Fireworks save the day

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Fireworks save the day

Post by Corentin » Tue Jan 04, 2022 10:02 am

* R HP:Battered MV:Strong - a darkfriend leader: Beaten >
where
You slash a darkfriend leader's left foot very hard.
Players in your Zone
--------------------
Corentin - Thick Forest

* R HP:Battered MV:Strong - a darkfriend leader: Critical >
l
Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
Zone: Southern Black Hills
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of a darkfriend trooper is lying here. [2]
A wild hog snorts angrily, pawing at the ground.
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.
A squirrel is here, chittering.
A small, harmless salamander is here.
A darkfriend leader is sitting here

* R HP:Battered MV:Strong - a darkfriend leader: Critical >

You slash a darkfriend leader's head very hard.

* R HP:Battered MV:Strong - a darkfriend leader: Critical >

You try to slash a darkfriend leader, but he parries successfully.
A darkfriend leader tries to slash you, but you deflect the blow.

* R HP:Battered MV:Strong - a darkfriend leader: Critical >

You slash a darkfriend leader's body into bloody fragments!
A darkfriend leader tries to slash you, but you deflect the blow.

* R HP:Battered MV:Strong - a darkfriend leader: Critical >

You slash a darkfriend leader's body into bloody fragments!
A darkfriend leader tries to slash you, but you deflect the blow.

* R HP:Battered MV:Strong - a darkfriend leader: Critical >

You slash a darkfriend leader's right foot into bloody fragments!
A darkfriend leader is dead! R.I.P.
Three times is the charm!
Your blood freezes as you hear a darkfriend leader's death cry.

* R HP:Battered MV:Strong >
scalp1
remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword
k dark
k dark
You stop using an ivory and gold-hilted longsword.

* R HP:Battered MV:Strong >
You try to quietly draw a shiny copper dagger from a dark blue riders cape bearing three silver
fish.

* R HP:Battered MV:Strong >
You lean over and cut the bloody scalp from the corpse of a darkfriend leader.

* R HP:Battered MV:Strong >
You sheath a shiny copper dagger into a dark blue riders cape bearing three silver fish.

* R HP:Battered MV:Strong >
You wield an ivory and gold-hilted longsword.

* R HP:Battered MV:Strong >
k dark
You try to slash *Ghast*, but he deflects the blow.

k dark
* R HP:Battered MV:Strong - Ghast: Healthy >
They aren't here.

* R HP:Battered MV:Strong - Ghast: Healthy >
You do the best you can!

* R HP:Battered MV:Strong - Ghast: Healthy >
You try to slash *Ghast*, but he deflects the blow.
A small salamander leaves south. VV
You do the best you can!

* R HP:Battered MV:Strong - Ghast: Healthy >

The hog leaves south. VV

* R HP:Battered MV:Strong - Ghast: Healthy >

*Ghast* tries to stab you, but you deflect the blow.
You try to slash *Ghast*, but he parries successfully.
*Ghast* tries to stab you, but you parry successfully.

* R HP:Battered MV:Strong - Ghast: Healthy >

*Ghast* winks suggestively.

* R HP:Battered MV:Strong - Ghast: Healthy >
nar ghast braem ctf
*Ghast* tries to stab you, but you parry successfully.
You try to slash *Ghast*, but he parries successfully.
Ok.

* R HP:Battered MV:Strong - Ghast: Healthy >
nod

*Ghast* tries to stab you, but you parry successfully.

* R HP:Battered MV:Strong - Ghast: Healthy >
You nod in agreement.

* R HP:Battered MV:Strong - Ghast: Healthy >
i
You are carrying:
the death scalp of a darkfriend leader slain in the Caralain Grass
a bridle made of leather
a high-cantled saddle
iron horseshoes
a large number of gold crowns (29)
eight copper pennys
a stable ticket

* R HP:Battered MV:Strong - Ghast: Healthy >

*Ghast* tries to stab you, but you deflect the blow.
You try to slash *Ghast*, but he deflects the blow.

* R HP:Battered MV:Strong - Ghast: Healthy >
drop scalp
Tic in 7 seconds!
You drop the death scalp of a darkfriend leader slain in the Caralain Grass.

* R HP:Battered MV:Strong - Ghast: Healthy >

A Saldaean cavalryman now follows a Saldaean veteran.
A Saldaean cavalryman now follows a Saldaean veteran.
A Saldaean cavalryman is now a member of a Saldaean veteran's group.
A Saldaean cavalryman is now a member of a Saldaean veteran's group.
A Saldaean cavalryman joins your fight!
A Saldaean cavalryman joins a Saldaean cavalryman's fight!
A Saldaean veteran joins a Saldaean cavalryman's fight!

* R HP:Battered MV:Strong - Ghast: Healthy >
whe
Players in your Zone
--------------------
Corentin - Thick Forest

* R HP:Battered MV:Strong - Ghast: Healthy >

A Saldaean veteran slashes Ghast's body very hard.
Ghast swiftly dodges a Saldaean cavalryman's attempt to pierce him.
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
*Ghast* tries to stab you, but you parry successfully.
You slash *Ghast*'s left arm into bloody fragments!

* R HP:Battered MV:Strong - Ghast: Hurt >
b
bash
-
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
*Ghast* tries to stab you, but you parry successfully.
=+**+
A Saldaean veteran slashes Ghast's head very hard.
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
*Ghast* tries to stab you, but you parry successfully.
=- -
=
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Ghast: Hurt >

*Ghast* stabs your left hand hard.

* R HP:Battered MV:Strong - Ghast: Hurt >

A Saldaean veteran tries to slash Ghast, but he parries successfully.
Ghast swiftly dodges a Saldaean cavalryman's attempt to pierce him.
A Saldaean cavalryman pierces Ghast's body.
*Ghast* tries to stab you, but you parry successfully.

* R HP:Battered MV:Strong - Ghast: Hurt >

*Ghast* stops using a bunch of fireworks.

* R HP:Battered MV:Strong - Ghast: Hurt >

*Ghast* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

* R HP:Battered MV:Strong - Ghast: Hurt >

A Saldaean cavalryman tries to pierce Ghast, but he parries successfully.

* R HP:Battered MV:Strong - Ghast: Hurt >
cw
change mood wimpy
A Saldaean veteran tries to slash Ghast, but he parries successfully.
A Saldaean cavalryman pierces Ghast's body very hard.
A Saldaean cavalryman tries to pierce Ghast, but he parries successfully.
*Ghast* tries to stab you, but you parry successfully.
You try to slash *Ghast*, but he deflects the blow.
Mood changed to: Wimpy

* R HP:Battered MV:Full - Ghast: Hurt >
nar he zerk using works
Ok.

* R HP:Battered MV:Full - Ghast: Hurt >

A Saldaean veteran tries to slash Ghast, but he parries successfully.
Ghast swiftly dodges a Saldaean cavalryman's attempt to pierce him.
A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
*Ghast* tries to stab you, but you deflect the blow.
You try to slash *Ghast*, but he deflects the blow.
*Ghast* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Full - Ghast: Hurt >
cb
change mood brave
Mood changed to: Brave

* R HP:Battered MV:Full - Ghast: Hurt >

A Saldaean veteran tries to slash Ghast, but he deflects the blow.
A Saldaean cavalryman pierces Ghast's left arm hard.
Ghast swiftly dodges a Saldaean cavalryman's attempt to pierce him.
*Ghast* tries to stab you, but you parry successfully.
You try to slash *Ghast*, but he parries successfully.

* R HP:Battered MV:Full - Ghast: Hurt >

A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
A Saldaean cavalryman pierces Ghast's left leg hard.
*Ghast* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Full - Ghast: Hurt >

*Ghast* sheathes a pair of moonstone hilted dirks into a camouflaged hood.

* R HP:Battered MV:Full - Ghast: Hurt >

*Ghast* draws a throwing knife from a half-cape of silk-lined leather with a flash of steel.

* R HP:Battered MV:Full - Ghast: Hurt >

A Saldaean veteran slashes Ghast's left foot very hard.
A Saldaean cavalryman pierces Ghast's right arm hard.
A Saldaean cavalryman pierces Ghast's right leg.
*Ghast* tries to pierce you, but you parry successfully.
You slash *Ghast*'s head into bloody fragments!
*Ghast* throws a throwing knife at you!

* R HP:Battered MV:Full - Ghast: Wounded >

A throwing knife arcs through the air.

* R HP:Battered MV:Full - Ghast: Wounded >

A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
A Saldaean cavalryman pierces Ghast's body.

* R HP:Battered MV:Full - Ghast: Wounded >

Ooomf!! You are struck by a throwing knife!
*Ghast* draws a pair of moonstone hilted dirks from a camouflaged hood with a flash of steel.
*Ghast* wields a pair of moonstone hilted dirks in a two-handed grip.

* R HP:Battered MV:Full - Ghast: Wounded >

A Saldaean veteran slashes Ghast's body very hard.
A Saldaean cavalryman tries to pierce Ghast, but he parries successfully.
A Saldaean cavalryman tries to pierce Ghast, but he parries successfully.
You slash *Ghast*'s body very hard.

* R HP:Battered MV:Full - Ghast: Battered >

A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
*Ghast* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Full - Ghast: Battered >

A Saldaean veteran slashes Ghast's right leg into bloody fragments!
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
*Ghast* tries to stab you, but you deflect the blow.
You try to slash *Ghast*, but he parries successfully.

* R HP:Battered MV:Full - Ghast: Battered >

A Saldaean cavalryman pierces Ghast's right arm.
A Saldaean cavalryman tries to pierce Ghast, but he parries successfully.

* R HP:Battered MV:Full - Ghast: Battered >

Ghast swiftly dodges a Saldaean veteran's attempt to slash him.
A Saldaean cavalryman tries to pierce Ghast, but he parries successfully.
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
*Ghast* stabs your body hard.
You try to slash *Ghast*, but he parries successfully.

* R HP:Battered MV:Full - Ghast: Battered >

A Saldaean cavalryman pierces Ghast's left arm very hard.
Ghast swiftly dodges a Saldaean cavalryman's attempt to pierce him.

* R HP:Battered MV:Full - Ghast: Battered >

Ghast swiftly dodges a Saldaean veteran's attempt to slash him.
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
Ghast swiftly dodges a Saldaean cavalryman's attempt to pierce him.
*Ghast* tries to stab you, but you parry successfully.
You slash *Ghast*'s left leg into bloody fragments!

* R HP:Battered MV:Full - Ghast: Beaten >
cz
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Full - Ghast: Beaten >

*Ghast* patiently twiddles his thumbs.

* R HP:Battered MV:Full - Ghast: Beaten >

A Saldaean veteran tries to slash Ghast, but he parries successfully.
Ghast swiftly dodges a Saldaean cavalryman's attempt to pierce him.
A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
*Ghast* stabs your body.
You try to slash *Ghast*, but he deflects the blow.
A Saldaean cavalryman pierces Ghast's body.
*Ghast* tries to stab you, but you parry successfully.

* R HP:Battered MV:Full - Ghast: Beaten >
change mood berserk
Mood changed to: Berserk

* R HP:Battered MV:Full - Ghast: Beaten >

A Saldaean veteran tries to slash Ghast, but he parries successfully.
A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
*Ghast* tries to stab you, but you deflect the blow.
You slash *Ghast*'s right arm into bloody fragments!

* R HP:Battered MV:Full - Ghast: Beaten >

A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
*Ghast* stabs your right leg.

* R HP:Beaten MV:Full - Ghast: Beaten >
alias cz change mood berserk
Ok.

* R HP:Beaten MV:Full - Ghast: Beaten >

Ghast swiftly dodges a Saldaean veteran's attempt to slash him.
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.
*Ghast* tries to stab you, but you deflect the blow.
You slash *Ghast*'s left leg extremely hard.

* R HP:Battered MV:Full - Ghast: Beaten >

A Saldaean cavalryman tries to pierce Ghast, but he parries successfully.
A Saldaean cavalryman tries to pierce Ghast, but he dodges the attack.

* R HP:Battered MV:Full - Ghast: Beaten >

A Saldaean veteran tries to slash Ghast, but he parries successfully.
A Saldaean cavalryman pierces Ghast's left arm hard.
A Saldaean cavalryman tries to pierce Ghast, but he parries successfully.
*Ghast* tries to stab you, but you parry successfully.
*Ghast* swiftly dodges your attempt to slash him.

* R HP:Battered MV:Full - Ghast: Critical >

Callesa narrates 'she fled n from w gate'

* R HP:Battered MV:Full - Ghast: Critical >

A Saldaean cavalryman pierces Ghast's body.
A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
*Ghast* stabs your left leg.

* R HP:Battered MV:Full - Ghast: Critical >
g
get all corpse
You get the death scalp of an Imperial Army captain slain in the Caralain Grass from the corpse of a
darkfriend leader.
You get a pair of thin metal boots from the corpse of a darkfriend leader.
You get a pair of thin metal leggings from the corpse of a darkfriend leader.
You get a soft leather pouch from the corpse of a darkfriend leader.
You get a wide leather belt from the corpse of a darkfriend leader.
You get a two-fisted flamberge from the corpse of a darkfriend leader.
You get a pair of metal half-gauntlets from the corpse of a darkfriend leader.
You get a metal helmet from the corpse of a darkfriend leader.

* R HP:Battered MV:Full - Ghast: Critical >

A Saldaean veteran tries to slash Ghast, but he parries successfully.
A Saldaean cavalryman tries to pierce Ghast, but he parries successfully.
A Saldaean cavalryman tries to pierce Ghast, but he deflects the blow.
*Ghast* tries to stab you, but you deflect the blow.
You try to slash *Ghast*, but he deflects the blow.

* R HP:Battered MV:Full - Ghast: Critical >

*Ghast* falls down laughing.

* R HP:Battered MV:Full - Ghast: Critical >

*Ghast* stabs your right arm hard.

drop all
* R HP:Beaten MV:Full - Ghast: Critical >
You drop a metal helmet.
You drop a pair of metal half-gauntlets.
You drop a two-fisted flamberge.
You drop a wide leather belt.
You drop a soft leather pouch.
You drop a pair of thin metal leggings.
You drop a pair of thin metal boots.
You drop the death scalp of an Imperial Army captain slain in the Caralain Grass.
You drop a throwing knife.
You drop a bridle made of leather.
You drop a high-cantled saddle.
You drop iron horseshoes.
You drop a large number of gold crowns.
You drop eight copper pennys.
You drop a stable ticket.

* R HP:Beaten MV:Full - Ghast: Critical >

A Saldaean veteran tries to slash Ghast, but he parries successfully.
Ghast swiftly dodges a Saldaean cavalryman's attempt to pierce him.
Ghast swiftly dodges a Saldaean cavalryman's attempt to pierce him.
*Ghast* tries to stab you, but you parry successfully.
You slash *Ghast*'s left arm extremely hard.

* R HP:Beaten MV:Full - Ghast: Critical >
get all.horseeq

*Ghast* tries to stab you, but you deflect the blow.

* R HP:Beaten MV:Full - Ghast: Critical >
You get iron horseshoes.
You get a high-cantled saddle.
You get a bridle made of leather.

* R HP:Beaten MV:Full - Ghast: Critical >

A Saldaean veteran slashes Ghast's left arm into bloody fragments!
*Ghast* is dead! R.I.P.
Your blood freezes as you hear *Ghast*'s death cry.

* R HP:Beaten MV:Full >
g
get all corpse
nar rip
cb
change mood brave
cb
change mood brave
cb
change mood brave
You get a package of iron rations from the corpse of Ghast.
You get a package of iron rations from the corpse of Ghast.
You get a skin of human flesh from the corpse of Ghast.
You get a wealth of gold crowns from the corpse of Ghast.
You get a large number of copper pennies from the corpse of Ghast.
You get a black pair of silver-tooled boots from the corpse of Ghast.
You get a pair of earthen colored breeches from the corpse of Ghast.
You get a soft leather pouch from the corpse of Ghast.
You get a belt with a buckle of cuendillar from the corpse of Ghast.
You get a pair of moonstone hilted dirks from the corpse of Ghast.
You get a silver Kandori wristcuff from the corpse of Ghast.
You get a silver Kandori wristcuff from the corpse of Ghast.
You get a pair of dark gloves from the corpse of Ghast.
You get a set of cloth sleeves from the corpse of Ghast.
You get a half-cape of silk-lined leather from the corpse of Ghast.
You get a bearskin tunic from the corpse of Ghast.
You get a white hart pendant from the corpse of Ghast.
You get a white hart pendant from the corpse of Ghast.
You get a camouflaged hood from the corpse of Ghast.
You get a beautifully worked great serpent ring from the corpse of Ghast.
You get a beautifully worked great serpent ring from the corpse of Ghast.
You get a blood-red enameled trident badge from the corpse of Ghast.


* R HP:Beaten MV:Full >
Ok.
Callesa narrates 'ate a stab'

* R HP:Beaten MV:Full >
You try to calm down, but can't.

* R HP:Beaten MV:Full >
You try to calm down, but can't.

* R HP:Beaten MV:Full >
Mood changed to: Brave
Wimpy reset to: 114 hit points.

* R HP:Beaten MV:Full >
cb
change mood brave

Mood changed to: Brave
Wimpy reset to: 114 hit points.

*KERBOOM* An explosion sounds in the distance.
The explosion flings Aleth through the air.
Old Hovel
This old building has been unattended for a long time. This is quite obvious
from the state of the walls and roof. The roof looks like it would let more
weather in than it would keep out, judging by the missing shingles. The
walls are sagging badly, and to the north, the wall is half collapsed, forming
an exit into the forest. Surprisingly, the stone fireplace and chimney at the
western side of the building look to be in very good condition.
[ obvious exits: N E ]
Zone: Southern Black Hills
Door west: Hearth
There are some tracks of a human leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A small, harmless salamander is here.
A squirrel is here, chittering.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.



# I kept expecting torlig to come save you, I guess he was tied up though

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fireworks save the day

Post by Detritus » Fri Jan 07, 2022 6:34 pm

I always wonder with logs like this how close the real life timing was.
*Ghast* sheathes a pair of moonstone hilted dirks into a camouflaged hood.

* R HP:Battered MV:Full - Ghast: Hurt >

*Ghast* draws a throwing knife from a half-cape of silk-lined leather with a flash of steel.

* R HP:Battered MV:Full - Ghast: Hurt >

A Saldaean veteran slashes Ghast's left foot very hard.
A Saldaean cavalryman pierces Ghast's right arm hard.
A Saldaean cavalryman pierces Ghast's right leg.
*Ghast* tries to pierce you, but you parry successfully.
You slash *Ghast*'s head into bloody fragments!
*Ghast* throws a throwing knife at you!
Would he have lived long enough if hadn't removed his dirks defence?

Or conversly if he'd lived crit I'd wonder if Corentin screwed himself out of a melee hit by picking up heavy things for no reason.

Rayven
Posts: 64
Joined: Sun May 24, 2015 3:04 pm

Re: Fireworks save the day

Post by Rayven » Fri Jan 07, 2022 8:33 pm

As *Ghast* avoids your bash, you topple over and fall to the ground!

*BERK HP:Battered MV:Winded >
Iblis tries to slash *Ghast*, but he parries successfully.
Rhys blasts *Ghast*'s body into bloody fragments!

*BERK HP:Battered MV:Winded >
Beads of cold sweat emerge from Rhys's face!
*Ghast* stops using a pair of moonstone hilted dirks.

*BERK HP:Battered MV:Winded >
*Ghast* panics, and attempts to flee!

*BERK HP:Battered MV:Winded >


Iblis tries to slash *Ghast*, but he dodges the attack.

*BERK HP:Battered MV:Winded >

*Ghast* leaves north.

*BERK HP:Battered MV:Winded > You stand up.

*BERK HP:Battered MV:Winded > They aren't here.

*BERK HP:Battered MV:Winded >
They aren't here.

*BERK HP:Battered MV:Winded >
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
*Ghast* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.


*BERK HP:Battered MV:Winded > You slash *Ghast*'s body into bloody fragments!

*BERK HP:Battered MV:Winded - Ghast: Hurt >
Iblis has arrived from the south.
You do the best you can!

*BERK HP:Battered MV:Winded - Ghast: Hurt >
Iblis tries to slash *Ghast*, but he
deflects the blow.
No way! You're fighting for your life!

*BERK HP:Battered MV:Winded - Ghast: Hurt >
You do the best you can!


*BERK HP:Battered MV:Winded - Ghast: Hurt > No way! You're fighting for your life!


*BERK HP:Battered MV:Winded - Ghast: Hurt >
You do the best you can!
*Ghast* panics, and attempts to flee!

*BERK HP:Battered MV:Winded - Ghast: Hurt >
You slash *Ghast*'s left arm into bloody
fragments!
Lord Agelmar bellows 'Trolloc found! Ghast was found at Annex of Agelmar's
Chambers.'
No way! You're fighting for your life!

*BERK HP:Battered MV:Winded - Ghast: Wounded > You do the best you can!

*BERK HP:Battered MV:Winded - Ghast: Wounded >
No way! You're fighting for your
life!

*BERK HP:Battered MV:Winded - Ghast: Wounded >
You do the best you can!


*BERK HP:Battered MV:Winded - Ghast: Wounded > No way! You're fighting for your
life!

*BERK HP:Battered MV:Winded - Ghast: Wounded > You do the best you can!


*BERK HP:Battered MV:Winded - Ghast: Wounded >
*Ghast* leaves west.


*BERK HP:Battered MV:Winded > Lord Agelmar's Study
[ obvious exits: E ]
*Ghast* is standing here.
An aged man with a white topknot is here going through some documents.


*BERK HP:Battered MV:Winded >
You try to slash *Ghast*, but he parries successfully.

*BERK HP:Battered MV:Winded - Ghast: Wounded > No way! You're fighting for your
life!

*BERK HP:Battered MV:Winded - Ghast: Wounded >
You do the best you can!

*BERK HP:Battered MV:Winded - Ghast: Wounded > The studydoor is open.
*Ghast* wields a pair of moonstone hilted dirks in a two-handed grip.

*BERK HP:Battered MV:Winded - Ghast: Wounded >
*Ghast* stabs your right leg.
Ronan Shambayan joins your fight!
You try to slash *Ghast*, but he parries successfully.
*Ghast* stabs your body.
Iblis has arrived from the east.

*BERK HP:Battered MV:Winded - Ghast: Wounded >
I see no door here.

*BERK HP:Battered MV:Winded - Ghast: Wounded >
Iblis closes the studydoor.

*BERK HP:Battered MV:Winded - Ghast: Wounded >
Ronan Shambayan tries to hit Ghast, but he dodges the attack.
*Ghast* stabs your right leg.
You try to slash *Ghast*, but he parries successfully.


*BERK HP:Beaten MV:Winded - Ghast: Wounded > I see no st here.

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
You say 'good'

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
[change mood berserk]
You chose to go berserk, now live or die with it!
*Ghast* mutters to himself in complete disgust.

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
Posture changed to: Offensive

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
Ronan Shambayan tries to hit Ghast, but he parries successfully.
*Ghast* barely stabs your body.
You try to slash *Ghast*, but he parries successfully.

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
*Ghast* stops using a bunch of fireworks.

*BERK HP:Beaten MV:Winded - Ghast: Wounded >

It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
*Ghast* stabs your left hand.
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
It's already closed!
*Ghast* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
It's already closed!


*BERK HP:Beaten MV:Winded - Ghast: Wounded > It's already closed!


*BERK HP:Beaten MV:Winded - Ghast: Wounded > It's already closed!


*BERK HP:Beaten MV:Winded - Ghast: Wounded >
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Wounded > It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
Ghast swiftly dodges Ronan Shambayan's
attempt to hit him.
*Ghast* stabs your body.
You try to slash *Ghast*, but he deflects the blow.
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Hurt > - = +
Iblis gets a bubbling draught from a small purse.

* * + = -
Ronan Shambayan tries to hit Ghast, but he dodges the attack.
*Ghast* stabs your body.

- =
Your bash at *Ghast* sends him sprawling!

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
Iblis slashes *Ghast*'s head into bloody fragments!

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
Ok.

*BERK HP:Beaten MV:Winded - Ghast: Wounded > You now follow Iblis.

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
Lord Agelmar's Study
A massive oak desk with a simple but perfectly crafted chair sits in
the middle of the room. Various parchments and maps are scattered all
over the desk. A small door to the east leads back to Lord Agelmar's
main chambers.
[ obvious exits: E ]
A bunch of lit fireworks lies on the ground.
Iblis of Andor is here, fighting Ghast.
*Ghast* is sitting here
Ronan Shambayan is here, fighting Ghast.

*BERK HP:Beaten MV:Winded - Ghast: Wounded >
Iblis slashes *Ghast*'s body extremely
hard.
Ronan Shambayan tries to hit Ghast, but he parries successfully.
You slash *Ghast*'s right leg into bloody fragments!
*Ghast* panics, and attempts to flee!
You do the best you can!

*BERK HP:Beaten MV:Winded - Ghast: Battered >
[close studydoor]
It's already closed!


*BERK HP:Beaten MV:Winded - Ghast: Battered >
You are now a member of Iblis's group.
[close studydoor]
It's already closed!


*BERK HP:Beaten MV:Winded - Ghast: Battered > [close studydoor]
It's already closed!


*BERK HP:Beaten MV:Winded - Ghast: Battered > [close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Battered >
[close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Battered >
[close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Battered >
[close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Battered >
[close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Battered >
[close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Battered >
Iblis slashes *Ghast*'s body into bloody
fragments!
*Ghast* panics, and attempts to flee!
Ronan Shambayan hits Ghast's right leg extremely hard.
*Ghast* panics, and attempts to flee!
You slash *Ghast*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!
[close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Beaten >
[close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Beaten >
[close studydoor]
It's already closed!
*Ghast* panics, and attempts to flee!


*BERK HP:Beaten MV:Winded - Ghast: Beaten > [close studydoor]
It's already closed!
*Ghast* panics, and attempts to flee!


*BERK HP:Beaten MV:Winded - Ghast: Beaten >




[close studydoor]
It's already closed!
*Ghast* panics, and attempts to flee!

*BERK HP:Beaten MV:Winded - Ghast: Beaten >
[close studydoor]
It's already closed!
*Ghast* panics, and attempts to flee!

*BERK HP:Beaten MV:Winded - Ghast: Beaten >
[close studydoor]
It's already closed!


*BERK HP:Beaten MV:Winded - Ghast: Beaten > [close studydoor]
It's already closed!


*BERK HP:Beaten MV:Winded - Ghast: Beaten > [close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Beaten > [close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Beaten > [close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Beaten > [close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Beaten > Iblis slashes *Ghast*'s body into bloody
fragments!
*Ghast* panics, and attempts to flee!
Ronan Shambayan tries to hit Ghast, but he dodges the attack.
*Ghast* stabs your left arm.
You assume Moon Rises Over the Water, slashing *Ghast*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!
[close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Critical > [close studydoor]
It's already closed!
*Ghast* stops using a pair of moonstone hilted dirks.

*BERK HP:Beaten MV:Winded - Ghast: Critical >



[close studydoor]
It's already closed!
*Ghast* draws a throwing spike from a camouflaged hood with a flash of steel.

*BERK HP:Beaten MV:Winded - Ghast: Critical > [close studydoor]
It's already closed!
*Ghast* throws a throwing spike at you!

*BERK HP:Beaten MV:Winded - Ghast: Critical > [close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Critical > [close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Critical > A throwing spike arcs through the air.
[close studydoor]
It's already closed!

*BERK HP:Beaten MV:Winded - Ghast: Critical >
Ooomf PAIN!! You are wracked with pain as you are struck by a throwing spike!
You wish that your wounds would stop BLEEDING so much!


*BERK HP:Beaten MV:Winded - Ghast: Critical >
*Ghast* wields a pair of moonstone hilted dirks in a two-handed grip.

*BERK HP:Beaten MV:Winded - Ghast: Critical >
Iblis slashes *Ghast*'s body very hard.
*Ghast* panics, and attempts to flee!
Ronan Shambayan tries to hit Ghast, but he parries successfully.
You slash *Ghast*'s body into bloody fragments!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Ghast*'s death cry.





* R HP:Beaten MV:Winded >
Iblis says 'Your set is in here somewhere as well'

* R HP:Beaten MV:Winded >
Margery says 'thanks'

* R HP:Beaten MV:Winded >
*KERBOOM* A loud explosion is heard in the distance.

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