >
A Windy Cliff
[ obvious exits: U D ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is fresh.
* R HP:Healthy SP:Strong MV:Strong >
d
In a Quiet Valley
[ obvious exits: E S W U ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - In a Quiet Valley
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Strong >
s
In a Quiet Valley
[ obvious exits: N W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - In a Quiet Valley
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Strong >
rel
You aren't in touch with saidar to release anything.
* R HP:Healthy SP:Strong MV:Strong >
w
In a Quiet Valley
[ obvious exits: N E W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Strong >
n
In a Quiet Valley
[ obvious exits: N E S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - In a Quiet Valley
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Strong >
yell If not for zone sense
You bellow 'If not for zone sense'
e
* R HP:Healthy SP:Strong MV:Strong >
In a Quiet Valley
[ obvious exits: E S W U ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Healthy SP:Strong MV:Tiring >
In a Quiet Valley
[ obvious exits: N S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
yell I wouldn't even know you were still here
s
You bellow 'I wouldn't even know you were still here'
* R HP:Healthy SP:Strong MV:Tiring >
In a Quiet Valley
[ obvious exits: N ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
Byrg bellows 'snicker'
whe
* R HP:Healthy SP:Strong MV:Tiring >
Players in your Zone
--------------------
Sarinda - In a Quiet Valley
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Tiring >
n
n
In a Quiet Valley
[ obvious exits: N S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring > East of a Plateau
[ obvious exits: N S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
* R HP:Healthy SP:Strong MV:Tiring >
n
Byrg bellows 'i havent moved!'
-- Well that's embarassing. Trying to learn how to chase better and tried a few common chokes and callout points, including Braem Fade, but no luck.
* R HP:Healthy SP:Strong MV:Tiring > Braem Wood
[ obvious exits: N E S D ]
Zone: Braem Wood
Door east: fallentree
A warhorse is here, stamping his feet impatiently, being ridden by you.
A plump pheasant is visible flying high in the sky.
* R HP:Healthy SP:Strong MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Braem Wood
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Tiring >
Byrg bellows 'in like 2min!'
* R HP:Healthy SP:Strong MV:Tiring >
yell Hah
You bellow 'Hah'
whe
* R HP:Healthy SP:Strong MV:Tiring >
Players in your Zone
--------------------
Sarinda - Braem Wood
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Tiring >
n
Crossing a Log
[ obvious exits: N S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
rel
You aren't in touch with saidar to release anything.
* R HP:Healthy SP:Strong MV:Tiring >
n
Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: woods
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Healthy SP:Strong MV:Tiring >
Braem Wood
[ obvious exits: N S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
* R HP:Healthy SP:Strong MV:Tiring >
A green woodpecker flaps his wings as he comes in to land nearby.
* R HP:Healthy SP:Strong MV:Tiring >
yell Thanks for making the play experience more immersive for the newbie
You bellow 'Thanks for making the play experience more immersive for the newbie'
w
* R HP:Healthy SP:Strong MV:Tiring >
Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Braem Wood
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Tiring >
s
Braem Wood
[ obvious exits: N E S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
sc
You have 271(271) hit and 101(146) movement points.
You have scored 108613049 experience points and 392 quest points.
You need 1727206314 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 7 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
rel
* R HP:Healthy SP:Strong MV:Tiring >
You aren't in touch with saidar to release anything.
* R HP:Healthy SP:Strong MV:Tiring >
s
Byrg bellows ':D'
Braem Wood Stream
[ obvious exits: N E W U ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Strong MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Braem Wood Stream
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Tiring >
u
A Windy Cliff
[ obvious exits: U D ]
Zone: Braem Wood
Door south: secret
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
(tic_timer): Tic in 7 seconds!
Byrg bellows 'you mean you dont always have fades run in and ask to be their friends!?'
* R HP:Healthy SP:Strong MV:Strong >
yell Future Tower member
You bellow 'Future Tower member'
* R HP:Healthy SP:Strong MV:Strong >
d
Braem Wood Stream
[ obvious exits: N E W U ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Strong MV:Strong >
n
e
Braem Wood
[ obvious exits: N E S ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Strong > Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: woods
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Strong >
ts
track shadow
Byrg bellows 'i shoulda killed it'
-=+**+
Byrg bellows '!'
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving south.
* R HP:Healthy SP:Strong MV:Strong >
e
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Strong >
ts
track shadow
-=+**+
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
* R HP:Healthy SP:Strong MV:Strong >
n
Byrg bellows 'i tracked her damn horse instead of yours there, at first'
* R HP:Healthy SP:Strong MV:Strong > Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Healthy SP:Strong MV:Strong >
s
*Byrg* tries to slash you, but you parry successfully.
* R HP:Healthy SP:Strong MV:Strong - Byrg: Wounded > No way! You're fighting for your life!
* R HP:Healthy SP:Strong MV:Strong - Byrg: Wounded >
f
You panic and attempt to flee!
You flee head over heels.
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
yell Finally
You bellow 'Finally'
* R HP:Healthy SP:Strong MV:Tiring >
e
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A warhorse is here, stamping his feet impatiently, being ridden by you.
A white heron is here flying around.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Strong MV:Tiring >
Byrg bellows 'see you looked here'
* R HP:Healthy SP:Strong MV:Tiring >
yell You weren't thre earlier
You bellow 'You weren't thre earlier'
* R HP:Healthy SP:Strong MV:Tiring >
Byrg bellows 'but i was over there'
* R HP:Healthy SP:Strong MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Far in the Braem Wood
You see signs of enemies nearby.
* R HP:Healthy SP:Strong MV:Tiring >
Byrg bellows 'and then i came back!'
* R HP:Healthy SP:Strong MV:Tiring >
Byrg bellows '*points*'
* R HP:Healthy SP:Strong MV:Tiring >
dism
You stop riding him.
emb
* HP:Healthy SP:Strong MV:Tiring >
You feel the flows of saidar coursing through your body.
n
* HP:Healthy SP:Strong MV:Tiring >
cmw
change mood wimpy
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
* HP:Healthy SP:Strong MV:Tiring >
Mood changed to: Wimpy
* HP:Healthy SP:Strong MV:Tiring >
weath
The temperature is about 70 degrees.
The sky is cloudy, and a calm wind comes from the north.
* HP:Healthy SP:Strong MV:Tiring >
w;b
channel 'fireball' h.dark
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Byrg* is standing here, riding a shadow stallion.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Healthy SP:Strong MV:Tiring > You begin to weave the appropriate flows...
-
(tic_timer): Tic in 7 seconds!=+
A fade tries to slash you, but you deflect the blow.
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A fade swirls about with a black sword, slicing across your body!
*
*Byrg* slashes your right arm into bloody fragments!
Ouch! You couldn't maintain the flows.
* HP:Scratched SP:Strong MV:Tiring - a fade: Scratched >
f
You panic and attempt to flee!
You flee head over heels.
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
* HP:Scratched SP:Strong MV:Tiring >
e
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A warhorse is here, stamping his feet impatiently.
A white heron is here flying around.
A cute brown deer eyes you nervously.
* HP:Scratched SP:Strong MV:Tiring >
n
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
* HP:Scratched SP:Strong MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.637 seconds.
You cough and shiver.
* HP:Scratched SP:Strong MV:Tiring >
b
channel 'fireball' h.dark
s
Nobody here by that name.
* HP:Scratched SP:Strong MV:Tiring >
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A warhorse is here, stamping his feet impatiently.
A white heron is here flying around.
A cute brown deer eyes you nervously.
* HP:Scratched SP:Strong MV:Tiring >
sc
emb
You have 245(271) hit, 133(156) saidar and 95(146) movement points.
You have scored 108611583 experience points and 392 quest points.
You need 1727207780 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 7 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* HP:Scratched SP:Strong MV:Tiring > You are already in touch with saidar, can't you feel it?
* HP:Scratched SP:Strong MV:Tiring >
cps
channel 'cure poison' Sarinda
You begin to weave the appropriate flows...
-=
*Byrg* has arrived from the north, riding a shadow stallion.
+*
*Byrg* tries to slash you, but you deflect the blow.
*+=- -=+**+=
*Byrg* sends you sprawling with a powerful bash!
Ok.
You feel the toxins in your blood beginning to fade.
-- That was good timing! I know this is going to hamper my SP regeneration in particular if I don't fix this, so I wanted to get Cure Poison to land as soon as possble.
* HP:Hurt SP:Strong MV:Tiring - Byrg: Wounded >
*Byrg* tries to slash you, but you parry successfully.
* HP:Hurt SP:Strong MV:Tiring - Byrg: Wounded >
*Byrg* slashes your body into bloody fragments!
emb
* HP:Hurt SP:Strong MV:Tiring - Byrg: Wounded >
fb
channel 'fireball'
You are already in touch with saidar, can't you feel it?
* HP:Hurt SP:Strong MV:Tiring - Byrg: Wounded > You begin to weave the
appropriate flows...
-=+**+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* HP:Hurt SP:Strong MV:Tiring - Byrg: Battered >
*Byrg* sends you sprawling with a powerful bash!
* HP:Hurt SP:Strong MV:Tiring - Byrg: Battered >
fb
channel 'fireball'
*Byrg* slashes your left leg into bloody fragments!
* HP:Wounded SP:Strong MV:Tiring - Byrg: Battered >
*Byrg* slashes your left hand into bloody fragments!
* HP:Wounded SP:Strong MV:Tiring - Byrg: Battered >
*Byrg* panics, and attempts to flee!
* HP:Wounded SP:Strong MV:Tiring - Byrg: Battered >
*Byrg* leaves north riding a shadow stallion. ^^
* HP:Wounded SP:Strong MV:Tiring >
Who or what should the weave be cast upon?
* HP:Wounded SP:Strong MV:Tiring >
rh
ride warhorse
w
You start riding him.
* R HP:Wounded SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Tiring >
n
e
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Wounded SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Tiring >
s
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A warhorse is here, stamping his feet impatiently, being ridden by you.
A white heron is here flying around.
A cute brown deer eyes you nervously.
* R HP:Wounded SP:Strong MV:Tiring >
e
The Fringe of the Forest
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door north: brush
Door west: bramble
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Wounded SP:Strong MV:Tiring >
In the Forest
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door south: brush
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Tiring >
sc
You have 162(271) hit, 106(156) saidar and 89(146) movement points.
You have scored 108611583 experience points and 392 quest points.
You need 1727207780 exp to level and 8 qp to rank.
You have amassed 176 Turn points to date.
You have played 28 days and 7 hours (real time).
This ranks you as Sarinda the Sister [Red Ajah 5] (Level 51).
You are standing.
* R HP:Wounded SP:Strong MV:Tiring >
w
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Tiring >
dism
You stop riding him.
* HP:Wounded SP:Strong MV:Tiring >
Cera narrates 'A myrddraal likely Byrg is far west of Caemlyn'
s
* HP:Wounded SP:Strong MV:Tiring >
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A white heron is here flying around.
A cute brown deer eyes you nervously.
* HP:Wounded SP:Strong MV:Tiring >
narr It is him
You narrate 'It is him'
* HP:Wounded SP:Strong MV:Tiring >
n
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Strong MV:Tiring >
rh
ride warhorse
s
You start riding him.
* R HP:Wounded SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A warhorse is here, stamping his feet impatiently, being ridden by you.
A white heron is here flying around.
A cute brown deer eyes you nervously.
* R HP:Wounded SP:Strong MV:Tiring >
not
l
You start paying increased attention to your surroundings.
* R HP:Wounded SP:Strong MV:Tiring > Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A warhorse is here, stamping his feet impatiently, being ridden by you.
A white heron is here flying around.
A cute brown deer eyes you nervously.
* R HP:Wounded SP:Strong MV:Tiring >
*Byrg* has arrived from the north, riding a shadow stallion.
* R HP:Wounded SP:Strong MV:Tiring >
*Byrg* tries to slash you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Tiring - Byrg: Battered >
You barely strike *Byrg*'s body.
* R HP:Wounded SP:Strong MV:Tiring - Byrg: Battered >
f
You panic and attempt to flee!
You flee head over heels.
The Fringe of the Forest
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door north: brush
Door west: bramble
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Tiring >
dism
*Byrg* has arrived from the west, riding a shadow stallion.
You stop riding him.
b
channel 'fireball' h.dark
* HP:Wounded SP:Strong MV:Tiring >
*Byrg* tries to slash you, but you parry successfully.
* HP:Wounded SP:Strong MV:Tiring - Byrg: Battered >
(tic_timer): Tic in 7 seconds!
You begin to weave the appropriate flows...
-=+**+=- -
*Byrg* sends you sprawling with a powerful bash!
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* HP:Wounded SP:Strong MV:Tiring - Byrg: Beaten >
b
channel 'fireball' h.dark
*Byrg* tries to slash you, but you deflect the blow.
* HP:Wounded SP:Strong MV:Tiring - Byrg: Beaten >
*Byrg* panics, and attempts to flee!
* HP:Wounded SP:Strong MV:Tiring - Byrg: Beaten >
*Byrg* tries to slash you, but you parry successfully.
*Byrg* leaves west riding a shadow stallion. <<
* HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.
* HP:Wounded SP:Strong MV:Tiring >
rh
ride warhorse
w
You start riding him.
* R HP:Wounded SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A warhorse is here, stamping his feet impatiently, being ridden by you.
A white heron is here flying around.
A cute brown deer eyes you nervously.
* R HP:Wounded SP:Strong MV:Tiring >
dism
n
You stop riding him.
* HP:Wounded SP:Strong MV:Tiring > Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
* HP:Wounded SP:Strong MV:Tiring >
w;b
channel 'fireball' h.dark
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Byrg* is standing here, riding a shadow stallion.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Wounded SP:Strong MV:Tiring > You begin to weave the appropriate flows...
-=+
A fade tries to slash you, but you deflect the blow.
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A fade swirls about with a black sword, slicing across your body!
*Byrg* tries to slash you, but you parry successfully.
**
*Byrg* panics, and attempts to flee!
+
*Byrg* leaves south riding a shadow stallion. vv
=-
s-=
Your target is no longer here!
* HP:Wounded SP:Strong MV:Tiring - a fade: Scratched >
1
k dark
No way! You're fighting for your life!
* HP:Wounded SP:Strong MV:Tiring - a fade: Scratched >
*Byrg* has arrived from the south, riding a shadow stallion.
b
channel 'fireball' h.dark
* HP:Wounded SP:Strong MV:Tiring - a fade: Scratched > You swiftly dodge a Ko'bal trolloc's attempt
to hack you.
A Ko'bal trolloc tries to hack you, but you dodge the attack.
An enormous hunch-backed trolloc tries to cleave you, but you deflect the blow.
An enormous hunch-backed trolloc tries to cleave you, but you deflect the blow.
You strike a fade's left hand very hard.
A fade tries to slash you, but you parry successfully.
*Byrg* tries to slash you, but you deflect the blow.
You do the best you can!
* HP:Wounded SP:Strong MV:Tiring - a fade: Scratched >
You begin to weave the appropriate flows...
-
Byrg assumes an offensive striking posture.
f=+
Cancelled.
You panic and attempt to flee!
You flee head over heels.
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
* HP:Wounded SP:Strong MV:Tiring >
e
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A warhorse is here, stamping his feet impatiently.
A white heron is here flying around.
A cute brown deer eyes you nervously.
* HP:Wounded SP:Strong MV:Tiring >
n
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
* HP:Wounded SP:Strong MV:Tiring >
ta2 byrg
Second target is set as: byrg
w;bb
channel 'fireball' h.byrg
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Byrg* is standing here, riding a shadow stallion.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Wounded SP:Strong MV:Tiring > You begin to weave the appropriate flows...
-=+
An enormous hunch-backed trolloc tries to cleave you, but you deflect the blow.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
**+
A fade tries to slash you, but you parry successfully.
A Ko'bal trolloc tries to hack you, but you deflect the blow.
A Ko'bal trolloc hacks your left leg into bloody fragments!
An enormous hunch-backed trolloc tries to cleave you, but you parry successfully.
An enormous hunch-backed trolloc tries to cleave you, but you parry successfully.
Ouch! You couldn't maintain the flows.
* HP:Wounded SP:Strong MV:Tiring - an enormous hunch-backed trolloc: Scratched >
f
You panic and attempt to flee!
You dodge a bash from *Byrg* who loses his balance and falls!
You flee head over heels.
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
* HP:Wounded SP:Strong MV:Winded >
w
bb
channel 'fireball' h.byrg
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Byrg* is standing here, riding a shadow stallion.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Wounded SP:Strong MV:Winded >
You begin to weave the appropriate flows...
-=+*
*Byrg* tries to slash you, but you deflect the blow.
*+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* HP:Wounded SP:Good MV:Winded - Byrg: Critical >
-- I knew at this point he is either going to flee, and I can try to catch him in the flee lag, or he's going to try and bash. If he misses this, I will likely kill him. This is the part I for sure wished I could use Warding vs. Damage. I decided to flee in hopes that I would get out before flee lag screwed me over and got bashed, and then get one more time to try and flee Spike before he assumedly bashes me again.
f
You panic and attempt to flee!
*Byrg* sends you sprawling with a powerful bash!
-- Yikes! Oh no!
An enormous hunch-backed trolloc joins Byrg's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade slashes your right leg very hard.
A Ko'bal trolloc hacks your body into bloody fragments!
A Ko'bal trolloc hacks your body very hard.
An enormous hunch-backed trolloc cleaves your body extremely hard.
An enormous hunch-backed trolloc cleaves your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
*someone* slashes your left arm into bloody fragments!
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Three times is the charm!
Ouch! You lose a level.
-- No! Awww, so close.
-------------------------------------------------------------------------
I'm not sure if I would do anything different if I were fighting again, except for the deliberation about whether I should have risked the bash or not at that point. I definitely wanted the kill and he was gracious enough to almost give me the chance rather than fleeing. I also could have used Earthquake instead of Fireball, but I don't think it was a weave timer that got me killed. If I had WvD, I could have used it during a reprieve there and then would have felt more willing to risk the bash, and I might have survived from it. Please let me know what others think and how I can grow and learn from this scenario!