CTF Defense Leads to Death!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rayven
Posts: 65
Joined: Sun May 24, 2015 3:04 pm

CTF Defense Leads to Death!

Post by Rayven » Fri Mar 04, 2022 12:48 pm

In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Scratched MV:Weary > [track trolloc]

- = +
Some clear recent tracks of Ghast leaving north.

* R HP:Scratched MV:Haggard >
Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small, harmless salamander is here.
A gray mouse is scuttling about here.
A crow has arrived from the south.


* R HP:Scratched MV:Haggard >
Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Scratched MV:Haggard >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A snake is crawling through the water here.
A crow has arrived from the east.


* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is here, fighting a Queen's Guard squadman.
A Queen's Guard squadman is here, fighting Ghast.
A Queen's Guard captain is here, fighting Ghast.

* R HP:Scratched MV:Haggard >
A Queen's Guard squadman tries to pierce Ghast,
but he parries successfully.
Alas, you cannot go that way...

* R HP:Scratched MV:Haggard > You have 405(406) hit and 18(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard >
You slash *Ghast*'s left leg into bloody fragments!

* R HP:Scratched MV:Haggard - a Queen's Guard squadman: Critical - Ghast: Hurt >


You try to slash *Ghast*, but he deflects the blow.
A Queen's Guard captain tries to slash Ghast, but he deflects the blow.
A Queen's Guard squadman tries to pierce Ghast, but he parries successfully.
*Ghast* stabs a Queen's Guard squadman's right leg hard.

* R HP:Scratched MV:Haggard - a Queen's Guard squadman: Critical - Ghast: Hurt >
- = + *
*Ghast* panics, and attempts to flee!


*Ghast* leaves south.

* + = - - =
They're not here anymore!

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A snake is crawling through the water here.
A crow has arrived from the north.

* R HP:Scratched MV:Haggard >

They aren't here.

* R HP:Healthy MV:Haggard > Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A snake is crawling through the water here.

* R HP:Healthy MV:Haggard >

I see no hovel here.

* R HP:Healthy MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.
A crow has arrived from the south.

* R HP:Healthy MV:Haggard >

Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Healthy MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
*Ghast* is standing here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.
*Ghast* stabs a Queen's Guard squadman's body very hard.

* R HP:Healthy MV:Haggard >

A Queen's Guard squadman tries to pierce Ghast, but he parries successfully.
A Queen's Guard captain joins a Queen's Guard squadman's fight!
*Ghast* stabs a Queen's Guard squadman's left arm hard.

* R HP:Healthy MV:Haggard >
A Queen's Guard squadman tries to pierce Ghast, but he dodges the attack.


* R HP:Healthy MV:Haggard > You gracefully flow into The Swallow Takes Flight,
slashing *Ghast*'s right leg into bloody fragments!


* R HP:Healthy MV:Haggard - a Queen's Guard squadman: Critical - Ghast: Hurt > - = + *
A Queen's Guard captain tries to slash Ghast, but he deflects the blow.
A Queen's Guard squadman pierces Ghast's body.
*Ghast* stabs a Queen's Guard squadman's body very hard.
A Queen's Guard squadman is dead! R.I.P.
Your blood freezes as you hear a Queen's Guard squadman's death cry.
A Queen's Guard squadman stops following a Queen's Guard captain.

* +
*Ghast* sniffs sadly.

= - - =
They're not here anymore!

* R HP:Healthy MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard >
corpse (here) :
ten copper pennys
a torch
a pair of heavy leather boots
a pair of thin leather leggings
a rapier
a thick pair of leather work gloves
a light pair of leather coverings
a fine woolen cloak
a chainmail tunic
a chain coif

* R HP:Healthy MV:Haggard >

You get ten copper pennys from the corpse of a
Queen's Guard squadman.
You get ten copper pennys from the corpse of a Queen's Guard squadman.

* R HP:Healthy MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard >
They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard > * R HP:Healthy MV:Haggard >
#Ok. $target is now set to {dark}.


Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard > You have 406(406) hit and 15(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.


* R HP:Healthy MV:Haggard >

They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard >

You have 406(406) hit and 15(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Healthy MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard >

Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A snake is crawling through the water here.
A crow has arrived from the north.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard >

I see no hovel here.

* R HP:Healthy MV:Haggard > Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A snake is crawling through the water here.

* R HP:Healthy MV:Haggard >

I see no fireplace here.

* R HP:Healthy MV:Haggard > Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A snake is crawling through the water here.

* R HP:Healthy MV:Haggard >
The fireplace looks to be in good condition,
compared to the rest of the place.


* R HP:Healthy MV:Haggard >
You begin searching in that direction...
The fireplace looks to be in good condition, compared to the rest of the place.


- =

+ * * + = - - = + *
The night has begun.

* + = - - = + * * + = - - = + * * + = -
You skillfully discover a hidden Hearth.

* R HP:Healthy MV:Weary >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A snake is crawling through the water here.

* R HP:Healthy MV:Weary >

Ok.

* R HP:Healthy MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Weary > They aren't here.

* R HP:Healthy MV:Weary >
You try to slash *Ghast*, but he parries successfully.


* R HP:Healthy MV:Weary - Ghast: Hurt > - = + *
*Ghast* panics, and attempts to flee!

*
*Ghast* leaves east.

+ = - - =
They're not here anymore!

* R HP:Healthy MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Weary >

Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...
A small grasshopper hops from place to place.
A crow has arrived from the west.

* R HP:Healthy MV:Weary > You try to slash *Ghast*, but he deflects the blow.

* R HP:Healthy MV:Weary - Ghast: Hurt >
- =
*Ghast* panics, and attempts to flee!

+ *
*Ghast* leaves east.

* + = - - =
They're not here anymore!

* R HP:Healthy MV:Weary >
#Ok. $target is now set to {dark}.

Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.

* R HP:Healthy MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the west.


* R HP:Healthy MV:Weary > [bash h.dark]
Bash who?

* R HP:Healthy MV:Haggard >

Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.


* R HP:Healthy MV:Haggard > Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.

* R HP:Healthy MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard > Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Healthy MV:Haggard >

You try to slash *Ghast*, but he parries successfully.

* R HP:Healthy MV:Haggard - Ghast: Hurt > [bash h.dark]

- = + *
*Ghast* panics, and attempts to flee!

* + = -
*Ghast* stabs your right leg.
A Queen's Guard captain joins your fight!
*Ghast* leaves east.

- =
They're not here anymore!

* R HP:Scratched MV:Haggard >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
You have 401(406) hit and 19(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the west.

* R HP:Scratched MV:Haggard >
They aren't here.


* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard > They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard > Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.

* R HP:Scratched MV:Haggard >
Players in your Zone
--------------------
Rayven - Fern Forest

* R HP:Scratched MV:Haggard >

You have 401(406) hit and 18(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.
A crow has arrived from the east.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard > They aren't here.


* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.


* R HP:Scratched MV:Haggard > Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is here flying around.
A snake is crawling through the water here.
A crow has arrived from the north.

* R HP:Scratched MV:Haggard > They aren't here.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.
A crow has arrived from the south.

* R HP:Scratched MV:Haggard > [bash h.dark]
Bash who?

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

You have 401(406) hit and 13(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.


* R HP:Scratched MV:Haggard > They aren't here.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Players in your Zone
--------------------
Rayven - Thick Forest


* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
#All text is now sent 'as is'.
>
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
#Text is no longer sent 'as is'.
>
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
#SPEEDWALK IS NOW ON.

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
#SPEEDWALK IS NOW OFF.

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Scratched MV:Haggard > No-one by that name here.


* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

There doesn't seem to be a coin in the corpse of a
Queen's Guard squadman.
There doesn't seem to be a coin in the corpse of a Queen's Guard squadman.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.


* R HP:Scratched MV:Haggard >
You have 401(406) hit and 13(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

You try.. but your arms are shorter than your
dreams...

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the west.

* R HP:Scratched MV:Weary >

Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.

* R HP:Scratched MV:Weary > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the west.


* R HP:Scratched MV:Weary > You have 403(406) hit and 27(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Weary >

Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small, harmless salamander is here.
A gray mouse is scuttling about here.
A crow has arrived from the north.


* R HP:Scratched MV:Weary > Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Scratched MV:Weary >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is here flying around.
A crow has arrived from the east.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.
A crow has arrived from the south.


* R HP:Scratched MV:Weary >
Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.


* R HP:Scratched MV:Weary >
You have 403(406) hit and 23(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
You sense a hidden life form in the area...
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
[bash h.dark]

- = +
*Ghast* clumsily approaches you with a pair of moonstone hilted dirks, but you
fend off the attack.

* * + = - - =
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Haggard - Ghast: Hurt >


A Queen's Guard captain joins your fight!

* R HP:Scratched MV:Haggard - Ghast: Hurt > #Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* RBERK HP:Scratched MV:Haggard - Ghast: Hurt > [bash h.dark]


A Queen's Guard captain tries to slash Ghast, but he parries successfully.
*Ghast* barely stabs your body.

-
*Ghast* panics, and attempts to flee!

= + *
*Ghast* leaves east.

* + = - - =
They're not here anymore!

* RBERK HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.


* RBERK HP:Scratched MV:Haggard >
You try to calm down, but can't.

* RBERK HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* RBERK HP:Scratched MV:Haggard >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* RBERK HP:Scratched MV:Haggard > You try to calm down, but can't.

* RBERK HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* RBERK HP:Scratched MV:Haggard > You try to calm down, but can't.

* RBERK HP:Scratched MV:Haggard >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* RBERK HP:Scratched MV:Haggard > You try to calm down, but can't.

* RBERK HP:Scratched MV:Haggard >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.


* RBERK HP:Scratched MV:Haggard > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Scratched MV:Haggard > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 121 hit points.


* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Scratched MV:Haggard > No-one by that name here.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

You have 401(406) hit and 21(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT


* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard > A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Scratched MV:Haggard >
No-one by that name here.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

You have 401(406) hit and 21(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

There doesn't seem to be a coiin in the corpse of
a Queen's Guard squadman.
There doesn't seem to be a coiin in the corpse of a Queen's Guard squadman.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here. [2]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > You have 403(406) hit and 37(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.


* R HP:Scratched MV:Weary > Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the west.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >
They aren't here.

* R HP:Scratched MV:Weary >
Bash who?


* R HP:Scratched MV:Weary > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the east.

* R HP:Scratched MV:Weary >
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.


* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...
A Queen's Guard captain stands here.
A crow has arrived from the east.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...
A Queen's Guard captain stands here.


* R HP:Scratched MV:Weary > [search dark]

- = + * * + = -
There doesn't seem to be anyone hidden here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
You sense a hidden life form in the area...
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

*Ghast* leaves east.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the west.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the west.

* R HP:Scratched MV:Weary >
* R HP:Scratched MV:Weary >
Arglebargle,
glop-glyf!?!

* R HP:Scratched MV:Weary >
They aren't here.


* R HP:Scratched MV:Weary > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the east.

* R HP:Scratched MV:Weary >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > They aren't here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
The grasshopper has arrived from the east.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Players
-------
Fermin of Two Rivers WANTED
Toshiro Umezawa [Morat'torm] WANTED
Lord Rayven the Inquisitor, A'vron'toh rahien [Hand of Light Blademaster]
David Cauldar of Manetheren (Idle)
Lord Tolveor the Captain of the Wall [Wall Guard Council]
Master Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
(Linkless) (Idle)
Lexica the Elder Sister [Brown Ajah] WANTED
Koseir of the Borderlands
Atlas of Seandar
Vorowyn of the Malkieri Diaspora
Karyn the Elder Sister [Gray Ajah] WANTED
Tolza the Tower Accepted [White Tower] WANTED
Eloquinn of Arafel
Herzog the Veteran Gaidin [Gaidin]
Taylin of Arad Doman
Mordain of Tarabon WANTED
Koe of Amadicia
Vinnia of Saldaea
Lord Shinji Moraed, Captain of the Lance, Banner-General [Morat'torm
Council] WANTED
Virtue of Illian

* Press <Return> to continue, q to quit *>
Rhyvin of Illian
Lorrah of the Malkieri Diaspora
Emersyn of Two Rivers
Lior of the Malkieri Diaspora

24 players displayed.


* R HP:Scratched MV:Weary >

The clouds disappear.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Scratched MV:Weary > No-one by that name here.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.


* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > You have 405(406) hit and 41(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A small grasshopper hops from place to place.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the west.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small, harmless salamander is here.
A crow has arrived from the north.

* R HP:Scratched MV:Weary >

Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Scratched MV:Weary > Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.

* R HP:Scratched MV:Weary >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

A Queen's Guard captain is in excellent condition.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

*Ghast* has arrived from the east.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
*Ghast* is standing here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
[bash h.dark]

- = + * * + = - - =
Your bash at *Ghast* sends him sprawling!

* R HP:Scratched MV:Weary - Ghast: Scratched >
#Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* RBERK HP:Scratched MV:Weary - Ghast: Scratched >
You slash *Ghast*'s right arm into
bloody fragments!
The grasshopper leaves south.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* RBERK HP:Scratched MV:Weary - Ghast: Hurt >
#Ok. $target is now set to {dark}.

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
You sense a hidden life form in the area...
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* RBERK HP:Scratched MV:Weary - Ghast: Hurt >
You slash *Ghast*'s left leg into bloody fragments!

* RBERK HP:Scratched MV:Weary - Ghast: Hurt >

*Ghast* barely stabs your head.
You pat a Queen's Guard captain on his head.


* RBERK HP:Scratched MV:Weary - Ghast: Hurt > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
*Ghast* is here, fighting YOU!
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* RBERK HP:Scratched MV:Weary - Ghast: Hurt > [bash h.dark]

- = + *
A Queen's Guard captain joins your fight!
A Queen's Guard captain slashes Ghast's left leg very hard.
*Ghast* stabs your left arm.

* + = -
*Ghast* panics, and attempts to flee!

- =
Your bash at *Ghast* sends him sprawling!

* RBERK HP:Scratched MV:Weary - Ghast: Wounded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
*Ghast* is sitting here
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain is here, fighting Ghast.

* RBERK HP:Scratched MV:Weary - Ghast: Wounded >
A Queen's Guard captain slashes Ghast's body into bloody fragments!
You slash *Ghast*'s left arm into bloody fragments!

* RBERK HP:Scratched MV:Weary - Ghast: Wounded >
#Ok. $target is now set to {dark}.

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
*Ghast* is sitting here
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain is here, fighting Ghast.


* RBERK HP:Scratched MV:Weary - Ghast: Wounded >
You do the best you can!


* RBERK HP:Scratched MV:Weary - Ghast: Wounded > You do the best you can!


* RBERK HP:Scratched MV:Weary - Ghast: Wounded >
You do the best you can!

* RBERK HP:Scratched MV:Weary - Ghast: Wounded >
You do the best you can!

* RBERK HP:Scratched MV:Weary - Ghast: Wounded >
You do the best you can!

* RBERK HP:Scratched MV:Weary - Ghast: Wounded >
A Queen's Guard captain slashes
Ghast's body into bloody fragments!
You slash *Ghast*'s right leg into bloody fragments!
You do the best you can!

* RBERK HP:Scratched MV:Weary - Ghast: Battered > You do the best you can!

* RBERK HP:Scratched MV:Weary - Ghast: Battered >
You do the best you can!

* RBERK HP:Scratched MV:Weary - Ghast: Battered >
No way! You're fighting for your
life!

* RBERK HP:Scratched MV:Weary - Ghast: Battered >
You do the best you can!

* RBERK HP:Scratched MV:Weary - Ghast: Battered >
No way! You're fighting for your
life!

* RBERK HP:Scratched MV:Weary - Ghast: Battered >
You do the best you can!

* RBERK HP:Scratched MV:Weary - Ghast: Battered >
No way! You're fighting for your
life!
*Ghast* leaves east.

* RBERK HP:Scratched MV:Weary > They aren't here.

* RBERK HP:Scratched MV:Weary >
They aren't here.


* RBERK HP:Scratched MV:Weary >

Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.

* RBERK HP:Scratched MV:Weary >
They aren't here.

* RBERK HP:Scratched MV:Weary > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the west.

* RBERK HP:Scratched MV:Weary > They aren't here.


* RBERK HP:Scratched MV:Weary > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.

* RBERK HP:Scratched MV:Weary >
[track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving west.
Some obvious fresh tracks of Ghast leaving east.
Some obvious fresh tracks of Ghast leaving north.
Some obvious fresh tracks of Ghast leaving west.
Some obvious fresh tracks of Ghast leaving south.
Some clear recent tracks of Ghast leaving north.
Some clear recent tracks of Ghast leaving west.

* RBERK HP:Scratched MV:Weary >

You try to calm down, but can't.

* RBERK HP:Scratched MV:Weary > You try to calm down, but can't.


* RBERK HP:Scratched MV:Weary > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.


* RBERK HP:Scratched MV:Weary >
You try to calm down, but can't.

* RBERK HP:Scratched MV:Weary > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >

You won't flee from any fight now.

* R HP:Scratched MV:Weary > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A gray mouse is scuttling about here.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >

Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small, harmless salamander is here.
A crow has arrived from the north.

* R HP:Scratched MV:Weary >
Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Scratched MV:Weary > Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.
A crow has arrived from the south.

* R HP:Scratched MV:Weary >
They aren't here.


* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Weary >
They aren't here.

* R HP:Scratched MV:Weary >
They aren't here.

* R HP:Scratched MV:Weary > They aren't here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.
* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard squadman is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
The corpse of a Queen's Guard squadman has decayed into a pile of dust.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Players in your Zone
--------------------
Rayven - Thick Forest


* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.

* R HP:Scratched MV:Weary > Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Scratched MV:Weary >

Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the west.

* R HP:Scratched MV:Weary > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >

Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A gray mouse is scuttling about here.
A small, harmless salamander is here.
A crow has arrived from the north.

* R HP:Scratched MV:Weary >
Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Scratched MV:Weary > Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A robin is visible flying high in the sky.
A crow has arrived from the east.


* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.
A crow has arrived from the south.

* R HP:Scratched MV:Weary >
Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Scratched MV:Weary > No-one by that name here.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > [track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving east.
Some clear fairly recent tracks of Ghast leaving east.
Some clear fairly recent tracks of Ghast leaving south.
Some clear fairly recent tracks of Ghast leaving east.
Some clear fairly recent tracks of Ghast leaving south.

* R HP:Scratched MV:Weary >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary > Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.


* R HP:Scratched MV:Weary > [track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving west.
Some obvious fresh tracks of Ghast leaving east.
Some clear recent tracks of Ghast leaving north.
Some clear recent tracks of Ghast leaving west.
Some clear recent tracks of Ghast leaving south.
Some clear recent tracks of Ghast leaving north.
Some clear recent tracks of Ghast leaving west.

* R HP:Scratched MV:Weary >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Scratched MV:Weary >
Small Path in the Forest
Judging by the untouched look of the foliage, no one has passed this way in a
very long time. The trees to the east look to be very ancient, and the vines
that hang suspended from almost every branch effectively block the way in that
direction. A small crossing appears in the path to the north. The path also
leads to the south and light forest is visible in the west.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small, harmless salamander is here.
A crow has arrived from the west.


* R HP:Scratched MV:Weary > [track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving north.
Some clear fairly recent tracks of Ghast leaving north.

* R HP:Scratched MV:Weary >

You try.. but your arms are shorter than your
dreams...

* R HP:Scratched MV:Weary >
Small Crossing
The small path is crossed by a much larger path running from east to west
here. Unlike the small path, this one looks like it gets used quite regularly.
All overhanging branches have been brusquely trimmed off and the path itself
is clear of any obstructing logs or other dead foliage. The small path
disappears in dark, lush forest to the north and south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the south.

* R HP:Scratched MV:Weary > [track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving east.

* R HP:Scratched MV:Haggard >

Well Worn Path
The well worn path continues east to west through a thinning forest. Pine and
birch are slowly taking over from the huge, gnarled trees to the east. The
trees on the sides of the path look much healthier here. An impressive looking
granite tower is visible to the north. The way there is blocked by a hedge of
thorns. The path continues east and west, and light forest grows to the south.
[ obvious exits: E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
A crow has arrived from the east.

* R HP:Scratched MV:Haggard > [track trolloc]

-
=
Cancelled.
They aren't here.

* R HP:Scratched MV:Haggard > Well Worn Path
The well worn path continues east to west through a thinning forest. Pine and
birch are slowly taking over from the huge, gnarled trees to the east. The
trees on the sides of the path look much healthier here. An impressive looking
granite tower is visible to the north. The way there is blocked by a hedge of
thorns. The path continues east and west, and light forest grows to the south.
[ obvious exits: E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Scratched MV:Haggard >
[track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving east.
Some obvious fresh tracks of Ghast leaving west.
Some clear recent tracks of Ghast leaving south.
Some clear recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving east.

* R HP:Scratched MV:Haggard >
Well Worn Path
The well worn path continues east to west through a thinning forest. Pine and
birch are slowly taking over from the huge, gnarled trees to the east. The
trees on the sides of the path look much healthier here. An impressive looking
granite tower is visible to the north. The way there is blocked by a hedge of
thorns. The path continues east and west, and light forest grows to the south.
[ obvious exits: E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Scratched MV:Haggard >
Bend in the Path
The path turns to the north here. It seems to lead past a massive, square
tower of stone. To the south, the forest seems dense and impassable, whereas
the west shows only inviting grasslands as far as the eye can see. The path
here is clear of any obstructions, although the grass on both sides is strewn
with rubble.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the east.


* R HP:Scratched MV:Haggard > Players in your Zone
--------------------
Rayven - Bend in the Path

* R HP:Scratched MV:Haggard >
[track trolloc]


- = +
Some obvious fresh tracks of Ghast leaving east.
Some obvious fresh tracks of Ghast leaving west.
Some clear recent tracks of Ghast leaving north.

* R HP:Scratched MV:Haggard >
You have 404(406) hit and 15(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard >
Bend in the Path
The path turns to the north here. It seems to lead past a massive, square
tower of stone. To the south, the forest seems dense and impassable, whereas
the west shows only inviting grasslands as far as the eye can see. The path
here is clear of any obstructions, although the grass on both sides is strewn
with rubble.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Scratched MV:Haggard >
Bend in the Path
The path turns to the north here. It seems to lead past a massive, square
tower of stone. To the south, the forest seems dense and impassable, whereas
the west shows only inviting grasslands as far as the eye can see. The path
here is clear of any obstructions, although the grass on both sides is strewn
with rubble.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Scratched MV:Haggard >
Players in your Zone
--------------------
Rayven - Bend in the Path

* R HP:Scratched MV:Haggard >

Well Worn Path
The well worn path continues east to west through a thinning forest. Pine and
birch are slowly taking over from the huge, gnarled trees to the east. The
trees on the sides of the path look much healthier here. An impressive looking
granite tower is visible to the north. The way there is blocked by a hedge of
thorns. The path continues east and west, and light forest grows to the south.
[ obvious exits: E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the west.


* R HP:Scratched MV:Haggard > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the north.


* R HP:Scratched MV:Haggard >
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the east.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.
A crow has arrived from the east.


* R HP:Scratched MV:Haggard > Alas, you cannot go that way...

* R HP:Scratched MV:Haggard >
You have 404(406) hit and 11(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

You have 404(406) hit and 11(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
#Ok. $target is now set to {dark}.

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
The sky starts to get cloudy.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
You have 405(406) hit and 27(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Weary >
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the west.

* R HP:Scratched MV:Weary >

Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.

* R HP:Scratched MV:Weary > [track trolloc]

- = +
Some clear recent tracks of Ghast leaving west.
Some clear recent tracks of Ghast leaving east.
Some clear recent tracks of Ghast leaving north.
Some clear recent tracks of Ghast leaving west.
Some clear recent tracks of Ghast leaving south.
Some clear fairly recent tracks of Ghast leaving north.
Some clear fairly recent tracks of Ghast leaving west.

* R HP:Scratched MV:Weary >

Well Worn Path
The well worn path continues east to west through a thinning forest. Pine and
birch are slowly taking over from the huge, gnarled trees to the east. The
trees on the sides of the path look much healthier here. An impressive looking
granite tower is visible to the north. The way there is blocked by a hedge of
thorns. The path continues east and west, and light forest grows to the south.
[ obvious exits: E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the south.

* R HP:Scratched MV:Haggard > Bend in the Path
The path turns to the north here. It seems to lead past a massive, square
tower of stone. To the south, the forest seems dense and impassable, whereas
the west shows only inviting grasslands as far as the eye can see. The path
here is clear of any obstructions, although the grass on both sides is strewn
with rubble.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the east.


* R HP:Scratched MV:Haggard > [track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving east.
Some clear recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving north.

* R HP:Scratched MV:Haggard >
Grasslands
Thick, knee high grass grows right up to the path in the east. Dotted here and
there, clumps of bushes and trees rise above the grass. Grasshoppers and small
beetles can be seen hopping from stalk to stalk.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A raven is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Scratched MV:Haggard >
You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT


* R HP:Scratched MV:Haggard >
Bend in the Path
The path turns to the north here. It seems to lead past a massive, square
tower of stone. To the south, the forest seems dense and impassable, whereas
the west shows only inviting grasslands as far as the eye can see. The path
here is clear of any obstructions, although the grass on both sides is strewn
with rubble.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.

* R HP:Scratched MV:Haggard >
Well Worn Path
The well worn path continues east to west through a thinning forest. Pine and
birch are slowly taking over from the huge, gnarled trees to the east. The
trees on the sides of the path look much healthier here. An impressive looking
granite tower is visible to the north. The way there is blocked by a hedge of
thorns. The path continues east and west, and light forest grows to the south.
[ obvious exits: E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A crow has arrived from the west.

* R HP:Scratched MV:Haggard >
Well Worn Path
The well worn path continues east to west through a thinning forest. Pine and
birch are slowly taking over from the huge, gnarled trees to the east. The
trees on the sides of the path look much healthier here. An impressive looking
granite tower is visible to the north. The way there is blocked by a hedge of
thorns. The path continues east and west, and light forest grows to the south.
[ obvious exits: E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.

* R HP:Scratched MV:Haggard > Small Crossing
The small path is crossed by a much larger path running from east to west
here. Unlike the small path, this one looks like it gets used quite regularly.
All overhanging branches have been brusquely trimmed off and the path itself
is clear of any obstructing logs or other dead foliage. The small path
disappears in dark, lush forest to the north and south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small, harmless salamander is here.
A crow has arrived from the west.

* R HP:Scratched MV:Haggard >
[track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving west.
Some obvious fresh tracks of Ghast leaving east.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving east.

* R HP:Scratched MV:Haggard >

Small Crossing
The small path is crossed by a much larger path running from east to west
here. Unlike the small path, this one looks like it gets used quite regularly.
All overhanging branches have been brusquely trimmed off and the path itself
is clear of any obstructing logs or other dead foliage. The small path
disappears in dark, lush forest to the north and south.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small, harmless salamander is here.

* R HP:Scratched MV:Haggard >
Path through a Gully
The path makes its way through a deep cut in the landscape here. Massive ferns
dot the sides of the path, and the walls of the gully are covered in thorny
thicket to the north and south. The only options are to follow the path out
of the gully to the east or west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the west.

* R HP:Scratched MV:Haggard > [track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving west.
Some obvious fresh tracks of Ghast leaving east.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving east.

* R HP:Scratched MV:Haggard >

You have 405(406) hit and 10(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard > Path through a Gully
The path makes its way through a deep cut in the landscape here. Massive ferns
dot the sides of the path, and the walls of the gully are covered in thorny
thicket to the north and south. The only options are to follow the path out
of the gully to the east or west.
[ obvious exits: E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.

* R HP:Scratched MV:Haggard >

Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.
A crow has arrived from the west.

* R HP:Scratched MV:Haggard >
Players in your Zone
--------------------
Rayven - Path in the Woods

* R HP:Scratched MV:Haggard > Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard >
You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Haggard >

Rayven
Posts: 65
Joined: Sun May 24, 2015 3:04 pm

Re: CTF Defense Leads to Death!

Post by Rayven » Fri Mar 04, 2022 12:49 pm

Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard > You have 405(406) hit and 9(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard >
Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard >
Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard >
Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard >

You have 405(406) hit and 9(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard >
Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard > Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard >

You have 405(406) hit and 9(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Scratched MV:Haggard > Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard >
Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard >
Path in the Woods
Light woods grow right up to the path in the north and south here. Weeds and
grass are starting to grow over the path here, but it is still fairly easy to
follow. Fallen trees make progress to the east difficult. In places it looks
like someone tried to clear the path at some stage, as mounds of logs cover the
ground on the south side of the path, making progress in that direction
impossible.
[ obvious exits: N E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A large swarm of mosquitoes is buzzing around your head.

* R HP:Scratched MV:Haggard >
[track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving west.
Some obvious fresh tracks of Ghast leaving north.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving north.

* R HP:Scratched MV:Haggard >

You stop paying increased attention to your
surroundings.

* R HP:Scratched MV:Haggard >
Path through a Gully
The path makes its way through a deep cut in the landscape here. Massive ferns
dot the sides of the path, and the walls of the gully are covered in thorny
thicket to the north and south. The only options are to follow the path out
of the gully to the east or west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Scratched MV:Haggard >
Small Crossing
The small path is crossed by a much larger path running from east to west
here. Unlike the small path, this one looks like it gets used quite regularly.
All overhanging branches have been brusquely trimmed off and the path itself
is clear of any obstructing logs or other dead foliage. The small path
disappears in dark, lush forest to the north and south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small, harmless salamander is here.
A crow has arrived from the east.

* R HP:Scratched MV:Haggard >
Small Path in the Forest
Judging by the untouched look of the foliage, no one has passed this way in a
very long time. The trees to the east look to be very ancient, and the vines
that hang suspended from almost every branch effectively block the way in that
direction. A small crossing appears in the path to the north. The path also
leads to the south and light forest is visible in the west.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Scratched MV:Haggard >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the east.

* R HP:Scratched MV:Haggard >
Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A gray mouse is scuttling about here.
A small, harmless salamander is here.
A crow has arrived from the north.

* R HP:Scratched MV:Haggard > Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Scratched MV:Haggard >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A robin is visible flying high in the sky.
A crow has arrived from the east.

* R HP:Healthy MV:Haggard >

You have 406(406) hit and 7(152) movement points.
You have scored 108823251 experience points and 1253 quest points.
You need 1726996112 exp to level and 1747 qp to rank.
You have amassed 304 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Healthy MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is here, fighting a Queen's Guard captain.
A Queen's Guard captain is here, fighting Ghast.
A crow has arrived from the south.

* R HP:Healthy MV:Haggard >
You start paying increased attention to your
surroundings.

* R HP:Healthy MV:Haggard >
You try to slash *Ghast*, but he parries successfully.


* R HP:Healthy MV:Haggard - a Queen's Guard captain: Beaten - Ghast: Wounded > -
A Queen's Guard captain slashes Ghast's right arm into bloody fragments!
*Ghast* stabs a Queen's Guard captain's right leg very hard.
*Ghast* panics, and attempts to flee!

=
*Ghast* leaves south.

+ * * + = - - =
They're not here anymore!

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >

They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard >


Ok.

* R HP:Healthy MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.


* R HP:Healthy MV:Haggard > You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard > They aren't here.


* R HP:Healthy MV:Haggard >
You have got 0 practice sessions left.
You are skilled in the following:
bash (Superb)
rescue (Bad)
shield parry (Awful)
charge (Superb)
long blades (Superb)
medium blades (Poor)
fencing blades (Poor)
lances (Poor)
spears (Superb)
javelins (Poor)
polearms (Poor)
search (Good)
track (Superb)
ride (Level 7)
notice (Superb)
survival (Level 7)

* R HP:Healthy MV:Haggard >
They aren't here.

* R HP:Healthy MV:Haggard >
You try to slash *Ghast*, but he parries successfully.

* R HP:Healthy MV:Haggard - Ghast: Battered >
You do the best you can!

* R HP:Healthy MV:Haggard - Ghast: Battered >
*Ghast* barely stabs your body.
You do the best you can!

* R HP:Scratched MV:Haggard - Ghast: Battered >
You do the best you can!

* R HP:Scratched MV:Haggard - Ghast: Battered > You do the best you can!

* R HP:Scratched MV:Haggard - Ghast: Battered > You do the best you can!
*Ghast* panics, and attempts to flee!

* R HP:Scratched MV:Haggard - Ghast: Battered > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
*Ghast* is here, fighting YOU!
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard - Ghast: Battered >
*Ghast* leaves south.

* R HP:Scratched MV:Haggard >
Bash who?


* R HP:Scratched MV:Haggard >

They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >

They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.


* R HP:Scratched MV:Haggard > They aren't here.


* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard > They aren't here.

* R HP:Scratched MV:Haggard > They aren't here.

* R HP:Scratched MV:Haggard > They aren't here.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >

A Queen's Guard captain looks pretty hurt.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.


* R HP:Scratched MV:Haggard > They aren't here.


* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.


* R HP:Scratched MV:Haggard > They aren't here.


* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard > They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard > They aren't here.


* R HP:Scratched MV:Haggard > They aren't here.


* R HP:Scratched MV:Haggard >
Arglebargle, glop-glyf!?!

* R HP:Scratched MV:Haggard > * R HP:Scratched MV:Haggard >
They aren't here.


* R HP:Scratched MV:Haggard > They aren't here.


* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard >
They aren't here.

* R HP:Scratched MV:Haggard > They aren't here.


* R HP:Scratched MV:Haggard > They aren't here.

* R HP:Scratched MV:Haggard > They aren't here.


* R HP:Scratched MV:Haggard > They aren't here.

* R HP:Scratched MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
*Turg* has arrived from the east, riding a shadow
stallion.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
*Turg* is standing here, riding a shadow stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain stands here.

* R HP:Scratched MV:Haggard >
*Turg* scythes your left leg.

* R HP:Scratched MV:Haggard - Turg: Scratched >
You try to slash *Turg*, but he deflects the blow.
A Queen's Guard captain joins your fight!
*Turg* scythes your right leg.


* R HP:Scratched MV:Haggard - Turg: Scratched > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
You sense a hidden life form in the area...
*Turg* is here, fighting YOU!, riding a shadow stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain is here, fighting Turg.

* R HP:Scratched MV:Haggard - Turg: Scratched >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Scratched MV:Haggard - Turg: Scratched >

Turg has a few scratches.

*Turg* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a ridged steel bracer
<worn around wrist> a ridged steel bracer
<worn as shield> a silver etched shield
<wielded> a wicked knife bladed axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
*Ghast* stabs your right arm.

* R HP:Scratched MV:Haggard - Turg: Scratched >

*Ghast* barely stabs your right leg.
A Queen's Guard captain tries to slash Turg, but he deflects the blow.
You try to slash *Turg*, but he deflects the blow.

* R HP:Scratched MV:Haggard - Turg: Scratched >
You narrate 'on turg now too'

* R HP:Scratched MV:Haggard - Turg: Scratched > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
*Ghast* is here, fighting YOU!
*Turg* is here, fighting YOU!, riding a shadow stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Queen's Guard captain is here, fighting Turg.

* R HP:Scratched MV:Haggard - Turg: Scratched >
You panic and attempt to flee!


You flee head over heels.
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small grasshopper hops from place to place.
A robin is visible flying high in the sky.

* R HP:Scratched MV:Haggard >
You stop paying increased attention to your
surroundings.

* R HP:Scratched MV:Haggard >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
*Turg* is here, fighting a Queen's Guard captain, riding a shadow stallion.
A crow is here flying around.
A Queen's Guard captain is here, fighting Turg.
*Ghast* stabs your right hand.

* R HP:Hurt MV:Haggard - Ghast: Wounded > You do the best you can!

* R HP:Hurt MV:Haggard - Ghast: Wounded >
- = + *
*Ghast* stabs your body.
*Turg* tries to scythe a Queen's Guard captain, but he deflects the blow.
A Queen's Guard captain slashes Turg's body.
*Ghast* barely stabs your body.

* +
*Ghast* is now a member of *Turg*'s group.

= - - =
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Haggard - Ghast: Wounded >


*Ghast* barely stabs your left foot.
A Queen's Guard captain tries to slash Turg, but he deflects the blow.

* R HP:Hurt MV:Haggard - Ghast: Wounded >

*Ghast* looks at you.

* R HP:Hurt MV:Haggard - Ghast: Wounded >
#Ok. $berserk is now set to { HP}.
A Queen's Guard captain avoids being
bashed by *Turg* who loses his balance and falls!
Mood changed to: Brave

* R HP:Hurt MV:Haggard - Ghast: Wounded > Posture changed to: Offensive


* R HP:Hurt MV:Haggard - Ghast: Wounded > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Hurt MV:Haggard - Ghast: Wounded > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Hurt MV:Haggard - Ghast: Wounded >
*Ghast* barely stabs your right hand.
A Queen's Guard captain tries to slash Turg, but he deflects the blow.

- = + *
*Ghast* stabs your body.

* + = - - =
You try to slash *Ghast*, but he deflects the blow.
*Ghast* stabs your body.
*Turg* gazes deeply at a Queen's Guard captain...
A Queen's Guard captain looks very strange, glaring about with a sense of panic.
*Turg* scythes a Queen's Guard captain's body into bloody fragments!
A Queen's Guard captain tries to slash Turg, but he parries successfully.
Your bash at *Ghast* sends him sprawling!

* R HP:Hurt MV:Haggard - Ghast: Wounded >
*Turg* panics, and attempts to flee!

* R HP:Hurt MV:Haggard - Ghast: Wounded >
*Turg* leaves south riding a shadow stallion.

* R HP:Hurt MV:Haggard - Ghast: Wounded >
A Queen's Guard captain joins your fight!

* R HP:Hurt MV:Haggard - Ghast: Wounded >
A Queen's Guard captain slashes Ghast's body very hard.
You slash *Ghast*'s body into bloody fragments!


* R HP:Hurt MV:Haggard - Ghast: Battered > *Turg* has arrived from the south,
riding a shadow stallion.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
*Turg* is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is sitting here
A crow is here flying around.
A Queen's Guard captain is here, fighting Ghast.

* R HP:Hurt MV:Haggard - Ghast: Battered >
*Turg* barely scythes your left leg.

* R HP:Hurt MV:Haggard - Ghast: Battered > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
*Turg* is here, fighting YOU!, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is sitting here
A crow is here flying around.
A Queen's Guard captain is here, fighting Ghast.

* R HP:Hurt MV:Haggard - Ghast: Battered >
*Turg* barely scythes your right arm.
A Queen's Guard captain slashes Ghast's right hand into bloody fragments!
You gracefully flow into The Wood Grouse Dances, slashing *Ghast*'s body into
bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Hurt MV:Haggard - Ghast: Beaten >
*Ghast* leaves south.

* R HP:Hurt MV:Haggard - Turg: Scratched >

#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Hurt MV:Haggard - Turg: Scratched >
You panic and attempt to flee!

You flee head over heels.
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
A small grasshopper hops from place to place.
A robin is visible flying high in the sky.
You try to slash *Ghast*, but he parries successfully.


* R HP:Hurt MV:Haggard - Ghast: Beaten > You are a 822 year old male human
warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.2 lbs and wearing 97.2 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 180, Dodging bonus: 1, Parrying bonus: 31
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Hurt MV:Haggard - Ghast: Beaten >

*Ghast* stabs your right hand.

* R HP:Hurt MV:Haggard - Ghast: Beaten >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Hurt MV:Haggard - Ghast: Beaten > *Ghast* stabs your right leg.
A robin panics, and attempts to flee!
A robin leaves north.
You try to slash *Ghast*, but he parries successfully.
Arglebargle, glop-glyf!?!
*Ghast* panics, and attempts to flee!

* R HP:Hurt MV:Haggard - Ghast: Beaten >


You start paying increased attention to
your surroundings.
*Ghast* leaves west.

* R HP:Hurt MV:Haggard >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
*Turg* is standing here, riding a shadow stallion.
A crow is here flying around.
A Queen's Guard captain stands here.

* R HP:Hurt MV:Haggard >
You try to slash *Turg*, but he parries successfully.

* R HP:Hurt MV:Haggard - Turg: Scratched > No way! You're fighting for your
life!

* R HP:Hurt MV:Haggard - Turg: Scratched > A Queen's Guard captain joins your
fight!
You do the best you can!

* R HP:Hurt MV:Haggard - Turg: Scratched >

A Queen's Guard captain mounts an attack against Turg, but weak nerves get the
better of him.
*Turg* barely scythes your body.

- = + * * + = - - =
A Queen's Guard captain slashes Turg's body hard.
You try to slash *Turg*, but he parries successfully.
As *Turg* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Haggard - Turg: Scratched >



#Ok. $target is now set to {ghast}.
A Queen's Guard captain slashes
Turg's right leg.
*Turg* tickles your right arm with his scythe.
You flow effortlessly into The Swallow Takes Flight, slashing *Turg*'s body very
hard.
You dodge a bash from *Turg* who loses his balance and falls!
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
*Turg* is here, fighting YOU!, riding a shadow stallion.
A crow is here flying around.
A Queen's Guard captain is here, fighting Turg.

* R HP:Wounded MV:Haggard - Turg: Hurt > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Wounded MV:Haggard - Turg: Hurt > You panic and attempt to flee!


You flee head over heels.
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
A small grasshopper hops from place to place.

* R HP:Wounded MV:Haggard >
You try to slash *Ghast*, but he parries successfully.

* R HP:Wounded MV:Haggard - Ghast: Beaten >

Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is here, fighting YOU!
A small grasshopper hops from place to place.

* R HP:Wounded MV:Haggard - Ghast: Beaten >
#Ok. $berserk is now set to { HP}.
The grasshopper leaves west.
*Ghast* tickles your body with his stab.
You try to slash *Ghast*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Mood changed to: Brave
*Ghast* panics, and attempts to flee!

* R HP:Hurt MV:Weary - Ghast: Beaten > -
*Ghast* leaves west.

=
+
Cancelled.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
*Turg* is here, fighting a Queen's Guard captain, riding a shadow stallion.
A crow is here flying around.
A Queen's Guard captain is here, fighting Turg.

* R HP:Hurt MV:Weary >
They aren't here.

* R HP:Hurt MV:Weary >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary >
They aren't here.

* R HP:Hurt MV:Weary >

They aren't here.


* R HP:Hurt MV:Weary > They aren't here.


* R HP:Hurt MV:Weary >
They aren't here.

* R HP:Hurt MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
*Turg* is here, fighting a Queen's Guard captain, riding a shadow stallion.
A Queen's Guard captain is here, fighting Turg.
A crow has arrived from the south.


* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
*Turg* is here, fighting a Queen's Guard captain, riding a shadow stallion.
A Queen's Guard captain is here, fighting Turg.


* R HP:Hurt MV:Weary >
You gracefully flow into The Courtier Taps His Fan,
slashing *Turg*'s left foot very hard.

* R HP:Hurt MV:Weary - a Queen's Guard captain: Critical - Turg: Hurt > - = +
*Turg* tries to scythe a Queen's Guard captain, but he parries successfully.
A Queen's Guard captain mounts an attack against Turg, but weak nerves get the
better of him.

* * + = - - =
As *Turg* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Weary - a Queen's Guard captain: Critical - Turg: Hurt >

A Queen's Guard captain mounts an attack against Turg, but weak nerves get the
better of him.

* R HP:Hurt MV:Weary - a Queen's Guard captain: Critical - Turg: Hurt >
*Turg* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Weary - a Queen's Guard captain: Critical - Turg: Hurt >
*Ghast* stabs your body.

* R HP:Wounded MV:Weary - a Queen's Guard captain: Critical - Turg: Hurt >
*Ghast* stabs your left leg.
A robin panics, and attempts to flee!
A robin leaves south.
*Turg* tries to scythe a Queen's Guard captain, but he parries successfully.
A Queen's Guard captain mounts an attack against Turg, but weak nerves get the
better of him.
*Ghast* stabs your body.

* R HP:Wounded MV:Weary - a Queen's Guard captain: Critical - Turg: Hurt >
Thick
Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
*Ghast* is here, fighting YOU!
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is here, fighting a Queen's Guard captain, riding a shadow stallion.
A Queen's Guard captain is here, fighting Turg.

* R HP:Wounded MV:Weary - a Queen's Guard captain: Critical - Turg: Hurt > - = + *
*Ghast* stabs your body.
*Turg* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Turg* scythes your body.
A Queen's Guard captain mounts an attack against Turg, but weak nerves get the
better of him.

* + = - - =
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Weary - Turg: Hurt >
#Ok. $target is now set to {ghast}.



*Ghast* stabs your body.
A Queen's Guard captain slashes Turg's body.

* R HP:Wounded MV:Weary - Turg: Hurt > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Wounded MV:Weary - Turg: Hurt > PANIC! You couldn't escape!

* R HP:Wounded MV:Weary - Turg: Hurt >
*Turg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Weary - Turg: Hurt >

*Turg* scythes your right arm hard.
A Queen's Guard captain tries to slash Turg, but he deflects the blow.

* R HP:Wounded MV:Weary - Turg: Hurt >
*Ghast* stabs a Queen's Guard captain's body hard.

* R HP:Wounded MV:Weary - Turg: Hurt >
*Ghast* stabs a Queen's Guard captain's body very hard.
*Turg* scythes your head hard.
A Queen's Guard captain slashes Turg's body.

* R HP:Wounded MV:Weary - Turg: Hurt >


*Ghast* stabs a Queen's Guard captain's right leg hard.
A Queen's Guard captain is incapacitated and will slowly die, if not aided.

* R HP:Wounded MV:Weary - Turg: Hurt >
You panic and attempt to flee!



*Ghast* stabs a Queen's Guard captain's left arm into bloody fragments!
A Queen's Guard captain is dead! R.I.P.
Your blood freezes as you hear a Queen's Guard captain's death cry.
You try to slash *Turg*, but he parries successfully.
You flee head over heels.
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.
You stop using a heron-marked greatsword.

* R HP:Wounded MV:Weary > You try to quietly draw a dagger from a sungwood
bracelet.

* R HP:Wounded MV:Weary >
Alas, you cannot go that way...


* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
A crow is here flying around.
*Turg* is standing here, riding a shadow stallion.


* R HP:Wounded MV:Weary >
You lean over and cut the bloody scalp from the corpse
of a Queen's Guard captain.

* R HP:Wounded MV:Weary > It seems to have already been scalped.

* R HP:Wounded MV:Weary > It seems to have already been scalped.


* R HP:Wounded MV:Weary > It seems to have already been scalped.

* R HP:Wounded MV:Weary >
It seems to have already been scalped.

* R HP:Wounded MV:Weary >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.
A crow has arrived from the north.

* R HP:Wounded MV:Weary > You are carrying:
the death scalp of a Queen's Guard captain slain in the Caralain Grass
a heron-marked greatsword
twenty copper pennys

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
*Turg* is standing here, riding a shadow stallion.
A crow has arrived from the south.


* R HP:Wounded MV:Weary >
You swing a dagger smoothly, Folding the Fan.
*Ghast* barely stabs your body.

* R HP:Wounded MV:Weary - Ghast: Beaten > No way! You're fighting for your
life!

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Turg* barely scythes your right hand.
You wield a heron-marked greatsword with both hands.

* R HP:Wounded MV:Weary - Ghast: Beaten > You are carrying:
the death scalp of a Queen's Guard captain slain in the Caralain Grass
twenty copper pennys

* R HP:Wounded MV:Weary - Ghast: Beaten >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is here, fighting YOU!
*Turg* is here, fighting YOU!, riding a shadow stallion.

* R HP:Wounded MV:Weary - Ghast: Beaten >
*Turg* scythes your body.
You try to slash *Ghast*, but he parries successfully.
*Ghast* barely stabs your left hand.
*Ghast* stabs your body.

* R HP:Wounded MV:Weary - Ghast: Beaten >

*Turg* snickers softly.

* R HP:Wounded MV:Weary - Ghast: Beaten > HP:Wounded MP:Weary
You have scored 108817387 experience points and 1253 quest points.
You need 1727001976 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are fighting Ghast.

* R HP:Wounded MV:Weary - Ghast: Beaten >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is here, fighting YOU!
*Turg* is here, fighting YOU!, riding a shadow stallion.

* R HP:Wounded MV:Weary - Ghast: Beaten >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Wounded MV:Weary - Ghast: Beaten >
You panic and attempt to flee!



You try to slash *Ghast*, but he parries successfully.
*Ghast* stabs your left arm.
You flee head over heels.
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.
Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Haggard > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.


* R HP:Wounded MV:Haggard > You are carrying:
the death scalp of a Queen's Guard captain slain in the Caralain Grass
twenty copper pennys

* R HP:Wounded MV:Haggard >
You stop paying increased attention to your
surroundings.

* R HP:Wounded MV:Haggard >
Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A gray mouse is scuttling about here.
A small, harmless salamander is here.

* R HP:Wounded MV:Haggard >

In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
The corpse of a black wolf is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Haggard > You are carrying:
the death scalp of a Queen's Guard captain slain in the Caralain Grass
twenty copper pennys

* R HP:Wounded MV:Haggard >
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Haggard >
You have 205(406) hit and 21(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.


* R HP:Wounded MV:Haggard > Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Haggard >

You put twenty coppers in a backpack.

* R HP:Wounded MV:Haggard > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Haggard >

It's already open!

* R HP:Wounded MV:Haggard > Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A man of the woods strides by quietly.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A raven is here flying around.


* R HP:Wounded MV:Haggard > You have 205(406) hit and 21(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Haggard >
Braem Wood
A cliff looms over the forest to the east here, so you cannot travel in
that direction. However, there is more of the Braem Wood to your north,
south and west which, like here, is heavily wooded and does not feel
threatening at all. An abundance of wildlife can be heard far in the
distance, thriving in the wilderness.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.

* R HP:Wounded MV:Haggard >
Braem Wood
The trees, mainly oaks, reach a very high height here, and they are
obviously well-established. Mosses grow on the forest floor, complemented
by ferns and ivy in the darker places. The sound of wildlife is all around
you, as it has been able to thrive in this rarely visited spot. The
Braem Wood continues south and west of you, and to the east and north the
bushes are too thick to allow entry.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Haggard >
* R HP:Wounded MV:Haggard >


Braem Wood
A cliff looms over the forest to the east here, so you cannot travel in
that direction. However, there is more of the Braem Wood to your north,
south and west which, like here, is heavily wooded and does not feel
threatening at all. An abundance of wildlife can be heard far in the
distance, thriving in the wilderness.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.

* R HP:Wounded MV:Haggard >
Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A man of the woods strides by quietly.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A raven is here flying around.

* R HP:Wounded MV:Haggard >
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Haggard >
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.


* R HP:Wounded MV:Haggard > Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Haggard > In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
The corpse of a black wolf is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Haggard > Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A gray mouse is scuttling about here.
A small, harmless salamander is here.

* R HP:Wounded MV:Haggard >

Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is here flying around.

* R HP:Wounded MV:Haggard >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A robin is visible flying high in the sky.

* R HP:Wounded MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Haggard >
#Ok. $target is now set to {dark}.


You are carrying:
the death scalp of a Queen's Guard captain slain in the Caralain Grass


* R HP:Wounded MV:Haggard > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Haggard > You are using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a thick, steel-plated breastplate
<worn about body> a white cloak with a crimson crook
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a heron-marked greatsword
<worn about waist> a bronze belt of odd design
<worn on belt> a crossed pair of leather scabbards
<worn on belt> a leather baldric
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots


* R HP:Wounded MV:Haggard >
You start paying increased attention to your
surroundings.

* R HP:Wounded MV:Haggard >

A Child of Light soldier stops using a torch.
Your heartbeat calms down more as you feel less panicked.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary > You have 218(406) hit and 36(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Weary > You are carrying:
the death scalp of a Queen's Guard captain slain in the Caralain Grass

* R HP:Wounded MV:Weary >
You don't seem to have a sca.

* R HP:Wounded MV:Weary >

You give the death scalp of a Queen's Guard captain
slain in the Caralain Grass to a Child of Light soldier.

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {dark}.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

You have 218(406) hit and 36(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Weary > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* R HP:Wounded MV:Weary >
Posture changed to: Offensive


* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 97.4 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- FEAR

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {darkl}.

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {dark}.


backpack (used) :
twenty copper pennys
a wealth of gold crowns (106)
a water skin
a vial filled with a dark red liquid
[4] a thin vial of yellow fluid
a stable ticket
a bubbling draught
a cup of thick syrup
[3] a package of iron rations

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

You get a vial filled with a dark red liquid from a
backpack.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- FEAR

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
*Ghast* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {dark}.


Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary > You try to slash *Ghast*, but he deflects the blow.


* R HP:Wounded MV:Weary - Ghast: Battered >
Cancelled.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary - Ghast: Battered >
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Battered >
*Ghast* leaves east.

- = + * * + = - - =
They're not here anymore!

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Players in your Zone
--------------------
Rayven - Thick Forest


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {dark}.


Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary > You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- FEAR


* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
You have 232(406) hit and 35(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >

Turg the Myrddraal is a level 51 Myrddraal myrddraal.



* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
You have 232(406) hit and 35(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- FEAR


* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
You are carrying:
a vial filled with a dark red liquid

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.


* R HP:Wounded MV:Weary > A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Wounded MV:Weary > No-one by that name here.


* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

You have 232(406) hit and 35(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >

They aren't here.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- FEAR

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

You have 232(406) hit and 35(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.


* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Weary >

The sun rises.
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- FEAR

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >




They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >



They aren't here.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > You have 246(406) hit and 51(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Winded >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- FEAR

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded >

They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.


* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.


* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.


* R HP:Wounded MV:Winded >
You have 246(406) hit and 51(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Tolveor narrates 'caemlyn?'

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- FEAR

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Wounded MV:Winded >
No-one by that name here.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > You have 246(406) hit and 51(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

You narrate 'andor area ya'

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.


* R HP:Wounded MV:Winded > No-one by that name here.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
#Ok. $target is now set to {dark}.


Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Wounded MV:Winded > No-one by that name here.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > You have 260(406) hit and 51(152) movement points.
You have scored 108815921 experience points and 1253 quest points.
You need 1727003442 exp to level and 1747 qp to rank.
You have amassed 305 Turn points to date.
You have played 84 days and 20 hours (real time).
This ranks you as Rayven the Inquisitor [Hand of Light 7] (Level 51).
You are standing.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Wounded MV:Winded > No-one by that name here.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded > A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Wounded MV:Winded >
No-one by that name here.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.


* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
Koseir narrates 'coming'

* R HP:Wounded MV:Winded >
#Ok. $target is now set to {dark}.

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >

Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow is here flying around.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >

Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the west.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded >

Fern Forest
Strange trees grow all around you. They look like giant ferns, trees from a
different age of the world. Their leaves fan out for several feet in all
directions, or so it seems, forming a shady, comforting canopy. The ground here
is covered in soft grass and you feel safe in this ancient, flat landscape. In
the east, immense grass plains are visible and looking to the west shows only
trees, trees and more trees.
[ obvious exits: E W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A long-eared rabbit is here, looking quite sick.


* R HP:Wounded MV:Winded > Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A squirrel is here, chittering.
A small grasshopper hops from place to place.
A crow has arrived from the west.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded > [track trolloc]

- = +
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious fresh tracks of Ghast leaving north.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving east.

* R HP:Wounded MV:Winded >
You narrate 'may have left tho'

* R HP:Wounded MV:Winded >

Well Worn Path
The well worn path continues east to west through a thinning forest. Pine and
birch are slowly taking over from the huge, gnarled trees to the east. The
trees on the sides of the path look much healthier here. An impressive looking
granite tower is visible to the north. The way there is blocked by a hedge of
thorns. The path continues east and west, and light forest grows to the south.
[ obvious exits: E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the south.

* R HP:Wounded MV:Winded > [track trolloc]

- = +
Some obvious fresh tracks of Ghast leaving south.
Some clear fairly recent tracks of Ghast leaving south.
Some clear fairly recent tracks of Ghast leaving east.
Some clear fairly recent tracks of Ghast leaving south.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving west.
Some clear almost day-old tracks of Ghast leaving east.

* R HP:Wounded MV:Weary >

Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A squirrel is here, chittering.
A small grasshopper hops from place to place.
A crow has arrived from the north.

* R HP:Wounded MV:Weary > Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A gray mouse is scuttling about here.
A small, harmless salamander is here.

* R HP:Wounded MV:Weary >

In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the north.

* R HP:Wounded MV:Weary >
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the east.

* R HP:Wounded MV:Weary >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Ghast* is standing here.
*Turg* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Weary > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the north.


* R HP:Wounded MV:Weary > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* R HP:Wounded MV:Weary >

Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Weary > Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.
A crow has arrived from the west.

* R HP:Wounded MV:Weary >

You narrate 'ah they made ds pat'


* R HP:Wounded MV:Weary > Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the south.


* R HP:Wounded MV:Weary > In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.


* R HP:Wounded MV:Weary > Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A gray mouse is scuttling about here.
A small, harmless salamander is here.
A crow has arrived from the south.


* R HP:Wounded MV:Weary > Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
An owl is here, looking for mice.
A small bird with a red breast is singing here.
A crow has arrived from the east.


* R HP:Wounded MV:Weary > Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A snake is crawling through the water here.
A robin is here flying around.
A crow has arrived from the east.

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.
A crow has arrived from the south.


* R HP:Wounded MV:Weary >
You are carrying:
a vial filled with a dark red liquid

* R HP:Wounded MV:Weary > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {dark}.


Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.

* R HP:Wounded MV:Weary > You are carrying:
a vial filled with a dark red liquid

* R HP:Wounded MV:Weary >


The day has begun.
You feel less paranoid.


They aren't here.

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.

* R HP:Wounded MV:Winded > Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Wounded MV:Winded >

You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 180, Dodging bonus: 1, Parrying bonus: 31
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
Koseir narrates 'fbraem?'

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.

* R HP:Wounded MV:Winded >
#Ok. $target is now set to {dark}.


Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.

* R HP:Wounded MV:Winded > Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Wounded MV:Winded >

You narrate 'ya'

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.


* R HP:Wounded MV:Winded > Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Wounded MV:Winded >
You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 180, Dodging bonus: 1, Parrying bonus: 31
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Winded >

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded >
Koseir narrates 'am here'

* R HP:Wounded MV:Winded >

You narrate 'I have ctf'

* R HP:Wounded MV:Winded > Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
The corpse of a Queen's Guard captain is lying here.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
A Child of the Light Hundredman stands here.

* R HP:Wounded MV:Winded >
Players in your Zone
--------------------
Rayven - Thick Forest

* R HP:Wounded MV:Winded >
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A snake is crawling through the water here.
A robin is here flying around.
A crow has arrived from the north.


* R HP:Wounded MV:Winded >
A robin flaps its wings and flies high into the sky.
Clearing
A small clearing, surrounded on the north and south by thorny bushes, leads to
a small, ruined hovel in the west. Chest high grass makes walking difficult and
almost obscures the hovel. Maybe this clearing was originally part of a farm or
some sort of human establishment? Light forest continues to the east.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A gray mouse is scuttling about here.
An owl is here, looking for mice.
A small bird with a red breast is singing here.
A crow has arrived from the west.


* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary > Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A small, harmless salamander is here.
A crow has arrived from the west.


* R HP:Wounded MV:Weary > In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the north.

* R HP:Wounded MV:Weary >
Players in your Zone
--------------------
Rayven - In the Forest

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the east.


* R HP:Wounded MV:Weary >
Koseir narrates 'on 1s pat'

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > Players in your Zone
--------------------
Rayven - Far in the Braem Wood
Koseir - Far in the Braem Wood

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {dark}.


Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.
A crow has arrived from the north.


* R HP:Wounded MV:Weary > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
*Turg* is standing here, riding a shadow stallion.
A crow has arrived from the east.

* R HP:Wounded MV:Weary > You try to slash *Ghast*, but he parries successfully.


* R HP:Wounded MV:Weary - Ghast: Battered >
Koseir has arrived from the east, riding a wild stallion.

* R HP:Wounded MV:Weary - Ghast: Battered > *Ghast* barely stabs your left leg.
Koseir tries to slash *Turg*, but he deflects the blow.

- =
*Turg* opens the woods.

+
*Turg* tries to scythe Koseir, but he deflects the blow.
Koseir tries to slash *Turg*, but he parries successfully.
*Ghast* stabs your body.

*
*Ghast* panics, and attempts to flee!


*Ghast* leaves north.

* + = - - =
They're not here anymore!

* R HP:Wounded MV:Weary >

I see no rock there.

* R HP:Wounded MV:Weary > Koseir tries to slash *Turg*, but he deflects the blow.
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W ]
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is here, fighting Koseir, riding a shadow stallion.

* R HP:Wounded MV:Weary >
Koseir closes the woods.

* R HP:Wounded MV:Weary >
*Turg* sends Koseir sprawling with a powerful bash!

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {ghast}.


Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
Koseir of the Borderlands is sitting here, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is here, fighting Koseir, riding a shadow stallion.


* R HP:Wounded MV:Weary > *Turg* scythes Koseir's head.
You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 180, Dodging bonus: 1, Parrying bonus: 31
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Weary > You try to slash *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Weary - Ghast: Battered >
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
*Ghast* is here, fighting YOU!
Koseir of the Borderlands is sitting here, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is here, fighting Koseir, riding a shadow stallion.


* R HP:Wounded MV:Weary - Ghast: Battered >
*Turg* looks at Koseir.

* R HP:Wounded MV:Weary - Ghast: Battered >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Ghast: Battered >
*Ghast* leaves east.

- = + *
*Turg* scythes Koseir's left arm.

* + = - - =
They're not here anymore!

* R HP:Wounded MV:Weary >
*Turg* tries to scythe Koseir, but he deflects the blow.

* R HP:Wounded MV:Weary >

Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is here, fighting Koseir, riding a shadow stallion.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.
Koseir sends *Turg* sprawling with a powerful bash!

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
Koseir slashes *Turg*'s body.
They aren't here.

* R HP:Wounded MV:Weary > You slash *Turg*'s body hard.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Scratched >
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is sitting here, riding a shadow stallion.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Scratched >
Koseir looks at *Turg*.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Scratched >
#Ok. $target is now set to {dark}.

Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is sitting here, riding a shadow stallion.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Scratched >
You slash *Turg*'s body very hard.
Koseir slashes *Turg*'s body.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
They already seem to be
stunned.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
*Turg* cringes in terror!
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is here, fighting Koseir, riding a shadow stallion.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
You try to slash *Turg*, but he deflects the blow.
*Turg* tries to scythe Koseir, but he deflects the blow.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
*Turg* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
*Turg* leaves east riding a shadow stallion.

* R HP:Wounded MV:Weary >

Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
Koseir of the Borderlands is standing here, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is standing here, riding a shadow stallion.
A green woodpecker is here flying around.

* R HP:Wounded MV:Weary >
You try to slash *Turg*, but he deflects the blow.

* R HP:Wounded MV:Weary - Turg: Hurt >
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Turg: Hurt > *Turg* scythes your right leg.
You try to slash *Turg*, but he deflects the blow.
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Hurt >
You are a 822 year old male human
warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE


* R HP:Wounded MV:Weary - Turg: Hurt > Koseir has arrived from the west, riding a wild stallion.

-
*Turg* panics, and attempts to flee!

= +
Koseir barely slashes *Turg*'s left leg.

*
*Turg* leaves south riding a shadow stallion.
*Turg* has arrived from the south, riding a shadow stallion.

*
Koseir tries to slash *Turg*, but he deflects the blow.

+
*Turg* tries to scythe Koseir, but he parries successfully.
Koseir tries to slash *Turg*, but he parries successfully.

= - - =
Your bash at *Turg* sends him sprawling!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
*Turg* is sitting here, riding a shadow stallion.
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
Fermin has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
You slash *Turg*'s right leg.
A green woodpecker flaps his wings as he comes in to land nearby.
Koseir slashes *Turg*'s body hard.


#Ok. $target is now set to {dark}.
* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
You sense a hidden life form in the area...
*Turg* is sitting here, riding a shadow stallion.
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is high up a tree, tapping away.

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
You do the best you can!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >
You do the best you can!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Hurt >

You slash *Turg*'s head hard.
Koseir slashes *Turg*'s body hard.
You do the best you can!


* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded >
Fermin pierces *Turg*'s
right arm hard.
You do the best you can!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded >
You do the best you
can!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded >
You do the best you
can!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded > You do the best you
can!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded > You do the best you
can!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded >

*Turg* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded >
No way! You're
fighting for your life!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded >
You do the best you
can!

* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded >
No way! You're
fighting for your life!


* R HP:Wounded MV:Weary - Koseir: Hurt - Turg: Wounded > *Turg* leaves south
riding a shadow stallion.
They aren't here.


* R HP:Wounded MV:Weary > Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >

They aren't here.

* R HP:Wounded MV:Weary >
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is here, fighting Koseir, riding a shadow stallion.
*Ghast* is here, fighting Fermin.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Fermin of Two Rivers is here, fighting Ghast.
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A green woodpecker is high up a tree, tapping away.
A crow has arrived from the north.
*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Weary >
You slash *Ghast*'s body into bloody fragments!

* R HP:Wounded MV:Weary - Fermin: Healthy - Ghast: Battered > *Turg* panics, and
attempts to flee!
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Fermin: Healthy - Ghast: Battered >

*Ghast* leaves west.

* R HP:Wounded MV:Weary > Fermin pierces *Turg*'s body.
[bash h.dark]

-
Fermin pierces *Turg*'s left foot.
Koseir slashes *Turg*'s body hard.

=
*Turg* has arrived from the west, riding a shadow stallion.
Fermin tries to pierce *Turg*, but he deflects the blow.

+ * * +
Koseir barely slashes *Turg*'s body.

=

-
Fermin tries to pierce *Turg*, but he parries successfully.

- =
Your bash at *Turg* sends him sprawling!

* R HP:Wounded MV:Weary - Fermin: Healthy - Turg: Wounded >
You slash *Turg*'s body very hard.
Fermin pierces *Turg*'s head hard.

* R HP:Wounded MV:Weary - Fermin: Healthy - Turg: Wounded >
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
*Turg* is sitting here, riding a shadow stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Fermin of Two Rivers is here, fighting Turg.
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A green woodpecker is high up a tree, tapping away.

* R HP:Wounded MV:Weary - Fermin: Healthy - Turg: Wounded >

Fermin looks at
*Turg*.
You narrate 'bashed'

* R HP:Wounded MV:Weary - Fermin: Healthy - Turg: Wounded > Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
*Turg* is sitting here, riding a shadow stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Fermin of Two Rivers is here, fighting Turg.
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A green woodpecker is high up a tree, tapping away.

* R HP:Wounded MV:Weary - Fermin: Healthy - Turg: Wounded >
Fermin pierces *Turg*'s body hard.

* R HP:Wounded MV:Weary - Fermin: Healthy - Turg: Wounded >


#Ok. $berserk is now set to {BERK HP}.
A green woodpecker
flaps his wings and begins to fly.
You slash *Turg*'s body very hard.
*Turg* panics, and attempts to flee!
Koseir slashes *Turg*'s left arm.
Fermin pierces *Turg*'s head.
[change mood berserk]
Mood changed to: Berserk

* RBERK HP:Wounded MV:Winded - Fermin: Healthy - Turg: Battered > Posture changed
to: Offensive

* RBERK HP:Wounded MV:Winded - Fermin: Healthy - Turg: Battered >
#Ok. $target is now set to {dark}.
Far in the Braem
Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
*Turg* is sitting here, riding a shadow stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Fermin of Two Rivers is here, fighting Turg.
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A green woodpecker is here flying around.

* RBERK HP:Wounded MV:Winded - Fermin: Healthy - Turg: Battered >
[bash h.dark]

- = + * * + =
A rat leaves west.

-
*Turg* has arrived from the south, riding a shadow stallion.

-
Koseir leaves south riding a wild stallion.

=
As *Turg* avoids your bash, you topple over and fall to the ground!
*Turg* panics, and attempts to flee!

* RBERK HP:Wounded MV:Winded - Turg: Battered >

Koseir has arrived from the south, riding a wild stallion.

* RBERK HP:Wounded MV:Winded - Turg: Battered >
*Turg* leaves south riding a shadow stallion.
*Turg* has arrived from the south, riding a shadow stallion.
Koseir tries to slash *Turg*, but he parries successfully.

* RBERK HP:Wounded MV:Winded >

*Turg* tries to scythe Koseir, but he parries successfully.
Koseir tries to slash *Turg*, but he parries successfully.

* RBERK HP:Wounded MV:Winded >
*Turg* panics, and attempts to flee!


* RBERK HP:Wounded MV:Winded >


Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
*Turg* is here, fighting Koseir, riding a shadow stallion.
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.

* RBERK HP:Wounded MV:Winded > Bash who?

* RBERK HP:Wounded MV:Winded >
They aren't here.

* RBERK HP:Wounded MV:Winded > You are already standing.

* RBERK HP:Wounded MV:Winded > They aren't here.

* RBERK HP:Wounded MV:Winded > They aren't here.

* RBERK HP:Wounded MV:Weary > Bash who?

* RBERK HP:Wounded MV:Weary >

Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
Koseir of the Borderlands is standing here, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.

* RBERK HP:Wounded MV:Weary >
They aren't here.

* RBERK HP:Wounded MV:Weary >
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* RBERK HP:Wounded MV:Weary >
You try to calm down, but can't.


* RBERK HP:Wounded MV:Weary > You try to calm down, but can't.

* RBERK HP:Wounded MV:Weary > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 121 hit points.


* R HP:Wounded MV:Weary > Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
Koseir of the Borderlands is standing here, riding a wild stallion.
A green woodpecker is here flying around.
A crow has arrived from the north.


* R HP:Wounded MV:Weary >
Koseir leaves north riding a wild stallion.


* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the east.

* R HP:Wounded MV:Weary > They aren't here.


* R HP:Wounded MV:Weary > Players in your Zone
--------------------
Koseir - Far in the Braem Wood
Fermin - Far in the Braem Wood
Rayven - Far in the Braem Wood
Koseir has arrived from the north, riding a wild stallion.


* R HP:Wounded MV:Weary >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Ghast* is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A crow has arrived from the south.

* R HP:Wounded MV:Weary >
You try to slash *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Ghast: Battered >
#Ok. $berserk is now set to { HP}.
*Ghast* barely stabs your body.
Fermin narrates 'ghast patrol'
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Weary - Ghast: Battered > You panic and attempt to flee!


You flee head over heels.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
Fermin of Two Rivers is standing here.

* R HP:Wounded MV:Weary >

#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Weary >
Posture changed to: Offensive

* R HP:Wounded MV:Weary > Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
Fermin of Two Rivers is standing here.

* R HP:Wounded MV:Weary >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Weary > [bash h.dark]
Bash who?

* R HP:Wounded MV:Weary >

Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the north.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Weary >
You are a 822 year old male human warrior.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs.
You are carrying 0.1 lbs and wearing 97.3 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:18 Con:19.
Offensive bonus: 206, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 85% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Weary >

You narrate 'neither pat'

* R HP:Wounded MV:Weary > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {dark}.


Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.


* R HP:Wounded MV:Weary > Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A green woodpecker is here flying around.
A crow has arrived from the west.


* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...
Koseir of the Borderlands is standing here, riding a wild stallion.
A crow has arrived from the south.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.
Koseir leaves west riding a wild stallion.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >

Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
You sense a hidden life form in the area...

* R HP:Wounded MV:Weary >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
*Turg* is here, fighting Koseir, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
An enormous hunch-backed trolloc is here, fighting Koseir.
An enormous hunch-backed trolloc is here, fighting Koseir.
A Ko'bal trolloc is here, fighting Koseir.
A Ko'bal trolloc is here, fighting Koseir.
A fade is here, fighting Koseir.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A crow has arrived from the east.

* R HP:Wounded MV:Weary >
You try to slash *Turg*, but he parries successfully.

* R HP:Wounded MV:Weary - Koseir: Scratched - Turg: Battered > [bash h.dark]


Koseir narrates 'opat'

- = + *
Koseir panics, and attempts to flee!

*
Koseir leaves east riding a wild stallion.

+ = - - =
Your bash at *Turg* sends him sprawling!
*Turg* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Turg: Battered >
You narrate 'bashed pat'
Koseir has arrived from the east, riding a wild stallion.

* R HP:Wounded MV:Weary - Turg: Battered >
Koseir slashes *Turg*'s head.

* R HP:Wounded MV:Weary - Turg: Battered >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
You sense a hidden life form in the area...
Koseir of the Borderlands is here, fighting Turg, riding a wild stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is sitting here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Weary - Turg: Battered >
#Ok. $target is now set to {dark}.

An enormous hunch-backed trolloc says 'CxF TTzzHojSL JTR LEEZ eob ]Wnvte hoxe
dwrqnq '
An enormous hunch-backed trolloc tries to cleave Fermin, but he parries
successfully.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc tries to hack Koseir, but he parries successfully.
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade tries to slash Fermin, but he parries successfully.
A Ko'bal trolloc tries to hack Koseir, but he deflects the blow.
A Ko'bal trolloc hacks Koseir's body hard.
An enormous hunch-backed trolloc tries to cleave Fermin, but he parries
successfully.
Fermin pierces an enormous hunch-backed trolloc's body.
An enormous hunch-backed trolloc tries to cleave Fermin, but he deflects the
blow.
Koseir slashes *Turg*'s left leg.
You slash *Turg*'s right leg hard.

* R HP:Wounded MV:Weary - Turg: Battered >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Fermin of Two Rivers is here, fighting an enormous hunch-backed trolloc.
Koseir of the Borderlands is here, fighting a Ko'bal trolloc, riding a wild
stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
An enormous hunch-backed trolloc is here, fighting Fermin.
An enormous hunch-backed trolloc is here, fighting Fermin.
A Ko'bal trolloc is here, fighting Koseir.
A Ko'bal trolloc is here, fighting Koseir.
A fade is here, fighting Fermin.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Koseir narrates 'bashed'

* R HP:Wounded MV:Weary >

*Turg* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Weary >
Fermin panics, and attempts to flee!
You try to slash *Turg*, but he deflects the blow.

* R HP:Wounded MV:Weary - Turg: Battered >
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Battered > You do the best you can!


* R HP:Wounded MV:Weary - Turg: Battered > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
*Ghast* is standing here.
*Turg* is here, fighting YOU!, riding a shadow stallion.
Fermin of Two Rivers is here, fighting an enormous hunch-backed trolloc.
Koseir of the Borderlands is here, fighting a Ko'bal trolloc, riding a wild
stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
An enormous hunch-backed trolloc is here, fighting Fermin.
An enormous hunch-backed trolloc is here, fighting Fermin.
A Ko'bal trolloc is here, fighting Koseir.
A Ko'bal trolloc is here, fighting Koseir.
A fade is here, fighting Fermin.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.


* R HP:Wounded MV:Weary - Turg: Battered >
Fermin leaves south.

* R HP:Wounded MV:Weary - Turg: Battered > *Turg* barely scythes your left leg.
An enormous hunch-backed trolloc joins a Ko'bal trolloc's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
You slash *Turg*'s body hard.
A Ko'bal trolloc hacks Koseir's right arm.
A Ko'bal trolloc hacks Koseir's left arm hard.

- = + *
Koseir panics, and attempts to flee!

*
Koseir leaves south riding a wild stallion.

+ = - -
*Turg* barely scythes your left arm.

=
Your bash at *Turg* sends him sprawling!

* R HP:Wounded MV:Weary - Turg: Battered >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
You sense a hidden life form in the area...
*Turg* is sitting here, riding a shadow stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Weary - Turg: Battered >
Koseir has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Weary - Turg: Battered >
Koseir tries to slash *Ghast*, but he parries successfully.

* R HP:Wounded MV:Weary - Turg: Battered >

*Ghast* tries to stab Koseir, but he parries successfully.

* R HP:Wounded MV:Weary - Turg: Battered > You narrate 'bashed'

* R HP:Wounded MV:Weary - Turg: Battered >
*Ghast* tries to stab Koseir, but he
parries successfully.
An enormous hunch-backed trolloc says 'shq jBMFG[EnF etz m[US eDw ZL]NRX WdsG
RajUpq '
An enormous hunch-backed trolloc tries to cleave Fermin, but he parries
successfully.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc hacks Koseir's body.
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
You gracefully flow into Thistledown Floats on the Wind, slashing *Turg*'s body
very hard.
You narrate 'again'

* R HP:Wounded MV:Weary - Turg: Beaten >

You narrate 'fade'

* R HP:Wounded MV:Weary - Turg: Beaten > Fermin panics, and attempts to flee!
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Fermin of Two Rivers is here, fighting an enormous hunch-backed trolloc.
Koseir of the Borderlands is here, fighting Ghast, riding a wild stallion.
*Ghast* is here, fighting Koseir.
*Turg* is sitting here, riding a shadow stallion.
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
An enormous hunch-backed trolloc is here, fighting Fermin.
An enormous hunch-backed trolloc is here, fighting Fermin.
A Ko'bal trolloc is here, fighting Koseir.
A Ko'bal trolloc is here, fighting Koseir.
A fade is here, fighting Fermin.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Weary - Turg: Beaten >
Koseir panics, and attempts to flee!

* R HP:Wounded MV:Weary - Turg: Beaten >
#Ok. $target is now set to {dark}.

Fermin leaves east.

* R HP:Wounded MV:Weary - Turg: Beaten >
A Ko'bal trolloc hacks Koseir's head.
A Ko'bal trolloc tries to hack Koseir, but he parries successfully.
*Ghast* tries to stab Koseir, but he parries successfully.
Koseir tries to slash *Ghast*, but he parries successfully.
You slash *Turg*'s left leg hard.

* R HP:Wounded MV:Weary - Turg: Beaten >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Weary - Turg: Beaten >

*Turg* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Turg: Beaten >

Fermin pierces *Turg*'s body.
You panic and attempt to flee!
Koseir panics, and attempts to flee!


You flee head over heels.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
#Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Weary >
Posture changed to: Offensive

* R HP:Wounded MV:Weary >

They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary > *Turg* has arrived from the west, riding a shadow
stallion.
*Turg* leaves west riding a shadow stallion.
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is standing here, riding a shadow stallion.
Fermin of Two Rivers is here, fighting Ghast.
*Ghast* is here, fighting Fermin.
A crow is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
An enormous hunch-backed trolloc is here, fighting Fermin.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Weary >
You assume Ribbon in the Air, slashing *Turg*'s body.

* R HP:Wounded MV:Weary - Turg: Beaten > - = + * * +
Fermin tries to pierce *Ghast*, but he deflects the blow.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
An enormous hunch-backed trolloc tries to cleave Fermin, but he deflects the
blow.
*Ghast* stabs Fermin's body very hard.

=
Koseir has arrived from the east, riding a wild stallion.

-
*Ghast* stabs Fermin's body very hard.

- =
Your bash at *Turg* sends him sprawling!

* R HP:Wounded MV:Weary - Turg: Beaten >
Fermin panics, and attempts to flee!

* R HP:Wounded MV:Weary - Turg: Beaten >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
Koseir of the Borderlands is standing here, riding a wild stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Turg* is sitting here, riding a shadow stallion.
Fermin of Two Rivers is here, fighting Ghast.
*Ghast* is here, fighting Fermin.
A crow is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
An enormous hunch-backed trolloc is here, fighting Fermin.
An enormous hunch-backed trolloc is here, fighting Fermin.
A Ko'bal trolloc is here, fighting Fermin.
A Ko'bal trolloc is here, fighting Fermin.
A fade is here, fighting Fermin.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Weary - Turg: Beaten >
A fade slashes Fermin's head into bloody fragments!
Fermin swiftly dodges a Ko'bal trolloc's attempt to hack him.
A Ko'bal trolloc tries to hack Fermin, but he parries successfully.
An enormous hunch-backed trolloc tries to cleave Fermin, but he parries
successfully.
You slash *Turg*'s left arm hard.
Fermin tries to pierce *Ghast*, but he parries successfully.
An enormous hunch-backed trolloc tries to cleave Fermin, but he deflects the
blow.
*Ghast* tries to stab Fermin, but he parries successfully.
Fermin leaves south.

* R HP:Wounded MV:Weary - Turg: Beaten >
Fermin tries to pierce *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Weary - Turg: Beaten >
You narrate 'bashed again'
*Turg* intercepts Koseir's attack on his mount.
Koseir slashes *Turg*'s left arm hard.

* R HP:Wounded MV:Weary - Turg: Critical >
Fermin tries to pierce *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Weary - Turg: Critical >
#Ok. $target is now set to {dark}.

Koseir slashes *Turg*'s body hard.
An enormous hunch-backed trolloc says 'O?u xKFEMsZrG HXo [csj \Jj cADasC sBA?
BoyGow '
An enormous hunch-backed trolloc tries to cleave Fermin, but he parries
successfully.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
*Ghast* tries to stab Fermin, but he parries successfully.
Fermin tries to pierce *Ghast*, but he deflects the blow.
You assume Bundling Straw, slashing *Turg*'s body very hard.
*Ghast* puts some coins in a soft leather pouch.
*Ghast* puts a cup in a soft leather pouch.
*Ghast* puts a belt with a buckle of cuendillar in a soft leather pouch.

* R HP:Wounded MV:Weary - Turg: Critical >
#Ok. $target is now set to {shadow}.


No way! You're fighting for your
life!

* R HP:Wounded MV:Weary - Turg: Critical >
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Critical >
*Ghast* tries to stab Fermin, but he
parries successfully.
Fermin tries to pierce *Ghast*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Turg: Critical >
Fermin panics, and attempts to flee!
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Critical >
No way! You're fighting for your
life!

* R HP:Wounded MV:Weary - Turg: Critical >
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Critical >
No way! You're fighting for your
life!


* R HP:Wounded MV:Weary - Turg: Critical > You do the best you can!


* R HP:Wounded MV:Weary - Turg: Critical >
A fade tries to slash Fermin, but he
parries successfully.
Fermin swiftly dodges a Ko'bal trolloc's attempt to hack him.
A Ko'bal trolloc tries to hack Fermin, but he dodges the attack.
An enormous hunch-backed trolloc tries to cleave Fermin, but he parries
successfully.
An enormous hunch-backed trolloc tries to cleave Fermin, but he deflects the
blow.
Koseir slashes *Turg*'s body.
*Ghast* stabs Fermin's body very hard.
You slash *Turg*'s body.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Turg: Critical >
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Critical >
Fermin leaves south.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Turg: Critical >
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Critical >
Fermin tries to pierce *Ghast*, but he
deflects the blow.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Turg: Critical >
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Critical >
No way! You're fighting for your
life!

* R HP:Wounded MV:Weary - Turg: Critical >
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Critical >
*Ghast* tries to stab Fermin, but he
deflects the blow.
Fermin tries to pierce *Ghast*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Turg: Critical >
You do the best you can!

* R HP:Wounded MV:Weary - Turg: Critical >
No way! You're fighting for your
life!

* R HP:Wounded MV:Weary - Turg: Critical > You do the best you can!

* R HP:Wounded MV:Weary - Turg: Critical >



An enormous hunch-backed trolloc
joins Turg's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade barely tickles your body with his slash.
A Ko'bal trolloc tickles your right hand with his hack.
A Ko'bal trolloc tickles your body with his hack.
An enormous hunch-backed trolloc cleaves your left arm.
An enormous hunch-backed trolloc tickles your body with his cleave.
*Ghast* tries to stab Fermin, but he deflects the blow.
Fermin tries to pierce *Ghast*, but he deflects the blow.
Koseir slashes *Turg*'s left leg hard.
*Turg* is mortally wounded, and will die soon, if not aided.
You slash *Turg*'s body into bloody fragments!
*Turg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Turg*'s death cry.
Your heartbeat calms down more as you feel less panicked.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.

* R HP:Wounded MV:Weary > You narrate 'k shadow'

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
#Ok. $target is now set to {dark}.


Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Ghast* is standing here.
A crow has arrived from the east.


* R HP:Wounded MV:Weary > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
The corpse of Turg is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A crow has arrived from the east.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >

The corpse of Turg seems to be empty.

* R HP:Wounded MV:Weary >
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.

* R HP:Wounded MV:Weary > You are carrying:
a vial filled with a dark red liquid

* R HP:Wounded MV:Weary >
You are carrying:
a vial filled with a dark red liquid

* R HP:Wounded MV:Weary >
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A crow is here flying around.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.

* R HP:Wounded MV:Weary >
You stop using a heron-marked greatsword.

* R HP:Wounded MV:Weary >

You try to quietly draw a dagger from a sungwood
bracelet.

* R HP:Wounded MV:Weary >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
The corpse of Turg is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A crow has arrived from the east.

* R HP:Wounded MV:Weary >
You lean over and sever the bloody head from the
corpse of Turg.

* R HP:Wounded MV:Weary > Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A crow has arrived from the west.

* R HP:Wounded MV:Weary >
You swing a dagger smoothly, Folding the Fan.

* R HP:Wounded MV:Weary >

You wield a heron-marked greatsword with both hands.


Pretty fun CTF defense overall. Really hard to keep up mv wise with h.dark cost of 1, bash cost of 2, track cost of 1, and an extra move for having notice on per room. Doesn't give much reason to move or chase, but to each his own! Imagine Ghast told Turg I was berserk and Turg came and then died cause Ghast stayed hidden and didn't group.

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