Logbook for June Challenge

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ormus
Posts: 11
Joined: Thu Jun 10, 2021 8:12 pm

Logbook for June Challenge

Post by Ormus » Wed Jun 08, 2022 12:51 pm

I'm making this thread as part of the June challenge.

Where I think I'm at currently:

- Strengths
-- solid group pker
-- fast to respond to leader commands
-- decent grasp of combat mechanics for non-channies
-- decent zone knowledge
-- decent communicator
-- good decision making when our side wins
-- don't tend to panic when our side loses

- Weaknesses
-- Solo pk. I tend to stick around with the mindset of one of the two of us is going to die. It typically ends up being me.
-- Chasing speed. My main issue when leading / solo pk is closing the kill. I tend to die when I catch them too late at patties.
-- Decision making in gorup pk. I have a difficult time assessing non-obvious pk sessions, assessing individual matchups quickly, and tracking fight progress.
-- channies. I don't know how they work, and I don't know what to do with them when i'm leading them in pk.
-- I'm new to hunter/dodge, so managing autowimpy and communicating when i might be fleeing in and out are things i need to figure out.

What I'm going to work on
- Leading (specifically chasing and risk assessment)
- tracking combat as people are fleeing/entering
- evaluating rooms within a zone that are beneficial to fight in
- managing autowimpy setpoint.
- pking crisply. I slightly overspam a decent amount. For example, I'll enter a room and type k dark 2-3 times for no reason. Need to clean up stuff like that.


The following is a short solo log. Worked out, but i got lucky in the end. Some sloppy movements/command usage, and i wasn't prepared to be flipping
my autowimpy numbers around. This felt like one of those situations where I stuck around to keep pk going despite it likely leading to my death. But,
I feel like i need to do that to find that edge and really learn what situations are a loss/winnable. Really was banking on the other side taking some risks,which they did and I was able to capitalize. I made a ton of mistakes though along the way. The focus of this log is mainly autowimpy and spamming.

*********************************************************

The writhing grass tries to hit you, but you deflect the blow.
You scythe the writhing grass's roots into bloody fragments!

cmw
change mood wimpy
* R HP:Scratched MV:Full - the writhing grass: Wounded >
b
bash
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Scratched MV:Full - the writhing grass: Wounded >

-=
+*
*+
=
The writhing grass tries to hit you, but you parry successfully.

-
-
=
Your bash at the writhing grass sends it sprawling!

* R HP:Scratched MV:Full - the writhing grass: Wounded >

You scythe the writhing grass's branch into bloody fragments!

* R HP:Scratched MV:Full - the writhing grass: Wounded >

*Skagog* has arrived from the east.

* R HP:Scratched MV:Full - the writhing grass: Wounded >

You scythe the writhing grass's trunk into bloody fragments!

* R HP:Scratched MV:Full - the writhing grass: Battered >

*Skagog* tries to blast you, but you parry successfully.

* R HP:Scratched MV:Full - the writhing grass: Battered >
bash
f
Cancelled.
The writhing grass tries to hit you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Scratched MV:Full >
p
k dark
p
k dark
They aren't here.

p
k dark
p
k dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

p
k dark
* R HP:Scratched MV:Full > They aren't here.

p
k dark
* R HP:Scratched MV:Full > They aren't here.
*Skagog* has arrived from the north.

p
k dark
* R HP:Scratched MV:Full > You tickle *Skagog*'s body with your scythe.

p
k dark
* R HP:Scratched MV:Full - Skagog: Scratched > You do the best you can!

b
bash
* R HP:Scratched MV:Full - Skagog: Scratched >
You scythe *Skagog*'s left arm.

* R HP:Scratched MV:Full - Skagog: Scratched > You do the best you can!

* R HP:Scratched MV:Full - Skagog: Scratched >
-
=+
*
*+
=-
*Skagog* tries to blast you, but you parry successfully.
You dodge a bash from *Skagog* who loses his balance and falls!

-
=
As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Skagog: Scratched >
Tic in 7 seconds!
rep on skagog atm

*Skagog* tries to blast you, but you deflect the blow.

* R HP:Scratched MV:Full - Skagog: Scratched >

* R HP:Scratched MV:Full - Skagog: Scratched >

You scythe *Skagog*'s left leg hard.

* R HP:Scratched MV:Full - Skagog: Scratched >

You dodge a bash from *Skagog* who loses his balance and falls!

* R HP:Scratched MV:Full - Skagog: Scratched >
b
bash

-=
+*
*+
*Skagog* looks at you.

=
-
-=
Your bash at *Skagog* sends him sprawling!

* R HP:Scratched MV:Fresh - Skagog: Scratched >

You scythe *Skagog*'s right arm hard.

* R HP:Scratched MV:Fresh - Skagog: Scratched >
look skagog

Skagog has a few scratches.

*Skagog* is using:
<worn on head> a full metal helmet and visor
<worn about body> a gleeman's cloak
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Fresh - Skagog: Scratched >

You scythe *Skagog*'s body.

* R HP:Scratched MV:Fresh - Skagog: Scratched >
b
bash
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Skagog: Scratched >
b
In dodge vs abs, I shouldn't try to beat his bash timer with my link. Should hit 3 times then bash.
bash


-=
+*
*+
=-
You dodge a bash from *Skagog* who loses his balance and falls!


-=
Your bash at *Skagog* sends him sprawling!

* R HP:Scratched MV:Fresh - Skagog: Scratched >
You scythe *Skagog*'s body hard.

'nice bag
* R HP:Scratched MV:Fresh - Skagog: Hurt >
You say 'nice bag'

* R HP:Scratched MV:Fresh - Skagog: Hurt >
b
bash
You barely scythe *Skagog*'s right leg.


-=
+*
*+
=-
-
*Skagog* tries to blast you, but you parry successfully.
You dodge a bash from *Skagog* who loses his balance and falls!

=
Your bash at *Skagog* sends him sprawling!

* R HP:Scratched MV:Fresh - Skagog: Hurt >
l
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
*Skagog* is sitting here
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Scratched MV:Fresh - Skagog: Hurt >

You scythe *Skagog*'s body very hard.

* R HP:Scratched MV:Fresh - Skagog: Hurt >

You scythe *Skagog*'s body.

* R HP:Scratched MV:Fresh - Skagog: Hurt >

*Skagog* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Skagog: Hurt >
b
bash

*Skagog* tries to blast you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Skagog: Hurt >

* R HP:Scratched MV:Fresh - Skagog: Hurt >

*Skagog* blasts your body into bloody fragments!

* R HP:Scratched MV:Fresh - Skagog: Hurt >

-=
+*
*+
=-
-
=
Your bash at *Skagog* sends him sprawling!

* R HP:Scratched MV:Fresh - Skagog: Hurt >

You scythe *Skagog*'s body.

* R HP:Scratched MV:Fresh - Skagog: Hurt >

You scythe *Skagog*'s left leg hard.

* R HP:Scratched MV:Fresh - Skagog: Hurt >

You scythe *Skagog*'s body.

* R HP:Scratched MV:Fresh - Skagog: Hurt >

*Skagog* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Skagog: Hurt >
b
bash

*Skagog* tries to blast you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Skagog: Hurt >

*Skagog* blasts your right leg into bloody fragments!

* R HP:Hurt MV:Fresh - Skagog: Hurt >

-=
+*
*+
=-
-
=
Your bash at *Skagog* sends him sprawling!

* R HP:Hurt MV:Fresh - Skagog: Wounded >
Tic in 7 seconds!

You scythe *Skagog*'s right leg hard.

* R HP:Hurt MV:Fresh - Skagog: Wounded >

You scythe *Skagog*'s body.

* R HP:Hurt MV:Fresh - Skagog: Wounded >

You scythe *Skagog*'s left leg very hard. I get three rounds in, but start my bash before his ends. I think 1 round bash as a result.

* R HP:Hurt MV:Fresh - Skagog: Wounded >
b
bash

-=
You dodge a bash from *Skagog* who loses his balance and falls!

+
*
*+
=-
-
=
Your bash at *Skagog* sends him sprawling!

* R HP:Hurt MV:Fresh - Skagog: Wounded >
l

You scythe *Skagog*'s body.

* R HP:Hurt MV:Fresh - Skagog: Wounded >
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
*Skagog* is sitting here
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Hurt MV:Fresh - Skagog: Wounded >

You scythe *Skagog*'s right arm hard.

* R HP:Hurt MV:Fresh - Skagog: Wounded >

You dodge a bash from *Skagog* who loses his balance and falls!

* R HP:Hurt MV:Fresh - Skagog: Wounded >
b
bash
You scythe *Skagog*'s right hand.


-=
+*
*+
=-
*Skagog* panics, and attempts to flee!


*Skagog* leaves north. ^^

-=
They're not here anymore!

* R HP:Hurt MV:Fresh >
n
e
p
k dark
b
bash
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving south. vv autotrack not catching him here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Full > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full >
Bash who?

* R HP:Hurt MV:Full >
n
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Hurt MV:Full >
tt
[track trolloc]


-=
Some obvious fresh tracks of Jaimie leaving east.
Some clear day-old tracks of Kraven leaving north.
Some clear day-old tracks of Melkor leaving north.
Some day-old tracks of Skagog leaving south.
Some day-old tracks of Skagog leaving south.
Some day-old tracks of Melkor leaving north.
Some day-old tracks of Zarth leaving south.

* R HP:Hurt MV:Full >
e
The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a TROLLOC leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Hurt MV:Full >
nar jaimie tracks too
s
You narrate 'jaimie tracks too'

w
* R HP:Hurt MV:Full >
w
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Hurt MV:Full > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Hurt MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Full >
w
w
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Full > A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of the writhing grass is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Full >
w
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is standing here.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

p
k dark
* R HP:Hurt MV:Full >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
The blighted tree barely hits your body.
You scythe the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
You do the best you can!

b
bash
* R HP:Hurt MV:Full - the blighted tree: Hurt >

f
-
=Cancelled.
You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Hurt MV:Full >
p
k dark
p
k dark
They aren't here.

e
* R HP:Hurt MV:Full > They aren't here.

p
k dark
* R HP:Hurt MV:Full >
b
bash
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is standing here.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Full > You scythe *Skagog*'s body hard.

* R HP:Hurt MV:Full - Skagog: Wounded >

-=
+*
*+
=-
-
=
Your bash at *Skagog* sends him sprawling!

* R HP:Hurt MV:Full - Skagog: Wounded >

You scythe *Skagog*'s body.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

* R HP:Hurt MV:Full - Skagog: Wounded >

The Fal Dara alarm horn sounds loudly.

* R HP:Hurt MV:Full - Skagog: Wounded >

The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You scythe *Skagog*'s right leg hard.

* R HP:Hurt MV:Full - Skagog: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
The corpse of the young buck is lying here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* R HP:Hurt MV:Strong >
p
k dark
p
k dark

*Skagog* has arrived from the north.

* R HP:Hurt MV:Strong > You barely scythe *Skagog*'s body.

* R HP:Hurt MV:Strong - Skagog: Wounded > You do the best you can!

* R HP:Hurt MV:Strong - Skagog: Wounded >
b
bash
*Skagog* panics, and attempts to flee!


-=
*Skagog* leaves south. vv

+
*
s
e
p
k dark
*Cancelled.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

b
bash
* R HP:Hurt MV:Strong > Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > Bash who?

* R HP:Hurt MV:Strong >
n
Alas, you cannot go that way...

* R HP:Hurt MV:Strong >
e
n
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A mirrored lantern has been left here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A green woodpecker is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

n
* R HP:Hurt MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

p
k dark
* R HP:Hurt MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

w
* R HP:Hurt MV:Strong > They aren't here.

w
* R HP:Hurt MV:Strong > A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
The corpse of the writhing grass is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.

p
k dark # should have assumed he was spamming, perhaps just walked in and ran bash timer with target
* R HP:Hurt MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is standing here.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Skagog* tries to blast you, but you deflect the blow.

b
bash
* R HP:Hurt MV:Strong - Skagog: Wounded > You do the best you can!

Tic in 7 seconds!
* R HP:Hurt MV:Strong - Skagog: Wounded >
You barely scythe *Skagog*'s body.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
*Skagog* tries to blast you, but you parry successfully.


-=
+*
*+
=-
-
The blighted tree tries to hit you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.

=
As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Skagog: Wounded >

You dodge a bash from *Skagog* who loses his balance and falls!

* R HP:Hurt MV:Strong - Skagog: Wounded >
l Thought Jaimie was stab, keeping an eye out.
l

The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.026 seconds.

* R HP:Scratched MV:Full - Skagog: Wounded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is sitting here.
A squirrel is here, chittering.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Scratched MV:Full - Skagog: Wounded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is sitting here.
A squirrel is here, chittering.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Scratched MV:Full - Skagog: Wounded >
*Skagog* clambers to his feet.

* R HP:Scratched MV:Full - Skagog: Wounded >
*Skagog* leaves west. <<

* R HP:Scratched MV:Full >
f
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
The corpse of the young buck is lying here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* R HP:Scratched MV:Full > Just waiting out any stab timers
p
k dark
p
k dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

p
k dark
* R HP:Scratched MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Scratched MV:Full > They aren't here.

p
k dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

p
k dark
* R HP:Scratched MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

p
k dark
* R HP:Scratched MV:Full >
p
k dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

n
* R HP:Scratched MV:Full >
e
o
k h.dark
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is standing here.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Skagog* tries to blast you, but you parry successfully.

* R HP:Scratched MV:Full - Skagog: Wounded > No way! You're fighting for your life! dunno why i entered an east here, just sloppy

* R HP:Scratched MV:Full - Skagog: Wounded > You do the best you can! again should have ran bash

* R HP:Scratched MV:Full - Skagog: Wounded >

You scythe *Skagog*'s right leg hard.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

* R HP:Scratched MV:Full - Skagog: Wounded >
l
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is here, fighting YOU!
A squirrel is here, chittering.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Scratched MV:Full - Skagog: Wounded >

The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You barely scythe *Skagog*'s body.
*Skagog* tries to blast you, but you parry successfully.
You dodge a bash from *Skagog* who loses his balance and falls!

* R HP:Scratched MV:Full - Skagog: Wounded >
b
bash

-=
+*
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
*Skagog* tries to blast you, but you deflect the blow.

*+
=-
-
=
As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full >

The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.

sta
* R HP:Scratched MV:Full - the blighted tree: Healthy >

*Skagog* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - the blighted tree: Healthy >

*Writher* has arrived from the west.

* R HP:Hurt MV:Full - the blighted tree: Healthy >
f

The blighted tree hits your body very hard. good to know, not paprying the trees bashed
The blighted tree hits your body hard.
*Skagog* blasts your left arm into bloody fragments!

* R HP:Wounded MV:Full - the blighted tree: Healthy >
Do you not consider fighting as standing?

nar 3 now
* R HP:Wounded MV:Full - the blighted tree: Healthy > You panic and attempt to flee!

You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
The corpse of the young buck is lying here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
You narrate '3 now'

* R HP:Wounded MV:Full >

*Skagog* has arrived from the north.

p
k dark
* R HP:Wounded MV:Full >
*Skagog* tries to blast you, but you deflect the blow.

p
k dark
* R HP:Wounded MV:Full - Skagog: Wounded > You do the best you can! bit of overspam again

* R HP:Wounded MV:Full - Skagog: Wounded > You do the best you can!

b
bash
* R HP:Wounded MV:Full - Skagog: Wounded >

-=
+*
*+
=-
You dodge a bash from *Skagog* who loses his balance and falls!


-=
As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full >
sta

The ancient tree tries to hit Writher, but he parries successfully.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Writher, but he deflects the blow.
A spotted horse panics, and attempts to flee!
A spotted horse leaves south. vv
A spotted horse panics, and attempts to flee!
A spotted horse leaves south. vv
*Writher* pierces the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Writher, but he parries successfully.
The Fal Dara alarm horn sounds loudly.

* R HP:Hurt MV:Full >
s
You stand up.

* R HP:Hurt MV:Full > *Writher* pierces the ancient tree's roots very hard.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A lynx creeps low to the ground, hunting for food.

* R HP:Hurt MV:Full >
n
p
k dark still a bit of overspam. gotta break this habit
p
k dark
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
The corpse of the young buck is lying here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Writher* is here, fighting the ancient tree.
*Skagog* is standing here.
The ancient tree is here, fighting Writher.
The ancient tree is here, fighting Writher.

* R HP:Hurt MV:Full > The ancient tree tries to hit Writher, but he deflects the blow.
*Writher* pierces the ancient tree's branch very hard.
Writher swiftly dodges the ancient tree's attempt to hit him.
You try to scythe *Writher*, but he deflects the blow.
*Skagog* leaves south. vv

* R HP:Hurt MV:Full - the ancient tree: Hurt - Writher: Healthy > You do the best you can!

* R HP:Hurt MV:Full - the ancient tree: Hurt - Writher: Healthy >

*Skagog* has arrived from the south.

* R HP:Hurt MV:Full - the ancient tree: Hurt - Writher: Healthy >
*Skagog* tries to blast you, but you deflect the blow.

* R HP:Hurt MV:Full - the ancient tree: Hurt - Writher: Healthy >

*Writher* pierces the ancient tree's trunk into bloody fragments!

* R HP:Hurt MV:Full - the ancient tree: Wounded - Writher: Healthy >
*Writher* panics, and attempts to flee!

* R HP:Hurt MV:Full - the ancient tree: Wounded - Writher: Healthy >

*Writher* leaves south. vv

* R HP:Hurt MV:Full - Skagog: Wounded >
You scythe *Skagog*'s body.
The ancient tree tickles Skagog's body with its hit.
The ancient tree joins the ancient tree's fight!

* R HP:Hurt MV:Full - Skagog: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Full >
p
k dark should not have waited in this room
p
k dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full >
*Kraven* has arrived from the east.

s
* R HP:Hurt MV:Full >
*Kraven* leaves south. vv

p
k dark
* R HP:Hurt MV:Full > You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

p
k dark
* R HP:Hurt MV:Full - the blighted tree: Scratched > They aren't here.

* R HP:Hurt MV:Full - the blighted tree: Scratched > They aren't here.

f
* R HP:Hurt MV:Full - the blighted tree: Scratched >
You panic and attempt to flee!
*Kraven* has arrived from the south.


*Kraven* cleaves your body extremely hard.


*Kraven* tries to cleave you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.


*Skagog* has arrived from the south.


You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Wounded MV:Strong >
w
w
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Wounded MV:Strong > On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
A black snake with red mottling slyly meanders around you.

* R HP:Wounded MV:Strong >
e
s
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

s
* R HP:Wounded MV:Strong > A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.

e
* R HP:Wounded MV:Strong > The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a rat is lying here.
The corpse of a strong trolloc is lying here.
A large wooden catapult has been erected here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Strong > Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Strong >
e
n
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is standing here.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A lynx creeps low to the ground, hunting for food.
*Skagog* tries to blast you, but you deflect the blow.

p
k dark
p
k dark
* R HP:Wounded MV:Strong - Skagog: Battered > You scythe *Skagog*'s left leg hard.
*Skagog* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Skagog: Battered > You do the best you can! again!

* R HP:Wounded MV:Strong - Skagog: Battered > You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Battered >
b
bash

-=
A spotted horse panics, and attempts to flee!
A spotted horse leaves north. ^^
A spotted horse panics, and attempts to flee!
A spotted horse leaves east. >>

+
*
*+
=-
You dodge a bash from *Skagog* who loses his balance and falls!

-
=
As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
sta
p
k dark
p
k dark
Tic in 7 seconds!
You stand up.

p
k dark
* R HP:Wounded MV:Strong > You scythe *Skagog*'s body.

* R HP:Wounded MV:Strong - Skagog: Battered > You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Battered > You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Battered >

You scythe *Skagog*'s body.

* R HP:Wounded MV:Strong - Skagog: Battered >

You dodge a bash from *Skagog* who loses his balance and falls!

* R HP:Wounded MV:Strong - Skagog: Battered >
b
bash


Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 60.984 seconds.

-
=+
*
*+
=-
-
=
You tickle *Skagog*'s left foot with your scythe.
Your bash at *Skagog* sends him sprawling!

* R HP:Wounded MV:Full - Skagog: Battered >
tas skagog
Second target is set as: skagog

*Writher* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Full - Skagog: Battered >

*Writher* tries to pierce you, but you parry successfully.
You scythe *Skagog*'s left arm hard.

* R HP:Wounded MV:Full - Skagog: Battered >

*Writher* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Full - Skagog: Battered >
l
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
*Writher* is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is sitting here
A lynx creeps low to the ground, hunting for food.

* R HP:Wounded MV:Full - Skagog: Battered >
*Writher* tries to pierce you, but you dodge the attack.
You scythe *Skagog*'s body hard.
*Skagog* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Full - Skagog: Battered >
b
bash Should have fled here. If kraven walked in, this bash could have hurt.

-=
+*
*+
=
*Writher* tries to pierce you, but you deflect the blow.

-

*Skagog* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Skagog: Battered >
b
bash

*Writher* pierces your body very hard.
*Skagog* blasts your body into bloody fragments!

* R HP:Wounded MV:Full - Skagog: Battered >

*Writher* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Full - Skagog: Battered >

*Writher* pierces your right arm very hard.
*Skagog* blasts your right leg into bloody fragments!
You are interrupted and stop what you are doing. First autowimpy. Have no idea what hps that happens at. need to learn that
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
Bash who?

* R HP:Battered MV:Full >
e

*Skagog* has arrived from the east.

* R HP:Battered MV:Full >
*Skagog* tries to blast you, but you deflect the blow.

p
k dark Happens fast in real time, but slow in log. perhaps should wait to spam before i get to location
* R HP:Battered MV:Full - Skagog: Battered > No way! You're fighting for your life!
*Writher* tries to pierce you, but you parry successfully.

p
k dark
* R HP:Battered MV:Full - Skagog: Battered > You do the best you can!

* R HP:Battered MV:Full - Skagog: Battered > You do the best you can!

f
* R HP:Battered MV:Full - Skagog: Battered >

*Writher* tries to pierce you, but you deflect the blow.
A sickly, blighted deer leaves west. <<
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west. <<
You scythe *Skagog*'s right hand.

* R HP:Battered MV:Full - Skagog: Battered > You panic and attempt to flee!

n

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Battered MV:Full > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k dark
* R HP:Battered MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Full > They aren't here.

p
k dark
* R HP:Battered MV:Full > They aren't here.

p
k dark
* R HP:Battered MV:Full > They aren't here.
*Skagog* has arrived from the south.

* R HP:Battered MV:Full > You scythe *Skagog*'s right arm.

* R HP:Battered MV:Full - Skagog: Battered >
b
bash

-=
+*
*+
=-
You dodge a bash from *Skagog* who loses his balance and falls!
You are interrupted and stop what you are doing. When autowimpy goes off, probably need to take a moment to reset. missed a chance to do some decent damage here
You panic and attempt to flee!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full >
cw
e
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
You scythe the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Wounded MV:Full - the blighted tree: Hurt >
e
No way! You're fighting for your life!

f
* R HP:Wounded MV:Full - the blighted tree: Hurt > No way! You're fighting for your life!

* R HP:Wounded MV:Full - the blighted tree: Hurt >
You panic and attempt to flee!


*Skagog* has arrived from the south.

s

*Skagog* blasts your body into bloody fragments!

*Skagog* tries to blast you, but you deflect the blow.
The blighted tree hits your right leg.
You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
The corpse of the writhing grass is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
Alas, you cannot go that way...

* R HP:Battered MV:Full >
cw 200 I have no idea what hps i'm at. Really arbitrary, but need to get an idea what my setpoints are.
change wimpy 200

*Skagog* has arrived from the west.

w
* R HP:Battered MV:Full > You will now flee if you go below 200 hit points.
*Skagog* leaves east. >>

* R HP:Battered MV:Full > A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full >
s
s
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Strong >
cw 150 still no idea what i'ma at, but this felt like a better number lol
change wimpy 150

*Writher* tries to pierce you, but you deflect the blow.

e
* R HP:Battered MV:Strong - Writher: Healthy > You will now flee if you go below 150 hit points.

* R HP:Battered MV:Strong - Writher: Healthy >
You try to scythe *Writher*, but he deflects the blow.
*Writher* tries to pierce you, but you parry successfully.
*Skagog* has arrived from the north.

* R HP:Battered MV:Strong - Writher: Healthy > No way! You're fighting for your life!
*Skagog* tries to blast you, but you parry successfully.

* R HP:Battered MV:Strong - Writher: Healthy >
f
n
You panic and attempt to flee!


*Writher* tries to pierce you, but you parry successfully.


*Writher* tries to pierce you, but you deflect the blow.

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
Alas, you cannot go that way...

* R HP:Battered MV:Strong >
e
n
n
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A mirrored lantern has been left here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

w
* R HP:Battered MV:Strong >
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of the writhing grass is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
w
s
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

p
k dark
* R HP:Battered MV:Strong > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong >
They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
sc
p
k dark
p
k dark
You have 181(411) hit and 143(167) movement points. finally check, got about a frag left before autowimpy kicks in. Too high? I don't know.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 6 Turn points to date.
You have played 3 days and 0 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Battered MV:Strong >
p
k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

Tic in 7 seconds!
* R HP:Battered MV:Strong > They aren't here.

dh
diagnose razor
p
k dark
* R HP:Battered MV:Strong >
p
k dark
A Domani razor is in excellent condition.
A Domani razor is strong.

p
k dark
* R HP:Battered MV:Strong >
They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong >
p
k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

sc
* R HP:Battered MV:Strong >
p
k dark
p
k dark
You have 181(411) hit and 143(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 6 Turn points to date.
You have played 3 days and 0 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Battered MV:Strong >
They aren't here.

l
* R HP:Battered MV:Strong > They aren't here.

p
k dark
* R HP:Battered MV:Strong > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k dark
p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
p
k dark
p
k dark
p
k dark
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.323 seconds.
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

p
k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

p
k dark
* R HP:Battered MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
They aren't here.

p
k dark
p
k dark
* R HP:Battered MV:Full > They aren't here.

p
k dark
* R HP:Battered MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
n
p
k dark lol, lets hit em at trees *roll*
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > They aren't here.
*Skagog* has arrived from the east.
*Kraven* has arrived from the east.

* R HP:Battered MV:Full >
*Kraven* tries to cleave you, but you parry successfully.

e
* R HP:Battered MV:Full - Kraven: Scratched >
*Skagog* leaves south. vv

* R HP:Battered MV:Full - Kraven: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Full - Kraven: Scratched >
f

You scythe *Kraven*'s body.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
*Kraven* tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Full - Kraven: Scratched > You panic and attempt to flee!
*Skagog* has arrived from the south.

s

*Skagog* tries to blast you, but you deflect the blow.

You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large slab of meat has been placed here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
n
p
k dark
b
bash
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Kraven* is standing here.
You sense a hidden life form in the area...
*Skagog* is standing here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Kraven* tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Full - Kraven: Scratched > You do the best you can!

* R HP:Battered MV:Full - Kraven: Scratched > You scythe *Kraven*'s left arm.
The ancient tree barely hits Skagog's body.
The ancient tree joins the ancient tree's fight!
*Kraven* tries to cleave you, but you parry successfully.


-=
f
+*
e

*Skagog* panics, and attempts to flee!

Cancelled.
You panic and attempt to flee!


*Skagog* leaves south. vv

nar 4 now
The ancient tree barely hits Kraven's body.
*Kraven* tries to cleave you, but you deflect the blow.
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full > You narrate '4 now'

* R HP:Battered MV:Full >
e
not
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

s
* R HP:Battered MV:Full >
You stop paying increased attention to your surroundings.

s
* R HP:Battered MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full >
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
A mirrored lantern has been left here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full >
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
not
n
You start paying increased attention to your surroundings.

p
k dark
* R HP:Battered MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A mirrored lantern has been left here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

p
k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
p
k dark
p
k dark
They aren't here.

dh
diagnose razor
* R HP:Battered MV:Full > They aren't here.

p
k dark
* R HP:Battered MV:Full > A Domani razor is in excellent condition.
A Domani razor is strong.

p
k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
p
k dark
p
k dark
They aren't here.
*Kraven* has arrived from the west.

* R HP:Battered MV:Full > Ragan says 'You Kraven!!! You will die before your time!! '
Ragan slices Kraven's right foot.
You scythe *Kraven*'s left arm hard.

dism
* R HP:Battered MV:Full - Ragan: Healthy - Kraven: Hurt >
p
k dark
You stop riding him.

* HP:Battered MV:Full - Ragan: Healthy - Kraven: Hurt >
Deimon narrates 'keep them busy'

* HP:Battered MV:Full - Ragan: Healthy - Kraven: Hurt >
*Kraven* tries to cleave Ragan, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices Kraven's body.

* HP:Battered MV:Full - Ragan: Healthy - Kraven: Hurt >
b
bash
You do the best you can!
*Skagog* has arrived from the north.

* HP:Battered MV:Full - Ragan: Healthy - Kraven: Hurt >

*Skagog* tries to blast you, but you parry successfully.

-
=+
*
A Shienaran forward scout barely slashes Kraven's body.
A Shienaran forward scout slashes Kraven's body.
A Shienaran forward scout barely slashes Kraven's body.
*Kraven* barely cleaves Ragan's body.
Ragan slices Kraven's body.


*Kraven* panics, and attempts to flee!

*+
*Kraven* leaves south. vv

=
-
-=
They're not here anymore!
Deimon narrates 'on the way up with a group'

* HP:Battered MV:Full - Skagog: Battered >

You dodge a bash from *Skagog* who loses his balance and falls!

* HP:Battered MV:Full - Skagog: Battered >
b
bash

You scythe *Skagog*'s body hard.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* HP:Battered MV:Full - Skagog: Battered >
-
=
*Kraven* has arrived from the south.

+
*Kraven* tries to cleave you, but you parry successfully.

*
*+
=-
*Skagog* panics, and attempts to flee!


A sickly, blighted deer has arrived from the north.
*Kraven* tries to cleave you, but you deflect the blow.
Ragan slices Skagog's body hard.
A Shienaran forward scout slashes Skagog's body.
A Shienaran forward scout slashes Skagog's right leg.
A Shienaran forward scout slashes Skagog's body.

-
=
Your bash at *Skagog* sends him sprawling! gotta love that trolloc wil ;)

* HP:Wounded MV:Full - Skagog: Beaten >

*Writher* drinks blood from a skin of human flesh.

* HP:Wounded MV:Full - Skagog: Beaten >
*Writher* drinks blood from a skin of human flesh.

* HP:Wounded MV:Full - Skagog: Beaten >

*Kraven* tries to cleave you, but you deflect the blow.
Ragan slices Skagog's body.
A Shienaran forward scout barely slashes Skagog's body.
A Shienaran forward scout slashes Skagog's body.
A Shienaran forward scout slashes Skagog's body.
You scythe *Skagog*'s body.

* HP:Wounded MV:Full - Skagog: Beaten >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
*Kraven* is here, fighting YOU!
*Writher* is standing here.
*Skagog* is sitting here
A Domani razor stands here, eyes keen and swishing its tail.
A sickly, skinny deer stands here in a daze.
A Shienaran forward scout is here, fighting Skagog.
A Shienaran forward scout is here, fighting Skagog.
A Shienaran forward scout is here, fighting Skagog.
Ragan is here, fighting Skagog.

* HP:Wounded MV:Full - Skagog: Beaten >

*Kraven* tries to cleave you, but you deflect the blow.
Ragan slices Skagog's body.
A Shienaran forward scout barely slashes Skagog's body.
A Shienaran forward scout barely slashes Skagog's body.
A Shienaran forward scout slashes Skagog's right leg.
You scythe *Skagog*'s right leg hard.

* HP:Wounded MV:Full - Skagog: Critical >

*Skagog* leaves west. <<

* HP:Wounded MV:Full - Kraven: Hurt >
p
k dark
b
bash
You do the best you can!

* HP:Wounded MV:Full - Kraven: Hurt >
-
=+
*Kraven* tries to cleave you, but you deflect the blow.
A sickly, blighted deer leaves east. >>
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

*
*+
*Kraven* panics, and attempts to flee!

=
-
*Kraven* leaves west. <<

-
=
They're not here anymore!

* HP:Wounded MV:Full >
nar skagog crit
p
k dark
You narrate 'skagog crit'

o
k h.dark
o
k h.dark
* HP:Wounded MV:Full > They aren't here.

o
k h.dark
* HP:Wounded MV:Full > You try to scythe *Writher*, but he parries successfully.

* HP:Wounded MV:Full - Writher: Healthy > You do the best you can!

* HP:Wounded MV:Strong - Writher: Healthy > You do the best you can!

* HP:Wounded MV:Strong - Writher: Healthy >
b
bash

-
*Writher* panics, and attempts to flee!

=
*Writher* leaves west. <<

+
rh
ride razor
*
*Cancelled.
You start riding him.

* R HP:Wounded MV:Strong >
cmb
change mood brave
o
k h.dark
o
k h.dark
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

l
* R HP:Wounded MV:Strong >
p
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A mirrored lantern has been left here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

p
k dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

cmw
change mood wimpy
* R HP:Wounded MV:Strong >
p
k dark
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

p
k dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
w
p
k dark
b
bash
Tic in 7 seconds!
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
You sense a hidden life form in the area...
*Kraven* is standing here.
*Skagog* is standing here.
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
*Kraven* tries to cleave you, but you deflect the blow.

* R HP:Wounded MV:Strong - Kraven: Hurt > You do the best you can!
*Skagog* says 'Ew@ iNGDOMH \ftC '

* R HP:Wounded MV:Strong - Kraven: Hurt >

-
*Kraven* tries to cleave you, but you deflect the blow.

=
+
*Skagog* tries to blast you, but you deflect the blow.

**
f
n
+=
Cancelled.
You panic and attempt to flee!

p
k dark
p
k dark
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large slab of meat has been placed here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
p
k dark

*Skagog* has arrived from the south.
*Kraven* has arrived from the south.

p
k dark
p
k dark
* R HP:Wounded MV:Strong > You barely scythe *Kraven*'s body.

* R HP:Wounded MV:Strong - Kraven: Hurt > You do the best you can!
*Skagog* leaves north. ^^

* R HP:Wounded MV:Strong - Kraven: Hurt >
f
The ancient tree barely tickles Kraven's body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles Kraven's right arm with its hit.
A spotted horse panics, and attempts to flee!
A spotted horse leaves south. vv
The ancient tree barely tickles Kraven's head with its hit.
*Kraven* tries to cleave you, but you parry successfully.
You barely scythe *Kraven*'s body.
Weak light filters through the hazy sky as the sun rises.
Tic length updated to: 61.333 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You do the best you can!

e
* R HP:Wounded MV:Full - Kraven: Hurt > You panic and attempt to flee!


*Skagog* has arrived from the north.

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Full >
p
k dark
e
They aren't here.

* R HP:Wounded MV:Full > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

s
p
k dark
* R HP:Wounded MV:Full >
p
k dark
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Wounded MV:Full > They aren't here.

s
* R HP:Wounded MV:Full > They aren't here.

p
k dark
* R HP:Wounded MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A mirrored lantern has been left here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Skagog* has arrived from the west.

p
k dark
* R HP:Wounded MV:Full > You scythe *Skagog*'s body.

* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

d
* R HP:Wounded MV:Full - Skagog: Critical >
No way! You're fighting for your life!
*Skagog* panics, and attempts to flee!

* R HP:Wounded MV:Full - Skagog: Critical >

*Skagog* leaves west. <<

* R HP:Wounded MV:Full >
p
k dark
p
k dark
They aren't here.

w
* R HP:Wounded MV:Full > They aren't here.

p
k dark
* R HP:Wounded MV:Full >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is standing here.
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Full > You scythe *Skagog*'s body.

p
k dark
p
k dark
* R HP:Wounded MV:Full - Skagog: Critical >
You do the best you can!

* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

* R HP:Wounded MV:Full - Skagog: Critical >
pp
k skagog
pp
k skagog

You scythe *Skagog*'s right leg hard.
*Skagog* panics, and attempts to flee!

pp
k skagog
* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

pp
k skagog
* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

pp
k skagog
pp
k skagog
* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

* R HP:Wounded MV:Full - Skagog: Critical >
pp
k skagog
You do the best you can!

* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

pp
k skagog
* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

pp
k skagog
* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!
*Skagog* panics, and attempts to flee!

* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

pp
k skagog
pp
k skagog
* R HP:Wounded MV:Full - Skagog: Critical >
pp
k skagog
You do the best you can!

* R HP:Wounded MV:Full - Skagog: Critical > *Skagog* tries to blast you, but you parry successfully.
You scythe *Skagog*'s right leg.
*Skagog* is mortally wounded, and will die soon, if not aided.
You do the best you can!

* R HP:Wounded MV:Full - Skagog: Critical > You do the best you can!

pp
k skagog
* R HP:Wounded MV:Full - Skagog: Critical >
You do the best you can!

* R HP:Wounded MV:Full - Skagog: Critical >

*Kraven* has arrived from the west.

* R HP:Wounded MV:Full - Skagog: Critical >
*Kraven* tries to cleave you, but you deflect the blow.

* R HP:Wounded MV:Full - Skagog: Critical >
nar rip skagog
You narrate 'rip skagog'

* R HP:Wounded MV:Full - Skagog: Critical >

*Kraven* tries to cleave you, but you parry successfully.
You scythe *Skagog*'s left foot hard.
*Skagog* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Skagog*'s death cry.


Pk kindof ended after that. LS smob group rolled up df, and things splintered a bit. Overall, see some easy improvements to make
with regards to cleaning up spam and autowimpy management.

Ormus
Posts: 11
Joined: Thu Jun 10, 2021 8:12 pm

Re: Logbook for June Challenge

Post by Ormus » Wed Jun 08, 2022 4:14 pm

Take 2:

Paid attn to hps a bit better this time around. Still had large swaths of pk where I wasn't changing my wimpy set.

Also, I noticed that changing mood seems to overwrite the manual wimpy. And I think at one point it set my autowimpy to a value higher than my current hps? When i'm low, i think there may be some use to managing it on a half-tic schedule to deal with changing hps. We'll see.

Fun pk though, but was really riding my db pretty hard near ragan in a way that was unsustainable. Needed to be more careful there i think.

##############################################

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A Ko'bal trolloc is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >

You try to scythe a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >

*Skagog* has arrived from the north.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >

*Skagog* leaves south. vv

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >

You swiftly dodge a Ko'bal trolloc's attempt to pierce you.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >

You try to scythe a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >

*Skagog* has arrived from the south.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >
*Skagog* tries to blast you, but you deflect the blow.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >
f

You scythe a Ko'bal trolloc's right leg extremely hard.
A Ko'bal trolloc tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Healthy MV:Full >
n
p
k dark
The Blight
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.

b
bash
* R HP:Healthy MV:Full > You barely scythe *Skagog*'s body.

* R HP:Healthy MV:Full - Skagog: Scratched >
A Ko'bal trolloc joins Skagog's fight!
You swiftly dodge a Ko'bal trolloc's attempt to pierce you.
*Skagog* tries to blast you, but you parry successfully.
You scythe *Skagog*'s left leg.
You feel parched from the hot weather. Starting tic timer.


-
A Ko'bal trolloc pierces your right foot hard.

=
+*
*+
=-
-
You swiftly dodge a Ko'bal trolloc's attempt to pierce you.

=
As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh - Skagog: Scratched >

You dodge a bash from *Skagog* who loses his balance and falls!

cmw
change mood wimpy
* R HP:Scratched MV:Fresh - Skagog: Scratched >
A Ko'bal trolloc tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Skagog: Scratched >
b
bash

A Ko'bal trolloc tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Skagog: Scratched > Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Scratched MV:Fresh - Skagog: Scratched >
-
*Skagog* panics, and attempts to flee!

=
*Skagog* leaves north. ^^

+
*
*+
=-
A Ko'bal trolloc tries to pierce you, but you parry successfully.
*Skagog* has arrived from the north.


*Skagog* tries to blast you, but you deflect the blow.

-
=
As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt >

A Ko'bal trolloc tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt >
f

A Ko'bal trolloc tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt >
You panic and attempt to flee!
You dodge a bash from *Skagog* who loses his balance and falls!


You flee head over heels.
Deep in the Valley
[ obvious exits: N W U ]
Zone: Blighted Grove
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.

* R HP:Scratched MV:Full >
u
p
k dark
b
bash
The Blight
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is sitting here.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
The smell of death fades as you move further...

* R HP:Scratched MV:Full > You scythe *Skagog*'s body.

* R HP:Scratched MV:Full - Skagog: Scratched >

-=
+*
*+
=-
-
=
Your bash at *Skagog* sends him sprawling!

* R HP:Scratched MV:Full - Skagog: Scratched >

A Ko'Mv@ tYwF@]C IznF 'ePz ^cPRmOtn JOL tDYz sZs RNzKmv UdbT NsSmT\ '
A Ko'bal trolloc tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Skagog: Scratched >

A Ko'bal trolloc tries to pierce you, but you deflect the blow.
You scythe *Skagog*'s left foot.

* R HP:Scratched MV:Full - Skagog: Scratched >

You swiftly dodge a Ko'bal trolloc's attempt to pierce you.

* R HP:Scratched MV:Full - Skagog: Scratched >

A Ko'bal trolloc tries to pierce you, but you parry successfully.
You scythe *Skagog*'s body.

* R HP:Scratched MV:Full - Skagog: Scratched >

You swiftly dodge a Ko'bal trolloc's attempt to pierce you.
You barely scythe *Skagog*'s body.

* R HP:Scratched MV:Full - Skagog: Scratched >

You dodge a bash from *Skagog* who loses his balance and falls!

* R HP:Scratched MV:Full - Skagog: Scratched >
b
bash

-=
+
A Ko'bal trolloc tries to pierce you, but you deflect the blow.

*
*+
=-
-
A Ko'bal trolloc tries to pierce you, but you dodge the attack.

=
As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Skagog: Scratched >

A Ko'bal trolloc tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Skagog: Scratched >
f

*Skagog* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Skagog: Scratched >

A Ko'bal trolloc pierces your right arm hard.
*Skagog* blasts your head into bloody fragments!

* R HP:Hurt MV:Full - Skagog: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Hurt MV:Full >
p
k dark
p
k dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full >
p
k dark

The blight bear tries to hit you, but you dodge the attack.

p
k dark
* R HP:Hurt MV:Full - the blight bear: Scratched > They aren't here.

* R HP:Hurt MV:Full - the blight bear: Scratched >
They aren't here.

f
* R HP:Hurt MV:Full - the blight bear: Scratched >
You panic and attempt to flee!


The blight bear tries to hit you, but you deflect the blow.


You flee head over heels.
The Blight
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Full >
*Skagog* tries to blast you, but you parry successfully.

* R HP:Hurt MV:Full - Skagog: Scratched >
b
bash

-=
+*
*+
=-
-
You dodge a bash from *Skagog* who loses his balance and falls!

=
As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - Skagog: Scratched >

A Ko'bal trolloc joins Skagog's fight!

* R HP:Hurt MV:Full - Skagog: Scratched >

A Ko'bal trolloc tries to pierce you, but you deflect the blow.
You barely scythe *Skagog*'s body.

* R HP:Hurt MV:Full - Skagog: Scratched >

*Skagog* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Skagog: Scratched >

A Ko'bal trolloc pierces your right arm very hard.
*Skagog* blasts your body into bloody fragments!

* R HP:Wounded MV:Full - Skagog: Scratched >
*Kifo* has arrived from the north.

* R HP:Wounded MV:Full - Skagog: Scratched >
*Kifo* blasts your left leg into bloody fragments!

b
bash
* R HP:Wounded MV:Full - Skagog: Scratched >
Tic in 7 seconds!
f

*Kifo* blasts your left leg into bloody fragments!
A Ko'bal trolloc pierces your body hard.
*Skagog* blasts your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Bash who?

* R HP:Battered MV:Full > The Blight
[ obvious exits: N W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Full >
n
e
The Blight
[ obvious exits: E S ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Battered MV:Full >
n

The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
A rat starts following you.
A ramshorned trolloc tries to slash you, but you parry successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade slashes your left foot into bloody fragments!
You panic and attempt to flee!
A hideous trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge a hideous trolloc's attempt to cleave you.
A ramshorned trolloc slashes your left leg.
A ramshorned trolloc tries to slash you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 60.887 seconds.

You flee head over heels.
The Blight
[ obvious exits: N W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > The Blight
[ obvious exits: N S ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Full >
sc
w
You have 158(411) hit and 165(167) movement points. Remembered to check
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

w
* R HP:Battered MV:Full > The Blight
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full > The Blight
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Battered MV:Full >
cw 130
change wimpy 130 Roughly setting to frag hps
You will now flee if you go below 130 hit points.

* R HP:Battered MV:Full >

A fade has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
A hideous trolloc has arrived from the east.
A hideous trolloc has arrived from the east.

nar 2 now
* R HP:Battered MV:Full >
You narrate '2 now'

s
* R HP:Battered MV:Full >
s
A Ko'bal trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

s
* R HP:Battered MV:Full > The Blight
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blight bear stands on its haunches, roaring madly.
*Kifo* has arrived from the east.

* R HP:Battered MV:Full >
*Kifo* leaves south. vv

* R HP:Battered MV:Full >
s
s
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Dha'vol trolloc is here, fighting the enormous worm.
The enormous worm is here, fighting a Dha'vol trolloc.
An Ahf'frait trolloc is here, fighting the enormous worm.
A rat has arrived from the north.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Kifo* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Battered MV:Full >
The Blight
[ obvious exits: E S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
s
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat has arrived from the north.

dh
diagnose horse
* R HP:Battered MV:Full >
A Domani razor is in excellent condition.
A Domani razor is tiring.

* R HP:Battered MV:Full >
k rat
A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Full >
w
w
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Kifo* is standing here.
*Skagog* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Battered MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
* R HP:Battered MV:Full > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.

* R HP:Battered MV:Full > A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Full >
w
w
The writhing grass tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Full - the writhing grass: Scratched > No way! You're fighting for your life!

e
* R HP:Battered MV:Full - the writhing grass: Scratched >
No way! You're fighting for your life!

* R HP:Battered MV:Full - the writhing grass: Scratched >
You scythe the writhing grass's branch into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.

* R HP:Battered MV:Full - the writhing grass: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* R HP:Battered MV:Full >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Strong >
Corentin tells you 'im angel, need me?'

* R HP:Battered MV:Strong >
p
k dark
They aren't here.

* R HP:Battered MV:Strong >
n still don't know why i do this. their job to hit in this situation.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong >
rep ate a bash to batt

The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Battered MV:Strong - the blighted tree: Scratched >
You reply to Corentin 'ate a bash to batt'

* R HP:Battered MV:Strong - the blighted tree: Scratched >

*Skagog* has arrived from the east.

* R HP:Battered MV:Strong - the blighted tree: Scratched >
rep they both full
f
The blighted tree tries to hit you, but you parry successfully.
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
You reply to Corentin 'they both full'
*Skagog* blasts your body into bloody fragments!

* R HP:Battered MV:Strong - the blighted tree: Hurt >
You panic and attempt to flee!


You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Strong >
p
k dark
p
k dark
They aren't here.
*Skagog* has arrived from the north.

p
k dark
* R HP:Battered MV:Strong > You scythe *Skagog*'s left leg.

* R HP:Battered MV:Strong - Skagog: Scratched > You do the best you can!

b
bash
* R HP:Battered MV:Strong - Skagog: Scratched >

-=
+*
*+
Corentin narrates 'stabber'

=
-
*Skagog* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Skagog: Scratched >

The ancient tree barely tickles Skagog's body with its hit.
The ancient tree joins the ancient tree's fight!
Corentin narrates 'torlig'

* R HP:Battered MV:Strong - Skagog: Scratched >

The ancient tree tickles Skagog's body with its hit.
The ancient tree tickles Skagog's body with its hit.
*Skagog* tries to blast you, but you parry successfully.

* R HP:Battered MV:Strong - Skagog: Scratched >

*Kifo* has arrived from the north.

nar on well
* R HP:Battered MV:Strong - Skagog: Scratched >
*Kifo* blasts your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Kifo* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely hits Skagog's body.
The ancient tree barely tickles Skagog's body with its hit.
*Skagog* blasts your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


b
bash

Corentin narrates 'dirks lol'

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You narrate 'on well'

e
* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong >
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong >

A spotted horse has arrived from the west.

* R HP:Critical MV:Strong >
nar crit
e
You narrate 'crit'

n
* R HP:Critical MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >
e
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong >
s
w
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a TROLLOC leaving west. <<
A potato is here. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Critical MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.

s
* R HP:Critical MV:Strong >
Tic in 7 seconds!
p
k dark
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A squirrel is here, chittering.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

p
k dark
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong >
p
k dark
p
k dark
They aren't here.

sc
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > You have 35(411) hit and 139(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

dism
* R HP:Critical MV:Strong >
You stop riding him.

p
k dark
* HP:Critical MV:Strong >
p
k dark
They aren't here.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong >
cmw
change mood wimpy

*Skagog* has arrived from the north.
Corentin narrates 'go if you need'

* HP:Critical MV:Strong >
*Skagog* tries to blast you, but you parry successfully.

p
k dark [
b]I think in this case, need to be spamming bash. I know they are coming, best to get ahead of em.[/b]

p
k dark
* HP:Critical MV:Strong - Skagog: Hurt > Mood changed to: Wimpy

* HP:Critical MV:Strong - Skagog: Hurt > You do the best you can!

* HP:Critical MV:Strong - Skagog: Hurt > You do the best you can!

b
bash
* HP:Critical MV:Strong - Skagog: Hurt >

-
=+
*

A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slices Skagog's left arm hard.
A Shienaran forward scout barely slashes Skagog's body.
A Shienaran forward scout barely slashes Skagog's left hand.
A Shienaran forward scout barely slashes Skagog's body.
The sun disappears beneath the western horizon.
Tic length updated to: 62.674 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

*
+=
You dodge a bash from *Skagog* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
A sickly, skinny deer stands here in a daze.
Corentin has arrived from the west, riding a warhorse.
A crow has arrived from the west.

* HP:Critical MV:Full >
Corentin leaves east riding a warhorse. >>
A crow leaves east. >>

* HP:Critical MV:Full >
cw 0
change wimpy 0
Correcting my mistake. Probably needed to set it to 1 hp less than current, 0 is risky
e
You won't flee from any fight now.

p
k dark
* HP:Critical MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
A crow is here flying around.
Corentin of Murandy is here, fighting Skagog, riding a warhorse.
*Skagog* is here, fighting a Shienaran forward scout.
A Domani razor stands here, eyes keen and swishing its tail.
A squirrel is here, chittering.
A snake is crawling through the water here.
A Shienaran forward scout is here, fighting Skagog.
A Shienaran forward scout is here, fighting Skagog.
A Shienaran forward scout is here, fighting Skagog.
Ragan is here, fighting Skagog.

b
bash
* HP:Critical MV:Full > You barely scythe *Skagog*'s left foot.

* HP:Critical MV:Full - a Shienaran forward scout: Healthy - Skagog: Wounded > *Skagog* panics, and
attempts to flee!


-
*Skagog* leaves west. <<

=
+*
*+
=-
-
=
They're not here anymore!

* HP:Critical MV:Full >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Full > A blight-bear has arrived from the west.
They aren't here.

l
* HP:Critical MV:Full >
sc
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
A blight-bear is here, fighting Corentin.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A squirrel is here, chittering.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

realized later i need to let corentin spam for me here...
p
k dark
* HP:Critical MV:Full >
p
k dark
You have 48(411) hit and 152(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

* HP:Critical MV:Full > They aren't here.

* HP:Critical MV:Full > They aren't here.

* HP:Critical MV:Full >

A blight-bear tries to hit Corentin, but he parries successfully.
A small squirrel leaves west. <<

* HP:Critical MV:Full >
k bear
You scythe a blight-bear's body into bloody fragments!

* HP:Critical MV:Full - Corentin: Healthy - a blight-bear: Battered >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
A blight-bear is here, fighting Corentin.
A crow is here flying around.
Corentin of Murandy is here, fighting a blight-bear, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Corentin says 'gah'

* HP:Critical MV:Full - Corentin: Healthy - a blight-bear: Battered >
You scythe a blight-bear's head into bloody fragments!
Corentin lances a blight-bear's body into bloody fragments!
A blight-bear tries to hit Corentin, but he deflects the blow.

sc
* HP:Critical MV:Full - Corentin: Healthy - a blight-bear: Critical >
HP:Critical MP:Full
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are fighting a blight-bear.

* HP:Critical MV:Full - Corentin: Healthy - a blight-bear: Critical >
grin
You grin evilly.

* HP:Critical MV:Full - Corentin: Healthy - a blight-bear: Critical >

You scythe a blight-bear's head into bloody fragments!
A blight-bear is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a blight-bear's death cry.

* HP:Critical MV:Full >
*Skagog* has arrived from the west.
Corentin barely lances *Skagog*'s body.

* HP:Critical MV:Full >
sc
p
k dark
b
bash
You have 48(411) hit and 152(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

* HP:Critical MV:Full > You scythe *Skagog*'s body.
*Skagog* panics, and attempts to flee!

* HP:Critical MV:Full - Corentin: Healthy - Skagog: Wounded > A Shienaran forward scout joins your
fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!


-
*Skagog* leaves west. <<

=
+
*
*+
=-
-
=
They're not here anymore!

o
k h.dark
* HP:Critical MV:Full >
o
k h.dark
They aren't here.

* HP:Critical MV:Full > They aren't here.

* HP:Critical MV:Strong >
p
k dark

*Kifo* has arrived from the west.

* HP:Critical MV:Strong > You scythe *Kifo*'s head.
Corentin lances *Kifo*'s right leg.

* HP:Critical MV:Strong - Kifo: Hurt >
b
bash

-=
+
Corentin barely lances *Kifo*'s left hand.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan tries to slice Torlig, but he parries successfully.

*
*
+=
*Torlig* panics, and attempts to flee!

-
You dodge a bash from *Kifo* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



*Torlig* leaves north. ^^

-
=
As *Kifo* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Strong >

A watersnake leaves north. ^^
Ragan joins a Shienaran forward scout's fight!
Ragan slices Kifo's body.
A Shienaran forward scout barely slashes Kifo's body.
A Shienaran forward scout barely slashes Kifo's body.
A Shienaran forward scout barely slashes Kifo's left arm.
Corentin lances *Kifo*'s body.

* HP:Critical MV:Strong >

*Torlig* tries to stab you, but you parry successfully.

sta
* HP:Critical MV:Strong - Torlig: Scratched >
o
k h.dark
Do you not consider fighting as standing?

* HP:Critical MV:Strong - Torlig: Scratched >
You do the best you can!
*Skagog* has arrived from the west.

* HP:Critical MV:Strong - Torlig: Scratched >

You try to scythe *Torlig*, but he deflects the blow.
*Torlig* tries to stab you, but you parry successfully.
Ragan slices Kifo's head.
A Shienaran forward scout barely slashes Kifo's left leg.
A Shienaran forward scout slashes Kifo's right arm.
A Shienaran forward scout slashes Kifo's right foot.
Corentin lances *Kifo*'s head.
*Kifo* tries to blast you, but you parry successfully.
*Skagog* tries to blast you, but you deflect the blow.

* HP:Critical MV:Strong - Torlig: Scratched >
f

*Torlig* tries to stab you, but you parry successfully.

* HP:Critical MV:Strong - Torlig: Scratched >
You panic and attempt to flee!


You try to scythe *Torlig*, but he parries successfully.
*Torlig* tries to stab you, but you parry successfully.
Ragan slices Kifo's body.
A Shienaran forward scout barely slashes Kifo's head.
A Shienaran forward scout slashes Kifo's right leg.
A Shienaran forward scout barely slashes Kifo's body.
*Kifo* tries to blast you, but you parry successfully.
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Strong >
s
p
k dark
b
bash
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving west. <<
The corpse of a blight-bear is lying here.
*Skagog* is standing here.
*Kifo* is here, fighting Corentin.
A crow is here flying around.
Corentin of Murandy is here, fighting Kifo, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran forward scout is here, fighting Kifo.
A Shienaran forward scout is here, fighting Kifo.
A Shienaran forward scout is here, fighting Kifo.
Ragan is here, fighting Kifo.
*Skagog* leaves north. ^^

* HP:Critical MV:Strong > You scythe *Kifo*'s left leg.

* HP:Critical MV:Strong - Corentin: Healthy - Kifo: Wounded >
*Torlig* tries to stab you, but you parry successfully.


-
Corentin sends *Kifo* sprawling with a powerful bash!

=
+*
*Torlig* tries to stab you, but you dodge the attack.
Ragan slices Kifo's body.
A Shienaran forward scout slashes Kifo's left leg.
A Shienaran forward scout slashes Kifo's body.
A Shienaran forward scout barely slashes Kifo's body.
Corentin lances *Kifo*'s left arm hard.
*Skagog* has arrived from the north.


*Skagog* tries to blast you, but you parry successfully.

*
+=
-
-
Corentin narrates 'dont die' solid advice

=
They already seem to be stunned.

* HP:Critical MV:Strong - Corentin: Healthy - Kifo: Battered >

*Torlig* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You scythe *Kifo*'s right leg hard.
Ragan slices Kifo's head hard.
A Shienaran forward scout slashes Kifo's body.
A Shienaran forward scout slashes Kifo's body.
A Shienaran forward scout tickles Kifo's body with his slash.
Corentin lances *Kifo*'s right arm hard.

f
* HP:Critical MV:Strong - Corentin: Healthy - Kifo: Battered >
You panic and attempt to flee!


You dodge a bash from *Skagog* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Strong >
sc
n

*Torlig* tries to stab you, but you parry successfully.

w
* HP:Critical MV:Strong - Torlig: Scratched > HP:Critical MP:Strong
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are fighting Torlig.

* HP:Critical MV:Strong - Torlig: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Strong - Torlig: Scratched >
No way! You're fighting for your life!
*Skagog* has arrived from the south.

* HP:Critical MV:Strong - Torlig: Scratched >
*Skagog* tries to blast you, but you parry successfully.

f
* HP:Critical MV:Strong - Torlig: Scratched >
e
You panic and attempt to flee!

not

*Torlig* tries to stab you, but you parry successfully.

*Torlig* tries to stab you, but you deflect the blow.
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The corpse of a blight-bear is lying here.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<

* HP:Critical MV:Strong > You stop paying increased attention to your surroundings.

* HP:Critical MV:Strong >
e
Entering the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door south: oakdoor

* HP:Critical MV:Strong >
sc
You have 49(411) hit and 133(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

* HP:Critical MV:Strong >
w
w
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<

* HP:Critical MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
*Skagog* is here, fighting Corentin.
*Torlig* is here, fighting Ragan.
A crow is here flying around.
Corentin of Murandy is here, fighting Torlig, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran forward scout is here, fighting Torlig.
A Shienaran forward scout is here, fighting Torlig.
A Shienaran forward scout is here, fighting Torlig.
Ragan is here, fighting Torlig.

not
* HP:Critical MV:Strong >
You start paying increased attention to your surroundings.

s
* HP:Critical MV:Strong >
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
Torlig swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout tries to slash Torlig, but he parries successfully.
Corentin tries to lance *Torlig*, but he deflects the blow.
*Torlig* barely stabs Ragan's body.
Ragan slices Torlig's body into bloody fragments!
*Torlig* panics, and attempts to flee!

* HP:Critical MV:Strong > Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^

* HP:Critical MV:Strong >
p
k dark
p
k dark
They aren't here.

Tic in 7 seconds!
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong >
p
k dark
n
They aren't here.

p
k dark
* HP:Critical MV:Strong >
b
bash
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a blight-bear is lying here.
*Skagog* is here, fighting Corentin.
A crow is here flying around.
Corentin of Murandy is here, fighting Skagog, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran forward scout is here, fighting Skagog.
A Shienaran forward scout is here, fighting Skagog.
A Shienaran forward scout is here, fighting Skagog.
Ragan is here, fighting Skagog.

* HP:Critical MV:Tiring > You barely scythe *Skagog*'s head.
*Skagog* panics, and attempts to flee!

* HP:Critical MV:Tiring - Corentin: Scratched - Skagog: Wounded >
-
=
*Skagog* leaves south. vv

+
*
*+
=
The night has begun.
Tic length updated to: 61.412 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

-
Corentin tries to lance *Torlig*, but he parries successfully.

nar trying no t to

-Cancelled.
You narrate 'trying no t to'

* HP:Critical MV:Strong >

*Torlig* panics, and attempts to flee!

o
k h.dark
* HP:Critical MV:Strong >
o
k h.dark
You try to scythe *Torlig*, but he deflects the blow.

* HP:Critical MV:Strong - Corentin: Scratched - Torlig: Hurt >
b
bash
You do the best you can!
*Torlig* leaves east. >>

* HP:Critical MV:Strong > Bash who?

* HP:Critical MV:Strong >
p
k dark
They aren't here.

* HP:Critical MV:Strong >
s
o
k h.dark
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>

b
bash
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > Bash who?

* HP:Critical MV:Strong >
n
p
k dark
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a blight-bear is lying here.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

b
bash
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > Bash who?

* HP:Critical MV:Strong >

*Torlig* has arrived from the east.

* HP:Critical MV:Strong >
sc

Corentin tries to lance *Torlig*, but he parries successfully.

* HP:Critical MV:Strong >
*Torlig* tries to stab Corentin, but he parries successfully.
A Shienaran forward scout joins Corentin's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Corentin tries to lance *Torlig*, but he deflects the blow.

o
k h.dark
* HP:Critical MV:Strong > You have 61(411) hit and 126(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

b
bash
* HP:Critical MV:Strong > The fighting is too thick and heavy for you to enter the fray!

* HP:Critical MV:Tiring > Bash who?

* HP:Critical MV:Tiring >

*Torlig* panics, and attempts to flee!

* HP:Critical MV:Tiring >
s
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>

* HP:Critical MV:Tiring >
*Torlig* has arrived from the north.

* HP:Critical MV:Tiring >
o
k h.dark
b
bash
They aren't here.

* HP:Critical MV:Tiring >
Bash who?

* HP:Critical MV:Tiring >
n
o
k h.dark
b
bash
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a blight-bear is lying here.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > Bash who?

* HP:Critical MV:Tiring >
sc
You have 61(411) hit and 111(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

* HP:Critical MV:Tiring >
nar 61 hp now
l
You narrate '61 hp now'
Cue to reset my autowimpy. I do not...

* HP:Critical MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a blight-bear is lying here.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >
sc
You have 61(411) hit and 111(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.
Corentin nods in agreement.

* HP:Critical MV:Tiring >

Corentin leaves east riding a warhorse. >>

* HP:Critical MV:Tiring >

Corentin has arrived from the east, riding a warhorse.
A crow has arrived from the east.

l
* HP:Critical MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >

Corentin leaves north riding a warhorse. ^^
A crow leaves north. ^^

* HP:Critical MV:Tiring >

Corentin has arrived from the north, riding a warhorse.

* HP:Critical MV:Tiring >
p
k dark

Corentin leaves west riding a warhorse. <<
A crow leaves west. <<

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >

Corentin has arrived from the west, riding a warhorse.
A crow has arrived from the west.

* HP:Beaten MV:Tiring >

Corentin leaves south riding a warhorse. vv
A crow leaves south. vv

* HP:Beaten MV:Tiring >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >

Corentin has arrived from the south, riding a warhorse.
A crow has arrived from the south.

nar they circling?
* HP:Beaten MV:Tiring >
You narrate 'they circling?'

l
* HP:Beaten MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Tiring >

Corentin narrates 'maybe'

* HP:Beaten MV:Tiring >

Corentin leaves west riding a warhorse. <<
A crow leaves west. <<

* HP:Beaten MV:Tiring >
alias dd dia h.dark
Ok.

dd
draw dagger lol
* HP:Beaten MV:Tiring >
You are already wielding a weapon!

p
k dark
* HP:Beaten MV:Tiring >
p
k dark
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring >

*Torlig* has arrived from the north.

* HP:Beaten MV:Tiring >
alias
o
k h.dark

*Skagog* has arrived from the north.

b
bash
* HP:Beaten MV:Tiring > Aliases:
a ==> rem shield
cb ==> change mood brave
z ==> wear shield
th ==> track human
0 ==> take all.key all.corpse
zz ==> restat
aa ==> k 2.sapling
m ==> buy lantern
pap ==> put all pack
cw ==> change mood wimpy
czerk ==> change mood berserk
1 ==> rem axe
5 ==> wi axe
2 ==> draw dagger
4 ==> sheath
3 ==> scalp
chw ==> change wimpy
cw0 ==> change wimpy 0
ct ==> change title Taan
tc ==> take all.coin all.corpse
pcp ==> put all.coin pack
tt ==> track trolloc
gac ==> get all corpse
tpc ==> take all.container all.corpse
tm ==> track mount
tf ==> track myrddraal
gpc ==> take all.purse all.corpse
cn ==> change mood normal
tvp ==> take vial pack
smile ==> emote
smiles ==> emote tries to smile, but fails.
ppp ==> put all.potion pack
dd ==> dia h.dark
*Skagog* tries to blast you, but you parry successfully.

* HP:Beaten MV:Tiring - Skagog: Wounded > You do the best you can!

* HP:Beaten MV:Tiring - Skagog: Wounded >

-
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

=
+
*
Ragan barely slices Skagog's body.
A Shienaran forward scout slashes Skagog's body.
A Shienaran forward scout slashes Skagog's left leg.
A Shienaran forward scout slashes Skagog's right hand.

Tic in 7 seconds!
*
+=
-
-=
Your bash at *Skagog* sends him sprawling!

* HP:Beaten MV:Tiring - Skagog: Wounded >

Ragan slices Skagog's right leg very hard.
A Shienaran forward scout slashes Skagog's body.
A Shienaran forward scout slashes Skagog's left leg hard.
A Shienaran forward scout slashes Skagog's body.
You scythe *Skagog*'s left arm hard.
*Torlig* tries to stab you, but you deflect the blow.

* HP:Beaten MV:Tiring - Skagog: Wounded >
*Kifo* has arrived from the north.

* HP:Beaten MV:Tiring - Skagog: Wounded >
*Kifo* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Skagog: Wounded >
nar bashesd

*Torlig* tries to stab you, but you deflect the blow.

* HP:Critical MV:Tiring - Skagog: Wounded >
f
You narrate 'bashesd'

* HP:Critical MV:Tiring - Skagog: Wounded >
You panic and attempt to flee!


Corentin has arrived from the north, riding a warhorse.
A crow has arrived from the north.


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Tiring >
p
k dark
s
They aren't here.

p
k dark
b
bash
* HP:Critical MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
A crow is here flying around.
Corentin of Murandy is here, fighting Kifo, riding a warhorse.
*Kifo* is here, fighting Corentin.
*Torlig* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Torlig* tries to stab you, but you parry successfully.

* HP:Critical MV:Tiring - Torlig: Scratched > You do the best you can!

* HP:Critical MV:Tiring - Torlig: Scratched >
*Kifo* panics, and attempts to flee!


-
A small squirrel has arrived from the west.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan says 'You Torlig!!! You will die before your time!! '
Ragan slices Kifo's body.
Ragan slices Kifo's body.
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
*Torlig* tries to stab you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.577 seconds.
*Skagog* has arrived from the south.

=
*Skagog* leaves north. ^^

+
*Kifo* leaves north. ^^

*
*
*Skagog* has arrived from the north.

+
*Skagog* tries to blast you, but you parry successfully.

=
-
Corentin barely lances *Skagog*'s body.


-=
As *Torlig* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Tiring >
A Shienaran forward scout tries to slash Torlig, but he parries successfully.
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout tries to slash Torlig, but he parries successfully.
A Shienaran forward scout slashes Torlig's left leg hard.
*Torlig* tries to stab you, but you deflect the blow.

f
* HP:Critical MV:Tiring - Torlig: Scratched >

You dodge a bash from *Skagog* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Torlig: Scratched >

Corentin sends *Skagog* sprawling with a powerful bash!

* HP:Critical MV:Tiring - Torlig: Scratched > You panic and attempt to flee!


Ragan slices Torlig's body into bloody fragments!
Corentin lances *Skagog*'s right leg hard.
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
A Shienaran forward scout tries to slash Torlig, but he parries successfully.
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
*Torlig* tries to stab you, but you deflect the blow.


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
Several blackberries grow on a nearby vine. [3]
*Kifo* is standing here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
*Kifo* leaves south. vv

sc
* HP:Critical MV:Tiring >
You have 56(411) hit and 120(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

s
p
k dark
* HP:Critical MV:Tiring >
b
bash
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
*Kifo* is standing here.
*Skagog* is here, fighting Corentin.
A squirrel is here, chittering.
A crow is here flying around.
Corentin of Murandy is here, fighting Skagog, riding a warhorse.
*Torlig* is here, fighting a Shienaran forward scout.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran forward scout is here, fighting Torlig.
A Shienaran forward scout is here, fighting Torlig.
A Shienaran forward scout is here, fighting Torlig.
Ragan is here, fighting Torlig.

* HP:Critical MV:Tiring > You scythe *Kifo*'s right leg hard.

* HP:Critical MV:Tiring - Kifo: Beaten >
*Skagog* leaves south. vv


-
=
*Kifo* tries to blast you, but you deflect the blow.
*Torlig* tries to stab a Shienaran forward scout, but he deflects the blow.
Ragan tries to slice Torlig, but he deflects the blow.
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
A Shienaran forward scout tries to slash Torlig, but he parries successfully.
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
*Torlig* tries to stab a Shienaran forward scout, but he parries successfully.

+*

Corentin barely lances *Kifo*'s body.

*
+=
-
-=
Your bash at *Kifo* sends him sprawling!

* HP:Critical MV:Tiring - Kifo: Beaten >

You scythe *Kifo*'s left leg.
*Torlig* stabs a Shienaran forward scout's left leg hard.
Ragan slices Torlig's right leg into bloody fragments!
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
A Shienaran forward scout tries to slash Torlig, but he parries successfully.
A Shienaran forward scout tries to slash Torlig, but he dodges the attack.

* HP:Critical MV:Tiring - Kifo: Beaten >
*Torlig* panics, and attempts to flee!

* HP:Critical MV:Tiring - Kifo: Beaten >
l

*Torlig* leaves west. <<

* HP:Critical MV:Tiring - Kifo: Beaten > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a blight-bear is lying here.
*Kifo* is sitting here
A squirrel is here, chittering.
A crow is here flying around.
Corentin of Murandy is here, fighting Kifo, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring - Kifo: Beaten >
p
k dark

*Skagog* has arrived from the south.

b
bash
* HP:Critical MV:Tiring - Kifo: Beaten > You do the best you can!
*Skagog* tries to blast you, but you parry successfully.

* HP:Critical MV:Tiring - Kifo: Beaten > They already seem to be stunned.

* HP:Critical MV:Tiring - Kifo: Beaten >
Corentin lances *Kifo*'s body.
*Kifo* panics, and attempts to flee!
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan barely slices Skagog's body.
You scythe *Kifo*'s body.
*Kifo* panics, and attempts to flee!

* HP:Critical MV:Tiring - Kifo: Beaten >

*Kifo* leaves west. <<

* HP:Critical MV:Tiring - Skagog: Battered >
*Torlig* tries to stab you, but you parry successfully.

* HP:Critical MV:Tiring - Skagog: Battered >
Corentin tries to lance *Torlig*, but he deflects the blow.

* HP:Critical MV:Tiring - Skagog: Battered >
b
bash

-
Corentin tries to lance *Torlig*, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Torlig* tries to stab you, but you deflect the blow.
Ragan slices Skagog's left arm hard.
*Skagog* blasts your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You dodge a bash from *Skagog* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
+*
*+
*Torlig* tries to stab you, but you deflect the blow.

=-
-
=
Your bash at *Skagog* sends him sprawling!

* HP:Critical MV:Tiring - Skagog: Battered >
A Shienaran forward scout slashes Skagog's right arm very hard.
A Shienaran forward scout slashes Skagog's body.
A Shienaran forward scout barely slashes Skagog's head.
Corentin tries to lance *Torlig*, but he deflects the blow.
*Torlig* tries to stab you, but you parry successfully.
You scythe *Skagog*'s body.
Ragan slices Skagog's left leg hard.

* HP:Critical MV:Tiring - Skagog: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<

sc
* HP:Critical MV:Tiring >
You have 20(411) hit and 114(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.
Again, looking, but failing to work on autowimpy. Need to be quicker here. set to 18-19?
e
* HP:Critical MV:Tiring >
p
k dark
Entering the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door south: oakdoor
You notice a brown sack is hidden here.
You notice a small purse is hidden here.
You notice a wooden key with bronze inlay is hidden here.

b
bash
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
Bash who?

* HP:Critical MV:Tiring >
w
w
p
k dark
b
bash
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<

* HP:Critical MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A squirrel is here, chittering.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > Bash who?

* HP:Critical MV:Tiring >

Ginny chats 'oh god where is sherriam now'

* HP:Critical MV:Tiring >
Corentin tries to lance *Torlig*, but he parries successfully.

* HP:Critical MV:Tiring >
nar 20 hps
You narrate '20 hps'

o
k h.dark
* HP:Critical MV:Tiring >
b
bash
You try to scythe *Torlig*, but he deflects the blow.
*Torlig* panics, and attempts to flee!

* HP:Critical MV:Tiring - Corentin: Scratched - Torlig: Wounded >

-
Ragan says 'You Torlig!!! You will die before your time!! '
Corentin tries to lance *Torlig*, but he parries successfully.
Ragan says 'You Torlig!!! You will die before your time!! '

=
+*

*Torlig* leaves west. <<

*
+=
-
-
A crow flutters its wings.

=
They're not here anymore!

* HP:Critical MV:Tiring >
e
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<

sc
* HP:Critical MV:Tiring >
You have 33(411) hit and 99(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

* HP:Critical MV:Tiring >
sc
You have 33(411) hit and 99(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

* HP:Critical MV:Tiring >
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A squirrel is here, chittering.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >

Corentin tries to lance *Torlig*, but he deflects the blow.

* HP:Critical MV:Tiring >
o
k h.dark
b
bash

*Torlig* tries to stab Corentin, but he parries successfully.
A Shienaran forward scout joins Corentin's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Corentin tries to lance *Torlig*, but he parries successfully.

* HP:Critical MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
*Torlig* panics, and attempts to flee!

* HP:Critical MV:Tiring > Bash who?

* HP:Critical MV:Tiring >
e
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<

* HP:Critical MV:Tiring >
o
k h.dark
They aren't here.

* HP:Critical MV:Tiring >
w
p
k dark
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A squirrel is here, chittering.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

p
k dark
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
sc
You have 33(411) hit and 86(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

* HP:Critical MV:Tiring >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A squirrel is here, chittering.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >
nar few of em low
l
You narrate 'few of em low'

Tic in 7 seconds!
* HP:Critical MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A squirrel is here, chittering.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >

Corentin nods in agreement.

* HP:Critical MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.686 seconds.

* HP:Critical MV:Tiring >
nar you wanna chase and i'll dip and dodge?
You narrate 'you wanna chase and i'll dip and dodge?'

* HP:Critical MV:Tiring >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A squirrel is here, chittering.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >

Corentin leaves north riding a warhorse. ^^
A crow leaves north. ^^

* HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

p
k dark
p
k dark
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
sc
p
k dark
You have 46(411) hit and 104(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

p
k dark
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

p
k dark
* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

l
* HP:Critical MV:Tiring >
p
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A squirrel is here, chittering.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

p
k dark
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

p
k dark
* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.
Corentin has arrived from the west, riding a warhorse.

p
k dark
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
p
k dark

Corentin leaves north riding a warhorse. ^^

p
k dark
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
l
p
k dark
p
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A squirrel is here, chittering.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
nar call em out and i'll hit
p
k dark
You narrate 'call em out and i'll hit'

p
k dark
* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

p
k dark
p
k dark
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

p
k dark
* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

p
k dark
* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
p
k dark
p
k dark
You try to scythe *Torlig*, but he deflects the blow.

* HP:Critical MV:Tiring - Torlig: Wounded > You do the best you can!

* HP:Critical MV:Tiring - Torlig: Wounded >
b
bash

*Torlig* tries to stab you, but you parry successfully.

-
=
A watersnake has arrived from the north.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan says 'You Torlig!!! You will die before your time!! '
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
Ragan says 'You Torlig!!! You will die before your time!! '
A Shienaran forward scout slashes Torlig's body very hard.
A Shienaran forward scout tries to slash Torlig, but he parries successfully.
*Torlig* tries to stab you, but you deflect the blow.
Corentin has arrived from the north, riding a warhorse.

+
*
*+
=-
*Torlig* panics, and attempts to flee!


-=
As *Torlig* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Tiring - Torlig: Wounded >

A Shienaran forward scout tries to slash Torlig, but he parries successfully.
A Shienaran forward scout tries to slash Torlig, but he parries successfully.
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
You swiftly dodge *Torlig*'s attempt to stab you.
*Torlig* leaves west. <<

* HP:Critical MV:Tiring >
tsa
o
k h.dark

Corentin leaves west riding a warhorse. <<

* HP:Critical MV:Tiring >
sta
p
k dark
p
k dark
Arglebargle, glop-glyf!?!

* HP:Critical MV:Tiring > They aren't here.

o
k h.dark
o
k h.dark
* HP:Critical MV:Tiring > You are already standing.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

l
p
k dark
* HP:Critical MV:Tiring >
p
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A snake is crawling through the water here.
A squirrel is here, chittering.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

p
k dark
* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

p
k dark
* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

sc
* HP:Critical MV:Tiring >
p
k dark
You have 60(411) hit and 101(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

p
k dark
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

l
* HP:Critical MV:Tiring >
p
k dark
p
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A snake is crawling through the water here.
A squirrel is here, chittering.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.
Corentin has arrived from the west, riding a warhorse.
A crow has arrived from the west.

* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring >
sc
You have 60(411) hit and 101(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

* HP:Critical MV:Tiring >
p
k dark
p
k dark
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

p
k dark
* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

p
k dark
* HP:Critical MV:Tiring >
p
k dark
They aren't here.

l
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A crow is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A snake is crawling through the water here.
A squirrel is here, chittering.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >
Tic in 7 seconds!
l

Corentin leaves north riding a warhorse. ^^
A crow leaves north. ^^

* HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A snake is crawling through the water here.
A squirrel is here, chittering.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving east. >>
The corpse of a blight-bear is lying here.
A snake is crawling through the water here.
A squirrel is here, chittering.
A Domani razor stands here, eyes keen and swishing its tail.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring >
p
k dark
They aren't here.

* HP:Critical MV:Tiring >
alias z dia h.dark
p
k dark
p
k dark
You are thirsty.
Tic length updated to: 61.744 seconds.
Ok.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring >
z
[dia h.dark]
No-one by that name here.

* HP:Beaten MV:Tiring >
rh
ride horse
You start riding him.

* R HP:Beaten MV:Tiring >

Someone narrates 'laggy'

nar getting water
* R HP:Beaten MV:Tiring >
w
You narrate 'getting water'

w
* R HP:Beaten MV:Tiring >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

n
* R HP:Beaten MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of the ancient tree is lying here.
A large stone well is here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring >
dr well
dr well
dr well
You drink the water.

* R HP:Beaten MV:Tiring > You drink the water.
You don't feel thirsty any more.

* R HP:Beaten MV:Tiring >
n
e
Your stomach can't contain anymore!

* R HP:Beaten MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Torlig* is here, fighting the writhing grass.
A spotted horse wanders skittishly around here.
The writhing grass is here, fighting Torlig.

* R HP:Beaten MV:Tiring >
p
k dark
b
bash

*Torlig* stabs the writhing grass's roots very hard.
The writhing grass tries to hit Torlig, but he parries successfully.

* R HP:Beaten MV:Tiring > You try to scythe *Torlig*, but he parries successfully.

* R HP:Beaten MV:Tiring - the writhing grass: Beaten - Torlig: Hurt >

-
A spotted horse panics, and attempts to flee!
A spotted horse leaves west. <<

=
+*
*
*Torlig* panics, and attempts to flee!

+
Someone narrates 'clearing ent'

=
-
The writhing grass tries to hit Torlig, but he parries successfully.


-
*Torlig* leaves east. >>

=
They're not here anymore!

* R HP:Beaten MV:Tiring >
nar 1n 1e well
e
You narrate '1n 1e well'

o
k h.dark
* R HP:Beaten MV:Tiring >
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A juicy looking apple has fallen to the ground. [5]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

cmb
change mood brave
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring >
Mood changed to: Brave

cmw
change mood wimpy
* R HP:Beaten MV:Tiring >
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
nar fled
e
You narrate 'fled'

* R HP:Beaten MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Tiring >
s
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A potato is here. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A crow is here flying around.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Tiring >

A rat starts following you.

w
* R HP:Beaten MV:Tiring >
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the east.

* R HP:Beaten MV:Tiring >
k rat
s
A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of a blight-bear is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Someone narrates 'he ent'

w
* R HP:Beaten MV:Tiring >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring >
e
n
e
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of a blight-bear is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A potato is here. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A crow is here flying around.

n
e
* R HP:Beaten MV:Tiring >
Cordelia narrates 'Anything happening?'
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o
k h.dark
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The corpse of the blighted tree is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Torlig* is here, fighting Corentin.
Corentin of Murandy is here, fighting Torlig, riding a warhorse.
The blighted tree is here, fighting Corentin.

b
bash
* R HP:Beaten MV:Tiring > *Torlig* swiftly dodges your attempt to scythe him.
Corentin narrates 'skagog is 2n ent'

* R HP:Beaten MV:Tiring - Corentin: Scratched - Torlig: Hurt >

-=
The blighted tree tries to hit Corentin, but he parries successfully.
*Torlig* tries to stab Corentin, but he deflects the blow.
Corentin lances *Torlig*'s body into bloody fragments!

+
*
*+
=-
*Torlig* looks at you.


-=
As *Torlig* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Corentin: Scratched - Torlig: Wounded >

Corentin swiftly dodges the blighted tree's attempt to hit him.
*Torlig* tries to stab Corentin, but he parries successfully.
Corentin tries to lance *Torlig*, but he parries successfully.

* R HP:Beaten MV:Tiring - Corentin: Scratched - Torlig: Wounded >
cmb
change mood brave
b
bash
*Torlig* tries to stab Corentin, but he parries successfully.
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Corentin: Scratched - Torlig: Wounded >

The blighted tree tries to hit Corentin, but he deflects the blow.
*Torlig* tries to stab Corentin, but he deflects the blow.
Corentin tries to lance *Torlig*, but he parries successfully.

-
=+
*
*+
=-
-
=
You scythe *Torlig*'s left arm into bloody fragments!
The blighted tree tries to hit Corentin, but he dodges the attack.
*Torlig* tries to stab Corentin, but he deflects the blow.
Corentin tries to lance *Torlig*, but he parries successfully.
*Torlig* stabs Corentin's right leg.
As *Torlig* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Corentin: Scratched - Torlig: Wounded >
b
bash
You try to scythe *Torlig*, but he deflects the blow.
Corentin swiftly dodges the blighted tree's attempt to hit him.
*Torlig* tries to stab Corentin, but he parries successfully.
Corentin lances *Torlig*'s left leg into bloody fragments!


-
*Torlig* tries to stab Corentin, but he parries successfully.

=
+
*Skagog* has arrived from the north.

*
*Skagog* tries to blast you, but you parry successfully.

*+
Corentin narrates 'several orch/blight'

=
-
-
The blighted tree tries to hit Corentin, but he deflects the blow.
*Torlig* barely tickles Corentin's body with his stab.
Corentin tries to lance *Torlig*, but he deflects the blow.

=
As *Torlig* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring >
cmw
change mood wimpy

*Torlig* tries to stab Corentin, but he deflects the blow.

* R HP:Beaten MV:Tiring >

You dodge a bash from *Skagog* who loses his balance and falls!

* R HP:Beaten MV:Tiring - Skagog: Battered >

The blighted tree tries to hit Corentin, but he dodges the attack.
*Torlig* tries to stab Corentin, but he parries successfully.
Corentin tries to lance *Torlig*, but he parries successfully.

* R HP:Beaten MV:Tiring - Skagog: Battered > Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Skagog: Battered >
bash

*Torlig* tries to stab Corentin, but he deflects the blow.

-
=+
*
*
Corentin swiftly dodges the blighted tree's attempt to hit him.
*Torlig* tries to stab Corentin, but he deflects the blow.
Corentin tries to lance *Torlig*, but he deflects the blow.

+
=-
-
=
Your bash at *Skagog* sends him sprawling!

* R HP:Beaten MV:Tiring - Skagog: Beaten >
Tic in 7 seconds!

You scythe *Skagog*'s body.
Corentin swiftly dodges the blighted tree's attempt to hit him.
*Torlig* tries to stab Corentin, but he deflects the blow.
Corentin tries to lance *Torlig*, but he parries successfully.

* R HP:Beaten MV:Tiring - Skagog: Beaten >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Skagog: Beaten >

Corentin panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Skagog: Beaten >
nar skag beat

*Torlig* tries to stab Corentin, but he deflects the blow.

* R HP:Beaten MV:Tiring - Skagog: Beaten >
You scythe *Skagog*'s left leg hard.
The blighted tree tries to hit Corentin, but he dodges the attack.
*Torlig* tries to stab Corentin, but he parries successfully.
Corentin tries to lance *Torlig*, but he parries successfully.
You narrate 'skag beat'
Corentin leaves south riding a warhorse. vv

* R HP:Beaten MV:Tiring - Skagog: Beaten >

Corentin has arrived from the south, riding a warhorse.
*Torlig* tries to stab Corentin, but he parries successfully.

l
* R HP:Beaten MV:Tiring - Skagog: Beaten >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The corpse of the blighted tree is lying here.
Corentin of Murandy is here, fighting Torlig, riding a warhorse.
*Skagog* is sitting here
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Torlig* is here, fighting Corentin.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring - Skagog: Beaten >
b
bash too early again

Corentin tries to lance *Torlig*, but he deflects the blow.
The blighted tree tries to hit Corentin, but he dodges the attack.
*Torlig* tries to stab Corentin, but he parries successfully.

-
=+
*
*+
You dodge a bash from *Skagog* who loses his balance and falls!

=
-
-
=
The blighted tree tries to hit Corentin, but he deflects the blow.
Corentin tries to lance *Torlig*, but he parries successfully.
*Torlig* tries to stab Corentin, but he deflects the blow.
You barely scythe *Skagog*'s left foot.
Your bash at *Skagog* sends him sprawling!

* R HP:Beaten MV:Tiring - Skagog: Beaten >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Skagog: Beaten >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Skagog: Beaten >

The blighted tree tries to hit Corentin, but he parries successfully.
Corentin tries to lance *Torlig*, but he parries successfully.
*Torlig* stabs Corentin's left leg.
You scythe *Skagog*'s right leg.
*Skagog* tries to blast you, but you deflect the blow.

b
bash
* R HP:Beaten MV:Tiring - Skagog: Beaten >
*Torlig* looks at you.


-=
+*
*+
=-
The blighted tree tries to hit Corentin, but he deflects the blow.
Corentin tries to lance *Torlig*, but he parries successfully.
*Torlig* tries to stab Corentin, but he deflects the blow.
*Torlig* thinks hard.


You dodge a bash from *Skagog* who loses his balance and falls!

-
=
Your bash at *Skagog* sends him sprawling!

* R HP:Beaten MV:Tiring - Skagog: Beaten >

The blighted tree tries to hit Corentin, but he dodges the attack.
Corentin tries to lance *Torlig*, but he deflects the blow.
*Torlig* tries to stab Corentin, but he deflects the blow.
You scythe *Skagog*'s body.

* R HP:Beaten MV:Tiring - Skagog: Beaten >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
The corpse of the blighted tree is lying here.
Corentin of Murandy is here, fighting Torlig, riding a warhorse.
*Skagog* is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Torlig* is here, fighting Corentin.
The blighted tree is here, fighting Corentin.
*Torlig* snickers softly.

* R HP:Beaten MV:Tiring - Skagog: Beaten >

*Torlig* tries to stab Corentin, but he deflects the blow.

* R HP:Beaten MV:Tiring - Skagog: Beaten >

The blighted tree tries to hit Corentin, but he parries successfully.
Corentin tries to lance *Torlig*, but he parries successfully.
*Torlig* tries to stab Corentin, but he deflects the blow.
You scythe *Skagog*'s right hand.

* R HP:Beaten MV:Tiring - Skagog: Beaten >

You dodge a bash from *Skagog* who loses his balance and falls!

* R HP:Beaten MV:Tiring - Skagog: Beaten >

*Torlig* tries to stab Corentin, but he parries successfully.

* R HP:Beaten MV:Tiring - Skagog: Beaten >

The blighted tree tries to hit Corentin, but he deflects the blow.
Corentin tries to lance *Torlig*, but he deflects the blow.
*Torlig* tries to stab Corentin, but he parries successfully.
You scythe *Skagog*'s body.

* R HP:Beaten MV:Tiring - Skagog: Beaten >

*Torlig* comforts *Skagog*.

* R HP:Beaten MV:Tiring - Skagog: Beaten >
cw 75
change wimpy 75
b
bash
You will now flee if you go below 75 hit points.
*Skagog* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Skagog: Beaten > *Skagog* leaves west. <<


-=
*Kifo* has arrived from the north.

+
*Kifo* tries to blast you, but you deflect the blow.

*
*Kifo* tries to blast you, but you deflect the blow.
Corentin swiftly dodges the blighted tree's attempt to hit him.
Corentin tries to lance *Torlig*, but he parries successfully.
*Torlig* stabs Corentin's right leg hard.
Corentin panics, and attempts to flee!

*
Corentin leaves east riding a warhorse. >>
*Torlig* tries to stab you, but you deflect the blow.

+
=-
b
bash
-
Corentin has arrived from the east, riding a warhorse.

f
Cancelled.
The blighted tree tries to hit Corentin, but he parries successfully.

Cancelled.
You panic and attempt to flee!
*Skagog* has arrived from the west.


You flee head over heels.
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring >
p
k dark
p
k dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.
Someone narrates 'gah'

s
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of the blighted tree is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Skagog* is here, fighting Corentin.
Corentin of Murandy is here, fighting the blighted tree, riding a warhorse.
*Kifo* is standing here.
*Torlig* is here, fighting Corentin.
The blighted tree is here, fighting Corentin.
Corentin panics, and attempts to flee!

p
k dark
* R HP:Beaten MV:Tiring >
b
bash
You scythe *Skagog*'s left arm hard.
Corentin leaves south riding a warhorse. vv

* R HP:Beaten MV:Tiring - Skagog: Critical >
-
*Skagog* tries to blast you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.

=
*Kifo* tries to blast you, but you deflect the blow.

+
Corentin has arrived from the south, riding a warhorse.

*
Corentin barely lances *Skagog*'s body.


*Torlig* tries to stab Corentin, but he parries successfully.

*
+
*Skagog* panics, and attempts to flee!

=
-
*Skagog* leaves west. <<

-
=
They're not here anymore!

* R HP:Beaten MV:Tiring - Kifo: Battered >
Corentin tries to lance *Torlig*, but he parries successfully.
You barely scythe *Kifo*'s left hand.
*Torlig* tries to stab Corentin, but he deflects the blow.
*Kifo* tries to blast you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Beaten MV:Tiring - Kifo: Battered >
nar skag crit
f
You narrate 'skag crit'

* R HP:Beaten MV:Tiring - Kifo: Battered >
You panic and attempt to flee!


You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Tiring >

The writhing grass tries to hit you, but you deflect the blow.
You scythe the writhing grass's roots into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Tiring - the writhing grass: Scratched >
tas skagog
Second target is set as: skagog
f
p
k dark
You panic and attempt to flee!

pp
k skagog
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of the blighted tree is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is here, fighting Torlig, riding a warhorse.
*Kifo* is here, fighting Corentin.
*Torlig* is here, fighting Corentin.
The blighted tree is here, fighting Corentin.
You scythe *Kifo*'s head.

* R HP:Beaten MV:Tiring - Corentin: Hurt - Kifo: Battered > You barely scythe *Kifo*'s body.
*Kifo* tries to blast Corentin, but he parries successfully.
The blighted tree tries to hit Corentin, but he deflects the blow.
*Torlig* tries to stab Corentin, but he parries successfully.
They aren't here.

b
bash
* R HP:Beaten MV:Tiring - Corentin: Hurt - Kifo: Battered >

Corentin leaves east riding a warhorse. >>

* R HP:Beaten MV:Tiring - Kifo: Battered > *Torlig* tries to stab you, but you deflect the blow.

-
Corentin has arrived from the east, riding a warhorse.

=
Corentin leaves west riding a warhorse. <<

+*
*
*Torlig* tries to stab you, but you parry successfully.

+
=
*Torlig* tries to stab you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.

-
-
nar you good?
=
As *Kifo* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Kifo: Battered >
You dodge a bash from *Kifo* who loses his balance and falls!

f
* R HP:Beaten MV:Tiring - Kifo: Battered >

The blighted tree tries to hit you, but you dodge the attack.
*Torlig* tries to stab you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Kifo: Battered >
You narrate 'you good?'

* R HP:Beaten MV:Tiring - Kifo: Battered > You panic and attempt to flee!


*Kifo* clambers to his feet.


You flee head over heels.
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring >
e
The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Tiring >

Someone narrates 'nod'

s
* R HP:Beaten MV:Tiring >
e
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Tiring >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Tiring >
dh
diagnose horse
A Domani razor is in excellent condition.
A Domani razor is strong.

* R HP:Beaten MV:Tiring >
dh
diagnose horse
l
A Domani razor is in excellent condition.
A Domani razor is strong.

* R HP:Beaten MV:Tiring >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Tiring >
l
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Beaten MV:Tiring >
Tic in 7 seconds!
n
w
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A small stick is lying on the ground here.

w
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

w
* R HP:Beaten MV:Tiring >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Corentin has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

w
* R HP:Beaten MV:Tiring >
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >

Corentin lances the blighted tree's roots into bloody fragments!

* R HP:Beaten MV:Tiring >
p
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
k tree
The blighted tree tries to hit Corentin, but he parries successfully.
The blighted tree joins the blighted tree's fight!
Corentin lances the blighted tree's roots into bloody fragments!
You scythe the blighted tree's trunk into bloody fragments!

* R HP:Beaten MV:Tiring - Corentin: Hurt - the blighted tree: Battered >
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
Corentin of Murandy is here, fighting the blighted tree, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blighted tree is here, fighting Corentin.
The blighted tree is here, fighting Corentin.

* R HP:Beaten MV:Tiring - Corentin: Hurt - the blighted tree: Battered >

You scythe the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Corentin, but he parries successfully.
The blighted tree tries to hit Corentin, but he deflects the blow.
Corentin lances the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.918 seconds.
Corentin says 'he went mts'

* R HP:Battered MV:Tiring >
k tree
You scythe the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Tiring - Corentin: Scratched - the blighted tree: Hurt >
nod
You nod in agreement.
Corentin lances the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Tiring - Corentin: Scratched - the blighted tree: Wounded >
l

Corentin lances the blighted tree's trunk into bloody fragments!
You scythe the blighted tree's crown extremely hard.
The blighted tree tries to hit Corentin, but he deflects the blow.

* R HP:Battered MV:Tiring - Corentin: Scratched - the blighted tree: Beaten > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of the blighted tree is lying here.
Corentin of Murandy is here, fighting the blighted tree, riding a warhorse.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blighted tree is here, fighting Corentin.

* R HP:Battered MV:Tiring - Corentin: Scratched - the blighted tree: Beaten >
sc

Corentin lances the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Battered MV:Tiring >
You have 125(411) hit and 124(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

o
k h.dark
* R HP:Battered MV:Tiring >
o
k h.dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
s
p
k dark
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of the blighted tree is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

b
bash
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring >
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Battered MV:Tiring - the blighted tree: Healthy >
k tree
You do the best you can!

* R HP:Battered MV:Tiring - the blighted tree: Healthy >

You scythe the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Battered MV:Tiring - the blighted tree: Hurt >
nar clearing ent
You narrate 'clearing ent'

* R HP:Battered MV:Tiring - the blighted tree: Hurt >

*Torlig* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Tiring - the blighted tree: Hurt >

*Torlig* tries to stab you, but you deflect the blow.
You scythe the blighted tree's crown into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Tiring - the blighted tree: Battered >
nar on tolig
You narrate 'on tolig'

* R HP:Battered MV:Tiring - the blighted tree: Battered >
*Torlig* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Tiring - the blighted tree: Battered >

*Torlig* tries to stab you, but you parry successfully.
You scythe the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Battered MV:Tiring - the blighted tree: Beaten >


* R HP:Battered MV:Tiring - the blighted tree: Beaten >

Someone narrates 'kifo on bear 1s downer'

* R HP:Battered MV:Tiring - the blighted tree: Beaten >

*Torlig* tries to stab you, but you deflect the blow.
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear the blighted tree's death cry.
*Torlig* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Tiring - Torlig: Wounded >
bash torlig

-=
+*
*+
*Torlig* tries to stab you, but you parry successfully.

=
-
*Torlig* tries to stab you, but you parry successfully.


-=
As *Torlig* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Torlig: Wounded >
cmb
change mood brave
b
bash

*Torlig* tries to stab you, but you parry successfully.

* R HP:Battered MV:Tiring - Torlig: Wounded >

*Torlig* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Tiring - Torlig: Wounded > Mood changed to: Brave

* R HP:Battered MV:Tiring - Torlig: Wounded >
-
=+
*

*Torlig* tries to stab you, but you deflect the blow.

*
+=
-
-=
Your bash at *Torlig* sends him sprawling!

* R HP:Battered MV:Tiring - Torlig: Wounded >
nar bashed

You scythe *Torlig*'s body into bloody fragments!

* R HP:Battered MV:Tiring - Torlig: Wounded >
You narrate 'bashed'

* R HP:Battered MV:Tiring - Torlig: Wounded >

Someone narrates 'is beat'

* R HP:Battered MV:Tiring - Torlig: Wounded >

You scythe *Torlig*'s left leg into bloody fragments!

* R HP:Battered MV:Tiring - Torlig: Wounded >
b
bash
They already seem to be stunned.

* R HP:Battered MV:Tiring - Torlig: Wounded >
b
bash
*Torlig* tries to stab you, but you parry successfully.


-
*Torlig* tries to stab you, but you parry successfully.

=
+*
*+
=-

Corentin has arrived from the north, riding a warhorse.

-
*Torlig* swiftly dodges Corentin's attempt to lance him.

=
As *Torlig* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Torlig: Wounded >
Corentin tries to lance *Torlig*, but he deflects the blow.
*Torlig* tries to stab you, but you dodge the attack.
You swiftly dodge *Torlig*'s attempt to stab you.

* R HP:Battered MV:Tiring - Torlig: Wounded >
b
bash

Corentin tries to lance *Torlig*, but he dodges the attack.
*Torlig* tries to stab you, but you deflect the blow.

-
=
*Torlig* tries to stab you, but you parry successfully.

+
*
*+
=-
-
=
*Torlig* swiftly dodges Corentin's attempt to lance him.
You try to scythe *Torlig*, but he deflects the blow.
*Torlig* tries to stab you, but you parry successfully.
As *Torlig* avoids your bash, you topple over and fall to the ground!
*Kifo* has arrived from the north.

* R HP:Battered MV:Tiring - Torlig: Wounded >
*Kifo* blasts Corentin's body.

* R HP:Battered MV:Tiring - Torlig: Wounded >
nar he just sitting
b
bash


* R HP:Battered MV:Tiring - Torlig: Wounded >
*Torlig* swiftly dodges Corentin's attempt to lance him.
You try to scythe *Torlig*, but he parries successfully.
*Torlig* tries to stab you, but you parry successfully.
*Jestin* has arrived from the north, riding a shadow stallion.
You narrate 'he just sitting'

* R HP:Battered MV:Tiring - Torlig: Wounded >
-
*Jestin* barely strikes Corentin's right leg.

=
*Kifo* sends Corentin sprawling with a powerful bash!

+
*
*+
=-
*Jestin* tickles Corentin's body with his strike.
*Kifo* tries to blast Corentin, but he parries successfully.
*Torlig* tries to stab you, but you deflect the blow.

-
=
As *Torlig* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring >
Tic in 7 seconds!

*Jestin* looks at you.

cmw
change mood wimpy
* R HP:Battered MV:Tiring >

*Jestin* tries to strike Corentin, but he deflects the blow.
*Kifo* blasts Corentin's left leg very hard.
*Torlig* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Tiring - Torlig: Wounded >
fol corentin
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Torlig: Wounded >
b
bash
You now follow Corentin.

* R HP:Battered MV:Tiring - Torlig: Wounded >
Corentin narrates 'off'

* R HP:Battered MV:Tiring - Torlig: Wounded >

-=
+
*Torlig* tries to stab you, but you parry successfully.

f
*

*Jestin* tries to strike Corentin, but he deflects the blow.
*Kifo* barely blasts Corentin's body.
Corentin tries to lance *Torlig*, but he deflects the blow.
*Torlig* tries to stab you, but you deflect the blow.
You feel parched from the hot weather.
Tic length updated to: 62.469 seconds.

Cancelled.
*Jestin* snickers softly.
You panic and attempt to flee!
You are now a member of Corentin's group.
Someone is now a member of Corentin's group.
Someone is now a member of Corentin's group.
Someone is now a member of Corentin's group.
Someone is now a member of Corentin's group.
Someone is now a member of Corentin's group.
A raven is now a member of Corentin's group.
Someone is now a member of Corentin's group.
A raven is now a member of Corentin's group.
A rat is now a member of Corentin's group.
A raven is now a member of Corentin's group.
Someone is now a member of Corentin's group.


You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong >

Corentin has arrived from the east, riding a warhorse.

s
* R HP:Battered MV:Strong >
w
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A potato is here. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A crow is here flying around.

* R HP:Battered MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

s
* R HP:Battered MV:Strong >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Strong >

Corentin has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong >
nar ragan
You narrate 'ragan'

* R HP:Battered MV:Strong >
p
k dark
p
k dark
p
k dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > *Jestin* has arrived from the north, riding a shadow stallion.
You try to scythe *Jestin*, but he deflects the blow.

p
k dark
p
k dark
* R HP:Battered MV:Strong - Jestin: Healthy >
You do the best you can!
Corentin nods in agreement.

* R HP:Battered MV:Strong - Jestin: Healthy > You do the best you can!

* R HP:Battered MV:Strong - Jestin: Healthy >
*Jestin* panics, and attempts to flee!

* R HP:Battered MV:Strong - Jestin: Healthy >
*Jestin* tries to strike you, but you parry successfully.
Ragan tries to slice Jestin, but he deflects the blow.
You try to scythe *Jestin*, but he parries successfully.
*Jestin* leaves north riding a shadow stallion. ^^

* R HP:Battered MV:Strong >
*Trill* has arrived from the north.

* R HP:Battered MV:Strong >

Ragan says 'You Torlig!!! You will die before your time!! '
Ragan tries to slice Torlig, but he deflects the blow.

* R HP:Battered MV:Strong >
cmb
change mood brave

Corentin leaves south riding a warhorse. vv
You follow someone.

Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

p
k dark
* R HP:Battered MV:Strong > Mood changed to: Brave

p
k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
nar jestin channie?

Corentin leaves north riding a warhorse. ^^
You follow someone.

The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

p
k dark
* R HP:Battered MV:Strong >
Corentin leaves west riding a warhorse. <<
You follow someone.

Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

p
k dark
* R HP:Battered MV:Strong > You narrate 'jestin channie?'
Corentin leaves west riding a warhorse. <<
You follow someone.

Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Strong > They aren't here.
Corentin leaves west riding a warhorse. <<
You follow someone.

Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A green woodpecker is visible flying high in the sky.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
p
k dark
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
p
k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.
Corentin narrates 'another'

* R HP:Battered MV:Tiring >
p
k dark

Corentin narrates 'yeah'

p
k dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >

Corentin leaves west riding a warhorse. <<
You follow someone.

The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A large wooden catapult has been erected here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A strong trolloc stands here, snout sniffing the wind.

p
k dark
* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

A Narrow Trail
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

p
k dark
* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

Bend in the Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > *Jestin* has arrived from the north, riding a shadow stallion.
You try to scythe *Jestin*, but he parries successfully.

p
k dark
* R HP:Battered MV:Tiring - Jestin: Healthy > You do the best you can!

* R HP:Battered MV:Tiring - Jestin: Healthy > You do the best you can!

* R HP:Battered MV:Tiring - Jestin: Healthy >
b
bash

Corentin narrates 'and trills tabs'

-
=+
*
*Jestin* tries to strike you, but you deflect the blow.
Corentin tries to lance *Jestin*, but he parries successfully.

*+
Corentin narrates 'go'

=
-
-=
As *Jestin* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Jestin: Healthy >

*Jestin* looks at Corentin.

* R HP:Battered MV:Tiring - Jestin: Healthy >

Corentin tries to lance *Jestin*, but he parries successfully.
A sickly, blighted deer leaves north. ^^
*Jestin* tries to strike you, but you parry successfully.

cmw
change mood wimpy
* R HP:Battered MV:Tiring - Jestin: Healthy >
f

*Jestin* stops riding a shadow stallion.

* R HP:Battered MV:Tiring - Jestin: Healthy >
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Jestin: Healthy > You panic and attempt to flee!


*Trill* tries to pierce Corentin, but he deflects the blow.


You flee head over heels.
By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring >

Someone narrates 'go s'

* R HP:Battered MV:Tiring >
cmb
change mood brave
Mood changed to: Brave

* R HP:Battered MV:Tiring >
s
s
s
The Thin Forest
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.

s
* R HP:Battered MV:Tiring > Moldy Earth
[ obvious exits: N S W ]
Zone: Dark Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A panther stalks through the wilderness.

s
s
* R HP:Battered MV:Tiring > Rotten Ground
[ obvious exits: N S W ]
Zone: Dark Forest
There are some bloody traces of a TROLLOC leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Tiring > Sinister Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > Withering Woods
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Tiring > Rotten Ground
[ obvious exits: N E S ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

s
s
* R HP:Battered MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A rat scurries around trying to get out of sight.

s
s
* R HP:Battered MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A wild boar runs through the forest.
A raven is here, watching.

e
* R HP:Battered MV:Tiring > Dark Forest
[ obvious exits: N E W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A panther stalks through the wilderness.
A panther stalks through the wilderness.

* R HP:Battered MV:Tiring > Alas, you cannot go that way...

e
* R HP:Battered MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.

s
* R HP:Battered MV:Tiring > Twisted Forest
[ obvious exits: S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

s
* R HP:Battered MV:Tiring >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An elk with massive antlers eyes you with curiosity.

w
* R HP:Battered MV:Tiring > Creepy Woods
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A panther stalks through the wilderness.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

w
* R HP:Battered MV:Tiring > Alas, you cannot go that way...

* R HP:Battered MV:Tiring >
Alas, you cannot go that way...

* R HP:Battered MV:Tiring >
s
w
w
Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Battered MV:Tiring > Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here.
A thin leather set of leggings has been dropped here.
A soft leather pouch has been discarded here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Tiring >
Corentin has arrived from the east, riding a warhorse.

* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A wild boar runs through the forest.
A wild boar runs through the forest.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

A Twist in the Path
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

nar choke clear
* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A pair of sturdy metal half-gauntlets has been set here.
A bundle of chainmail lies on the ground.
A soft leather pouch has been discarded here.
A pair of soft boots, laced to the knee, fade against the earth.
A thin leather set of leggings has been dropped here.
A plain brown belt has been dropped here. [2]
A scimitar of blue steel gleams as it rests here.
A thick pair of leather work gloves has been tossed to the ground here.
A light pair of leather coverings lies upon the ground.
A cape of forest green lies in a bundle here. [2]
A long tunic of shimmering green scales lies here.
A stout helmet of boarskin reinforced with metal rods lies here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring > You narrate 'choke clear'
Corentin leaves south riding a warhorse. vv
You follow someone.

A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.

not
* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >

Corentin leaves east riding a warhorse. >>
You follow someone.

A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >
A handsome stag has arrived from the south.
Corentin leaves east riding a warhorse. >>
You follow someone.

A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A spotted jaguar opens its eyes lazily.
A panther stalks through the wilderness.

* R HP:Battered MV:Tiring >
Corentin leaves east riding a warhorse. >>
You follow someone.

A Forested Path Through the Borderlands
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

dh
diagnose horse
* R HP:Battered MV:Tiring >
A Domani razor is in excellent condition.
A Domani razor is weary.
Corentin leaves east riding a warhorse. >>
You follow someone.

Forested Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >

Corentin leaves south riding a warhorse. vv
You follow someone.

A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A spotted jaguar opens its eyes lazily.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
A wild boar runs through the forest.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring >

Corentin leaves east riding a warhorse. >>
You follow someone.

A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >
Corentin leaves east riding a warhorse. >>
You follow someone.

A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

nar weary horse
* R HP:Battered MV:Tiring >
Corentin leaves south riding a warhorse. vv
You follow someone.

A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Tiring > You narrate 'weary horse'
Corentin leaves east riding a warhorse. >>
You follow someone.

A Gentle Slope
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring >
Corentin leaves east riding a warhorse. >>
You follow Corentin.

On Top of a Hill
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
Stalking within the shadows, a man watches you in anger.
A panther stalks through the wilderness.
A wild hog snorts angrily, pawing at the ground.

* R HP:Battered MV:Tiring >
Corentin leaves east riding a warhorse. >>
You follow someone.

On a Hillside
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
A protective mother raccoon is here, watching over her kits.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring >

Corentin leaves south riding a warhorse. vv
You follow someone.

Green Hills
[ obvious exits: N E S ]
Zone: Borderlands West of Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A cute brown deer eyes you nervously.

dh
diagnose horse
* R HP:Battered MV:Tiring >
A Domani razor is in excellent condition.
A Domani razor is haggard.

* R HP:Battered MV:Tiring >

Corentin nods in agreement.

* R HP:Battered MV:Tiring >
not
p
k dark
You start paying increased attention to your surroundings.

p
k dark
* R HP:Battered MV:Tiring >
They aren't here.
Corentin says 'they chased'

dh
diagnose horse
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
A Domani razor is in excellent condition.
A Domani razor is haggard.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
p
k dark
p
k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
p
k dark
They aren't here.

nod
* R HP:Battered MV:Tiring >
p
k dark
p
k dark
You nod in agreement.

Tic in 7 seconds!
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
p
k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
'where we gonna fight?
You say 'where we gonna fight?'

* R HP:Battered MV:Tiring >

Corentin leaves east riding a warhorse. >>
You follow someone.

Brown Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring >
Corentin leaves east riding a warhorse. >>
You follow someone.

The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* R HP:Battered MV:Tiring >
Corentin leaves east riding a warhorse. >>
You follow someone.

Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >
'got 10 15 min
You say 'got 10 15 min'

* R HP:Battered MV:Tiring >

Corentin says 'around kaj'

* R HP:Battered MV:Tiring >
nod
p
k dark
You nod in agreement.

p
k dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
dh
diagnose horse

Corentin leaves north riding a warhorse. ^^
You follow someone.

The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

p
k dark
* R HP:Battered MV:Tiring > A Domani razor is in excellent condition.
A Domani razor is winded.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves east riding a warhorse. >>
You follow someone.

The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A protective mother raccoon is here, watching over her kits.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
They aren't here.

p
k dark
p
k dark
* R HP:Battered MV:Tiring >
They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
Corentin leaves east riding a warhorse. >>
You follow someone.

The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

sc
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring > You have 175(411) hit and 106(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.
Corentin leaves east riding a warhorse. >>
You follow someone.

The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >

Corentin leaves east riding a warhorse. >>
You follow someone.

The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >

Corentin leaves east riding a warhorse. >>
You follow someone.

The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >

Corentin leaves east riding a warhorse. >>
You follow someone.

Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

change wimpy 150
* R HP:Battered MV:Tiring >

Corentin leaves north riding a warhorse. ^^
You follow someone.

Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring > You will now flee if you go below 123 hit points.
Corentin leaves north riding a warhorse. ^^
You follow someone.

Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >
p
k dark

Corentin leaves north riding a warhorse. ^^
You follow someone.

Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
Corentin leaves east riding a warhorse. >>
You follow someone.

Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves east riding a warhorse. >>
You follow someone.

Bend in the Path
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves north riding a warhorse. ^^
You follow someone.

Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

p
k dark
p
k dark
* R HP:Battered MV:Tiring >
They aren't here.
Corentin leaves east riding a warhorse. >>
You follow someone.

Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves east riding a warhorse. >>
You follow someone.

End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A seven-foot pole with a large axe head rests here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
dh
diagnose horse

Corentin leaves east riding a warhorse. >>
You follow someone.

Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

p
k dark
* R HP:Battered MV:Tiring > A Domani razor is in excellent condition.
A Domani razor is weary.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
They aren't here.
Corentin leaves east riding a warhorse. >>
You follow someone.

Campsite
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A shaggy brown mare stands here.

p
k dark
* R HP:Battered MV:Tiring >
p
k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
p
k dark
p
k dark
They aren't here.
Corentin leaves north riding a warhorse. ^^
You follow Corentin.

Campsite
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
p
k dark
p
k dark
They aren't here.
Corentin leaves south riding a warhorse. vv
You follow someone.

Campsite
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A shaggy brown mare stands here.

* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves west riding a warhorse. <<
You follow someone.

Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Tiring >
p
k dark
p
k dark
They aren't here.
Corentin leaves south riding a warhorse. vv
You follow someone.

Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves south riding a warhorse. vv
You follow someone.

Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

dh
diagnose horse
* R HP:Battered MV:Tiring >
p
k dark
A Domani razor is in excellent condition.
A Domani razor is weary.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
p
k dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring >

Corentin leaves north riding a warhorse. ^^
You follow someone.

Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves north riding a warhorse. ^^
You follow someone.

Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

p
k dark
* R HP:Battered MV:Tiring >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves north riding a warhorse. ^^
You follow Corentin.

Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
A chestnut stallion trots about.

p
k dark
* R HP:Battered MV:Tiring >
p
k dark
They aren't here.
Corentin leaves north riding a warhorse. ^^
You follow someone.

A Curve in the Camp
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

p
k dark
* R HP:Battered MV:Winded >
p
k dark
They aren't here.
Corentin leaves west riding a warhorse. <<
You follow someone.

A Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Winded > They aren't here.

p
k dark
* R HP:Battered MV:Winded >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Winded >
They aren't here.
Corentin leaves north riding a warhorse. ^^
You follow Corentin.

A Cleared Campsite
[ obvious exits: S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
A campfire burns slowly, sending smoke into the sky.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded >
dh
diagnose horse

Corentin leaves south riding a warhorse. vv
You follow someone.

A Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

p
k dark
* R HP:Battered MV:Winded > A Domani razor is in excellent condition.
A Domani razor is haggard.

p
k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded >
nar hagg horse
p
k dark
You narrate 'hagg horse'
Corentin says 'not a ton of mobs'

p
k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded >
nod
You nod in agreement.

* R HP:Battered MV:Winded >
cmw
change mood wimpy
p
k dark
Mood changed to: Wimpy
Wimpy reset to: 205 hit points. Overwrites my wimpy to 205

p
k dark
* R HP:Battered MV:Winded > They aren't here.

p
k dark
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

dh
diagnose horse
* R HP:Battered MV:Winded >
p
k dark
p
k dark
A Domani razor is in excellent condition.
A Domani razor is haggard.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded >
p
k dark
They aren't here.

sc
* R HP:Battered MV:Winded >
p
k dark
p
k dark
You have 189(411) hit and 80(167) movement points. But I only have 189 hps!
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

p
k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

p
k dark
* R HP:Battered MV:Winded >
Corentin leaves east riding a warhorse. >>
You follow someone.

A Curve in the Camp
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

p
k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded >
They aren't here.
Corentin leaves south riding a warhorse. vv
You follow Corentin.

Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
A chestnut stallion trots about.

* R HP:Battered MV:Winded >
change wimpy 150
p
k dark
You will now flee if you go below 150 hit points.

p
k dark
* R HP:Battered MV:Winded >
Someone bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin stops using a lantern.
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded >
p
k dark
p
k dark
*Jestin* has arrived from the south, riding a shadow stallion.
You try to scythe *Jestin*, but he deflects the blow.

* R HP:Battered MV:Winded - Jestin: Healthy >
Corentin tries to lance *Jestin*, but he parries successfully.

* R HP:Battered MV:Winded - Jestin: Healthy > You do the best you can!

* R HP:Battered MV:Winded - Jestin: Healthy >
b
bash
A sergeant bellows 'Rally the forces, the dreadlords approach!'
*Jestin* panics, and attempts to flee!


-
*Jestin* leaves east riding a shadow stallion. >>

=
Tic in 7 seconds!
+*
cmb
change mood brave

A sergeant has arrived from the south.

p
k dark
*
p
k dark
Cancelled.
Mood changed to: Brave
Wimpy reset to: 123 hit points.

p
k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
A sergeant leaves north. ^^

p
k dark
* R HP:Battered MV:Winded >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Winded > They aren't here.

p
k dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

l
* R HP:Battered MV:Winded >
*Jestin* has arrived from the east, riding a shadow stallion.

p
k dark
* R HP:Battered MV:Winded > A sergeant bellows 'Rally the forces, the dreadlords approach!'
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
*Jestin* is standing here, riding a shadow stallion.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
A chestnut stallion trots about.

p
k dark
* R HP:Battered MV:Winded > You try to scythe *Jestin*, but he deflects the blow.

b
bash
* R HP:Battered MV:Winded - Jestin: Healthy > You do the best you can!

* R HP:Battered MV:Winded - Jestin: Healthy >
A sergeant has arrived from the north.
Corentin tries to lance *Trill*, but he deflects the blow.


-=
+*
*Trill* panics, and attempts to flee!


A member of the Lancer cavalry joins a sergeant's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A sergeant joins a sergeant's fight!
A sergeant pounds Trill's body extremely hard.
Lord Kajin tries to blast Jestin, but he parries successfully.
A member of the Lancer cavalry tries to slash Trill, but he dodges the attack.
A member of the Lancer cavalry tries to slash Jestin, but he deflects the blow.
A member of the Lancer cavalry slashes Trill's left leg very hard.
A member of the Lancer cavalry tries to slash Jestin, but he deflects the blow.
A sergeant tries to pound Trill, but he deflects the blow.

*
+=
Your body is burned by a tremendous fireball sent by *Jestin*!
*Trill* leaves south. vv

-
-
A sergeant leaves south. vv

=
Your bash at *Jestin* sends him sprawling!
Corentin lances *Jestin*'s body into bloody fragments!

* R HP:Battered MV:Tiring - Jestin: Hurt >

Corentin lances *Jestin*'s right arm into bloody fragments!
A sergeant joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin blasts Jestin's right foot into bloody fragments!
A member of the Lancer cavalry tries to slash Jestin, but he parries successfully.
A member of the Lancer cavalry slashes Jestin's left leg into bloody fragments!
You scythe *Jestin*'s left leg into bloody fragments!
*Jestin* panics, and attempts to flee!
A sergeant has arrived from the south.
*Jestin* leaves east riding a shadow stallion. >>

* R HP:Battered MV:Tiring >
nar jestin bashed
p
k dark
You narrate 'jestin bashed'
Corentin leaves east riding a warhorse. >>
You follow Corentin.

Campsite
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves south riding a warhorse. vv
You follow someone.

Campsite
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A black messenger pigeon is here.
A shaggy brown mare stands here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves north riding a warhorse. ^^
You follow Corentin.

Campsite
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.

p
k dark
* R HP:Battered MV:Tiring > They aren't here.
Corentin leaves west riding a warhorse. <<
You follow Corentin.

Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
*Jestin* is standing here, riding a shadow stallion.
A sergeant is here, fighting Trill.
*Trill* is here, fighting a sergeant.
A sergeant is here, fighting Trill.
A member of the Lancer cavalry is here, fighting Trill, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Trill, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Trill, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Trill, riding a chestnut stallion.
Lord Kajin is here, fighting Trill.
A chestnut stallion trots about.

p
k dark
* R HP:Battered MV:Tiring > You try to scythe *Jestin*, but he parries successfully.
Corentin tries to lance *Jestin*, but he deflects the blow.

p
k dark
* R HP:Battered MV:Tiring - Jestin: Battered > You do the best you can!
*Trill* leaves south. vv

b
bash
* R HP:Battered MV:Tiring - Jestin: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Jestin: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Jestin: Battered >

Corentin tries to lance *Jestin*, but he parries successfully.
A sergeant leaves east. >>
Lord Kajin stops using a lantern.
A sergeant leaves south. vv
A sergeant has arrived from the east.

-
=+
*
A sergeant bellows 'Rally the forces, the dreadlords approach!'

*+

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Jestin*!
You flee head over heels.
Campsite
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring >
Set autowimpy to 150 earlier. That bash could have been huge vs a DL or dodger. Need to learn how much damage FC weaves do so I can leave myself some room to not die, but it would have been nice for that bash to complete.
*Jestin* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Tiring >
*Jestin* tries to strike you, but you parry successfully.

cw 0
change wimpy 0
* R HP:Beaten MV:Tiring - Jestin: Battered >
p
k dark
You won't flee from any fight now.

b
bash
* R HP:Beaten MV:Tiring - Jestin: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Jestin: Battered >
cmw
change mood wimpy
f
-
Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Jestin: Battered > You panic and attempt to flee!


You flee head over heels.
Campsite
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A weapon rack stands on the ground here, ready to store weapons.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A shaggy brown mare stands here.

* R HP:Beaten MV:Tiring >
cmb
change mood brave
w
n
Mood changed to: Brave

* R HP:Beaten MV:Tiring > Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > *Jestin* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Jestin: Battered >
A sergeant bellows 'Rally the forces, the dreadlords approach!'

* R HP:Beaten MV:Tiring - Jestin: Battered >
bash This was a mistake

You try to scythe *Jestin*, but he parries successfully.
A sergeant tries to pound Jestin, but he deflects the blow.
*Jestin* tries to strike you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Jestin: Battered >

-=
+*

Gretchen narrates 'tell jestin i said he sucks'

*
Corentin narrates 'dont eat weaves'

+
=-
A sergeant tries to pound Jestin, but he dodges the attack.


-=
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Jestin*!
As *Jestin* avoids your bash, you topple over and fall to the ground!
*Jestin* panics, and attempts to flee!
*Trill* has arrived from the north.

* R HP:Critical MV:Tiring - Jestin: Battered >
*Trill* panics, and attempts to flee!
*Trill* leaves south. vv

* R HP:Critical MV:Tiring - Jestin: Battered >

*Jestin* leaves north riding a shadow stallion. ^^

* R HP:Critical MV:Tiring >
cmw
change mood wimpy
f

*Jestin* has arrived from the north, riding a shadow stallion.

* R HP:Critical MV:Tiring >
*Jestin* tries to strike you, but you parry successfully.

* R HP:Critical MV:Tiring - Jestin: Battered >
*Jestin* tries to strike you, but you parry successfully.
A sergeant tries to pound Trill, but he dodges the attack.

* R HP:Critical MV:Tiring - Jestin: Battered >
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Jestin: Battered > A sergeant bellows 'Rally the forces, the dreadlords
approach!'
You panic and attempt to flee!


You flee head over heels.
Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Corentin of Murandy is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
A chestnut stallion trots about.

* R HP:Critical MV:Tiring >
n
A Curve in the Camp
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
nar crit
You narrate 'crit'

* R HP:Critical MV:Tiring >
w
sc
A Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring >
You have 25(411) hit and 87(167) movement points.
You have scored 108500001 experience points and 2 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Ormus Taan (Level 51).
You are standing.

s
s
* R HP:Critical MV:Tiring >
A Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring > Branch in Dark Path
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.

s
* R HP:Critical MV:Tiring >
*Jestin* tries to strike you, but you parry successfully.

* R HP:Critical MV:Tiring - Jestin: Battered > No way! You're fighting for your life!

w
* R HP:Critical MV:Tiring - Jestin: Battered >
f
No way! You're fighting for your life!

n Felt this one in my bones, just knew i was gonna get a s flee.
* R HP:Critical MV:Tiring - Jestin: Battered >
You panic and attempt to flee!

You flee head over heels.
Path Junction got a s flee
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Branch in Dark Path
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.

* R HP:Critical MV:Winded >

Corentin narrates 'go in if need'

* R HP:Critical MV:Winded >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Jestin devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Corentin.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

n
* HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
Maybe you should get on your feet first?

* HP:Critical MV:Haggard >
tell corentin messed up dline
You tell Corentin 'messed up dline'

* HP:Critical MV:Haggard >

Corentin tells you 'fell?'

* HP:Critical MV:Haggard >
rep nod
You reply to Corentin 'nod'

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Logbook for June Challenge

Post by iria » Thu Jun 09, 2022 8:04 am

With regards to autowimpy, I forget exactly where the cutoff is, but I tend to keep it around 120 on most of my dodge chars as default and then have a separate alias for manually setting it to whatever number fits me, to avoid the resetting everytime I change mood. I believe your "highest" autowimpy you can use without having it reset when changing moods is the default autowimpy you get when you change mood brave, but I forget.

This is likely more important for channelers, but if you have your autowimpy set to your exact hps, for example 95, if someone misses a bash/kick on you it won't trigger your wimpy and your timer will complete. So paying attention to your hps and setting your wimpy once you start getting low is definitely worth considering. Does mean you have to micromanage a fair bit and you won't have time in every situation, but sometimes it leads to getting that kill. As you mentioned above you missed out on some damage on a beaten Skagog because your wimpy fired on a missed bash.

Sarinda
Posts: 692
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Logbook for June Challenge

Post by Sarinda » Thu Jun 09, 2022 9:13 am

iria wrote:
Thu Jun 09, 2022 8:04 am
This is likely more important for channelers, but if you have your autowimpy set to your exact hps, for example 95, if someone misses a bash/kick on you it won't trigger your wimpy and your timer will complete. So paying attention to your hps and setting your wimpy once you start getting low is definitely worth considering. Does mean you have to micromanage a fair bit and you won't have time in every situation, but sometimes it leads to getting that kill. As you mentioned above you missed out on some damage on a beaten Skagog because your wimpy fired on a missed bash.
Maybe I'm misremembering, but I thought that if your autowimpy is exactly at your HP that you will automatically flee even if someone misses a bash/kick? I've always aimed to set autowimpy to current HP minus 1, because I was under the impression that if they do bash you it will go off, but if they miss then you won't flee. Am I wrong about this?

Ormus wrote: Need to learn how much damage FC weaves do so I can leave myself some room to not die, but it would have been nice for that bash to complete.
On average, a long weave (e.g., Fireball, Ice Spikes) in ideal weather conditions will deal about 68 damage. A faster weave (e.g., Flame Strike) will do about 31-32 damage on average.

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Logbook for June Challenge

Post by isabel » Fri Jun 10, 2022 8:23 am

But did u tell jestin he sucks?

Matters of consequence aside, i remember lykan telling me to set it to hp below 1 too

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Logbook for June Challenge

Post by iria » Fri Jun 10, 2022 11:06 am

fairly sure exact hps work, but its been a while since I played a channeler seriously and am generally too lazy to manage wimpy on non channelers, so could be it is exact-1

Scrat
Posts: 114
Joined: Tue Aug 18, 2015 8:07 pm

Re: Logbook for June Challenge

Post by Scrat » Fri Jun 10, 2022 8:21 pm

Exact HPs (or above) triggers on any missed bash/kick. You do need it to be -1.

Seral
Posts: 5
Joined: Tue May 31, 2022 2:18 am

Re: Logbook for June Challenge

Post by Seral » Fri Jun 10, 2022 8:40 pm

Change wimpy 0, never have to worry!

Ormus
Posts: 11
Joined: Thu Jun 10, 2021 8:12 pm

Re: Logbook for June Challenge

Post by Ormus » Sat Jun 18, 2022 7:59 pm

Thank you for the feedback, I finally scrounged up another dodge set to play, so I'll get to test that all out soon. I haven't been around much lately, but I did finally get around to editing a previous pk session that I led. It was one of the only times i've led so far, and it was a bit hectic. But overall it was fun and a good experience. Apologies to those I got killed (multiple times).

Rather than post the log here, I'm going to link up to it so that this thread is easier to read. If you would like to comment on the upcoming log, please do so in this thread so that the log itself can move on to the next page. My comments on the log are in the link below.

viewtopic.php?f=75&t=16561

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