How to Find PK

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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jaimie
Posts: 54
Joined: Tue Apr 12, 2022 10:40 pm

How to Find PK

Post by jaimie » Wed Apr 13, 2022 12:59 pm

Elysia speaks from the Dark 'Equal numbers on DS and LS is probably why there's no pk'

Step 1: Get Rich.


* S HP:Healthy MV:Winded >
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here.

* S HP:Healthy MV:Winded > Players in your Zone
--------------------
Jaimie - Bend in the Road
You catch the scent of horses nearby.

* S HP:Healthy MV:Winded >

An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: A figure stands here, ready to collect unwanted things.
South: A man is here.
West: A shaggy brown mare stands here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
An elite Shienaran guard attends his duties.

* S HP:Healthy MV:Winded >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
North: An elite Shienaran guard attends his duties.
East: A Shienaran guard patrols here, watching you carefully.
South: An anxious young man hovers near his master here.
West: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
A man is here.
A tough Shienaran soldier waits here.
A man is here.
A dun mare is here, snorting angrily.
A draft horse is here.
A dun mare is here, snorting angrily.
Wong narrates 'so you're admitting humans run from a fair fight! '

* S HP:Healthy MV:Winded > A soldier tries to scythe you, but you parry
successfully.
A man leaves west.
You pierce a soldier's body extremely hard.
A man gesticulates strangely.
A man panics, and attempts to flee!
A man leaves north.
A soldier tries to scythe you, but you deflect the blow.
You are hungry.
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - a soldier: Scratched >
You pierce a soldier's body very hard.
You panic and attempt to flee!


You flee head over heels.
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
North: A figure stands here, ready to collect unwanted things.
A board hangs on a wall peppered with tales of glory, adventure and history.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* S HP:Healthy MV:Tiring >

Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
North: A man is here.
East: A Shienaran guard patrols here, watching you carefully.
South: An anxious young man hovers near his master here.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
A tough Shienaran soldier waits here.
A dun mare is here, snorting angrily.
A draft horse is here.
A dun mare is here, snorting angrily.

* S HP:Healthy MV:Tiring > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: A figure stands here, ready to collect unwanted things.
South: A man is here.
West: A shaggy brown mare stands here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A ratter is here, hunting shadoweyes.
An elite Shienaran guard attends his duties.

* S HP:Healthy MV:Tiring > The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
North: A man is here.
An iron lantern hangs from the wall above the gate.
A man is here.
A man walks among the horses here feeding them and rubbing them down.
A mangy cat scurries around trying not to get stepped on.
A grizzled Shienaran veteran looks on.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > You silently approach your victim...

- = + * * + = - -
Wong narrates '*wink*'

= + *
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - a horse trader: Healthy >




A horse trader tries to hit you, but you parry successfully.
The grizzled veteran joins a horse trader's fight!
A horse trader bellows '^D_MuYMCOe fHrAId e_ ZTt_zZvQm ixsX [pxjbNp'
A merchant guard joins the grizzled veteran's fight!
A merchant guard joins a merchant guard's fight!

* S HP:Healthy MV:Tiring - a horse trader: Healthy >
A man gesticulates strangely.
A man panics, and attempts to flee!
A man leaves north.
A horse trader bellows 'fVZzE]VfkM cIMnfp LO viYdqmAzO Fbfz EuRx?hS'

* S HP:Healthy MV:Tiring - a horse trader: Healthy >
A merchant guard slashes your left leg hard.
A merchant guard tries to slash you, but you dodge the attack.
You swiftly dodge the grizzled veteran's attempt to scythe you.
You swiftly dodge a horse trader's attempt to hit you.

* S HP:Scratched MV:Tiring - a horse trader: Healthy > You panic and attempt to flee!

You flee head over heels.
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: A tough Shienaran soldier waits here.
South: A man walks among the horses here feeding them and rubbing them down.
West: A shaggy brown mare stands here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A ratter is here, hunting shadoweyes.
An elite Shienaran guard attends his duties.
The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
North: A man is here.
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A mangy cat scurries around trying not to get stepped on.
A grizzled Shienaran veteran looks on.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > You silently approach your victim...

- = + * * + = - - = + *
A horse trader makes a strange sound as you place a sharp, red stone dagger in
his back!

* S HP:Scratched MV:Tiring - a horse trader: Battered >




The grizzled veteran joins a horse trader's fight!
A horse trader bellows 'TKMXL^FMFa _urI?d PL L`tfpmk\A OKNr aRDz_cz'
A merchant guard joins the grizzled veteran's fight!
A merchant guard joins a merchant guard's fight!

* S HP:Scratched MV:Tiring - a horse trader: Battered > PANIC! You couldn't
escape!

* S HP:Scratched MV:Tiring - a horse trader: Battered > A merchant guard tries
to slash you, but you deflect the blow.
A horse trader bellows 'S[HfpIuY[m ^^z[dw kV LEh[buSiY dmDY EYbdFd^'
A merchant guard tries to slash you, but you parry successfully.
The grizzled veteran tries to scythe you, but you parry successfully.
A horse trader tries to hit you, but you deflect the blow.
You try to pierce a horse trader, but he deflects the blow.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - a horse trader: Battered > [hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - a horse trader: Battered >
No way! You're fighting
for your life!

* S HP:Scratched MV:Tiring - a horse trader: Battered >
You panic and attempt to flee!



You flee head over heels.
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: A tough Shienaran soldier waits here.
South: A man walks among the horses here feeding them and rubbing them down.
West: A shaggy brown mare stands here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A ratter is here, hunting shadoweyes.
An elite Shienaran guard attends his duties.
The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
North: A man is here.
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A mangy cat scurries around trying not to get stepped on.
A grizzled Shienaran veteran looks on.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > You silently approach your victim...

- = + * * + = - -
*Eran* has arrived from the north, riding a Domani razor.

= + *
A horse trader makes a strange sound as you place a sharp, red stone dagger in
his back!
A horse trader is dead! R.I.P.
Three times is the charm!
Your blood freezes as you hear a horse trader's death cry.

* S HP:Scratched MV:Tiring >

The grizzled veteran tries to scythe you, but you parry successfully.
A merchant guard joins the grizzled veteran's fight!
A merchant guard joins a merchant guard's fight!
A merchant guard slashes your left foot into bloody fragments!
A merchant guard slashes your body very hard.
You swiftly dodge the grizzled veteran's attempt to scythe you.

* S HP:Hurt MV:Tiring - the grizzled veteran: Healthy > You narrate 'smells in
FD.'

* S HP:Hurt MV:Tiring - the grizzled veteran: Healthy > You get a wealth of gold
crowns from the corpse of a horse trader.
You get fourteen copper pennys from the corpse of a horse trader.
*Eran* leaves north riding a Domani razor.

* S HP:Hurt MV:Tiring - the grizzled veteran: Healthy >
You panic and attempt to flee!



*Eran* has arrived from the north, riding a Domani razor.


*Eran* pierces your right arm extremely hard.



*Eran* tries to pierce you, but you parry successfully.
A merchant guard tries to slash you, but you deflect the blow.
A merchant guard slashes your head.
The grizzled veteran tries to scythe you, but you deflect the blow.

You flee head over heels.
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: A tough Shienaran soldier waits here.
South: A man walks among the horses here feeding them and rubbing them down.
West: *Harun* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Sarinda* is standing here, riding a bloodstock stallion.
A man is here.
A man is here.
A ratter is here, hunting shadoweyes.
An elite Shienaran guard attends his duties.
You are carrying:
fourteen copper pennys
a wealth of gold crowns (82)
[4] a throwing knife
the death scalp of a wild stallion slain in Tar Valon
the death scalp of a gray palfrey slain in Tar Valon
*Sarinda* tries to slash you, but you parry successfully.


* S HP:Hurt MV:Tiring - Sarinda: Scratched > No way! You're fighting for your
life!


* S HP:Hurt MV:Tiring - Sarinda: Scratched > No way! You're fighting for your
life!

* S HP:Hurt MV:Tiring - Sarinda: Scratched > No way! You're fighting for your
life!

* S HP:Hurt MV:Tiring - Sarinda: Scratched >
You panic and attempt to flee!
*Eran* has arrived from the south, riding a Domani razor.


*Eran* tries to pierce you, but you deflect the blow.



*Eran* tries to pierce you, but you parry successfully.
An elite Shienaran guard joins Eran's fight!
*Sarinda* tries to slash you, but you parry successfully.


You flee head over heels.
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here.
Alas, you cannot go that way...

* S HP:Hurt MV:Winded > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: A tough Shienaran soldier waits here.
South: A man walks among the horses here feeding them and rubbing them down.
West: A shaggy brown mare stands here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Eran* is standing here, riding a Domani razor.
*Sarinda* is standing here, riding a bloodstock stallion.
A man is here.
A man is here.
A ratter is here, hunting shadoweyes.
An elite Shienaran guard attends his duties.

* S HP:Hurt MV:Winded >

*Eran* leaves west riding a Domani razor.

* S HP:Hurt MV:Winded > Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Harun* is standing here.
*Eran* is standing here, riding a Domani razor.
A shaggy brown mare stands here.


* S HP:Hurt MV:Winded >
*Harun* leaves east.
*Sarinda* has arrived from the east, riding a bloodstock stallion.
*Eran* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Winded - Eran: Healthy > No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Eran: Healthy >
You try to pierce *Eran*, but she dodges the attack.
*Eran* tries to pierce you, but you parry successfully.
*Sarinda* tries to slash you, but you dodge the attack.

* S HP:Hurt MV:Winded - Eran: Healthy >
You panic and attempt to flee!


A man has arrived from the east.




*Harun* has arrived from the east.


*Eran* tries to pierce you, but you parry successfully.

*Eran* tries to pierce you, but you deflect the blow.
*Harun* tries to slash you, but you deflect the blow.
You flee head over heels.
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
North: A man meanders here, quietly speaking to himself.
South: *Harun* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
Alas, you cannot go that way...

* S HP:Hurt MV:Winded > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A Shienaran gatekeeper stands here, watching over the gate.
A wild stallion bucks madly.
A wild stallion bucks madly.
A shaggy brown mare stands here.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Hurt MV:Winded >

Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
North: A black cat meanders to an unknown destination.
South: A man meanders here, quietly speaking to himself.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Winded >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A grizzled Shienaran veteran looks on.

* S HP:Hurt MV:Winded >
Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Winded >
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
East: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Hurt MV:Winded > Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
East: A gray palfrey prances skittishly nearby.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.


* S HP:Hurt MV:Winded > [pick gate]
I see no gate here.

* S HP:Hurt MV:Winded >

Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
East: A grizzled Shienaran veteran looks on.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Hurt MV:Winded >
[pick gate]
You realize that the door is already open.

* S HP:Hurt MV:Winded >
[op gate]
It's already open!

* S HP:Hurt MV:Winded > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Hurt MV:Winded >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.



Step 2: Get chased.


*Harun* has arrived from the east.

* S HP:Hurt MV:Haggard >

*Harun* leaves west.

* S HP:Hurt MV:Haggard > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
West: *Harun* is standing here.

* S HP:Hurt MV:Haggard >
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]

* S HP:Hurt MV:Haggard >

You narrate 'on harun winding'

* S HP:Hurt MV:Haggard > Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
A torch is here on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [11]

* S HP:Hurt MV:Haggard >
You have 330(391) hit and 30(245) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are standing.

* S HP:Hurt MV:Haggard >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Haggard >

Climbing a Hill
Impossible for horses to pass ridden, the ravine's destructive path to the
east disappears under the cliff at this point but has opened up a path to
the top of the hill. The rocks are loose and crumble at the slightest of
touches making climbing here treacherous at best.
[ obvious exits: W U ]
A soft leather pouch has been discarded here. [8]

* S HP:Hurt MV:Haggard >
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
A torch is here on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [11]

* S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Haggard >
*Harun* has arrived from the south.

* S HP:Hurt MV:Haggard >
You silently approach your victim...

- = + * *
The sun sets.
Your heartbeat calms down more as you feel less panicked.

+ = - - = + *
*Harun* makes a strange sound as you place a sharp, red stone dagger in his back!

* S HP:Hurt MV:Weary - Harun: Battered >
*Harun* tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Weary - Harun: Battered >
You narrate 'harun bat'

* S HP:Hurt MV:Weary - Harun: Battered >
*Harun* bursts into tears.

* S HP:Hurt MV:Weary - Harun: Battered >
*Harun* tries to slash you, but you parry
successfully.
You try to pierce *Harun*, but he deflects the blow.

Harun's eyes seem to gleam with a strange golden light.

Harun has some big nasty wounds and scratches.

*Harun* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a surcoat with exquisite embroidery
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> an ivory and gold-hilted longsword
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

You attempt to peek at the inventory:
a water skin
a large number of copper pennies (30)

* S HP:Hurt MV:Weary - Harun: Battered >

You try to pierce *Harun*, but he parries successfully.

* S HP:Hurt MV:Weary - Harun: Battered > Players in your Zone
--------------------
Jaimie - Before a Cliff's Wall

* S HP:Hurt MV:Weary - Harun: Battered >
You whistle appreciatively.

* S HP:Hurt MV:Weary - Harun: Battered >
You try to pierce *Harun*, but he parries successfully.

* S HP:Hurt MV:Weary - Harun: Battered >
Elysia speaks from the Dark 'Equal numbers by who, so deduct like 1/3 of statters
:P'

* S HP:Hurt MV:Weary - Harun: Battered >
You try to pierce *Harun*, but he parries successfully.

* S HP:Hurt MV:Weary - Harun: Battered >
*Harun* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Weary - Harun: Battered >
*Harun* slashes your body into bloody fragments!

* S HP:Hurt MV:Weary - Harun: Battered >

*Harun* slashes your body into bloody fragments!

* S HP:Wounded MV:Weary - Harun: Battered >
You panic and attempt to flee!


You flee head over heels.
Climbing a Hill
Impossible for horses to pass ridden, the ravine's destructive path to the
east disappears under the cliff at this point but has opened up a path to
the top of the hill. The rocks are loose and crumble at the slightest of
touches making climbing here treacherous at best.
[ obvious exits: W U ]
A soft leather pouch has been discarded here. [8]

* S HP:Wounded MV:Weary >
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
A black vulture is visible flying high in the sky.
A black vulture is visible flying high in the sky.
The brigand sergeant stands here, grinning at you.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant stands here, grinning at you.
The brigand leader lounges here, fingering the scar on his cheek.

* S HP:Wounded MV:Weary >
The brigand sergeant tries to pierce you, but you
parry successfully.
The brigand trooper joins the brigand sergeant's fight!
The brigand trooper joins the brigand trooper's fight!
The brigand trooper joins the brigand trooper's fight!
The brigand trooper joins the brigand trooper's fight!
The brigand sergeant joins the brigand trooper's fight!
The brigand leader joins the brigand sergeant's fight!
Your eyesight is not so keen.


* S HP:Wounded MV:Weary - the brigand sergeant: Healthy > [hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - the brigand sergeant: Healthy >
The brigand leader slashes your body very hard.
A black vulture is flying much lower now...
The brigand sergeant tries to pierce you, but you parry successfully.
You swiftly dodge the brigand trooper's attempt to pierce you.
You swiftly dodge the brigand trooper's attempt to pierce you.
The brigand trooper tries to pierce you, but you dodge the attack.
The brigand trooper tries to pierce you, but you deflect the blow.
You try to pierce the brigand sergeant, but he deflects the blow.
The brigand sergeant pierces your body hard.
You swiftly dodge the brigand trooper's attempt to pierce you.
The brigand trooper tries to pierce you, but you deflect the blow.
You try to pierce the brigand sergeant, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
Climbing a Hill
Impossible for horses to pass ridden, the ravine's destructive path to the
east disappears under the cliff at this point but has opened up a path to
the top of the hill. The rocks are loose and crumble at the slightest of
touches making climbing here treacherous at best.
[ obvious exits: W U ]
A soft leather pouch has been discarded here. [8]

* S HP:Wounded MV:Weary >

Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
A torch is here on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [11]
*Harun* is standing here.

* S HP:Wounded MV:Weary >
*Harun* tries to slash you, but you parry successfully.
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Harun: Battered > You try to pierce *Harun*, but he
parries successfully.
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Harun: Battered >
You panic and attempt to flee!


You flee head over heels.
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]


Step 3: Effort.

Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
South:

* S HP:Wounded MV:Haggard >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Haggard > Backstab who?

* S HP:Wounded MV:Haggard >
*Harun* has arrived from the south.

* S HP:Wounded MV:Haggard >
*Harun* tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Haggard - Harun: Battered >
No way! You're fighting for your
life!

* S HP:Wounded MV:Haggard - Harun: Battered >

You panic and attempt to flee!



*Harun* sends you sprawling with a powerful bash!


*Sarinda* has arrived from the south, riding a bloodstock stallion.


*Sarinda* slashes your body extremely hard.


*Sarinda* slashes your body very hard.
*Harun* slashes your body into bloody fragments!


*Harun* slashes your body into bloody fragments!

You flee head over heels.
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
South: [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Haggard > Backstab who?

* S HP:Battered MV:Haggard >

Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]


* S HP:Battered MV:Haggard > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
East: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.

* S HP:Battered MV:Haggard >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Haggard > You have 164(391) hit and 17(245) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are standing.

* S HP:Battered MV:Haggard >
*Harun* has arrived from the west.

* S HP:Battered MV:Haggard >
*Harun* leaves east.

* S HP:Battered MV:Haggard >
You get a thin vial of yellow fluid from a
backpack.

* S HP:Battered MV:Haggard >

You quaff a thin vial of yellow fluid which
dissolves.
You feel a sudden burst of stamina!

* S HP:Battered MV:Weary >
The night has begun.
Your heartbeat calms down more as you feel less panicked.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

o S HP:Battered MV:Tiring > Players in your Zone
--------------------
Jaimie - Road to Tarwin's Gap

o S HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.


****


Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

o S HP:Battered MV:Tiring >

*Sarinda* has arrived from the south, riding a bloodstock stallion.

* S HP:Battered MV:Tiring > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
*Sarinda* is standing here, riding a bloodstock stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
*Sarinda* is standing here, riding a bloodstock stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring >
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
North: *Harun* is standing here.
West: A dirty rock lies here. [2]

o S HP:Battered MV:Tiring >

*Harun* has arrived from the north.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
East: *Harun* is standing here.
*Sarinda* is here, fighting a Kno'mon trolloc, riding a bloodstock stallion.
A Kno'mon trolloc is here, fighting Sarinda.
A Kno'mon trolloc is here, fighting Sarinda.
A myrddraal is here, fighting Sarinda.

* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > Backstab them?!? They are in the throes of battle!
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Sarinda*!


A myrddraal slashes Sarinda's body hard.
A Kno'mon trolloc tries to crush Sarinda, but she deflects the blow.
*Sarinda* tries to slash a Kno'mon trolloc, but he parries successfully.
A Kno'mon trolloc crushes Sarinda's body into bloody fragments!
*Sarinda* panics, and attempts to flee!


*Sarinda* leaves north riding a bloodstock stallion.



You flee head over heels.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
East: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.

o S HP:Beaten MV:Tiring > You have 110(391) hit and 126(245) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are standing.

o S HP:Beaten MV:Tiring >
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]


o S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Jaimie - Road to Tarwin's Gap
You catch the scent of horses nearby.


o S HP:Beaten MV:Tiring > In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]

o S HP:Beaten MV:Tiring >
Your eyesight is not so keen.

o S HP:Beaten MV:Tiring >
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]

o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Jaimie - In a Thick Forest

o S HP:Beaten MV:Tiring >

Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
East: A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle
lust.
*Harun* is standing here.

o S HP:Beaten MV:Tiring > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
West: *Harun* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal is here, fighting Eran.
*Eran* is here, fighting a myrddraal, riding a Domani razor.
*Sarinda* is standing here, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring >
West: *Harun* is standing here.

* S HP:Beaten MV:Tiring >
*Eran* pierces a myrddraal's right arm extremely hard.
A Kno'mon trolloc joins a myrddraal's fight!
A Kno'mon trolloc joins a myrddraal's fight!
A myrddraal swirls about with a black sword, slicing across Eran's body.
A myrddraal tries to slash Eran, but she deflects the blow.


*****

Step 4: Find friends.


The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
You grin evilly.

o S HP:Battered MV:Strong >

Zerpit has quite a few wounds.

Zerpit is using:
<held> a brown sack
<worn on head> a full metal helmet and visor
<worn about body> a fine woolen cloak
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a ridged steel bracer
<wielded two-handed> a jagged edged warsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
five copper pennys
a wealth of gold crowns (63)
Zerpit looks at you.


o S HP:Battered MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Zerpit - The Blight
Jaimie - The Blight

o S HP:Battered MV:Strong >
Zerpit nods in agreement.

o S HP:Battered MV:Strong >

You are using:
<held> an oilstone
<worn on finger> a ring of braided gold and silver
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a half-cape of silk-lined leather
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a sharp, red stone dagger
<worn about waist> a tooled leather belt
<worn on belt> a flask stained with human blood
<worn on belt> a water skin
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
Zerpit grins evilly.

o S HP:Battered MV:Strong > You are carrying:
the death scalp of a wild stallion slain in Tar Valon
the death scalp of a gray palfrey slain in Tar Valon

o S HP:Battered MV:Strong >

backpack (used) :
a wealth of gold crowns (106)
a large number of copper pennies (30)
a cup of thready brown tea
a bunch of fireworks
[6] a throwing knife
[4] a thin vial of yellow fluid
a cup of thick syrup
[2] a bubbling draught

o S HP:Battered MV:Strong >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: *Harun* is standing here.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong > *Harun* has arrived from the south.
Players in your Zone
--------------------
Zerpit - The Blight
Jaimie - The Blight

o S HP:Battered MV:Strong >

You try to pierce *Harun*, but he deflects the blow.

o S HP:Battered MV:Strong - Harun: Wounded >
You do the best you can!

o S HP:Battered MV:Strong - Harun: Wounded > You do the best you can!

o S HP:Battered MV:Strong - Harun: Wounded >
Zerpit tries to scythe *Harun*, but he deflects the blow.

o S HP:Battered MV:Strong - Harun: Wounded >
The blighted tree tries to hit Harun, but he dodges the attack.
You try to pierce *Harun*, but he deflects the blow.

o S HP:Battered MV:Strong - Harun: Wounded >
The blighted tree tries to hit Harun, but he dodges the attack.
*Harun* tries to slash you, but you parry successfully.
You try to pierce *Harun*, but he parries successfully.

o S HP:Battered MV:Strong - Harun: Wounded >
*Harun* panics, and attempts to flee!

o S HP:Battered MV:Strong - Harun: Wounded >
*Harun* leaves north.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >

They aren't here.

o S HP:Battered MV:Strong >
They aren't here.


o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong >
*Harun* is standing here.
A trolloc is here ruling a group of trollocs.


o S HP:Battered MV:Strong >
Zerpit leaves north.
An ankle-biter leaves north.


o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: The blight bear stands on its haunches, roaring madly.
South: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Harun.
*Harun* is here, fighting Zerpit.
A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Strong >
*Harun* swiftly dodges your attempt to pierce him.


o S HP:Battered MV:Strong - Zerpit: Wounded - Harun: Wounded > You do the best
you can!

o S HP:Battered MV:Strong - Zerpit: Wounded - Harun: Wounded > You do the best
you can!

o S HP:Battered MV:Strong - Zerpit: Wounded - Harun: Wounded >
*Harun* panics, and attempts to flee!

o S HP:Battered MV:Strong - Zerpit: Wounded - Harun: Wounded >

You try to pierce *Harun*, but he parries successfully.
A Dhai'mon trolloc joins your fight!
You try to pierce *Harun*, but he deflects the blow.

o S HP:Battered MV:Strong - Zerpit: Wounded - Harun: Wounded >
Players in your
Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong - Zerpit: Wounded - Harun: Wounded >
*Harun* leaves
south.
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.


o S HP:Battered MV:Strong > They aren't here.


o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong > They aren't here.


o S HP:Battered MV:Strong >
A black tree with bloated leaves sprouts from the
ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


o S HP:Battered MV:Strong >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: The blight bear stands on its haunches, roaring madly.
South: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A trolloc is here ruling a group of trollocs.
Zerpit leaves south.
An ankle-biter leaves south.

o S HP:Battered MV:Strong >
They aren't here.


o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong > They aren't here.


o S HP:Battered MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
A black tree with bloated leaves sprouts from the
ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >

Zerpit leaves south.
An ankle-biter leaves south.

o S HP:Battered MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: A juvenile trolloc waits hungrily to be fed.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >

You are a 558 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 0.2 lbs and wearing 23.7 lbs, peanuts.
Your base abilities are: Str:18 Int:8 Wil:8 Dex:19 Con:19.
Offensive bonus: 143, Dodging bonus: 144, Parrying bonus: 138
Your mood is: Wimpy. You will flee below: 195 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

o S HP:Battered MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: A juvenile trolloc waits hungrily to be fed.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.


o S HP:Battered MV:Strong >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong > Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >

You narrate 'care 2 more around'

o S HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >

North: A black tree with bloated leaves sprouts from
the ground, branches quivering.
Zerpit nods in agreement.

o S HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >


You say '1 fc'

o S HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong > You have 152(391) hit and 189(245) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are standing.

o S HP:Battered MV:Strong >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
You are a 558 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 0.2 lbs and wearing 23.7 lbs, peanuts.
Your base abilities are: Str:18 Int:8 Wil:8 Dex:19 Con:19.
Offensive bonus: 143, Dodging bonus: 144, Parrying bonus: 138
Your mood is: Wimpy. You will flee below: 195 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

o S HP:Battered MV:Strong >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >

You say '1 stabber'

o S HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >
You have 152(391) hit and 189(245) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are standing.

o S HP:Battered MV:Strong >

A shrill piercing scream reverberates through the area.

o S HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
North: A black tree with bloated leaves sprouts from
the ground, branches quivering.

o S HP:Battered MV:Strong >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
North: A black tree with bloated leaves sprouts from
the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >

North: A black tree with bloated leaves sprouts from
the ground, branches quivering.

o S HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >
Players
-------
Jaimie the Androgynous Nothin
Trill the Master Havoc [Ko'bal Master] (Idle)
Fong Lee [Ghar'ghael] (Idle)
Intolerance the Wolfish Trolloc
Wong the Contagious Stalker [Ghar'ghael]
Piperss the Loathsome Battler and Dark Wisdom [Ahf'frait]
Poker the Boarheaded Trolloc
Zerpit the Boarheaded Trolloc
Dovain Valear Aldamon, Tai'isha [Dreadlord]
Honey the Ramshorned Trolloc

10 players displayed.

o S HP:Battered MV:Strong >
Zerpit says 'eran right'

o S HP:Battered MV:Strong >

North: A black tree with bloated leaves sprouts from
the ground, branches quivering.

o S HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
You nod in agreement.


o S HP:Battered MV:Strong >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong > Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >
North: A black tree with bloated leaves sprouts from
the ground, branches quivering.


o S HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Strong >

Your heartbeat calms down more as you feel less
panicked.
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.

o S HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Full >
Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Full >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Full >

North: A black tree with bloated leaves sprouts from
the ground, branches quivering.

o S HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Full >

The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
The corpse of a rat is lying here.
*Harun* is standing here.


o S HP:Battered MV:Full > Alas, you cannot go that way...

o S HP:Battered MV:Full >
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Full > Players in your Zone
--------------------
Jaimie - The Blight
Zerpit - The Blight

o S HP:Battered MV:Full >
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Full >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
The corpse of a rat is lying here.
*Harun* is standing here.

o S HP:Battered MV:Full > [hide ]
You attempt to hide yourself.

o S HP:Battered MV:Full > *Harun* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

o S HP:Battered MV:Full - Harun: Wounded >
You try to pierce *Harun*, but he deflects the blow.
*Harun* tries to slash you, but you deflect the blow.
You panic and attempt to flee!


*Koseir* has arrived from the east, riding a warhorse.


You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.

o S HP:Battered MV:Full >
*Harun* has arrived from the south.

o S HP:Battered MV:Full >
*Harun* tries to slash you, but you deflect the blow.

o S HP:Battered MV:Full - Harun: Wounded >
You try to pierce *Harun*, but he parries successfully.
Harun swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!

o S HP:Battered MV:Full - Harun: Wounded >
*Koseir* has arrived from the south, riding a warhorse.
Zerpit tries to scythe *Koseir*, but he parries successfully.

* S HP:Battered MV:Full - Harun: Wounded >
You try to pierce *Harun*, but he parries successfully.

* S HP:Battered MV:Full - Harun: Wounded >

You narrate 'koseir too'

* S HP:Battered MV:Full - Harun: Wounded > You panic and attempt to flee!


You dodge a bash from *Harun* who loses his balance and falls!


Harun swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tries to hit Harun, but he dodges the attack.
You try to pierce *Harun*, but he deflects the blow.
You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
West:
o S HP:Battered MV:Full >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
*Koseir* is sitting here, riding a warhorse.
*Harun* is here, fighting the blighted tree.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Koseir.
The blighted tree is here, fighting Harun.
The blighted tree is here, fighting Harun.


* S HP:Battered MV:Full >

You pierce *Koseir*'s body very hard.

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Scratched > You do the best
you can!

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Scratched > You do the best
you can!

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Scratched >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
*Koseir* is sitting here, riding a warhorse.
*Harun* is here, fighting the blighted tree.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Koseir.
The blighted tree is here, fighting Harun.
The blighted tree is here, fighting Harun.

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Scratched >
You pierce *Koseir*'s left arm hard.
*Harun* slashes the blighted tree's roots into bloody fragments!
Zerpit scythes *Koseir*'s body very hard.
The blighted tree tries to hit Harun, but he dodges the attack.
The blighted tree tries to hit Harun, but he dodges the attack.
*Harun* panics, and attempts to flee!

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Hurt >
*Harun* leaves east.

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Hurt >

You pierce *Koseir*'s head.

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Hurt > *Harun* has arrived
from the east.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
*Harun* is standing here.
*Koseir* is sitting here, riding a warhorse.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Koseir.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Zerpit narrates 'bashed'

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Hurt >
Harun swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Hurt >
Zerpit panics, and attempts to flee!

* S HP:Battered MV:Full - Zerpit: Wounded - Koseir: Hurt >
Zerpit leaves south.

* S HP:Battered MV:Full - Koseir: Hurt >
The blighted tree tries to hit Harun, but he deflects the blow.
*Harun* slashes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Harun, but he parries successfully.
You try to pierce *Koseir*, but he deflects the blow.

* S HP:Battered MV:Full - Koseir: Hurt >

*Koseir* panics, and attempts to flee!

* S HP:Battered MV:Full - Koseir: Hurt >
You narrate 'nod'
*Koseir* leaves west riding a warhorse.

o S HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
*Harun* is here, fighting the blighted tree.
A juvenile trolloc waits hungrily to be fed.
The blighted tree is here, fighting Harun.
The blighted tree is here, fighting Harun.

o S HP:Battered MV:Full >

*Koseir* has arrived from the west, riding a warhorse.

* S HP:Battered MV:Full > [hide ]
You attempt to hide yourself.
*Koseir* tries to slash you, but you dodge the attack.

* S HP:Battered MV:Full - Koseir: Hurt >
You try to pierce *Koseir*, but he
deflects the blow.
*Koseir* tries to slash you, but you deflect the blow.
The blighted tree tries to hit Harun, but he dodges the attack.
*Harun* slashes the blighted tree's trunk extremely hard.
Harun swiftly dodges the blighted tree's attempt to hit him.
No way! You're fighting for your life!

* S HP:Battered MV:Full - Koseir: Hurt >
*Harun* now follows *Koseir*.
Zerpit has arrived from the south.

* S HP:Battered MV:Full - Koseir: Hurt >
Zerpit leaves north.
An ankle-biter leaves north.

* S HP:Battered MV:Full - Koseir: Hurt >
*Weir* has arrived from the south, riding a bloodstock stallion.


* S HP:Battered MV:Full - Koseir: Hurt >
*Weir* leaves north riding a bloodstock stallion.

* S HP:Battered MV:Full - Koseir: Hurt > Yes, narrate, fine, narrate we must,
but WHAT???

* S HP:Battered MV:Full - Koseir: Hurt >
You try to pierce *Koseir*, but he parries successfully.
You panic and attempt to flee!


*Weir* has arrived from the north, riding a bloodstock stallion.


Harun swiftly dodges the blighted tree's attempt to hit him.
*Harun* slashes the blighted tree's branch into bloody fragments!
The blighted tree tries to hit Harun, but he dodges the attack.
*Weir* scythes your left leg into bloody fragments!


*Harun* is now a member of *Koseir*'s group.
A raven is now a member of *Koseir*'s group.
A raven is now a member of *Koseir*'s group.
Someone is now a member of *Koseir*'s group.
Someone is now a member of *Koseir*'s group.



*Harun* gasps in astonishment.

You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A trolloc is here ruling a group of trollocs.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You narrate 'weir'

o S HP:Battered MV:Full >

Yes, narrate, fine, narrate we must, but WHAT???

o S HP:Battered MV:Full >
*Weir* has arrived from the south, riding a bloodstock
stallion.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: The blight bear stands on its haunches, roaring madly.
South: A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A black crow is here, watching.
South: A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

o S HP:Battered MV:Strong >

You swiftly dodge the blight bear's attempt to hit
you.
You pierce the blight bear's left foreleg into bloody fragments!
The blight bear tries to hit you, but you parry successfully.
You pierce the blight bear's right foreleg extremely hard.
Players in your Zone
--------------------
Zerpit - The Blight
Jaimie - The Blight
You catch the scent of horses nearby.

o S HP:Battered MV:Strong - the blight bear: Hurt > No way! You're fighting for
your life!

o S HP:Battered MV:Strong - the blight bear: Hurt >

You narrate 'find'


o S HP:Battered MV:Strong - the blight bear: Hurt >
You panic and attempt to flee!


You pierce the blight bear's left leg extremely hard.
You swiftly dodge the blight bear's attempt to hit you.
You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: The blight bear stands on its haunches, roaring madly.
South: A trolloc is here ruling a group of trollocs.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
North: A black crow is here, watching.
South: A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.


o S HP:Battered MV:Strong > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
A trolloc is here, exhorting a group of trolloc raiders.

o S HP:Battered MV:Strong > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Strong > You narrate 'better mobs'
Zerpit narrates 'weir too'

o S HP:Battered MV:Strong >

The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Strong > The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.

o S HP:Battered MV:Strong >

Players in your Zone
--------------------
Zerpit - The Blight
Jaimie - The Blight
You catch the scent of horses nearby.

o S HP:Battered MV:Strong > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
North: A spider-legged beast is here, most of it teeth.
West: A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

o S HP:Battered MV:Strong >

A trolloc is here, exhorting a group of trolloc
raiders.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.

o S HP:Battered MV:Strong > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
East: A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.

o S HP:Battered MV:Strong >

o S HP:Battered MV:Strong >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
East: A trolloc is here, exhorting a group of trolloc raiders.
South: A tall, ramshorned trolloc is here, commanding.

o S HP:Battered MV:Strong >

Zerpit narrates 'going back in' <--- (Step 4.5 friends bait enemies further north).

Step 5: Skirmish.


In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
*Weir* is standing here, riding a bloodstock stallion.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > You silently approach your victim...

- = + *
The stonegate is opened from the other side.

*
*Weir* tries to scythe you, but you deflect the blow.

+ = - - =
*Weir* closes the stonegate.

+ *
You can't backstab a fighting person, too alert!

* S HP:Wounded MV:Tiring - Weir: Battered >
You try to pierce *Weir*, but he deflects the blow.
You panic and attempt to flee!



You flee head over heels.
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A cringing trolloc whelp cowers before you.

o S HP:Wounded MV:Tiring > You narrate 'he bat.'

o S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Jaimie - Overlooking the Gorge
Poker - Scattered Trees

o S HP:Wounded MV:Tiring >

Your eyesight is not so keen.

o S HP:Wounded MV:Tiring >
Crumbling Slope
To the north, as far as the eye can see barren hills dominate the
landscape. They are lifeless heaps of dry soil and loose rocks without.
Here and there remnants of dead plants can be found in the soil, slowly
decomposing in the heat and drought. The hills continue east and the dead
grounds stretch for as long as one can see towards the north and south.
[ obvious exits: N E S ]
A cringing trolloc whelp cowers before you.
A sickly, skinny deer stands here in a daze.

o S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Jaimie - Crumbling Slope
Poker - Scattered Trees

o S HP:Wounded MV:Tiring >

East of the Log
To the west is a deep gorge, spanned by a wide log, placed here to serve as a
bridge. A trail runs to the north, along the edge of the gorge. The sounds of
a vast swamp rise from between the cliffs below you. The ground is very
rough here, and slopes upwards to the east and south.
[ obvious exits: N E S W ]
A cringing trolloc whelp cowers before you.
A black snake is here, lying on a rock.
A cringing trolloc whelp cowers before you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o S HP:Wounded MV:Tiring > Crossing the Log
You are standing upon a large log that serves as a bridge across the deep
gorge beneath you. Looking down affords a view of steep cliffs of gray stone
and a dark swamp at the bottom. The cliffs are quite sheer, though there seem
to be narrow ledges. To the east and west, a trail leads away from the log.
[ obvious exits: E W ]

o S HP:Wounded MV:Tiring >

West of the Log
To the east, a large log spans a deep gorge. From the obvious lack of any
other plants in the area, this log was brought here, seemingly to serve as
a brige for the trail that runs to the east. The noise of a vast swamp
rises from the gorge, which continues north and south of here.
[ obvious exits: N E S W ]
The giant blight beetle is here flying around.
A hound of the shadow smells blood in the air.

o S HP:Wounded MV:Tiring > Edge of the Cliff
Where the ground once were to the east there now is but a large hole filled
with nothingness. The side of the hill has crashed down into a valley a
hundred feet below. The valley can only reach by jumping from this very
point, which is not advisable since death would surely follow. To the west,
south and north the lifeless lanscape continues. This is an excellent place
to watch out for intruders.
[ obvious exits: N S W ]
A black snake is here, lying on a rock.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

o S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jaimie - Edge of the Cliff
Poker - Scattered Trees

o S HP:Wounded MV:Winded >

You have 279(391) hit and 122(245) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are standing.

o S HP:Wounded MV:Winded > Edge of the Cliff
Where the ground once were to the east there now is but a large hole filled
with nothingness. The side of the hill has crashed down into a valley a
hundred feet below. The valley can only reach by jumping from this very
point, which is not advisable since death would surely follow. To the west,
south and north the lifeless lanscape continues. This is an excellent place
to watch out for intruders.
[ obvious exits: N S W ]
A black snake is here, lying on a rock.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.


o S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jaimie - Edge of the Cliff
Poker - Scattered Trees

o S HP:Wounded MV:Winded >
North of the Path
Sparse patches of yellowed grass poke sporadically through the dry
earth of the Blasted Lands. The air is as dry as the parched ground
beneath you. A well-traveled path lies to the south.
[ obvious exits: N S W ]

o S HP:Wounded MV:Winded > Alas, you cannot go that way...

o S HP:Wounded MV:Winded >
Your eyesight is not so keen.

o S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Jaimie - North of the Path
Poker - Scattered Trees


o S HP:Wounded MV:Winded >
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]

o S HP:Wounded MV:Winded >
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
East: A juvenile trolloc waits hungrily to be fed.

o S HP:Wounded MV:Winded > Players in your Zone
--------------------
Jaimie - The Bridge
Zerpit - In Front of the Castle
Wong - The Gatekeep
Piperss - The Well
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Winded >
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Weir.
*Weir* is here, fighting Zerpit, riding a bloodstock stallion.

o S HP:Wounded MV:Winded >
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
East: A juvenile trolloc waits hungrily to be fed.

o S HP:Wounded MV:Winded >

A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Weir.
*Weir* is here, fighting Zerpit, riding a bloodstock stallion.

o S HP:Wounded MV:Winded >
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Weir.
*Weir* is here, fighting Zerpit, riding a bloodstock stallion.
Zerpit sends *Weir* sprawling with a powerful bash!

* S HP:Wounded MV:Winded >
You pierce *Weir*'s right arm hard.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered > You do the best
you can!


* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered >
You don't see a
closed gate.
Zerpit narrates 'on 1w gk'

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered > Mood changed to:
Brave
Wimpy reset to: 117 hit points.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered >
You pierce *Weir*'s head.
Zerpit scythes *Weir*'s left leg hard.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered >
Zerpit narrates 'bashed'

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered >

[remove
throwing]
You stop using a sharp, red stone dagger.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered > You try to
quietly draw a throwing knife from a camouflaged hood.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered >
You throw a throwing knife at *Weir*.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered >

A throwing knife arcs through the air.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Battered >

Zerpit scythes *Weir*'s left leg hard.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Beaten > *Weir* grunts in
pain as he is struck by a throwing knife.
You try to quietly draw a throwing spike from a half-cape of silk-lined leather.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Beaten > You throw a throwing spike at *Weir*.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Beaten >

A throwing spike arcs through the air.
*Weir* closes the stonegate.

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Beaten >


*Weir* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Beaten >
[wield throwing]
You wield a sharp, red stone dagger.


* S HP:Wounded MV:Winded - Zerpit: Scratched - Weir: Beaten > *Weir* spasms in
excruciating pain as he is struck by a throwing spike.
*Weir* leaves west riding a bloodstock stallion.
They aren't here.


*******


* S HP:Hurt MV:Weary > You narrate 'four'
Wong narrates 'they have 4'

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Intolerance - Below the Cliffs
Jaimie - North of the Path
Poker - Scattered Trees

* S HP:Hurt MV:Weary >
Masaj narrates 'ah'
Players in your Zone
--------------------
Intolerance - Below the Cliffs
Jaimie - North of the Path
Poker - Scattered Trees

* S HP:Hurt MV:Weary >
Thinning Vegetation
Dying trees are spread across the blasted lands. Some of them still
hold some dead leaves to their branches, but most of their leaves
now lie rotting on the ground. The ground is dry and cracked, and
the lifeless trees are all that is left of a once a magnificent
forest before the Dark One's touch was felt here.
[ obvious exits: N E S W ]

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Jaimie - Thinning Vegetation
Intolerance - Below the Cliffs
Poker - Scattered Trees

* S HP:Hurt MV:Weary >
Twist in the Trail
One can see the Blight stretch out as far as the eye can reach in
almost all directions. There doesn't seem to be an end, in any
direction, to the dying grounds of the Blasted Lands. One route is
as good, or perhaps as bad, as any other from here.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.

* S HP:Hurt MV:Weary >
Zerpit narrates 'i can hit 1w'

* S HP:Hurt MV:Weary >
You narrate 'weir harun koseir '

* S HP:Hurt MV:Weary >

Your heartbeat calms down more as you feel less panicked.
Edge of the Cliff
Where the ground once were to the east there now is but a large hole filled
with nothingness. The side of the hill has crashed down into a valley a
hundred feet below. The valley can only reach by jumping from this very
point, which is not advisable since death would surely follow. To the west,
south and north the lifeless lanscape continues. This is an excellent place
to watch out for intruders.
[ obvious exits: N S W ]
The corpse of a cringing trolloc whelp is lying here.
A cringing trolloc whelp cowers before you.
A black snake is here, lying on a rock.

* S HP:Scratched MV:Winded > Players in your Zone
--------------------
Jaimie - Edge of the Cliff
Intolerance - North of the Path
Poker - Scattered Trees

* S HP:Scratched MV:Winded >
Masaj narrates 'hitting i guess, jaimie come 1w as
soon as i hit'
North of the Path
Sparse patches of yellowed grass poke sporadically through the dry
earth of the Blasted Lands. The air is as dry as the parched ground
beneath you. A well-traveled path lies to the south.
[ obvious exits: N S W ]
The corpse of a hound of the shadow is lying here.
Intolerance the Wolfish Trolloc is standing here.
A hideous trolloc is here, in a world of hurt.

* S HP:Scratched MV:Winded >


Masaj narrates 'hitting'
You narrate 'eran'
Wong narrates 'weir harun, don't know the other 2'

* S HP:Scratched MV:Winded >
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]

o S HP:Scratched MV:Winded > The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
East: A watchful Dha'vol trolloc scouts his surroundings here.
West: Intolerance the Wolfish Trolloc is standing here.

o S HP:Scratched MV:Winded >
You narrate 'ya'

o S HP:Scratched MV:Winded > Players in your Zone
--------------------
Jaimie - The Bridge
Wong - In Front of the Castle
Masaj - In Front of the Castle
Intolerance - Near a Bridge
Piperss - The Well
You catch the scent of horses nearby.

o S HP:Scratched MV:Winded >
A watchful Dha'vol trolloc scouts his surroundings
here.
Wong the Contagious Stalker is here, fighting Harun.
Masaj the Darkling Master is here, fighting Koseir.
*Harun* is here, fighting Wong.
*Koseir* is here, fighting Masaj, riding a warhorse.
*Weir* is here, fighting Masaj, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

o S HP:Scratched MV:Winded >

In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
West: Intolerance the Wolfish Trolloc is standing here.
An iron lantern hangs from the wall above the gate.
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is here, fighting Harun.
Masaj the Darkling Master is here, fighting Koseir.
*Harun* is here, fighting Wong.
*Koseir* is here, fighting Masaj, riding a warhorse.
*Weir* is here, fighting Masaj, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* S HP:Scratched MV:Winded > You try to pierce *Koseir*, but he parries
successfully.

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >

You pierce *Koseir*'s body.
*Koseir* slashes Masaj's right foot.
Wong tries to blast *Harun*, but he deflects the blow.

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
You now
follow Masaj.

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
You do the
best you can!

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
Masaj sends *
Koseir* sprawling with a powerful bash!
You do the best you can!

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
You do the
best you can!


* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
You do the
best you can!

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
Masaj
narrates 'on em '
You do the best you can!

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
*Harun* sends
Wong sprawling with a powerful bash!
You do the best you can!
Intolerance has arrived from the west.

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
You pierce
*Koseir*'s body.
Masaj calls for the stonegate to be opened.
The stonegate is opened from the other side.
*Weir* sends Masaj sprawling with a powerful bash!
You do the best you can!

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched > You do the
best you can!

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
Mood changed
to: Brave
Wimpy reset to: 117 hit points.

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched > Arglebargle,
glop-glyf!?!

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Scratched >
You pierce *Koseir*'s right leg.
*Weir* scythes Masaj's body.
*Harun* slashes Wong's left leg.

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Hurt >
*Eran* has arrived from the west, riding a Domani razor.

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Hurt >
The stonegate closes quietly.
*Eran* tries to pierce you, but you deflect the blow.


* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Hurt > In Front of the
Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
*Eran* is here, fighting YOU!, riding a Domani razor.
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is sitting here.
Masaj the Darkling Master is sitting here.
*Harun* is here, fighting Wong.
*Koseir* is sitting here, riding a warhorse.
*Weir* is here, fighting Masaj, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Hurt >
*Eran* tries to pierce you, but you deflect the blow.
You pierce *Koseir*'s right hand.

* S HP:Scratched MV:Winded - Masaj: Scratched - Koseir: Hurt >
*Eran* tries to pierce you, but you parry successfully.
You pierce *Koseir*'s body hard.
*Weir* scythes Masaj's left leg hard.
*Harun* slashes Wong's body.
Intolerance calls for the stonegate to be opened.
The stonegate is opened from the other side.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >

You narrate 'buffing
eran'

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Intolerance the Wolfish Trolloc is standing here.
*Eran* is here, fighting YOU!, riding a Domani razor.
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is sitting here.
Masaj the Darkling Master is sitting here.
*Harun* is here, fighting Wong.
*Koseir* is here, fighting Masaj, riding a warhorse.
*Weir* is here, fighting Masaj, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >
You are now a member of Masaj's group.
Intolerance now follows Masaj.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >
Intolerance tries to pierce *Eran*, but she parries successfully.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >
Intolerance tries to pierce *Eran*, but she parries successfully.
*Eran* tries to pierce you, but you parry successfully.
You pierce *Koseir*'s left foot.
Intolerance tries to pierce *Eran*, but she parries successfully.
*Eran* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Intolerance the Wolfish Trolloc is here, fighting Eran.
*Eran* is here, fighting YOU!, riding a Domani razor.
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is here, fighting Harun.
Masaj the Darkling Master is here, fighting Koseir.
*Harun* is here, fighting Wong.
*Koseir* is here, fighting Masaj, riding a warhorse.
*Weir* is here, fighting Masaj, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >
Wong avoids being bashed by *Harun* who loses his balance and falls!
*Weir* sends Masaj sprawling with a powerful bash!
*Harun* avoids being bashed by Wong who loses his balance and falls!

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >
Intolerance tries to pierce *Eran*, but she deflects the blow.
*Eran* tries to pierce you, but you deflect the blow.
You pierce *Koseir*'s body.
*Weir* scythes Masaj's left leg.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >
Intolerance tries to pierce *Eran*, but she parries successfully.
You pierce *Koseir*'s left foot hard.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >
Ok.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >
Intolerance tries to pierce *Eran*, but she parries successfully.
*Eran* tries to pierce you, but you parry successfully.
You try to pierce *Koseir*, but he deflects the blow.
*Weir* scythes Masaj's body hard.
*Koseir* slashes Masaj's head.
Wong tries to blast *Harun*, but he parries successfully.
*Harun* slashes Wong's left leg.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt >

*Eran* tries to pierce you, but you deflect the blow.
You try to pierce *Koseir*, but he deflects the blow.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt > Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Scratched MV:Winded - Masaj: Hurt - Koseir: Hurt > You panic and attempt to flee!

Intolerance is now a member of Masaj's group.
You flee head over heels.
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
A cringing trolloc whelp cowers before you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A cringing trolloc whelp cowers before you.
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Intolerance the Wolfish Trolloc is here, fighting Eran.
*Eran* is here, fighting Intolerance, riding a Domani razor.
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is here, fighting Harun.
Masaj the Darkling Master is here, fighting Koseir.
*Harun* is here, fighting Wong.
*Koseir* is here, fighting Masaj, riding a warhorse.
*Weir* is here, fighting Masaj, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* S HP:Scratched MV:Winded > *Eran* pierces Intolerance's body.
Intolerance tries to pierce *Eran*, but she parries successfully.
*Weir* scythes Masaj's left leg.
Masaj tries to slash *Koseir*, but he deflects the blow.
*Koseir* tickles Masaj's body with his slash.
The stonegate seems to be closed.

* S HP:Scratched MV:Winded > Wong avoids being bashed by *Harun* who loses his
balance and falls!
*Weir* intercepts your attack on his mount.
You try to pierce *Weir*, but he parries successfully.

* S HP:Scratched MV:Winded - Masaj: Hurt - Weir: Battered >
Wong sends *Harun* sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Masaj: Hurt - Weir: Battered >
Mood changed to:
Brave
Wimpy reset to: 117 hit points.

* S HP:Scratched MV:Winded - Masaj: Hurt - Weir: Battered >

*Eran* barely pierces Intolerance's body.
Intolerance tries to pierce *Eran*, but she deflects the blow.

* S HP:Scratched MV:Winded - Masaj: Hurt - Weir: Battered > Arglebargle,
glop-glyf!?!

* S HP:Scratched MV:Winded - Masaj: Hurt - Weir: Battered >
You are carrying:
ten copper pennys
seven gold crowns
the death scalp of a wild stallion slain in Tar Valon
the death scalp of a gray palfrey slain in Tar Valon

* S HP:Scratched MV:Winded - Weir: Battered >
You try to pierce *Weir*, but he parries successfully.
*Eran* pierces Intolerance's body.
Intolerance tries to pierce *Eran*, but she dodges the attack.
Wong blasts *Harun*'s head into bloody fragments!

* S HP:Scratched MV:Winded - Weir: Battered >
Masaj sends *Weir* sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Weir: Battered >
Masaj avoids being bashed by *Koseir* who loses his balance and falls!

Masaj calls for the stonegate to be opened.
The stonegate is opened from the other side.

* S HP:Scratched MV:Winded - Weir: Battered >
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Intolerance the Wolfish Trolloc is here, fighting Eran.
*Eran* is here, fighting Intolerance, riding a Domani razor.
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is here, fighting Harun.
Masaj the Darkling Master is here, fighting Koseir.
*Harun* is here, fighting Wong.
*Koseir* is here, fighting Masaj, riding a warhorse.
*Weir* is sitting here, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* S HP:Scratched MV:Winded - Weir: Battered >
You pierce *Weir*'s body.
Intolerance tries to pierce *Eran*, but she parries successfully.
Intolerance looks at *Eran*.

* S HP:Scratched MV:Winded - Weir: Battered >

[remove throwing]
You stop using a sharp, red stone dagger.

* S HP:Scratched MV:Winded - Weir: Battered > You try to quietly draw a throwing
knife from a camouflaged hood.
Zerpit has arrived from the west.

* S HP:Scratched MV:Winded - Weir: Battered >
The stonegate closes quietly.
You try to pierce *Weir*, but he deflects the blow.
*Eran* barely pierces Intolerance's body.
Intolerance tries to pierce *Eran*, but she parries successfully.
Masaj tries to slash *Koseir*, but he deflects the blow.
You throw a throwing knife at *Weir*.

* S HP:Scratched MV:Winded - Weir: Battered >
Zerpit scythes *Koseir*'s body hard.

* S HP:Scratched MV:Winded - Weir: Battered >

A throwing knife arcs through the air.
Wong sends *Harun* sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Weir: Battered >
*Weir* grunts in pain as he is
struck by a throwing knife.
You try to quietly draw a throwing spike from a silver Kandori wristcuff.

* S HP:Scratched MV:Winded - Weir: Battered > You're too busy at the moment!

* S HP:Scratched MV:Winded - Weir: Battered >
Masaj calls for the stonegate to be opened.
The stonegate is opened from the other side.
Intolerance panics, and attempts to flee!

* S HP:Scratched MV:Winded - Weir: Battered >
*Eran* closes the stonegate.

* S HP:Scratched MV:Winded - Weir: Battered >
*Eran* pierces Intolerance's left leg.
Intolerance tries to pierce *Eran*, but she parries successfully.
Masaj slashes *Koseir*'s body extremely hard.
Wong blasts *Harun*'s body into bloody fragments!

* S HP:Scratched MV:Winded - Weir: Battered >
You throw a throwing spike at *Weir*.

* S HP:Scratched MV:Winded - Weir: Battered >

A throwing spike arcs through the air.
Masaj avoids being bashed by *Koseir* who loses his balance and falls!

* S HP:Scratched MV:Winded - Weir: Battered >
Zerpit sends *Koseir* sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Weir: Battered >

*Weir* grunts in pain as he is struck by a throwing spike.

* S HP:Scratched MV:Winded - Weir: Beaten > Masaj calls for the stonegate to be
opened.
The stonegate is opened from the other side.
You try to quietly draw a throwing knife from a silver Kandori wristcuff.
Intolerance panics, and attempts to flee!

* S HP:Scratched MV:Winded - Weir: Beaten > Zerpit scythes *Koseir*'s right leg hard.
*Eran* barely tickles Intolerance's right foot with her pierce.
Masaj slashes *Koseir*'s body very hard.
Wong blasts *Harun*'s right arm into bloody fragments!
You tickle *Weir*'s body with your pierce.
You throw a throwing knife at *Weir*.

* S HP:Scratched MV:Winded - Weir: Beaten >
*Weir* closes the stonegate.

* S HP:Scratched MV:Winded - Weir: Beaten >
A throwing knife arcs through the air.

* S HP:Scratched MV:Winded - Weir: Beaten >
Intolerance leaves west.

* S HP:Scratched MV:Winded - Weir: Beaten >
*Weir* grunts in pain as he is struck by a throwing knife.

* S HP:Scratched MV:Winded - Weir: Beaten >
Masaj calls for the stonegate to be opened.
The stonegate is opened from the other side.


* S HP:Scratched MV:Winded - Weir: Beaten >
*Eran* closes the stonegate.

* S HP:Scratched MV:Winded - Weir: Beaten > You try to quietly draw a throwing
knife from a tooled leather belt.

* S HP:Scratched MV:Winded - Weir: Beaten >
*Weir* panics, and attempts to flee!
*Eran* pierces Zerpit's body.

* S HP:Scratched MV:Winded - Weir: Beaten >
*Eran* pierces Zerpit's right leg.
Zerpit scythes *Koseir*'s left arm hard.
Masaj slashes *Koseir*'s body hard.
*Koseir* slashes Masaj's body.
*Weir* leaves west riding a bloodstock stallion.

* S HP:Scratched MV:Winded >

*Eran* pierces Zerpit's body.

* S HP:Scratched MV:Winded >
Throw at who?

* S HP:Scratched MV:Winded > Masaj calls for the stonegate to be opened.
The stonegate is opened from the other side.
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
East: Intolerance the Wolfish Trolloc is standing here.

o S HP:Scratched MV:Winded >
They aren't here.

o S HP:Scratched MV:Winded >

You sheath a throwing knife into a camouflaged
hood.

o S HP:Scratched MV:Winded >
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Intolerance the Wolfish Trolloc is here, fighting Eran.
Zerpit the Boarheaded Trolloc is here, fighting Koseir.
*Eran* is here, fighting Zerpit, riding a Domani razor.
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is here, fighting Harun.
*Harun* is here, fighting Wong.
*Koseir* is here, fighting Zerpit, riding a warhorse.
A juvenile trolloc waits hungrily to be fed.
*Koseir* leaves north riding a warhorse.

* S HP:Scratched MV:Winded > [wield throwing]
You wield a sharp, red stone dagger.

* S HP:Scratched MV:Winded >

Intolerance tries to pierce *Eran*, but she parries successfully.
*Eran* barely pierces Zerpit's left arm.


* S HP:Scratched MV:Winded > You try to pierce *Harun*, but he parries
successfully.


* S HP:Scratched MV:Winded - Wong: Scratched - Harun: Wounded >
You do the best
you can!

* S HP:Scratched MV:Winded - Wong: Scratched - Harun: Wounded >
You do the best
you can!

* S HP:Scratched MV:Winded - Wong: Scratched - Harun: Wounded > You pierce
*Harun*'s left arm very hard.
You do the best you can!

* S HP:Scratched MV:Winded - Wong: Scratched - Harun: Wounded > You do the best
you can!
*Eran* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Wong: Scratched - Harun: Wounded >
*Eran* leaves north riding a Domani razor.

* S HP:Scratched MV:Winded - Wong: Scratched - Harun: Wounded >
*Harun* panics, and attempts to flee!
*Koseir* has arrived from the north, riding a warhorse.
*Koseir* leaves west riding a warhorse.

Step 6: Chase.


* S HP:Scratched MV:Winded >
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
South:
* S HP:Scratched MV:Winded > They aren't here.
*Eran* has arrived from the east, riding a Domani razor.

* S HP:Scratched MV:Winded >

Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
North:
* S HP:Scratched MV:Winded >
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
South:
* S HP:Scratched MV:Winded > They aren't here.


* S HP:Scratched MV:Winded >

*Eran* has arrived from the north, riding a Domani razor.

* S HP:Scratched MV:Winded > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
North: South: *Koseir* is standing here, riding a warhorse.
*Eran* has arrived from the north, riding a Domani razor.

* S HP:Scratched MV:Winded > You try to pierce *Eran*, but she deflects the blow.

* S HP:Scratched MV:Winded - Eran: Scratched >
*Eran* tries to pierce you, but you deflect the blow.
You try to pierce *Eran*, but she parries successfully.
*Koseir* slashes your right leg extremely hard.

* S HP:Hurt MV:Winded - Eran: Scratched >

*Eran* tries to pierce you, but you deflect the blow.
You try to pierce *Eran*, but she deflects the blow.
*Weir* has arrived from the south, riding a bloodstock stallion.
*Eran* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Eran: Scratched > *Weir* scythes your body into bloody
fragments!
You narrate 'on 4n 2'

* S HP:Hurt MV:Winded - Eran: Scratched >

*Eran* leaves west riding a Domani razor.

* S HP:Hurt MV:Winded - Weir: Beaten > Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Hurt MV:Winded - Weir: Beaten >

Masaj has arrived from the north.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
*Weir* is here, fighting YOU!, riding a bloodstock stallion.
*Koseir* is here, fighting YOU!, riding a warhorse.
Intolerance pierces *Weir*'s body.
Wong blasts *Weir*'s left foot hard.

* S HP:Hurt MV:Winded - Weir: Beaten > Players in your Zone
--------------------
Wong - The Blight
Intolerance - The Blight
Masaj - The Blight
Jaimie - The Blight
You catch the scent of horses nearby.

* S HP:Hurt MV:Winded - Weir: Beaten >
Intolerance barely pierces *Weir*'s body.
Masaj tries to slash *Weir*, but he parries successfully.

* S HP:Hurt MV:Winded - Weir: Beaten >
Wong blasts *Weir*'s head very hard.
Intolerance pierces *Weir*'s right leg.
You pierce *Weir*'s body.
You swiftly dodge *Koseir*'s attempt to slash you.
*Weir* panics, and attempts to flee!
You dodge a bash from *Koseir* who loses his balance and falls!

* S HP:Hurt MV:Winded - Weir: Critical >
*Weir* leaves south riding a bloodstock stallion.
Intolerance pierces *Koseir*'s body.
Wong blasts *Koseir*'s left foot very hard.

* S HP:Hurt MV:Winded - Koseir: Battered >
You do the best you can!


* S HP:Hurt MV:Winded - Koseir: Battered > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is here, fighting Koseir.
Intolerance the Wolfish Trolloc is here, fighting Koseir.
Masaj the Darkling Master is standing here.
*Koseir* is here, fighting YOU!, riding a warhorse.

* S HP:Hurt MV:Winded - Koseir: Battered >
Wong blasts *Koseir*'s right leg very hard.
Intolerance tries to pierce *Koseir*, but he parries successfully.
You pierce *Koseir*'s body hard.
*Koseir* tries to slash you, but you parry successfully.
Intolerance pierces *Koseir*'s right leg.

* S HP:Hurt MV:Winded - Koseir: Battered >

Masaj slashes *Koseir*'s left hand very hard.
*Koseir* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Koseir: Battered >
You do the best you can!

* S HP:Hurt MV:Winded - Koseir: Battered >
You do the best you can!

* S HP:Hurt MV:Winded - Koseir: Battered >
You do the best you can!
*Koseir* leaves north riding a warhorse.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.


* S HP:Hurt MV:Winded > They aren't here.


* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
Masaj leaves north.
You follow Masaj.

Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
South: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
*Koseir* is standing here, riding a warhorse.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
You try to pierce *Koseir*, but he deflects the blow.
Intolerance pierces *Koseir*'s right arm.
Wong narrates 'wier crit af'

* S HP:Hurt MV:Weary - Koseir: Battered >

Intolerance pierces *Koseir*'s right
arm.
*Koseir* tries to slash you, but you parry successfully.
You pierce *Koseir*'s body.
Your heartbeat calms down more as you feel less panicked.
Masaj tries to slash *Koseir*, but he parries successfully.
You do the best you can!

* S HP:Hurt MV:Winded - Koseir: Battered > You do the best you can!

* S HP:Hurt MV:Winded - Koseir: Battered > You try to pierce *Koseir*, but he
deflects the blow.
You do the best you can!

* S HP:Hurt MV:Winded - Koseir: Battered > You do the best you can!

* S HP:Hurt MV:Winded - Koseir: Battered > You do the best you can!
Wong blasts *Koseir*'s right leg very hard.
*Koseir* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Koseir: Beaten >

You do the best you can!
*Koseir* leaves south riding a warhorse.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.


* S HP:Hurt MV:Winded >
Masaj leaves south.
You follow Masaj.

The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
North: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
Masaj leaves south.
You follow Masaj.

The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
North: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.


* S HP:Hurt MV:Winded > Masaj leaves south.
You follow Masaj.

The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
North: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.


* S HP:Hurt MV:Winded > Masaj leaves south.
You follow Masaj.

The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
North: A watchful Dha'vol trolloc scouts his surroundings here.
South: A black tree with bloated leaves sprouts from the ground, branches
quivering.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.


* S HP:Hurt MV:Winded > Masaj leaves south.
You follow Masaj.

The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
North: A watchful Dha'vol trolloc scouts his surroundings here.
West: A hideous trolloc is here, in a world of hurt.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.


* S HP:Hurt MV:Winded > They aren't here.


* S HP:Hurt MV:Winded > Masaj leaves west.
You follow Masaj.

The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
East: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Winded > Masaj leaves west.
You follow Masaj.

Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
East: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Winded > Masaj leaves west.
You follow Masaj.

The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
East: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Winded >
Masaj leaves west.
You follow Masaj.

The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
A war saddle lies here.
A bridle made of leather lies here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.
Wong narrates 'koseir beat'

* S HP:Hurt MV:Winded >
Masaj leaves west.
You follow Masaj.

The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
Masaj leaves north.
You follow Masaj.

The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
South: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Winded >
Masaj leaves north.
You follow Masaj.

The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
South: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

o S HP:Hurt MV:Winded > They aren't here.

o S HP:Hurt MV:Winded > They aren't here.

o S HP:Hurt MV:Winded >
Masaj leaves north.
Intolerance leaves north.
You follow Masaj.

A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Winded > Masaj leaves west.
You follow Masaj.

An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
You smell something remniscent of death as you enter this place.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Winded >

Masaj leaves west.
Intolerance leaves west.
You follow Masaj.

Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.

* S HP:Hurt MV:Winded >
They aren't here.

* S HP:Hurt MV:Winded >
Masaj leaves south.
You follow Masaj.

On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Winded >
Masaj leaves south.
You follow Masaj.

Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Winded >
Masaj leaves west.
You follow Masaj.

The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.

* S HP:Hurt MV:Winded >
Masaj leaves north.
You follow Masaj.

The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.


* S HP:Hurt MV:Winded > Masaj leaves west.
You follow Masaj.

Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Weary > Masaj leaves west.
You follow Masaj.

Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Weary >
Masaj leaves north.
You follow Masaj.

Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves west.
You follow Masaj.

The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves west.
You follow Masaj.

Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves west.
You follow Masaj.

Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
The lone wolf is slinking about in the shadows.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary > They aren't here.


* S HP:Hurt MV:Weary > Masaj leaves west.
You follow Masaj.

Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
The smell of death fades as you move further...
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.

* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary > They aren't here.


* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary >

Players in your Zone
--------------------
Wong - Edge of the Bog
Jaimie - Edge of the Bog
Intolerance - Edge of the Bog
Masaj - Edge of the Bog

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary >

Masaj narrates 'missed them'

* S HP:Hurt MV:Weary > Masaj leaves east.
You follow Masaj.

Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
Players in your Zone
--------------------
Wong - Forgotten Trail
Jaimie - Forgotten Trail
Intolerance - Forgotten Trail
Masaj - Forgotten Trail
You catch the scent of horses nearby.

* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.

* S HP:Hurt MV:Weary >
Masaj leaves east.
Intolerance leaves east.
You follow Masaj.

On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.

* S HP:Hurt MV:Weary >

Masaj leaves south.
You follow Masaj.

Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.

* S HP:Hurt MV:Weary > You say 'can'

* S HP:Hurt MV:Weary >
You say 'sm'


* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.

* S HP:Hurt MV:Weary >
Masaj leaves west.
You follow Masaj.

Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
Players in your Zone
--------------------
Wong - Bend in the Forgotten Trail
Jaimie - Bend in the Forgotten Trail
Intolerance - Bend in the Forgotten Trail
Masaj - Bend in the Forgotten Trail
You catch the scent of horses nearby.

* S HP:Hurt MV:Weary > Masaj leaves south.
You follow Masaj.

The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.

* S HP:Hurt MV:Weary >
Masaj leaves east.
You follow Masaj.

Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.

* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.

* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A huge misshapen bear with large tusks, howls hungrily.
A gray palfrey prances skittishly nearby.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
Players in your Zone
--------------------
Wong - The Forgotten Trail
Jaimie - The Forgotten Trail
Intolerance - The Forgotten Trail
Masaj - The Forgotten Trail
You catch the scent of horses nearby.


* S HP:Hurt MV:Weary >

Masaj leaves south.
You follow Masaj.

Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves west.
You follow Masaj.

Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
*Eran* is here, fighting a blight-bear, riding a Domani razor.
A blight-bear is here, fighting Eran.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
You try to pierce *Eran*, but she parries successfully.
Intolerance pierces *Eran*'s body into bloody fragments!
Wong tries to blast *Eran*, but she parries successfully.

* S HP:Hurt MV:Haggard - a blight-bear: Healthy - Eran: Scratched >
Wong blasts *
Eran*'s body into bloody fragments!
Intolerance tries to pierce *Eran*, but she parries successfully.
You try to pierce *Eran*, but she parries successfully.
*Eran* pierces a blight-bear's left foreleg extremely hard.
Eran swiftly dodges a blight-bear's attempt to hit her.
Masaj leaves south.
A watchful Dha'vol trolloc leaves south.
You do the best you can!

* S HP:Hurt MV:Haggard - a blight-bear: Scratched - Eran: Hurt >
You do the best
you can!

* S HP:Hurt MV:Haggard - a blight-bear: Scratched - Eran: Hurt > Intolerance
tries to pierce *Eran*, but she parries successfully.
*Eran* swiftly dodges your attempt to pierce her.
You do the best you can!

* S HP:Hurt MV:Haggard - a blight-bear: Scratched - Eran: Hurt > You do the best
you can!
*Eran* panics, and attempts to flee!

* S HP:Hurt MV:Haggard - a blight-bear: Scratched - Eran: Hurt >

*Eran* leaves east riding a Domani razor.

* S HP:Hurt MV:Haggard > Mood changed to: Brave
Wimpy reset to: 117 hit points.

* S HP:Hurt MV:Haggard >
A blight-bear leaves east.
Masaj has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
Arglebargle, glop-glyf!?!

* S HP:Hurt MV:Haggard >


They aren't here.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard > They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves south.
You follow Masaj.

Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Haggard > You say 'e'


* S HP:Hurt MV:Haggard >

They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves north.
You follow Masaj.

Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
You smell something remniscent of death as you enter this place.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves east.
You follow Masaj.

Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.

* S HP:Hurt MV:Haggard > Masaj leaves north.
You follow Masaj.

The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
A gray palfrey prances skittishly nearby.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Haggard > They aren't here.

* S HP:Hurt MV:Haggard >
Players in your Zone
--------------------
Wong - The Forgotten Trail
Jaimie - The Forgotten Trail
Intolerance - The Forgotten Trail
Masaj - The Forgotten Trail
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Haggard >
Masaj leaves north.
Intolerance leaves north.
You follow Masaj.

Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.


* S HP:Hurt MV:Haggard >
They aren't here.


* S HP:Hurt MV:Haggard > They aren't here.


* S HP:Hurt MV:Haggard > Masaj leaves north.
You follow Masaj.

Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Haggard > Masaj leaves east.
You follow Masaj.

Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.

* S HP:Hurt MV:Haggard >

They aren't here.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves north.
You follow Masaj.

The Dark Grove of Trees
Twisted, shriveled branches, perform a perverse dance in the breeze.
Black and red flecks cover the few remaining leaves of the deteriorating
stedding. Most of the leaves lie upon the ground dry and decomposing.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Haggard > They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves north.
You follow Masaj.

The Dark Grove of Trees
Depressed trees with withering boughs are clad in creeping gray
fungus. Oily black sap oozes from between the cracked and peeling
bark. There is thick brush to the north and the forest continues south.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.

* S HP:Hurt MV:Haggard >

Wong narrates 'ts?'

* S HP:Hurt MV:Haggard > Masaj leaves north.
You follow Masaj.

Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
You get a thin vial of yellow fluid from a backpack.

* S HP:Hurt MV:Haggard >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!


* S HP:Hurt MV:Weary >
Masaj leaves north.
You follow Masaj.

Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Wong - Through the Thick Underbrush
Jaimie - Through the Thick Underbrush
Intolerance - Through the Thick Underbrush
Masaj - Through the Thick Underbrush
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Weary > You have 344(391) hit and 62(245) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are standing.

* S HP:Hurt MV:Weary >
Masaj leaves north.
You follow Masaj.

The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.

* S HP:Hurt MV:Weary >
Players in your Zone
--------------------
Wong - The Towering Trees
Jaimie - The Towering Trees
Intolerance - The Towering Trees
Masaj - The Towering Trees
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Weary >
Masaj leaves east.
You follow Masaj.

Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.

* S HP:Hurt MV:Weary >

Masaj leaves east.
Intolerance leaves east.
You follow Masaj.

A Dark Alcove
The dense tangle of branches above prevents any light from filtering
into this alcove. A thick, heavy web blocks your path to the east, and
the only way out appears to be back west.
[ obvious exits: W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.

o S HP:Hurt MV:Weary >
You narrate 'faint'

o S HP:Hurt MV:Weary > Obvious exits:
West - Under the Trees

o S HP:Hurt MV:Weary >

Masaj leaves west.
You follow Masaj.

Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
Players in your Zone
--------------------
Wong - Under the Trees
Jaimie - Under the Trees
Intolerance - Under the Trees
Masaj - Under the Trees

* S HP:Hurt MV:Weary > Masaj leaves south.
You follow Masaj.

Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.


* S HP:Hurt MV:Weary >

Masaj leaves east.
You follow Masaj.

Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary > Masaj leaves east.
You follow Masaj.

The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary > Masaj leaves south.
You follow Masaj.

The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
Players in your Zone
--------------------
Wong - The Blighted Woods
Jaimie - The Blighted Woods
Intolerance - The Blighted Woods
Masaj - The Blighted Woods


* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Weary > Masaj leaves south.
You follow Masaj.

The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves north.
You follow Masaj.

The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
Intolerance narrates 'gone'

* S HP:Hurt MV:Weary >

Masaj leaves north.
Intolerance leaves north.
You follow Masaj.

The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.

* S HP:Hurt MV:Weary > Masaj leaves east.
You follow Masaj.

Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
You narrate 'noe'

* S HP:Hurt MV:Weary >

Players in your Zone
--------------------
Wong - Near the Thicket
Jaimie - Near the Thicket
Intolerance - Near the Thicket
Masaj - Near the Thicket

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves north.
You follow Masaj.

On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Weary > They aren't here.


* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves north.
Intolerance leaves north.
You follow Masaj.

Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.


* S HP:Hurt MV:Weary >
Masaj leaves east.
You follow Masaj.

An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.

* S HP:Hurt MV:Weary >
Masaj leaves east.
Intolerance leaves east.
You follow Masaj.

A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W D ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
The smell of death fades as you move further...
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
*Weir* has arrived from below.
A bloodstock stallion has arrived from below.
You try to pierce *Weir*, but he deflects the blow.

* S HP:Hurt MV:Weary - Weir: Beaten >
You do the best you can!
Intolerance pierces *Weir*'s right leg hard.

* S HP:Hurt MV:Weary - Weir: Critical > Intolerance tries to pierce *Weir*, but he
deflects the blow.
*Weir* tries to scythe you, but you deflect the blow.
You pierce *Weir*'s body.
Masaj leaves south.
Wong leaves south.
A watchful Dha'vol trolloc leaves south.
You do the best you can!

* S HP:Hurt MV:Weary - Weir: Critical >
Intolerance barely pierces *Weir*'s body.
You try to pierce *Weir*, but he deflects the blow.

* S HP:Hurt MV:Weary - Weir: Critical >

Masaj has arrived from the south.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
*Weir* panics, and attempts to flee!

* S HP:Hurt MV:Weary - Weir: Critical >
Masaj slashes *Weir*'s left arm hard.
You do the best you can!
Wong blasts *Weir*'s left hand very hard.

* S HP:Hurt MV:Weary - Weir: Critical >
*Weir* leaves north.
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.


* S HP:Hurt MV:Weary > They aren't here.


* S HP:Hurt MV:Weary > They aren't here.


* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves north.
Intolerance leaves north.
You follow Masaj.

The Blight
The sickly forest of the Blight is sparse here but thickens to the south,
although a blighted path is visible amidst the rot. The ground is very rocky
now, and the Mountains of Dhoom tower before of you. Further northward travel
is prevented from the impassible terrain that comprise the base of the
mountains. The mountains range as far as you can see both to the east and west.
[ obvious exits: E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves east.
Intolerance leaves east.
You follow Masaj.

The Blight
The sickly forest of the Blight is sparse here but thickens to the south. The
ground is very rocky now, and the Mountains of Dhoom tower before of you.
Further northward travel is prevented from the impassible terrain that comprise
the base of the mountains. The mountains range as far as you can see both to
the east and west.
[ obvious exits: S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A huge darkhound is here, drooling and snarling.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

The Blight
The Blight is thinner here, and the stunted trees and dark bushes are scattered
about, rather than in clumps. The ground is noticeably rougher, and travel even
less comfortable. The peaks of the Mountains of Dhoom tower above, and the
whole horizon is obscured by the mountain range which dominates the entire
northern view.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves south.
You follow Masaj.

The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
A war saddle lies here.
A bridle made of leather lies here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves west.
You follow Masaj.

The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves east.
You follow Masaj.

The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
A war saddle lies here.
A bridle made of leather lies here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves east.
You follow Masaj.

The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves east.
You follow Masaj.

Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
East: A hideous trolloc is here, in a world of hurt.
West: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.


* S HP:Hurt MV:Haggard > Masaj leaves east.
You follow Masaj.

The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
East: A black tree with bloated leaves sprouts from the ground, branches
quivering.
West: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.


* S HP:Hurt MV:Haggard > They aren't here.


* S HP:Hurt MV:Haggard > They aren't here.


* S HP:Hurt MV:Haggard > They aren't here.


* S HP:Hurt MV:Haggard > They aren't here.


* S HP:Hurt MV:Haggard > They aren't here.


* S HP:Hurt MV:Haggard > They aren't here.


* S HP:Hurt MV:Haggard > Masaj leaves east.
You follow Masaj.

The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
West: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves north.
You follow Masaj.

The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
South: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves north.
You follow Masaj.

The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
South: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Haggard > Masaj leaves north.
You follow Masaj.

The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
South: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Haggard > They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves north.
Intolerance leaves north.
You follow Masaj.

The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
South: A watchful Dha'vol trolloc scouts his surroundings here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.


* S HP:Hurt MV:Haggard > You stop using a water skin.

* S HP:Hurt MV:Haggard >
Masaj leaves west.
You follow Masaj.

Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.

o S HP:Hurt MV:Haggard >

You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.

o S HP:Hurt MV:Weary >
Masaj leaves north.
You follow Masaj.

Desolate Plains
These plains are forlorn and lost, and the few rocks and tufts of blackish
growth emphasize this rather than detract from the monotony. There is no water
in sight. This place is utterly bleak, and yet quite cheerful compared to the
surrounding plains. Some of the rocks here seems spattered with blood, stained
but never cleansed by the rain.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A small stick is lying on the ground here.
A group of gray flies are here, buzzing maliciously around you.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >
Masaj leaves west.
You follow Masaj.

The Dark Road
This is the Dark Road, running from Thakan'dar in the north and Tarwin's Gap in
the south. The road is lined with poles, and on each pole a trophy is placed to
the glory of the Heart of the Dark. The road itself is grey, as is everything
else here. It is paved with stones crumbled into gravel by the passage of
countless iron shod heels.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
An enormous blight worm towers above you, making an eerie shrill scream.
A small stick is lying on the ground here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.
Wong quaffs a thin vial of yellow fluid.
Wong looks more invigorated and ready to go.


* S HP:Hurt MV:Weary > Masaj leaves west.
You follow Masaj.

Desolate Plains
The ground is pitted and stained, with small fissures running north
and south. The fissures seem to be the hiding places of many things shy of even
the meager light here, small pale maggots and small spiders. These plains are
scattered with calcified bushes, ancient and more dead than something that has
never been alive.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A pale maggot is burrowing through the roots and undergrowth here.
A span long blood-red worm crawls toward you.
A black snake with red mottling slyly meanders around you.
A black snake with red mottling slyly meanders around you.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Weary > They aren't here.


* S HP:Hurt MV:Weary > They aren't here.


* S HP:Hurt MV:Weary > They aren't here.


* S HP:Hurt MV:Weary > Masaj leaves north.
You follow Masaj.

Rocky Hills
These hills are large, flattened mounds of earth. The earth here is not a
living brown, but a sickly, diseased grey. Boils of rot and fungi blotch
the otherwise uniform grey of this place, pervading this area with a weak,
sweet smell. Scattered across the hills are large rocks and boulders,
looking like they were spit out of the ground, too foul even for this
horrid ground.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A black snake with red mottling slyly meanders around you.
A raven is here, watching.
A small stick is lying on the ground here.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.


* S HP:Hurt MV:Weary > They aren't here.


* S HP:Hurt MV:Weary > Masaj leaves west.
Intolerance leaves west.
You follow Masaj.

Dark Crags
This area is dominated by a circle of crags surrounding a cavernous pit in the
ground. Each crag looks like a fang thrust out of the edge of the pit, making
it look like a huge maw eating its way out of the ground. It is utterly
black, every inch covered in sharp, obsidian cracks. As the weak, bloated winds
crawls through the jagged fangs a low moaning sound can be heard, never ceasing
and never ceasing to sound like something large in pain.
[ obvious exits: N E S W D ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A large predator attempts to hide in the shadows.
A small stick is lying on the ground here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Haggard > Masaj leaves west.
You follow Masaj.

Rocky Waste
These hillands are covered in rocks and boulders, and all the rocks are
stained and pitted. This place looks utterly dead, there is nothing green
living in between the rocks, no moss or fungus covering even one of
the stones. There is a feeling here that this is what the future will be
for all the lands, not just these forsaken lands to the north. Somehow,
dark laughter can be heard in the air, coming from the mountain to the
north.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A titanic creature of the Shadow is here, wrapped in lightning.
A large predator attempts to hide in the shadows.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Haggard > Masaj leaves west.
You follow Masaj.

Barren Hills
These hills are low mounds of rock covered by tattered mounds of gray, sandy
earth. The entire landscape consists only of huge rocks barely covered by weak
sand. Here a misstep can cause severe injuries, and the going is slow. Some
places a ragged skeleton can be seen, half caught in one of the cracks, the
other part scattered and broken, fought over by scavengers long dead.
[ obvious exits: N E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A large, goat-faced trolloc glares at you hungrily.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.


* S HP:Hurt MV:Haggard > They aren't here.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves north.
You follow Masaj.

Desolate Wasteland
These wastelands are covered in a short, black grass. There is an occassional
tree or bush scattered about, but they seem dead and leafless. There are no
animals here, and no trace of them having been here. There is a caustic stench
in the air that seems to come from the black grass, not strong but still quite
unpleasant. This is not a grass meadow to walk barefoot in in the spring.
[ obvious exits: N E S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves north.
You follow Masaj.

Craggy Wasteland
This area was a plain a long time ago. Since that time, though, the earth has
been dug up and carted away almost continuously to the smelting pits to the
north. The little that is left of these plains has been churned into a muddy
substance. Over it all is a thick layer of soot from the north and a
sulphurous fog from the east. A dismal path extends west towards a large
range of mountains.
[ obvious exits: N E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
Wong has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
They aren't here.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard >
Masaj leaves west.
You follow Masaj.

Bend in the Path
The narrow path bends sharply between the west and south, shrouding the
crumbling rocks in shadows. A stench of decay fills the air, rising from
a mass of rotting plants covered in fungus, trying to carve out a corner
of life amidst the weathered walls.
[ obvious exits: E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A hound of the shadow smells blood in the air.
A massive cat with sharp, elongated teeth stalks his prey.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
They aren't here.

* S HP:Hurt MV:Haggard >
They aren't here.

* S HP:Hurt MV:Haggard > They aren't here.
Intolerance gets a thin vial of yellow fluid from a backpack.

* S HP:Hurt MV:Haggard >
Intolerance quaffs a thin vial of yellow fluid.
Intolerance looks more invigorated and ready to go.

* S HP:Hurt MV:Haggard >
Masaj leaves west.
You follow Masaj.

Base of the Mountain
A massive peak rises out of the ground, its rock a stark mixture of grey
and brown, blasted from the surrounding lands. Here and there, dank trickles
of a rusty brown-red water make their way down the rough surfaces to the
south and west. A path follows the base of the mountain to the east.
[ obvious exits: E W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A hound of the shadow smells blood in the air.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.

* S HP:Hurt MV:Haggard >

Masaj leaves west.
You follow Masaj.

Rise in the Mountains
The rough rise to the south lessens a bit, providing a sharp incline which
may be climbed. Purple and grey mountain grass edge their way between the
hardened stones, smelling of death and corruption. Even the slight breeze
is more of a death gasp than a refreshment.
[ obvious exits: E W U ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

* S HP:Hurt MV:Weary >
They aren't here.

* S HP:Hurt MV:Weary >



Your heartbeat calms down more as you feel less panicked.
Masaj leaves up.
You follow Masaj.

Path Through the Mountains
The air is thinner here, and a brisk breeze blows much of the fetid stench
of decay away. A treacherous scramble slopes sharply down to a trail several
hundred feet below, a mire of loose rock and sickly plants. A ragged pass
has been ripped through the peak beginning here, the sickly scar leading
southwards towards the heart of the mountain.
[ obvious exits: S W D ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from below.
A watchful Dha'vol trolloc has arrived from below.
They aren't here.

* S HP:Scratched MV:Winded >
Masaj leaves south.
You follow Masaj.

On the Path
The massive bulk of the mountain rises tot he west, overshadowing the
lesser peak towering over the eastern side of the pass. The trail itself
is relatively free of obstruction, mainly being littered by many loose rocks.
Loose fur and feathers are scattered here and there, most of them looking
as though they had been shed by an animal close to death.
[ obvious exits: N S ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Scratched MV:Winded >
Masaj leaves south.
You follow Masaj.

Path in the Mountains
The trail twists over several sharp rises, remaining signs of an upheaval.
A small stream of sickly water runs through the middle of one depression,
its brackish water smelling of a charnel house and carrying an oily film
back into the depths of the sickened land. Along the sides of the stream,
a few blighted bushes manage to hold onto a twisted form of life.
[ obvious exits: N S D ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Scratched MV:Winded >
Masaj leaves down.
You follow Masaj.

Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from above.
A watchful Dha'vol trolloc has arrived from above.
They aren't here.

* S HP:Scratched MV:Winded > Masaj leaves east.
You follow Masaj.

Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.

* S HP:Scratched MV:Winded > They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
*Weir* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Scratched MV:Winded > You try to pierce *Weir*, but he deflects the blow.

* S HP:Scratched MV:Winded - Weir: Critical >
*Weir* tries to scythe you, but you
parry successfully.
A Shienaran forestscout joins Weir's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
You try to pierce *Weir*, but he parries successfully.
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Scratched MV:Winded - Weir: Critical >
You panic and attempt to flee!


*Weir* panics, and attempts to flee!
You flee head over heels.
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A watchful Dha'vol trolloc scouts his surroundings here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.


* S HP:Scratched MV:Winded >
*Weir* has arrived from the north.
*Weir* leaves south.


* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded > They aren't here.


* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded > Masaj leaves south.
You follow Masaj.

A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]


* S HP:Scratched MV:Winded >
Masaj has arrived from the north.
Wong has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.
They aren't here.

* S HP:Scratched MV:Winded > Alas, you cannot go that way...


* S HP:Scratched MV:Winded > Masaj leaves east.
You follow Masaj.

Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
They aren't here.


* S HP:Scratched MV:Winded > Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]

* S HP:Scratched MV:Winded >
They aren't here.

* S HP:Scratched MV:Winded > Alas, you cannot go that way...

* S HP:Scratched MV:Winded >

Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
The lone wolf is slinking about in the shadows.


* S HP:Scratched MV:Winded >
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]

* S HP:Scratched MV:Winded > Alas, you cannot go that way...

* S HP:Scratched MV:Winded > Alas, you cannot go that way...

* S HP:Scratched MV:Winded >

You narrate 'blah'


* S HP:Scratched MV:Winded > On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]


* S HP:Scratched MV:Winded >
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]

* S HP:Scratched MV:Winded >

Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]

* S HP:Scratched MV:Winded > Alas, you cannot go that way...

* S HP:Scratched MV:Winded > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
An astonishingly tall and broad man stands here, with large tufted ears.
Zerpit narrates 'eran orch ent'

* S HP:Scratched MV:Winded > The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
An astonishingly tall and broad man stands here, with large tufted ears.


* S HP:Scratched MV:Weary >
Players in your Zone
--------------------
Wong - The Forgotten Trail
Intolerance - The Forgotten Trail
Masaj - The Forgotten Trail
Jaimie - The Forgotten Trail

* S HP:Scratched MV:Weary >
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]

* S HP:Scratched MV:Weary > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]


* S HP:Scratched MV:Weary > Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]


* S HP:Scratched MV:Weary > The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Weary >
Masaj narrates 'firetruck'
Players in your Zone
--------------------
Jaimie - The Forgotten Trail
Intolerance - Curve in the Forgotten Trail

* S HP:Scratched MV:Weary >
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Intolerance the Wolfish Trolloc is standing here.

* S HP:Scratched MV:Weary >
Your blood freezes as you hear someone's death cry.

* S HP:Scratched MV:Weary >

Masaj has arrived from the west.
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.

* S HP:Scratched MV:Weary >
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
The corpse of Weir is lying here.

jaimie
Posts: 54
Joined: Tue Apr 12, 2022 10:40 pm

Re: How to Find PK

Post by jaimie » Wed Apr 13, 2022 1:00 pm

Step 7: Regroup and Fight More.


* S HP:Healthy MV:Winded > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: East: *Harun* is standing here.
West: A Shienaran sergeant watches for the enemy here.

* S HP:Healthy MV:Winded >
A member of the Lancer heavy cavalry patrols the area,
riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.


* S HP:Healthy MV:Winded > Players in your Zone
--------------------
Jaimie - Campsite
Intolerance - Bend in the Path
Masaj - Bend in the Path
Wong - Thick Forest
You catch the scent of horses nearby.

* S HP:Healthy MV:Winded >

*Harun* is standing here.
*Eran* is standing here, riding a warhorse.
*Koseir* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Healthy MV:Winded >
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
*Harun* is standing here.
*Eran* is standing here, riding a warhorse.
*Koseir* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Healthy MV:Winded >
*Harun* tries to slash you, but you dodge the attack.
[hide ]
No way! You're fighting for your life!
*Koseir* tries to slash you, but you parry successfully.

* S HP:Healthy MV:Winded - Harun: Scratched > No way! You're fighting for your
life!

* S HP:Healthy MV:Winded - Harun: Scratched >
You panic and attempt to flee!


You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: East: *Harun* is standing here.
West: A Shienaran sergeant watches for the enemy here.

* S HP:Healthy MV:Winded >
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Healthy MV:Winded >


A member of the Lancer heavy cavalry patrols the area,
riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.
*Koseir* has arrived from the east, riding a warhorse.
*Eran* has arrived from the east, riding a warhorse.
*Harun* has arrived from the east.

* S HP:Healthy MV:Winded > *Harun* tries to slash you, but you parry successfully.
Players in your Zone
--------------------
Jaimie - Campsite
Intolerance - Bend in the Path
Masaj - Bend in the Path
Wong - Thick Forest
You catch the scent of horses nearby.
*Eran* tries to pierce you, but you parry successfully.
*Koseir* tries to slash you, but you parry successfully.

* S HP:Healthy MV:Winded - Harun: Scratched > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: East: A tough Shienaran soldier waits here.
West: A Shienaran sergeant watches for the enemy here.
*Harun* is here, fighting YOU!
*Eran* is here, fighting YOU!, riding a warhorse.
*Koseir* is here, fighting YOU!, riding a warhorse.

* S HP:Healthy MV:Winded - Harun: Scratched >
*Eran* pierces your body hard.
You try to pierce *Harun*, but he deflects the blow.

* S HP:Scratched MV:Winded - Harun: Scratched >

You narrate 'on 3e'

* S HP:Scratched MV:Winded - Harun: Scratched > You narrate '1s kajin'

* S HP:Scratched MV:Winded - Harun: Scratched >

*Eran* tries to pierce you, but you deflect the blow.
You try to pierce *Harun*, but he deflects the blow.

* S HP:Scratched MV:Winded - Harun: Scratched >
You narrate 'no mobs'
*Koseir* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Harun: Scratched >
*Eran* quaffs a cup of thready brown tea.

* S HP:Scratched MV:Winded - Harun: Scratched >
*Koseir* slashes your body into bloody fragments!
*Eran* pierces your right arm extremely hard.
*Harun* slashes your body into bloody fragments!

* S HP:Hurt MV:Winded - Harun: Scratched >
Masaj has arrived from the west.
*Harun* loves everybody in the world.

* S HP:Hurt MV:Winded - Harun: Scratched >
Masaj tries to slash *Koseir*, but he parries successfully.
Intolerance tries to pierce *Eran*, but she deflects the blow.

* S HP:Hurt MV:Winded - Harun: Scratched >
*Eran* swiftly dodges Intolerance's attempt to pierce her.
*Eran* pierces your left arm extremely hard.

* S HP:Wounded MV:Winded - Harun: Scratched > *Eran* swiftly dodges Intolerance's attempt to pierce her.
*Koseir* slashes your body into bloody fragments!
*Eran* pierces your body extremely hard.
*Harun* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
North: Intolerance the Wolfish Trolloc is here, fighting Eran.
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Battered MV:Winded >


Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: East: A tough Shienaran soldier waits here.
West: A Shienaran sergeant watches for the enemy here.
Intolerance the Wolfish Trolloc is here, fighting Eran.
Masaj the Darkling Master is here, fighting Koseir.
*Harun* is standing here.
*Eran* is here, fighting Intolerance, riding a warhorse.
*Koseir* is sitting here, riding a warhorse.

* S HP:Battered MV:Winded >
You try to pierce *Harun*, but he deflects the blow.

* S HP:Battered MV:Winded - Harun: Scratched > You do the best you can!

* S HP:Battered MV:Winded - Harun: Scratched > You do the best you can!

* S HP:Battered MV:Winded - Harun: Scratched >
You try to pierce *Harun*, but he deflects the blow.
Intolerance tries to pierce *Eran*, but she parries successfully.

* S HP:Battered MV:Winded - Harun: Scratched >
You try to pierce *Harun*, but he parries successfully.
*Eran* pierces Intolerance's right leg.
Intolerance tries to pierce *Eran*, but she parries successfully.
Masaj slashes *Koseir*'s body very hard.
Masaj narrates 'bashed'

* S HP:Battered MV:Winded - Harun: Scratched >
Players in your Zone
--------------------
Wong - The Dusty Road
Zerpit - Little Path
Jaimie - Campsite
Intolerance - Campsite
Masaj - Campsite
You catch the scent of horses nearby.

* S HP:Battered MV:Winded - Harun: Scratched >
You narrate 'come'

* S HP:Battered MV:Winded - Harun: Scratched >
You swiftly dodge *Harun*'s attempt to slash you.
You try to pierce *Harun*, but he parries successfully.
*Eran* pierces Intolerance's body.
*Eran* swiftly dodges Intolerance's attempt to pierce her.
Masaj slashes *Koseir*'s body extremely hard.
You try to pierce *Harun*, but he deflects the blow.
*Eran* barely pierces Intolerance's body.
You dodge a bash from *Harun* who loses his balance and falls!
You panic and attempt to flee!


Masaj narrates 'wong are you coming'
You flee head over heels.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
North: Intolerance the Wolfish Trolloc is here, fighting Eran.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.

* S HP:Battered MV:Winded >

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: East: A tough Shienaran soldier waits here.
South: A juvenile trolloc waits hungrily to be fed.
West: A Shienaran sergeant watches for the enemy here.
Intolerance the Wolfish Trolloc is here, fighting Eran.
Masaj the Darkling Master is here, fighting Koseir.
*Harun* is sitting here.
*Eran* is here, fighting Intolerance, riding a warhorse.
*Koseir* is here, fighting Masaj, riding a warhorse.

* S HP:Battered MV:Winded > *Harun* swiftly dodges your attempt to pierce him.

* S HP:Battered MV:Winded - Harun: Scratched >
*Harun* tries to slash you, but you deflect the blow.
You try to pierce *Harun*, but he parries successfully.
*Eran* pierces Intolerance's head.
Intolerance tries to pierce *Eran*, but she deflects the blow.

* S HP:Battered MV:Winded - Harun: Scratched >
Zerpit has arrived from the south.
An ankle-biter has arrived from the south.

* S HP:Battered MV:Winded - Harun: Scratched >
You try to pierce *Harun*, but he deflects the blow.
Intolerance tries to pierce *Eran*, but she deflects the blow.

* S HP:Battered MV:Winded - Harun: Scratched >
Zerpit scythes *Koseir*'s body hard.

* S HP:Battered MV:Winded - Harun: Scratched >
Masaj sends *Koseir* sprawling with a powerful bash!

* S HP:Battered MV:Winded - Harun: Scratched >
Zerpit scythes *Koseir*'s left hand hard.
You try to pierce *Harun*, but he deflects the blow.
*Eran* barely pierces Intolerance's body.
Intolerance tries to pierce *Eran*, but she deflects the blow.
Masaj slashes *Koseir*'s body into bloody fragments!

* S HP:Battered MV:Winded - Harun: Scratched >
Koseir has some big nasty wounds
and scratches.

* S HP:Battered MV:Winded - Harun: Scratched >
You try to pierce *Harun*, but he dodges the attack.
*Eran* pierces Intolerance's body.
You dodge a bash from *Harun* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
North: A Shienaran sergeant watches for the enemy here.
South: A juvenile trolloc waits hungrily to be fed.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Battered MV:Winded >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: East: A tough Shienaran soldier waits here.
West: Wong the Contagious Stalker is standing here.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Koseir.
Intolerance the Wolfish Trolloc is here, fighting Eran.
Masaj the Darkling Master is here, fighting Koseir.
*Harun* is standing here.
*Eran* is here, fighting Intolerance, riding a warhorse.
*Koseir* is sitting here, riding a warhorse.
Wong has arrived from the west.

* S HP:Battered MV:Winded >
Wong leaves south.

* S HP:Battered MV:Winded >
You pierce a warhorse's body very hard.

* S HP:Battered MV:Winded - a warhorse: Scratched >
*Harun* slashes Masaj's right leg.
*Koseir* looks at Masaj.

* S HP:Battered MV:Winded - a warhorse: Scratched >
*Eran* pierces Intolerance's head hard.
Intolerance tries to pierce *Eran*, but she deflects the blow.
Wong has arrived from the south.

* S HP:Battered MV:Winded - a warhorse: Scratched >
Wong tries to blast *Harun*, but he parries successfully.

* S HP:Battered MV:Winded - a warhorse: Scratched >
*Koseir* panics, and attempts to flee!

* S HP:Battered MV:Winded - a warhorse: Scratched >
*Koseir* leaves south riding a warhorse.

* S HP:Battered MV:Winded - a warhorse: Scratched >
Zerpit tries to scythe *Eran*, but she parries successfully.

* S HP:Battered MV:Winded - a warhorse: Scratched >
Zerpit scythes *Eran*'s body hard.
Wong tries to blast *Harun*, but he parries successfully.
*Harun* slashes Masaj's left leg hard.
A warhorse tries to hit you, but you parry successfully.
You try to pierce a warhorse, but he deflects the blow.
*Eran* barely pierces Intolerance's body.
Intolerance tries to pierce *Eran*, but she parries successfully.


* S HP:Battered MV:Winded - a warhorse: Scratched > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: East: A tough Shienaran soldier waits here.
South: West: A Shienaran sergeant watches for the enemy here.
Wong the Contagious Stalker is here, fighting Harun.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Eran.
Intolerance the Wolfish Trolloc is here, fighting Eran.
Masaj the Darkling Master is here, fighting Harun.
*Harun* is here, fighting Masaj.
*Eran* is here, fighting Intolerance, riding a warhorse.

* S HP:Battered MV:Winded - a warhorse: Scratched >
*Harun* panics, and attempts to flee!

* S HP:Battered MV:Winded - a warhorse: Scratched >
*Harun* leaves west.

* S HP:Battered MV:Winded - a warhorse: Scratched >
*Eran* pierces Intolerance's
left hand.
Intolerance tries to pierce *Eran*, but she deflects the blow.
You peer closely at her, trying to figure her out.
Wong tries to blast *Eran*, but she parries successfully.

* S HP:Battered MV:Winded - a warhorse: Scratched >
Zerpit tries to scythe *Eran*, but she parries successfully.
A warhorse tries to hit you, but you deflect the blow.
You pierce a warhorse's body extremely hard.
*Eran* barely pierces Intolerance's left foot.
Intolerance tries to pierce *Eran*, but she parries successfully.
You panic and attempt to flee!


Masaj slashes a warhorse's left arm into bloody fragments!


You flee head over heels.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
East: Wong the Contagious Stalker is here, fighting Eran.
A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Winded >

A sergeant bellows 'fapR^ rT@ xakV N?l[H `kbX]d M[D
E\ec `HJU[aLh'
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: *Harun* is standing here.
East: A tough Shienaran soldier waits here.
West: A Shienaran sergeant watches for the enemy here.
Wong the Contagious Stalker is here, fighting Eran.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Eran.
Intolerance the Wolfish Trolloc is here, fighting Eran.
Masaj the Darkling Master is here, fighting a warhorse.
*Eran* is here, fighting Intolerance, riding a warhorse.
Wong sends *Eran* sprawling with a powerful bash!

* S HP:Battered MV:Winded > The fighting is too thick and heavy for you to enter
the fray!

* S HP:Battered MV:Winded >
A warhorse tickles Masaj's body with his hit.
Wong blasts *Eran*'s left leg into bloody fragments!
Intolerance pierces *Eran*'s body extremely hard.


* S HP:Battered MV:Winded >

The fighting is too thick and heavy for you to enter
the fray!

* S HP:Battered MV:Winded >
The fighting is too thick and heavy for you to enter
the fray!

* S HP:Battered MV:Winded >
The fighting is too thick and heavy for you to enter
the fray!

* S HP:Battered MV:Winded > The fighting is too thick and heavy for you to enter
the fray!

* S HP:Battered MV:Winded > The fighting is too thick and heavy for you to enter
the fray!


* S HP:Battered MV:Winded >
A warhorse avoids being bashed by Masaj who loses his balance and falls!

* S HP:Battered MV:Winded >
[remove throwing]
You stop using a sharp, red stone dagger.

* S HP:Battered MV:Winded > You try to quietly draw a throwing knife from a
camouflaged hood.

* S HP:Battered MV:Winded >

A warhorse tickles Masaj's left leg with his hit.
Wong blasts *Eran*'s left leg into bloody fragments!
Zerpit scythes *Eran*'s body very hard.
Intolerance pierces *Eran*'s right leg into bloody fragments!

* S HP:Battered MV:Winded > You throw a throwing knife at *Eran*.

* S HP:Battered MV:Winded >

A throwing knife arcs through the air.

* S HP:Battered MV:Winded > You try to quietly draw a throwing knife from a
half-cape of silk-lined leather.

* S HP:Battered MV:Winded >

*Eran* grunts in pain as she is struck by a throwing knife.
*Eran* panics, and attempts to flee!
*Eran* leaves west riding a warhorse.

* S HP:Battered MV:Winded > Throw at who?

* S HP:Battered MV:Winded >

Masaj leaves west.
Intolerance leaves west.
You follow Masaj.

End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
East: Wong the Contagious Stalker is standing here.
West: Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A Shienaran sergeant watches for the enemy here.
Wong has arrived from the east.
They aren't here.


* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > Masaj leaves west.
You follow Masaj.

Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: A Shienaran sergeant watches for the enemy here.
East: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
*Eran* is standing here, riding a warhorse.
Wong has arrived from the east.
*Eran* leaves north riding a warhorse.

* S HP:Battered MV:Winded >
[wield throwing]
You're already wielding a weapon.

* S HP:Battered MV:Winded >
Masaj leaves west.
You follow Masaj.

Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
East: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.

* S HP:Battered MV:Winded >

You sheath a throwing knife into a camouflaged hood.

* S HP:Battered MV:Winded > Masaj leaves east.
You follow Masaj.

Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: A Shienaran sergeant watches for the enemy here.
East: A Shienaran sergeant watches for the enemy here.
West: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
They aren't here.

* S HP:Battered MV:Winded >
Masaj leaves north.
You follow Masaj.

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: South: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A shaggy brown mare stands here.
Wong has arrived from the south.

* S HP:Battered MV:Winded >
You are not wielding a weapon.

* S HP:Battered MV:Winded >

Masaj leaves north.
You follow Masaj.

A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
South: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A tough Shienaran soldier waits here.
Wong has arrived from the south.
Wong can't seem to regain control of himself.

* S HP:Battered MV:Winded >
[wield throwing]
You wield a sharp, red stone dagger.

* S HP:Battered MV:Winded >


They aren't here.


* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > Masaj leaves north.
You follow Masaj.

A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
East: A Shienaran sergeant watches for the enemy here.
South: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
They aren't here.

* S HP:Battered MV:Winded > They aren't here.


* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > East: A Shienaran sergeant watches for the enemy
here.
South: A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded >
Masaj leaves east.
You follow Masaj.

A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: West: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A Shienaran sergeant watches for the enemy here.
Wong has arrived from the west.

o S HP:Battered MV:Winded >
A sergeant bellows 'Ho]nb KVt j\S] wuvOc A@VRt Vtg
jRfvJHamM'
That person isn't here.

o S HP:Battered MV:Winded >
Masaj leaves south.
Intolerance leaves south.
You follow Masaj.

Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
North: Wong the Contagious Stalker is standing here.
South: A juvenile trolloc waits hungrily to be fed.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
*Eran* is standing here, riding a warhorse.
*Koseir* is standing here, riding a warhorse.
*Harun* is standing here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.
Wong has arrived from the north.
You grin at him.

* S HP:Battered MV:Winded >

Masaj tries to slash *Eran*, but she parries successfully.
Wong tries to blast *Koseir*, but he deflects the blow.

* S HP:Battered MV:Winded > A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.


* S HP:Battered MV:Winded >
*Eran* barely pierces Masaj's right leg.

* S HP:Battered MV:Winded > *Harun* tries to slash you, but you deflect the blow.
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
North: A Shienaran sergeant watches for the enemy here.
South: A juvenile trolloc waits hungrily to be fed.
Wong the Contagious Stalker is here, fighting Koseir.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is here, fighting Eran.
*Eran* is here, fighting Masaj, riding a warhorse.
*Koseir* is here, fighting Wong, riding a warhorse.
*Harun* is here, fighting YOU!
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.


* S HP:Battered MV:Winded - Harun: Scratched > You do the best you can!

* S HP:Battered MV:Winded - Harun: Scratched >
Intolerance tries to pierce *Koseir*, but he deflects the blow.


* S HP:Battered MV:Winded - Harun: Scratched > Intolerance pierces *Koseir*'s
body.
A member of the Lancer cavalry joins Koseir's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You try to pierce *Harun*, but he parries successfully.
*Eran* pierces Masaj's head.
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.
*Koseir* panics, and attempts to flee!

* S HP:Battered MV:Winded - Harun: Scratched >
*Koseir* leaves south riding a warhorse.

* S HP:Battered MV:Winded - Harun: Scratched >

You panic and attempt to flee!



Masaj sends *Eran* sprawling with a powerful bash!
*Eran* panics, and attempts to flee!


Intolerance pierces a member of the Lancer cavalry's body hard.
Zerpit has arrived from the south.
An ankle-biter has arrived from the south.


You dodge a bash from *Harun* who loses his balance and falls!


Zerpit tries to scythe *Harun*, but he deflects the blow.


*Koseir* has arrived from the south, riding a warhorse.

Wong blasts a member of the Lancer cavalry's body very hard.
Intolerance tries to pierce a member of the Lancer cavalry, but he deflects the
blow.
Lord Kajin blasts Intolerance's body.
You swiftly dodge a member of the Lancer cavalry's attempt to slash you.
A member of the Lancer cavalry tickles Wong's head with his slash.
A member of the Lancer cavalry slashes Masaj's body.
A member of the Lancer cavalry slashes Intolerance's left arm.
You try to pierce *Harun*, but he deflects the blow.
Masaj slashes *Eran*'s body into bloody fragments!
You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: A Shienaran sergeant watches for the enemy here.
They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded >
A sergeant bellows '_jkkW Mbx gyrW ?Vgw_ DL@Jtr XAf MjH^ kaMTQ]bu'
*Eran* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Winded >
*Koseir* is here, fighting Zerpit, riding a warhorse.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Harun.
Wong the Contagious Stalker is here, fighting a member of the Lancer cavalry.
Masaj the Darkling Master is here, fighting a member of the Lancer cavalry.
*Harun* is here, fighting Zerpit.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Wong, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.


* S HP:Battered MV:Winded > You try to pierce *Eran*, but she parries
successfully.

* S HP:Battered MV:Winded - Eran: Battered >
Wong has arrived from the south.

* S HP:Battered MV:Winded - Eran: Battered >
*Eran* tries to pierce you, but you parry successfully.
A sergeant says 'DbX ]iY[PfD luE KY]Y ToI SELFPp gKX\ P]Cate '
A sergeant barely pounds Wong's right leg.
You try to pierce *Eran*, but she deflects the blow.

* S HP:Battered MV:Winded - Eran: Battered >
A sergeant bellows 'cJzYP jW^ xpRp BqXhc HM[l Lhz cP]^ mpUU?LgI'
*Eran* panics, and attempts to flee!

* S HP:Battered MV:Winded - Eran: Battered >
You narrate '1n eran'

* S HP:Battered MV:Winded - Eran: Battered >
*Eran* leaves south riding a warhorse.

o S HP:Battered MV:Winded >
{target}={light}
>

A sergeant barely pounds Wong's right hand.

o S HP:Battered MV:Winded > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
North: Wong the Contagious Stalker is here, fighting a sergeant.
*Harun* is standing here.
*Koseir* is here, fighting Zerpit, riding a warhorse.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Koseir.
A member of the Lancer cavalry is here, fighting Zerpit, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zerpit, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zerpit, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Zerpit, riding a chestnut
stallion.
Lord Kajin is here, fighting Zerpit.
Zerpit panics, and attempts to flee!

* S HP:Battered MV:Winded >
A sergeant bellows 'VaOed zIQ nWDi dVWT^ \rEEU FXg mRLp _RCEbabY'
You swiftly dodge *Harun*'s attempt to slash you.
Zerpit leaves south.

* S HP:Battered MV:Winded - Harun: Scratched >
[hide ]
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Harun: Scratched >
You panic and attempt to flee!


You swiftly dodge *Koseir*'s attempt to slash you.



*Koseir* tries to slash you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.

Masaj has arrived from the north.
You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: Intolerance the Wolfish Trolloc is standing here.
Wong the Contagious Stalker is here, fighting a sergeant.
A sergeant is here, fighting Wong.
You narrate 'fled'

o S HP:Wounded MV:Tiring >
Wong panics, and attempts to flee!

o S HP:Wounded MV:Tiring >
Wong leaves south.

o S HP:Wounded MV:Tiring >



A sergeant bellows '_RAKx zlg ovfH USGoe ^isAkp zDq
`A]\ GupAEeAk'
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
East: A Shienaran sergeant watches for the enemy here.
South: A tough Shienaran soldier waits here.

* S HP:Wounded MV:Winded > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
South: A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* S HP:Wounded MV:Winded > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.


* S HP:Wounded MV:Winded > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
East: A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Winded > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
East: Zerpit the Boarheaded Trolloc is standing here.
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Winded >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: Wong the Contagious Stalker is standing here.
East: A tough Shienaran soldier waits here.
West: A Shienaran sergeant watches for the enemy here.
Zerpit the Boarheaded Trolloc is standing here.

* S HP:Wounded MV:Winded >

A sergeant bellows 'BvVkZ gLg DwxA ?Vhu@ JUk\E\\?RPR zM^ B@mf [ZtGWhyQ'

* S HP:Wounded MV:Winded > *Koseir* is here, fighting Wong, riding a warhorse.
Wong the Contagious Stalker is here, fighting Koseir.
Masaj the Darkling Master is here, fighting Harun.
*Harun* is sitting here.
A juvenile trolloc waits hungrily to be fed.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.
Zerpit leaves north.

* S HP:Wounded MV:Winded >
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Winded >
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is here, fighting Harun.
*Koseir* is here, fighting Wong, riding a warhorse.
Wong the Contagious Stalker is here, fighting Koseir.
Masaj the Darkling Master is here, fighting Harun.
*Harun* is sitting here.
A juvenile trolloc waits hungrily to be fed.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Intolerance, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Wong, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
Lord Kajin is here, fighting Intolerance.

* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Intolerance - Campsite
Zerpit - Campsite
Jaimie - Campsite
Wong - Campsite
Masaj - Campsite
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Winded >
Masaj narrates 'harun bashed'
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
North: A Shienaran sergeant watches for the enemy here.
East: A black messenger pigeon is here.
South: Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is here, fighting Harun.
*Koseir* is here, fighting Wong, riding a warhorse.
Wong the Contagious Stalker is here, fighting Koseir.
Masaj the Darkling Master is here, fighting Harun.
*Harun* is sitting here.
A juvenile trolloc waits hungrily to be fed.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Wong, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Wounded MV:Winded >

Wong avoids being bashed by *Koseir* who loses his balance and falls!

* S HP:Wounded MV:Winded > You pierce *Koseir*'s body.

* S HP:Wounded MV:Winded - Wong: Scratched - Koseir: Battered >
You pierce *Koseir*'s left hand.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry barely slashes Wong's left leg.
Zerpit scythes *Harun*'s right leg into bloody fragments!
A member of the Lancer cavalry slashes Masaj's left leg.
A member of the Lancer cavalry tickles Masaj's right leg with his slash.
Masaj slashes *Harun*'s body into bloody fragments!

* S HP:Wounded MV:Winded - Wong: Scratched - Koseir: Battered >
Masaj looks at *Harun*.

* S HP:Wounded MV:Winded - Wong: Scratched - Koseir: Battered >
*Koseir* avoids being bashed by Wong who loses his balance and falls!

* S HP:Wounded MV:Winded - Wong: Scratched - Koseir: Battered >
You try to pierce *Koseir*, but he deflects the blow.

* S HP:Wounded MV:Winded - Wong: Scratched - Koseir: Battered >
Masaj panics, and attempts to flee!

* S HP:Wounded MV:Winded - Wong: Scratched - Koseir: Battered >
Masaj leaves east.

* S HP:Wounded MV:Winded - Wong: Scratched - Koseir: Battered >
*Harun* slashes Zerpit's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin blasts your body into bloody fragments!
You panic and attempt to flee!
A member of the Lancer cavalry tries to slash you, but you parry successfully.
A member of the Lancer cavalry slashes Wong's left hand.
Zerpit tries to scythe *Harun*, but he parries successfully.
*Koseir* slashes Wong's body.


*Koseir* panics, and attempts to flee!


*Koseir* leaves north riding a warhorse.


Masaj has arrived from the east.


Masaj slashes *Harun*'s body into bloody fragments!
*Harun* panics, and attempts to flee!
You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: Masaj the Darkling Master is here, fighting Harun.
*Koseir* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Winded >
*Koseir* leaves south riding a warhorse.


o S HP:Battered MV:Winded >
They aren't here.

o S HP:Battered MV:Winded >
A sergeant bellows 'tHyCv Amt Yjb[ eoTz] b@SVH\ mt_ ujEo brpXvkR`'
*Koseir* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Winded >
*Koseir* leaves west riding a warhorse.

o S HP:Battered MV:Winded >

They aren't here.


o S HP:Battered MV:Winded > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
East: A Shienaran sergeant watches for the enemy here.
South: A tough Shienaran soldier waits here.
*Koseir* is standing here, riding a warhorse.

* S HP:Battered MV:Winded >
You barely pierce *Koseir*'s right arm.

* S HP:Battered MV:Winded - Koseir: Battered > No way! You're fighting for your
life!

* S HP:Battered MV:Winded - Koseir: Battered >
*Koseir* tries to slash you, but you deflect the blow.
You try to pierce *Koseir*, but he deflects the blow.
You try to pierce *Koseir*, but he deflects the blow.

* S HP:Battered MV:Winded - Koseir: Battered >
*Koseir* panics, and attempts to flee!

* S HP:Battered MV:Winded - Koseir: Battered >
You do the best you can!

* S HP:Battered MV:Winded - Koseir: Battered >


You narrate '1n 1w'

* S HP:Battered MV:Winded - Koseir: Battered >
You do the best you can!

* S HP:Battered MV:Winded - Koseir: Battered >
You do the best you can!
*Koseir* panics, and attempts to flee!

* S HP:Battered MV:Winded - Koseir: Battered >
You do the best you can!

* S HP:Battered MV:Winded - Koseir: Battered >
You do the best you can!


* S HP:Battered MV:Winded - Koseir: Battered > You try to pierce *Koseir*, but he
parries successfully.
You do the best you can!


* S HP:Battered MV:Winded - Koseir: Battered >
You do the best you can!

* S HP:Battered MV:Winded - Koseir: Battered >
You try to pierce *Koseir*, but he
parries successfully.
You do the best you can!
*Koseir* leaves east riding a warhorse.

* S HP:Battered MV:Winded >
They aren't here.

* S HP:Battered MV:Winded >
They aren't here.

* S HP:Battered MV:Winded > They aren't here.


* S HP:Battered MV:Winded > They aren't here.


* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: Masaj the Darkling Master is here, fighting Harun.
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Winded >
They aren't here.

o S HP:Battered MV:Winded > Masaj the Darkling Master is here, fighting Harun.
*Harun* is here, fighting Masaj.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

o S HP:Battered MV:Winded >

Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
North: A Shienaran sergeant watches for the enemy here.
South: Masaj the Darkling Master is here, fighting Harun.
*Harun* is here, fighting Masaj.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
Lord Kajin is here, fighting Masaj.

* S HP:Battered MV:Winded > You try to pierce *Harun*, but he parries
successfully.

* S HP:Battered MV:Winded - Masaj: Hurt - Harun: Wounded >
Intolerance narrates 'am beat on 1s'

* S HP:Battered MV:Winded - Masaj: Hurt - Harun: Wounded >
You try to pierce *Harun*, but he deflects the blow.
*Harun* avoids being bashed by Masaj who loses his balance and falls!

* S HP:Battered MV:Winded - Masaj: Hurt - Harun: Wounded >
You panic and attempt to flee!


Lord Kajin blasts Masaj's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Koseir* has arrived from the east, riding a warhorse.



*Harun* sends Masaj sprawling with a powerful bash!
*Koseir* leaves north riding a warhorse.

You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
South: A tough Shienaran soldier waits here.
West: Masaj the Darkling Master is sitting here.
They aren't here.

* S HP:Battered MV:Winded >
Intolerance narrates 'fled e'

* S HP:Battered MV:Winded >
Masaj the Darkling Master is sitting here.
*Harun* is here, fighting Masaj.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
Lord Kajin is here, fighting Masaj.

* S HP:Battered MV:Winded >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
South: Intolerance the Wolfish Trolloc is standing here.
A sergeant is here, fighting Masaj.
Masaj the Darkling Master is sitting here.
*Harun* is here, fighting Masaj.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
Lord Kajin is here, fighting Masaj.

* S HP:Battered MV:Winded >

A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: A sergeant is here, fighting Masaj.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded >
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
South: A tough Shienaran soldier waits here.


* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: A sergeant is here, fighting Masaj.

o S HP:Battered MV:Winded >
A sergeant is here, fighting Masaj.
Masaj the Darkling Master is here, fighting Harun.
*Harun* is here, fighting Masaj.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
Lord Kajin is here, fighting Masaj.

o S HP:Battered MV:Winded >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
South: Intolerance the Wolfish Trolloc is standing here.
A sergeant is here, fighting Masaj.
Masaj the Darkling Master is here, fighting Harun.
*Harun* is sitting here.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
A member of the Lancer cavalry is here, fighting Masaj, riding a chestnut
stallion.
Lord Kajin is here, fighting Masaj.

* S HP:Battered MV:Winded >
Masaj narrates 'harun bashed kajin'

* S HP:Battered MV:Winded >
A sergeant bellows '_osI_ EyE Srqt GAG@` ufQtcn CGv ifQ_ hjSXtk_r'

* S HP:Battered MV:Winded >

You try to pierce *Harun*, but he deflects the blow.

* S HP:Battered MV:Winded - Masaj: Wounded - Harun: Wounded >
You do the best
you can!

* S HP:Battered MV:Winded - Masaj: Wounded - Harun: Wounded >
You pierce *Harun*'s
left arm very hard.
*Harun* panics, and attempts to flee!
A sergeant barely pounds Masaj's body.
A member of the Lancer cavalry slashes Masaj's left leg.
A member of the Lancer cavalry slashes Masaj's body.
A member of the Lancer cavalry tickles Masaj's left arm with his slash.
A member of the Lancer cavalry barely slashes Masaj's body.
Lord Kajin blasts Masaj's right arm.
Masaj slashes *Harun*'s left leg into bloody fragments!
You do the best you can!

* S HP:Battered MV:Winded - Masaj: Battered - Harun: Battered > You do the best
you can!

* S HP:Battered MV:Winded - Masaj: Battered - Harun: Battered >
*Harun* leaves north.
Zerpit has arrived from the south.
An ankle-biter has arrived from the south.

* S HP:Battered MV:Winded >

A sergeant bellows 'thvw? gak gpbH YKRTW qQxES` s\H MhOP wHqrxrV^'

* S HP:Battered MV:Winded >
They aren't here.

* S HP:Battered MV:Winded > They aren't here.


* S HP:Battered MV:Winded >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: A juvenile trolloc waits hungrily to be fed.
*Harun* is standing here.

o S HP:Battered MV:Winded >
*Harun* leaves south.
They aren't here.

o S HP:Battered MV:Winded >
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
South: A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded >

A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: *Harun* is here, fighting Zerpit.

o S HP:Battered MV:Winded >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
East: Intolerance the Wolfish Trolloc is standing here.
South: Wong the Contagious Stalker is standing here.
*Harun* is here, fighting Zerpit.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is here, fighting Harun.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Battered MV:Winded > Lord Kajin tries to blast you, but you deflect the
blow.
A sergeant joins Lord Kajin's fight!
You do the best you can!

* S HP:Battered MV:Winded - Lord Kajin: Healthy >
*Harun* panics, and attempts to flee!

* S HP:Battered MV:Winded - Lord Kajin: Healthy >
Masaj has arrived from the south.
You panic and attempt to flee!


Masaj tries to slash *Harun*, but he deflects the blow.





A sergeant tries to pound you, but you parry successfully.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin tries to blast you, but you parry successfully.
Zerpit tries to scythe *Harun*, but he deflects the blow.
*Harun* slashes Zerpit's body.
*Harun* leaves north.


A sergeant bellows 'IcRjw \sz WO`D Ao?pb CIjWK AJB `YUd bafBtMsN'

You flee head over heels.
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: Intolerance the Wolfish Trolloc is standing here.
West: *Harun* is standing here.
They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded >

A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
South: A tough Shienaran soldier waits here.
*Harun* is standing here.

* S HP:Battered MV:Winded > A sergeant bellows 'WoaB? QQS aBsi d?jsm glt? fjd
^\NO lcG@ObCO'
*Harun* leaves south.
They aren't here.

* S HP:Battered MV:Winded >


Open what?

* S HP:Battered MV:Winded >
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
South: A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded >
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: A tough Shienaran soldier waits here.
South: Intolerance the Wolfish Trolloc is standing here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.

* S HP:Battered MV:Winded > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: Intolerance the Wolfish Trolloc is standing here.
East: A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Weary > They aren't here.


* S HP:Battered MV:Weary >

A sergeant bellows 'uaTNo ]lc DVhF poAjB hT@_i` MgL
KvuL ^ofkvZE_'
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]

* S HP:Battered MV:Weary > Alas, you cannot go that way...

* S HP:Battered MV:Weary > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]

* S HP:Battered MV:Weary >

Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
West: A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Weary >
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
North: A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Weary >
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
North: A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Weary >
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]

* S HP:Battered MV:Weary >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]


* S HP:Battered MV:Weary > Alas, you cannot go that way...


* S HP:Battered MV:Weary >
They aren't here.


* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]

* S HP:Battered MV:Weary >
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]

* S HP:Battered MV:Weary >
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]

* S HP:Battered MV:Weary >
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]


* S HP:Battered MV:Weary > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.


* S HP:Battered MV:Weary > Masaj narrates 'am beaten atm'
They aren't here.

* S HP:Battered MV:Weary >
A sergeant bellows 'XKGw@ Jhg ?mL@ fKYvk vcI]RS BOq
rtbz W?JWwCb]'
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
Players in your Zone
--------------------
Zerpit - End of Branch Path
Jaimie - The Dusty Road
Wong - Path Junction
Masaj - Path Junction
Intolerance - Entrance to Dark Path

* S HP:Battered MV:Weary >
* S HP:Battered MV:Weary >
They aren't here.

* S HP:Battered MV:Weary >
They aren't here.


* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >

You narrate 'am beat'

* S HP:Battered MV:Weary >
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]

* S HP:Battered MV:Weary > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
The corpse of a cougar is lying here.


* S HP:Battered MV:Weary >
* S HP:Battered MV:Weary > Players in your Zone
--------------------
Jaimie - The Dusty Road
Zerpit - Path Junction
Wong - Path Junction
Masaj - Path Junction
Intolerance - Entrance to Dark Path

* S HP:Battered MV:Weary >

Masaj narrates 'too many mobs around it'
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
North: A tough Shienaran soldier waits here.

* S HP:Battered MV:Weary >
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A tough Shienaran soldier waits here.


* S HP:Battered MV:Weary > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
South: A tough Shienaran soldier waits here.

* S HP:Battered MV:Weary >
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
North: A tough Shienaran soldier waits here.

* S HP:Battered MV:Haggard > North: A tough Shienaran soldier waits here.

* S HP:Battered MV:Haggard >
Players in your Zone
--------------------
Wong - Bend in the Path
Masaj - Bend in the Path
Jaimie - Entrance to Campsite
Zerpit - Path Junction
Intolerance - Entrance to Dark Path

* S HP:Battered MV:Haggard >
Masaj narrates 'regroup no mob'


* S HP:Battered MV:Haggard >
Your heartbeat calms down more as you feel less
panicked.
Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Winded >
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Winded > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
North: A tough Shienaran soldier waits here.

* S HP:Wounded MV:Winded >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: A Shienaran sergeant watches for the enemy here.
West: A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Weary >

A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Wounded MV:Weary > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
East: A tough Shienaran soldier waits here.
West: A juvenile trolloc waits hungrily to be fed.
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Weary >

Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
East: A Shienaran sergeant watches for the enemy here.
West: Wong the Contagious Stalker is standing here.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
Zerpit leaves west.
An ankle-biter leaves west.

* S HP:Wounded MV:Weary > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
Wong the Contagious Stalker is standing here.
Masaj the Darkling Master is standing here.

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Jaimie - Bend in the Path
Zerpit - Bend in the Path
Wong - Bend in the Path
Masaj - Bend in the Path
Intolerance - Entrance to Dark Path

* S HP:Wounded MV:Weary >
You are carrying:
Nothing.

* S HP:Wounded MV:Weary >
A black messenger pigeon flutters its wings.

* S HP:Wounded MV:Weary >

Wong blasts a black messenger pigeon's body into bloody fragments!
A black messenger pigeon is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a black messenger pigeon's death cry.

* S HP:Wounded MV:Weary > You say 'think harun went in'

* S HP:Wounded MV:Weary >

You have 207(391) hit and 67(245) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are standing.

* S HP:Wounded MV:Weary > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of a black messenger pigeon is lying here.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
Wong the Contagious Stalker is standing here.
Masaj the Darkling Master is standing here.

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Intolerance - A Path
Jaimie - Bend in the Path
Zerpit - Bend in the Path
Wong - Bend in the Path
Masaj - Bend in the Path

* S HP:Wounded MV:Weary >

An ankle-biter realizes that Zerpit is a jerk!

* S HP:Wounded MV:Weary > You are carrying:
Nothing.

* S HP:Wounded MV:Weary >
Masaj nods in agreement.


* S HP:Wounded MV:Weary >
Wong narrates 'sm gone?'

* S HP:Wounded MV:Weary >
* S HP:Wounded MV:Weary > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of a black messenger pigeon is lying here.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
Wong the Contagious Stalker is standing here.
Masaj the Darkling Master is standing here.

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Intolerance - A Curve in the Camp
Jaimie - Bend in the Path
Zerpit - Bend in the Path
Wong - Bend in the Path
Masaj - Bend in the Path

* S HP:Wounded MV:Weary >
You pat an ankle-biter on its head.

* S HP:Wounded MV:Weary >
Zerpit narrates 'no sm'

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Intolerance - A Curve in the Camp
Jaimie - Bend in the Path
Zerpit - Bend in the Path
Wong - Bend in the Path
Masaj - Bend in the Path

* S HP:Wounded MV:Weary >
You narrate 'ye'


* S HP:Wounded MV:Weary >
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
The corpse of a black messenger pigeon is lying here.
A juvenile trolloc waits hungrily to be fed.
Zerpit the Boarheaded Trolloc is standing here.
Wong the Contagious Stalker is standing here.
Masaj the Darkling Master is standing here.

* S HP:Wounded MV:Weary > You have 207(391) hit and 67(245) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are standing.


* S HP:Wounded MV:Weary > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
East: A Shienaran sergeant watches for the enemy here.
West: A juvenile trolloc waits hungrily to be fed.

* S HP:Wounded MV:Weary >
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.


* S HP:Wounded MV:Weary > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.


* S HP:Wounded MV:Weary >
* S HP:Wounded MV:Weary > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
East: A Shienaran sergeant watches for the enemy here.
West: A juvenile trolloc waits hungrily to be fed.

* S HP:Wounded MV:Weary >

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.

* S HP:Wounded MV:Weary > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
South: A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* S HP:Wounded MV:Weary >
* S HP:Wounded MV:Weary >

Players in your Zone
--------------------
Intolerance - The Dusty Road
Jaimie - A Path
Zerpit - Bend in the Path
Wong - Bend in the Path
Masaj - Bend in the Path

* S HP:Wounded MV:Weary >
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
South: A tough Shienaran soldier waits here.

* S HP:Wounded MV:Weary > A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: A tough Shienaran soldier waits here.

o S HP:Wounded MV:Weary >
South: A tough Shienaran soldier waits here.

o S HP:Wounded MV:Weary >

Masaj narrates 'forgot harun isn't dumb and understands bashing me there is
smarter than insta-fleeing'

o S HP:Wounded MV:Weary > Players in your Zone
--------------------
Jaimie - A Curve in the Camp
Intolerance - The Dusty Road
Zerpit - Bend in the Path
Wong - Bend in the Path
Masaj - Bend in the Path


o S HP:Wounded MV:Weary > A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

o S HP:Wounded MV:Weary >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: A tough Shienaran soldier waits here.

o S HP:Wounded MV:Weary >
You narrate ':('

o S HP:Wounded MV:Weary >

A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

o S HP:Wounded MV:Weary >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: A tough Shienaran soldier waits here.

o S HP:Wounded MV:Weary > Players in your Zone
--------------------
Wong - Path Junction
Masaj - Path Junction
Jaimie - A Curve in the Camp
Intolerance - The Dusty Road
Zerpit - Bend in the Path

o S HP:Wounded MV:Weary >
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.


o S HP:Wounded MV:Weary > You are carrying:
Nothing.

o S HP:Wounded MV:Weary >
A sergeant bellows 'Bbqvr BvI ipd] Qzd[L [yML` duX ?cv\ `CW?nKkq'

o S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Wong - End of Branch Path
Masaj - End of Branch Path
Jaimie - A Curve in the Camp
Intolerance - The Dusty Road
Zerpit - Bend in the Path

o S HP:Wounded MV:Weary >
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
South: A tough Shienaran soldier waits here.

* S HP:Wounded MV:Weary >

A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
South: A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* S HP:Wounded MV:Weary > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.

* S HP:Wounded MV:Weary >

Players in your Zone
--------------------
Jaimie - Branch in Dark Path
Wong - End of Branch Path
Masaj - End of Branch Path
Intolerance - The Dusty Road
Zerpit - Bend in the Path

* S HP:Wounded MV:Weary > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
East: Wong the Contagious Stalker is standing here.
West: A juvenile trolloc waits hungrily to be fed.

* S HP:Wounded MV:Weary >

Wong the Contagious Stalker is standing here.
Masaj the Darkling Master is here, fighting a sergeant.
A sergeant is here, fighting Masaj.

* S HP:Wounded MV:Weary > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Wong the Contagious Stalker is standing here.
Masaj the Darkling Master is here, fighting a sergeant.
A sergeant is here, fighting Masaj.

* S HP:Wounded MV:Weary >

* S HP:Wounded MV:Weary >
A sergeant pounds Masaj's body.
Masaj slashes a sergeant's body into bloody fragments!

* S HP:Wounded MV:Weary >
You try to pierce a sergeant, but he deflects the
blow.

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Hurt >
Masaj narrates 'clearing sergeant 2e'

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Hurt >
Arglebargle,
glop-glyf!?!

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Hurt >
You pierce a
sergeant's left arm.
A sergeant pounds Masaj's left arm very hard.
Masaj tries to slash a sergeant, but he parries successfully.
You pierce a sergeant's left leg hard.
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Hurt >

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Hurt >
Players in your
Zone
--------------------
Intolerance - The Dusty Road
Jaimie - End of Branch Path
Wong - End of Branch Path
Masaj - End of Branch Path
Zerpit - Bend in the Path

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Hurt >
Masaj looks at you.
Zerpit has arrived from the west.

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Hurt >
A sergeant bellows
'xZDOH C?[ `qYA @?aEK FwB?Bm dIJ mSJR C?mHOnLG'
You pierce a sergeant's body very hard.
A sergeant pounds Masaj's left leg.
Masaj slashes a sergeant's body into bloody fragments!
You say 'i can buff mobs'

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Wounded >
You try to pierce a sergeant, but he deflects the blow.

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Wounded >
Masaj panics, and attempts to flee!
Zerpit scythes a sergeant's left leg extremely hard.

* S HP:Wounded MV:Weary - Masaj: Beaten - a sergeant: Wounded >
Masaj leaves east.
Masaj has arrived from the east.

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Wounded >
Masaj slashes a sergeant's right leg extremely hard.

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Wounded >
A sergeant bellows 'qb`AB T?e hsil gftbp ]azq] `Zi heJ] vmT]RN`_'


* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Wounded > Masaj
slashes a sergeant's body extremely hard.
A sergeant pounds Zerpit's body.
Zerpit scythes a sergeant's right hand extremely hard.
You pierce a sergeant's right arm hard.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is here, fighting a sergeant.
Zerpit the Boarheaded Trolloc is here, fighting a sergeant.
Wong the Contagious Stalker is standing here.
A sergeant is here, fighting Zerpit.

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Battered >
You fail
the rescue!

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Battered >
Wong blasts a sergeant's right leg into bloody fragments!

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Battered >

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Battered >
You have
got 0 practice sessions left.
You are skilled in the following:
shield parry (Very Good)
long blades (Poor)
medium blades (Poor)
fencing blades (Poor)
bows (Poor)
crossbows (Poor)
slings (Poor)
steal (Awful)
pick (Very Good)
hide (Superb)
sneak (Superb)
dodge (Superb)
attack (Superb)
backstab (Superb)
palm (Superb)
short blades (Superb)
projectiles (Superb)
search (Poor)
camouflage (Poor)
ranger sneak (Poor)
survival (Level 3)

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Battered >
Masaj slashes a sergeant's right leg extremely hard.
A sergeant barely pounds Zerpit's body.
Zerpit scythes a sergeant's left hand into bloody fragments!
You pierce a sergeant's body hard.

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Beaten >

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Beaten >
You pierce a sergeant's right leg hard.

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Critical >
Wong sends a sergeant sprawling with a powerful bash!

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Critical >
Players in
your Zone
--------------------
Intolerance - End of Branch Path
Masaj - End of Branch Path
Zerpit - End of Branch Path
Jaimie - End of Branch Path
Wong - End of Branch Path

* S HP:Wounded MV:Weary - Zerpit: Scratched - a sergeant: Critical >
Wong blasts a sergeant's body into bloody fragments!
A sergeant is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a sergeant's death cry.

* S HP:Wounded MV:Weary >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
West: Intolerance the Wolfish Trolloc is standing here.

* S HP:Wounded MV:Weary >

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Jaimie - Campsite
Intolerance - End of Branch Path
Masaj - End of Branch Path
Zerpit - End of Branch Path
Wong - End of Branch Path

* S HP:Wounded MV:Weary >

* S HP:Wounded MV:Weary >
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Wounded MV:Weary >
Masaj has arrived from the west.
Wong has arrived from the west.

* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Wong - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite
Zerpit - End of Branch Path

* S HP:Wounded MV:Weary >

Zerpit has arrived from the west.

* S HP:Wounded MV:Weary > You say 'lots w/ kajk'
Zerpit leaves south.

* S HP:Wounded MV:Weary >
Intolerance stops using a skin of human flesh.

* S HP:Wounded MV:Weary >
Your heartbeat calms down more as you feel less panicked.
Zerpit has arrived from the south.

* S HP:Wounded MV:Winded >


* S HP:Wounded MV:Winded >
Intolerance drinks blood from a skin of human flesh.

* S HP:Wounded MV:Winded > Players in your Zone
--------------------
Zerpit - Campsite
Wong - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite
Intolerance drinks blood from a skin of human flesh.

* S HP:Wounded MV:Winded >
Masaj nods in agreement.

* S HP:Wounded MV:Winded >
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.


* S HP:Wounded MV:Winded >
Masaj leaves east.
You follow Masaj.

Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
North: A Shienaran sergeant watches for the enemy here.
West: Zerpit the Boarheaded Trolloc is standing here.
A weapon rack stands on the ground here, ready to store weapons.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.

* S HP:Wounded MV:Winded > Masaj leaves north.
You follow Masaj.

Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
South: Wong the Contagious Stalker is standing here.
West: A tough Shienaran soldier waits here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A Shienaran sergeant watches for the enemy here.
Wong has arrived from the south.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
West: A tough Shienaran soldier waits here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Winded >
A black messenger pigeon flutters its wings.
You say 'is from the build a smob i think'

* S HP:Wounded MV:Winded >

Wong blasts a black messenger pigeon's head into bloody fragments!
A black messenger pigeon is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a black messenger pigeon's death cry.

* S HP:Wounded MV:Winded > You try to pierce a sergeant, but he deflects the
blow.

* S HP:Wounded MV:Winded - a sergeant: Scratched >
You swiftly dodge a sergeant's attempt to pound you.
You try to pierce a sergeant, but he deflects the blow.
Masaj slashes a sergeant's body into bloody fragments!

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Intolerance pierces a sergeant's body very hard.


* S HP:Wounded MV:Winded - a sergeant: Hurt >
Intolerance pierces a sergeant's body hard.

* S HP:Wounded MV:Winded - a sergeant: Hurt > Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
West: A tough Shienaran soldier waits here.
The corpse of a black messenger pigeon is lying here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is here, fighting a sergeant.
Masaj the Darkling Master is here, fighting a sergeant.
A sergeant is here, fighting YOU!

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Wong blasts a sergeant's right arm into bloody fragments!

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Intolerance pierces a
sergeant's left leg.
Masaj slashes a sergeant's right arm very hard.
A sergeant tries to pound you, but you deflect the blow.
You pierce a sergeant's left leg hard.
Players in your Zone
--------------------
Wong - Campsite
Jaimie - Campsite
Intolerance - Campsite
Masaj - Campsite
Zerpit - Campsite

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Intolerance pierces a sergeant's right leg hard.

* S HP:Wounded MV:Winded - a sergeant: Wounded >

Intolerance has some big nasty wounds and scratches.

Intolerance is using:
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a black, silver-embroidered cape
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded> a dagger of green jade
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
a skin of human flesh
the severed head of Weir the Human slain in the Blight

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Wong blasts a sergeant's body into bloody fragments!
Intolerance pierces a sergeant's left leg hard.
Masaj slashes a sergeant's body extremely hard.
A sergeant tries to pound you, but you deflect the blow.
You pierce a sergeant's body.
A sergeant avoids being bashed by Wong who loses his balance and falls!

* S HP:Wounded MV:Winded - a sergeant: Battered >
You pierce a sergeant's left leg hard.

* S HP:Wounded MV:Winded - a sergeant: Battered >
You lick him. Hmm... tastes
like chicken.

* S HP:Wounded MV:Winded - a sergeant: Battered >
Wong blasts a sergeant's body into bloody fragments!
Intolerance pierces a sergeant's head hard.
Masaj slashes a sergeant's left arm very hard.
A sergeant tries to pound you, but you deflect the blow.
You pierce a sergeant's body hard.

* S HP:Wounded MV:Winded - a sergeant: Critical >
You say 'makes me laugh'


* S HP:Wounded MV:Winded - a sergeant: Critical > You try to pierce a sergeant,
but he parries successfully.
Players in your Zone
--------------------
Wong - Campsite
Jaimie - Campsite
Intolerance - Campsite
Masaj - Campsite
Zerpit - Campsite

* S HP:Wounded MV:Winded - a sergeant: Critical >
A tough Shienaran soldier waits
here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Wounded MV:Winded - a sergeant: Critical >
Intolerance pierces a sergeant's right leg hard.
Masaj slashes a sergeant's left leg extremely hard.
A sergeant is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a sergeant's death cry.
Last edited by jaimie on Wed Apr 13, 2022 1:03 pm, edited 2 times in total.

jaimie
Posts: 54
Joined: Tue Apr 12, 2022 10:40 pm

Re: How to Find PK

Post by jaimie » Wed Apr 13, 2022 1:01 pm

* S HP:Wounded MV:Winded >

Masaj leaves south.
You follow Masaj.

Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
North: Wong the Contagious Stalker is standing here.
West: Zerpit the Boarheaded Trolloc is standing here.
A weapon rack stands on the ground here, ready to store weapons.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.


* S HP:Wounded MV:Winded >
Zerpit the Boarheaded Trolloc is standing here.

* S HP:Wounded MV:Winded > Masaj leaves west.
Intolerance leaves west.
You follow Masaj.

Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
East: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Wong has arrived from the east.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Zerpit the Boarheaded Trolloc is standing here.

* S HP:Wounded MV:Winded >
Masaj leaves west.
You follow Masaj.

End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
East: Wong the Contagious Stalker is standing here.
The corpse of a sergeant is lying here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.

* S HP:Wounded MV:Winded >
* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Wong - End of Branch Path
Jaimie - End of Branch Path
Intolerance - End of Branch Path
Masaj - End of Branch Path
Zerpit - Campsite

* S HP:Wounded MV:Winded >
Masaj leaves west.
You follow Masaj.

Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
East: Wong the Contagious Stalker is standing here.
West: A juvenile trolloc waits hungrily to be fed.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.

* S HP:Wounded MV:Winded >
Masaj leaves north.
You follow Masaj.

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: A tough Shienaran soldier waits here.
South: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.
Wong has arrived from the south.

* S HP:Wounded MV:Weary >

A tough Shienaran soldier waits here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary >
A sergeant bellows 'AhcST BUG tynq giH@U AMkxg Mlp fg[l Sxo@X?MS'
A sergeant bellows 'qskUs Elx [bAg mKxJQ M`zy `?[ xLui kvVYfzo_'

* S HP:Wounded MV:Weary >
You try to pierce a sergeant, but he parries
successfully.

* S HP:Wounded MV:Weary - a sergeant: Healthy >

Masaj slashes a sergeant's right arm extremely hard.
Intolerance pierces a sergeant's right leg hard.
Wong blasts a sergeant's right hand into bloody fragments!

* S HP:Wounded MV:Weary - a sergeant: Hurt > Wong blasts a sergeant's left leg
into bloody fragments!
A shaggy brown mare panics, and attempts to flee!
Intolerance pierces a sergeant's body.
Masaj slashes a sergeant's right leg into bloody fragments!
You swiftly dodge a sergeant's attempt to pound you.
You pierce a sergeant's right arm very hard.
Players in your Zone
--------------------
Wong - Branch in Dark Path
Jaimie - Branch in Dark Path
Intolerance - Branch in Dark Path
Masaj - Branch in Dark Path
Zerpit - Campsite

* S HP:Wounded MV:Weary - a sergeant: Wounded >
Intolerance pierces a sergeant's head hard.
You pierce a sergeant's body hard.

* S HP:Wounded MV:Weary - a sergeant: Wounded >
A shaggy brown mare panics, and attempts to flee!
Intolerance pierces a sergeant's body very hard.
Masaj slashes a sergeant's left foot extremely hard.
A sergeant tries to pound you, but you deflect the blow.
You pierce a sergeant's left leg hard.

* S HP:Wounded MV:Weary - a sergeant: Battered >
Wong sends a sergeant sprawling with a powerful bash!

* S HP:Wounded MV:Weary - a sergeant: Battered >
Zerpit has arrived from the south.


* S HP:Wounded MV:Weary - a sergeant: Battered > A sergeant clambers to his
feet.
A sergeant bellows 'OpBtS JGW ris^ hUPJH ^MZR_L txO U?zE uFoy??H?'
Players in your Zone
--------------------
Zerpit - Branch in Dark Path
Wong - Branch in Dark Path
Jaimie - Branch in Dark Path
Intolerance - Branch in Dark Path
Masaj - Branch in Dark Path

* S HP:Wounded MV:Weary - a sergeant: Battered >
Wong blasts a sergeant's body into bloody fragments!
Intolerance pierces a sergeant's body.
Masaj slashes a sergeant's body into bloody fragments!
You pierce a sergeant's body hard.

* S HP:Wounded MV:Weary - a sergeant: Beaten >
Intolerance pierces a sergeant's
left leg.
You pierce a sergeant's body extremely hard.
HP:Wounded MP:Weary
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are fighting a sergeant.

* S HP:Wounded MV:Weary - a sergeant: Critical >
Wong blasts a sergeant's right foot into bloody fragments!
A sergeant is incapacitated and will slowly die, if not aided.
Intolerance pierces a sergeant's body into bloody fragments!
A sergeant is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a sergeant's death cry.

* S HP:Wounded MV:Weary >
Ok.


* S HP:Wounded MV:Weary > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: A tough Shienaran soldier waits here.
The corpse of a sergeant is lying here.
Zerpit the Boarheaded Trolloc is standing here.
A Shienaran scout blends into the surroundings here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A shaggy brown mare stands here.

* S HP:Wounded MV:Weary >
Intolerance savagely rips a limb from the corpse of a sergeant.

* S HP:Wounded MV:Weary >
A tough Shienaran soldier waits here.

* S HP:Wounded MV:Weary >
Intolerance eats a severed leg.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
A shaggy brown mare panics, and attempts to flee!
A shaggy brown mare panics, and attempts to flee!
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >
They aren't here.

* S HP:Wounded MV:Weary >

You pierce a shaggy brown mare's left foot very hard.

* S HP:Wounded MV:Weary - a shaggy brown mare: Hurt > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: A tough Shienaran soldier waits here.
The dismembered corpse of a sergeant is lying here.
Zerpit the Boarheaded Trolloc is standing here.
A Shienaran scout blends into the surroundings here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A shaggy brown mare is here, fighting YOU!

* S HP:Wounded MV:Weary - a shaggy brown mare: Hurt >
A tough Shienaran soldier
waits here.

* S HP:Wounded MV:Weary - a shaggy brown mare: Hurt >

Masaj slashes a shaggy brown mare's left leg into bloody fragments!

* S HP:Wounded MV:Weary - a shaggy brown mare: Beaten > Players in your Zone
--------------------
Zerpit - Branch in Dark Path
Wong - Branch in Dark Path
Jaimie - Branch in Dark Path
Intolerance - Branch in Dark Path
Masaj - Branch in Dark Path
Zerpit scythes a shaggy brown mare's head into bloody fragments!
A shaggy brown mare is dead! R.I.P.
Your blood freezes as you hear a shaggy brown mare's death cry.

* S HP:Wounded MV:Weary >

You lean over and cut the bloody scalp from the corpse
of a shaggy brown mare.

* S HP:Wounded MV:Weary > You are carrying:
the death scalp of a shaggy brown mare slain in Shienar

* S HP:Wounded MV:Weary >
It is a backpack.
When you look inside, you see:
backpack (used) :
[2] a throwing spike
[4] a throwing knife
the death scalp of a wild stallion slain in Tar Valon
the death scalp of a gray palfrey slain in Tar Valon
seven gold crowns
ten copper pennys
a water skin
a cup of thready brown tea
a bunch of fireworks
[3] a thin vial of yellow fluid
a cup of thick syrup
[2] a bubbling draught

* S HP:Wounded MV:Weary >
Masaj says 'i keep missing bashes'

* S HP:Wounded MV:Weary >

You put the death scalp of a shaggy brown mare slain
in Shienar in a backpack.

* S HP:Wounded MV:Weary > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
North: A tough Shienaran soldier waits here.
The corpse of a shaggy brown mare is lying here.
The dismembered corpse of a sergeant is lying here.
Zerpit the Boarheaded Trolloc is standing here.
A Shienaran scout blends into the surroundings here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.

* S HP:Wounded MV:Weary >
Masaj says 'on warhorses'
Players in your Zone
--------------------
Zerpit - Branch in Dark Path
Wong - Branch in Dark Path
Jaimie - Branch in Dark Path
Intolerance - Branch in Dark Path
Masaj - Branch in Dark Path

* S HP:Wounded MV:Weary >
A tough Shienaran soldier waits here.

* S HP:Wounded MV:Weary >
Masaj leaves north.
You follow Masaj.

A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
South: Zerpit the Boarheaded Trolloc is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A tough Shienaran soldier waits here.
Wong has arrived from the south.

* S HP:Wounded MV:Weary >
You pierce a soldier's body hard.

* S HP:Wounded MV:Weary - a soldier: Healthy >
Wong snickers softly.

* S HP:Wounded MV:Weary - a soldier: Healthy >

A soldier tries to scythe you, but you deflect the blow.
You try to pierce a soldier, but he parries successfully.
Masaj slashes a soldier's right leg very hard.

* S HP:Wounded MV:Weary - a soldier: Scratched >
Zerpit the Boarheaded Trolloc is
standing here.
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Weary - a soldier: Scratched > You are carrying:
Nothing.

* S HP:Wounded MV:Weary - a soldier: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Wounded MV:Weary - a soldier: Scratched >

You pierce a soldier's right leg
very hard.
Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Weary - a soldier: Hurt > Players in your Zone
--------------------
Wong - A Path
Jaimie - A Path
Intolerance - A Path
Masaj - A Path
Zerpit - Branch in Dark Path
Intolerance pierces a soldier's body hard.
Wong blasts a soldier's left leg extremely hard.

* S HP:Wounded MV:Weary - a soldier: Hurt >
Zerpit has arrived from the south.

* S HP:Wounded MV:Weary - a soldier: Hurt >
Intolerance pierces a soldier's body very hard.
Masaj slashes a soldier's body very hard.
A soldier tries to scythe you, but you deflect the blow.
You pierce a soldier's right leg.

* S HP:Wounded MV:Weary - a soldier: Wounded >
Zerpit scythes a soldier's body very hard.

* S HP:Wounded MV:Weary - a soldier: Wounded >
You pierce a soldier's left leg hard.

* S HP:Wounded MV:Weary - a soldier: Wounded >
Wong sends a soldier sprawling with a powerful bash!

* S HP:Wounded MV:Weary - a soldier: Battered >
Zerpit scythes a soldier's body into bloody fragments!
Wong blasts a soldier's right leg into bloody fragments!
Intolerance pierces a soldier's right arm hard.
Masaj slashes a soldier's body into bloody fragments!
You pierce a soldier's body very hard.
Your heartbeat calms down more as you feel less panicked.
You are hungry.

* S HP:Wounded MV:Winded - a soldier: Critical >

HP:Wounded MP:Winded
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 72 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Jaimie the Androgynous Nothin (Level 51).
You are fighting a soldier.
You are hungry.

* S HP:Wounded MV:Winded - a soldier: Critical > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
South: A Shienaran scout blends into the surroundings here.
Zerpit the Boarheaded Trolloc is here, fighting a soldier.
Wong the Contagious Stalker is here, fighting a soldier.
Intolerance the Wolfish Trolloc is here, fighting a soldier.
Masaj the Darkling Master is here, fighting a soldier.
A soldier is sitting here

* S HP:Wounded MV:Winded - a soldier: Critical >
Intolerance pierces a soldier's
left hand.
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - a soldier: Critical > You don't seem to have any.

* S HP:Wounded MV:Winded - a soldier: Critical >
Zerpit scythes a soldier's head into bloody fragments!
A soldier is dead! R.I.P.
Your blood freezes as you hear a soldier's death cry.

* S HP:Wounded MV:Winded >
You pull a mangled limb from the corpse of a soldier.

* S HP:Wounded MV:Winded > Masaj leaves north.
You follow Masaj.

A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
South: Zerpit the Boarheaded Trolloc is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.
You eat the leg.
You are full.

* S HP:Wounded MV:Winded >

* S HP:Wounded MV:Winded >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
Your group consists of:
Masaj (Head of group)
Intolerance
Jaimie
Wong

* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Wong - A Path
Jaimie - A Path
Intolerance - A Path
Masaj - A Path
Zerpit - A Path

* S HP:Wounded MV:Winded >
Wong leaves north.

* S HP:Wounded MV:Winded >
Masaj leaves north.
You follow Masaj.

A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong the Contagious Stalker is standing here.
A black messenger pigeon is here.
Wong blasts a black messenger pigeon's right arm into bloody fragments!
A black messenger pigeon is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a black messenger pigeon's death cry.

* S HP:Wounded MV:Winded >
You say 'zerp not grouped'
Wong leaves south.

* S HP:Wounded MV:Winded >
* S HP:Wounded MV:Winded >
Masaj leaves south.
You follow Masaj.

A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N E S ]
South: Zerpit the Boarheaded Trolloc is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong the Contagious Stalker is standing here.

* S HP:Wounded MV:Winded >

* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Zerpit - Before the Tower
Jaimie - A Path
Intolerance - A Path
Masaj - A Path
Wong - A Path

* S HP:Wounded MV:Winded >
A Curve in the Camp
Here, near the northwest corner of the clearing, you can see more tracks
all over. The signs of habitation are everywhere. The place looks like it
was very hastily cleared out. The dug out sides of the land show it was
done in haste and with limited effort or concern.
[ obvious exits: S W ]
South: West: Intolerance the Wolfish Trolloc is standing here.

o S HP:Wounded MV:Winded >
A member of the Lancer heavy cavalry patrols the area,
riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

o S HP:Wounded MV:Winded >
A sergeant bellows 't]KdN t`\ D\]] `GNJR Sa[som sDR
qA[z cL\gqcaN'
A sergeant bellows 'zMMLE T]r [Qgk Y@NQV a?CIbk OXo BsxM ?wSMHYc_'
Players in your Zone
--------------------
Wong - A Path
Intolerance - A Path
Masaj - A Path
Zerpit - Hidden Path
Jaimie - A Curve in the Camp

o S HP:Wounded MV:Winded >

Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
South: A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Wounded MV:Winded >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Winded > Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
West: A tough Shienaran soldier waits here.
A weapon rack stands on the ground here, ready to store weapons.

* S HP:Wounded MV:Winded >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > You silently approach your victim...


A sergeant bellows 'ZGrY[ d[I SFNR Mmt^q JA@SBQ DUR w_@^ _\_Wv?@O'

- = + * * + = -
A sergeant tries to pound you, but you deflect the blow.
A sergeant joins a sergeant's fight!

- =
Masaj narrates 'yo zerp'

+ *
You swiftly dodge a sergeant's attempt to pound you.
You pierce a sergeant's left foot very hard.
A sergeant tries to pound you, but you deflect the blow.
You can't backstab a fighting person, too alert!

* S HP:Wounded MV:Winded - a sergeant: Scratched >
You narrate '1s of kajin 5
mobs'

* S HP:Wounded MV:Winded - a sergeant: Scratched >
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Wounded MV:Winded - a sergeant: Scratched >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A sergeant is here, fighting YOU!
A tough Shienaran soldier waits here.
A sergeant is here, fighting YOU!

* S HP:Wounded MV:Winded - a sergeant: Scratched >
You pierce a sergeant's right hand very hard.

* S HP:Wounded MV:Winded - a sergeant: Hurt >
A sergeant tries to pound you, but you deflect the blow.
You pierce a sergeant's body very hard.
A sergeant tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Masaj has arrived from the west.
Wong has arrived from the west.

* S HP:Wounded MV:Winded - a sergeant: Hurt >
A sergeant bellows 'NCB_Q A_t SkGW
Wwdc@ CMLEU TVq MO`W oI^sLvAF'
A sergeant bellows 'fY`l@ HsS VjcN Lb[S? ukGe WfS UuR^ yEg\`DMY'
Players in your Zone
--------------------
Wong - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite
Zerpit - Bend in the Path

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: West: Zerpit the Boarheaded Trolloc is standing here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A sergeant is here, fighting YOU!
A tough Shienaran soldier waits here.
A sergeant is here, fighting YOU!
Zerpit has arrived from the west.

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Zerpit leaves south.

* S HP:Wounded MV:Winded - a sergeant: Hurt >
A sergeant tries to pound you, but you deflect the blow.
You try to pierce a sergeant, but he deflects the blow.
A sergeant tries to pound you, but you parry successfully.
Masaj slashes a soldier's body extremely hard.

* S HP:Wounded MV:Winded - a sergeant: Hurt >

Wong blasts a soldier's body into bloody fragments!

* S HP:Wounded MV:Winded - a sergeant: Hurt > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: South: Zerpit the Boarheaded Trolloc is standing here.
Wong the Contagious Stalker is here, fighting a soldier.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is here, fighting a soldier.
A soldier is here, fighting Wong.
A tough Shienaran soldier waits here.
A sergeant is here, fighting YOU!
A soldier is here, fighting Masaj.
A sergeant is here, fighting YOU!
Intolerance pierces a soldier's body very hard.
Zerpit has arrived from the south.

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Masaj narrates 'lol'

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Masaj narrates 'group'

* S HP:Wounded MV:Winded - a sergeant: Hurt >
A sergeant bellows 'rcMi@ bWI `Nyj
REiVZ RLCFLj vFz lrqT IhxPNqk_'
A soldier joins a sergeant's fight!
A soldier scythes Intolerance's right leg.
Intolerance pierces a soldier's body very hard.
A soldier scythes Wong's body.
A soldier barely scythes Masaj's body.
Masaj slashes a soldier's body into bloody fragments!
A sergeant tries to pound you, but you dodge the attack.
You pierce a sergeant's body hard.
A sergeant tries to pound you, but you parry successfully.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: Zerpit the Boarheaded Trolloc is standing here.
Wong the Contagious Stalker is here, fighting a soldier.
Intolerance the Wolfish Trolloc is here, fighting a soldier.
Masaj the Darkling Master is here, fighting a soldier.
A soldier is here, fighting Wong.
A soldier is here, fighting Intolerance.
A sergeant is here, fighting YOU!
A soldier is here, fighting Masaj.
A sergeant is here, fighting YOU!

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Intolerance pierces a soldier's body very hard.
You pierce a sergeant's left hand into bloody fragments!
Zerpit now follows Masaj.

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Masaj narrates 'folow me'
Players in your Zone
--------------------
Zerpit - Campsite
Wong - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite
Wong sends a soldier sprawling with a powerful bash!

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Your group consists of:
Masaj (Head of group)
Intolerance
Jaimie
Wong

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: Zerpit the Boarheaded Trolloc is standing here.
Wong the Contagious Stalker is here, fighting a soldier.
Intolerance the Wolfish Trolloc is here, fighting a soldier.
Masaj the Darkling Master is here, fighting a soldier.
A soldier is sitting here.
A soldier is here, fighting Intolerance.
A sergeant is here, fighting YOU!
A soldier is here, fighting Masaj.
A sergeant is here, fighting YOU!
Zerpit scythes a soldier's body hard.

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Zerpit scythes a soldier's left leg very hard.
A soldier scythes Intolerance's right leg.
Intolerance pierces a soldier's right arm.
Wong blasts a soldier's left leg into bloody fragments!
A soldier scythes Masaj's left arm hard.
Masaj slashes a soldier's body extremely hard.
A sergeant tries to pound you, but you parry successfully.
You try to pierce a sergeant, but he parries successfully.
A sergeant tries to pound you, but you parry successfully.

* S HP:Wounded MV:Winded - a sergeant: Hurt >

Intolerance pierces a soldier's body very hard.
You try to pierce a sergeant, but he parries successfully.

* S HP:Wounded MV:Winded - a sergeant: Hurt > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: Zerpit the Boarheaded Trolloc is here, fighting a soldier.
Wong the Contagious Stalker is here, fighting a soldier.
Intolerance the Wolfish Trolloc is here, fighting a soldier.
Masaj the Darkling Master is here, fighting a soldier.
A soldier is sitting here.
A soldier is here, fighting Intolerance.
A sergeant is here, fighting YOU!
A soldier is here, fighting Masaj.
A sergeant is here, fighting YOU!

* S HP:Wounded MV:Winded - a sergeant: Hurt >
Zerpit scythes a soldier's body into bloody fragments!
A soldier scythes Intolerance's body.
Intolerance pierces a soldier's right leg very hard.
Wong blasts a soldier's body into bloody fragments!
A soldier scythes Masaj's left leg.
Masaj slashes a soldier's right leg very hard.
A sergeant tries to pound you, but you parry successfully.
You pierce a sergeant's right arm.
A sergeant tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Intolerance pierces a soldier's left arm.
You pierce a sergeant's body hard.

* S HP:Wounded MV:Winded - a sergeant: Wounded >

You won't flee from any fight
now.

* S HP:Wounded MV:Winded - a sergeant: Wounded > Players in your Zone
--------------------
Zerpit - Campsite
Wong - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Zerpit scythes a soldier's body very hard.
A soldier tickles Intolerance's body with his scythe.
Intolerance pierces a soldier's body hard.
A soldier tickles Wong's body with his scythe.
Wong blasts a soldier's left arm into bloody fragments!
A soldier is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a soldier's death cry.
A soldier stops following a sergeant.
A soldier tickles Masaj's body with his scythe.
Masaj slashes a soldier's body extremely hard.
You swiftly dodge a sergeant's attempt to pound you.
You pierce a sergeant's body very hard.
A sergeant tries to pound you, but you parry successfully.

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Mood changed to: Wimpy

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Zerpit scythes a soldier's body very hard.

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: The corpse of a soldier is lying here.
Zerpit the Boarheaded Trolloc is here, fighting a soldier.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is here, fighting a soldier.
A soldier is here, fighting Intolerance.
A sergeant is here, fighting YOU!
A soldier is here, fighting Masaj.
A sergeant is here, fighting YOU!

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Intolerance pierces a soldier's body hard.

* S HP:Wounded MV:Winded - a sergeant: Wounded >
You try to pierce a sergeant, but he deflects the blow.

* S HP:Wounded MV:Winded - a sergeant: Wounded >
A member of the Lancer heavy
cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Wounded MV:Winded - a sergeant: Wounded >

Intolerance pierces a soldier's body hard.
Zerpit scythes a soldier's body extremely hard.
A soldier barely scythes Intolerance's body.
A soldier scythes Masaj's body.
Masaj slashes a soldier's body into bloody fragments!
A sergeant tries to pound you, but you parry successfully.
You try to pierce a sergeant, but he parries successfully.
You swiftly dodge a sergeant's attempt to pound you.

* S HP:Wounded MV:Winded - a sergeant: Wounded > Players in your Zone
--------------------
Zerpit - Campsite
Wong - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: The corpse of a soldier is lying here.
Zerpit the Boarheaded Trolloc is here, fighting a soldier.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is here, fighting a soldier.
Masaj the Darkling Master is here, fighting a soldier.
A soldier is here, fighting Intolerance.
A sergeant is here, fighting YOU!
A soldier is here, fighting Masaj.
A sergeant is here, fighting YOU!

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Intolerance pierces a soldier's body.
You pierce a sergeant's body hard.

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Intolerance pierces a soldier's left leg hard.
Zerpit scythes a soldier's right leg extremely hard.
A soldier barely scythes Intolerance's body.
A soldier barely scythes Masaj's right leg.
A sergeant tries to pound you, but you dodge the attack.
You pierce a sergeant's body hard.
A sergeant pounds your body extremely hard.

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Wong blasts a soldier's body into bloody fragments!

* S HP:Wounded MV:Winded - a sergeant: Wounded >
A soldier avoids being bashed by Masaj who loses his balance and falls!

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Players in your Zone
--------------------
Zerpit - Campsite
Wong - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Mood changed to: Wimpy

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Intolerance pierces a soldier's body hard.
Zerpit scythes a soldier's body very hard.
A soldier scythes Intolerance's body.
A soldier scythes Masaj's body.
A sergeant tries to pound you, but you parry successfully.
You try to pierce a sergeant, but he deflects the blow.
A sergeant tries to pound you, but you parry successfully.

* S HP:Wounded MV:Winded - a sergeant: Wounded >
From the soldier's topknot to
booted feet, the sergeant looks every
inch a grizzled veteran. His armor is somewhat less than immaculate
from years of service, but his gear is well cared for and the ease
with which he handles his weapons is dangerous.

A sergeant is in excellent condition.

a sergeant is using:
<worn on head> a metal helmet
<worn on body> a chainmail tunic
<worn on arms> a set of chainmail sleeves
<worn as shield> a large curved shield
<wielded> a heavy club
<worn about waist> a plain weapons belt
<worn on belt> a dagger
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of thin metal boots

You attempt to peek at the inventory:
a lantern

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Wong sends a soldier sprawling with a powerful bash!

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Masaj slashes a soldier's right leg extremely hard.
Wong blasts a soldier's left arm into bloody fragments!
Intolerance pierces a soldier's body very hard.
Zerpit scythes a soldier's body into bloody fragments!
A soldier barely scythes Masaj's right hand.
A sergeant tries to pound you, but you dodge the attack.
You pierce a sergeant's body very hard.
A sergeant tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - a sergeant: Wounded >
Intolerance pierces a soldier's head into bloody fragments!
A soldier is dead! R.I.P.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear a soldier's death cry.
A soldier stops following a sergeant.
You pierce a sergeant's body hard.

* S HP:Wounded MV:Winded - a sergeant: Battered >
Wong tries to blast a sergeant, but he parries successfully.

* S HP:Wounded MV:Winded - a sergeant: Battered >
Zerpit scythes a sergeant's right arm very hard.

* S HP:Wounded MV:Winded - a sergeant: Battered >
Zerpit scythes a sergeant's body very hard.
Masaj slashes a soldier's body extremely hard.
A soldier scythes Masaj's right leg.
A sergeant tries to pound you, but you deflect the blow.
You pierce a sergeant's left arm hard.
A sergeant tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - a sergeant: Battered >
Intolerance pierces a soldier's body hard.

* S HP:Wounded MV:Winded - a sergeant: Battered >
Wong sends a sergeant sprawling with a powerful bash!

* S HP:Wounded MV:Winded - a sergeant: Battered >
Intolerance pierces a soldier's body hard.
Wong blasts a sergeant's left hand into bloody fragments!
Masaj slashes a soldier's body into bloody fragments!
A soldier scythes Masaj's body.
You try to pierce a sergeant, but he parries successfully.
A sergeant tries to pound you, but you dodge the attack.

* S HP:Wounded MV:Winded - a sergeant: Battered >
A sergeant clambers to his feet.

* S HP:Wounded MV:Winded - a sergeant: Battered >
A sergeant avoids being bashed by Zerpit who loses his balance and falls!

* S HP:Wounded MV:Winded - a sergeant: Battered >
You try to pierce a sergeant, but he parries successfully.

* S HP:Wounded MV:Winded - a sergeant: Battered >
Intolerance pierces a
soldier's body hard.
Wong blasts a sergeant's body into bloody fragments!
Masaj slashes a soldier's left leg into bloody fragments!
A soldier barely scythes Masaj's right arm.
You try to pierce a sergeant, but he parries successfully.
A sergeant tries to pound you, but you deflect the blow.
The sun sets.
Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Tiring - a sergeant: Battered >
Intolerance pierces a soldier's left arm.
You try to pierce a sergeant, but he parries successfully.

* S HP:Wounded MV:Tiring - a sergeant: Battered >
Intolerance pierces a soldier's right leg very hard.
Zerpit scythes a sergeant's body very hard.
Wong blasts a sergeant's left arm into bloody fragments!
Masaj slashes a soldier's body extremely hard.
A soldier scythes Masaj's body.
A sergeant tries to pound you, but you deflect the blow.
You pierce a sergeant's right leg hard.
A sergeant tries to pound you, but you parry successfully.

* S HP:Wounded MV:Tiring - a sergeant: Battered >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.

* S HP:Wounded MV:Tiring - a sergeant: Battered >
Intolerance pierces a soldier's right leg hard.
A soldier is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a soldier's death cry.
A soldier stops following a sergeant.
You pierce a sergeant's left leg hard.

* S HP:Wounded MV:Tiring - a sergeant: Beaten >

Zerpit scythes a sergeant's right leg very hard.
Wong blasts a sergeant's right arm into bloody fragments!
A sergeant tries to pound you, but you deflect the blow.
You try to pierce a sergeant, but he deflects the blow.
A sergeant tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Tiring - a sergeant: Beaten > Masaj slashes a sergeant's body
into bloody fragments!

* S HP:Wounded MV:Tiring - a sergeant: Beaten >
Players in your Zone
--------------------
Zerpit - Campsite
Wong - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite

* S HP:Wounded MV:Tiring - a sergeant: Beaten >

A black messenger pigeon is here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Wounded MV:Tiring - a sergeant: Beaten > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: A black messenger pigeon is here.
The corpse of a soldier is lying here. [3]
Zerpit the Boarheaded Trolloc is here, fighting a sergeant.
Wong the Contagious Stalker is here, fighting a sergeant.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is here, fighting a sergeant.
A sergeant is here, fighting YOU!
A sergeant is here, fighting YOU!

* S HP:Wounded MV:Tiring - a sergeant: Beaten >
Intolerance pierces a sergeant's body very hard.

* S HP:Wounded MV:Tiring - a sergeant: Beaten >
Intolerance pierces a sergeant's left hand extremely hard.
Masaj slashes a sergeant's head extremely hard.
Zerpit scythes a sergeant's right leg very hard.
Wong blasts a sergeant's left foot into bloody fragments!
A sergeant tries to pound you, but you dodge the attack.
You pierce a sergeant's body hard.
A sergeant tries to pound you, but you parry successfully.
Intolerance pierces a sergeant's body hard.

* S HP:Wounded MV:Tiring - a sergeant: Critical >
A black messenger pigeon has
arrived from the north.


* S HP:Wounded MV:Tiring - a sergeant: Critical >
You are carrying:
Nothing.

* S HP:Wounded MV:Tiring - a sergeant: Critical >
Players in your Zone
--------------------
Zerpit - Campsite
Wong - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite

* S HP:Wounded MV:Tiring - a sergeant: Critical >
Intolerance pierces a sergeant's left leg hard.
A sergeant is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a sergeant's death cry.
A sergeant stops following a sergeant.
Masaj slashes a sergeant's head extremely hard.
A sergeant tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Tiring - a sergeant: Beaten >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
You pierce a sergeant's right arm very hard.

* S HP:Wounded MV:Tiring - a sergeant: Critical >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: The corpse of a sergeant is lying here.
The corpse of a soldier is lying here. [3]
Zerpit the Boarheaded Trolloc is standing here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is here, fighting a sergeant.
A sergeant is here, fighting YOU!

* S HP:Wounded MV:Tiring - a sergeant: Critical >
Wong leaves north.

* S HP:Wounded MV:Tiring - a sergeant: Critical >
Wong the Contagious Stalker is
standing here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Wounded MV:Tiring - a sergeant: Critical >
You pierce a sergeant's right
leg.
Masaj slashes a sergeant's body extremely hard.
A sergeant tries to pound you, but you deflect the blow.
Players in your Zone
--------------------
Wong - Campsite
Zerpit - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite
Wong has arrived from the north.

* S HP:Wounded MV:Tiring - a sergeant: Critical >
You pierce a sergeant's left
arm.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: The corpse of a sergeant is lying here.
The corpse of a soldier is lying here. [3]
Wong the Contagious Stalker is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is here, fighting a sergeant.
A sergeant is here, fighting YOU!

* S HP:Wounded MV:Tiring - a sergeant: Critical >

Intolerance pierces a sergeant's body hard.
A sergeant is stunned, but will probably regain consciousness...

* S HP:Wounded MV:Tiring - a sergeant: Critical > You are carrying:
Nothing.

* S HP:Wounded MV:Tiring - a sergeant: Critical >
Wong blasts a sergeant's left arm into bloody fragments!
A sergeant is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a sergeant's death cry.

* S HP:Wounded MV:Tiring >
You are using:
<held> an oilstone
<worn on finger> a ring of braided gold and silver
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a half-cape of silk-lined leather
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a sharp, red stone dagger
<worn about waist> a tooled leather belt
<worn on belt> a flask stained with human blood
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* S HP:Wounded MV:Tiring >
backpack (used) :
[2] a throwing spike
[4] a throwing knife
the death scalp of a wild stallion slain in Tar Valon
the death scalp of a shaggy brown mare slain in Shienar
the death scalp of a gray palfrey slain in Tar Valon
seven gold crowns
ten copper pennys
a water skin
a cup of thready brown tea
a bunch of fireworks
[3] a thin vial of yellow fluid
a cup of thick syrup
[2] a bubbling draught

* S HP:Wounded MV:Tiring >
[remove throwing]
You stop using a sharp, red stone dagger.

* S HP:Wounded MV:Tiring >
[g throwing pack]
You get a throwing spike from a backpack.

* S HP:Wounded MV:Tiring >
[wield throwing]
You wield a throwing spike.

* S HP:Wounded MV:Tiring >
You sheath a throwing spike into a half-cape of
silk-lined leather.

* S HP:Wounded MV:Tiring >

[g throwing pack]
You get a throwing spike from a backpack.

* S HP:Wounded MV:Tiring > [wield throwing]
You wield a throwing spike.

* S HP:Wounded MV:Tiring >
There is already something in a pair of earthen
colored breeches.

* S HP:Wounded MV:Tiring >
You are carrying:
a sharp, red stone dagger

* S HP:Wounded MV:Tiring >
[remove throwing]
You stop using a throwing spike.

* S HP:Wounded MV:Tiring >
[put throwing pack]
You put a throwing spike in a backpack.

* S HP:Wounded MV:Tiring >

[wield throwing]
You wield a sharp, red stone dagger.

* S HP:Wounded MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: The corpse of a sergeant is lying here. [2]
The corpse of a soldier is lying here. [3]
Wong the Contagious Stalker is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.

* S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Wong - Campsite
Zerpit - Campsite
Intolerance - Campsite
Masaj - Campsite
Jaimie - Campsite

* S HP:Wounded MV:Tiring >

Masaj leaves west.
Zerpit leaves west.
Intolerance leaves west.
You follow Masaj.

End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
East: Wong the Contagious Stalker is standing here.
The corpse of a sergeant is lying here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.

* S HP:Wounded MV:Tiring >
* S HP:Wounded MV:Tiring > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
The corpse of a sergeant is lying here.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.

* S HP:Wounded MV:Tiring >
Masaj leaves west.
Zerpit leaves west.
You follow Masaj.

Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
East: Wong the Contagious Stalker is standing here.
West: A juvenile trolloc waits hungrily to be fed.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.
You are carrying:
Nothing.

* S HP:Wounded MV:Tiring >
Masaj leaves west.
Zerpit leaves west.
You follow Masaj.

Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
East: Wong the Contagious Stalker is standing here.
The corpse of a black messenger pigeon is lying here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
A juvenile trolloc waits hungrily to be fed.
Wong has arrived from the east.

* S HP:Wounded MV:Tiring >
Masaj leaves south.
Zerpit leaves south.
You follow Masaj.

Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
North: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.

* S HP:Wounded MV:Tiring >
Masaj leaves west.
Zerpit leaves west.
You follow Masaj.

Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
East: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.

* S HP:Wounded MV:Tiring >
Masaj leaves west.
Zerpit leaves west.
You follow Masaj.

Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
North: A Shienaran sergeant watches for the enemy here.
East: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the east.

* S HP:Wounded MV:Tiring >
Masaj leaves south.
Zerpit leaves south.
You follow Masaj.

Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
North: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.

* S HP:Wounded MV:Winded >
Masaj leaves south.
Zerpit leaves south.
You follow Masaj.

Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
North: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.

* S HP:Wounded MV:Winded >
Masaj leaves south.
Zerpit leaves south.
Intolerance leaves south.
You follow Masaj.

Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
North: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the north.

* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Wong - Burnt Wagons
Jaimie - Burnt Wagons
Intolerance - Burnt Wagons
Zerpit - Burnt Wagons
Masaj - Burnt Wagons

* S HP:Wounded MV:Winded >
Masaj says 'mending'

* S HP:Wounded MV:Winded >
You are carrying:
Nothing.

* S HP:Wounded MV:Winded >
Masaj gets an oilstone from a soft leather pouch.
You are using:
<held> an oilstone
<worn on finger> a ring of braided gold and silver
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a half-cape of silk-lined leather
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a sharp, red stone dagger
<worn about waist> a tooled leather belt
<worn on belt> a flask stained with human blood
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots


* S HP:Wounded MV:Winded > Players in your Zone
--------------------
Wong - Burnt Wagons
Jaimie - Burnt Wagons
Intolerance - Burnt Wagons
Zerpit - Burnt Wagons
Masaj - Burnt Wagons

* S HP:Wounded MV:Winded >
Masaj grabs an oilstone.

* S HP:Wounded MV:Winded >

Masaj stops using a heron-marked greatsword.

* S HP:Wounded MV:Winded >
You are carrying:
Nothing.

* S HP:Wounded MV:Winded >
Masaj sits down.
Masaj begins mending a heron-marked greatsword.

* S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Wong - Burnt Wagons
Jaimie - Burnt Wagons
Intolerance - Burnt Wagons
Zerpit - Burnt Wagons
Masaj - Burnt Wagons

* S HP:Wounded MV:Winded >
You are carrying:
Nothing.

* S HP:Wounded MV:Winded >
[remove throwing]
You stop using a sharp, red stone dagger.

* S HP:Wounded MV:Winded > You sit down.
You begin mending a sharp, red stone dagger.

- = + *
Masaj continues sharpening the edges of a heron-marked greatsword...

* + = - - = + * * + = - - = + *
You begin finishing off the edges of a sharp, red stone dagger...

- = + *
Masaj is finishing off the edges of a heron-marked greatsword...

* + = - - = + * *
The night has begun.

+ = - - = + *
You finish mending a sharp, red stone dagger...

o S HP:Wounded MV:Tiring >
You try to quietly draw a throwing knife from a
camouflaged hood.

o S HP:Wounded MV:Tiring > Masaj is finished mending a heron-marked greatsword.
[remove throwing]
You stop using a throwing knife.

o S HP:Wounded MV:Tiring > But it is not even scratched!
Intolerance gets a package of iron rations from a backpack.

o S HP:Wounded MV:Tiring >
Masaj clambers to his feet.

o S HP:Wounded MV:Tiring >
Masaj wields a heron-marked greatsword in a two-handed grip.


o S HP:Wounded MV:Tiring > You try to quietly draw a throwing spike from a
half-cape of silk-lined leather.

o S HP:Wounded MV:Tiring > [remove throwing]
You stop using a throwing spike.

o S HP:Wounded MV:Tiring > But it is not even scratched!

o S HP:Wounded MV:Tiring >
You are carrying:
a throwing spike
a throwing knife
a sharp, red stone dagger

o S HP:Wounded MV:Tiring >

Intolerance says 'faint'

o S HP:Wounded MV:Tiring >
You try to quietly draw a throwing knife from a set
of cloth sleeves.

o S HP:Wounded MV:Tiring > [remove throwing]
You stop using a throwing knife.

o S HP:Wounded MV:Tiring >
Arglebargle, glop-glyf!?!

o S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Wong - Burnt Wagons
Jaimie - Burnt Wagons
Intolerance - Burnt Wagons
Zerpit - Burnt Wagons
Masaj - Burnt Wagons
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring >
You are carrying:
a throwing spike
[2] a throwing knife
a sharp, red stone dagger

o S HP:Wounded MV:Tiring >
But it is not even scratched!

o S HP:Wounded MV:Tiring >
Zerpit gets a skin of human flesh from a soft leather pouch.

o S HP:Wounded MV:Tiring >
Zerpit drinks blood from a skin of human flesh.

o S HP:Wounded MV:Tiring >
Zerpit drinks blood from a skin of human flesh.

o S HP:Wounded MV:Tiring >
But it is not even scratched!

o S HP:Wounded MV:Tiring >
[wield throwing]
You wield a throwing spike.

o S HP:Wounded MV:Tiring >

Masaj leaves east.
Zerpit leaves east.
Wong leaves east.
You sheath a throwing spike into a camouflaged hood.

o S HP:Wounded MV:Tiring > [wield throwing]
You wield a throwing knife.

o S HP:Wounded MV:Tiring >
You sheath a throwing knife into a half-cape of
silk-lined leather.

o S HP:Wounded MV:Tiring >
[wield throwing]
You wield a throwing knife.


o S HP:Wounded MV:Tiring >
You sheath a throwing knife into a set of cloth
sleeves.

o S HP:Wounded MV:Tiring >
You stand up.

o S HP:Wounded MV:Tiring >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]

o S HP:Wounded MV:Tiring > [wield throwing]
You wield a sharp, red stone dagger.

o S HP:Wounded MV:Tiring >
Alas, you cannot go that way...


o S HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Jaimie - The Dusty Road
Wong - The Dusty Road
Intolerance - The Dusty Road
Zerpit - The Dusty Road
Masaj - The Dusty Road
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring >
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]

o S HP:Wounded MV:Tiring >
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]

o S HP:Wounded MV:Tiring >
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
East: Wong the Contagious Stalker is standing here.

o S HP:Wounded MV:Tiring > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.

o S HP:Wounded MV:Tiring >

Masaj leaves east.
Zerpit leaves east.
You follow Masaj.

The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
West: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.

o S HP:Wounded MV:Tiring > Masaj leaves east.
Zerpit leaves east.
You follow Masaj.

The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
West: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the west.
Players in your Zone
--------------------
Wong - The Dusty Road
Jaimie - The Dusty Road
Intolerance - The Dusty Road
Zerpit - The Dusty Road
Masaj - The Dusty Road
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring >
Masaj leaves north.
Zerpit leaves north.
You follow Masaj.

Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
South: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.

o S HP:Wounded MV:Tiring >
Masaj leaves north.
Zerpit leaves north.
You follow Masaj.

Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
North: A tough Shienaran soldier waits here.
South: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.

o S HP:Wounded MV:Tiring >
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
South: Wong the Contagious Stalker is standing here.
A tough Shienaran soldier waits here.

o S HP:Wounded MV:Tiring >
Masaj has arrived from the south.
Zerpit has arrived from the south.
Wong has arrived from the south.

o S HP:Wounded MV:Tiring >
Masaj leaves north.
Zerpit leaves north.
You follow Masaj.

Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
South: Wong the Contagious Stalker is standing here.
Intolerance the Wolfish Trolloc is standing here.
Zerpit the Boarheaded Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wong has arrived from the south.

o S HP:Wounded MV:Tiring >


o S HP:Wounded MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
North: South: Wong the Contagious Stalker is standing here.
The corpse of a sergeant is lying here. [2]
The corpse of a soldier is lying here. [3]

o S HP:Wounded MV:Tiring >

Masaj has arrived from the south.
Zerpit has arrived from the south.
Wong has arrived from the south.

o S HP:Wounded MV:Tiring >
*Emdawe* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.

o S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Wong - Campsite
Intolerance - Campsite
Zerpit - Campsite
Masaj - Campsite
Jaimie - Campsite
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Tiring >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
South: Wong the Contagious Stalker is standing here.
*Emdawe* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A Lancer officer commands a unit of heavy cavalry here.


* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > You silently approach your victim...

-
*Emdawe* leaves south riding a warhorse.

= + * * + =
Intolerance leaves south.

-
*Emdawe* has arrived from the south, riding a warhorse.

- = + *
*Emdawe* makes a strange sound as you place a sharp, red stone dagger in his back!

* S HP:Wounded MV:Tiring - Emdawe: Beaten >
A member of the Lancer cavalry joins Emdawe's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry slashes your left leg extremely hard.
*Emdawe* cleaves your body into bloody fragments!

* S HP:Wounded MV:Tiring - Emdawe: Beaten >
Masaj narrates 'lol'

* S HP:Wounded MV:Tiring - Emdawe: Beaten >


*Emdawe* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Emdawe: Beaten >
*Emdawe* leaves east riding a warhorse.

o S HP:Wounded MV:Tiring - a member of the Lancer cavalry: Scratched > You
narrate 'beat'

o S HP:Wounded MV:Tiring - a member of the Lancer cavalry: Scratched >
You panic and attempt to flee!


You pierce a member of the Lancer cavalry's body hard.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin holds a lantern above his head.
Lord Kajin joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry tries to slash you, but you parry successfully.
A member of the Lancer cavalry tries to slash you, but you dodge the attack.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
You flee head over heels.

AND THAT WAS THAT.

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: How to Find PK

Post by Masaj » Thu Apr 14, 2022 12:46 am

* S HP:Hurt MV:Weary >
Masaj leaves east.
Intolerance leaves east.
You follow Masaj.

A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W D ]
Intolerance the Wolfish Trolloc is standing here.
Masaj the Darkling Master is standing here.
The smell of death fades as you move further...
Wong has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
*Weir* has arrived from below.
A bloodstock stallion has arrived from below.
You try to pierce *Weir*, but he deflects the blow.
Wew that timing.

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