Into Fal Dara!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Into Fal Dara!

Post by Ghast » Tue Apr 26, 2022 12:16 pm

Larnus was crit and made it into FD, time to test out these projectiles!


s
* S HP:Scratched MV:Winded >
`
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Larnus* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Scratched MV:Winded >
[k light]
You try to sting *Larnus*, but he parries successfully.

* S HP:Scratched MV:Winded - Larnus: Critical >

A Shienaran gate guard tries to slash you, but you deflect the blow.
*Larnus* closes the Malkiergate.

* S HP:Scratched MV:Winded - Larnus: Critical >

A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Larnus* tries to strike you, but you parry successfully.
You tickle *Larnus*'s body with your sting.
*Larnus* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Larnus: Critical >

*Larnus* leaves west.

o S HP:Scratched MV:Winded - a Shienaran gate guard: Scratched >

*Larnus* has arrived from the west.

* S HP:Scratched MV:Winded - a Shienaran gate guard: Scratched >
f
You swiftly dodge *Larnus*'s attempt to strike you.
PANIC! You couldn't escape!

* S HP:Scratched MV:Winded - a Shienaran gate guard: Scratched >
`
You panic and attempt to flee!


*Larnus* strikes your left foot extremely hard.
A Shienaran gate guard slashes your body very hard.
A Shienaran gate guard slashes your body extremely hard.
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard slashes your body very hard.

`
You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
East: *Larnus* is standing here.
West: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A man is here.
[k light]
They aren't here.

o S HP:Hurt MV:Winded >
[k light]
They aren't here.

`
o S HP:Hurt MV:Winded >
`
[k light]
They aren't here.

`
o S HP:Hurt MV:Winded >
[k light]
They aren't here.

`
o S HP:Hurt MV:Winded >
[k light]
They aren't here.

`
o S HP:Hurt MV:Winded >
`
[k light]
They aren't here.

o S HP:Hurt MV:Winded >
`
Oogieboogie narrates 'im sure larnus got the shakes and is enjoying it'
[k light]
They aren't here.

`
o S HP:Hurt MV:Winded >
[k light]
They aren't here.

`
o S HP:Hurt MV:Winded >
[k light]
They aren't here.

`
o S HP:Hurt MV:Winded >
[k light]
They aren't here.

`
o S HP:Hurt MV:Winded >
`
[k light]
They aren't here.

o S HP:Hurt MV:Winded >
`
[k light]
They aren't here.

`
o S HP:Hurt MV:Winded >
`
An elite Shienaran guard tries to slash you, but you deflect the blow.
A man holds a torch above his head.
[k light]
They aren't here.

* S HP:Hurt MV:Winded - an elite Shienaran guard: Healthy >
[k light]
They aren't here.

* S HP:Hurt MV:Winded - an elite Shienaran guard: Healthy >
[k light]
They aren't here.

* S HP:Hurt MV:Winded - an elite Shienaran guard: Healthy >
[k light]
They aren't here.

* S HP:Hurt MV:Winded - an elite Shienaran guard: Healthy >
[k light]
They aren't here.

* S HP:Hurt MV:Winded - an elite Shienaran guard: Healthy >
f
`
You barely sting an elite Shienaran guard's left arm.
A man leaves east.
An elite Shienaran guard tries to slash you, but you parry successfully.
You panic and attempt to flee!

You flee head over heels.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A man is here.
*Larnus* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
[k light]
You try to sting *Larnus*, but he deflects the blow.

* S HP:Hurt MV:Winded - Larnus: Critical >
throw
You throw a throwing spike at *Larnus*.

* S HP:Hurt MV:Winded - Larnus: Critical >

*Larnus* tries to strike you, but you deflect the blow.
A man stops using a torch.
A Shienaran gate guard joins Larnus's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
An elite Shienaran guard has arrived from the west.

* S HP:Hurt MV:Winded - Larnus: Critical >

A throwing spike arcs through the air.

* S HP:Hurt MV:Winded - Larnus: Critical >
draw

*Larnus* grunts in pain as he is struck by a throwing spike.

f
* S HP:Hurt MV:Winded - Larnus: Critical >
You try to quietly draw a throwing knife from a surcoat with exquisite embroidery.

* S HP:Hurt MV:Winded - Larnus: Critical >
`
You panic and attempt to flee!

`
`

A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your body very hard.
A Shienaran gate guard slashes your left leg extremely hard.
A Shienaran gate guard slashes your left arm very hard.

You flee head over heels.
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
[k light]
They aren't here.

`
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
[k light]
They aren't here.

`
o S HP:Wounded MV:Winded >
[k light]
They aren't here.

`
o S HP:Wounded MV:Winded >
`
An elite Shienaran guard has arrived from the west.
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
`
[k light]
They aren't here.

o S HP:Wounded MV:Winded >
`
An elite Shienaran guard says 'wWg i]@mB_^H PDw bxTQ LHm hDOi\Z QdMa `]FFt? '
An elite Shienaran guard tries to slash you, but you parry successfully.
[k light]
They aren't here.

`
o S HP:Wounded MV:Winded - an elite Shienaran guard: Scratched >
[k light]
They aren't here.

o S HP:Wounded MV:Winded - an elite Shienaran guard: Scratched >
[k light]
They aren't here.

w
o S HP:Wounded MV:Winded - an elite Shienaran guard: Scratched >
[k light]
They aren't here.

o S HP:Wounded MV:Winded - an elite Shienaran guard: Scratched >
f
You try to pierce an elite Shienaran guard, but he parries successfully.
An elite Shienaran guard slashes your right hand very hard.
No way! You're fighting for your life!

o S HP:Wounded MV:Winded - an elite Shienaran guard: Scratched >
You panic and attempt to flee!

w
w
w
w
You flee head over heels.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: An elite Shienaran guard attends his duties.
West: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A man is here.
*Larnus* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

o S HP:Wounded MV:Winded >
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
Zone: Fal Dara
East: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Wounded MV:Winded >
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Wounded MV:Winded >
Alas, you cannot go that way...

o S HP:Wounded MV:Winded >
e
e
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
Zone: Fal Dara
East: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

`
o S HP:Wounded MV:Weary >
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

`
o S HP:Wounded MV:Weary >
[k light]
They aren't here.

`
o S HP:Wounded MV:Weary >
[k light]
They aren't here.

o S HP:Wounded MV:Weary >
[k light]
They aren't here.

o S HP:Wounded MV:Weary >
e
`
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: An elite Shienaran guard attends his duties.
West: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A man is here.
*Larnus* is standing here.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Wounded MV:Weary >
[k light]
You try to pierce *Larnus*, but he parries successfully.

throw
* S HP:Wounded MV:Weary - Larnus: Critical >

A Shienaran gate guard tries to slash you, but you parry successfully.

* S HP:Wounded MV:Weary - Larnus: Critical >
You throw a throwing knife at *Larnus*.

* S HP:Wounded MV:Weary - Larnus: Critical >

A throwing knife arcs through the air.

* S HP:Wounded MV:Weary - Larnus: Critical >

*Larnus* grunts in pain as he is struck by a throwing knife.
*Larnus* panics, and attempts to flee!

draw
* S HP:Wounded MV:Weary - Larnus: Critical >
f
*Larnus* leaves west.
You try to quietly draw a throwing spike from a set of cloth sleeves.

o S HP:Wounded MV:Weary - a Shienaran gate guard: Scratched >
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A man holds a torch above his head.
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard slashes your body very hard.
A Shienaran gate guard slashes your body very hard.
You try to sting a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard slashes your body hard.
You panic and attempt to flee!

`
`
`

*Larnus* has arrived from the west.


*Larnus* tries to strike you, but you dodge the attack.

You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
East: *Larnus* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
[k light]
They aren't here.

o S HP:Battered MV:Weary >
[k light]
They aren't here.

o S HP:Battered MV:Weary >
`
[k light]
They aren't here.

o S HP:Battered MV:Weary >
`
[k light]
They aren't here.

`
o S HP:Battered MV:Weary >
`
[k light]
They aren't here.

`
o S HP:Battered MV:Weary >
[k light]
They aren't here.

o S HP:Battered MV:Weary >
[k light]
They aren't here.

o S HP:Battered MV:Weary >
[k light]
They aren't here.

w
o S HP:Battered MV:Weary >
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
Zone: Fal Dara
East: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

3
where
o S HP:Battered MV:Weary >
`
Players in your Zone
--------------------
Ghast - Road Inside the City Walls

`
o S HP:Battered MV:Weary >
`
[k light]
They aren't here.

o S HP:Battered MV:Weary >
[k light]
They aren't here.

o S HP:Battered MV:Weary >
[k light]
They aren't here.

o S HP:Battered MV:Weary >
e
e
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

`
o S HP:Battered MV:Weary >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
East: An elite Shienaran guard attends his duties.
West: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A man is here.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

throw
* S HP:Battered MV:Weary >
e
Throw at who?

e
* S HP:Battered MV:Weary >
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.

o S HP:Battered MV:Weary >
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the east
the wall stretches on before turning south, and to the west lies the road
and eventually the Malkier Gate.
[ obvious exits: E W ]
Zone: Fal Dara
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Battered MV:Weary >
e
Bend in the Road
The road here takes a sharp bend towards the south and west. The outer
walls of the city lie to the north and west. The walls have been cleared
of all vegetation, eliminating any hiding spots.
[ obvious exits: S W ]
Zone: Fal Dara
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
s
o S HP:Battered MV:Weary >
Road Inside the City Walls
You are just inside the city walls along the eastern part of Fal Dara's
outer road. The road stretches off to the north and south with a large gate
to the south.
[ obvious exits: N S ]
Zone: Fal Dara
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

`
o S HP:Battered MV:Weary >
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
North: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
thro
s
s
Throw at who?

s
* S HP:Battered MV:Weary >
Road Inside the City Walls
This large paved road leads to the eastern gate of Fal Dara. The brush and
vegetation has been cleared well away from the walls, eliminating any
hiding spots. The wall surrounds the whole town and stretches on to the
north and south.
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

s
o S HP:Battered MV:Weary >
s
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
East: Hurin the Sniffer is here, smelling the air.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

o S HP:Battered MV:Weary >
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
North: A run-down looking man wanders aimlessly, collecting lost belongings.
West: The fishmonger is here, hoping to buy your catch.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
o S HP:Battered MV:Weary >
Alas, you cannot go that way...

w
o S HP:Battered MV:Weary >
Alas, you cannot go that way...

w
o S HP:Battered MV:Weary >
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
Zone: Fal Dara
South: The old seamstress stands here smiling.
West: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The fishmonger is here, hoping to buy your catch.

o S HP:Battered MV:Weary >
n
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
East: The fishmonger is here, hoping to buy your catch.
West: A wild stallion bucks madly.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard patrols here, watching you carefully.

n
o S HP:Battered MV:Weary >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
East: A black cat meanders to an unknown destination.
South: A city lamplighter stands nearby, attending his duties.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A wild stallion bucks madly.
The Fal Dara town crier stands here, spreading the news.

o S HP:Battered MV:Weary >
n
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
South: A wild stallion bucks madly.
A hanging lantern lights the path.

n
* S HP:Battered MV:Haggard >
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran sergeant watches for the enemy here.
A hanging lantern lights the path.

`
* S HP:Battered MV:Haggard >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
Zone: Fal Dara
North: An Illuminator's assistant stands here carrying some colored tubes.
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Haggard >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A grizzled Shienaran veteran looks on.
East: Lord Dremond al'Moran stands nearby.
South: A Shienaran sergeant watches for the enemy here.
West: A grizzled Shienaran veteran looks on.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

n
* S HP:Battered MV:Haggard >
[k light]
They aren't here.

n
* S HP:Battered MV:Haggard >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: An Illuminator's assistant stands here carrying some colored tubes.
West: A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Haggard >
The Council Chamber
This is the Council Chamber from where Lord Agelmar rules Fal Dara. A large
tapestry of the Grey Owl, the symbol of House Agelmar, is framed by two
windows above Lord Agelmar's chair. A large table, surrounded by chairs,
dominates the room. A sideboard rests along one wall, and a smaller door
leads opens southward.
[ obvious exits: S ]
Zone: Fal Dara
South: A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Haggard >
u
Alas, you cannot go that way...

* S HP:Battered MV:Haggard >
s
e

Piperss narrates 'lost em'

e
* S HP:Battered MV:Haggard >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: An Illuminator's assistant stands here carrying some colored tubes.
West: A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Haggard >
u
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
Zone: Fal Dara
East: A tough Shienaran soldier waits here.
West: A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Haggard >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

w
w
* S HP:Battered MV:Haggard >
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
West: A grizzled Shienaran veteran looks on.
Up: A Shienaran guard patrols here, watching you carefully.
Down: A tough Shienaran soldier waits here.

* S HP:Battered MV:Haggard >
`
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.

* S HP:Battered MV:Haggard >
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
Zone: Fal Dara
North: An elite Shienaran guard attends his duties.
East: A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Haggard >
[k light]
They aren't here.

* S HP:Battered MV:Haggard >
scan n
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

`
* S HP:Battered MV:Haggard >
3
where
[k light]
They aren't here.

`
* S HP:Battered MV:Haggard >
Players in your Zone
--------------------
Ghast - Upper Hall
You catch a faint scent of a horse nearby.

`
`
* S HP:Battered MV:Haggard >
[k light]
They aren't here.

* S HP:Battered MV:Haggard >
`
[k light]
They aren't here.

* S HP:Battered MV:Haggard >
Piperss narrates 'dunno where either one is'
[k light]
They aren't here.

sc
* S HP:Battered MV:Haggard >
[k light]
They aren't here.

3
where
* S HP:Battered MV:Haggard >
You have 187(395) hit and 22(241) movement points.
You have scored 108500001 experience points and 1544 quest points.
You need 1727319362 exp to level and 1456 qp to rank.
You have acquired 507 alt qps to date.
You have amassed 39 Turn points to date.
You have played 44 days and 4 hours (real time).
This ranks you as Ghast the Master Havoc [Ko'bal 7] (Level 51).
You are standing.

`
* S HP:Battered MV:Haggard >
`
Players in your Zone
--------------------
Ghast - Upper Hall
You catch a faint scent of a horse nearby.

`
* S HP:Battered MV:Haggard >
[k light]
They aren't here.

* S HP:Battered MV:Haggard >
[k light]
They aren't here.

* S HP:Battered MV:Haggard >
[k light]
They aren't here.

* S HP:Battered MV:Haggard >
nar he so low
3
where
`
You narrate 'he so low'

`
* S HP:Battered MV:Haggard >
Players in your Zone
--------------------
Ghast - Upper Hall
You catch a faint scent of a horse nearby.

`
* S HP:Battered MV:Haggard >
[k light]
They aren't here.

sc
* S HP:Battered MV:Haggard >
[k light]
They aren't here.

* S HP:Battered MV:Haggard >
[k light]
They aren't here.

* S HP:Battered MV:Haggard >
You have 187(395) hit and 22(241) movement points.
You have scored 108500001 experience points and 1544 quest points.
You need 1727319362 exp to level and 1456 qp to rank.
You have acquired 507 alt qps to date.
You have amassed 39 Turn points to date.
You have played 44 days and 4 hours (real time).
This ranks you as Ghast the Master Havoc [Ko'bal 7] (Level 51).
You are standing.

* S HP:Battered MV:Haggard >
nar he in fd
e
e
You narrate 'he in fd'

* S HP:Battered MV:Haggard >
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.

d
* S HP:Battered MV:Haggard >
Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
Zone: Fal Dara
North: An ageless woman in a red shawl stands here.
West: A grizzled Shienaran veteran looks on.
Up: A Shienaran guard patrols here, watching you carefully.
Down: A tough Shienaran soldier waits here.

n
* S HP:Battered MV:Haggard >
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Haggard >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A tall, well-dressed noble strolls arrogantly by.
South: A tough Shienaran soldier waits here.
West: *Larnus* is standing here.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Haggard >

Piperss narrates 'Larnus was poisoned'

w
* S HP:Battered MV:Haggard >
`
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
North: A Shienaran sergeant watches for the enemy here.
East: A tough Shienaran soldier waits here.
*Larnus* is standing here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* S HP:Battered MV:Haggard > [k light]
You try to sting *Larnus*, but he deflects the blow.

throw
* S HP:Battered MV:Haggard - Larnus: Critical >
You throw a throwing spike at *Larnus*.

* S HP:Battered MV:Haggard - Larnus: Critical >
f
`

An elite Shienaran guard joins Larnus's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard tries to slash you, but you parry successfully.
An elite Shienaran guard slashes your left leg extremely hard.
*Larnus* strikes your right leg extremely hard.
Your heartbeat calms down more as you feel less panicked.

* S HP:Battered MV:Weary - Larnus: Critical >

A throwing spike arcs through the air.

`
* S HP:Battered MV:Weary - Larnus: Critical >
`
`

*Larnus* grunts in pain as he is struck by a throwing spike.
*Larnus* panics, and attempts to flee!

`
* S HP:Battered MV:Weary - Larnus: Critical >

*Larnus* leaves east.

* S HP:Battered MV:Weary - an elite Shienaran guard: Healthy >
`
You panic and attempt to flee!

`
You try to quietly draw a throwing spike from a jeweled wristcuff.
You tickle an elite Shienaran guard's body with your sting.
A Borderguard trainee joins an elite Shienaran guard's fight!
A Borderguard trainee joins an elite Shienaran guard's fight!
Uno Nomesta joins an elite Shienaran guard's fight!
An elite Shienaran guard tries to slash you, but you deflect the blow.
An elite Shienaran guard slashes your right arm very hard.
You flee head over heels.
Outdoor Training Grounds
This is a wide open field that is completely barren except for the few
rows of weapon racks lying on the ground. Torches line the wall to the
north and provide lighting at nightfall. To the east is one of the four
tower of Fal Dara and to the west the training grounds continue.
[ obvious exits: E S W ]
Zone: Fal Dara
Door east: heavydoor
East: A grizzled Shienaran veteran looks on.
South: A grim storyteller reads from a journal.
West: A Shienaran guard patrols here, watching you carefully.
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
[k light]
They aren't here.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
s
e

A sergeant bellows 'awwKd Pyp G]_J A\?^T Y_pNT bEG OXZh L]NHYZeb'

* S HP:Battered MV:Weary >
`
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
North: A Shienaran sergeant watches for the enemy here.
East: A tough Shienaran soldier waits here.
*Larnus* is standing here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* S HP:Battered MV:Weary >
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A Shienaran guard patrols here, watching you carefully.
West: *Larnus* is standing here.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >

A Shienaran guard has arrived from the south.

draw
* S HP:Battered MV:Weary >
`
`
You are already wielding a weapon!

* S HP:Battered MV:Weary >
`
Piperss narrates 'I'm heading Keep to regen'
[k light]
They aren't here.

`
* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
A Shienaran guard has arrived from the south.
[k light]
They aren't here.

* S HP:Battered MV:Weary >
eq
`
You are using:
<worn on finger> a beautifully worked great serpent ring
<worn on finger> a gold ring
<worn on head> a shoufa with a black veil
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a patchwork scarf of animal furs
<worn on body> a bearskin tunic
<worn about body> a surcoat with exquisite embroidery
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a throwing spike
<worn about waist> a raven-clasped belt of tightly woven steel
<worn on belt> a soft leather pouch
<worn on belt> a bunch of fireworks
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* S HP:Battered MV:Weary >
[k light]
They aren't here.

w
* S HP:Battered MV:Weary >
`
A Shienaran guard tries to slash you, but you deflect the blow.
A soldier joins a Shienaran guard's fight!
A Shienaran guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Battered MV:Weary - a Shienaran guard: Scratched >
[k light]
They aren't here.

throw
* S HP:Battered MV:Weary - a Shienaran guard: Scratched >
f
You throw a throwing spike at a Shienaran guard. <-- Woops, there goes a spike. Sigh

* S HP:Battered MV:Weary - a Shienaran guard: Scratched >
`

A throwing spike arcs through the air.

* S HP:Battered MV:Weary - a Shienaran guard: Scratched >
A Shienaran guard spasms in excruciating pain as he is struck by a throwing
spike.
You panic and attempt to flee!


A soldier tries to scythe you, but you parry successfully.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard tries to slash you, but you deflect the blow.

You flee head over heels.
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
[k light]
They aren't here.

* S HP:Battered MV:Weary >
e
Alas, you cannot go that way...

* S HP:Battered MV:Weary >

A soldier has arrived from the north.

* S HP:Battered MV:Weary >
n
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A tough Shienaran soldier waits here.
West: *Larnus* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Weary >

A soldier has arrived from the south.

draw
* S HP:Battered MV:Weary >
w
You try to quietly draw a throwing knife from a jeweled wristcuff.

`
* S HP:Battered MV:Weary >
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
North: A Shienaran sergeant watches for the enemy here.
East: A tough Shienaran soldier waits here.
*Larnus* is standing here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* S HP:Battered MV:Weary >
[k light]
You barely pierce *Larnus*'s body.
*Larnus* panics, and attempts to flee!

throw
* S HP:Battered MV:Weary - Larnus: Critical >
A soldier has arrived from the east.
You throw a throwing knife at *Larnus*.

* S HP:Battered MV:Weary - Larnus: Critical >

*Larnus* leaves north.

* S HP:Battered MV:Weary - a soldier: Scratched >

A throwing knife arcs through the air.

* S HP:Battered MV:Weary - a soldier: Scratched >
f

A throwing knife falls to the ground after being thrown.
A soldier tries to scythe you, but you dodge the attack.
An elite Shienaran guard joins a soldier's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins a soldier's fight!
A Borderguard trainee joins a soldier's fight!

* S HP:Battered MV:Weary - a soldier: Scratched >
`
*Larnus* has arrived from the north.
You panic and attempt to flee!

`
You flee head over heels.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A tough Shienaran soldier waits here.
West: *Larnus* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
[k light]
They aren't here.

* S HP:Battered MV:Weary >
[k light]
They aren't here.

* S HP:Battered MV:Weary >
draw
You try to quietly draw a throwing knife from a raven-clasped belt of tightly woven steel.

* S HP:Battered MV:Weary >
w
`
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
North: A Shienaran sergeant watches for the enemy here.
East: A Shienaran guard patrols here, watching you carefully.
A short, well balanced knife lies here, both edges glinting.
*Larnus* is standing here.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* S HP:Battered MV:Weary >
[k light]
You pierce *Larnus*'s body.

throw
* S HP:Battered MV:Weary - Larnus: Critical >
You throw a throwing knife at *Larnus*.

* S HP:Battered MV:Weary - Larnus: Critical >

*Larnus* tries to strike you, but you parry successfully.
A soldier joins Larnus's fight!
An elite Shienaran guard joins a soldier's fight!

* S HP:Battered MV:Weary - Larnus: Critical >
`

A throwing knife arcs through the air.

`
* S HP:Battered MV:Weary - Larnus: Critical >
f

*Larnus* grunts in pain as he is struck by a throwing knife.

* S HP:Battered MV:Weary - Larnus: Critical >
[k light]
You do the best you can!

* S HP:Battered MV:Weary - Larnus: Critical >
[k light]
You do the best you can!

`
* S HP:Battered MV:Weary - Larnus: Critical >
You panic and attempt to flee!


An elite Shienaran guard slashes your left arm into bloody fragments!
A soldier tries to scythe you, but you deflect the blow.

`
`
You flee head over heels.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A tough Shienaran soldier waits here.
West: *Larnus* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
[k light]
They aren't here.

* S HP:Beaten MV:Weary >
[k light]
They aren't here.

* S HP:Beaten MV:Weary >
[k light]
They aren't here.

`
* S HP:Beaten MV:Weary >
`
[k light]
They aren't here.

`
* S HP:Beaten MV:Weary >
`
A Shienaran guard says 'BmZ rBFaB^yX u_? Ofsv vYn oqVREj `WhP ZSkQVr '
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard tries to slash you, but you deflect the blow.
You try to quietly draw a throwing knife from a pair of earthen colored breeches.
You try to pierce a Shienaran guard, but he parries successfully.
A Shienaran guard tries to slash you, but you parry successfully.
[k light]
They aren't here.

* S HP:Battered MV:Weary - a Shienaran guard: Scratched >
[k light]
They aren't here.

* S HP:Battered MV:Weary - a Shienaran guard: Scratched >
[k light]
They aren't here.

* S HP:Battered MV:Weary - a Shienaran guard: Scratched >
f
`
You panic and attempt to flee!

`

A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you deflect the blow.

wield dagger
You flee head over heels.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
North: A Shienaran sergeant watches for the enemy here.
East: A Shienaran guard patrols here, watching you carefully.
A short, well balanced knife lies here, both edges glinting.
*Larnus* is standing here.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
[k light]
You tickle *Larnus*'s body with your pierce.

* S HP:Battered MV:Weary - Larnus: Critical >
[k light]
You do the best you can!

* S HP:Battered MV:Weary - Larnus: Critical >
You barely pierce *Larnus*'s left arm.
You're already wielding a weapon.

* S HP:Battered MV:Weary - Larnus: Critical >

*Larnus* tries to strike you, but you parry successfully.
A soldier joins Larnus's fight!
An elite Shienaran guard joins a soldier's fight!
You pierce *Larnus*'s left leg.
*Larnus* is mortally wounded, and will die soon, if not aided.

* S HP:Battered MV:Weary - Larnus: Critical >
f
You panic and attempt to flee!

`
nar rip larnus

An elite Shienaran guard tries to slash you, but you deflect the blow.
A soldier tries to scythe you, but you deflect the blow.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.

You flee head over heels.
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
Zone: Fal Dara
North: A tough Shienaran soldier waits here.
South: A tough Shienaran soldier waits here.
West: A Shienaran guard patrols here, watching you carefully.
[k light]
They aren't here.

* S HP:Battered MV:Weary >
You narrate 'rip larnus'

* S HP:Battered MV:Weary >
w
`
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Zone: Fal Dara
North: A Shienaran sergeant watches for the enemy here.
A short, well balanced knife lies here, both edges glinting.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
*Larnus* is lying here, mortally wounded.
A tough Shienaran soldier waits here.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* S HP:Battered MV:Weary >
v
scalp corpse
[k light]
You pierce *Larnus*'s left leg.
*Larnus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Larnus*'s death cry.


Then I got hit by gate a bunch and made it out of FD with 7 hps and 30 mvs.

Larnus
Posts: 3
Joined: Fri Dec 31, 2021 9:07 pm

Re: Into Fal Dara!

Post by Larnus » Wed Apr 27, 2022 2:51 pm

Prime example of need to buff FD.

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Into Fal Dara!

Post by Weir » Wed Apr 27, 2022 5:03 pm

Going to have to disagree there. I think there are reasons for FD to be upped, but you did NOT use FD effectively here and this is not an example of why it should be upped.

You essentially stood at 1 static patrol in a city full of mobs until you died. You could have tried using gate defenses, Agelmar, dragging a ton of mobs onto him, etc.

Hieronymus
Posts: 118
Joined: Sun Apr 17, 2016 1:14 am

Re: Into Fal Dara!

Post by Hieronymus » Wed Apr 27, 2022 5:27 pm

Seems like lately that mobs (across the board) have been aggroing quite a bit quicker. This has been noticeable in every city, including FD. Also just disagree in general that FD needs to be upped right now.

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Into Fal Dara!

Post by Benito » Wed Apr 27, 2022 7:03 pm

I'll be the third Lancer to speak up against downing Fal Dara!

It was good to move to Uno since it's easy to get the mobs chasing there. But you gotta try to flee out to avoid the dmg when he's throwing projectiles.

Good finish by Ghast.

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