Forward the Corenne! Log 2

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Forward the Corenne! Log 2

Post by Espen » Thu Jan 13, 2022 8:36 pm

For your viewing pleasure

This kill was about planning, and making calls, and working with what tools were to hand.




* HP:Hurt MV:Strong >
give head clerk
l
You give the severed head of Vannor the Human slain in the Blasted Lands to a
tactician's clerk.

* HP:Hurt MV:Strong > The Hallway
The floor of this old hallway is covered with an old and faded carpet, which
is coming apart in some places; the walls are a dirty yellow. The rooms of
the inn connect to the hall in various places, but all of the doors are
closed and most likely locked. An old wooden staircase leads to the foyer
of the inn below.
[ obvious exits: D ]
Zone: Four Kings
A raven is here flying around.
A tactician's clerk tallies fallen enemies here.

* HP:Hurt MV:Strong >
l

A tactician's clerk says 'Well done, Espen.'

* HP:Hurt MV:Strong > The Hallway
The floor of this old hallway is covered with an old and faded carpet, which
is coming apart in some places; the walls are a dirty yellow. The rooms of
the inn connect to the hall in various places, but all of the doors are
closed and most likely locked. An old wooden staircase leads to the foyer
of the inn below.
[ obvious exits: D ]
Zone: Four Kings
A raven is here flying around.
A tactician's clerk tallies fallen enemies here.

* HP:Hurt MV:Strong >
i
You are carrying:
twenty gold crowns
a bladed feather staff
a bubbling draught
a pearl-handled sabre
a leather water flask
twenty copper pennys
a package of dried rations
a lantern
[2] a smooth metallic disc
[3] a package of iron rations
a mirrored lantern
a wealth of gold crowns (53)

Tic in 7 seconds
l
* HP:Hurt MV:Strong >
sc
The Hallway
The floor of this old hallway is covered with an old and faded carpet, which
is coming apart in some places; the walls are a dirty yellow. The rooms of
the inn connect to the hall in various places, but all of the doors are
closed and most likely locked. An old wooden staircase leads to the foyer
of the inn below.
[ obvious exits: D ]
Zone: Four Kings
A raven is here flying around.
A tactician's clerk tallies fallen enemies here.

* HP:Hurt MV:Strong >
You have 354(405) hit and 144(168) movement points.
You have scored 101450961 experience points and 490 quest points.
You need 2049039 exp to level and 510 qp to rank.
You have amassed 350 Turn points to date, ranking you Sei'taer Third.
This ranks you as Espen the Captain [Ever Victorious Army 6] (Level 49).
You are standing.

ti
* HP:Hurt MV:Strong >
It is 4 o'clock pm, on the 4th day of the month of Aine, year 1424.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
a TASK?
END
IF HEAR 100% (task)

(Server: Mon Nov 1 22:13:23 2021 EST, up for 5 hours, 59 minutes)










* R HP:Scratched MV:Tiring >
t ominas lets kill vannor in ilsae?
You tell Ominas 'lets kill vannor in ilsae?'

* R HP:Scratched MV:Tiring >
w
Your mount is too exhausted.

* R HP:Scratched MV:Tiring >

An owl leaves north. ^^

* R HP:Scratched MV:Tiring >
t ominas he cant do much if we can flee off to bolthole
whe
You tell Ominas 'he cant do much if we can flee off to bolthole'

* R HP:Scratched MV:Tiring >
l
Players in your Zone
--------------------
Espen - Bordering an Oak Forest

* R HP:Scratched MV:Tiring > Bordering an Oak Forest
Like the hair on a balding man's scalp, the brush seems to have faded into
the dirt here. Just to the east you can see a wall of thick oak trunks and
the sway of their branches. Mountains loom ominiously in the north and the
grasses become thicker and greener in the southwest.
[ obvious exits: N E S W ]
Zone: North of Lockshear
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Scratched MV:Tiring >
t ominas if we got 4+
You tell Ominas 'if we got 4+'

s
s
* R HP:Scratched MV:Tiring >
w
Amidst the Eastern Borderlands
[ obvious exits: N E S W ]
Zone: North of Lockshear
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A fox is here, hunting for rabbits.
A wild goat clambers over the rocks glaring at everything.
A young and strong buck is here, munching some grass.

* R HP:Scratched MV:Tiring >
Below the Hills
[ obvious exits: N W ]
Zone: North of Lockshear
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A tall dust-colored gelding prances in a circle here, being ridden by you.
An elk cow nibbles on some greenery.

* R HP:Scratched MV:Tiring > The Foot of a Slope
[ obvious exits: N E U ]
Zone: North of Lockshear
There are some tracks of a RIDDEN MOUNT leaving up. uu
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Scratched MV:Tiring >
u
u
Before a Slope
[ obvious exits: S D ]
Zone: North of Lockshear
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving down.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A duck is here flying around.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Scratched MV:Tiring >
s
Alas, you cannot go that way...

s
* R HP:Scratched MV:Tiring >
In the Brush
[ obvious exits: N W ]
Zone: North of Lockshear
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
A tall dust-colored gelding prances in a circle here, being ridden by you.
Ominas tells you 'Think they got too many for that tbh'

* R HP:Scratched MV:Tiring > Alas, you cannot go that way...

* R HP:Scratched MV:Tiring >

Tandrael narrates 'Tai'shar Manetheren'

* R HP:Scratched MV:Tiring >
w
s
Path in Front of the Palisade
[ obvious exits: E S ]
Zone: North of Lockshear
Door south: northgate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Scratched MV:Tiring > Inside the North Gate of Lockshear
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door north: northgate
Door south: corralgate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a horse leaving south.
There are some tracks of an animal leaving east.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A scruffy goat is tethered here, grazing.
A scruffy goat is tethered here, grazing.
A scruffy goat is tethered here, grazing.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
A poor, solemn villager walks by.

whe
* R HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Espen - Inside the North Gate of Lockshear

* R HP:Scratched MV:Tiring >
dism
You stop riding him.

* HP:Scratched MV:Tiring >
ride cow
ride cow
w
You start riding her.

w
w
* R HP:Scratched MV:Tiring >
Shienar Avenue
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of a horse leaving west.
A brown cow is here, chewing thoughtfully, being ridden by you.
A scruffy goat is tethered here, grazing.
A scruffy goat is tethered here, grazing.

w
w
* R HP:Scratched MV:Tiring > Shienar Avenue
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
There are some tracks of a RIDDEN MOUNT leaving west. <<
A brown cow is here, chewing thoughtfully, being ridden by you.
A brown cow is here, chewing thoughtfully.

* R HP:Scratched MV:Tiring > Corner of Shienar and Arafel
[ obvious exits: E S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Scratched MV:Tiring > Alas, you cannot go that way...

* R HP:Scratched MV:Tiring > Alas, you cannot go that way...

s
* R HP:Scratched MV:Tiring >
s
s
Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
A brown cow is here, chewing thoughtfully, being ridden by you.
A poor, solemn villager walks by.

s
* R HP:Scratched MV:Tiring >
Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
Door down: manhole
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving north.
There are some tracks of a RIDDEN MOUNT leaving south. vv
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Scratched MV:Tiring > Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A brown cow is here, chewing thoughtfully, being ridden by you.

s
* R HP:Scratched MV:Tiring > Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving north.
A brown cow is here, chewing thoughtfully, being ridden by you.
A raven is here, watching.

* R HP:Scratched MV:Tiring > Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some tracks of a horse leaving east.
There are some tracks of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Scratched MV:Tiring >
tr
-=
Some obvious recent tracks of a warhorse leaving east.
Some obvious recent tracks of Vannor leaving east.
Some clear almost day-old tracks of a cow (ridden) leaving south.
Some clear fairly recent tracks of a rat leaving north.
Some day-old tracks of a villager leaving south.
Some day-old tracks of a villager leaving south.

* R HP:Scratched MV:Tiring >

Ominas tells you 'otw though'

* R HP:Scratched MV:Tiring >
dism
e
You stop riding her.

* HP:Scratched MV:Tiring > A Large Manor House
[ obvious exits: E W U ]
Zone: Village of Lockshear
Door east: door
Door west: oakdoor

* HP:Scratched MV:Tiring >
ode
open door e
e
Ok.

* HP:Scratched MV:Tiring > Manor House - Backroom
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch

* HP:Scratched MV:Tiring >
l
Manor House - Backroom
The stench of old death fills this small room. The walls are splattered with
dark brown stains and the furnishings are shattered into kindling and spread
about the room. The air is foul and hard to breath, leaving the lungs tight and
heart compressed.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch

* HP:Scratched MV:Tiring >

Ominas tells you 'still there?'

not
* HP:Scratched MV:Tiring >
l
You start paying increased attention to your surroundings.

* HP:Scratched MV:Tiring >
Manor House - Backroom
The stench of old death fills this small room. The walls are splattered with
dark brown stains and the furnishings are shattered into kindling and spread
about the room. The air is foul and hard to breath, leaving the lungs tight and
heart compressed.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* HP:Scratched MV:Tiring >
rep yes
You reply to Ominas 'yes'

* HP:Scratched MV:Tiring >
w
A Large Manor House
[ obvious exits: E W U ]
Zone: Village of Lockshear
Door east: door
Door west: oakdoor
A rat has arrived from the east.
A rat has arrived from the east.

* HP:Scratched MV:Tiring >
w
Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some tracks of a horse leaving east.
There are some tracks of a SEANCHAN leaving east. >>
There are some tracks of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A brown cow is here, chewing thoughtfully.
A rat has arrived from the east.
A rat has arrived from the east.

whe
* HP:Scratched MV:Tiring >
l
Players in your Zone
--------------------
Espen - Arafel Way

* HP:Scratched MV:Tiring >
Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the east amongst the cluster of buildings rises a large manor house with a
stout looking oak door facing the Way. Making it stand out from the rest it
seems the building was painted at one time, though the elements are slowly
stripping its added grandeur.
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some tracks of a horse leaving east.
There are some tracks of a SEANCHAN leaving east. >>
There are some tracks of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A brown cow is here, chewing thoughtfully.

* HP:Scratched MV:Tiring >
rep i ratted though
You reply to Ominas 'i ratted though'

* HP:Scratched MV:Tiring >
t vannor where is my horse
l
You tell Vannor 'where is my horse' <--- spreading misdirection! Also I want my horse back

* HP:Scratched MV:Tiring > Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the east amongst the cluster of buildings rises a large manor house with a
stout looking oak door facing the Way. Making it stand out from the rest it
seems the building was painted at one time, though the elements are slowly
stripping its added grandeur.
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some tracks of a horse leaving east.
There are some tracks of a SEANCHAN leaving east. >>
There are some tracks of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A brown cow is here, chewing thoughtfully.

* HP:Scratched MV:Tiring >
k rat
A rat stops following you.
You scythe a rat's left foreleg into bloody fragments
A rat is dead R.I.P.
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a rat's death cry.

* HP:Scratched MV:Tiring >
k rat
k rat
A rat stops following you.
You scythe a rat's head into bloody fragments
A rat is dead R.I.P.
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a rat's death cry.

Tic in 7 seconds
* HP:Scratched MV:Tiring >
A rat stops following you.
You scythe a rat's body into bloody fragments
A rat is dead R.I.P.
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a rat's death cry.

k rat

Vannor tells you 'Ilsae with me'

* HP:Scratched MV:Tiring >
t vannor or rather i want my horse
They aren't here.

l
* HP:Scratched MV:Tiring >
You tell Vannor 'or rather i want my horse'

* HP:Scratched MV:Tiring > You tell Vannor 'or rather i want my horse'

* HP:Scratched MV:Tiring > Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the east amongst the cluster of buildings rises a large manor house with a
stout looking oak door facing the Way. Making it stand out from the rest it
seems the building was painted at one time, though the elements are slowly
stripping its added grandeur.
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some tracks of a horse leaving east.
There are some tracks of a SEANCHAN leaving east. >>
There are some tracks of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
The corpse of a rat is lying here. [3]
A brown cow is here, chewing thoughtfully.

* HP:Scratched MV:Tiring >
e
e
A Large Manor House
[ obvious exits: E W U ]
Zone: Village of Lockshear
Door east: door
Door west: oakdoor

* HP:Scratched MV:Tiring > Manor House - Backroom
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch

* HP:Scratched MV:Tiring >
Tandrael narrates 'anything happening?'

* HP:Scratched MV:Tiring >
odd;d;n
open hiddenhatch d
Ok.

* HP:Scratched MV:Tiring >
In a Hidden Basement
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
A warhorse is here, stamping his feet impatiently.
*Vannor* is resting here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura

* HP:Scratched MV:Tiring > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Scratched MV:Tiring >
l
In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Scratched MV:Tiring >
scan s
7
* HP:Scratched MV:Tiring >
l
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Scratched MV:Tiring >
In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Scratched MV:Tiring >
scan
* HP:Scratched MV:Tiring >
odn
open bolthole n
n
Ok.

* HP:Scratched MV:Tiring >
In a Hidden Passage
[ obvious exits: N S ]
Zone: Village of Lockshear
Door east: sidepassage
Door south: bolthole
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Tiring >
s
In a Hidden Passage
[ obvious exits: N S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Scratched MV:Tiring >
l
In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: N S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Scratched MV:Tiring >
l
In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: N S ]
Zone: Village of Lockshear
Door north: bolthole

l
* HP:Scratched MV:Tiring >
In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: N S ]
Zone: Village of Lockshear
Door north: bolthole

n
* HP:Scratched MV:Tiring >
In a Hidden Passage
[ obvious exits: N S ]
Zone: Village of Lockshear
Door east: sidepassage
Door south: bolthole
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A fade emerges from the shadows as you pass by.

ode
open sidepassage e
e
* HP:Scratched MV:Tiring >
Ok.

* HP:Scratched MV:Tiring > In a Hidden Passage
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: sidepassage
Door up: secrethatch
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* HP:Scratched MV:Tiring >
odu
open secrethatch u
u
Ok.

* HP:Scratched MV:Tiring >
Within the Town Hall
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Scratched MV:Tiring >
l
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Scratched MV:Tiring >
odw
open bronzedoors w
l
Ok.

* HP:Scratched MV:Tiring > Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Scratched MV:Tiring >
d
w
In a Hidden Passage
[ obvious exits: W U ]
Zone: Village of Lockshear
Door west: sidepassage
Door up: secrethatch
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* HP:Scratched MV:Tiring > In a Hidden Passage
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: sidepassage
Door south: bolthole
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A fade emerges from the shadows as you pass by.

7
* HP:Scratched MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

s
* HP:Scratched MV:Tiring >
In a Hidden Passage
[ obvious exits: N S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Scratched MV:Tiring >
x
l
[ex ]
Obvious exits:
North - Too dark to tell
South - Too dark to tell

* HP:Scratched MV:Tiring > In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: N S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Scratched MV:Tiring >
s;odu;u
open hiddenhatch u
In a Hidden Basement
[ obvious exits: N ]
Zone: Village of Lockshear
Door up: hiddenhatch
A warhorse is here, stamping his feet impatiently.
*Vannor* is standing here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura

* HP:Scratched MV:Tiring > Ok.

* HP:Scratched MV:Tiring > Manor House - Backroom
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch

* HP:Scratched MV:Tiring >
Tic in 7 seconds
l
Manor House - Backroom
The stench of old death fills this small room. The walls are splattered with
dark brown stains and the furnishings are shattered into kindling and spread
about the room. The air is foul and hard to breath, leaving the lungs tight and
heart compressed.
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch

* HP:Scratched MV:Tiring >
w
The door seems to be closed.
The way down closes quietly.

w
* HP:Scratched MV:Tiring >

The door is opened from the other side.

* HP:Scratched MV:Tiring > *Magdan* has arrived from the west.
A warhorse has arrived from the west.
A Large Manor House
[ obvious exits: E W U ]
Zone: Village of Lockshear
Door east: door
Door west: oakdoor
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Lisette* is standing here.
*Ominas* is standing here.

* HP:Scratched MV:Tiring >
k rat
k rat
You scythe a rat's left foreleg into bloody fragments
A rat is dead R.I.P.
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a rat's death cry.
A rat stops following Lisette.
*Ominas* closes the door.

* HP:Scratched MV:Tiring > You scythe a rat's body into bloody fragments
A rat is dead R.I.P.
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a rat's death cry.
A rat stops following Lisette.
Someone bellows 'oh dear'

* HP:Scratched MV:Tiring >
e
The door seems to be closed.

* HP:Healthy MV:Tiring >
odd
open d
I see no d here.

* HP:Healthy MV:Tiring >
ode
open door e
e
Ok.

* HP:Healthy MV:Tiring > Manor House - Backroom
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch
A warhorse is here, stamping his feet impatiently.
*Magdan* is standing here.

* HP:Healthy MV:Tiring >
*Magdan* leaves west. <<
A warhorse leaves west. <<

* HP:Healthy MV:Tiring >

Someone bellows 'lots outside'

* HP:Healthy MV:Tiring >
odd;d;n
open hiddenhatch d

The door closes quietly.

* HP:Healthy MV:Tiring > Ok.

* HP:Healthy MV:Tiring > In a Hidden Basement
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
A warhorse is here, stamping his feet impatiently.
*Vannor* is standing here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura

* HP:Healthy MV:Tiring > In a Hidden Passage
[ obvious exits: N S ]
Zone: Village of Lockshear
Door north: bolthole

cdn
close bolthole n
* HP:Healthy MV:Tiring >
Ok.

* HP:Healthy MV:Tiring >
whe
Players in your Zone
--------------------
Espen - In a Hidden Passage

2
* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >

Someone bellows 'yep'

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


whe
* HP:Healthy MV:Tiring >
2
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Espen - In a Hidden Passage

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


t ominas zone?;2
* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > You tell Ominas 'zone?'

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


alias a close bolthole;2 <--- my door aliases keep failing
* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > Ok.

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.

Ominas tells you 'yeah'

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
l
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Healthy MV:Tiring > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Healthy MV:Tiring > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Healthy MV:Tiring > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

rpe oh coming out
* HP:Healthy MV:Tiring > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Healthy MV:Tiring >
Arglebargle, glop-glyf?

* HP:Healthy MV:Tiring >
rep oh coming out
whe
You reply to Ominas 'oh coming out'

* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Espen - In a Hidden Passage

* HP:Healthy MV:Tiring >
s;odu;u
open hiddenhatch u
In a Hidden Basement
[ obvious exits: N ]
Zone: Village of Lockshear
Door up: hiddenhatch
A warhorse is here, stamping his feet impatiently.
*Vannor* is standing here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura

* HP:Healthy MV:Tiring > Ok.

* HP:Healthy MV:Tiring > Manor House - Backroom
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch

* HP:Healthy MV:Tiring >
odw
open door w

Locken narrates 'what was the caemlyn alarm for a few minutes ago?'

w
* HP:Healthy MV:Tiring >
It's already open

* HP:Healthy MV:Tiring >
A Large Manor House
[ obvious exits: E W U ]
Zone: Village of Lockshear
Door east: door
Door west: oakdoor
The corpse of a rat is lying here. [2]

* HP:Healthy MV:Tiring >
w
Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some tracks of a horse leaving north.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
There are some tracks of a HUMAN leaving north. ^^
There are some tracks of a HUMAN leaving east. >>
The corpse of a rat is lying here. [3]
*Lisette* is standing here, riding a bloodstock stallion.
*Ominas* is standing here, riding a warhorse.
*Ashlee* is standing here, riding a warhorse.

* HP:Healthy MV:Tiring >
n
*Ashlee* looks at you.
Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a horse leaving south.
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a rat is lying here.
*Magdan* is standing here, riding a warhorse.
A brown cow is here, chewing thoughtfully.

* HP:Healthy MV:Tiring >
ride cow
ride cow
not
You start riding her.

* R HP:Healthy MV:Tiring >
n
You stop paying increased attention to your surroundings.

n
* R HP:Healthy MV:Tiring >
n
n
Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A brown cow is here, chewing thoughtfully, being ridden by you.
A poor, solemn villager walks by.
A raven is visible flying high in the sky.

n
* R HP:Healthy MV:Tiring > Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
Door down: manhole
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A brown cow is here, chewing thoughtfully, being ridden by you.

n
* R HP:Healthy MV:Tiring >
Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A brown cow is here, chewing thoughtfully, being ridden by you.
A brown cow is here, chewing thoughtfully.
A poor, solemn villager walks by.

* R HP:Healthy MV:Tiring > Corner of Shienar and Arafel
[ obvious exits: E S ]
Zone: Village of Lockshear
There are some tracks of a horse leaving south.
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A brown cow is here, chewing thoughtfully, being ridden by you.

* R HP:Healthy MV:Tiring > Alas, you cannot go that way...

e
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...

e
* R HP:Healthy MV:Tiring >
e
Shienar Avenue
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A brown cow is here, chewing thoughtfully, being ridden by you.
A scruffy goat is tethered here, grazing.

* R HP:Healthy MV:Tiring >
Shienar Avenue
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A brown cow is here, chewing thoughtfully, being ridden by you.
A scruffy goat is tethered here, grazing.
A scruffy goat is tethered here, grazing.

* R HP:Healthy MV:Tiring > Inside the North Gate of Lockshear
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door north: northgate
Door south: corralgate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A brown cow is here, chewing thoughtfully, being ridden by you.
A poor, solemn villager walks by.
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
A tall dust-colored gelding prances in a circle here.
A scruffy goat is tethered here, grazing.

* R HP:Healthy MV:Tiring >
dism
rs
You stop riding her.

w
w
* HP:Healthy MV:Tiring >
w
[ride horse]
You start riding him.

w
* R HP:Healthy MV:Tiring > Shienar Avenue
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A tall dust-colored gelding prances in a circle here, being ridden by you.
A scruffy goat is tethered here, grazing.
A scruffy goat is tethered here, grazing.

w
* R HP:Healthy MV:Tiring > Shienar Avenue
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A tall dust-colored gelding prances in a circle here, being ridden by you.
A scruffy goat is tethered here, grazing.

s
* R HP:Healthy MV:Tiring > Corner of Shienar and Arafel
[ obvious exits: E S ]
Zone: Village of Lockshear
There are some tracks of a horse leaving south.
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A tall dust-colored gelding prances in a circle here, being ridden by you.

s
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...

s
s
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...

* R HP:Healthy MV:Tiring > Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A tall dust-colored gelding prances in a circle here, being ridden by you.
A brown cow is here, chewing thoughtfully.
A poor, solemn villager walks by.

* R HP:Healthy MV:Tiring > Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
Door down: manhole
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Healthy MV:Tiring > Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A tall dust-colored gelding prances in a circle here, being ridden by you.
A poor, solemn villager walks by.
A raven is here flying around.

* R HP:Healthy MV:Tiring > Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a horse leaving south.
The corpse of a rat is lying here.
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Healthy MV:Tiring >
s
Magdan narrates '2n 2e'
Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some tracks of a horse leaving north.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a horse leaving east.
The corpse of a rat is lying here. [3]
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Lisette* is standing here, riding a bloodstock stallion.
*Ominas* is standing here, riding a warhorse.
*Ashlee* is standing here, riding a warhorse.

* R HP:Healthy MV:Tiring >

*Ominas* leaves north riding a warhorse.
*Ashlee* leaves north riding a warhorse.
*Lisette* leaves north riding a bloodstock stallion.

* R HP:Healthy MV:Tiring >
'if ds zone we cant risk
n
n
You drawl 'if ds zone we cant risk'

e
e
* R HP:Healthy MV:Tiring > Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of a rat is lying here.
A tall dust-colored gelding prances in a circle here, being ridden by you.

2
* R HP:Healthy MV:Tiring > Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A tall dust-colored gelding prances in a circle here, being ridden by you.
A poor, solemn villager walks by.
A raven is here flying around.

* R HP:Healthy MV:Tiring > On a Cross Street
[ obvious exits: E W ]
Zone: Village of Lockshear
A tall dust-colored gelding prances in a circle here, being ridden by you.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A poor, solemn villager walks by.

* R HP:Healthy MV:Tiring > Malkieri Court
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door east: bronzedoors
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Lisette* is here, fighting Stanislav, riding a bloodstock stallion.
*Ashlee* is standing here, riding a warhorse.
*Ominas* is here, fighting Stanislav, riding a warhorse.
*Stanislav* is here, fighting Magdan.
*Magdan* is here, fighting Stanislav, riding a warhorse.
A red-eyed raven is perched nearby, staring silently at you.

* R HP:Healthy MV:Tiring > *Stanislav* leaves west. <<
[kill dark]
They aren't here.


dism
* R HP:Healthy MV:Tiring >
e
[kill dark]
They aren't here.


2
* R HP:Healthy MV:Tiring > You stop riding him.

* HP:Healthy MV:Tiring > Within the Town Hall
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Healthy MV:Tiring > Alas, you cannot go that way...

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
cdd
close counciltable d
Tic in 7 seconds
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
Ok.

whe
* HP:Healthy MV:Tiring > It's already closed

2
* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Espen - Within the Town Hall

* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
Tandrael narrates 'of malk?'
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


l
* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


2
* HP:Healthy MV:Tiring >
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Healthy MV:Tiring > Within the Town Hall
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


not
* HP:Healthy MV:Tiring >
2
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > You start paying increased attention to your surroundings.

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
Magdan narrates 'we ls'
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
l
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring > Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Healthy MV:Tiring > Within the Town Hall
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Healthy MV:Tiring > Within the Town Hall
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

w
* HP:Healthy MV:Tiring >
Malkieri Court
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door east: bronzedoors
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A tall dust-colored gelding prances in a circle here.

/
/
* HP:Healthy MV:Tiring >
Tandrael narrates 'ok'

* HP:Healthy MV:Tiring > [lead horse]
A burly Shienaran veteran appears to have beaten you to it.

* HP:Healthy MV:Tiring > [lead horse]
A burly Shienaran veteran appears to have beaten you to it.

e
* HP:Healthy MV:Tiring >
Within the Town Hall
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Healthy MV:Tiring >
w
Malkieri Court
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door east: bronzedoors
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A tall dust-colored gelding prances in a circle here.

* HP:Healthy MV:Tiring >
*Magdan* has arrived from the west, riding a warhorse.

lead dust
lead dust
* HP:Healthy MV:Tiring >
A dust-colored gelding has an indifferent look.

e
* HP:Healthy MV:Tiring > You start leading him.
A dust-colored gelding starts following you.

2
* HP:Healthy MV:Tiring >
Within the Town Hall
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.
A dust-colored gelding has arrived from the west.

* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
*Magdan* has arrived from the west.
A warhorse has arrived from the west.
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
*Magdan* opens a way down.
[kill dark]
They aren't here.

Ominas narrates 'good call out Mag'

* HP:Healthy MV:Tiring >
*Magdan* leaves down. dd
A warhorse leaves down. dd
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring >

Ominas narrates 'gone zone'

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.


* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.

Ominas narrates 'haha'

* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


whe
* HP:Healthy MV:Tiring >
[kill dark]
They aren't here.


* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Espen - Within the Town Hall

* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Espen - Within the Town Hall

* HP:Healthy MV:Tiring >
l
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A tall dust-colored gelding prances in a circle here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

whe
* HP:Healthy MV:Tiring >
l
Players in your Zone
--------------------
Espen - Within the Town Hall

* HP:Healthy MV:Tiring >
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A tall dust-colored gelding prances in a circle here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.
Ominas narrates 'meh meh'

* HP:Healthy MV:Tiring >
t ominas lets smash fast?
whe
You tell Ominas 'lets smash fast?'

l
* HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Espen - Within the Town Hall

* HP:Healthy MV:Tiring > Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A tall dust-colored gelding prances in a circle here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Healthy MV:Tiring >
Someone narrates 'i ratted'

* HP:Healthy MV:Tiring >
whe
Players in your Zone
--------------------
Espen - Within the Town Hall

who
* HP:Healthy MV:Tiring >
Players
There is/are: 26 player(s) on LS and 6 player(s) on DS as of the last site update.
-------
Lestore of Arafel
Wade of Seandar
Tandrael D'Mathel [Red Eagle]
Langois Cos'Raiell WANTED
Geldt of Arafel
Treydor of Two Rivers
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild] WANTED
Alicair of Illian
Locken of Two Rivers
Lady Ashlee al'Aldian, Daughter of Malkier [Shienaran Lancer Council]
Griz of Illian
Magdan of Arafel
Audre Shahar WANTED
Etain a'Conn [Yellow Ajah] WANTED
3 Espen the Captain [Ever Victorious Army]
Vannor al'Cair (Known Darkfriend) WANTED
Mica of Ghealdan
Geoff the Under-Lieutenant [Queen's Guard] WANTED
Murfy of Illian
Lady Kathala Arantes, Ra'dar [Yellow Ajah] WANTED

* Press <Return> to continue, q to quit *>
7 Lisette the Elder Sister [Green Ajah] WANTED
Lord Adael the Captain [Queen's Guard] WANTED
Annabelle the Tower Accepted [White Tower] WANTED
Eldrenia the Elder Sister [Yellow Ajah Sitter] WANTED
Tolza the Tower Accepted [White Tower] WANTED
Lord Ominas Crowe [Gaidin Council] WANTED
Verne the Tower Accepted [White Tower] WANTED
Jenda Sharaad WANTED
Elghin the Wearied Novice [White Tower]
Stephen of Kandor
Korvis of Saldaea

31 players displayed.

* HP:Healthy MV:Tiring >
l
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: bronzedoors
Door down: counciltable
You notice a chunk of Governor Adan slain in Andor is hidden here.
You notice a chunk of Governor Adan slain in Andor is hidden here.
A tall dust-colored gelding prances in a circle here.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.
The bounty hunter stands here, offering a sweet deal.

* HP:Healthy MV:Tiring >

Ominas tells you 'still in?'

* HP:Healthy MV:Tiring >
rep vannor? yes
You reply to Ominas 'vannor? yes'

* HP:Healthy MV:Tiring >
d
w
s
In a Hidden Passage
[ obvious exits: W U ]
Zone: Village of Lockshear
Door west: sidepassage
Door up: secrethatch
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A dust-colored gelding has arrived from above.

* HP:Healthy MV:Tiring > In a Hidden Passage
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: sidepassage
Door south: bolthole
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A fade emerges from the shadows as you pass by.
A dust-colored gelding has arrived from the east.

* HP:Healthy MV:Tiring > In a Hidden Passage
[ obvious exits: N S ]
Zone: Village of Lockshear
Door north: bolthole
A warhorse is here, stamping his feet impatiently.
*Magdan* is standing here.
A dust-colored gelding has arrived from the north.

* HP:Healthy MV:Tiring >

*Magdan* leaves north. ^^
A warhorse leaves north. ^^

* HP:Healthy MV:Tiring >
8
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Healthy MV:Tiring >
cdn
close bolthole n
l
Ok.

* HP:Healthy MV:Tiring > In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
A tall dust-colored gelding prances in a circle here.

* HP:Healthy MV:Tiring >
s;2;b
bash
In a Hidden Basement
[ obvious exits: N ]
Zone: Village of Lockshear
Door up: hiddenhatch
A warhorse is here, stamping his feet impatiently.
*Vannor* is standing here.
*Vannor* is surrounded by a shimmering white aura
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura
A dust-colored gelding has arrived from the north.

* HP:Healthy MV:Tiring > [kill dark]
You try to scythe *Vannor*, but he dodges the attack.

* HP:Healthy MV:Tiring - Vannor: Scratched > -=+*
7*+
*Vannor* tries to slash you, but you deflect the blow.
Galnorn joins Vannor's fight
Ilsae joins Galnorn's fight
Ilsae's hands begin weaving a cyclone of air...
You stumble beneath the crushing force of the air around you

f=
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Scratched MV:Tiring - Vannor: Scratched > You panic and
attempt to flee


You flee head over heels.
In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Scratched MV:Tiring >
na owww
s
You narrate 'owww'

n
* HP:Scratched MV:Tiring > In a Hidden Basement
[ obvious exits: N ]
Zone: Village of Lockshear
Door up: hiddenhatch
A tall dust-colored gelding prances in a circle here.
A warhorse is here, stamping his feet impatiently.
*Vannor* is standing here.
*Vannor* is surrounded by a shimmering white aura
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura
*Vannor* tries to slash you, but you deflect the blow.

* HP:Scratched MV:Tiring - Vannor: Scratched >
No way You're fighting for your life

* HP:Scratched MV:Tiring - Vannor: Scratched >
f

Galnorn joins Vannor's fight
Ilsae joins Galnorn's fight
Ilsae gestures to the latches and grins.

* HP:Scratched MV:Tiring - Vannor: Scratched > You panic and
attempt to flee


You flee head over heels.
In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole

* HP:Scratched MV:Tiring >
s;n
In a Hidden Basement
[ obvious exits: N ]
Zone: Village of Lockshear
Door up: hiddenhatch
A tall dust-colored gelding prances in a circle here.
A warhorse is here, stamping his feet impatiently.
*Vannor* is standing here.
*Vannor* is surrounded by a shimmering white aura
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura
*Vannor* tries to slash you, but you parry successfully.

* HP:Scratched MV:Tiring - Vannor: Scratched > No way You're fighting for your
life

Tic in 7 seconds
* HP:Scratched MV:Tiring - Vannor: Scratched >
f
PANIC You couldn't escape

* HP:Scratched MV:Tiring - Vannor: Scratched >
You try to scythe *Vannor*, but he deflects the blow.
Galnorn joins Vannor's fight
Ilsae joins Galnorn's fight
Ilsae's hands begin weaving a cyclone of air...
You stumble beneath the crushing force of the air around you
*Vannor* swirls about with a gleaming blacksword, slicing across your body
*Vannor* tries to slash you, but you parry successfully.

f
* HP:Hurt MV:Tiring - Vannor: Scratched >
You panic and attempt to flee


You flee head over heels.
In a Hidden Passage
[ obvious exits: N S ]
Zone: Village of Lockshear
Door north: bolthole
A warhorse is here, stamping his feet impatiently.
*Magdan* is standing here.

* HP:Hurt MV:Winded >

*Magdan* closes the way north.

* HP:Hurt MV:Winded >
Tandrael narrates 'need me anywhere?'

8
* HP:Hurt MV:Winded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

cdn
close bolthole n
* HP:Hurt MV:Winded >
It's already closed

* HP:Hurt MV:Winded >
stat
l
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.216 seconds.
You cough and shiver. Starting tic timer.
You are a 445 year old male seanchan hunter.
You are carrying 6.9 lbs and wearing 30.4 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19. Total: 86.
Offensive bonus: 167, Dodging bonus: 100, Parrying bonus: 154. Total Defence: 254
Your mood is: Brave. You will flee below: 121 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Children of Light Red Eagles
Thiefbane Bandar Eban Mayene
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- POISON
- NO QUIT
- NOTICE

* HP:Hurt MV:Tiring > In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
A warhorse is here, stamping his feet impatiently.
*Magdan* is standing here.

* HP:Hurt MV:Tiring >
s
n
In a Hidden Basement
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
A tall dust-colored gelding prances in a circle here.
A warhorse is here, stamping his feet impatiently.
*Vannor* is standing here.
*Vannor* is surrounded by a shimmering white aura
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura
Something makes an unlatching sound.
*Vannor* closes the way up.

* HP:Hurt MV:Tiring >
In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
A warhorse is here, stamping his feet impatiently.
*Magdan* is standing here.
A dust-colored gelding has arrived from the south.

* HP:Hurt MV:Winded >
whe
Players in your Zone
--------------------
Espen - In a Hidden Passage

8
* HP:Hurt MV:Winded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Hurt MV:Winded >
scan s
*Lisette* is here, fighting Vannor.
*Ashlee* is standing here.
*Ominas* is here, fighting Vannor.
A warhorse is here, stamping his feet impatiently.
*Vannor* is here, fighting Lisette.
*Vannor* is surrounded by a shimmering white aura
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura

* HP:Hurt MV:Winded >
t omians wait for wvd to drop
2
2
No-one by that name here...


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


scan s
* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Vannor* has arrived from the south.
*Vannor* leaves south. vv

2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded >
'hit
[kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > *Vannor* is here, fighting Lisette.
*Vannor* is surrounded by a shimmering white aura
*Lisette* is here, fighting Vannor.
*Ashlee* is here, fighting Galnorn.
*Ominas* is here, fighting Ilsae.
A warhorse is here, stamping his feet impatiently.
Galnorn is here, fighting Ashlee.
Galnorn is surrounded by a shimmering white aura
Ilsae is here, fighting Ominas.
Ilsae is surrounded by a shimmering white aura

* HP:Hurt MV:Winded > *Vannor* is here, fighting Lisette.
*Vannor* is surrounded by a shimmering white aura
*Lisette* is here, fighting Vannor.
*Ashlee* is here, fighting Galnorn.
*Ominas* is here, fighting Ilsae.
A warhorse is here, stamping his feet impatiently.
Galnorn is here, fighting Ashlee.
Galnorn is surrounded by a shimmering white aura
Ilsae is here, fighting Ominas.
Ilsae is surrounded by a shimmering white aura

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > You drawl 'hit'

2
* HP:Hurt MV:Winded > You drawl 'hit'

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.

Ominas narrates 'on ilsae'

cdn
close bolthole n
* HP:Hurt MV:Winded >
2
[kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Ominas* has arrived from the south.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > *Ashlee* has arrived from the south.
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > It's already closed

2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Ominas* leaves south. vv
*Ashlee* leaves south. vv
*Magdan* leaves south. vv
A warhorse leaves south. vv

* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > *Magdan* has arrived from the south.
[kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > *Magdan* leaves south. vv
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Vannor* has arrived from the south.
*Vannor* leaves south. vv

* HP:Hurt MV:Winded > Suddenly, a way north appears to open.
[kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > *Magdan* has arrived from the south.
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Ominas* has arrived from the south.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

Ominas assumes an offensive striking posture.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


cdn
close bolthole n
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


2
* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > *Magdan* closes the way north.
[kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > It's already closed

* HP:Hurt MV:Winded > It's already closed

2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > *Magdan* leaves south. vv
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > *Ashlee* has arrived from the south.
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > You cough and shiver.
[kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Ominas* leaves south. vv
*Ashlee* leaves south. vv

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Lisette* has arrived from the south.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Lisette* panics, and attempts to flee

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


alias a close bolthole;2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Ominas* has arrived from the south.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > *Langois* leaves south. vv
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


na lis hold door;2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > Ok.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > *Magdan* has arrived from the south.
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.

*Lisette* has been kicked out of *Ominas*'s group
*Lisette* stops following *Ominas*.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


l
* HP:Hurt MV:Winded >
[kill dark]
They aren't here.

*Ominas* leaves south. vv
*Magdan* leaves south. vv

* HP:Hurt MV:Winded >
You narrate 'lis hold door'

* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded >
[kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


l
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


8
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


s
* HP:Hurt MV:Winded >
2
[kill dark]
They aren't here.


b
bash
* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded > [kill dark]
They aren't here.


* HP:Hurt MV:Winded >
In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > In a Hidden Passage
[ obvious exits: S ]
Zone: Village of Lockshear
Door north: bolthole
*Lisette* is standing here.
A tall dust-colored gelding prances in a circle here.

* HP:Hurt MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Hurt MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Hurt MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Hurt MV:Winded > *Magdan* has arrived from the south.
In a Hidden Basement
[ obvious exits: N ]
Zone: Village of Lockshear
Door up: hiddenhatch
*Langois* is standing here.
*Ominas* is standing here.
*Ashlee* is sitting here.
*Vannor* is here, fighting Ashlee.
*Vannor* is surrounded by a shimmering white aura
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Galnorn is here, fighting Ashlee.
Galnorn is surrounded by a shimmering white aura
Ilsae is here, fighting Ashlee.
Ilsae is surrounded by a shimmering white aura
A dust-colored gelding has arrived from the north.

* HP:Hurt MV:Winded > [kill dark]
You try to scythe *Vannor*, but he deflects the blow.

* HP:Hurt MV:Winded - Ashlee: Beaten - Vannor: Wounded > [kill dark]
You do the best you can

* HP:Hurt MV:Winded - Ashlee: Beaten - Vannor: Wounded >
Cancelled.
Cancelled.

Cancelled.
Cancelled.
Cancelled.
Cancelled.
*Ashlee* leaves north. ^^
-=
*Magdan* has arrived from the north.

+*
*Magdan* tries to lance *Vannor*, but he parries successfully.
Ominas narrates 'off ash'

*+=- -
=
As *Vannor* avoids your bash, you topple over and fall to the ground

* HP:Hurt MV:Winded - Vannor: Wounded >
*Vannor* tries to slash you, but you parry successfully.
Galnorn joins Vannor's fight
Ilsae joins Galnorn's fight
Ilsae's hands begin weaving fire into the air...
The air around your eyes seems to catch fire, blinding you

* HP:Hurt MV:Winded - Vannor: Wounded >

*someone* avoids being bashed by *someone* who loses his balance and falls
*someone* tries to scythe *someone*, but he parries successfully.

* HP:Hurt MV:Winded - Vannor: Wounded >
7
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
You gasp in pain as streaks of fire from *someone* burn your body

* HP:Hurt MV:Winded - Vannor: Wounded > PANIC You couldn't escape

* HP:Hurt MV:Winded - Vannor: Wounded >
f


Someone sends you sprawling with a powerful bash
You stumble beneath the crushing force of the air around you
Someone slashes your left foot into bloody fragments
You stumble beneath the crushing force of the air around you
Someone smites your head into bloody fragments
You are interrupted and stop what you are doing.
You panic and attempt to flee
*someone* slashes your body very hard.
*someone* coughs and shivers.
Tic length updated to: 63.084 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You cough and shiver.
Something makes an unlatching sound.

You flee head over heels.
You can't see a damned thing, you're blinded
(wotmudmapper): (error): Multiple matches found.
You can't see a damned thing, you're blinded
(wotmudmapper): (error): Multiple matches found.

* HP:Battered MV:Winded >

*someone* tries to lance *someone*, but he deflects the blow.

tt
* HP:Battered MV:Winded >
*someone* sends *someone* sprawling with a powerful bash

* HP:Battered MV:Winded >
[taste rations]
You nibble a little bit of the rations.

n
* HP:Battered MV:Winded >
You can't see a damned thing, you're blinded
(wotmudmapper): (error): Multiple matches found.

* HP:Battered MV:Winded >
Someone narrates 'bashed'

* HP:Battered MV:Winded >
*someone* tries to slash *someone*, but he parries successfully.
*someone* tries to strike *someone*, but he dodges the attack.

'got a bubbn
* HP:Battered MV:Winded >
You drawl 'got a bubbn' <-- if he targets me it lets soemone who is lower survive to kill

* HP:Battered MV:Winded >

*someone* tries to scythe *someone*, but he parries successfully.

* HP:Battered MV:Winded >
*someone* tries to strike *someone*, but he parries successfully.

* HP:Battered MV:Winded >

*someone* tries to slash *someone*, but he deflects the blow.

* HP:Battered MV:Winded >

*someone* releases streaks of Fire at *someone*, who screams in pain.

n
* HP:Battered MV:Winded >
Alas, you cannot go that way...

* HP:Battered MV:Winded >
l

*someone* tries to slash *someone*, but he parries successfully.
*someone* tries to scythe *someone*, but he deflects the blow.

* HP:Battered MV:Winded >
You can't see a damned thing, you're blinded
(wotmudmapper): (error): Multiple matches found.

* HP:Battered MV:Winded >
2
[kill dark]
They aren't here.


* HP:Battered MV:Winded >
i
[kill dark]
They aren't here.


* HP:Battered MV:Winded >
You are carrying:
a pearl-handled sabre
a leather water flask
twenty copper pennys
a package of dried rations
a lantern
[2] a smooth metallic disc
[3] a package of iron rations
a mirrored lantern
a wealth of gold crowns (53)

* HP:Battered MV:Winded > Your blood freezes as you hear someone's death cry.
You are carrying:
a pearl-handled sabre
a leather water flask
twenty copper pennys
a package of dried rations
a lantern
[2] a smooth metallic disc
[3] a package of iron rations
a mirrored lantern
a wealth of gold crowns (53)

* HP:Battered MV:Winded >

Your blood freezes as you hear someone's death cry.

* HP:Battered MV:Winded >
whe
l
cdn
Someone narrates 'rip'

Vannor
Posts: 71
Joined: Tue Jul 27, 2021 10:05 pm

Re: Forward the Corenne! Log 2

Post by Vannor » Fri Jan 14, 2022 2:57 am

You came Ilsae with like 6, got blinded and did nothing while the rest killed me? Probably not a log I would've used in a clan application

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