Morning Luck

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Morning Luck

Post by Kilgore » Wed Jan 27, 2016 11:15 am

The Light side was spotted entering the stronghold and Jarjar and I moved to intercept.


o S N HP:Scratched SP:Strong MV:Tiring > A Pillared Hall
Twisted thin pillars sprout from the granite floor in irregular intervals.
Figures in agony made from ivory curve around the pillars providing a stark
contrast to the black pillars. The hall extends to the west with a soft glow
coming from the very western end.
[ obvious exits: N S W ]
Jarjar the Ramshorned Trolloc is standing here.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

o S N HP:Scratched SP:Strong MV:Tiring >
You narrate 'stroke'

o S N HP:Scratched SP:Strong MV:Tiring >
You narrate 'they resting?'

o S N HP:Scratched SP:Strong MV:Tiring >

Jarjar narrates 'no'

o S N HP:Healthy SP:Full MV:Strong > You say 'can try a stab on one'

o S N HP:Healthy SP:Full MV:Strong >
Jarjar narrates 'wait'

o S N HP:Healthy SP:Full MV:Strong >
Jarjar narrates 'alayla resting'
#Ok. $target is now set to {human}.

o S N HP:Healthy SP:Full MV:Strong >

Jarjar stops following you.

o S N HP:Healthy SP:Full MV:Strong >
You say 'any others resting?'

o S N HP:Healthy SP:Full MV:Strong >
#Ok. $starget is now set to {alayla}.

backpack (used) :
a wealth of gold crowns (71)
twelve copper pennys
[3] a cup of thready brown tea
[3] a thin vial of yellow fluid
a cup of thick syrup
[6] a package of iron rations
Jarjar narrates 'no'

o S N HP:Healthy SP:Full MV:Strong >
A Pillared Hall
Each pillar seems to depict another form suffering even more. Streaks of blood
pour from some figures mouths to drip to the ground before draining through the
floor. To the west the pillars part giving room for long curving tables.
[ obvious exits: S W ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a Ghar'ghael trolloc is lying here.

o S N HP:Healthy SP:Full MV:Strong > [hide ]
You attempt to hide yourself.

o S N HP:Healthy SP:Full MV:Tiring > Backstab who?
Jarjar narrates 'moved'

o S N HP:Healthy SP:Full MV:Tiring > A Pillared Hall
The coldness of the air changes slightly as heat from behind the door to the
north exudes warmth. Sweet smells drift from the north in what could only be
the kitchen. That smell clashes with the blood that pours from the figurines.
[ obvious exits: N E S W ]
*Benett* is here, fighting the dreadguard.
*Carlia* is standing here.
*Livae* is standing here.
*Alayla* is standing here.
*Brikk* is here, fighting the dreadguard.
A Ghar'ghael trolloc is here, fighting Brikk.
The dreadguard is here, fighting Benett.
The dreadguard stumbles from the impact of an unseen force.
The dreadguard stumbles from the impact of an unseen force.

* S N HP:Healthy SP:Full MV:Tiring > [hide ]
You attempt to hide yourself.

* S N HP:Healthy SP:Full MV:Tiring > You silently approach your victim...


The dreadguard waves at Carlia with a dismissive gesture.

- = +
*Benett* sends the dreadguard sprawling with a powerful bash!

* *
*Carlia* slashes the dreadguard's left leg hard.
A Ghar'ghael trolloc barely hacks Brikk's body.
*Benett* pounds the dreadguard's right hand.

+ = -
The dreadguard stumbles from the impact of an unseen force.

- = + *
*Alayla* makes a strange sound as you place a curved clear dagger in her back!
*Alayla* panics, and attempts to flee!
*Alayla* leaves east.

* S N HP:Healthy SP:Full MV:Tiring >

*Benett* pounds the dreadguard's body hard.

* S N HP:Healthy SP:Full MV:Tiring >

A Ghar'ghael trolloc barely hacks Brikk's body.
*Brikk* scythes the dreadguard's body hard.
*Benett* pounds the dreadguard's left leg very hard.

* S N HP:Healthy SP:Full MV:Tiring >

*Alayla* has arrived from the east.

* S N HP:Healthy SP:Full MV:Tiring >
A Ghar'ghael trolloc stumbles from the impact of an unseen force.

* S N HP:Healthy SP:Full MV:Tiring > You narrate 'n w they on DG'


#Ok. $target is now set to {human}.
* S N HP:Healthy SP:Full MV:Tiring > A Pillared Hall
Each pillar seems to depict another form suffering even more. Streaks of blood
pour from some figures mouths to drip to the ground before draining through the
floor. To the west the pillars part giving room for long curving tables.
[ obvious exits: S W ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a Ghar'ghael trolloc is lying here.

o S N HP:Healthy SP:Full MV:Tiring > They aren't here.

o S N HP:Healthy SP:Full MV:Tiring >

Jarjar has arrived from the south.

o S N HP:Healthy SP:Full MV:Tiring >
Jarjar leaves west.

o S N HP:Healthy SP:Full MV:Tiring > You narrate 'alayla stabed'

o S N HP:Healthy SP:Full MV:Tiring >

A Pillared Hall
The coldness of the air changes slightly as heat from behind the door to the
north exudes warmth. Sweet smells drift from the north in what could only be
the kitchen. That smell clashes with the blood that pours from the figurines.
[ obvious exits: N E S W ]
Jarjar the Ramshorned Trolloc is standing here.
*Benett* is here, fighting the dreadguard.
*Carlia* is here, fighting the dreadguard.
*Livae* is here, fighting a Ghar'ghael trolloc.
*Brikk* is here, fighting the dreadguard.
A Ghar'ghael trolloc is here, fighting Brikk.
The dreadguard is here, fighting Benett.
Jarjar tries to blast *Carlia*, but she parries successfully.

* S N HP:Healthy SP:Full MV:Tiring > [hide ]
You attempt to hide yourself.

* S N HP:Healthy SP:Full MV:Tiring >
*Carlia* panics, and attempts to flee!


#Ok. $starget is now set to {human}.
* S N HP:Healthy SP:Full MV:Tiring >
Jarjar tries to blast *Carlia*, but she deflects the blow.
The dreadguard turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the dreadguard.
*Livae* pierces a Ghar'ghael trolloc's body.
*Carlia* tickles the dreadguard's body with her slash.
A Ghar'ghael trolloc tickles Brikk's body with his hack.
*Brikk* tickles the dreadguard's head with his scythe.
The dreadguard barely smites Benett's right leg.
*Carlia* leaves west.

* S N HP:Healthy SP:Full MV:Tiring >
*Benett* sends the dreadguard sprawling with a powerful bash!

* S N HP:Healthy SP:Full MV:Tiring >
*Benett* pounds the dreadguard's body.

* S N HP:Healthy SP:Full MV:Tiring >

*Carlia* has arrived from the west.


* S N HP:Healthy SP:Full MV:Tiring > A Pillared Hall
A large round table stands here supporting massive bowls full of blood and
other exotic drinks from wine to liquor. The granite floor is well worn here
from the constant trudging back and forth from servants and the inhabitants of
this chilling keep.
[ obvious exits: E S W ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A grim-eyed man patrols the area for his Dark Lord, surrounded by a dark aura.

o S N HP:Healthy SP:Full MV:Tiring > They aren't here.
Jarjar narrates 'layla crit'

o S N HP:Healthy SP:Full MV:Tiring >

Jarjar has arrived from the east.


o S N HP:Healthy SP:Full MV:Tiring > A Pillared Hall
The coldness of the air changes slightly as heat from behind the door to the
north exudes warmth. Sweet smells drift from the north in what could only be
the kitchen. That smell clashes with the blood that pours from the figurines.
[ obvious exits: N E S W ]
A darkhound is here, fighting Livae.
*Benett* is here, fighting the dreadguard.
*Livae* is here, fighting a Ghar'ghael trolloc.
*Brikk* is here, fighting the dreadguard.
A Ghar'ghael trolloc is here, fighting Brikk.
The dreadguard is sitting here.


* S N HP:Healthy SP:Full MV:Tiring >
You pierce *Brikk*'s body.

* S N HP:Healthy SP:Full MV:Tiring - the dreadguard: Battered - Brikk: Wounded > Yo
u do the best you can!
*Brikk* panics, and attempts to flee!

* S N HP:Healthy SP:Full MV:Tiring - the dreadguard: Battered - Brikk: Wounded > Yo
u do the best you can!
*Brikk* leaves south.

* S N HP:Healthy SP:Full MV:Tiring >
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A Ghar'ghael trolloc tries to hack Livae, but she deflects the blow.
A darkhound barely hits Livae's body.
*Livae* tries to pierce a Ghar'ghael trolloc, but he parries successfully.
*Benett* pounds the dreadguard's body hard.

* S N HP:Healthy SP:Full MV:Tiring >

A Pillared Hall
The twisted pillars thin out as they give way to a large rectangular table to
the west. Even further to the west lies a large throne, hidden in shadows
placed at the head of the table.
[ obvious exits: N E W ]
The corpse of a Ghar'ghael trolloc is lying here.
*Brikk* is here, fighting the dreadguard.
A Dhai'mon trolloc is here, fighting Brikk.
The dreadguard is here, fighting Brikk.
A Dha'vol trolloc is here, fighting Brikk.
A Dha'vol trolloc is here, fighting Brikk.


* S N HP:Healthy SP:Full MV:Tiring >
A Pillared Hall
Twisted thin pillars sprout from the granite floor in irregular intervals.
Figures in agony made from ivory curve around the pillars providing a stark
contrast to the black pillars. The hall extends to the west with a soft glow
coming from the very western end.
[ obvious exits: N S W ]
*Carlia* is here, fighting a Dhai'mon trolloc.
A Dha'vol trolloc is here, fighting Carlia.
A Dhai'mon trolloc is here, fighting Carlia.
A Ko'bal trolloc is here, fighting Carlia.
A Dha'vol trolloc is here, fighting Carlia.

* S N HP:Healthy SP:Full MV:Tiring >
You pierce *Carlia*'s body very hard.
*Carlia* panics, and attempts to flee!

* S N HP:Healthy SP:Full MV:Tiring - a Dhai'mon trolloc: Scratched - Carlia:
Scratched >
You do the best you can!


* S N HP:Healthy SP:Full MV:Tiring - a Dhai'mon trolloc: Scratched - Carlia:
Scratched >
You do the best you can!
*Carlia* leaves south.

o S N HP:Healthy SP:Full MV:Tiring >
They aren't here.

o S N HP:Healthy SP:Full MV:Tiring >
They aren't here.
*Brikk* has arrived from the west.

* S N HP:Healthy SP:Full MV:Tiring >
You pierce *Brikk*'s body.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten > You do the best you can!
*Carlia* has arrived from the south.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten > You do the best you can!
*Carlia* leaves north.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten >
*Brikk* tries to scythe you,
but you deflect the blow.
A Dha'vol trolloc joins your fight!
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
A Ko'bal trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
You pierce *Brikk*'s body.
A Dha'vol trolloc has arrived from the west.
A Dha'vol trolloc has arrived from the west.
A Dhai'mon trolloc has arrived from the west.
You do the best you can!


* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten > A Pillared Hall
Twisted thin pillars sprout from the granite floor in irregular intervals.
Figures in agony made from ivory curve around the pillars providing a stark
contrast to the black pillars. The hall extends to the west with a soft glow
coming from the very western end.
[ obvious exits: N S W ]
A Dhai'mon trolloc is here, fighting Brikk.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A Dha'vol trolloc is here, fighting Brikk.
*Brikk* is here, fighting YOU!
A Dha'vol trolloc is here, fighting Brikk.
A Dhai'mon trolloc is here, fighting Brikk.
A Ko'bal trolloc is here, fighting Brikk.
A Dha'vol trolloc is here, fighting Brikk.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten >
Mood changed to: Brave
Wimpy reset to: 96 hit points.
*Brikk* panics, and attempts to flee!
Jarjar has arrived from the west.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten >

Jarjar leaves south.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten >
Posture changed to: Offensive


* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten > You do the best you can!


* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten >
You do the best you can!

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten >
You do the best you can!
*Brikk* panics, and attempts to flee!

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten > You do the best you can!

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten > You do the best you can!

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten > You do the best you can!


* S N HP:Healthy SP:Full MV:Tiring - Brikk: Beaten > *Alayla* has arrived from the
south.
A Dhai'mon trolloc crushes Brikk's left arm.
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc cleaves Brikk's right arm.
A Dha'vol trolloc barely cleaves Brikk's body.
A Ko'bal trolloc tickles Brikk's left leg with his slash.
A Dhai'mon trolloc tickles Brikk's right leg with his crush.
A Dha'vol trolloc barely cleaves Brikk's body.
*Brikk* tries to scythe you, but you deflect the blow.
You barely pierce *Brikk*'s left hand.
You narrate 'block'
*Brikk* panics, and attempts to flee!
*Alayla* leaves north.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical >

You narrate 'doors'


* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical >

You do the best you can!
*Alayla* has arrived from the north.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical > You do the best you can!
*Brikk* leaves south.
Jarjar has arrived from the south.
*Alayla* leaves south.


o S N HP:Healthy SP:Full MV:Tiring > They aren't here.

o S N HP:Healthy SP:Full MV:Tiring >
They aren't here.

o S N HP:Healthy SP:Full MV:Tiring > They aren't here.


o S N HP:Healthy SP:Full MV:Tiring >
They aren't here.
*Brikk* has arrived from the south.
*Alayla* has arrived from the south.

* S N HP:Healthy SP:Full MV:Tiring >
A Granite Hallway
The hallway continues northward opening up into another large chamber. The same
slits seen previously along with the lamps continues to line the walls. To the
northern most end the sharp tips of a portcullis can be seen protruding from
the ceiling. It's possible this narrow hallway can be used as a secondary
defense.
[ obvious exits: N S ]
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
Jarjar has arrived from the north.

o S N HP:Healthy SP:Full MV:Tiring >
They aren't here.
Jarjar leaves south.

o S N HP:Healthy SP:Full MV:Tiring > A Granite Hallway
The hallway has been carved directly from the mountain. The black granite has
been polished to a glossy obsidian. Ornate silver lamps are evenly spaced every
two spans from which a thick black smoke curls upward as the light flickers in
its search for oxygen. The walls are otherwise bare and absent of any
trappings. Upon closer inspection, thin slits run up the walls, just wide
enough for a hand to pass through.
[ obvious exits: N S ]
The corpse of a raven is lying here.
Jarjar the Ramshorned Trolloc is standing here.

* S N HP:Healthy SP:Full MV:Tiring > They aren't here.

* S N HP:Healthy SP:Full MV:Tiring >

The goldendoors is closed.


* S N HP:Healthy SP:Full MV:Tiring > The goldendoors seems to be closed.


* S N HP:Healthy SP:Full MV:Tiring >
They aren't here.

* S N HP:Healthy SP:Full MV:Tiring > They aren't here.

* S N HP:Healthy SP:Full MV:Tiring >
A Granite Hallway
The hallway continues northward opening up into another large chamber. The same
slits seen previously along with the lamps continues to line the walls. To the
northern most end the sharp tips of a portcullis can be seen protruding from
the ceiling. It's possible this narrow hallway can be used as a secondary
defense.
[ obvious exits: N S ]
*Alayla* is standing here.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
*Brikk* has arrived from the north.
*Carlia* has arrived from the north.

* S N HP:Healthy SP:Full MV:Tiring >
You try to pierce *Carlia*, but she parries
successfully.
*Brikk* leaves south.
*Alayla* leaves south.

* S N HP:Healthy SP:Full MV:Tiring - Carlia: Scratched >
*Carlia* tries to slash you, but you deflect the blow.
A Ghar'ghael trolloc joins your fight!
A Ghar'ghael trolloc joins a Ghar'ghael trolloc's fight!
A Ko'bal trolloc joins a Ghar'ghael trolloc's fight!
You try to pierce *Carlia*, but she parries successfully.

* S N HP:Healthy SP:Full MV:Tiring - Carlia: Scratched > No way! You're fighting
for your life!

* S N HP:Healthy SP:Full MV:Tiring - Carlia: Scratched >
*Carlia* panics, and attempts to flee!

* S N HP:Healthy SP:Full MV:Tiring - Carlia: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 160 hit points.

* S N HP:Healthy SP:Full MV:Tiring - Carlia: Scratched >

*Carlia* leaves north.

o S N HP:Healthy SP:Full MV:Tiring > A Granite Hallway
The hallway has been carved directly from the mountain. The black granite has
been polished to a glossy obsidian. Ornate silver lamps are evenly spaced every
two spans from which a thick black smoke curls upward as the light flickers in
its search for oxygen. The walls are otherwise bare and absent of any
trappings. Upon closer inspection, thin slits run up the walls, just wide
enough for a hand to pass through.
[ obvious exits: N S ]
The corpse of a raven is lying here.
*Alayla* is here, fighting Jarjar.
*Brikk* is here, fighting Jarjar.
Jarjar the Ramshorned Trolloc is here, fighting Alayla.

* S N HP:Healthy SP:Full MV:Tiring >
You pierce *Brikk*'s right leg.

* S N HP:Healthy SP:Full MV:Tiring - Jarjar: Hurt - Brikk: Critical >
You do the
best you can!

* S N HP:Healthy SP:Full MV:Tiring - Jarjar: Hurt - Brikk: Critical >
You pierce *Brikk*'s left arm.
*Alayla* pierces Jarjar's body hard.
Jarjar tries to blast *Alayla*, but she deflects the blow.
You pierce *Brikk*'s body.
*Brikk* is incapacitated and will slowly die, if not aided.
*Carlia* has arrived from the north.
*Alayla* leaves north.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical >

*Brikk* opens the goldendoors.


* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical >
Ok.
*Brikk* opens the goldendoors.
Jarjar tries to blast *Carlia*, but she deflects the blow.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical >
You do the best you can!

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical > You do the best you can!


* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical > You do the best you can!
*Alayla* has arrived from the north.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical > You do the best you can!
*Alayla* leaves south.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical >
Jarjar closes the goldendoors.

* S N HP:Healthy SP:Full MV:Tiring - Brikk: Critical >
*Carlia* slashes Jarjar's right leg.
Jarjar tries to blast *Carlia*, but she parries successfully.
You pierce *Brikk*'s body hard.
*Brikk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Brikk*'s death cry.

* S N HP:Healthy SP:Full MV:Tiring >

I see no goldend here.

* S N HP:Healthy SP:Full MV:Tiring > The goldendoors seems to be closed.

* S N HP:Healthy SP:Full MV:Tiring >

Ok.
Jarjar closes the goldendoors.

* S N HP:Healthy SP:Full MV:Tiring >
*Carlia* panics, and attempts to flee!

* S N HP:Healthy SP:Full MV:Tiring > The goldendoors seems to be closed.

* S N HP:Healthy SP:Full MV:Tiring >

Jarjar tries to blast *Carlia*, but she deflects the blow.

* S N HP:Healthy SP:Full MV:Tiring >
I see no golde here.

* S N HP:Healthy SP:Full MV:Tiring > You try to pierce *Carlia*, but she parries
successfully.
*Carlia* leaves north.

* S N HP:Healthy SP:Full MV:Tiring >
A Granite Hallway
The hallway continues northward opening up into another large chamber. The same
slits seen previously along with the lamps continues to line the walls. To the
northern most end the sharp tips of a portcullis can be seen protruding from
the ceiling. It's possible this narrow hallway can be used as a secondary
defense.
[ obvious exits: N S ]
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.

o S N HP:Healthy SP:Full MV:Tiring >

A Pillared Hall
Twisted thin pillars sprout from the granite floor in irregular intervals.
Figures in agony made from ivory curve around the pillars providing a stark
contrast to the black pillars. The hall extends to the west with a soft glow
coming from the very western end.
[ obvious exits: N S W ]
*Livae* is standing here.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* S N HP:Healthy SP:Full MV:Tiring > A Pillared Hall
Each pillar seems to depict another form suffering even more. Streaks of blood
pour from some figures mouths to drip to the ground before draining through the
floor. To the west the pillars part giving room for long curving tables.
[ obvious exits: S W ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
*Carlia* is standing here.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* S N HP:Healthy SP:Full MV:Tiring >
*Carlia* leaves west.

o S N HP:Healthy SP:Full MV:Tiring >

[hide ]
You attempt to hide yourself.


o S N HP:Healthy SP:Full MV:Tiring > A Pillared Hall
The coldness of the air changes slightly as heat from behind the door to the
north exudes warmth. Sweet smells drift from the north in what could only be
the kitchen. That smell clashes with the blood that pours from the figurines.
[ obvious exits: N E S W ]
A Dhai'mon trolloc is here, fighting Benett.
A Dhai'mon trolloc is here, fighting Benett.
A darkhound is here, fighting Benett.
*Benett* is here, fighting the dreadguard.
A Ghar'ghael trolloc is here, fighting Benett.
The dreadguard is sitting here.


* S N HP:Healthy SP:Full MV:Tiring > *Benett* pounds the dreadguard's left arm
extremely hard.
[hide ]
You attempt to hide yourself.

* S N HP:Healthy SP:Full MV:Tiring > Backstab them?!? They are in the throes of
battle!

* S N HP:Healthy SP:Full MV:Tiring >

You pierce *Benett*'s right arm.

* S N HP:Healthy SP:Full MV:Tiring - the dreadguard: Critical - Benett: Wounded > Yo
u pierce *Benett*'s head.
A Dhai'mon trolloc barely crushes Benett's body.
A Dhai'mon trolloc tickles Benett's body with his crush.
A Ghar'ghael trolloc barely hacks Benett's head.
A darkhound tickles Benett's body with its hit.
*Benett* pounds the dreadguard's left leg hard.
You do the best you can!

* S N HP:Healthy SP:Full MV:Tiring - the dreadguard: Critical - Benett: Wounded >
*Livae* has arrived from the east.

* S N HP:Healthy SP:Full MV:Tiring - the dreadguard: Critical - Benett: Wounded >
A
Pillared Hall
The coldness of the air changes slightly as heat from behind the door to the
north exudes warmth. Sweet smells drift from the north in what could only be
the kitchen. That smell clashes with the blood that pours from the figurines.
[ obvious exits: N E S W ]
*Livae* is standing here.
A Dhai'mon trolloc is here, fighting Benett.
A Dhai'mon trolloc is here, fighting Benett.
A darkhound is here, fighting Benett.
*Benett* is here, fighting the dreadguard.
A Ghar'ghael trolloc is here, fighting Benett.
The dreadguard is sitting here.
*Livae* leaves west.

* S N HP:Healthy SP:Full MV:Tiring - the dreadguard: Critical - Benett: Wounded >
*Benett* pounds the dreadguard's body hard.

* S N HP:Healthy SP:Full MV:Tiring - the dreadguard: Critical - Benett: Wounded >

You fail the rescue!


* S N HP:Healthy SP:Full MV:Tiring - the dreadguard: Critical - Benett: Wounded > You fail the rescue!

* S N HP:Healthy SP:Full MV:Tiring - the dreadguard: Critical - Benett: Wounded >

The dreadguard has arrived from the north. *growl*
The dreadguard smites Benett's body.
The dreadguard turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the dreadguard.
The dreadguard barely smites Benett's body.
The dreadguard turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the dreadguard.
You barely pierce *Benett*'s body.
A Dhai'mon trolloc tickles Benett's body with his crush.
A Dhai'mon trolloc barely crushes Benett's right leg.
A Ghar'ghael trolloc barely hacks Benett's left leg.
A darkhound barely tickles Benett's body with its hit.
*Benett* barely pounds the dreadguard's left foot.
But nobody is fighting him!
Jarjar has arrived from the east.

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded > But nobody is fighting him!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded > But nobody is fighting him!
Jarjar leaves west.

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded >


But nobody is fighting him!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded >
But nobody is fighting him!
Jarjar has arrived from the west.


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded > But nobody is fighting him!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded > But nobody is fighting him!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded > But nobody is fighting him!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded > *Benett* pounds the dreadguard's right foot.
But nobody is fighting him!
Jarjar leaves east.

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded > But nobody is fighting him!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Wounded > The dreadguard smites Benett's body.
You pierce *Benett*'s body.
A Dhai'mon trolloc barely crushes Benett's body.
A Dhai'mon trolloc tickles Benett's body with his crush.
A Ghar'ghael trolloc barely tickles Benett's body with his hack.
A darkhound barely hits Benett's left leg.
The dreadguard smites Benett's body.
*Benett* pounds the dreadguard's body.
But nobody is fighting him!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered >

But nobody is fighting him!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered > But nobody is fighting him!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered >
But nobody is fighting him!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered > But nobody is fighting him!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered > But nobody is fighting him!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered >
But nobody is fighting him!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered > A Pillared Hall
The coldness of the air changes slightly as heat from behind the door to the
north exudes warmth. Sweet smells drift from the north in what could only be
the kitchen. That smell clashes with the blood that pours from the figurines.
[ obvious exits: N E S W ]
A darkhound is here, howling, surrounded by a dark aura.
A darkhound is here, howling, surrounded by a dark aura.
The dreadguard is here, fighting Benett.
A Dhai'mon trolloc is here, fighting Benett.
A Dhai'mon trolloc is here, fighting Benett.
A darkhound is here, fighting Benett.
*Benett* is here, fighting the dreadguard.
A Ghar'ghael trolloc is here, fighting Benett.
The dreadguard is here, fighting Benett.

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered >
The dreadguard barely smites Benett's left foot.
You pierce *Benett*'s left arm hard.
A Dhai'mon trolloc crushes Benett's right leg.
A Dhai'mon trolloc tickles Benett's left leg with his crush.
A Ghar'ghael trolloc barely tickles Benett's right leg with his hack.
A darkhound tickles Benett's left leg with its hit.
The dreadguard smites Benett's right arm hard.
*Benett* tickles the dreadguard's head with his pound.
*Benett* pounds the dreadguard's head.

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered >


You fail the rescue!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered > You fail the rescue!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered >
You fail the rescue!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered >
You fail the rescue!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered >
You fail the rescue!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered > You fail the rescue!


* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett:
Battered >
The dreadguard barely smites Benett's body.
You pierce *Benett*'s right foot.
A Dhai'mon trolloc barely crushes Benett's left leg.
A Dhai'mon trolloc crushes Benett's right leg.
A Ghar'ghael trolloc tickles Benett's right arm with his hack.
A darkhound tickles Benett's body with its hit.
The dreadguard smites Benett's body.
*Benett* barely pounds the dreadguard's left hand.
The dreadguard is incapacitated and will slowly die, if not aided.
You fail the rescue!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett: Beaten
>
You fail the rescue!

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Critical - Benett: Beaten
>
*Benett* pounds the dreadguard's right hand.
The dreadguard is dead! R.I.P.
Your blood freezes as you hear the dreadguard's death cry.
A darkhound stops following the dreadguard.
Who do you want to rescue?

* S N HP:Healthy SP:Bursting MV:Tiring - Benett: Beaten >
Who do you want to
rescue?
*Benett* leaves south. Solid play for a berserk warrior not to quit. Didn't know what was 1s, but was trying to prevent them from having a bashing tank.

o S N HP:Healthy SP:Bursting MV:Tiring >

The dreadguard gestures a darkhound into
a mysterious shroud of darkness.
A darkhound stops following the dreadguard.
A darkhound slinks out of sight behind the dreadguard.
Who do you want to rescue?

o S N HP:Healthy SP:Bursting MV:Tiring >
Who do you want to rescue?

o S N HP:Healthy SP:Bursting MV:Tiring >
Who do you want to rescue?

o S N HP:Healthy SP:Bursting MV:Tiring >
Who do you want to rescue?

o S N HP:Healthy SP:Bursting MV:Tiring >
Who do you want to rescue?

o S N HP:Healthy SP:Bursting MV:Tiring > Who do you want to rescue?

o S N HP:Healthy SP:Bursting MV:Tiring >
A Pillared Hall
The twisted pillars thin out as they give way to a large rectangular table to
the west. Even further to the west lies a large throne, hidden in shadows
placed at the head of the table.
[ obvious exits: N E W ]
The corpse of a Ghar'ghael trolloc is lying here.
A darkhound is here, fighting Benett.
*Benett* is here, fighting the dreadguard.
The dreadguard is here, fighting Benett.

* S N HP:Healthy SP:Bursting MV:Tiring > You pierce *Benett*'s left foot.

* S N HP:Healthy SP:Bursting MV:Tiring - the dreadguard: Scratched - Benett:
Beaten > You pierce *Benett*'s body.
The dreadguard's hands weave a bright red flame...
The dreadguard throws a fireball at Benett, who screams in pain.
A darkhound tickles Benett's body with its hit.
*Benett* pounds the dreadguard's left arm.
The dreadguard smites Benett's right leg.
*Benett* is stunned, but will probably regain consciousness...
No way! You're fighting for your life!

* S N HP:Healthy SP:Bursting MV:Tiring - Benett: Critical > No way! You're
fighting for your life!

* S N HP:Healthy SP:Bursting MV:Tiring - Benett: Critical > No way! You're
fighting for your life!


* S N HP:Healthy SP:Bursting MV:Tiring - Benett: Critical > You do the best you
can!

* S N HP:Healthy SP:Bursting MV:Tiring - Benett: Critical > A Pillared Hall
The twisted pillars thin out as they give way to a large rectangular table to
the west. Even further to the west lies a large throne, hidden in shadows
placed at the head of the table.
[ obvious exits: N E W ]
The corpse of a Ghar'ghael trolloc is lying here.
A darkhound is here, fighting Benett.
*Benett* is lying here, stunned.
The dreadguard is here, fighting Benett.

* S N HP:Healthy SP:Bursting MV:Tiring - Benett: Critical >
You pierce *Benett*'s right leg very hard.
*Benett* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Benett*'s death cry.


o S N HP:Healthy SP:Bursting MV:Tiring >

You lean over and sever the bloody head
from the corpse of Benett.

o S N HP:Healthy SP:Bursting MV:Tiring >
A Pillared Hall
Twisted thin pillars sprout from the granite floor in irregular intervals.
Figures in agony made from ivory curve around the pillars providing a stark
contrast to the black pillars. The hall extends to the west with a soft glow
coming from the very western end.
[ obvious exits: N S W ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.

o S N HP:Healthy SP:Bursting MV:Tiring > A Granite Hallway
The hallway continues northward opening up into another large chamber. The same
slits seen previously along with the lamps continues to line the walls. To the
northern most end the sharp tips of a portcullis can be seen protruding from
the ceiling. It's possible this narrow hallway can be used as a secondary
defense.
[ obvious exits: N S ]
*Carlia* is standing here.
*Livae* is here, fighting a Ghar'ghael trolloc.
A Dha'vol trolloc is here, fighting Livae.
A Dha'vol trolloc is here, fighting Livae.
A Dhai'mon trolloc is here, fighting Livae.
A Ghar'ghael trolloc is here, fighting Livae.
A Ghar'ghael trolloc is here, fighting Livae.
A Ko'bal trolloc is here, fighting Livae.


* S N HP:Healthy SP:Bursting MV:Tiring > You try to pierce *Carlia*, but she parries
successfully.

* S N HP:Healthy SP:Bursting MV:Tiring - Carlia: Scratched >
You try to pierce
*Carlia*, but she parries successfully.
No way! You're fighting for your life!

* S N HP:Healthy SP:Bursting MV:Tiring - Carlia: Scratched > You do the best you
can!

* S N HP:Healthy SP:Bursting MV:Tiring - Carlia: Scratched >
*Livae* panics, and attempts to flee!

* S N HP:Healthy SP:Bursting MV:Tiring - Carlia: Scratched >
*Carlia* panics, and attempts to flee!
Jarjar has arrived from the south.

* S N HP:Healthy SP:Bursting MV:Tiring - Carlia: Scratched >
Jarjar tries to blast *Carlia*, but she parries successfully.

* S N HP:Healthy SP:Bursting MV:Tiring - Carlia: Scratched >
Jarjar blasts *Carlia*'s body.
You try to pierce *Carlia*, but she parries successfully.
A Dha'vol trolloc tries to cleave Livae, but she deflects the blow.
A Ghar'ghael trolloc hacks Livae's body.
A Ko'bal trolloc barely tickles Livae's left hand with his slash.
A Dha'vol trolloc tries to cleave Livae, but she parries successfully.
Livae swiftly dodges a Dhai'mon trolloc's attempt to crush her.
*Livae* barely pierces a Ghar'ghael trolloc's body.
A Ghar'ghael trolloc hacks Livae's body.
A Ko'bal trolloc has arrived from the north.
*Livae* leaves south.

* S N HP:Healthy SP:Bursting MV:Tiring - Carlia: Scratched >
You narrate 'on
goldendoors'

* S N HP:Healthy SP:Bursting MV:Tiring - Carlia: Scratched >

*Carlia* leaves south.
Jarjar leaves south.

o S N HP:Healthy SP:Bursting MV:Tiring > They aren't here.

o S N HP:Healthy SP:Bursting MV:Tiring >
*Livae* has arrived from the south.

* S N HP:Healthy SP:Bursting MV:Tiring >

A Ghar'ghael trolloc says 'You Livae!!!
You will die before your time!! '
A Ghar'ghael trolloc tries to hack Livae, but she dodges the attack.
A Dhai'mon trolloc joins a Ghar'ghael trolloc's fight!
A Dha'vol trolloc joins a Dhai'mon trolloc's fight!
A Ko'bal trolloc joins a Dha'vol trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ghar'ghael trolloc joins a Ghar'ghael trolloc's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
You narrate 'block'


* S N HP:Healthy SP:Bursting MV:Tiring > A Granite Hallway
The hallway has been carved directly from the mountain. The black granite has
been polished to a glossy obsidian. Ornate silver lamps are evenly spaced every
two spans from which a thick black smoke curls upward as the light flickers in
its search for oxygen. The walls are otherwise bare and absent of any
trappings. Upon closer inspection, thin slits run up the walls, just wide
enough for a hand to pass through.
[ obvious exits: N S ]
The corpse of Brikk is lying here.
The corpse of a raven is lying here.

* S N HP:Healthy SP:Bursting MV:Tiring > They aren't here.

* S N HP:Healthy SP:Bursting MV:Tiring >

A Granite Hallway
The hallway continues northward opening up into another large chamber. The same
slits seen previously along with the lamps continues to line the walls. To the
northern most end the sharp tips of a portcullis can be seen protruding from
the ceiling. It's possible this narrow hallway can be used as a secondary
defense.
[ obvious exits: N S ]
*Livae* is here, fighting a Ghar'ghael trolloc.
A Ko'bal trolloc is here, fighting Livae.
A Dha'vol trolloc is here, fighting Livae.
A Dha'vol trolloc is here, fighting Livae.
A Dhai'mon trolloc is here, fighting Livae.
A Ghar'ghael trolloc is here, fighting Livae.
A Ghar'ghael trolloc is here, fighting Livae.
A Ko'bal trolloc is here, fighting Livae.

* S N HP:Healthy SP:Bursting MV:Tiring > You pierce *Livae*'s body very hard.

* S N HP:Healthy SP:Bursting MV:Tiring - a Ghar'ghael trolloc: Scratched - Livae:
Battered >

You try to pierce *Livae*, but she parries successfully.
A Dha'vol trolloc barely cleaves Livae's body.
A Ghar'ghael trolloc tries to hack Livae, but she parries successfully.
A Ko'bal trolloc tries to slash Livae, but she deflects the blow.
A Ko'bal trolloc tries to slash Livae, but she parries successfully.
A Dha'vol trolloc cleaves Livae's body.
A Dhai'mon trolloc tries to crush Livae, but she parries successfully.
*Livae* tries to pierce a Ghar'ghael trolloc, but he deflects the blow.
A Ghar'ghael trolloc hacks Livae's body.
*Livae* panics, and attempts to flee!

* S N HP:Healthy SP:Bursting MV:Tiring - a Ghar'ghael trolloc: Scratched - Livae:
Battered > No way! You're fighting for your life!

* S N HP:Healthy SP:Bursting MV:Tiring - a Ghar'ghael trolloc: Scratched - Livae:
Battered > I see no goldendoors here.

* S N HP:Healthy SP:Bursting MV:Tiring - a Ghar'ghael trolloc: Scratched - Livae:
Battered >

*Livae* leaves north.

o S N HP:Healthy SP:Bursting MV:Tiring > A Granite Hallway
The hallway has been carved directly from the mountain. The black granite has
been polished to a glossy obsidian. Ornate silver lamps are evenly spaced every
two spans from which a thick black smoke curls upward as the light flickers in
its search for oxygen. The walls are otherwise bare and absent of any
trappings. Upon closer inspection, thin slits run up the walls, just wide
enough for a hand to pass through.
[ obvious exits: N S ]
The corpse of Brikk is lying here.
The corpse of a raven is lying here.

* S N HP:Healthy SP:Bursting MV:Tiring > Ok.


* S N HP:Healthy SP:Bursting MV:Tiring >
They aren't here.

* S N HP:Healthy SP:Bursting MV:Tiring >
A Granite Hallway
The hallway continues northward opening up into another large chamber. The same
slits seen previously along with the lamps continues to line the walls. To the
northern most end the sharp tips of a portcullis can be seen protruding from
the ceiling. It's possible this narrow hallway can be used as a secondary
defense.
[ obvious exits: N S ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.


o S N HP:Healthy SP:Bursting MV:Tiring >
They aren't here.

o S N HP:Healthy SP:Bursting MV:Tiring >
A Pillared Hall
Twisted thin pillars sprout from the granite floor in irregular intervals.
Figures in agony made from ivory curve around the pillars providing a stark
contrast to the black pillars. The hall extends to the west with a soft glow
coming from the very western end.
[ obvious exits: N S W ]
A Dhai'mon trolloc is here, fighting Livae.
*Livae* is standing here.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
*Livae* leaves south.

o S N HP:Healthy SP:Bursting MV:Tiring >
A Dhai'mon trolloc leaves south.
A Ko'bal trolloc leaves south.
They aren't here.

o S N HP:Healthy SP:Bursting MV:Tiring > A Pillared Hall
Each pillar seems to depict another form suffering even more. Streaks of blood
pour from some figures mouths to drip to the ground before draining through the
floor. To the west the pillars part giving room for long curving tables.
[ obvious exits: S W ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of a Ghar'ghael trolloc is lying here.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

o S N HP:Healthy SP:Bursting MV:Tiring >
They aren't here.

o S N HP:Healthy SP:Bursting MV:Tiring >
A Pillared Hall
Twisted thin pillars sprout from the granite floor in irregular intervals.
Figures in agony made from ivory curve around the pillars providing a stark
contrast to the black pillars. The hall extends to the west with a soft glow
coming from the very western end.
[ obvious exits: N S W ]

o S N HP:Healthy SP:Bursting MV:Tiring > A Granite Hallway
The hallway continues northward opening up into another large chamber. The same
slits seen previously along with the lamps continues to line the walls. To the
northern most end the sharp tips of a portcullis can be seen protruding from
the ceiling. It's possible this narrow hallway can be used as a secondary
defense.
[ obvious exits: N S ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.


o S N HP:Healthy SP:Bursting MV:Winded > They aren't here.
Last edited by Kilgore on Wed Jan 27, 2016 11:33 am, edited 1 time in total.

Kilgore
Posts: 181
Joined: Sun May 24, 2015 3:04 pm

Re: Morning Luck

Post by Kilgore » Wed Jan 27, 2016 11:15 am

o S N HP:Healthy SP:Bursting MV:Winded > A Granite Hallway
The hallway has been carved directly from the mountain. The black granite has
been polished to a glossy obsidian. Ornate silver lamps are evenly spaced every
two spans from which a thick black smoke curls upward as the light flickers in
its search for oxygen. The walls are otherwise bare and absent of any
trappings. Upon closer inspection, thin slits run up the walls, just wide
enough for a hand to pass through.
[ obvious exits: N S ]
The corpse of Brikk is lying here.
The corpse of a raven is lying here.
*Livae* is standing here.

* S N HP:Healthy SP:Bursting MV:Winded > You try to pierce *Livae*, but she deflects
the blow.

* S N HP:Healthy SP:Bursting MV:Winded - Livae: Battered >
*Livae* barely pierces your body.
You try to pierce *Livae*, but she parries successfully.

* S N HP:Scratched SP:Bursting MV:Winded - Livae: Battered >
You try to pierce *Livae*, but she parries successfully.

* S N HP:Scratched SP:Bursting MV:Winded - Livae: Battered >

Ok.

* S N HP:Scratched SP:Bursting MV:Winded - Livae: Battered > [clo goldendoors]
It's already closed!

* S N HP:Scratched SP:Bursting MV:Winded - Livae: Battered >
You feel the flows of
saidin coursing through your body.

* S N HP:Scratched SP:Bursting MV:Winded - Livae: Battered >
*Livae* tries to pierce you, but you deflect the blow.
You try to pierce *Livae*, but she deflects the blow.

* S N HP:Scratched SP:Bursting MV:Winded - Livae: Battered >
You begin to weave the appropriate flows...

- = + * * + = - - =
Ok.
You failed.

* S N HP:Scratched SP:Strong MV:Winded - Livae: Battered >
You try to pierce *Livae*, but she parries successfully.


* S N HP:Scratched SP:Strong MV:Winded - Livae: Battered >
Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by *Livae*!

* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered > Honey blond hair curls into
the nape her neck, as hazel eyes scrutinize the
surroundings. A full mouth twitches into a wry smile.

Livae has some big nasty wounds and scratches.

*Livae* is using:
<used as light> a sphere of the Source
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a dress with colored bands at the hem
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a ridged steel bracer
<worn as shield> a silver etched shield
<wielded> an emerald-hilted foil
<worn on legs> a pair of ornately tooled leather leggings
<worn on feet> a pair of animal-fur boots

* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered >
*Livae* tries to pierce you, but you deflect the blow.
You try to pierce *Livae*, but she parries successfully.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered >

Mood changed to: Wimpy
Wimpy reset to: 160 hit points.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered > PANIC! You couldn't escape!

* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered >
You try to pierce *Livae*, but she parries successfully.


* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered > You panic and attempt to flee!


You try to pierce *Livae*, but she deflects the blow.
You flee head over heels.
A Granite Hallway
The hallway continues northward opening up into another large chamber. The same
slits seen previously along with the lamps continues to line the walls. To the
northern most end the sharp tips of a portcullis can be seen protruding from
the ceiling. It's possible this narrow hallway can be used as a secondary
defense.
[ obvious exits: N S ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.

o S N HP:Hurt SP:Strong MV:Winded >
#Ok. $starget is now set to {human}.

A Granite Hallway
The hallway has been carved directly from the mountain. The black granite has
been polished to a glossy obsidian. Ornate silver lamps are evenly spaced every
two spans from which a thick black smoke curls upward as the light flickers in
its search for oxygen. The walls are otherwise bare and absent of any
trappings. Upon closer inspection, thin slits run up the walls, just wide
enough for a hand to pass through.
[ obvious exits: N S ]
The corpse of Brikk is lying here.
The corpse of a raven is lying here.
*Livae* is standing here.

* S N HP:Hurt SP:Strong MV:Winded > [hide ]
You attempt to hide yourself.

* S N HP:Hurt SP:Strong MV:Winded >
Arglebargle, glop-glyf!?!

* S N HP:Hurt SP:Strong MV:Winded > You begin to weave the appropriate flows...

- = + * * + = - - =
Ok.
You failed.

* S N HP:Hurt SP:Strong MV:Winded >
A Granite Hallway
The hallway continues northward opening up into another large chamber. The same
slits seen previously along with the lamps continues to line the walls. To the
northern most end the sharp tips of a portcullis can be seen protruding from
the ceiling. It's possible this narrow hallway can be used as a secondary
defense.
[ obvious exits: N S ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.

o S N HP:Hurt SP:Strong MV:Winded >
#Ok. $mobol is now set to {ko}.


A Ko'bal trolloc starts following you.
Ok.

o S N HP:Hurt SP:Strong MV:Winded > A Granite Hallway
The hallway has been carved directly from the mountain. The black granite has
been polished to a glossy obsidian. Ornate silver lamps are evenly spaced every
two spans from which a thick black smoke curls upward as the light flickers in
its search for oxygen. The walls are otherwise bare and absent of any
trappings. Upon closer inspection, thin slits run up the walls, just wide
enough for a hand to pass through.
[ obvious exits: N S ]
The corpse of Brikk is lying here.
The corpse of a raven is lying here.
A Ko'bal trolloc has arrived from the north.

* S N HP:Hurt SP:Strong MV:Winded >

Ok.

* S N HP:Hurt SP:Strong MV:Winded >
Before Gold Gilded Doors
Human skulls form an archway above a six span set of golden gilded doors. Small
candles rest inside the skulls giving life to long dead warriors in the form of
burning eyes. Short iron spikes protrude out from the door curving slightly
upwards at their ends. The courtyard supported by the massive pillars of iron
spreads outward to the south.
[ obvious exits: N E S W ]
*Livae* is standing here.
A scrawny puppy sniffs the ground for food here.
A Ko'bal trolloc has arrived from the north.

* S N HP:Hurt SP:Strong MV:Winded > You try to pierce *Livae*, but she parries
successfully.


* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered > No way! You're fighting for
your life!

* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered >
*Livae* tries to pierce you, but you parry successfully.
A Ko'bal trolloc joins your fight!
You try to pierce *Livae*, but she deflects the blow.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered >
Ok.


* S N HP:Hurt SP:Strong MV:Winded - Livae: Battered >
You pierce *Livae*'s body very hard.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Beaten > You begin to weave the appropriate flows...

- = +
Jarjar has arrived from the south.

*
Jarjar closes the goldendoors.

*
A Ko'bal trolloc tries to slash Livae, but she parries successfully.
*Livae* tries to pierce you, but you deflect the blow.

+
Jarjar leaves south.

= - - =
Ok.
You weave flows of spirit around *Livae*, isolating her from the Source.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Beaten >

Mood changed to: Brave
Wimpy reset to: 96 hit points.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Beaten >

A Ko'bal trolloc tries to
slash Livae, but she deflects the blow.
*Livae* tries to pierce you, but you parry successfully.
You try to pierce *Livae*, but she deflects the blow.
Posture changed to: Offensive
Jarjar has arrived from the south.

* S N HP:Hurt SP:Strong MV:Tiring - Livae: Battered > Before Gold Gilded Doors
Human skulls form an archway above a six span set of golden gilded doors. Small
candles rest inside the skulls giving life to long dead warriors in the form of
burning eyes. Short iron spikes protrude out from the door curving slightly
upwards at their ends. The courtyard supported by the massive pillars of iron
spreads outward to the south.
[ obvious exits: N E S W ]
Jarjar the Ramshorned Trolloc is standing here.
A Ko'bal trolloc is here, fighting Livae.
*Livae* is here, fighting YOU!
A scrawny puppy sniffs the ground for food here.
Jarjar blasts *Livae*'s body extremely hard.

* S N HP:Hurt SP:Strong MV:Tiring - Livae: Beaten > Ok.

* S N HP:Hurt SP:Strong MV:Tiring - Livae: Beaten >
You narrate 'block portcullis'

* S N HP:Hurt SP:Strong MV:Tiring - Livae: Beaten >
You pierce *Livae*'s left arm very hard.
*Livae* panics, and attempts to flee!

* S N HP:Hurt SP:Strong MV:Tiring - Livae: Beaten >
*Livae* leaves east.

o S N HP:Hurt SP:Strong MV:Tiring >

The Cavernous Courtyard
To the east an engraved archway depicting humans screaming in agony surrounds a
large oak door. A buzz of snarls and harsh orders eminates from behind the
iron-bound door. Occasional clashes of metal on metal ring out followed by
cracks of a whip that silences all. To the west a set of doors that rise high
above presents a northern exit from the courtyard.
[ obvious exits: E S W ]
*Livae* is standing here.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A Ko'bal trolloc has arrived from the west.

* S N HP:Hurt SP:Strong MV:Winded > You try to pierce *Livae*, but she deflects the
blow.


* S N HP:Hurt SP:Strong MV:Winded - Livae: Beaten > * S N HP:Hurt SP:Strong
MV:Winded - Livae: Beaten >

*Livae* tries to pierce you, but you parry successfully.
A Ko'bal trolloc joins your fight!
A Dha'vol trolloc joins your fight!
You try to pierce *Livae*, but she deflects the blow.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Beaten > Ok.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Beaten >
*Livae* panics, and attempts to flee!

* S N HP:Hurt SP:Strong MV:Winded - Livae: Beaten >
*Livae* leaves south.

o S N HP:Hurt SP:Strong MV:Winded >

The Cavernous Courtyard
The floor here is wet from a crack in the fountain basin that spills the
crimson red liquid that spreads slowly across the floor before eventually
thickening. Thick black smoke rises from torches that line the solid iron
pillars that rise up to support the ceiling above.
[ obvious exits: N E W ]
The corpse of a raven is lying here.
*Livae* is standing here.
A hooved trolloc anxiously stamps its feet, surrounded by a dark aura.
A hooved trolloc anxiously stamps its feet, surrounded by a dark aura.
A hooved trolloc anxiously stamps its feet, surrounded by a dark aura.
A hooved trolloc anxiously stamps its feet, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
An enormously fat, slobbering trolloc drags a large sack around, surrounded by a
dark aura.
A Ko'bal trolloc has arrived from the north.


* S N HP:Hurt SP:Strong MV:Winded > You try to pierce *Livae*, but she parries
successfully.


* S N HP:Hurt SP:Strong MV:Winded - Livae: Beaten > No way! You're fighting for
your life!

* S N HP:Hurt SP:Strong MV:Winded - Livae: Beaten > *Livae* barely pierces your body.
A Ko'bal trolloc joins your fight!
A hooved trolloc joins your fight!
A hooved trolloc joins a hooved trolloc's fight!
A hooved trolloc joins a hooved trolloc's fight!
A hooved trolloc joins a hooved trolloc's fight!
A Ko'bal trolloc joins a hooved trolloc's fight!
You pierce *Livae*'s right leg very hard.
*Livae* panics, and attempts to flee!
You pierce *Livae*'s left foot hard.
No way! You're fighting for your life!


* S N HP:Hurt SP:Strong MV:Winded - Livae: Critical >
You do the best you can!


* S N HP:Hurt SP:Strong MV:Winded - Livae: Critical > You do the best you can!
*Livae* leaves north.

o S N HP:Hurt SP:Strong MV:Winded >
They aren't here.


o S N HP:Hurt SP:Strong MV:Winded > They aren't here.

o S N HP:Hurt SP:Strong MV:Winded >

The Cavernous Courtyard
To the east an engraved archway depicting humans screaming in agony surrounds a
large oak door. A buzz of snarls and harsh orders eminates from behind the
iron-bound door. Occasional clashes of metal on metal ring out followed by
cracks of a whip that silences all. To the west a set of doors that rise high
above presents a northern exit from the courtyard.
[ obvious exits: E S W ]
A Ko'bal trolloc has arrived from the south.

o S N HP:Hurt SP:Strong MV:Winded >
They aren't here.

o S N HP:Hurt SP:Strong MV:Winded > They aren't here.


o S N HP:Hurt SP:Strong MV:Winded > They aren't here.

o S N HP:Hurt SP:Strong MV:Winded >
Entrance to Barracks
Curses and guttural sounds clash together in a tumultuous roar. Howls and
shrieks from below are only quieted by the occasional crack of a whip. The
heavily traversed stairs have been polished to a dark sheen, only marred by
deep cracks from shifiting of the mountain.
[ obvious exits: W D ]
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
A Ko'bal trolloc has arrived from the west.
*Livae* has arrived from below.

* S N HP:Hurt SP:Strong MV:Winded >
You try to pierce *Livae*, but she parries
successfully.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Critical > *Livae* tries to pierce you,
but you deflect the blow.
A Ko'bal trolloc joins your fight!
A Ghar'ghael trolloc joins your fight!
You pierce *Livae*'s body hard.
*Livae* panics, and attempts to flee!
No way! You're fighting for your life!

* S N HP:Hurt SP:Strong MV:Winded - Livae: Critical >

A Ghar'ghael trolloc tries to pierce Livae, but she deflects the blow.
You pierce *Livae*'s head hard.

* S N HP:Hurt SP:Strong MV:Winded - Livae: Critical >
You do the best you can!


* S N HP:Hurt SP:Strong MV:Winded - Livae: Critical > You do the best you can!
*Livae* leaves down.

o S N HP:Hurt SP:Strong MV:Winded >
They aren't here.

o S N HP:Hurt SP:Strong MV:Winded > They aren't here.

o S N HP:Hurt SP:Strong MV:Winded >

o S N HP:Hurt SP:Strong MV:Winded >

They aren't
here.


o S N HP:Hurt SP:Strong MV:Winded > o S N HP:Hurt SP:Strong MV:Winded >
An Ebony
Stairwell
The stairwell has planks of ebony wood fastened in the steps to prevent
slipping. Down below flickering light twinkles like stars on a clear night.
Shadowy forms move about down below, likely the sources of the noise that
echoes up the stairwell.
[ obvious exits: U D ]
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A Ko'bal trolloc has arrived from above.

o S N HP:Hurt SP:Strong MV:Winded >
They aren't here.

o S N HP:Hurt SP:Strong MV:Winded > They aren't here.

o S N HP:Hurt SP:Strong MV:Winded >
They aren't here.

o S N HP:Hurt SP:Strong MV:Winded >
A Blackened Altar
A large altar dominates the center of the room, carved from obsidian with
silver etching. The center of the altar is a fade that rises above his four
trolloc brothers that face outward in a defensive circle. The eyeless one has
out stretched hands, cupped as if to hold something. Each of the trollocs also
have their hands positioned in a similar manner, as if expecting some gift. To
the west, east, and south are large stone doors massive in width and height. To
the north appear to be training grounds.
[ obvious exits: N E S W U ]
A tall myrddraal stands above his soldiers with hands outstretched.
A set of four trollocs stand here defending a fade with outstretched hands.
A fleshless skull lies here, its gaping eyesockets staring blindly skyward. [4]
The Trolloc RP board is mounted on a wall here.
*Livae* is standing here.
A Ko'bal trolloc has arrived from above.


* S N HP:Hurt SP:Strong MV:Winded >
You pierce *Livae*'s right arm very hard.
*Livae* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Livae*'s death cry.

* S N HP:Hurt SP:Strong MV:Winded >
Jarjar narrates 'alayla rip'

Livae
Posts: 117
Joined: Sat Jun 13, 2015 1:34 pm

Re: Morning Luck

Post by Livae » Wed Jan 27, 2016 11:18 am

That was fun, since we got flocked. I half expected someone to come. heh

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