Delete Horses: A Treatise on Power: Or, A woeful tale of the weaponization of digital pseudo-water by means of magic...

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Felurian
Posts: 6
Joined: Sat Apr 23, 2022 5:53 pm

Delete Horses: A Treatise on Power: Or, A woeful tale of the weaponization of digital pseudo-water by means of magic...

Post by Felurian » Wed Apr 27, 2022 1:49 pm

Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A chicken wanders around here, pecking at the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A chestnut stallion trots about.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
where
* R HP:Healthy SP:Full MV:Fresh >
Players in your Zone
--------------------
Felurian - Malkier Gate
* R HP:Healthy SP:Full MV:Fresh >
sc
You have 280(280) hit and 142(142) movement points.
You have scored 105754777 experience points and 0 quest points.
You need 2745223 exp to reach the next level.
You have amassed 17 Turn points to date.
You have played 4 days and 17 hours (real time).
This ranks you as Felurian of Tarabon (Level 50).
You are standing.
* R HP:Healthy SP:Full MV:Fresh >
Tic in 7 seconds!
t corentin I am FD. Do you all need me campish? I probably wont go in, but I can come heal so you
can.
You tell Corentin 'I am FD. Do you all need me campish? I probably wont go in, but I can come heal
so you can.' <--- This is a funny way to start a log with this one's ending
* R HP:Healthy SP:Full MV:Fresh >
where
Players in your Zone
--------------------
Felurian - Malkier Gate
* R HP:Healthy SP:Full MV:Fresh >

Larnus calls for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.
* R HP:Healthy SP:Full MV:Fresh >
Larnus has arrived from the north, riding a warhorse.
A flock of ravens has arrived from the north.
A raven has arrived from the north.
* R HP:Healthy SP:Full MV:Fresh >
diag larnus
emb
Larnus is in excellent condition.
Larnus is healthy.
* R HP:Healthy SP:Full MV:Fresh >
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Full MV:Fresh >
isr
[channel 'ice spikes' raven]
You begin to weave the appropriate flows...

-
=
+
*
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
*
+
=
-

-
=
Ok.
You receive your share of experience...
Time to find a new victim to bully?
Your icy spikes shred a raven's guts, causing its insides to flow outside.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven stops following Larnus.
* R HP:Healthy SP:Strong MV:Fresh >
isr
[channel 'ice spikes' raven]
You begin to weave the appropriate flows...

-
=
+*
*
+
=
-

-
=
Ok.
You receive your share of experience...
Blood never gets boring, does it?
Your icy spikes shred a flock of ravens's guts, causing its insides to flow outside.
A flock of ravens is dead! R.I.P.
Your blood freezes as you hear a flock of ravens's death cry.
A flock of ravens stops following Larnus.
* R HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!
isr
[channel 'ice spikes' raven]
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Fresh >
l
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
The corpse of a flock of ravens is lying here.
The corpse of a raven is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Larnus the Knight Bachelier is standing here, riding a warhorse.
A chicken wanders around here, pecking at the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A chestnut stallion trots about.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy SP:Strong MV:Fresh >
l larnus

Larnus is in excellent condition.
Larnus is healthy.

Larnus is using:
<used as light> a lantern
<worn on head> a silver-ringed chain coif
<worn around neck> a torc of gleaming steel Abs
<worn around neck> a torc of gleaming steel Abs
<worn about body> a dark, hooded cloak Everything
<slung on back> a backpack
<worn on hands> a pair of blue suede riding gauntlets
<worn around wrist> a sungwood bracelet Dodge Abs
<worn around wrist> a sungwood bracelet Dodge Abs
<wielded two-handed> a red and gold tasseled spear
<worn on legs> a pair of blue suede riding trousers
<worn on feet> a pair of silver spurred riding boots
* R HP:Healthy SP:Strong MV:Fresh >
rel
Ok.
* R HP:Healthy SP:Strong MV:Fresh >

Corentin tells you 'up to you'
* R HP:Healthy SP:Strong MV:Fresh >
sc
You have 280(280) hit and 142(142) movement points.
You have scored 105757868 experience points and 0 quest points.
You need 2742132 exp to reach the next level.
You have amassed 17 Turn points to date.
You have played 4 days and 17 hours (real time).
This ranks you as Felurian of Tarabon (Level 50).
You are standing.
* R HP:Healthy SP:Strong MV:Fresh >
where
Players in your Zone
--------------------
Larnus - Malkier Gate
Felurian - Malkier Gate
* R HP:Healthy SP:Strong MV:Fresh >
call
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.
* R HP:Healthy SP:Strong MV:Fresh >
n
n



MOVEMENT SNIP



* R HP:Healthy SP:Strong MV:Full >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
The lone wolf is slinking about in the shadows.
A sickly, skinny deer stands here in a daze.
The large dark wolf slinks here, eyes filled with an animal cunning.
A chicken has arrived from the south.
* R HP:Healthy SP:Strong MV:Full >
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.
A chicken has arrived from the east.
* R HP:Healthy SP:Strong MV:Full >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A chicken has arrived from the east.
* R HP:Healthy SP:Strong MV:Full >
n
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
A chicken has arrived from the south.
* R HP:Healthy SP:Strong MV:Full >
where
Players in your Zone
--------------------
Felurian - A Path Through the Thinning Woods
Raal - Thinning Woods
Corentin - Thinning Woods
* R HP:Healthy SP:Strong MV:Full >
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A chicken has arrived from the east.
* R HP:Healthy SP:Strong MV:Full >
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
*Dah* is standing here. <--- I did not expect this to be outside camp.
*Rark* is standing here, riding a shadow stallion. <--- I found it quite scary to have my expectations violated so factually.
A chicken has arrived from the east.
*Dah* tries to cleave you, but you parry successfully.
* R HP:Healthy SP:Strong MV:Full - Dah: Wounded >
No way! You're fighting for your life!
* R HP:Healthy SP:Strong MV:Full - Dah: Wounded >
f
Tic in 7 seconds!
You barely strike *Dah*'s head.
*Dah* tries to cleave you, but you parry successfully.
PANIC! You couldn't escape!
* R HP:Healthy SP:Strong MV:Full - Dah: Wounded >

*Dah* says 'UB?' <---Precisely!
f
* R HP:Healthy SP:Strong MV:Full - Dah: Wounded >

*Rark* tries to scythe you, but you parry successfully.
* R HP:Healthy SP:Strong MV:Full - Dah: Wounded >
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Healthy SP:Strong MV:Full >
e
s
s
*Rark* has arrived from the west, riding a shadow stallion.
*Dah* has arrived from the west.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
* R HP:Healthy SP:Strong MV:Full >
e
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
* R HP:Healthy SP:Strong MV:Full >
e
Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Full >
Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Full >
s
e
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Healthy SP:Strong MV:Full >
e
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Healthy SP:Strong MV:Full >
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
e
e
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
nar two not camp
You narrate 'two not camp'
* R HP:Healthy SP:Strong MV:Full >
where
Players in your Zone
--------------------
Felurian - A Forested Path Through the Borderlands
Raal - A Path Through the Thinning Woods
Corentin - A Path Through the Thinning Woods
* R HP:Healthy SP:Strong MV:Full >
e
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Healthy SP:Strong MV:Full >
w
n
n
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Healthy SP:Strong MV:Full >
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
A spotted jaguar opens its eyes lazily.
w
* R HP:Healthy SP:Strong MV:Full >
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Healthy SP:Strong MV:Full >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A sickly, skinny deer stands here in a daze.
The lone wolf is slinking about in the shadows.
A sickly, skinny deer stands here in a daze.
The large dark wolf slinks here, eyes filled with an animal cunning.
* R HP:Healthy SP:Strong MV:Full >
w
w
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
n
* R HP:Healthy SP:Strong MV:Full >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
*Dah* is here, fighting Corentin.
*Rark* is here, fighting Raal, riding a shadow stallion.
Lord Raal the Lieutenant is here, fighting Rark, riding a warhorse.
Corentin of Murandy is sitting here, riding a warhorse.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
* R HP:Healthy SP:Strong MV:Full >
f
Your mount is too exhausted. <--- I did not see this until I started typing this comment. Delete Horses
* R HP:Healthy SP:Strong MV:Full >

*Dah* cleaves Corentin's body into bloody fragments!
* R HP:Healthy SP:Strong MV:Full >
emb

Raal sends *Rark* sprawling with a powerful bash!
* R HP:Healthy SP:Strong MV:Full >
You feel the flows of saidar coursing through your body. <--- I am about to become a liar.
* R HP:Healthy SP:Strong MV:Full >
is dark
[channel 'ice spikes']
You begin to weave the appropriate flows...

-
Corentin narrates 'we on all e cmap'
=
Corentin barely pierces *Dah*'s body.
*Dah* tries to cleave Corentin, but he deflects the blow.
Raal scythes *Rark*'s left leg hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 33.353 seconds.
+
Corentin panics, and attempts to flee!
*
Corentin leaves south riding a warhorse. vv
*
+
=
-
*Dah* tries to cleave you, but you parry successfully.

Corentin has arrived from the south, riding a warhorse.
-
Corentin pierces *Rark*'s right arm.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dah*. <--- I have successfully become a liar.
* R HP:Healthy SP:Strong MV:Fresh - Dah: Battered >
is rark

Corentin pierces *Rark*'s right foot.
You strike *Dah*'s body.
Raal scythes *Rark*'s head hard.
* R HP:Healthy SP:Strong MV:Fresh - Dah: Battered >
[channel 'ice spikes']
You begin to weave the appropriate flows...

-
=
+
Corentin tries to pierce *Rark*, but he parries successfully.
*Rark* panics, and attempts to flee!
*
*Rark* leaves west riding a shadow stallion. <<
*
*Dah* sends you sprawling with a powerful bash! <--- uhh, I also didn't see this until just now.
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Strong MV:Fresh - Dah: Battered >

*Dah* cleaves your body into bloody fragments! <--- I did see this and it recognized as confusion.
* R HP:Hurt SP:Strong MV:Fresh - Dah: Battered >
k dark

Corentin narrates 'spike rark' <--- I caught that I needed to target; it is a developing skill. Was actively typing ahead of this to target Rark after I saw the spike hit Dah, but it was still useful!
* R HP:Hurt SP:Strong MV:Fresh - Dah: Battered >
Raal scythes *Dah*'s right leg with Tower of Morning.
* R HP:Hurt SP:Strong MV:Fresh - Dah: Battered >

Corentin barely pierces *Dah*'s right leg.
* R HP:Hurt SP:Strong MV:Fresh - Dah: Battered >

Corentin pierces *Dah*'s head.
* R HP:Hurt SP:Strong MV:Fresh - Dah: Battered >

*Dah* panics, and attempts to flee!
* R HP:Hurt SP:Strong MV:Fresh - Dah: Battered >
Corentin barely pierces *Dah*'s left hand.
*Dah* cleaves your left arm into bloody fragments! <--- ouch
*Dah* leaves north. ^^
* R HP:Wounded SP:Strong MV:Fresh >
They aren't here.
is rark
* R HP:Wounded SP:Strong MV:Fresh >
A sickly, blighted deer has arrived from the west.
[channel 'ice spikes']
Nobody here by that name.
Corentin leaves west riding a warhorse. <<
* R HP:Wounded SP:Strong MV:Fresh >
f
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded SP:Strong MV:Fresh >
s
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
is rark
* R HP:Wounded SP:Strong MV:Fresh >
[channel 'ice spikes']
Nobody here by that name.
w
* R HP:Wounded SP:Strong MV:Fresh >
is rark
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded SP:Strong MV:Fresh >
[channel 'ice spikes']
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Fresh >
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A chicken wanders around here, pecking at the ground.
* R HP:Wounded SP:Strong MV:Full >
w
is rark

Corentin narrates 'ent'
* R HP:Wounded SP:Strong MV:Full >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A chicken has arrived from the east.
* R HP:Wounded SP:Strong MV:Full >
[channel 'ice spikes']
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
w
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
A chicken has arrived from the east.
is rark
* R HP:Wounded SP:Strong MV:Full >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Raal the Lieutenant is here, fighting Rark, riding a warhorse.
*Rark* is here, fighting Raal, riding a shadow stallion.
A chicken has arrived from the east.
* R HP:Wounded SP:Strong MV:Full >
*Rark* panics, and attempts to flee!
[channel 'ice spikes']
You begin to weave the appropriate flows...

-
Corentin narrates 'tower'
=
+
*
*
+
=
-

-
=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full >

Raal leaves west riding a warhorse. <<
* R HP:Wounded SP:Strong MV:Full >
k dark
k dark
They aren't here.
Corentin has arrived from the west, riding a warhorse.
e
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
Corentin leaves east riding a warhorse. >>
* R HP:Wounded SP:Strong MV:Full >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A young and strong buck is here, munching some grass.
A chicken has arrived from the west.
* R HP:Wounded SP:Strong MV:Full >
w
e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
A chicken has arrived from the east.
* R HP:Wounded SP:Strong MV:Full >
k dark

Raal narrates '1s fence'
* R HP:Wounded SP:Strong MV:Full >
k dark
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A young and strong buck is here, munching some grass.
A chicken has arrived from the west.
* R HP:Wounded SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
k dark
They aren't here.
k dark
* R HP:Wounded SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
Tic in 7 seconds!
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
k dark
They aren't here.
k dark
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
Corentin leaves west riding a warhorse. <<
* R HP:Wounded SP:Strong MV:Full >
k dark
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
notice
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
* R HP:Wounded SP:Strong MV:Full >
You start paying increased attention to your surroundings.
* R HP:Wounded SP:Strong MV:Full >
w
w
is rark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby, being ridden by you.
Corentin of Murandy is standing here, riding a warhorse.
A chicken has arrived from the east.
* R HP:Wounded SP:Strong MV:Full >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A gray palfrey prances skittishly nearby, being ridden by you.
*Dah* is here, fighting Raal.
Lord Raal the Lieutenant is here, fighting Dah, riding a warhorse.
A chicken has arrived from the east.
* R HP:Wounded SP:Strong MV:Full >
[channel 'ice spikes']
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >

*Rark* has arrived from the south, riding a shadow stallion.
* R HP:Wounded SP:Strong MV:Full >

*Rark* tries to scythe you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Full - Rark: Beaten >

*Dah* sends Raal sprawling with a powerful bash!
* R HP:Wounded SP:Strong MV:Full - Rark: Beaten >
is rark
[channel 'ice spikes']
You begin to weave the appropriate flows...

-
=
+
*
*
*Dah* cleaves Raal's body.
+
=
-
You dodge a bash from *Rark* who loses his balance and falls!

-
=
Ok.
*Rark* panics, and attempts to flee!
*Rark* tries to flee, but is too exhausted! <--- Huh, just now seeing this too.
Spikes of solid ice form in your hands, which you launch at *Rark*.
* R HP:Wounded SP:Strong MV:Full - Rark: Critical >
is rark
*Rark* panics, and attempts to flee!
*Rark* tries to flee, but is too exhausted!
[channel 'ice spikes']
You begin to weave the appropriate flows...

*Rark* tries to scythe you, but you deflect the blow.
*Dah* cleaves Raal's head.
-
=
+
*

Raal sends *Dah* sprawling with a powerful bash!
*
+
=
-

-
*Rark* panics, and attempts to flee!
=
You try to strike *Rark*, but he parries successfully.
Raal scythes *Dah*'s left leg very hard.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Rark*'s guts, causing his insides to flow outside. <--- I don't think I've ever felt more powerful playing a video game.
*Rark* is dead! R.I.P.
Your blood freezes as you hear *Rark*'s death cry.
* R HP:Wounded SP:Good MV:Full >
k dark
You barely strike *Dah*'s body.
* R HP:Wounded SP:Good MV:Full - Raal: Beaten - Dah: Beaten >
is rark

Raal gets a pair of lissome leather boots with metal capped toes from the corpse of Rark. Combo
Raal gets a pair of thick, gold-plated greaves from the corpse of Rark. Combo
Raal gets a water skin from the corpse of Rark.
Raal gets a leather water flask from the corpse of Rark.
Raal gets a belt with a buckle of cuendillar from the corpse of Rark. Dodge Combo
Raal gets a wicked knife bladed axe from the corpse of Rark. Axes
Raal gets a silver etched shield from the corpse of Rark. Shield
Raal gets a silver Kandori wristcuff from the corpse of Rark. Dodge Combo
Raal gets a silver Kandori wristcuff from the corpse of Rark. Dodge Combo
Raal gets a sturdy pair of full leather gauntlets from the corpse of Rark. Combo
Raal gets a pair of polished, gold-plated vambraces from the corpse of Rark. Combo
Raal gets a backpack from the corpse of Rark.
Raal gets an inky black cloak from the corpse of Rark.
Raal gets a shirt of overlapping black scales from the corpse of Rark.
Raal gets a shimmering chain of gold from the corpse of Rark. Dodge Combo
Raal gets a shimmering chain of gold from the corpse of Rark. Dodge Combo
Raal gets a rimmed round helmet from the corpse of Rark. Combo
Raal gets a gold ring delicately carved with ivy from the corpse of Rark. Dodge Combo
Raal gets a gold ring delicately carved with ivy from the corpse of Rark. Dodge Combo
Raal gets an oilstone from the corpse of Rark.
* R HP:Wounded SP:Good MV:Full - Raal: Beaten - Dah: Beaten > Beads of cold
sweat emerge from Raal's face!
Raal doesn't seem to look well as he turns pale.
[channel 'ice spikes']
Nobody here by that name.
* R HP:Wounded SP:Good MV:Full - Raal: Beaten - Dah: Beaten >

You barely strike *Dah*'s body.
Raal scythes *Dah*'s body with The Heron Spreads Its Wings.
Raal doesn't seem to look well as he turns pale.
Raal drops an inky black cloak.
* R HP:Wounded SP:Good MV:Full - Raal: Beaten - Dah: Beaten >
is dark
[channel 'ice spikes']
You begin to weave the appropriate flows...

-
=
+
*
*Dah* panics, and attempts to flee!
*
+
=
*Dah* leaves west. <<
-

-
=
Your target is no longer here!
*Dah* has arrived from the west.
* R HP:Wounded SP:Good MV:Full >
k dark
k dark
k dark

*Dah* tries to cleave you, but you parry successfully.
* R HP:Wounded SP:Good MV:Full - Dah: Beaten >
You do the best you can!
* R HP:Wounded SP:Good MV:Full - Dah: Beaten >
You do the best you can!
* R HP:Wounded SP:Good MV:Full - Dah: Beaten >
Raal sends *Dah* sprawling with a powerful bash!
You do the best you can!
* R HP:Wounded SP:Good MV:Full - Dah: Beaten >
is dark
Raal scythes *Dah*'s head very hard.
You strike *Dah*'s right leg.
[channel 'ice spikes']
You begin to weave the appropriate flows...

-
=
+
*
*
+
=
-

-
Raal scythes *Dah*'s left leg hard.
=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too? <--- hell yes, it was!
Your icy spikes shred *Dah*'s guts, causing his insides to flow outside.
*Dah* is dead! R.I.P.
Your blood freezes as you hear *Dah*'s death cry.
* R HP:Wounded SP:Good MV:Full >

Raal narrates 'rark rip'
* R HP:Wounded SP:Good MV:Full >
howl
You howl triumphantly.
* R HP:Wounded SP:Good MV:Full >
howl
howl

Raal narrates 'dah rip'
* R HP:Wounded SP:Good MV:Full >
howl
You howl triumphantly.
* R HP:Wounded SP:Good MV:Full >
You howl triumphantly.
Corentin has arrived from the east, riding a warhorse.
* R HP:Wounded SP:Good MV:Full >
You howl triumphantly.
* R HP:Wounded SP:Good MV:Full >

Raal gets a pair of thick metal boots from the corpse of Dah. Abs
Raal gets a pair of ebony-steel plate greaves from the corpse of Dah. Abs
Raal gets a soft leather pouch from the corpse of Dah.
Raal gets a skin of human flesh from the corpse of Dah.
Raal gets a bronze belt of odd design from the corpse of Dah. Dodge Combo
Raal gets a sungwood bracelet from the corpse of Dah. Dodge Abs
Raal gets a sungwood bracelet from the corpse of Dah. Dodge Abs
Raal gets a torc of gleaming steel from the corpse of Dah. Abs
Raal gets an opal choker of fiery blue and pink beauty from the corpse of Dah. Combo Abs
Raal gets a gold ring delicately carved with ivy from the corpse of Dah. Dodge Combo
Raal gets a gold ring delicately carved with ivy from the corpse of Dah. Dodge Combo
* R HP:Wounded SP:Good MV:Full >
Tic in 7 seconds!

Corentin says 'nice'
* R HP:Wounded SP:Good MV:Full >

Corentin stops using a long pine javelin. Javelin
* R HP:Wounded SP:Good MV:Full >
Corentin draws a shiny copper dagger from an earthen brown mantle with a flash of steel. Combo
* R HP:Wounded SP:Good MV:Full >

Corentin leans over and severs the head from the corpse of Dah.
* R HP:Wounded SP:Good MV:Full >

Corentin leans over and severs the head from the corpse of Rark.
* R HP:Wounded SP:Good MV:Full >

Corentin sheathes a shiny copper dagger into an earthen brown mantle. Combo
* R HP:Wounded SP:Good MV:Fresh >

Corentin wields a long pine javelin. Javelin
* R HP:Wounded SP:Good MV:Fresh >

Corentin leaves east riding a warhorse. >>
Raal leaves east riding a warhorse. >>
* R HP:Wounded SP:Good MV:Fresh >
nar gods above that is a great drug
You narrate 'gods above that is a great drug' <--- Thanks to everyone that helped make this happenings of this log. It is a treasured gift.
* R HP:Wounded SP:Good MV:Fresh >
get all corpse
You get a pair of long-handled war axes from the corpse of Dah.
You get a pair of heavy metal gauntlets from the corpse of Dah. Abs
You get a pair of ebony-steel plate vambraces from the corpse of Dah. Combo Abs
You get a crimson cloak of fine Two Rivers wool from the corpse of Dah.
You get a shining steel breastplate from the corpse of Dah. Abs
You get a full metal helmet and visor from the corpse of Dah. Abs
* R HP:Wounded SP:Good MV:Fresh >
Corentin has arrived from the east, riding a warhorse.
Raal has arrived from the east, riding a warhorse.
* R HP:Wounded SP:Good MV:Fresh >

Corentin leaves east riding a warhorse. >>
Raal leaves east riding a warhorse. >>
* R HP:Wounded SP:Good MV:Fresh >

Corentin has arrived from the east, riding a warhorse.
Raal has arrived from the east, riding a warhorse.
* R HP:Wounded SP:Good MV:Fresh >
l

Corentin leaves east riding a warhorse. >>
Raal leaves east riding a warhorse. >>
* R HP:Wounded SP:Good MV:Fresh >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
The corpse of Dah is lying here.
A thick black cloak seems to make a puddle on the ground.
The corpse of Rark is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A chicken wanders around here, pecking at the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded SP:Good MV:Fresh >

Corentin has arrived from the east, riding a warhorse.
Raal has arrived from the east, riding a warhorse.
* R HP:Wounded SP:Good MV:Fresh >
notice
e
You stop paying increased attention to your surroundings.


From here, the enjoyable jitters continue for many minutes. I learned things editing the log.
I look forward to more skillful and less "i've popped out of FD and murdered everything because I can dung damage like its tuesday" kills in the future. Sorry Rark and Dah caught the brunt of this stage of my development as a player. I'm pretty sure the score on the battlefield is still in their favor, though.

I had fun. Thanks

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Delete Horses: A Treatise on Power: Or, A woeful tale of the weaponization of digital pseudo-water by means of magic

Post by Detritus » Wed Apr 27, 2022 8:44 pm

<worn around neck> a torc of gleaming steel Abs
I'm picturing a very manly 6pack of abs on a choker.

I recommend engaging in combat in most instances rather than disengaged weaving.

Diving headfirst in is also one of the best ways to learn and as you said looking over the log afterwards. If you'd been cautious and stayed out of camp it might have gone the other way for Raal and Corentin.
*Rark* tries to flee, but is too exhausted! <--- Huh, just now seeing this too.
I believe this is a mounted fade with a dismounted room to the west rather than being out of mvs, he has a successful flee just before your killing spikes land.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Delete Horses: A Treatise on Power: Or, A woeful tale of the weaponization of digital pseudo-water by means of magic

Post by Gretchen » Wed Apr 27, 2022 10:31 pm

hes right always engage first unless your fighting a channie and trying to get and edge

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