A series of unfortunate decisions. By trollocs. (LONG)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

A series of unfortunate decisions. By trollocs. (LONG)

Post by Corentin » Wed Feb 02, 2022 2:06 pm

#################Summary at the bottom. Tried to edit out much of the traveling.


Amathera Aelfdene Casmir Lounault narrates 'Rally to me! I am being assaulted!'

* R HP:Scratched MV:Fresh - the blighted tree: Beaten >
notice
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Fresh - the blighted tree: Beaten >

You slash the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Fresh - the blighted tree: Critical >
where
Players in your Zone
--------------------
Corentin - The Blight

* R HP:Scratched MV:Fresh - the blighted tree: Critical >

You slash the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Scratched MV:Fresh >
n
w
n
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
n
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
n
Desolate Plains
These plains are forlorn and lost, and the few rocks and tufts of blackish
growth emphasize this rather than detract from the monotony. There is no water
in sight. This place is utterly bleak, and yet quite cheerful compared to the
surrounding plains. Some of the rocks here seems spattered with blood, stained
but never cleansed by the rain.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Scratched MV:Fresh >
Barren Plains
These plains are flat, with no features exept for windswept, grey sand and grey
rock, polished by time and the windblown sand. The grey sand feels unpleasant
to touch, itching and stinging. This sand is from tainted rock, and harmful to
all of the light. Somehow, you sense the taint in the sand here seeps from just
to the east. Nowhere around you can anything kindle any hope of rest,
sustenance, or peace.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.
A small stick is lying on the ground here.
A giant blight beetle is here, scurrying about.
A small stick is lying on the ground here.
A black snake with red mottling slyly meanders around you.

* R HP:Scratched MV:Fresh >
A shrill piercing scream reverberates through the area.
A sly, black snake tries to hit you, but you deflect the blow.
You swiftly dodge the giant blight beetle's attempt to hit you.
A sly, black snake tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

n
* R HP:Scratched MV:Fresh - a sly, black snake: Scratched >
e
No way! You're fighting for your life!

* R HP:Scratched MV:Fresh - a sly, black snake: Scratched >
f
No way! You're fighting for your life!

* R HP:Scratched MV:Fresh - a sly, black snake: Scratched >
A sly, black snake tries to hit you, but you parry successfully.
The giant blight beetle tries to hit you, but you parry successfully.
You slash a sly, black snake's head into bloody fragments!
A sly, black snake tries to hit you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
The Twist in the Dark Road
The dark road turns north and west here, following the edge of the hill to the
northwest of here. The road is paved with sheets of dark stone, smooth as if
thoroughly polished. The road runs through a flat, gray landscape, with small
mounds of earth scattered about.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
n
e
1
1
1
The Dark Road
The road passes between a hill to the west and a grove of tall pines to the
east. This area is covered in a short, ugly black grass that covers the spare
ground. The road is covered in black slates, polished quite smooth with the
passage of time and countless armies.
[ obvious exits: N E S ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
Blighted Grove
Large pine trees form a grove here, a dark and unwholesome place. The crowns
are so close as to suffocate all the undergrowth, making the place dark and
gloomy. The trees are specked with lurid red fungi and splotches of black
growth, covering the trees in clumps of red matter. The fungi pulse slightly,
and it has little to do with the wind blowing.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Scratched MV:Full >
[pull leaf]
Ok.

* R HP:Scratched MV:Full >
[pull leaf]
Ok.

* R HP:Scratched MV:Full >
[pull leaf]
Ok.

* R HP:Scratched MV:Full >
d
A strange portal opens out of seemingly nowhere.
There isn't room to get close enough!
There isn't room to get close enough!
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: E U ]
(wotmudmapper): (error): Multiple matches found.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full >
e
Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Multiple matches found.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full >

The sudden impact of riding through the mirror-like surface of the vine-carved door stuns you.

* R HP:Scratched MV:Strong >
exi
Obvious exits:
West - Too dark to tell
Down - Too dark to tell

* R HP:Scratched MV:Strong >
d
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: The Ways
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
e
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction n leads to an unknown room.
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
Zone: The Ways
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
s
Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: N S D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: The Ways
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
s
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: N ]
Zone: The Ways
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
dism
You stop riding him.

lh
lead horse
* HP:Scratched MV:Strong >
You start leading him.
A warhorse starts following you.

* HP:Scratched MV:Strong >
1
1
[pull leaf]
Ok.

* HP:Scratched MV:Strong >
[pull leaf]
Ok.

* HP:Scratched MV:Strong >

The vine-carved door mysteriously opens.
The vine-carved door mysteriously opens.

* HP:Scratched MV:Strong >
u
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Tanchico
The dismembered corpse of a lord is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse has arrived from below.

* HP:Scratched MV:Strong >
w
w
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
Zone: Tanchico
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving east. >>
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A warhorse has arrived from the east.

* HP:Scratched MV:Strong >
w
On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
Zone: Tanchico
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving east. >>
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gull is visible flying high in the sky.
A warhorse has arrived from the east.

* HP:Scratched MV:Strong >
w
s
Under Trees on Andahar Boulevard
Tall green oak trees stand at regular intervals in the grassy lane that
runs through the middle of this broad street. During the warmer seasons
flowers can be seen blossoming between the blades of grass. Beside this
breath of green, the usual bustle of the city passes by throughout the day
and night: carts, wagons and masses of people.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse has arrived from the east.

* HP:Scratched MV:Strong >
Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
Zone: Tanchico
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A warhorse has arrived from the east.

* HP:Scratched MV:Strong >
Northern End of Verana Boulevard
Paved with big white slabs of stone this boulevard runs southward along the
Verana peninsula. To the north it connects to the Tanchico Road, which runs
the breadth of the city. A great many shops line the street, but to the
south the shops give way to mansions and the houses of the rich. In a
window to the east a great many dyes are visible, and piles of colorful
grains lying in large round ceramic bowls.
[ obvious exits: N E S ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse has arrived from the north.

* HP:Scratched MV:Strong >
n
Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
There are some tracks of a horse leaving south. vv
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a human leaving south. vv
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A warhorse has arrived from the south.

tr
* HP:Scratched MV:Strong >
-=
Some obvious fresh tracks of a warhorse leaving south.
Some obvious recent tracks of Vaspus leaving west.
Some obvious recent tracks of Myrdan leaving west.
Some obvious fresh tracks of Corentin leaving south.
Some obvious recent tracks of Crowlie leaving west.
Some obvious recent tracks of Marg leaving west.

* HP:Scratched MV:Tiring >
whois myrdan
Myrdan the Abominable Bruiser is a level 50 Ahf'frait Master trolloc.


* HP:Scratched MV:Tiring >
nar 4 trolls chico
Ok.

* HP:Scratched MV:Tiring >
w
Tic in 7 seconds!
w
Along the Tree-lined Boulevard
Elegant green oak trees, with broad boles and gently swaying branches cast
a breath of shadow on the street below. Carts and wagons strive to find
their way through the ever present masses of people that walk this main
artery of the city. Shops with colorful awnings line the streets and
hawkers cry their wares. The boulevard continues east and west.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse has arrived from the east.

s
* HP:Scratched MV:Tiring >
The Broad Boulevard Through Tanchico
A green ribbon of oak trees forms the center of this broad road that picks
its way through the northern part of the city of Tanchico. Two wide paved
roads enclose the grassy stretch, guiding traffic through. Throngs of
people moved on either side of the street, close to the houses. To the
south it seems more quiet and the buildings grow more elaborate.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A robin is here flying around.
A warhorse has arrived from the east.

s
* HP:Scratched MV:Tiring >
Palace Road
This area of the city is relatively quiet. Houses from wealthy merchants
and nobles stand shoulder to shoulder. Occasionally one can peek through a
gate or an open door and see a green garden or a courtyard. On days the
Panarch decides on matters of justice a great many people pass southwards
towards the Panarch's Palace, or to the park to the west. A sign over a
building to the east advertises a bank.
[ obvious exits: N E S W ]
Zone: Tanchico
A black cat meanders to an unknown destination.
A warhorse has arrived from the north.

* HP:Scratched MV:Tiring >
Northern Entrance to the Panarch's Palace
The road from the east leads into a large square at the nothern entrance to
the Panarch's palace. The broad paving stones lead the way within massive
tree carved doors into the palace. White marble towers with lacy stonework
and white domes capped in gold rise high into the air. A broad street leads
east around the outside of the palace. To the north a road leads north into
the heart of the city.
[ obvious exits: N E S W ]
Zone: Tanchico
Door south: treecarveddoor
Door south: treecarveddoor
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving west. <<
An iron lantern hangs from the wall above the gate.
A local lord is here.
A warhorse has arrived from the north.

* HP:Scratched MV:Tiring >
whe
Players in your Zone
--------------------
Corentin - Northern Entrance to the Panarch's Palace

* HP:Scratched MV:Tiring >
tr
-=
Some obvious recent tracks of Vaspus leaving south.
Some obvious recent tracks of Myrdan leaving south.
Some obvious recent tracks of Crowlie leaving south.
Some obvious recent tracks of Marg leaving south.
Some obvious recent tracks of Porka leaving south.
Some clear recent tracks of a black dog leaving west.

* HP:Scratched MV:Tiring >
nar sorry 5
Ok.

* HP:Scratched MV:Strong >
where
Players in your Zone
--------------------
Corentin - Northern Entrance to the Panarch's Palace

* HP:Scratched MV:Strong >
sc
You have 383(384) hit and 121(153) movement points.
You have scored 105339631 experience points and 180 quest points.
You need 3160369 exp to level and 220 qp to rank.
You have amassed 19 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* HP:Scratched MV:Strong >
s
s
w
In a Large Domed Hall
The dome of this pillared hall is constructed of cool white plaster and
adorned with carvings of vines and leaves. The pillars holding up the
structure are delicately thin, branching out into the shape of trees as
they get closer to the ceiling. Gilded stand-lamps light the chamber. To
the south a skeleton is visible through a double-pointed arch.
[ obvious exits: N S ]
Zone: Tanchico
Door north: treecarveddoor
A warhorse has arrived from the north.

* HP:Scratched MV:Strong >
s
In the Exhibition Hall
Spreading for a good one hundred paces east and west, this hall is
enormous. Narrow white columns line the length and breadth of the chamber,
like a small forest. The floor consists of polished white stone and the
ceiling is white with gilded bosses. A white silken rope as thick as a fist
and held up by stands of dark wood closes off the center part of the room.
A double-arched doorway leads to the north.
[ obvious exits: N E W ]
Zone: Tanchico
A warhorse has arrived from the north.

* HP:Scratched MV:Strong >
Before a Skeleton
An enormous skeleton stands just beyond the white silken rope, its bones
held together by metal wiring. It seems as if the animal's skull has four
eyes, but upon closer inspection two of the holes appear to be for tusks,
as if it were a giant boar. The skeleton gives the impression of enormous
age. Against the wall there is a glass case holding a few stone artifacts.
[ obvious exits: E S ]
Zone: Tanchico
A member of the Panarch's Legion stands at attention here.
A man wearing a cylindrical cap represents his nation here.
A warhorse has arrived from the east.

* HP:Scratched MV:Strong >
The Cuendillar Collection
Glass panes several feet across form an enormous glass cupboard. Delicately
carved wooden legs hold up the glass case and its valuable contents of
cuendillar. Six mismatched figurines have been placed in a circle, one a
tall naked woman, another a shepherd. Laying on a red lacquered stand is a
disc the size of a man's hand, with the ancient Aes Sedai symbol seemingly
carved into it. The chamber stretches further north and east.
[ obvious exits: N E ]
Zone: Tanchico
A warhorse has arrived from the north.

* HP:Scratched MV:Strong >
e
s
s
At the Giant Lizard
The enormous room spreads in all directions but south. Carved friezes are
on the pale white walls and a thick rope hedges off the center of the room.
The pale white floor shines brightly. A skeleton stands nearby, beyond the
rope, its bones held together by metal wiring. It looks like an oversized
lizard, bearing enormous teeth in a thick skull. The exhibition hall runs
further east and west.
[ obvious exits: E S W ]
Zone: Tanchico
A warhorse has arrived from the west.

* HP:Scratched MV:Strong >
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
A warhorse has arrived from the north.

* HP:Scratched MV:Strong >
In the Broad Corridor
This corridor running through the palace is broad and tall. Gilded stand
lamps spread a sweet perfume through the area. Double arched doorways lead
in all directions, leading to other areas of the Panarchs palace. The door
to the east has been elaborately and intricately carved with trees.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: carveddoor
Door south: panel
Door west: door
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
A member of the Panarch's Legion stands at attention here.
A member of the Panarch's Legion stands at attention here.
A warhorse has arrived from the north.

* HP:Scratched MV:Tiring >
l e
The carveddoor is closed.

* HP:Scratched MV:Tiring >
n
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
A warhorse has arrived from the south.

* HP:Scratched MV:Tiring >
e
An Impressive Sitting Room
A vast collection of expensive furniture graces this room, used for
temporarily holding people before they can be shown to the Panarch. Bright
carpets in the Taraboner style cover the white tiled floor and golden lamps
light the room. Chairs and couches with thick cushions invite visitors to
sit. A small table holds some refreshments.
[ obvious exits: S W ]
Zone: Tanchico
Door south: goldendoor
A warhorse has arrived from the west.

* HP:Scratched MV:Tiring >
scan s
*Myrdan* is here, fighting an elite captain of the Panarch's Legion.
*Vaspus* is here, fighting Amathera Aelfdene Casmir Lounault.
*Marg* is here, fighting an elite captain of the Panarch's Legion.
*Crowlie* is here, fighting an elite captain of the Panarch's Legion.
*Porka* is here, fighting an elite captain of the Panarch's Legion.
An elite captain of the Panarch's Legion is here, fighting Marg.
An elite captain of the Panarch's Legion is sitting here.
Amathera Aelfdene Casmir Lounault is here, fighting Vaspus.

* HP:Scratched MV:Tiring >
w
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
A warhorse has arrived from the east.

* HP:Scratched MV:Tiring >
not
You start paying increased attention to your surroundings.

* HP:Scratched MV:Tiring >
s
In the Broad Corridor
This corridor running through the palace is broad and tall. Gilded stand
lamps spread a sweet perfume through the area. Double arched doorways lead
in all directions, leading to other areas of the Panarchs palace. The door
to the east has been elaborately and intricately carved with trees.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: carveddoor
Door south: panel
Door west: door
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
A member of the Panarch's Legion stands at attention here.
A member of the Panarch's Legion stands at attention here.
A warhorse has arrived from the north.

* HP:Scratched MV:Tiring >

A servant leaves south. VV

* HP:Scratched MV:Tiring >
whe
Players in your Zone
--------------------
Corentin - In the Broad Corridor

* HP:Scratched MV:Tiring >
s
s
A Bustling Kitchen
This area is noisy! Fires roar and spit dogs running in their wicker
baskets turn the spits, making a creaking noise. There is a constant bustle
of people as they prepare the food for the residents of the Panarch's
palace. A large granite block in the center of the room is used for
chopping and other actions. One patch is covered by fine white flour and a
large slab of dough, likely to be made into a bread or pastry any second.
[ obvious exits: N S W D ]
Zone: Tanchico
Door north: woodendoor
Door south: kitchendoor
Door west: door
Door down: cellardoor
A small loaf of crusty bread rests nearby.
A quiet servant awaits instructions from his master.
A young woman stands here.
A cook busily prepares a savory dish in his kitchen.
A warhorse has arrived from the north.

* HP:Scratched MV:Tiring >
The kitchendoor seems to be closed.

* HP:Scratched MV:Tiring >
ods
open kitchendoor s
s
Ok.

* HP:Scratched MV:Tiring >
Courtyard Behind the Palace
This small square behind the Panarch's Palace is paved by neat gray
cobblestones. A simple door to the kitchens of the palace leads away to the
north. To the west the entrance to a guardhouse is visible, the residence
guarding the gate to the east that leads to the city proper.
[ obvious exits: N E W ]
Zone: Tanchico
Door north: kitchendoor
Door east: gate
A gray haired weaponsmaster stands nearby.
A battle scarred warrior stands nearby.
A warhorse has arrived from the north.

s
* HP:Scratched MV:Tiring >
Alas, you cannot go that way...

* HP:Scratched MV:Tiring >
e
The gate seems to be closed.

* HP:Scratched MV:Tiring >
ode
open gate e
e
Ok.

* HP:Scratched MV:Tiring >
Square Behind the Palace
This square behind the Panarch's Palace is on the main route across the
Verana peninsula. A gate to a courtyard of the palace is the main way
supplies are taken in. To the south the ridge slopes down towards where the
waters of the Andahar River meet the Aryth Ocean. Some distance to the
south, down the street, the Panarch's Circle opens up.
[ obvious exits: E S W ]
Zone: Tanchico
Door west: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
A sad refugee makes a trek for safety.
A man is here.
A warhorse has arrived from the west.

* HP:Scratched MV:Tiring >
s
Street Down the Verana
Covered by pale white cobblestones the street runs north and south across
the top of the ridge that forms the Verana peninsula. All around there are
palaces and mansions with golden domes topped by gilded spires. Some of the
spires have bronze weathervanes pointing out the current direction of the
ever-present wind. Clearly outlined against the sky are towers ringed with
lacy stone balconies.
[ obvious exits: N E S ]
Zone: Tanchico
Door east: brokengate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
An Elite Civil Watch guard eyes the crowd warily.
A gull soars overhead, fish hanging out of its beak.
An Elite Civil Watch guard eyes the crowd warily.
A warhorse has arrived from the north.

* HP:Scratched MV:Tiring >
order horse fol
Waylon tells you 'PK?'
Ok.
A warhorse stops following you.

* HP:Healthy MV:Tiring >
n
Square Behind the Palace
This square behind the Panarch's Palace is on the main route across the
Verana peninsula. A gate to a courtyard of the palace is the main way
supplies are taken in. To the south the ridge slopes down towards where the
waters of the Andahar River meet the Aryth Ocean. Some distance to the
south, down the street, the Panarch's Circle opens up.
[ obvious exits: E S W ]
Zone: Tanchico
Door west: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
A sad refugee makes a trek for safety.
A man is here.

w
* HP:Healthy MV:Tiring >
Courtyard Behind the Palace
This small square behind the Panarch's Palace is paved by neat gray
cobblestones. A simple door to the kitchens of the palace leads away to the
north. To the west the entrance to a guardhouse is visible, the residence
guarding the gate to the east that leads to the city proper.
[ obvious exits: N E W ]
Zone: Tanchico
Door north: kitchendoor
Door east: gate
A gray haired weaponsmaster stands nearby.
A battle scarred warrior stands nearby.

* HP:Healthy MV:Tiring >
rep 5 trolls chico
Ok.

* HP:Healthy MV:Tiring >
n
n
A Bustling Kitchen
This area is noisy! Fires roar and spit dogs running in their wicker
baskets turn the spits, making a creaking noise. There is a constant bustle
of people as they prepare the food for the residents of the Panarch's
palace. A large granite block in the center of the room is used for
chopping and other actions. One patch is covered by fine white flour and a
large slab of dough, likely to be made into a bread or pastry any second.
[ obvious exits: N S W D ]
Zone: Tanchico
Door north: woodendoor
Door south: kitchendoor
Door west: door
Door down: cellardoor
A small loaf of crusty bread rests nearby.
A quiet servant awaits instructions from his master.
A young woman stands here.
A cook busily prepares a savory dish in his kitchen.

* HP:Healthy MV:Tiring >
In the Broad Corridor
This corridor running through the palace is broad and tall. Gilded stand
lamps spread a sweet perfume through the area. Double arched doorways lead
in all directions, leading to other areas of the Panarchs palace. The door
to the east has been elaborately and intricately carved with trees.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: carveddoor
Door south: panel
Door west: door
A quiet servant awaits instructions from his master.
A member of the Panarch's Legion stands at attention here.
A member of the Panarch's Legion stands at attention here.

* HP:Healthy MV:Tiring >
n
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.

k dark
* HP:Healthy MV:Tiring >
They aren't here.

* HP:Healthy MV:Tiring >
scan e

* HP:Healthy MV:Tiring >
scan e
Waylon tells you 'Brt'

s
* HP:Healthy MV:Tiring >
In the Broad Corridor
This corridor running through the palace is broad and tall. Gilded stand
lamps spread a sweet perfume through the area. Double arched doorways lead
in all directions, leading to other areas of the Panarchs palace. The door
to the east has been elaborately and intricately carved with trees.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: carveddoor
Door south: panel
Door west: door
A quiet servant awaits instructions from his master.
A member of the Panarch's Legion stands at attention here.
A member of the Panarch's Legion stands at attention here.

* HP:Healthy MV:Tiring >
k dark
k dark
They aren't here.

* HP:Healthy MV:Tiring >
They aren't here.

* HP:Healthy MV:Tiring >
k dark
k dark
They aren't here.

* HP:Healthy MV:Tiring >
They aren't here.

* HP:Healthy MV:Tiring >
nar anyone around?
Ok.

* HP:Healthy MV:Tiring >
whe
Players in your Zone
--------------------
Corentin - In the Broad Corridor

* HP:Healthy MV:Tiring >
k dark
k dark
They aren't here.

* HP:Healthy MV:Tiring >
They aren't here.

* HP:Healthy MV:Tiring >
n
n
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.

* HP:Healthy MV:Tiring >
At the Giant Lizard
The enormous room spreads in all directions but south. Carved friezes are
on the pale white walls and a thick rope hedges off the center of the room.
The pale white floor shines brightly. A skeleton stands nearby, beyond the
rope, its bones held together by metal wiring. It looks like an oversized
lizard, bearing enormous teeth in a thick skull. The exhibition hall runs
further east and west.
[ obvious exits: E S W ]
Zone: Tanchico
A member of the Panarch's Legion stands at attention here.

* HP:Healthy MV:Tiring >

Waylon narrates 'I'm here'

* HP:Healthy MV:Tiring >
k dark
k dark
A sudden draft moves the wallhanging on the western wall.
They aren't here.

* HP:Healthy MV:Tiring >
where
They aren't here.

* HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Waylon - Junction on Andahar Boulevard
Corentin - At the Giant Lizard

* HP:Healthy MV:Tiring >
k dark
k dark
They aren't here.

* HP:Healthy MV:Tiring >
They aren't here.

* HP:Healthy MV:Tiring >
k dark
k dark
They aren't here.

* HP:Healthy MV:Tiring >
They aren't here.

* HP:Healthy MV:Tiring >
l
At the Giant Lizard
The enormous room spreads in all directions but south. Carved friezes are
on the pale white walls and a thick rope hedges off the center of the room.
The pale white floor shines brightly. A skeleton stands nearby, beyond the
rope, its bones held together by metal wiring. It looks like an oversized
lizard, bearing enormous teeth in a thick skull. The exhibition hall runs
further east and west.
[ obvious exits: E S W ]
Zone: Tanchico
A member of the Panarch's Legion stands at attention here.

Tic in 7 seconds!
k dark
* HP:Healthy MV:Tiring >
k dark
They aren't here.

* HP:Healthy MV:Tiring >
They aren't here.

* HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Waylon - Northern End of Verana Boulevard
Corentin - At the Giant Lizard

* HP:Healthy MV:Tiring >
s
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.

* HP:Healthy MV:Tiring >
e

A servant scurries by hastily.

* HP:Healthy MV:Tiring >
An Impressive Sitting Room
A vast collection of expensive furniture graces this room, used for
temporarily holding people before they can be shown to the Panarch. Bright
carpets in the Taraboner style cover the white tiled floor and golden lamps
light the room. Chairs and couches with thick cushions invite visitors to
sit. A small table holds some refreshments.
[ obvious exits: S W ]
Zone: Tanchico
Door south: goldendoor
*Myrdan* is standing here.

* HP:Healthy MV:Tiring >
scan s
*Crowlie* is here, fighting Amathera Aelfdene Casmir Lounault.
*Vaspus* is here, fighting an elite captain of the Panarch's Legion.
*Marg* is here, fighting an elite captain of the Panarch's Legion.
*Porka* is here, fighting an elite captain of the Panarch's Legion.
An elite captain of the Panarch's Legion is sitting here.
Amathera Aelfdene Casmir Lounault is here, fighting Crowlie.

4
k h.dark
* HP:Healthy MV:Tiring >
You slash *Myrdan*'s head.

* HP:Healthy MV:Winded - Myrdan: Critical >

*Myrdan* tries to blast you, but you deflect the blow.
You slash *Myrdan*'s body.
*Myrdan* panics, and attempts to flee!
Your blood freezes as you hear someone's death cry.

* HP:Healthy MV:Tiring - Myrdan: Critical >
k dark
You do the best you can!

* HP:Healthy MV:Tiring - Myrdan: Critical >

*Myrdan* leaves west. <<

* HP:Healthy MV:Tiring >
w
k dark
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
*Myrdan* is standing here.
Waylon the Initiate is standing here.

* HP:Healthy MV:Tiring >
You slash *Myrdan*'s body.
*Myrdan* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Myrdan: Critical >

You slash *Myrdan*'s right hand.
Waylon tickles *Myrdan*'s head with his scythe.

* HP:Healthy MV:Tiring - Myrdan: Critical >
k dark
You do the best you can!

* HP:Healthy MV:Tiring - Myrdan: Critical >

*Myrdan* leaves east. >>

* HP:Healthy MV:Tiring >
k dark
e
k dark
Amathera Aelfdene Casmir Lounault narrates 'Rally to me! I am being assaulted!'
They aren't here.

* HP:Healthy MV:Tiring >
Waylon leaves east. >>
An Impressive Sitting Room
A vast collection of expensive furniture graces this room, used for
temporarily holding people before they can be shown to the Panarch. Bright
carpets in the Taraboner style cover the white tiled floor and golden lamps
light the room. Chairs and couches with thick cushions invite visitors to
sit. A small table holds some refreshments.
[ obvious exits: S W ]
Zone: Tanchico
Door south: goldendoor
Waylon the Initiate is standing here.
*Myrdan* is standing here.

* HP:Healthy MV:Tiring >
Waylon scythes *Myrdan*'s left leg.
*Myrdan* is dead! R.I.P.
Your blood freezes as you hear *Myrdan*'s death cry.
They aren't here.

* HP:Healthy MV:Tiring >
g
get all corpse
You get five gold crowns from the corpse of Myrdan.
You get a smooth metallic disc from the corpse of Myrdan.
You get a smooth metallic disc from the corpse of Myrdan.
You get a pair of thick metal boots from the corpse of Myrdan.
You get a pair of ebony-steel plate greaves from the corpse of Myrdan.
You get a bronze belt of odd design from the corpse of Myrdan.
You get an enormous double-bladed battleaxe from the corpse of Myrdan.
You get a pair of heavy metal gauntlets from the corpse of Myrdan.
You get a pair of ebony-steel plate vambraces from the corpse of Myrdan.
You get a backpack from the corpse of Myrdan.
You get a dark, hooded cloak from the corpse of Myrdan.
You get a shining steel breastplate from the corpse of Myrdan.
You get a thin, black chain from the corpse of Myrdan.
You get a thin, black chain from the corpse of Myrdan.
You get a full metal helmet and visor from the corpse of Myrdan.
You get a cheap brass ring from the corpse of Myrdan.
You get a ring of silver from the corpse of Myrdan.
You get an oilstone from the corpse of Myrdan.

* HP:Healthy MV:Tiring >
Waylon stops using a wicked knife bladed axe.

* HP:Healthy MV:Tiring >

Waylon draws a dagger from a cloak of shifting colors with a flash of steel.

* HP:Healthy MV:Tiring >
nar rip myrdan lol

Waylon leans over and severs the head from the corpse of Myrdan.

* HP:Healthy MV:Tiring >
Waylon sheathes a dagger into a cloak of shifting colors.
Ok.

* HP:Healthy MV:Tiring >

Waylon wields a wicked knife bladed axe.

* HP:Healthy MV:Tiring >
sc1
remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword

Waylon leaves south. VV

* HP:Healthy MV:Tiring >
You stop using an ivory and gold-hilted longsword.

* HP:Healthy MV:Tiring >
You try to quietly draw a shiny copper dagger from a dark blue riders cape bearing three silver
fish.

* HP:Healthy MV:Tiring >
It seems to have already been scalped.

w
* HP:Healthy MV:Tiring >
You sheath a shiny copper dagger into a dark blue riders cape bearing three silver fish.

* HP:Healthy MV:Tiring >
You wield an ivory and gold-hilted longsword.

* HP:Healthy MV:Tiring >
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.

* HP:Healthy MV:Tiring >
e
An Impressive Sitting Room
A vast collection of expensive furniture graces this room, used for
temporarily holding people before they can be shown to the Panarch. Bright
carpets in the Taraboner style cover the white tiled floor and golden lamps
light the room. Chairs and couches with thick cushions invite visitors to
sit. A small table holds some refreshments.
[ obvious exits: S W ]
Zone: Tanchico
Door south: goldendoor
The corpse of Myrdan is lying here.

* HP:Healthy MV:Tiring >
scan s
Waylon the Initiate is here, fighting Crowlie.
*Crowlie* is here, fighting Amathera Aelfdene Casmir Lounault.
*Vaspus* is here, fighting Amathera Aelfdene Casmir Lounault.
*Marg* is here, fighting Amathera Aelfdene Casmir Lounault.
*Porka* is here, fighting Amathera Aelfdene Casmir Lounault.
Amathera Aelfdene Casmir Lounault is here, fighting Crowlie.

* HP:Healthy MV:Tiring >
s
k dark
The Panarch's Audience Chamber
Banners bearing the Golden Tree hang from the ceiling in this grand
chamber. Brightly colored Taraboner style carpets cover the spotless white
floor. Thin columns in the shape of branching trees hold up the slightly
domed plastered ceiling. An elaborate chair stands on a dais at the end of
the room. Behind the chair hangs the Panarch's banner, also bearing the
Golden Tree, but now with an added green staff behind the tree.
[ obvious exits: N W ]
Zone: Tanchico
Door north: goldendoor
Door west: carveddoor
The corpse of an elite captain of the Panarch's Legion is lying here. [5]
Waylon the Initiate is here, fighting Crowlie.
*Crowlie* is here, fighting Amathera Aelfdene Casmir Lounault.
*Vaspus* is here, fighting Amathera Aelfdene Casmir Lounault.
*Marg* is here, fighting Amathera Aelfdene Casmir Lounault.
*Porka* is here, fighting Amathera Aelfdene Casmir Lounault.
Amathera Aelfdene Casmir Lounault is here, fighting Crowlie.
*Crowlie* sends Amathera Aelfdene Casmir Lounault sprawling with a powerful bash!

bash
* HP:Healthy MV:Tiring >
You slash *Crowlie*'s body.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Battered - Crowlie: Battered >
-=+*
*Marg* pierces Amathera Aelfdene Casmir Lounault's body hard.
*Vaspus* smites Amathera Aelfdene Casmir Lounault's body into bloody fragments!
*Porka* crushes Amathera Aelfdene Casmir Lounault's left arm into bloody fragments!
*Crowlie* crushes Amathera Aelfdene Casmir Lounault's right arm into bloody fragments!
*Crowlie* tries to crush you, but you deflect the blow.
*Crowlie* tries to crush Waylon, but he parries successfully.
*Marg* pierces Amathera Aelfdene Casmir Lounault's left leg hard.
*Marg* closes the goldendoor.
*+=-
Waylon starts following you.
-=
Your bash at *Crowlie* sends him sprawling!

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Beaten - Crowlie: Battered >

You slash *Crowlie*'s body.
Waylon barely scythes *Crowlie*'s head.
*Marg* pierces Amathera Aelfdene Casmir Lounault's body extremely hard.
*Vaspus* smites Amathera Aelfdene Casmir Lounault's body extremely hard.
*Porka* crushes Amathera Aelfdene Casmir Lounault's head into bloody fragments!

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >
group all
Waylon is now a member of your group.
A rat is now a member of your group.
A rat is now a member of your group.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Amathera Aelfdene Casmir Lounault narrates 'Rally to me! I am being assaulted!'

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >
odn
open goldendoor n
Ok.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

You slash *Crowlie*'s right leg.
Waylon scythes *Crowlie*'s body.
*Marg* tries to pierce Amathera Aelfdene Casmir Lounault, but she parries successfully.
*Vaspus* tries to smite Amathera Aelfdene Casmir Lounault, but she parries successfully.
*Porka* crushes Amathera Aelfdene Casmir Lounault's body into bloody fragments!
Amathera Aelfdene Casmir Lounault barely slices Crowlie's head.

odw
open carveddoor w
* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >
Ok.

cw
change mood wimpy
* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >
f
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.
*Porka* closes the carveddoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >
PANIC! You couldn't escape!

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >
odw
open carveddoor w
f
You barely slash *Crowlie*'s body.
Waylon scythes *Crowlie*'s right arm.
*Marg* tries to pierce Amathera Aelfdene Casmir Lounault, but she deflects the blow.
*Vaspus* tries to smite Amathera Aelfdene Casmir Lounault, but she deflects the blow.
*Porka* tries to crush Amathera Aelfdene Casmir Lounault, but she deflects the blow.
Amathera Aelfdene Casmir Lounault slices Crowlie's left leg.
Ok.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >
PANIC! You couldn't escape!

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Amathera Aelfdene Casmir Lounault swiftly dodges *Marg*'s attempt to pierce her.
Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.
*Crowlie* sends Amathera Aelfdene Casmir Lounault sprawling with a powerful bash!

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Amathera Aelfdene Casmir Lounault: Critical - Crowlie: Battered >

You barely slash *Crowlie*'s body.
Waylon barely scythes *Crowlie*'s left leg.
*Marg* pierces Amathera Aelfdene Casmir Lounault's body very hard.
*Vaspus* smites Amathera Aelfdene Casmir Lounault's body into bloody fragments!
*Porka* crushes Amathera Aelfdene Casmir Lounault's right foot into bloody fragments!
Amathera Aelfdene Casmir Lounault is dead! R.I.P.
Your blood freezes as you hear Amathera Aelfdene Casmir Lounault's death cry.
Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Crowlie: Battered >

Waylon opens the goldendoor.
*Marg* closes the goldendoor.

* HP:Healthy MV:Tiring - Crowlie: Battered >

*Vaspus* tries to smite Waylon, but he deflects the blow.

bash
* HP:Healthy MV:Tiring - Crowlie: Battered >

*Marg* tries to pierce you, but you parry successfully.
-=+
*Marg* tries to pierce you, but you deflect the blow.
*Vaspus* tries to smite Waylon, but he parries successfully.
*Porka* closes the carveddoor.
*

*Crowlie* crushes your left hand hard.
*Porka* crushes Waylon's head hard.
*+=
Waylon sends *Crowlie* sprawling with a powerful bash!
- -=
They already seem to be stunned.

* HP:Scratched MV:Tiring - Crowlie: Battered >

*Marg* tickles your body with his pierce.

* HP:Scratched MV:Tiring - Crowlie: Battered >

*Marg* tries to pierce you, but you deflect the blow.
You slash *Crowlie*'s body hard.
Waylon scythes *Crowlie*'s body.

* HP:Scratched MV:Tiring - Crowlie: Beaten >

*Vaspus* sends Waylon sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Crowlie: Beaten >
nar need people amathera
i
Ok.

* HP:Scratched MV:Tiring - Crowlie: Beaten >
You are carrying:
an oilstone
a ring of silver
a cheap brass ring
a full metal helmet and visor
[2] a thin, black chain
a shining steel breastplate
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
an enormous double-bladed battleaxe
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots
[2] a smooth metallic disc
five gold crowns
a leather water flask
a hunk of beef

* HP:Scratched MV:Tiring - Crowlie: Beaten >

*Porka* crushes Waylon's body very hard.
*Marg* tries to pierce you, but you deflect the blow.
*Vaspus* smites Waylon's right arm hard.
You barely slash *Crowlie*'s body.
*Marg* barely pierces your body.

* HP:Scratched MV:Tiring - Crowlie: Beaten >
drop all.abseq
b
bash
You drop a full metal helmet and visor.
You drop a shining steel breastplate.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.

* HP:Scratched MV:Tiring - Crowlie: Beaten >
-=+
*Porka* crushes Waylon's head very hard.
*Marg* tries to pierce you, but you deflect the blow.
*Vaspus* smites Waylon's head hard.
*

*Marg* tries to pierce you, but you deflect the blow.
*+=- -=
Your bash at *Crowlie* sends him sprawling!

* HP:Scratched MV:Tiring - Crowlie: Beaten >

*Porka* tries to crush Waylon, but he parries successfully.
*Marg* tries to pierce you, but you parry successfully.
*Vaspus* smites Waylon's left foot hard.
You slash *Crowlie*'s head.

* HP:Scratched MV:Tiring - Crowlie: Beaten >

*Marg* tickles your body with his pierce.

* HP:Scratched MV:Tiring - Crowlie: Beaten >

*Porka* crushes Waylon's body.
*Marg* tries to pierce you, but you deflect the blow.
You slash *Crowlie*'s left arm.
Waylon scythes *Crowlie*'s left foot.
Waylon narrates 'we got it'

* HP:Scratched MV:Tiring - Crowlie: Beaten >
nar crowlie beat
Ok.

* HP:Scratched MV:Tiring - Crowlie: Beaten >

*Marg* tries to pierce you, but you deflect the blow.
Waylon avoids being bashed by *Vaspus* who loses his balance and falls!

* HP:Scratched MV:Tiring - Crowlie: Beaten >

*Crowlie* crushes your head hard.
*Crowlie* tries to crush Waylon, but he parries successfully.
*Marg* tries to pierce you, but you parry successfully.
You slash *Crowlie*'s left leg hard.

* HP:Scratched MV:Tiring - Crowlie: Beaten >
b
bash
-=
*Vaspus* clambers to his feet.
+
*Marg* barely pierces your body.
*Porka* sends Waylon sprawling with a powerful bash!
*Vaspus* smites Waylon's body hard.
**+
*Vaspus* smites Waylon's body hard.
*Porka* crushes Waylon's left arm hard.
*Crowlie* tries to crush you, but you parry successfully.
*Crowlie* crushes Waylon's body.
*Marg* tries to pierce you, but you deflect the blow.
=
Tic in 7 seconds!- -
=
As *Crowlie* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Tiring - Crowlie: Beaten >

*Porka* gallantly rescues *Crowlie*! <<<<<< During pk I had thought I got disengaged bashed off of him, nice move

* HP:Hurt MV:Tiring - Porka: Hurt >
group

*Marg* barely pierces your body.

b
bash
* HP:Hurt MV:Tiring - Porka: Hurt >

*Porka* crushes your left foot hard.
*Vaspus* tries to smite Waylon, but he deflects the blow.
*Marg* tries to pierce you, but you parry successfully.

* HP:Hurt MV:Tiring - Porka: Hurt >
Your group consists of:
Corentin (Head of group)
Waylon
a rat
a rat

* HP:Hurt MV:Tiring - Porka: Hurt >
-=+*

*Marg* tries to pierce you, but you parry successfully.
*Marg* tries to pierce you, but you deflect the blow.
*+=
You dodge a bash from *Porka* who loses her balance and falls!
- -
=
As *Porka* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Tiring - Porka: Hurt >

*Crowlie* crushes Waylon's body.

* HP:Hurt MV:Tiring - Porka: Hurt >

Waylon avoids being bashed by *Vaspus* who loses his balance and falls!

* HP:Hurt MV:Tiring - Porka: Hurt >

*Crowlie* tries to crush Waylon, but he deflects the blow.
*Marg* tries to pierce you, but you parry successfully.
Waylon barely scythes *Crowlie*'s body.
Waylon sends *Crowlie* sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Porka: Hurt >

*Marg* tries to pierce you, but you parry successfully.

* HP:Hurt MV:Tiring - Porka: Hurt >
nar bah got faceoffed to porka

*Vaspus* clambers to his feet.

* HP:Hurt MV:Tiring - Porka: Hurt >
Ok.

* HP:Hurt MV:Tiring - Porka: Hurt >

You barely slash *Porka*'s body.
*Marg* tries to pierce you, but you parry successfully.
Waylon barely scythes *Crowlie*'s right leg.

* HP:Hurt MV:Tiring - Porka: Hurt >
b
bash

*Marg* barely pierces your head.
-=+*
*Vaspus* smites Waylon's right leg.
*+=
*Vaspus* tries to smite Waylon, but he deflects the blow.
*Crowlie* tries to crush Waylon, but he parries successfully.
*Porka* tries to crush you, but you deflect the blow.
*Marg* tries to pierce you, but you deflect the blow.
Waylon tickles *Crowlie*'s body with his scythe.
You dodge a bash from *Porka* who loses her balance and falls!
- -=
Your bash at *Porka* sends her sprawling!

* HP:Hurt MV:Tiring - Porka: Hurt >

*Marg* tries to pierce you, but you parry successfully.

* HP:Hurt MV:Tiring - Porka: Hurt >

You slash *Porka*'s right leg hard.
*Marg* tries to pierce you, but you parry successfully.
Waylon barely scythes *Crowlie*'s body.

* HP:Hurt MV:Tiring - Porka: Wounded >

*Vaspus* sends Waylon sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Porka: Wounded >

*Vaspus* smites Waylon's body.
*Crowlie* crushes Waylon's body hard.
You slash *Porka*'s right foot.
*Marg* tries to pierce you, but you parry successfully.

* HP:Hurt MV:Tiring - Porka: Wounded >
bash
-=+
*
*Porka* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Porka: Wounded >

*Vaspus* smites Waylon's left arm hard.
*Crowlie* crushes Waylon's body hard.
*Porka* crushes your body very hard.
*Marg* pierces your left leg.

* HP:Hurt MV:Tiring - Porka: Wounded >
b
bash

*Crowlie* tries to crush Waylon, but he deflects the blow.
*Porka* crushes your body extremely hard.
*Marg* pierces your body hard.

* HP:Wounded MV:Tiring - Porka: Wounded >

*Vaspus* sends Waylon sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Porka: Wounded >
-=+
*Vaspus* smites Waylon's body hard.
*Crowlie* crushes Waylon's left arm hard.
*Porka* crushes your right leg hard.
*Marg* tickles your body with his pierce.
**+=- -=
Your bash at *Porka* sends her sprawling!

* HP:Wounded MV:Tiring - Porka: Wounded >

*Vaspus* smites Waylon's left leg hard.
*Crowlie* crushes Waylon's body.
You slash *Porka*'s body.
*Marg* pierces your left leg.

* HP:Wounded MV:Tiring - Porka: Wounded >

*Marg* tries to pierce you, but you parry successfully.

* HP:Wounded MV:Tiring - Porka: Wounded >

You slash *Porka*'s right leg hard.
*Marg* barely pierces your body.

* HP:Wounded MV:Tiring - Porka: Wounded >
nar you doing ok?
b
bash
*Marg* barely pierces your body.
Ok.

* HP:Wounded MV:Tiring - Porka: Wounded >
They already seem to be stunned.

* HP:Wounded MV:Tiring - Porka: Wounded >

Waylon sends *Crowlie* sprawling with a powerful bash!
Waylon avoids being bashed by *Vaspus* who loses his balance and falls!

b
bash
* HP:Wounded MV:Tiring - Porka: Wounded >

*Porka* crushes your left hand hard.
*Marg* barely pierces your body.
Waylon scythes *Crowlie*'s right foot.
*Crowlie* panics, and attempts to flee!
-=+*

Waylon narrates 'am batt'
*+=
*Marg* tries to pierce you, but you parry successfully.
- -
=
You slash *Porka*'s body.
*Marg* barely pierces your body.
Waylon barely scythes *Crowlie*'s body.
As *Porka* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Porka: Wounded >

Waylon narrates 'crowlie crit'

* HP:Wounded MV:Tiring - Porka: Wounded >

*Porka* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Porka: Wounded >
b
bash

*Vaspus* sends Waylon sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Porka: Wounded >

*Vaspus* smites Waylon's head hard.
*Crowlie* crushes Waylon's left foot.
*Porka* crushes your head very hard.
*Marg* pierces your right hand.
PANIC! You couldn't escape!

* HP:Battered MV:Tiring - Porka: Wounded >
-=+*

*Vaspus* smites Waylon's left leg hard.
*Crowlie* crushes Waylon's body hard.
*Porka* crushes your body very hard.
PANIC! You couldn't escape!
*Marg* tries to pierce you, but you deflect the blow.
*Marg* tries to pierce you, but you parry successfully.
*+=- -=
Your bash at *Porka* sends her sprawling!

* HP:Battered MV:Tiring - Porka: Wounded >
cw 100
change wimpy 100
Waylon opens the carveddoor.
You will now flee if you go below 100 hit points.

* HP:Battered MV:Tiring - Porka: Wounded >

*Crowlie* tries to crush Waylon, but he parries successfully.
You slash *Porka*'s right arm hard.
*Marg* tries to pierce you, but you parry successfully.
Waylon scythes *Crowlie*'s right leg.
*Crowlie* panics, and attempts to flee!

* HP:Battered MV:Tiring - Porka: Wounded >

Waylon panics, and attempts to flee!

nar also batt
* HP:Battered MV:Tiring - Porka: Wounded >

Waylon leaves west. <<

* HP:Battered MV:Tiring - Porka: Wounded >
Ok.

* HP:Battered MV:Tiring - Porka: Wounded >
f
You panic and attempt to flee!


*Marg* barely pierces your body.


Waylon has arrived from the west.
Waylon avoids being bashed by *Crowlie* who loses his balance and falls!


You flee head over heels.
In the Broad Corridor
This corridor running through the palace is broad and tall. Gilded stand
lamps spread a sweet perfume through the area. Double arched doorways lead
in all directions, leading to other areas of the Panarchs palace. The door
to the east has been elaborately and intricately carved with trees.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: carveddoor
Door south: panel
Door west: door
A quiet servant awaits instructions from his master.
A member of the Panarch's Legion stands at attention here.

* HP:Battered MV:Tiring >
cd
charge h.dark
Charge who?

* HP:Battered MV:Tiring >
cd
charge h.dark
cd
charge h.dark
Charge who?

* HP:Battered MV:Tiring >
Charge who?

* HP:Battered MV:Tiring >
c
k dark
They aren't here.
*Crowlie* has arrived from the east.
*Crowlie* tries to crush you, but you parry successfully.

* HP:Battered MV:Tiring - Crowlie: Critical >
n
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Crowlie: Critical >
cb
change mood brave
k dark
Waylon has arrived from the east.
Mood changed to: Brave

* HP:Battered MV:Tiring - Crowlie: Critical >
The Panarch's legionnaire joins your fight!
Waylon scythes *Crowlie*'s body.
*Crowlie* panics, and attempts to flee!
You do the best you can!

* HP:Battered MV:Tiring - Crowlie: Critical >

*Crowlie* leaves east. >> <<<GAH!

cde
close carveddoor e
* HP:Battered MV:Tiring >
Ok.

* HP:Battered MV:Tiring >
k dark
They aren't here.

* HP:Battered MV:Tiring >
n
Tic in 7 seconds!
e
k dark
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
Waylon has arrived from the south.

* HP:Battered MV:Tiring >
An Impressive Sitting Room
A vast collection of expensive furniture graces this room, used for
temporarily holding people before they can be shown to the Panarch. Bright
carpets in the Taraboner style cover the white tiled floor and golden lamps
light the room. Chairs and couches with thick cushions invite visitors to
sit. A small table holds some refreshments.
[ obvious exits: S W ]
Zone: Tanchico
Door south: goldendoor
The corpse of Myrdan is lying here.
Waylon has arrived from the west.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >

Waylon mutters to himself in complete disgust.

* HP:Battered MV:Tiring >
w
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
Waylon has arrived from the east.

* HP:Battered MV:Tiring >
s
k dark
k dark
Waylon says 'am beat'
In the Broad Corridor
This corridor running through the palace is broad and tall. Gilded stand
lamps spread a sweet perfume through the area. Double arched doorways lead
in all directions, leading to other areas of the Panarchs palace. The door
to the east has been elaborately and intricately carved with trees.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: carveddoor
Door south: panel
Door west: door
A quiet servant awaits instructions from his master.
A member of the Panarch's Legion stands at attention here.
Waylon has arrived from the north.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
k dark
k dark
They aren't here.

* HP:Battered MV:Tiring >
k dark
They aren't here.

* HP:Battered MV:Tiring >
k dark
k dark
They aren't here.

k dark
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
k dark
k dark
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

n
* HP:Battered MV:Tiring >
k dark
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
Waylon has arrived from the south.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
k dark
k dark
e
They aren't here.

k dark
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
k dark
k dark
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.67 seconds.
An Impressive Sitting Room
A vast collection of expensive furniture graces this room, used for
temporarily holding people before they can be shown to the Panarch. Bright
carpets in the Taraboner style cover the white tiled floor and golden lamps
light the room. Chairs and couches with thick cushions invite visitors to
sit. A small table holds some refreshments.
[ obvious exits: S W ]
Zone: Tanchico
Door south: goldendoor
The corpse of Myrdan is lying here.
Waylon has arrived from the west.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
w
k dark
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
Waylon has arrived from the east.

s
* HP:Battered MV:Tiring >
They aren't here.

k dark
* HP:Battered MV:Tiring >
In the Broad Corridor
This corridor running through the palace is broad and tall. Gilded stand
lamps spread a sweet perfume through the area. Double arched doorways lead
in all directions, leading to other areas of the Panarchs palace. The door
to the east has been elaborately and intricately carved with trees.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: carveddoor
Door south: panel
Door west: door
A quiet servant awaits instructions from his master.
A member of the Panarch's Legion stands at attention here.
Waylon has arrived from the north.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
k dark

Deep inside the palace a gong rings.

k dark
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >

Waylon narrates '3 trolls in panarch'

k dark
* HP:Battered MV:Tiring >
k dark
They aren't here.

* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >

Waylon narrates 'all low'


Shinji narrates 'sec'

* HP:Battered MV:Tiring >
tgts crowlie
Second target is set as: crowlie.


### edited out some spamming

Waylon narrates 'in tanchico'

* HP:Wounded MV:Tiring >
where
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Waylon - An Impressive Sitting Room
Corentin - An Impressive Sitting Room

* HP:Wounded MV:Tiring >
k dark
k dark
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
k dark
k dark
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
k dark
They aren't here.

* HP:Wounded MV:Tiring >

*Porka* has arrived from the south.
*Crowlie* has arrived from the south.
*Vaspus* has arrived from the south.
*Marg* has arrived from the south.

* HP:Wounded MV:Tiring >

*Porka* leaves west. <<
*Crowlie* leaves west. <<
*Vaspus* leaves west. <<
*Marg* leaves west. <<

* HP:Wounded MV:Tiring >
na
A member of the Panarch's Legion yells 'Raise the bloody alarm! Crowlie is at Close to the Rope!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Porka is at In the Exhibition Hall!!

Waylon leaves west. <<
Yes, narrate, fine, narrate we must, but WHAT??? << yeah lol exactly, timing is a mother

w
* HP:Wounded MV:Tiring >
In the Courtyard
A broad courtyard opens up, surrounded by thin fluted columns that hold up
the tiled roof that provides shade for the walks beneath. Above, balconies
with intricate filigreed stonework overlook the courtyard and its elaborate
fountain that spills fresh water into a broad stone basin. Double-pointed
doorways lead in all directions except to the west, where a wall hanging
bearing a depiction of an Avendesora tree adorns the sheltered part of the
wall from the carved friezes to the white tiled floor.
[ obvious exits: N E S ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.

* HP:Wounded MV:Tiring >
n
n
At the Giant Lizard
The enormous room spreads in all directions but south. Carved friezes are
on the pale white walls and a thick rope hedges off the center of the room.
The pale white floor shines brightly. A skeleton stands nearby, beyond the
rope, its bones held together by metal wiring. It looks like an oversized
lizard, bearing enormous teeth in a thick skull. The exhibition hall runs
further east and west.
[ obvious exits: E S W ]
Zone: Tanchico
Waylon the Initiate is standing here.

n
* HP:Wounded MV:Tiring >
n
Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
e
Waylon leaves east. >>
Alas, you cannot go that way...

n
* HP:Wounded MV:Tiring >
Alas, you cannot go that way...

w
* HP:Wounded MV:Tiring >
n
In the Corner of the Hall
A glass case stands close to the white wall, holding some exquisite items
of silver and gold. On another shelf stand some valuable Sea Folk items,
glass and porcelain so delicate it looks as if they would crumble if they
would be touched. Inside the thick white rope stands a small white pedestal
bearing two black bracelets and a necklace of jointed black metal.
[ obvious exits: N W ]
Zone: Tanchico

* HP:Wounded MV:Tiring >
k dark
Close to the Rope
The thick rope turns west and south, shadowing the walls and allowing
people to walk around the central space of the exhibition. This close to
the rope it is very easy to see the small vertebrae on some strange
skeleton nearby. Seemingly belonging to a horse, the skeleton has an odd
neck that almost reaches to the ceiling. A wall with a very old look stands
to the east. It is decorated with friezes depicting a collection of odd
animals no man alive likely has seen before.
[ obvious exits: S W ]
Zone: Tanchico
A member of the Panarch's Legion stands at attention here.
A member of the Panarch's Legion stands at attention here.

* HP:Wounded MV:Tiring >
In the Exhibition Hall
Spreading for a good one hundred paces east and west, this hall is
enormous. Narrow white columns line the length and breadth of the chamber,
like a small forest. The floor consists of polished white stone and the
ceiling is white with gilded bosses. A white silken rope as thick as a fist
and held up by stands of dark wood closes off the center part of the room.
A double-arched doorway leads to the north.
[ obvious exits: N E W ]
Zone: Tanchico
A member of the Panarch's Legion stands at attention here.

* HP:Wounded MV:Tiring >
In a Large Domed Hall
The dome of this pillared hall is constructed of cool white plaster and
adorned with carvings of vines and leaves. The pillars holding up the
structure are delicately thin, branching out into the shape of trees as
they get closer to the ceiling. Gilded stand-lamps light the chamber. To
the south a skeleton is visible through a double-pointed arch.
[ obvious exits: N S ]
Zone: Tanchico
Door north: treecarveddoor

* HP:Wounded MV:Tiring >
They aren't here.

* HP:Wounded MV:Tiring >
n
n
Northern Entrance to the Panarch's Palace
The road from the east leads into a large square at the nothern entrance to
the Panarch's palace. The broad paving stones lead the way within massive
tree carved doors into the palace. White marble towers with lacy stonework
and white domes capped in gold rise high into the air. A broad street leads
east around the outside of the palace. To the north a road leads north into
the heart of the city.
[ obvious exits: N E S W ]
Zone: Tanchico
Door south: treecarveddoor
Door south: treecarveddoor
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a horse leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of a humanoid leaving east. >>
An iron lantern hangs from the wall above the gate.

n
* HP:Wounded MV:Tiring >
Palace Road
This area of the city is relatively quiet. Houses from wealthy merchants
and nobles stand shoulder to shoulder. Occasionally one can peek through a
gate or an open door and see a green garden or a courtyard. On days the
Panarch decides on matters of justice a great many people pass southwards
towards the Panarch's Palace, or to the park to the west. A sign over a
building to the east advertises a bank.
[ obvious exits: N E S W ]
Zone: Tanchico
A young woman walks by.
A black cat meanders to an unknown destination.

* HP:Wounded MV:Tiring >
The Broad Boulevard Through Tanchico
A green ribbon of oak trees forms the center of this broad road that picks
its way through the northern part of the city of Tanchico. Two wide paved
roads enclose the grassy stretch, guiding traffic through. Throngs of
people moved on either side of the street, close to the houses. To the
south it seems more quiet and the buildings grow more elaborate.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Marg* is standing here.
*Vaspus* is standing here.
*Crowlie* is standing here.
*Porka* is standing here.

e
* HP:Wounded MV:Tiring >
e
e
e

*Porka* leaves east. >>
*Crowlie* leaves east. >>
*Vaspus* leaves east. >>
*Marg* leaves east. >>

* HP:Wounded MV:Tiring > Along the Tree-lined Boulevard
Elegant green oak trees, with broad boles and gently swaying branches cast
a breath of shadow on the street below. Carts and wagons strive to find
their way through the ever present masses of people that walk this main
artery of the city. Shops with colorful awnings line the streets and
hawkers cry their wares. The boulevard continues east and west.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Marg* is standing here.
*Vaspus* is standing here.
*Crowlie* is standing here.
*Porka* is standing here.
*Porka* leaves east. >>
*Crowlie* leaves east. >>
*Vaspus* leaves east. >>

* HP:Wounded MV:Tiring >
A member of the Civil Watch yells 'Raise the bloody alarm! Vaspus is at Intersection on Andahar
Boulevard!!

Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
There are some tracks of a horse leaving south. vv
There are some tracks of a horse leaving west. <<
There are some tracks of a human leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving west. <<
There are some tracks of a human leaving south. vv
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Civil Watch stands guard warily.
*Marg* is standing here.
*Vaspus* is standing here.
*Crowlie* is standing here.
*Porka* is standing here.
A member of the Civil Watch stands guard warily.
*Porka* leaves east. >>
*Crowlie* leaves east. >>
*Vaspus* leaves east. >>
*Marg* leaves east. >>

* HP:Wounded MV:Winded >
e
Under Trees on Andahar Boulevard
Tall green oak trees stand at regular intervals in the grassy lane that
runs through the middle of this broad street. During the warmer seasons
flowers can be seen blossoming between the blades of grass. Beside this
breath of green, the usual bustle of the city passes by throughout the day
and night: carts, wagons and masses of people.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Marg* is standing here.
*Vaspus* is standing here.
*Crowlie* is standing here.
*Porka* is standing here.
*Porka* leaves east. >>
*Crowlie* leaves east. >>
*Vaspus* leaves east. >>

* HP:Wounded MV:Winded >
k dark
On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
There are some tracks of a horse leaving west. <<
There are some tracks of a human leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Marg* is standing here.
*Vaspus* is standing here.
*Crowlie* is standing here.
*Porka* is standing here.
*Porka* leaves east. >>
*Crowlie* leaves east. >>
*Vaspus* leaves east. >>

* HP:Wounded MV:Winded >
k dark
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
There are some tracks of a horse leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving north. ^^
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Marg* is here, fighting Waylon.
*Vaspus* is standing here.
*Crowlie* is standing here.
*Porka* is standing here.
Waylon the Initiate is here, fighting Marg.
A gull is visible flying high in the sky.
A man is here.
*Porka* leaves east. >>
*Crowlie* leaves east. >>
*Vaspus* leaves east. >>

* HP:Wounded MV:Winded >
k dark
You slash *Marg*'s body very hard.

k dark
* HP:Wounded MV:Winded - Waylon: Battered - Marg: Wounded >
You do the best you can!

k dark
* HP:Wounded MV:Winded - Waylon: Battered - Marg: Wounded >
You do the best you can!

* HP:Wounded MV:Winded - Waylon: Battered - Marg: Wounded >
You do the best you can!

* HP:Wounded MV:Winded - Waylon: Battered - Marg: Wounded >
You do the best you can!

* HP:Wounded MV:Winded - Waylon: Battered - Marg: Wounded >

A member of the Civil Watch yells 'Raise the bloody alarm! Porka is at Inside the East Gate!!

A member of the Civil Watch yells 'Raise the bloody alarm! Porka is at Inside the East Gate!!

A member of the Civil Watch yells 'Raise the bloody alarm! Porka is at Inside the East Gate!!

A member of the Civil Watch yells 'Raise the bloody alarm! Porka is at Inside the East Gate!!

*Marg* panics, and attempts to flee!

k dark
* HP:Wounded MV:Winded - Waylon: Battered - Marg: Wounded >

*Marg* leaves west. <<

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k dark

Waylon narrates 'on wg'

k dark
* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

k dark
* HP:Wounded MV:Winded >

Waylon leaves east. >>

k dark
* HP:Wounded MV:Winded >
e
You slash *Marg*'s right leg into bloody fragments!

* HP:Wounded MV:Winded - Marg: Wounded >
k dark
You do the best you can!

k dark
* HP:Wounded MV:Winded - Marg: Wounded >
No way! You're fighting for your life!

* HP:Wounded MV:Winded - Marg: Wounded >
You do the best you can!

* HP:Wounded MV:Winded - Marg: Wounded >
You do the best you can!

* HP:Wounded MV:Winded - Marg: Wounded >
cb
change mood brave
k dark
Mood changed to: Brave

k dark
* HP:Wounded MV:Winded - Marg: Wounded >
You do the best you can!
*Marg* panics, and attempts to flee!

* HP:Wounded MV:Winded - Marg: Wounded >
k dark
You do the best you can!

* HP:Wounded MV:Winded - Marg: Wounded >
*Marg* tries to pierce you, but you deflect the blow.
A gull is flying much lower now...
You try to slash *Marg*, but he deflects the blow.
You do the best you can!
*Marg* leaves north. ^^

k dark
* HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k dark
They aren't here.

* HP:Wounded MV:Winded >
k dark
They aren't here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
k dark
k dark
They aren't here.

k dark
* HP:Wounded MV:Winded >
n
They aren't here.

* HP:Wounded MV:Winded >
k dark
bash
They aren't here.

* HP:Wounded MV:Winded >
At the Foot of the Watchtower
Thick walls enclose this room that lies at the base of one of Tanchico's
watchtowers. A brazier has been set aside for cold days and nights. A
ladder stands nearby, providing access to the higher levels of this tower,
where soldiers actually stand guard. A trumpet hangs on a peg, ready for
use should the need arive to raise the alarm.
[ obvious exits: S ]
Zone: Tanchico
*Marg* is standing here.

* HP:Wounded MV:Winded >
You try to slash *Marg*, but he deflects the blow.

* HP:Wounded MV:Winded - Marg: Wounded >
*Marg* tries to pierce you, but you parry successfully.
-=+**
*Marg* panics, and attempts to flee!
+=-
*Marg* tries to pierce you, but you parry successfully.
Waylon narrates 'they going up road'
*Marg* panics, and attempts to flee!
-=
Your bash at *Marg* sends him sprawling!

* HP:Wounded MV:Winded - Marg: Wounded >

You slash *Marg*'s body extremely hard.
Waylon narrates 'to portal stone no doubt'

* HP:Wounded MV:Winded - Marg: Wounded >
nar bashed
Ok.

* HP:Wounded MV:Winded - Marg: Wounded >

Waylon narrates 'i chasing'

* HP:Wounded MV:Winded - Marg: Wounded >

You try to slash *Marg*, but he deflects the blow.

* HP:Wounded MV:Winded - Marg: Wounded >
bash
*Marg* panics, and attempts to flee!
-=+*
*Marg* leaves south. VV
*
s
k dark+
bash
Cancelled.
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
Zone: Tanchico
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a horse leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a human leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a human leaving east. >>
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gull is here flying around.
A man is here.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
e
e
Bash who?

* HP:Wounded MV:Winded >
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.

* HP:Wounded MV:Winded >
Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A gleeman is here, wearing a cloak of different colored patches.

* HP:Wounded MV:Winded >
e
Before the Gates of Tanchico
In a massive stone gatehouse large oaken doors have been bound by iron.
Above, on the gatetowers the occasional glint of metal can be seen between
the crenels, most likely belonging to a patrolling watchman. The stone
paved road under the gate is deeply dented and grooved.
[ obvious exits: E W ]
Zone: Tanchico
Door west: gate

* HP:Wounded MV:Winded >
notice
n
e
You stop paying increased attention to your surroundings.

n
* HP:Wounded MV:Winded >
n
Alas, you cannot go that way...

* HP:Wounded MV:Winded >
n
Before the Eastern Gate of Tanchico
As one strides towards the city he or she arrives at the capital of Tarabon,
Tanchico. The walls of Tanchico are of medium height and made of stone. The
ogier built city that stood in Tanchico's place before the Breaking of the
World was called Mainelle.
[ obvious exits: N W ]
Zone: Tanchico Road
Zone: Tanchico Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<

n
##############chase the rest of the trolls up the chico road

* R HP:Wounded MV:Weary >
Tanchico Road
The road starts to become battered and even more rocky as one heads towards
north. A forest blocks both east and west directions leaving north and
south as the only optional paths for travelers to take.
[ obvious exits: N S ]
Zone: Tanchico Road
Zone: Tanchico Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A sad refugee makes a trek for safety.

* R HP:Wounded MV:Weary >
Bend in the Road
The road twists to the south and east here. One can see a stand of trees
and a rare house dotting here and there as he or she follows the road to
the south. To the north the homes are more sparse and the trees disappear,
the coziness of town replaced by the plains of Almoth.
[ obvious exits: E S ]
Zone: Tanchico Road
Zone: Tanchico Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
The corpse of a roan charger is lying here.
A lantern has been left here. [2]
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
e
n
Bend in the Road
Slowly the surrounding plains view converts into a sparsely populated
forest-like view. Also the road makes a bend to west and north to avoid the
hill that lies in the south. The road runs to then north and west.
[ obvious exits: N W ]
Zone: Tanchico Road
Zone: Tanchico Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.

n
* R HP:Wounded MV:Weary >
n
Tanchico Road through Plains
There is a broken wagon visible to one side of this road. It has probably
been attacked by a raging group of bandits. The conclusion is drawn because
nothing else would break the whole wagon so totally. The road continues to the
north and south.
[ obvious exits: N S ]
Zone: Tanchico Road
Zone: Tanchico Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A large plains bear smells the air for prey.

* R HP:Wounded MV:Weary >
Road through Plains
The road runs through the Almoth Plains to the north. The road has been
trampled by many carts and wagons during the hundreds of years this road has
been here. The road continues to the south.
[ obvious exits: N S ]
Zone: Tanchico Road
Zone: Tanchico Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A wild stallion bucks madly, being ridden by you.

n
* R HP:Wounded MV:Weary >
Lush Grasslands
The tall grass scratches at your arms as you walk through it. Several large
boulders are scattered out across the plain. Each one of them looks to have
not moved in many years, as they are weather-beaten smooth. Far to the
west, the Aryth Ocean is visible. To the east, the Mountains of Mist are
visible on the horizon.
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving west. <<
A wild stallion bucks madly, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

n
* R HP:Wounded MV:Weary >
Middle of a Large Field
You are in middle of a large feild. Visible to the west is a large
unclimbable hill. To the west, the soothing sounds of the Aryth Ocean can
be heard. The ground here is wrought with rocks and animal dung. Several
large rocks are scattered around some making formations.
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded MV:Weary >
w
Before a Steep Hill
A large hill lays just to the east. The hill is not climbable, it is to
steep and has many small pebbles that would come loose and cause an
avalanch. The grass here usually comes waist high and scratchs at your
legs. Several large rocks lay wherever you try to walk.
[ obvious exits: S W ]
Zone: Southern Almoth Plain
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
n
Cliff Over the Ocean
You are standing atop a high cliff overlooking the Aryth Ocean to the west.
You can see straight down at this point and can see that the drop is a few
hundred spans. A small group of trees surrounds a small clear pond. The
cliff continues on south and to the northwest. A large steep hill can be
seen far to the east.
[ obvious exits: N E S ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
Trail on the Cliffs
There is a trail that leads north to tall grasses that can be seen for
miles. The trail that leads to the west goes towards the white sandy beach
on the shimmering Aryth Ocean. A trial leading south puts you on a great
range of cliffs overlooking the ocean.
[ obvious exits: N S W ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
n
n
n
Trail in the Tall Grass
To the north the trail leads in to more tall grasses waving in the wind
making it look like a giant ocean of grass. To the west is a trail leading
to the giant Aryth Ocean. To the south the trail is leading to the cliffs
that are overlooking the shimmering giant of the west, the Aryth Ocean.
[ obvious exits: N S W ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
A Trail in the Grass
A long, windy trail leads up north through the tall grasses on all side of
you. The trail is visibly beaten by small animals running along it daily,
more than likely the majority has been scared off by your approaching. The
grass scratches your arms as you move through it, whether on the trail or
not.
[ obvious exits: N S ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
A Bend in the Trail
Visible all to the north is vast yellow grasslands. The odd tree can be
seen dotting the land in an almost pantern like way. The trail continues
north and south, to the south can be seen more grass, and the trail. The
wheather beaten trail is sorrounded by tall grasses on either side. It is
easy to see that much small wildlife runs this trail daily.
[ obvious exits: E S ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.

e
* R HP:Wounded MV:Weary >
n
A Bend in the Trail
The trail approaches this point from the north and west in a haphazard
bending. The path bends left and right in quick bends, but leads north and
west overall. A single tree grows tall and straight along the path.
[ obvious exits: N W ]
Zone: Southern Almoth Plain
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
*Vaspus* is standing here.
*Crowlie* is standing here.
*Porka* is standing here.

n
* R HP:Wounded MV:Weary >
A Bend in the Trail
The trail approaches this point from the south and west in a random
bending. The trail bends left and right in quick bends, but leading south
and also west overall. A few single trees grow curved and straight at
varying lengths off the path.
[ obvious exits: S W ]
Zone: Southern Almoth Plain
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
w
Alas, you cannot go that way...

n
* R HP:Wounded MV:Weary >
Waylon narrates 'on 4x'
A Bend in the Trail
The trail approaches this point from the north and west in a haphazard
bending. The trail bends left and right in quick bends, but leading north
and west overall. Several young coniferous trees peek above the grass. The
height of the grass around the trees is drowning out the light for the
trees.
[ obvious exits: N E W ]
Zone: Southern Almoth Plain
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
Waylon the Initiate is standing here, riding a gray palfrey.
A hungry looking lioness is here, eyes gleaming with a blood lust.

* R HP:Wounded MV:Weary >
On a Trail in the Grass
An ocean of amber grass waves silently in the wind along both sides of the
faint trail. All you can see for miles around you is the tall waving grass.
However, far off to the east the Mountains of Mist are visible through
waves of grass. The trail leads north and south.
[ obvious exits: N S ]
Zone: Southern Almoth Plain
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
Waylon has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Weary >

*Porka* has arrived from the south.
*Crowlie* has arrived from the south.
*Vaspus* has arrived from the south.

s
* R HP:Wounded MV:Weary >
k dark
Waylon scythes *Vaspus*'s body.
A Bend in the Trail
The trail approaches this point from the north and west in a haphazard
bending. The trail bends left and right in quick bends, but leading north
and west overall. Several young coniferous trees peek above the grass. The
height of the grass around the trees is drowning out the light for the
trees.
[ obvious exits: N E W ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A hungry looking lioness is here, eyes gleaming with a blood lust.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
n

Meidien narrates 'what fencing best for disarm?'

k dark
* R HP:Wounded MV:Weary >
On a Trail in the Grass
An ocean of amber grass waves silently in the wind along both sides of the
faint trail. All you can see for miles around you is the tall waving grass.
However, far off to the east the Mountains of Mist are visible through
waves of grass. The trail leads north and south.
[ obvious exits: N S ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Vaspus* is here, fighting Waylon.
Waylon the Initiate is here, fighting Vaspus, riding a gray palfrey.

* R HP:Wounded MV:Weary >
You slash *Vaspus*'s left arm hard.

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Battered >

You slash *Vaspus*'s body hard.
*Vaspus* smites Waylon's right leg.

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Battered >

You slash *Vaspus*'s body.
Waylon barely scythes *Vaspus*'s right arm.
Waylon sends *Vaspus* sprawling with a powerful bash!

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Battered >

*Shinji* has arrived from the south.
A morat'torm recruit has arrived from the south.

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Battered >

*Shinji* leaves north. ^^
A morat'torm recruit leaves north. ^^

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Battered >

You slash *Vaspus*'s body hard.
Waylon barely scythes *Vaspus*'s head.

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
notice
k dark
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
k dark
k dark
You do the best you can!

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
You slash *Vaspus*'s right arm.
*Vaspus* tries to smite Waylon, but he parries successfully.
Waylon scythes *Vaspus*'s body.
You do the best you can!
*Vaspus* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >

*Vaspus* leaves south. VV
*Vaspus* has arrived from the south.

* R HP:Wounded MV:Weary >
k dark

Waylon tickles *Vaspus*'s body with his scythe.

* R HP:Wounded MV:Weary >
k dark
You barely slash *Vaspus*'s body.

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
You do the best you can!

k dark
* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
k dark
You do the best you can!

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
You do the best you can!

k dark
* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
k dark
You do the best you can!

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
k dark

*Vaspus* panics, and attempts to flee!

k dark
* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
You barely slash *Vaspus*'s right foot.
You do the best you can!

* R HP:Wounded MV:Weary - Waylon: Battered - Vaspus: Beaten >
You do the best you can!
*Vaspus* leaves south. VV
*Vaspus* has arrived from the south.

* R HP:Wounded MV:Weary >
k dark

*Vaspus* leaves north. ^^

* R HP:Wounded MV:Weary >
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

n
* R HP:Wounded MV:Weary >
k dark
Waylon leaves north riding a gray palfrey.
A rat leaves north. ^^
A Trail in the Grass
The grass from all directions suddenly ends here. Defunct of all grass, this
one spot is one big rock. The grass is to the north, east, and south, but
there is not any here. The rock delves into the ground to the west.
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A large wooden raft sits here.
A dull, black key rests in the shadows.
A wild stallion bucks madly, being ridden by you.
A rat scurries around trying to get out of sight.
Waylon the Initiate is standing here, riding a gray palfrey.

* R HP:Wounded MV:Weary >
Waylon leaves north riding a gray palfrey.
They aren't here.

* R HP:Wounded MV:Weary >
notice
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Weary >
n
n
A Winding Trail
The trail here is extremely straight, no turns and bends mar the thinly
visible trail. To the north, the trail continues perfectly. Visible to the
south is an end to all the grass, but farther on, the grass can be seen to
jump up again. Tall amber grass towers on either side of the trail.
[ obvious exits: N S ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
A squat border stone juts from the soil.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.

n
* R HP:Wounded MV:Weary >
Straightening in the Trail
The trail is perfectly straight here, devoid of bends, or turns, it leads
perfectly north and south. A bend in the trail is visible to the north,
along with grass on either side of the trail. The trail continues its
perfectness to the immediate south. Farther south, plains of grass are all
thats visible, waving in the wind.
[ obvious exits: N S ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
A wild stallion bucks madly, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.

n
* R HP:Wounded MV:Weary >
Bend in a Winding Trail
Making a tight turn here the trail allows for travel to the south, and to
the west. A deep, unaccessable ravine lies to the direct north you, the
entrance to it somewhere off west. Plains of grass and the trail are both
visible to the south. Tall grass surrounds the trail on both sides.
[ obvious exits: N S W ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
Top of a Muddy Ravine
A long and muddy ravine stretches to the east of here. Several trickling
streams of water flow down the steep incline. Looking down the ravine, it
is readily apparent that getting back out will cause some trouble for even
those most sure footed person. A small trail bordering the grass is visible
to the immediate west. The same trail can be spotted to the south. This is
an excellent place to watch out for intruders.
[ obvious exits: N E S W ]
Zone: Southern Almoth Plain
Zone: Southern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
A dark cloak with a hood has been left here.
A sword with a curved blade has been discarded here.
A mirrored lantern has been left here.
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
n
n
Rolling Plains
Low-hilled grasslands with occasional thickets rolls by, the grass
sere and thin, shivering in the soft breeze. The ground becomes soggy
in a ravine to the south. Dust churns up as you pass these fields,
somewhat obscuring your vision.
[ obvious exits: N E S ]
Zone: Northern Almoth Plain
Zone: Northern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
Dense Grasslands
The whole plain is covered by tall and dry grass with a few plateaus rising
from otherwise flat landscape. The grass is mostly yellowish, but dots of
green catch the eye popping out from the sea of dry grass. A recently
erected fence lies to the west.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
Door west: fence
Door west: fence
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Weary >
n
Waylon has arrived from the north, riding a gray palfrey.
By a Fruit Tree
A fruit tree dominates this slight rise in the plains as well as its
surroundings with its immense height above everything else nearby. Long
yellow grass ripples in the wind and lashes up against the trunk of the
tree. Around the rise a deep gully in the shape of a horseshoe has a sheer
drop off on this side, meaning the only exit from field is to the south.
[ obvious exits: S ]
Zone: Northern Almoth Plain
Zone: Northern Almoth Plain
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
Waylon has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Weary >
s
e
Dense Grasslands
The whole plain is covered by tall and dry grass with a few plateaus rising
from otherwise flat landscape. The grass is mostly yellowish, but dots of
green catch the eye popping out from the sea of dry grass. A recently
erected fence lies to the west.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
Door west: fence
Door west: fence
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
Waylon has arrived from the north, riding a gray palfrey.

n
* R HP:Wounded MV:Weary >
Clearing In the Plains
This field is completely without any plant life. The field is
surrounded by plains covered with waist-high grass and other rich
vegetation, but nothing grows here. There is no obvious reason for
this phenomenon, but this would be a perfect camping site.
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
Zone: Northern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A black maned lion is here, tail twitching.
A spotted jaguar opens its eyes lazily.
Waylon has arrived from the west, riding a gray palfrey.

n
* R HP:Wounded MV:Weary >
n
Grassy Meadow
The grass on this meadow has been cut short for camping. Remains of an old
campfire are located in the eastern corner of the meadow near the closest
building of the Almoth village. The field to the west is dominated by a
tall tree and the dusty path to village runs in the north.
[ obvious exits: N S ]
Zone: Northern Almoth Plain
Zone: Northern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.
Waylon has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Weary >
Bend In the Path
Huge carpets of grass open in the southwest from this dirt road,
shivering in the soft wind, which blows through these plains. The
path leads to the north, where it bends again and to the east into the
village of Almoth.
[ obvious exits: N E S ]
Zone: Northern Almoth Plain
Door west: Razorgrass
Door west: Razorgrass
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
A wild stallion bucks madly, being ridden by you.
Ack, you lost Waylon!

* R HP:Wounded MV:Weary >
Bend In the Path
The narrow path begins to bend to the west and toward Falme
Road and to the south towards the village of Almoth. This path
seems to rarely used and grass and other vegetation have taken
control of the path.
[ obvious exits: E S W ]
Zone: Northern Almoth Plain
Zone: Northern Almoth Plain
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Wounded MV:Weary >
w
Beginning of a Small Path
A small path separates from the Falme Road leading east through plains
towards a small village. This path is rarely used and it has no similar
wagon trails as the Falme Road has.
[ obvious exits: N E ]
Zone: Northern Almoth Plain
Zone: Northern Almoth Plain
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Vaspus* is here, fighting a spotted jaguar.
A spotted jaguar is here, fighting Vaspus.
*Vaspus* leaves north. ^^

* R HP:Wounded MV:Weary >
n
n
Your mount is too exhausted.

w
* R HP:Wounded MV:Weary >
Your mount is too exhausted.

* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Weary >
They aren't here.

dismount
* R HP:Wounded MV:Weary >
n
Shinji narrates 'not ps'
You stop riding him.

* HP:Wounded MV:Weary >
Waylon has arrived from the east.
Elbow in the Road Through the Plains
The wide road through the plains approaches a turn off to the village of
Katar here. South a small path begins, meandering southeast through the
plains. Even a careless traveller can notice the signs of dangerous
wildlife here, so close to Katar. Proceeding with caution would be wise.
[ obvious exits: N S W ]
Zone: Northern Almoth Plain
Zone: Northern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A black maned lion is here, tail twitching.
Waylon has arrived from the south.

* HP:Wounded MV:Weary >

Waylon leaves west. <<

gv
* HP:Wounded MV:Weary >
qv
[get fluid pack]
You get a thin vial of yellow fluid from a belt pack.

* HP:Wounded MV:Weary >
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Wounded MV:Winded >
w
n
n
A Dirt Road
The road here turns east towards Katar and south deeper into the Almoth
Plain. Tall grasses border the northern edge, but not so thick to make
passage too difficult for anyone with a mind to meander off into the wild
plains. Trails left by wagons indicate that this road is heavily used
despite the fact that it is in disputed territory.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
Zone: Northern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a human leaving west. <<
There are some tracks of an animal leaving west. <<

* HP:Wounded MV:Winded >
n
A Dirt Road
A road heavily used by wagons meanders through the Almoth Plain, from the
southwest toward Falme and northward further into the plain. The road is
not well kept despite the evidence of frequent passage shown by wagon ruts
deeply cutting into the dirt.
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
Zone: Northern Almoth Plain
There are some bloody traces of A TROLLOC leaving north. ^^

n
* HP:Wounded MV:Winded >
Faint Track Through the Plains
A faint trail arrives from the north where a small forest can be seen. The
track continues to the east where it is devoured by the vastness of the
plains. The most prominent landmark is a massive single standing stone to
the west. The faint sound of water can also be heard from that direction.
[ obvious exits: N E S W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

w
* HP:Wounded MV:Winded >
Track Through the Forest
A light trail has been scuffed out of the ground by the passing of many
animals. The serene oaks provide an ever-shifting awning of green over the
trail. The mulch of past awnings litters the ground. The oaks continue to
shield the forest from the rest of the world away to the west and east.
Southwards the trail continues out onto the vast plains of Almoth.
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
An elk with massive antlers eyes you with curiosity.

* HP:Wounded MV:Winded >
Alas, you cannot go that way...

* HP:Wounded MV:Winded >
n
Under the Oaks
Springing suddenly from the ground these stately trees form a definite
border with the plains to the south. Spongy mosses covered with acorn
shells form a carpet of greens and browns, which mirror the revered oak
trees. The forest continues to the north and east with a new clan of oaks
rising out of every glade, and south lie the plains of Almoth. The striking
feature of a solitary standing stone looms large on the southern horizon.
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Winded >
n
Under The Canopy Of Oaks
The ground here is littered with acorns and the mulch that were the last
fall's leaves. Great oaks stand here, a testament to nature's mastery,
blocking most of the days light from penetrating too far below the canopy.
The rustling of forest creatures reverberates throughout the forest and
emanating from all layers of the canopy. The forest continues in all
directions from here with little to break the scenery.
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* HP:Wounded MV:Winded >
n
Forests Edge
Born in a by gone age mighty oaks brush the sky high above your head. These
trees have stunted the growth of nearly all plant life that tried to grow
in their shadow. A bare carpet of old fallen leaves and animal droppings
line the ground here. The road to the east looks well used by travellers as
it winds it way northwards. Heading south will lead further into the heart
of the oak forest.
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A wild boar runs through the forest.

* HP:Wounded MV:Winded >
n
Alas, you cannot go that way...

n
* HP:Wounded MV:Winded >
Alas, you cannot go that way...

e
* HP:Wounded MV:Winded >
Alas, you cannot go that way...

* HP:Wounded MV:Winded >
The Arad Doman Road
Unkempt in recent years, this once busy trade route from the mines in the
Mountains of Mist lies quite derelict and vacant apart from the occasional
traveller. The Arad Doman road veers off to the east here as it cuts
through an forest of mainly oak trees. North the road winds on towards the
border of Arad Doman.
[ obvious exits: N E W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
A panther stalks through the wilderness.

* HP:Wounded MV:Winded >
n
n
n
The Arad Doman Road
Dust devils swirl about the ground fighting for dominion of the road. Their
battles continue throughout the hot summer months before the rains of the
fall quench their war. The dust devils' fighting is all of interest on this
road as it runs from Arad Doman in the north to the mining villages of the
Misty Mountains in the south.
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv

* HP:Wounded MV:Winded >
n
On the Overgrown Road
There used to be a road here leading north and south through the plains. A
few signs tells that this road was well traveled before, but now the
rolling grass consumes the trail of hard packed dirt in most places. The
sparkling sound of water can be heard to the north.
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A panther stalks through the wilderness.

n
* HP:Wounded MV:Winded >
Before the Wooden Bridge
A small wooden bridge spans over the thirty foot wide river. The railing is
in some places broken as if nobody has maintained this bridge for quite
some time. The water underneath runs placidly westwards. Sharp rocks break
the surface of the somewhat shallow river, spraying with white foam.
[ obvious exits: N E S U ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A squat border stone juts from the soil.

* HP:Wounded MV:Winded >
A Curve in the Road
The road of hard packed dirt curls itself through the high grass, and small
thickets of trees that scatter Almoth Plain, to the north and east. A small
hill can be seen towering to the east, the road curving around by its base.
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A black maned lion is here, tail twitching.

* HP:Wounded MV:Winded >
On a Small Hill on Almoth Plain
A small hill rises up in the middle of the grasslands giving a great view
over the area. A wooden bridge can be seen to the south spanning over a
wide river. Far in the east the jagged peaks of the Mountains of Mist can
be seen. A few spots of bare dirt gives the impression that there used to
be an old road curving through the plain. Now though most of the old road
is overgrown by the sea of grass.
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving south. vv
A spotted hunting cat is here.
A cheetah is lying here, mortally wounded.

n
* HP:Wounded MV:Winded >
On Almoth Plain
The everlasting sea of grass continues miles in every direction. The only
breaking in the landscape are small clusters of trees that are scattered
around the area. Somewhere to the south a small hill rises above the plains.
There seems to be a small waterhole to the east.
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
An eager Domani soldier stands ready.
An eager Domani soldier stands ready.
An eager Domani soldier stands ready.
A Domani patrol commander stands alert to danger, riding a roan charger.

* HP:Wounded MV:Weary >
e
At a Waterhole in the Plains
A small cluster of trees stand here, reaching nearly twenty feet into the
air, providing a pleasant shade from the sun. A small pond lies beneath the
shade, drawing in wildlife from all over the plains, for the water source.
[ obvious exits: N W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sturdy roan colored horse stands alert.
A gray palfrey prances skittishly nearby.

* HP:Wounded MV:Weary >
k dark
n
They aren't here.

* HP:Wounded MV:Weary >
n
On the Almoth Plains
High grass bends slightly in the light wind, stretching out in every
direction seemingly forever - north towards Arad Doman and south towards
Tarabon. This is in reality a nowhereland, where nobody has been in firm
control for decades or even centuries. A small waterhole can be made out in
the plains just to the south.
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A sleek otter looks for a snack.

* HP:Wounded MV:Weary >
s
Arad Doman Plains
A small forest rises in sharp contrast to the else grassy landscape to the
west. Small trees reaching for the sky and the life-giving sun. To the east
a partially overgrown trail or road can be made out carving its way through
the plains of Arad Doman to the north.
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>

* HP:Wounded MV:Weary >
s
On the Almoth Plains
High grass bends slightly in the light wind, stretching out in every
direction seemingly forever - north towards Arad Doman and south towards
Tarabon. This is in reality a nowhereland, where nobody has been in firm
control for decades or even centuries. A small waterhole can be made out in
the plains just to the south.
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A sleek otter looks for a snack.

* HP:Wounded MV:Weary >
r
At a Waterhole in the Plains
A small cluster of trees stand here, reaching nearly twenty feet into the
air, providing a pleasant shade from the sun. A small pond lies beneath the
shade, drawing in wildlife from all over the plains, for the water source.
[ obvious exits: N W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A sturdy roan colored horse stands alert.
A gray palfrey prances skittishly nearby.

* HP:Wounded MV:Weary >
n
[ride horse]
You start riding him.

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: A series of unfortunate decisions. By trollocs. (LONG)

Post by Corentin » Wed Feb 02, 2022 2:06 pm

n
* R HP:Wounded MV:Weary >
n
On the Almoth Plains
High grass bends slightly in the light wind, stretching out in every
direction seemingly forever - north towards Arad Doman and south towards
Tarabon. This is in reality a nowhereland, where nobody has been in firm
control for decades or even centuries. A small waterhole can be made out in
the plains just to the south.
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of a human leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.
A sleek otter looks for a snack.

* R HP:Wounded MV:Weary >
n
Arad Doman Plains
A small forest rises in sharp contrast to the else grassy landscape to the
west. Small trees reaching for the sky and the life-giving sun. To the east
a partially overgrown trail or road can be made out carving its way through
the plains of Arad Doman to the north.
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a human leaving south. vv
There are some tracks of an animal leaving west. <<
A sturdy roan colored horse stands alert, being ridden by you.

n
* R HP:Wounded MV:Weary >
n
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

e
* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
A Strange Stone on the Plains
In the middle of the tall grass a strange stone sprouts up. The stone is
almost ten foot tall and it is covered with strange carvings and odd
symbols. It seems to have been standing here for centuries if not
millennia. The overgrown road curves around it heading north and south.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.
*Porka* is standing here.
A sleek otter looks for a snack.
A sleek otter looks for a snack.

n
* R HP:Wounded MV:Weary >
n
n
On the Overgrown Road
This might have been a road once, due to the small rocks that partially
border the patches of hard packed dirt still visible through the grass. Now
it seems more like a small trail used once and again by a few travelers. It
looks as if the trail gets more and more well traveled the further north it
goes. The grasslands stretch on in every direction.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.
A sleek otter looks for a snack.

* R HP:Wounded MV:Weary >
k dark
Dirt Road in Arad Doman
The seemingly little-used road bends here, leading away to the south where
it is covered with grasses that are slowly reclaiming it back to nature. To
the west a stone building can be seen. A massive, fallen tree provides
passage across a narrow in the River Akuum to the north.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
A sturdy roan colored horse stands alert, being ridden by you.
A sleek otter looks for a snack.

* R HP:Wounded MV:Weary >
k dark
North Bank of the River Akuum
Fresh green shoots of wetland grasses have sprouted from the dead remnants
of last year's growth. The throaty rumble of awakening frogs attracts the
attention of cranes and other amphibian loving waterfowl. Eight legged
water spiders skitter across the water's surface in search of an early
meal. A fallen tree provides access across this narrow span of the River
Akuum to a dirt road on the south bank.
[ obvious exits: E S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A huge tree draped with moss towers over you.

k dark
* R HP:Wounded MV:Weary >
They aren't here.

s
* R HP:Wounded MV:Weary >
Waylon narrates 'ad'
They aren't here.

k dark
* R HP:Wounded MV:Weary >
They aren't here.
*Porka* has arrived from the south.

s
* R HP:Wounded MV:Weary >
k dark
Dirt Road in Arad Doman
The seemingly little-used road bends here, leading away to the south where
it is covered with grasses that are slowly reclaiming it back to nature. To
the west a stone building can be seen. A massive, fallen tree provides
passage across a narrow in the River Akuum to the north.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.
A sleek otter looks for a snack.

* R HP:Wounded MV:Weary >
They aren't here.

* R HP:Wounded MV:Weary >
On the Overgrown Road
This might have been a road once, due to the small rocks that partially
border the patches of hard packed dirt still visible through the grass. Now
it seems more like a small trail used once and again by a few travelers. It
looks as if the trail gets more and more well traveled the further north it
goes. The grasslands stretch on in every direction.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.
A sleek otter looks for a snack.

n
* R HP:Wounded MV:Weary >
n
They aren't here.

* R HP:Wounded MV:Weary >
n
Dirt Road in Arad Doman
The seemingly little-used road bends here, leading away to the south where
it is covered with grasses that are slowly reclaiming it back to nature. To
the west a stone building can be seen. A massive, fallen tree provides
passage across a narrow in the River Akuum to the north.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
Zone: Almoth Plain - Arad Doman Border
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.
A sleek otter looks for a snack.

k dark
* R HP:Wounded MV:Weary >
North Bank of the River Akuum
Fresh green shoots of wetland grasses have sprouted from the dead remnants
of last year's growth. The throaty rumble of awakening frogs attracts the
attention of cranes and other amphibian loving waterfowl. Eight legged
water spiders skitter across the water's surface in search of an early
meal. A fallen tree provides access across this narrow span of the River
Akuum to a dirt road on the south bank.
[ obvious exits: E S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.
*Porka* is here, fighting the moss-covered tree.
The moss-covered tree is here, fighting Porka.

bash
* R HP:Wounded MV:Weary >
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
*Porka* crushes the moss-covered tree's trunk into bloody fragments!
The moss-covered tree barely tickles Porka's body with its hit.
You barely slash *Porka*'s head.

* R HP:Wounded MV:Weary - the moss-covered tree: Scratched - Porka: Hurt >

*Porka* panics, and attempts to flee!
-=+*
*Porka* leaves south. VV
*+=
Tic in 7 seconds!-
*Porka* has arrived from the south.

*Porka* leaves east. >>
-=
They're not here anymore!

* R HP:Wounded MV:Winded >

Waylon has arrived from the south, riding a gray palfrey.

nar on porka
* R HP:Wounded MV:Winded >
e
4
k h.dark
Ok.

* R HP:Wounded MV:Winded >
Gully in the Hills
A sudden and torrential downpour, sometime in the recent past, has cut a
brutal scar into the prairie. The fertile prairie soils have been violated
and cut, the delicate soils have been washing into the river, leaving a
bloody red gash in the riverbank.
[ obvious exits: N W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.
Waylon has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
n

Waylon leaves north riding a gray palfrey.

* R HP:Wounded MV:Winded >
e
Wind Swept Katar Road
A large pile of sand obstructs the road. In the winter the snows drift even
higher, making the roads nearly impassable. The paving stones have been
scoured clean and polished under the constant winds. The road makes a
slight jog to the east before heading south again.
[ obvious exits: N S W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.

n
* R HP:Wounded MV:Winded >
n
Alas, you cannot go that way...

* R HP:Wounded MV:Winded >
Broken Katar Road
Here lies a single ice pepper smashed into the paving stones. Although the
traffic may not be as regular, the delicacies of the north still seem to
find a way south. Wisdom's Wort and Wild Strawberry plants are nestled
underneath the tall prairie grasses.
[ obvious exits: E S W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
Waylon the Initiate is standing here, riding a gray palfrey.

* R HP:Wounded MV:Winded >
Alas, you cannot go that way...

* R HP:Wounded MV:Winded >

Waylon leaves east riding a gray palfrey.

* R HP:Wounded MV:Winded >
e
n
Shrub Land on the Edge of the Plains
Saplings and Honeysuckle extend in a swath between the Arad Doman plains
and the foothills of the mountains. Milkweed plants wave in the wind
releasing tufts of white seeds into the breeze. The occasional butterfly
can be seen visiting the little yellow flowers. A road bed lies to the west
and a large hill lies to the north.
[ obvious exits: N E W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Wounded MV:Winded >
Outlying Foothill
This large hill forces the design of the prairie around it. The sides of
the hill each specialize in prairie plants that favor their direction of
occupation. A North-South road lies to the west, leading to a ford in the
river and eventually to Katar. A cold breeze comes off the Mountains of
Mist to the east.
[ obvious exits: E S W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A sturdy roan colored horse stands alert, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Winded >
w
Old Road to Katar
One of the few places where the road through the plains has stayed
constant. The large hill to the east has forced travel to its leeward
side. Ancient paving stones hint that the road from Katar to Saldaea was
once well traveled in times before the Trolloc Wars. The road continues
north to the river ford and south to the Katari province.
[ obvious exits: N E W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Wounded MV:Winded >
w
n
Gravel Levee
Although the river has had centuries to wander to the north, a gravel levee
remains here as a reminder to the river's old course. Footing is difficult
in the sand and gravel, but plants somehow manage to hold on. The river
lies to the north while the plains extend in all direction to the south.
[ obvious exits: N E S W ]
Zone: Arad Doman East
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Wounded MV:Winded >
Sandbar on the Southern Dhagon River
The sandbar starts out as a gravel spit as it branches away from the shore
of the River. The gravel gives way to pebbles and finally sand. At the end
of the sandbar is a deposit of dead materials and vegetation. The
Southwestern Arad Doman plains continue south of here
[ obvious exits: E S ]
Zone: Arad Doman East
A sturdy roan colored horse stands alert, being ridden by you.
A huge tree draped with moss towers over you.
A huge tree draped with moss towers over you.

* R HP:Wounded MV:Winded >
s
e
n
Gravel Levee
Although the river has had centuries to wander to the north, a gravel levee
remains here as a reminder to the river's old course. Footing is difficult
in the sand and gravel, but plants somehow manage to hold on. The river
lies to the north while the plains extend in all direction to the south.
[ obvious exits: N E S W ]
Zone: Arad Doman East
There are some tracks of a ridden mount leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Wounded MV:Winded >
Old Road to Katar
One of the few places where the road through the plains has stayed
constant. The large hill to the east has forced travel to its leeward
side. Ancient paving stones hint that the road from Katar to Saldaea was
once well traveled in times before the Trolloc Wars. The road continues
north to the river ford and south to the Katari province.
[ obvious exits: N E W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Wounded MV:Winded >
n
South of the Ford
The character of the land changes slightly here, the plains to the north
are flat for as far as the eye can see while the southern plains are
rolling and dotted with a few small trees and scrub. Off in the distance
you can see the smoke of a recent prairie fire still smoldering. A river
ford lies to the north.
[ obvious exits: N E S W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Wounded MV:Winded >
n
Ford Across Southern Dhagon River
This far from civilization, no bridge has been erected to cross the upper
reaches of the southern Dhagon River, yet this area is shallow enough to
ford afoot. A trampled path continues north into the northeastern expanse
of the Arad Domani plains. The southeastern plains lie to the south.
[ obvious exits: N S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.

n
* R HP:Wounded MV:Winded >
n
Descending the Loess Bluffs
Centuries of wind blown dust have been deposited on these arid plains
sweeping down from the mountains to the east. A few short decades of
erosion by the small river to the south has cut into the loess forming
elaborate gullies and rills. The plains stretch to the north and the wide
flat river valley spreads to the south.
[ obvious exits: N S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.
*Vaspus* is standing here.

* R HP:Wounded MV:Winded >
Trampled Path
A trampled path continues north and south through the dry grasses. It
appears that a large object was dragged south through the tough sod. The
winds pick up the overturned soil and plague the traveler with dust and
grime. The prairie continues in all directions.
[ obvious exits: N E S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Wounded MV:Winded >
Abandoned Campsite
Trampled grass and cinders are all that is left of this campsite. It's
occupants long gone and from all indications unfamiliar with the dangers of
the dry grasses. A large wagon wheel lies abandoned and charred off to the
side. The dry grasses continue in all directions.
[ obvious exits: N S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
A sturdy roan colored horse stands alert, being ridden by you.
A white heron is here flying around.
A white heron perches here on one leg.

* R HP:Wounded MV:Winded >
k dark
They aren't here.

s
* R HP:Wounded MV:Winded >
k dark
s
k dark
Trampled Path
A trampled path continues north and south through the dry grasses. It
appears that a large object was dragged south through the tough sod. The
winds pick up the overturned soil and plague the traveler with dust and
grime. The prairie continues in all directions.
[ obvious exits: N E S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Wounded MV:Winded >
They aren't here.

* R HP:Wounded MV:Winded >
Descending the Loess Bluffs
Centuries of wind blown dust have been deposited on these arid plains
sweeping down from the mountains to the east. A few short decades of
erosion by the small river to the south has cut into the loess forming
elaborate gullies and rills. The plains stretch to the north and the wide
flat river valley spreads to the south.
[ obvious exits: N S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.
*Vaspus* is standing here.

* R HP:Wounded MV:Winded >
You slash *Vaspus*'s right arm.

* R HP:Wounded MV:Winded - Vaspus: Beaten >
k dark
You do the best you can!

* R HP:Wounded MV:Winded - Vaspus: Beaten >
cb
change mood brave
*Vaspus* tries to smite you, but you parry successfully.
You slash *Vaspus*'s body.
Mood changed to: Brave
*Vaspus* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Vaspus: Beaten >

*Vaspus* leaves north. ^^

* R HP:Wounded MV:Winded >
nar n of ford
n
Ok.

4
k h.dark
* R HP:Wounded MV:Tiring >
Trampled Path
A trampled path continues north and south through the dry grasses. It
appears that a large object was dragged south through the tough sod. The
winds pick up the overturned soil and plague the traveler with dust and
grime. The prairie continues in all directions.
[ obvious exits: N E S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Wounded MV:Tiring >
n
They aren't here.

4
k h.dark
* R HP:Wounded MV:Tiring >
Shinji narrates 'looks sodd'
Abandoned Campsite
Trampled grass and cinders are all that is left of this campsite. It's
occupants long gone and from all indications unfamiliar with the dangers of
the dry grasses. A large wagon wheel lies abandoned and charred off to the
side. The dry grasses continue in all directions.
[ obvious exits: N S ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
A sturdy roan colored horse stands alert, being ridden by you.
A white heron is here flying around.
A white heron perches here on one leg.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
n

Waylon has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Tiring >
k dark
Burned Prairie
A burned expanse of plains spreads to the north. The tall prairie sedges
and waving grasses are nothing but char and blowing smoke dust. The obvious
source of the burn is an abandoned campsite to the south. Already little
sprouts of green can be seen in the soot and the prairie recovers from this
latest assault.
[ obvious exits: E S W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
Waylon has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
e

Waylon leaves east riding a gray palfrey.

* R HP:Wounded MV:Tiring >
Hill of New Braem Asters
The hill beneath you is carpeted with the delicate flowers of the New Braem
Aster. No one knows what the name of the flower was before the Breaking,
but its namesake is located in Andor. Vast prairies surround this hill and
the delicate fragrance of the flowers offer respite from a long journey.
[ obvious exits: N E S W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Wounded MV:Tiring >
e
e
On Top of a Hill
This hill seems somewhat out of place on the prairie. Off to the west, the
hill is covered with a carpet of small, beautiful flowers. The fragrance
that they give off carries over the prairie. North of the hill, the
blackened prairie makes the flowers look out of place.
[ obvious exits: N E W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
Small pink flowers on a tall plant spread color through the area.
A sturdy roan colored horse stands alert, being ridden by you.

e
* R HP:Wounded MV:Tiring >
e
A Small Glen
This small, strange glen seems out of place among the yellow plains that
stretch to the west, and the snow-covered mountains looming to the east.
The bushes and shrubs are taller here, and thicker, creating a tangled
undergrowth. A hill rises out of the flat land to the west, and to the
north, the remnants of a prairie fire mark the land.
[ obvious exits: N E W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A sturdy roan colored horse stands alert, being ridden by you.
A small, brown prairie dog sniffs the breeze for signs of predators.

* R HP:Wounded MV:Tiring >
e
On the Rugged Ground
The ground here is frought with cracks. Rocks of all shapes and sizes lie
everywhere, and a patch of loose scree lightly covered with snow begins
further to the north. The wind blows quite hard, and snow falls lightly,
reducing visibility despite the lie of the land being quite open: north and
westwards, the ground slopes gently downhill, but more than that cannot be
discerned. The mountainside south-east of here is shattered haphazardly,
and looks a little unstable, but where rock is missing, there is ice.
[ obvious exits: N E W D ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A large bear with milky white fur sniffs the ground here.

* R HP:Wounded MV:Tiring >
Between Crumbled Cliffs
This narrow path passing through a crack between two looming walls of
crumbled rock and ice splits into a T-junction here. The wider path bends
to the west, and seems to open out somewhat onto rocky but reasonably level
terrain. The air here is still compared to the south, where the wind whips
the driving snow about in all directions.
[ obvious exits: E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A sturdy roan colored horse stands alert, being ridden by you.
*Vaspus* is here, fighting a white bear.
A white bear is here, fighting Vaspus.

* R HP:Wounded MV:Tiring >
A Steeply Falling Path
On either side, the walls of the cliffside overhang slightly, fringed with
thick snow. The path itself is also waist-deep with the cold, powdery
crystals, and the air in here is a little warmer than outside where the icy
wind freezes everything it touches. There is an occasional sound as if
something is shifting, though it could just be the wind.
[ obvious exits: N S W ]
Zone: Snowy Mountains
A sturdy roan colored horse stands alert, being ridden by you.
Waylon the Initiate is standing here, riding a gray palfrey.

* R HP:Wounded MV:Tiring >

*Vaspus* has arrived from the west.

* R HP:Wounded MV:Tiring >
k dark

Waylon leaves west riding a gray palfrey.

* R HP:Wounded MV:Tiring >
w
You slash *Vaspus*'s head.

k dark
* R HP:Wounded MV:Tiring - Vaspus: Beaten >
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Vaspus: Beaten >
You do the best you can!

* R HP:Wounded MV:Tiring - Vaspus: Beaten >

Waylon has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Tiring - Vaspus: Beaten >

Waylon scythes *Vaspus*'s body hard.

* R HP:Wounded MV:Tiring - Vaspus: Critical >
k dark
k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Vaspus: Critical >
You do the best you can!
*Vaspus* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Vaspus: Critical >
k dark
k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Vaspus: Critical >
Waylon scythes *Vaspus*'s body hard.
You barely slash *Vaspus*'s body.
You do the best you can!

* R HP:Wounded MV:Tiring - Vaspus: Critical >
k dark

*Vaspus* leaves south. VV

k dark
* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
k dark
They aren't here.

* R HP:Wounded MV:Tiring >
s
k dark
They aren't here.

* R HP:Wounded MV:Tiring >
At the Corner of the Cliff
The cliffside bends sharply to the west here, leading towards a rocky
opening into some dangerously unstable looking rock formations crusted with
huge slabs of ice. To the east, the slick, ice-covered path follows a ridge
around the northern end of the chasm that trails back southwards. The wind's
howls and gusts sweep around the corner here, pushing relentlessly.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.
Waylon has arrived from the north, riding a gray palfrey.

e
* R HP:Wounded MV:Tiring >
k dark
Waylon leaves south riding a gray palfrey.
They aren't here.

* R HP:Wounded MV:Tiring >
Along a Ridge
A tall, narrow ridge drops falls away to the north here. Over the northern
edge a small valley can be seen through the falling snow, though it is
very difficult to see much other than the occasional glimpse of a narrow
corridor running between two jagged mountains. The ridge slopes steeply
down to the south towards a path, but climbs still higher as it crosses the
end of the deep chasm running back southwards towards the Almoth Plains.
[ obvious exits: E S W ]
Zone: Snowy Mountains
Door down: chasm
Door down: chasm
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.
A snow white leopard crouches here purring softly.
A snow white leopard crouches here purring softly.
A snow white leopard crouches here purring softly.
A snow white leopard crouches here purring softly.

e
k dark
* R HP:Wounded MV:Tiring >
They aren't here.

e
k dark
* R HP:Wounded MV:Tiring >
At the Apex of the Ridge
The ridge reaches its highest point as it crosses the huge, vast chasm
running southwards into the distance, its shadowy depths hidden by the lack
of light and falling snow. Another huge mountain rises to the north and
east, blocking all view of the peaks in that direction, while back to the
south and east a constant line of cracked and jagged peaks form an
uncrossable barrier. The force of the wind here is terrifying, gaining
energy as it rushes in huge, powerful gusts along the chasm from the south,
crashing against the lower parts of this narrow ridge, rushing upwards and
flinging snow and flecks of rock and ice into the sky.
[ obvious exits: E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A squat border stone juts from the soil.
A sturdy roan colored horse stands alert, being ridden by you.

e
* R HP:Wounded MV:Tiring >
k dark
They aren't here.

e
* R HP:Wounded MV:Tiring >
k dark
Before a Precarious Crossing
The path rises up a series of broken, ice-coated steps in the rock here,
rapidly climbing onto a ridge that runs across the chasm to the south like
a small, natural bridge. The wind blows quite hard here, but it is the
sudden, sharp gusts shaped by the jagged, uneven landscape that are more
dangerous than the steady pressure of winds blowing across lower lands. A
small trail pokes between the mountains, winding in an easterly direction.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
On a Winding Trail
This small, snow covered trail winds slowly between huge slabs of rock and
mountain sides, threading its way east and north further into the tallest
peaks. Westwards, there is some kind of crossing spanning across a valley
of some kind. It is somewhat sheltered here, though the occasional strong
gust of wind lifts newly fallen snow from the ground and scatters it, as
well as bringing new from the heavens to lay down on top of the old.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving north. ^^
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
On a Snowy Peak
From this vantage point, the vast Mountains of Mist can be seen all around.
To the far east the mountains become more temperate. In the distance to the
west the mountains give way to the flatlands on Arad Doman. The snow falls
steadily all around you on this mountain peak.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

e
* R HP:Wounded MV:Tiring >
e
They aren't here.

* R HP:Wounded MV:Tiring >
e
e
At the Steps
Wind, weather and time have worked together to form natural steps in the
rock as if some legendary giant needed a path to a long-forgotten home. The
rock surface is smooth, with no cracks or marks marring its surface.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A white wolf is here, fighting Vaspus.
*Vaspus* is here, fighting a white wolf.

* R HP:Wounded MV:Tiring >
You can't ride there on a horse!

* R HP:Wounded MV:Tiring >
You can't ride there on a horse!

k dark
* R HP:Wounded MV:Tiring >
You can't ride there on a horse!
*Vaspus* panics, and attempts to flee!

k dark
* R HP:Wounded MV:Tiring >
You slash *Vaspus*'s body.

k dark
* R HP:Wounded MV:Tiring - a white wolf: Hurt - Vaspus: Critical >
You do the best you can!

k dark
* R HP:Wounded MV:Tiring - a white wolf: Hurt - Vaspus: Critical >
You slash *Vaspus*'s body.
A white wolf barely hits Vaspus's right arm.
You do the best you can!

* R HP:Wounded MV:Tiring - a white wolf: Hurt - Vaspus: Critical >
You do the best you can!

* R HP:Wounded MV:Tiring - a white wolf: Hurt - Vaspus: Critical >

Waylon has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Tiring - a white wolf: Hurt - Vaspus: Critical >

*Vaspus* leaves east. >>

dismount
* R HP:Wounded MV:Tiring >
k dark
You stop riding him.

* HP:Wounded MV:Tiring >
e
e
They aren't here.

e
* HP:Wounded MV:Tiring >
Along the Steps
A broad expanse of rock forms natural steps of astonishing depth, each at
least five paces in height. The steps continue to the west, worn smooth by
time as the Ages have come and gone. To the north is a tall slab of stone,
and to the east the stones continue to the very side of the mountain.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving north. ^^
Ack, you lost Waylon!

* HP:Wounded MV:Tiring >
Hard By the Mountainside
The natural stone steps end abruptly here, or perhaps they begin
literally at this mountainside. Nothing but flat rocks spans in all
directions except westward, where the giant stones continue their
mysterious pathway.
[ obvious exits: E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV

* HP:Wounded MV:Tiring >
k dark
In the Shadow of the Drift
The ground slopes upwards here to the north and south. A huge drift of
sheer white snow is packed against the side of the rocky wall to the east,
and the wind has shaped it in such a way that it leans outwards. Only the
severe cold keeps the frozen snow from collapsing and blocking the way
through, as it is a permanent shadow is cast over this pass between the
looming walls of old, weathered stone.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>

* HP:Wounded MV:Tiring >
k dark
They aren't here.

* HP:Wounded MV:Tiring >
They aren't here.

e
* HP:Wounded MV:Tiring >
e
e
Waylon has arrived from the west.
Before a Large Snowdrift
A small hollow is carved into the frozen snow to the south. Some rough
scratchings have been made in the snowdrift suggesting that perhaps some
wildlife has sought refuge here from the freezing winds. A rough slope runs
down towards the east, where a gentle valley lies between the towering
peaks of the Mountains of Mist that lie all around.
[ obvious exits: N S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving north. ^^
Waylon has arrived from the west.

* HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
n
e
e
Waylon leaves north. ^^
Before an Icy Passage
A narrow tunnel worms through the bowels of the mountain side to the north.
The sides of the mountains that surround you are smooth and slick with ice.
A layer of snow covering the ground crunches beneath your feet. To the
south and to the east the snowy mountains continue. Below a slope to the
east, a farmstead surrounded by fields can be seen among green boughs.
[ obvious exits: N E S ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^
Waylon the Initiate is standing here.

* HP:Wounded MV:Tiring >
Waylon leaves north. ^^
On the Plateau
A broad plateau, covered in snow and ice, stretches out here and offers the
opportunity to survey the surroundings. The mountain seems to have cracked
or split slightly, perhaps in some sort of ancient eruption and made this
flattened area. A small crack is visible in the towering rock wall to the
east. A slope runs west, where a valley lies hidden between the peaks.
[ obvious exits: E S W ]
Zone: In the Mountains of Mist
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
Moving with deadly grace, a huge cat watches you carefully.

k dark
* HP:Wounded MV:Tiring >
Outside a Rockwall
Directly to the north is a sheer rock wall, a fissure guarded by rocks
piled high with drifts of snow provides a difficult entry within. A large
plateau of sorts spreads out before you providing some respite from the
grueling climb and descent of the mountain range.
[ obvious exits: N S W ]
Zone: In the Mountains of Mist
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A young and strong buck is here, munching some grass.

* HP:Wounded MV:Winded >
They aren't here.

* HP:Wounded MV:Winded >
n
Between the Rockwall
Two walls of sheer rock covered in ice stand here making travel in either
direction even slower the before. Snow drifts and blows into the entrance
from the south while to the north this icy crevasse begins to open.
[ obvious exits: N S ]
Zone: In the Mountains of Mist
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv

* HP:Wounded MV:Tiring >
e
n
e
Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
e
Turn in the Path
The path is tight here as it stretches between two sheer rock walls in the
mountainside. Ice covers the rock faces and snow blows into both entrances
to this rocky passage. To the south an opening is visible while to the west
a rocky overhang lies covered in snow. A boot print and a small round hoof
mark have been imprinted in the dusty snow.
[ obvious exits: E S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
A raven is visible flying high in the sky.
Moving with deadly grace, a huge cat watches you carefully.
A gray palfrey prances skittishly nearby.

* HP:Wounded MV:Tiring >
On a Rocky Path
Towering rocks and boulders are scattered across the path while the
mountain itself rears high above, casting the lands below into shadow.
Dense packed snow caked in ice covers the path, making a slippery but
negotiable path through the mountain peaks. The path continues down and to
the east.
[ obvious exits: E W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<

* HP:Wounded MV:Tiring >
Turn in the Path
The snowy, rock covered path takes a turn to the south here, leading deep
into the mountains and swirling snow blizzards, while to the west it twists
between two high peaks. The gusting wind drives snow into deep drifts
which make progress perilous and difficult along an uncertain path.
[ obvious exits: S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
A robin is visible flying high in the sky.
A wild boar runs through the forest.

* HP:Wounded MV:Winded >
s
On a Sloping Path
The narrow rocky path steepens here but small steps appear carved into the
mountainside, aiding progress. The convenience would tend to suggest human
intervention but in this case it seems the mountains have simply provided
the means to continue a journey where one was needed.
[ obvious exits: N E S ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A stealthy cougar gracefully makes its way through the terrain.

* HP:Wounded MV:Winded >
s
Under an Overhang
A large overhang protrudes here giving some scant protection from the
driving wind and snow. Some small step-like rock formations provide a
makeshift trail curling down to the ledge in the east and rising northwards
up higher into the range, where the deepening snow almost obscures them.
[ obvious exits: N E ]
Zone: In the Mountains of Mist
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

k dark
* HP:Wounded MV:Winded >
e
They aren't here.

* HP:Wounded MV:Winded >
n
On a Snow Dusted Ledge
Just below the snowline, this ledge runs north to south looking over the
ranging mountains to the east and running southwards alongside a weathered
cliff face. Westwards a narrow trail starts to climb up towards the wintery
peaks of the Mountains of the Mist. A gentle dusting of frost and snow
makes the ledge sparkle when the light catches it.
[ obvious exits: N S W ]
Zone: In the Mountains of Mist
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
Moving with deadly grace, a huge cat watches you carefully.

* HP:Wounded MV:Winded >
e
At the Edge of the Snowline
Above, a small path can be seen, trailing off through the snow and ice into
the forbidding mountain peaks. The snow thins south and eastwards,
glistening as it melts and gives way to the harsh rocky terrain underneath.
To the east it looks like it would be possible to scramble downslope past
the ledge running north and south.
[ obvious exits: E S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
A wild goat clambers over the rocks glaring at everything.

* HP:Wounded MV:Winded >
e
Entering the Rocky Valley
Spread before you is a wide valley filled with rocks and debris. It
looks to have been much larger once but has collapsed and now appears
as a giant pile of rocks. To the south lays the bottom of the valley
riddled with boulders and mammoth rocks.
[ obvious exits: N S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^

e
* HP:Wounded MV:Winded >
e
Alas, you cannot go that way...

* HP:Wounded MV:Winded >
Alas, you cannot go that way...

* HP:Wounded MV:Winded >
Alas, you cannot go that way...

* HP:Wounded MV:Winded >
n
e
Outside a Valley
Stretched out before you is a great valley. Towards the southern end the
valley seems to have collapsed and is now partially gone. This rocky valley
continues on south towards the mountains. Off towards the east some rocky
mountains covered in grass are visible.
[ obvious exits: E S ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv



###### overran vaspus, decide to chase crowlie and fol his tracks to west wb

* R HP:Hurt MV:Winded >
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Hurt MV:Winded >
n
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Hurt MV:Winded >
Alas, you cannot go that way...

* R HP:Hurt MV:Winded >
n
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Winded >
n
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
Zone: Caemlyn Road West of Whitebridge
Zone: Caemlyn Road West of Whitebridge
There are some tracks of A TROLLOC leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Winded >
n
End of the Track
You stand at the northern end of a small dirt track. A gully crosses the path
of the track to the north, beyond which can be seen rolling plains with
occasional small copses of woodland. East of here the land is similar, with
birds chirping from the scattered belts of trees and the occasional rustle of
some small animal hidden in the tall grasses. South-west of here grow tall
dense thickets of brush, the branches and brambles too thickly woven to enter
here. Directly west a small cottage nestles against the brush, its door of
stout wooden planks opening onto the track here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.

n
* R HP:Hurt MV:Winded >
In a Lush Gully
The surrounding plains slope down making a small basin in the landscape.
Set in the basin is a pool of water collected from rain and never disapating
because of an elevated watertable. Thick green vegetation grows on the lip of
the pool, lush with the constant supply of water.
[ obvious exits: N E S ]
Zone: In the Forest
Zone: In the Forest
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.

n
* R HP:Hurt MV:Winded >
n
Near the Small Stream
You are on a sandy beach, next to a small stream. Perhaps the stream was
once larger, as the wide basin suggests, but now the source has been cut
off, and now all that is left is a foot wide trickle of water. The stream
is coming from the east of here.
[ obvious exits: E S W ]
Zone: In the Forest
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Winded >
Alas, you cannot go that way...

* R HP:Hurt MV:Winded >
n
Alas, you cannot go that way...

* R HP:Hurt MV:Winded >
e
Alas, you cannot go that way...

* R HP:Hurt MV:Winded >
n
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
Zone: In the Forest
Zone: In the Forest
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A snake is crawling through the water here.

n
* R HP:Hurt MV:Winded >
n
Your mount is too exhausted.

* R HP:Hurt MV:Winded >
n
Your mount is too exhausted.

* R HP:Hurt MV:Winded >
Your mount is too exhausted.

e
* R HP:Hurt MV:Winded >
Your mount is too exhausted.

* R HP:Hurt MV:Winded >
Alas, you cannot go that way...

dismount
* R HP:Hurt MV:Winded >
n
n
You stop riding him.

* HP:Hurt MV:Winded >
n
Path Along the Small Stream
A faint, dirt path runs parallel to the quiet flowing stream. Several animal
tracks lie imprinted in the moist soil showing the inhabitants of this
trail. The sky is shown clearly above, unobscured by the branches of trees
that grow a distance away from the stream.
[ obvious exits: N S ]
Zone: In the Forest
Zone: In the Forest
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A snake is crawling through the water here.

n
* HP:Hurt MV:Winded >
Path Along the Widening Stream
A faint, dirt path runs next to the quiet flowing stream as it begins to grow
in size. Small rapids form as the water pours over small algae covered rock
outcroppings in the path of the stream. The curving wispy branches of several
weeping willows dot the border of the water.
[ obvious exits: N S ]
Zone: In the Forest
Zone: In the Forest
There are some tracks of A TROLLOC leaving north. ^^

n
* HP:Hurt MV:Winded >
Flooded Grassland
The swamp has totally taken over here, killing anything and everyting that
cannot survive the conditions. You see many dead trees and bushes poking
out here and there, victims of the swamp. The swamp also seems to be trying
to consume you, for the land sinks everywhere you step, some places up past
your knees. And the only way you can go is north, into more swamp.
[ obvious exits: N S ]
Zone: In the Forest
Zone: In the Forest
There are some tracks of A TROLLOC leaving north. ^^

e
* HP:Hurt MV:Winded >
In a Shallow Mire
This swamp looks like it is trying to destroy the land. As you walk you can
see rocks and dead trees sinking. Its as if the swamp is eating away the land.
And it is doing a very good job of it, for swamp is all you can see for miles.
But you are blocked by deep water north and west, so you can only go east.
[ obvious exits: E S ]
Zone: In the Forest
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>

* HP:Hurt MV:Winded >
Alas, you cannot go that way...

* HP:Hurt MV:Winded >
A Filthy Mire
The swamp goes on and on here, and it is becoming more and more difficult
to walk as your feet sink deeper and deeper into the muck. But you know that if
you stop you will eventually sink, and never be found again. The swamp
surrounds you here, but because of deep water, you cannot proceed south.
[ obvious exits: E W ]
Zone: In the Forest
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>

* HP:Hurt MV:Winded >
e
n
A Flooded Bog
You have trudged through the mirk, and have found what seems to be the only
thing that is not sinking into the murk. Just east of you is a large rock
formation, sticking out of the swamp twenty feet in the air. Just to the
north you see a place where you can climb onto the rock.
[ obvious exits: N E W ]
Zone: In the Forest
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>

* HP:Hurt MV:Winded >
e
Rock in the Swamp
You are in a large murky swamp, next of a large rock formation that is
sticking straight out of the land like a sore thumb. There are some rocks
just east of here that lead up to the rock formation, that you can climb up
on. The swamp stretches around west and south of here. There is much to
watch from here.
[ obvious exits: E S W ]
Zone: In the Forest

* HP:Hurt MV:Winded >
Atop a Rock
You are standing on a far edge of a strange rock formation that is jutting out
of the swamp. It is seemingly made of stone, but is very geometric in shape,
suggesting it is not natural. There is a small crack here that is barely
noticeable because it is mostly covered in moss. The rock continues to the
east.
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
Door down: moss
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a ridden mount leaving south. vv

* HP:Hurt MV:Winded >
odd
open moss d
It's already open!

* HP:Hurt MV:Winded >
tr

*Shinji* has arrived from the west, riding a gray palfrey.
A morat'torm recruit has arrived from the west.
-=
Some obvious fresh tracks of Crowlie leaving down.
Some clear almost day-old tracks of a dust-colored gelding (ridden) leaving south.
Some clear day-old tracks of a warhorse (ridden) leaving east.
Some three day-old tracks of Shinji leaving south.
Some three day-old tracks of Shinji leaving south.
Some three day-old tracks of a morat'torm recruit leaving south.

* HP:Hurt MV:Weary >

*Shinji* stops riding a gray palfrey.

* HP:Hurt MV:Weary >
nar crowlie in moss

*Shinji* leaves down. DD
A morat'torm recruit leaves down. DD

* HP:Hurt MV:Weary >
d
Ok.

* HP:Hurt MV:Weary >
Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
Zone: In the Forest
Door up: moss
A new recruit of the morat'torm stands here.
*Shinji* is standing here.
A bat is here flying around.
A young trolloc is here, growling with a deep bloodlust.
A hound of the shadow smells blood in the air.

* HP:Hurt MV:Weary >
Tic in 7 seconds!

*Shinji* gives a morat'torm recruit an order.

k dark
* HP:Hurt MV:Weary >
s
*Shinji* leaves south. VV
A morat'torm recruit leaves south. VV
They aren't here.

k dark
* HP:Hurt MV:Weary >
Abandoned Fortress
This room in very bad shape, and is falling apart. The few tables, desks
and chairs have long ago rotted away, leaving only a pile of dust. The arrow
slits in the outside walls have been clogged with weeds and moss. Here and
there, there are prints of small animals, probably rats.
[ obvious exits: N E ]
Zone: In the Forest
A new recruit of the morat'torm stands here.
*Shinji* is standing here.
A fly is buzzing around here somewhere.
A fly is buzzing around here somewhere.
A huge trolloc marked with a whirlwind snorts here.

* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >
e
k dark
bash
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
Zone: In the Forest
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A revolting well bubbles with the blood of the sacrificed.
*Crowlie* is resting here.
An irritating fly is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A half-man lurks here, cold and dangerous.

* HP:Hurt MV:Weary >
*Shinji* has arrived from the west.
A morat'torm recruit has arrived from the west.
You slash *Crowlie*'s left arm hard.

* HP:Hurt MV:Weary - Crowlie: Battered >
-=+*
*Shinji* gives a morat'torm recruit an order.
A morat'torm recruit pierces Crowlie's body.


*Shinji* smites *Crowlie*'s body hard.
*+=-
A ramshorned trolloc barely tickles a morat'torm recruit's right hand with his crush.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a ramshorned trolloc's fight!
A Ko'bal trolloc joins a Dhai'mon trolloc's fight!
A half-man joins a Dhai'mon trolloc's fight!
A half-man tickles a morat'torm recruit's body with his slash.
A Ko'bal trolloc tickles a morat'torm recruit's right leg with his pierce.
A Dhai'mon trolloc slashes a morat'torm recruit's body.
A ramshorned trolloc tickles a morat'torm recruit's body with his crush.
A ramshorned trolloc tickles a morat'torm recruit's left leg with his crush.
A ramshorned trolloc tickles a morat'torm recruit's left leg with his crush.
A ramshorned trolloc crushes a morat'torm recruit's right arm.
A morat'torm recruit pierces Crowlie's left arm.
*Crowlie* tries to crush you, but you parry successfully.
*Crowlie* barely crushes a morat'torm recruit's body.
*Crowlie* crushes *Shinji*'s right arm.
The ancient greatsword, Justice of *Shinji* begins to glow...
Tic length updated to: 63.851 seconds.
-=
Your bash at *Crowlie* sends him sprawling!

* HP:Hurt MV:Winded - Crowlie: Beaten >
remove shield
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* HP:Hurt MV:Winded - Crowlie: Beaten >

A half-man tickles a morat'torm recruit's right leg with his slash.
A Ko'bal trolloc barely pierces a morat'torm recruit's body.
A Dhai'mon trolloc barely slashes a morat'torm recruit's right arm.
A ramshorned trolloc tickles a morat'torm recruit's body with his crush.
A ramshorned trolloc crushes a morat'torm recruit's left leg.
A ramshorned trolloc barely crushes a morat'torm recruit's body.
A ramshorned trolloc tickles a morat'torm recruit's body with his crush.
*Shinji* smites *Crowlie*'s left leg very hard.
A morat'torm recruit pierces Crowlie's left leg.
You slash *Crowlie*'s body.

* HP:Hurt MV:Winded - Crowlie: Beaten >

A Ko'bal trolloc tickles a morat'torm recruit's left arm with his pierce.
A morat'torm recruit pierces Crowlie's body.

* HP:Hurt MV:Winded - Crowlie: Beaten >

*Shinji* gives a morat'torm recruit an order.

* HP:Hurt MV:Winded - Crowlie: Beaten >

A half-man barely tickles a morat'torm recruit's right leg with his slash.
A Ko'bal trolloc tickles a morat'torm recruit's body with his pierce.
A Dhai'mon trolloc barely slashes a morat'torm recruit's body.
A ramshorned trolloc barely tickles a morat'torm recruit's right leg with his crush.
A ramshorned trolloc barely crushes a morat'torm recruit's left leg.
A ramshorned trolloc barely crushes a morat'torm recruit's left leg.
A ramshorned trolloc barely tickles a morat'torm recruit's body with his crush.
*Shinji* smites *Crowlie*'s body hard.
A morat'torm recruit pierces Crowlie's body.
You slash *Crowlie*'s left leg hard.
*Crowlie* panics, and attempts to flee!
*Crowlie* leaves south. VV

* HP:Hurt MV:Winded >
wear shield
k dark
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

s
* HP:Hurt MV:Winded >
*Shinji* gives a morat'torm recruit an order.
They aren't here.

k dark
* HP:Hurt MV:Winded >
Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
Zone: In the Forest
*Crowlie* is standing here.
A fly is buzzing around here somewhere.
A fly is buzzing around here somewhere.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A master of the Al'ghol leads a raid here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Hurt MV:Winded >
*Shinji* has arrived from the north.
A morat'torm recruit has arrived from the north.
You slash *Crowlie*'s right arm hard.
*Crowlie* panics, and attempts to flee!

* HP:Hurt MV:Winded - Crowlie: Critical >

*Shinji* smites *Crowlie*'s head hard.

* HP:Hurt MV:Winded - Crowlie: Critical >

*Shinji* gives a morat'torm recruit an order.
*Crowlie* leaves east. >>

* HP:Hurt MV:Winded >
e
k dark
bash
A half-man has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A Dhai'mon trolloc has arrived from the north.
A Ko'bal trolloc has arrived from the north.
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: S W ]
Zone: In the Forest
Door north: irondoor
*Crowlie* is standing here.
A bat is flitting around here, hunting insects.
A trolloc is here commanding a fist of troops.
A hound of the shadow smells blood in the air.

* HP:Hurt MV:Winded >
You slash *Crowlie*'s right leg hard.
*Crowlie* panics, and attempts to flee!

* HP:Hurt MV:Winded - Crowlie: Critical >
*Shinji* has arrived from the west.
A morat'torm recruit has arrived from the west.

*Shinji* gives a morat'torm recruit an order.
A morat'torm recruit pierces Crowlie's body.
*Crowlie* panics, and attempts to flee!
-
A hound of the shadow barely tickles Shinji's left hand with her hit.
A Dha'vol trolloc barely cleaves a morat'torm recruit's body.
=+**+=
*Shinji* panics, and attempts to flee!


A Dha'vol trolloc cleaves a morat'torm recruit's left arm hard.
A hound of the shadow barely tickles Shinji's body with her hit.
A morat'torm recruit pierces Crowlie's body.
*Crowlie* is dead! R.I.P.
Your blood freezes as you hear *Crowlie*'s death cry.
*Shinji* leaves south. VV

* HP:Hurt MV:Winded >

*Shinji* has arrived from the south.

* HP:Hurt MV:Winded >
g
get all corpse
nar rip
You get a thin vial of yellow fluid from the corpse of Crowlie.
You get a pair of thick metal boots from the corpse of Crowlie.
You get a pair of ebony-steel plate greaves from the corpse of Crowlie.
You get a skin of human flesh from the corpse of Crowlie.
You get a brightly-colored sash from the corpse of Crowlie.
You get a two-handed binnol from the corpse of Crowlie.
You get a gator skin bracer from the corpse of Crowlie.
You get a sturdy pair of full leather gauntlets from the corpse of Crowlie.
a pair of steel-plated vambraces: You can't carry that much weight.
You get a backpack from the corpse of Crowlie.
You get a dark, hooded cloak from the corpse of Crowlie.
a shining steel breastplate: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
You get a ring of silver from the corpse of Crowlie.
a splintered crimson skull: You can't carry that much weight.

* HP:Hurt MV:Winded > *Shinji* leaves west. <<
Ok.

* HP:Hurt MV:Winded >

*Shinji* has arrived from the west.

* HP:Hurt MV:Winded >

A morat'torm recruit tries to pierce a Dha'vol trolloc, but he deflects the blow.
A hound of the shadow tickles Shinji's body with her hit.
A Dha'vol trolloc cleaves a morat'torm recruit's body.
A morat'torm recruit tries to pierce a Dha'vol trolloc, but he parries successfully.

sc1
remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword
* HP:Hurt MV:Winded >
You stop using an ivory and gold-hilted longsword.

* HP:Hurt MV:Winded >
You try to quietly draw a shiny copper dagger from a dark blue riders cape bearing three silver
fish.

* HP:Hurt MV:Winded >
You lean over and sever the bloody head from the corpse of Crowlie.

* HP:Hurt MV:Winded >
*Shinji* gets a dagger from a belt pack.
You sheath a shiny copper dagger into a dark blue riders cape bearing three silver fish.

* HP:Hurt MV:Winded >
*Shinji* stops using the ancient greatsword, Justice.
You wield an ivory and gold-hilted longsword.

* HP:Hurt MV:Winded >

*Shinji* wields a dagger.

* HP:Hurt MV:Winded >

*Shinji* stops using a dagger.

* HP:Hurt MV:Winded >

*Shinji* wields the ancient greatsword, Justice in a two-handed grip.

* HP:Hurt MV:Winded >

*Shinji* puts a dagger in a belt pack.

* HP:Hurt MV:Winded >

*Shinji* smites a hound of the shadow's right foreleg into bloody fragments!
A hound of the shadow barely tickles Shinji's right leg with her hit.
A morat'torm recruit tries to pierce a Dha'vol trolloc, but he parries successfully.
A Dha'vol trolloc tickles a morat'torm recruit's left foot with his cleave.

* HP:Hurt MV:Winded >

*Shinji* panics, and attempts to flee!

* HP:Hurt MV:Winded >

A morat'torm recruit tries to pierce a Dha'vol trolloc, but he deflects the blow.

* HP:Hurt MV:Winded >

*Shinji* leaves south. VV

* HP:Hurt MV:Winded >

*Shinji* has arrived from the south.

* HP:Hurt MV:Winded >

A hound of the shadow barely tickles Shinji's body with her hit.
A Dha'vol trolloc tries to cleave a morat'torm recruit, but he parries successfully.
Waylon narrates 'nice'

* HP:Hurt MV:Winded >

A morat'torm recruit tries to pierce a Dha'vol trolloc, but he parries successfully.
A Dha'vol trolloc barely cleaves a morat'torm recruit's body.
*Shinji* smites a hound of the shadow's left paw into bloody fragments!
A hound of the shadow tries to hit Shinji, but he dodges the attack.

* HP:Hurt MV:Winded >
nar loot rest shinj?
*Shinji* panics, and attempts to flee!
Ok.

* HP:Hurt MV:Winded >
w
n
Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
Zone: In the Forest
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A fly is buzzing around here somewhere.
A fly is buzzing around here somewhere.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A master of the Al'ghol leads a raid here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

w
* HP:Hurt MV:Winded >
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
Zone: In the Forest
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A revolting well bubbles with the blood of the sacrificed.
A hound of the shadow smells blood in the air.
An irritating fly is here flying around.

* HP:Hurt MV:Winded >
Abandoned Fortress
This room in very bad shape, and is falling apart. The few tables, desks
and chairs have long ago rotted away, leaving only a pile of dust. The arrow
slits in the outside walls have been clogged with weeds and moss. Here and
there, there are prints of small animals, probably rats.
[ obvious exits: N E ]
Zone: In the Forest
A bat is here flying around.
A fly is buzzing around here somewhere.
A fly is buzzing around here somewhere.
A huge trolloc marked with a whirlwind snorts here.

* HP:Hurt MV:Winded >
n
u
Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
Zone: In the Forest
Door up: moss
A young trolloc is here, growling with a deep bloodlust.
A hound of the shadow smells blood in the air.

* HP:Hurt MV:Winded >
The moss seems to be closed.

* HP:Hurt MV:Winded >
odu
open moss u
u
Ok.

* HP:Hurt MV:Winded >
Atop a Rock
You are standing on a far edge of a strange rock formation that is jutting out
of the swamp. It is seemingly made of stone, but is very geometric in shape,
suggesting it is not natural. There is a small crack here that is barely
noticeable because it is mostly covered in moss. The rock continues to the
east.
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
Door down: moss
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a seanchan leaving down. dd
There are some tracks of a human leaving down. dd
There are some tracks of a humanoid leaving down. dd
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby.

* HP:Hurt MV:Winded >

Waylon narrates 'Crowlie?'

* HP:Hurt MV:Winded >
r
[ride horse]
You start riding him.

* R HP:Hurt MV:Winded >
nar nod
i
Ok.

* R HP:Hurt MV:Winded >
You are carrying:
the severed head of Crowlie the Trolloc slain in Andor
a sturdy pair of full leather gauntlets
a gator skin bracer
a two-handed binnol
a brightly-colored sash
a skin of human flesh
a pair of ebony-steel plate greaves
a pair of thick metal boots
a thin vial of yellow fluid
an oilstone
[2] a ring of silver
a cheap brass ring
[2] a thin, black chain
[2] a dark, hooded cloak
[2] a backpack
an enormous double-bladed battleaxe
a bronze belt of odd design
[2] a smooth metallic disc
five gold crowns
a leather water flask
a hunk of beef

* R HP:Hurt MV:Winded >

Waylon narrates 'I doubled back to look for Vaspus'

* R HP:Hurt MV:Winded >
l in i.pack
backpack (carried) :
a water skin
[2] a thin vial of yellow fluid
[2] a large slab of meat
[7] a package of iron rations

* R HP:Hurt MV:Winded >
l in 2.i.pack

Waylon narrates 'bloodies are strange'


################back to AD to find porkster

* R HP:Scratched MV:Tiring >
w
Players in your Zone
--------------------
Corentin - On the Rugged Ground

* R HP:Scratched MV:Tiring >
w
A Small Glen
This small, strange glen seems out of place among the yellow plains that
stretch to the west, and the snow-covered mountains looming to the east.
The bushes and shrubs are taller here, and thicker, creating a tangled
undergrowth. A hill rises out of the flat land to the west, and to the
north, the remnants of a prairie fire mark the land.
[ obvious exits: N E W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Scratched MV:Tiring >
w
On Top of a Hill
This hill seems somewhat out of place on the prairie. Off to the west, the
hill is covered with a carpet of small, beautiful flowers. The fragrance
that they give off carries over the prairie. North of the hill, the
blackened prairie makes the flowers look out of place.
[ obvious exits: N E W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
Small pink flowers on a tall plant spread color through the area.
A sturdy roan colored horse stands alert, being ridden by you.
*Porka* is standing here.
A small, brown prairie dog sniffs the breeze for signs of predators.
*Porka* leaves east. >>

* R HP:Scratched MV:Tiring >
where
Hill of New Braem Asters
The hill beneath you is carpeted with the delicate flowers of the New Braem
Aster. No one knows what the name of the flower was before the Breaking,
but its namesake is located in Andor. Vast prairies surround this hill and
the delicate fragrance of the flowers offer respite from a long journey.
[ obvious exits: N E S W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Corentin - Hill of New Braem Asters
Waylon - Dusty Farmyard

e
* R HP:Scratched MV:Tiring >
e
On Top of a Hill
This hill seems somewhat out of place on the prairie. Off to the west, the
hill is covered with a carpet of small, beautiful flowers. The fragrance
that they give off carries over the prairie. North of the hill, the
blackened prairie makes the flowers look out of place.
[ obvious exits: N E W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
Small pink flowers on a tall plant spread color through the area.
A sturdy roan colored horse stands alert, being ridden by you.
A small, brown prairie dog sniffs the breeze for signs of predators.

e
* R HP:Scratched MV:Tiring >
e
A Small Glen
This small, strange glen seems out of place among the yellow plains that
stretch to the west, and the snow-covered mountains looming to the east.
The bushes and shrubs are taller here, and thicker, creating a tangled
undergrowth. A hill rises out of the flat land to the west, and to the
north, the remnants of a prairie fire mark the land.
[ obvious exits: N E W ]
Zone: Arad Doman East
Zone: Arad Doman East
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

e
* R HP:Scratched MV:Tiring >
On the Rugged Ground
The ground here is frought with cracks. Rocks of all shapes and sizes lie
everywhere, and a patch of loose scree lightly covered with snow begins
further to the north. The wind blows quite hard, and snow falls lightly,
reducing visibility despite the lie of the land being quite open: north and
westwards, the ground slopes gently downhill, but more than that cannot be
discerned. The mountainside south-east of here is shattered haphazardly,
and looks a little unstable, but where rock is missing, there is ice.
[ obvious exits: N E W D ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A large bear with milky white fur sniffs the ground here.

k dark
* R HP:Scratched MV:Tiring >
e
Between Crumbled Cliffs
This narrow path passing through a crack between two looming walls of
crumbled rock and ice splits into a T-junction here. The wider path bends
to the west, and seems to open out somewhat onto rocky but reasonably level
terrain. The air here is still compared to the south, where the wind whips
the driving snow about in all directions.
[ obvious exits: E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A large bear with milky white fur sniffs the ground here.

k dark
* R HP:Scratched MV:Tiring >
e
k dark
e
k dark
A white bear tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a white bear: Scratched >
They aren't here.

* R HP:Scratched MV:Tiring - a white bear: Scratched >
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a white bear: Scratched >
They aren't here.

* R HP:Scratched MV:Tiring - a white bear: Scratched >
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a white bear: Scratched >
They aren't here.

* R HP:Scratched MV:Tiring - a white bear: Scratched >
No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a white bear: Scratched >
They aren't here.

* R HP:Scratched MV:Tiring - a white bear: Scratched >

You slash a white bear's left foreleg into bloody fragments!
A white bear tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Tiring - a white bear: Hurt >
nar he goin east
f
e
e
e
Ok.

* R HP:Scratched MV:Tiring - a white bear: Hurt >
You panic and attempt to flee!

You flee head over heels.
On the Rugged Ground
The ground here is frought with cracks. Rocks of all shapes and sizes lie
everywhere, and a patch of loose scree lightly covered with snow begins
further to the north. The wind blows quite hard, and snow falls lightly,
reducing visibility despite the lie of the land being quite open: north and
westwards, the ground slopes gently downhill, but more than that cannot be
discerned. The mountainside south-east of here is shattered haphazardly,
and looks a little unstable, but where rock is missing, there is ice.
[ obvious exits: N E W D ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A large bear with milky white fur sniffs the ground here.
Between Crumbled Cliffs
This narrow path passing through a crack between two looming walls of
crumbled rock and ice splits into a T-junction here. The wider path bends
to the west, and seems to open out somewhat onto rocky but reasonably level
terrain. The air here is still compared to the south, where the wind whips
the driving snow about in all directions.
[ obvious exits: E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A sturdy roan colored horse stands alert, being ridden by you.
A large bear with milky white fur sniffs the ground here.

* R HP:Scratched MV:Tiring >
A Steeply Falling Path
On either side, the walls of the cliffside overhang slightly, fringed with
thick snow. The path itself is also waist-deep with the cold, powdery
crystals, and the air in here is a little warmer than outside where the icy
wind freezes everything it touches. There is an occasional sound as if
something is shifting, though it could just be the wind.
[ obvious exits: N S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Scratched MV:Tiring >
Alas, you cannot go that way...

* R HP:Scratched MV:Tiring >
nar past me
Ok.

* R HP:Scratched MV:Tiring >
e
s
e
Alas, you cannot go that way...

e
* R HP:Scratched MV:Tiring >
Waylon has arrived from the west, riding a gray palfrey.
At the Corner of the Cliff
The cliffside bends sharply to the west here, leading towards a rocky
opening into some dangerously unstable looking rock formations crusted with
huge slabs of ice. To the east, the slick, ice-covered path follows a ridge
around the northern end of the chasm that trails back southwards. The wind's
howls and gusts sweep around the corner here, pushing relentlessly.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.
A snow white leopard crouches here purring softly.
Waylon has arrived from the north, riding a gray palfrey.

e
* R HP:Scratched MV:Tiring >
Waylon leaves east riding a gray palfrey.
Along a Ridge
A tall, narrow ridge drops falls away to the north here. Over the northern
edge a small valley can be seen through the falling snow, though it is
very difficult to see much other than the occasional glimpse of a narrow
corridor running between two jagged mountains. The ridge slopes steeply
down to the south towards a path, but climbs still higher as it crosses the
end of the deep chasm running back southwards towards the Almoth Plains.
[ obvious exits: E S W ]
Zone: Snowy Mountains
Door down: chasm
Door down: chasm
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
Waylon the Initiate is standing here, riding a gray palfrey.

* R HP:Scratched MV:Tiring >
e
At the Apex of the Ridge
The ridge reaches its highest point as it crosses the huge, vast chasm
running southwards into the distance, its shadowy depths hidden by the lack
of light and falling snow. Another huge mountain rises to the north and
east, blocking all view of the peaks in that direction, while back to the
south and east a constant line of cracked and jagged peaks form an
uncrossable barrier. The force of the wind here is terrifying, gaining
energy as it rushes in huge, powerful gusts along the chasm from the south,
crashing against the lower parts of this narrow ridge, rushing upwards and
flinging snow and flecks of rock and ice into the sky.
[ obvious exits: E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A squat border stone juts from the soil.
A sturdy roan colored horse stands alert, being ridden by you.
Waylon has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Tiring >
e
Before a Precarious Crossing
The path rises up a series of broken, ice-coated steps in the rock here,
rapidly climbing onto a ridge that runs across the chasm to the south like
a small, natural bridge. The wind blows quite hard here, but it is the
sudden, sharp gusts shaped by the jagged, uneven landscape that are more
dangerous than the steady pressure of winds blowing across lower lands. A
small trail pokes between the mountains, winding in an easterly direction.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
Waylon has arrived from the west, riding a gray palfrey.

e
* R HP:Scratched MV:Tiring >
On a Winding Trail
This small, snow covered trail winds slowly between huge slabs of rock and
mountain sides, threading its way east and north further into the tallest
peaks. Westwards, there is some kind of crossing spanning across a valley
of some kind. It is somewhat sheltered here, though the occasional strong
gust of wind lifts newly fallen snow from the ground and scatters it, as
well as bringing new from the heavens to lay down on top of the old.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
Waylon has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Tiring >
On a Snowy Peak
From this vantage point, the vast Mountains of Mist can be seen all around.
To the far east the mountains become more temperate. In the distance to the
west the mountains give way to the flatlands on Arad Doman. The snow falls
steadily all around you on this mountain peak.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A white wolf with intelligent, golden eyes is watching.
Waylon has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Tiring >
Waylon leaves west riding a gray palfrey.
At the Steps
Wind, weather and time have worked together to form natural steps in the
rock as if some legendary giant needed a path to a long-forgotten home. The
rock surface is smooth, with no cracks or marks marring its surface.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Scratched MV:Tiring >
e
e
You can't ride there on a horse!

e
* R HP:Scratched MV:Tiring >
You can't ride there on a horse!

* R HP:Scratched MV:Tiring >
You can't ride there on a horse!

* R HP:Scratched MV:Tiring >
dism
You stop riding him.

* HP:Scratched MV:Tiring >
lh
lead horse
e
You start leading him.
A roan charger starts following you.

* HP:Scratched MV:Tiring >
e
Along the Steps
A broad expanse of rock forms natural steps of astonishing depth, each at
least five paces in height. The steps continue to the west, worn smooth by
time as the Ages have come and gone. To the north is a tall slab of stone,
and to the east the stones continue to the very side of the mountain.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a horse leaving east. >>
There are some tracks of a human leaving west. <<
There are some tracks of a seanchan leaving east. >>
There are some tracks of a human leaving east. >>
A roan charger has arrived from the west.

e
* HP:Scratched MV:Winded >
Hard By the Mountainside
The natural stone steps end abruptly here, or perhaps they begin
literally at this mountainside. Nothing but flat rocks spans in all
directions except westward, where the giant stones continue their
mysterious pathway.
[ obvious exits: E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a horse leaving east. >>
There are some tracks of a human leaving west. <<
There are some tracks of a seanchan leaving east. >>
There are some tracks of a human leaving east. >>
A white wolf with intelligent, golden eyes is watching.
A roan charger has arrived from the west.

* HP:Scratched MV:Winded >
In the Shadow of the Drift
The ground slopes upwards here to the north and south. A huge drift of
sheer white snow is packed against the side of the rocky wall to the east,
and the wind has shaped it in such a way that it leans outwards. Only the
severe cold keeps the frozen snow from collapsing and blocking the way
through, as it is a permanent shadow is cast over this pass between the
looming walls of old, weathered stone.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A roan charger has arrived from the west.

* HP:Scratched MV:Winded >
tr
-=
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>
Some obvious recent tracks of a wild stallion (ridden) leaving north.
Some obvious recent tracks of a wild stallion (ridden) leaving east.
Some obvious recent tracks of a gray palfrey (ridden) leaving south.
Some obvious fairly recent tracks of a gray palfrey leaving north.
Some obvious fairly recent tracks of a wild stallion (ridden) leaving east.

* HP:Scratched MV:Winded >
r
[ride horse]
A roan charger stops following you.
You start riding him.

* R HP:Scratched MV:Winded >
dism
You stop riding him.

lh
lead horse
* HP:Scratched MV:Winded >
You start leading him.
A roan charger starts following you.

* HP:Scratched MV:Winded >
r
n
[ride horse]
A roan charger stops following you.
You start riding him.

* R HP:Scratched MV:Winded >
Between the Old Cliffs
To the south, a foreboding drift of snow is packed against one wall,
obscuring sight of what lies beyond. To either side, huge slabs of
weathered rock rise up forming sheer cliffs. The stone is worn and gray,
smooth from the abrasive winds with the occasional small crack where,
perhaps, the cold has caused the rock to fracture.
[ obvious exits: N S W ]
Zone: Snowy Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Scratched MV:Winded >
whe
Players in your Zone
--------------------
Corentin - Between the Old Cliffs

* R HP:Scratched MV:Winded >
dism
lh
lead horse
You stop riding him.

* HP:Scratched MV:Winded >
You start leading him.
A roan charger starts following you.

* HP:Scratched MV:Winded >
w
w
Inside a Crevice
Inside the cliffside, it is very cramped and somewhat dark. There is a foul
stench, as if something died in here. Sure enough, half-buried in filthy
snow, the remains of several large animals in various states of decay are
wedged tight into this small, treacherous 'shelter'. The feeling of death
is very strong, and the smell little better.
[ obvious exits: E W ]
Zone: Snowy Mountains
A roan charger has arrived from the east.

* HP:Scratched MV:Winded >
Before a Cracked Cliff
A tall, lonely slab of stone stands here among the snow, its faces as
smooth as ice. It would seem unlikely anything like this could be formed by
nature, but there are no markings of any kind on it. To the east, weary
gray stone rises into a cliffside, with several deep cracks revealing the
age of this part of the mountains. The rock is smooth, worn by the elements
through the Ages. Back to the west, a small trail begins.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
There are some tracks of an animal leaving east. >>
A snow white leopard crouches here purring softly.
A roan charger has arrived from the east.

r
* HP:Scratched MV:Winded >
A snow leopard tries to hit you, but you deflect the blow.
You try to slash a snow leopard, but he deflects the blow.
A snow leopard tries to hit you, but you parry successfully.
[ride horse]
No way! You're fighting for your life!

w
* HP:Scratched MV:Winded - a snow leopard: Healthy >
No way! You're fighting for your life!

* HP:Scratched MV:Winded - a snow leopard: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
On a Widening Trail
The trail that narrows significantly to the west is quite wide here, enough
for several horses abreast to pass through. Flat slabs of rock make up the
sides of the mountain to the north, whereas to the south they form a
different pattern of huge steps four metres tall at each stage. To the
east, a tall monolith stands among the gently falling snow.
[ obvious exits: N E S W ]
Zone: Snowy Mountains

* HP:Scratched MV:Winded >
e
r
Before a Cracked Cliff
A tall, lonely slab of stone stands here among the snow, its faces as
smooth as ice. It would seem unlikely anything like this could be formed by
nature, but there are no markings of any kind on it. To the east, weary
gray stone rises into a cliffside, with several deep cracks revealing the
age of this part of the mountains. The rock is smooth, worn by the elements
through the Ages. Back to the west, a small trail begins.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
There are some tracks of a human leaving west. <<
There are some tracks of an animal leaving east. >>
A sturdy roan colored horse stands alert.
A snow white leopard crouches here purring softly.

* HP:Scratched MV:Winded >
w
[ride horse]
A roan charger stops following you.
You start riding him.

w
* R HP:Scratched MV:Winded >
On a Widening Trail
The trail that narrows significantly to the west is quite wide here, enough
for several horses abreast to pass through. Flat slabs of rock make up the
sides of the mountain to the north, whereas to the south they form a
different pattern of huge steps four metres tall at each stage. To the
east, a tall monolith stands among the gently falling snow.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
There are some tracks of a human leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

w
* R HP:Scratched MV:Winded >
On a High Winding Trail
The trail climbs slightly here, pushing its way between the sides of the
mountains. The tall, rocky butress to the south climbs in a series of huge
steps, each one with a lip of heavy snow peeking over the edge. The wind
blows through the trail from east to west.
[ obvious exits: E S W ]
Zone: Snowy Mountains
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Scratched MV:Winded >
Winding through the Mountains
A narrow trail threads its way through the mountains here, a shallow,
insignificant incision in the great behemoths of rock and stone that form
the huge peaks all around. A light carpet of snow covers the ground, hiding
what lies beneath. The sound of the wind makes an eerie, low howl as it
blows along the trail, bringing flurries of snow that hide what lies ahead.
[ obvious exits: E S W ]
Zone: Snowy Mountains
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Scratched MV:Winded >
s
On a Winding Trail
This small, snow covered trail winds slowly between huge slabs of rock and
mountain sides, threading its way east and north further into the tallest
peaks. Westwards, there is some kind of crossing spanning across a valley
of some kind. It is somewhat sheltered here, though the occasional strong
gust of wind lifts newly fallen snow from the ground and scatters it, as
well as bringing new from the heavens to lay down on top of the old.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

w
* R HP:Scratched MV:Winded >
Before a Precarious Crossing
The path rises up a series of broken, ice-coated steps in the rock here,
rapidly climbing onto a ridge that runs across the chasm to the south like
a small, natural bridge. The wind blows quite hard here, but it is the
sudden, sharp gusts shaped by the jagged, uneven landscape that are more
dangerous than the steady pressure of winds blowing across lower lands. A
small trail pokes between the mountains, winding in an easterly direction.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

* R HP:Scratched MV:Winded >
tr
-=
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>
Some obvious fresh tracks of a roan charger (ridden) leaving west.
Some obvious fresh tracks of a roan charger (ridden) leaving east.
Some obvious fresh tracks of a gray palfrey (ridden) leaving east.
Some obvious fresh tracks of a gray palfrey (ridden) leaving west.

* R HP:Scratched MV:Winded >

Shinji narrates 'not past me'

* R HP:Scratched MV:Winded >
trt
[track trolloc]
-=
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>
Some obvious fresh tracks of Porka leaving east.

* R HP:Scratched MV:Winded >
Tic in 7 seconds!
e
e
On a Winding Trail
This small, snow covered trail winds slowly between huge slabs of rock and
mountain sides, threading its way east and north further into the tallest
peaks. Westwards, there is some kind of crossing spanning across a valley
of some kind. It is somewhat sheltered here, though the occasional strong
gust of wind lifts newly fallen snow from the ground and scatters it, as
well as bringing new from the heavens to lay down on top of the old.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.

e
* R HP:Scratched MV:Winded >
e
On a Snowy Peak
From this vantage point, the vast Mountains of Mist can be seen all around.
To the far east the mountains become more temperate. In the distance to the
west the mountains give way to the flatlands on Arad Doman. The snow falls
steadily all around you on this mountain peak.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A sturdy roan colored horse stands alert, being ridden by you.
A white wolf with intelligent, golden eyes is watching.

* R HP:Scratched MV:Winded >
At the Steps
Wind, weather and time have worked together to form natural steps in the
rock as if some legendary giant needed a path to a long-forgotten home. The
rock surface is smooth, with no cracks or marks marring its surface.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a horse leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A sturdy roan colored horse stands alert, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Scratched MV:Winded >
You can't ride there on a horse!

* R HP:Scratched MV:Winded >
dismount
You stop riding him.

* HP:Scratched MV:Winded >
lead gray
You start leading him.
A gray palfrey starts following you.

* HP:Scratched MV:Winded >
nar i hate tracks
Ok.

* HP:Scratched MV:Winded >
trt
[track trolloc]
-=
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>

* HP:Scratched MV:Winded >
e
e
Along the Steps
A broad expanse of rock forms natural steps of astonishing depth, each at
least five paces in height. The steps continue to the west, worn smooth by
time as the Ages have come and gone. To the north is a tall slab of stone,
and to the east the stones continue to the very side of the mountain.
[ obvious exits: N E W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a horse leaving east. >>
There are some tracks of a horse leaving east. >>
There are some tracks of a human leaving east. >>
There are some tracks of a human leaving west. <<
A gray palfrey has arrived from the west.

* HP:Scratched MV:Winded >
e
Hard By the Mountainside
The natural stone steps end abruptly here, or perhaps they begin
literally at this mountainside. Nothing but flat rocks spans in all
directions except westward, where the giant stones continue their
mysterious pathway.
[ obvious exits: E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a horse leaving east. >>
There are some tracks of a horse leaving east. >>
There are some tracks of a human leaving east. >>
There are some tracks of a human leaving west. <<
A gray palfrey has arrived from the west.

* HP:Scratched MV:Winded >
In the Shadow of the Drift
The ground slopes upwards here to the north and south. A huge drift of
sheer white snow is packed against the side of the rocky wall to the east,
and the wind has shaped it in such a way that it leans outwards. Only the
severe cold keeps the frozen snow from collapsing and blocking the way
through, as it is a permanent shadow is cast over this pass between the
looming walls of old, weathered stone.
[ obvious exits: N E S W ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving north. ^^
A gray palfrey has arrived from the west.

* HP:Scratched MV:Winded >
trt
[track trolloc]
-=
Some obvious fairly recent bloody traces of a Trolloc leaving east. >>
Some obvious fresh tracks of Porka leaving north.

* HP:Scratched MV:Winded >

Shinji narrates 'on'

r
* HP:Scratched MV:Winded >
n
n
[ride horse]
A gray palfrey stops following you.
You start riding him.

* R HP:Scratched MV:Winded >
n
Between the Old Cliffs
To the south, a foreboding drift of snow is packed against one wall,
obscuring sight of what lies beyond. To either side, huge slabs of
weathered rock rise up forming sheer cliffs. The stone is worn and gray,
smooth from the abrasive winds with the occasional small crack where,
perhaps, the cold has caused the rock to fracture.
[ obvious exits: N S W ]
Zone: Snowy Mountains
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded >
The Passage Between the Worn Rocks
Running as straight as a razor, the solid ground slopes gently down towards
the middle of the valley in the south. A thin layer of frozen snow lies
over everything, dazzlingly bright, and on either side huge walls of
ancient rock loom. Tall they are, yet worn away by the passage of time and
the endless snowstorms that scour away at their surface. To the east, a
narrow crack appears to open in the side of the cliff.
[ obvious exits: N E S ]
Zone: Snowy Mountains
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Scratched MV:Winded >
e
A Bend in the Valley
The passage through this small valley bends here, climbing slowly towards
the taller mountains in the east and sloping gently down to the south. The
walls of the valley are lower than they are to the south, and there is
little shelter from the ever-present wind howling across the bleak
landscape all around. Frozen snow obscures whatever ground lies beneath.
[ obvious exits: E S ]
Zone: Snowy Mountains
Zone: Snowy Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a horse leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A snow white leopard crouches here purring softly.

* R HP:Scratched MV:Winded >
e

Shinji narrates '2w barries'

e
* R HP:Scratched MV:Winded >
Valley between Snowy Mountains
A wide path slowly winds its way out of this small valley, gradually
climbing higher in a north-easterly direction. To the west, a bend in the
path takes it deeper between two imposing walls of ancient, time worn rock.
A boulder lies in the frozen snow here, solitary. Below and to the east,
evergreen treetops announce a secluded valley.
[ obvious exits: E S W ]
Zone: Snowy Mountains
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Scratched MV:Winded >
e
On an Overhang
A broad snow and ice covered overhang lies here with jagged edges to the
north. The snow has drifted over the edge giving it the appearance of being
longer than it really is. Small rock formations resembling steps can be off
to the side, leading down towards a lush green valley that lies crammed
between the snow capped peaks.
[ obvious exits: E W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.

* R HP:Scratched MV:Winded >
Turn in the Path
The path is tight here as it stretches between two sheer rock walls in the
mountainside. Ice covers the rock faces and snow blows into both entrances
to this rocky passage. To the south an opening is visible while to the west
a rocky overhang lies covered in snow. A boot print and a small round hoof
mark have been imprinted in the dusty snow.
[ obvious exits: E S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A wild stallion bucks madly.

s
* R HP:Scratched MV:Winded >
On a Rocky Path
Towering rocks and boulders are scattered across the path while the
mountain itself rears high above, casting the lands below into shadow.
Dense packed snow caked in ice covers the path, making a slippery but
negotiable path through the mountain peaks. The path continues down and to
the east.
[ obvious exits: E W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Scratched MV:Winded >
Turn in the Path
The snowy, rock covered path takes a turn to the south here, leading deep
into the mountains and swirling snow blizzards, while to the west it twists
between two high peaks. The gusting wind drives snow into deep drifts
which make progress perilous and difficult along an uncertain path.
[ obvious exits: S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A wild goat clambers over the rocks glaring at everything.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Scratched MV:Winded >
On a Sloping Path
The narrow rocky path steepens here but small steps appear carved into the
mountainside, aiding progress. The convenience would tend to suggest human
intervention but in this case it seems the mountains have simply provided
the means to continue a journey where one was needed.
[ obvious exits: N E S ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
A wild boar runs through the forest.
A robin is here flying around.

* R HP:Scratched MV:Winded >
e
At the Edge of the Snowline
Above, a small path can be seen, trailing off through the snow and ice into
the forbidding mountain peaks. The snow thins south and eastwards,
glistening as it melts and gives way to the harsh rocky terrain underneath.
To the east it looks like it would be possible to scramble downslope past
the ledge running north and south.
[ obvious exits: E S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded >
Entering the Rocky Valley
Spread before you is a wide valley filled with rocks and debris. It
looks to have been much larger once but has collapsed and now appears
as a giant pile of rocks. To the south lays the bottom of the valley
riddled with boulders and mammoth rocks.
[ obvious exits: N S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Scratched MV:Winded >
n
e
Outside a Valley
Stretched out before you is a great valley. Towards the southern end the
valley seems to have collapsed and is now partially gone. This rocky valley
continues on south towards the mountains. Off towards the east some rocky
mountains covered in grass are visible.
[ obvious exits: E S ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Scratched MV:Winded >
Majestic Mountains
Small mountains covered in rocks and bits of rubble cover the area. In
and all around the mountains tall grass struggles to hold on in the cracks
and crevices of the rocks. To the east a valley is visible while to
the west another valley starts. The south leads to a rocky path.
[ obvious exits: E S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Scratched MV:Winded >
Within the Mountains
A steep mountain to the south blocks travel in that direction while the
mountain to the north seems to have some loose rocks and rubble. Still it
is quite impassable, leaving only the east and west as suitable exits for
travel through these ever growing mountains.
[ obvious exits: E W ]
Zone: In the Mountains of Mist
Door north: rockyrubble
Door north: rockyrubble
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Scratched MV:Winded >
In the Majestic Mountains
Mountains of many different sizes cover the landscape here making vision in
any direction extremely difficult. To the south a small rocky path is
apparent. To the east more grassy mountains are visible and westward to
mountains which seem to be larger than all others.
[ obvious exits: E W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded >
Through the Rugged Mountains
Small shrubs and bushy trees with exposed roots grow here and there
while wild grasses cover everything that remains. Looking through
the trees a rocky path can be made out to the south. To the east and
west mountains stretch out like fingers from a giant.
[ obvious exits: E S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded >
e
e
e
Bordering a Path
Tall grass and bushes cover everything here. The hills to the south have
been worn down over time by thousands of feet and carts alike. Now a small
path of well packed dirt is visible. Looking to the west the sprawling
mountains loom as far as you can see.
[ obvious exits: E S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Scratched MV:Winded >
e
In the Mountains
A faint trail begins scratching a way through the rubble strewn mountain
side as it slopes down southwards and westwards into a small valley.
Further up and to the east large round boulders scatter the ground while a
rocky ledge juts out over the valley floor to the north.
[ obvious exits: N E S W ]
Zone: In the Mountains of Mist
Zone: In the Mountains of Mist
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Scratched MV:Winded >
e
k dark
bash

Violet hues light the snow-capped peaks to the west as the sun dips below them.
Tic length updated to: 67.394 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

Mossy Boulders
Taller than a rider on a horse these boulder scatter the mountainside here.
It is odd looking across this area, and down the mountainside to the west.
These boulders are strangely round shaped, almost as if they are stone
marbles that a giant child scattered about the terrain. A small dirt path
lead off to the east, while a way can be maneuvered through the boulders to
the north and south of here.
[ obvious exits: N E W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is sitting here.
*Shinji* is here, fighting Porka, riding a wild stallion.

* R HP:Scratched MV:Winded >
Fissure In the Rock
A crack high on the rock of the mountain is leaking out a steady stream of
mineral scented water. Thick bunches of tall hearty grass grow in abundance
around the edges of the small pond here at the base of the stream. Looking
up into the sky a mountain peak is almost visible, but the mist still
enshrouds it for the most part. This is a quiet place inviting the weary
traveler to rest for a spell in comfort and peace.
[ obvious exits: E W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A small stream trickles up from between the cracks.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded >
Bright Berries
Bunches of low bushes hug close to the side of the mountain here, nourished
by the water from the pond to the west. Brightly colored birds can be seen
deep within the bushes, darting from branch to branch as the pluck at the
berries with their sharp little beaks. Once in a while the thick mist
enshrouding the mountains will part to reveal a vast forest to the east of
here, far down the side of the mountain.
[ obvious exits: S W D ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
Some black belladonna berries are here.
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Scratched MV:Winded >
They aren't here.

* R HP:Scratched MV:Winded >
Bash who?

* R HP:Scratched MV:Winded >
w
k dark
Fissure In the Rock
A crack high on the rock of the mountain is leaking out a steady stream of
mineral scented water. Thick bunches of tall hearty grass grow in abundance
around the edges of the small pond here at the base of the stream. Looking
up into the sky a mountain peak is almost visible, but the mist still
enshrouds it for the most part. This is a quiet place inviting the weary
traveler to rest for a spell in comfort and peace.
[ obvious exits: E W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A small stream trickles up from between the cracks.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded >
They aren't here.

k dark
* R HP:Scratched MV:Winded >
k dark
w
k dark
They aren't here.

* R HP:Scratched MV:Winded >
k dark
They aren't here.
*Porka* has arrived from the west.
*Porka* leaves east. >>

* R HP:Scratched MV:Winded >
Shinji narrates 'bashed 2w berries'
Mossy Boulders
Taller than a rider on a horse these boulder scatter the mountainside here.
It is odd looking across this area, and down the mountainside to the west.
These boulders are strangely round shaped, almost as if they are stone
marbles that a giant child scattered about the terrain. A small dirt path
lead off to the east, while a way can be maneuvered through the boulders to
the north and south of here.
[ obvious exits: N E W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
*Shinji* is standing here, riding a wild stallion.

* R HP:Scratched MV:Winded >
They aren't here.

* R HP:Scratched MV:Winded >
e
They aren't here.

e
* R HP:Scratched MV:Winded >
e
Fissure In the Rock
A crack high on the rock of the mountain is leaking out a steady stream of
mineral scented water. Thick bunches of tall hearty grass grow in abundance
around the edges of the small pond here at the base of the stream. Looking
up into the sky a mountain peak is almost visible, but the mist still
enshrouds it for the most part. This is a quiet place inviting the weary
traveler to rest for a spell in comfort and peace.
[ obvious exits: E W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A small stream trickles up from between the cracks.
A gray palfrey prances skittishly nearby, being ridden by you.

k dark
* R HP:Scratched MV:Winded >
Bright Berries
Bunches of low bushes hug close to the side of the mountain here, nourished
by the water from the pond to the west. Brightly colored birds can be seen
deep within the bushes, darting from branch to branch as the pluck at the
berries with their sharp little beaks. Once in a while the thick mist
enshrouding the mountains will part to reveal a vast forest to the east of
here, far down the side of the mountain.
[ obvious exits: S W D ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
Some black belladonna berries are here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.
A handsome stag stands here, ready to run.
*Porka* leaves south. VV

bash
* R HP:Scratched MV:Winded >
Alas, you cannot go that way...

* R HP:Scratched MV:Winded >
*Shinji* has arrived from the west, riding a wild stallion.
They aren't here.

* R HP:Scratched MV:Winded >
s
Bash who?

* R HP:Scratched MV:Winded >
k dark
Slight Descent
One must be careful here as the mountain loses some of its height in a
downwards drop towards a valley glimpsed far below. From the valley the
sounds of metal clanging on metal can be heard occasionally, ringing bright
and clear through the misty fog that dominates this terrain. To the west
the Mountains of Mist rise majestically into the sky.
[ obvious exits: N E D ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A bee busily flies from plant to plant.
An elk cow nibbles on some greenery.

* R HP:Scratched MV:Winded >
They aren't here.

* R HP:Scratched MV:Winded >
e
e
Among the Giant Honey Flowers
Tall flowers line either side of the path here, dominating the forest floor
between the tall trees. With large bluish gray leaves and huge bronze
colored blossoms, these flowers fill the air with the scent of honey. Small
birds dip into the full throat of the flowers, drinking the rich nectar
found within. A way to the west is open if one were to climb the path
upwards.
[ obvious exits: N E W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
With gleaming dark fur a mink growls here.

e
* R HP:Scratched MV:Winded >
Deep in the Wild Flax
Upright and graceful, with small cups of bright blue flowers, the plants
appear to dance in a light breeze. These small bushy plants have smooth
soft green leaves clustered about the bunches of tiny flowers. If one were
to step on these flowers, they would smell of slightly bitter mustard and
musky sulfur. They seem to thrive in the deep shadows beneath the large
trees of the Westwood.
[ obvious exits: N E S W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
An elk cow nibbles on some greenery.
With gleaming dark fur a mink growls here.

* R HP:Scratched MV:Winded >
e
Towering Maples
The smooth green brown branches of these trees branch out into a thick
interweaving pattern above. With large green leaves in the summer they
provide shade to the forest floor below, while in the spring small bunches
of fruits much like grapes, hang from the branches. However, these fruits
are bitter to the human palate, being something that squirrels would enjoy
much more.
[ obvious exits: N E S W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A black beetle is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

e
* R HP:Scratched MV:Winded >
e
Flowered Vines
Thick ropes of rich green vines curve their way up the trunks of the trees
around the trail here. Bees hum merrily from waxy white blossom to waxy
white blossom. A light scent almost like vanilla comes from the center of
these pretty flowers. Cutting a path due south and north the trail
continues.
[ obvious exits: N E S W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
An elk cow nibbles on some greenery.
A black beetle is visible flying high in the sky.

* R HP:Scratched MV:Winded >
e
Among the Ginkgo Biloba Trees
A gentle wind causes the large leafy branches of these trees to sway and
dance about. The foliage of these trees is remarkable, having naturally
grown into almost perfect heart shapes. The branches are graced with
tan-orange oval fruits in the summer, that fall from the branches in the
fall to make the ground beneath mushy with their rotting bulk. The small
hoof prints of deer dot the ground here.
[ obvious exits: N E S W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Porka* is standing here.

* R HP:Scratched MV:Winded >
Flower Patch in the Westwood
Large groups of wild roses gather together in large clumps of color and
scent. The blossoms themselves look like bursts of peach, pink, and yellow
firecrackers among the glossy dark green leaves. They wind their way among
the roots of the large oak and maple trees. Small bright purple moths flit
their way from flower to flower seeking the sweet nectar within.
[ obvious exits: E S W ]
Zone: Westwood by the Mountains
Zone: Westwood by the Mountains
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A long stem of crimson-colored rose blooms here.
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Scratched MV:Winded >
Misty Westwood Forest
You almost trip over a reddish rock that you did not see. Even though you have
no clear view of the Misty Mountains to the west, the presence of these rocks
is a sure sign that the foothills of the moutains are not far from here. The
dense trees as well as the rocky ground prevent much movement to the west.
[ obvious exits: S W ]
Zone: North Road
Zone: North Road
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
A massive moose stands here, chewing a bit of plant.
An elk cow nibbles on some greenery.

* R HP:Scratched MV:Winded >
k dark

*Porka* has arrived from the west.

k dark
* R HP:Scratched MV:Winded >
w
You slash *Porka*'s left arm hard.

* R HP:Scratched MV:Winded - Porka: Wounded >
k dark
You do the best you can!

* R HP:Scratched MV:Winded - Porka: Wounded >
No way! You're fighting for your life!

* R HP:Scratched MV:Winded - Porka: Wounded >
You do the best you can!

k dark
* R HP:Scratched MV:Winded - Porka: Wounded >

*Porka* tries to crush you, but you deflect the blow.
You slash *Porka*'s left arm.

* R HP:Scratched MV:Winded - Porka: Wounded >
You do the best you can!

* R HP:Scratched MV:Winded - Porka: Wounded >
nar on
Ok.

* R HP:Scratched MV:Winded - Porka: Wounded >

*Shinji* has arrived from the west, riding a wild stallion.

* R HP:Scratched MV:Winded - Porka: Wounded >
k dark
k dark

*Shinji* leaves south riding a wild stallion.

* R HP:Scratched MV:Winded - Porka: Wounded >
You do the best you can!

* R HP:Scratched MV:Winded - Porka: Wounded >
You do the best you can!

* R HP:Scratched MV:Winded - Porka: Wounded >
k dark

*Porka* tries to crush you, but you parry successfully.
You slash *Porka*'s head.

* R HP:Scratched MV:Winded - Porka: Wounded >
k dark
You do the best you can!
*Porka* whines pitifully about the whole situation.

* R HP:Scratched MV:Winded - Porka: Wounded >
You do the best you can!

* R HP:Scratched MV:Winded - Porka: Wounded >
k dark

*Porka* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Porka: Wounded >
k dark
You do the best you can!

* R HP:Scratched MV:Winded - Porka: Wounded >
k dark
You do the best you can!

k dark
* R HP:Scratched MV:Winded - Porka: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Porka: Wounded >

*Shinji* has arrived from the south, riding a wild stallion.

* R HP:Scratched MV:Winded - Porka: Wounded >
*Shinji* barely smites *Porka*'s body.
You do the best you can!

* R HP:Scratched MV:Winded - Porka: Battered >
k dark

*Porka* leaves south. VV

* R HP:Scratched MV:Winded >
k dark
They aren't here.

* R HP:Scratched MV:Winded >
They aren't here.

s
* R HP:Scratched MV:Winded >
k dark
k dark
s
Misty Westwood Forest
The woods get so dense here that it is impossible to go further west. The mist
that begins to surround you indicates that this place must be close to the
Mountains of Mist that lies west of the forest. Here, the ground seems rockier,
and the tree trunks are more gaunt.
[ obvious exits: N S ]
Zone: North Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
An elk cow nibbles on some greenery.

* R HP:Scratched MV:Winded >
*Shinji* has arrived from the north, riding a wild stallion.
They aren't here.

* R HP:Scratched MV:Winded >
*Shinji* leaves south riding a wild stallion.
They aren't here.

* R HP:Scratched MV:Winded >
Misty Westwood Forest
The forest is so misty here that you can hardly see very far ahead of you. The
silence that shrouds you is complete. It is easy to understand how one's mind
can play tricks on what one sees. The mist seems to be better to the east.
[ obvious exits: N E ]
Zone: North Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded >
s
s
Alas, you cannot go that way...

* R HP:Scratched MV:Winded >
e
Alas, you cannot go that way...

* R HP:Scratched MV:Winded >
e
The Eerie Westwood
The silence of this part of the forest is almost complete. You can hear yourself
breathe. The soil is dry and hard, making it hard to farm here. Those that can
survive farming in this forest are admired even by the hardy people who live
in the Two Rivers.
[ obvious exits: N E W ]
Zone: North Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A cute brown deer eyes you nervously.
A massive moose stands here, chewing a bit of plant.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Scratched MV:Winded >
Medium Forest
In the near total silence of the forest, the soft chirping of crickets grow
deadeningly loud. The silence seems to increase the further west you go. The
way to the North Road lies to the east where the trees thin out. The woods to
the north seem to be very much the same as here.
[ obvious exits: N E W ]
Zone: North Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Shinji* is here, fighting Porka, riding a wild stallion.
*Porka* is here, fighting Shinji.

* R HP:Scratched MV:Winded >
e
Light Forest Bordering Road
The forest is very quiet except for the chirping of some crickets. Many tall
trees that look no older than fifty years stand here overlooking the road.
The forest grows continually darker to the west. More light forests can be
seen to the north and south. The only way back to civilization, it seems, is to
head back east to the North Road.
[ obvious exits: N E S W ]
Zone: North Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

w
* R HP:Scratched MV:Winded >
k dark
bash
Medium Forest
In the near total silence of the forest, the soft chirping of crickets grow
deadeningly loud. The silence seems to increase the further west you go. The
way to the North Road lies to the east where the trees thin out. The woods to
the north seem to be very much the same as here.
[ obvious exits: N E W ]
Zone: North Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Shinji* is here, fighting Porka, riding a wild stallion.
*Porka* is here, fighting Shinji.

* R HP:Scratched MV:Winded >
You slash *Porka*'s head.

* R HP:Scratched MV:Winded - Shinji: Scratched - Porka: Battered >
-=+*
*Porka* leaves north. ^^
*
n+
k dark
bash=
Cancelled.
*Shinji* leaves north riding a wild stallion.
The Westwood
The tree growth is very dense here. The thick canopy above prevents much light
from filtering to the forest floor, making it impossible for there to be any
decent amount of undergrowth. Red and orange fungi can be seen growing on the
trunks of the decayed trees.
[ obvious exits: E S W ]
Zone: North Road
Zone: North Road
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
*Shinji* is standing here, riding a wild stallion.
A raccoon sniffs the ground for food.

* R HP:Scratched MV:Winded >
They aren't here.

* R HP:Scratched MV:Winded >
Bash who?

* R HP:Scratched MV:Winded >
e
e
*Shinji* leaves east riding a wild stallion.
Light Forest Bordering Road
Off the road to the east, you disturb the quiet peacefulness of the forest.
Somewhere deeper in the forest, you hear howls and grunts. To the north, you
can see low hedges sitting on the side of the North Road. The woods grow denser
to the west.
[ obvious exits: N S W ]
Zone: North Road
Zone: North Road
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
*Shinji* is standing here, riding a wild stallion.
An elk cow nibbles on some greenery.
A massive moose stands here, chewing a bit of plant.
The lone wolf is slinking about in the shadows.

################then chased her east ef

* R HP:Healthy MV:Weary >
e
The Vast Plains
Vast plains stretch out of sight. The knee-high grass that cover the plains
rustle slightly in the soft breeze. Small clusters of trees stand spread apart
on the plains. A small hill can be seen to the west, and a small wood lies to
the north. The endless plains stretch east and south.
[ obvious exits: N E W ]
Zone: East of the Waterwood
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A cute brown deer eyes you nervously.
A spotted hunting cat is here.

e
* R HP:Healthy MV:Weary >
On the Vast Plains
The rustling grass continues as far as the eye can see. A little of to the
west a small hill can be seen. Somewhere far away to the southeast the
peaks of some mountains can just be seen. The grass is mostly knee-high,
but at certain places the grass stand almost a man's height, and thus
concealing alomost everything.
[ obvious exits: E S W ]
Zone: East of the Waterwood
Zone: East of the Waterwood
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
A tall dust-colored gelding prances in a circle here, being ridden by you.
A black maned lion is here, tail twitching.
A spotted hunting cat is here.
A spotted hunting cat is here.
A large plains bear smells the air for prey.

e
* R HP:Healthy MV:Weary >
At the Small Waterhole
With flowing grass at all sides, some small clusters of trees grow in almost a
circle, casting their shadows on a small waterhole. The grass is trampled down,
and the ground is almost bare near the water. This seems like a place many of
the animals of the plains visit frequently. The vast plains continue in all
direction from here, seemingly endless.
[ obvious exits: N S W ]
Zone: East of the Waterwood
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
A muddy pond is here, dark waters broken by an occasional bubble.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Porka* is standing here.
A wild boar runs through the forest.
*Porka* leaves north. ^^

* R HP:Healthy MV:Weary >
k dark
Alas, you cannot go that way...

* R HP:Healthy MV:Weary >
They aren't here.

* R HP:Healthy MV:Weary >
n
k dark
On the Vast Plains
Green grass, a span tall, grows as far as the eye can see. The soft wind
blows the grass softly, making the plains seem fluid and alive. Small
clusters of trees give provide shade, when the sun is high, across the
otherwise exposed plains. To the west some woods can barely be seen.
[ obvious exits: E S W ]
Zone: East of the Waterwood
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Porka* is here, fighting a cheetah.
A cheetah is here, fighting Porka.
A cheetah is here, fighting Porka.

* R HP:Healthy MV:Weary >
A cheetah barely tickles Porka's body with its hit.
*Porka* crushes a cheetah's left leg extremely hard.
*Porka* crushes a cheetah's left leg into bloody fragments!
A cheetah barely tickles Porka's head with its hit.
You slash *Porka*'s right arm.

* R HP:Healthy MV:Weary - a cheetah: Hurt - Porka: Battered >
bash

*Porka* panics, and attempts to flee!

* R HP:Healthy MV:Weary - a cheetah: Hurt - Porka: Battered >
-=+**
*Porka* leaves south. VV
*Porka* has arrived from the south.
+
*Porka* leaves east. >>
=-
Shinji narrates 'block ps'

e
k dark
e-
Cancelled.
A Small Rocky Outcropping at the Plains
This may be called a breaking of the otherwise monochrome landscape on the
plains. In the middle of nowhere some rocks arise from the ground, making
odd formations, and might be a good hiding place for plains animals. The
plains stretch on to the south and west.
[ obvious exits: E S W ]
Zone: East of the Waterwood
Zone: East of the Waterwood
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Healthy MV:Weary >
They aren't here.

* R HP:Healthy MV:Weary >
Vast Plains
To the north, beyond a tangle of grassy stalks and brush, lies a path that
cuts through the plains. Leading to the west, the path heads towards a
forest, while it also appears to turn away northwards into the distance.
Different types of trees dot the plains, growing in clumps and copses. To
the east and south, the plains of Altara spread out in a sea of yellow.
[ obvious exits: E S W ]
Zone: Northern Plains of Altara
Zone: Northern Plains of Altara
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
A tall dust-colored gelding prances in a circle here, being ridden by you.
An antelope blends into the scenery.

e
* R HP:Healthy MV:Weary >
e
e
On the Road
The merchant road lazily bends east and south, its hard packed surface
allowing nothing to take root and sprout. The looming rift named Garen's
Wall looms to the south-west, while another similarly jagged rift named the
Damona Mountains lies to the south-east. A wide gap lies between the two
mountain ranges and the road seems to be headed in that direction.
[ obvious exits: N E S W ]
Zone: Northern Plains of Altara
Zone: Northern Plains of Altara
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Healthy MV:Weary >
The Open Plains
The wide open plains surround you. Golden grass sways and dances in the gentle
breeze that is constantly blowing. Small animals scurry away at the sound of
footsteps, hiding themselves in the lush grass. Far to the north, a path runs
east to west through the plains.
[ obvious exits: N W ]
Zone: Northern Plains of Altara
Zone: Northern Plains of Altara
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Healthy MV:Weary >
Alas, you cannot go that way...

* R HP:Healthy MV:Weary >
nar headed lug
u
Ok.


##################then chased her alllllllllllllllllllllll the way up to cut

* R HP:Healthy MV:Tiring >
Twist in the Trail
The trail twists around a giant oak tree, bent and gnarled with age.
Beyond it can be made out a small clearing with a shack at the edge of it.
Smoke rises from a stovepipe on the roof, dispersed by the wind and the
tree branches.
[ obvious exits: N E W ]
Zone: Tar Valon Forest
Zone: Tar Valon Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A wild stallion bucks madly, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
A stealthy cougar gracefully makes its way through the terrain.
A wild stallion has arrived from the north.

* R HP:Healthy MV:Tiring >
k dark
k dark
A huge mountain lion tries to hit you, but you parry successfully.
A cougar tries to hit you, but you deflect the blow.
They aren't here.

k dark
* R HP:Healthy MV:Tiring - a huge mountain lion: Scratched >
k dark
They aren't here.

* R HP:Healthy MV:Tiring - a huge mountain lion: Scratched >
They aren't here.

* R HP:Healthy MV:Tiring - a huge mountain lion: Scratched >
f
They aren't here.

* R HP:Healthy MV:Tiring - a huge mountain lion: Scratched >
You panic and attempt to flee!


A cougar tries to hit you, but you deflect the blow.
You slash a huge mountain lion's body into bloody fragments!
A huge mountain lion tries to hit you, but you parry successfully.
You flee head over heels.
Before a Wooden Shack
A small wooden shack has been cobbled together here at the edge of the
clearing. It looks as if one good wind would topple it over. Racks for
drying meat and curing skins are scattered before the shack and an old
firepit is in the center of the clearing.
[ obvious exits: N W ]
Zone: Tar Valon Forest
Zone: Tar Valon Forest
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
A green-leafed herb grows here.
A wild stallion bucks madly, being ridden by you.
Waylon the Initiate is standing here, riding a gray palfrey.
Moving with deadly grace, a huge cat watches you carefully.
A draft horse is here.

* R HP:Healthy MV:Tiring >

Waylon leaves west riding a gray palfrey.

* R HP:Healthy MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

k dark
* R HP:Healthy MV:Tiring >

A huge mountain lion has arrived from the west.
*Porka* has arrived from the north.

k dark
* R HP:Healthy MV:Tiring >
You slash *Porka*'s body.

* R HP:Healthy MV:Tiring - Porka: Critical >
Waylon has arrived from the west, riding a gray palfrey.
You do the best you can!

* R HP:Healthy MV:Tiring - Porka: Critical >

Waylon scythes *Porka*'s right leg.

* R HP:Healthy MV:Tiring - Porka: Critical >
k dark
k dark
Waylon scythes *Porka*'s body.
*Porka* panics, and attempts to flee!
A huge mountain lion tries to hit Waylon, but he deflects the blow.
You slash *Porka*'s right arm hard.
A huge mountain lion hits your right foot.
You do the best you can!

k dark
* R HP:Scratched MV:Tiring - Porka: Critical >
You do the best you can!

k dark
* R HP:Scratched MV:Tiring - Porka: Critical >
You do the best you can!

* R HP:Scratched MV:Tiring - Porka: Critical >
You do the best you can!

k dark
* R HP:Scratched MV:Tiring - Porka: Critical >
k dark
You do the best you can!

* R HP:Scratched MV:Tiring - Porka: Critical >
You do the best you can!

* R HP:Scratched MV:Tiring - Porka: Critical >
k dark
k dark
You do the best you can!

* R HP:Scratched MV:Tiring - Porka: Critical >
You do the best you can!

* R HP:Scratched MV:Tiring - Porka: Critical >
k dark
k dark

A huge mountain lion tries to hit Waylon, but he deflects the blow.
Waylon scythes *Porka*'s right leg.
*Porka* panics, and attempts to flee!
*Porka* crushes your body hard.
*Porka* tries to crush Waylon, but he parries successfully.
You slash *Porka*'s body.
*Porka* panics, and attempts to flee!
A huge mountain lion tries to hit you, but you parry successfully.
*Porka* leaves north. ^^

* R HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
They aren't here.
*Porka* has arrived from the north.

* R HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
You do the best you can!

* R HP:Scratched MV:Tiring - a huge mountain lion: Hurt >

*Porka* leaves west. <<

* R HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
k dark
f
A huge mountain lion has arrived from the west.
Waylon panics, and attempts to flee!
They aren't here.

* R HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
You panic and attempt to flee!


Waylon leaves west riding a gray palfrey.


You flee head over heels.
Twist in the Trail
The trail twists around a giant oak tree, bent and gnarled with age.
Beyond it can be made out a small clearing with a shack at the edge of it.
Smoke rises from a stovepipe on the roof, dispersed by the wind and the
tree branches.
[ obvious exits: N E W ]
Zone: Tar Valon Forest
Zone: Tar Valon Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Porka* is standing here.
A wild stallion bucks madly.
A stealthy cougar gracefully makes its way through the terrain.
*Porka* leaves north. ^^

* R HP:Scratched MV:Tiring >
n
n
Fallen Tree
Just ahead is the large trunk of a fallen tree. Luckily for travelers, the tree
fell across the river. Care must be taken in crossing the log, for the unwary
may slip on the various mosses growing on the tree, and be dumped into the icy
river. North is a trail through the forest bordered by vines and thorn bushes.
South the trail continues then branches in three directions.
[ obvious exits: N S ]
Zone: Tar Valon Forest
Zone: Tar Valon Forest
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
A wild stallion bucks madly, being ridden by you.
A huge grizzly bear is here standing on its haunches.
A wild stallion has arrived from the south.

* R HP:Scratched MV:Tiring >
n
Following the Trail
The trail straightens out as it runs past a wall of thorns and vines on either
side. Though the trees block out the sky, the faint smell of woodsmoke is
drifting from the southeast. Southward lies a river winding its way westward
while north the trail continues among the giant trees.
[ obvious exits: N S ]
Zone: Tar Valon Forest
Zone: Tar Valon Forest
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Scratched MV:Tiring >
k dark
Faint Trail
The trail weaves and winds as it follows the easiest path amongst the
giant trunks. Dry leaves and twigs crinkle underfoot and the underbrush
closes back in once past.
[ obvious exits: S W ]
Zone: Tar Valon Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of an animal leaving south. vv
A wild stallion bucks madly, being ridden by you.
Waylon the Initiate is here, fighting Porka, riding a gray palfrey.
*Porka* is here, fighting Waylon.
A wild stallion has arrived from the south.

* R HP:Scratched MV:Tiring >
You slash *Porka*'s left arm.
*Porka* is mortally wounded, and will die soon, if not aided.

* R HP:Scratched MV:Tiring - Porka: Incapacitated >

You slash *Porka*'s left hand very hard.
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Porka*'s death cry.



##############Heard the panarch narrate as I was patrolling the blight and decided to assist her in her time of need. Sadly the mission turned into one of reprisals not saving. Waylon, myself, and shinji end up routing and chasing the trolls all over the map killing 4/5.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: A series of unfortunate decisions. By trollocs. (LONG)

Post by Detritus » Wed Feb 02, 2022 7:00 pm

Psyched out.
Trolls are totally thinking "these 2 guys are staying in this losing fight, there must be re-inforcements on the way".

Draz
Posts: 605
Joined: Sun Feb 19, 2017 9:14 pm

Re: A series of unfortunate decisions. By trollocs. (LONG)

Post by Draz » Thu Feb 03, 2022 9:34 pm

Excellent.

Beau
Posts: 15
Joined: Fri Jan 14, 2022 4:28 pm

Re: A series of unfortunate decisions. By trollocs. (LONG)

Post by Beau » Fri Feb 04, 2022 8:20 am

nice log!

porka
Posts: 37
Joined: Sat Oct 10, 2015 10:47 am

Re: A series of unfortunate decisions. By trollocs. (LONG)

Post by porka » Wed Mar 02, 2022 2:00 pm

i hate that zone and really need to learn sw pk. lol

porka
Posts: 37
Joined: Sat Oct 10, 2015 10:47 am

Re: A series of unfortunate decisions. By trollocs. (LONG)

Post by porka » Wed Mar 02, 2022 2:00 pm

i hate that zone and really need to learn sw pk. lol

Yeri
Posts: 108
Joined: Sat May 23, 2015 4:26 am

Re: A series of unfortunate decisions. By trollocs. (LONG)

Post by Yeri » Wed Mar 02, 2022 5:05 pm

I respect the hell out of this log, great job chasing everyone down.

That said, trolls and especially the troll rogues here - you had a 4v2 in a door with no mobs, you had that won easily! And the rogues were just sitting there meleeing - do something with that time and keep the damn doors closed!

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