The Good Ol' PVE into Doortrap

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Chomsky
Posts: 60
Joined: Mon Nov 30, 2015 8:09 pm

The Good Ol' PVE into Doortrap

Post by Chomsky » Tue Feb 22, 2022 2:22 pm

* HP:Hurt MV:Fresh >
Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Fresh >
Rolling Foothills
The terrain here is covered with rocks and gravel. Boulders can be seen
throughout the area. Vision is restricted by the surrounding hills as
they rise above the valleys.
[ obvious exits: E W ]
The corpse of an ailing ogier is lying here.
A shredded mass of sinew has been torn from the body of a hapless victim.

* HP:Hurt MV:Fresh >

Blood and guts splatter all around, as you ferociously dismember the corpse!
Something in particular catches your eye after your gruesome work is done.

* HP:Hurt MV:Fresh > You narrate 'faint greenhand'

* HP:Hurt MV:Fresh >
You are carrying:
a smashed foot with protruding bones
a slippery length of intestine
a pulpy pile of guts
[2] a mangled severed hand
[2] a shredded mass of sinew
[2] a gooey bloodshot eyeball
[3] a disgusting fleshy chunk

* HP:Hurt MV:Fresh >
You get a pulpy pile of guts.
You get a shredded mass of sinew.


* HP:Hurt MV:Fresh > Rolling Foothills
[ obvious exits: E S D ]

* HP:Hurt MV:Full >

You narrate 'anyone around'

* HP:Hurt MV:Full >
Rocky Valley
[ obvious exits: N E W ]
A young ogier plays quietly by himself.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Chomsky - Rocky Valley
You catch a faint scent of a horse nearby.


* HP:Hurt MV:Full > Rolling Foothills
[ obvious exits: N W ]

* HP:Hurt MV:Full >

Rocky Valley
[ obvious exits: N E W ]
A young ogier plays quietly by himself.

* HP:Hurt MV:Full > You slash a young ogier's right leg into bloody fragments!

* HP:Hurt MV:Full - a young ogier: Wounded >
Players in your Zone
--------------------
Chomsky - Rocky Valley
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Full - a young ogier: Wounded >
A young ogier barely tickles your body with his hit.
You slash a young ogier's left leg into bloody fragments!

* HP:Hurt MV:Full - a young ogier: Battered >
*Corath* has arrived from the north, riding a bloodstock stallion.

* HP:Hurt MV:Full - a young ogier: Battered >
*Corath* slashes your body hard.

* HP:Hurt MV:Full - a young ogier: Battered >

Corath has a few scratches.

*Corath* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Hurt MV:Full - a young ogier: Battered >
A young ogier barely tickles your body with his hit.
You slash a young ogier's right leg into bloody fragments!

* HP:Hurt MV:Full - a young ogier: Beaten >
Rocky Valley
This rocky valley is covered by rocks and gravel that has been washed
down the hill. There are large boulders protruding form the surrounding
hillsides. Moving through this area is as difficult as moving through
quicksand.
[ obvious exits: N E W ]
*Corath* is here, fighting YOU!, riding a bloodstock stallion.
A young ogier is here, fighting YOU!

* HP:Hurt MV:Full - a young ogier: Beaten >
*Corath* sends you sprawling with a powerful bash!

* HP:Hurt MV:Full - a young ogier: Beaten >
#Ok. $target is now set to {ogier}.

Ghast narrates 'get them in door'

* HP:Hurt MV:Full - a young ogier: Beaten >
*Corath* slashes your body.
A young ogier barely tickles your right leg with his hit.

* HP:Hurt MV:Full - a young ogier: Beaten >

*Corath* slashes your left leg.
A young ogier barely tickles your head with his hit.

* HP:Hurt MV:Full - a young ogier: Beaten >
Ghast narrates 'i'll come'

* HP:Hurt MV:Full - a young ogier: Beaten > Players in your Zone
--------------------
Chomsky - Rocky Valley
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Full - a young ogier: Beaten >
You narrate 'snicker'

* HP:Hurt MV:Full - a young ogier: Beaten >
*Corath* slashes your left hand.
A young ogier barely tickles your left foot with his hit.
You slash a young ogier's body into bloody fragments!
A young ogier is dead! R.I.P.
Seen enough of the viscera yet?
Your blood freezes as you hear a young ogier's death cry.

* HP:Hurt MV:Full >

You narrate 'is corath'

* HP:Hurt MV:Full > Rolling Foothills
[ obvious exits: N E ]
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.

* HP:Hurt MV:Full >
You slash an ailing ogier's body into bloody fragments!

* HP:Hurt MV:Full - an ailing ogier: Scratched >

#Ok. $berserk is now set to { HP}.
*Corath* has arrived from the
east, riding a bloodstock stallion.
Mood changed to: Wimpy
Wimpy reset to: 183 hit points.

* HP:Hurt MV:Full - an ailing ogier: Scratched > *Corath* slashes your right foot.
You panic and attempt to flee!


You flee head over heels.
Rocky Valley
[ obvious exits: N E W ]
The corpse of a young ogier is lying here.

* HP:Wounded MV:Full >
Ok.

* HP:Hurt MV:Full >
*Corath* has arrived from the west, riding a bloodstock stallion.

* HP:Hurt MV:Full >
the corpse of a young ogier: You can't carry that much
weight.

* HP:Hurt MV:Full >
*Corath* slashes your body.

* HP:Wounded MV:Full - Corath: Scratched >
Blood and guts splatter all around,
as you ferociously dismember the corpse!
Something in particular catches your eye after your gruesome work is done.
You get a mangled severed hand.

* HP:Wounded MV:Full - Corath: Scratched >
You slash *Corath*'s right hand hard.


* HP:Wounded MV:Full - Corath: Scratched >

You panic and attempt to flee!




*Corath* sends you sprawling with a powerful bash!


#Ok. $target is now set to {light}.

*Corath* slashes your right leg.


*Corath* looks at you.

You flee head over heels.
Rolling Foothills
[ obvious exits: E S D ]
Rolling Foothills
[ obvious exits: E W ]

* HP:Wounded MV:Full > Alas, you cannot go that way...

* HP:Wounded MV:Full > Alas, you cannot go that way...

* HP:Wounded MV:Full > Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.


* HP:Wounded MV:Full >
Rolling Foothills
[ obvious exits: E S D ]
*Corath* is standing here, riding a bloodstock stallion.

* HP:Wounded MV:Strong >
*Corath* slashes your left hand.
You do the best you can!

* HP:Wounded MV:Strong - Corath: Scratched > You do the best you can!

* HP:Wounded MV:Strong - Corath: Scratched >

You barely slash *Corath*'s head.
*Corath* barely slashes your body.

* HP:Wounded MV:Strong - Corath: Scratched > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.


* HP:Wounded MV:Strong - Corath: Scratched > - = + * * + = -
*Corath* barely slashes your right foot.

- =
Your bash at *Corath* sends him sprawling!

* HP:Wounded MV:Strong - Corath: Scratched >
You barely slash *Corath*'s left foot.

* HP:Wounded MV:Strong - Corath: Scratched >
Rolling Foothills
The rocky, uneven terrain is all you can see in the area. The hillsides are
covered in rock and gravel making travel grueling. The slope below looks
difficult to descend and even harder to climb up. To the south, the valley
looks much the same.
[ obvious exits: E S D ]
*Corath* is sitting here, riding a bloodstock stallion.

* HP:Wounded MV:Strong - Corath: Scratched >
Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Strong - Corath: Scratched >
You slash *Corath*'s right leg very hard.

* HP:Wounded MV:Strong - Corath: Hurt >

You narrate 'on 1u of door'

* HP:Wounded MV:Strong - Corath: Hurt > - = + * * + = -
You dodge a bash from *Corath* who loses his balance and falls!

-
#Ok. $target is now set to {light}.
=
Your bash at *Corath* sends him sprawling!

* HP:Wounded MV:Strong - Corath: Hurt >

You slash *Corath*'s left foot very hard.
Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Strong - Corath: Hurt > Rolling Foothills
The rocky, uneven terrain is all you can see in the area. The hillsides are
covered in rock and gravel making travel grueling. The slope below looks
difficult to descend and even harder to climb up. To the south, the valley
looks much the same.
[ obvious exits: E S D ]
*Corath* is sitting here, riding a bloodstock stallion.

* HP:Wounded MV:Strong - Corath: Hurt >
Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Strong - Corath: Hurt >
Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Strong - Corath: Hurt >
You slash *Corath*'s body hard.
Your heartbeat calms down more as you feel less panicked.

* HP:Wounded MV:Fresh - Corath: Hurt >
- = + * *
You dodge a bash from *Corath* who loses his balance and falls!

+ = - - =
As *Corath* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh >




Ok.

* HP:Wounded MV:Fresh > Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Fresh > You stand up.

* HP:Wounded MV:Fresh > You slash *Corath*'s right leg hard.

* HP:Wounded MV:Fresh - Corath: Hurt > - =
You dodge a bash from *Corath* who loses his balance and falls!

+ * * + = - - =
As *Corath* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - Corath: Hurt >
*Corath* slashes your body.

* HP:Wounded MV:Fresh - Corath: Hurt >

You slash *Corath*'s right leg hard.
You peer around into the shadows.

* HP:Wounded MV:Fresh - Corath: Hurt > Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Fresh - Corath: Hurt >
*Corath* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Corath: Hurt >

*Corath* slashes your body.

* HP:Wounded MV:Fresh - Corath: Hurt >
*Corath* slashes your body hard.

* HP:Wounded MV:Fresh - Corath: Hurt > - = + * * + = - - =
Your bash at *Corath* sends him sprawling!

* HP:Wounded MV:Fresh - Corath: Hurt >
You narrate 'you close?'

* HP:Wounded MV:Fresh - Corath: Hurt >
Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Fresh - Corath: Hurt >
You slash *Corath*'s right arm hard.
Rolling Foothills
The rocky, uneven terrain is all you can see in the area. The hillsides are
covered in rock and gravel making travel grueling. The slope below looks
difficult to descend and even harder to climb up. To the south, the valley
looks much the same.
[ obvious exits: E S D ]
*Corath* is sitting here, riding a bloodstock stallion.

* HP:Wounded MV:Fresh - Corath: Wounded >

Ghast narrates 'omw'

* HP:Wounded MV:Fresh - Corath: Wounded > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Wounded MV:Fresh - Corath: Wounded >
Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Fresh - Corath: Wounded >
You slash *Corath*'s left arm hard.

* HP:Wounded MV:Fresh - Corath: Wounded >

You panic and attempt to flee!

You flee head over heels.
Rocky Valley
[ obvious exits: N E W ]
They aren't here.

* HP:Wounded MV:Full >


*Corath* has arrived from the north, riding a bloodstock
stallion.

* HP:Wounded MV:Full > Rolling Foothills
[ obvious exits: N E ]
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.

* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full >


The boulders is closed.

* HP:Wounded MV:Full > *Corath* has arrived from the east, riding a bloodstock
stallion.
Rocky Valley
[ obvious exits: N E W ]

* HP:Wounded MV:Full >
Ihqrar narrates 'give a shout if more show'
They aren't here.

* HP:Wounded MV:Full > Bash who?

* HP:Wounded MV:Full >
Rolling Foothills
[ obvious exits: E S D ]

* HP:Wounded MV:Full >
They aren't here.

* HP:Wounded MV:Full >

*Corath* has arrived from the south, riding a bloodstock stallion.

* HP:Wounded MV:Full > *Corath* slashes your body.
You do the best you can!

* HP:Wounded MV:Full - Corath: Wounded >
You do the best you can!

* HP:Wounded MV:Full - Corath: Wounded >
- = + * *
*Corath* slashes your left foot.

+ = - - =
Your bash at *Corath* sends him sprawling!

* HP:Wounded MV:Full - Corath: Wounded >
Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Full - Corath: Wounded >
You slash *Corath*'s right leg hard.

* HP:Wounded MV:Full - Corath: Wounded >
{target}={light}
>
[clo boulders]
I see no boulders here.

* HP:Wounded MV:Full - Corath: Wounded >
Players in your Zone
--------------------
Chomsky - Rolling Foothills
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Full - Corath: Wounded >
You slash *Corath*'s right arm very hard.
Rolling Foothills
The rocky, uneven terrain is all you can see in the area. The hillsides are
covered in rock and gravel making travel grueling. The slope below looks
difficult to descend and even harder to climb up. To the south, the valley
looks much the same.
[ obvious exits: E S D ]
*Corath* is sitting here, riding a bloodstock stallion.

* HP:Wounded MV:Full - Corath: Wounded >

You panic and attempt to flee!

You flee head over heels.
Rocky Slope
[ obvious exits: S ]
A juvenile trolloc waits hungrily to be fed.
They aren't here.

* HP:Wounded MV:Full >

*Corath* has suddenly arrived, riding a bloodstock
stallion.
You slash *Corath*'s head.

* HP:Wounded MV:Full - Corath: Wounded >
You do the best you can!

* HP:Wounded MV:Full - Corath: Wounded > You do the best you can!

* HP:Wounded MV:Full - Corath: Wounded >
Ghast narrates 'i zone'


* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!

* HP:Wounded MV:Full - Corath: Wounded >
*Corath* slashes your body.
You slash *Corath*'s body hard.
You narrate 'on in'

* HP:Wounded MV:Full - Corath: Wounded >
Players in your Zone
--------------------
Ghast - Grassy Plain
Chomsky - Rocky Slope
You catch a faint scent of a horse nearby.


* HP:Wounded MV:Full - Corath: Wounded >
[clo boulders]
It's already closed!


* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!


* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!


* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!


* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!

* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!

* HP:Wounded MV:Full - Corath: Wounded >
*Corath* panics, and attempts to flee!

* HP:Wounded MV:Full - Corath: Wounded >
*Corath* slashes your body hard.
You slash *Corath*'s body hard.


* HP:Wounded MV:Full - Corath: Wounded >
You narrate 'come close'

* HP:Wounded MV:Full - Corath: Wounded >
[clo boulders]
It's already closed!


* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!


* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!


* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!


* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!


* HP:Wounded MV:Full - Corath: Wounded >
You slash *Corath*'s head.
[clo boulders]
It's already closed!

* HP:Wounded MV:Full - Corath: Wounded >
[clo boulders]
It's already closed!

* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!

* HP:Wounded MV:Full - Corath: Wounded > [clo boulders]
It's already closed!

* HP:Wounded MV:Full - Corath: Wounded >
*Corath* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Corath: Wounded >



Ghast narrates 'jaxon here'

* HP:Wounded MV:Full - Corath: Wounded >
*Corath* barely slashes your body.
Your heartbeat calms down more as you feel less panicked.

* HP:Wounded MV:Fresh - Corath: Wounded >


*Corath* barely slashes your head.

* HP:Wounded MV:Fresh - Corath: Wounded > [clo boulders]
It's already closed!

* HP:Wounded MV:Fresh - Corath: Wounded > [clo boulders]
It's already closed!

* HP:Wounded MV:Fresh - Corath: Wounded > [clo boulders]
It's already closed!

* HP:Wounded MV:Fresh - Corath: Wounded > You narrate 'come in door'

* HP:Wounded MV:Fresh - Corath: Wounded > - = + *
The boulders is opened from the other side.

*
Ghast stabs *Corath*'s body.

+ =
You dodge a bash from *Corath* who loses his balance and falls!

- - =
As *Corath* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - Corath: Wounded >
Ghast tickles *Corath*'s head with his stab.
Ghast closes the boulders.

* HP:Wounded MV:Fresh - Corath: Wounded >

Ghast stabs *Corath*'s right arm.

* HP:Wounded MV:Fresh - Corath: Wounded >
[clo boulders]
It's already closed!

* HP:Wounded MV:Fresh - Corath: Wounded >
Ghast barely stabs *Corath*'s body.
*Corath* slashes your left foot.

- = + * * + =
Ghast stabs *Corath*'s body.

-
Ghast starts following you.

- =
Ghast stabs *Corath*'s body.
*Corath* slashes your body.
You slash *Corath*'s body.
As *Corath* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh >




Ghast narrates 'group'

* HP:Battered MV:Fresh >
Ghast stabs *Corath*'s body.
*Corath* opens the boulders.

* HP:Battered MV:Fresh >
*Corath* panics, and attempts to flee!

* HP:Battered MV:Fresh > Ghast stabs *Corath*'s body.
Ghast is now a member of your group.
Ghast closes the boulders.

* HP:Battered MV:Fresh > Ihqrar narrates 'otw'
You stand up.

* HP:Battered MV:Fresh > You slash *Corath*'s right arm hard.

* HP:Battered MV:Fresh - Corath: Battered > - = + *
*Corath* opens the boulders.
Ghast closes the boulders.


*Corath* panics, and attempts to flee!

*
A raven has suddenly arrived.

+ =
Ghast barely stabs *Corath*'s right hand.
*Corath* barely slashes your left foot.

-
*Jaxon* tries to pierce Ghast, but he deflects the blow.

- =
As *Corath* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh - Corath: Battered >

*Jaxon* tries to pierce Ghast, but he parries successfully.
Ghast barely stabs *Corath*'s left foot.

* HP:Battered MV:Fresh - Corath: Battered >
*Jaxon* tries to pierce Ghast, but he deflects the blow.

* HP:Battered MV:Fresh - Corath: Battered > -
Ghast avoids being bashed by *Corath* who loses his balance and falls!

= + * * +
*Jaxon* tries to pierce Ghast, but he deflects the blow.
Ghast stabs *Corath*'s left arm.

= - - =
Your bash at *Corath* sends him sprawling!

* HP:Battered MV:Fresh - Ghast: Hurt - Corath: Battered >
*Jaxon* now follows *Corath*.

* HP:Battered MV:Fresh - Ghast: Hurt - Corath: Battered >
You narrate 'stay
engaged on corath'

* HP:Battered MV:Fresh - Ghast: Hurt - Corath: Battered >
*Jaxon* tries to pierce
Ghast, but he deflects the blow.
You slash *Corath*'s left leg hard.
Ghast stabs *Corath*'s left leg.
Rocky Slope
Gravel and rock slide down the hill as you make your way down the hillside.
The uneven, hilly ground is making travel horrific. Boulders that are lined
together make a straight course through this area infeasible.
[ obvious exits: S ]
A raven is here flying around.
*Jaxon* is here, fighting Ghast.
Ghast the Master Havoc is here, fighting Corath.
*Corath* is here, fighting Ghast, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
#Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
Rocky Slope
Gravel and rock slide down the hill as you make your way down the hillside.
The uneven, hilly ground is making travel horrific. Boulders that are lined
together make a straight course through this area infeasible.
[ obvious exits: S ]
A raven is here flying around.
*Jaxon* is here, fighting Ghast.
Ghast the Master Havoc is here, fighting Corath.
*Corath* is here, fighting Ghast, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.


*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
*Jaxon* pierces Ghast's right arm into bloody fragments!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten > Players in your Zone
--------------------
Ghast - Rocky Slope
Chomsky - Rocky Slope
You catch a faint scent of a horse nearby.

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
You narrate 'am zerk'

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >

*Jaxon* tries to pierce
Ghast, but he deflects the blow.
You slash *Corath*'s left leg hard.
Ghast stabs *Corath*'s left leg.
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten > [clo boulders]
It's already closed!


*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten > [clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
Ghast stabs *Corath*'s body.
*Corath* panics, and attempts to flee!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
*Jaxon* is now a member of *Corath*'s group.
A raven is now a member of *Corath*'s group.
A raven is now a member of *Corath*'s group.

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
*Corath* panics, and attempts to flee!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
*Corath* tries to slash Ghast, but he deflects the blow.
*Jaxon* tries to pierce Ghast, but he deflects the blow.
You slash *Corath*'s body.
Ghast stabs *Corath*'s right leg.


*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
*Corath* panics, and
attempts to flee!
You narrate 'i rescue after corath rip'

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
[clo boulders]
It's already closed!


*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten > [clo boulders]
It's already closed!


*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten > *Corath* opens the
boulders.
[clo boulders]
Ok.


*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Beaten >
Ghast barely stabs *Corath
*'s head.
*Corath* panics, and attempts to flee!
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Critical >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Hurt - Corath: Critical >
*Corath* tries to slash
Ghast, but he parries successfully.
*Jaxon* pierces Ghast's right arm extremely hard.
You slash *Corath*'s body.
Ghast stabs *Corath*'s left arm.
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
*Corath* panics, and
attempts to flee!
[clo boulders]
It's already closed!


*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical > [clo boulders]
It's already closed!


*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
*Corath* panics, and
attempts to flee!
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
Dazaq narrates
'where?'
[clo boulders]
It's already closed!


*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
*Corath* panics, and
attempts to flee!
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
*Corath* tries to
slash Ghast, but he parries successfully.
*Jaxon* pierces Ghast's body very hard.
You slash *Corath*'s head.
Ghast barely stabs *Corath*'s body.
*Jaxon* tries to pierce Ghast, but he deflects the blow.
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
*Corath* opens the
boulders.
[clo boulders]
Ok.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
*Corath* panics, and
attempts to flee!
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
It's already closed!


*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical > [clo boulders]
It's already closed!


*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
It's already closed!
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
Ok.
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
Ok.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
*Corath* panics, and
attempts to flee!
[clo boulders]
It's already closed!
*Jaxon* opens the boulders.


*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
Ok.
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
Ok.
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
*Corath* tries to
slash Ghast, but he parries successfully.
*Jaxon* tries to pierce Ghast, but he parries successfully.
You slash *Corath*'s right arm.
Ghast stabs *Corath*'s right leg hard.
[clo boulders]
Ok.
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
[clo boulders]
Ok.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Corath: Critical >
*Jaxon* tries to
pierce Ghast, but he parries successfully.
Ghast stabs *Corath*'s body.
*Corath* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Corath*'s death cry.
[clo boulders]
It's already closed!
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh >
[clo boulders]
Ok.
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh >
[clo boulders]
Ok.
*Jaxon* opens the boulders.


*BERK HP:Battered MV:Fresh > [clo boulders]
Ok.
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh >
[clo boulders]
Ok.

*BERK HP:Battered MV:Fresh > Arglebargle, glop-glyf!?!

*BERK HP:Battered MV:Fresh >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh > [clo boulders]
It's already closed!
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh > [clo boulders]
Ok.
*Jaxon* opens the boulders.

*BERK HP:Battered MV:Fresh > [clo boulders]
Ok.

*BERK HP:Battered MV:Fresh > *Jaxon* tries to pierce Ghast, but he parries
successfully.
You slash *Jaxon*'s right leg very hard.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Scratched > - =
Ghast tries to stab *Jaxon*, but he deflects the blow.

+ * * + = -
Ghast stabs *Jaxon*'s body hard.
*Jaxon* tries to pierce Ghast, but he deflects the blow.

- =
Your bash at *Jaxon* sends him sprawling!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Scratched >
Ihqrar narrates
'want me?'
You narrate 'doors on you'

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Scratched >
Players in your
Zone
--------------------
Ihqrar - Grassy Plain
Ghast - Rocky Slope
Chomsky - Rocky Slope


*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Scratched >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Scratched >
[clo boulders]
It's already closed!


*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Scratched > You slash *Jaxon*'s
body very hard.
Ghast stabs *Jaxon*'s right arm hard.
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Hurt >
[clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Hurt > [clo boulders]
It's already closed!

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Hurt >

You narrate 't hink we
win'

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Hurt > Rocky Slope
Gravel and rock slide down the hill as you make your way down the hillside.
The uneven, hilly ground is making travel horrific. Boulders that are lined
together make a straight course through this area infeasible.
[ obvious exits: S ]
The corpse of Corath is lying here.
A raven is here flying around.
*Jaxon* is sitting here.
Ghast the Master Havoc is here, fighting Jaxon.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A juvenile trolloc waits hungrily to be fed.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Hurt >
They already seem to be
stunned.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Hurt >
You slash *Jaxon*'s body into bloody fragments!
Ghast stabs *Jaxon*'s body hard.

*BERK HP:Battered MV:Fresh - Ghast: Wounded - Jaxon: Hurt >
- = +
*Jaxon* ponders life, the universe, and everything.

*
Ghast swiftly dodges *Jaxon*'s attempt to pierce him.

* +
Ghast tries to stab *Jaxon*, but he parries successfully.
*Jaxon* tries to pierce Ghast, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.

= - - =
As *Jaxon* avoids your bash, you topple over and fall to the ground!
*Jaxon* opens the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Hurt >
Ghast closes the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Hurt >


Ihqrar narrates 'want me in?'

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Hurt >
Ghast stabs *Jaxon*'s body hard.
*Jaxon* tries to pierce Ghast, but he deflects the blow.
*Jaxon* tries to pierce Ghast, but he parries successfully.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Hurt >
*Jaxon* opens the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Hurt > You narrate 'corath rip
jaxon solo in here.'
Ghast closes the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Hurt >
*Jaxon* opens the boulders.

-
Ghast closes the boulders.

=
*Jaxon* opens the boulders.

+
Ghast closes the boulders.

*
*Jaxon* opens the boulders.


Ghast tries to stab *Jaxon*, but he deflects the blow.
*Jaxon* tries to pierce Ghast, but he deflects the blow.
Ghast closes the boulders.

* +
*Jaxon* tries to pierce Ghast, but he parries successfully.
*Jaxon* opens the boulders.

=
Ghast closes the boulders.

-
*Jaxon* opens the boulders.


Ghast closes the boulders.

-
*Jaxon* opens the boulders.

=
Your bash at *Jaxon* sends him sprawling!
Ghast closes the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >
You slash *Jaxon*'s body into bloody fragments!
Ghast stabs *Jaxon*'s body.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >
Ihqrar narrates 'ah guess you got it covered yeh?'

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >

You slash *Jaxon*'s left foot very hard.
Ghast stabs *Jaxon*'s body very hard.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded > You narrate 'can come
if you want tps'

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >
Players in your Zone
--------------------
Ihqrar - Rolling Foothills
Ghast - Rocky Slope
Chomsky - Rocky Slope

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >
Ghast stabs *Jaxon*'s body hard.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >
*Jaxon* opens the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >
Ghast closes the boulders.
*Jaxon* opens the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >
Ghast closes the boulders.
*Jaxon* opens the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >
Ghast closes the boulders.
*Jaxon* opens the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >
Ghast closes the boulders.
*Jaxon* opens the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded >

You slash *Jaxon*'s left
arm hard.
Ghast tries to stab *Jaxon*, but he deflects the blow.
*Jaxon* tries to pierce Ghast, but he parries successfully.
You narrate 'fol me'
Ghast closes the boulders.
*Jaxon* opens the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Wounded > Ghast closes the boulders.

- = + *
*Jaxon* opens the boulders.


Ghast closes the boulders.

*
*Jaxon* tries to pierce Ghast, but he deflects the blow.
Ihqrar has suddenly arrived.

+ =
*Jaxon* opens the boulders.

-
Ghast closes the boulders.
*Jaxon* opens the boulders.


Ghast tries to stab *Jaxon*, but he parries successfully.
Ghast swiftly dodges *Jaxon*'s attempt to pierce him.
Ghast closes the boulders.

-
*Jaxon* opens the boulders.

=
Your bash at *Jaxon* sends him sprawling!
*Jaxon* panics, and attempts to flee!
Ghast closes the boulders.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Battered >
You slash *Jaxon*'s head
extremely hard.
Ghast stabs *Jaxon*'s body hard.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Battered >

Ihqrar starts following you.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Battered > They already seem to
be stunned.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Battered >
Ihqrar cleaves *Jaxon*'s right hand extremely hard.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Battered >
Ihqrar cleaves
*Jaxon*'s body.
You slash *Jaxon*'s left leg hard.
Ghast stabs *Jaxon*'s left arm hard.
Ghast stabs *Jaxon*'s right leg hard.
Ihqrar is now a member of your group.

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Beaten >
*Jaxon* opens the boulders.


Ghast closes the boulders.

- = + * *
*Jaxon* opens the boulders.

+
Ihqrar closes the boulders.

=
*Jaxon* opens the boulders.

-
Ihqrar cleaves *Jaxon*'s body very hard.
*Jaxon* panics, and attempts to flee!
Ghast stabs *Jaxon*'s right leg hard.
*Jaxon* panics, and attempts to flee!
Ihqrar closes the boulders.

-
*Jaxon* opens the boulders.

=
Ihqrar closes the boulders.
Your bash at *Jaxon* sends him sprawling!
*Jaxon* panics, and attempts to flee!

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Beaten >
corpse (here) :
eighteen copper pennys
a wealth of gold crowns (51)
a pair of thick metal boots
a pair of ebony-steel plate greaves
a belt with a buckle of cuendillar
a colossal sword with an iron pommel
[2] a silver Kandori wristcuff
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark blue riders cape bearing three silver fish
a thick, steel-plated breastplate
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
a mirrored lantern

*BERK HP:Wounded MV:Fresh - Ghast: Wounded - Jaxon: Beaten >
Ihqrar cleaves *Jaxon*'s body very hard.
*Jaxon* panics, and attempts to flee!
You slash *Jaxon*'s right leg extremely hard.
*Jaxon* panics, and attempts to flee!
Ghast stabs *Jaxon*'s right leg hard.
*Jaxon* panics, and attempts to flee!

*BERK HP:Wounded MV:Fresh - Ghast: Hurt - Jaxon: Critical >
Ghast stabs *Jaxon*'s left leg hard.
*Jaxon* panics, and attempts to flee!

*BERK HP:Wounded MV:Fresh - Ghast: Hurt - Jaxon: Critical >
You do not see that item
here.

*BERK HP:Wounded MV:Fresh - Ghast: Hurt - Jaxon: Critical >

Ihqrar cleaves *Jaxon*'s
body very hard.
*Jaxon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jaxon*'s death cry.

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