A Fight on Jafar

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Shinji
Posts: 41
Joined: Thu Dec 02, 2021 12:50 am

A Fight on Jafar

Post by Shinji » Sat Apr 02, 2022 4:03 am

* R HP:Healthy MV:Fresh >
l
Aboard the Hawk's Crest
This vessel is a rundown topsail schooner, battle scarred from the invasion
and weathered from the exposure to the elements on the high seas. Although
the woodwork topside has been damaged in many places, the sleek hull, deck,
lines and metal parts are otherwise well maintained. Its tell-tale ribbed
sails seem to have been replaced with new ones recently. A longboat has
been placed between the ship's two masts.
[ obvious exits: ]
No matches found.
A sleek well-trained torm glares fiercely about, being ridden by you.
A captain stands here, giving orders.

* R HP:Healthy MV:Fresh >
exma pack

Velori narrates 'best as you can'

eq
* R HP:Healthy MV:Fresh >
Arglebargle, glop-glyf!?!

l
Aboard the Hawk's Crest
This vessel is a rundown topsail schooner, battle scarred from the invasion
and weathered from the exposure to the elements on the high seas. Although
the woodwork topside has been damaged in many places, the sleek hull, deck,
lines and metal parts are otherwise well maintained. Its tell-tale ribbed
sails seem to have been replaced with new ones recently. A longboat has
been placed between the ship's two masts.
[ obvious exits: ]
No matches found.
A sleek well-trained torm glares fiercely about, being ridden by you.
A captain stands here, giving orders.

* R HP:Healthy MV:Fresh >

The schooner docks alongside Isle Jafar in a fluid motion.

* R HP:Healthy MV:Fresh >
narr check zuret
l
2
You narrate 'check zuret'

* R HP:Healthy MV:Fresh > Aboard the Hawk's Crest
This vessel is a rundown topsail schooner, battle scarred from the invasion
and weathered from the exposure to the elements on the high seas. Although
the woodwork topside has been damaged in many places, the sleek hull, deck,
lines and metal parts are otherwise well maintained. Its tell-tale ribbed
sails seem to have been replaced with new ones recently. A longboat has
been placed between the ship's two masts.
[ obvious exits: ]
No matches found.
A sleek well-trained torm glares fiercely about, being ridden by you.
A captain stands here, giving orders.

l
* R HP:Healthy MV:Fresh >
Aboard the Hawk's Crest
This vessel is a rundown topsail schooner, battle scarred from the invasion
and weathered from the exposure to the elements on the high seas. Although
the woodwork topside has been damaged in many places, the sleek hull, deck,
lines and metal parts are otherwise well maintained. Its tell-tale ribbed
sails seem to have been replaced with new ones recently. A longboat has
been placed between the ship's two masts.
[ obvious exits: ]
No matches found.
A sleek well-trained torm glares fiercely about, being ridden by you.
A captain stands here, giving orders.

* R HP:Healthy MV:Fresh >
l
Aboard the Hawk's Crest
This vessel is a rundown topsail schooner, battle scarred from the invasion
and weathered from the exposure to the elements on the high seas. Although
the woodwork topside has been damaged in many places, the sleek hull, deck,
lines and metal parts are otherwise well maintained. Its tell-tale ribbed
sails seem to have been replaced with new ones recently. A longboat has
been placed between the ship's two masts.
[ obvious exits: ]
No matches found.
A sleek well-trained torm glares fiercely about, being ridden by you.
A captain stands here, giving orders.

* R HP:Healthy MV:Fresh >
exma pack
Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Fresh >
rem pack
You stop using a backpack.

* R HP:Healthy MV:Fresh >
l
i
Aboard the Hawk's Crest
This vessel is a rundown topsail schooner, battle scarred from the invasion
and weathered from the exposure to the elements on the high seas. Although
the woodwork topside has been damaged in many places, the sleek hull, deck,
lines and metal parts are otherwise well maintained. Its tell-tale ribbed
sails seem to have been replaced with new ones recently. A longboat has
been placed between the ship's two masts.
[ obvious exits: ]
No matches found.
A sleek well-trained torm glares fiercely about, being ridden by you.
A captain stands here, giving orders.
Uryl narrates 'they on'

* R HP:Healthy MV:Fresh >

Uryl narrates 'is 9'

narr coming
* R HP:Healthy MV:Fresh >
l
You narrate 'coming'

* R HP:Healthy MV:Fresh >
2
Aboard the Hawk's Crest
This vessel is a rundown topsail schooner, battle scarred from the invasion
and weathered from the exposure to the elements on the high seas. Although
the woodwork topside has been damaged in many places, the sleek hull, deck,
lines and metal parts are otherwise well maintained. Its tell-tale ribbed
sails seem to have been replaced with new ones recently. A longboat has
been placed between the ship's two masts.
[ obvious exits: ]
No matches found.
A sleek well-trained torm glares fiercely about, being ridden by you.
A captain stands here, giving orders.

l
* R HP:Healthy MV:Fresh >
The ship has docked at Jafar.

* R HP:Healthy MV:Fresh >
l
2
l
You are helped off the gangplank by the captain.
On the Pier of Isle Jafar
The Aryth Ocean spreads out before you in all directions save the east,
where the pier leads towards the island. A taller pier extends into the
ocean just north of here. The sounds of the animals of the rainforest can
be heard even above the crashing of the ocean waves.
[ obvious exits: N E ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
A sly captain stands here, looking to profit.
On the Pier of Isle Jafar
The Aryth Ocean spreads out before you in all directions save the east,
where the pier leads towards the island. A taller pier extends into the
ocean just north of here. The sounds of the animals of the rainforest can
be heard even above the crashing of the ocean waves.
[ obvious exits: N E ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
A sly captain stands here, looking to profit.

* R HP:Healthy MV:Fresh >
On the Pier of Isle Jafar
[ obvious exits: N E ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
A sly captain stands here, looking to profit.

* R HP:Healthy MV:Fresh >

Uryl narrates 'zuret is dead'

i
* R HP:Healthy MV:Fresh >
On the Pier of Isle Jafar
The Aryth Ocean spreads out before you in all directions save the east,
where the pier leads towards the island. A taller pier extends into the
ocean just north of here. The sounds of the animals of the rainforest can
be heard even above the crashing of the ocean waves.
[ obvious exits: N E ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
A sly captain stands here, looking to profit.

* R HP:Healthy MV:Fresh >
You are carrying:
iron horseshoes
a war saddle with stirrups
a hitching harness
a pair of wicker panniers
a bridle made of leather

* R HP:Healthy MV:Fresh >

Velori narrates 'just block waygate'

narr ok
* R HP:Healthy MV:Fresh >
You narrate 'ok'

* R HP:Healthy MV:Fresh >
s
[ride sleek]
You're already riding it!

* R HP:Healthy MV:Fresh >
w
On the Pier of Isle Jafar
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.

w
* R HP:Healthy MV:Fresh >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.

o
* R HP:Healthy MV:Fresh >
On the Shore of Isle Jafar
Zone: Isle Jafar
There are some tracks of a TROLLOC leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.

* R HP:Healthy MV:Fresh >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

0
* R HP:Healthy MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* R HP:Healthy MV:Fresh >
w
[where ]
Players in your Zone
--------------------
Shinji - On the Shore of Isle Jafar
Wodn - Reception Room
Uryl - Reception Room

* R HP:Healthy MV:Fresh >
On the Shore of Isle Jafar
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving down. dd
The corpse of a wild stallion is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.

* R HP:Healthy MV:Fresh >
tgt dark
Mob target is set as: dark.
First target is set as: dark.
z
k dark
e
They aren't here.

s
* R HP:Healthy MV:Fresh >
s
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

s
* R HP:Healthy MV:Fresh >
o
On the Beach
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Fresh >
End of the Beach
[ obvious exits: N S ]
Zone: Isle Jafar
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a horse leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full >
Within the Tropical Forest
[ obvious exits: N E W ]
Zone: Isle Jafar
There are some tracks of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild stallion bucks madly.
A stocky man swings an axe here, splitting wood in half.

* R HP:Healthy MV:Full >
s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* R HP:Healthy MV:Full >
s
Alas, you cannot go that way...

e
* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full >
s
s
Edge of the Rain Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
A damane is here, eyes downcast.

s
* R HP:Healthy MV:Full >
o
Deep in the Tropical Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A to'raken sits at rest, huge leathery wings folded against her flank.

* R HP:Healthy MV:Full >
Deep in the Rain Forest
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

z
k dark
* R HP:Healthy MV:Full >
Outskirts of the Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* R HP:Healthy MV:Full >
n
They aren't here.

* R HP:Healthy MV:Full >
n
n
n
Deep in the Rain Forest
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

n
n
* R HP:Healthy MV:Full >
Deep in the Tropical Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A to'raken sits at rest, huge leathery wings folded against her flank.

* R HP:Healthy MV:Full >
Edge of the Rain Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
A damane is here, eyes downcast.

z
k dark
* R HP:Healthy MV:Full >
End of the Beach
[ obvious exits: N S ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full >
Beach of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A draft horse is here.

* R HP:Healthy MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
s
s
Beach of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A draft horse is here.

note
* R HP:Healthy MV:Full > End of the Beach
[ obvious exits: N S ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full >
l
z
k dark
[notice ]
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Full >
s
End of the Beach
The sandy beach ends here, and extends to the north towards the
shoreline. The outskirts of a lush tropical rain forest begin here,
and the trees and vegetation grow denser to the south.
[ obvious exits: N S ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full >
z
k dark
They aren't here.

* R HP:Healthy MV:Full >
b
Edge of the Rain Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
A damane is here, eyes downcast.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
[bash ]
Bash who?

* R HP:Healthy MV:Full >
s
z
k dark
Deep in the Tropical Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A to'raken sits at rest, huge leathery wings folded against her flank.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
note
s
s
[notice ]
You stop paying increased attention to your surroundings.

s
* R HP:Healthy MV:Full >
s
Deep in the Rain Forest
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

* R HP:Healthy MV:Full >
Outskirts of the Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Healthy MV:Full >
l
Northern Edge of Village
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan soldier sweats in practice here.
*Jaghut* has arrived from the south.

* R HP:Healthy MV:Full >
Side Street
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Healthy MV:Full >
Side Street
This small side street leads north and south to the village's fountain
square. Off to the north you can see the village end at the edge of a small
rain forest. There is a quiet, or hush, about this village that feels
entirely unnatural.
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
Your blood freezes as you hear someone's death cry.

* R HP:Healthy MV:Full >
n
n
z
k dark
Northern Edge of Village
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Jaghut* is standing here.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan soldier sweats in practice here.
*Jaghut* cleaves your right arm.

b
* R HP:Scratched MV:Full - Jaghut: Wounded > No way! You're fighting for your life!

* R HP:Scratched MV:Full - Jaghut: Wounded >
You do the best you can!

* R HP:Scratched MV:Full - Jaghut: Wounded >
[bash ]


A Seanchan officer tickles Jaghut's body with his slash.
A Seanchan officer barely slashes Jaghut's right hand.
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!
A broad-shouldered soldier barely tickles Jaghut's body with his scythe.
A broad-shouldered soldier barely scythes Jaghut's left leg.
A Seanchan fighter barely strikes Jaghut's body.
A Seanchan fighter tickles Jaghut's body with his strike.
A Seanchan fighter barely tickles Jaghut's body with his strike.
A Seanchan officer barely tickles Jaghut's left foot with his slash.
A Seanchan officer barely slashes Jaghut's body.
*Jaghut* tries to cleave you, but you parry successfully.
The clouds disappear.
Bivia tells you 'ship to jafar was gone we having to detour vial seandar coming asap'

-
=
+
*
*
+
=
-

-
=
A broad-shouldered soldier tickles Jaghut's right arm with his scythe.
A Seanchan fighter barely strikes Jaghut's body.
A Seanchan fighter barely tickles Jaghut's right leg with his strike.
A Seanchan fighter barely tickles Jaghut's body with his strike.
A Seanchan officer barely tickles Jaghut's body with his slash.
A Seanchan officer barely slashes Jaghut's body.
You slash *Jaghut*'s right foot.
Your bash at *Jaghut* sends him sprawling!

* R HP:Scratched MV:Fresh - Jaghut: Wounded >
note
o
o
[notice ]
You start paying increased attention to your surroundings.
*Wong* has arrived from the south.
*Zerpit* has arrived from the south.

z
k dark
* R HP:Scratched MV:Fresh - Jaghut: Wounded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.
*Wong* leaves north. ^^
*Zerpit* leaves north. ^^

* R HP:Scratched MV:Fresh - Jaghut: Wounded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* R HP:Scratched MV:Fresh - Jaghut: Wounded >
You do the best you can!

* R HP:Scratched MV:Fresh - Jaghut: Wounded >
narr on them

A broad-shouldered soldier barely scythes Jaghut's right arm.
A Seanchan fighter tickles Jaghut's left foot with his strike.
A Seanchan fighter tickles Jaghut's right arm with his strike.
A Seanchan fighter tickles Jaghut's left leg with his strike.
A Seanchan officer barely slashes Jaghut's left leg.
A Seanchan officer barely slashes Jaghut's left arm.
You slash *Jaghut*'s body.

* R HP:Scratched MV:Fresh - Jaghut: Wounded >
You narrate 'on them'

* R HP:Scratched MV:Fresh - Jaghut: Wounded >

Uryl narrates 'rmarbar crit'

narr block wg
* R HP:Scratched MV:Fresh - Jaghut: Wounded >
z
k dark
o
You narrate 'block wg'

b
* R HP:Scratched MV:Fresh - Jaghut: Wounded >
You do the best you can!

* R HP:Scratched MV:Fresh - Jaghut: Wounded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* R HP:Scratched MV:Fresh - Jaghut: Wounded >
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Jaghut: Wounded >

A broad-shouldered soldier scythes Jaghut's body.
A Seanchan fighter barely tickles Jaghut's head with his strike.
A Seanchan fighter barely tickles Jaghut's right leg with his strike.
A Seanchan fighter barely tickles Jaghut's body with his strike.
A Seanchan officer barely slashes Jaghut's body.
You slash *Jaghut*'s body.
*Jaghut* tries to cleave you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Jaghut: Battered >

*Jaghut* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Jaghut: Battered >
narr block
n
A Seanchan officer joins a broad-shouldered soldier's fight!
You narrate 'block '
*Jaghut* leaves south. vv
*Jaghut* has arrived from the south.

z
k dark
* R HP:Scratched MV:Fresh >

*Jaghut* leaves north. ^^

n
* R HP:Scratched MV:Fresh >
z
k dark
Outskirts of the Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Jaghut* is standing here.
*Jaghut* leaves north. ^^

* R HP:Scratched MV:Full >
They aren't here.

n
* R HP:Scratched MV:Full >
n
Deep in the Rain Forest
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

* R HP:Scratched MV:Full >
n
They aren't here.
*Melkor* has arrived from the south.
*Oogieboogie* has arrived from the south.
*Bender* has arrived from the south.
*Kobu* has arrived from the south.
*Vrolluk* has arrived from the south.

* R HP:Scratched MV:Full >
n
Deep in the Tropical Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a horse leaving north.
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Melkor* has arrived from the south.
*Oogieboogie* has arrived from the south.
*Bender* has arrived from the south.
*Kobu* has arrived from the south.
*Vrolluk* has arrived from the south.

n
* R HP:Scratched MV:Full >
w
Edge of the Rain Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A to'raken sits at rest, huge leathery wings folded against her flank.
An Imperial Army soldier is busy serving the Empress.
A damane is here, eyes downcast.
*Melkor* has arrived from the south.
*Oogieboogie* has arrived from the south.
*Bender* has arrived from the south.
*Kobu* has arrived from the south.
*Vrolluk* has arrived from the south.

* R HP:Scratched MV:Full >
End of the Beach
[ obvious exits: N S ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
*Melkor* has arrived from the south.
*Oogieboogie* has arrived from the south.
*Bender* has arrived from the south.
*Kobu* has arrived from the south.
*Vrolluk* has arrived from the south.

* R HP:Scratched MV:Full >
Beach of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
*Jaghut* is standing here.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A draft horse is here.
*Melkor* has arrived from the south.
*Oogieboogie* has arrived from the south.
*Bender* has arrived from the south.
*Kobu* has arrived from the south.
*Vrolluk* has arrived from the south.

* R HP:Scratched MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.

w
* R HP:Scratched MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

w
* R HP:Scratched MV:Full >
w
On the Shore of Isle Jafar
[ obvious exits: N E S D ]
Caution. Direction d leads to an unknown room.
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Vrolluk* is standing here.
*Kobu* is standing here.
*Bender* is standing here.
*Oogieboogie* is standing here.
*Melkor* is standing here.
*Zerpit* is standing here.
*Wong* is standing here.
A giant emperor crab clicks its claws at you ominously.
*Jaghut* has arrived from the south.

* R HP:Scratched MV:Full >
Alas, you cannot go that way...
*Melkor* tries to slash you, but you parry successfully.

* R HP:Scratched MV:Full - Melkor: Battered >
No way! You're fighting for your life!

* R HP:Scratched MV:Full - Melkor: Battered >

*Jaghut* cleaves your left leg hard.
*Oogieboogie* slashes your body.

* R HP:Scratched MV:Full - Melkor: Battered >

A sleek well-trained torm is overcome with lust for battle, and slashes Jaghut with sharp claws!
*Oogieboogie* slashes your right leg hard.
You slash *Melkor*'s right hand.

* R HP:Hurt MV:Full - Melkor: Battered >
p
f
u
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* R HP:Hurt MV:Full - Melkor: Battered > You panic and attempt to flee!

You flee head over heels.
Wading in the Ocean
[ obvious exits: E S ]
Zone: Isle Jafar
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
Alas, you cannot go that way...

* R HP:Hurt MV:Full >
s
z
k dark
z
k dark
On the Shore of Isle Jafar
[ obvious exits: N E S ]
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Jaghut* is standing here.
*Vrolluk* is standing here.
*Kobu* is standing here.
*Bender* is standing here.
*Oogieboogie* is standing here.
*Melkor* is standing here.
*Zerpit* is standing here.
*Wong* is standing here.
A giant emperor crab clicks its claws at you ominously.
*Jaghut* sends you sprawling with a powerful bash!
*Vrolluk* pounds your right leg hard.
*Zerpit* tickles your body with his pound.

* R HP:Hurt MV:Full - Jaghut: Battered >
z
k dark
work
get fireworks pack;use fireworks

*Zerpit* pounds your right hand very hard.
*Vrolluk* pounds your left leg hard.
*Jaghut* cleaves your left arm very hard.

* R HP:Wounded MV:Full - Jaghut: Battered >
f
u

A sleek well-trained torm is overcome with lust for battle, and slashes Zerpit with sharp claws!

* R HP:Wounded MV:Full - Jaghut: Battered >
ex

*Zerpit* pounds your left leg hard.
*Vrolluk* pounds your left leg.
*Jaghut* cleaves your body.

* R HP:Wounded MV:Full - Jaghut: Battered >
You do the best you can!

* R HP:Wounded MV:Full - Jaghut: Battered >
You do the best you can!
*Melkor* sends a sleek well-trained torm sprawling with a powerful bash!

* R HP:Wounded MV:Full - Jaghut: Battered >
You do the best you can!

* R HP:Wounded MV:Full - Jaghut: Battered >
You get a bunch of fireworks from a belt pack.
Velori narrates 'you guys need to be together at waygate, we're coming from seandar as soon as boat'

* R HP:Wounded MV:Full - Jaghut: Battered >
narr hit wg
You light the fuse on the fireworks and set them down.
The fuse slowly burns...
You do not hold that item in your hand.

* R HP:Wounded MV:Full - Jaghut: Battered >
Your mount ought to be awake and standing first!

* R HP:Wounded MV:Full - Jaghut: Battered >
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Jaghut: Battered >
Obvious exits:
North - Wading in the Ocean
East - On the Shore of Isle Jafar
South - On the Beach

* R HP:Wounded MV:Full - Jaghut: Battered >
You narrate 'hit wg'

* R HP:Wounded MV:Full - Jaghut: Battered >
f

*Melkor* slashes a sleek well-trained torm's right foot into bloody fragments!
*Vrolluk* pounds your body.
You slash *Jaghut*'s body.

* R HP:Wounded MV:Full - Jaghut: Battered >
u

*Jaghut* sends you sprawling with a powerful bash!
Wodn has arrived from the east, riding an armored black stallion.
*Wong* tries to blast Wodn, but he deflects the blow.

* R HP:Wounded MV:Full - Jaghut: Battered >

*Oogieboogie* slashes Wodn's body extremely hard.

u
* R HP:Wounded MV:Full - Jaghut: Battered >

*Kobu* crushes Wodn's body hard.

* R HP:Wounded MV:Full - Jaghut: Battered >

Wodn panics, and attempts to flee!

* R HP:Wounded MV:Full - Jaghut: Battered >

Wodn leaves south riding an armored black stallion. vv

* R HP:Wounded MV:Full - Jaghut: Battered >
*Melkor* slashes a sleek well-trained torm's right arm into bloody fragments!
*Zerpit* barely pounds your body.
*Vrolluk* pounds your right arm very hard.
*Jaghut* cleaves your right foot very hard.
You are interrupted and stop what you are doing.
Your mount ought to be awake and standing first!
Maybe you should get on your feet first?

* R HP:Wounded MV:Full - Jaghut: Battered > Maybe you should get on your feet first?

* R HP:Wounded MV:Full - Jaghut: Battered >
Maybe you should get on your feet first?

* R HP:Wounded MV:Full - Jaghut: Battered >
narr HIT IT
f

Uryl has arrived from the south.
*Bender* tries to slash Uryl, but he deflects the blow.

u
* R HP:Wounded MV:Full - Jaghut: Battered >
e
You narrate 'HIT IT'

* R HP:Wounded MV:Full - Jaghut: Battered >
Maybe you should get on your feet first?

* R HP:Wounded MV:Full - Jaghut: Battered >
Maybe you should get on your feet first?

* R HP:Wounded MV:Full - Jaghut: Battered >
Uryl barely strikes *Bender*'s body.
*Bender* slashes Uryl's right leg.
A sleek well-trained torm barely tickles Melkor's body with his hit.
*Melkor* slashes a sleek well-trained torm's body into bloody fragments!
*Zerpit* barely pounds your body.
You slash *Jaghut*'s left leg.
No way! You're fighting for your life!
*Wong* blasts Uryl's body hard.

* R HP:Wounded MV:Full - Jaghut: Battered >

Velori narrates 'one tick or so'

p
f
* R HP:Wounded MV:Full - Jaghut: Battered >

You dodge a bash from *Vrolluk* who loses his balance and falls!

* R HP:Wounded MV:Full - Jaghut: Battered >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

1
* R HP:Wounded MV:Full - Jaghut: Battered >
You panic and attempt to flee!

u
f
You flee head over heels.
On the Beach
[ obvious exits: N E ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
Wodn of Seandar is standing here, riding an armored black stallion.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
A moray eel is here, fighting Wodn.
[stand ]
You are already standing.
*Oogieboogie* has arrived from the north.
Wodn leaves east riding an armored black stallion. >>

* R HP:Wounded MV:Full >
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
On the Beach
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Full >
w

Uryl narrates 'uh'

w
n
* R HP:Wounded MV:Full >
z
k dark
On the Beach
[ obvious exits: N E ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
*Oogieboogie* is standing here.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
A pale, long-faced eel hides in the rocks.
*Oogieboogie* tries to slash you, but you parry successfully.

* R HP:Wounded MV:Full - Oogieboogie: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Oogieboogie: Wounded >
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Oogieboogie: Wounded >
You do the best you can!

* R HP:Wounded MV:Full - Oogieboogie: Wounded >

You slash *Oogieboogie*'s right hand.
A Seanchan scout joins your fight!
A moray eel tries to hit you, but you deflect the blow.
*Oogieboogie* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Full - Oogieboogie: Wounded >
narr blow theworks
z
k dark
z
k dark
You narrate 'blow the works'
*KERBOOM* An explosion sounds in the distance.

* R HP:Wounded MV:Full - Oogieboogie: Wounded > You do the best you can!

* R HP:Wounded MV:Full - Oogieboogie: Wounded >
note
You do the best you can!

* R HP:Wounded MV:Full - Oogieboogie: Wounded >
A moray eel barely tickles your body with its hit.
A Seanchan scout barely strikes Oogieboogie's left leg.
You slash *Oogieboogie*'s body.
*Oogieboogie* tries to slash you, but you parry successfully.
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Full - Oogieboogie: Wounded >

*Oogieboogie* panics, and attempts to flee!

narr WG WORKED
* R HP:Wounded MV:Full - Oogieboogie: Wounded >

*Oogieboogie* leaves east. >>

* R HP:Wounded MV:Full - a moray eel: Wounded >
f
You narrate 'WG WORKED '

z
k dark
* R HP:Wounded MV:Full - a moray eel: Wounded >
You slash a moray eel's body into bloody fragments!
A moray eel tries to hit you, but you parry successfully.
You panic and attempt to flee!

You flee head over heels.
On the Shore of Isle Jafar
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Oogieboogie* is standing here.
A giant emperor crab clicks its claws at you ominously.
You slash *Oogieboogie*'s left leg.
*Zerpit* has arrived from the east.

* R HP:Wounded MV:Full - Oogieboogie: Wounded >

*Melkor* has arrived from the east.
*Zerpit* leaves south. vv

* R HP:Wounded MV:Full - Oogieboogie: Wounded >
z
k dark
z
k dark

The moray eel opens his mouth wide and bites down tightly grabbing you right on the body.

b
* R HP:Wounded MV:Full - Oogieboogie: Wounded > You try to slash *Melkor*, but he parries
successfully.
*Zerpit* has arrived from the south.

* R HP:Wounded MV:Full - Oogieboogie: Wounded >

*Melkor* slashes your left arm hard.
You panic and attempt to flee!
*Oogieboogie* barely slashes your body.
Velori narrates 'perfect'
*Zerpit* tries to pound you, but you deflect the blow.

You flee head over heels.
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
They aren't here.

* R HP:Battered MV:Full >
[bash ]
Bash who?
*Wong* has arrived from the south.

* R HP:Battered MV:Strong >

*Wong* leaves west. <<

* R HP:Battered MV:Strong >
z
k dark
cw
They aren't here.

z
k dark
* R HP:Battered MV:Strong > [change wimpy]
You won't flee from any fight now.

z
k dark
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >

Velori narrates 'just keep them there'

* R HP:Battered MV:Strong >
narr am low

Graeme narrates 'keep wg blocked :)'

z
k dark
z
k dark
* R HP:Battered MV:Strong >
You narrate 'am low'

note
* R HP:Battered MV:Strong >
l
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.
Uryl narrates 'have no horse'

z
k dark
* R HP:Battered MV:Strong >
z
k dark
[notice ]
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong >
On the Shore of Isle Jafar
The calm waters of the Aryth Ocean lap at the shore of this sand
covered beach. To the east you can see a pier, and across the expanse
of beach to the south, what appears to be a tropical rain forest.
Large tents occupy the beach, enough to house an army.
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

l
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.
*Wong* has arrived from the west.
*Jaghut* has arrived from the west.
*Zerpit* has arrived from the west.
*Zerpit* barely pounds your body.

* R HP:Battered MV:Strong - Zerpit: Battered >
On the Shore of Isle Jafar
The calm waters of the Aryth Ocean lap at the shore of this sand
covered beach. To the east you can see a pier, and across the expanse
of beach to the south, what appears to be a tropical rain forest.
Large tents occupy the beach, enough to house an army.
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
*Zerpit* is here, fighting YOU!
*Jaghut* is standing here.
*Wong* is standing here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
*Jaghut* cleaves your body.

* R HP:Battered MV:Strong - Zerpit: Battered >
note
z
k dark

*Jaghut* barely cleaves your body.
You slash *Zerpit*'s right arm.
*Zerpit* pounds your body.

* R HP:Battered MV:Strong - Zerpit: Beaten >
f
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong - Zerpit: Beaten >
A sleek well-trained torm is overcome with lust for battle, and slashes Zerpit with sharp claws!
You do the best you can!

* R HP:Battered MV:Strong - Zerpit: Beaten >
e
e
You panic and attempt to flee!
*Wong* tries to blast you, but you deflect the blow.

l
2

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Starting tic timer.

You flee head over heels.
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.

p
* R HP:Battered MV:Full > Near the Pier
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A length of thick rope is looped into a coil.
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.

* R HP:Battered MV:Full >
cpd
Near the Pier
This corner of the beach offers a magnificient view of the ocean, which
extends to the north and east. The waters roll heavily upon the sandy
shore, which shifts uneasily underfoot. To the northwest a wooden pier has
been erected, and a dirt trail winds its way to the east, into the
mountainous terrain deeper on the island. A weatherbeaten sign has been
stuck deeply into the sandy soil of the beach.
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A length of thick rope is looped into a coil.
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.

* R HP:Battered MV:Full >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full >
w
[change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Full >
z
k dark
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.

* R HP:Battered MV:Full >
w
They aren't here.

* R HP:Battered MV:Full >
z
k dark
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

l
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
On the Shore of Isle Jafar
This sandy beach is appears calm and scenic. Off to the east you can make
out a large wooden pier. The soothing sand shifts unevenly underfoot, and
the waters of the Aryth Ocean extend to the northern horizon.
Large tents occupy the beach, enough to house an army.
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

w
z
k dark
* R HP:Battered MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
*Jaghut* is standing here.
*Wong* is standing here.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

b
* R HP:Battered MV:Full > You slash *Jaghut*'s body.

* R HP:Battered MV:Full - Jaghut: Battered >
[bash ]


-
*Wong* blasts your left arm hard.

=
+
*
f
*
e
+
=
Uryl has arrived from the east.

s
e
Cancelled.
You panic and attempt to flee!
Uryl leaves west. <<

You flee head over heels.
On the Shore of Isle Jafar
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is here, fighting Zerpit.
*Zerpit* is here, fighting Uryl.
*Vrolluk* is standing here.
*Oogieboogie* is standing here.
*Melkor* is here, fighting Uryl.
A giant emperor crab clicks its claws at you ominously.
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
*Jaghut* is standing here.
*Wong* is standing here.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

* R HP:Battered MV:Full >
On the Beach
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full >
Beach of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A draft horse is here.

Uryl narrates '4 wg'

* R HP:Battered MV:Full >

*Bender* has arrived from the south.

* R HP:Battered MV:Full >
w

*Bender* leaves north. ^^

z
k dark
* R HP:Battered MV:Full >
e
On the Beach
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
e
Beach of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A draft horse is here.

* R HP:Battered MV:Full >
n
z
k dark
Mound of Sand
[ obvious exits: N S W D ]
Zone: Isle Jafar
Door down: sand
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

b
* R HP:Battered MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
[bash ]
Bash who?

* R HP:Battered MV:Full >
n
z
k dark
On the Pier of Isle Jafar
[ obvious exits: S W U ]
Caution. Direction u leads to an unknown room.
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.

b
* R HP:Battered MV:Full >
They aren't here.

w
* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full >
w
z
k dark
On the Pier of Isle Jafar
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
A sly captain stands here, looking to profit.
Velori narrates 'one min'

b
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
[bash ]
Bash who?

n
* R HP:Battered MV:Full >
z
k dark
b
On the Pier at Isle Jafar
[ obvious exits: S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
[bash ]
Bash who?

s
* R HP:Battered MV:Full >
e

Velori narrates 'not even'

s
* R HP:Battered MV:Full >
w
On the Pier of Isle Jafar
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
A sly captain stands here, looking to profit.

* R HP:Battered MV:Full >
w
On the Pier of Isle Jafar
[ obvious exits: S W U ]
Caution. Direction u leads to an unknown room.
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.

* R HP:Battered MV:Full >
w
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.

* R HP:Battered MV:Full >
z
k dark
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

* R HP:Battered MV:Full >
z
k dark
A giant emperor crab leaves north. ^^
On the Shore of Isle Jafar
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Zerpit* is standing here.
*Jaghut* is standing here.
*Wong* is standing here.
*Vrolluk* is standing here.
*Oogieboogie* is standing here.
*Melkor* is standing here.
*Raiste* is standing here.
A giant emperor crab clicks its claws at you ominously.
*Oogieboogie* slashes your body.
*Vrolluk* pounds your body.

* R HP:Battered MV:Full - Oogieboogie: Wounded >
You do the best you can!

* R HP:Battered MV:Full - Oogieboogie: Wounded >
You do the best you can!
Uryl has arrived from the south, riding a draft horse.

* R HP:Battered MV:Full - Oogieboogie: Wounded >

Uryl strikes *Zerpit*'s left leg.

* R HP:Battered MV:Full - Oogieboogie: Wounded >
f

*Zerpit* tries to pound Uryl, but he deflects the blow.
Uryl strikes *Zerpit*'s left arm.
*Vrolluk* tries to pound you, but you parry successfully.
You slash *Oogieboogie*'s left arm.
*Oogieboogie* slashes your body.
*Wong* blasts Uryl's right leg hard.

* R HP:Battered MV:Full - Oogieboogie: Wounded >

*Melkor* slashes Uryl's body hard.

* R HP:Battered MV:Full - Oogieboogie: Wounded >
u
You panic and attempt to flee!

ex
You flee head over heels.
Wading in the Ocean
[ obvious exits: E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
Alas, you cannot go that way...

* R HP:Battered MV:Full > Obvious exits:
East - Wading in the Ocean
South - On the Shore of Isle Jafar

* R HP:Battered MV:Full >

A giant emperor crab has arrived from the south.

e
* R HP:Battered MV:Full >
e
Wading in the Ocean
Zone: Isle Jafar
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.
An enormous lobster crawls towards you with pinchers extended.
A thin man with cunning eyes scouts the horizon.

* R HP:Battered MV:Full >
Wrong time!
Wading in the Ocean
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a TROLLOC leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.

* R HP:Battered MV:Full >
narr they all there
You narrate 'they all there'

s
* R HP:Battered MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full >

*Marbar* has arrived from the east.

* R HP:Battered MV:Full >
l
z
k dark
b
On the Shore of Isle Jafar
This sandy beach is appears calm and scenic. Off to the east you can make
out a large wooden pier. The soothing sand shifts unevenly underfoot, and
the waters of the Aryth Ocean extend to the northern horizon.
Large tents occupy the beach, enough to house an army.
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
*Marbar* is standing here.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full >
You try to slash *Marbar*, but he deflects the blow.

* R HP:Battered MV:Full - Marbar: Beaten >
[bash ]


*Marbar* tries to slash you, but you parry successfully.

-
=
+
*Marbar* panics, and attempts to flee!

*
*
+
=
-
*Marbar* leaves north. ^^


-
=
They're not here anymore!

n
* R HP:Battered MV:Full >
z
k dark
w
Wading in the Ocean
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
*Marbar* is standing here.
*Marbar* leaves west. <<

z
k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
b
Wading in the Ocean
[ obvious exits: E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
*Marbar* is standing here.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.
An enormous lobster crawls towards you with pinchers extended.
A thin man with cunning eyes scouts the horizon.
*Marbar* leaves west. <<

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
[bash ]
Bash who?

* R HP:Battered MV:Full >
w
z
k dark
Wrong time!
Wrong time!
Wading in the Ocean
[ obvious exits: E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Marbar* is standing here.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

b
* R HP:Battered MV:Full >

*Marbar* leaves east. >>

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
[bash ]
Bash who?

* R HP:Battered MV:Strong >
e
z
k dark
Wading in the Ocean
[ obvious exits: E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
*Marbar* is standing here.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.
An enormous lobster crawls towards you with pinchers extended.
A thin man with cunning eyes scouts the horizon.

s
* R HP:Battered MV:Strong >
z
k dark
You slash *Marbar*'s body very hard.

* R HP:Battered MV:Strong - Marbar: Beaten >
Wrong time!
No way! You're fighting for your life!
Velori narrates 'we're here'

b
* R HP:Battered MV:Strong - Marbar: Beaten >
You do the best you can!

* R HP:Battered MV:Strong - Marbar: Beaten >
[bash ]


*Marbar* panics, and attempts to flee!

-
=
+
*

Velori narrates 'hit waygate'

*
+
You swiftly dodge a giant lobster's attempt to hit you.
A giant lobster tries to hit you, but you deflect the blow.
A Seanchan scout joins your fight!

=
*Marbar* leaves south. vv

-

narr they wg
-
s
=
They're not here anymore!

* R HP:Battered MV:Strong - a giant lobster: Scratched >
z
k dark

Uryl narrates 'am beat'

* R HP:Battered MV:Strong - a giant lobster: Scratched >
b
You narrate 'they wg'

* R HP:Battered MV:Strong - a giant lobster: Scratched >
You slash a giant lobster's body into bloody fragments!
You swiftly dodge a giant lobster's attempt to hit you.
A giant lobster tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a giant lobster: Hurt >
They aren't here.

* R HP:Battered MV:Strong - a giant lobster: Hurt >
[bash ]

p
f

-
w
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong - a giant lobster: Hurt >
You panic and attempt to flee!

o
z
k dark
b

A giant lobster tries to hit you, but you parry successfully.
A giant lobster tries to hit you, but you parry successfully.
Velori narrates 'i'm on HIT'

You flee head over heels.
Wading in the Ocean
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
Wading in the Ocean
[ obvious exits: E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.
An enormous lobster crawls towards you with pinchers extended.
A thin man with cunning eyes scouts the horizon.

* R HP:Battered MV:Strong >
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
[bash ]
Bash who?

* R HP:Battered MV:Strong >
narr marbar
You narrate 'marbar'

* R HP:Battered MV:Strong >

Wrong time!

* R HP:Battered MV:Strong >
narr weave
You narrate 'weave'

s
* R HP:Battered MV:Strong >
w
z
k dark
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.

b
* R HP:Battered MV:Strong >
On the Shore of Isle Jafar
[ obvious exits: N E S D ]
Caution. Direction d leads to an unknown room.
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
Bivia the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
Uryl the Recruit is here, fighting Wong, riding a draft horse.
Graeme the Honored Morat'torm is here, fighting Zerpit, riding a sleek well-trained torm.
*Jaghut* is standing here.
*Bender* is standing here.
A warhorse is here, stamping his feet impatiently.
A black stallion prances about.
Velori the Captain is sitting here.
*Zerpit* is here, fighting Graeme.
*Wong* is here, fighting Velori.
*Vrolluk* is here, fighting Velori.
*Oogieboogie* is standing here.
*Melkor* is standing here.

* R HP:Battered MV:Strong >
You slash *Jaghut*'s body.
*Bender* slashes your right leg.
*Zerpit* leaves north. ^^

* R HP:Battered MV:Strong - Jaghut: Battered >
The vinedoor closes quietly.
[bash ]


-
Wodn has arrived from the north, riding an armored black stallion.

=
+
*Bender* slashes your right arm.
*Jaghut* cleaves your right leg.
*Wong* blasts Velori's left hand into bloody fragments!
*Vrolluk* pounds Velori's body into bloody fragments!

*
Uryl sends *Wong* sprawling with a powerful bash!
*Oogieboogie* slashes Wodn's body extremely hard.


*Melkor* slashes Wodn's left arm very hard.

*
+
=
-
A strange portal closes into nothingness.
A sul'dam leads Bivia east.
Bivia leaves east. >>
A warhorse leaves east. >>


-
=
Your bash at *Jaghut* sends him sprawling!
Graeme lances *Wong*'s left arm hard.

* R HP:Battered MV:Strong - Jaghut: Battered >
(tic_timer): Tic in 7 seconds!
narr weave marbar

Graeme lances *Wong*'s body hard.
Wodn slashes *Oogieboogie*'s body.
You barely slash *Jaghut*'s right foot.
Uryl tickles *Wong*'s body with his strike.
Velori pierces *Vrolluk*'s body.
*Vrolluk* tries to pound Velori, but he deflects the blow.

o
* R HP:Battered MV:Strong - Jaghut: Battered >
You narrate 'weave marbar'

* R HP:Battered MV:Strong - Jaghut: Battered > [change mood brave]
Mood changed to: Brave
You dodge a bash from *Bender* who loses his balance and falls!

* R HP:Battered MV:Strong - Jaghut: Battered >

*Oogieboogie* sends Wodn sprawling with a powerful bash!

narr
* R HP:Battered MV:Strong - Jaghut: Battered >
Yes, narrate, fine, narrate we must, but WHAT???

* R HP:Battered MV:Strong - Jaghut: Battered >
o
z
k dark
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Strong - Jaghut: Battered >
You do the best you can!

* R HP:Battered MV:Strong - Jaghut: Battered >

Graeme lances *Wong*'s body.
*Melkor* slashes Wodn's right leg hard.
*Oogieboogie* slashes Wodn's left arm very hard.
You slash *Jaghut*'s body hard.
Uryl barely strikes *Wong*'s body.
Velori pierces *Vrolluk*'s left arm.

* R HP:Battered MV:Strong - Jaghut: Battered >

Velori avoids being bashed by *Vrolluk* who loses his balance and falls!

* R HP:Battered MV:Strong - Jaghut: Battered >

A sul'dam has arrived from the north, leading Bivia.
Bivia has arrived from the north.

* R HP:Battered MV:Strong - Jaghut: Battered >

*Kobu* has arrived from the south.

* R HP:Battered MV:Strong - Jaghut: Battered >

Velori narrates 'zerpit bneaten'

narr follow z
* R HP:Battered MV:Strong - Jaghut: Battered >
You narrate 'follow z'

* R HP:Battered MV:Strong - Jaghut: Battered >
nar
z
k dark
Yes, narrate, fine, narrate we must, but WHAT???

* R HP:Battered MV:Strong - Jaghut: Battered >
narr follow up
z
k dark
b

Graeme lances *Wong*'s body.
*Melkor* slashes Wodn's right arm hard.
*Oogieboogie* slashes Wodn's right arm very hard.
You slash *Jaghut*'s left leg hard.
Velori pierces *Vrolluk*'s left arm.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.908 seconds.
You feel parched from the hot weather.

You do the best you can!
*Kobu* tries to crush Bivia, but she parries successfully.

* R HP:Battered MV:Full - Jaghut: Battered >
You narrate 'follow up'

* R HP:Battered MV:Full - Jaghut: Battered >
You do the best you can!

* R HP:Battered MV:Full - Jaghut: Battered >
[bash ]


Bivia throws a fireball at *Jaghut*, who screams in pain.
*Bender* sends you sprawling with a powerful bash!
Velori avoids being bashed by *Wong* who loses his balance and falls!

* R HP:Battered MV:Full - Jaghut: Beaten >

Uryl sends *Wong* sprawling with a powerful bash!

* R HP:Battered MV:Full - Jaghut: Beaten >

Wodn panics, and attempts to flee!

group all
* R HP:Battered MV:Full - Jaghut: Beaten >
z
k dark

Wodn leaves east riding an armored black stallion. >>

* R HP:Battered MV:Full - Jaghut: Beaten >

Bivia barely strikes *Kobu*'s body.
*Kobu* tries to crush Bivia, but she dodges the attack.
Graeme lances *Wong*'s body very hard.
*Bender* slashes your left arm very hard.
*Jaghut* cleaves your left leg hard.
Uryl barely strikes *Wong*'s body.
Velori pierces *Vrolluk*'s body.
Velori barely pierces *Vrolluk*'s left foot.

* R HP:Beaten MV:Full - Jaghut: Beaten >

Graeme stops following Velori.
Graeme starts following you.

* R HP:Beaten MV:Full - Jaghut: Beaten >

Uryl starts following you.
*Oogieboogie* tries to slash Bivia, but she parries successfully.

* R HP:Beaten MV:Full - Jaghut: Beaten >

*Kobu* panics, and attempts to flee!

* R HP:Beaten MV:Full - Jaghut: Beaten >
b

*Jaghut* panics, and attempts to flee!
Velori narrates 'it's fine, win here'
*Kobu* leaves east. >>

* R HP:Beaten MV:Full - Jaghut: Beaten >

*Melkor* slashes Bivia's body into bloody fragments!

* R HP:Beaten MV:Full - Jaghut: Beaten >

*Jaghut* leaves south. vv

* R HP:Beaten MV:Full - Bender: Battered >
Uryl is now a member of your group.
Graeme is now a member of your group.

* R HP:Beaten MV:Full - Bender: Battered > You do the best you can!

* R HP:Beaten MV:Full - Bender: Battered >
[bash ]
Velori avoids being bashed by *Vrolluk* who loses his balance and falls!


Bivia barely strikes *Oogieboogie*'s right leg.
*Oogieboogie* tries to slash Bivia, but she deflects the blow.
Graeme lances *Wong*'s body.
*Bender* tries to slash you, but you deflect the blow.
Velori pierces *Vrolluk*'s right leg.

-
Bivia panics, and attempts to flee!

=
A sul'dam leads Bivia east.
Bivia leaves east. >>

narr jaghut beaten
+
*
*Zerpit* has arrived from the south.

z
k dark

*Zerpit* tries to pound Graeme, but he parries successfully.

z
k dark
Cancelled.
A sleek well-trained torm is overcome with lust for battle, and slashes Zerpit with sharp claws!
You narrate 'jaghut beaten'

* R HP:Beaten MV:Full - Bender: Battered >
z
k dark
You do the best you can!
A sul'dam has arrived from the east, leading Bivia.
Bivia has arrived from the east.
Velori avoids being bashed by *Wong* who loses his balance and falls!
Bivia avoids being bashed by *Melkor* who loses his balance and falls!

b
* R HP:Beaten MV:Full - Bender: Battered >
You do the best you can!
*Wong* avoids being bashed by Uryl who loses his balance and falls!

* R HP:Beaten MV:Full - Bender: Battered >
You do the best you can!

* R HP:Beaten MV:Full - Bender: Battered >
[bash ]


Graeme lances *Wong*'s body.
*Wong* panics, and attempts to flee!
Velori barely pierces *Vrolluk*'s body.
*Wong* leaves east. >>

-
*Bender* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Bender: Battered >

*Oogieboogie* tries to slash Velori, but he deflects the blow.

* R HP:Beaten MV:Full - Bender: Battered >

A sleek well-trained torm is overcome with lust for battle, and slashes Oogieboogie with sharp
claws!
*Wong* has arrived from the east.

* R HP:Beaten MV:Full - Bender: Battered >
z
k dark
p

*Wong* panics, and attempts to flee!
*Wong* leaves south. vv

cpd
* R HP:Beaten MV:Full - Bender: Battered >
Uryl clambers to his feet.
Graeme avoids being bashed by *Zerpit* who loses his balance and falls!

* R HP:Beaten MV:Full - Bender: Battered >
z
k dark
b

*Oogieboogie* tries to slash Velori, but he deflects the blow.
Bivia barely strikes *Melkor*'s body.
*Vrolluk* tries to pound Velori, but he deflects the blow.
*Bender* slashes your right hand hard.
Velori pierces *Vrolluk*'s right leg.
Velori avoids being bashed by *Vrolluk* who loses his balance and falls!

* R HP:Beaten MV:Full - Bender: Battered >

Bivia panics, and attempts to flee!

* R HP:Beaten MV:Full - Bender: Battered >

A sul'dam leads Bivia south.
Bivia leaves south. vv

* R HP:Beaten MV:Full - Bender: Battered >

Velori pierces *Vrolluk*'s left arm.
Graeme sends *Zerpit* sprawling with a powerful bash!

* R HP:Beaten MV:Full - Bender: Battered >

A sul'dam has arrived from the south, leading Bivia.
Bivia has arrived from the south.

* R HP:Beaten MV:Full - Bender: Battered >

Bivia barely strikes *Zerpit*'s left foot.

* R HP:Beaten MV:Full - Bender: Battered >

Bivia tickles *Zerpit*'s head with her strike.
*Vrolluk* tries to pound Velori, but he parries successfully.
*Oogieboogie* tries to slash Velori, but he deflects the blow.
Graeme lances *Zerpit*'s right foot.
*Bender* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

Velori pierces *Vrolluk*'s left arm hard.
Bivia avoids being bashed by *Melkor* who loses his balance and falls!

* R HP:Beaten MV:Full - Bender: Battered >
cw 90
You do the best you can!

z
k dark
* R HP:Beaten MV:Full - Bender: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Bender: Battered >
[change posture defensive]
Posture changed to: Defensive
Uryl barely strikes *Zerpit*'s left leg.

* R HP:Beaten MV:Full - Bender: Battered >
You do the best you can!

* R HP:Beaten MV:Full - Bender: Battered >
[bash ]

Cancelled.
[change wimpy]
You will now flee if you go below 90 hit points.

* R HP:Beaten MV:Full - Bender: Battered >
f
You do the best you can!

* R HP:Beaten MV:Full - Bender: Battered >
e

Velori narrates 'vrolluk beaten'

* R HP:Beaten MV:Full - Bender: Battered >
A sleek well-trained torm is overcome with lust for battle, and slashes
Oogieboogie with sharp claws!
You panic and attempt to flee!
*Zerpit* panics, and attempts to flee!

u

Uryl barely strikes *Zerpit*'s body.
*Melkor* tries to slash Bivia, but she parries successfully.
Bivia strikes *Zerpit*'s body.
*Oogieboogie* tries to slash Velori, but he parries successfully.
Graeme barely lances *Zerpit*'s left foot.
Velori pierces *Vrolluk*'s right arm.
Wodn has arrived from the north, riding an armored black stallion.

You flee head over heels.
On the Beach
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
A pale, long-faced eel hides in the rocks.
On the Beach
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
Alas, you cannot go that way...
*Zerpit* has arrived from the west.

* R HP:Beaten MV:Full >

*Zerpit* leaves east. >>

* R HP:Beaten MV:Full >
z
k dark
e
z
k dark
b
They aren't here.

* R HP:Beaten MV:Full >
Beach of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
[bash ]
Bash who?

* R HP:Beaten MV:Full >
e
z
k dark
Mound of Sand
[ obvious exits: N S W D ]
Zone: Isle Jafar
Door down: sand
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
s
z
k dark
End of the Beach
[ obvious exits: N S ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
*Zerpit* is lying here, mortally wounded.
A large to'raken is here, fighting Zerpit.
A frog is here, croaking happily.
A frog is here, croaking happily.

* R HP:Beaten MV:Full >
You slash *Zerpit*'s left arm into bloody fragments!
*Zerpit* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Zerpit*'s death cry.

w
You narrate 'zerpit rip'

* R HP:Beaten MV:Full >
w
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
Alas, you cannot go that way...

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
n
n
n
Mound of Sand
[ obvious exits: N S W D ]
Zone: Isle Jafar
Door down: sand
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

w
* R HP:Beaten MV:Full >
n
w
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.

* R HP:Beaten MV:Full > On the Pier of Isle Jafar
[ obvious exits: S W U ]
Caution. Direction u leads to an unknown room.
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving up. uu
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A busy dockmaster stands here, carrying a ledger.

* R HP:Beaten MV:Full >
i
On the Pier of Isle Jafar
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
A sly captain stands here, looking to profit.

* R HP:Beaten MV:Full >
On the Pier at Isle Jafar
[ obvious exits: S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.

* R HP:Beaten MV:Full >
Alas, you cannot go that way...
Uryl narrates '1e'

* R HP:Beaten MV:Full >
drop all.abseq
s
e
s
You drop a full metal helmet and visor.
You drop a shining steel breastplate.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.

* R HP:Beaten MV:Full >
o
On the Pier of Isle Jafar
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
A sly captain stands here, looking to profit.

* R HP:Beaten MV:Full >
On the Pier of Isle Jafar
[ obvious exits: S W U ]
Caution. Direction u leads to an unknown room.
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving up. uu
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A busy dockmaster stands here, carrying a ledger.

w
* R HP:Beaten MV:Full >
w
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.

* R HP:Beaten MV:Full >
w
[change mood brave]
Mood changed to: Brave
*Bender* has arrived from the east.
*Bender* leaves west. <<

* R HP:Beaten MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
*Bender* is standing here.
*Bender* leaves south. vv

s
* R HP:Beaten MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
Bivia the Damane is here, fighting Oogieboogie leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
*Oogieboogie* is here, fighting a giant lobster.
A giant lobster is here, fighting Oogieboogie.

z
k dark
* R HP:Beaten MV:Full >
b
On the Shore of Isle Jafar
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A bunch of lit fireworks lies on the ground.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
A black stallion prances about.
Velori the Captain is here, fighting Marbar.
Uryl the Recruit is here, fighting Marbar, riding a draft horse.
A thin man with cunning eyes scouts the horizon.
*Marbar* is here, fighting Uryl.
Wodn of Seandar is here, fighting Marbar, riding an armored black stallion.
*Wong* has arrived from the south.

* R HP:Beaten MV:Full >
On the Beach
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A pale, long-faced eel hides in the rocks.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
[bash ]
Bash who?

* R HP:Beaten MV:Full >
n
z
k dark
b
On the Shore of Isle Jafar
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A bunch of lit fireworks lies on the ground.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A black stallion prances about.
Velori the Captain is here, fighting Marbar.
Uryl the Recruit is here, fighting Marbar, riding a draft horse.
*Marbar* is here, fighting Uryl.
Wodn of Seandar is here, fighting Marbar, riding an armored black stallion.
*KERBOOM* An explosion sounds in the distance.
The explosion flings *Bender* through the air.
Winding Path Near the Tropical Forest
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
[bash ]
Bash who?

* R HP:Beaten MV:Full >
w
w
w
Trail around the Rain Forest
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.

w
* R HP:Beaten MV:Full >
w
Alas, you cannot go that way...

s
* R HP:Beaten MV:Full > Alas, you cannot go that way...

z
k dark
* R HP:Beaten MV:Full >
b
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
n
They aren't here.

* R HP:Beaten MV:Full >
[bash ]
Bash who?

* R HP:Beaten MV:Strong >
w
n
w
Trail Near the Beach
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
w
Trail to the Beach
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.

w
* R HP:Beaten MV:Strong >
Near the Pier
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A length of thick rope is looped into a coil.
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.

w
* R HP:Beaten MV:Strong >
w
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
*Wong* is here, fighting a giant lobster.
A giant lobster is here, fighting Wong.
A giant emperor crab clicks its claws at you ominously.

* R HP:Beaten MV:Strong >
w
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.

w
* R HP:Beaten MV:Strong >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
An enormous lobster crawls towards you with pinchers extended.

* R HP:Beaten MV:Strong >
z
k dark
On the Shore of Isle Jafar
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
*Melkor* is here, fighting Wodn.
Graeme the Honored Morat'torm is here, fighting Vrolluk, riding a sleek well-trained torm.
Uryl the Recruit is here, fighting Vrolluk, riding a draft horse.
*Vrolluk* is here, fighting Uryl.
Bivia the Damane is here, fighting Melkor leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
Wodn of Seandar is here, fighting Melkor, riding an armored black stallion.
A black stallion prances about.

b
* R HP:Beaten MV:Strong >
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
Bivia barely strikes *Melkor*'s right hand.
Graeme lances *Vrolluk*'s body.
Wodn slashes *Melkor*'s left leg.
*Vrolluk* tries to pound Uryl, but he parries successfully.
Uryl strikes *Vrolluk*'s right leg.
*Vrolluk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Vrolluk*'s death cry.
Alas, you cannot go that way...
Graeme lances *Melkor*'s left arm hard.
Wodn panics, and attempts to flee!

* R HP:Beaten MV:Strong >
Alas, you cannot go that way...
*Melkor* leaves east. >>

* R HP:Beaten MV:Strong >
They aren't here.

z
k dark
* R HP:Beaten MV:Strong >
[bash ]
Bash who?

* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

b
* R HP:Beaten MV:Strong >

*Oogieboogie* has arrived from the north.
Wodn leaves north riding an armored black stallion. ^^

* R HP:Beaten MV:Strong >
You slash *Oogieboogie*'s body.
*Oogieboogie* panics, and attempts to flee!
Uryl barely strikes *Oogieboogie*'s left arm.
Graeme leaves east riding a sleek well-trained torm. >>

* R HP:Beaten MV:Strong - Oogieboogie: Battered >
[bash ]


-
Graeme has arrived from the east, riding a sleek well-trained torm.

=
Graeme lances *Oogieboogie*'s right arm.

+
Graeme lances *Oogieboogie*'s left arm hard.
Uryl barely strikes *Oogieboogie*'s body.
Wodn has arrived from the north, riding an armored black stallion.

*

Wodn leaves south riding an armored black stallion. vv

*
Velori has arrived from the east.
*Oogieboogie* leaves north. ^^

+
*Oogieboogie* has arrived from the north.

=
Uryl strikes *Oogieboogie*'s left arm.
*Oogieboogie* panics, and attempts to flee!

-
Velori pierces *Oogieboogie*'s left arm.


Graeme lances *Oogieboogie*'s body.

-
=
Your bash at *Oogieboogie* sends him sprawling!

* R HP:Beaten MV:Strong - Uryl: Beaten - Oogieboogie: Beaten >
narr 2 dead

You slash *Oogieboogie*'s left leg.
Graeme lances *Oogieboogie*'s body hard.
Velori pierces *Oogieboogie*'s right hand.
Uryl strikes *Oogieboogie*'s head.

o
* R HP:Beaten MV:Strong - Uryl: Beaten - Oogieboogie: Critical >
Velori pierces *Oogieboogie*'s right arm.
You narrate '2 dead'

* R HP:Beaten MV:Strong - Uryl: Beaten - Oogieboogie: Critical >
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Uryl: Beaten - Oogieboogie: Critical >

Bivia's icy spikes shred *Oogieboogie*, whose insides now flow freely to the ground.
*Oogieboogie* is dead! R.I.P.
Your blood freezes as you hear *Oogieboogie*'s death cry.

* R HP:Beaten MV:Strong >
narr kill it

A Seanchan scout leaves east. >>
Graeme leaves east riding a sleek well-trained torm. >>

* R HP:Beaten MV:Strong >
narr kill it
You narrate 'kill it'

(tic_timer): Tic in 7 seconds!
* R HP:Beaten MV:Strong >
You narrate 'kill it'

z
k dark
z
k dark
* R HP:Beaten MV:Strong >

Velori gets a heron-marked greatsword from the corpse of Oogieboogie.

l
* R HP:Beaten MV:Strong >
e

Velori leaves south. vv
A black stallion leaves south. vv
A sul'dam leads Bivia south.
Bivia leaves south. vv

* R HP:Beaten MV:Strong >
e
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

* R HP:Beaten MV:Strong >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
An enormous lobster crawls towards you with pinchers extended.
Uryl has arrived from the west, riding a draft horse.

* R HP:Beaten MV:Strong >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl has arrived from the west, riding a draft horse.

* R HP:Beaten MV:Strong >

Uryl leaves west riding a draft horse. <<

* R HP:Beaten MV:Strong >

Graeme has arrived from the north, riding a sleek well-trained torm.

e
e
* R HP:Beaten MV:Strong >
s
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.
Graeme has arrived from the west, riding a sleek well-trained torm.
Graeme leaves east riding a sleek well-trained torm. >>

e
* R HP:Beaten MV:Strong >
Mound of Sand
[ obvious exits: N S W D ]
Zone: Isle Jafar
Door down: sand
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
End of the Beach
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of Zerpit is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A to'raken sits at rest, huge leathery wings folded against her flank.
A frog is here, croaking happily.
A frog is here, croaking happily.

* R HP:Beaten MV:Strong >
group all
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
s

Uryl narrates 'blocking'

* R HP:Beaten MV:Strong >
e
* R HP:Beaten MV:Strong >
s
Edge of the Rain Forest
[ obvious exits: N S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
A damane is here, eyes downcast.

e
* R HP:Beaten MV:Strong >
l
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
Nexus in the Tropical Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
In the Rain Forest
[ obvious exits: N W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
In the Rain Forest
The forest grows thickly in almost all directions, making travel
difficult. To the north the trees cluster in a clump, forming an odd forest
clearing of sorts. West leads back to the heart of the rain forest.
[ obvious exits: N W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
n
n
z
k dark
s
Tropical Glade
[ obvious exits: S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a SEANCHAN leaving south. vv
A green-leafed herb grows here.
A sleek well-trained torm glares fiercely about, being ridden by you.
Velori narrates 'rkeep gate'

w
* R HP:Beaten MV:Strong >
n
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
n
n
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 67.683 seconds.
They aren't here.

* R HP:Beaten MV:Full > In the Rain Forest
[ obvious exits: N W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
Nexus in the Tropical Forest
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
Edge of the Rain Forest
[ obvious exits: N S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
A damane is here, eyes downcast.

* R HP:Beaten MV:Full >
End of the Beach
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of Zerpit is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A to'raken sits at rest, huge leathery wings folded against her flank.
A frog is here, croaking happily.
A frog is here, croaking happily.

* R HP:Beaten MV:Full >
Mound of Sand
[ obvious exits: N S W D ]
Zone: Isle Jafar
Door down: sand
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
n
e
s
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.

e
s
* R HP:Beaten MV:Full >
e
Near the Pier
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
A length of thick rope is looped into a coil.
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.

* R HP:Beaten MV:Full > Trail to the Beach
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
Graeme the Honored Morat'torm is here, fighting Wong, riding a sleek well-trained torm.
*Wong* is here, fighting Graeme.
A giant lobster is here, fighting Graeme.

* R HP:Beaten MV:Full >
Trail Near the Beach
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full > Trail around the Rain Forest
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.

l
* R HP:Beaten MV:Full >
Winding Path Near the Tropical Forest
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

* R HP:Beaten MV:Full >
Winding Path Near the Tropical Forest
This winding mountain trail arches high above the rest of the isle,
and offers a splendid view of the surrounding terrain. Below you, to
the west, a small rain forest is visible. North of that a beach can
be seen. The surrounding waters of the Aryth Ocean stretch off into
the distance on all sides of the island.
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

* R HP:Beaten MV:Full >
w
n
w
Trail around the Rain Forest
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A giant emperor crab clicks its claws at you ominously.

* R HP:Beaten MV:Full >
Trail Near the Beach
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.

n
* R HP:Beaten MV:Full >
Trail to the Beach
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
Graeme has arrived from the east, riding a sleek well-trained torm.

w
* R HP:Beaten MV:Full >
w
Near the Pier
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A length of thick rope is looped into a coil.
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.
Graeme has arrived from the south, riding a sleek well-trained torm.

w
* R HP:Beaten MV:Full >
w
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.
Graeme has arrived from the east, riding a sleek well-trained torm.

* R HP:Beaten MV:Full >
w
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
Graeme has arrived from the east, riding a sleek well-trained torm.

* R HP:Beaten MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A thin man with cunning eyes scouts the horizon.
Graeme has arrived from the east, riding a sleek well-trained torm.

* R HP:Beaten MV:Full >
On the Shore of Isle Jafar
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Wong* is here, fighting Uryl.
Uryl the Recruit is here, fighting Wong, riding a draft horse.
Graeme has arrived from the east, riding a sleek well-trained torm.
Graeme lances *Wong*'s left leg.
*Wong* panics, and attempts to flee!

* R HP:Beaten MV:Full >
Alas, you cannot go that way...

* R HP:Beaten MV:Full >

Graeme lances *Wong*'s body.
Uryl barely strikes *Wong*'s left leg.

* R HP:Beaten MV:Full >
narr ho
z
k dark
b
You narrate 'ho'

* R HP:Beaten MV:Full >
You slash *Wong*'s right leg.

* R HP:Beaten MV:Full - Uryl: Beaten - Wong: Critical >
[bash ]


-
=
+
*

Graeme lances *Wong*'s body.
*Wong* panics, and attempts to flee!
*Wong* leaves east. >>

*
+
=
A sul'dam has arrived from the south, leading Bivia.
Bivia has arrived from the south.

-

Graeme leaves east riding a sleek well-trained torm. >>

-
=
They're not here anymore!

* R HP:Beaten MV:Full >

A sul'dam leads Bivia north.
Bivia leaves north. ^^
*Wong* has arrived from the north.

* R HP:Beaten MV:Full >
narr on at gate
z
k dark
z
k dark
b

Uryl strikes *Wong*'s left leg.
*Wong* is dead! R.I.P.
Your blood freezes as you hear *Wong*'s death cry.

* R HP:Beaten MV:Full > You narrate 'on at gate'
Graeme has arrived from the east, riding a sleek well-trained torm.

* R HP:Beaten MV:Full >
They aren't here.
Graeme leaves south riding a sleek well-trained torm. vv

* R HP:Beaten MV:Full >
They aren't here.

narr rip
* R HP:Beaten MV:Full >
[bash ]
Bash who?
A sul'dam has arrived from the north, leading Bivia.
Bivia has arrived from the north.

* R HP:Beaten MV:Full >
You narrate 'rip'
Uryl narrates 'rip wong'

* R HP:Beaten MV:Full >

A sul'dam leads Bivia south.
Bivia leaves south. vv

* R HP:Beaten MV:Full >
narr 4 dead
l
z
k dark
You narrate '4 dead'

* R HP:Beaten MV:Full >
On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Wong is lying here.
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >

Velori narrates 'rip kobu'

z
k dark
* R HP:Beaten MV:Full >
z
k dark
z
k dark
They aren't here.

l
* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Wong is lying here.
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

narr 5
* R HP:Beaten MV:Full >
l

A sul'dam has arrived from the east, leading Bivia.
Bivia has arrived from the east.

* R HP:Beaten MV:Full >
You narrate '5'

z
k dark
* R HP:Beaten MV:Full >
On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Wong is lying here.
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Bivia the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

* R HP:Beaten MV:Full >
sc
l
z
k dark

Uryl gets a thin vial of yellow fluid from the corpse of Wong.
Uryl gets a thin vial of yellow fluid from the corpse of Wong.
Uryl gets a thin vial of yellow fluid from the corpse of Wong.
Uryl gets a thin vial of yellow fluid from the corpse of Wong.
Uryl gets a thin vial of yellow fluid from the corpse of Wong.
Uryl gets a thin vial of yellow fluid from the corpse of Wong.
Uryl gets a thin vial of yellow fluid from the corpse of Wong.
Uryl gets a thin vial of yellow fluid from the corpse of Wong.
Uryl gets a thin vial of yellow fluid from the corpse of Wong.

z
k dark
* R HP:Beaten MV:Full > They aren't here.
Uryl boggles at the thought.

* R HP:Beaten MV:Full >
On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Wong is lying here.
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Bivia the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

Wodn has arrived from the east, riding an armored black stallion.

z
k dark
* R HP:Beaten MV:Full > On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Wong is lying here.
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Wodn of Seandar is standing here, riding an armored black stallion.
Bivia the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

* R HP:Beaten MV:Full >

Graeme narrates 'melkor around'

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
z
k dark
z
k dark
They aren't here.

l
* R HP:Beaten MV:Full > They aren't here.
Wodn leaves south riding an armored black stallion. vv

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
z
k dark
On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Wong is lying here.
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Bivia the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.
Wodn has arrived from the south, riding an armored black stallion.

* R HP:Beaten MV:Full >
They aren't here.
Wodn leaves north riding an armored black stallion. ^^

* R HP:Beaten MV:Full >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
narr hps?
z
k dark
You narrate 'hps?'

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >

A sul'dam leads Bivia north.
Bivia leaves north. ^^

* R HP:Beaten MV:Full >
narr bivia with me
z
k dark
You narrate 'bivia with me'

l
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
z
k dark

A sul'dam has arrived from the north, leading Bivia.
Bivia has arrived from the north.

z
k dark
z
k dark
* R HP:Beaten MV:Full >
l
On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Wong is lying here.
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Bivia the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

* R HP:Beaten MV:Full >
They aren't here.

z
k dark
* R HP:Beaten MV:Full >
z
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Wong is lying here.
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Bivia the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
l
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
z
k dark
On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
The corpse of Wong is lying here.
The corpse of Oogieboogie is lying here.
The corpse of Vrolluk is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Bivia the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
A sleek well-trained torm glares fiercely about, being ridden by you.
Uryl the Recruit is standing here, riding a draft horse.

z
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >

Graeme narrates 'into smob area'

* R HP:Beaten MV:Full >
narr uryl block
You narrate 'uryl block'


----------------------------------------------------
The search continues eastwards for Melkor
----------------------------------------------------



* R HP:Beaten MV:Full > Rope Bridge Between the Twin Cliffs
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

z
k dark
* R HP:Beaten MV:Full >
z
k dark
On the Rope Bridge
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A snow white leopard crouches here purring softly.

* R HP:Beaten MV:Full >
They aren't here.

l
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
e
On the Rope Bridge
This precarious bridge sways underfoot, and lurches back and forth as
you gently trod upon it. Twin cliffs of stone loom on either side of
you, and the ocean is a terrifying distance below.
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A snow white leopard crouches here purring softly.

e
* R HP:Beaten MV:Full >
On the Ropebridge
[ obvious exits: E W ]
Zone: The Sunken Castle
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

z
k dark
* R HP:Beaten MV:Full >
On the Ropebridge
[ obvious exits: E W ]
Zone: The Sunken Castle
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
*Melkor* is here, fighting Velori.
Velori the Captain is here, fighting Melkor.

z
k dark
* R HP:Beaten MV:Full > You slash *Melkor*'s left leg hard.
Velori narrates 'he'

* R HP:Beaten MV:Full - Velori: Hurt - Melkor: Battered >
You do the best you can!

b
* R HP:Beaten MV:Full - Velori: Hurt - Melkor: Battered >

*Melkor* panics, and attempts to flee!

* R HP:Beaten MV:Full - Velori: Hurt - Melkor: Battered >

You slash *Melkor*'s right leg hard.
Velori tries to pierce *Melkor*, but he deflects the blow.

* R HP:Beaten MV:Full - Velori: Hurt - Melkor: Battered >
[bash ]


-
=
Velori tries to pierce *Melkor*, but he parries successfully.

+
*Melkor* leaves west. <<

*
*
+
Graeme narrates 'there are no w tracks past me'

=
Velori leaves west. <<

-

-
=
They're not here anymore!

* R HP:Beaten MV:Full >
narr graem block
w
w
w
You narrate 'graem block'

w
* R HP:Beaten MV:Full >
o
On the Ropebridge
[ obvious exits: E W ]
Zone: The Sunken Castle
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
w
On the Rope Bridge
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A snow white leopard crouches here purring softly.

* R HP:Beaten MV:Full >
Rope Bridge Between the Twin Cliffs
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

z
k dark
* R HP:Beaten MV:Full >
w
Western Peak of the Twin Cliffs
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
z
k dark
[change mood brave]
Mood changed to: Brave

w
* R HP:Beaten MV:Full >
z
k dark
Path Through the Cliffside
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
Velori the Captain is here, fighting a snow leopard.
A snow leopard is here, fighting Velori.
Prancing about on dainty feet, a palomino mare stands here.
Prancing about on dainty feet, a palomino mare stands here.

* R HP:Beaten MV:Full >
b
They aren't here.

* R HP:Beaten MV:Full >
Plateau on the Cliffside
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
Velori has arrived from the east.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
Plateau on the Cliff
[ obvious exits: E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
[bash ]
Bash who?

* R HP:Beaten MV:Full >
w
w
z
k dark

Velori has arrived from the east, riding a prancing palomino mare.

b
* R HP:Beaten MV:Full > Mountain Trail
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
Small pink flowers on a tall plant spread color through the area.
A sleek well-trained torm glares fiercely about, being ridden by you.
Velori has arrived from the east, riding a prancing palomino mare.

* R HP:Beaten MV:Full >
Trail Through the Cliffside
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
Velori has arrived from the east, riding a prancing palomino mare.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
[bash ]
Bash who?

* R HP:Beaten MV:Full >
w
z
k dark
b
Winding Path Above the Rain Forest
[ obvious exits: N E D ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A remnant of the Age of Legends juts from the soil.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Full >
They aren't here.
Velori narrates 'keep waygate'

* R HP:Beaten MV:Full >
[bash ]
Bash who?
Velori has arrived from the east, riding a prancing palomino mare.

* R HP:Beaten MV:Strong >

Velori leaves north riding a prancing palomino mare. ^^

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
tt
They aren't here.

* R HP:Beaten MV:Strong >
[track trolloc]


-
=
Some obvious recent bloody traces of a TROLLOC leaving north. ^^
Some obvious fairly recent bloody traces of a TROLLOC leaving north. ^^
Some obvious recent tracks of Melkor leaving east.
Some clear fairly recent tracks of Raiste leaving north.
Some clear fairly recent tracks of Raiste leaving north.
Some day-old tracks of Jaghut leaving east.
Some day-old tracks of Jaghut leaving north.

* R HP:Beaten MV:Strong >
e
e
e

Graeme has arrived from the east, riding a sleek well-trained torm.

* R HP:Beaten MV:Strong >
Trail Through the Cliffside
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
Mountain Trail
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Small pink flowers on a tall plant spread color through the area.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
Plateau on the Cliff
[ obvious exits: E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
narr not past
You narrate 'not past'

tt
* R HP:Beaten MV:Strong >
[track trolloc]


-
=
Some obvious fresh tracks of Melkor leaving east.
Some obvious recent tracks of Melkor leaving east.
Some day-old tracks of Jaghut leaving east.
Some day-old tracks of Jaghut leaving west.
Some day-old tracks of Wong leaving east.
Some day-old tracks of Wong leaving west.
Some day-old tracks of Skrap leaving east.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
z
k dark
They aren't here.

e
* R HP:Beaten MV:Strong >
n
(tic_timer): Tic in 7 seconds!
They aren't here.

n
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
Plateau on the Cliffside
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
Rocky Path
[ obvious exits: N S ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
Rocky Path
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
narr patrol
w
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.716 seconds.
You narrate 'patrol'

z
k dark
z
k dark
* R HP:Battered MV:Full >
z
k dark
Path by the Cave
[ obvious exits: E D ]
Zone: Isle Jafar
There are some tracks of a TROLLOC leaving down. dd
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

e
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
z
k dark
z
k dark
Rocky Path
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

z
k dark
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
narr to me
You narrate 'to me'

* R HP:Battered MV:Full >
narr pls
l
z
k dark
z
k dark
You narrate 'pls'

l
* R HP:Battered MV:Full > Rocky Path
This small path leads past some rock formations which grow over
ten feet high here. The path leads south and west here.
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full >
They aren't here.

z
k dark
z
k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
Rocky Path
This small path leads past some rock formations which grow over
ten feet high here. The path leads south and west here.
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
Velori the Captain is standing here.
A sleek well-trained torm glares fiercely about, being ridden by you.

l
* R HP:Battered MV:Full >
z
k dark
z
k dark
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
Rocky Path
This small path leads past some rock formations which grow over
ten feet high here. The path leads south and west here.
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
Velori the Captain is standing here.
A sleek well-trained torm glares fiercely about, being ridden by you.

w
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
They aren't here.
Velori nods in agreement.

* R HP:Battered MV:Full >
Path by the Cave
[ obvious exits: E D ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving down. dd
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Full >
narr follow
z
k dark
You narrate 'follow'

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >

Velori has arrived from below.

* R HP:Battered MV:Full >
narr graem block
d
z
k dark
You narrate 'graem block '

b
* R HP:Battered MV:Full > You can't ride in there.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
[bash ]
Bash who?

* R HP:Battered MV:Full >
d
m
You can't ride in there.

d
z
k dark
* R HP:Battered MV:Full >
b
You start to moan.

* R HP:Battered MV:Full >
You can't ride in there.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
[bash ]
Bash who?

* R HP:Battered MV:Full >
dm
d
[dismount ]
You stop riding him.

z
k dark
b
* HP:Battered MV:Full >
Drop-Off
[ obvious exits: U ]
Zone: Isle Jafar
There are some tracks of a SEANCHAN leaving up. uu
A compact and dustworn chest rests in a dark corner.
Velori the Captain is here, fighting Melkor.
*Melkor* is here, fighting Velori.
A beaked trolloc is here, fighting Velori.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A plainly dressed man walks by and suddenly an odd feeling passes over you.

* HP:Battered MV:Strong >
You slash *Melkor*'s right leg.
Velori panics, and attempts to flee!

* HP:Battered MV:Strong - Velori: Hurt - Melkor: Battered >
[bash ]


Velori swiftly dodges a beaked trolloc's attempt to hack him.
A beaked trolloc tries to hack you, but you parry successfully.
A boarish trolloc barely crushes your body.
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A man barely pierces your head.
*Melkor* slashes Velori's left leg into bloody fragments!
Bivia's sul'dam narrates 'marbar crit'

-
=
p
+
Velori leaves up. uu
*Melkor* panics, and attempts to flee!

f
*
A man barely tickles your body with his pierce.

z
k dark
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - Melkor: Battered >
PANIC! You couldn't escape!

* HP:Battered MV:Strong - Melkor: Battered >
f
You do the best you can!

z
k dark
* HP:Battered MV:Strong - Melkor: Battered >
z
k dark
PANIC! You couldn't escape!

* HP:Battered MV:Strong - Melkor: Battered >
You do the best you can!

* HP:Battered MV:Strong - Melkor: Battered >
f

*Melkor* slashes your body.
A man tickles your body with his pierce.
A boarish trolloc crushes your left leg.
A boarish trolloc barely crushes your body.
A boarish trolloc barely crushes your body.
PANIC! You couldn't escape!
A boarish trolloc tickles your body with its crush.
PANIC! You couldn't escape!
A beaked trolloc hacks your right leg.
You panic and attempt to flee!

z
k dark

*Melkor* panics, and attempts to flee!

You flee head over heels.
Path by the Cave
[ obvious exits: E D ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a SEANCHAN leaving down. dd
There are some tracks of a SEANCHAN leaving east. >>
There are some tracks of a SEANCHAN leaving down. dd
There are some tracks of a SEANCHAN leaving east. >>
A sleek well-trained torm glares fiercely about.
They aren't here.

* HP:Beaten MV:Strong >
e
Drop-Off
[ obvious exits: U ]
Zone: Isle Jafar
There are some bloody traces of a SEANCHAN leaving up. uu
There are some tracks of a SEANCHAN leaving up. uu
A compact and dustworn chest rests in a dark corner.
*Melkor* is standing here.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A plainly dressed man walks by and suddenly an odd feeling passes over you.

* HP:Beaten MV:Strong >
You try to slash *Melkor*, but he parries successfully.

* HP:Beaten MV:Strong - Melkor: Battered >
z
k dark
No way! You're fighting for your life!

z
k dark
z
k dark
* HP:Beaten MV:Strong - Melkor: Battered >
You do the best you can!

f
* HP:Beaten MV:Strong - Melkor: Battered >
You try to slash *Melkor*, but he deflects the blow.
A beaked trolloc joins Melkor's fight!
A beaked trolloc joins a beaked trolloc's fight!
A boarish trolloc joins Melkor's fight!
A boarish trolloc joins a boarish trolloc's fight!
You do the best you can!

* HP:Beaten MV:Strong - Melkor: Battered >
e
You do the best you can!

* HP:Beaten MV:Strong - Melkor: Battered >
PANIC! You couldn't escape!

* HP:Beaten MV:Strong - Melkor: Battered >
No way! You're fighting for your life!

f
* HP:Beaten MV:Strong - Melkor: Battered >
e
You panic and attempt to flee!


Velori narrates 'call when bashed'
*Melkor* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A boarish trolloc crushes your left foot hard.
You wish that your wounds would stop BLEEDING so much!

A boarish trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

A beaked trolloc tickles your body with his hack.
You wish that your wounds would stop BLEEDING so much!

A beaked trolloc hacks your left arm.
You wish that your wounds would stop BLEEDING so much!

*Melkor* slashes your body.
You wish that your wounds would stop BLEEDING so much!



Velori narrates 'i'm u e'

l
You flee head over heels.
Path by the Cave
[ obvious exits: E D ]
Zone: Isle Jafar
There are some bloody traces of a SEANCHAN leaving down. dd
There are some tracks of a SEANCHAN leaving down. dd
There are some tracks of a SEANCHAN leaving east. >>
There are some tracks of a SEANCHAN leaving down. dd
There are some tracks of a SEANCHAN leaving east. >>
A sleek well-trained torm glares fiercely about.
Rocky Path
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a SEANCHAN leaving west. <<
There are some tracks of a SEANCHAN leaving west. <<
Velori the Captain is standing here.

* HP:Critical MV:Strong >
Rocky Path
This small path leads past some rock formations which grow over
ten feet high here. The path leads south and west here.
[ obvious exits: S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a SEANCHAN leaving west. <<
There are some tracks of a SEANCHAN leaving west. <<
There are some tracks of a SEANCHAN leaving west. <<

2
z
k dark
* HP:Critical MV:Strong >
z
k dark
z
k dark
z
k dark
They aren't here.

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong >
p
They aren't here.

cpd
* HP:Critical MV:Strong >
2
They aren't here.

* HP:Critical MV:Strong >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Strong >
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Strong >
narr lol i crit
sc
z
k dark
You narrate 'lol i crit'

----------------------------------------------------
Blocking while hps regen
----------------------------------------------------


Rocky Path
This small path leads past some rock formations which grow over
ten feet high here. The path leads south and west here.
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a SEANCHAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
Graeme the Honored Morat'torm is standing here, riding a sleek well-trained torm.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
They aren't here.

* R HP:Beaten MV:Strong >
sc
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
Rocky Path
This small path leads past some rock formations which grow over
ten feet high here. The path leads south and west here.
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a SEANCHAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
Graeme the Honored Morat'torm is standing here, riding a sleek well-trained torm.

z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
l
They aren't here.

* R HP:Beaten MV:Strong >
z
k dark
z
k dark
* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
They aren't here.
*Melkor* has arrived from the west.

sc
* R HP:Beaten MV:Strong >
Rocky Path
This small path leads past some rock formations which grow over
ten feet high here. The path leads south and west here.
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a SEANCHAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Melkor* is standing here.
A sleek well-trained torm glares fiercely about, being ridden by you.
Graeme the Honored Morat'torm is standing here, riding a sleek well-trained torm.
Graeme tries to lance *Melkor*, but he deflects the blow.

z
k dark
* R HP:Beaten MV:Strong >
z
k dark
You slash *Melkor*'s body.
*Melkor* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Graeme: Healthy - Melkor: Battered >
You do the best you can!

* R HP:Beaten MV:Strong - Graeme: Healthy - Melkor: Battered >
b
* R HP:Beaten MV:Strong - Graeme: Healthy - Melkor: Battered >
You do the best you can!
A sul'dam has arrived from the west, leading Bivia.
Bivia has arrived from the west.

* R HP:Beaten MV:Strong - Graeme: Healthy - Melkor: Battered >
You do the best you can!

* R HP:Beaten MV:Strong - Graeme: Healthy - Melkor: Battered >
[bash ]
Velori has arrived from the west.


Velori pierces *Melkor*'s right hand.
*Melkor* panics, and attempts to flee!
*Melkor* leaves south. vv

-
*Melkor* has arrived from the south.

=
*Melkor* leaves south. vv

+
*

Graeme leaves south riding a sleek well-trained torm. vv
A sul'dam leads Bivia south.
Bivia leaves south. vv

*
+
l melkor
=
s
-
s
z
k dark

b
Cancelled.
You do not see that here.

* R HP:Beaten MV:Strong >
Rocky Path
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
Velori the Captain is here, fighting Melkor.
*Melkor* is here, fighting Velori.
Prancing about on dainty feet, a palomino mare stands here.

* R HP:Beaten MV:Strong >
Plateau on the Cliffside
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
Graeme the Honored Morat'torm is standing here, riding a sleek well-trained torm.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
[bash ]
Bash who?
A sul'dam has arrived from the south, leading Bivia.
Bivia has arrived from the south.

* R HP:Beaten MV:Strong >

A sul'dam leads Bivia west.
Bivia leaves west. <<
*Melkor* has arrived from the north.
*Melkor* leaves west. <<

* R HP:Beaten MV:Strong >
w
z
k dark
Plateau on the Cliff
[ obvious exits: E S W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
*Melkor* is here, fighting Bivia.
Bivia the Damane is here, fighting Melkor leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
Graeme has arrived from the east, riding a sleek well-trained torm.

w
w
* R HP:Beaten MV:Strong >
z
k dark
You slash *Melkor*'s right foot hard.
Graeme leaves west riding a sleek well-trained torm. <<

* R HP:Beaten MV:Strong - Bivia: Wounded - Melkor: Beaten >
w
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Bivia: Wounded - Melkor: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Bivia: Wounded - Melkor: Beaten >
You do the best you can!

* R HP:Beaten MV:Strong - Bivia: Wounded - Melkor: Beaten >
b
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Bivia: Wounded - Melkor: Beaten >
You slash *Melkor*'s right leg hard.
[bash ]
Velori pierces *Melkor*'s right leg hard.


-
*Melkor* leaves east. >>

=
+
*
*
+
(tic_timer): Tic in 7 seconds!
=
-

-
l melkor
=
They're not here anymore!

* R HP:Beaten MV:Strong >
e
n
n
You do not see that here.

z
k dark
* R HP:Beaten MV:Strong > Plateau on the Cliffside
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
b
Rocky Path
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
Prancing about on dainty feet, a palomino mare stands here.

* R HP:Beaten MV:Strong > Rocky Path
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a SEANCHAN leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
They aren't here.

w
* R HP:Beaten MV:Strong >
[bash ]
Bash who?

z
k dark
* R HP:Beaten MV:Strong >
b
Path by the Cave
[ obvious exits: E D ]
Zone: Isle Jafar
There are some bloody traces of a SEANCHAN leaving down. dd
There are some bloody traces of a SEANCHAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Strong >
They aren't here.

dm
* R HP:Beaten MV:Strong >
[bash ]
Bash who?

* R HP:Beaten MV:Strong >
d
z
k dark
[dismount ]
You stop riding him.

* HP:Beaten MV:Strong > Drop-Off
[ obvious exits: U ]
Zone: Isle Jafar
There are some tracks of a TROLLOC leaving up. uu
There are some tracks of a SEANCHAN leaving up. uu
There are some tracks of a SEANCHAN leaving up. uu
There are some tracks of a SEANCHAN leaving up. uu
A compact and dustworn chest rests in a dark corner.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A plainly dressed man walks by and suddenly an odd feeling passes over you.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
f
Path by the Cave
[ obvious exits: E D ]
Zone: Isle Jafar
There are some bloody traces of a SEANCHAN leaving down. dd
There are some bloody traces of a SEANCHAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a SEANCHAN leaving down. dd
A sleek well-trained torm glares fiercely about.
A warhorse is here, stamping his feet impatiently.

u
* HP:Beaten MV:Tiring >
re
e
s
s
e
e
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.792 seconds.
Alas, you cannot go that way...

* HP:Beaten MV:Strong >
[ride sleek]
You start riding him.

* R HP:Beaten MV:Strong >
Rocky Path
[ obvious exits: S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a SEANCHAN leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
Rocky Path
[ obvious exits: N S ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
Prancing about on dainty feet, a palomino mare stands here.

* R HP:Beaten MV:Strong >
Plateau on the Cliffside
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
Path Through the Cliffside
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A snow white leopard crouches here purring softly.
Prancing about on dainty feet, a palomino mare stands here.

* R HP:Beaten MV:Strong >
Western Peak of the Twin Cliffs
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
narr graem block there
w
You narrate 'graem block there'

w
* R HP:Beaten MV:Strong >
s
Path Through the Cliffside
[ obvious exits: E W ]
Zone: Isle Jafar
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A snow white leopard crouches here purring softly.
Prancing about on dainty feet, a palomino mare stands here.

* R HP:Beaten MV:Strong > Plateau on the Cliffside
[ obvious exits: N E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
Plateau on the Cliff
[ obvious exits: N W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
w
w
Plateau on the Cliff
[ obvious exits: N E ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a SEANCHAN leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

b
* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
z
k dark
[bash ]
Bash who?

n
z
k dark
* R HP:Beaten MV:Strong >
b
They aren't here.

* R HP:Beaten MV:Strong >
Plateau on the Cliff
[ obvious exits: E S W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong >
[bash ]
Bash who?

* R HP:Beaten MV:Strong >
w
w
Mountain Trail
[ obvious exits: E W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
Small pink flowers on a tall plant spread color through the area.
A sleek well-trained torm glares fiercely about, being ridden by you.

z
k dark
b
* R HP:Beaten MV:Strong >
Trail Through the Cliffside
[ obvious exits: E W ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
[bash ]
Bash who?

* R HP:Beaten MV:Strong >
n
w
n
Your blood freezes as you hear someone's death cry.
Alas, you cannot go that way...

w
* R HP:Beaten MV:Strong > Winding Path Above the Rain Forest
[ obvious exits: N E D ]
Zone: Isle Jafar
There are some bloody traces of a TROLLOC leaving down. dd
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of Melkor is lying here.
A remnant of the Age of Legends juts from the soil.
A sleek well-trained torm glares fiercely about, being ridden by you.
Velori the Captain is standing here.
Bivia the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Bivia's leash.
Graeme the Honored Morat'torm is standing here, riding a sleek well-trained torm.

----------------------------------------------------
Jaghut gets stumbled upon and rips shortly thereafter
----------------------------------------------------

Raiste
Posts: 65
Joined: Tue Oct 20, 2020 6:39 pm

Re: A Fight on Jafar

Post by Raiste » Sun Apr 03, 2022 3:07 am

A Ghastly Throne
The throne consists of a tall backed obsidian chair surrounded by twisted gold
and silver worked in the form of figures impaled on iron spikes. Behind the
throne a large iron wrought skull with glowing orange eyes hangs from large
chains. A few ravens are perched up on top of the skull, their beady black eyes
missing nothing.
[ obvious exits: N E S ]
East:
A young trolloc is here, growling with a deep bloodlust.
A well balanced throwing spike is here, plume attached. [5]
A black flame dances here in midair.
A tall backed obsidian throne surrounded by impaled figures rests here.
Oogly the Ramshorned Trolloc is standing here.
Vrolluk the Infected Squirm is standing here.
Melkor the Rabid Hunter is standing here.
A figure stands deathly still, fading into shadows that seem not to exist.
A figure stands deathly still, fading into shadows that seem not to exist.
A grim-eyed man patrols the area for his Dark Lord.
A grim-eyed man patrols the area for his Dark Lord.
Half-concealed with the shadows lurks the lank form of a man reclining on a throne.
The Dreadlord Jerioz is surrounded by a shimmering white aura!

* S HP:Healthy MV:Full >

The black flame sputters but nothing happens.

purse (used) :
a silver Kandori wristcuff
a white bean
a wealth of gold crowns (123)
a cup of thready brown tea
a gold-inlaid crystal disc
[3] a thin vial of yellow fluid
a bubbling draught

The Dining Table
[ obvious exits: N E W ]
North:
A trolloc is here, exhorting a group of trolloc raiders.
East: A trolloc is here, exhorting a group of trolloc raiders.
West: Oogly the Ramshorned Trolloc is standing here.
A necklace of shiny black links has been dropped here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A clear dagger resembling an enormous curved fang catches your eye.
Some boots lie in a heap over there.
A pile of cloth is set aside here.
A thick bronze belt lies to one side.
A pair of buckskin gloves have been set aside.
A set of cloth sleeves lay rumpled here.
Someone has left a white shirt here.
A cloth hood has been left here.
A long wooden table offers room for patrons.
A young trolloc is here, growling with a deep bloodlust.
Bender the Darkling is standing here.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.

* S HP:Healthy MV:Full >
A Pillared Hall
[ obvious exits: N E W ]
North:
A young trolloc is here, growling with a deep bloodlust.
East: A young trolloc is here, growling with a deep bloodlust.
West: A young trolloc is here, growling with a deep bloodlust.
A trolloc is here, exhorting a group of trolloc raiders.

A Pillared Hall
[ obvious exits: N S W ]
South:
A grim-eyed man patrols the area for his Dark Lord.
West: A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

A Granite Hallway
[ obvious exits: N S ]
North:
A young trolloc is here, growling with a deep bloodlust.
A grim-eyed man patrols the area for his Dark Lord.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.

A Granite Hallway
[ obvious exits: N S ]
North:
A grim-eyed man patrols the area for his Dark Lord.

It's already open!

* S HP:Healthy MV:Full >
Before Gold Gilded Doors
[ obvious exits: N E S W ]
East:
A hooved trolloc anxiously stamps its feet.
South: A young trolloc is here, growling with a deep bloodlust.
West: A trolloc is here ruling a group of trollocs.

o S HP:Healthy MV:Full >
The Cavernous Courtyard
[ obvious exits: N E S W ]
East:
A huge trolloc marked with a whirlwind snorts here.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

o S HP:Healthy MV:Full >
It's already open!

Before the Ebony Gates
[ obvious exits: N S ]
North:
A young trolloc is here, growling with a deep bloodlust.

Trill narrates 'is sted not sure'
Before a Blackened Bridge
[ obvious exits: N E ]

* S HP:Healthy MV:Full >
On a Blackened Bridge
[ obvious exits: S W ]
South:
A raven is here flying around.

* S HP:Healthy MV:Full >
On a Blackened Bridge
[ obvious exits: N E ]
East:
A burly trolloc stands here, eyeing the surroundings.
A raven is here flying around.

* S HP:Healthy MV:Full >
Between a Blackened Bridge and the Gatekeep
[ obvious exits: N E S W ]
South:
A flock of ravens is circling in the air, searching for prey.
West: A raven is here flying around.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Healthy MV:Full >
Ok.

* S HP:Healthy MV:Full >
At the Portcullis
[ obvious exits: E W ]
West:
A burly trolloc stands here, eyeing the surroundings.

* S HP:Healthy MV:Full >
It's already open!

* S HP:Healthy MV:Full >
Before a Dark Gatekeep
[ obvious exits: N S W ]

The End of the Tunnel
[ obvious exits: N S ]

* S HP:Healthy MV:Full >
A Bend in the Tunnel
[ obvious exits: E S ]

* S HP:Healthy MV:Full >
A Torchlit Tunnel
[ obvious exits: W D ]
Down:
A hooved trolloc anxiously stamps its feet.

* S HP:Healthy MV:Full >
A Torchlit Tunnel
[ obvious exits: E U ]
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
A tactician's clerk tallies fallen enemies here.

A Torchlit Tunnel
[ obvious exits: E W ]
West:
A hooved trolloc anxiously stamps its feet.

Ok.

* S HP:Healthy MV:Strong >
The Endless Blight
[ obvious exits: E S W ]

* S HP:Healthy MV:Strong >
The Endless Blight
[ obvious exits: E S W ]
A hound of the shadow smells blood in the air.
A raven is here flying around.
The giant blight beetle is visible flying high in the sky.

The Blight
[ obvious exits: E S W ]
A dun snake is here, hissing sharply.

* S HP:Healthy MV:Strong >
The Blight
[ obvious exits: N E S W ]
A hound of the shadow smells blood in the air.

* S HP:Healthy MV:Strong >
Above the Pit
[ obvious exits: N S W D ]

The Blighted Hills
[ obvious exits: N E S W ]

The Blight
[ obvious exits: N E S W ]
A strange, crawling creature with a hard shell trundles along.

A Trail Through the Hills
[ obvious exits: N E W ]

The Blight
[ obvious exits: N E S ]

The Blight
[ obvious exits: N E S ]
A hound of the shadow smells blood in the air.
A brown sandsnake is lying on the ground, looking for prey.
A hound of the shadow smells blood in the air.

The Endless Blight
[ obvious exits: N S W ]
A raven is here flying around.

* S HP:Healthy MV:Strong >
The Endless Blight
[ obvious exits: N S W ]
A raven is here flying around.
A huge misshapen bear with large tusks, howls hungrily.

Before the Castle of Illusions
[ obvious exits: N E S W ]
An undead defender of the castle stands here ready to fend off intruders.
An undead defender of the castle stands here ready to fend off intruders.
An undead defender of the castle stands here ready to fend off intruders.
A smelly guard with horns sticking out of his head stands guard here.

* S HP:Healthy MV:Strong >
Path Near a Stone Wall
[ obvious exits: E W ]
An enormous blight worm towers above you, making an eerie shrill scream.

* S HP:Healthy MV:Strong >
Bend in the Bleak Path
[ obvious exits: S W ]
A hound of the shadow smells blood in the air.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Healthy MV:Strong >

Trill narrates 'nw side'

A Dry Path Near a Stone Wall
[ obvious exits: N S ]
The giant blight beetle is visible flying high in the sky.

* S HP:Healthy MV:Strong >
Path Along a Stone Wall
[ obvious exits: N S ]

* S HP:Healthy MV:Strong >
Bend in the Bleak Trail
[ obvious exits: N E W ]

* S HP:Healthy MV:Tiring >
Bleak Trail in the Blight
[ obvious exits: E W ]
A huge misshapen bear with large tusks, howls hungrily.
A hound of the shadow smells blood in the air.

* S HP:Healthy MV:Tiring >
Along a Sloping Bend
[ obvious exits: E S W ]
A raven is here, watching.

* S HP:Healthy MV:Tiring >
Rocky Pass
[ obvious exits: W U ]

Mountain Slope
[ obvious exits: S D ]

Along the Western Slope
[ obvious exits: N S ]

* S HP:Healthy MV:Tiring >
Mouth of a Valley
[ obvious exits: N E S ]

* S HP:Healthy MV:Tiring >
Narrow Valley
[ obvious exits: W U ]

* S HP:Healthy MV:Tiring >
Along a Ridge
[ obvious exits: N E D ]
A large, spine-backed snake bares its fangs with a vicious hiss.

The Heights
[ obvious exits: E S W ]
A massive cat with sharp, elongated teeth stalks his prey.

The Lee of the Peak
[ obvious exits: N S ]
North:
A massive cat with sharp, elongated teeth stalks his prey.

Southwest of the Peak
[ obvious exits: N E S ]

* S HP:Healthy MV:Tiring >
Edge of the Drop
[ obvious exits: S W U D ]
A hound of the shadow smells blood in the air.

Rise in the Path
[ obvious exits: E S U ]
A large, spine-backed snake bares its fangs with a vicious hiss.

Turn in the Path
[ obvious exits: N W ]
A hound of the shadow smells blood in the air.

* S HP:Healthy MV:Tiring >
Path in the Mountains
[ obvious exits: N S D ]

* S HP:Healthy MV:Tiring >
Before an Ascending Path
[ obvious exits: E U ]

Entering a Blighted Mire
[ obvious exits: N S W ]

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

Northern End of a Blighted Mire
[ obvious exits: S ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Healthy MV:Tiring >
You can't find anything to conceal yourself with.

* S HP:Healthy MV:Tiring >
Backstab who?

Entering a Blighted Mire
[ obvious exits: N S W ]

A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.

* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Raiste - A Thick Muddy Blighted Mire

Edge of the Bog
[ obvious exits: N E ]

Players in your Zone
--------------------
Raiste - Edge of the Bog

* S HP:Healthy MV:Tiring >
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]

Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]

Forgotten Trail
[ obvious exits: E S W ]
Trill the Master Havoc is sitting here.
*
Uryl* is here, fighting Trill, riding a wild stallion.
A timber wolf is here, fighting Trill.
A timber wolf is here, fighting Trill.
The lone wolf is here, fighting Trill.
You smell something remniscent of death as you enter this place.

* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Raiste - Forgotten Trail
Trill - Forgotten Trail
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Tiring >

Trill narrates 'in como'

* S HP:Healthy MV:Tiring >

Trill panics, and attempts to flee!

* S HP:Healthy MV:Tiring >

Trill leaves south.

You attempt to hide yourself.

* S HP:Healthy MV:Winded >

You silently approach your victim...

The lone wolf leaves south.
A timber wolf leaves south.
A timber wolf leaves south.

*
Uryl* tries to strike you, but you parry successfully.

*
Uryl* panics, and attempts to flee!

*
Uryl* leaves east riding a wild stallion.

Cancelled.
Through the Thick Underbrush
[ obvious exits: E W ]
*Uryl* is standing here, riding a wild stallion.
*Uryl* leaves east riding a wild stallion.

They aren't here.

* S HP:Healthy MV:Winded >
They aren't here.

* S HP:Healthy MV:Winded >
They aren't here.

The Towering Trees
[ obvious exits: N E S W ]

* S HP:Healthy MV:Winded >
They aren't here.

The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

The night has begun.
Under the Trees
[ obvious exits: N E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Healthy MV:Tiring >
Beneath the Gnarled Trees
[ obvious exits: N E ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Healthy MV:Tiring >
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Raiste - Deep Within the Grove
Trill - Bend in the Forgotten Trail
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Tiring >

Trill narrates 's i thin'

o S HP:Healthy MV:Tiring >


Players in your Zone
--------------------
Trill - The Forgotten Trail
Raiste - Deep Within the Grove
You catch a faint scent of a horse nearby.

Heart of the Blighted Grove
[ obvious exits: N S W ]

o S HP:Healthy MV:Tiring >
You attempt to hide yourself.

o S HP:Healthy MV:Tiring >
Backstab who?

Heart of the Blighted Grove
[ obvious exits: N S W ]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.

o S HP:Healthy MV:Tiring >
You attempt to hide yourself.

o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N W ]
An angry ogier is here, prepared to defend the stedding.

o S HP:Healthy MV:Tiring >
You attempt to hide yourself.

Backstab who?

o S HP:Healthy MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: N E W ]

Heart of the Blighted Grove
[ obvious exits: N E S D ]

o S HP:Healthy MV:Tiring >
Heart of the Blighted Grove
[ obvious exits: E S ]

Heart of the Blighted Grove
[ obvious exits: N S W ]

o S HP:Healthy MV:Tiring >
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

The Blighted Woods
[ obvious exits: S W ]
A deformed stag stares about wearily.

o S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Raiste - The Blighted Woods
You catch a faint scent of a horse nearby.

The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
A deformed stag stares about wearily.

The Blighted Woods
[ obvious exits: N E S ]
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

The Blighted Woods
[ obvious exits: N S ]

The Blighted Woods
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

Through the Blighted Woods
[ obvious exits: N E S W ]

o S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Raiste - Through the Blighted Woods
You catch a faint scent of a horse nearby.

You narrate 'still faint sted'

o S HP:Healthy MV:Winded >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]

o S HP:Healthy MV:Winded >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]

Players in your Zone
--------------------
Raiste - Through the Blighted Woods
You catch a faint scent of a horse nearby.

o S HP:Healthy MV:Winded >

Trill narrates 'is still sted'

The Blighted Woods
[ obvious exits: N E S W ]

The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]

o S HP:Healthy MV:Winded >
The Blackened Glade
[ obvious exits: N E W ]

The Blackened Glade
[ obvious exits: N E S W ]
South:
The weeping spirit of an ogier Elder is here.

The Blackened Glade
[ obvious exits: E S W ]

Players in your Zone
--------------------
Trill - Trail Before the Cave
Raiste - The Blackened Glade
You catch a faint scent of a horse nearby.

Within the Dark Grove
[ obvious exits: N E S W ]

The Dark Grove of Trees
[ obvious exits: N E S W ]

Ok.

It's already open!

Heart of the Blighted Grove
[ obvious exits: N E W ]

o S HP:Healthy MV:Winded >
Heart of the Blighted Grove
[ obvious exits: N W ]
An angry ogier is here, prepared to defend the stedding.

Heart of the Blighted Grove
[ obvious exits: N S W ]
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.

Heart of the Blighted Grove
[ obvious exits: N E S D ]

o S HP:Healthy MV:Winded >
Heart of the Blighted Grove
[ obvious exits: E S ]

Heart of the Blighted Grove
[ obvious exits: N S W ]

o S HP:Healthy MV:Winded >
Deep Within the Grove
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Healthy MV:Winded >
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

Beneath the Gnarled Trees
[ obvious exits: N E ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Healthy MV:Winded >
Under the Trees
[ obvious exits: N E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

Players in your Zone
--------------------
Raiste - Under the Trees
You catch a faint scent of a horse nearby.

Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

Trill narrates 'mud trail'

o S HP:Healthy MV:Winded >
At the Stagnant Pond
[ obvious exits: S W ]
A muddy pond is here, dark waters broken by an occasional bubble.
An astonishingly tall and broad man stands here, with large tufted ears.

The Towering Trees
[ obvious exits: N E S W ]

The Towering Trees
[ obvious exits: S ]
A deformed stag stares about wearily.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

The Towering Trees
[ obvious exits: N E S W ]

o S HP:Healthy MV:Winded >
Beside the Oak
[ obvious exits: E ]
An astonishingly tall and broad man stands here, with large tufted ears.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

The Towering Trees
[ obvious exits: N E S W ]

The Towering Trees
[ obvious exits: N E S W ]

The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

Trill narrates 'w side'

Through the Thick Underbrush
[ obvious exits: N S ]

o S HP:Healthy MV:Winded >
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]

Alas, you cannot go that way...

Opening in the Brush
[ obvious exits: N S W ]

o S HP:Healthy MV:Weary >
Forgotten Trail
[ obvious exits: N E S ]
Trill the Master Havoc is here, fighting Uryl.
*
Uryl* is here, fighting Trill, riding a wild stallion.
A timber wolf is here, fighting Trill.
A timber wolf is here, fighting Trill.
The lone wolf is here, fighting Trill.

Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
Trill the Master Havoc is here, fighting Uryl.
*
Uryl* is here, fighting Trill, riding a wild stallion.
A timber wolf is here, fighting Trill.
A timber wolf is here, fighting Trill.
The lone wolf is here, fighting Trill.


Trill avoids being bashed by *
Uryl* who loses his balance and falls!

* S HP:Healthy MV:Weary >
You attempt to hide yourself.

* S HP:Healthy MV:Weary >
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Weary >

Trill swiftly dodges a timber wolf's attempt to hit him.
Trill swiftly dodges a timber wolf's attempt to hit him.
The lone wolf tries to hit Trill, but he dodges the attack.
Trill tries to pierce *
Uryl*, but he parries successfully.

Trill tries to pierce *Uryl*, but he deflects the blow.
You try to pierce *
Uryl*, but he parries successfully.

* S HP:Healthy MV:Weary - Trill: Wounded - Uryl: Beaten >

You pierce *Uryl*'s body hard.
A timber wolf tries to hit Trill, but he dodges the attack.
Trill swiftly dodges a timber wolf's attempt to hit him.
Trill swiftly dodges the lone wolf's attempt to hit him.
Trill pierces *
Uryl*'s right leg hard.
*
Uryl* tries to strike Trill, but he parries successfully.

* S HP:Healthy MV:Weary - Trill: Wounded - Uryl: Critical >

*
Uryl* panics, and attempts to flee!

* S HP:Healthy MV:Weary - Trill: Wounded - Uryl: Critical >

Trill assumes an offensive striking posture.
*
Uryl* leaves south riding a wild stallion.

o S HP:Healthy MV:Weary >

Bend in the Forgotten Trail
[ obvious exits: N W ]
*Uryl* is standing here, riding a wild stallion.

* S HP:Healthy MV:Weary >
You try to pierce *
Uryl*, but he parries successfully.

* S HP:Healthy MV:Weary - Uryl: Critical >

*
Uryl* tries to strike you, but you deflect the blow.
You try to pierce *
Uryl*, but he deflects the blow.

* S HP:Healthy MV:Winded - Uryl: Critical >

*
Uryl* panics, and attempts to flee!

*
Uryl* leaves west riding a wild stallion.

o S HP:Healthy MV:Winded >

Bend in the Forgotten Trail
[ obvious exits: E S ]
*Uryl* is standing here, riding a wild stallion.
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Healthy MV:Winded >
You try to pierce *
Uryl*, but he deflects the blow.

* S HP:Healthy MV:Winded - Uryl: Critical >

You try to pierce *
Uryl*, but he parries successfully.

You get a cup of thready brown tea from a small purse.

* S HP:Healthy MV:Winded - Uryl: Critical >
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
*
Uryl* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Uryl: Critical >
You try to pierce *
Uryl*, but he deflects the blow.
An ogier stops using a lantern.
An ogier tries to pound you, but you deflect the blow.
You aren't carrying a tea.

* S HP:Healthy MV:Winded - Uryl: Critical >

*
Uryl* leaves east riding a wild stallion.

o S HP:Healthy MV:Winded - an ogier: Scratched >

You panic and attempt to flee!

You flee head over heels.
The Forgotten Trail
[ obvious exits: N S ]
An astonishingly tall and broad man stands here, with large tufted ears.

Bend in the Forgotten Trail
[ obvious exits: N E ]

The Forgotten Trail
[ obvious exits: N S ]
An astonishingly tall and broad man stands here, with large tufted ears.

Bend in the Forgotten Trail
[ obvious exits: E S ]
An astonishingly tall and broad man stands here, with large tufted ears.

Bend in the Forgotten Trail
[ obvious exits: N W ]

o S HP:Healthy MV:Winded >
They aren't here.

A shrill piercing scream reverberates through the area.
Forgotten Trail
[ obvious exits: N E S ]
*Uryl* is standing here, riding a wild stallion.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* S HP:Healthy MV:Winded >
You try to pierce *
Uryl*, but he deflects the blow.

* S HP:Healthy MV:Winded - Uryl: Critical >

You try to pierce *
Uryl*, but he deflects the blow.
You swiftly dodge the lone wolf's attempt to hit you.

You try to pierce *Uryl*, but he deflects the blow.

You narrate 'crit on wolves'

* S HP:Healthy MV:Winded - Uryl: Critical >
You panic and attempt to flee!

You flee head over heels.
Bend in the Forgotten Trail
[ obvious exits: N W ]

Forgotten Trail
[ obvious exits: N E S ]
*Uryl* is standing here, riding a wild stallion.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
*Uryl* tries to strike you, but you dodge the attack.

* S HP:Healthy MV:Winded - Uryl: Critical >
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Uryl: Critical >
No way! You're fighting for your life!

You do the best you can!

* S HP:Healthy MV:Winded - Uryl: Critical >

You try to pierce *
Uryl*, but he parries successfully.
The lone wolf tries to hit you, but you dodge the attack.
*
Uryl* tries to strike you, but you parry successfully.

* S HP:Healthy MV:Winded - Uryl: Critical >

*
Uryl* looks at you.

* S HP:Healthy MV:Winded - Uryl: Critical >

Trill has arrived from the south.

* S HP:Healthy MV:Winded - Uryl: Critical >

Trill pierces *
Uryl*'s right foot hard.

* S HP:Healthy MV:Winded - Uryl: Critical >

You pierce *Uryl*'s body.

* S HP:Healthy MV:Winded - Uryl: Critical >

A timber wolf joins the lone wolf's fight!
A timber wolf joins the lone wolf's fight!
*
Uryl* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Uryl: Critical >

A timber wolf tries to hit you, but you dodge the attack.
You swiftly dodge a timber wolf's attempt to hit you.
Trill pierces *
Uryl*'s left leg hard.
The lone wolf tries to hit you, but you dodge the attack.
You try to pierce *
Uryl*, but he deflects the blow.

* S HP:Healthy MV:Winded - Uryl: Critical >
You panic and attempt to flee!

*
Uryl* leaves north riding a wild stallion.

*
Uryl* has arrived from the north, riding a wild stallion.

You flee head over heels.
Bend in the Forgotten Trail
[ obvious exits: N W ]
Forgotten Trail
[ obvious exits: N E S ]
*Uryl* is standing here, riding a wild stallion.
Trill the Master Havoc is standing here.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.

* S HP:Healthy MV:Winded >
You pierce *Uryl*'s left leg hard.

You do the best you can!

* S HP:Healthy MV:Winded - Uryl: Critical >

*
Uryl* tries to strike you, but you parry successfully.
The lone wolf tries to hit Trill, but he deflects the blow.
You try to pierce *
Uryl*, but he parries successfully.
*
Uryl* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Uryl: Critical >

*
Uryl* leaves east riding a wild stallion.

o S HP:Healthy MV:Winded >

Trill panics, and attempts to flee!

Opening in the Brush
[ obvious exits: N S W ]
*Uryl* is standing here, riding a wild stallion.

* S HP:Healthy MV:Winded >
You try to pierce *
Uryl*, but he deflects the blow.

* S HP:Healthy MV:Winded - Uryl: Critical >

*
Uryl* tries to strike you, but you parry successfully.
You try to pierce *
Uryl*, but he deflects the blow.
Trill has arrived from the west.
Trill tries to pierce *
Uryl*, but he deflects the blow.

*
Uryl* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Uryl: Critical >

Trill assumes an offensive striking posture.

Trill pierces *Uryl*'s body hard.
*
Uryl* is dead! R.I.P.
Your blood freezes as you hear *
Uryl*'s death cry.

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