Better to be lucky than good

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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toshiro
Posts: 39
Joined: Fri Oct 30, 2020 10:25 pm

Better to be lucky than good

Post by toshiro » Tue Apr 26, 2022 4:46 pm

A master of scouts bellows 'Draz was spotted in Rocky Hill'
A master of scouts bellows 'Relena was spotted in Rocky Hill'

* R HP:Healthy MV:Fresh >
Tic in 7 seconds!

A soldier of the Imperial Army has arrived from the south.

* R HP:Healthy MV:Fresh >

*Draz* has arrived from the east, riding a warhorse.

* R HP:Healthy MV:Fresh >
*Draz* leaves east riding a warhorse. >>

* R HP:Healthy MV:Fresh >

A Seanchan cityguard leaves east. >>

* R HP:Healthy MV:Fresh >
Tic in 7 seconds!


* R HP:Healthy MV:Fresh >

* R HP:Healthy MV:Fresh >
l
sta
Waterfront Square
A banner has been erected displaying a map of the city.
[ obvious exits: N E S W ]
Zone: Falme
North: A figure stands here, ready to collect unwanted things.
East: A conscripted soldier now fights for the Seanchan.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
An Imperial Army soldier is busy serving the Empress.
A sleek well-trained torm glares fiercely about, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Healthy MV:Fresh >
You are already standing.

* R HP:Healthy MV:Fresh >
ta human
First target is set as: human
e
e
Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A Seanchan fighter glares from behind dark eyes.
East: A morat'torm is never far from his massive beast.
South: A thin man with wispy hair scowls at something unseen.
West: An Imperial Army soldier is busy serving the Empress.
A sleek well-trained torm glares fiercely about, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A Seanchan cityguard is here, fighting Draz.
*Draz* is here, fighting a Seanchan cityguard, riding a warhorse.

* R HP:Healthy MV:Fresh > Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A city guardsman patrols Falme with smug confidence.
East: A conscripted soldier now fights for the Seanchan.
South: A city guardsman patrols Falme with smug confidence.
West: A conscripted soldier now fights for the Seanchan.
A sleek well-trained torm glares fiercely about, being ridden by you.
A morat'torm is never far from his massive beast.
*Relena* is standing here, riding a warhorse.

* R HP:Healthy MV:Fresh >
tas relena
Second target is set as: relena
p
k human

*Relena* tries to strike you, but you dodge the attack.

p
k human
* R HP:Healthy MV:Fresh - Relena: Healthy >
You do the best you can!

cmb
change mood brave
* R HP:Healthy MV:Fresh - Relena: Healthy > You do the best you can!

* R HP:Healthy MV:Fresh - Relena: Healthy >
Mood changed to: Brave

* R HP:Healthy MV:Fresh - Relena: Healthy >

A morat'torm joins your fight!
A morat'torm tries to strike Relena, but she parries successfully.
You try to pierce *Relena*, but she deflects the blow.
You pierce *Relena*'s body very hard.

* R HP:Healthy MV:Fresh - Relena: Scratched >
clap torm
You clap him on the back.

* R HP:Healthy MV:Fresh - Relena: Scratched >
Relena narrates 'on'

cde
close door e
* R HP:Healthy MV:Fresh - Relena: Scratched > Ok.

* R HP:Healthy MV:Fresh - Relena: Scratched >

A morat'torm tries to strike Relena, but she deflects the blow.
You try to pierce *Relena*, but she deflects the blow.

cds
close door s
* R HP:Healthy MV:Fresh - Relena: Scratched >
Ok.

* R HP:Healthy MV:Fresh - Relena: Scratched >
cmb
change mood brave
Mood changed to: Brave

l
* R HP:Healthy MV:Fresh - Relena: Scratched >
*Draz* has arrived from the west, riding a warhorse.

* R HP:Healthy MV:Fresh - Relena: Scratched > Market Square
This square is clearly the center of comerce in Falme. Many shops, stands and
carts are here to choose from. The cobble stones are arranged in a spiraling
circular fashion alternating light and dark stones. To the north is Main Street
and to the west is Water Street, which heads towards the waterfront. East is a
general store, and wonderful smells of bread and pastries come from the bakery
to the south.
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A city guardsman patrols Falme with smug confidence.
West: A conscripted soldier now fights for the Seanchan.
*Draz* is standing here, riding a warhorse.
A sleek well-trained torm glares fiercely about, being ridden by you.
A morat'torm is here, fighting Relena.
*Relena* is here, fighting YOU!, riding a warhorse.

* R HP:Healthy MV:Fresh - Relena: Scratched >

A morat'torm tries to strike Relena, but she parries successfully.
You pierce *Relena*'s left arm extremely hard.
*Relena* tries to strike you, but you deflect the blow.
A Seanchan cityguard has arrived from the west.
Your body is burned by a tremendous fireball sent by *Relena*!

cmw
change mood wimpy
* R HP:Hurt MV:Fresh - Relena: Hurt >
Mood changed to: Wimpy

* R HP:Hurt MV:Fresh - Relena: Hurt >
*Draz* tries to lance a Seanchan cityguard, but he parries successfully.

* R HP:Hurt MV:Fresh - Relena: Hurt >
You try to pierce *Relena*, but she deflects the blow.

f
* R HP:Hurt MV:Fresh - Relena: Hurt >
You panic and attempt to flee!


You flee head over heels.
Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A Seanchan fighter glares from behind dark eyes.
East: A Seanchan cityguard is here, fighting Draz.
South: A thin man with wispy hair scowls at something unseen.
West: An Imperial Army soldier is busy serving the Empress.
A sleek well-trained torm glares fiercely about, being ridden by you.
A conscripted soldier now fights for the Seanchan.

* R HP:Hurt MV:Fresh >
p
k human
p
k human
They aren't here.

* R HP:Hurt MV:Fresh >
They aren't here.

p
k human
* R HP:Hurt MV:Fresh >
p
k human
They aren't here.

* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh >
p
k human
p
k human
They aren't here.

* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh >
p
k human
p
k human
They aren't here.

* R HP:Hurt MV:Fresh > They aren't here.

w
* R HP:Hurt MV:Fresh >
Waterfront Square
[ obvious exits: N E S W ]
Zone: Falme
North: A figure stands here, ready to collect unwanted things.
East: A conscripted soldier now fights for the Seanchan.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
A sleek well-trained torm glares fiercely about, being ridden by you.
A conscripted soldier now fights for the Seanchan.
An Imperial Army soldier is busy serving the Empress.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

dism
* R HP:Hurt MV:Fresh >
You stop riding him.

sneak
* HP:Hurt MV:Fresh >
e
Ok, you'll try to move silently for a while.

e
* S HP:Hurt MV:Fresh > Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A Seanchan fighter glares from behind dark eyes.
East: A Seanchan cityguard is sitting here.
South: A thin man with wispy hair scowls at something unseen.
West: A sleek well-trained torm glares fiercely about.
A conscripted soldier now fights for the Seanchan.

* S HP:Hurt MV:Full > Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A city guardsman patrols Falme with smug confidence.
West: A conscripted soldier now fights for the Seanchan.
A Seanchan cityguard is sitting here.
*Draz* is here, fighting a Seanchan cityguard, riding a warhorse.
A morat'torm is here, fighting Relena.
*Relena* is here, fighting a morat'torm, riding a warhorse.

hide
* S HP:Hurt MV:Full >
You attempt to hide yourself.

* S HP:Hurt MV:Full >

*Relena* strikes a morat'torm's body.
*Draz* lances a Seanchan cityguard's right arm extremely hard.
A Seanchan cityguard barely tickles Draz's body with his slash.
A morat'torm tries to strike Relena, but she deflects the blow.

* S HP:Hurt MV:Full >

*Relena* tries to strike a morat'torm, but he parries successfully.
*Draz* lances a Seanchan cityguard's left foot into bloody fragments!
A Seanchan cityguard barely slashes Draz's left hand.
A morat'torm tries to strike Relena, but she parries successfully.

* S HP:Hurt MV:Full >
Tic in 7 seconds!

*Relena* strikes a morat'torm's body.
*Draz* lances a Seanchan cityguard's left arm into bloody fragments!
A Seanchan cityguard tickles Draz's right leg with his slash.
A morat'torm tries to strike Relena, but she parries successfully.

* S HP:Hurt MV:Full >

*Relena* barely strikes a morat'torm's body.
*Draz* lances a Seanchan cityguard's body very hard.
A Seanchan cityguard barely tickles Draz's body with his slash.
A morat'torm tries to strike Relena, but she deflects the blow.

* S HP:Hurt MV:Full >

*Relena* barely strikes a morat'torm's body.
*Draz* lances a Seanchan cityguard's head very hard.
A Seanchan cityguard barely tickles Draz's body with his slash.
A morat'torm tries to strike Relena, but she parries successfully.

* S HP:Scratched MV:Fresh >

*Relena* strikes a morat'torm's left arm hard.
*Draz* tries to lance a Seanchan cityguard, but he parries successfully.
A Seanchan cityguard tickles Draz's right arm with his slash.
A morat'torm tries to strike Relena, but she parries successfully.

* S HP:Scratched MV:Fresh >

*Relena* barely strikes a morat'torm's body.
*Draz* lances a Seanchan cityguard's head extremely hard.
A Seanchan cityguard tickles Draz's body with his slash.
A morat'torm tries to strike Relena, but she deflects the blow.

* S HP:Scratched MV:Fresh >

*Relena* tries to strike a morat'torm, but he parries successfully.
*Draz* lances a Seanchan cityguard's head very hard.
A Seanchan cityguard tries to slash Draz, but he deflects the blow.
A morat'torm tries to strike Relena, but she parries successfully.

* S HP:Scratched MV:Fresh >

*Relena* strikes a morat'torm's body.
A Seanchan cityguard tickles Draz's body with his slash.
A morat'torm tries to strike Relena, but she deflects the blow.

* S HP:Scratched MV:Fresh >
A Seanchan cityguard avoids being bashed by *Draz* who loses his balance and falls!

* S HP:Scratched MV:Fresh >

*Relena* looks at a Seanchan cityguard.

* S HP:Scratched MV:Fresh >
ba relena
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Full >
ba draz
You silently approach your victim...


-
=
*Relena* strikes a morat'torm's body.
A Seanchan cityguard barely tickles Draz's left arm with his slash.
A morat'torm tries to strike Relena, but she deflects the blow.

+
*
*+
=-
-
=
+*
*Draz* lances a Seanchan cityguard's left arm into bloody fragments!
A Seanchan cityguard is dead! R.I.P.
Your blood freezes as you hear a Seanchan cityguard's death cry.
*Relena* strikes a morat'torm's body.
A morat'torm tries to strike Relena, but she parries successfully.
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Full - Draz: Scratched >

*Relena* tries to strike a morat'torm, but he parries successfully.
A morat'torm tries to strike Relena, but she parries successfully.

* S HP:Scratched MV:Full - Draz: Scratched >
sniff
You try to pierce *Draz*, but he parries successfully.
A morat'torm tries to strike Relena, but she deflects the blow.
You sniff sadly. *SNIFF*

* S HP:Scratched MV:Full - Draz: Scratched >
Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by *Relena*!

* S HP:Wounded MV:Full - Draz: Scratched >

You dodge a bash from *Draz* who loses his balance and falls!

f
* S HP:Wounded MV:Full - Draz: Scratched >
You panic and attempt to flee!


You flee head over heels.
Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A Seanchan fighter glares from behind dark eyes.
East: South: A thin man with wispy hair scowls at something unseen.
West: A sleek well-trained torm glares fiercely about.
A conscripted soldier now fights for the Seanchan.

* S HP:Wounded MV:Full >
w
Waterfront Square
[ obvious exits: N E S W ]
Zone: Falme
North: A young Morat'torm carries out the orders of his superiors.
East: A conscripted soldier now fights for the Seanchan.
South: An Imperial Army soldier is busy serving the Empress.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
A sleek well-trained torm glares fiercely about.
A conscripted soldier now fights for the Seanchan.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* S HP:Wounded MV:Full >
e
Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A Seanchan fighter glares from behind dark eyes.
East: South: A thin man with wispy hair scowls at something unseen.
West: A sleek well-trained torm glares fiercely about.
A conscripted soldier now fights for the Seanchan.

* S HP:Wounded MV:Full >
w
Waterfront Square
[ obvious exits: N E S W ]
Zone: Falme
North: A young Morat'torm carries out the orders of his superiors.
East: A conscripted soldier now fights for the Seanchan.
South: An Imperial Army soldier is busy serving the Empress.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
A sleek well-trained torm glares fiercely about.
A conscripted soldier now fights for the Seanchan.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* S HP:Wounded MV:Full >
n
Dock Road
[ obvious exits: N S ]
Zone: Falme
South: A sleek well-trained torm glares fiercely about.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A figure stands here, ready to collect unwanted things.
A Seanchan fighter glares from behind dark eyes.

* S HP:Wounded MV:Full >
nar that was odd
n
You narrate 'that was odd'

* S HP:Wounded MV:Full > Dock Road
[ obvious exits: N E S W ]
Zone: Falme
North: A Deathwatch Ogier curls his lip in contempt.
East: A large hairless leathery animal stares back at you.
South: A young Morat'torm carries out the orders of his superiors.
West: A busy dockmaster stands here, carrying a ledger.

* S HP:Wounded MV:Full >
n
e
Morning Dewdrops Road
[ obvious exits: E S W ]
Zone: Falme
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.

* S HP:Wounded MV:Strong > Morning Dewdrops Road
[ obvious exits: E W ]
Zone: Falme
East: A large hairless leathery animal stares back at you.
West: A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

e
* S HP:Wounded MV:Strong >
Main Street
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
North: A Seanchan fighter glares from behind dark eyes.
East: A seanchan boy is running around.
South: A city guardsman patrols Falme with smug confidence.
West: A Seanchan fighter glares from behind dark eyes.
A large hairless leathery animal stares back at you.
A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Wounded MV:Strong >

A defender of the skies leaves west. <<

ta relena
First target is set as: relena
* S HP:Wounded MV:Strong >
cmb
change mood brave
Mood changed to: Brave

s
* S HP:Wounded MV:Strong >
Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A large hairless leathery animal stares back at you.
East: A young Morat'torm carries out the orders of his superiors.
South: A city guardsman patrols Falme with smug confidence.
A small chimney puffs smoke from the roof of a brush wagon.
A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A young blacksmith is here, looking for work.

* S HP:Wounded MV:Strong >
s
s
Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A city guardsman patrols Falme with smug confidence.
East: A conscripted soldier now fights for the Seanchan.
South: A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

p
k relena
p
k relena
* S HP:Wounded MV:Strong > Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A city guardsman patrols Falme with smug confidence.
West: A conscripted soldier now fights for the Seanchan.
The corpse of a Seanchan cityguard is lying here.
*Draz* is here, fighting a morat'torm, riding a warhorse.
A morat'torm is lying here, mortally wounded.
*Relena* is here, fighting a morat'torm, riding a warhorse.

* S HP:Wounded MV:Strong > You barely pierce *Draz*'s body.

* S HP:Wounded MV:Strong - a morat'torm: Incapacitated - Draz: Scratched > You do the best you can!

* S HP:Wounded MV:Strong - a morat'torm: Incapacitated - Draz: Scratched >
cmw
change mood wimpy

You pierce *Draz*'s body.
*Draz* lances a morat'torm's body into bloody fragments!
A morat'torm is dead! R.I.P.
Your blood freezes as you hear a morat'torm's death cry.

f
* S HP:Wounded MV:Strong - Draz: Scratched >
Mood changed to: Wimpy

* S HP:Wounded MV:Strong - Draz: Scratched >
Draz narrates 'u getting the fast flee?'
You panic and attempt to flee!


You flee head over heels.
Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A Seanchan fighter glares from behind dark eyes.
East: South: A thin man with wispy hair scowls at something unseen.
West: A sleek well-trained torm glares fiercely about.
A conscripted soldier now fights for the Seanchan.

* S HP:Wounded MV:Strong >
hide
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
Tic in 7 seconds!
bt
backstab h.relena
Backstab who?

* S HP:Wounded MV:Strong >
w
Waterfront Square
[ obvious exits: N E S W ]
Zone: Falme
North: A young Morat'torm carries out the orders of his superiors.
East: A conscripted soldier now fights for the Seanchan.
South: An Imperial Army soldier is busy serving the Empress.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
A sleek well-trained torm glares fiercely about.
A conscripted soldier now fights for the Seanchan.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* S HP:Wounded MV:Strong >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.645 seconds.

* S HP:Hurt MV:Full >
nar stab timer completed on you while you were engaged
You narrate 'stab timer completed on you while you were engaged'

* S HP:Hurt MV:Full >
l
Waterfront Square
[ obvious exits: N E S W ]
Zone: Falme
North: A young Morat'torm carries out the orders of his superiors.
East: South: An Imperial Army soldier is busy serving the Empress.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
A sleek well-trained torm glares fiercely about.
A conscripted soldier now fights for the Seanchan.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* S HP:Hurt MV:Full >

Draz narrates 'mob disengaged'

* S HP:Hurt MV:Full >

Relena narrates 'bash?'

* S HP:Hurt MV:Full >
nar ah
You narrate 'ah'

* S HP:Hurt MV:Full >

A conscript leaves west. <<

* S HP:Hurt MV:Full >

* S HP:Hurt MV:Full >
scan e
*Relena* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.

* S HP:Hurt MV:Full >

*Draz* has arrived from the east, riding a warhorse. <- disengage bash?

* S HP:Hurt MV:Full >
ta re
First target is set as: re
e
hide
Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A conscripted soldier now fights for the Seanchan.
South: A thin man with wispy hair scowls at something unseen.
West: *Relena* is resting here, riding a warhorse.

* S HP:Hurt MV:Full >
*Relena* stops resting, and clambers on her feet.

* S HP:Hurt MV:Full > *Draz* has arrived from the west, riding a warhorse.
You attempt to hide yourself.

btt
backstab h.relena
* S HP:Hurt MV:Strong >
You silently approach your victim...


-=
+*
*+
=
*Draz* tries to lance you, but you parry successfully.

-
-
=+
*
*Relena* makes a strange sound as you place a sharp, red stone dagger in her back!
*Relena* winces in pain.
*Relena* panics, and attempts to flee!

* S HP:Hurt MV:Strong - Draz: Scratched >
*Relena* leaves east riding a warhorse. >>

* S HP:Hurt MV:Strong - Draz: Scratched >
f
cmb
change mood brave

You dodge a bash from *Draz* who loses his balance and falls!

* S HP:Hurt MV:Strong - Draz: Scratched >
*Relena* has arrived from the east, riding a warhorse.
You panic and attempt to flee!

You flee head over heels.
Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A city guardsman patrols Falme with smug confidence.
West: The corpse of a morat'torm is lying here.
The corpse of a Seanchan cityguard is lying here.
Mood changed to: Brave

* S HP:Hurt MV:Strong >
ta relena
First target is set as: relena
cmb
change mood brave
Mood changed to: Brave

w
p
k relena
* S HP:Hurt MV:Strong >
p
k relena
Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A conscripted soldier now fights for the Seanchan.
South: A thin man with wispy hair scowls at something unseen.
West: A sleek well-trained torm glares fiercely about.
*Relena* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.

p
k relena
* S HP:Hurt MV:Strong > *Draz* moves swiftly to protect *Relena*.
You try to pierce *Draz*, but he parries successfully.

* S HP:Hurt MV:Strong - Draz: Scratched > You pierce *Draz*'s body.
You do the best you can!

* S HP:Hurt MV:Strong - Draz: Scratched > You do the best you can!

* S HP:Hurt MV:Strong - Draz: Scratched >

Your body is burned by a tremendous fireball sent by *Relena*!

* S HP:Wounded MV:Strong - Draz: Scratched >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* S HP:Wounded MV:Strong - Draz: Scratched >
You panic and attempt to flee!


You try to pierce *Draz*, but he parries successfully.
You flee head over heels.
Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A city guardsman patrols Falme with smug confidence.
West: The corpse of a morat'torm is lying here.
The corpse of a Seanchan cityguard is lying here.

* S HP:Wounded MV:Strong >
n
*Draz* has arrived from the west, riding a warhorse.
Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A conscripted soldier now fights for the Seanchan.
East: A conscripted soldier now fights for the Seanchan.
South: A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* S HP:Wounded MV:Strong >
n
Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A large hairless leathery animal stares back at you.
East: A city guardsman patrols Falme with smug confidence.
South: A city guardsman patrols Falme with smug confidence.
A small chimney puffs smoke from the roof of a brush wagon.
A conscripted soldier now fights for the Seanchan.
A young blacksmith is here, looking for work.

* S HP:Wounded MV:Strong >
p
k relena
p
k relena
They aren't here.

p
k relena
* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong >
ta human
First target is set as: human
p
k human
p
k human
They aren't here.

p
k human
* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong >
They aren't here.

p
k human
* S HP:Wounded MV:Strong >
p
k human
They aren't here.

p
k human
p
k human
* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

p
k human
* S HP:Wounded MV:Strong > They aren't here.

p
k human
* S HP:Wounded MV:Strong > They aren't here.

p
k human
* S HP:Wounded MV:Strong > They aren't here.

p
k human
* S HP:Wounded MV:Strong > They aren't here.

p
k human
* S HP:Wounded MV:Strong > They aren't here.

p
k human
* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

p
k human
* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
Tic in 7 seconds!
tas relena
Second target is set as: relena
l
Main Street
Wagons, pedestrians, and military troops frequently clog this intersection.
To the east the road appears to lead to the city gates, and a ways to the south
is a square with a tall fountain. To the north are a few shops and some
small if well kept homes.
[ obvious exits: N E S ]
Zone: Falme
North: A large hairless leathery animal stares back at you.
East: A city guardsman patrols Falme with smug confidence.
South: A city guardsman patrols Falme with smug confidence.
A small chimney puffs smoke from the roof of a brush wagon.
A conscripted soldier now fights for the Seanchan.
A young blacksmith is here, looking for work.

* S HP:Wounded MV:Strong >
scan s
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* S HP:Wounded MV:Strong >
s
Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A conscripted soldier now fights for the Seanchan.
East: A conscripted soldier now fights for the Seanchan.
South: A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

p
k human
* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong >
scan s
*Relena* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.

* S HP:Wounded MV:Strong >

A conscript has arrived from the north.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.085 seconds.
You are hungry. Starting tic timer.

* S HP:Wounded MV:Full >
s;hide;btt
backstab h.relena
Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A conscripted soldier now fights for the Seanchan.
East: A conscripted soldier now fights for the Seanchan.
The corpse of a morat'torm is lying here.
The corpse of a Seanchan cityguard is lying here.
*Relena* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.

* S HP:Wounded MV:Full > You attempt to hide yourself.

* S HP:Wounded MV:Full >
You silently approach your victim...


*Draz* opens the door.

-
=+
*
*+
=-
-
=+
*
*Draz* tries to lance you, but you parry successfully.
*Relena* makes a strange sound as you place a sharp, red stone dagger in her back!
*Relena* winces in pain.
*Relena* panics, and attempts to flee!

* S HP:Wounded MV:Full - Draz: Battered >
*Relena* leaves west riding a warhorse. <<

* S HP:Wounded MV:Full - Draz: Battered >
f

*Relena* has arrived from the west, riding a warhorse.

* S HP:Wounded MV:Full - Draz: Battered >
*Relena* leaves north riding a warhorse. ^^

* S HP:Wounded MV:Full - Draz: Battered > You panic and attempt to flee!


You flee head over heels.
Delan's Equipment and Supply
[ obvious exits: W ]
Zone: Falme
Door west: door
West: A conscripted soldier now fights for the Seanchan.
Weary and coated in dust, a merchant stands here.
A grocer with dark eyes patiently serves his customers.
A Deathwatch Ogier curls his lip in contempt.

n
w
* S HP:Wounded MV:Full >
Alas, you cannot go that way...

* S HP:Wounded MV:Full >
Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A conscripted soldier now fights for the Seanchan.
East: A conscripted soldier now fights for the Seanchan.
South: A city guardsman patrols Falme with smug confidence.
The corpse of a morat'torm is lying here.
The corpse of a Seanchan cityguard is lying here.
*Relena* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.

* S HP:Wounded MV:Strong >
hide
You attempt to hide yourself.

* S HP:Wounded MV:Strong >
btt
backstab h.relena
You silently approach your victim...


-
*Relena* leaves north riding a warhorse. ^^

=+
*Draz* tries to lance you, but you deflect the blow.

*
*+
=-

*Relena* has arrived from the north, riding a warhorse.

-
=
*Draz* tries to lance you, but you deflect the blow.
Draz narrates 'stop'

+
*
Skarphedin has arrived from the west.
*Relena* makes a strange sound as you place a sharp, red stone dagger in her back!
*Relena* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
*Draz* suddenly looks stricken by grief.
Your blood freezes as you hear *Relena*'s death cry.

* S HP:Wounded MV:Strong - Draz: Beaten >
Skarphedin leaves south. vv

* S HP:Wounded MV:Strong - Draz: Beaten >
gac

Skarphedin has arrived from the south.

* S HP:Wounded MV:Strong - Draz: Beaten >
Skarphedin leaves west. <<
[get all corpse]
You get a gold crown from the corpse of Relena.
You get fifteen copper pennys from the corpse of Relena.
You get a black pair of silver-tooled boots from the corpse of Relena.
You get a pair of earthen colored breeches from the corpse of Relena.
You get a belt pack from the corpse of Relena.
You get a water skin from the corpse of Relena.
You get a bronze belt of odd design from the corpse of Relena.
You get a yew staff from the corpse of Relena.
You get a silver etched shield from the corpse of Relena.
You get a silver Kandori wristcuff from the corpse of Relena.
You get a silver Kandori wristcuff from the corpse of Relena.
You get a pair of dark gloves from the corpse of Relena.
You get a set of cloth sleeves from the corpse of Relena.
You get a backpack from the corpse of Relena.
You get a bright red robe from the corpse of Relena.
You get a bearskin tunic from the corpse of Relena.
You get a shimmering pendant of obsidian from the corpse of Relena.
You get a shimmering pendant of obsidian from the corpse of Relena.
You get a camouflaged hood from the corpse of Relena.
You get a gold ring from the corpse of Relena.
You get a beautifully worked great serpent ring from the corpse of Relena.
You get a mirrored lantern from the corpse of Relena.

* S HP:Wounded MV:Strong - Draz: Beaten >

Skarphedin has arrived from the west.

* S HP:Wounded MV:Strong - Draz: Beaten >
cde
close door e

You barely pierce *Draz*'s body.
*Draz* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Draz: Beaten >
f
Skarphedin leaves north. ^^
*Draz* collapses from devastating grief.
Ok.

* S HP:Wounded MV:Strong - Draz: Beaten > *Draz* stops resting, and clambers on his feet.
You panic and attempt to flee!


*Draz* leaves north riding a warhorse. ^^


You flee head over heels.
Sarifa's Salves
[ obvious exits: N ]
Zone: Falme
Door north: door
North: A warhorse is here, stamping his feet impatiently.
A city guardsman patrols Falme with smug confidence.
A tall man with dark, hooded eyes sells medicinal herbs.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* S HP:Wounded MV:Strong >
cmb
change mood brave
n
Mood changed to: Brave

n
* S HP:Wounded MV:Strong >
Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A conscripted soldier now fights for the Seanchan.
South: A city guardsman patrols Falme with smug confidence.
The corpse of Relena is lying here.
The corpse of a morat'torm is lying here.
The corpse of a Seanchan cityguard is lying here.
A warhorse is here, stamping his feet impatiently.

p
k human
* S HP:Wounded MV:Strong > Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A young blacksmith is here, looking for work.
East: A conscripted soldier now fights for the Seanchan.
South: A warhorse is here, stamping his feet impatiently.
A conscripted soldier now fights for the Seanchan.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

p
k human
* S HP:Wounded MV:Strong >
They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

s
* S HP:Wounded MV:Strong >
Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A conscripted soldier now fights for the Seanchan.
South: A city guardsman patrols Falme with smug confidence.
The corpse of Relena is lying here.
The corpse of a morat'torm is lying here.
The corpse of a Seanchan cityguard is lying here.
A warhorse is here, stamping his feet impatiently.

* S HP:Wounded MV:Strong >
ride horse
Horse is set as: horse.
ride horse
n
You start riding him.

n
* R HP:Wounded MV:Strong >
e
e
Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A young blacksmith is here, looking for work.
East: A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* R HP:Wounded MV:Strong > Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A large hairless leathery animal stares back at you.
East: A city guardsman patrols Falme with smug confidence.
South: A conscripted soldier now fights for the Seanchan.
A small chimney puffs smoke from the roof of a brush wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young blacksmith is here, looking for work.

e
* R HP:Wounded MV:Strong > Center Avenue
[ obvious exits: E S W ]
Zone: Falme
Door south: tormdoor
East: A Seanchan fighter glares from behind dark eyes.
West: A young blacksmith is here, looking for work.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.

e
* R HP:Wounded MV:Strong > Center Avenue
[ obvious exits: E S W ]
Zone: Falme
East: Skarphedin of Seandar is standing here.
South: A small seanchan girl is standing here.
West: A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

* R HP:Wounded MV:Strong > The Gate
[ obvious exits: N E S W U ]
Zone: Falme
Door east: gate
North: A Deathwatch Ogier curls his lip in contempt.
South: A Seanchan fighter glares from behind dark eyes.
West: A Seanchan fighter glares from behind dark eyes.
Up: A guard watches the traffic flow by.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Skarphedin of Seandar is standing here.
A conscripted soldier now fights for the Seanchan.
A city guardsman patrols Falme with smug confidence.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.

* R HP:Wounded MV:Strong > The gate seems to be closed.

ta human
First target is set as: human
* R HP:Wounded MV:Strong >
call
e
e
You call for the gate to be opened.
The Falme gate keeper opens the gate.

e
e
* R HP:Wounded MV:Strong > Skarphedin closes the gate.
The gate seems to be closed.

e
* R HP:Wounded MV:Strong > A Seanchan officer leaves up. uu
A Deathwatch Ogier leaves up. uu
A Deathwatch Ogier leaves up. uu
A Deathwatch Ogier leaves up. uu
The Falme gate keeper opens the gate.
Skarphedin closes the gate.
The gate seems to be closed.

* R HP:Wounded MV:Strong > The gate seems to be closed.

* R HP:Wounded MV:Strong > The gate seems to be closed.

* R HP:Wounded MV:Strong > The gate seems to be closed.

* R HP:Wounded MV:Strong >
call
e
e
You call for the gate to be opened.
The Falme gate keeper opens the gate.

e
* R HP:Wounded MV:Strong > Road Before the Gate
[ obvious exits: N E S W ]
Zone: Falme
Door west: gate
East: A thin man with cunning eyes scouts the horizon.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.

* R HP:Wounded MV:Strong > Road Before Falme
[ obvious exits: N E S W ]
Zone: Falme
West: A young warrior stands here, proudly wearing the Deathwatch colors.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin man with cunning eyes scouts the horizon.

* R HP:Wounded MV:Strong > Road Above Falme
[ obvious exits: N E S W ]
Zone: Falme
East: With lovely brown eyes, a baby s'redit frolics here.
West: A thin man with cunning eyes scouts the horizon.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Strong >
e
Falme Road
[ obvious exits: N W ]
Zone: Falme
North: With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
A brute of a creature guards the area, ready to rip into strangers.

* R HP:Wounded MV:Strong >
Alas, you cannot go that way...

* R HP:Wounded MV:Strong >
n
n
Toman Head Road
[ obvious exits: N E S ]
Zone: Toman Head
South: With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.

n
* R HP:Wounded MV:Strong > Toman Head Road
[ obvious exits: N E S W ]
Zone: Toman Head
North: With lovely brown eyes, a baby s'redit frolics here.
South: With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Strong > Toman Head Road
[ obvious exits: E S ]
Zone: Toman Head
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Wounded MV:Strong > Toman Head Road
[ obvious exits: N E S W ]
Zone: Toman Head
West: With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

tm
* R HP:Wounded MV:Strong >
[track mount]


-=
+*
*+
=
Some obvious fairly recent tracks of a RIDDEN MOUNT leaving west. <<
Some obvious fairly recent tracks of a RIDDEN MOUNT leaving west. <<

* R HP:Wounded MV:Strong >
th
[track human]


-=
+*
*+
=
You could find no tracks at all.

* R HP:Wounded MV:Strong >
nar he still in
w
You narrate 'he still in'

* R HP:Wounded MV:Strong > Toman Head Road
[ obvious exits: E S ]
Zone: Toman Head
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.

s
s
* R HP:Wounded MV:Strong >
s
Toman Head Road
[ obvious exits: N E S W ]
Zone: Toman Head
North: With lovely brown eyes, a baby s'redit frolics here.
South: With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Toman Head Road
[ obvious exits: N E S ]
Zone: Toman Head
South: With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.

w
* R HP:Wounded MV:Strong > Falme Road
[ obvious exits: N W ]
Zone: Falme
North: With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
A brute of a creature guards the area, ready to rip into strangers.

w
* R HP:Wounded MV:Strong > Road Above Falme
[ obvious exits: N E S W ]
Zone: Falme
East: With lovely brown eyes, a baby s'redit frolics here.
West: A thin man with cunning eyes scouts the horizon.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
Road Before Falme
[ obvious exits: N E S W ]
Zone: Falme
West: A young warrior stands here, proudly wearing the Deathwatch colors.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin man with cunning eyes scouts the horizon.

* R HP:Wounded MV:Strong >
n

p
k human
* R HP:Wounded MV:Strong >
Plains Before Falme
[ obvious exits: E S W ]
Zone: Falme
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A morat'raken holds tight to the reins of his flying beast.
A young Morat'torm carries out the orders of his superiors.
A morat'raken holds tight to the reins of his flying beast.
A massive three-eyed reptile gazes at you.

p
k human
* R HP:Wounded MV:Strong > They aren't here.

w
* R HP:Wounded MV:Strong > They aren't here.

p
k human
* R HP:Wounded MV:Strong > Plains Before Falme
[ obvious exits: E S ]
Zone: Falme
A warhorse is here, stamping his feet impatiently, being ridden by you.

p
k human
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >


* R HP:Wounded MV:Strong >

* R HP:Wounded MV:Strong >
s
Road Before the Gate
[ obvious exits: N E S W ]
Zone: Falme
Door west: gate
East: A thin man with cunning eyes scouts the horizon.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.

* R HP:Wounded MV:Strong >
cal
w
You don't see a closed gate.

* R HP:Wounded MV:Strong >
The Gate
[ obvious exits: N E S W U ]
Zone: Falme
Door east: gate
North: A Deathwatch Ogier curls his lip in contempt.
East: A young warrior stands here, proudly wearing the Deathwatch colors.
South: A Seanchan fighter glares from behind dark eyes.
Up: A guard watches the traffic flow by.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.

Tic in 7 seconds!
* R HP:Wounded MV:Strong >
ta human
First target is set as: human
n
n
Inland Road
[ obvious exits: N S ]
Zone: Falme
North: A conscripted soldier now fights for the Seanchan.
South: A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Strong > North Corner
[ obvious exits: S W ]
Zone: Falme
South: A Deathwatch Ogier curls his lip in contempt.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.

* R HP:Wounded MV:Strong >
w
w
North Street
[ obvious exits: N E S W ]
Zone: Falme
North: A Seanchan fighter glares from behind dark eyes.
East: A conscripted soldier now fights for the Seanchan.
South: A city guardsman patrols Falme with smug confidence.
West: A city guardsman patrols Falme with smug confidence.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > North Street
[ obvious exits: N E W ]
Zone: Falme
North: A man walks among the horses here feeding them and rubbing them down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A Seanchan fighter glares from behind dark eyes.

w
* R HP:Wounded MV:Strong >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.558 seconds.
North Street
[ obvious exits: E S W ]
Zone: Falme
East: A city guardsman patrols Falme with smug confidence.
South: A well-trained soldier stands here, ready to defend the morat'raken.
West: A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
s
Main Street
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
East: A seanchan boy is running around.
South: A large hairless leathery animal stares back at you.
West: A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Wounded MV:Strong >
s
s
Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A well-trained soldier stands here, ready to defend the morat'raken.
East: A city guardsman patrols Falme with smug confidence.
South: A city guardsman patrols Falme with smug confidence.
A small chimney puffs smoke from the roof of a brush wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large hairless leathery animal stares back at you.
A young blacksmith is here, looking for work.

* R HP:Wounded MV:Strong > Main Street
[ obvious exits: N E S ]
Zone: Falme
North: A large hairless leathery animal stares back at you.
East: A conscripted soldier now fights for the Seanchan.
South: A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* R HP:Wounded MV:Strong >
w
Alas, you cannot go that way...

s
* R HP:Wounded MV:Strong >
w
w
Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A city guardsman patrols Falme with smug confidence.
South: A city guardsman patrols Falme with smug confidence.
The corpse of Relena is lying here.
The corpse of a morat'torm is lying here.
The corpse of a Seanchan cityguard is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.

w
* R HP:Wounded MV:Strong > Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A conscripted soldier now fights for the Seanchan.
East: A conscripted soldier now fights for the Seanchan.
South: A thin man with wispy hair scowls at something unseen.
West: A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Waterfront Square
[ obvious exits: N E S W ]
Zone: Falme
North: A young Morat'torm carries out the orders of his superiors.
South: A city guardsman patrols Falme with smug confidence.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A sleek well-trained torm glares fiercely about.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Wounded MV:Strong > Center Wharf
[ obvious exits: E S ]
Zone: Falme
East: A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A Seanchan fighter glares from behind dark eyes.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A busy dockmaster stands here, carrying a ledger.

* R HP:Wounded MV:Strong >
e
Waterfront Square
[ obvious exits: N E S W ]
Zone: Falme
North: A young Morat'torm carries out the orders of his superiors.
South: A city guardsman patrols Falme with smug confidence.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A sleek well-trained torm glares fiercely about.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

n
* R HP:Wounded MV:Strong >
n
Dock Road
[ obvious exits: N S ]
Zone: Falme
North: A young warrior stands here, proudly wearing the Deathwatch colors.
South: A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A figure stands here, ready to collect unwanted things.
A Seanchan fighter glares from behind dark eyes.

* R HP:Wounded MV:Strong > Dock Road
[ obvious exits: N E S W ]
Zone: Falme
North: A large hairless leathery animal stares back at you.
East: An immense corlm stoops here, its beak jammed in a tankard of beer.
South: A young Morat'torm carries out the orders of his superiors.
West: A well-trained soldier stands here, ready to defend the morat'raken.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A small seanchan girl is standing here.

w
w
* R HP:Wounded MV:Strong >
North Dock
[ obvious exits: E W U ]
(wotmudmapper): (error): Caution. Direction u leads to an unknown room.
Zone: Falme
East: A young warrior stands here, proudly wearing the Deathwatch colors.
West: A Seanchan fighter glares from behind dark eyes.
Up: A swarthy dockmaster mans the gangplank of the Clear Skies raker.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A busy dockmaster stands here, carrying a ledger.

* R HP:Wounded MV:Strong > End of the North Dock
[ obvious exits: E ]
Zone: Falme
East: A well-trained soldier stands here, ready to defend the morat'raken.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A busy dockmaster stands here, carrying a ledger.

* R HP:Wounded MV:Strong >
e
e
North Dock
[ obvious exits: E W U ]
(wotmudmapper): (error): Caution. Direction u leads to an unknown room.
Zone: Falme
East: A young warrior stands here, proudly wearing the Deathwatch colors.
West: A Seanchan fighter glares from behind dark eyes.
Up: A swarthy dockmaster mans the gangplank of the Clear Skies raker.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A busy dockmaster stands here, carrying a ledger.

* R HP:Wounded MV:Strong > Dock Road
[ obvious exits: N E S W ]
Zone: Falme
North: A large hairless leathery animal stares back at you.
East: An immense corlm stoops here, its beak jammed in a tankard of beer.
South: A young Morat'torm carries out the orders of his superiors.
West: A well-trained soldier stands here, ready to defend the morat'raken.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A small seanchan girl is standing here.

n
n
* R HP:Wounded MV:Strong >
Morning Dewdrops Road
[ obvious exits: E S W ]
Zone: Falme
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large hairless leathery animal stares back at you.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

e
* R HP:Wounded MV:Strong >
e
Morning Dewdrops Road
[ obvious exits: E W ]
Zone: Falme
East: A well-trained soldier stands here, ready to defend the morat'raken.
West: A large hairless leathery animal stares back at you.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Strong > Main Street
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
East: A seanchan boy is running around.
South: A large hairless leathery animal stares back at you.
West: A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Wounded MV:Strong >
n

*Draz* has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Strong > *Draz* leaves west riding a warhorse. <<
North Street
[ obvious exits: E S W ]
Zone: Falme
East: A city guardsman patrols Falme with smug confidence.
South: A well-trained soldier stands here, ready to defend the morat'raken.
West: A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Strong >
e
North Street
[ obvious exits: N E ]
Zone: Falme
Door north: plaindoor
North: A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
An Imperial Army soldier is busy serving the Empress.
A Seanchan invasion commander evaluates his soldier's readiness.
A large hairless leathery animal stares back at you.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Wounded MV:Strong >
North Street
[ obvious exits: E S W ]
Zone: Falme
East: A city guardsman patrols Falme with smug confidence.
South: A well-trained soldier stands here, ready to defend the morat'raken.
West: A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
w
* R HP:Wounded MV:Strong >
w
Main Street
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
East: A seanchan boy is running around.
South: A large hairless leathery animal stares back at you.
West: A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.

p
k human
* R HP:Wounded MV:Strong > Morning Dewdrops Road
[ obvious exits: E W ]
Zone: Falme
East: A well-trained soldier stands here, ready to defend the morat'raken.
West: A large hairless leathery animal stares back at you.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is here, fighting a Seanchan officer, riding a warhorse.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan officer is here, fighting Draz.

p
k human
* R HP:Wounded MV:Strong > Morning Dewdrops Road
[ obvious exits: E S W ]
Zone: Falme
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large hairless leathery animal stares back at you.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

e
* R HP:Wounded MV:Strong >
p
k human
Morning Dewdrops Road
[ obvious exits: E W ]
Zone: Falme
East: A well-trained soldier stands here, ready to defend the morat'raken.
West: A large hairless leathery animal stares back at you.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is here, fighting a Seanchan officer, riding a warhorse.
A Seanchan fighter is here, fighting Draz.
The deathwatch guard is here, fighting Draz.
A Seanchan officer is here, fighting Draz.

p
k human
p
k human
* R HP:Wounded MV:Strong > You pierce *Draz*'s right foot.

* R HP:Wounded MV:Strong - a Seanchan officer: Scratched - Draz: Critical > You do the best you can!

* R HP:Wounded MV:Strong - a Seanchan officer: Scratched - Draz: Critical > You do the best you can!

* R HP:Wounded MV:Strong - a Seanchan officer: Scratched - Draz: Critical >
*Draz* panics, and attempts to flee!

p
k human
* R HP:Wounded MV:Strong - a Seanchan officer: Scratched - Draz: Critical >
p
k human
You do the best you can!

p
k human
* R HP:Wounded MV:Strong - a Seanchan officer: Scratched - Draz: Critical > You do the best you can!

p
k human
* R HP:Wounded MV:Strong - a Seanchan officer: Scratched - Draz: Critical > *Draz* leaves west riding a warhorse. <<
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
A Seanchan officer leaves west. <<
The deathwatch guard leaves west. <<
A Seanchan fighter leaves west. <<

* R HP:Wounded MV:Strong >
p
k human
p
k human
They aren't here.

w
* R HP:Wounded MV:Strong > They aren't here.

p
k human
* R HP:Wounded MV:Strong > Morning Dewdrops Road
[ obvious exits: E S W ]
Zone: Falme
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A large hairless leathery animal stares back at you.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Wounded MV:Strong >
A Seanchan officer leaves south. vv
The deathwatch guard leaves south. vv
A Seanchan fighter leaves south. vv

s
* R HP:Wounded MV:Strong > They aren't here.

s
* R HP:Wounded MV:Strong > A trained lopar leaves south. vv
Dock Road
[ obvious exits: N E S W ]
Zone: Falme
North: A well-trained soldier stands here, ready to defend the morat'raken.
East: An immense corlm stoops here, its beak jammed in a tankard of beer.
South: A young Morat'torm carries out the orders of his superiors.
West: A well-trained soldier stands here, ready to defend the morat'raken.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large hairless leathery animal stares back at you.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A young warrior stands here, proudly wearing the Deathwatch colors.
A small seanchan girl is standing here.

s
* R HP:Wounded MV:Strong > Dock Road
[ obvious exits: N S ]
Zone: Falme
North: A large hairless leathery animal stares back at you.
South: A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A figure stands here, ready to collect unwanted things.
A Seanchan fighter glares from behind dark eyes.

* R HP:Wounded MV:Strong > Waterfront Square
[ obvious exits: N E S W ]
Zone: Falme
North: A young Morat'torm carries out the orders of his superiors.
South: A city guardsman patrols Falme with smug confidence.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is here, fighting the deathwatch guard, riding a warhorse.
A conscripted soldier now fights for the Seanchan.
A sleek well-trained torm glares fiercely about.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The deathwatch guard is here, fighting Draz.
The deathwatch guard is here, fighting Draz.

* R HP:Wounded MV:Strong >

The deathwatch guard tickles Draz's body with his strike.
A conscript joins the deathwatch guard's fight!
A Deathwatch Ogier joins a conscript's fight!
A Deathwatch Ogier joins a conscript's fight!
*Draz* tries to lance the deathwatch guard, but he deflects the blow.
The deathwatch guard barely strikes Draz's body.

p
k human
p
k human
* R HP:Wounded MV:Strong >
p
k human
*Draz* panics, and attempts to flee!
You pierce *Draz*'s left arm.

* R HP:Wounded MV:Strong - the deathwatch guard: Healthy - Draz: Critical > You do the best you can!

* R HP:Wounded MV:Strong - the deathwatch guard: Healthy - Draz: Critical > You do the best you can!

p
k human
* R HP:Wounded MV:Strong - the deathwatch guard: Healthy - Draz: Critical >
p
k human
You do the best you can!

p
k human
* R HP:Wounded MV:Strong - the deathwatch guard: Healthy - Draz: Critical > *Draz* leaves east riding a warhorse. >>
They aren't here.

p
k human
* R HP:Wounded MV:Strong >
*Draz* has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Strong > *Draz* leaves south riding a warhorse. vv
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

e
e
* R HP:Wounded MV:Strong >
p
k human
Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A conscripted soldier now fights for the Seanchan.
East: A conscripted soldier now fights for the Seanchan.
South: A thin man with wispy hair scowls at something unseen.
West: A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Market Square
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A city guardsman patrols Falme with smug confidence.
South: A city guardsman patrols Falme with smug confidence.
The corpse of Relena is lying here.
The corpse of a morat'torm is lying here.
The corpse of a Seanchan cityguard is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
w
w
Water Street
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A conscripted soldier now fights for the Seanchan.
East: A conscripted soldier now fights for the Seanchan.
South: A thin man with wispy hair scowls at something unseen.
West: A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Wounded MV:Strong >
e
e
e
Waterfront Square
[ obvious exits: N E S W ]
Zone: Falme
North: A young Morat'torm carries out the orders of his superiors.
South: A city guardsman patrols Falme with smug confidence.
West: A young Morat'torm carries out the orders of his superiors.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A torch is here on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A sleek well-trained torm glares fiercely about.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Wounded MV:Strong > Dock Road
[ obvious exits: N S ]
Zone: Falme
North: A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
An Imperial Army soldier is busy serving the Empress.

* R HP:Wounded MV:Strong > Dock Road
[ obvious exits: N E W ]
Zone: Falme
North: A city guardsman patrols Falme with smug confidence.
East: A tall animal with a long neck stands here.
West: A young Morat'torm carries out the orders of his superiors.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is standing here, riding a warhorse.

* R HP:Wounded MV:Strong > *Draz* leaves east riding a warhorse. >>
Fish Market
[ obvious exits: E W ]
Zone: Falme
East: The Deathwatch Guard has murder in his eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is standing here, riding a warhorse.
A tall animal with a long neck stands here.
A city guardsman patrols Falme with smug confidence.

* R HP:Wounded MV:Strong > *Draz* leaves east riding a warhorse. >>
South Street
[ obvious exits: E W ]
Zone: Falme
East: A city guardsman patrols Falme with smug confidence.
West: A tall animal with a long neck stands here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is standing here, riding a warhorse.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

e
* R HP:Wounded MV:Strong > *Draz* leaves east riding a warhorse. >>
South Street
[ obvious exits: N E W ]
Zone: Falme
North: A well-trained soldier stands here, ready to defend the morat'raken.
East: A Seanchan fighter glares from behind dark eyes.
West: The Deathwatch Guard has murder in his eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is standing here, riding a warhorse.
A city guardsman patrols Falme with smug confidence.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
The sul'dam leads her damane, tugging the silvery leash with contempt.

p
k human
* R HP:Wounded MV:Strong >
p
k human
The sul'dam bellows 'The oathbreaker Draz has been spotted!'
The sul'dam barely tickles Draz's left leg with her lance.
South Street
[ obvious exits: N E W ]
Zone: Falme
North: A city guardsman patrols Falme with smug confidence.
East: A damane is here, eyes downcast.
West: An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

p
k human
* R HP:Wounded MV:Strong > They aren't here.

p
k human
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

p
k human
* R HP:Wounded MV:Strong > They aren't here.

w
* R HP:Wounded MV:Strong > They aren't here.

p
k human
p
k human
* R HP:Wounded MV:Strong >
p
k human
South Street
[ obvious exits: N E W ]
Zone: Falme
North: A well-trained soldier stands here, ready to defend the morat'raken.
East: A Seanchan fighter glares from behind dark eyes.
West: The Deathwatch Guard has murder in his eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is here, fighting the sul'dam, riding a warhorse.
A city guardsman patrols Falme with smug confidence.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
The sul'dam is here, fighting Draz.

p
k human
* R HP:Wounded MV:Strong > You barely pierce *Draz*'s body.

* R HP:Wounded MV:Strong - the sul'dam: Scratched - Draz: Critical > You do the best you can!

* R HP:Wounded MV:Strong - the sul'dam: Scratched - Draz: Critical >
A Seanchan cityguard joins your fight!
A damane joins the sul'dam's fight!
The sul'dam joins a damane's fight!
The sul'dam now follows the sul'dam.
The sul'dam drawls 'Argh!'
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
*Draz* looks very strange, glaring about with a sense of panic.
The sul'dam lances Draz's body.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane tickles Draz's head with her hit.
A Seanchan cityguard draws a two-fisted flamberge from a sword sheath with a flash of steel.
A Seanchan cityguard wields a two-fisted flamberge in a two-handed grip.
A Seanchan cityguard tickles Draz's body with his slash.
You pierce *Draz*'s body.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Draz*'s death cry.
They aren't here.

p
k human
* R HP:Wounded MV:Strong > They aren't here.

p
k human
p
k human
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
gac
[get all corpse]
You get a strange fruit from the corpse of Draz.
You get a receipt from the corpse of Draz.
You get a receipt from the corpse of Draz.
You get a receipt from the corpse of Draz.
You get a wealth of gold crowns from the corpse of Draz.
You get three copper pennys from the corpse of Draz.
You get a dark pair of steel boots from the corpse of Draz.
You get a pair of steel-plated greaves from the corpse of Draz.
You get a bronze belt of odd design from the corpse of Draz.
You get a darkened steel trident from the corpse of Draz.
You get a sungwood bracelet from the corpse of Draz.
You get a sungwood bracelet from the corpse of Draz.
You get a pair of heavy metal gauntlets from the corpse of Draz.
You get a pair of ebony-steel plate vambraces from the corpse of Draz.
You get a slim, dark gown embroidered in thread of gold from the corpse of Draz.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Draz.
You get a torc of gleaming steel from the corpse of Draz.
You get a full metal helmet and visor from the corpse of Draz.
You get a jade signet ring from the corpse of Draz.
a jade signet ring: You can't carry that many items.
a mirrored lantern: You can't carry that many items.

* R HP:Wounded MV:Strong >
nar rip draz, relena
You narrate 'rip draz, relena'

Lots of ways that could have led to nasty deaths on my behalf, but luck was on my side.

faul
Posts: 75
Joined: Tue Apr 12, 2016 12:14 am

Re: Better to be lucky than good

Post by faul » Tue Apr 26, 2022 7:14 pm

Wew lad

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