#stablife

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

#stablife

Post by Atkins » Wed Jan 12, 2022 11:17 am

---This is on Radium


* S HP:Healthy MV:Full >
w
hide
backstab h.light
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
South: Bartrim the innkeeper stands sullenly about.
West: A sailor is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A rat scurries around trying to get out of sight.
*Elrythrael* is standing here, riding a bloodstock stallion.
*Tashtego* is standing here, riding a warhorse.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Full >
You attempt to hide yourself.

* S HP:Healthy MV:Full >
You silently approach your victim...

*Tashtego* leaves east riding a warhorse.
*Elrythrael* leaves east riding a bloodstock stallion.
A rat leaves east. >>
-=+*

Malf narrates 'names?'
*+=- -=+*
Backstab who?

* S HP:Healthy MV:Full >

Nocturnal narrates 'copper daggers load up here anywehre?'

* S HP:Healthy MV:Full >
nar tashtego and elrythrael
Ok.

* S HP:Healthy MV:Full >

*Tashtego* has arrived from the east, riding a warhorse.
*Elrythrael* has arrived from the east, riding a bloodstock stallion.
A rat has arrived from the east.

* S HP:Healthy MV:Full >
e

*Tashtego* tries to pound you, but you deflect the blow.

* S HP:Healthy MV:Full - Tashtego: Scratched >
hide
You pierce *Tashtego*'s body.
The Watchman joins Tashtego's fight!
*Tashtego* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Healthy MV:Full - Tashtego: Scratched >
No way! You're fighting for your life!

* S HP:Healthy MV:Full - Tashtego: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
North: A town watchman is here, patrolling the city.
South: A little boy plays here.
West: A rat scurries around trying to get out of sight.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Strong >
hide
backstab h.light
*Tashtego* has arrived from the west, riding a warhorse.
*Elrythrael* has arrived from the west, riding a bloodstock stallion.
A rat has arrived from the west.
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
You silently approach your victim...
-=+**+=- -
*Tashtego* leaves west riding a warhorse.
*Elrythrael* leaves west riding a bloodstock stallion.
A rat leaves west. <<
=+*
Backstab who?

* S HP:Healthy MV:Strong >

The gate is opened from the other side.

w
* S HP:Healthy MV:Strong >
hide
backstab h.light
Malf has arrived from the east.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
East: Malf the Wolfish Trolloc is standing here.
South: Bartrim the innkeeper stands sullenly about.
West: A sailor is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A rat scurries around trying to get out of sight.
*Elrythrael* is standing here, riding a bloodstock stallion.
*Tashtego* is standing here, riding a warhorse.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Strong >
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
You silently approach your victim...
-=
*Tashtego* tries to pound you, but you parry successfully.
+**+=- -
The Watchman joins Tashtego's fight!
The Watchman tries to slash you, but you deflect the blow.
*Tashtego* tries to pound you, but you parry successfully.
=+
*Felurian* has arrived from the south.
A black stallion has arrived from the south.

*
*Elrythrael* makes a strange sound as you place a sharp, red stone dagger in his back!
*Elrythrael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Elrythrael*'s death cry.

* S HP:Healthy MV:Strong - Tashtego: Scratched >

A black stallion stops following Felurian.
*Felurian* starts riding a black stallion.

* S HP:Healthy MV:Strong - Tashtego: Scratched >

*Felurian* leaves east riding a black stallion.

g
get all corpse
* S HP:Healthy MV:Strong - Tashtego: Scratched >

The Watchman tries to slash you, but you parry successfully.
A rat now follows Tashtego.
*Tashtego* tries to pound you, but you parry successfully.

* S HP:Healthy MV:Strong - Tashtego: Scratched >
nar rip elryth
You get a lantern from the corpse of Elrythrael.
You get a black pair of silver-tooled boots from the corpse of Elrythrael.
You get a pair of gray suede leggings from the corpse of Elrythrael.
You get a water skin from the corpse of Elrythrael.
You get a brightly-colored sash from the corpse of Elrythrael.
You get a jeweled dagger from the corpse of Elrythrael.
You get a dull black shield from the corpse of Elrythrael.
You get a wide leather wristband from the corpse of Elrythrael.
You get a ridged steel bracer from the corpse of Elrythrael.
You get a thick pair of leather work gloves from the corpse of Elrythrael.
You get a set of cloth sleeves from the corpse of Elrythrael.
You get a backpack from the corpse of Elrythrael.
You get a dark, hooded cloak from the corpse of Elrythrael.
You get a shadowy vest from the corpse of Elrythrael.
You get a thin, black chain from the corpse of Elrythrael.
You get a thin, black chain from the corpse of Elrythrael.
You get a shoufa with a black veil from the corpse of Elrythrael.
You get an emerald ring from the corpse of Elrythrael.
You get an emerald ring from the corpse of Elrythrael.

* S HP:Healthy MV:Strong - Tashtego: Scratched > Ok.

* S HP:Healthy MV:Strong - Tashtego: Scratched >
f
You panic and attempt to flee!


The Watchman tries to slash you, but you deflect the blow.
*Tashtego* tries to pound you, but you parry successfully.


*Felurian* has arrived from the east, riding a black stallion.


*Felurian* leaves west riding a black stallion.
You flee head over heels.
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
North: A rat scurries around trying to get out of sight.
South: A *male human* is resting here.
Bartrim the innkeeper stands sullenly about.

* S HP:Healthy MV:Strong >
n
2
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
East: Malf the Wolfish Trolloc is standing here.
South: Bartrim the innkeeper stands sullenly about.
West: The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Tashtego* is standing here, riding a warhorse.
A town watchman is here, patrolling the city.

3
backstab h.light
* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
You silently approach your victim...
-
*Tashtego* leaves east riding a warhorse.
A rat leaves east. >>
=+*
The Watchman says '\m\ SwWNQBhEr bka u\aj xMW pDllFF PKjn yDzu\M '
The Watchman tries to slash you, but you parry successfully.
*+=
*Felurian* has arrived from the west, riding a black stallion.
-
*Felurian* leaves east riding a black stallion.
-=
The Watchman tries to slash you, but you parry successfully.
+*
Backstab who?

* S HP:Healthy MV:Strong - the Watchman: Scratched >
f
2
3
backstab h.light
You panic and attempt to flee!


The Watchman tries to slash you, but you dodge the attack.

You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
South: A man meanders here, quietly speaking to himself.
West: The Whitebridge town crier stands here, spreading the news.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
Backstab who?

* S HP:Healthy MV:Strong >
e
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A rat scurries around trying to get out of sight.
South: Bartrim the innkeeper stands sullenly about.
West: A sailor is here.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A town watchman is here, patrolling the city.

2
* S HP:Healthy MV:Strong >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
North: A town watchman is here, patrolling the city.
East: An elite Queen's Guard stands at his post.
South: A little boy plays here.
West: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A rat scurries around trying to get out of sight.
*Tashtego* is standing here, riding a warhorse.
You sense a hidden life form in the area...

3
backstab h.light
* S HP:Healthy MV:Strong >
Malf leaves west. <<
*Tashtego* tries to pound you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Strong - Tashtego: Scratched >
No way! You're fighting for your life!

* S HP:Healthy MV:Strong - Tashtego: Scratched >

Malf has arrived from the west.

* S HP:Healthy MV:Strong - Tashtego: Scratched >
f
You panic and attempt to flee!

Tic in 7 seconds!

You dodge a bash from *Tashtego* who loses his balance and falls!


You flee head over heels.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Strong >
e
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
East: A raven is here, watching.
West: An elite Queen's Guard stands at his post.

2
* S HP:Healthy MV:Strong >
3
backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
Backstab who?

* S HP:Healthy MV:Strong >
w
w
2
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Strong >
3
backstab h.light
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
North: A rat scurries around trying to get out of sight.
East: An elite Queen's Guard stands at his post.
South: A little boy plays here.
West: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Malf the Wolfish Trolloc is standing here.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
Backstab who?

* S HP:Healthy MV:Strong >
cde
close gate e
Ok.

w
* S HP:Healthy MV:Strong >
2
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
East: Malf the Wolfish Trolloc is standing here.
South: Bartrim the innkeeper stands sullenly about.
West: A sailor is here.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A town watchman is here, patrolling the city.

3
backstab h.light
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
w
2
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
South: A man meanders here, quietly speaking to himself.
West: The Whitebridge town crier stands here, spreading the news.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.

3
backstab h.light
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
w
2
3
backstab h.light
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 67.316 seconds.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
East: A sailor is here.
South: A worker busily earns a day's pay.
West: A little boy plays here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a marked, but faded map is hidden here.
You notice a bubbling draught is hidden here.
You notice a bubbling draught is hidden here.
You notice a bubbling draught is hidden here.
You notice a clump of tabac is hidden here.
The Whitebridge town crier stands here, spreading the news.

* S HP:Healthy MV:Strong >
[hide ]
You can't find anything to conceal yourself with.

* S HP:Healthy MV:Strong >
Backstab who?

* S HP:Healthy MV:Strong >
e
e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
South: A man meanders here, quietly speaking to himself.
West: The Whitebridge town crier stands here, spreading the news.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.

* S HP:Healthy MV:Strong >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
East: Malf the Wolfish Trolloc is standing here.
South: Bartrim the innkeeper stands sullenly about.
West: A sailor is here.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Strong >
s
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
North: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Bartrim the innkeeper stands sullenly about.

* S HP:Healthy MV:Strong >
scan s
* S HP:Healthy MV:Strong >
whe
Players in your Zone
--------------------
Radium - The Wayfarer's Rest Inn
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong >
i
You are carrying:
[2] an emerald ring
a shoufa with a black veil
[2] a thin, black chain
a shadowy vest
a dark, hooded cloak
a backpack
a set of cloth sleeves
a thick pair of leather work gloves
a ridged steel bracer
a wide leather wristband
a dull black shield
a jeweled dagger
a brightly-colored sash
a water skin
a pair of gray suede leggings
a black pair of silver-tooled boots
a lantern
a flask stained with human blood

* S HP:Healthy MV:Strong >
l in i.pack
backpack (carried) :
[2] a strange fruit
an oilstone
[2] a lantern
eight copper pennys
a water skin
a large number of gold crowns (30)

* S HP:Healthy MV:Strong >
put all.coin pack
You don't seem to have any coins.

* S HP:Healthy MV:Strong >
get all.coin i.pack
You get eight copper pennys from a backpack.
You get a large number of gold crowns from a backpack.

* S HP:Healthy MV:Strong >
put all.coin pack
You put 30 crowns in a backpack.
You put eight coppers in a backpack.

* S HP:Healthy MV:Strong >
i
You are carrying:
[2] an emerald ring
a shoufa with a black veil
[2] a thin, black chain
a shadowy vest
a dark, hooded cloak
a backpack
a set of cloth sleeves
a thick pair of leather work gloves
a ridged steel bracer
a wide leather wristband
a dull black shield
a jeweled dagger
a brightly-colored sash
a water skin
a pair of gray suede leggings
a black pair of silver-tooled boots
a lantern
a flask stained with human blood

* S HP:Healthy MV:Strong >
put all i.pack
You put an emerald ring in a backpack.
You put an emerald ring in a backpack.
You put a shoufa with a black veil in a backpack.
You put a thin, black chain in a backpack.
You put a thin, black chain in a backpack.
You put a shadowy vest in a backpack.
You put a dark, hooded cloak in a backpack.
You put a set of cloth sleeves in a backpack.
You put a thick pair of leather work gloves in a backpack.
You put a ridged steel bracer in a backpack.
You put a wide leather wristband in a backpack.
You put a dull black shield in a backpack.
You put a jeweled dagger in a backpack.
You put a brightly-colored sash in a backpack.
You put a water skin in a backpack.
You put a pair of gray suede leggings in a backpack.
You put a black pair of silver-tooled boots in a backpack.
You put a lantern in a backpack.
You put a flask stained with human blood in a backpack.

* S HP:Healthy MV:Strong >
get flask i.pack
You get a flask stained with human blood from a backpack.

* S HP:Healthy MV:Strong >
hide pack
You hide a backpack.

n
* S HP:Healthy MV:Strong >
2
3
backstab h.light
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
South: Bartrim the innkeeper stands sullenly about.
West: A sailor is here.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
Backstab who?

* S HP:Healthy MV:Strong >
whe
Players in your Zone
--------------------
Radium - Stone Street
Malf - Eastbridge Avenue
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong >
w
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A town watchman is here, patrolling the city.
South: A man meanders here, quietly speaking to himself.
West: The Whitebridge town crier stands here, spreading the news.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.

* S HP:Healthy MV:Strong >
e
e
hide
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
South: Bartrim the innkeeper stands sullenly about.
West: A sailor is here.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Strong >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
North: Malf the Wolfish Trolloc is here, fighting Tashtego.
South: A little boy plays here.
West: A town watchman is here, patrolling the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Strong >
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
where
Players in your Zone
--------------------
Radium - Inside the Gate
Malf - Eastbridge Avenue
You catch a smell of horses nearby.

* S HP:Healthy MV:Strong >
n
hide
backstab h.light
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
North: A sailor is here.
West: A town watchman is here, patrolling the city.
Malf the Wolfish Trolloc is here, fighting Tashtego.
A rat scurries around trying to get out of sight.
*Tashtego* is here, fighting Malf, riding a warhorse.

* S HP:Healthy MV:Tiring >
*Tashtego* looks at Malf.
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Malf stabs *Tashtego*'s right leg.
*Tashtego* tries to pound Malf, but he parries successfully.
Malf leaves south. VV
You silently approach your victim...
-=+**
*Tashtego* leaves south riding a warhorse.
A rat leaves south. VV
+=- -=+*
Backstab who?

* S HP:Healthy MV:Tiring >
s
hide
backstab h.light
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
South: A little boy plays here.
West: A town watchman is here, patrolling the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Malf the Wolfish Trolloc is standing here.
A rat scurries around trying to get out of sight.
*Tashtego* is standing here, riding a warhorse.

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=+**
*Tashtego* leaves south riding a warhorse.
A rat leaves south. VV
+=- -=+*
Backstab who?

* S HP:Healthy MV:Tiring >
s
hide
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
North: You sense a hidden life form in the area...
A little boy plays here.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

backstab h.light
* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
s
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
North: A little boy plays here.

* S HP:Healthy MV:Tiring >
w
w
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge

* S HP:Healthy MV:Tiring >
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
West: A baker prepares for a day's worth of food sales.

* S HP:Healthy MV:Tiring >
n
n
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
North: A man meanders here, quietly speaking to himself.
East: *Rylen* is resting here.

* S HP:Healthy MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: Malf the Wolfish Trolloc is standing here.
West: A rat scurries around trying to get out of sight.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* S HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Radium - Stone Street
You catch a smell of horses nearby.

* S HP:Healthy MV:Tiring >
nar rylen
Ok.

* S HP:Healthy MV:Tiring >
e
2
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
South: Malf the Wolfish Trolloc is standing here.
West: A man meanders here, quietly speaking to himself.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A town watchman is here, patrolling the city.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >

The Watchman says 'fuU @DNC\_j`D aSI qYcb W[[ pc[AGH RdNq VdsSto '
The Watchman tries to slash you, but you parry successfully.
The Watchman joins the Watchman's fight!

* S HP:Healthy MV:Tiring - the Watchman: Healthy >
whe
Players in your Zone
--------------------
Radium - Stone Street
You catch a smell of horses nearby.

f
* S HP:Healthy MV:Tiring - the Watchman: Healthy >
You swiftly dodge the Watchman's attempt to slash you.
You try to pierce the Watchman, but he parries successfully.
The Watchman tries to slash you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A sailor is here.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* S HP:Healthy MV:Tiring >
hide

The Watchman has arrived from the east.

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
alias 13 back rylen
Tic in 7 seconds!
e
Ok.

* S HP:Healthy MV:Tiring >
s
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
South: Bartrim the innkeeper stands sullenly about.
West: A town watchman is here, patrolling the city.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Tiring >
The Watchman has arrived from the west.
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
North: A town watchman is here, patrolling the city.
You notice a backpack is hidden here.
Bartrim the innkeeper stands sullenly about.

* S HP:Healthy MV:Tiring >
2
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
3
backstab h.light
Backstab who?

* S HP:Healthy MV:Tiring >
3
backstab h.light
whe
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.838 seconds.
Backstab who?

* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Malf - Eastbridge Avenue
Radium - The Wayfarer's Rest Inn
You catch a smell of horses nearby.

* S HP:Healthy MV:Tiring >
2
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
n
w
s
hide
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
East: South: Bartrim the innkeeper stands sullenly about.
West: A man meanders here, quietly speaking to himself.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A sailor is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A town watchman is here, patrolling the city.
West: The Whitebridge town crier stands here, spreading the news.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* S HP:Healthy MV:Tiring >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
North: A man meanders here, quietly speaking to himself.
East: *Rylen* is standing here.

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
scan e
*Rylen* is standing here.

* S HP:Healthy MV:Tiring >
scan e
*Rylen* is standing here.

* S HP:Healthy MV:Tiring >
l e
The sidegate is open.

* S HP:Healthy MV:Tiring >
nar spam open sidegate for me
Ok.

* S HP:Healthy MV:Tiring >
scan e
*Rylen* is standing here.
*Rylen* is surrounded by a shimmering white aura!

* S HP:Healthy MV:Tiring >
2
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >

*Rylen* has arrived from the east.

scan e
* S HP:Healthy MV:Tiring >

* S HP:Healthy MV:Tiring >
3
backstab h.light
You silently approach your victim...
-=+**+=- -=+
*
*Rylen* makes a strange sound as you place a sharp, red stone dagger in his back!
*Rylen* panics, and attempts to flee!
*Rylen* leaves east. >>

* S HP:Healthy MV:Tiring >

Malf has arrived from the north.

* S HP:Healthy MV:Tiring >
c
k light
c
k light

*Rylen* has arrived from the east.

e
* S HP:Healthy MV:Tiring >
w
You barely tickle *Rylen*'s left foot with your pierce.
*Rylen* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Rylen: Battered >
4
k h.light
You do the best you can!
*Rylen* leaves south. VV

* S HP:Healthy MV:Tiring >
Side Alley
This small side alley twists off towards the east, but seems to be utterly
devoid of any purpose whatsoever. All you can see are the backs of several
of Whitebridge's large houses, with a small wooden gate set into a stone
wall facing you to the east. There is another gate off to the west, from
which the smells of fresh bread and yeast waft over the town.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: smallgate
Door west: sidegate
West: Malf the Wolfish Trolloc is standing here.

* S HP:Healthy MV:Tiring >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
North: South: *Rylen* is standing here.
*Rylen* is surrounded by a shimmering white aura!
Malf the Wolfish Trolloc is standing here.

* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >

*Tashtego* has arrived from the north, riding a warhorse.

* S HP:Healthy MV:Tiring >
4
k h.light
4
k h.light
4
k h.light
You pierce *Tashtego*'s body.

* S HP:Healthy MV:Tiring - Tashtego: Scratched >
You do the best you can!

* S HP:Healthy MV:Tiring - Tashtego: Scratched >
You do the best you can!

* S HP:Healthy MV:Tiring - Tashtego: Scratched >

*Tashtego* tries to pound you, but you dodge the attack.
You barely pierce *Tashtego*'s body.

* S HP:Healthy MV:Tiring - Tashtego: Scratched >
nar stabbed him batt
f
Ok.

* S HP:Healthy MV:Tiring - Tashtego: Scratched >
You panic and attempt to flee!


You flee head over heels.
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
North: West: A baker prepares for a day's worth of food sales.
You sense a hidden life form in the area...

* S HP:Healthy MV:Tiring >
nar wvd
Ok.

* S HP:Healthy MV:Tiring >
n
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
North: A town watchman is here, patrolling the city.
South: You sense a hidden life form in the area...
*Tashtego* is standing here, riding a warhorse.

* S HP:Healthy MV:Tiring >
2
3
backstab h.light
Malf has arrived from the south.
*Tashtego* leaves south riding a warhorse.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
n
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
South: You sense a hidden life form in the area...
West: The Whitebridge town crier stands here, spreading the news.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.
A man meanders here, quietly speaking to himself.

* S HP:Healthy MV:Tiring >
s
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
North: A town watchman is here, patrolling the city.
South: *Rylen* is standing here.
*Rylen* is surrounded by a shimmering white aura!
*Tashtego* is standing here, riding a warhorse.
You sense a hidden life form in the area...

* S HP:Healthy MV:Tiring >

*Tashtego* leaves north riding a warhorse.

* S HP:Healthy MV:Tiring >
c
k light
c
k light
They aren't here.

* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
c
k light
They aren't here.
*Rylen* has arrived from the south.

s
* S HP:Healthy MV:Tiring >
The Watchman has arrived from the north.
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
North: A town watchman is here, patrolling the city.
West: A baker prepares for a day's worth of food sales.

* S HP:Healthy MV:Tiring >
2
3
backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >

The Watchman has arrived from the north.

* S HP:Healthy MV:Tiring >
3
backstab h.light
Backstab who?

* S HP:Healthy MV:Tiring >
n

The Watchman says 'pE@ PXV_Tpaer OQE KgIE fl^ OcBM@W _l\L sUUHmu '
You swiftly dodge the Watchman's attempt to slash you.

* S HP:Healthy MV:Tiring - the Watchman: Scratched >
2
3
backstab h.light
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - the Watchman: Scratched >
[hide ]
No way! You're fighting for your life!

f
* S HP:Healthy MV:Tiring - the Watchman: Scratched >
No way! You're fighting for your life!
*Rylen* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - the Watchman: Scratched >
You panic and attempt to flee!


*Rylen* tries to pierce you, but you dodge the attack.
The Watchman tries to slash you, but you deflect the blow.


Malf has arrived from the north.


You flee head over heels.
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
North: South: You sense a hidden life form in the area...

* S HP:Healthy MV:Tiring >
k light
k light
They aren't here.

* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
s
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
West: A baker prepares for a day's worth of food sales.
You sense a hidden life form in the area...
*Rylen* is here, fighting Malf.
*Rylen* is surrounded by a shimmering white aura!
The Watchman is here, fighting Malf.

hide
* S HP:Healthy MV:Tiring >
backstab h.light
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
backstab h.light

The Watchman tries to slash Malf, but he parries successfully.
Malf tickles *Rylen*'s body with his stab.
*Rylen* panics, and attempts to flee!
Malf closes the door.

* S HP:Healthy MV:Tiring >
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >

Malf panics, and attempts to flee!
*Rylen* leaves north. ^^

* S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

* S HP:Healthy MV:Tiring >

Malf leaves east. >>

n
* S HP:Healthy MV:Tiring >
hide
backstab h.light
The Watchman says 'Q\v BqNFRbL@[ zzx UwRx WxQ oqbWWd JlHT MDWwS^ '
The Watchman tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - the Watchman: Healthy >
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - the Watchman: Healthy >
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - the Watchman: Healthy >
f

You swiftly dodge *Rylen*'s attempt to pierce you.

* S HP:Healthy MV:Tiring - the Watchman: Healthy >
hide
*Rylen* tries to pierce you, but you dodge the attack.
You try to pierce the Watchman, but he deflects the blow.
The Watchman tries to slash you, but you deflect the blow.
You panic and attempt to flee!

backstab h.light
Tic in 7 seconds!

*Rylen* opens the door.

You flee head over heels.
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
West: Malf the Wolfish Trolloc is standing here.
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
w
hide
backstab h.light
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
North: A town watchman is here, patrolling the city.
West: A baker prepares for a day's worth of food sales.
Malf the Wolfish Trolloc is here, fighting Rylen.
*Rylen* is here, fighting Malf.
*Rylen* is surrounded by a shimmering white aura!
The Watchman is here, fighting Malf.

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
backstab h.light
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >

Malf barely stabs *Rylen*'s left leg.

backstab h.light
* S HP:Healthy MV:Tiring >
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
backstab h.light

The Watchman tries to slash Malf, but he deflects the blow.
Malf barely stabs *Rylen*'s right leg.
*Rylen* tries to pierce Malf, but he deflects the blow.

* S HP:Healthy MV:Tiring >
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >

Malf closes the door.

k light
* S HP:Healthy MV:Tiring >
You tickle *Rylen*'s right leg with your pierce.

* S HP:Healthy MV:Tiring - Malf: Healthy - Rylen: Battered >
cb
change mood brave

The Watchman has arrived from the north.

* S HP:Healthy MV:Tiring - Malf: Healthy - Rylen: Battered >
Mood changed to: Brave
Wimpy reset to: 109 hit points.
*Rylen* opens the door.

* S HP:Healthy MV:Tiring - Malf: Healthy - Rylen: Battered >

Malf barely stabs *Rylen*'s body.
*Rylen* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Malf: Healthy - Rylen: Battered >
k light
k light
The Watchman joins the Watchman's fight!
The Watchman tries to slash Malf, but he dodges the attack.
You tickle *Rylen*'s body with your pierce.
The Watchman tries to slash Malf, but he deflects the blow.
Malf barely tickles *Rylen*'s head with his stab.
The sun sets.
Tic length updated to: 70.118 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You do the best you can!

* S HP:Healthy MV:Tiring - Malf: Healthy - Rylen: Battered >
You do the best you can!

* S HP:Healthy MV:Tiring - Malf: Healthy - Rylen: Battered >

*Rylen* leaves north. ^^

* S HP:Healthy MV:Tiring >
n

Malf closes the door.

k light
* S HP:Healthy MV:Tiring >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
North: A sailor is here.
South: The Watchman is here, fighting Malf.
You sense a hidden life form in the area...
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
k light
k light
k light
They aren't here.
*Rylen* leaves east. >>

* S HP:Healthy MV:Tiring >
They aren't here.

4
k h.light
* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >
k light
k light
They aren't here.

* S HP:Healthy MV:Tiring >
They aren't here.

* S HP:Healthy MV:Tiring >

Malf has arrived from the south.

* S HP:Healthy MV:Tiring >

The Watchman has arrived from the north.
The Watchman has arrived from the south.

* S HP:Healthy MV:Tiring >
nar he in sidegate
Ok.

* S HP:Healthy MV:Tiring >

The Watchman has arrived from the north.
Malf leaves north. ^^

* S HP:Healthy MV:Tiring >
scan e
You sense a hidden life form in the area...

* S HP:Healthy MV:Tiring >
s
The Watchman leaves north. ^^
The Watchman leaves north. ^^
The Watchman leaves north. ^^
The Watchman has arrived from the south.
The Watchman has arrived from the south.
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
North: A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Tiring >
c
k light
c
k light
The Watchman says '[p@ _DCJeUWGZ GDr Ljke oEx cjA@yC cl`w YaSV]_ '
The Watchman tries to slash you, but you parry successfully.
They aren't here.

* S HP:Healthy MV:Tiring - the Watchman: Healthy >
They aren't here.

* S HP:Healthy MV:Tiring - the Watchman: Healthy >
f
You panic and attempt to flee!


You swiftly dodge the Watchman's attempt to slash you.


You flee head over heels.
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
East: A worker busily earns a day's pay.
West: Malf the Wolfish Trolloc is standing here.

* S HP:Healthy MV:Tiring >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 183 hit points.

* S HP:Healthy MV:Tiring >
w
n
n
Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
North: A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Tiring >
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
North: A town watchman is here, patrolling the city.
East: *Rylen* is standing here.
*Rylen* is surrounded by a shimmering white aura!
South: A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Healthy MV:Tiring >
hide
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
East: A town watchman is here, patrolling the city.
South: A town watchman is here, patrolling the city.
West: The Whitebridge town crier stands here, spreading the news.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.

backstab h.light
* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
Backstab who?

* S HP:Healthy MV:Tiring >
e
s
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
East: You sense a hidden life form in the area...
South: Bartrim the innkeeper stands sullenly about.
West: A town watchman is here, patrolling the city.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A man meanders here, quietly speaking to himself.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Healthy MV:Tiring >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
North: A town watchman is here, patrolling the city.
You notice a backpack is hidden here.
Bartrim the innkeeper stands sullenly about.

hide
* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
scan s
* S HP:Healthy MV:Tiring >
l s
The common is closed.

* S HP:Healthy MV:Tiring >
whe
ods
open common s
Players in your Zone
--------------------
Radium - The Wayfarer's Rest Inn

* S HP:Healthy MV:Tiring >
Ok.

* S HP:Healthy MV:Tiring >
scan s
A *male human* is resting here.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Healthy MV:Tiring >
scan s
A *male human* is resting here.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Healthy MV:Tiring >
n
sc1
scalp 1.corpse
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
East: You sense a hidden life form in the area...
South: Bartrim the innkeeper stands sullenly about.
West: A town watchman is here, patrolling the city.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A man meanders here, quietly speaking to himself.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Healthy MV:Tiring >
s
You lean over and cut the bloody scalp from the corpse of Elrythrael.

* S HP:Healthy MV:Tiring >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
North: A town watchman is here, patrolling the city.
South: A *male human* is resting here.
You notice a backpack is hidden here.
Bartrim the innkeeper stands sullenly about.

* S HP:Healthy MV:Tiring >
i
You are carrying:
the war scalp of Elrythrael the Human slain in Andor
a flask stained with human blood

* S HP:Healthy MV:Tiring >
whe
Players in your Zone
--------------------
Radium - The Wayfarer's Rest Inn
Malf - Inside the Gate

* S HP:Healthy MV:Tiring >

Malf narrates 'he out'

* S HP:Healthy MV:Tiring >
n
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
East: Malf the Wolfish Trolloc is standing here.
South: Bartrim the innkeeper stands sullenly about.
West: A town watchman is here, patrolling the city.
The corpse of Elrythrael is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A man meanders here, quietly speaking to himself.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

hide
* S HP:Healthy MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
North: A town watchman is here, patrolling the city.
East: An elite Queen's Guard stands at his post.
South: A little boy plays here.
West: A town watchman is here, patrolling the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Malf the Wolfish Trolloc is standing here.

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
nod
You nod in agreement.

* S HP:Healthy MV:Tiring >
where
Malf leaves east. >>
Players in your Zone
--------------------
Malf - Outside the Gates of Whitebridge
Radium - Inside the Gate

* S HP:Healthy MV:Tiring >
notice
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >
e
e
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
East: A raven is here, watching.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* S HP:Healthy MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
East: *Rylen* is standing here.
*Rylen* is surrounded by a shimmering white aura!
West: An elite Queen's Guard stands at his post.
A raven is here, watching.

* S HP:Healthy MV:Tiring >
e
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
West: A raven is here, watching.

* S HP:Healthy MV:Tiring >
e
notice
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
East: A raven is visible flying high in the sky.

* S HP:Healthy MV:Winded >
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Winded >
hide
backstab h.light
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
You silently approach your victim...

backstab h.light-
Cancelled.
You silently approach your victim...

e-
Cancelled.
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
West: *Rylen* is standing here.
*Rylen* is surrounded by a shimmering white aura!
A raven is here flying around.
A raven is visible flying high in the sky.

* S HP:Healthy MV:Winded >
hide
backstab h.light
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Backstab who?

* S HP:Healthy MV:Winded >
backstab h.light
Tic in 7 seconds!
backstab h.light
The night has begun.
Tic length updated to: 64.635 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You are thirsty. Starting tic timer.
Backstab who?

o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
You silently approach your victim...

Malf has arrived from the east.
-=+*

*Rylen* leaves east. >>
*+=- -=+*
Backstab who?

o S HP:Healthy MV:Tiring >
dri flask
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.

o S HP:Healthy MV:Tiring >
e
hide
backstab h.light
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
East: You sense a hidden life form in the area...
West: You sense a hidden life form in the area...

o S HP:Healthy MV:Tiring >
You attempt to hide yourself.

o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
e
hide
backstab h.light
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
South: A raven is visible flying high in the sky.
You sense a hidden life form in the area...

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=+**+=- -=
*Rylen* clumsily approaches you with a dagger of green jade, but you fend off the attack.
+
f*
You can't backstab a fighting person, too alert!

* S HP:Healthy MV:Tiring - Rylen: Battered >

You panic and attempt to flee!


You flee head over heels.
Caemlyn Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road begins to turn, while to the north, another
curve begins. A small farm is noticeable against the forest to the north.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
North: *Rylen* is standing here.
*Rylen* is surrounded by a shimmering white aura!
A raven is visible flying high in the sky.

o S HP:Healthy MV:Tiring >
n
hide
backstab h.light
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
South: A raven is visible flying high in the sky.
*Rylen* is standing here.
*Rylen* is surrounded by a shimmering white aura!

* S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

o S HP:Healthy MV:Tiring >

Malf has arrived from the west.

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
w
hide
backstab h.light
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
East: Malf the Wolfish Trolloc is standing here.
West: A raven is here flying around.

o S HP:Healthy MV:Tiring >
You attempt to hide yourself.

o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
n
hide
Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door down: pebble
A handsome stag stands here, ready to run.

backstab h.light
o S HP:Healthy MV:Tiring >
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...

e
hide-
Cancelled.
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
Zone: Braem Wood
A young and strong buck is here, munching some grass.
A raven is here flying around.

o S HP:Healthy MV:Tiring >
You attempt to hide yourself.

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
A vernarsh has arrived from the north.
Malf swiftly dodges a vernarsh's attempt to hit him.
A brown deer has arrived from below.
Malf stabs a vernarsh's left foreleg very hard.
A raven leaves down. DD
A vernarsh tries to hit Malf, but he dodges the attack.
Backstab who?

o S HP:Healthy MV:Tiring >

Malf tries to stab a vernarsh, but it parries successfully.

backstab h.light
o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >

Malf stabs a vernarsh's left foreleg hard.
Malf swiftly dodges a vernarsh's attempt to hit him.

backstab h.light
o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light

Malf stabs a vernarsh's right leg hard.

o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Malf panics, and attempts to flee!
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Malf stabs a vernarsh's body very hard.
Malf swiftly dodges a vernarsh's attempt to hit him.
Malf leaves west. <<
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

w
o S HP:Healthy MV:Tiring >
hide
backstab h.light
Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door down: pebble
Malf the Wolfish Trolloc is standing here.
A handsome stag stands here, ready to run.

o S HP:Healthy MV:Tiring >
You attempt to hide yourself.

o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
s
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
West: A raven is here flying around.
You sense a hidden life form in the area...

hide
* S HP:Healthy MV:Tiring >
backstab h.light
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=+
w*
hide
Cancelled.
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
East: Malf the Wolfish Trolloc is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is visible flying high in the sky.

o S HP:Healthy MV:Tiring >
backstab h.light
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
hide
backstab h.light
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Healthy MV:Tiring >
Backstab who?

o S HP:Healthy MV:Tiring >
hide
You attempt to hide yourself.

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Tic in 7 seconds!
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.054 seconds.
You are hungry. Starting tic timer.
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
A raven flaps its wings and flies high into the sky.
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
A raven flaps its wings as it comes in to land nearby.
A raven is flying much lower now...
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
backstab h.light
Backstab who?

o S HP:Healthy MV:Tiring >
sc
You have 366(366) hit and 158(239) movement points.
You have scored 95261415 experience points and 0 quest points.
You need 3238585 exp to reach the next level.
You have amassed 205 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Radium is Toxic (Level 48).
You are standing.
You are hungry.
Tic length updated to: 29.565 seconds.

o S HP:Healthy MV:Tiring >
w
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
East: A raven is visible flying high in the sky.

o S HP:Healthy MV:Tiring >
get rationsp ack
You don't have an ack.

o S HP:Healthy MV:Tiring >
eat rations
You don't seem to have any.

o S HP:Healthy MV:Tiring >
get rations pack
There doesn't seem to be a rations in a backpack.

o S HP:Healthy MV:Tiring >
eat rations
You don't seem to have any.

o S HP:Healthy MV:Tiring >
eat fruit
eat fruit
You don't seem to have any.

o S HP:Healthy MV:Tiring >
Malf tells you 'firetruck zerk stabbed :('
You don't seem to have any.

o S HP:Healthy MV:Tiring >
get fruit pack
get fruit pack
There doesn't seem to be a fruit in a backpack.

o S HP:Healthy MV:Tiring >
There doesn't seem to be a fruit in a backpack.

o S HP:Healthy MV:Tiring >
eat fruit
You don't seem to have any.

whe
o S HP:Healthy MV:Tiring >
e
Players in your Zone
--------------------
Radium - Caemlyn Road

e
o S HP:Healthy MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A raven is visible flying high in the sky.
A raven is here, watching.
A raven is here flying around.

o S HP:Healthy MV:Tiring >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
East: You sense a hidden life form in the area...
West: A raven is visible flying high in the sky.

o S HP:Healthy MV:Tiring >
e
2
3
backstab h.light
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
South: A hunter from Illian searches for the fabled Horn of Valere.
The corpse of Malf is lying here.
You sense a hidden life form in the area...

* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=+**+=-
Tic in 7 seconds!-=+

Suddenly *someone* places a dagger of green jade in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
North: A huge darkhound is here, drooling and snarling.
East: A beastly, boar-headed trolloc growls maliciously.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A large trolloc dressed in bloodstained clothes grins maliciously.
Up: A huge darkhound is here, drooling and snarling.
Down: A hideous trolloc is here, in a world of hurt.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
Malf the Wolfish Trolloc is sitting here.

o HP:Critical MV:Haggard >
'haha
Ok.

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