Logbook for June Challenge: Sarinda

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Logbook for June Challenge: Sarinda

Post by Benito » Thu Jun 23, 2022 2:29 am

Some smart plays in there, including going for the kill on Byrg! Always important to look for opportunities to counter punch in losing situations.

The main problem was running immediately east towards Tar Valon rather than south or west to the more open areas. Likewise, continuing down the Tar Valon road rather than cutting west towards the waygate. It just put you into chokey areas where you couldn't maneuver very well, and there's no aggros to split up chasers, which is the main thing you needed to do. I think most of the DS there were warriors, so they're gonna have trouble tracking and it's best not to make it easy in a long narrow zone.

In general, I recommend never taking a horse to 0 mvs when you're running, unless you're going to dismount and continue running on foot all the way in. Better to leave yourself with enough mvs to flee and navigate a few rooms if you get caught.

Trollocs can go on water but can't stay for long. I don't know the ins and outs but I'm sure Shzrei does!

Shinji
Posts: 41
Joined: Thu Dec 02, 2021 12:50 am

Re: Logbook for June Challenge: Sarinda

Post by Shinji » Thu Jun 23, 2022 3:23 am

Wonderful run :)

Agreed with Benito's observation regarding keeping to open areas and not running through chokey roads in inferior numbers. You surprised the trollocs by doubling back north and would have gotten in if not for your initial moves situation.

After hitting water and chasing away Byrg, you could have gotten out (in my opinion) via the east gate with 108 moves. East was a safer route as (most) trollocs would likely not try to spam through TV to get to the east gate - as it was in the case here.

Two other things I would point out is:

1. Early use of vials ("use it or lose it!") when you are dismounted and at low tiring/winded/weary. In a similar situation, I would have quaffed immediately after the first one ran out and that would have definitely enabled you to get in.
2. Losing the canoe weight in most cases to get back your defense. (admittedly in this case, it allowed to get you back onto water).

Cordelia
Posts: 51
Joined: Mon Aug 28, 2017 1:31 pm

Re: Logbook for June Challenge: Sarinda

Post by Cordelia » Thu Jun 23, 2022 9:18 am

Benito and Shinji already pointed out the important things wrt maintaining mobility, but just want to say I'm very impressed with how far you've already come in terms of maintaining your composure and engineering a situation-within-a-situation where you gave yourself a chance for a kill while heavily outnumbered. That's effort and you'd be surprised how many otherwise solid PKers never get particularly proficient at that. Good work.

Foil
Posts: 81
Joined: Fri Oct 09, 2015 1:10 pm

Re: Logbook for June Challenge: Sarinda

Post by Foil » Thu Jun 23, 2022 4:43 pm

Wow what a change from the Sarinda I watched spam flee around and get blown up in WB 6 months ago to this. You have come so far in so little time, quite impressive really! Good on you and always a positive attitude.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Logbook for June Challenge: Sarinda

Post by Gretchen » Thu Jun 23, 2022 7:11 pm

keep up the good work your doing well just need a lot of practise and the ds will be runing from you in no time

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Logbook for June Challenge: Sarinda

Post by Morella » Thu Jun 23, 2022 7:20 pm

Foil wrote:
Thu Jun 23, 2022 4:43 pm
Wow what a change from the Sarinda I watched spam flee around and get blown up in WB 6 months ago to this. You have come so far in so little time, quite impressive really! Good on you and always a positive attitude.
I agree! It’s pretty heartening to know that progress is possible for people who challenge themselves.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Logbook for June Challenge: Sarinda

Post by Sarinda » Thu Jun 23, 2022 8:17 pm

Awww, thank you everyone! I have had some great mentors (<3 Reds), but even beyond that, I really appreciate how friendly and supportive people have been as I’ve muddled my way through learning how to PK effectively. People here have been so great at offering pointers, constructive feedback, and words of encouragement.

I am still annoyed that I died because I wanted that kill so bad! But the kind words and support I’ve received on forums and Discord today were really appreciated.

I still suck at chasing. :P Hoping to grow in that more as I eventually work on learning PK on my hunter alt.

Naerin
Posts: 310
Joined: Sat May 23, 2015 12:29 pm

Re: Logbook for June Challenge: Sarinda

Post by Naerin » Fri Jun 24, 2022 12:17 am

Want to echo the sentiments on your improvement - it's been really cool to see and you're a huge asset in PK.

As far as the log, most of the big stuff had already been said. Head for the open areas instead of chokey ones, don't hagg your horse especially vs warriors or slower chasers. You had really good instincts for how to play it, almost got too smart for your own good - had you just run into TV instead of onto water you probably live there after doubling back north. Had a few other outlets (go east from the water, not back west where there are 4 more trolls!) if you wanted them as well. And good job going for the kill heavily outnumbered there :)

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Logbook for June Challenge: Sarinda

Post by Sarinda » Fri Jul 01, 2022 6:40 am

Im about to head out on family vacation so I don’t have time to edit this or add commentary. But I wanted to quickly put this up as an example of me trying to lead better. Not the most exciting log and it’s long, but I felt that I did better leading this time so I was happy with that.

Thanks to Ghast and friends for being willing to keep Pk going against a group of Tower FCs!

———————————————————


On the Dustplains bordering the Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Ghast* is standing here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Healthy SP:Good MV:Winded >
You try to strike *Ghast*, but he parries successfully.
*Ghast* swiftly dodges Adey's attempt to strike him.

* R HP:Healthy SP:Good MV:Winded - Ghast: Battered >
You begin to weave the appropriate flows...
-=
*Ghast* panics, and attempts to flee!
+
You sense Adey is channeling saidar.
**+=
Ok.
*Ghast* panics, and attempts to flee!
*Ghast* leaves west. <<
Streaks of fire flow from your hands, burning *Ghast*.

* R HP:Healthy SP:Good MV:Winded >
j
channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Healthy SP:Good MV:Winded >
w
11
k h.dark
On the Fal Dara Road
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Munk* is standing here.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Healthy SP:Good MV:Winded > You barely strike *Munk*'s left foot.
Adey barely strikes *Munk*'s body.

* R HP:Healthy SP:Good MV:Winded - Munk: Scratched >

You sense Adey is channeling saidar.

* R HP:Healthy SP:Good MV:Winded - Munk: Scratched >
narr munk
You narrate 'munk'

* R HP:Healthy SP:Good MV:Winded - Munk: Scratched >

You strike *Munk*'s right leg.

* R HP:Healthy SP:Good MV:Winded - Munk: Scratched >

Adey releases streaks of Fire at *Munk*, who screams in pain.

* R HP:Healthy SP:Good MV:Winded - Munk: Hurt >

You sense Adey is channeling saidar.

* R HP:Healthy SP:Good MV:Winded - Munk: Hurt >

*Munk* sends you sprawling with a powerful bash!

* R HP:Scratched SP:Good MV:Winded - Munk: Hurt >

*Munk* tries to hack you, but you parry successfully.

* R HP:Scratched SP:Good MV:Winded - Munk: Hurt >
is
channel 'ice spikes'

Adey releases streaks of Fire at *Munk*, who screams in pain.

* R HP:Scratched SP:Good MV:Winded - Munk: Hurt >

Adey barely strikes *Munk*'s body.
*Munk* hacks your body into bloody fragments!

* R HP:Hurt SP:Good MV:Winded - Munk: Hurt >

You sense Adey is channeling saidar.
*Ghast* tries to pierce Adey, but she deflects the blow.

* R HP:Hurt SP:Good MV:Winded - Munk: Hurt >

*Ghast* panics, and attempts to flee!
Adey releases streaks of Fire at *Ghast*, who screams in pain.

* R HP:Hurt SP:Good MV:Winded - Munk: Hurt > Adey barely strikes *Munk*'s body.
*Munk* hacks your head into bloody fragments!
You strike *Munk*'s right leg.
You begin to weave the appropriate flows...
-=+*

*Ghast* leaves south. vv
*+
ta2 munk
Second target is set as: munk=- -
Adey strikes *Munk*'s body.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Munk*.
*Munk* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Good MV:Winded - Munk: Wounded >
is
channel 'ice spikes'

Adey strikes *Munk*'s body.
*Munk* hacks your right leg into bloody fragments!

* R HP:Wounded SP:Good MV:Winded - Munk: Wounded >

(tic_timer): Tic in 7 seconds!

*Ghast* tries to pierce Adey, but she parries successfully.

* R HP:Wounded SP:Good MV:Winded - Munk: Wounded >
*Ghast* tries to pierce Adey, but she parries
successfully.
Adey tickles *Munk*'s right foot with her strike.
*Munk* hacks your right foot into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You strike *Munk*'s left arm.
You flee head over heels.
Bend in the Fal Dara Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Who or what should the weave be cast upon?

* R HP:Battered SP:Good MV:Winded >
s
On the Fal Dara Road
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting Adey.
Adey Genhald the Tower Accepted is here, fighting Munk, riding a bloodstock stallion.
*Munk* is here, fighting Adey.

1
k dark
* R HP:Battered SP:Good MV:Winded >

*Ghast* tries to pierce Adey, but she deflects the blow.
Adey barely strikes *Munk*'s body.

* R HP:Battered SP:Good MV:Winded >
You try to strike *Ghast*, but he dodges the attack.

* R HP:Battered SP:Good MV:Winded - Adey: Healthy - Ghast: Battered >

*Munk* sends Adey sprawling with a powerful bash!

* R HP:Battered SP:Good MV:Winded - Adey: Scratched - Ghast: Battered >

*Ghast* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Winded - Adey: Scratched - Ghast: Battered >

You try to strike *Ghast*, but he dodges the attack.
*Munk* hacks Adey's left foot into bloody fragments!

* R HP:Battered SP:Good MV:Winded - Adey: Hurt - Ghast: Battered >
1
k dark
You do the best you can!

* R HP:Battered SP:Good MV:Winded - Adey: Hurt - Ghast: Battered >
pp
channel 'ice spikes' h.munk

Penzei narrates 'you okay ?'
*Ghast* leaves east. >>

* R HP:Battered SP:Good MV:Winded >
You begin to weave the appropriate flows...
-=+
*Munk* hacks Adey's left leg into bloody fragments!
Adey strikes *Munk*'s body.
**+=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Munk*.

* R HP:Battered SP:Fading MV:Winded - Adey: Wounded - Munk: Battered >

Adey panics, and attempts to flee!

* R HP:Battered SP:Fading MV:Winded - Adey: Wounded - Munk: Battered >

Adey leaves east riding a bloodstock stallion. >>

* R HP:Battered SP:Fading MV:Winded - Munk: Battered >

*Munk* tries to hack you, but you parry successfully.
You barely strike *Munk*'s body.
*Munk* panics, and attempts to flee!

* R HP:Battered SP:Fading MV:Winded - Munk: Battered >
*Munk* leaves south. vv

* R HP:Battered SP:Fading MV:Winded >

Adey has arrived from the east, riding a bloodstock stallion.

pp
channel 'ice spikes' h.munk
* R HP:Battered SP:Fading MV:Winded >
Nobody here by that name.

* R HP:Battered SP:Fading MV:Winded >
*Munk* has arrived from the south.

* R HP:Battered SP:Fading MV:Winded >
1
k dark

*Munk* leaves north. ^^

* R HP:Battered SP:Fading MV:Winded >
They aren't here.

* R HP:Battered SP:Fading MV:Winded >

Adey tries to strike *Ghast*, but he dodges the attack.

* R HP:Battered SP:Fading MV:Winded >
*Ghast* swiftly dodges Adey's attempt to strike him.

* R HP:Battered SP:Fading MV:Winded >
narr yeah
e
You narrate 'yeah'

* R HP:Battered SP:Fading MV:Winded >
On the Dustplains bordering the Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Fading MV:Winded >
1
k dark
1
k dark
They aren't here.

* R HP:Battered SP:Fading MV:Winded > They aren't here.

* R HP:Battered SP:Fading MV:Winded >
s
On the Scorched Plains
[ obvious exits: N S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Fading MV:Winded >
rel
Ok.

* R HP:Battered SP:Fading MV:Winded >
narr fading sps

You suddenly feel less protected.

w
* R HP:Battered SP:Good MV:Tiring >
You narrate 'fading sps'

* R HP:Battered SP:Good MV:Tiring >
1
k dark
On the Fal Dara Road
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.

* R HP:Battered SP:Good MV:Tiring >
*Ghast* swiftly dodges your attempt to strike him.

* R HP:Battered SP:Good MV:Tiring - Ghast: Beaten >
emb
is
channel 'ice spikes'
You feel the flows of saidar coursing through your body.
*Ghast* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Tiring - Ghast: Beaten > You begin to weave the
appropriate flows...
-=+*
*Ghast* leaves north. ^^
*+=- -=
You are no longer fighting that opponent!

* R HP:Battered SP:Good MV:Tiring >
n
1
k dark
On the Fal Dara Road
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
n
Bend in the Fal Dara Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
w
1
k dark
Bend in the Fal Dara Road
[ obvious exits: N E ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
e
s
e
Bend in the Fal Dara Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
On the Fal Dara Road
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
On the Dustplains bordering the Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
nar Adey?
You narrate 'Adey?'

* R HP:Battered SP:Good MV:Winded >
whe
Players in your Zone
--------------------
Adey - On the Road Bordering the Forest
Sarinda - On the Dustplains bordering the Road
You see signs of enemies nearby.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
rel
No-one by that name here.

* R HP:Battered SP:Good MV:Winded > Ok.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Battered SP:Good MV:Winded >
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
w
On the Fal Dara Road
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered SP:Good MV:Winded >
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >

Adey leaves east riding a bloodstock stallion. >>

* R HP:Battered SP:Good MV:Winded >
w
Bend in the Fal Dara Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded > Bend in the Fal Dara Road
[ obvious exits: N E ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
e
s
Bend in the Fal Dara Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded > On the Fal Dara Road
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
e

Adey leaves north riding a bloodstock stallion. ^^

* R HP:Battered SP:Good MV:Winded > On the Dustplains bordering the Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Good MV:Winded >
whe

Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded > Players in your Zone
--------------------
Adey - On the Dustplains bordering the Road
Sarinda - On the Dustplains bordering the Road
You see signs of enemies nearby.

* R HP:Battered SP:Good MV:Winded >
group
Your group consists of:
Sarinda (Head of group)
Adey

a
diagnose h.dark
* R HP:Battered SP:Good MV:Winded >
No-one by that name here.

a
diagnose h.dark
* R HP:Battered SP:Good MV:Winded >
No-one by that name here.

a
diagnose h.dark
* R HP:Battered SP:Good MV:Winded >
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.
Adey says 'sorry'

* R HP:Battered SP:Good MV:Winded >
df
diagnose adey
Adey has some small wounds and bruises.

* R HP:Wounded SP:Good MV:Winded >
rel
You aren't in touch with saidar to release anything.

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
whe
Players in your Zone
--------------------
Adey - On the Dustplains bordering the Road
Sarinda - On the Dustplains bordering the Road
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Winded >
narr recovering SPs a tick
You narrate 'recovering SPs a tick'

whe
* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
Players in your Zone
--------------------
Adey - On the Dustplains bordering the Road
Sarinda - On the Dustplains bordering the Road
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Winded >
No-one by that name here.

a
diagnose h.dark
* R HP:Wounded SP:Good MV:Winded >
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >

Adey nods in agreement.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
narr Ghast beat
a
diagnose h.dark
You narrate 'Ghast beat'


(tic_timer): Tic in 7 seconds!
* R HP:Wounded SP:Good MV:Winded > No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
whe
a
diagnose h.dark
Players in your Zone
--------------------
Adey - On the Dustplains bordering the Road
Sarinda - On the Dustplains bordering the Road
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
w
On the Fal Dara Road
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >

Adey looks at a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
sc
You have 139(271) hit and 60(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Wounded SP:Good MV:Winded >
n
Bend in the Fal Dara Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
w
Bend in the Fal Dara Road
[ obvious exits: N E ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the east, riding a bloodstock stallion.

emb
* R HP:Wounded SP:Good MV:Winded >
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Winded >
n
On the Winding Fal Dara Road
[ obvious exits: S W ]
Zone: The Long Fal Dara Road
Door east: bushes
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
w
1
k dark
Curve in the Road
[ obvious exits: N E ]
Zone: The Long Fal Dara Road
Door south: thornybush
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
rel
Ok.

* R HP:Wounded SP:Good MV:Winded >

You sense Adey connecting to the True Source.

n
* R HP:Wounded SP:Good MV:Winded >
On the Road near a Cottage
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
Door west: door
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
n
On the Road Bordering the Forest
[ obvious exits: N S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the south, riding a bloodstock stallion.

sc
* R HP:Wounded SP:Good MV:Winded >
You have 139(271) hit and 54(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Wounded SP:Good MV:Winded >
w
a
diagnose h.dark
In the Shadowy Forest
[ obvious exits: N E ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring > No-one by that name here.

* R HP:Wounded SP:Good MV:Tiring >
n
w
In the Shadowy Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
In the Dark Forest
[ obvious exits: N E ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
n
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the south, riding a bloodstock stallion.

w
* R HP:Wounded SP:Good MV:Winded >
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
whe
Players in your Zone
--------------------
Adey - The Forest Black as the Night
Sarinda - The Forest Black as the Night
You see signs of enemies nearby.

tt
track trolloc
* R HP:Wounded SP:Good MV:Winded >
-=+**+
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fresh tracks of a TROLLOC leaving west. <<

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Wounded SP:Good MV:Winded >
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
cmw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 135 hit points.

dism
* R HP:Wounded SP:Good MV:Winded >
You stop riding him.

* HP:Wounded SP:Good MV:Winded >
w
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
Ack, you lost Adey!

* HP:Wounded SP:Good MV:Winded >

Penzei narrates 'hanging out just outside the zone'

* HP:Wounded SP:Good MV:Winded >
e
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

emb
* HP:Wounded SP:Good MV:Winded >
as
channel 'armor' Sarinda
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Good MV:Winded > You begin to weave the appropriate flows...
-=+*
You lost control of Saidar!

* HP:Wounded SP:Good MV:Winded >
sc
You have 150(271) hit, 64(156) saidar and 61(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

a
diagnose h.dark
* HP:Wounded SP:Good MV:Winded >
No-one by that name here.

* HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* HP:Wounded SP:Good MV:Winded >
as
channel 'armor' Sarinda
No-one by that name here.

* HP:Wounded SP:Good MV:Winded > You begin to weave the appropriate flows...
-=+*
You lost control of Saidar!

* HP:Wounded SP:Good MV:Winded >
as
channel 'armor' Sarinda
You begin to weave the appropriate flows...
-=+*
You lost control of Saidar!

* HP:Wounded SP:Good MV:Winded >
as
channel 'armor' Sarinda
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.

* HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

rel
* HP:Wounded SP:Good MV:Winded >
Ok.

* HP:Wounded SP:Good MV:Winded >
l
The Forest Black as the Night
The vegetation grows very thick here. All directions appear to be blocked by
black branches. The trees have grown into odd shapes. The trees appear to be
sick. The leaves have are black-specked and most trees don't even grow leaves.
A small trail appears to be beginning here creating a narrow passage to your
west.
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* HP:Wounded SP:Good MV:Winded >
rh
ride lightning
They aren't here.

* HP:Wounded SP:Good MV:Winded > You start riding him.

* R HP:Wounded SP:Good MV:Winded >
whe
Players in your Zone
--------------------
Sarinda - The Forest Black as the Night
Adey - The Forest Black as the Night
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Winded >
sc
You have 160(271) hit and 61(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
narr still zone around BR fade
a
diagnose h.dark
You narrate 'still zone around BR fade'

* R HP:Wounded SP:Good MV:Winded > No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Wounded SP:Good MV:Winded >
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
a
diagnose h.dark
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded > No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
rel
You aren't in touch with saidar to release anything.

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Wounded SP:Good MV:Winded >
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded >
cmw
change mood wimpy
1
k dark
Mood changed to: Wimpy
Wimpy reset to: 135 hit points.

1
k dark
* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
whe

(tic_timer): Tic in 7 seconds!
Players in your Zone
--------------------
Sarinda - The Forest Black as the Night
Adey - The Forest Black as the Night
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Winded >
a
diagnose h.dark
1
k dark
No-one by that name here.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
rest
They aren't here.

not
* R HP:Wounded SP:Good MV:Tiring > You sit down and rest your tired bones.

* R HP:Wounded SP:Good MV:Tiring >
a
diagnose h.dark
You start paying increased attention to your surroundings.

* R HP:Wounded SP:Good MV:Tiring > No-one by that name here.

* R HP:Wounded SP:Good MV:Tiring >
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Wounded SP:Good MV:Tiring >
No-one by that name here.

* R HP:Wounded SP:Good MV:Tiring >
a
diagnose h.dark

Penzei narrates 'he is prolly regening there '

* R HP:Wounded SP:Good MV:Tiring >
No-one by that name here.

a
diagnose h.dark
* R HP:Wounded SP:Good MV:Tiring >
No-one by that name here.

* R HP:Wounded SP:Good MV:Tiring >
a
diagnose h.dark
No-one by that name here.

* R HP:Wounded SP:Good MV:Tiring >
sta
You stop resting, and stand up.

* R HP:Wounded SP:Good MV:Tiring >
cmw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 135 hit points.

* R HP:Wounded SP:Good MV:Tiring >
dism
You stop riding him.

* HP:Wounded SP:Good MV:Tiring >
sc
You have 171(271) hit and 81(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* HP:Wounded SP:Good MV:Tiring >
l
The Forest Black as the Night
The vegetation grows very thick here. All directions appear to be blocked by
black branches. The trees have grown into odd shapes. The trees appear to be
sick. The leaves have are black-specked and most trees don't even grow leaves.
A small trail appears to be beginning here creating a narrow passage to your
west.
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Good MV:Tiring >
emb
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Good MV:Tiring >
ta2
Second target is set as: munk
w;ii
channel 'chill' h.munk
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
Ack, you lost Adey!

* HP:Wounded SP:Good MV:Tiring > Nobody here by that name.

* HP:Wounded SP:Good MV:Tiring >
s;ii
channel 'chill' h.munk
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road
*Munk* is resting here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.

* HP:Wounded SP:Good MV:Tiring > You begin to weave the appropriate flows...
-=+
*Munk* stops resting, and clambers on his feet.
*
Ok.
You failed.
*Munk* tries to hack you, but you parry successfully.

* HP:Wounded SP:Good MV:Tiring - Munk: Battered >
2
k munk

You strike *Munk*'s body.
A fade slashes your left foot extremely hard.

* HP:Wounded SP:Good MV:Tiring - Munk: Battered > You do the best you can!

* HP:Wounded SP:Good MV:Tiring - Munk: Battered >
f
You panic and attempt to flee!


You flee head over heels.
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road

* HP:Wounded SP:Good MV:Tiring >
e
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

w
* HP:Wounded SP:Good MV:Winded >
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.
Ack, you lost Adey!

* HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* HP:Wounded SP:Good MV:Winded >
An Elite Dha'vol guard tries to slash you, but you parry successfully.
An Elite Dha'vol guard tries to slash you, but you deflect the blow.

* HP:Wounded SP:Good MV:Winded - an Elite Dha'vol guard: Scratched >
s
No way! You're fighting for your life!

* HP:Wounded SP:Good MV:Winded - an Elite Dha'vol guard: Scratched >
f
An Elite Dha'vol guard tries to slash you, but you parry successfully.
A fade joins an Elite Dha'vol guard's fight!
You strike an Elite Dha'vol guard's left foot hard.
An Elite Dha'vol guard tries to slash you, but you parry successfully.
PANIC! You couldn't escape!
*Munk* has arrived from the south.

* HP:Wounded SP:Good MV:Winded - an Elite Dha'vol guard: Scratched >
*Munk* hacks your body into bloody fragments!
PANIC! You couldn't escape!

* HP:Battered SP:Good MV:Winded - an Elite Dha'vol guard: Scratched >
f
You panic and attempt to flee!


A fade tries to slash you, but you deflect the blow.
An Elite Dha'vol guard tries to slash you, but you parry successfully.
You try to strike an Elite Dha'vol guard, but he parries successfully.
An Elite Dha'vol guard slashes your left arm into bloody fragments!
You flee head over heels.
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

* HP:Battered SP:Good MV:Winded >
n
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Ghast* is resting here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Adey has arrived from the south, riding a bloodstock stallion.

* HP:Battered SP:Good MV:Winded >
s
rh
ride lightning
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently.
Adey has arrived from the north, riding a bloodstock stallion.

* HP:Battered SP:Good MV:Winded >
You start riding him.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
rel
They aren't here.

* R HP:Battered SP:Good MV:Winded >
Ok.

* R HP:Battered SP:Good MV:Winded >
weav
1
k dark
The weaves you have maintained are:

1. Sarinda tied ARMOR

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
e
sc
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
You have 96(271) hit and 56(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Battered SP:Good MV:Winded >
cw 95
change wimpy 95
l
You will now flee if you go below 95 hit points.

* R HP:Battered SP:Good MV:Winded > In the Dark Forest
No light manages to reach here. The ground overgrown with moss, causing your
footsteps to be muffled completely. You can hear no noise at all. No animals
appear to be living in this forest. The smell of decay is all around you but
appears to be getting stronger the further west you go.
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
s
In the Dark Forest
[ obvious exits: N E ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
rel
You aren't in touch with saidar to release anything.

* R HP:Battered SP:Good MV:Winded >
n
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
n
Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
The corpse of a black messenger pigeon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Adey has arrived from the south, riding a bloodstock stallion.

emb
* R HP:Battered SP:Good MV:Winded >
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Winded >
w;p
channel 'ice spikes' h.dark
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded > Nobody here by that name.

* R HP:Battered SP:Good MV:Winded >
s
p
channel 'ice spikes' h.dark
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded > Nobody here by that name.

* R HP:Battered SP:Good MV:Winded >
whe
Players in your Zone
--------------------
Adey - The Forest Black as the Night
Sarinda - The Forest Black as the Night
You see signs of enemies nearby.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Battered SP:Good MV:Winded > No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
No-one by that name here.

a
diagnose h.dark
* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
nar munk inside
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.
(tic_timer): (error): Tic length of 77.725 during this interval is more than 3 standard deviations
from average.
(tic_timer): (error): Ignoring this tic interval.
(tic_timer): Tic length updated to: 69.332 seconds.
You narrate 'munk inside'

a
diagnose h.dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
No-one by that name here.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >

Adey tries to strike *Ghast*, but he deflects the blow.

* R HP:Battered SP:Good MV:Winded >
narr Ghast was resting by trees 1n
a
diagnose h.dark
You narrate 'Ghast was resting by trees 1n'

11
k h.dark
* R HP:Battered SP:Good MV:Winded > Ghast has some big nasty wounds and scratches.

* R HP:Battered SP:Good MV:Winded >

*Ghast* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Winded >
You try to strike *Ghast*, but he deflects the blow.

* R HP:Battered SP:Good MV:Winded - Adey: Scratched - Ghast: Battered >

You sense Adey is channeling saidar.
*Ghast* leaves west. <<

* R HP:Battered SP:Good MV:Winded >
1
k dark
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded > Penzei narrates 'heh'
They aren't here.

* R HP:Battered SP:Good MV:Winded >
sc
They aren't here.

* R HP:Battered SP:Good MV:Winded > You have 107(271) hit, 55(156) saidar and 70(145) movement
points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Battered SP:Good MV:Winded >
1
k dark
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
cw 106
change wimpy 106
a
diagnose h.dark
You will now flee if you go below 106 hit points.

1
k dark
* R HP:Battered SP:Good MV:Winded >
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
cmw
change mood wimpy
a
diagnose h.dark
Mood changed to: Wimpy

* R HP:Battered SP:Good MV:Winded > No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
l
The Forest Black as the Night
The vegetation grows very thick here. All directions appear to be blocked by
black branches. The trees have grown into odd shapes. The trees appear to be
sick. The leaves have are black-specked and most trees don't even grow leaves.
A small trail appears to be beginning here creating a narrow passage to your
west.
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

df
diagnose adey
* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
Adey has a few scratches.

* R HP:Battered SP:Good MV:Winded > No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Battered SP:Good MV:Winded >
No-one by that name here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
dism
a
diagnose h.dark
You stop riding him.

1
k dark
* HP:Battered SP:Good MV:Winded > No-one by that name here.

* HP:Battered SP:Good MV:Winded >
They aren't here.

* HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* HP:Battered SP:Good MV:Winded >
They aren't here.

l
* HP:Battered SP:Good MV:Winded >
The Forest Black as the Night
The vegetation grows very thick here. All directions appear to be blocked by
black branches. The trees have grown into odd shapes. The trees appear to be
sick. The leaves have are black-specked and most trees don't even grow leaves.
A small trail appears to be beginning here creating a narrow passage to your
west.
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

* HP:Battered SP:Good MV:Winded >
a
diagnose h.dark
No-one by that name here.

* HP:Battered SP:Good MV:Winded >
a
diagnose h.dark

*Munk* has arrived from the west.

* HP:Battered SP:Good MV:Winded >

*Munk* tries to hack you, but you parry successfully.
*Ghast* pierces a warhorse's left hand very hard.

* HP:Battered SP:Good MV:Winded - Munk: Wounded >
Ghast has some big nasty wounds and scratches.

* HP:Battered SP:Good MV:Winded - Munk: Wounded >
11
k h.dark

A warhorse tries to hit Ghast, but he dodges the attack.
*Ghast* pierces a warhorse's body extremely hard.
You barely strike *Munk*'s right leg.

* HP:Battered SP:Good MV:Winded - Munk: Wounded >

Adey tickles *Munk*'s body with her strike.

* HP:Battered SP:Good MV:Winded - Munk: Wounded >
You do the best you can!

* HP:Battered SP:Good MV:Winded - Munk: Wounded >
emb
You are already in touch with saidar, can't you feel it?

pp
channel 'ice spikes' h.munk
* HP:Battered SP:Good MV:Winded - Munk: Wounded >
You begin to weave the appropriate flows...
-=+
You dodge a bash from *Munk* who loses his balance and falls!
*
Adey tickles *Munk*'s body with her strike.
A warhorse tries to hit Ghast, but he deflects the blow.
*Ghast* pierces a warhorse's body extremely hard.


You sense Adey is channeling saidar.
*+=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Munk*.

* HP:Battered SP:Fading MV:Winded - Adey: Scratched - Munk: Battered >
pp
channel 'ice spikes' h.munk

Adey releases streaks of Fire at *Ghast*, who screams in pain.

* HP:Battered SP:Fading MV:Winded - Adey: Scratched - Munk: Battered >
*Munk* tries to hack Adey, but she deflects the blow.
Adey strikes *Munk*'s left arm.
Ghast swiftly dodges a warhorse's attempt to hit him.
*Ghast* pierces a warhorse's body extremely hard.
You barely strike *Munk*'s left leg.
You begin to weave the appropriate flows...
*Munk* panics, and attempts to flee!

*Munk* leaves west. <<
-=
Adey tries to strike *Ghast*, but he dodges the attack.
+**
*Ghast* panics, and attempts to flee!
+=-
*Ghast* leaves north. ^^
-=
Your target is no longer here!

* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

1
k dark
* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

* HP:Battered SP:Fading MV:Winded >
They aren't here.

* HP:Battered SP:Fading MV:Winded >
rel
1
k dark
Ok.

1
k dark
* HP:Battered SP:Fading MV:Winded > They aren't here.

* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

1
k dark
* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

* HP:Battered SP:Fading MV:Winded > They aren't here.

* HP:Battered SP:Fading MV:Winded >
They aren't here.

* HP:Battered SP:Fading MV:Winded >
narr target munk
a
diagnose h.dark
You narrate 'target munk'

1
k dark
* HP:Battered SP:Fading MV:Winded >
No-one by that name here.

* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

* HP:Battered SP:Fading MV:Winded >
They aren't here.

1
k dark
* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

1
k dark
* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

* HP:Battered SP:Fading MV:Winded >
They aren't here.

sps
emb
score
release
* HP:Battered SP:Fading MV:Winded > They aren't here.

* HP:Battered SP:Fading MV:Winded >
1
k dark
You feel the flows of saidar coursing through your body.

* HP:Battered SP:Fading MV:Winded > You have 117(271) hit, 40(156) saidar and 69(145) movement
points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* HP:Battered SP:Fading MV:Winded >
Ok.

* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

* HP:Battered SP:Fading MV:Winded >
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring >
1
k dark
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring > They aren't here.

* HP:Battered SP:Good MV:Tiring >
They aren't here.

* HP:Battered SP:Good MV:Tiring >

(tic_timer): Tic in 7 seconds!
narr 40 sps
a
diagnose h.dark
You narrate '40 sps'

1
k dark
* HP:Battered SP:Good MV:Tiring > No-one by that name here.

* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

1
k dark
* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring > They aren't here.

* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring > They aren't here.

* HP:Battered SP:Good MV:Tiring >
sc
You have 128(271) hit and 89(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

l
* HP:Battered SP:Good MV:Tiring >
The Forest Black as the Night
The vegetation grows very thick here. All directions appear to be blocked by
black branches. The trees have grown into odd shapes. The trees appear to be
sick. The leaves have are black-specked and most trees don't even grow leaves.
A small trail appears to be beginning here creating a narrow passage to your
west.
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

* HP:Battered SP:Good MV:Tiring >
emb
sc
You feel the flows of saidar coursing through your body.

* HP:Battered SP:Good MV:Tiring > You have 128(271) hit, 57(156) saidar and 89(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* HP:Battered SP:Good MV:Tiring >

*Ghast* has arrived from the north.

rel
* HP:Battered SP:Good MV:Tiring >
a
diagnose h.dark
Ok.

11
k h.dark
* HP:Battered SP:Good MV:Tiring > Ghast has some big nasty wounds and scratches.

* HP:Battered SP:Good MV:Tiring >
You try to strike *Ghast*, but he parries successfully.

* HP:Battered SP:Good MV:Tiring - Ghast: Battered >

Adey tries to strike *Ghast*, but he dodges the attack.

* HP:Battered SP:Good MV:Tiring - Ghast: Battered >

*Ghast* swiftly dodges Adey's attempt to strike him.
*Ghast* swiftly dodges your attempt to strike him.

1
k dark
* HP:Battered SP:Good MV:Tiring - Ghast: Battered >
They aren't here.
*Ghast* panics, and attempts to flee!

* HP:Battered SP:Good MV:Tiring - Ghast: Battered >

*Ghast* leaves north. ^^

* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

1
k dark
* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

1
k dark
* HP:Battered SP:Good MV:Tiring > They aren't here.

* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring > They aren't here.

* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring >
emb
You feel the flows of saidar coursing through your body.

* HP:Battered SP:Good MV:Tiring >
w;pp
channel 'ice spikes' h.munk
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Munk* is standing here.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.
Ack, you lost Adey!
*Munk* tries to hack you, but you parry successfully.

* HP:Battered SP:Good MV:Tiring - Munk: Battered > You begin to weave the
appropriate flows...

An Elite Dha'vol guard tries to slash you, but you deflect the blow.
-=
+

An Elite Dha'vol guard slashes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You strike *Munk*'s left leg.
*Munk* tries to hack you, but you parry successfully.
You flee head over heels.
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

* HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring >
sc
You have 104(271) hit, 57(156) saidar and 82(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

1
k dark
* HP:Battered SP:Good MV:Tiring >
They aren't here.

* HP:Battered SP:Good MV:Tiring >
cw 103
change wimpy 103
a
diagnose h.dark
You will now flee if you go below 103 hit points.

* HP:Battered SP:Good MV:Tiring > No-one by that name here.

* HP:Battered SP:Good MV:Tiring >
1
k dark

Penzei has arrived from the east, riding a bloodstock stallion.

1
k dark
* HP:Battered SP:Good MV:Tiring >
They aren't here.

* HP:Battered SP:Good MV:Tiring > They aren't here.

* HP:Battered SP:Good MV:Tiring >
rel
Ok.

1
k dark
* HP:Battered SP:Good MV:Tiring >
They aren't here.

* HP:Battered SP:Good MV:Tiring >
beckon
You beckon everyone to follow you.

1
k dark
* HP:Battered SP:Good MV:Tiring >
They aren't here.

* HP:Battered SP:Good MV:Tiring >
1
k dark
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring > They aren't here.

* HP:Battered SP:Good MV:Tiring >

*Munk* has arrived from the west.

say Munk 1w
* HP:Battered SP:Good MV:Tiring >
a
diagnose h.dark

*Munk* leaves north. ^^

* HP:Battered SP:Good MV:Tiring >
You say 'Munk 1w'

* HP:Battered SP:Good MV:Tiring > No-one by that name here.

* HP:Battered SP:Good MV:Tiring >
11
k h.dark
Penzei starts following you.
They aren't here.

* HP:Battered SP:Good MV:Tiring >
n
1
k dark
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
*Ghast* is resting here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* HP:Battered SP:Good MV:Tiring > You try to strike *Ghast*, but he parries successfully.

* HP:Battered SP:Good MV:Tiring - Ghast: Battered >

Penzei tries to pound *Ghast*, but he parries successfully.
Adey tries to strike *Ghast*, but he deflects the blow.

* HP:Battered SP:Good MV:Tiring - Ghast: Battered >

Adey tries to strike *Ghast*, but he dodges the attack.
A shivering tree tries to hit Adey, but she deflects the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
*Ghast* swiftly dodges Penzei's attempt to pound him.
*Ghast* tries to pierce you, but you deflect the blow.
You try to strike *Ghast*, but he parries successfully.

* HP:Battered SP:Good MV:Tiring - Ghast: Battered >
emb
is
channel 'ice spikes'
You feel the flows of saidar coursing through your body.

* HP:Battered SP:Good MV:Tiring - Ghast: Battered > You begin to weave the
appropriate flows...
-=+*
You sense Penzei connecting to the True Source.
*
Adey swiftly dodges a shivering tree's attempt to hit her.
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree tries to hit Adey, but she parries successfully.
*Ghast* swiftly dodges Adey's attempt to strike him.
Penzei tries to pound *Ghast*, but he deflects the blow.
*Ghast* tries to pierce you, but you parry successfully.
+
*Ghast* panics, and attempts to flee!
=
You sense Penzei is channeling saidar.
-
*Ghast* leaves east. >>
-=
You are no longer fighting that opponent!

* HP:Battered SP:Good MV:Tiring - a shivering tree: Healthy >
1
k dark
They aren't here.

* HP:Battered SP:Good MV:Tiring - a shivering tree: Healthy >
You strike a shivering tree's trunk very hard.
Adey strikes a shivering tree's trunk extremely hard.
A shivering tree tries to hit Adey, but she parries successfully.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit Adey, but she dodges the attack.

* HP:Battered SP:Good MV:Tiring - a shivering tree: Scratched >
narr off
Penzei leaves east riding a bloodstock stallion. >>
You narrate 'off'

* HP:Battered SP:Good MV:Tiring - a shivering tree: Scratched >
f
You panic and attempt to flee!


Adey strikes a shivering tree's trunk very hard.
A shivering tree tries to hit Adey, but she parries successfully.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit Adey, but she deflects the blow.


You flee head over heels.
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.

* HP:Battered SP:Good MV:Tiring >
rh
ride lightning
11
k h.dark
You start riding him.

* R HP:Battered SP:Good MV:Tiring >
You try to strike *Ghast*, but he deflects the blow.

* R HP:Battered SP:Good MV:Winded - Ghast: Battered >
j
channel 'flame strike' h.dark

You try to strike *Ghast*, but he parries successfully.

* R HP:Battered SP:Good MV:Winded - Ghast: Battered > You begin to weave the
appropriate flows...
-
*Ghast* panics, and attempts to flee!
=+**
*Ghast* leaves north. ^^
+=
Your target is no longer here!

* R HP:Battered SP:Good MV:Winded >
n
11
k h.dark
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered SP:Good MV:Winded > You try to strike *Ghast*, but he deflects the blow.

* R HP:Battered SP:Good MV:Winded - Ghast: Battered >
p
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
*Ghast* panics, and attempts to flee!
-=+*

*Ghast* leaves south. vv
*+=- -=
Your target is no longer here!
*Ghast* has arrived from the south.

* R HP:Battered SP:Good MV:Winded >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Battered SP:Good MV:Winded - Ghast: Battered >
1
k dark
You do the best you can!
Ghast assumes an offensive striking posture.

* R HP:Battered SP:Good MV:Winded - Ghast: Battered >
p
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...



A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you parry successfully.
You swiftly dodge a shivering tree's attempt to hit you.
You swiftly dodge a shivering tree's attempt to hit you.
*Ghast* pierces your left leg extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.
(tic_timer): (error): Tic length of 120.564 during this interval is more than 3 standard deviations
from average.
(tic_timer): (error): Ignoring this tic interval.
(tic_timer): Tic length updated to: 69.332 seconds.


You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
s
sc
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Tiring >
You have 101(271) hit, 56(156) saidar and 86(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Battered SP:Good MV:Tiring >
cw 100
change wimpy 100
w
You will now flee if you go below 100 hit points.

* R HP:Battered SP:Good MV:Tiring > The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

j
channel 'flame strike' h.dark
* R HP:Battered SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
n;pp
channel 'ice spikes' h.munk
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered SP:Good MV:Tiring > Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
You try to strike *Ghast*, but he deflects the blow.

p
channel 'ice spikes' h.dark
* R HP:Battered SP:Good MV:Tiring - Ghast: Battered >
You begin to weave the appropriate flows...
-
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
=+**+=-
A shivering tree tries to hit you, but you deflect the blow.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you dodge the attack.
You swiftly dodge *Ghast*'s attempt to pierce you.
*Ghast* tries to pierce you, but you deflect the blow.
-=
Ok.
*Ghast* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Ghast*.

* R HP:Battered SP:Fading MV:Tiring - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

p
channel 'ice spikes' h.dark
* R HP:Battered SP:Fading MV:Tiring - Ghast: Beaten >
You begin to weave the appropriate flows...
-=
*Ghast* leaves east. >>
+*
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you dodge the attack.
*+=- -=
Your target is no longer here!

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Scratched >
1
k dark

You strike a shivering tree's roots very hard.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you dodge the attack.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Scratched > Penzei narrates 'zone ?'
They aren't here.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Scratched >
rel
Ok.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Scratched >

You strike a shivering tree's roots extremely hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You swiftly dodge a shivering tree's attempt to hit you.

whe
* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Hurt >
Players in your Zone
--------------------
Adey - Bend in the Road
Sarinda - Among the Black Trees
Penzei - Bend in the Road
You see signs of enemies nearby.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Hurt >
narr yeah
You narrate 'yeah'

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Hurt >
narr ghast eat

You strike a shivering tree's trunk very hard.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.

whe
* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Hurt > You narrate 'ghast eat'

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Hurt >
Players in your Zone
--------------------
Adey - Bend in the Road
Sarinda - Among the Black Trees
Penzei - Bend in the Road
You see signs of enemies nearby.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Hurt >
l
Among the Black Trees
The lack of sunlight has turned the trees that grow here into deformed trees.
There is a smell of decay seemingly coming from all directions. No sounds
penetrate this deep into the forest. There appears to be a small trail to your
south. The only other direction you can make out is to your east.
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Hurt >

You strike a shivering tree's trunk very hard.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you dodge the attack.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >
nar Beat
You narrate 'Beat'

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >
l
Among the Black Trees
The lack of sunlight has turned the trees that grow here into deformed trees.
There is a smell of decay seemingly coming from all directions. No sounds
penetrate this deep into the forest. There appears to be a small trail to your
south. The only other direction you can make out is to your east.
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >
Penzei has arrived from the east, riding a bloodstock stallion.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >

You strike a shivering tree's trunk hard.
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >

Penzei leaves south riding a bloodstock stallion. vv

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >
f
PANIC! You couldn't escape!

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >
Penzei has arrived from the south, riding a bloodstock stallion.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >
1
k dark
They aren't here.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >
You strike a shivering tree's roots very hard.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you dodge the attack.
Penzei pounds a shivering tree's trunk into bloody fragments!

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >

Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >
group
Your group consists of:
Sarinda (Head of group)
Adey

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Wounded >
Penzei pounds a shivering tree's roots into bloody fragments!
You strike a shivering tree's trunk very hard.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Battered >
group penzei
Penzei is now a member of your group.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Battered >

Penzei pounds a shivering tree's trunk into bloody fragments!
You strike a shivering tree's branch extremely hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.

* R HP:Battered SP:Fading MV:Tiring - a shivering tree: Beaten >
f
You panic and attempt to flee!
Adey strikes a shivering tree's branch extremely hard.


You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Fading MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Fading MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Fading MV:Tiring >
1
k dark
They aren't here.
Adey has arrived from the west, riding a bloodstock stallion.

1
k dark
* R HP:Battered SP:Fading MV:Tiring >
They aren't here.

1
k dark
* R HP:Battered SP:Fading MV:Tiring >
They aren't here.
Adey leaves west riding a bloodstock stallion. <<

* R HP:Battered SP:Fading MV:Tiring >
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Fading MV:Tiring >
1
k dark

*Ghast* has arrived from the west.

* R HP:Battered SP:Fading MV:Tiring > You try to strike *Ghast*, but he parries successfully.

1
k dark
* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >
You do the best you can!

* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >

*Ghast* panics, and attempts to flee!

* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >

Adey tries to strike *Ghast*, but he dodges the attack.

* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >
narr on ghast
Adey tries to strike *Ghast*, but he dodges the attack.
You try to strike *Ghast*, but he dodges the attack.
You narrate 'on ghast'

1
k dark
* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >
You do the best you can!
*Ghast* leaves north. ^^

* R HP:Battered SP:Fading MV:Tiring >
1
k dark
You try to strike *Ghast*, but he deflects the blow.

n
* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >
1
k dark
No way! You're fighting for your life!

* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered > You do the best you can!

* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >

*Ghast* panics, and attempts to flee!

* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >

You try to strike *Ghast*, but he deflects the blow.

* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >
1
k dark
You do the best you can!

* R HP:Battered SP:Fading MV:Tiring - Ghast: Battered >
1
k dark

*Ghast* leaves south. vv

* R HP:Battered SP:Fading MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Fading MV:Tiring >
They aren't here.

* R HP:Battered SP:Fading MV:Tiring >
s
1
k dark

Adey leaves south riding a bloodstock stallion. vv

* R HP:Battered SP:Fading MV:Tiring > In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.

* R HP:Battered SP:Fading MV:Tiring >
They aren't here.

* R HP:Battered SP:Fading MV:Tiring >
w
1
k dark
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Battered SP:Fading MV:Tiring > They aren't here.

* R HP:Battered SP:Fading MV:Tiring >
1
k dark
They aren't here.

tt
track trolloc
* R HP:Battered SP:Fading MV:Tiring >
-=+**+
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some obvious fairly recent bloody traces of a TROLLOC leaving west. <<
Some obvious fresh tracks of a TROLLOC leaving north. ^^

* R HP:Battered SP:Fading MV:Tiring >
1
k dark
As the sun lowers beneath the horizon, a gloomy darkness descends on the long road.
(tic_timer): (error): Tic event seen outside the expected window.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
rel
You aren't in touch with saidar to release anything.

* R HP:Battered SP:Good MV:Tiring >

*Ghast* leaves north. ^^

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
n
1
k dark
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
The corpse of a shivering tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is here, fighting a shivering tree, riding a
bloodstock stallion.
A shivering tree is here, fighting Penzei.
A shivering tree is here, fighting Penzei.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring > They aren't here.

* R HP:Battered SP:Good MV:Tiring >
e
1
k dark
Penzei pounds a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Penzei, but she deflects the blow.
A shivering tree tries to hit Penzei, but she parries successfully.
Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring >
Adey tries to strike *Ghast*, but he parries successfully.

* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
emb

*Ghast* panics, and attempts to flee!

11
k h.dark
* R HP:Battered SP:Good MV:Tiring > You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Tiring >
You try to strike *Ghast*, but he parries successfully.

* R HP:Battered SP:Good MV:Tiring - Adey: Healthy - Ghast: Battered >

*Ghast* leaves east. >>

* R HP:Battered SP:Good MV:Tiring >
1
k dark
j
channel 'flame strike' h.dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
e
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
Darkening Forest
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Adey has arrived from the west, riding a bloodstock stallion.

1
k dark
* R HP:Battered SP:Good MV:Tiring >
You try to strike *Ghast*, but he dodges the attack.

* R HP:Battered SP:Good MV:Tiring - Ghast: Battered >
p
channel 'ice spikes' h.dark

*Ghast* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Tiring - Ghast: Battered > You begin to weave the
appropriate flows...
-=+*

*Ghast* leaves west. <<
*+=- -=
Your target is no longer here!

* R HP:Battered SP:Good MV:Tiring >
w;p
channel 'ice spikes' h.dark
Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring > Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
w;p
channel 'ice spikes' h.dark
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
The corpse of a shivering tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is here, fighting a shivering tree, riding a
bloodstock stallion.
A shivering tree is here, fighting Penzei.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring > Penzei pounds a shivering tree's trunk into
bloody fragments!
A shivering tree tries to hit Penzei, but she parries successfully.
Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
s;p
channel 'ice spikes' h.dark
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring > Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
narr leave the trees
You narrate 'leave the trees'

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
rel
1
k dark
Ok.

1
k dark
* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring > They aren't here.

* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >

Penzei has arrived from the east, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring >
narr gives them fall back
1
k dark
You narrate 'gives them fall back'

* R HP:Battered SP:Good MV:Tiring > They aren't here.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
l
The Forest Black as the Night
The vegetation grows very thick here. All directions appear to be blocked by
black branches. The trees have grown into odd shapes. The trees appear to be
sick. The leaves have are black-specked and most trees don't even grow leaves.
A small trail appears to be beginning here creating a narrow passage to your
west.
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Tiring >
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Battered SP:Good MV:Tiring >
No-one by that name here.

* R HP:Battered SP:Good MV:Tiring >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Battered SP:Good MV:Tiring >
dism
You stop riding him.

sc
* HP:Battered SP:Good MV:Tiring >
1
k dark
You have 130(271) hit and 89(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

1
k dark
* HP:Battered SP:Good MV:Tiring > They aren't here.

* HP:Battered SP:Good MV:Tiring >
They aren't here.

* HP:Battered SP:Good MV:Tiring >
cw 129
change wimpy 129
You will now flee if you go below 129 hit points.

w;pp
channel 'ice spikes' h.munk
* HP:Battered SP:Good MV:Tiring >
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.
Ack, you lost Penzei!
Ack, you lost Adey!

* HP:Battered SP:Good MV:Tiring > An Elite Dha'vol guard tries to slash you, but you parry
successfully.
An Elite Dha'vol guard tries to slash you, but you parry successfully.
A fade joins an Elite Dha'vol guard's fight!
You aren't in touch with saidar to channel it.

* HP:Battered SP:Good MV:Tiring - an Elite Dha'vol guard: Healthy >
e
f
No way! You're fighting for your life!

* HP:Battered SP:Good MV:Tiring - an Elite Dha'vol guard: Healthy >
You panic and attempt to flee!


A fade slashes your body very hard.
An Elite Dha'vol guard tries to slash you, but you deflect the blow.
An Elite Dha'vol guard tries to slash you, but you parry successfully.


You flee head over heels.
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Good MV:Tiring >
n

A fade has arrived from the north.
An Elite Dha'vol guard has arrived from the north.
An Elite Dha'vol guard has arrived from the north.

* HP:Battered SP:Good MV:Tiring >
e
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Good MV:Tiring > The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

* HP:Battered SP:Good MV:Tiring >
sc
You have 113(271) hit and 79(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* HP:Battered SP:Good MV:Tiring >
cw 112
change wimpy 112
You will now flee if you go below 112 hit points.

1
k dark
* HP:Battered SP:Good MV:Tiring >
They aren't here.

1
k dark
* HP:Battered SP:Good MV:Tiring >
They aren't here.

* HP:Battered SP:Good MV:Tiring >
ta2 ghast
Second target is set as: ghast
emb
You feel the flows of saidar coursing through your body.

w
* HP:Battered SP:Good MV:Tiring >
s
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.
Ack, you lost Penzei!
Ack, you lost Adey!

w
* HP:Battered SP:Good MV:Tiring >
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Good MV:Tiring > In the Devastated Bedroom
[ obvious exits: E ]
Zone: The Long Fal Dara Road
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered SP:Good MV:Winded >
pp
channel 'ice spikes' h.ghast
Nobody here by that name.

* HP:Battered SP:Good MV:Winded >
e
n
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Good MV:Winded >
e
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.

* HP:Battered SP:Good MV:Winded > An Elite Dha'vol guard tries to slash you, but you parry
successfully.
An Elite Dha'vol guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered SP:Good MV:Winded - an Elite Dha'vol guard: Healthy >
f
You panic and attempt to flee!


An Elite Dha'vol guard tries to slash you, but you parry successfully.
A fade joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard tries to slash you, but you deflect the blow.


You flee head over heels.
In the Dark Hallway
[ obvious exits: N W ]
Zone: The Long Fal Dara Road

* HP:Battered SP:Good MV:Winded >
n
e
In the Ruined Entrance Hall
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A fade is stalking in the darkness.

* HP:Battered SP:Good MV:Winded > The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.

* HP:Battered SP:Good MV:Winded >

The night has begun.
(tic_timer): (error): Tic event seen outside the expected window.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.

shake
* HP:Battered SP:Good MV:Tiring >
You shake your head.

* HP:Battered SP:Good MV:Tiring >
a
diagnose h.dark
No-one by that name here.

* HP:Battered SP:Good MV:Tiring >
rh
ride lightning
You start riding him.

rel
* R HP:Battered SP:Good MV:Tiring >
Ok.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - The Forest Black as the Night
Penzei - The Forest Black as the Night
Adey - The Forest Black as the Night
You see signs of enemies nearby.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
n
1
k dark
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
The corpse of a shivering tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
e
1
k dark
Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
e
Darkening Forest
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring >
Penzei tries to pound *Ghast*, but he dodges the attack.

* R HP:Battered SP:Good MV:Tiring >

*Ghast* tries to pierce Penzei, but she parries successfully.
The blighted tree tries to hit Adey, but she deflects the blow.
Penzei tries to pound *Ghast*, but he dodges the attack.

11
k h.dark
* R HP:Battered SP:Good MV:Tiring >
You try to strike *Ghast*, but he dodges the attack.

* R HP:Battered SP:Good MV:Tiring - Penzei: Scratched - Ghast: Battered >
emb
p
channel 'ice spikes' h.dark
You feel the flows of saidar coursing through your body.
*Ghast* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Tiring - Penzei: Scratched - Ghast: Battered > You
sense Penzei connecting to the True Source.
You begin to weave the appropriate flows...
-
You sense Penzei is channeling saidar.
=+
*Ghast* leaves north. ^^
*
Adey strikes the blighted tree's crown very hard.
The blighted tree tries to hit Adey, but she parries successfully.
*+=- -
Penzei leaves north riding a bloodstock stallion. ^^
=
Your target is no longer here!

* R HP:Battered SP:Good MV:Tiring >

Adey strikes the blighted tree's trunk hard.
The blighted tree tries to hit Adey, but she parries successfully.

rel
* R HP:Battered SP:Good MV:Tiring >
n
Ok.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
Expanse of Road beside the Treeline
[ obvious exits: N E S W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.

* R HP:Battered SP:Good MV:Tiring > They aren't here.

* R HP:Battered SP:Good MV:Tiring >
whe
Players in your Zone
--------------------
Sarinda - Expanse of Road beside the Treeline
Penzei - Expanse of Road beside the Treeline
You see signs of enemies nearby.

* R HP:Battered SP:Good MV:Tiring >
w
1
k dark
Weatherbeaten Sign by the Road
[ obvious exits: E S W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring > They aren't here.

* R HP:Battered SP:Good MV:Tiring >
e
e
Expanse of Road beside the Treeline
[ obvious exits: N E S W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring > Cratered Road
[ obvious exits: E W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring >
e
1
k dark
Clay Streaked Road
[ obvious exits: E W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
tt
track trolloc
-
Penzei tries to pound *Ghast*, but he parries successfully.
=+*
11
k h.dark*
You sense Penzei is channeling saidar.
*Ghast* panics, and attempts to flee!

Cancelled.
You try to strike *Ghast*, but he parries successfully.

* R HP:Battered SP:Good MV:Winded - Penzei: Scratched - Ghast: Battered >
emb
p
channel 'ice spikes' h.dark
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Winded - Penzei: Scratched - Ghast: Battered > You
try to strike *Ghast*, but he dodges the attack.
You begin to weave the appropriate flows...
-
*Ghast* leaves west. <<
=+**+=
Penzei leaves west riding a bloodstock stallion. <<
- -=
Your target is no longer here!

* R HP:Battered SP:Good MV:Winded >

Penzei has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
w
1
k dark
Cratered Road
[ obvious exits: E W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
rel
Ok.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
w
Expanse of Road beside the Treeline
[ obvious exits: N E S W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
n
Idyllic Clearing around a Pond
[ obvious exits: S ]
Zone: Eastern Borderlands
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
drink pond
drink pond
You drink the water.
You don't feel thirsty any more.

* R HP:Battered SP:Good MV:Winded >
Your stomach can't contain anymore!

* R HP:Battered SP:Good MV:Winded >
s
1
k dark
Expanse of Road beside the Treeline
[ obvious exits: N E S W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

rel
* R HP:Battered SP:Good MV:Winded >
You aren't in touch with saidar to release anything.

* R HP:Battered SP:Good MV:Winded >
s
Darkening Forest
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
e
Bend in the Road
[ obvious exits: E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Winded >
whe
Players in your Zone
--------------------
Adey - Bend in the Road
Penzei - Bend in the Road
Sarinda - Bend in the Road
You see signs of enemies nearby.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded > They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
l
They aren't here.

* R HP:Battered SP:Good MV:Winded >
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
Zone: The Long Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
They aren't here.

* R HP:Battered SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
rel
You aren't in touch with saidar to release anything.

sc
* R HP:Battered SP:Good MV:Winded >
You have 134(271) hit and 65(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Battered SP:Good MV:Winded >
1
k dark

Penzei tries to pound *Ghast*, but he deflects the blow.

1
k dark
* R HP:Wounded SP:Good MV:Tiring >
*Ghast* swiftly dodges your attempt to strike him.

* R HP:Wounded SP:Good MV:Tiring - Penzei: Healthy - Ghast: Battered >

(tic_timer): Tic in 7 seconds!
You do the best you can!

* R HP:Wounded SP:Good MV:Tiring - Penzei: Healthy - Ghast: Battered >

*Ghast* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Tiring - Penzei: Healthy - Ghast: Battered >
11
k h.dark
You do the best you can!

* R HP:Wounded SP:Good MV:Tiring - Penzei: Healthy - Ghast: Battered >
Adey strikes *Ghast*'s body very hard.

* R HP:Wounded SP:Good MV:Tiring - Penzei: Healthy - Ghast: Battered >
emb

*Ghast* leaves south. vv

p
channel 'ice spikes' h.dark
* R HP:Wounded SP:Good MV:Tiring > You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Tiring >
You begin to weave the appropriate flows...
-
You sense Penzei connecting to the True Source.
=+**+=- -
You sense Adey connecting to the True Source.
=
Your target is no longer here!

* R HP:Wounded SP:Good MV:Tiring >
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Tiring >
They aren't here.

rel
* R HP:Wounded SP:Good MV:Tiring >
Ok.

* R HP:Wounded SP:Good MV:Tiring >
s
1
k dark
The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring > They aren't here.

* R HP:Wounded SP:Good MV:Tiring >
emb
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Tiring >
1
k dark
They aren't here.

11
k h.dark
* R HP:Wounded SP:Good MV:Tiring >
j
channel 'flame strike' h.dark
They aren't here.

* R HP:Wounded SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Wounded SP:Good MV:Tiring >
w;p
channel 'ice spikes' h.dark
Entering the Shadowy Forest
[ obvious exits: E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring > Nobody here by that name.

* R HP:Wounded SP:Good MV:Tiring >
w;p
channel 'ice spikes' h.dark
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring > Nobody here by that name.

* R HP:Wounded SP:Good MV:Tiring >
w;p
channel 'ice spikes' h.dark
The Forest Black as the Night
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring > Nobody here by that name.

* R HP:Wounded SP:Good MV:Tiring >
n;p
channel 'ice spikes' h.dark
Among the Black Trees
[ obvious exits: E S ]
Zone: The Long Fal Dara Road
The corpse of a shivering tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.
Adey tries to strike *Ghast*, but he parries successfully.

* R HP:Wounded SP:Good MV:Tiring > A shivering tree tries to hit Penzei, but
she dodges the attack.
You begin to weave the appropriate flows...
-
You sense Penzei is channeling saidar.
=+
A shivering tree tries to hit Penzei, but she deflects the blow.
*Ghast* tries to pierce Adey, but she deflects the blow.
Adey tries to strike *Ghast*, but he parries successfully.
**+=-
*Ghast* panics, and attempts to flee!
Penzei releases streaks of Fire at *Ghast*, who screams in pain.
You sense Adey is channeling saidar.
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Ghast*.

* R HP:Wounded SP:Good MV:Tiring - Adey: Healthy - Ghast: Beaten >

You sense Penzei is channeling saidar.

* R HP:Wounded SP:Good MV:Tiring - Adey: Healthy - Ghast: Beaten >
You try to strike *Ghast*, but he parries successfully.
A shivering tree tries to hit Penzei, but she parries successfully.
*Ghast* tries to pierce Adey, but she deflects the blow.
*Ghast* leaves east. >>

p
channel 'ice spikes' h.dark
* R HP:Wounded SP:Good MV:Tiring >
Nobody here by that name.

* R HP:Wounded SP:Good MV:Tiring >
e
1
k dark
Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring > They aren't here.

* R HP:Wounded SP:Good MV:Tiring >

Penzei has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring >
n
e
Weatherbeaten Sign by the Road
[ obvious exits: E S W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring >
Expanse of Road beside the Treeline
[ obvious exits: N E S W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring >
e
Cratered Road
[ obvious exits: E W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

e
* R HP:Wounded SP:Good MV:Tiring >
e
Clay Streaked Road
[ obvious exits: E W ]
Zone: Eastern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Tiring > Bend in the Fal Dara Road
[ obvious exits: E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
11
k h.dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
tt
track trolloc
-=+**+
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent bloody traces of a TROLLOC leaving south. vv
Some obvious fairly recent bloody traces of a TROLLOC leaving south. vv

* R HP:Wounded SP:Good MV:Winded >
1
k dark
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
rel
e
Ok.

e
* R HP:Wounded SP:Good MV:Winded > Near the Bend in the Road
[ obvious exits: N E W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
Bend in the Road
[ obvious exits: N W ]
Zone: The Long Fal Dara Road
Door south: bushes
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

kr2
kill raven
* R HP:Wounded SP:Good MV:Winded >
A raven now follows Adey.
You strike a raven's head extremely hard.
A raven is stunned, but will probably regain consciousness...

* R HP:Wounded SP:Good MV:Winded - a raven: Critical >

You strike a raven's left leg into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
A raven stops following Adey.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
n
n
n
Near the Bend in the Road
[ obvious exits: N S W ]
Zone: The Long Fal Dara Road
A bloated and partially decayed corpse lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > The Long Fal Dara Road
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
tt
track trolloc
The Fal Dara Road
[ obvious exits: N E S ]
Zone: The Long Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >

11
k h.dark-
You sense Penzei is channeling saidar.

=Cancelled.
You try to strike *Ghast*, but he dodges the attack.

* R HP:Wounded SP:Good MV:Winded - Ghast: Beaten >
p
channel 'ice spikes' h.dark
You aren't in touch with saidar to channel it.

* R HP:Wounded SP:Good MV:Winded - Ghast: Beaten >
Adey tries to strike *Ghast*, but he parries successfully.
*Ghast* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Winded - Ghast: Beaten >

Adey tries to strike *Ghast*, but he deflects the blow.
You try to strike *Ghast*, but he deflects the blow.

* R HP:Wounded SP:Good MV:Winded - Ghast: Beaten >
Penzei releases streaks of Fire at *Ghast*, who screams in pain.

* R HP:Wounded SP:Good MV:Winded - Ghast: Beaten >

You sense Adey is channeling saidar.

* R HP:Wounded SP:Good MV:Winded - Ghast: Beaten >
emb
1
k dark
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Winded - Ghast: Beaten > You sense Penzei is channeling saidar.
You do the best you can!

* R HP:Wounded SP:Good MV:Winded - Ghast: Beaten >

*Ghast* leaves north. ^^

* R HP:Wounded SP:Good MV:Winded >
n
1
k dark
Down the Long Road
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man of the woods strides by quietly.
Ack, you lost Penzei!
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > They aren't here.
Adey leaves north riding a bloodstock stallion. ^^

* R HP:Wounded SP:Good MV:Winded >
1
k dark
Penzei has arrived from the south, riding a bloodstock stallion.
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
n
Curve in the Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

n
* R HP:Wounded SP:Good MV:Winded >
w
Woods Off the Road
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

s
* R HP:Wounded SP:Good MV:Winded > Clearing Alongside the Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
Woods off the Long Road
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scoundrel is here, demanding your purse.
A scoundrel is here, demanding your purse.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
e
Curve in the Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
e
s
Junction of the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
A Large Oak
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
n
Junction of the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
n
Road Through the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

tt
track trolloc
* R HP:Wounded SP:Good MV:Winded >
-=+**+
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent tracks of a TROLLOC leaving east. >>
Some clear almost day-old tracks of a TROLLOC leaving south. vv
Adey gets a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

* R HP:Wounded SP:Good MV:Winded >

Adey quaffs a thin vial of yellow fluid.
Adey looks more invigorated and ready to go.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
rel
Ok.

e
* R HP:Wounded SP:Good MV:Winded >
n
The Long Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

n
* R HP:Wounded SP:Good MV:Winded >
1
k dark
The Long Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
Bend in the Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
s
tt
track trolloc
The Long Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > -=+**+
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent tracks of a TROLLOC leaving north. ^^
Some clear almost day-old tracks of a TROLLOC leaving south. vv

* R HP:Wounded SP:Good MV:Winded >

(tic_timer): Tic in 7 seconds!
n
e
Bend in the Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

n
* R HP:Wounded SP:Good MV:Winded >
n
Road Before a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

n
* R HP:Wounded SP:Good MV:Winded >
Tar Valon Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
e
The Long Tar Valon Road
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

1
k dark
* R HP:Wounded SP:Good MV:Winded > Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Winded >
Road Before an Inn
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
n
n
Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

tt
track trolloc
* R HP:Wounded SP:Good MV:Winded > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
-=+**+
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent tracks of a TROLLOC leaving north. ^^
Some clear almost day-old tracks of a TROLLOC leaving south. vv

* R HP:Wounded SP:Good MV:Winded >
whe
Players in your Zone
--------------------
Adey - On the Long Road
Penzei - On the Long Road
Sarinda - On the Long Road
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Winded >
n
e
Fal Dara Road
[ obvious exits: E S W ]
(wotmudmapper): (error): Caution. Direction w leads to an unknown room.
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > Road Around a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
n
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

whe
* R HP:Wounded SP:Good MV:Winded >

You sense Penzei is channeling saidar.

* R HP:Wounded SP:Good MV:Winded > Players in your Zone
--------------------
Adey - Southward Bend
Penzei - Southward Bend
Sarinda - Southward Bend
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Winded >
11
k h.dark
p
channel 'ice spikes' h.dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded > You aren't in touch with saidar to channel it.

* R HP:Wounded SP:Good MV:Winded >
emb
11
k h.dark
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Winded >
They aren't here.

l
* R HP:Wounded SP:Good MV:Winded >
Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Winded >
sc
You have 166(271) hit, 54(156) saidar and 51(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Wounded SP:Good MV:Winded >
tt
track trolloc
-=+**+
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
Some obvious fairly recent tracks of a TROLLOC leaving north. ^^
Some clear almost day-old tracks of a TROLLOC leaving south. vv

* R HP:Wounded SP:Good MV:Winded >
rel
Ok.

e
* R HP:Wounded SP:Good MV:Winded >
Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
They aren't here.

n
* R HP:Wounded SP:Good MV:Winded >
Between Two Cliffs
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

n
* R HP:Wounded SP:Good MV:Winded >
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
whe
e
Players in your Zone
--------------------
Adey - Beginning of a Dusty Road
Penzei - Beginning of a Dusty Road
Sarinda - Beginning of a Dusty Road

* R HP:Wounded SP:Good MV:Winded > Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
n
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

whe
* R HP:Wounded SP:Good MV:Winded >
Players in your Zone
--------------------
Adey - Thick Forest
Penzei - Thick Forest
Sarinda - Thick Forest
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Winded >
w
1
k dark
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Weary > They aren't here.

* R HP:Wounded SP:Good MV:Weary >
n
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A Shienaran scout blends into the surroundings here.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.
Adey tries to strike *Ghast*, but he parries successfully.

* R HP:Wounded SP:Good MV:Weary >
sc
You have 176(271) hit and 42(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

11
k h.dark
* R HP:Wounded SP:Good MV:Weary >
You try to strike *Ghast*, but he parries successfully.
*Ghast* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Weary - Adey: Healthy - Ghast: Beaten >
emb
p
channel 'ice spikes' h.dark
You try to strike *Ghast*, but he parries successfully.
A Shienaran scout stops using a torch.
Adey tries to strike *Ghast*, but he parries successfully.
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Weary - Adey: Healthy - Ghast: Beaten > You begin to
weave the appropriate flows...

You sense Penzei is channeling saidar.
-
*Ghast* leaves east. >>
=+
e*
1
k dark
Cancelled.
Penzei leaves east riding a bloodstock stallion. >>
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
*Ghast* is standing here.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Weary > They aren't here.

* R HP:Wounded SP:Good MV:Weary >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Weary >
n
1
k dark
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Weary > They aren't here.

* R HP:Wounded SP:Good MV:Weary >
whe
Players in your Zone
--------------------
Adey - The Dusty Road
Penzei - The Dusty Road
Sarinda - The Dusty Road

tt
track trolloc
* R HP:Wounded SP:Good MV:Weary >
-=+**+
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
Some clear day-old tracks of a TROLLOC leaving west. <<
Some three day-old tracks of a TROLLOC leaving west. <<

* R HP:Wounded SP:Good MV:Weary >
w
w
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

whe
* R HP:Wounded SP:Good MV:Weary >
Green Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting the writhing grass.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
The writhing grass is here, fighting Ghast.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.
Adey tries to strike *Ghast*, but he parries successfully.

* R HP:Wounded SP:Good MV:Weary > Penzei tries to pound *Ghast*, but he parries successfully.
Players in your Zone
--------------------
Adey - Green Hills
Penzei - Green Hills
Sarinda - Green Hills
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Weary >

Penzei tries to pound *Ghast*, but he parries successfully.
Adey tries to strike *Ghast*, but he dodges the attack.
*Ghast* pierces the writhing grass's branch very hard.
The writhing grass tries to hit Ghast, but he deflects the blow.

* R HP:Wounded SP:Good MV:Weary >

*Ghast* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Weary >
11
k h.dark
p
channel 'ice spikes' h.dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Good MV:Weary >
You sense Adey connecting to the True Source.

* R HP:Wounded SP:Good MV:Weary >
You begin to weave the appropriate flows...
*Ghast* leaves north. ^^
-=+
The young buck has arrived from the west.
The writhing grass tries to hit Adey, but she deflects the blow.
Adey strikes the writhing grass's crown hard.
The writhing grass tries to hit Adey, but she parries successfully.
**+=- -=
Your target is no longer here!

* R HP:Wounded SP:Good MV:Winded >
1
k dark
rel
You sense Penzei connecting to the True Source.
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
Ok.

* R HP:Wounded SP:Good MV:Winded > Adey strikes the writhing grass's trunk very hard.
The writhing grass tries to hit Adey, but she deflects the blow.
They aren't here.

* R HP:Wounded SP:Good MV:Winded >

Penzei leaves north riding a bloodstock stallion. ^^

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >

Adey strikes the writhing grass's crown extremely hard.
The writhing grass tries to hit Adey, but she parries successfully.

* R HP:Wounded SP:Good MV:Winded >
whe

Adey panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Winded > Players in your Zone
--------------------
Adey - Green Hills
Sarinda - Green Hills
Adey leaves west riding a bloodstock stallion. <<

* R HP:Wounded SP:Good MV:Winded >

Penzei has arrived from the east, riding a bloodstock stallion.

cmw
change mood wimpy
* R HP:Wounded SP:Good MV:Winded >
l
Mood changed to: Wimpy

* R HP:Wounded SP:Good MV:Winded >
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A young and strong buck is here, munching some grass.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Adey leaves north riding a bloodstock stallion. ^^

* R HP:Wounded SP:Good MV:Winded >

Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >

The writhing grass tries to hit Adey, but she parries successfully.
A handsome stag leaves west. <<

* R HP:Wounded SP:Good MV:Winded >
w
On a Hillside
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
Penzei has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >

The young buck has arrived from the east.

narr go 1w
* R HP:Wounded SP:Good MV:Winded >
You narrate 'go 1w'
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
nod
w
w
You nod in agreement.

* R HP:Wounded SP:Good MV:Winded >
On Top of a Hill
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
A Gentle Slope
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
The short gray wolf bitch is foraging for food here.
Stalking within the shadows, a man watches you in anger.
A handsome stag stands here, ready to run.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >

(tic_timer): Tic in 7 seconds!
w
A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

tt
track trolloc
* R HP:Wounded SP:Good MV:Winded >
-=+**+
Some obvious fresh tracks of a TROLLOC leaving north. ^^
Some obvious fairly recent tracks of a TROLLOC leaving north. ^^
Some clear day-old tracks of a TROLLOC leaving west. <<

* R HP:Wounded SP:Good MV:Winded >
w
Rolling Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A protective mother raccoon is here, watching over her kits.
A Shienaran scout blends into the surroundings here.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

tt
track trolloc
* R HP:Wounded SP:Good MV:Winded >
-=+**+
Some clear almost day-old tracks of a TROLLOC leaving south. vv
Some clear day-old tracks of a TROLLOC leaving north. ^^
Some clear day-old tracks of a TROLLOC leaving north. ^^

* R HP:Wounded SP:Good MV:Winded >
rel
You aren't in touch with saidar to release anything.

n
* R HP:Wounded SP:Good MV:Winded >
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
n
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Weary >
w
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Weary >
w
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Weary >
say checking 'no-chan'
You say 'checking 'no-chan''

w
* R HP:Wounded SP:Good MV:Weary >
w
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Weary >
Forested Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Weary >
s
A Campfire in the Forest
[ obvious exits: N E ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

cmw
change mood wimpy
* R HP:Wounded SP:Good MV:Weary >
Mood changed to: Wimpy

* R HP:Wounded SP:Good MV:Weary >
say one sec
You say 'one sec'

f
* R HP:Wounded SP:Good MV:Weary >
Forested Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Good MV:Weary >
w
Forested Borderlands
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

w
* R HP:Wounded SP:Good MV:Weary >
Forested Borderlands
[ obvious exits: N E ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded SP:Good MV:Weary >
emb
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Weary >
n;q
channel 'earthquake'
Forested Borderlands
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Munk* is standing here.
*Ghast* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Wounded SP:Good MV:Weary > You begin to weave the appropriate flows...
-=
*Munk* tries to hack you, but you parry successfully.
+
*Ghast* tries to pierce you, but you dodge the attack.
**+
Ok.
The earth trembles and shivers beneath your feet..!
*Munk* vibrates and is knocked about.
*Ghast* panics, and attempts to flee!
*Ghast* vibrates and is knocked about.
A shivering tree vibrates and is knocked about.
A shivering tree vibrates and is knocked about.

* R HP:Wounded SP:Fading MV:Weary - Munk: Wounded >
f

A shivering tree tries to hit you, but you parry successfully.
You strike *Munk*'s right hand.

* R HP:Wounded SP:Fading MV:Weary - Munk: Wounded >

*Ghast* leaves south. vv

* R HP:Wounded SP:Fading MV:Weary - Munk: Wounded >
You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A rat scurries around trying to get out of sight.

* R HP:Wounded SP:Fading MV:Weary >
1
k dark

*Ghast* leaves east. >>

* R HP:Wounded SP:Fading MV:Weary > They aren't here.

* R HP:Wounded SP:Fading MV:Weary >
narr on
1
k dark
You narrate 'on'

* R HP:Wounded SP:Fading MV:Weary >
*Ghast* swiftly dodges your attempt to strike him.

* R HP:Wounded SP:Fading MV:Weary - Ghast: Beaten >
1
k dark
A rat starts following you.
You do the best you can!

* R HP:Wounded SP:Fading MV:Weary - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Weary - Ghast: Beaten >

You try to strike *Ghast*, but he parries successfully.

* R HP:Wounded SP:Fading MV:Weary - Ghast: Beaten >

*Ghast* leaves north. ^^

emb
* R HP:Wounded SP:Fading MV:Weary >
is
channel 'ice spikes'
You are already in touch with saidar, can't you feel it?

* R HP:Wounded SP:Fading MV:Weary > Who or what should the weave be cast upon?

* R HP:Wounded SP:Fading MV:Weary >
1
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Weary >
rel
Ok.

* R HP:Wounded SP:Fading MV:Weary >
l
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

11
k h.dark
* R HP:Wounded SP:Fading MV:Weary >
They aren't here.

* R HP:Wounded SP:Fading MV:Weary >
kr
kill rat
A rat stops following you.
You strike a rat's body hard.

* R HP:Wounded SP:Fading MV:Weary - a rat: Battered >

Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Fading MV:Weary - a rat: Battered >

A rat now follows Adey.
A rat tries to hit you, but you dodge the attack.
You strike a rat's head very hard.
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Adey.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.
(tic_timer): (error): Tic length of 81.916 during this interval is more than 3 standard deviations
from average.
(tic_timer): (error): Ignoring this tic interval.
(tic_timer): Tic length updated to: 69.838 seconds.
Adey leaves north riding a bloodstock stallion. ^^

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

n
* R HP:Hurt SP:Good MV:Winded >
Penzei narrates 'on nochan'

* R HP:Hurt SP:Good MV:Winded >
1
k dark
Penzei has arrived from the north, riding a bloodstock stallion.
Forested Borderlands
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting Adey.
Adey Genhald the Tower Accepted is here, fighting Ghast, riding a bloodstock stallion.
*Munk* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Penzei has arrived from the south, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Winded > You strike *Munk*'s left arm.
*Ghast* panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

You barely strike *Munk*'s body.
A shivering tree tries to hit Penzei, but she deflects the blow.
A shivering tree joins a shivering tree's fight!
Adey tries to strike *Ghast*, but he parries successfully.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

*Ghast* leaves east. >>

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

Penzei panics, and attempts to flee!

rel
* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >
Adey panics, and attempts to flee!
Penzei avoids being bashed by *Munk* who loses his balance and falls!

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

Penzei leaves east riding a bloodstock stallion. >>

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >
You aren't in touch with saidar to release anything.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >
1
k dark

A shivering tree tries to hit you, but you deflect the blow.
You strike *Munk*'s body.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded > You do the best you can!

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

*Ghast* has arrived from the east.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

A shivering tree tries to hit you, but you dodge the attack.
You barely strike *Munk*'s head.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

Penzei has arrived from the east, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >
A shivering tree joins a shivering tree's fight!
Penzei barely pounds *Munk*'s body.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

You sense Penzei is channeling saidar.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

You dodge a bash from *Munk* who loses his balance and falls!

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >
Adey strikes *Munk*'s body.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >
narr Penzei, can you bash him?

Adey barely strikes *Munk*'s body.
Penzei pounds *Munk*'s left leg.
A shivering tree tries to hit Adey, but she deflects the blow.
A shivering tree tries to hit you, but you parry successfully.
You strike *Munk*'s right leg.

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >
You narrate 'Penzei, can you bash him?'

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >

*Munk* panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Winded - Munk: Wounded >
*Munk* leaves south. vv

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Scratched >

You strike a shivering tree's trunk very hard.
Adey strikes a shivering tree's branch extremely hard.
A shivering tree tries to hit Adey, but she deflects the blow.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >
narr or Sonic Boom?
You narrate 'or Sonic Boom?'
You sense Adey is channeling saidar.

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >

*Munk* has arrived from the south.

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >
1
k dark

Penzei pounds *Munk*'s left foot.
You sense Adey is channeling saidar.

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >
You do the best you can!

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >

Penzei pounds *Munk*'s left leg hard.
You strike a shivering tree's trunk very hard.
A shivering tree tries to hit Adey, but she deflects the blow.
A shivering tree tries to hit you, but you dodge the attack.

1
k dark
* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >
You do the best you can!

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >

*Munk* panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >

*Munk* leaves east. >>

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >
l
You strike a shivering tree's trunk very hard.
Adey strikes a shivering tree's branch very hard.
Adey swiftly dodges a shivering tree's attempt to hit her.
A shivering tree tries to hit you, but you parry successfully.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
*Ghast* is standing here.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey Genhald the Tower Accepted is here, fighting a shivering tree, riding a bloodstock stallion.
A shivering tree is here, fighting Adey.
A shivering tree is here, fighting YOU!

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >
Penzei leaves east riding a bloodstock stallion. >>

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >

Adey panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >

Adey leaves south riding a bloodstock stallion. vv

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Hurt >

You strike a shivering tree's crown very hard.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Hurt SP:Good MV:Winded - a shivering tree: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
Zone: Northern Borderlands
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Munk* is standing here.
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
Adey leaves east riding a bloodstock stallion. >>
*Munk* leaves north. ^^

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
n
Forested Borderlands
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Munk* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

11
k h.dark
* R HP:Hurt SP:Good MV:Winded >
You strike *Munk*'s left arm.

* R HP:Hurt SP:Good MV:Winded - Munk: Battered >

*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Hurt SP:Good MV:Winded - Munk: Battered >
l1
look h.dark

*Munk* panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Winded - Munk: Battered > A shivering tree tries to hit you, but you deflect
the blow.
A shivering tree tries to hit you, but you deflect the blow.
*Ghast* tries to pierce you, but you parry successfully.
You barely strike *Munk*'s right hand.

Munk has some big nasty wounds and scratches.

*Munk* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a pure white cloak bearing a golden sunburst
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of gold-hilted hooked swords
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* R HP:Hurt SP:Good MV:Winded - Munk: Battered >

Adey has arrived from the east, riding a bloodstock stallion.
*Munk* leaves east. >>

* R HP:Hurt SP:Good MV:Winded - Ghast: Battered >
1
k dark
You do the best you can!

* R HP:Hurt SP:Good MV:Winded - Ghast: Battered >

You try to strike *Ghast*, but he parries successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you deflect the blow.
*Ghast* pierces your body very hard.
*Ghast* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Winded - Ghast: Battered >
1
k dark
You do the best you can!

* R HP:Wounded SP:Good MV:Winded - Ghast: Battered >

*Ghast* leaves east. >>

cmw
change mood wimpy
* R HP:Wounded SP:Good MV:Winded - a shivering tree: Hurt >
l
Mood changed to: Wimpy

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Hurt > Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
You sense a hidden life form in the area...
Adey Genhald the Tower Accepted is here, fighting a shivering tree, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting Adey.

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Hurt >

Adey strikes a shivering tree's trunk extremely hard.
You strike a shivering tree's branch very hard.
A shivering tree tries to hit Adey, but she parries successfully.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Hurt >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Hurt >

Penzei narrates 'munk ran east'

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Hurt >

Adey strikes a shivering tree's roots very hard.
You strike a shivering tree's roots very hard.
Adey swiftly dodges a shivering tree's attempt to hit her.
A shivering tree tries to hit you, but you dodge the attack.

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Wounded >
1
k dark

Adey panics, and attempts to flee!

l
* R HP:Wounded SP:Good MV:Winded - a shivering tree: Wounded > You do the best you can!

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Wounded >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
Adey Genhald the Tower Accepted is here, fighting a shivering tree, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting Adey.
Adey leaves east riding a bloodstock stallion. >>

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Wounded >

You strike a shivering tree's roots hard.
A shivering tree tries to hit you, but you dodge the attack.

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Wounded >

Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded - a shivering tree: Wounded >
f
1
k dark
You panic and attempt to flee!

You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
w
Forested Borderlands
[ obvious exits: E S ]
Zone: Northern Borderlands
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey Genhald the Tower Accepted is here, fighting Ghast, riding a bloodstock stallion.
*Ghast* is here, fighting Adey.
A shivering tree is here, fighting Adey.
A shivering tree is here, fighting Adey.

11
k h.dark
* R HP:Wounded SP:Good MV:Winded >

You sense Adey is channeling saidar.

* R HP:Wounded SP:Good MV:Winded >
You try to strike *Ghast*, but he dodges the attack.

* R HP:Wounded SP:Good MV:Winded - Adey: Healthy - Ghast: Battered >

*Ghast* swiftly dodges your attempt to strike him.
A shivering tree tries to hit Adey, but she parries successfully.
Adey swiftly dodges a shivering tree's attempt to hit her.

* R HP:Wounded SP:Good MV:Winded - Adey: Healthy - Ghast: Battered >
*Ghast* leaves east. >>

* R HP:Wounded SP:Good MV:Winded >
e
1
k dark
Forested Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

nm
* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Good MV:Winded >
whe
Players in your Zone
--------------------
Sarinda - Forested Borderlands
Penzei - A Forested Path Through the Borderlands
Adey - Forested Borderlands
You see signs of enemies nearby.

n
* R HP:Wounded SP:Good MV:Winded >
n
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Wounded SP:Good MV:Weary >
whe
Players in your Zone
--------------------
Sarinda - A Path Through the Thinning Woods
Penzei - A Forested Path Through the Borderlands
Adey - Forested Borderlands
You see signs of enemies nearby.

* R HP:Wounded SP:Good MV:Weary >
w
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Wounded SP:Good MV:Weary >
w
w
w
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Weary > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Good MV:Weary >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Weary >
n
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Good MV:Weary >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.

* R HP:Hurt SP:Good MV:Winded >
narr regroup e n camp ent
1
k dark
You narrate 'regroup e n camp ent'

* R HP:Hurt SP:Good MV:Winded >
rel
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
You aren't in touch with saidar to release anything.

* R HP:Hurt SP:Good MV:Winded >
l
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
whe
Players in your Zone
--------------------
Penzei - Thinning Woods
Adey - Thinning Woods
Sarinda - Thinning Woods
You see signs of enemies nearby.

* R HP:Hurt SP:Good MV:Winded >
1
k dark

Penzei has arrived from the south, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Winded > They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >

Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
nod
a
diagnose h.dark
You nod in agreement.

* R HP:Hurt SP:Good MV:Winded > No-one by that name here.

* R HP:Hurt SP:Good MV:Winded >
s
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Winded >
tt
track trolloc
-=+*
*Ghast* has arrived from the east.
*+
Some obvious fresh tracks of a TROLLOC leaving west. <<
Some obvious fresh tracks of a TROLLOC leaving west. <<
Some obvious fresh tracks of a TROLLOC leaving west. <<

11
k h.dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark

You sense Penzei connecting to the True Source.

* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
n
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Winded >
You sense Adey connecting to the True Source.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
sc
They aren't here.

* R HP:Hurt SP:Good MV:Winded > You have 217(271) hit and 49(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Hurt SP:Good MV:Winded >
l
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
narr How are SPs?
a
diagnose h.dark
You narrate 'How are SPs?'

* R HP:Hurt SP:Good MV:Winded > No-one by that name here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Hurt SP:Good MV:Winded >

Penzei narrates 'good'

* R HP:Hurt SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Good MV:Winded >
They aren't here.

* R HP:Hurt SP:Good MV:Winded >

Adey narrates 'str'

* R HP:Hurt SP:Good MV:Winded >

Penzei tries to pound *Ghast*, but he parries successfully.

narr hurt/good/winded
* R HP:Hurt SP:Good MV:Winded >
a
diagnose h.dark

You sense Penzei is channeling saidar.

* R HP:Hurt SP:Good MV:Winded >
You narrate 'hurt/good/winded'

* R HP:Hurt SP:Good MV:Winded >
11
k h.dark
Ghast has some big nasty wounds and scratches.
Adey tries to strike *Ghast*, but he parries successfully.

* R HP:Hurt SP:Good MV:Winded >
You try to strike *Ghast*, but he parries successfully.

* R HP:Hurt SP:Good MV:Winded - Penzei: Wounded - Ghast: Battered >

*Ghast* panics, and attempts to flee!

* R HP:Hurt SP:Good MV:Winded - Penzei: Wounded - Ghast: Battered >
You sense Adey is channeling saidar.

* R HP:Hurt SP:Good MV:Winded - Penzei: Wounded - Ghast: Battered >
emb

Penzei releases streaks of Fire at *Ghast*, who screams in pain.

* R HP:Hurt SP:Good MV:Winded - Penzei: Wounded - Ghast: Battered >
1
k dark
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Good MV:Winded - Penzei: Wounded - Ghast: Battered >

You try to strike *Ghast*, but he dodges the attack.
Penzei tries to pound *Ghast*, but he deflects the blow.

* R HP:Hurt SP:Good MV:Winded - Penzei: Wounded - Ghast: Battered >
You do the best you can!

* R HP:Hurt SP:Good MV:Winded - Penzei: Wounded - Ghast: Battered >

You sense Penzei is channeling saidar.
*Ghast* leaves west. <<

p
channel 'ice spikes' h.dark
* R HP:Hurt SP:Good MV:Winded >
Nobody here by that name.

* R HP:Hurt SP:Good MV:Winded >

Penzei leaves west riding a bloodstock stallion. <<

w
* R HP:Hurt SP:Good MV:Winded >
p
channel 'ice spikes' h.dark
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Winded >
Nobody here by that name.

* R HP:Hurt SP:Good MV:Winded >
Penzei leaves east riding a bloodstock stallion. >>

* R HP:Hurt SP:Good MV:Winded >
s;p
channel 'ice spikes' h.dark
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Winded > Nobody here by that name.

* R HP:Hurt SP:Good MV:Winded >
rel
Ok.

* R HP:Hurt SP:Good MV:Winded >
n
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the south, riding a bloodstock stallion.

whe
* R HP:Hurt SP:Good MV:Winded >
Players in your Zone
--------------------
Adey - Thinning Woods
Sarinda - Thinning Woods
Penzei - Thinning Woods
You see signs of enemies nearby.

* R HP:Hurt SP:Good MV:Winded >

Penzei has arrived from the east, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Winded >
narr going in camp
You narrate 'going in camp'

* R HP:Hurt SP:Strong MV:Winded >
s
1
k dark
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Winded >

(tic_timer): Tic in 7 seconds!
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >

You sense Penzei connecting to the True Source.

* R HP:Hurt SP:Strong MV:Winded >
emb
1
k dark
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Winded > They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
narr weave Munk
You narrate 'weave Munk'

1
k dark
* R HP:Hurt SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
ta2 munk
Second target is set as: munk
emb
You are already in touch with saidar, can't you feel it?

* R HP:Hurt SP:Strong MV:Winded >
w;pp
channel 'ice spikes' h.munk
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
A trolloc is here ruling a group of trollocs.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Winded > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Winded >
weath
s
The temperature is about 40 degrees.
The sky is rainy, and a calm wind comes from the south.

* R HP:Hurt SP:Strong MV:Winded > A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Winded >
pp
channel 'ice spikes' h.munk
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Winded >
s;pp
channel 'ice spikes' h.munk
A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Winded > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Winded >
w
Alas, you cannot go that way...

pp
channel 'ice spikes' h.munk
* R HP:Hurt SP:Strong MV:Winded >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Winded >

A myrddraal tries to slash you, but you deflect the blow.
A hideous trolloc joins a myrddraal's fight!
A beaked trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!

* R HP:Hurt SP:Strong MV:Winded - a myrddraal: Healthy >
e
No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Winded - a myrddraal: Healthy >
f
pp
channel 'ice spikes' h.munk
Penzei leaves east riding a bloodstock stallion. >>
You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Winded >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Winded >
e
s
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zugdak* is standing here.
*Munk* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Hurt SP:Strong MV:Winded >
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.

* R HP:Hurt SP:Strong MV:Winded >

*Munk* has arrived from the north.
*Zugdak* has arrived from the north.

* R HP:Hurt SP:Strong MV:Winded >
*Munk* tries to hack you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Winded - Munk: Wounded >
w

*Zugdak* tries to blast you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Winded - Munk: Wounded > No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Winded - Munk: Wounded >
f
You panic and attempt to flee!


You strike *Munk*'s body.
You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Hurt SP:Strong MV:Winded >
n
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.

e
* R HP:Hurt SP:Strong MV:Winded >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
Penzei has arrived from the west, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
n
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Penzei has arrived from the south, riding a bloodstock stallion.

1
k dark
* R HP:Hurt SP:Strong MV:Winded >
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
narr regroup e n camp ent
1
k dark
You narrate 'regroup e n camp ent'

1
k dark
* R HP:Hurt SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
narr 3rd name
l
You narrate '3rd name'

* R HP:Hurt SP:Strong MV:Winded >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

1
k dark
* R HP:Hurt SP:Strong MV:Winded >
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
1
k dark

Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Winded > They aren't here.

* R HP:Hurt SP:Strong MV:Winded >

A sickly, blighted deer leaves west. <<

narr Adey?
* R HP:Hurt SP:Strong MV:Winded >
1
k dark
You narrate 'Adey?'

* R HP:Hurt SP:Strong MV:Winded > They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
nod
1
k dark
You nod in agreement.
Adey leaves south riding a bloodstock stallion. vv

1
k dark
* R HP:Hurt SP:Strong MV:Winded > They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Winded > They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
rel

Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Winded >
Ok.

1
k dark
* R HP:Hurt SP:Strong MV:Winded >
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
1
k dark
1
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Winded > They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
narr you all ok?
You narrate 'you all ok?'

* R HP:Hurt SP:Strong MV:Winded >
l
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Strong MV:Winded >
cmw
change mood wimpy
rel
Mood changed to: Wimpy

* R HP:Hurt SP:Strong MV:Winded > You aren't in touch with saidar to release anything.

* R HP:Hurt SP:Strong MV:Winded >
a
diagnose h.dark
No-one by that name here.

* R HP:Hurt SP:Strong MV:Winded >
1
k dark
Penzei narrates 'am fine'
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Hurt SP:Strong MV:Winded >
They aren't here.

sc
* R HP:Hurt SP:Strong MV:Winded >
You have 238(271) hit and 54(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.
Adey narrates 'Zugdak new name'

1
k dark
* R HP:Hurt SP:Strong MV:Winded >
They aren't here.

1
k dark
* R HP:Hurt SP:Strong MV:Winded >
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Winded >
emb
l
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Winded > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Strong MV:Winded >
s
1
k dark
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Scratched SP:Strong MV:Tiring > They aren't here.
Adey narrates 'need to re armor'

* R HP:Scratched SP:Strong MV:Tiring >
w
1
k dark
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Scratched SP:Strong MV:Winded > They aren't here.

* R HP:Scratched SP:Strong MV:Winded >
n

You sense Penzei connecting to the True Source.

e
* R HP:Scratched SP:Strong MV:Winded >
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Scratched SP:Strong MV:Winded >
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Scratched SP:Strong MV:Winded >

You sense Adey is channeling saidar.

* R HP:Scratched SP:Strong MV:Winded >
nod go ahead
Nod at who??

weav
* R HP:Scratched SP:Strong MV:Winded >
1
k dark

Adey fails to pull together whatever flows she was trying to weave.

* R HP:Scratched SP:Strong MV:Winded >
The weaves you have maintained are:

1. Sarinda tied ARMOR

* R HP:Scratched SP:Strong MV:Winded >
They aren't here.

* R HP:Scratched SP:Strong MV:Winded >
1
k dark

You sense Adey is channeling saidar.

* R HP:Scratched SP:Strong MV:Winded > They aren't here.

1
k dark
* R HP:Scratched SP:Strong MV:Winded >
They aren't here.

1
k dark
* R HP:Scratched SP:Strong MV:Winded >
They aren't here.
Adey gestures briefly at Adey, who now appears more impressive somehow.

1
k dark
* R HP:Scratched SP:Strong MV:Winded >
They aren't here.

1
k dark
* R HP:Scratched SP:Strong MV:Winded >
They aren't here.

* R HP:Scratched SP:Strong MV:Winded >

Adey nods in agreement.

nod
* R HP:Scratched SP:Strong MV:Winded >
You nod in agreement.

a
diagnose h.dark
* R HP:Scratched SP:Strong MV:Winded >
No-one by that name here.

* R HP:Scratched SP:Strong MV:Winded >

(tic_timer): Tic in 7 seconds!
l
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Scratched SP:Strong MV:Winded >
1
k dark
1
k dark
They aren't here.

dh
diagnose lightning
* R HP:Scratched SP:Strong MV:Winded > They aren't here.

* R HP:Scratched SP:Strong MV:Winded >
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Scratched SP:Strong MV:Winded >
cmw
change mood wimpy
l
Mood changed to: Wimpy

* R HP:Scratched SP:Strong MV:Winded >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Scratched SP:Strong MV:Winded >
rel
Ok.
*Munk* has arrived from the south.
*Zugdak* has arrived from the south.

* R HP:Scratched SP:Strong MV:Winded >
*Munk* tries to hack Adey, but she parries successfully.

* R HP:Scratched SP:Strong MV:Winded >

*Zugdak* tries to blast you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Winded - Zugdak: Scratched >
1
k dark

Penzei leaves west riding a bloodstock stallion. <<
*Ghast* tries to pierce you, but you dodge the attack.

emb
* R HP:Scratched SP:Strong MV:Winded - Zugdak: Scratched > You do the best you can!

* R HP:Scratched SP:Strong MV:Winded - Zugdak: Scratched >
The ancient tree tries to hit Ghast, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Strong MV:Winded - Zugdak: Scratched >
narr on
You narrate 'on'

* R HP:Scratched SP:Strong MV:Winded - Zugdak: Scratched >
The ancient tree barely tickles Munk's body with its hit.
The ancient tree tries to hit Ghast, but he deflects the blow.
*Ghast* tries to pierce you, but you deflect the blow.
You strike *Zugdak*'s body.
Adey barely strikes *Munk*'s right foot.

* R HP:Scratched SP:Strong MV:Winded - Zugdak: Scratched >
pp
channel 'ice spikes' h.munk

Penzei has arrived from the west, riding a bloodstock stallion.

* R HP:Scratched SP:Strong MV:Winded - Zugdak: Scratched > Penzei barely pounds
*Zugdak*'s left leg.
You begin to weave the appropriate flows...
You sense Adey is channeling saidar.
*Munk* sends Adey sprawling with a powerful bash!
-=
You dodge a bash from *Zugdak* who loses his balance and falls!
+*

You sense Penzei is channeling saidar.
*+=-
The ancient tree barely tickles Munk's body with its hit.
Ghast swiftly dodges the ancient tree's attempt to hit him.
*Ghast* tries to pierce you, but you deflect the blow.
*Munk* hacks Adey's body extremely hard.
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Munk*.

* R HP:Scratched SP:Good MV:Winded - Zugdak: Scratched >

Penzei releases streaks of Fire at *Ghast*, who screams in pain.

pp
channel 'ice spikes' h.munk
* R HP:Scratched SP:Good MV:Winded - Zugdak: Scratched >
You begin to weave the appropriate flows...
-
*Munk* panics, and attempts to flee!
=
*Munk* leaves north. ^^
+
You sense Penzei is channeling saidar.
*
The ancient tree tries to hit Ghast, but he parries successfully.
*Ghast* tries to pierce you, but you parry successfully.
*+=-

*Zugdak* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Good MV:Winded - Zugdak: Scratched >

The ancient tree joins the ancient tree's fight!
Ghast swiftly dodges the ancient tree's attempt to hit him.
Penzei pounds *Zugdak*'s left leg.
The ancient tree tries to hit Ghast, but he parries successfully.
*Ghast* pierces your body extremely hard.
*Zugdak* blasts your right arm into bloody fragments!
*Ghast* panics, and attempts to flee!
Penzei unleashes a flurry of icy spikes at *Ghast*, who is stabbed repeatedly.

* R HP:Wounded SP:Good MV:Winded - Zugdak: Scratched >
is
channel 'ice spikes'

*Ghast* leaves south. vv

* R HP:Wounded SP:Good MV:Winded - Zugdak: Scratched >
You sense Penzei is channeling saidar.

* R HP:Wounded SP:Good MV:Winded - Zugdak: Scratched >

Adey strikes *Zugdak*'s body.

* R HP:Wounded SP:Good MV:Winded - Zugdak: Scratched >
You begin to weave the appropriate flows...
-
Adey strikes *Zugdak*'s left arm.
The ancient tree tickles Zugdak's left leg with its hit.
*Zugdak* tries to blast you, but you parry successfully.
=+**
Penzei unleashes a flurry of icy spikes at *Zugdak*, who is stabbed repeatedly.
+=-
You sense Penzei is channeling saidar.
You sense Adey is channeling saidar.
-
*Zugdak* panics, and attempts to flee!
=
*Zugdak* leaves north. ^^
You are no longer fighting that opponent!

* R HP:Wounded SP:Good MV:Winded >
1
k dark

Penzei leaves north riding a bloodstock stallion. ^^

* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
11
k h.dark
Penzei has arrived from the north, riding a bloodstock stallion.
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
l
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock
stallion.
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
They aren't here.

rel
* R HP:Wounded SP:Good MV:Winded >
Ok.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
They aren't here.

n
* R HP:Wounded SP:Good MV:Winded >
1
k dark
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
w
1
k dark
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
kr
kill rat
You strike a rat's right leg hard.

* R HP:Wounded SP:Good MV:Winded - a rat: Battered >

Penzei pounds a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded SP:Good MV:Winded >
s
1
k dark
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
s
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
e
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the west, riding a bloodstock stallion.
Adey has arrived from the west, riding a bloodstock stallion.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded >
n
1
k dark
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Penzei has arrived from the south, riding a bloodstock stallion.
Adey has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
sc
You have 187(271) hit and 63(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Wounded SP:Good MV:Winded >
1
k dark
1
k dark
They aren't here.

1
k dark
* R HP:Wounded SP:Good MV:Winded >
They aren't here.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded >
narr wounded/good/winded
whe
You narrate 'wounded/good/winded'

a
diagnose h.dark
* R HP:Wounded SP:Strong MV:Tiring >
Players in your Zone
--------------------
Adey - Thinning Woods
Penzei - Thinning Woods
Sarinda - Thinning Woods
You see signs of enemies nearby.

* R HP:Wounded SP:Strong MV:Tiring >
No-one by that name here.

* R HP:Wounded SP:Strong MV:Tiring >
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Wounded SP:Strong MV:Tiring >
a
diagnose h.dark
No-one by that name here.

* R HP:Wounded SP:Strong MV:Tiring >
No-one by that name here.

a
diagnose h.dark
* R HP:Wounded SP:Strong MV:Tiring >
No-one by that name here.

* R HP:Wounded SP:Strong MV:Tiring >

Penzei narrates 'hurt strong'

* R HP:Wounded SP:Strong MV:Tiring >
narr strong now
a
diagnose h.dark
You narrate 'strong now'

* R HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* R HP:Wounded SP:Strong MV:Tiring >
a
diagnose h.dark
No-one by that name here.

* R HP:Wounded SP:Strong MV:Tiring >
ta2
Second target is set as: munk
w
emb
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Tiring > You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Tiring >
s
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Tiring >
narr going in again
You narrate 'going in again'

* R HP:Wounded SP:Strong MV:Tiring >
s;pp
channel 'ice spikes' h.munk
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
s;pp
channel 'ice spikes' h.munk
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Penzei has arrived from the north, riding a bloodstock stallion.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
w
pp
channel 'ice spikes' h.munk
A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zugdak* is standing here.
*Munk* is standing here.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
Penzei has arrived from the east, riding a bloodstock stallion.
Adey has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Tiring >
A boarish trolloc tries to hack Adey, but she deflects the blow.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A muzzled trolloc has arrived from the east.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc joins a muzzled trolloc's fight!
A beaked trolloc joins a muzzled trolloc's fight!
You sense Penzei connecting to the True Source.
You begin to weave the appropriate flows...
-
*Munk* tries to hack you, but you deflect the blow.
=
*Zugdak* blasts Penzei's body hard.
You sense Penzei is channeling saidar.
+
A myrddraal tries to slash Adey, but she parries successfully.
*Zugdak* tries to blast Penzei, but she deflects the blow.
*Munk* tries to hack you, but you parry successfully.
A beaked trolloc tries to cleave Penzei, but she parries successfully.
A hideous trolloc tries to cleave Adey, but she parries successfully.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
A boarish trolloc hacks your body hard.
Adey tries to strike a boarish trolloc, but it deflects the blow.
A boarish trolloc tries to hack Adey, but she dodges the attack.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Tiring - a muzzled trolloc: Healthy >

*Munk* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Tiring - a muzzled trolloc: Healthy >
You sense Adey is channeling saidar.

* R HP:Wounded SP:Strong MV:Tiring - a muzzled trolloc: Healthy >
f

*Munk* leaves east. >>


(tic_timer): Tic in 7 seconds!
* R HP:Wounded SP:Strong MV:Tiring - a muzzled trolloc: Healthy >
You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Wounded SP:Strong MV:Tiring >
e
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Wounded SP:Strong MV:Tiring >
s
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Munk* is standing here.

* R HP:Wounded SP:Strong MV:Tiring >

Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Tiring >
*Munk* leaves west. <<

* R HP:Wounded SP:Strong MV:Tiring >
narr move in and out as needed
You narrate 'move in and out as needed'
Adey leaves north riding a bloodstock stallion. ^^

* R HP:Wounded SP:Strong MV:Tiring >
w;pp
channel 'ice spikes' h.munk
A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
n
A boarish trolloc tries to hack you, but you deflect the blow.
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A muzzled trolloc joins a myrddraal's fight!
A hideous trolloc joins a muzzled trolloc's fight!
A beaked trolloc joins a muzzled trolloc's fight!
A beaked trolloc tries to cleave you, but you dodge the attack.
A hideous trolloc tries to cleave you, but you dodge the attack.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
A myrddraal slashes your right arm extremely hard.
A boarish trolloc tries to hack you, but you parry successfully.
You strike a boarish trolloc's head.
A boarish trolloc tries to hack you, but you deflect the blow.
No way! You're fighting for your life!

pp
channel 'ice spikes' h.munk
* R HP:Wounded SP:Strong MV:Tiring - a boarish trolloc: Healthy >
f
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring - a boarish trolloc: Healthy >
You panic and attempt to flee!


You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Tiring >
n
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zugdak* is standing here.
*Munk* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Wounded SP:Strong MV:Winded >
*Zugdak* tries to blast you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Winded - Zugdak: Wounded >

*Munk* leaves north. ^^

* R HP:Wounded SP:Strong MV:Winded - Zugdak: Wounded >
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Winded - Zugdak: Wounded >
p
channel 'ice spikes' h.dark

You barely strike *Zugdak*'s body.
A ramshorned trolloc tries to cleave Adey, but she deflects the blow.
A ramshorned trolloc joins a ramshorned trolloc's fight!

* R HP:Wounded SP:Strong MV:Winded - Zugdak: Wounded > You begin to weave the
appropriate flows...
*Munk* has arrived from the north.

Adey swiftly dodges *Munk*'s attempt to hack her.
-
Penzei narrates 'am out beat'
=+
Adey panics, and attempts to flee!
**+
Adey leaves west riding a bloodstock stallion. <<
=

*Zugdak* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Winded - Zugdak: Wounded >

A ramshorned trolloc cleaves your body into bloody fragments!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Zugdak* blasts your body extremely hard.

* R HP:Battered SP:Strong MV:Winded - Zugdak: Wounded >

*Munk* hacks your right foot into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Battered SP:Strong MV:Winded >
n
In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A trolloc is here ruling a group of trollocs.

e
* R HP:Battered SP:Strong MV:Winded >
e
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zugdak* is standing here.
*Munk* is standing here.
*Munk* tries to hack you, but you parry successfully.

* R HP:Battered SP:Strong MV:Winded - Munk: Wounded >

You barely strike *Munk*'s body.
*Munk* tries to hack you, but you parry successfully.
*Zugdak* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Winded - Munk: Wounded >
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Winded - Munk: Wounded >

*Zugdak* tries to blast you, but you deflect the blow.
You barely strike *Munk*'s head.

* R HP:Battered SP:Strong MV:Winded - Munk: Wounded >

You dodge a bash from *Munk* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Strong MV:Winded >
e
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

1
k dark
* R HP:Battered SP:Strong MV:Winded >
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
sc
You have 83(271) hit, 84(156) saidar and 67(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Battered SP:Strong MV:Winded >
cw 82
change wimpy 82
You will now flee if you go below 82 hit points.

1
k dark
* R HP:Battered SP:Strong MV:Winded >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Strong MV:Winded >
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
narr e n camp ent
You narrate 'e n camp ent'

1
k dark
* R HP:Battered SP:Strong MV:Winded >
They aren't here.

1
k dark
* R HP:Battered SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
They aren't here.

rel
* R HP:Battered SP:Strong MV:Winded >
a
diagnose h.dark
Ok.

* R HP:Battered SP:Strong MV:Winded > No-one by that name here.

* R HP:Battered SP:Strong MV:Winded >
a
diagnose h.dark
a
diagnose h.dark
No-one by that name here.

a
diagnose h.dark
* R HP:Battered SP:Strong MV:Winded >
No-one by that name here.

* R HP:Battered SP:Strong MV:Winded >
1
k dark
No-one by that name here.

* R HP:Battered SP:Strong MV:Winded >
1
k dark
1
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
1
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
1
k dark
A sickly, blighted deer has arrived from the west.
The light begins to filter through the trees.
(tic_timer): (error): Tic event seen outside the expected window.
(tic_timer): (error): Tic length of 80.345 during this interval is more than 3 standard deviations
from average.
(tic_timer): (error): Ignoring this tic interval.
(tic_timer): Tic length updated to: 69.838 seconds.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.
They aren't here.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
l
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Strong MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
1
k dark
el
examine lantern
They aren't here.

* R HP:Battered SP:Strong MV:Tiring > It is a lantern that should be good for at least a day.

* R HP:Battered SP:Strong MV:Tiring >
1
k dark

Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
rl
remove lantern
put lantern pack
You stop using a lantern.
*Munk* has arrived from the west.
*Zugdak* has arrived from the west.
*Ghast* tries to pierce Adey, but she deflects the blow.

* R HP:Battered SP:Strong MV:Tiring > You put a lantern in a belt pack.
*Munk* tries to hack you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded >
1
k dark

You barely strike *Munk*'s head.
The ancient tree barely hits Zugdak's body.
The ancient tree joins the ancient tree's fight!
*Munk* tries to hack you, but you parry successfully.
Adey tries to strike *Ghast*, but he deflects the blow.
Adey swiftly dodges *Ghast*'s attempt to pierce her.

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded >
You do the best you can!

emb
* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded >

Adey panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded > You feel the flows of saidar coursing through
your body.

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded >

*Ghast* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded >
nar on
You narrate 'on'
Adey leaves west riding a bloodstock stallion. <<
*Ghast* leaves north. ^^

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded >
emb

The ancient tree tickles Munk's body with its hit.
The ancient tree barely hits Zugdak's right arm.
You tickle *Munk*'s right hand with your strike.

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded > *Zugdak* panics, and attempts to flee!
You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded >

*Zugdak* leaves west. <<

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded >
ch
channel 'chill'
The ancient tree joins the ancient tree's fight!
You begin to weave the appropriate flows...
You dodge a bash from *Munk* who loses his balance and falls!
-=+*
Ok.
*Munk* shivers from the icy cold force sent by you.

* R HP:Battered SP:Strong MV:Tiring - Munk: Wounded >
is
channel 'ice spikes'

The ancient tree tickles Munk's body with its hit.
The ancient tree barely tickles Munk's left leg with its hit.
You strike *Munk*'s body.

* R HP:Battered SP:Strong MV:Tiring - the ancient tree: Healthy - Munk: Battered >
You begin to weave the appropriate flows...
*Ghast* leaves south. vv
-=+
*Munk* panics, and attempts to flee!
*

*Munk* leaves west. <<
*+=-
Adey has arrived from the south, riding a bloodstock stallion.

1
k dark-=
You are no longer fighting that opponent!

* R HP:Battered SP:Strong MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
They aren't here.

1
k dark
* R HP:Battered SP:Strong MV:Tiring >
*Munk* has arrived from the west.
*Zugdak* has arrived from the west.

* R HP:Battered SP:Strong MV:Tiring >

*Zugdak* leaves south. vv
*Munk* tries to hack Adey, but she deflects the blow.

* R HP:Battered SP:Strong MV:Tiring > You barely strike *Munk*'s right arm.

* R HP:Battered SP:Strong MV:Tiring - Adey: Beaten - Munk: Battered >
1
k dark

You strike *Munk*'s body.
The ancient tree barely tickles Munk's left leg with its hit.
The ancient tree joins the ancient tree's fight!
Adey barely strikes *Munk*'s body.

* R HP:Battered SP:Strong MV:Tiring - Adey: Beaten - Munk: Battered >
Penzei narrates 'I don't have the hp'
You do the best you can!

* R HP:Battered SP:Strong MV:Tiring - Adey: Beaten - Munk: Battered >

*Munk* panics, and attempts to flee!

pp
channel 'ice spikes' h.munk
* R HP:Battered SP:Strong MV:Tiring - Adey: Beaten - Munk: Battered >

You sense Adey is channeling saidar.

* R HP:Battered SP:Strong MV:Tiring - Adey: Beaten - Munk: Battered > *Zugdak*
has arrived from the south.
You begin to weave the appropriate flows...
-
*Zugdak* tries to blast you, but you deflect the blow.
*Munk* leaves west. <<
=+**+=- -=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Tiring - Zugdak: Wounded >
11
k h.dark

You dodge a bash from *Zugdak* who loses his balance and falls!

* R HP:Battered SP:Strong MV:Tiring - Zugdak: Wounded > Penzei narrates 'low beat '
You do the best you can!

* R HP:Battered SP:Strong MV:Tiring - Zugdak: Wounded >

You barely strike *Zugdak*'s right arm.
The ancient tree tickles Zugdak's body with its hit.
The ancient tree joins the ancient tree's fight!

* R HP:Battered SP:Strong MV:Tiring - Zugdak: Wounded >
is
channel 'ice spikes'
You begin to weave the appropriate flows...
-
You sense Adey is channeling saidar.
=+**
The ancient tree tickles Zugdak's right leg with its hit.
The ancient tree tickles Zugdak's body with its hit.
*Zugdak* tries to blast you, but you deflect the blow.
+=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zugdak*.

* R HP:Battered SP:Good MV:Tiring - Zugdak: Battered >

Adey unleashes a flurry of icy spikes at *Zugdak*, who is stabbed repeatedly.

is
channel 'ice spikes'
* R HP:Battered SP:Good MV:Tiring - Zugdak: Beaten >
You begin to weave the appropriate flows...
-
Adey tries to strike *Ghast*, but he deflects the blow.
The ancient tree barely hits Zugdak's right leg.
The ancient tree barely hits Zugdak's right hand.
*Zugdak* tries to blast you, but you parry successfully.
*Zugdak* panics, and attempts to flee!
=+*
*Zugdak* leaves west. <<


You sense Adey is channeling saidar.
*+=
*Ghast* panics, and attempts to flee!
- -=
You are no longer fighting that opponent!
*Ghast* leaves west. <<

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
ta2 Zugdak
Second target is set as: Zugdak
w;pp
channel 'ice spikes' h.Zugdak
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
Adey has arrived from the east, riding a bloodstock stallion.
Adey tries to strike *Ghast*, but he parries successfully.

* R HP:Battered SP:Good MV:Tiring > Nobody here by that name.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
*Ghast* tries to pierce Adey, but she parries successfully.
Adey tries to strike *Ghast*, but he dodges the attack.
You try to strike *Ghast*, but he dodges the attack.

p
channel 'ice spikes' h.dark
* R HP:Battered SP:Good MV:Tiring - Adey: Beaten - Ghast: Battered >
*Ghast* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Tiring - Adey: Beaten - Ghast: Battered >
You begin to weave the appropriate flows...
-=+
*Ghast* leaves east. >>
**+=- -=
Your target is no longer here!

* R HP:Battered SP:Good MV:Tiring >
1
k dark
e
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Tiring >
Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring > They aren't here.

* R HP:Battered SP:Good MV:Tiring >
narr penzei you ok?
1
k dark
You narrate 'penzei you ok?'

1
k dark
* R HP:Battered SP:Good MV:Tiring > They aren't here.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring > They aren't here.

* R HP:Battered SP:Good MV:Tiring >
l
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
Penzei narrates 'am fine'
They aren't here.

* R HP:Battered SP:Good MV:Tiring > They aren't here.

* R HP:Battered SP:Good MV:Tiring >
rel
Ok.

1
k dark
* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
l
They aren't here.

* R HP:Battered SP:Good MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Good MV:Tiring >
narr Adey beat
You narrate 'Adey beat'

1
k dark
* R HP:Battered SP:Good MV:Tiring >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >
They aren't here.

* R HP:Battered SP:Good MV:Tiring >

The day has begun.
(tic_timer): (error): Tic event seen outside the expected window.

narr I batt
* R HP:Battered SP:Strong MV:Tiring >
You narrate 'I batt'

* R HP:Battered SP:Strong MV:Tiring >
1
k dark
They aren't here.

1
k dark
* R HP:Battered SP:Strong MV:Tiring >
l
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Strong MV:Tiring >
emb
sc
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Tiring >
You have 113(271) hit, 90(156) saidar and 102(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Battered SP:Strong MV:Tiring >
s;pp
channel 'ice spikes' h.Zugdak

Penzei narrates 'we need to go soon'

* R HP:Battered SP:Strong MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey has arrived from the north, riding a bloodstock stallion.

* R HP:Battered SP:Strong MV:Tiring >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring >
p
channel 'ice spikes' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring >
nar nod
You narrate 'nod'

w
* R HP:Battered SP:Strong MV:Tiring >
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zugdak* is standing here.
*Munk* is standing here.
Adey has arrived from the east, riding a bloodstock stallion.
Adey barely strikes *Zugdak*'s body.

* R HP:Battered SP:Strong MV:Tiring >
n

*Munk* tries to hack you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Tiring - Munk: Battered > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Tiring - Munk: Battered >

You strike *Munk*'s right leg.
*Munk* tries to hack you, but you deflect the blow.
*Zugdak* tries to blast Adey, but she deflects the blow.
Adey barely strikes *Zugdak*'s body.

* R HP:Battered SP:Strong MV:Tiring - Munk: Battered >
is
channel 'ice spikes'
You begin to weave the appropriate flows...
-=+
You sense Adey is channeling saidar.
**+=
You dodge a bash from *Munk* who loses his balance and falls!
-
Adey avoids being bashed by *Zugdak* who loses his balance and falls!
Adey panics, and attempts to flee!
-
Adey leaves west riding a bloodstock stallion. <<
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Munk*.

* R HP:Battered SP:Good MV:Tiring - Munk: Beaten >
is
channel 'ice spikes'
You begin to weave the appropriate flows...
-=+**
*Zugdak* blasts your left leg into bloody fragments!
Ouch! You couldn't maintain the flows.
*Munk* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Tiring - Munk: Beaten >
Penzei narrates 'am 6w'

* R HP:Battered SP:Good MV:Tiring - Munk: Beaten >

*Munk* leaves south. vv

* R HP:Battered SP:Good MV:Tiring - Zugdak: Battered >
Adey has arrived from the west, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Tiring - Zugdak: Battered >

Adey leaves east riding a bloodstock stallion. >>

* R HP:Battered SP:Good MV:Tiring - Zugdak: Battered >

*Munk* has arrived from the south.

f
* R HP:Battered SP:Good MV:Tiring - Zugdak: Battered >

You strike *Zugdak*'s body.
*Munk* tries to hack you, but you deflect the blow.

* R HP:Battered SP:Good MV:Tiring - Zugdak: Beaten >
You panic and attempt to flee!


You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Battered SP:Good MV:Tiring >
s

*Munk* has arrived from the north.
*Zugdak* has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* R HP:Battered SP:Good MV:Tiring >
w
It is pitch black...
Zone: Northern Borderlands

n
o R HP:Battered SP:Good MV:Tiring >
e
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered SP:Good MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Battered SP:Good MV:Tiring >
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
*Zugdak* is standing here.
*Munk* is standing here.
*Munk* tries to hack you, but you deflect the blow.

* R HP:Battered SP:Good MV:Tiring - Munk: Beaten >
*Zugdak* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Good MV:Tiring - Munk: Beaten >
e
No way! You're fighting for your life!

f
* R HP:Battered SP:Good MV:Tiring - Munk: Beaten >
You panic and attempt to flee!


You barely strike *Munk*'s body.
You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Battered SP:Good MV:Tiring >
s
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* R HP:Battered SP:Good MV:Tiring >
w
n
It is pitch black...
Zone: Northern Borderlands

sc
o R HP:Battered SP:Good MV:Tiring >
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Tiring >
You have 96(271) hit, 75(156) saidar and 90(145) movement points.
You have scored 108500001 experience points and 461 quest points.
You need 1727319362 exp to level and 539 qp to rank.
You have amassed 229 Turn points to date.
You have played 29 days and 19 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Battered SP:Good MV:Tiring >
cw 95
change wimpy 95
You will now flee if you go below 95 hit points.

* R HP:Battered SP:Good MV:Tiring >
e
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

n
* R HP:Battered SP:Good MV:Tiring >
e
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
*Zugdak* is standing here.
*Munk* is standing here.
*Munk* leaves east. >>

* R HP:Battered SP:Good MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
*Munk* is standing here.
*Munk* tries to hack you, but you parry successfully.
*Ghast* tries to pierce you, but you parry successfully.

* R HP:Battered SP:Good MV:Tiring - Munk: Beaten >

*Ghast* pierces your body very hard.
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
e
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

e
* R HP:Beaten SP:Good MV:Tiring >
e
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adey Genhald the Tower Accepted is standing here, riding a bloodstock stallion.

* R HP:Beaten SP:Good MV:Tiring >
s

*Munk* has arrived from the west.
*Zugdak* has arrived from the west.

* R HP:Beaten SP:Good MV:Tiring >
s

*Zugdak* tries to blast you, but you deflect the blow.
*Ghast* tries to pierce Adey, but she deflects the blow.

* R HP:Beaten SP:Good MV:Tiring - Zugdak: Battered >
No way! You're fighting for your life!
*Munk* hacks Adey's right arm into bloody fragments!
Adey panics, and attempts to flee!

* R HP:Beaten SP:Good MV:Tiring - Zugdak: Battered >
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Tiring - Zugdak: Battered >
narr off
You narrate 'off'

cmw
change mood wimpy
* R HP:Beaten SP:Good MV:Tiring - Zugdak: Battered >

Adey leaves south riding a bloodstock stallion. vv
*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Tiring - Zugdak: Battered > Mood changed to: Wimpy

* R HP:Beaten SP:Good MV:Tiring - Zugdak: Battered >

*Ghast* tries to pierce you, but you deflect the blow.
You strike *Zugdak*'s left arm.

* R HP:Beaten SP:Good MV:Tiring - Zugdak: Beaten >
*Munk* leaves west. <<

* R HP:Beaten SP:Good MV:Tiring - Zugdak: Beaten >

You dodge a bash from *Zugdak* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
e
e
e
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Beaten SP:Good MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: N E W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.

* R HP:Beaten SP:Good MV:Tiring >
s
Alas, you cannot go that way...

e
* R HP:Beaten SP:Good MV:Tiring >
s
Forested Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten SP:Good MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
e
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring >
e
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.

* R HP:Beaten SP:Good MV:Tiring >
s
s
s
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring > A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten SP:Good MV:Winded >
Low Slope
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
e
s
Forested Hills
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

e
* R HP:Beaten SP:Good MV:Winded >
e
Forested Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded > A Clear Stream
[ obvious exits: E W D ]
Zone: Borderlands West of Fal Dara
Door down: rock
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
A Fallow Field
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A pale man wearing farming clothes angrily approaches you.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Good MV:Winded >
narr go in
You narrate 'go in'

e
* R HP:Beaten SP:Good MV:Winded >
e
Mushroom Field
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
s
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded > Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten SP:Good MV:Winded >
s
s
Between Two Cliffs
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

w
* R HP:Beaten SP:Good MV:Winded > Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten SP:Good MV:Winded >
w
Road Around a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
s
Fal Dara Road
[ obvious exits: E S W ]
(wotmudmapper): (error): Caution. Direction w leads to an unknown room.
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >

Penzei narrates 'two bashers and a stabber get out'

e
* R HP:Beaten SP:Good MV:Winded >
e
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded >
s
e
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.

s
* R HP:Beaten SP:Good MV:Winded >
e
Your mount is too exhausted.

* R HP:Beaten SP:Good MV:Winded >
Your mount is too exhausted.

* R HP:Beaten SP:Good MV:Winded >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): (error): Tic event seen outside the expected window.
Among the Hills
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Tiring >
es
Arglebargle, glop-glyf!?!

s
* R HP:Battered SP:Good MV:Tiring >
e
Winding Through the Hills
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
e
At a Bare Foundation
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
e
End Of The Barren Trail
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered SP:Good MV:Winded >
s
A Cove Of Trees
[ obvious exits: S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
e
Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Winded >
e
A Turn In The Trail
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded > Forrested Ridge
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered SP:Good MV:Winded >
n
Approaching A Ridge
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
n
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered SP:Good MV:Winded >
n
On The Outskirts
[ obvious exits: N S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
On The Outskirts
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
e
Nearing Fal Dara
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Good MV:Winded >
Outside the Dog Gate
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Winded >
call;e
You don't see a closed gate.

* R HP:Battered SP:Good MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

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