A Whole New World

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Chomsky
Posts: 60
Joined: Mon Nov 30, 2015 8:09 pm

A Whole New World

Post by Chomsky » Mon Nov 29, 2021 11:28 pm

Dukug narrates 'Tusty is 4x'

* HP:Healthy MV:Tiring >
A black speckled pigeon tries to hit Sikkus, but he
deflects the blow.
A cheetah barely tickles your right hand with its hit.
A cheetah barely tickles Masaj's body with its hit.
A lion barely tickles Masaj's right leg with his hit.
Sikkus pounds a black speckled pigeon's body into bloody fragments!
A black speckled pigeon is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a black speckled pigeon's death cry.
You narrate 'that's all a door'

* HP:Scratched MV:Tiring - a cheetah: Scratched >
A large plains bear has arrived from the east.
A large plains bear barely tickles Sikkus's body with its hit.

* HP:Scratched MV:Tiring - a cheetah: Scratched >
In the Grass on the Vast Plains
The high grass, and the fact that one place looks about the same as
another on these plains, makes navigating very difficult. Grass rustles
lightly, not just because of the wind, but also due to plains animals
sneaking around. A predator could easily, hidden by the high grass, be
ready to pounce on his next unsuspecting victim.
[ obvious exits: N E W ]
The corpse of a black speckled pigeon is lying here.
An ancient stone column stands broken and partially buried in the ground.
A large plains bear is here, fighting Sikkus.
Sikkus the Ramshorned Trolloc is here, fighting a large plains bear.
Masaj the Darkling Master is here, fighting a cheetah.
A cheetah is here, fighting YOU!
A cheetah is here, fighting Masaj.
A lion is here, fighting Masaj.


* HP:Scratched MV:Tiring - a cheetah: Scratched > Sikkus tries to pound a large
plains bear, but it deflects the blow.
A large plains bear barely tickles Sikkus's body with its hit.
A lion tickles Masaj's left leg with his hit.
Masaj slashes a cheetah's right leg into bloody fragments!
A cheetah tries to hit Masaj, but he deflects the blow.
You scythe a cheetah's body into bloody fragments!
A cheetah barely tickles your body with its hit.
Players in your Zone
--------------------
Chomsky - In the Grass on the Vast Plains
Sikkus - In the Grass on the Vast Plains
Masaj - In the Grass on the Vast Plains

* HP:Scratched MV:Tiring - a cheetah: Wounded >
You say 'gank squad' <-------------- WE ARE THE GANK SQUAD

* HP:Scratched MV:Tiring - a cheetah: Wounded >
A strange hum echoes around East of the Waterwood.

Sikkus pounds a large plains bear's right leg into bloody fragments!
A large plains bear barely tickles Sikkus's right arm with its hit.
A lion barely tickles Masaj's left arm with his hit.
Masaj slashes a cheetah's body into bloody fragments!
A cheetah tickles Masaj's right arm with its hit.
You scythe a cheetah's right leg into bloody fragments!
A cheetah barely tickles your body with its hit.

* HP:Scratched MV:Tiring - a cheetah: Beaten >
A smooth disc detaches itself from the column.

* HP:Scratched MV:Tiring - a cheetah: Beaten >
Sikkus pounds a large plains bear's body into bloody fragments!
A large plains bear tickles Sikkus's body with its hit.
A lion tickles Masaj's left foot with his hit.
Masaj slashes a cheetah's left foreleg into bloody fragments!
A cheetah is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a cheetah's death cry.
You scythe a cheetah's body into bloody fragments!
A cheetah is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a cheetah's death cry.

* HP:Scratched MV:Tiring >
Masaj gets a smooth metallic disc from a stone column.

* HP:Scratched MV:Tiring >

Sikkus slaps a large plains bear.

* HP:Scratched MV:Tiring > In the Grass on the Vast Plains
The high grass, and the fact that one place looks about the same as
another on these plains, makes navigating very difficult. Grass rustles
lightly, not just because of the wind, but also due to plains animals
sneaking around. A predator could easily, hidden by the high grass, be
ready to pounce on his next unsuspecting victim.
[ obvious exits: N E W ]
The corpse of a cheetah is lying here. [2]
The corpse of a black speckled pigeon is lying here.
An ancient stone column stands broken and partially buried in the ground.
A large plains bear is here, fighting Sikkus.
Sikkus the Ramshorned Trolloc is here, fighting a large plains bear.
Masaj the Darkling Master is standing here.
A lion is here, fighting Masaj.

* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Chomsky - In the Grass on the Vast Plains
Sikkus - In the Grass on the Vast Plains
Masaj - In the Grass on the Vast Plains

* HP:Scratched MV:Tiring >
Sikkus pounds a large plains bear's body into bloody fragments!
A large plains bear tickles Sikkus's body with its hit.
A lion tickles Masaj's head with his hit.

* HP:Scratched MV:Tiring >
You scythe a lion's body into bloody fragments!

* HP:Scratched MV:Tiring - Masaj: Scratched - a lion: Hurt >
Masaj touches several of the symbols on the ancient stone column.

* HP:Scratched MV:Tiring - Masaj: Scratched - a lion: Hurt >
You scythe a lion's right foreleg into bloody fragments!
Masaj slashes a lion's right leg into bloody fragments!
Sikkus pounds a large plains bear's left paw into bloody fragments!
A large plains bear barely tickles Sikkus's body with its hit.
A lion tickles Masaj's body with his hit.

* HP:Scratched MV:Tiring - Masaj: Scratched - a lion: Battered >
A strange hum intensifies until it rings in your ears.


* HP:Scratched MV:Tiring - Masaj: Scratched - a lion: Battered >
Masaj says 'firetruck you later, CAT.'

* HP:Scratched MV:Tiring - Masaj: Scratched - a lion: Battered >
You scythe a lion's left leg into bloody fragments!
Masaj slashes a lion's body into bloody fragments!
Sikkus pounds a large plains bear's body into bloody fragments!
A large plains bear barely hits Sikkus's body.
A lion tries to hit Masaj, but he deflects the blow.

* HP:Scratched MV:Tiring - Masaj: Scratched - a lion: Critical >
Masaj waves goodbye to a lion.

* HP:Scratched MV:Tiring - Masaj: Scratched - a lion: Critical >
A bright flash
of light illuminates the horizon.

There is a flicker of light and you are in another place.
A bright flash of light illuminates the horizon.

A bright flash of light illuminates the horizon.

A bright flash of light illuminates the horizon.

A Strange Stone on the Plains
A few small trees have begun to grow here. Between two of the trees a large
lies a cylindrical hollow, with a stone column lying at its center, like a
king between two bodyguards. The trees themselves are still young and have
very little bark. The crashing of the waves of the Aryth Ocean can be heard
in the distance, reminding you of how close you are to the ocean.
[ obvious exits: N W ]
The corpse of a gray palfrey is lying here.
The dismembered corpse of a hired mercenary is lying here.
An ancient stone column stands broken and partially buried in the ground.
Masaj the Darkling Master is standing here.
Sikkus the Ramshorned Trolloc is standing here.
A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.

* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Masaj - A Strange Stone on the Plains
Sikkus - A Strange Stone on the Plains
Chomsky - A Strange Stone on the Plains

* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Masaj - A Strange Stone on the Plains
Sikkus - A Strange Stone on the Plains
Chomsky - A Strange Stone on the Plains

* HP:Scratched MV:Tiring >
Masaj leaves north.
Sikkus leaves north.
You follow Masaj.

Toman Head Plains
[ obvious exits: N S W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Tiring >
Masaj leaves north.
Sikkus leaves north.
You follow Masaj.

Narrow Road Through Toman Head
[ obvious exits: N E S W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Tiring >
Masaj narrates 'we're back narrow'

* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Chomsky - Narrow Road Through Toman Head
Sikkus - Narrow Road Through Toman Head
Masaj - Narrow Road Through Toman Head

* HP:Scratched MV:Tiring >
Masaj leaves east.
Sikkus leaves east.
You follow Masaj.

Atop the Grassy Mound
[ obvious exits: E W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Tiring >
Masaj leaves east.
Sikkus leaves east.
You follow Masaj.

Dry Grasslands
[ obvious exits: E S W ]
A soft leather pouch has been discarded here. [3]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Tiring >
Masaj leaves east.
Sikkus leaves east.
You follow Masaj.

Dry Grasslands
[ obvious exits: N S W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
A raven is visible flying high in the sky.

* HP:Scratched MV:Tiring >
Dukug narrates 'On 4x'

* HP:Scratched MV:Tiring >
Masaj leaves south.
Sikkus leaves south.
You follow Masaj.

Beside the Briars
[ obvious exits: N E W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Tiring >
Masaj leaves east.
Sikkus leaves east.
You follow Masaj.

By a Large Rock
[ obvious exits: N E W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
A large plains bear smells the air for prey.

* HP:Scratched MV:Tiring >
Masaj leaves east.
Sikkus leaves east.
You follow Masaj.

Grassy Fields
[ obvious exits: N E W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
A large plains bear smells the air for prey.

* HP:Scratched MV:Tiring >
#Ok. $target is now set to {light}.

Masaj leaves north.
Sikkus leaves north.
You follow Masaj.

Grassy Field Near the Gully
[ obvious exits: S ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Winded >
Players in your Zone
--------------------
Chomsky - Grassy Field Near the Gully
Sikkus - Grassy Field Near the Gully
Masaj - Grassy Field Near the Gully

* HP:Scratched MV:Winded >
Masaj leaves south.
Sikkus leaves south.
You follow Masaj.

Grassy Fields
[ obvious exits: N E W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
A large plains bear smells the air for prey.

* HP:Scratched MV:Winded >
Masaj leaves east.
Sikkus leaves east.
You follow Masaj.

Before a Broken Fence
[ obvious exits: N W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
A large plains bear smells the air for prey.

* HP:Scratched MV:Winded >
Masaj leaves north.
Sikkus leaves north.
You follow Masaj.

Outside Hermit's Cottage
[ obvious exits: N E S ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Winded >
Masaj leaves east.
Sikkus leaves east.
You follow Masaj.

Dense Grasslands
[ obvious exits: N E S W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
A raven is visible flying high in the sky.

* HP:Scratched MV:Winded >
Masaj leaves east.
Sikkus leaves east.
You follow Masaj.

Clearing In the Plains
[ obvious exits: N E W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
A thin man with cunning eyes scouts the horizon.

* HP:Scratched MV:Winded >
Dukug narrates 'eritage and Tusty'

* HP:Scratched MV:Winded >
A Seanchan scout barely tickles your left arm with his
strike.
Players in your Zone
--------------------
Chomsky - Clearing In the Plains
Sikkus - Clearing In the Plains
Masaj - Clearing In the Plains

* HP:Scratched MV:Winded - a Seanchan scout: Healthy >

You scythe a Seanchan scout's right leg into bloody fragments!
A Seanchan scout tickles your head with his strike.

* HP:Scratched MV:Winded - a Seanchan scout: Hurt > You narrate 'nice'

* HP:Scratched MV:Winded - a Seanchan scout: Hurt >
- = +
Sikkus pounds a Seanchan scout's left leg into bloody fragments!

*
Masaj narrates 'christ'

* +
Sikkus pounds a Seanchan scout's body.
A Seanchan scout barely tickles your left arm with his strike.

=
Masaj slashes a Seanchan scout's right leg into bloody fragments!

- - =
As a Seanchan scout avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Winded - a Seanchan scout: Wounded >
Dukug narrates 'Wrytch, come west'

* HP:Scratched MV:Winded - a Seanchan scout: Wounded >
Masaj slashes a Seanchan scout's body hard.
Sikkus pounds a Seanchan scout's body.
A Seanchan scout barely tickles your body with his strike.

* HP:Scratched MV:Winded - a Seanchan scout: Wounded >
You narrate 'we're
getting aggro'd everywhere'

* HP:Scratched MV:Winded - a Seanchan scout: Wounded >

Masaj slashes a Seanchan
scout's body hard.
Sikkus pounds a Seanchan scout's body hard.
You scythe a Seanchan scout's body hard.
A Seanchan scout barely tickles your right leg with his strike.
Wrytch the Wolfish Trolloc is a level 34 trolloc.

Masaj narrates 'sorry keyboard flipping out'

* HP:Scratched MV:Tiring - a Seanchan scout: Wounded > Clearing In the Plains
This field is completely without any plant life. The field is
surrounded by plains covered with waist-high grass and other rich
vegetation, but nothing grows here. There is no obvious reason for
this phenomenon, but this would be a perfect camping site.
[ obvious exits: N E W ]
A Seanchan scout is here, fighting YOU!
Sikkus the Ramshorned Trolloc is here, fighting a Seanchan scout.
Masaj the Darkling Master is here, fighting a Seanchan scout.

* HP:Scratched MV:Tiring - a Seanchan scout: Wounded >
Players in your Zone
--------------------
Chomsky - Clearing In the Plains
Sikkus - Clearing In the Plains
Masaj - Clearing In the Plains

* HP:Scratched MV:Tiring - a Seanchan scout: Wounded >
Masaj narrates 'and aggro'

* HP:Scratched MV:Tiring - a Seanchan scout: Wounded >
Masaj slashes a Seanchan scout's right leg into bloody fragments!
Sikkus pounds a Seanchan scout's body.
You scythe a Seanchan scout's body very hard.
A Seanchan scout tickles your left arm with his strike.

* HP:Scratched MV:Tiring - a Seanchan scout: Battered >
#Ok. $target is now set to {light}.

Clearing In the Plains
This field is completely without any plant life. The field is
surrounded by plains covered with waist-high grass and other rich
vegetation, but nothing grows here. There is no obvious reason for
this phenomenon, but this would be a perfect camping site.
[ obvious exits: N E W ]
A Seanchan scout is here, fighting YOU!
Sikkus the Ramshorned Trolloc is here, fighting a Seanchan scout.
Masaj the Darkling Master is here, fighting a Seanchan scout.


* HP:Scratched MV:Tiring - a Seanchan scout: Battered > HP:Scratched MP:Tiring
You have scored 108504797 experience points and 456 quest points.
You need 1727314566 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are fighting a Seanchan scout.

* HP:Scratched MV:Tiring - a Seanchan scout: Battered >
A black speckled pigeon
flutters its wings.
A black speckled pigeon leaves east.
A slender man moves swiftly through the terrain, keeping a wary eye on the
horizon as he carefully searches for threats to the Empire. He lifts his
nose to the sky trying to ferret out a new smell or something that does not
belong. Quite odd.

A Seanchan scout has some big nasty wounds and scratches.

a Seanchan scout is using:
<worn on head> a metal helmet
<worn on body> a militiaman's plate
<slung on back> a leather baldric
<worn on arms> a light pair of leather coverings
<worn on hands> a pair of metal half-gauntlets
<wielded two-handed> a hooked spear
<worn about waist> a plain weapons belt
<worn on belt> a small purse
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of thin metal boots

* HP:Scratched MV:Tiring - a Seanchan scout: Battered >
Obvious exits:
North - Grassy Meadow
East - Sere Grasslands
West - Dense Grasslands

* HP:Scratched MV:Tiring - a Seanchan scout: Battered >
Masaj slashes a Seanchan scout's body.
Sikkus pounds a Seanchan scout's left leg into bloody fragments!
You scythe a Seanchan scout's head into bloody fragments!
A Seanchan scout barely tickles your right leg with his strike.

* HP:Scratched MV:Tiring - a Seanchan scout: Critical >
Players in your Zone
--------------------
Chomsky - Clearing In the Plains
Sikkus - Clearing In the Plains
Masaj - Clearing In the Plains

* HP:Scratched MV:Tiring - a Seanchan scout: Critical >
Masaj slashes a Seanchan scout's body hard.
Sikkus pounds a Seanchan scout's body hard.
You scythe a Seanchan scout's right arm into bloody fragments!
A Seanchan scout is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a Seanchan scout's death cry.

* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Chomsky - Clearing In the Plains
Sikkus - Clearing In the Plains
Masaj - Clearing In the Plains
Masaj narrates 'we're not far, stay on em a sec, give the ol bait'

* HP:Scratched MV:Tiring >
Masaj leaves west.
Sikkus leaves west.
You follow Masaj.

Dense Grasslands
[ obvious exits: N E S W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
A raven is visible flying high in the sky.

* HP:Scratched MV:Tiring >
Masaj closes the fence.


* HP:Scratched MV:Tiring >
Masaj leaves south.
Sikkus leaves south.
You follow Masaj.

Rolling Plains
[ obvious exits: N E S ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Tiring >
Masaj leaves south.
Sikkus leaves south.
You follow Masaj.

Top of a Muddy Ravine
[ obvious exits: N E S W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Chomsky - Top of a Muddy Ravine
Sikkus - Top of a Muddy Ravine
Masaj - Top of a Muddy Ravine
Wrytch - A Trail in the Grass
Dukug - A Trail in the Grass
You catch a smell of horses nearby.
Masaj leaves south.
Sikkus leaves south.
You follow Masaj.

Bend in a Winding Trail
[ obvious exits: N S W ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
A large plains bear smells the air for prey.
A large plains bear smells the air for prey.
An elk with massive antlers eyes you with curiosity.

* HP:Scratched MV:Tiring >

Masaj leaves south.
Sikkus leaves south.
You follow Masaj.

Straightening in the Trail
[ obvious exits: N S ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Chomsky - Straightening in the Trail
Sikkus - Straightening in the Trail
Masaj - Straightening in the Trail
Wrytch - A Trail in the Grass
Dukug - A Trail in the Grass
You catch a smell of horses nearby.

* HP:Scratched MV:Tiring >
The temperature is about 0 degrees.
The sky is cloudy, and a fair wind comes from the north.

* HP:Scratched MV:Tiring >
Sikkus narrates 'sm'

* HP:Scratched MV:Tiring >
Obvious exits:
North - Bend in a Winding Trail
South - A Winding Trail

* HP:Scratched MV:Tiring >
Masaj leaves south.
Sikkus leaves south.
You follow Masaj.

A Winding Trail
[ obvious exits: N S ]
A squat border stone juts from the soil.
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.

* HP:Scratched MV:Tiring >
They aren't here.

* HP:Scratched MV:Tiring >
Masaj leaves south.
Sikkus leaves south.
You follow Masaj. <---- GANK SQUAD

A Trail in the Grass
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is standing here.
Wrytch the Wolfish Trolloc is here, fighting Tusty.
*Tusty* is here, fighting Dukug, riding a warhorse.
Dukug the Shar'cor'sam is here, fighting Eritage, riding a shadow stallion.
*Eritage* is here, fighting Dukug, riding a gray palfrey.
Sikkus pounds *Eritage*'s head.


* HP:Scratched MV:Tiring >
Sikkus pounds *Eritage*'s body.
Wrytch tries to pierce *Tusty*, but he parries successfully.
Players in your Zone
--------------------
Chomsky - A Trail in the Grass
Sikkus - A Trail in the Grass
Masaj - A Trail in the Grass
Wrytch - A Trail in the Grass
Dukug - A Trail in the Grass
You catch a smell of horses nearby.

* HP:Scratched MV:Tiring > You scythe *Tusty*'s body hard.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Hurt >

Wrytch tries to pierce *Tusty*, but he parries successfully.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Hurt > - = + *
*Draz* has arrived from the south, riding a warhorse. <-----BETTER GANK SQUAD
*Ivoton* has arrived from the south, riding a warhorse.
*Seezu* has arrived from the south, riding a warhorse.
*Herzog* has arrived from the south, riding a warhorse.


*Seezu* hacks Masaj's left leg.
*Draz* strikes Sikkus's left leg.

*
*Herzog* pounds your left leg.

+
*Ivoton* pierces Masaj's body.

=
*Ivoton* barely pierces Masaj's body.
*Herzog* pounds your left leg hard.
*Draz* strikes Sikkus's body.
*Seezu* barely hacks Masaj's head.
Sikkus pounds *Eritage*'s body.
Wrytch pierces *Tusty*'s body.
*Tusty* tries to pierce Dukug, but he parries successfully.
Dukug slashes *Eritage*'s right leg hard.
Masaj sends *Tusty* sprawling with a powerful bash!

-
*Eritage* panics, and attempts to flee!


*Eritage* leaves east riding a gray palfrey.

- =
Dukug slashes *Tusty*'s head hard.
*Ivoton* pierces Masaj's left arm hard.
Wrytch pierces *Tusty*'s left arm.
They already seem to be stunned.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >
*Draz* swings a red
and gold tasseled spear smoothly, Folding the Fan.
You narrate 'lmao.'
Masaj narrates 'lool'

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >

*Eritage* has arrived from the east, riding a gray palfrey.
*Draz* skillfully wields a bent hunting spear from a leather baldric.
Sikkus narrates 'oh'

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded > *Eritage* pounds
Sikkus's left arm.
backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
a package of iron rations
eighteen copper pennys

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >
Sikkus narrates 'more'

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >
Dukug slashes *Tusty*'s right foot hard.
Sikkus pounds *Draz*'s right leg hard.
*Ivoton* barely pierces Masaj's left leg.
*Draz* pierces Sikkus's head.
You scythe *Tusty*'s right leg extremely hard.
Wrytch pierces *Tusty*'s right arm hard.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >
Dukug gets a tinful of a black, foul liquid from a backpack.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >
Dukug quaffs a tinful of a black, foul liquid.
A black aura surrounds Dukug, who looks much better.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >

Dukug gets a cup of thready brown tea from a backpack.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded > A Trail in the Grass

The grass from all directions suddenly ends here. Defunct of all grass, this
one spot is one big rock. The grass is to the north, east, and south, but
there is not any here. The rock delves into the ground to the west.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
*Eritage* is here, fighting Sikkus, riding a gray palfrey.
*Herzog* is here, fighting YOU!, riding a warhorse.
*Seezu* is here, fighting Masaj, riding a warhorse.
*Ivoton* is here, fighting Masaj, riding a warhorse.
*Draz* is here, fighting Sikkus, riding a warhorse.
Sikkus the Ramshorned Trolloc is here, fighting Draz.
Masaj the Darkling Master is here, fighting Seezu.
Wrytch the Wolfish Trolloc is here, fighting Tusty.
*Tusty* is sitting here, riding a warhorse.
Dukug the Shar'cor'sam is here, fighting Tusty, riding a shadow stallion.
You dodge a bash from *Herzog* who loses his balance and falls!
Dukug quaffs a cup of thready brown tea.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >
Dukug slashes *Tusty*'s left leg hard.
*Draz* pierces Sikkus's body.
Wrytch pierces *Tusty*'s left arm hard.
Masaj now follows Dukug.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >
*Seezu* sends Masaj sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >
Sikkus avoids
being bashed by *Eritage* who loses his balance and falls!
They already seem to be stunned.

* HP:Scratched MV:Tiring - Dukug: Battered - Tusty: Wounded >
Dukug slashes *Tusty*'s body very hard.
*Ivoton* pierces Masaj's body.
*Draz* pierces Sikkus's body.
*Seezu* hacks Masaj's left leg.
You scythe *Tusty*'s body very hard.
*Tusty* panics, and attempts to flee!
Wrytch barely pierces *Tusty*'s right leg.
*Tusty* panics, and attempts to flee!
*Tusty* leaves west riding a warhorse.

* HP:Scratched MV:Tiring - Herzog: Scratched >
Wrytch tickles *Eritage*'s body with his pierce.

* HP:Scratched MV:Tiring - Herzog: Scratched >
Masaj is now a member of Dukug's group.

* HP:Scratched MV:Tiring - Herzog: Scratched >
Yes, narrate, fine, narrate we
must, but WHAT???
Dukug narrates 'Fol up' <-----------GROUP ON FADE HE IS PROBABLY BERSERK

* HP:Scratched MV:Tiring - Herzog: Scratched >
*Tusty* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Tiring - Herzog: Scratched >
*Tusty* tickles your right leg with his pierce.
Dukug slashes *Tusty*'s right leg hard.

* HP:Scratched MV:Tiring - Herzog: Scratched >

You stop following Masaj.
You now follow Dukug.

* HP:Scratched MV:Tiring - Herzog: Scratched > Wrytch tickles *Eritage*'s body with his pierce.
You scythe *Herzog*'s left leg hard.
*Ivoton* pierces Masaj's body.
*Draz* pierces Sikkus's body.
*Seezu* hacks Masaj's head.


Sikkus sends *Draz* sprawling with a powerful bash!

- = + *
*Herzog* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Herzog: Scratched >
Masaj narrates 'on dukug'

* HP:Scratched MV:Tiring - Herzog: Scratched >
Masaj narrates 'geton dukug'

* HP:Scratched MV:Tiring - Herzog: Scratched >

Wrytch pierces *Eritage*'s right leg.
*Ivoton* pierces Masaj's left leg.
Dukug sends *Tusty* sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Herzog: Scratched >
*Eritage* sends Sikkus sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Herzog: Scratched >
Dukug slashes *Tusty*'s right leg hard.
Wrytch pierces *Eritage*'s left arm.
*Eritage* barely pounds Sikkus's left foot.
*Ivoton* pierces Masaj's right arm.
*Herzog* pounds your head.
Masaj slashes *Seezu*'s body hard.

* HP:Scratched MV:Tiring - Herzog: Scratched >
You are now a member of Dukug's group.

* HP:Scratched MV:Tiring - Herzog: Scratched >
Dukug slashes *Tusty*'s right leg very hard.
Wrytch barely pierces *Eritage*'s left leg.
*Eritage* pounds Sikkus's body.
*Ivoton* barely pierces Masaj's body.
*Herzog* pounds your body.
*Seezu* barely hacks Masaj's body.
Wrytch barely pierces *Eritage*'s body.
*Ivoton* barely pierces Masaj's body.

* HP:Hurt MV:Tiring - Herzog: Scratched >
Masaj sends *Seezu* sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Herzog: Scratched >
*Eritage* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Herzog: Scratched >
*Eritage* leaves east riding a gray palfrey.

-
Sikkus stops following Masaj.
Sikkus now follows Dukug.
Wrytch pierces *Tusty*'s right arm.

= + *
Wrytch pierces *Tusty*'s body.
Dukug slashes *Tusty*'s right leg hard.
*Tusty* tickles your left arm with his pierce.
Sikkus pounds *Draz*'s left foot.
*Ivoton* pierces Masaj's right leg hard.
*Draz* pierces Sikkus's left hand.
Masaj slashes *Seezu*'s left arm hard.
Sikkus is now a member of Dukug's group.

*
Wrytch tries to pierce *Tusty*, but he deflects the blow.
*Draz* pierces Sikkus's body.

+ = - -
Masaj narrates 'hmm'

=
Your bash at *Herzog* sends him sprawling!

* HP:Hurt MV:Tiring - Herzog: Scratched >

Wrytch pierces *Tusty*'s body.
Dukug barely slashes *Tusty*'s body.
You scythe *Herzog*'s left leg hard.
*Ivoton* pierces Masaj's head.
*Draz* pierces Sikkus's right leg.
Masaj slashes *Seezu*'s head hard.
backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
a package of iron rations
eighteen copper pennys

* HP:Hurt MV:Tiring - Herzog: Hurt > A Trail in the Grass
The grass from all directions suddenly ends here. Defunct of all grass, this
one spot is one big rock. The grass is to the north, east, and south, but
there is not any here. The rock delves into the ground to the west.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
*Tusty* is here, fighting YOU!, riding a warhorse.
*Herzog* is sitting here, riding a warhorse.
*Seezu* is sitting here, riding a warhorse.
*Ivoton* is here, fighting Masaj, riding a warhorse.
*Draz* is here, fighting Sikkus, riding a warhorse.
Sikkus the Ramshorned Trolloc is here, fighting Draz.
Masaj the Darkling Master is here, fighting Seezu.
Wrytch the Wolfish Trolloc is here, fighting Tusty.
Dukug the Shar'cor'sam is here, fighting Tusty, riding a shadow stallion.

* HP:Hurt MV:Tiring - Herzog: Hurt >
You dodge a bash from *Tusty* who loses his balance and falls!

* HP:Hurt MV:Tiring - Herzog: Hurt >
Dukug tries to slash *Tusty*, but he parries successfully.
*Ivoton* tickles Masaj's body with his pierce.

* HP:Hurt MV:Tiring - Herzog: Hurt >
*Eritage* has arrived from the east, riding a gray palfrey.
*Draz* avoids being bashed by Sikkus who loses his balance and falls!

* HP:Hurt MV:Tiring - Herzog: Hurt >
*Eritage* tries to pound Dukug, but he deflects the blow.

* HP:Hurt MV:Tiring - Herzog: Hurt >

Yes, narrate, fine, narrate we must, but
WHAT???

* HP:Hurt MV:Tiring - Herzog: Hurt > Wrytch pierces *Tusty*'s right leg.
Dukug slashes *Tusty*'s body hard.
You scythe *Herzog*'s body hard.
*Ivoton* barely pierces Masaj's right leg.
*Draz* pierces Sikkus's body.
They already seem to be stunned.

* HP:Hurt MV:Tiring - Herzog: Hurt >
*Tusty* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Herzog: Hurt >
Dukug tries to slash *Tusty*, but he parries successfully.
*Draz* pierces Sikkus's left hand.
Masaj avoids being bashed by *Seezu* who loses his balance and falls!
*Tusty* leaves south riding a warhorse.
Sikkus looks at *Herzog*.
Wrytch pierces *Eritage*'s body.

* HP:Hurt MV:Tiring - Herzog: Hurt >

*Eritage* sends Dukug sprawling with a powerful bash!

- =
Masaj sends *Seezu* sprawling with a powerful bash!

+
Wrytch tickles *Eritage*'s right hand with his pierce.
*Eritage* pounds Dukug's body hard.
*Ivoton* pierces Masaj's body.
*Draz* pierces Sikkus's body hard.
Masaj slashes *Seezu*'s body hard.

* * + = - -
Wrytch pierces *Eritage*'s body.
*Ivoton* barely pierces Masaj's body.
*Draz* avoids being bashed by Sikkus who loses his balance and falls!

=
Your bash at *Herzog* sends him sprawling!

* HP:Hurt MV:Tiring - Herzog: Hurt >
Wrytch pierces *Eritage*'s left leg.
*Eritage* pounds Dukug's head extremely hard.
You scythe *Herzog*'s body very hard.
*Ivoton* pierces Masaj's left arm.
*Draz* pierces Sikkus's body.
Masaj slashes *Seezu*'s body hard.
*Seezu* barely hacks Masaj's body.
*Tusty* has arrived from the south, riding a warhorse.

* HP:Hurt MV:Tiring - Herzog: Hurt >
#Ok. $target is now set to {warhorse}.

*Tusty* tries to pierce Wrytch, but he parries successfully.

* HP:Hurt MV:Tiring - Herzog: Hurt >
Tusty looks pretty hurt.

* HP:Hurt MV:Tiring - Herzog: Hurt >
Sikkus looks at *Draz*.

* HP:Hurt MV:Tiring - Herzog: Hurt >
Masaj narrates 'don't think we win this, getting whittled atm'

* HP:Hurt MV:Tiring - Herzog: Hurt >
*Ivoton* barely pierces Masaj's body.
*Draz* pierces Sikkus's head.

* HP:Hurt MV:Tiring - Herzog: Hurt >
Wrytch pierces *Eritage*'s right arm.
*Eritage* pounds Dukug's right leg very hard.
You scythe *Herzog*'s body very hard.
*Ivoton* pierces Masaj's left arm hard.
*Draz* pierces Sikkus's left foot.

* HP:Hurt MV:Tiring - Herzog: Hurt >
You narrate 'both ss beat'

* HP:Hurt MV:Tiring - Herzog: Hurt >
Masaj avoids being bashed by *Seezu* who loses his balance and falls!
Wrytch avoids being bashed by *Tusty* who loses his balance and falls!

* HP:Hurt MV:Tiring - Herzog: Hurt >
#Ok. $target is now set to {seanchan}.


*Draz* avoids being bashed by Sikkus who loses his balance and falls!

* HP:Hurt MV:Tiring - Herzog: Hurt >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy
*Seezu* avoids being bashed by Masaj who loses his balance and falls!

* HP:Hurt MV:Tiring - Herzog: Hurt >
Wrytch pierces *Eritage*'s left leg.
Dukug slashes *Eritage*'s body.
You scythe *Herzog*'s head hard.
*Ivoton* barely pierces Masaj's body.
*Draz* pierces Sikkus's body.
*Ivoton* pierces Masaj's left arm.
*Draz* barely pierces Sikkus's head.
*Eritage* avoids being bashed by Dukug who loses his balance and falls!

* HP:Hurt MV:Tiring - Herzog: Wounded >

You panic and attempt to flee!

#Ok. $berserk is now set to { HP}.
*Ivoton* looks at Masaj.
You flee head over heels.
A Large Rocky Clearing
[ obvious exits: E ]
Mood changed to: Brave

* HP:Hurt MV:Tiring >


A Trail in the Grass
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
*Tusty* is here, fighting Wrytch, riding a warhorse.
*Eritage* is here, fighting Dukug, riding a gray palfrey.
*Herzog* is here, fighting Dukug, riding a warhorse.
*Seezu* is here, fighting Masaj, riding a warhorse.
*Ivoton* is here, fighting Masaj, riding a warhorse.
*Draz* is here, fighting Sikkus, riding a warhorse.
Sikkus the Ramshorned Trolloc is here, fighting Draz.
Masaj the Darkling Master is here, fighting Seezu.
Wrytch the Wolfish Trolloc is here, fighting Eritage.
Dukug the Shar'cor'sam is sitting here, riding a shadow stallion.
Masaj narrates 'oh'


* HP:Hurt MV:Tiring > *Seezu* hacks Masaj's body.
Wrytch barely pierces *Eritage*'s right arm.
*Eritage* pounds Dukug's head hard.
Sikkus pounds *Draz*'s head hard.
*Ivoton* barely pierces Masaj's left foot.
*Draz* tickles Sikkus's head with his pierce.
Masaj slashes *Seezu*'s right arm.
You scythe *Tusty*'s body hard.
Sikkus narrates 'am dying'

* HP:Scratched MV:Tiring - Wrytch: Healthy - Tusty: Beaten > You do the best you
can!

* HP:Scratched MV:Tiring - Wrytch: Healthy - Tusty: Beaten > Wrytch barely
pierces *Eritage*'s body.
*Ivoton* pierces Masaj's body hard.
*Draz* pierces Sikkus's body.
You do the best you can!
Masaj narrates 'brb'

* HP:Scratched MV:Tiring - Wrytch: Healthy - Tusty: Beaten >

You do the best you
can!

* HP:Scratched MV:Tiring - Wrytch: Healthy - Tusty: Beaten >
You do the best you
can!

* HP:Scratched MV:Tiring - Wrytch: Healthy - Tusty: Beaten >
*Shaxx* has arrived
from the north, riding a warhorse.
You do the best you can!
Wrytch avoids being bashed by *Tusty* who loses his balance and falls!

* HP:Scratched MV:Tiring - Wrytch: Healthy - Tusty: Beaten >
*Shaxx* barely pierces
your right leg.
You do the best you can!


* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten >

You do the best you can!


* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten > You do the best you can!
Dukug narrates 'I zerk'

* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten > *Shaxx* pierces your body.
You scythe *Tusty*'s body hard.
*Herzog* tries to pound Dukug, but he parries successfully.
Wrytch pierces *Eritage*'s body.
Dukug barely slashes *Eritage*'s body.
*Eritage* pounds Dukug's body.
*Ivoton* pierces Masaj's body.
*Draz* pierces Sikkus's body.
Masaj slashes *Seezu*'s body.
You do the best you can!
Dukug gets a bunch of fireworks from a backpack.

* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten > *Seezu* sends Masaj
sprawling with a powerful bash!
You do the best you can!
Dukug lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten > You do the best you can!

* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten >
*Shaxx* pierces your right leg.
Wrytch barely pierces *Eritage*'s left hand.
Dukug slashes *Eritage*'s left leg hard.
*Ivoton* pierces Masaj's body hard.
*Draz* pierces Sikkus's right leg.

* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten >

You narrate 'get on ss'

* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten >
A Trail in the Grass
The grass from all directions suddenly ends here. Defunct of all grass, this
one spot is one big rock. The grass is to the north, east, and south, but
there is not any here. The rock delves into the ground to the west.
[ obvious exits: N E S W ]
A bunch of lit fireworks lies on the ground.
The corpse of a raven is lying here.
*Shaxx* is here, fighting YOU!, riding a warhorse.
*Tusty* is here, fighting Wrytch, riding a warhorse.
*Eritage* is here, fighting Dukug, riding a gray palfrey.
*Herzog* is here, fighting Dukug, riding a warhorse.
*Seezu* is here, fighting Masaj, riding a warhorse.
*Ivoton* is here, fighting Masaj, riding a warhorse.
*Draz* is here, fighting Sikkus, riding a warhorse.
Sikkus the Ramshorned Trolloc is here, fighting Draz.
Masaj the Darkling Master is sitting here.
Wrytch the Wolfish Trolloc is here, fighting Eritage.
Dukug the Shar'cor'sam is here, fighting Eritage, riding a shadow stallion.
Dukug narrates 'K fireworking'

* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten >
You do the best you can!

* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten >
You do the best you can!
*Tusty* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten >
You do the best you can!
Sikkus sends *Draz* sprawling with a powerful bash!


* HP:Hurt MV:Tiring - Wrytch: Healthy - Tusty: Beaten > You do the best you can!
*Tusty* leaves south riding a warhorse.

* HP:Hurt MV:Tiring - Shaxx: Scratched > You try to scythe *Shaxx*, but he parries
successfully.
*Shaxx* barely pierces your head.
*Herzog* tries to pound Dukug, but he deflects the blow.
*Seezu* hacks Masaj's left leg hard.
Wrytch tickles *Eritage*'s body with his pierce.
Dukug slashes *Eritage*'s right leg.
Sikkus pounds *Draz*'s right arm very hard.
*Ivoton* pierces Masaj's body.
You do the best you can!

* HP:Hurt MV:Tiring - Shaxx: Scratched >
A Trail in the Grass
The grass from all directions suddenly ends here. Defunct of all grass, this
one spot is one big rock. The grass is to the north, east, and south, but
there is not any here. The rock delves into the ground to the west.
[ obvious exits: N E S W ]
A bunch of lit fireworks lies on the ground.
The corpse of a raven is lying here.
*Shaxx* is here, fighting YOU!, riding a warhorse.
*Eritage* is here, fighting Dukug, riding a gray palfrey.
*Herzog* is here, fighting Dukug, riding a warhorse.
*Seezu* is here, fighting Masaj, riding a warhorse.
*Ivoton* is here, fighting Masaj, riding a warhorse.
*Draz* is sitting here, riding a warhorse.
Sikkus the Ramshorned Trolloc is here, fighting Draz.
Masaj the Darkling Master is sitting here.
Wrytch the Wolfish Trolloc is here, fighting Eritage.
Dukug the Shar'cor'sam is here, fighting Eritage, riding a shadow stallion.

* HP:Hurt MV:Tiring - Shaxx: Scratched >
*Eritage* sends Dukug sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Shaxx: Scratched >

#Ok. $berserk is now set to { HP}.
*Shaxx* pierces your body.
Wrytch tickles *Eritage*'s body with his pierce.
Mood changed to: Wimpy

* HP:Hurt MV:Tiring - Shaxx: Scratched > You panic and attempt to flee!


You flee head over heels.
A Winding Trail
[ obvious exits: N S ]
A squat border stone juts from the soil.

* HP:Hurt MV:Tiring >


Masaj narrates 'oh'

* HP:Hurt MV:Tiring >
A Trail in the Grass
[ obvious exits: N E S W ]
A bunch of lit fireworks lies on the ground.
The corpse of a raven is lying here.
*Shaxx* is here, fighting Wrytch, riding a warhorse.
*Eritage* is here, fighting Dukug, riding a gray palfrey.
*Herzog* is here, fighting Dukug, riding a warhorse.
*Seezu* is here, fighting Masaj, riding a warhorse.
*Ivoton* is here, fighting Masaj, riding a warhorse.
*Draz* is sitting here, riding a warhorse.
Sikkus the Ramshorned Trolloc is here, fighting Draz.
Masaj the Darkling Master is here, fighting Seezu.
Wrytch the Wolfish Trolloc is here, fighting Eritage.
Dukug the Shar'cor'sam is sitting here, riding a shadow stallion.

* HP:Hurt MV:Tiring > You try to scythe *Shaxx*, but he deflects the blow.
Masaj panics, and attempts to flee!

* HP:Hurt MV:Tiring - Wrytch: Healthy - Shaxx: Scratched >

You do the best you
can!
Masaj leaves west.
*Tusty* has arrived from the south, riding a warhorse.

* HP:Hurt MV:Tiring - Wrytch: Healthy - Shaxx: Scratched >
*Seezu* tickles your
left foot with his hack.
You do the best you can!
Masaj narrates 'setting off owrks'
*Tusty* tries to pierce Wrytch, but he parries successfully.
Sikkus panics, and attempts to flee!

* HP:Hurt MV:Tiring - Wrytch: Healthy - Shaxx: Scratched > *Ivoton* pierces
Sikkus's right leg.
You do the best you can!
Sikkus leaves west.

* HP:Hurt MV:Tiring - Wrytch: Healthy - Shaxx: Scratched >
*Ivoton* barely pierces your body.

* HP:Hurt MV:Tiring - Wrytch: Healthy - Shaxx: Scratched >
*Ivoton* tickles your right foot with his pierce.
*Draz* leaves south riding a warhorse.

* HP:Hurt MV:Tiring - Wrytch: Healthy - Shaxx: Scratched >

Masaj has arrived from the west.

* HP:Hurt MV:Tiring - Wrytch: Healthy - Shaxx: Scratched > You panic and attempt to flee!


*Ivoton* barely pierces your body.
*Seezu* hacks your body.
*Shaxx* tries to pierce Wrytch, but he deflects the blow.
*Herzog* pounds Dukug's left leg hard.
Wrytch pierces *Eritage*'s body.
*Eritage* pounds Dukug's right leg hard.


You flee head over heels.
A Winding Trail
[ obvious exits: N S ]
A squat border stone juts from the soil.

* HP:Wounded MV:Tiring >
You narrate 'set works'

* HP:Wounded MV:Tiring >

*KERBOOM* An explosion sounds in the distance.
A Trail in the Grass
A long, windy trail leads up north through the tall grasses on all side of
you. The trail is visibly beaten by small animals running along it daily,
more than likely the majority has been scared off by your approaching. The
grass scratches your arms as you move through it, whether on the trail or
not.
[ obvious exits: N S ]
*KERBOOM* The explosion rips you from the ground and tosses you through the air.

* HP:Wounded MV:Tiring >
A Bend in the Trail
[ obvious exits: E S ]
*Eritage* is standing here, riding a gray palfrey.
Dukug narrates 'Set off the works'

* HP:Wounded MV:Tiring > A Trail in the Grass
[ obvious exits: N S ]

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Chomsky - A Trail in the Grass
Dukug - White Sandy Outcrop
Wrytch - A Trail in the Grass
Masaj - Trail in the Tall Grass
Sikkus - A Large Rocky Clearing
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring >



A Bend in the Trail
[ obvious exits: E S ]
*Eritage* is standing here, riding a gray palfrey.

* HP:Wounded MV:Tiring >
You scythe *Eritage*'s body hard.

* HP:Wounded MV:Tiring - Eritage: Battered > No way! You're fighting for your
life!

* HP:Wounded MV:Tiring - Eritage: Battered > You do the best you can!

* HP:Wounded MV:Tiring - Eritage: Battered >
No way! You're fighting for your
life!

* HP:Wounded MV:Tiring - Eritage: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Brave
Dukug narrates 'Woo'

* HP:Wounded MV:Tiring - Eritage: Battered >
You scythe *Eritage*'s body.

* HP:Wounded MV:Tiring - Eritage: Battered >
You narrate 's s e s w of 4x'

* HP:Wounded MV:Tiring - Eritage: Battered >
Masaj narrates 'there you go'
Dukug narrates '29 hps'
Sikkus narrates 'on draz 4x'

* HP:Wounded MV:Tiring - Eritage: Battered >
*Eritage* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Eritage: Battered >

*Shaxx* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Tiring - Eritage: Battered > *Shaxx* leaves east riding a
warhorse.
*Eritage* leaves east riding a gray palfrey.
You narrate 'ss beat'

* HP:Wounded MV:Tiring >

A Bend in the Trail
[ obvious exits: N W ]

* HP:Wounded MV:Tiring > *Shaxx* has arrived from the north, riding a warhorse.
You try to scythe *Shaxx*, but he deflects the blow.


* HP:Wounded MV:Tiring - Shaxx: Hurt >
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Shaxx: Hurt > You do the best you can!


* HP:Wounded MV:Tiring - Shaxx: Hurt >
#Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* HP:Wounded MV:Tiring - Shaxx: Hurt > You panic and attempt to flee!


Dukug has arrived from the west, riding a shadow stallion.


Dukug leaves north riding a shadow stallion.


*Shaxx* barely pierces your body.
*Tusty* has arrived from the west, riding a warhorse.


*Tusty* leaves north riding a warhorse.


You flee head over heels.
A Bend in the Trail
[ obvious exits: E S ]
Masaj narrates 'another seanchan'

* HP:Wounded MV:Tiring >

You narrate 'shaxx here too'

* HP:Wounded MV:Tiring >
Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
A Bend in the Trail
[ obvious exits: N W ]
*Shaxx* is standing here, riding a warhorse.
*Tusty* has arrived from the north, riding a warhorse.

* HP:Wounded MV:Tiring >
A Bend in the Trail
[ obvious exits: S W ]

* HP:Wounded MV:Tiring >
A Bend in the Trail
[ obvious exits: N E W ]

* HP:Wounded MV:Tiring > On a Trail in the Grass
[ obvious exits: N S ]


* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Dukug - A Trail in the Grass
Chomsky - On a Trail in the Grass
Masaj - Trail on the Cliffs
Sikkus - A Trail in the Grass
Wrytch - A Trail in the Grass
You catch a smell of horses nearby.


* HP:Wounded MV:Tiring > A Trail in the Grass
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
Dukug the Shar'cor'sam is here, fighting Draz, riding a shadow stallion.
*Ivoton* is here, fighting Sikkus, riding a warhorse.
*Eritage* is here, fighting Sikkus, riding a gray palfrey.
Sikkus the Ramshorned Trolloc is sitting here.
*Draz* is here, fighting Wrytch, riding a warhorse.
Wrytch the Wolfish Trolloc is here, fighting Draz.

* HP:Wounded MV:Tiring > You scythe *Eritage*'s body.

* HP:Wounded MV:Tiring - Sikkus: Battered - Eritage: Battered >
*Shaxx* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Tiring - Sikkus: Battered - Eritage: Battered >
*Shaxx* tries to pierce Dukug, but he deflects the blow.

* HP:Wounded MV:Tiring - Sikkus: Battered - Eritage: Battered >
*Shaxx* tries to pierce Dukug, but he parries successfully.
*Ivoton* pierces Sikkus's left leg.
Wrytch pierces *Draz*'s body.

* HP:Wounded MV:Tiring - Sikkus: Battered - Eritage: Battered >
*Shaxx* tries to pierce Dukug, but he parries successfully.
You scythe *Eritage*'s left arm.
Dukug slashes *Draz*'s right foot hard.
*Ivoton* pierces Sikkus's body.
*Eritage* pounds Sikkus's body hard.
Wrytch barely pierces *Draz*'s body.
*Draz* tries to pierce Wrytch, but he deflects the blow.
*Tusty* has arrived from the south, riding a warhorse.


* HP:Wounded MV:Tiring - Sikkus: Battered - Eritage: Battered >
*Draz* panics, and attempts to flee!
*Tusty* barely tickles your body with his pierce.
Dukug assumes a defensive striking posture.

* HP:Wounded MV:Tiring - Sikkus: Battered - Eritage: Battered >
*Draz* leaves east riding a warhorse.

-
Wrytch pierces *Tusty*'s left leg hard.

= + *
Wrytch pierces *Tusty*'s body.
*Shaxx* tries to pierce Dukug, but he deflects the blow.
*Ivoton* pierces Sikkus's left hand.

*
*Draz* has arrived from the east, riding a warhorse.

+
*Draz* tries to pierce Wrytch, but he deflects the blow.

= -
*Draz* tries to pierce Wrytch, but he parries successfully.
Wrytch pierces *Tusty*'s body.
Dukug tries to slash *Shaxx*, but he deflects the blow.
*Shaxx* tries to pierce Dukug, but he parries successfully.
Sikkus tries to pound *Ivoton*, but he deflects the blow.
*Ivoton* barely pierces Sikkus's body.
*Eritage* pounds Sikkus's left leg hard.
Dukug panics, and attempts to flee!


Dukug leaves north riding a shadow stallion.

-
Masaj narrates 'i'm on seezu'
Sikkus panics, and attempts to flee!

=
As *Eritage* avoids your bash, you topple over and fall to the ground!
*Tusty* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Sikkus: Battered - Eritage: Battered >

Sikkus leaves south.

* HP:Wounded MV:Tiring - Eritage: Battered >
*Shaxx* pierces Wrytch's left leg hard.
*Ivoton* pierces Wrytch's body.


* HP:Wounded MV:Tiring - Eritage: Battered >

*Ivoton* pierces Wrytch's body.
*Shaxx* tries to pierce Wrytch, but he parries successfully.

* HP:Wounded MV:Tiring - Eritage: Battered >
*Ivoton* tries to pierce Wrytch, but he deflects the blow.
*Shaxx* tries to pierce Wrytch, but he deflects the blow.
*Eritage* pounds your right leg hard.
*Draz* tries to pierce Wrytch, but he deflects the blow.
Wrytch pierces *Tusty*'s body hard.
*Tusty* tickles your body with his pierce.

* HP:Wounded MV:Tiring - Eritage: Battered > A Trail in the Grass
The grass from all directions suddenly ends here. Defunct of all grass, this
one spot is one big rock. The grass is to the north, east, and south, but
there is not any here. The rock delves into the ground to the west.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
*Draz* is here, fighting Wrytch, riding a warhorse.
*Tusty* is here, fighting YOU!, riding a warhorse.
*Shaxx* is here, fighting Wrytch, riding a warhorse.
*Ivoton* is here, fighting Wrytch, riding a warhorse.
*Eritage* is here, fighting YOU!, riding a gray palfrey.
Wrytch the Wolfish Trolloc is here, fighting Tusty.

* HP:Wounded MV:Tiring - Eritage: Battered > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* HP:Wounded MV:Tiring - Eritage: Battered > You panic and attempt to flee!



Dukug has arrived from the north, riding a shadow stallion.



Dukug tries to slash *Ivoton*, but he deflects the blow.


Sikkus has arrived from the south.
Sikkus leaves east.


*Ivoton* pierces Wrytch's right leg.
*Shaxx* tries to pierce Wrytch, but he deflects the blow.
*Eritage* pounds your right leg.
*Draz* pierces Wrytch's body hard.
Wrytch tries to pierce *Tusty*, but he deflects the blow.
*Tusty* barely tickles your body with his pierce.
*Ivoton* tries to pierce Wrytch, but he parries successfully.
*Shaxx* pierces Wrytch's body.
*Draz* tries to pierce Wrytch, but he deflects the blow.
Masaj narrates 'hmm'

You flee head over heels.
On a Trail in the Grass
[ obvious exits: N S ]
*Seezu* is standing here, riding a warhorse.
You narrate 'call something'

* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Chomsky - On a Trail in the Grass
Sikkus - A Large Clearing of Grass
Dukug - A Trail in the Grass
Masaj - A Bend in the Trail
Wrytch - A Trail in the Grass
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring >
*Seezu* leaves north riding a warhorse.

* HP:Wounded MV:Tiring >
They aren't here.
Dukug narrates 'Off it'

* HP:Wounded MV:Tiring >

Arglebargle, glop-glyf!?!

* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Sikkus - End of an Animal Trail
Masaj - A Bend in the Trail
Dukug - A Large Rocky Clearing
Chomsky - On a Trail in the Grass
Wrytch - A Trail in the Grass
You catch a smell of horses nearby.


* HP:Wounded MV:Tiring > You are carrying:
Nothing.
Sikkus narrates 'nod'

* HP:Wounded MV:Tiring >
#Ok. $target is now set to {light}.

Players in your Zone
--------------------
Wrytch - A Large Rocky Clearing
Sikkus - Bend in the Trail
Masaj - A Bend in the Trail
Dukug - A Large Rocky Clearing
Chomsky - On a Trail in the Grass
You catch a smell of horses nearby.


* HP:Wounded MV:Tiring > On a Trail in the Grass
An ocean of amber grass waves silently in the wind along both sides of the
faint trail. All you can see for miles around you is the tall waving grass.
However, far off to the east the Mountains of Mist are visible through
waves of grass. The trail leads north and south.
[ obvious exits: N S ]

* HP:Wounded MV:Tiring >
Sikkus narrates 'to where?'


* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Sikkus - Trail in the Tall Grass
Wrytch - A Large Rocky Clearing
Masaj - A Bend in the Trail
Dukug - A Large Rocky Clearing
Chomsky - On a Trail in the Grass
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring >
Obvious exits:
North - A Trail in the Grass
South - A Bend in the Trail

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Dukug - Bend in the Trail
Sikkus - Trail in the Tall Grass
Wrytch - A Large Rocky Clearing
Masaj - A Bend in the Trail
Chomsky - On a Trail in the Grass
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Sikkus - Trail in the Tall Grass
Wrytch - A Large Rocky Clearing
Masaj - A Bend in the Trail
Chomsky - On a Trail in the Grass
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Sikkus - Trail in the Tall Grass
Wrytch - A Large Rocky Clearing
Masaj - A Bend in the Trail
Chomsky - On a Trail in the Grass
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring >
Your group consists of:
Dukug (Head of group)
Sikkus
Chomsky
Masaj
Wrytch

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Sikkus - Trail in the Tall Grass
Wrytch - A Large Rocky Clearing
Masaj - A Bend in the Trail
Chomsky - On a Trail in the Grass
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring >

Masaj narrates 'no real good support around here besides rockpile'

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Wrytch - A Trail in the Grass
Sikkus - Trail in the Tall Grass
Masaj - A Bend in the Trail
Chomsky - On a Trail in the Grass
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring > A Bend in the Trail
[ obvious exits: N E W ]

* HP:Wounded MV:Winded >
A Bend in the Trail
[ obvious exits: S W ]
Masaj the Darkling Master is standing here.


* HP:Wounded MV:Winded > Players in your Zone
--------------------
Chomsky - A Bend in the Trail
Wrytch - A Trail in the Grass
Sikkus - Trail in the Tall Grass
Masaj - A Bend in the Trail
You catch a smell of horses nearby.

* HP:Wounded MV:Winded >
A Bend in the Trail
[ obvious exits: N W ]

* HP:Wounded MV:Winded >
Masaj narrates 'ito another seanchan ratting'


* HP:Wounded MV:Winded > Players in your Zone
--------------------
Chomsky - A Bend in the Trail
Wrytch - A Trail in the Grass
Sikkus - Trail in the Tall Grass
Masaj - A Bend in the Trail
You catch a smell of horses nearby.
Masaj has arrived from the north.

* HP:Wounded MV:Winded >
Masaj leaves west.

* HP:Wounded MV:Winded >

You narrate 'steeptrail'

* HP:Wounded MV:Winded >
A Bend in the Trail
[ obvious exits: E S ]

* HP:Wounded MV:Winded > A Trail in the Grass
[ obvious exits: N S ]

* HP:Wounded MV:Winded >

Trail in the Tall Grass
[ obvious exits: N S W ]
A hungry looking lioness is here, eyes gleaming with a blood lust.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A large plains lion stalks the grasslands looking for prey.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded >

Players in your Zone
--------------------
Masaj - Before a Steep Hill
Chomsky - Trail in the Tall Grass
Wrytch - A Large Rocky Clearing
Sikkus - Trail in the Tall Grass
You catch a smell of horses nearby.

* HP:Wounded MV:Winded >
Trail on the Cliffs
[ obvious exits: N S W ]

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded >

Your heartbeat calms down more as you feel less
panicked.
You narrate '?'


* HP:Wounded MV:Tiring >
Cliff Over the Ocean
[ obvious exits: N E S ]

* HP:Wounded MV:Tiring > Before a Steep Hill
[ obvious exits: S W ]

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Wrytch - A Trail in the Grass
Sikkus - A Small Glade
Chomsky - Before a Steep Hill
Masaj - Middle of a Large Field
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring >

Middle of a Large Field
[ obvious exits: N E S W ]
Masaj the Darkling Master is here, fighting a cougar.
A cougar is here, fighting Masaj.
Masaj leaves east.

* HP:Wounded MV:Tiring > Before a Steep Hill
[ obvious exits: S W ]
Masaj the Darkling Master is standing here.

* HP:Wounded MV:Tiring >
Sikkus narrates 'nod'


* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Chomsky - Before a Steep Hill
Masaj - Before a Steep Hill
Wrytch - A Trail in the Grass
Sikkus - A Small Glade
You catch a smell of horses nearby.

* HP:Wounded MV:Tiring >

Lush Grasslands
[ obvious exits: N E W ]
The corpse of a cougar is lying here.
*Herzog* is standing here, riding a warhorse.
Masaj narrates 'we could'

* HP:Wounded MV:Tiring >
Edge of the Grass
[ obvious exits: E W ]

* HP:Wounded MV:Tiring >
Bend in the Path
[ obvious exits: N W ]
A rust-colored bobcat crouches low, ready to pounce.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...
Masaj has arrived from the west.

* HP:Wounded MV:Tiring >

Bottom of the Valley
[ obvious exits: E S ]
A stealthy cougar gracefully makes its way through the terrain.

* HP:Wounded MV:Tiring > In a Valley
[ obvious exits: N E W ]

* HP:Wounded MV:Tiring >
In a Shallow Valley
[ obvious exits: E S W ]
A rust-colored bobcat crouches low, ready to pounce.

* HP:Wounded MV:Winded >
Top of the Valley
[ obvious exits: N W ]
Masaj narrates 'trying to imagine a wold'

* HP:Wounded MV:Winded >

Trail Through the Grass
[ obvious exits: N S ]
A large plains bear smells the air for prey.

* HP:Wounded MV:Winded > Alas, you cannot go that way...
Masaj narrates 'wait'
Sikkus narrates 'to steeltrail?!'

* HP:Wounded MV:Winded >

Masaj narrates 'chomw'

* HP:Wounded MV:Winded >
In the High Grass
[ obvious exits: N S ]

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded >

Some Short Grass
[ obvious exits: E S W ]
A cackling hyena circles its prey.
A cackling hyena circles its prey.

* HP:Wounded MV:Winded > A Rocky Path at the Foot of a Bridge
[ obvious exits: N E W ]

* HP:Wounded MV:Winded >

Crossing the Andahar
[ obvious exits: E W ]
Dukug narrates 'Sorry, I ran crit'

* HP:Wounded MV:Winded > Gates of Darkwood
[ obvious exits: E S W ]
A bee busily flies from plant to plant.
A small bird is singing beautifully here.
A long-eared rabbit is here, looking quite sick.

* HP:Wounded MV:Winded >

You would need to swim there, you can't just walk it.

* HP:Wounded MV:Winded >
Forested Glen
[ obvious exits: E S W U ]

* HP:Wounded MV:Winded > Wood Home
[ obvious exits: N W D ]
A long-eared rabbit is here, looking quite sick.

* HP:Wounded MV:Winded >

Wood Home
[ obvious exits: S W ]

* HP:Wounded MV:Winded >
Alas, you cannot go that way...

* HP:Wounded MV:Winded > Alas, you cannot go that way...


* HP:Wounded MV:Winded > Alas, you cannot go that way...


* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sikkus - Gates of Darkwood
Chomsky - Wood Home

* HP:Wounded MV:Winded >

Wood Home
[ obvious exits: N W D ]
A long-eared rabbit is here, looking quite sick.

* HP:Wounded MV:Winded > Forested Glen
[ obvious exits: E S W U ]
Sikkus the Ramshorned Trolloc is standing here.

* HP:Wounded MV:Winded >

Alas, you cannot go that way...

* HP:Wounded MV:Winded > Forested Glen
[ obvious exits: S W ]
A young and strong buck is here, munching some grass.

* HP:Wounded MV:Winded >
Sikkus narrates 'going to steep'

* HP:Wounded MV:Winded >
Dukug narrates 'Am in misty tunnels'

* HP:Wounded MV:Winded >


You narrate 'heading toward steep'
Masaj narrates 'i'm on herzog solo 1e mouth of tanchico road'

* HP:Wounded MV:Winded > Forested Glen
[ obvious exits: N S W U ]
A long-eared rabbit is here, looking quite sick.
A bee busily flies from plant to plant.


* HP:Wounded MV:Winded >



Black Heart
[ obvious exits: N E S D ]
Dukug narrates 'K'

o HP:Wounded MV:Winded > Players in your Zone
--------------------
Chomsky - Black Heart
Sikkus - Wood Home

o HP:Wounded MV:Winded > Black Heart
[ obvious exits: E S ]
A wild hog snorts angrily, pawing at the ground.

o HP:Wounded MV:Winded > Black Heart
[ obvious exits: E S W D ]
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.

o HP:Wounded MV:Winded > Black Heart
[ obvious exits: S W D ]
A wild hog snorts angrily, pawing at the ground.

o HP:Wounded MV:Winded > Darkwood
[ obvious exits: N U ]

* HP:Wounded MV:Winded >

Players in your Zone
--------------------
Chomsky - Darkwood
Sikkus - Forested Glen

* HP:Wounded MV:Winded >
Darkwood
[ obvious exits: E S W ]

* HP:Wounded MV:Winded > Dark Trails
[ obvious exits: N E W ]
A burly lumberjack swings his axe here.
A squirrel is here, chittering.
A burly lumberjack swings his axe here.

* HP:Wounded MV:Winded >
Masaj narrates 'okay then '

* HP:Wounded MV:Winded >

You narrate 'dont want to get choked near darkwood'

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Sikkus - Ebon Bark
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Sikkus has arrived from the west.

* HP:Wounded MV:Winded >
Sikkus leaves east.

* HP:Wounded MV:Winded >
Masaj narrates 'i'm beaten wil lrun in a sec'

* HP:Wounded MV:Winded >
A burly lumberjack barely cleaves your right arm.
A burly lumberjack joins a burly lumberjack's fight!
A burly lumberjack tickles your right leg with his cleave.
You scythe a burly lumberjack's left arm into bloody fragments!
A burly lumberjack tickles your body with his cleave.

* HP:Wounded MV:Winded - a burly lumberjack: Wounded >
You narrate 'can fight
near dark trails'

* HP:Wounded MV:Winded - a burly lumberjack: Wounded >
Players in your Zone
--------------------
Sikkus - Dark Trails
Chomsky - Dark Trails

* HP:Wounded MV:Winded - a burly lumberjack: Wounded >
Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
A burly lumberjack is here, fighting YOU!
A squirrel is here, chittering.
A burly lumberjack is here, fighting YOU!

* HP:Wounded MV:Winded - a burly lumberjack: Wounded >
Players in your Zone
--------------------
Sikkus - Dark Trails
Chomsky - Dark Trails


* HP:Wounded MV:Winded - a burly lumberjack: Wounded > A burly lumberjack tries
to cleave you, but you deflect the blow.
You scythe a burly lumberjack's body into bloody fragments!
A burly lumberjack tries to cleave you, but you deflect the blow.
Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
A burly lumberjack is here, fighting YOU!
A squirrel is here, chittering.
A burly lumberjack is here, fighting YOU!

* HP:Wounded MV:Winded - a burly lumberjack: Beaten >
Players in your Zone
--------------------
Sikkus - Touchan Pier
Chomsky - Dark Trails

* HP:Wounded MV:Winded - a burly lumberjack: Beaten >
Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
A burly lumberjack is here, fighting YOU!
A squirrel is here, chittering.
A burly lumberjack is here, fighting YOU!

* HP:Wounded MV:Winded - a burly lumberjack: Beaten >
You do the best you can!

* HP:Wounded MV:Winded - a burly lumberjack: Beaten >
A burly lumberjack tries
to cleave you, but you parry successfully.
You scythe a burly lumberjack's right arm into bloody fragments!
A burly lumberjack is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a burly lumberjack's death cry.
Players in your Zone
--------------------
Sikkus - Edge of the Lake
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sikkus - Edge of the Lake
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sikkus - Gates of Darkwood
Masaj - Crossing the Andahar
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
The corpse of a burly lumberjack is lying here.
A squirrel is here, chittering.
A burly lumberjack is here, fighting YOU!

* HP:Wounded MV:Winded >


You scythe a burly lumberjack's body into bloody
fragments!

* HP:Wounded MV:Winded - a burly lumberjack: Wounded > Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
The corpse of a burly lumberjack is lying here.
A squirrel is here, chittering.
A burly lumberjack is here, fighting YOU!

* HP:Wounded MV:Winded - a burly lumberjack: Wounded > You scythe a burly
lumberjack's body into bloody fragments!
A burly lumberjack tickles your left leg with his cleave.
Players in your Zone
--------------------
Masaj - Forested Glen
Chomsky - Dark Trails

* HP:Wounded MV:Winded - a burly lumberjack: Beaten >
Players in your Zone
--------------------
Masaj - Forested Glen
Chomsky - Dark Trails

* HP:Wounded MV:Winded - a burly lumberjack: Beaten >

Your group consists of:
Dukug (Head of group)
Sikkus
Chomsky
Masaj

* HP:Wounded MV:Winded - a burly lumberjack: Beaten > Players in your Zone
--------------------
Masaj - Black Heart
Chomsky - Dark Trails

* HP:Wounded MV:Winded - a burly lumberjack: Beaten >
Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
The corpse of a burly lumberjack is lying here.
A squirrel is here, chittering.
A burly lumberjack is here, fighting YOU!

* HP:Wounded MV:Winded - a burly lumberjack: Beaten >
You scythe a burly
lumberjack's head into bloody fragments!
A burly lumberjack is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a burly lumberjack's death cry.
Players in your Zone
--------------------
Masaj - Black Heart
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
The corpse of a burly lumberjack is lying here. [2]
A squirrel is here, chittering.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Masaj - Black Heart
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Masaj - Black Heart
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
The corpse of a burly lumberjack is lying here. [2]
A squirrel is here, chittering.


* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Masaj - Black Heart
Chomsky - Dark Trails

* HP:Wounded MV:Winded > Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
The corpse of a burly lumberjack is lying here. [2]
A squirrel is here, chittering.


* HP:Wounded MV:Winded > You have 253(366) hit and 79(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Wounded MV:Winded >

I see no person by that name here!

* HP:Wounded MV:Winded >
Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
The corpse of a burly lumberjack is lying here. [2]
A squirrel is here, chittering.

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Masaj - Darkwood
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Dark Trails
Hunting trails spread along an open, green hardwood forest to the east. The
trails dwindle into a singular, overgrown path that runs along the base of
a westward ridge. Warbling bird calls echo around the green forest giants.
[ obvious exits: N E W ]
The corpse of a burly lumberjack is lying here. [2]
A squirrel is here, chittering.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Masaj - Darkwood
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
I see no person by that name here!

* HP:Wounded MV:Winded >

Players in your Zone
--------------------
Masaj - Darkwood
Chomsky - Dark Trails

* HP:Wounded MV:Winded > Your group consists of:
Dukug (Head of group)
Sikkus
Chomsky
Masaj

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Masaj - Darkwood
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Yes, narrate, fine, narrate we must, but WHAT???

* HP:Wounded MV:Winded >
Players
-------
Myzec the Great Havoc [Ko'bal Master]
Jarlaxle the Trolloc
Porka the Dark Master [Ghar'ghael Master]
Rig the Shar'cor'sam [Myrddraal]
Chomsky the Rabid Hunter [Ghar'ghael]
Masaj the Darkling Master [Dha'vol Master]
Bardbearian the Bearish Trolloc
Bearserker the Butcher of Bearlon
Dukug the Shar'cor'sam [Myrddraal]
Sikkus the Ramshorned Trolloc
Wrytch the Wolfish Trolloc
Longsnout the Bearish Trolloc
Firmin the Wolfish Trolloc

13 players displayed.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Masaj - Darkwood
Chomsky - Dark Trails

* HP:Wounded MV:Winded >
Masaj tells you 'we could prob take em out while some are still separated'

* HP:Wounded MV:Winded >
You narrate 'we lose wrytch?'

* HP:Wounded MV:Winded >
Wrytch the Wolfish Trolloc is a level 33 trolloc.



* HP:Wounded MV:Winded > Players in your Zone
--------------------
Masaj - Darkwood
Chomsky - Dark Trails

* HP:Wounded MV:Winded >

Players in your Zone
--------------------
Masaj - Darkwood
Chomsky - Dark Trails

* HP:Wounded MV:Winded > Darkwood
[ obvious exits: E S W ]

* HP:Wounded MV:Winded >

I see no person by that name here!

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Chomsky - Darkwood
Masaj - Darkwood

* HP:Wounded MV:Winded >
Dukug narrates 'Yeah'

* HP:Wounded MV:Winded >


Your heartbeat calms down more as you feel less
panicked.
You tell Masaj 'am path'

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Chomsky - Darkwood
Masaj - Darkwood

* HP:Wounded MV:Winded > Darkwood
The overgrown path winds along the base of a ridge heading south and east.
The path widens at infrequent intervals, showing signs of past use. Under
the ridge to the west and north the forest grows close and dark.
A crack in the path is curiously formed into an almost perfect square.
[ obvious exits: E S W ]

* HP:Wounded MV:Winded > Your eyesight is not so keen.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Chomsky - Darkwood
Masaj - Darkwood

* HP:Wounded MV:Winded >
Obvious exits:
East - Dark Trails
South - Darkwood
West - Ebon Bark
Masaj narrates 'noo wrytch gannon :('

* HP:Wounded MV:Winded >
Masaj has arrived from the south.

* HP:Wounded MV:Winded >

You stop following Dukug.
You now follow Masaj.

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Masaj - Darkwood
Chomsky - Darkwood

* HP:Wounded MV:Winded >
You are now a member of Masaj's group.

* HP:Wounded MV:Winded >
Masaj leaves east.
You follow Masaj.

Dark Trails
[ obvious exits: N E W ]
The corpse of a burly lumberjack is lying here. [2]
Masaj the Darkling Master is standing here.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.

* HP:Wounded MV:Winded >

Masaj says 'they're grouped '

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Chomsky - Dark Trails
Masaj - Dark Trails
You catch a smell of horses nearby.

* HP:Wounded MV:Winded >
Masaj leaves east.
You follow Masaj.

Dark Trails
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.
A burly lumberjack swings his axe here.
A burly lumberjack swings his axe here.

* HP:Wounded MV:Winded >
You narrate 'we playing it slow'

* HP:Wounded MV:Winded >

Masaj leaves east.
You follow Masaj.

Dark Trails
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.
A burly lumberjack swings his axe here.
A cute brown deer eyes you nervously.
A squirrel is here, chittering.

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Chomsky - Dark Trails
Masaj - Dark Trails
You catch a smell of horses nearby.

* HP:Wounded MV:Winded >

You say 'sm'

* HP:Wounded MV:Winded > Players
-------
Myzec the Great Havoc [Ko'bal Master]
Jarlaxle the Trolloc
Porka the Dark Master [Ghar'ghael Master]
Rig the Shar'cor'sam [Myrddraal]
Chomsky the Rabid Hunter [Ghar'ghael]
Masaj the Darkling Master [Dha'vol Master]
Bardbearian the Bearish Trolloc
Bearserker the Butcher of Bearlon
Dukug the Shar'cor'sam [Myrddraal]
Sikkus the Ramshorned Trolloc
Wrytch the Wolfish Trolloc
Longsnout the Bearish Trolloc
Firmin the Wolfish Trolloc

13 players displayed.

* HP:Wounded MV:Winded >
Masaj leaves south.
You follow Masaj.

Dark Trails
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.
A green woodpecker is here flying around.
A huge grizzly bear is here standing on its haunches.

* HP:Wounded MV:Winded >
Dukug narrates 'You steeptrail?'

* HP:Wounded MV:Winded >

Masaj leaves east.
You follow Masaj.

Edge of the Lake
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Chomsky - Edge of the Lake
Masaj - Edge of the Lake
You catch a smell of horses nearby.

* HP:Wounded MV:Winded >
Masaj leaves south.
You follow Masaj.

Edge of the Lake
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.

* HP:Wounded MV:Winded >
Sikkus narrates 'nod'

* HP:Wounded MV:Winded >
You narrate 'head in there'

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Chomsky - Edge of the Lake
Masaj - Edge of the Lake
You catch a smell of horses nearby.

* HP:Wounded MV:Winded >

Masaj narrates 'going to go there yeah'

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Chomsky - Edge of the Lake
Masaj - Edge of the Lake
You catch a smell of horses nearby.
Sikkus narrates 'am steep'

* HP:Wounded MV:Winded >
Masaj leaves south.
You follow Masaj.

Gates of Darkwood
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.

* HP:Wounded MV:Winded >

Sikkus narrates 'sm here'

* HP:Wounded MV:Winded > Masaj has some big nasty wounds and scratches.

* HP:Wounded MV:Winded >
Players in your Zone
--------------------
Chomsky - Gates of Darkwood
Masaj - Gates of Darkwood
You catch a smell of horses nearby.

* HP:Wounded MV:Winded >
Masaj leaves east.
You follow Masaj.

Crossing the Andahar
[ obvious exits: E W ]
Masaj the Darkling Master is standing here.

* HP:Wounded MV:Winded >
Masaj leaves east.
You follow Masaj.

Bank of the Andahar
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.

* HP:Wounded MV:Winded >
Masaj leaves east.
You follow Masaj.

Deeper in the Pinewood Forest
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.
A jet-black wolf bitch is here, growling dangerously.
A spotted jaguar opens its eyes lazily.

o HP:Wounded MV:Winded >
Masaj leaves east.
You follow Masaj.

Heart of the Pinewood Forest
[ obvious exits: N E W ]
A huge nugget of gold lies untouched here. [2]
Masaj the Darkling Master is standing here.
A plump pheasant pecks at the ground.
A handsome stag stands here, ready to run.

o HP:Wounded MV:Winded >
Masaj leaves east.
You follow Masaj.

Deeper in a Pinewood Forest
[ obvious exits: N E W ]
Masaj the Darkling Master is standing here.
A burly lumberjack swings his axe here.
The wolf pup is here, mewling for attention.

* HP:Wounded MV:Winded >
You say 'ah ya if sm there'
Masaj leaves east.
You follow Masaj.

Deep in a Pinewood Forest
[ obvious exits: N E W ]
Masaj the Darkling Master is standing here.
A proud and burly bighorn sheep stands here prominently.

* HP:Wounded MV:Winded >
You say 'we late'


* HP:Wounded MV:Winded > Players in your Zone
--------------------
Dukug - In a Leatherleaf Forest
Chomsky - Deep in a Pinewood Forest
Masaj - Deep in a Pinewood Forest

* HP:Hurt MV:Winded >
Masaj narrates 'going zone by zone'

* HP:Hurt MV:Winded >
Players in your Zone
--------------------
Chomsky - Deep in a Pinewood Forest
Masaj - Deep in a Pinewood Forest

* HP:Hurt MV:Winded >
Masaj narrates 'wait'

* HP:Hurt MV:Winded >
Players in your Zone
--------------------
Chomsky - Deep in a Pinewood Forest
Masaj - Deep in a Pinewood Forest
Masaj leaves north.
You follow Masaj.

A Clearing amongst the Pine Trees
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.
A handsome stag stands here, ready to run.

* HP:Hurt MV:Winded >
Masaj leaves east.
You follow Masaj.

In a Pinewood Forest
[ obvious exits: E S W ]
Masaj the Darkling Master is standing here.

* HP:Hurt MV:Winded >
Masaj narrates 'okay'

* HP:Hurt MV:Winded >

Masaj narrates 'coming'

* HP:Hurt MV:Winded > Players in your Zone
--------------------
Chomsky - In a Pinewood Forest
Masaj - In a Pinewood Forest

* HP:Hurt MV:Winded >
Masaj leaves east.
You follow Masaj.

On a Path through the Forest
[ obvious exits: N S W ]
Masaj the Darkling Master is standing here.
A plump pheasant is here flying around.


* HP:Hurt MV:Winded > Players in your Zone
--------------------
Chomsky - On a Path through the Forest
Masaj - On a Path through the Forest

* HP:Hurt MV:Winded >
Masaj leaves north.
You follow Masaj.

A Path in the Pinewood Forest
[ obvious exits: S U ]
Masaj the Darkling Master is standing here.

* HP:Hurt MV:Winded >

Masaj leaves up.
You follow Masaj.

Twist in the Path
[ obvious exits: N D ]
Masaj the Darkling Master is standing here.
A handsome stag stands here, ready to run.

* HP:Hurt MV:Winded > Players in your Zone
--------------------
Chomsky - Twist in the Path
Masaj - Twist in the Path

* HP:Hurt MV:Winded >
Players in your Zone
--------------------
Chomsky - Twist in the Path
Masaj - Twist in the Path

* HP:Hurt MV:Winded >
Masaj leaves north.
You follow Masaj.

A Path in the Pinewood Forest
[ obvious exits: E S D ]
Masaj the Darkling Master is standing here.
A black wolf growls loudly, poised to leap.


* HP:Hurt MV:Winded >
Masaj leaves east.
You follow Masaj.

A Path in the Pinewood Forest
[ obvious exits: W U ]
Masaj the Darkling Master is standing here.

* HP:Hurt MV:Weary >
You are a 548 year old male trolloc warrior.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 71.9 lbs, light.
Your base abilities are: Str:21 Int:7 Wil:7 Dex:14 Con:17.
Offensive bonus: 175, Dodging bonus: 4, Parrying bonus: 13
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NO QUIT
Masaj leaves up.
You follow Masaj.

A Path in the Pinewood Forest
[ obvious exits: U D ]
Masaj the Darkling Master is standing here.

* HP:Hurt MV:Weary > Players in your Zone
--------------------
Chomsky - A Path in the Pinewood Forest
Masaj - A Path in the Pinewood Forest
Masaj leaves up.
You follow Masaj.

Mountain Path
[ obvious exits: U D ]
Masaj the Darkling Master is standing here.
A black hawk is here flying around.
A burly lumberjack swings his axe here.

* HP:Hurt MV:Weary >
Masaj leaves up.
You follow Masaj.

Bend in the Mountain Path
[ obvious exits: E D ]
Masaj the Darkling Master is standing here.
A huge grizzly bear is here standing on its haunches.
The wolf pup is here, mewling for attention.
A spotted jaguar opens its eyes lazily.
A jet-black wolf bitch is here, growling dangerously.
A black wolf growls loudly, poised to leap.

* HP:Hurt MV:Weary >
Masaj leaves east.
You follow Masaj.

Bend in the Mountain Path
[ obvious exits: W U ]
Masaj the Darkling Master is standing here.
A jet-black wolf bitch is here, growling dangerously.
A spotted jaguar opens its eyes lazily.

* HP:Hurt MV:Weary >
Masaj leaves up.
You follow Masaj.

Twist in the Mountain Path
[ obvious exits: E D ]
Masaj the Darkling Master is standing here.
A plump pheasant is visible flying high in the sky.

* HP:Hurt MV:Weary >

Masaj leaves east.
You follow Masaj.

In a Clearing
[ obvious exits: N E S W ]
Masaj the Darkling Master is standing here.
A wild boar runs through the forest.
Moving with deadly grace, a huge cat watches you carefully.
A black hawk with white markings scans for prey.

* HP:Hurt MV:Weary > You have 278(366) hit and 60(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.
Masaj leaves north.
You follow Masaj.

Mountain Path
[ obvious exits: S U ]
Masaj the Darkling Master is standing here.
Moving with deadly grace, a huge cat watches you carefully.
A huge grizzly bear is here standing on its haunches.

* HP:Hurt MV:Weary >
A forest boar has arrived from the south.
A huge mountain lion barely tickles your body with her hit.
A huge grizzly bear barely tickles Masaj's right foot with his hit.
Players in your Zone
--------------------
Chomsky - Mountain Path
Masaj - Mountain Path

* HP:Hurt MV:Weary - a huge mountain lion: Scratched >

PANIC! You couldn't
escape!

* HP:Hurt MV:Weary - a huge mountain lion: Scratched >
No way! You're fighting
for your life!

* HP:Hurt MV:Weary - a huge mountain lion: Scratched > No way! You're fighting
for your life!
Masaj panics, and attempts to flee!

* HP:Hurt MV:Weary - a huge mountain lion: Scratched >

#Ok. $berserk is now set to { HP}.
Masaj tries to slash a
huge grizzly bear, but he deflects the blow.
A huge grizzly bear tickles Masaj's body with his hit.
You scythe a huge mountain lion's head into bloody fragments!
A huge mountain lion barely tickles your body with her hit.
Mood changed to: Wimpy
Masaj leaves south.

* HP:Hurt MV:Weary - a huge mountain lion: Hurt >
PANIC! You couldn't escape!

* HP:Hurt MV:Weary - a huge mountain lion: Hurt >
No way! You're fighting for
your life!

* HP:Hurt MV:Weary - a huge mountain lion: Hurt > No way! You're fighting for
your life!

* HP:Hurt MV:Weary - a huge mountain lion: Hurt >


You panic and attempt to flee!
Masaj has arrived from the south.


Masaj leaves up.


You flee head over heels.
In a Clearing
[ obvious exits: N E S W ]
Mountain Path
[ obvious exits: S U ]
A wild boar runs through the forest.
Moving with deadly grace, a huge cat watches you carefully.
A huge grizzly bear is here standing on its haunches.

* HP:Hurt MV:Weary > In a Leatherleaf Forest
[ obvious exits: E D ]

* HP:Hurt MV:Weary > A huge mountain lion has arrived from below.
In a Leatherleaf Forest
[ obvious exits: E W ]
A plump pheasant is here flying around.
A proud and burly bighorn sheep stands here prominently.
A handsome stag stands here, ready to run.

* HP:Hurt MV:Weary >
A Small Clearing
[ obvious exits: N E W ]
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.
A wild stallion bucks madly.

* HP:Hurt MV:Weary >
*Vannor* has arrived from the north, riding a shadow stallion. <---- WELL LETS HOPE THEY DONT NOTICE A SHADOW STALLION TRACKS AND DISMOUNTED FADE


* HP:Hurt MV:Weary >

*Vannor* leaves west riding a shadow stallion.

* HP:Hurt MV:Weary >
In a Small Clearing
[ obvious exits: N S W ]
A cackling hyena circles its prey.

* HP:Hurt MV:Weary >
A Forest Path
[ obvious exits: N S ]
A cackling hyena circles its prey.
A wild dog with matted fur snarls at you.
A twitching vine of creepers dangles from above.

* HP:Hurt MV:Weary > A Bend in the Path
[ obvious exits: N E ]
A cackling hyena circles its prey.
A wild dog with matted fur snarls at you.


* HP:Hurt MV:Weary >
Alas, you cannot go that way...

* HP:Hurt MV:Weary > A Forest Path
[ obvious exits: E W ]
Masaj the Darkling Master is standing here.
The short gray wolf bitch is foraging for food here.
A rust-colored bobcat crouches low, ready to pounce.
A cackling hyena circles its prey.
Masaj leaves west.
You follow Masaj.

A Bend in the Path
[ obvious exits: N E ]
Masaj the Darkling Master is standing here.
A cackling hyena circles its prey.
A wild dog with matted fur snarls at you.

* HP:Hurt MV:Weary >
A Forest Path
[ obvious exits: E W ]
The short gray wolf bitch is foraging for food here.
A rust-colored bobcat crouches low, ready to pounce.
A cackling hyena circles its prey.

* HP:Hurt MV:Haggard > Players in your Zone
--------------------
Dukug - Upper Misty Valley
Chomsky - A Forest Path
Masaj - A Bend in the Path
Sikkus - At a Cliff's Edge

* HP:Hurt MV:Haggard >
You narrate 'df'


* HP:Hurt MV:Haggard > You have 276(366) hit and 36(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Hurt MV:Haggard >

The gray wolf bitch barely tickles your left foot with her
hit.
A cackling hyena barely hits your right arm.
Players in your Zone
--------------------
Masaj - In a Small Clearing
Dukug - Upper Misty Valley
Chomsky - A Forest Path
Sikkus - At a Cliff's Edge
You catch a smell of horses nearby.

* HP:Wounded MV:Haggard - the gray wolf bitch: Hurt > No way! You're fighting
for your life!

* HP:Wounded MV:Haggard - the gray wolf bitch: Hurt >
Players in your Zone
--------------------
Masaj - In a Small Clearing
Dukug - Upper Misty Valley
Chomsky - A Forest Path
Sikkus - At a Cliff's Edge
You catch a smell of horses nearby.

* HP:Wounded MV:Haggard - the gray wolf bitch: Hurt >

A cackling hyena barely tickles your right leg with his hit.
You scythe the gray wolf bitch's body into bloody fragments!
The gray wolf bitch barely tickles your head with her hit.

* HP:Wounded MV:Haggard - the gray wolf bitch: Wounded > You panic and attempt to flee!


Masaj narrates 'oh'



Sikkus narrates 'pat is 1u from steep'


You flee head over heels.
A Bend in the Path
[ obvious exits: N E ]
A cackling hyena circles its prey.
A cackling hyena circles its prey.
A wild dog with matted fur snarls at you.
You narrate 'am hagg'

* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Chomsky - A Bend in the Path
Sikkus - A Steep Path
Dukug - A Steep Path
Masaj - In a Small Clearing
You catch a smell of horses nearby.
Masaj narrates 'it's vannor'

* HP:Wounded MV:Haggard >

The gray wolf bitch has arrived from the east.
*Vannor* has arrived from the north, riding a shadow stallion.

* HP:Wounded MV:Haggard > You have 265(366) hit and 34(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Wounded MV:Haggard >

*Vannor* leaves east riding a shadow stallion.
Players in your Zone
--------------------
Chomsky - A Bend in the Path
Sikkus - A Steep Path
Dukug - A Steep Path
Masaj - In a Small Clearing
You catch a smell of horses nearby.

* HP:Wounded MV:Haggard >
A Bend in the Path
The great oak trees bend the road to their will, sending it northward and
eastward. The vines hang in a thick blanket from the boughs of these
monstrous trees. Thorn bushes climb up the gnarled bark of the trees, sucking
the life from their hosts. The path is littered with twigs and leaves
which have yet to decompose.
[ obvious exits: N E ]
The gray wolf bitch is here, fighting YOU!
A cackling hyena circles its prey.
A cackling hyena circles its prey.
A wild dog with matted fur snarls at you.

* HP:Wounded MV:Haggard >
A Forest Path
[ obvious exits: E W ]
A rust-colored bobcat crouches low, ready to pounce.
A cackling hyena circles its prey.

* HP:Wounded MV:Haggard >
A Forest Path
[ obvious exits: E W ]
The short gray wolf bitch is foraging for food here.

* HP:Wounded MV:Haggard >
Alas, you cannot go that way...

* HP:Wounded MV:Haggard > Alas, you cannot go that way...


* HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Sikkus - A Steep Path
Dukug - A Steep Path
Chomsky - A Forest Path
Masaj - In a Small Clearing
You catch a smell of horses nearby.

* HP:Wounded MV:Haggard >
A Road through a Forest
[ obvious exits: W U ]
*Vannor* is standing here, riding a shadow stallion.
A plump pheasant is visible flying high in the sky.
A wild dog with matted fur snarls at you.

* HP:Wounded MV:Haggard >
Mountain Road
[ obvious exits: U D ]
A wild dog with matted fur snarls at you.
The short gray wolf bitch is foraging for food here.
A wild dog with matted fur snarls at you.

* HP:Wounded MV:Haggard >
Intersection of Paths
[ obvious exits: S U D ]

* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Chomsky - Intersection of Paths
Sikkus - A Steep Path
Dukug - A Steep Path
Masaj - In a Small Clearing
You catch a smell of horses nearby.

* HP:Wounded MV:Haggard >
Dukug narrates 'I here'

* HP:Wounded MV:Haggard >
Obvious exits:
South - A Marble Archway
Up - Misty Valley
Down - Mountain Road

* HP:Wounded MV:Haggard >
You sit down and rest your tired bones.

* HP:Wounded MV:Haggard >
Vannor bellows 'they otw'
Players in your Zone
--------------------
Chomsky - Intersection of Paths
Sikkus - A Steep Path
Dukug - A Steep Path
Masaj - In a Small Clearing
You catch a smell of horses nearby.

* HP:Wounded MV:Haggard >
Your heartbeat calms down more as you feel less panicked.

* HP:Hurt MV:Weary >

You narrate 'am path intersection'

* HP:Hurt MV:Weary > Players in your Zone
--------------------
Chomsky - Intersection of Paths
Sikkus - A Steep Path
Dukug - A Steep Path
Masaj - In a Small Clearing
You catch a smell of horses nearby.


* HP:Hurt MV:Weary > Intersection of Paths
The path broadens into a broken road created by some ancient, mountain
empire. Great oak trees guard either side of the five-span road. The great
trees are gnarled with age and their branches twist around one another
creating a roof over an intersection of mountain paths. To the south, a
marble archway looms above the oaks. A forested mountain valley rises above
and the broken road decends while clinging to the mountain sides.
[ obvious exits: S U D ]

* HP:Hurt MV:Weary >
You bellow 'go to dark room '


* HP:Hurt MV:Weary >
Players in your Zone
--------------------
Masaj - A Forest Path
Chomsky - Intersection of Paths
Sikkus - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Weary > Intersection of Paths
The path broadens into a broken road created by some ancient, mountain
empire. Great oak trees guard either side of the five-span road. The great
trees are gnarled with age and their branches twist around one another
creating a roof over an intersection of mountain paths. To the south, a
marble archway looms above the oaks. A forested mountain valley rises above
and the broken road decends while clinging to the mountain sides.
[ obvious exits: S U D ]

* HP:Hurt MV:Weary >
*Vannor* has arrived from below, riding a shadow stallion.

* HP:Hurt MV:Weary >
*Vannor* leaves south riding a shadow stallion. <------------ HOPE THEY DON'T TRACK THE SHADOW STALLION GOING SOUTH

* HP:Hurt MV:Weary >
You bellow 'otherwise this is dead'

* HP:Hurt MV:Weary >

Players in your Zone
--------------------
Masaj - Mountain Road
Chomsky - Intersection of Paths
Sikkus - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Weary >
You stop resting, and stand up.

* HP:Hurt MV:Weary > Misty Valley
[ obvious exits: N E S D ]
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.

* HP:Hurt MV:Weary >
Players in your Zone
--------------------
Chomsky - Misty Valley
Masaj - Mountain Road
Sikkus - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.


* HP:Hurt MV:Weary >

Misty Valley
[ obvious exits: N E S ]

* HP:Hurt MV:Weary >
Misty Valley
[ obvious exits: N E S ]
A twitching vine of creepers dangles from above.
Moving with deadly grace, a huge cat watches you carefully.
A twitching vine of creepers dangles from above.

* HP:Hurt MV:Weary >
Misty Valley
[ obvious exits: E S ]
A twitching vine of creepers dangles from above.

* HP:Hurt MV:Weary > Misty Valley
[ obvious exits: S W U ]
A huge nugget of gold lies untouched here. [2]
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.

* HP:Hurt MV:Weary >
Alas, you cannot go that way...

* HP:Hurt MV:Weary > Upper Misty Valley
[ obvious exits: N E D ]
A huge grizzly bear is here standing on its haunches.

* HP:Hurt MV:Weary >

Upper Misty Valley
[ obvious exits: N E S ]
A twitching vine of creepers dangles from above.
A huge grizzly bear is here standing on its haunches.

* HP:Hurt MV:Weary >
Upper Misty Valley
[ obvious exits: N E S ]
A twitching vine of creepers dangles from above.
A huge grizzly bear is here standing on its haunches.

* HP:Hurt MV:Weary >
Upper Misty Valley
[ obvious exits: N E S ]

* HP:Hurt MV:Weary > Upper Misty Valley
[ obvious exits: E S ]
A huge grizzly bear is here standing on its haunches.

* HP:Hurt MV:Weary >
Upper Misty Valley
[ obvious exits: W ]

* HP:Hurt MV:Weary >
Alas, you cannot go that way...

* HP:Hurt MV:Weary >

Ok.

* HP:Hurt MV:Weary >
At a Cliff's Edge
[ obvious exits: U D ]

* HP:Hurt MV:Haggard > You sit down and rest your tired bones.


* HP:Hurt MV:Haggard > Players in your Zone
--------------------
Chomsky - At a Cliff's Edge
Masaj - Misty Valley
Sikkus - A Steep Path
Dukug - A Steep Path

* HP:Hurt MV:Haggard >
You have 278(366) hit and 35(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are resting.
Masaj narrates 'they pinewood'
Dukug narrates 'Come to me, I compel?'

* HP:Hurt MV:Haggard >
Nah... You feel too relaxed to do that..

* HP:Hurt MV:Haggard >

You narrate 'am steeptrail'

* HP:Hurt MV:Haggard > You stop resting, and stand up.

* HP:Hurt MV:Haggard >

Ok.

* HP:Hurt MV:Haggard > A Steep Path
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is standing here.
Dukug the Shar'cor'sam is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.


* HP:Hurt MV:Haggard > Players in your Zone
--------------------
Chomsky - A Steep Path
Masaj - Upper Misty Valley
Sikkus - A Steep Path
Dukug - A Steep Path
Dukug narrates 'Am 1u steep'

* HP:Hurt MV:Haggard >

Masaj narrates 'dk, you pick?'

* HP:Hurt MV:Haggard >
You stop following Masaj.
You now follow Dukug.

* HP:Hurt MV:Haggard > Obvious exits:
Up - A Steep Path
Down - At a Cliff's Edge


* HP:Hurt MV:Haggard > Players in your Zone
--------------------
Masaj - Upper Misty Valley
Chomsky - A Steep Path
Sikkus - A Steep Path
Dukug - A Steep Path


* HP:Hurt MV:Haggard > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is standing here.
Dukug the Shar'cor'sam is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Haggard >
You are currently working solo.


* HP:Hurt MV:Haggard > You have got 5 practice sessions left.
You are skilled in the following:
bash (Superb)
rescue (Poor)
shield parry (Awful)
long blades (Superb)
medium blades (Poor)
fencing blades (Poor)
search (Excellent)
track (Superb)
notice (Superb)


* HP:Hurt MV:Haggard > [assist finger]
Whom do you wish to assist?

* HP:Hurt MV:Haggard >
You sit down and rest your tired bones.
Dukug narrates '50%'

* HP:Hurt MV:Haggard >

Players in your Zone
--------------------
Masaj - At a Cliff's Edge
Chomsky - A Steep Path
Sikkus - A Steep Path
Dukug - A Steep Path

* HP:Hurt MV:Haggard > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is standing here.
Dukug the Shar'cor'sam is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Haggard >
You are now a member of Dukug's group.

* HP:Hurt MV:Haggard >

You narrate 'ya that can pick falls'
Masaj narrates 'can you open falls for us just in case?'
Sikkus bellows 'yay. i need attention at all times in order to maintain my self
esteem'


* HP:Hurt MV:Haggard > Players in your Zone
--------------------
Masaj - At a Cliff's Edge
Chomsky - A Steep Path
Sikkus - A Steep Path
Dukug - A Steep Path

* HP:Hurt MV:Haggard >
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is standing here.
Dukug the Shar'cor'sam is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Haggard > Your group consists of:
Dukug (Head of group)
Chomsky
Sikkus

* HP:Hurt MV:Haggard >
Masaj has arrived from below.

* HP:Hurt MV:Haggard >
Dukug narrates 'Yeah'

* HP:Hurt MV:Haggard >
Sikkus bellows 'bring them hither'

* HP:Hurt MV:Haggard >
Players in your Zone
--------------------
Masaj - A Steep Path
Chomsky - A Steep Path
Sikkus - A Steep Path
Dukug - A Steep Path
Masaj now follows Dukug.


* HP:Hurt MV:Haggard >
You have 291(366) hit and 32(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are resting.

* HP:Hurt MV:Haggard > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Masaj the Darkling Master is standing here.
Sikkus the Ramshorned Trolloc is standing here.
Dukug the Shar'cor'sam is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Thin tendrils of darkness extend outward from Dukug's very being...

Your body is racked in pain as Dukug compels you to move further.
Ouch!


* HP:Wounded MV:Strong >
Masaj narrates 'they're leatherleaf forest'

* HP:Wounded MV:Strong >
Vannor bellows 'im in darkroom'
Masaj is now a member of Dukug's group.

* HP:Wounded MV:Strong >
Dukug assumes an offensive striking posture.

* HP:Wounded MV:Strong >
Dukug leaves up.
Masaj leaves up.
Sikkus leaves up.

* HP:Wounded MV:Strong >
You say 'is a way out of'


* HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sikkus - A Rocky Path, Cluttered with Boulders
Masaj - A Rocky Path, Cluttered with Boulders
Dukug - A Rocky Path, Cluttered with Boulders
Chomsky - A Steep Path

* HP:Wounded MV:Strong >
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Strong > You stop resting, and stand up.


* HP:Wounded MV:Strong > Vannor bellows 'they coming' <----- TROLLOC COMMUNICATIONS ARE OP
Players in your Zone
--------------------
Sikkus - A Rocky Path, Cluttered with Boulders
Masaj - A Rocky Path, Cluttered with Boulders
Dukug - A Rocky Path, Cluttered with Boulders
Chomsky - A Steep Path

* HP:Wounded MV:Strong >
A Steep Path
[ obvious exits: N D ]
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Strong >
Alas, you cannot go that way...

* HP:Wounded MV:Strong >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Rocky Path, Cluttered with Boulders
Masaj - A Rocky Path, Cluttered with Boulders
Dukug - A Rocky Path, Cluttered with Boulders

* HP:Wounded MV:Strong >

Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Rocky Path, Cluttered with Boulders
Masaj - A Rocky Path, Cluttered with Boulders
Dukug - A Rocky Path, Cluttered with Boulders

* HP:Wounded MV:Strong > A Steep Path
The path is very steep here, cluttered with rocks and pebbles that litter
the mountainside. The foothills can be seen further to the south, reaching
out in a broad arc next to the mountains. The land looks beautiful from
this point, with gentle rolling hills and lazy rivers that cut through the
endless plains. To the north the mountains loom upwards, their great snow-
capped peaks looking almost like kings with their crowns. To the north the
path enters a pass, and down from here the steep path winds its way.
[ obvious exits: N D ]
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Strong >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Rocky Path, Cluttered with Boulders
Masaj - A Rocky Path, Cluttered with Boulders
Dukug - A Rocky Path, Cluttered with Boulders

* HP:Wounded MV:Strong >
You have 272(366) hit and 208(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.

* HP:Wounded MV:Strong >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Rocky Path, Cluttered with Boulders
Masaj - A Rocky Path, Cluttered with Boulders
Dukug - A Rocky Path, Cluttered with Boulders

* HP:Wounded MV:Strong >
A Steep Path
The path is very steep here, cluttered with rocks and pebbles that litter
the mountainside. The foothills can be seen further to the south, reaching
out in a broad arc next to the mountains. The land looks beautiful from
this point, with gentle rolling hills and lazy rivers that cut through the
endless plains. To the north the mountains loom upwards, their great snow-
capped peaks looking almost like kings with their crowns. To the north the
path enters a pass, and down from here the steep path winds its way.
[ obvious exits: N D ]
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Strong >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Rocky Path, Cluttered with Boulders
Masaj - A Rocky Path, Cluttered with Boulders
Dukug - A Rocky Path, Cluttered with Boulders

* HP:Wounded MV:Strong >
Porka narrates 'weres blodfest today'

* HP:Wounded MV:Strong >
Dukug has arrived from the north.
Masaj has arrived from the north.
Sikkus has arrived from the north.

* HP:Wounded MV:Strong >
Dukug leaves down.
Masaj leaves down.
You follow Dukug.

A Steep Path
[ obvious exits: U D ]
Masaj the Darkling Master is standing here.
Dukug the Shar'cor'sam is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Sikkus has arrived from above.

* HP:Wounded MV:Strong >

Your heartbeat calms down more as you feel less
panicked.
You bellow 'if we yell come hit steeptrail'

* HP:Hurt MV:Full > Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
Masaj sits down and rests.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path

* HP:Hurt MV:Full >
Dukug narrates 'Falls are picked'

* HP:Hurt MV:Full >
Dukug sits down and rests.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path

* HP:Hurt MV:Full >
Vannor bellows 'rgr'

* HP:Hurt MV:Full >

You bellow 'dont respond anymore tho'

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path

* HP:Hurt MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
You are carrying:
Nothing.

* HP:Hurt MV:Full >
You bellow 'smells'


* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
#Ok. $target is now set to {light}.

A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >

backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
a package of iron rations
eighteen copper pennys

* HP:Hurt MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
You are a 548 year old male trolloc warrior.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 71.9 lbs, light.
Your base abilities are: Str:21 Int:7 Wil:7 Dex:14 Con:17.
Offensive bonus: 175, Dodging bonus: 4, Parrying bonus: 13
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
#Ok. $target is now set to {light}.


A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is standing here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full > Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >

Sikkus sits down and rests.

* HP:Hurt MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
The temperature is about 0 degrees.
The sky is cloudy, and a mild wind comes from the south.

* HP:Hurt MV:Full >
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >

* HP:Hurt MV:Full >

A Steep Path
[ obvious exits: N D ]
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.

* HP:Hurt MV:Full > Alas, you cannot go that way...


* HP:Hurt MV:Full >
Through a Small Pass
[ obvious exits: N S ]

* HP:Hurt MV:Full > Obvious exits:
North - Through a Small Pass
South - A Steep Path

* HP:Hurt MV:Full >
Through a Small Pass
[ obvious exits: N S U ]


* HP:Hurt MV:Full >
Obvious exits:
North - Through a Small Pass
South - Through a Small Pass
Up - Cliff Overlooking a Pass


* HP:Hurt MV:Full > Through a Small Pass
[ obvious exits: N S ]

* HP:Hurt MV:Full > A Steep Path
[ obvious exits: N D ]
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.


* HP:Hurt MV:Full > A Steep Path
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
Masaj stops resting, and clambers on his feet.

* HP:Hurt MV:Full >
You bellow '2s of falls u e is no mob area'


* HP:Hurt MV:Full > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
Masaj sits down and rests.

* HP:Hurt MV:Full >
You bellow 'in case pat chasese you'


* HP:Hurt MV:Full > Players
-------
3 Zangief the Dark General [Myrddraal]
6 Dovain Valear Aldamon, al'Isha [Dreadlord]
Myzec the Great Havoc [Ko'bal Master]
Jarlaxle the Trolloc
Porka the Dark Master [Ghar'ghael Master]
Rig the Shar'cor'sam [Myrddraal]
Chomsky the Rabid Hunter [Ghar'ghael]
Masaj the Darkling Master [Dha'vol Master]
Bearserker the Butcher of Bearlon
Dukug the Shar'cor'sam [Myrddraal]
Sikkus the Ramshorned Trolloc
Wrytch the Wolfish Trolloc
Longsnout the Bearish Trolloc
Firmin the Wolfish Trolloc

14 players displayed.

* HP:Hurt MV:Full >
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >

Your eyesight is not so keen.

* HP:Hurt MV:Full >
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
You tell Masaj 'snicker.'

* HP:Hurt MV:Full >
#Ok. $target is now set to {light}.

You are carrying:
Nothing.

* HP:Hurt MV:Full >


* HP:Hurt MV:Full > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
Players
-------
3 Zangief the Dark General [Myrddraal]
6 Dovain Valear Aldamon, al'Isha [Dreadlord]
Myzec the Great Havoc [Ko'bal Master]
Jarlaxle the Trolloc
Porka the Dark Master [Ghar'ghael Master]
Rig the Shar'cor'sam [Myrddraal]
Chomsky the Rabid Hunter [Ghar'ghael]
Masaj the Darkling Master [Dha'vol Master]
Bearserker the Butcher of Bearlon
Dukug the Shar'cor'sam [Myrddraal]
Sikkus the Ramshorned Trolloc
Wrytch the Wolfish Trolloc
Longsnout the Bearish Trolloc
Firmin the Wolfish Trolloc

14 players displayed.

* HP:Hurt MV:Full >
Who do you wish to tell what??

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >

Masaj tells you 'unsure'

* HP:Hurt MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
Your eyesight is not so keen.


* HP:Hurt MV:Full >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
You are already standing.

* HP:Hurt MV:Full > At a Cliff's Edge
[ obvious exits: U D ]


* HP:Hurt MV:Full > Players in your Zone
--------------------
Chomsky - At a Cliff's Edge
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
Obvious exits:
Up - A Steep Path
Down - Upper Misty Valley

* HP:Hurt MV:Full >
The steeptrail is open.

* HP:Hurt MV:Full >


Masaj tells you 'just thought it was funny'

* HP:Hurt MV:Full > Upper Misty Valley
[ obvious exits: W U ]

* HP:Hurt MV:Strong > At a Cliff's Edge
[ obvious exits: U D ]

* HP:Hurt MV:Strong >
Players in your Zone
--------------------
Chomsky - At a Cliff's Edge
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Strong >


Your heartbeat calms down more as you feel less panicked.
You are hungry.

A Steep Path
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
You say 'none 2d'

* HP:Hurt MV:Full > You sit down and rest your tired bones.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
a package of iron rations
eighteen copper pennys
Masaj narrates 'ski-dap, ba-dap'

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
Masaj narrates 'they intersection'

* HP:Hurt MV:Full >
You get a package of iron rations from a backpack.

* HP:Hurt MV:Full >


Masaj narrates 'choms'

* HP:Hurt MV:Full > You eat the rations.
You are full.


* HP:Hurt MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >
Masaj tells you 'you have any more rations?'

* HP:Hurt MV:Full >
It is a backpack.
When you look inside, you see:
backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
eighteen copper pennys
Masaj tells you 'i am out'

* HP:Hurt MV:Full >

You reply to Masaj 'that was it'


* HP:Hurt MV:Full > You stop resting, and stand up.
Masaj gets a cup of thready brown tea from a soft leather pouch.


* HP:Hurt MV:Full > At a Cliff's Edge
[ obvious exits: U D ]

* HP:Hurt MV:Full > Upper Misty Valley
[ obvious exits: W U ]


* HP:Hurt MV:Full >
Upper Misty Valley
[ obvious exits: E S ]

* HP:Hurt MV:Full > Players in your Zone
--------------------
Chomsky - Upper Misty Valley
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full >

Upper Misty Valley
[ obvious exits: N E S ]
A huge grizzly bear is here standing on its haunches.

* HP:Hurt MV:Full > You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a flask stained with human blood
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Hurt MV:Full >
You have got 5 practice sessions left.
You are skilled in the following:
bash (Superb)
rescue (Poor)
shield parry (Awful)
long blades (Superb)
medium blades (Poor)
fencing blades (Poor)
search (Excellent)
track (Superb)
notice (Superb)

* HP:Hurt MV:Full >
A huge grizzly bear barely tickles your body with his hit.
No way! You're fighting for your life!


* HP:Hurt MV:Full - a huge grizzly bear: Healthy > Players in your Zone
--------------------
Chomsky - Upper Misty Valley
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Full - a huge grizzly bear: Healthy >
#Ok. $berserk is now set to { HP}.
You scythe a huge grizzly
bear's body into bloody fragments!
A huge grizzly bear tickles your left leg with his hit.
Mood changed to: Wimpy


* HP:Hurt MV:Full - a huge grizzly bear: Hurt > You panic and attempt to flee!


{target}={light}
>
You flee head over heels.
Cottage
[ obvious exits: W ]
A potato is here. [2]

* HP:Hurt MV:Full >
Masaj narrates 'misty valley'

* HP:Hurt MV:Full >

You get a potato.
You get a potato.

* HP:Hurt MV:Full >

Upper Misty Valley
[ obvious exits: N E S ]
A huge grizzly bear is here standing on its haunches.

* HP:Hurt MV:Full >
Upper Misty Valley
[ obvious exits: E S ]

* HP:Hurt MV:Full > Upper Misty Valley
[ obvious exits: W U ]

* HP:Hurt MV:Full > At a Cliff's Edge
[ obvious exits: U D ]

* HP:Hurt MV:Full >
Give what to who?
Masaj narrates 'they're coming'

* HP:Hurt MV:Full >
A Steep Path
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Strong >
Sikkus says 'my h of p's are slowly returning to their rightful place'

* HP:Hurt MV:Strong >
You give a potato to Masaj.


* HP:Hurt MV:Strong >
You give a potato to Masaj.

* HP:Hurt MV:Strong > You sit down and rest your tired bones.

* HP:Hurt MV:Strong >
Masaj narrates 'lawd they coming'

* HP:Hurt MV:Strong >
Dukug assumes an offensive striking posture.

* HP:Hurt MV:Strong >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Strong >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Strong >
Dukug hisses 'Hopefully patty chases to 1d'

* HP:Hurt MV:Strong >
You have 320(366) hit and 221(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are resting.

* HP:Hurt MV:Strong >
You say 'hopefully'

* HP:Hurt MV:Strong >

You say 'this ends in 7 minutes or less'

* HP:Hurt MV:Strong > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Strong >
Dukug grins evilly.

* HP:Hurt MV:Strong >
Masaj nods in agreement.

* HP:Hurt MV:Strong >

A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Strong > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Strong >
You have 320(366) hit and 221(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are resting.

* HP:Hurt MV:Strong >
#Ok. $target is now set to {light}.


Your heartbeat calms down more as you feel less panicked.
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Dukug hisses 'They have no fcs?%'

* HP:Scratched MV:Fresh > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Fresh >
Yes, but WHAT do you want to say?

* HP:Scratched MV:Fresh >
backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
eighteen copper pennys
Sikkus says 'thunderdome!'

* HP:Scratched MV:Fresh >
You say 'no fcs'

* HP:Scratched MV:Fresh >
You say 'a whole new world'
Masaj says 'take whatever you were thinking this would take and multiply it by a factor of draz' <----- FAITHLESS

* HP:Scratched MV:Fresh >
Masaj says 'no fcs'

* HP:Scratched MV:Fresh >
You say 'a dazzling place i never knew'

* HP:Scratched MV:Fresh >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Fresh >
#Ok. $target is now set to {light}.

A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Sikkus says '7 ls enter, 1 man leaves!'

* HP:Scratched MV:Fresh >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Fresh >
Dukug snickers softly.


* HP:Scratched MV:Fresh > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Fresh >
You have 335(366) hit and 246(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 109 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are resting.

* HP:Scratched MV:Fresh >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Fresh >
Masaj says 'i'm going to drink more'

* HP:Scratched MV:Fresh >
You say 'honestly'

* HP:Scratched MV:Fresh >

You say 'could boulder / steeptrail them'

* HP:Scratched MV:Fresh > You are carrying:
Nothing.
Dukug assumes a defensive striking posture.


* HP:Scratched MV:Fresh > You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a flask stained with human blood
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Scratched MV:Fresh >

backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
eighteen copper pennys

* HP:Scratched MV:Fresh > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Fresh >
You say 'draz will force out of doors'

* HP:Scratched MV:Fresh >
You say 'second vannor shows'

* HP:Scratched MV:Fresh >
You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a flask stained with human blood
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Scratched MV:Fresh >

backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
eighteen copper pennys

* HP:Scratched MV:Fresh > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Fresh >
Dukug has quite a few wounds.


* HP:Scratched MV:Fresh > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Fresh >
Masaj has quite a few wounds.

* HP:Scratched MV:Fresh >


Sikkus has quite a few wounds.

* HP:Scratched MV:Fresh > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Fresh > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Fresh >


You stop resting, and stand up.

* HP:Scratched MV:Fresh > At a Cliff's Edge
[ obvious exits: U D ]

* HP:Scratched MV:Full > A Steep Path
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Full >
Arglebargle, glop-glyf!?!

* HP:Scratched MV:Full >
You sit down and rest your tired bones.

* HP:Scratched MV:Full >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Full >

You start paying increased attention to your
surroundings.

* HP:Scratched MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Full >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Full >

You say 'and unlikely they hit here'

* HP:Scratched MV:Full > You are carrying:
Nothing.

* HP:Scratched MV:Full >
The temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the north.

* HP:Scratched MV:Full >
#Ok. $target is now set to {light}.

Sikkus says 'I did not see any fcs which was very unusual'

* HP:Scratched MV:Full >

A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Full > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Full >
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Full >

Your eyesight is not so keen.

* HP:Scratched MV:Full >
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Full > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Full >
It is 6 o'clock pm, on the 22nd day of the month of
Tammaz, year 1428.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome, new players!

(Server: Mon Nov 29 22:32:11 2021 EST, up for 1 day, 1 hour, 23 minutes)


* HP:Scratched MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Full >

Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Full > You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a flask stained with human blood
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Scratched MV:Full >
Your group consists of:
Dukug (Head of group)
Masaj
Chomsky
Sikkus

* HP:Scratched MV:Full >

backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
eighteen copper pennys

* HP:Scratched MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Full >
#Ok. $target is now set to {light}.

Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Full >
You say 'you have more works?'

* HP:Scratched MV:Full >



Dukug has quite a few wounds.

Dukug is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a moonstone medallion
<worn around neck> a silver medallion
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a razor-sharp longsword
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* HP:Scratched MV:Full > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.


* HP:Scratched MV:Full > Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Scratched MV:Full >
Masaj nods in agreement.

* HP:Scratched MV:Full >
backpack (used) :
a thin vial of yellow fluid
a wealth of gold crowns (87)
eighteen copper pennys

* HP:Scratched MV:Full >
Masaj says 'i have a set'

* HP:Scratched MV:Full >

The sun sets.
Players in your Zone
--------------------
Chomsky - A Steep Path
Sikkus - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.
Dukug shakes his head.

* HP:Scratched MV:Fresh > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Sikkus the Ramshorned Trolloc is resting here.
Masaj the Darkling Master is resting here.
Dukug the Shar'cor'sam is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Fresh >
You say 'okay'

* HP:Scratched MV:Fresh >
*Draz* has arrived from below, riding a warhorse.
*Ivoton* has arrived from below, riding a warhorse.
*Seezu* has arrived from below, riding a warhorse.
A raven has arrived from below.
*Herzog* has arrived from below, riding a warhorse.
*Ivoton* pierces your body.

* HP:Scratched MV:Fresh - Ivoton: Healthy >
*Seezu* tries to hack Dukug, but he parries successfully.

* HP:Scratched MV:Fresh - Ivoton: Healthy >

*Tusty* has arrived from below, riding a gray palfrey.
*Eritage* has arrived from below, riding a warhorse.

* HP:Scratched MV:Fresh - Ivoton: Healthy > You say 'then it's r'

* HP:Scratched MV:Fresh - Ivoton: Healthy >
Dukug slashes *Seezu*'s body.
A hideous trolloc joins Dukug's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

*Seezu* tries to hack Dukug, but he deflects the blow.
You try to scythe *Ivoton*, but he deflects the blow.
*Ivoton* tickles your body with his pierce.
Masaj stops resting, and clambers on his feet.
*Herzog* pounds Sikkus's right arm.

* HP:Scratched MV:Fresh - Ivoton: Healthy >
Masaj slashes *Eritage*'s body.

* HP:Scratched MV:Fresh - Ivoton: Healthy >
*Tusty* tries to pound Dukug, but he parries successfully.

* HP:Scratched MV:Fresh - Ivoton: Healthy >

*Ivoton* barely pierces your body.

* HP:Scratched MV:Fresh - Ivoton: Healthy >
You bellow 'on' <---- REVERSE FLANK!

* HP:Scratched MV:Fresh - Ivoton: Healthy > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
*Eritage* is here, fighting Masaj, riding a warhorse.
*Tusty* is here, fighting Dukug, riding a gray palfrey.
*Herzog* is here, fighting Sikkus, riding a warhorse.
A raven is visible flying high in the sky.
*Seezu* is here, fighting Dukug, riding a warhorse.
*Ivoton* is here, fighting YOU!, riding a warhorse.
*Draz* is standing here, riding a warhorse.
Sikkus the Ramshorned Trolloc is here, fighting Herzog.
Masaj the Darkling Master is here, fighting Eritage.
Dukug the Shar'cor'sam is here, fighting Seezu.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.
A fade is here, fighting Draz.

* HP:Scratched MV:Fresh - Ivoton: Healthy >
*Draz* sends Sikkus sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Ivoton: Healthy >
*Draz* pierces Sikkus's body.
A fade hisses 'This is the will of the Great Lord.'

Sikkus pounds *Herzog*'s body hard.
A fade barely tickles Draz's body with his slash.
A hideous trolloc barely tickles Draz's body with its cleave.
A hideous trolloc tickles Draz's body with its cleave.
A hideous trolloc tickles Draz's left arm with its cleave.
A hideous trolloc barely tickles Draz's body with its cleave.
*Ivoton* barely pierces your body.

* HP:Scratched MV:Fresh - Ivoton: Healthy >
*Seezu* sends Dukug sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Ivoton: Healthy >


*Draz* barely pierces Sikkus's head.
*Ivoton* pierces your left arm hard.
Masaj sends *Eritage* sprawling with a powerful bash!

* HP:Hurt MV:Fresh - Ivoton: Healthy >

*Draz* pierces Sikkus's left leg.
*Tusty* pounds Dukug's body very hard.
Masaj slashes *Eritage*'s body very hard.
Sikkus pounds *Herzog*'s left leg.
*Herzog* pounds Sikkus's body.
A fade barely tickles Draz's right leg with his slash.
A hideous trolloc tickles Draz's left leg with its cleave.
A hideous trolloc tickles Draz's left leg with its cleave.
A hideous trolloc barely tickles Draz's body with its cleave.
A hideous trolloc barely tickles Draz's body with its cleave.
*Seezu* hacks Dukug's body.
*Ivoton* barely pierces your body.

* HP:Hurt MV:Fresh - Ivoton: Healthy >
*Draz* panics, and attempts to flee!

* HP:Hurt MV:Fresh - Ivoton: Healthy >
*Draz* leaves up riding a warhorse.

* HP:Hurt MV:Fresh - Ivoton: Healthy >

A hideous trolloc barely cleaves Tusty's right arm.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!

* HP:Hurt MV:Fresh - Ivoton: Healthy >
Sikkus panics, and attempts to flee!

* HP:Hurt MV:Fresh - Ivoton: Healthy >
Sikkus leaves up.

* HP:Hurt MV:Fresh - Ivoton: Healthy > *Ivoton* pierces your left arm.
Ok.

* HP:Hurt MV:Fresh - Ivoton: Healthy > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
*Eritage* is sitting here, riding a warhorse.
*Tusty* is here, fighting Dukug, riding a gray palfrey.
*Herzog* is standing here, riding a warhorse.
A raven is visible flying high in the sky.
*Seezu* is here, fighting Dukug, riding a warhorse.
*Ivoton* is here, fighting YOU!, riding a warhorse.
Masaj the Darkling Master is here, fighting Eritage.
Dukug the Shar'cor'sam is sitting here.
A hideous trolloc is here, fighting Eritage.
A hideous trolloc is here, fighting Tusty.
A hideous trolloc is here, fighting Eritage.
A hideous trolloc is here, fighting Tusty.
A fade is here, fighting Tusty.

* HP:Hurt MV:Fresh - Ivoton: Healthy > Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Steep Path
Masaj - A Steep Path
Dukug - A Steep Path
You catch a smell of horses nearby.

* HP:Hurt MV:Fresh - Ivoton: Healthy > You bellow 'target draz'

* HP:Hurt MV:Fresh - Ivoton: Healthy >
A fade barely slashes Tusty's body.
A hideous trolloc barely tickles Eritage's body with its cleave.
A hideous trolloc barely cleaves Tusty's right leg.
A hideous trolloc barely cleaves Eritage's body.
A hideous trolloc tickles Tusty's right leg with its cleave.
*Tusty* pounds Dukug's left leg very hard.
Masaj slashes *Eritage*'s left leg hard.
*Seezu* hacks Dukug's left arm hard.
You scythe *Ivoton*'s body extremely hard.
*Ivoton* pierces your right foot.
Sikkus has arrived from above.

* HP:Hurt MV:Fresh - Ivoton: Scratched >
Sikkus pounds *Tusty*'s body.

* HP:Hurt MV:Fresh - Ivoton: Scratched >
Dukug assumes a defensive striking posture.

* HP:Hurt MV:Fresh - Ivoton: Scratched >
Dukug narrates 'br'

* HP:Hurt MV:Fresh - Ivoton: Scratched >
Dukug panics, and attempts to flee!

* HP:Hurt MV:Fresh - Ivoton: Scratched >
Dukug leaves up.
Dukug has arrived from above.

* HP:Hurt MV:Fresh - Ivoton: Scratched >

*Herzog* tries to pound Dukug, but he parries successfully.

* HP:Hurt MV:Fresh - Ivoton: Scratched > Ok.

* HP:Hurt MV:Fresh - Ivoton: Scratched >
Masaj panics, and attempts to flee!

* HP:Hurt MV:Fresh - Ivoton: Scratched >
#Ok. $target is now set to {light}.

Masaj leaves down.

* HP:Hurt MV:Fresh - Ivoton: Scratched >
Dukug slashes *Herzog*'s body very hard.
*Herzog* tries to pound Dukug, but he deflects the blow.
*Tusty* pounds Sikkus's left leg.
Sikkus pounds *Tusty*'s right arm hard.
A fade slashes Tusty's left leg.
A hideous trolloc barely tickles Eritage's right arm with its cleave.
A hideous trolloc tries to cleave Tusty, but he parries successfully.
A hideous trolloc barely tickles Eritage's head with its cleave.
A hideous trolloc cleaves Tusty's head.
You try to scythe *Ivoton*, but he deflects the blow.
*Ivoton* barely pierces your body.
A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
Dukug the Shar'cor'sam is here, fighting Herzog.
Sikkus the Ramshorned Trolloc is here, fighting Tusty.
*Eritage* is here, fighting a hideous trolloc, riding a warhorse.
*Tusty* is here, fighting Sikkus, riding a gray palfrey.
*Herzog* is here, fighting Dukug, riding a warhorse.
A raven is visible flying high in the sky.
*Seezu* is standing here, riding a warhorse.
*Ivoton* is here, fighting YOU!, riding a warhorse.
A hideous trolloc is here, fighting Eritage.
A hideous trolloc is here, fighting Tusty.
A hideous trolloc is here, fighting Eritage.
A hideous trolloc is here, fighting Tusty.
A fade is here, fighting Tusty.

* HP:Hurt MV:Fresh - Ivoton: Scratched >

*Draz* has arrived from above, riding a warhorse.

* HP:Hurt MV:Fresh - Ivoton: Scratched > #Ok. $berserk is now set to { HP}.
Mood changed to: Wimpy

* HP:Hurt MV:Fresh - Ivoton: Scratched >
Masaj has arrived from below.

* HP:Hurt MV:Fresh - Ivoton: Scratched >

*Draz* pierces Masaj's right hand.

* HP:Hurt MV:Fresh - Ivoton: Scratched >
Sikkus avoids being bashed by *Seezu* who loses his balance and falls!
You panic and attempt to flee!

You flee head over heels.
At a Cliff's Edge
[ obvious exits: U D ]
[close steptrail]
I see no steptrail here.

* HP:Hurt MV:Full >

#Ok. $berserk is now set to { HP}.
Mood changed to: Brave

* HP:Hurt MV:Full >
Upper Misty Valley
[ obvious exits: W U ]

* HP:Hurt MV:Full >
Alas, you cannot go that way...

* HP:Hurt MV:Full > [close steptrail]
I see no steptrail here.

* HP:Hurt MV:Full >

At a Cliff's Edge
[ obvious exits: U D ]

* HP:Hurt MV:Full > The steeptrail is open.

* HP:Hurt MV:Full >
Close what?


* HP:Hurt MV:Full > *Eritage* has arrived from above, riding a warhorse.
A Steep Path
[ obvious exits: U D ]
A Dha'vol trolloc is here, fighting Seezu.
Masaj the Darkling Master is sitting here.
*Draz* is here, fighting Masaj, riding a warhorse.
Dukug the Shar'cor'sam is sitting here.
Sikkus the Ramshorned Trolloc is sitting here.
*Tusty* is here, fighting Sikkus, riding a gray palfrey.
*Herzog* is here, fighting Dukug, riding a warhorse.
A raven is visible flying high in the sky.
*Seezu* is here, fighting Sikkus, riding a warhorse.
*Ivoton* is here, fighting Dukug, riding a warhorse.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, fighting Tusty.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, fighting Tusty.
A fade is here, fighting Tusty.

* HP:Hurt MV:Full >
A Dha'vol trolloc barely crushes Seezu's head.
A hideous trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

*Ivoton* pierces Dukug's body.
*Seezu* hacks Sikkus's body.
*Draz* pierces Masaj's body.
*Herzog* pounds Dukug's right leg very hard.
*Tusty* pounds Sikkus's left hand.
A fade slashes Tusty's left hand.
A hideous trolloc cleaves Tusty's right foot.
A hideous trolloc cleaves Tusty's body.

* HP:Hurt MV:Full >
#Ok. $target is now set to {light}.


*Ivoton* pierces Dukug's body.
*Draz* pierces Masaj's body.

* HP:Hurt MV:Full >
You try to scythe *Ivoton*, but he deflects the blow.

* HP:Hurt MV:Full - Dukug: Battered - Ivoton: Scratched >
Dukug panics, and attempts to flee!

-
A gray palfrey cocks its head up sharply.

=
Dukug leaves up.
Dukug has arrived from above.

+
Dukug slashes *Herzog*'s body very hard.

* * +
*Herzog* tries to pound Dukug, but he deflects the blow.
A fade hisses 'This is the will of the Great Lord.'

*Ivoton* pierces your body.
A hideous trolloc tries to cleave Tusty, but he deflects the blow.
A hideous trolloc tries to cleave Tusty, but he parries successfully.
A Dha'vol trolloc barely crushes Seezu's right leg.
*Seezu* hacks Sikkus's right leg.
*Draz* pierces Masaj's head.
*Tusty* pounds Sikkus's left hand.
A fade barely slashes Tusty's right foot.
A hideous trolloc tries to cleave Tusty, but he parries successfully.
A hideous trolloc tries to cleave Tusty, but he deflects the blow.

= -
*Eritage* has arrived from below, riding a warhorse.


*Eritage* pounds your right leg hard.

-
*Ivoton* pierces your right leg.
*Draz* pierces Masaj's right leg hard.
*Tusty* panics, and attempts to flee!

=
Your bash at *Ivoton* sends him sprawling!
*Tusty* leaves up riding a gray palfrey.

* HP:Wounded MV:Full - Ivoton: Scratched >
You bellow 'come and target draz'
Sikkus panics, and attempts to flee!


* HP:Wounded MV:Full - Ivoton: Scratched > A Steep Path
The path zig-zags its way on this steep slope. The wind blows from the
north-east off the great mountain sides, sending whirlwinds in this
direction. To the north the mountains reach to the sky like a jagged set of
teeth. To the south the rocky giants give way to some foothills that rivers
cut through and wind around aimlessly.
[ obvious exits: U D ]
*Eritage* is here, fighting YOU!, riding a warhorse.
Dukug the Shar'cor'sam is here, fighting Herzog.
A Dha'vol trolloc is here, fighting Seezu.
Masaj the Darkling Master is here, fighting Draz.
*Draz* is here, fighting Masaj, riding a warhorse.
Sikkus the Ramshorned Trolloc is here, fighting Seezu.
*Herzog* is here, fighting Dukug, riding a warhorse.
A raven is visible flying high in the sky.
*Seezu* is here, fighting Sikkus, riding a warhorse.
*Ivoton* is sitting here, riding a warhorse.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
*Herzog* avoids being bashed by Dukug who loses his balance and falls!

* HP:Wounded MV:Full - Ivoton: Scratched >
*Draz* looks at Masaj.
Masaj sends *Draz* sprawling with a powerful bash!
*Tusty* has arrived from above, riding a gray palfrey.
Sikkus leaves down.
Sikkus has arrived from below.

* HP:Wounded MV:Full - Ivoton: Scratched >
You scythe *Ivoton*'s body into bloody fragments!
A hideous trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A Dha'vol trolloc barely crushes Seezu's left hand.
Masaj slashes *Draz*'s left leg hard.
*Tusty* leaves down riding a gray palfrey.
Sikkus leaves up.

* HP:Wounded MV:Full - Ivoton: Hurt >
They already seem to be stunned.

* HP:Wounded MV:Full - Ivoton: Hurt >
*Eritage* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Ivoton: Hurt >
Sikkus has arrived from above.


* HP:Wounded MV:Full - Ivoton: Hurt >
Sikkus pounds *Eritage*'s body.

* HP:Wounded MV:Full - Ivoton: Hurt >
*Vannor* has arrived from below, riding a shadow stallion.
Dukug panics, and attempts to flee!

* HP:Wounded MV:Full - Ivoton: Hurt >
*Herzog* sends Dukug sprawling with a powerful bash!

* HP:Wounded MV:Full - Ivoton: Hurt >
A fade hisses 'This is the will of the Great Lord.'

A fade slashes Herzog's left leg.
A fade hisses 'This is the will of the Great Lord.'

A hideous trolloc cleaves Ivoton's right foot hard.
A hideous trolloc barely tickles Seezu's left arm with its cleave.
A hideous trolloc barely cleaves Herzog's body.
A hideous trolloc barely cleaves Draz's body.
*Seezu* hacks a Dha'vol trolloc's head very hard.
*Eritage* pounds your right leg hard.
*Herzog* tries to pound Dukug, but he deflects the blow.
A Dha'vol trolloc tickles Seezu's body with his crush.
Masaj slashes *Draz*'s right leg hard.

* HP:Wounded MV:Full - Ivoton: Hurt >
*Vannor* barely slashes *Seezu*'s head.

* HP:Wounded MV:Full - Ivoton: Hurt >
*Seezu* panics, and attempts to flee!

* HP:Wounded MV:Full - Ivoton: Hurt >
*Seezu* leaves up riding a warhorse.

* HP:Wounded MV:Full - Ivoton: Hurt >
Sikkus sends *Eritage* sprawling with a powerful bash!

* HP:Wounded MV:Full - Ivoton: Hurt >
Dukug leaves down.

* HP:Wounded MV:Full - Ivoton: Hurt >
*Herzog* pounds a hideous trolloc's left arm into bloody fragments!
A Dha'vol trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade tries to slash Vannor, but he parries successfully.
Sikkus pounds *Eritage*'s left leg hard.
A hideous trolloc tries to cleave Ivoton, but he deflects the blow.
A hideous trolloc barely cleaves Herzog's body.
A hideous trolloc barely cleaves Draz's body.
*Ivoton* barely pierces your body.
Masaj slashes *Draz*'s right leg hard.
*Draz* pierces Masaj's left hand.

* HP:Wounded MV:Full - Ivoton: Hurt >
*Draz* panics, and attempts to flee!

* HP:Wounded MV:Full - Ivoton: Hurt >
*Draz* leaves up riding a warhorse.
*Draz* has arrived from above, riding a warhorse.

* HP:Wounded MV:Full - Ivoton: Hurt > *Draz* leaves down riding a warhorse.

- = +
*Seezu* has arrived from above, riding a warhorse.
Masaj leaves down.

*
*Seezu* tries to hack *Vannor*, but he deflects the blow.

*
*Seezu* tries to hack *Vannor*, but he parries successfully.
A hideous trolloc joins a fade's fight!
A hideous trolloc tries to cleave Vannor, but he parries successfully.
A Dha'vol trolloc barely crushes Herzog's head.
*Herzog* tries to pound a hideous trolloc, but it parries successfully.
*Vannor* slashes a fade's head very hard.
A fade tries to slash Vannor, but he deflects the blow.
Sikkus pounds *Eritage*'s left arm hard.
A hideous trolloc tries to cleave Ivoton, but he deflects the blow.
A hideous trolloc barely cleaves Herzog's body.
*Ivoton* pierces your body.

+ = -
*Vannor* panics, and attempts to flee!
*Seezu* panics, and attempts to flee!

-
*Vannor* leaves down riding a shadow stallion.
*Ivoton* panics, and attempts to flee!

=
*Seezu* leaves down riding a warhorse.
A raven leaves down.
*Ivoton* leaves down riding a warhorse.
They're not here anymore!
*Herzog* panics, and attempts to flee!

* HP:Wounded MV:Full - Eritage: Wounded >
*Draz* has arrived from below, riding a warhorse.
*Draz* leaves down riding a warhorse.

* HP:Wounded MV:Full - Eritage: Wounded >
No way! You're fighting for your
life!

* HP:Wounded MV:Full - Eritage: Wounded >

You scythe *Eritage*'s body.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A Dha'vol trolloc crushes Herzog's body.
*Herzog* pounds a hideous trolloc's body very hard.
Sikkus pounds *Eritage*'s left leg.
A hideous trolloc barely cleaves Herzog's head.

* HP:Wounded MV:Full - Eritage: Wounded >
*Eritage* panics, and attempts to flee!
No way! You're fighting for your life!
*Herzog* panics, and attempts to flee!

* HP:Wounded MV:Full - Eritage: Wounded > You do the best you can!


* HP:Wounded MV:Full - Eritage: Wounded >
*Eritage* leaves up riding a warhorse.
*Eritage* has arrived from above, riding a warhorse.


* HP:Wounded MV:Full >

*Eritage* leaves down riding a warhorse.
At a Cliff's Edge
[ obvious exits: U ]
*Eritage* is standing here, riding a warhorse.
*Draz* is here, fighting Masaj, riding a warhorse.
*Vannor* is standing here, riding a shadow stallion.
Masaj the Darkling Master is here, fighting Draz.
Dukug the Shar'cor'sam is standing here.

* HP:Wounded MV:Full > *Draz* panics, and attempts to flee!
You scythe *Eritage*'s body hard.

* HP:Wounded MV:Full - Eritage: Battered > No way! You're fighting for your
life!

* HP:Wounded MV:Full - Eritage: Battered > You do the best you can!

* HP:Wounded MV:Full - Eritage: Battered >
It's already closed!
*Herzog* has arrived from above, riding a warhorse.
Dukug slashes *Herzog*'s right leg hard.


* HP:Wounded MV:Full - Eritage: Battered >
*Draz* leaves up riding a warhorse.
It's already closed!

* HP:Wounded MV:Full - Eritage: Battered >
*Herzog* tries to pound Dukug, but he
deflects the blow.
Dukug barely slashes *Herzog*'s head.
*Eritage* pounds your right arm very hard.
You scythe *Eritage*'s body.
It's already closed!

* HP:Wounded MV:Full - Eritage: Battered >
It's already closed!


* HP:Wounded MV:Full - Eritage: Battered >
The steeptrail is opened from the
other side.
Ok.

* HP:Wounded MV:Full - Eritage: Battered >
The steeptrail is opened from the
other side.
Ok.


* HP:Wounded MV:Full - Eritage: Battered > The steeptrail is opened from the
other side.
*Draz* has arrived from above, riding a warhorse.
You do the best you can!
Masaj slashes *Draz*'s body.
Dukug closes the steeptrail.


* HP:Wounded MV:Full - Eritage: Battered > No way! You're fighting for your
life!


* HP:Wounded MV:Full - Eritage: Battered > The steeptrail is opened from the
other side.
No way! You're fighting for your life!
Dukug closes the steeptrail.
Sikkus has arrived from above.

* HP:Wounded MV:Full - Eritage: Battered >
The steeptrail is opened from the
other side.
No way! You're fighting for your life!
Dukug closes the steeptrail.
Sikkus pounds *Herzog*'s body very hard.

* HP:Wounded MV:Full - Eritage: Battered > The steeptrail is opened from the
other side.
No way! You're fighting for your life!
Dukug closes the steeptrail.

* HP:Wounded MV:Full - Eritage: Battered > #Ok. $berserk is now set to { HP}.
*Vannor* barely slashes *Draz*'s right
leg.
The steeptrail is opened from the other side.
Mood changed to: Wimpy
Dukug closes the steeptrail.

* HP:Wounded MV:Full - Eritage: Battered >
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Full - Eritage: Battered >
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Full - Eritage: Battered >
Sikkus pounds *Herzog*'s body.
*Draz* pierces Masaj's left arm.
*Herzog* tries to pound Dukug, but he parries successfully.
Dukug slashes *Herzog*'s body.
You scythe *Eritage*'s right arm.
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Full - Eritage: Battered >
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Full - Eritage: Battered >
The steeptrail is opened from the other side.
Dukug closes the steeptrail.


* HP:Wounded MV:Full - Eritage: Battered >
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Full - Eritage: Battered >
*Draz* pierces Masaj's head.
The steeptrail is opened from the other side.
You panic and attempt to flee!
Dukug closes the steeptrail.
Sikkus panics, and attempts to flee!


You dodge a bash from *Eritage* who loses his balance and falls!
The steeptrail is opened from the other side.
Dukug closes the steeptrail. <---- BLOCKED GOOD, BLOCK FALLS

The steeptrail is opened from the other side.
You flee head over heels.
A Steep Path
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A Steep Path
[ obvious exits: N D ]
A young trolloc is here, growling with a deep bloodlust.


* HP:Wounded MV:Strong > Alas, you cannot go that way...

* HP:Wounded MV:Strong >


Through a Small Pass
[ obvious exits: N S ]

* HP:Wounded MV:Strong >
Through a Small Pass
[ obvious exits: N S U ]
A trolloc is here ruling a group of trollocs.

* HP:Wounded MV:Strong >
Through a Small Pass
[ obvious exits: N S ]


* HP:Wounded MV:Strong > A Rocky Path, Cluttered with Boulders
[ obvious exits: N S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.


* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong > It's already closed!


* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.


* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.


* HP:Wounded MV:Strong > They aren't here.


* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
A Rocky Path, Cluttered with Boulders
Winding its way amongst boulders and craggy nooks, this path leads down
to the south through a small pass. To the north a beautiful waterfall
sends a chilling water spray arcing through the air.
[ obvious exits: N S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Rocky Path, Cluttered with Boulders
Masaj - At a Cliff's Edge
Dukug - At a Cliff's Edge
You catch a smell of horses nearby.

* HP:Wounded MV:Strong >
They aren't here.


* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.


* HP:Wounded MV:Strong > Arglebargle, glop-glyf!?!


* HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Rocky Path, Cluttered with Boulders
Masaj - At a Cliff's Edge
Dukug - At a Cliff's Edge
You catch a smell of horses nearby.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.


* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong > They aren't here.


* HP:Wounded MV:Strong > Players in your Zone
--------------------
Sikkus - A Steep Path
Chomsky - A Rocky Path, Cluttered with Boulders
Masaj - At a Cliff's Edge
Dukug - At a Cliff's Edge
You catch a smell of horses nearby.


* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong >
They aren't here.


* HP:Wounded MV:Strong >
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong >

It's already closed!

* HP:Wounded MV:Strong >
*Draz* has arrived from the south, riding a warhorse.
You scythe *Draz*'s body.

* HP:Wounded MV:Strong - Draz: Critical >

A ramshorned trolloc tickles Draz's
left leg with his cleave.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc barely tickles Draz's body with his cleave.
A ramshorned trolloc tickles Draz's left leg with his cleave.
A ramshorned trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc barely cleaves Draz's body.
A ramshorned trolloc barely tickles Draz's left arm with his cleave.
*Draz* pierces your left arm.
You scythe *Draz*'s body.
*Draz* pierces your left foot.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
*Draz* panics, and attempts to flee!
You do the best you can!

* HP:Wounded MV:Full - Draz: Critical > You do the best you can!

* HP:Wounded MV:Full - Draz: Critical > You do the best you can!

* HP:Wounded MV:Full - Draz: Critical >
*Draz* leaves south riding a warhorse.

o HP:Wounded MV:Full >
Masaj has arrived from the south.

o HP:Wounded MV:Full >

Sikkus has arrived from the south.

o HP:Wounded MV:Full > A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
It's already closed!


o HP:Wounded MV:Full >

They aren't here.

o HP:Wounded MV:Full >
Through a Small Pass
[ obvious exits: N S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o HP:Wounded MV:Full >




They aren't here.

o HP:Wounded MV:Full > Through a Small Pass
[ obvious exits: N S U ]
A trolloc is here ruling a group of trollocs.

o HP:Wounded MV:Full > A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
Through a Small Pass
[ obvious exits: N S ]

o HP:Wounded MV:Full > A Steep Path
[ obvious exits: N D ]
A young trolloc is here, growling with a deep bloodlust.
*Herzog* has arrived from below, riding a warhorse.

* HP:Wounded MV:Strong > A Steep Path
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Wounded MV:Strong > At a Cliff's Edge
[ obvious exits: U D ]
A raven is visible flying high in the sky.
*Seezu* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
*Eritage* is here, fighting Vannor, riding a warhorse.
*Vannor* is here, fighting Eritage, riding a shadow stallion.
Dukug the Shar'cor'sam is here, fighting Eritage.
Dukug closes the steeptrail.

* HP:Wounded MV:Strong > The steeptrail is opened from the other side.
You barely scythe *Seezu*'s body.
Dukug closes the steeptrail.

* HP:Wounded MV:Strong - Seezu: Scratched >
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Strong - Seezu: Scratched >

The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Strong - Seezu: Scratched > The steeptrail is opened from the
other side.
You do the best you can!
Dukug closes the steeptrail.

* HP:Wounded MV:Strong - Seezu: Scratched >

The steeptrail is opened from the other side.
*Herzog* has arrived from above, riding a warhorse.
Dukug closes the steeptrail.

* HP:Wounded MV:Strong - Seezu: Scratched >
#Ok. $berserk is now set to { HP}.
The steeptrail is opened from the
other side.
Mood changed to: Wimpy
*Herzog* leaves down riding a warhorse.
Dukug closes the steeptrail.

* HP:Wounded MV:Strong - Seezu: Scratched >
*Seezu* panics, and attempts to flee!
The steeptrail is opened from the other side.
You panic and attempt to flee!
Masaj has arrived from above.
Dukug closes the steeptrail.



*Eritage* sends *Vannor* sprawling with a powerful bash!
The steeptrail is opened from the other side.
Masaj slashes *Draz*'s body hard.
Dukug closes the steeptrail.


*Draz* pierces Masaj's body.
Masaj slashes *Draz*'s body hard.
*Seezu* hacks your body.
You scythe *Seezu*'s body.
Dukug slashes *Eritage*'s body.
*Eritage* tries to pound *Vannor*, but he parries successfully.
The steeptrail is opened from the other side.
You flee head over heels.
Upper Misty Valley
[ obvious exits: W U ]
*Herzog* is standing here, riding a warhorse.
*Shaxx* is standing here, riding a gray palfrey.
*Tusty* is standing here, riding a gray palfrey.
*Ivoton* is standing here, riding a warhorse.
At a Cliff's Edge
[ obvious exits: U D ]
Masaj the Darkling Master is here, fighting Draz.
A raven is visible flying high in the sky.
*Seezu* is standing here, riding a warhorse.
*Draz* is here, fighting Masaj, riding a warhorse.
*Eritage* is here, fighting Vannor, riding a warhorse.
*Vannor* is sitting here, riding a shadow stallion.
Dukug the Shar'cor'sam is here, fighting Eritage.
Dukug closes the steeptrail.

* HP:Wounded MV:Strong > The steeptrail is opened from the other side.
A Steep Path
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Wounded MV:Strong > A Steep Path
[ obvious exits: N D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A young trolloc is here, growling with a deep bloodlust.

o HP:Wounded MV:Strong >

Through a Small Pass
[ obvious exits: N S ]

o HP:Wounded MV:Strong >
Through a Small Pass
[ obvious exits: N S U ]
A trolloc is here ruling a group of trollocs.

o HP:Wounded MV:Strong >
They aren't here.

o HP:Wounded MV:Strong > Cliff Overlooking a Pass
[ obvious exits: E U D ]
A trolloc is here, exhorting a group of trolloc raiders.


o HP:Wounded MV:Strong > At the Top of a Cliff
[ obvious exits: W D ]


o HP:Wounded MV:Tiring > Alas, you cannot go that way...

o HP:Wounded MV:Tiring >

Climbing a Cliff
[ obvious exits: U D ]

o HP:Wounded MV:Tiring > A Windy Path
[ obvious exits: W U ]


o HP:Wounded MV:Tiring >
Alas, you cannot go that way...

o HP:Wounded MV:Tiring > A Narrow Crack Between the Cliff
[ obvious exits: E ]

o HP:Wounded MV:Tiring >

Arglebargle, glop-glyf!?!

o HP:Wounded MV:Tiring > Alas, you cannot go that way...

o HP:Wounded MV:Tiring >


A Windy Path
[ obvious exits: W U ]

o HP:Wounded MV:Tiring >
Climbing a Cliff
[ obvious exits: U D ]

o HP:Wounded MV:Tiring >
At the Top of a Cliff
[ obvious exits: W D ]

o HP:Wounded MV:Tiring >
Cliff Overlooking a Pass
[ obvious exits: E U D ]
A trolloc is here, exhorting a group of trolloc raiders.

o HP:Wounded MV:Tiring >
Through a Small Pass
[ obvious exits: N S U ]
A trolloc is here ruling a group of trollocs.


o HP:Wounded MV:Tiring >
They aren't here.

o HP:Wounded MV:Tiring >
Through a Small Pass
[ obvious exits: N S ]

o HP:Wounded MV:Tiring >
A Rocky Path, Cluttered with Boulders
[ obvious exits: N S ]

o HP:Wounded MV:Tiring >
The falls seems to be closed.

o HP:Wounded MV:Tiring > They aren't here.

o HP:Wounded MV:Tiring > They aren't here.

o HP:Wounded MV:Tiring > They aren't here.

o HP:Wounded MV:Tiring >





#Ok. $target is now set to {light}.
Through a Small Pass
[ obvious exits: N S ]

o HP:Wounded MV:Tiring >
Through a Small Pass
[ obvious exits: N S U ]
A trolloc is here ruling a group of trollocs.

o HP:Wounded MV:Tiring > Through a Small Pass
[ obvious exits: N S ]

o HP:Wounded MV:Tiring > They aren't here.

o HP:Wounded MV:Tiring >
They aren't here.

o HP:Wounded MV:Tiring >
Alas, you cannot go that way...
Masaj narrates 'draz rip'

o HP:Wounded MV:Tiring >
Alas, you cannot go that way...

o HP:Wounded MV:Tiring >
They aren't here.

o HP:Wounded MV:Tiring >
A Steep Path
[ obvious exits: N D ]
A young trolloc is here, growling with a deep bloodlust.

o HP:Wounded MV:Tiring >
They aren't here.

o HP:Wounded MV:Tiring >
A Steep Path
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.


o HP:Wounded MV:Tiring > At a Cliff's Edge
[ obvious exits: U ]
The corpse of Eritage is lying here.
The corpse of Draz is lying here.
Sikkus the Ramshorned Trolloc is here, fighting Seezu.
A warhorse is here, stamping his feet impatiently.
A ramshorned trolloc is here, fighting Seezu.
A ramshorned trolloc is here, fighting Seezu.
A ramshorned trolloc is here, fighting Seezu.
A ramshorned trolloc is here, fighting Seezu.
A ramshorned trolloc is here, fighting Seezu.
Masaj the Darkling Master is here, fighting Seezu.
A raven is visible flying high in the sky.
*Seezu* is here, fighting a ramshorned trolloc, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Vannor* is standing here, riding a shadow stallion.
Dukug the Shar'cor'sam is standing here.
The steeptrail is opened from the other side.
Dukug closes the steeptrail.


* HP:Wounded MV:Winded > The fighting is too thick and heavy for you to enter
the fray!
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Winded >
#Ok. $berserk is now set to { HP}.
Sikkus pounds *Seezu*'s left leg hard.
A ramshorned trolloc barely tickles Seezu's right leg with his cleave.
A ramshorned trolloc barely tickles Seezu's body with his cleave.
A ramshorned trolloc barely cleaves Seezu's body.
*Seezu* hacks a ramshorned trolloc's left arm into bloody fragments!
A ramshorned trolloc barely cleaves Seezu's body.
A ramshorned trolloc tickles Seezu's body with his cleave.
Mood changed to: Brave
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Winded > Bash who?
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Winded >
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Winded >
*Seezu* panics, and attempts to flee!
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Winded >

The steeptrail is opened from the other side.

* HP:Wounded MV:Winded > The fighting is too thick and heavy for you to enter
the fray!
Dukug closes the steeptrail.

* HP:Wounded MV:Winded >

The steeptrail is opened from the other side.
Dukug closes the steeptrail.

* HP:Wounded MV:Winded > *Seezu* leaves up riding a warhorse.
Bash who?
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

o HP:Wounded MV:Winded >
A ramshorned trolloc tries to cleave Vannor, but he deflects the blow.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

o HP:Wounded MV:Winded >

Masaj leaves up.

o HP:Wounded MV:Winded >
Ok.
Dukug closes the steeptrail.

o HP:Wounded MV:Winded >
A ramshorned trolloc tries to cleave Vannor, but he
parries successfully.
A ramshorned trolloc tries to cleave Vannor, but he deflects the blow.
Vannor swiftly dodges a ramshorned trolloc's attempt to cleave him.
A ramshorned trolloc tries to cleave Vannor, but he deflects the blow.
*Vannor* slashes a ramshorned trolloc's left leg hard.
A ramshorned trolloc tries to cleave Vannor, but he parries successfully.
Alas, you cannot go that way...

o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded >
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

o HP:Wounded MV:Winded >
*Vannor* panics, and attempts to flee!

o HP:Wounded MV:Winded >
*Vannor* leaves up riding a shadow stallion.
The steeptrail is opened from the other side.
Dukug closes the steeptrail.

o HP:Wounded MV:Winded >



The steeptrail is opened from the other side.
Arglebargle, glop-glyf!?!
Dukug closes the steeptrail.

o HP:Wounded MV:Winded > The steeptrail is opened from the other side.
A Steep Path
[ obvious exits: U D ]
Masaj the Darkling Master is here, fighting Seezu.
*Seezu* is here, fighting a hideous trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Seezu.
A hideous trolloc is here, fighting Seezu.
A hideous trolloc is here, fighting Seezu.
A hideous trolloc is here, fighting Seezu.
A hideous trolloc is here, fighting Seezu.
A fade is here, fighting Seezu.

* HP:Wounded MV:Winded > *Seezu* leaves down riding a warhorse.
A Steep Path
[ obvious exits: N D ]
*Vannor* is standing here, riding a shadow stallion.
A young trolloc is here, growling with a deep bloodlust.

o HP:Wounded MV:Winded > o HP:Wounded MV:Winded >
You narrate 'hit d'


o HP:Wounded MV:Winded >
*Vannor* leaves down riding a shadow stallion.
A Steep Path
[ obvious exits: U D ]
*Vannor* is standing here, riding a shadow stallion.
Masaj the Darkling Master is standing here.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Wounded MV:Winded > They aren't here.
Masaj leaves down.

o HP:Wounded MV:Winded >
Bash who?

o HP:Wounded MV:Winded >
At a Cliff's Edge
[ obvious exits: U ]
The corpse of Eritage is lying here.
The corpse of Draz is lying here.
Masaj the Darkling Master is standing here.
*Seezu* is here, fighting Dukug, riding a warhorse.
Sikkus the Ramshorned Trolloc is here, fighting Seezu.
A warhorse is here, stamping his feet impatiently.
A ramshorned trolloc is here, fighting Seezu.
A ramshorned trolloc is here, fighting Seezu.
A ramshorned trolloc is here, fighting Seezu.
A ramshorned trolloc is here, fighting Seezu.
A ramshorned trolloc is here, fighting Seezu.
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently.
Dukug the Shar'cor'sam is here, fighting Seezu.


* HP:Wounded MV:Winded >
*Vannor* has arrived from above, riding a shadow stallion.


* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded >
*Seezu* panics, and attempts to flee!

* HP:Wounded MV:Winded >
A ramshorned trolloc barely tickles Seezu's body with his cleave.
A ramshorned trolloc tickles Seezu's right arm with his cleave.
A ramshorned trolloc tickles Seezu's head with his cleave.
A ramshorned trolloc tickles Seezu's left leg with his cleave.
A ramshorned trolloc tickles Seezu's body with his cleave.
Dukug slashes *Seezu*'s left leg.

* HP:Wounded MV:Winded >
#Ok. $target is now set to {light}.

Sikkus sends *Seezu* sprawling with a powerful bash!


* HP:Wounded MV:Winded > Dukug slashes *Seezu*'s head.
The fighting is too thick and heavy for you to enter the fray!

* HP:Wounded MV:Winded >
*Vannor* releases streaks of Fire at *Seezu*, who screams in pain.

* HP:Wounded MV:Winded >

Sikkus pounds *Seezu*'s right leg hard.
A ramshorned trolloc tickles Seezu's left leg with his cleave.
A ramshorned trolloc tickles Seezu's left arm with his cleave.
A ramshorned trolloc barely cleaves Seezu's right arm.
A ramshorned trolloc tickles Seezu's body with his cleave.
A ramshorned trolloc tickles Seezu's left arm with his cleave.
Dukug slashes *Seezu*'s body.
Ok.
Dukug closes the steeptrail.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > The fighting is too thick and heavy for you to enter
the fray!
Masaj narrates 'rwe're still on one'


* HP:Wounded MV:Winded > *Seezu* leaves up riding a warhorse.
You bellow 'hit'

o HP:Wounded MV:Winded >

Sikkus howls triumphantly.

o HP:Wounded MV:Winded >
Ok.
Masaj leaves up.
Dukug closes the steeptrail.

o HP:Wounded MV:Winded >
Alas, you cannot go that way...

o HP:Wounded MV:Winded > They aren't here.
Sikkus leaves up.

o HP:Wounded MV:Winded >

Ok.
Dukug closes the steeptrail.

o HP:Wounded MV:Winded >
*Vannor* leaves up riding a shadow stallion.
Alas, you cannot go that way...

o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded >

Arglebargle, glop-glyf!?!

o HP:Wounded MV:Winded >
Players in your Zone
--------------------
Sikkus - A Rocky Path, Cluttered with Boulders
Masaj - Through a Small Pass
Chomsky - At a Cliff's Edge
Dukug - At a Cliff's Edge
You catch a smell of horses nearby.

o HP:Wounded MV:Winded >
A Steep Path
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.


o HP:Wounded MV:Winded > A Steep Path
[ obvious exits: N D ]
*Vannor* is standing here, riding a shadow stallion.
A young trolloc is here, growling with a deep bloodlust.

o HP:Wounded MV:Winded > Alas, you cannot go that way...

o HP:Wounded MV:Winded >
*Vannor* leaves north riding a shadow stallion.

o HP:Wounded MV:Winded >
You narrate 'd'


o HP:Wounded MV:Winded >
Through a Small Pass
[ obvious exits: N S ]
Sikkus the Ramshorned Trolloc is standing here.


o HP:Wounded MV:Winded >
Through a Small Pass
[ obvious exits: N S U ]
A trolloc is here ruling a group of trollocs.

o HP:Wounded MV:Winded >
Through a Small Pass
[ obvious exits: N S ]

o HP:Wounded MV:Winded > A Rocky Path, Cluttered with Boulders
[ obvious exits: N S ]
*Vannor* is standing here, riding a shadow stallion.


o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary > Players in your Zone
--------------------
Sikkus - Through a Small Pass
Chomsky - A Rocky Path, Cluttered with Boulders
Masaj - Cliff Overlooking a Pass
Dukug - At a Cliff's Edge
You catch a smell of horses nearby.

o HP:Wounded MV:Weary >

The falls seems to be closed.

o HP:Wounded MV:Weary > Through a Small Pass
[ obvious exits: N S ]


o HP:Wounded MV:Weary >
Through a Small Pass
[ obvious exits: N S U ]
A trolloc is here ruling a group of trollocs.


o HP:Wounded MV:Weary > Cliff Overlooking a Pass
[ obvious exits: E U D ]
A trolloc is here, exhorting a group of trolloc raiders.

o HP:Wounded MV:Weary >
At the Top of a Cliff
[ obvious exits: W D ]
Masaj the Darkling Master is standing here.

o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary >
Climbing a Cliff
[ obvious exits: U D ]
Masaj has arrived from above.

o HP:Wounded MV:Weary >
They aren't here.
Masaj leaves down.


o HP:Wounded MV:Weary > A Windy Path
[ obvious exits: W U ]
Masaj the Darkling Master is standing here.


o HP:Wounded MV:Weary >
They aren't here.

o HP:Wounded MV:Weary > A Narrow Crack Between the Cliff
[ obvious exits: E ]
*Seezu* is standing here, riding a warhorse.

* HP:Wounded MV:Weary >
You scythe *Seezu*'s right arm hard.
*Seezu* panics, and attempts to flee!

* HP:Wounded MV:Weary - Seezu: Beaten > Masaj has arrived from the east.

* HP:Wounded MV:Weary - Seezu: Beaten >
Masaj slashes *Seezu*'s body.
*Seezu* panics, and attempts to flee!

* HP:Wounded MV:Weary - Seezu: Beaten >
*Seezu* opens the crack.


* HP:Wounded MV:Weary - Seezu: Beaten >
It's already open!

* HP:Wounded MV:Weary - Seezu: Beaten > No way! You're fighting for your life!


* HP:Wounded MV:Weary - Seezu: Beaten > Masaj slashes *Seezu*'s left leg hard.
*Seezu* panics, and attempts to flee!
You scythe *Seezu*'s body.
*Seezu* panics, and attempts to flee!
You do the best you can!

* HP:Wounded MV:Weary - Seezu: Critical >

No way! You're fighting for your
life!

* HP:Wounded MV:Weary - Seezu: Critical >
You do the best you can!

* HP:Wounded MV:Weary - Seezu: Critical >
No way! You're fighting for your
life!


* HP:Wounded MV:Weary - Seezu: Critical > You do the best you can!


* HP:Wounded MV:Weary - Seezu: Critical > No way! You're fighting for your
life!


* HP:Wounded MV:Weary - Seezu: Critical > You do the best you can!


* HP:Wounded MV:Weary - Seezu: Critical > No way! You're fighting for your
life!

* HP:Wounded MV:Weary - Seezu: Critical >
You do the best you can!

* HP:Wounded MV:Weary - Seezu: Critical >
No way! You're fighting for your
life!
Masaj closes the crack.
The crack is opened from the other side.

* HP:Wounded MV:Weary - Seezu: Critical >
*Seezu* sends you sprawling with a powerful bash!
Dukug has arrived from the west.
Sikkus has arrived from the west.

* HP:Wounded MV:Weary - Seezu: Critical >

Masaj slashes *Seezu*'s right leg hard.
*Seezu* panics, and attempts to flee!
*Seezu* barely hacks your body.

* HP:Wounded MV:Weary - Seezu: Critical >

Dukug leaves east.
Sikkus leaves east.

* HP:Wounded MV:Weary - Seezu: Critical >
Dukug has arrived from the east.
Sikkus has arrived from the east.

* HP:Wounded MV:Weary - Seezu: Critical >


Dukug closes the crack.

* HP:Wounded MV:Weary - Seezu: Critical >
Dukug slashes *Seezu*'s body.
*Seezu* panics, and attempts to flee!
Sikkus pounds *Seezu*'s left leg.

* HP:Wounded MV:Weary - Seezu: Critical >

Sikkus pounds *Seezu*'s right leg.
Dukug slashes *Seezu*'s left foot.
Masaj slashes *Seezu*'s body.

* HP:Wounded MV:Weary - Seezu: Critical >
*Vannor* has arrived from the east, riding a shadow stallion.

* HP:Wounded MV:Weary - Seezu: Critical >
Dukug slashes *Seezu*'s body hard.
*Seezu* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Seezu*'s death cry.

o HP:Wounded MV:Weary >
Dukug opens the crack.

o HP:Wounded MV:Weary >
They aren't here.
Masaj leaves east.

o HP:Wounded MV:Weary > A Windy Path
[ obvious exits: W U ]
Masaj the Darkling Master is standing here.
Masaj leaves up.

o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary > Alas, you cannot go that way...

o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary > You do not see that item here.

o HP:Wounded MV:Weary > A Narrow Crack Between the Cliff
[ obvious exits: E W ]
The corpse of Seezu is lying here.
*Vannor* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.

o HP:Wounded MV:Weary >

*Vannor* leans over and severs the head from the corpse of Seezu.

o HP:Wounded MV:Weary >



*Vannor* sheathes a dagger of gleaming steel into a
camouflaged hood.
You get a bubbling draught from the corpse of Seezu.
You get a large slab of meat from the corpse of Seezu.
You get a thin vial of yellow fluid from the corpse of Seezu.
You get a rimmed round helmet from the corpse of Seezu.
You get a tunic of finely-crafted chain from the corpse of Seezu.
You get a pair of riveted chainmail sleeves from the corpse of Seezu.
You get a sturdy pair of full leather gauntlets from the corpse of Seezu.
You get a set of riveted chainmail leggings from the corpse of Seezu.
You get a water skin from the corpse of Seezu.
You get a mutton shank from the corpse of Seezu.
You get a wealth of gold crowns from the corpse of Seezu.
You get a copper penny from the corpse of Seezu.
You get a smooth metallic disc from the corpse of Seezu.
You get a jeweled dagger from the corpse of Seezu.
You get a cup of thready brown tea from the corpse of Seezu.
You get a pair of animal-fur boots from the corpse of Seezu.
You get a ruby-worked rapier from the corpse of Seezu.
You get a silver etched shield from the corpse of Seezu.
You get a wide leather wristband from the corpse of Seezu.
You get a backpack from the corpse of Seezu.
You get a backpack from the corpse of Seezu.
You get an emerald ring from the corpse of Seezu.
You get an emerald ring from the corpse of Seezu.
You get an oilstone from the corpse of Seezu.
You get the war scalp of Wrytch the Trolloc slain in Tarabon from the corpse of
Seezu.
You get a belt pack from the corpse of Seezu.
You get a bent hunting spear from the corpse of Seezu.
You get a leather baldric from the corpse of Seezu.
You get a pair of lissome leather boots with metal capped toes from the corpse
of Seezu.
You get a pair of lissome leather boots with metal capped toes from the corpse
of Seezu.
You get a pair of ebony-steel plate greaves from the corpse of Seezu.
a pair of ebony-steel plate greaves: You can't carry that much weight.
You get a bronze belt of odd design from the corpse of Seezu.
You get a bronze belt of odd design from the corpse of Seezu.
You get a bronze belt of odd design from the corpse of Seezu.
a gargantuan gilded bastard sword: You can't carry that much weight.
You get a sungwood bracelet from the corpse of Seezu.
You get a sungwood bracelet from the corpse of Seezu.
You get a sungwood bracelet from the corpse of Seezu.
a sungwood bracelet: You can't carry that many items.
a sungwood bracelet: You can't carry that many items.
a pair of heavy metal gauntlets: You can't carry that many items.
a pair of ebony-steel plate vambraces: You can't carry that many items.
a fine black coat of silk: You can't carry that many items.
a shining steel breastplate: You can't carry that many items.
a Kandori snowflake necklace: You can't carry that many items.
a Kandori snowflake necklace: You can't carry that many items.
a Kandori snowflake necklace: You can't carry that many items.
a Kandori snowflake necklace: You can't carry that many items.
a Kandori snowflake necklace: You can't carry that many items.
a full metal helmet and visor: You can't carry that many items.
a gold ring delicately carved with ivy: You can't carry that many items.
a jade signet ring: You can't carry that many items.
a mirrored lantern: You can't carry that many items.

o HP:Wounded MV:Weary > *Vannor* wields a nimble blade with a cuendillar pommel.
Through a Small Pass
[ obvious exits: N E S U ]
Masaj the Darkling Master is standing here.
A trolloc is here ruling a group of trollocs.
Masaj leaves south.
Sikkus narrates 'seezu ruip'

o HP:Wounded MV:Haggard > That's not a container.

o HP:Wounded MV:Haggard > Alas, you cannot go that way...

o HP:Wounded MV:Haggard > Through a Small Pass
[ obvious exits: N S ]

o HP:Wounded MV:Haggard >
Masaj narrates 'hitting misty valley'

o HP:Wounded MV:Haggard >


You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
You put a bronze belt of odd design in a backpack.
You put a bronze belt of odd design in a backpack.
You put a bronze belt of odd design in a backpack.
You put a pair of ebony-steel plate greaves in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.
You put a leather baldric in a backpack.
You put a bent hunting spear in a backpack.
You put a belt pack in a backpack.
You put the war scalp of Wrytch the Trolloc slain in Tarabon in a backpack.
You put an oilstone in a backpack.
You put an emerald ring in a backpack.
You put an emerald ring in a backpack.
You put a backpack in a backpack.
You put a backpack in a backpack.
You put a wide leather wristband in a backpack.
A silver etched shield won't fit in a backpack.
A ruby-worked rapier won't fit in a backpack.
You put a pair of animal-fur boots in a backpack.
You put a cup of thready brown tea in a backpack.
You put a jeweled dagger in a backpack.
You put a smooth metallic disc in a backpack.
You put one copper in a backpack.
You put 364 crowns in a backpack.
A mutton shank won't fit in a backpack.
A water skin won't fit in a backpack.
A set of riveted chainmail leggings won't fit in a backpack.
A sturdy pair of full leather gauntlets won't fit in a backpack.
A pair of riveted chainmail sleeves won't fit in a backpack.
A tunic of finely-crafted chain won't fit in a backpack.
A rimmed round helmet won't fit in a backpack.
A thin vial of yellow fluid won't fit in a backpack.
A large slab of meat won't fit in a backpack.
A bubbling draught won't fit in a backpack.

o HP:Wounded MV:Haggard > Through a Small Pass
[ obvious exits: N E S U ]
A trolloc is here ruling a group of trollocs.

o HP:Wounded MV:Haggard > A Narrow Crack Between the Cliff
[ obvious exits: E W ]
The corpse of Seezu is lying here.
*Vannor* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.

o HP:Wounded MV:Haggard >

Your heartbeat calms down more as you feel less
panicked.
You get a pair of ebony-steel plate greaves from the corpse of Seezu.
You get a gargantuan gilded bastard sword from the corpse of Seezu.
You get a sungwood bracelet from the corpse of Seezu.
You get a sungwood bracelet from the corpse of Seezu.
You get a pair of heavy metal gauntlets from the corpse of Seezu.
You get a pair of ebony-steel plate vambraces from the corpse of Seezu.
You get a fine black coat of silk from the corpse of Seezu.
a shining steel breastplate: You can't carry that much weight.
You get a Kandori snowflake necklace from the corpse of Seezu.
You get a Kandori snowflake necklace from the corpse of Seezu.
You get a Kandori snowflake necklace from the corpse of Seezu.
You get a Kandori snowflake necklace from the corpse of Seezu.
You get a Kandori snowflake necklace from the corpse of Seezu.
You get a full metal helmet and visor from the corpse of Seezu.
You get a gold ring delicately carved with ivy from the corpse of Seezu.
You get a jade signet ring from the corpse of Seezu.
You get a mirrored lantern from the corpse of Seezu.

o HP:Wounded MV:Weary > *Vannor* says 'nice'
It seems to have already been scalped.

o HP:Wounded MV:Weary >
You are using:
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a flask stained with human blood
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

o HP:Wounded MV:Weary >
You say 'jesus'

o HP:Wounded MV:Weary >

A mirrored lantern won't fit in a backpack.
A jade signet ring won't fit in a backpack.
A gold ring delicately carved with ivy won't fit in a backpack.
A full metal helmet and visor won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A fine black coat of silk won't fit in a backpack.
A pair of ebony-steel plate vambraces won't fit in a backpack.
A pair of heavy metal gauntlets won't fit in a backpack.
A sungwood bracelet won't fit in a backpack.
A sungwood bracelet won't fit in a backpack.
A gargantuan gilded bastard sword won't fit in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A silver etched shield won't fit in a backpack.
A ruby-worked rapier won't fit in a backpack.
A mutton shank won't fit in a backpack.
A water skin won't fit in a backpack.
A set of riveted chainmail leggings won't fit in a backpack.
A sturdy pair of full leather gauntlets won't fit in a backpack.
A pair of riveted chainmail sleeves won't fit in a backpack.
A tunic of finely-crafted chain won't fit in a backpack.
A rimmed round helmet won't fit in a backpack.
A thin vial of yellow fluid won't fit in a backpack.
A large slab of meat won't fit in a backpack.
A bubbling draught won't fit in a backpack.

o HP:Wounded MV:Weary > You are carrying:
a mirrored lantern
a jade signet ring
a gold ring delicately carved with ivy
a full metal helmet and visor
[5] a Kandori snowflake necklace
a fine black coat of silk
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
a gargantuan gilded bastard sword
a pair of ebony-steel plate greaves
a silver etched shield
a ruby-worked rapier
a mutton shank
a water skin
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a tunic of finely-crafted chain
a rimmed round helmet
a thin vial of yellow fluid
a large slab of meat
a bubbling draught

o HP:Wounded MV:Weary >
Grab pack? Who what where?

o HP:Wounded MV:Weary >
A mirrored lantern won't fit in a backpack.
A jade signet ring won't fit in a backpack.
A gold ring delicately carved with ivy won't fit in a backpack.
A full metal helmet and visor won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A Kandori snowflake necklace won't fit in a backpack.
A fine black coat of silk won't fit in a backpack.
A pair of ebony-steel plate vambraces won't fit in a backpack.
A pair of heavy metal gauntlets won't fit in a backpack.
A sungwood bracelet won't fit in a backpack.
A sungwood bracelet won't fit in a backpack.
A gargantuan gilded bastard sword won't fit in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A silver etched shield won't fit in a backpack.
A ruby-worked rapier won't fit in a backpack.
A mutton shank won't fit in a backpack.
A water skin won't fit in a backpack.
A set of riveted chainmail leggings won't fit in a backpack.
A sturdy pair of full leather gauntlets won't fit in a backpack.
A pair of riveted chainmail sleeves won't fit in a backpack.
A tunic of finely-crafted chain won't fit in a backpack.
A rimmed round helmet won't fit in a backpack.
A thin vial of yellow fluid won't fit in a backpack.
A large slab of meat won't fit in a backpack.
A bubbling draught won't fit in a backpack.

o HP:Wounded MV:Weary >
You get a backpack from a backpack.

o HP:Wounded MV:Weary >
You grab a backpack.

o HP:Wounded MV:Weary >
Masaj narrates 'three are down'

o HP:Wounded MV:Weary >


You put a mirrored lantern in a backpack.
You put a jade signet ring in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a full metal helmet and visor in a backpack.
You put a Kandori snowflake necklace in a backpack.
You put a Kandori snowflake necklace in a backpack.
You put a Kandori snowflake necklace in a backpack.
You put a Kandori snowflake necklace in a backpack.
You put a Kandori snowflake necklace in a backpack.
You put a fine black coat of silk in a backpack.
You put a pair of ebony-steel plate vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
You put a gargantuan gilded bastard sword in a backpack.
You put a pair of ebony-steel plate greaves in a backpack.
A silver etched shield won't fit in a backpack.
A ruby-worked rapier won't fit in a backpack.
A mutton shank won't fit in a backpack.
A water skin won't fit in a backpack.
A set of riveted chainmail leggings won't fit in a backpack.
A sturdy pair of full leather gauntlets won't fit in a backpack.
A pair of riveted chainmail sleeves won't fit in a backpack.
A tunic of finely-crafted chain won't fit in a backpack.
A rimmed round helmet won't fit in a backpack.
You put a thin vial of yellow fluid in a backpack.
A large slab of meat won't fit in a backpack.
You put a bubbling draught in a backpack.

o HP:Wounded MV:Weary > You get a shining steel breastplate from the corpse of
Seezu.

o HP:Wounded MV:Weary >
Through a Small Pass
[ obvious exits: N E S U ]
A trolloc is here ruling a group of trollocs.

o HP:Wounded MV:Weary >
Alas, you cannot go that way...

o HP:Wounded MV:Weary >
Through a Small Pass
[ obvious exits: N S ]

o HP:Wounded MV:Weary > A Steep Path
[ obvious exits: N D ]
A young trolloc is here, growling with a deep bloodlust.


o HP:Wounded MV:Haggard >
A Steep Path
[ obvious exits: U D ]
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Wounded MV:Haggard >
At a Cliff's Edge
[ obvious exits: U D ]
The corpse of Eritage is lying here.
The corpse of Draz is lying here.
A warhorse is here, stamping his feet impatiently.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently.


o HP:Wounded MV:Haggard > Upper Misty Valley
[ obvious exits: W U ]

o HP:Wounded MV:Haggard > Alas, you cannot go that way...
Masaj narrates '4'

o HP:Wounded MV:Haggard >
#Ok. $target is now set to {light}.

Dukug narrates 'Ha! Zerk on a jaguar'

o HP:Wounded MV:Haggard >

Upper Misty Valley
[ obvious exits: E S ]


o HP:Wounded MV:Haggard > Upper Misty Valley
[ obvious exits: N E S ]


o HP:Wounded MV:Haggard > Upper Misty Valley
[ obvious exits: N E S ]
A huge grizzly bear is here standing on its haunches.


o HP:Wounded MV:Haggard >
Upper Misty Valley
[ obvious exits: N E S ]

o HP:Wounded MV:Haggard > Alas, you cannot go that way...

o HP:Wounded MV:Haggard >


You are too exhausted!

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Chomsky - Upper Misty Valley
You catch a smell of horses nearby.


o HP:Wounded MV:Haggard > You are too exhausted.

o HP:Wounded MV:Haggard > You are too exhausted!

o HP:Wounded MV:Haggard > Alas, you cannot go that way...

o HP:Wounded MV:Haggard > You are too exhausted!

o HP:Wounded MV:Haggard >
You get a thin vial of yellow fluid from a backpack.

o HP:Wounded MV:Haggard >
Masaj narrates 'on herzog'


o HP:Wounded MV:Haggard >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o HP:Wounded MV:Weary > Upper Misty Valley
[ obvious exits: N E D ]
The corpse of the creepers is lying here.
The corpse of a huge grizzly bear is lying here.
A twitching vine of creepers dangles from above.


o HP:Wounded MV:Weary > Players in your Zone
--------------------
Chomsky - Upper Misty Valley
You catch a smell of horses nearby.


o HP:Wounded MV:Weary > Misty Valley
[ obvious exits: S W U ]
The corpse of a huge grizzly bear is lying here.
The corpse of the creepers is lying here. [3]
A huge nugget of gold lies untouched here. [2]

o HP:Wounded MV:Weary >
Misty Valley
[ obvious exits: E S ]

o HP:Wounded MV:Haggard >

Players in your Zone
--------------------
Chomsky - Misty Valley
Masaj - A Small Clearing
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard > Misty Valley
[ obvious exits: N E S ]
The corpse of the creepers is lying here. [2]

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Chomsky - Misty Valley
Masaj - A Small Clearing
You catch a smell of horses nearby.
Masaj narrates 'block falls'

o HP:Wounded MV:Haggard >
Misty Valley
[ obvious exits: N E S ]

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Chomsky - Misty Valley
Masaj - A Small Clearing
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
Alas, you cannot go that way...

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Masaj - By a Large Oak Tree
Chomsky - Misty Valley
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
#Ok. $target is now set to {light}.


Players in your Zone
--------------------
Masaj - A Forest Path
Chomsky - Misty Valley
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
Misty Valley
[ obvious exits: N E S D ]
The corpse of the creepers is lying here.
*Herzog* is standing here, riding a warhorse.
Moving with deadly grace, a huge cat watches you carefully.
*Herzog* leaves north riding a warhorse.

o HP:Wounded MV:Haggard > Intersection of Paths
[ obvious exits: S U D ]

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Masaj - A Bend in the Path
Chomsky - Intersection of Paths
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >

Sikkus narrates 'on where?'

o HP:Wounded MV:Haggard >
You narrate 'falls?'

o HP:Wounded MV:Haggard >
They aren't here.

o HP:Wounded MV:Haggard >
Misty Valley
[ obvious exits: N E S D ]
The corpse of the creepers is lying here.
Moving with deadly grace, a huge cat watches you carefully.

o HP:Wounded MV:Haggard >
They aren't here.

o HP:Wounded MV:Haggard > They aren't here.


o HP:Wounded MV:Haggard > Players in your Zone
--------------------
Masaj - Intersection of Paths
Chomsky - Misty Valley
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >

You bellow 'spam vannor'

o HP:Wounded MV:Haggard >
Misty Valley
[ obvious exits: N E S ]

o HP:Wounded MV:Haggard >
Misty Valley
[ obvious exits: N E S ]
The corpse of the creepers is lying here. [2]

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Chomsky - Misty Valley
Masaj - A Marble Archway
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
Misty Valley
[ obvious exits: N S W ]
Moving with deadly grace, a huge cat watches you carefully.


o HP:Wounded MV:Haggard > Misty Valley
[ obvious exits: S W U ]
The corpse of a huge grizzly bear is lying here.
The corpse of the creepers is lying here. [3]
A huge nugget of gold lies untouched here. [2]


o HP:Wounded MV:Haggard > They aren't here.


o HP:Wounded MV:Haggard > Upper Misty Valley
[ obvious exits: N E D ]
The corpse of the creepers is lying here.
The corpse of a huge grizzly bear is lying here.
A twitching vine of creepers dangles from above.

o HP:Wounded MV:Haggard >
They aren't here.

o HP:Wounded MV:Haggard > Players in your Zone
--------------------
Chomsky - Upper Misty Valley
Masaj - A Marble Archway
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
- =
Some obvious fresh tracks of a gray palfrey (ridden) leaving down.
Some obvious fresh tracks of a gray palfrey (ridden) leaving down.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving down.
Some obvious fresh tracks of a warhorse (ridden) leaving down.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.

o HP:Wounded MV:Haggard >
#Ok. $target is now set to {light}.

Myzec narrates 'on wade thr portal stone'
Misty Valley
[ obvious exits: S W U ]
The corpse of a huge grizzly bear is lying here.
The corpse of the creepers is lying here. [3]
A huge nugget of gold lies untouched here. [2]

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Chomsky - Misty Valley
Masaj - Misty Valley
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
You are too exhausted.

o HP:Wounded MV:Haggard >
Ok.

o HP:Wounded MV:Haggard >
You are carrying:
a shining steel breastplate
a silver etched shield
a ruby-worked rapier
a mutton shank
a water skin
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a tunic of finely-crafted chain
a rimmed round helmet
a large slab of meat

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Masaj - A Road through a Forest
Chomsky - Misty Valley
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
Vannor bellows 'wade portalstone'
backpack (used) :
a bubbling draught
a pair of ebony-steel plate greaves
a gargantuan gilded bastard sword
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a fine black coat of silk
[5] a Kandori snowflake necklace
a full metal helmet and visor
a gold ring delicately carved with ivy
a jade signet ring
a mirrored lantern
[10] the death scalp of a grunting cave-dweller slain in Tarabon
a wealth of gold crowns (59)
a thin vial of yellow fluid
five copper pennys

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Masaj - A Road through a Forest
Chomsky - Misty Valley
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Masaj - A Road through a Forest
Chomsky - Misty Valley
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
You are using:
<held> a backpack
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a flask stained with human blood
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

o HP:Wounded MV:Haggard >

You bellow 'did you see that guy' <---- HERZOG, VOICE SO MEMORABLE HE DOESN'T NEED A NAME

o HP:Wounded MV:Haggard > Misty Valley
[ obvious exits: E S ]

o HP:Wounded MV:Haggard >


Misty Valley
[ obvious exits: N E S ]
The corpse of the creepers is lying here. [2]

o HP:Wounded MV:Haggard > Misty Valley
[ obvious exits: N E S ]
Moving with deadly grace, a huge cat watches you carefully.


o HP:Wounded MV:Haggard > Misty Valley
[ obvious exits: N E S D ]
The corpse of the creepers is lying here.

o HP:Wounded MV:Haggard > Intersection of Paths
[ obvious exits: S U D ]
Dukug the Shar'cor'sam is standing here.
*Herzog* has arrived from below, riding a warhorse.


* HP:Wounded MV:Haggard >
Dukug slashes *Herzog*'s left leg hard.
*Herzog* panics, and attempts to flee!

* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Chomsky - Intersection of Paths
Dukug - Intersection of Paths
Masaj - A Road through a Forest
You catch a smell of horses nearby.

* HP:Wounded MV:Haggard >

Yes, bellow, fine, bellow we must, but WHAT???


* HP:Wounded MV:Haggard >
You are too exhausted!

* HP:Wounded MV:Haggard >
You are too exhausted!

* HP:Wounded MV:Haggard >
You are too exhausted!
Masaj has arrived from below.


* HP:Wounded MV:Haggard > You are too exhausted!
Masaj slashes *Herzog*'s body hard.
Sikkus narrates 'ivoton e'

* HP:Wounded MV:Haggard >
Masaj slashes *Herzog*'s body very hard.
You are too exhausted!

* HP:Wounded MV:Haggard >
You are too exhausted!

* HP:Wounded MV:Haggard >
Dukug slashes *Herzog*'s body.
You are too exhausted!

* HP:Wounded MV:Haggard > You are too exhausted!

* HP:Wounded MV:Haggard > You are too exhausted!
*Herzog* leaves south riding a warhorse.

o HP:Wounded MV:Haggard >
Vannor bellows 'havent seen any since ssezu'
Masaj leaves south.

o HP:Wounded MV:Haggard >

But nobody is fighting him!

o HP:Wounded MV:Haggard > You have 255(366) hit and -2(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 112 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are standing.
Dukug leaves south.
You follow Dukug.

You are too exhausted.

o HP:Wounded MV:Haggard >
Intersection of Paths
The path broadens into a broken road created by some ancient, mountain
empire. Great oak trees guard either side of the five-span road. The great
trees are gnarled with age and their branches twist around one another
creating a roof over an intersection of mountain paths. To the south, a
marble archway looms above the oaks. A forested mountain valley rises above
and the broken road decends while clinging to the mountain sides.
[ obvious exits: S U D ]

o HP:Wounded MV:Haggard >
Sikkus narrates 'of andahar'

o HP:Wounded MV:Haggard >

You sit down and rest your tired bones.

o HP:Wounded MV:Haggard > You are carrying:
a shining steel breastplate
a silver etched shield
a ruby-worked rapier
a mutton shank
a water skin
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a tunic of finely-crafted chain
a rimmed round helmet
a large slab of meat

o HP:Wounded MV:Haggard >

Vannor bellows 'tsuty is narrow'
Sikkus narrates 'w'

o HP:Wounded MV:Haggard > backpack (used) :
a bubbling draught
a pair of ebony-steel plate greaves
a gargantuan gilded bastard sword
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a fine black coat of silk
[5] a Kandori snowflake necklace
a full metal helmet and visor
a gold ring delicately carved with ivy
a jade signet ring
a mirrored lantern
[10] the death scalp of a grunting cave-dweller slain in Tarabon
a wealth of gold crowns (59)
a thin vial of yellow fluid
five copper pennys


o HP:Wounded MV:Haggard > Myzec narrates 'on tusty'
You have 255(366) hit and 10(246) movement points.
You have scored 108500001 experience points and 456 quest points.
You need 1727319362 exp to level and 544 qp to rank.
You have amassed 112 Turn points to date.
You have played 12 days and 11 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 51).
You are resting.

o HP:Wounded MV:Haggard >
Myzec narrates 'on tusty'

o HP:Wounded MV:Haggard >
Sikkus narrates 'I am hagg'


o HP:Wounded MV:Haggard > You are carrying:
a shining steel breastplate
a silver etched shield
a ruby-worked rapier
a mutton shank
a water skin
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a tunic of finely-crafted chain
a rimmed round helmet
a large slab of meat

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Masaj - A Stream Cutting through a Clearing
Dukug - A Raging Waterfall
Chomsky - Intersection of Paths
You catch a smell of horses nearby.

o HP:Wounded MV:Haggard >
Players in your Zone
--------------------
Masaj - A Stream Cutting through a Clearing
Dukug - A Raging Waterfall
Chomsky - Intersection of Paths
You catch a smell of horses nearby.


o HP:Wounded MV:Haggard >
Sikkus narrates 'he on foot'

o HP:Wounded MV:Haggard >
You stop resting, and stand up.

o HP:Wounded MV:Haggard > A Marble Archway
[ obvious exits: N U ]

o HP:Wounded MV:Haggard >



Players in your Zone
--------------------
Chomsky - A Marble Archway
Masaj - A Quickly Flowing Stream
Dukug - A Raging Waterfall
You catch a smell of horses nearby.
Dukug narrates 'Omw'

o HP:Wounded MV:Weary > You get a thin vial of yellow fluid from a backpack.

o HP:Wounded MV:Weary >
A Rocky Path
[ obvious exits: U D ]

o HP:Wounded MV:Weary > A Rocky Path
[ obvious exits: E D ]
A mushroom grows here.

o HP:Wounded MV:Weary > Players in your Zone
--------------------
Masaj - A Pool Before a Raging Waterfall
Chomsky - A Rocky Path
Dukug - A Raging Waterfall
You catch a smell of horses nearby.


o HP:Wounded MV:Weary >
A Path in a Pinewood Forest
[ obvious exits: E W ]

o HP:Wounded MV:Haggard >
A Path Descending the Mountain Side
[ obvious exits: E S W ]
Dukug has arrived from the east.

o HP:Wounded MV:Haggard >
A Small Clearing
[ obvious exits: E S W ]
Masaj narrates 'block waterfall'


o HP:Wounded MV:Haggard > A Small Clearing
[ obvious exits: E S W ]

o HP:Wounded MV:Haggard > A Raging Waterfall
[ obvious exits: N S W ]
Masaj the Darkling Master is standing here.
*Herzog* is standing here, riding a warhorse.
A small, silvery fish is swimming about here.
Masaj slashes *Herzog*'s left hand.
*Herzog* panics, and attempts to flee!


* HP:Wounded MV:Haggard >





Players in your Zone
--------------------
Chomsky - A Raging Waterfall
Masaj - A Raging Waterfall
Dukug - A Path Descending the Mountain Side
You catch a smell of horses nearby.

* HP:Wounded MV:Haggard > You narrate 'hag'

* HP:Wounded MV:Haggard > Masaj slashes *Herzog*'s left leg hard.
You scythe *Herzog*'s head.
Dukug has arrived from the west.

* HP:Wounded MV:Haggard - Masaj: Battered - Herzog: Critical >
You do the best
you can!
Dukug slashes *Herzog*'s body hard.
*Herzog* panics, and attempts to flee!
*Herzog* leaves south riding a warhorse.

o HP:Wounded MV:Haggard >
They aren't here.
*Herzog* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Haggard >
You scythe *Herzog*'s body very hard.
*Herzog* panics, and attempts to flee!

* HP:Wounded MV:Haggard - Herzog: Critical >
You do the best you can!
Masaj slashes *Herzog*'s right arm hard.


* HP:Wounded MV:Haggard - Herzog: Critical > You do the best you can!

* HP:Wounded MV:Haggard - Herzog: Critical > You do the best you can!
Dukug slashes *Herzog*'s body.

* HP:Wounded MV:Haggard - Herzog: Critical >
You do the best you can!

* HP:Wounded MV:Haggard - Herzog: Critical >
You do the best you can!

* HP:Wounded MV:Haggard - Herzog: Critical >
You do the best you can!

* HP:Wounded MV:Haggard - Herzog: Critical >
You do the best you can!


* HP:Wounded MV:Haggard - Herzog: Critical >
You do the best you can!
*Herzog* leaves south riding a warhorse.
*Herzog* has arrived from the south, riding a warhorse.
Dukug slashes *Herzog*'s body.
*Herzog* is mortally wounded, and will die soon, if not aided.

* HP:Wounded MV:Haggard >
Dukug slashes *Herzog*'s body into bloody fragments!
*Herzog* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Herzog*'s death cry.
They aren't here.

o HP:Wounded MV:Haggard >
They aren't here.

o HP:Wounded MV:Haggard > They aren't here.


o HP:Wounded MV:Haggard > They aren't here.

o HP:Wounded MV:Haggard > They aren't here.

o HP:Wounded MV:Haggard >
They aren't here.

o HP:Wounded MV:Haggard > You are carrying:
a thin vial of yellow fluid
a shining steel breastplate
a silver etched shield
a ruby-worked rapier
a mutton shank
a water skin
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a tunic of finely-crafted chain
a rimmed round helmet
a large slab of meat

o HP:Wounded MV:Haggard > backpack (used) :
a bubbling draught
a pair of ebony-steel plate greaves
a gargantuan gilded bastard sword
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a fine black coat of silk
[5] a Kandori snowflake necklace
a full metal helmet and visor
a gold ring delicately carved with ivy
a jade signet ring
a mirrored lantern
[10] the death scalp of a grunting cave-dweller slain in Tarabon
a wealth of gold crowns (59)
five copper pennys

o HP:Wounded MV:Haggard >
Masaj narrates 'rrip herzog' <--- VOICE STILL BEAUTIFUL

Tusty
Posts: 27
Joined: Tue May 05, 2020 3:42 pm

Re: A Whole New World

Post by Tusty » Tue Nov 30, 2021 9:10 pm

Fun stuff. We're all still really rusty. Apparently, I got disarmed at the very beginning of the fight at 4x and didn't notice until we chased you to Big Patty. Explains why I missed every bash :D

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: A Whole New World

Post by Benito » Tue Nov 30, 2021 9:34 pm

* HP:Scratched MV:Fresh >
You say 'a dazzling place i never knew'
Should have been 'Drazzling.'

elodie
Posts: 88
Joined: Thu Dec 01, 2016 11:40 pm

Re: A Whole New World

Post by elodie » Wed Dec 01, 2021 12:39 pm

Pk in the southwest and I missed it!!

wade
Posts: 30
Joined: Sat Feb 13, 2021 3:12 pm

Re: A Whole New World

Post by wade » Thu Dec 02, 2021 11:24 am

elodie wrote:
Wed Dec 01, 2021 12:39 pm
Pk in the southwest and I missed it!!
I know I was online but baby started yelling had to run in it's like she has a sixth sense for me having a pk session lol

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