How to Get Triggered and then Log Off the Game

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

How to Get Triggered and then Log Off the Game

Post by Shinobi » Mon May 16, 2022 10:36 am

A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded > Alas, you cannot go that way...

* R HP:Healthy MV:Winded >

A Bend in the Trail
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Healthy MV:Winded > A Bend in the Trail
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hungry looking lioness is here, eyes gleaming with a blood lust.


* R HP:Healthy MV:Winded > Alas, you cannot go that way...


* R HP:Healthy MV:Winded > A Bend in the Trail
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded >
On a Trail in the Grass
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded >
[diag horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.

* R HP:Healthy MV:Winded >
A Trail in the Grass
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Healthy MV:Winded > A Winding Trail
[ obvious exits: N S ]
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
A large plains bear smells the air for prey.
A stealthy cougar gracefully makes its way through the terrain.


* R HP:Healthy MV:Winded > Straightening in the Trail
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Healthy MV:Winded > Bend in a Winding Trail
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A large plains bear smells the air for prey.
An elk with massive antlers eyes you with curiosity.


* R HP:Healthy MV:Winded > Alas, you cannot go that way...

* R HP:Healthy MV:Winded > Alas, you cannot go that way...

* R HP:Healthy MV:Winded >

Top of a Muddy Ravine
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded >
Middle of a Muddy Ravine
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded > Bottom of a Muddy Ravine
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A dun snake is here, hissing sharply.

* R HP:Healthy MV:Winded >
A Grass Field
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded >

Grassy Plains
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy MV:Winded > Field of Thin Grass
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded >

End of a Small Stream
[ obvious exits: E S W ]
The waters of a stream chatter as they run over the streambed here.
A gray palfrey prances skittishly nearby, being ridden by you.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.
A raven is here flying around.
A spotted jaguar opens its eyes lazily.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.

* R HP:Healthy MV:Winded > Alas, you cannot go that way...

* R HP:Healthy MV:Winded >

Field of Thin Grass
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded > Side-Street
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Healthy MV:Winded > Obvious exits:
North - Too dark to tell
East - A closed 'door'
South - Too dark to tell
West - Small House

* R HP:Healthy MV:Winded >
You stop riding him.

* HP:Healthy MV:Winded >

Ok.

* HP:Healthy MV:Winded >
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Winded >
Mayor's House
[ obvious exits: W ]
A young Morat'torm carries out the orders of his superiors.
A Domani razor stands here, eyes keen and swishing its tail.
*Valkyri* is standing here leashed to a sul'dam.
A sul'dam stands here, holding Valkyri's leash.
A sleek well-trained torm glares fiercely about.
*Shinji* is standing here.
A pair of women stands here, the sul'dam leading her damane.
A Seanchan officer stands here, recruiting Oathsworn.
A personnel trainer stands here, helping you gain experience.
The Mayor hustles around the room, his hands full of paperwork.

* S HP:Healthy MV:Winded > *Shinji* tries to pound you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Shinji: Healthy >

No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Shinji: Healthy > PANIC! You couldn't escape!

* S HP:Healthy MV:Winded - Shinji: Healthy >

*Shinji* closes the door.

* S HP:Healthy MV:Winded - Shinji: Healthy > A young Morat'torm joins Shinji's fight!
PANIC! You couldn't escape!

* S HP:Healthy MV:Winded - Shinji: Healthy >
A young Morat'torm tries to blast you, but you parry successfully.
You barely pierce *Shinji*'s right hand.
You swiftly dodge *Shinji*'s attempt to pound you.

* S HP:Healthy MV:Winded - Shinji: Scratched >
*Shinji* gives a young Morat'torm an order.

* S HP:Healthy MV:Winded - Shinji: Scratched >
You say 'oh wow'

* S HP:Healthy MV:Winded - Shinji: Scratched >

A young Morat'torm tries to blast you, but you deflect the blow.
You pierce *Shinji*'s right arm.

* S HP:Healthy MV:Winded - Shinji: Scratched > You are using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on finger> an obsidian ring with a gold tree engraving
<worn on finger> an obsidian ring with a gold tree engraving
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a silver medallion
<worn on body> a bearskin tunic
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a triple bladed dagger
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on belt> a bunch of fireworks
<worn on belt> a small leather sheath
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

* S HP:Healthy MV:Winded - Shinji: Scratched >

Ok.
*Valkyri* closes the door.

* S HP:Healthy MV:Winded - Shinji: Scratched > PANIC! You couldn't escape!

* S HP:Healthy MV:Winded - Shinji: Scratched >
You dodge a bash from *Shinji* who loses his balance and falls!

* S HP:Healthy MV:Winded - Shinji: Scratched >
A young Morat'torm tries to blast you, but you parry successfully.
You pierce *Shinji*'s right arm hard.

* S HP:Healthy MV:Winded - Shinji: Scratched >

A sleek well-trained torm is overcome with lust for battle, and slashes
you with sharp claws!
Ouch!
You pierce *Shinji*'s body.
Ok.
*Valkyri* closes the door.


* S HP:Scratched MV:Winded - Shinji: Scratched > Ok.
*Valkyri* closes the door.


* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.


* S HP:Scratched MV:Winded - Shinji: Scratched > Ok.
*Valkyri* closes the door.


* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.


* S HP:Scratched MV:Winded - Shinji: Scratched >
A young Morat'torm tries to blast you, but you parry successfully.
You pierce *Shinji*'s left leg.
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Scratched >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Scratched >
You pierce *Shinji*'s body.
Ok.
*Valkyri* closes the door.


* S HP:Scratched MV:Winded - Shinji: Hurt > Ok.
*Valkyri* closes the door.


* S HP:Scratched MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.

* S HP:Scratched MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.


* S HP:Scratched MV:Winded - Shinji: Hurt > Ok.
*Valkyri* closes the door.


* S HP:Scratched MV:Winded - Shinji: Hurt >

A young Morat'torm tries to blast you, but you deflect the blow.
You barely pierce *Shinji*'s body.
*Shinji* tries to pound you, but you parry successfully.
*Shinji* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Shinji: Hurt >




#ZZZZZZZAAAAAAAAPPPP!!!!!!!!! LET'S GET OUTTA HERE!!!!!!!!

#SESSION 'x' DIED.
#THERE'S NO ACTIVE SESSION NOW.
>
#Trying to connect..


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known?
Passphrase:

Reconnecting.

* S HP:Wounded MV:Winded - Shinji: Hurt >
A young Morat'torm tries to blast you, but you deflect the blow.
You pierce *Shinji*'s left arm.

* S HP:Wounded MV:Winded - Shinji: Hurt >

Ok.
*Valkyri* closes the door.


* S HP:Wounded MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.

* S HP:Wounded MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.

* S HP:Wounded MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.

* S HP:Wounded MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.

* S HP:Wounded MV:Winded - Shinji: Hurt >
Ok.
*Valkyri* closes the door.


* S HP:Wounded MV:Winded - Shinji: Hurt > Ok.
*Valkyri* closes the door.

* S HP:Wounded MV:Winded - Shinji: Hurt > Ok.
*Valkyri* closes the door.

* S HP:Wounded MV:Winded - Shinji: Hurt > Ok.
*Valkyri* closes the door.

* S HP:Wounded MV:Winded - Shinji: Hurt >
A young Morat'torm tries to blast you, but you deflect the blow.
You pierce *Shinji*'s left leg.

* S HP:Wounded MV:Winded - Shinji: Hurt >
I see no hiddenhatch here.

* S HP:Wounded MV:Winded - Shinji: Hurt >
Ok.

* S HP:Wounded MV:Winded - Shinji: Hurt >

Mayor's House
This small but elegant house is easily as luxurious as any house in big
cities like Falme. There are two large and comfortable sofas leaning
against the wall and round dinner table with two chairs around it.
[ obvious exits: W D ]
Down: A large bat swoops down on you.
A young Morat'torm is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail.
*Valkyri* is standing here leashed to a sul'dam.
A sul'dam stands here, holding Valkyri's leash.
A sleek well-trained torm glares fiercely about.
*Shinji* is here, fighting YOU!
A pair of women stands here, the sul'dam leading her damane.
A Seanchan officer stands here, recruiting Oathsworn.
A personnel trainer stands here, helping you gain experience.
The Mayor hustles around the room, his hands full of paperwork.
*Shinji* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Shinji: Hurt >
A young Morat'torm blasts your left arm into bloody fragments!
*Shinji* pounds your left arm into bloody fragments!

* S HP:Wounded MV:Winded - Shinji: Hurt >
A large bat has arrived from below.
You swiftly dodge a large bat's attempt to hit you.

* S HP:Wounded MV:Winded - Shinji: Hurt >
A large bat hits your body.
A young Morat'torm blasts your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Shinji* pounds your head into bloody fragments!



You flee head over heels.
Wine Cellar
[ obvious exits: U ]
Up: A large bat is here flying around.
A large bat swoops down on you.
A two-headed serpent bares its white fangs as it coils to strike.
Mayor's House
[ obvious exits: W D ]
Down: A large bat swoops down on you.
A large bat is here flying around.
A young Morat'torm carries out the orders of his superiors.
A Domani razor stands here, eyes keen and swishing its tail.
*Valkyri* is standing here leashed to a sul'dam.
A sul'dam stands here, holding Valkyri's leash.
A sleek well-trained torm glares fiercely about.
*Shinji* is standing here.
A pair of women stands here, the sul'dam leading her damane.
A Seanchan officer stands here, recruiting Oathsworn.
A personnel trainer stands here, helping you gain experience.
The Mayor hustles around the room, his hands full of paperwork.

* S HP:Battered MV:Winded > I see no hiddenhatch here.

* S HP:Battered MV:Winded >
I see no trapdoo here.

* S HP:Battered MV:Winded > Wine Cellar
[ obvious exits: U ]
Up: A large bat is here flying around.
A large bat swoops down on you.
A two-headed serpent bares its white fangs as it coils to strike.

* S HP:Battered MV:Winded > You have 133(401) hit and 61(155) movement points.
You have scored 108500001 experience points and 1610 quest points.
You need 1727319362 exp to level and 1390 qp to rank.
You have amassed 553 Turn points to date, ranking you Ta'veren Fifth.
You have played 113 days and 21 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.

* S HP:Battered MV:Winded >

Mayor's House
[ obvious exits: W D ]
Down: A large bat swoops down on you.
A large bat is here flying around.
A young Morat'torm carries out the orders of his superiors.
A Domani razor stands here, eyes keen and swishing its tail.
*Valkyri* is standing here leashed to a sul'dam.
A sul'dam stands here, holding Valkyri's leash.
A sleek well-trained torm glares fiercely about.
*Shinji* is standing here.
A pair of women stands here, the sul'dam leading her damane.
A Seanchan officer stands here, recruiting Oathsworn.
A personnel trainer stands here, helping you gain experience.
The Mayor hustles around the room, his hands full of paperwork.

* S HP:Battered MV:Winded > Ok.
*Shinji* closes the door.

* S HP:Battered MV:Winded > The door seems to be closed.
*Shinji* tries to pound you, but you deflect the blow.

* S HP:Battered MV:Winded - Shinji: Hurt >
You panic and attempt to flee!


*Shinji* tries to pound you, but you deflect the blow.
A large bat tries to hit you, but you dodge the attack.


You flee head over heels.
Wine Cellar
[ obvious exits: U ]
Up: A large bat is here flying around.
A large bat swoops down on you.
A two-headed serpent bares its white fangs as it coils to strike.
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >
Your heartbeat calms down more as you feel less panicked.

* S HP:Battered MV:Winded >
*Shinji* has arrived from above.
A sleek well-trained torm has arrived from above.
A young Morat'torm has arrived from above.

* S HP:Battered MV:Winded >
*Shinji* tries to pound you, but you parry successfully.

* S HP:Battered MV:Winded - Shinji: Hurt >
You pierce *Shinji*'s head.
A young Morat'torm joins Shinji's fight!
A large bat tries to hit a young Morat'torm, but he deflects the blow.
A two-headed serpent tickles a young Morat'torm's body with its hit.
*Shinji* tries to pound you, but you deflect the blow.

* S HP:Battered MV:Winded - Shinji: Hurt >
No way! You're fighting for your life!


* S HP:Battered MV:Winded - Shinji: Hurt > I see no door here.

* S HP:Battered MV:Winded - Shinji: Hurt > You panic and attempt to flee!



You flee head over heels.
Mayor's House
[ obvious exits: W D ]
Down: A young Morat'torm is here, fighting a large bat.
A large bat is here, fighting Valkyri.
A Domani razor stands here, eyes keen and swishing its tail.
*Valkyri* is here, fighting a large bat leashed to a sul'dam.
A sul'dam stands here, holding Valkyri's leash.
A pair of women stands here, the sul'dam leading her damane.
A Seanchan officer stands here, recruiting Oathsworn.
A personnel trainer stands here, helping you gain experience.
The Mayor hustles around the room, his hands full of paperwork.
Ok.
*Valkyri* closes the door.

* S HP:Battered MV:Winded > The door seems to be closed.

* S HP:Battered MV:Winded >
*Valkyri* strikes a large bat's body extremely hard.
Valkyri swiftly dodges a large bat's attempt to hit her.

* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
*Shinji* has arrived from below.
A sleek well-trained torm has arrived from below.


* S HP:Battered MV:Winded > [back ragnor]
Backstab who?
*Shinji* tries to pound you, but you deflect the blow.


* S HP:Battered MV:Winded - Shinji: Hurt > No way! You're fighting for your life!

* S HP:Battered MV:Winded - Shinji: Hurt >
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - Shinji: Hurt >

You pierce *Shinji*'s head.
*Valkyri* strikes a large bat's head into bloody fragments!
A large bat is dead! R.I.P.
Your blood freezes as you hear a large bat's death cry.


* S HP:Battered MV:Winded - Shinji: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* S HP:Battered MV:Winded - Shinji: Hurt > You pierce *Shinji*'s right leg.
You panic and attempt to flee!



A sleek well-trained torm is overcome with lust for battle, and slashes you with sharp claws!
Ouch!


*Shinji* sends you sprawling with a powerful bash!



*Shinji* pounds your left leg into bloody fragments!

You flee head over heels.
Wine Cellar
[ obvious exits: U ]
Up: A sleek well-trained torm glares fiercely about.
The corpse of a large bat is lying here.
A young Morat'torm is here, fighting a two-headed serpent.
A two-headed serpent is here, fighting a young Morat'torm.
[change posture defensive]
Posture changed to: Defensive

* S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded >
A young Morat'torm tries to blast a two-headed serpent, but it parries successfully.
A two-headed serpent tickles a young Morat'torm's body with its hit.

* S HP:Beaten MV:Winded >
*Shinji* has arrived from above.
A sleek well-trained torm has arrived from above.
A sul'dam has arrived from above, leading *Valkyri*.
*Valkyri* has arrived from above.
A Domani razor has arrived from above.

* S HP:Beaten MV:Winded >

*Shinji* tries to pound you, but you parry successfully.

* S HP:Beaten MV:Winded - Shinji: Hurt > You stop using a bunch of fireworks.

* S HP:Beaten MV:Winded - Shinji: Hurt > You light the fuse on the fireworks and set them down.
The fuse slowly burns...
You do not hold that item in your hand.

* S HP:Beaten MV:Winded - Shinji: Hurt >
You panic and attempt to flee!


A young Morat'torm tries to blast a two-headed serpent, but it dodges the attack.
A two-headed serpent barely tickles a young Morat'torm's body with its hit.




You flee head over heels.
Mayor's House
[ obvious exits: W D ]
Down: A Domani razor stands here, eyes keen and swishing its tail.
The corpse of a large bat is lying here.
A pair of women stands here, the sul'dam leading her damane.
A Seanchan officer stands here, recruiting Oathsworn.
A personnel trainer stands here, helping you gain experience.
The Mayor hustles around the room, his hands full of paperwork.
Ok.

* S HP:Beaten MV:Winded > Side-Street
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby.

* S HP:Beaten MV:Winded > Field of Thin Grass
[ obvious exits: N E S W ]

* S HP:Beaten MV:Winded >
Grassy Plains
[ obvious exits: N E W ]
A spotted jaguar opens its eyes lazily.

* S HP:Beaten MV:Winded >

A Grass Field
[ obvious exits: E S W ]

* S HP:Beaten MV:Winded > Grassy Plains
[ obvious exits: E S W ]

* S HP:Beaten MV:Winded >

You narrate 'firetruck you'



Can anyone imagine being this bad? LOL.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: How to Get Triggered and then Log Off the Game

Post by Shinobi » Mon May 16, 2022 10:47 am

Context:

One of the Civil Watch dailies is a mob in that room. This happened maybe a minute after I logged on. It means that they saw me log on and ran into this room to spam kill human until I arrived then tried to door me. But both are terrible and so they failed miserably.

Shinji
Posts: 41
Joined: Thu Dec 02, 2021 12:50 am

Re: How to Get Triggered and then Log Off the Game

Post by Shinji » Mon May 16, 2022 11:00 am

Well-played good ser! Learnt about a new door today :)

faul
Posts: 75
Joined: Tue Apr 12, 2016 12:14 am

Re: How to Get Triggered and then Log Off the Game

Post by faul » Mon May 16, 2022 11:23 am

Generally less embarrassing when someone uses the shared who list to go after the odds instead of running from them and doing this stuff, but what're you gonna do?

faul
Posts: 75
Joined: Tue Apr 12, 2016 12:14 am

Re: How to Get Triggered and then Log Off the Game

Post by faul » Mon May 16, 2022 11:24 am

.

Prykor
Posts: 183
Joined: Thu Jan 06, 2022 8:56 pm

Re: How to Get Triggered and then Log Off the Game

Post by Prykor » Mon May 16, 2022 12:01 pm

Stupid Shinji, you are suposed to be spamming the door closed while the FC weaves the human to death!
Shinobi wrote:
Mon May 16, 2022 10:47 am
Context:

One of the Civil Watch dailies is a mob in that room. This happened maybe a minute after I logged on. It means that they saw me log on and ran into this room to spam kill human until I arrived then tried to door me. But both are terrible and so they failed miserably.
Or you could try checking tracks, or opening the door and scanning prior to entering....or think something is up when a door that normally repops open is closed (otherwise rogue auto-scan would've given it away)?

Count your blessings, you got lucky in spite of having the tools available to have avoided that situation completely.

Morella
Posts: 169
Joined: Thu Jun 18, 2015 2:31 pm

Re: How to Get Triggered and then Log Off the Game

Post by Morella » Mon May 16, 2022 12:18 pm

THE CHANNELER DID NOT WEAVE?!

myzec
Posts: 75
Joined: Tue Oct 06, 2015 2:40 pm

Re: How to Get Triggered and then Log Off the Game

Post by myzec » Mon May 16, 2022 12:35 pm

Well done for getting out. I am not sure I understand what was wrong with them trying to trap you there. If we think shared who lists are an issue perhaps change that. If we think these new dailies should not be behind doors same deal.

Valkyri
Posts: 4
Joined: Sun Mar 06, 2022 7:46 am

Re: How to Get Triggered and then Log Off the Game

Post by Valkyri » Mon May 16, 2022 9:18 pm

Bigger context:
This wasn't our first encounter, have been crossing swords and finding them killing our ss mob. The conjecture of dailies was made.

Shared who and doors:
Both can be weaponised, surprise, many dailies are also behind closed doors and we are also on who list. Imm intention played out! Or maybe it's meant for you to safely farm to R8, then by all means change it.

The Trap!:
Many ways to take him down but finding out another door 1d threw a spanner into the works! we certainly could have responded in so many better ways haha. Good escape!

All in all was good fun, almost took down a taveren, pissed off an opposing clan further, learnt more about our lands.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: How to Get Triggered and then Log Off the Game

Post by Shinobi » Mon May 16, 2022 9:45 pm

You play for your own enjoyment without any consideration for the enjoyment of others. If you find that fun, then great. It was good fun for you -- great. It was not good fun for me. You've put a target on your back and given me permission to use AMN.

Seanchan PK is dead because this is the type of PK you want to give. Better weapons: a mob to support anything that goes wrong, a channeler, and a door to guarantee a kill.

Almost taking down a ta'veren in a door is called being bad. Try to not confuse me getting lucky with you being bad.

Post Reply