When Bears turn on Bears what do we have left really?

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

When Bears turn on Bears what do we have left really?

Post by Corentin » Mon Jan 24, 2022 9:57 am

w
* R HP:Critical MV:Tiring >
k dark
bash
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of a human leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearabus* is standing here.

* R HP:Critical MV:Tiring >
You slash *Bearabus*'s right arm.

* R HP:Critical MV:Tiring - Bearabus: Critical >
-=+*

*Bearabus* panics, and attempts to flee!
*+
*Bearabus* leaves east. >>
=-
e
k dark
bash-
Cancelled.
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A squirrel is here, chittering.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
Bash who?

* R HP:Critical MV:Tiring >
s
s
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Tiring >
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A baby lizard scampers about.

* R HP:Critical MV:Tiring >
w
w
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Tiring >
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearabus* is standing here.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Tiring >
n
*Bearabus* leaves north. ^^
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearabus* is standing here.
A sickly, skinny deer stands here in a daze.

k dark
* R HP:Critical MV:Tiring >

*Bearabus* leaves north. ^^

* R HP:Critical MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

sc
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
You have 60(384) hit and 106(166) movement points.
You have scored 105581494 experience points and 113 quest points.
You need 2918506 exp to level and 37 qp to rank.
You have amassed 169 Turn points to date.
You have played 2 days and 20 hours (real time).
This ranks you as Corentin the Bannerman [Saldaean Cavalry 4] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring >
k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
n
k dark
f
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of a human leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearabus* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Beaten MV:Tiring >
You barely slash *Bearabus*'s body.

* R HP:Beaten MV:Tiring - Bearabus: Critical >
*Bearabus* tries to slash you, but you parry successfully.
A Dha'vol trolloc joins Bearabus's fight!
A ramshorned trolloc joins Bearabus's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You slash *Bearabus*'s body.
You panic and attempt to flee!


You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.

* R HP:Beaten MV:Tiring >
k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
s
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
f
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of a human leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearabus* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Beaten MV:Tiring >
You slash *Bearabus*'s left leg.

* R HP:Beaten MV:Tiring - Bearabus: Critical >
You panic and attempt to flee!


*Bearabus* tries to slash you, but you deflect the blow.
A Dha'vol trolloc joins Bearabus's fight!
A ramshorned trolloc joins Bearabus's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You slash *Bearabus*'s right leg hard.
You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.

* R HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
s
k dark
A raven starts following you.
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of a human leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A blight-bear is here, fighting Bearabus.
*Bearabus* is here, fighting a blight-bear.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Beaten MV:Tiring >
You barely slash *Bearabus*'s right foot.
*Bearabus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Bearabus*'s death cry.

* R HP:Beaten MV:Tiring >
g
get all corpse
You get a dark pair of steel boots from the corpse of Bearabus.
You get a pair of steel-plated greaves from the corpse of Bearabus.
You get a skin of human flesh from the corpse of Bearabus.
You get a bronze belt of odd design from the corpse of Bearabus.
You get a heron-marked greatsword from the corpse of Bearabus.
You get a sungwood bracelet from the corpse of Bearabus.
You get a sungwood bracelet from the corpse of Bearabus.
You get a pair of heavy metal gauntlets from the corpse of Bearabus.
You get a pair of steel-plated vambraces from the corpse of Bearabus.
You get a backpack from the corpse of Bearabus.
You get a shadowed cloak adorned with red serpentine scales from the corpse of Bearabus.
You get a thick, steel-plated breastplate from the corpse of Bearabus.
You get a torc of gleaming steel from the corpse of Bearabus.
You get a torc of gleaming steel from the corpse of Bearabus.
You get a polished, slitted great helm from the corpse of Bearabus.
You get a gold ring delicately carved with ivy from the corpse of Bearabus.
You get a jade signet ring from the corpse of Bearabus.
You get an oilstone from the corpse of Bearabus.

erulak
Posts: 188
Joined: Thu Aug 31, 2017 7:11 pm

Re: When Bears turn on Bears what do we have left really?

Post by erulak » Mon Jan 24, 2022 10:34 am

Beartrayal is the hardest pill to swallow.

Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Re: When Bears turn on Bears what do we have left really?

Post by Jecks » Mon Jan 24, 2022 10:39 am

Dieing like that would be hard to bear.

Paigey
Posts: 350
Joined: Wed Dec 16, 2015 9:37 pm

Re: When Bears turn on Bears what do we have left really?

Post by Paigey » Mon Jan 24, 2022 10:51 am

Poor bearabus is sitting bear-ass-naked in the circle and we're hereg making puns. We should be embearassed.

Ok. I think that's all of them.

erulak
Posts: 188
Joined: Thu Aug 31, 2017 7:11 pm

Re: When Bears turn on Bears what do we have left really?

Post by erulak » Mon Jan 24, 2022 10:51 am

Paigey wrote:
Mon Jan 24, 2022 10:51 am
Poor bearabus is sitting bear-ass-naked in the circle and we're hereg making puns. We should be embearassed.

Ok. I think that's all of them.
You've bearly scratched the surface.

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: When Bears turn on Bears what do we have left really?

Post by Asandra » Mon Jan 24, 2022 11:01 am

This is becoming unbearable.

Tandrael
Posts: 92
Joined: Mon Jun 25, 2018 12:02 pm

Re: When Bears turn on Bears what do we have left really?

Post by Tandrael » Mon Jan 24, 2022 2:21 pm

Said it once before, but it bears repeating, you need to bear in mind that bear on bear violence is unbearable.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: When Bears turn on Bears what do we have left really?

Post by Rig » Mon Jan 24, 2022 8:21 pm

That bear stopped him bear-handed, bear-naked.

Balour
Posts: 12
Joined: Sat Sep 30, 2017 12:31 pm

Re: When Bears turn on Bears what do we have left really?

Post by Balour » Mon Jan 24, 2022 8:33 pm

A death like that, you just have to grin and bear it.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: When Bears turn on Bears what do we have left really?

Post by Thore » Tue Jan 25, 2022 9:27 am

We must put a paws on this kind of betrayal. We can't afurred any more.

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