When Carole King Influences PK near Shayol Ghul

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kilgore
Posts: 180
Joined: Sun May 24, 2015 3:04 pm

When Carole King Influences PK near Shayol Ghul

Post by Kilgore » Thu Nov 11, 2021 8:13 pm

A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W ]
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Nazgrun the Wolfish Trolloc is standing here.
Revescaal the Revolting Torturer is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A young Tower Guard is on duty here.
*Mindy* is standing here.
*Kathala* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
*Relena* is standing here, riding a warhorse.
*Ominas* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wilted tree leans to one side, on the brink of death.
Revescaal narrates 'scent'
*Mindy* tries to strike you, but you dodge the attack.

* R HP:Healthy SP:Bursting MV:Full - Mindy: Scratched >

Revescaal tries to scythe *Ominas*, but he parries successfully.

* R HP:Healthy SP:Bursting MV:Full - Mindy: Scratched > Players in your Zone
--------------------
Kilgore - A Stunted Tree
Nazgrun - A Stunted Tree
Revescaal - A Stunted Tree
Fiddler - A Stunted Tree

* R HP:Healthy SP:Bursting MV:Full - Mindy: Scratched >
*Ominas* tries to scythe Revescaal, but she parries successfully.
Revescaal tries to scythe *Ominas*, but he deflects the blow.
You try to strike *Mindy*, but she parries successfully.
*Mindy* tries to strike you, but you deflect the blow.
Fiddler slashes a young Tower Guard's body very hard.

* R HP:Healthy SP:Bursting MV:Full - Mindy: Scratched >
{target}={light}
>
Nazgrun tries to pound *Kathala*, but she deflects the blow.
*Ominas* says 'Where was t'

* R HP:Healthy SP:Bursting MV:Full - Mindy: Scratched >
Wimpy reset to: 244 hit points.
You panic and attempt to flee!


You flee head over heels.
Wimpy reset to: 208 hit points.
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Healthy SP:Bursting MV:Full >
The temperature is about 90 degrees.
The sky is lit by flashes of lightning, and a calm wind comes from the south.

* R HP:Healthy SP:Bursting MV:Full >
You have got 0 practice sessions, and 0
spell practice sessions left.
You are skilled in the following:
axes (Poor)
clubs (Poor)
staves (Superb)
pick (Good)
dodge (Superb)
search (Good)
track (Excellent)
ride (Level 4)
notice (Superb)
survival (Level 7)
earth (Level 4)
air (Level 3)
fire (Level 7)
water (Level 4)
spirit (Level 5)
armor (Superb)
blind (Superb)
change weather (Superb)
cure critical wounds (Poor)
cure light wounds (Poor)
cure serious wounds (Superb)
earthquake (Superb)

* Press <Return> to continue, q to quit *>

* R HP:Healthy SP:Bursting MV:Full > Ob
vious exits:
East - Dying Grass
South - Depleted Fields
West - A Stunted Tree

* R HP:Healthy SP:Bursting MV:Full >
You feel the flows of saidin coursing
through your body.

* R HP:Healthy SP:Bursting MV:Full >
#Ok. $target is now set to {kathala}.

Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.


* R HP:Healthy SP:Bursting MV:Full > Nazgrun narrates 'kathala bashed'
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.


* R HP:Healthy SP:Bursting MV:Full >
Dying Grass
Withered blades of dying grass grow together here in small groups. It
almost seems they are huddling together, clinging desperately to the last
vestiges of life available in the Blight. A swirling breeze blows through,
rustling the blades of grass and kicking up particles of the thin loose,
soil beneath. A horrible smell comes with the breeze, the overwhelming
aroma of death and decay. The Blight continues towards the north, west and
south.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Healthy SP:Bursting MV:Full > Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >

Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.


* R HP:Healthy SP:Bursting MV:Full > A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W ]
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Nazgrun the Wolfish Trolloc is here, fighting Kathala.
Revescaal the Revolting Torturer is here, fighting Ominas.
Fiddler the Sky Bandit is here, fighting a young Tower Guard, riding a shadow
stallion.
A young Tower Guard is here, fighting Fiddler.
*Mindy* is here, fighting Fiddler.
*Kathala* is sitting here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
*Relena* is here, fighting Nazgrun, riding a warhorse.
*Ominas* is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Bursting MV:Full > Nazgrun pounds *Kathala*'s left arm into bloody fragments!
A young Tower Guard tries to hit Fiddler, but he parries successfully.
Revescaal scythes *Ominas*'s body hard.
Fiddler leaves east riding a shadow stallion.
You begin to weave the appropriate flows...

- =
Revescaal narrates 'zing'

+ *
Fiddler narrates 'zing'

*
Fiddler narrates 'zing'

+ =
Ok.
Streaks of fire flow from your hands, burning *Kathala*.

* R HP:Healthy SP:Full MV:Full - a young Tower Guard: Scratched >
Wimpy reset to: 172 hit points.
You panic and attempt to flee!



*Relena* tickles Nazgrun's body with her strike.
*Kathala* barely strikes Nazgrun's head.

You flee head over heels.
Wimpy reset to: 140 hit points.
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Obvious exits:
East - Dying Grass
South - Depleted Fields
West - A Stunted Tree

* R HP:Healthy SP:Full MV:Full >
Fiddler narrates 'ffs'

* R HP:Healthy SP:Full MV:Full >
You narrate 'i don't use zing'

* R HP:Healthy SP:Full MV:Full >
You narrate 'off'

* R HP:Healthy SP:Full MV:Full >
The temperature is about 90 degrees.
The sky is lit by flashes of lightning, and a calm wind comes from the south.

* R HP:Healthy SP:Full MV:Full >
Fiddler narrates 'off that'

* R HP:Healthy SP:Full MV:Full >
Jaghut narrates 'gross'

* R HP:Healthy SP:Full MV:Full >
Revescaal has arrived from the west.

* R HP:Healthy SP:Full MV:Full >

You narrate 'I can fix weather'

* R HP:Healthy SP:Full MV:Full > Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
Revescaal the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full >
Revescaal nods in agreement.

* R HP:Healthy SP:Full MV:Full >
You begin to weave the appropriate flows...

- = + * * + = -
Ok.
The lightning stops.

* R HP:Healthy SP:Full MV:Full >
Fiddler narrates 'we 1e'

* R HP:Healthy SP:Full MV:Full >
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
Revescaal the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full >
Players in your Zone
--------------------
Revescaal - Stubby Field
Kilgore - Stubby Field
Fiddler - Stubby Field

* R HP:Healthy SP:Full MV:Full >
Obvious exits:
East - Dying Grass
South - Depleted Fields
West - A Stunted Tree

* R HP:Healthy SP:Full MV:Full >

Ok.

* R HP:Healthy SP:Full MV:Full >
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
Revescaal the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full > Your group consists of:
Fiddler (Head of group)
Revescaal
Nazgrun
Kilgore

* R HP:Healthy SP:Full MV:Full >
Players in your Zone
--------------------
Nazgrun - A Forgotten Village
Revescaal - Stubby Field
Kilgore - Stubby Field
Fiddler - Stubby Field

* R HP:Healthy SP:Full MV:Full >

Fiddler assumes an offensive striking posture.

* R HP:Healthy SP:Full MV:Full > Players in your Zone
--------------------
Nazgrun - Ruins of an Abandoned Village
Revescaal - Stubby Field
Kilgore - Stubby Field
Fiddler - Stubby Field

* R HP:Healthy SP:Full MV:Full >
Obvious exits:
East - Dying Grass
South - Depleted Fields
West - A Stunted Tree

* R HP:Healthy SP:Full MV:Full >
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
Revescaal the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full >
Players in your Zone
--------------------
Nazgrun - Stone Ruins
Revescaal - Stubby Field
Kilgore - Stubby Field
Fiddler - Stubby Field

* R HP:Healthy SP:Full MV:Full >
{target}={kathala}
>


Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
Revescaal the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full > Players in your Zone
--------------------
Nazgrun - Infertile Plains
Revescaal - Stubby Field
Kilgore - Stubby Field
Fiddler - Stubby Field

* R HP:Healthy SP:Full MV:Full > Obvious exits:
East - Dying Grass
South - Depleted Fields
West - A Stunted Tree

* R HP:Healthy SP:Full MV:Full >
Players in your Zone
--------------------
Nazgrun - Infertile Plains
Revescaal - Stubby Field
Kilgore - Stubby Field
Fiddler - Stubby Field

* R HP:Healthy SP:Full MV:Full >
Obvious exits:
East - Dying Grass
South - Depleted Fields
West - A Stunted Tree

* R HP:Healthy SP:Full MV:Full >
Revescaal says 'chortlesnorfling lag'

* R HP:Healthy SP:Full MV:Full >
A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W ]
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A young Tower Guard is on duty here.
*Mindy* is standing here.
*Kathala* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
*Relena* is standing here, riding a warhorse.
*Ominas* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wilted tree leans to one side, on the brink of death.


* R HP:Healthy SP:Full MV:Full > Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Revescaal the Revolting Torturer is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full >
Fiddler narrates 'thats 3 fcs'

* R HP:Healthy SP:Full MV:Full >
You say 'they still 1w'

* R HP:Healthy SP:Full MV:Full >

Players in your Zone
--------------------
Kilgore - Stubby Field
Revescaal - Stubby Field
Fiddler - Stubby Field

* R HP:Healthy SP:Bursting MV:Fresh > Players
-------
7 Fiddler the Sky Bandit [Myrddraal]
1 Kilgore Trout, Atha'an Shadar, the Alchemist [Dreadlord]
Revescaal the Revolting Torturer [Dhai'mon]
Nazgrun the Wolfish Trolloc
Finger the Trolloc
Jaghut the Ripper [Ahf'frait]

6 players displayed.

* R HP:Healthy SP:Bursting MV:Fresh >
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Revescaal the Revolting Torturer is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Healthy SP:Bursting MV:Fresh >
You say 'can e3arthquake'

* R HP:Healthy SP:Bursting MV:Fresh >

Nazgrun has arrived from the east.
You are carrying:
Nothing.

* R HP:Healthy SP:Bursting MV:Fresh > You have got 0 practice sessions, and 0
spell practice sessions left.
You are skilled in the following:
axes (Poor)
clubs (Poor)
staves (Superb)
pick (Good)
dodge (Superb)
search (Good)
track (Excellent)
ride (Level 4)
notice (Superb)
survival (Level 7)
earth (Level 4)
air (Level 3)
fire (Level 7)
water (Level 4)
spirit (Level 5)
armor (Superb)
blind (Superb)
change weather (Superb)
cure critical wounds (Poor)
cure light wounds (Poor)
cure serious wounds (Superb)
earthquake (Superb)

* Press <Return> to continue, q to quit *>
Fiddler hisses 'quake?!'

* Press <Return> to continue, q to quit *>
fireball (Superb)
flame strike (Superb)
heal (Poor)
locate object (Superb)
refresh (Superb)
strength (Superb)
ice spikes (Superb)
shield (Superb)

* R HP:Healthy SP:Bursting MV:Fresh >
You are a 529 year old male dreadlord
channeler.
Your height is 6 feet, 1 inches, and you weigh 184.0 lbs.
You are carrying 0.0 lbs and wearing 21.9 lbs, peanuts.
Your base abilities are: Str:17 Int:17 Wil:19 Dex:18 Con:15.
Offensive bonus: 158, Dodging bonus: 150, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Normal.
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR

* R HP:Healthy SP:Bursting MV:Fresh >

Get what?

* R HP:Healthy SP:Bursting MV:Fresh > You are using:
<worn on finger> a black diamond signet ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a silver medallion
<worn on body> a black suede shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a heron-engraved scabbard
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn about waist> a belt bearing a dragon worked in silver
<worn on belt> a small purse
<worn on belt> a heron-engraved scabbard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Healthy SP:Bursting MV:Fresh >
You get a many-faceted stone from a small
purse.

* R HP:Healthy SP:Bursting MV:Fresh >

You grab a many-faceted stone.

* R HP:Healthy SP:Bursting MV:Fresh > Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
Nazgrun the Wolfish Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Revescaal the Revolting Torturer is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.


* R HP:Healthy SP:Bursting MV:Fresh > You feel the flows of saidin coursing
through your body.
Revescaal smiles happily.


* R HP:Healthy SP:Bursting MV:Fresh >
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Healthy SP:Bursting MV:Fresh > Posture changed to: Defensive

* R HP:Healthy SP:Bursting MV:Fresh >
Fiddler nods in agreement.

* R HP:Healthy SP:Bursting MV:Fresh >
A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W ]
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A young Tower Guard is on duty here.
*Mindy* is standing here.
*Kathala* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
*Relena* is standing here, riding a warhorse.
*Ominas* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Bursting MV:Fresh > [channel 'earthquake']
You begin to weave the appropriate flows...
*Kathala* tries to strike you, but you deflect the blow.
*Mindy* tries to strike you, but you deflect the blow.

-
You swiftly dodge *Mindy*'s attempt to strike you.
*Kathala* tries to strike you, but you deflect the blow.
*Ominas* tries to scythe you, but you parry successfully.

= + * * +
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A young Tower Guard vibrates and is knocked about.
*Mindy* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Kathala* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A wilted tree vibrates and is knocked about.

* R HP:Healthy SP:Full MV:Fresh - Kathala: Battered >
You panic and attempt to flee!


You flee head over heels.
Beside the Dark Lake
Just west of here a stagnant pool of black water forms a dark lake amidst
these dying plains of diseased grasses. To the east the flat landscape is
broken by a single withered tree. In all other directions the plains
continue, the grasses growing fewer and further between as the land
stretches on to the south. A hot breeze blows in from that direction as
well, bringing with it the noxious stench of the Blight.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A strange crater has formed in the soil here.

* R HP:Healthy SP:Full MV:Fresh >
You narrate 'kath bat'

* R HP:Healthy SP:Full MV:Fresh >
Zatuchly narrates 'hello comrades'
A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W ]
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Nazgrun the Wolfish Trolloc is here, fighting a young Tower Guard.
Revescaal the Revolting Torturer is here, fighting Mindy.
Fiddler the Sky Bandit is here, fighting Ominas, riding a shadow stallion.
A young Tower Guard is here, fighting Nazgrun.
*Mindy* is here, fighting Revescaal.
*Kathala* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
*Relena* is standing here, riding a warhorse.
*Ominas* is here, fighting Fiddler, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Full MV:Fresh > [channel 'earthquake']
You begin to weave the appropriate flows...

- = +
Fiddler sends *Ominas* sprawling with a powerful bash!

* *
*Mindy* avoids being bashed by Revescaal who loses her balance and falls!

+
A young Tower Guard avoids being bashed by Nazgrun who loses his balance and
falls!
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Nazgrun vibrates and is knocked about.
Revescaal vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Fiddler vibrates and is knocked about.
A young Tower Guard vibrates and is knocked about.
*Mindy* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Kathala* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A wilted tree vibrates and is knocked about.

* R HP:Healthy SP:Strong MV:Fresh - Ominas: Hurt - Fiddler: Hurt >
A wilted tree hits Fiddler's left leg.
You swiftly dodge a warhorse's attempt to hit you.
A warhorse tries to hit Revescaal, but she deflects the blow.
*Relena* barely strikes Nazgrun's right arm.
A warhorse tries to hit Fiddler, but he parries successfully.
You swiftly dodge a warhorse's attempt to hit you.
*Kathala* tries to strike Revescaal, but she deflects the blow.
A bloodstock stallion barely tickles Nazgrun's head with his hit.
You swiftly dodge a shadow stallion's attempt to hit you.
You strike Fiddler's body.
A young Tower Guard barely tickles Nazgrun's head with his hit.
Fiddler gazes deeply into your soul.. very chilling.
The gaze of Fiddler fails to affect you.
Fiddler slashes *Ominas*'s body very hard.
[channel 'earthquake']
You begin to weave the appropriate flows...


Fiddler narrates 'bashed ominas'

- = + * * +
You draw some energy from the stone in your hand.
You lost control of Saidin!
Revescaal narrates 'hit DO z'

* R HP:Healthy SP:Strong MV:Fresh - Ominas: Hurt - Fiddler: Hurt >
Nazgrun narrates 'how the hell do i get on the mob'

* R HP:Healthy SP:Strong MV:Fresh - Ominas: Hurt - Fiddler: Hurt >

You gasp in pain as streaks of fire from *Relena* burn your body!

* R HP:Hurt SP:Strong MV:Fresh - Ominas: Hurt - Fiddler: Hurt >
[channel 'earthquake']
You begin to weave the appropriate flows...

Cancelled.
A wilted tree tries to hit Fiddler, but he dodges the attack.
You swiftly dodge a warhorse's attempt to hit you.
A warhorse tries to hit Revescaal, but she dodges the attack.
*Relena* tickles Nazgrun's body with her strike.
A warhorse barely tickles Fiddler's body with his hit.
A warhorse tries to hit you, but you dodge the attack.
A bloodstock stallion tickles Nazgrun's left arm with his hit.
A shadow stallion tries to hit you, but you dodge the attack.
A young Tower Guard barely hits Nazgrun's left arm.
Fiddler slashes *Ominas*'s head hard.
Revescaal tries to scythe *Mindy*, but she deflects the blow.
You panic and attempt to flee!


You flee head over heels.
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh >
Obvious exits:
East - Dying Grass
South - Depleted Fields
West - A Stunted Tree

* R HP:Hurt SP:Strong MV:Fresh >
A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W ]
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Nazgrun the Wolfish Trolloc is here, fighting a young Tower Guard.
Revescaal the Revolting Torturer is here, fighting Mindy.
Fiddler the Sky Bandit is here, fighting Ominas, riding a shadow stallion.
A young Tower Guard is sitting here.
*Mindy* is here, fighting Revescaal.
*Kathala* is here, fighting Revescaal, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
*Relena* is here, fighting Nazgrun, riding a warhorse.
*Ominas* is here, fighting Fiddler, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wilted tree is here, fighting Fiddler.

* R HP:Hurt SP:Strong MV:Fresh > A wilted tree tickles Fiddler's body with its hit.
A warhorse tries to hit Revescaal, but she dodges the attack.
*Relena* tickles Nazgrun's right hand with her strike.
Fiddler swiftly dodges a warhorse's attempt to hit him.
*Kathala* tries to strike Revescaal, but she deflects the blow.
A bloodstock stallion tickles Nazgrun's body with his hit.
Nazgrun pounds a young Tower Guard's right arm into bloody fragments!
*Ominas* tries to scythe Fiddler, but he parries successfully.
*Mindy* tries to strike Revescaal, but she deflects the blow.
Zatuchly narrates 'otw'
[channel 'earthquake']
You begin to weave the appropriate flows...

- =
Revescaal sends *Mindy* sprawling with a powerful bash!

+ *
Fiddler sends *Ominas* sprawling with a powerful bash!

*
Revescaal narrates 'we on 5 here'

+
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Nazgrun vibrates and is knocked about.
Revescaal vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Fiddler vibrates and is knocked about.
A young Tower Guard vibrates and is knocked about.
*Mindy* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Kathala* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A wilted tree vibrates and is knocked about.

* R HP:Scratched SP:Strong MV:Fresh - Ominas: Wounded - Fiddler: Wounded >
[channel 'earthquake']
You begin to weave the appropriate flows...

-
You swiftly dodge a warhorse's attempt to hit you.
A warhorse tries to hit you, but you dodge the attack.
A shadow stallion tries to hit you, but you deflect the blow.
Fiddler swiftly dodges a wilted tree's attempt to hit him.
A warhorse tries to hit Revescaal, but she deflects the blow.
*Relena* barely tickles Nazgrun's head with her strike.
A warhorse tries to hit Fiddler, but he dodges the attack.
*Kathala* tries to strike Revescaal, but she parries successfully.
A bloodstock stallion barely tickles Nazgrun's body with his hit.
Nazgrun pounds a young Tower Guard's body hard.
Fiddler slashes *Ominas*'s body hard.
Revescaal scythes *Mindy*'s right leg hard.

=
Revescaal narrates 'mindy bashed'

+ * * +
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Nazgrun vibrates and is knocked about.
Revescaal vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Fiddler vibrates and is knocked about.
A young Tower Guard vibrates and is knocked about.
*Mindy* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Kathala* panics, and attempts to flee!
*Kathala* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A wilted tree vibrates and is knocked about.
Revescaal narrates 'wound'
*Kathala* leaves west riding a bloodstock stallion.

* R HP:Scratched SP:Strong MV:Fresh - Ominas: Wounded - Fiddler: Wounded >
[channel 'earthquake']
You begin to weave the appropriate flows...

- = +
A warhorse tries to hit you, but you dodge the attack.
A warhorse tries to hit you, but you dodge the attack.
A shadow stallion tries to hit you, but you dodge the attack.
A wilted tree tries to hit Fiddler, but he parries successfully.
A warhorse tries to hit Revescaal, but she dodges the attack.
Fiddler swiftly dodges a warhorse's attempt to hit him.
A young Tower Guard barely tickles Nazgrun's body with his hit.
Nazgrun pounds a young Tower Guard's body into bloody fragments!
A young Tower Guard is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard realizes that Ominas is a jerk!
Fiddler gazes deeply into your soul.. very chilling.
The gaze of Fiddler fails to affect you.
Fiddler gazes deeply at a wilted tree...
A wilted tree looks very strange, glaring about with a sense of panic.
Fiddler slashes *Ominas*'s body extremely hard.
Revescaal tries to scythe *Mindy*, but she parries successfully.

*
*Kathala* has arrived from the west, riding a bloodstock stallion.

*
*Kathala* leaves east riding a bloodstock stallion.

+
Nazgrun tries to pound *Relena*, but she deflects the blow.
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Nazgrun vibrates and is knocked about.
Revescaal vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Fiddler vibrates and is knocked about.
*Mindy* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A wilted tree vibrates and is knocked about.

* R HP:Scratched SP:Strong MV:Fresh - Ominas: Battered - Fiddler: Wounded >
Revescaal narrates 'batt'

* R HP:Scratched SP:Strong MV:Fresh - Ominas: Battered - Fiddler: Wounded >

*Mindy* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Fresh - Ominas: Battered - Fiddler: Wounded > [channel 'earthquake']
You begin to weave the appropriate flows...
*Ominas* intercepts Revescaal's attack on his mount.
*Mindy* leaves south.


*Relena* panics, and attempts to flee!

-
*Relena* leaves east riding a warhorse.

=
A warhorse tries to hit you, but you dodge the attack.
A warhorse tries to hit you, but you dodge the attack.
You swiftly dodge a shadow stallion's attempt to hit you.
A wilted tree mounts an attack against Fiddler, but weak nerves get the better
of it.
A warhorse tries to hit Revescaal, but she parries successfully.


+ Cancelled.
No way! You're fighting for your life!
Suddenly, a way down appears to open.

* R HP:Scratched SP:Strong MV:Fresh - Ominas: Battered - Fiddler: Wounded >
A raven caws 'Teveyl is at The Twisting Dark Road'
Someone squeaks 'Sarai is at In a Dying Orchard'
You panic and attempt to flee!


#Ok. $target is now set to {light}.

Fiddler sends *Ominas* sprawling with a powerful bash!
You flee head over heels.
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Relena* is standing here, riding a warhorse.

* R HP:Scratched SP:Strong MV:Fresh >
You try to strike *Relena*, but she parries
successfully.

* R HP:Scratched SP:Strong MV:Fresh - Relena: Battered >

*Relena* tries to strike you, but you deflect the blow.
You try to strike *Relena*, but she parries successfully.
A raven caws 'Teveyl is at The Twisting Dark Road'

* R HP:Scratched SP:Strong MV:Fresh - Relena: Battered > You begin to weave the appropriate flows...
*Relena* panics, and attempts to flee!

-
*Relena* leaves west riding a warhorse.

=
+
Cancelled.
A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
The corpse of a young Tower Guard is lying here.
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Relena* is standing here, riding a warhorse.
*Mindy* is here, fighting Nazgrun.
Nazgrun the Wolfish Trolloc is here, fighting Mindy.
Revescaal the Revolting Torturer is here, fighting Ominas.
Fiddler the Sky Bandit is here, fighting Ominas, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
*Ominas* is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wilted tree is here, fighting Fiddler.

* R HP:Scratched SP:Strong MV:Fresh > You try to strike *Relena*, but she parries
successfully.


* R HP:Scratched SP:Strong MV:Fresh - Relena: Battered > Fiddler narrates 'ominas bashed batt'
You begin to weave the appropriate flows...

- =
*Relena* tries to strike you, but you parry successfully.
Nazgrun pounds *Mindy*'s body hard.
Revescaal scythes *Ominas*'s body very hard.
A wilted tree mounts an attack against Fiddler, but weak nerves get the better
of it.
A warhorse tries to hit Revescaal, but she deflects the blow.
Fiddler slashes *Ominas*'s right arm very hard.
*Relena* panics, and attempts to flee!
*Relena* tries to flee, but is too exhausted!

+ * * +
=
You draw some energy from the stone in your hand.
Ok.
Streaks of fire flow from your hands, burning *Relena*.
*Relena* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Fresh - Relena: Battered > You begin to weave the appropriate flows...


*Kathala* has arrived from the south, riding a bloodstock stallion.

- =
*Relena* leaves south riding a warhorse.
*Relena* has arrived from the south, riding a warhorse.

+ *
Nazgrun tries to pound *Mindy*, but she parries successfully.
A wilted tree hits Fiddler's left hand.
A warhorse tries to hit Revescaal, but she dodges the attack.
*Ominas* scythes Fiddler's left leg hard.
Fiddler tries to slash *Ominas*, but he deflects the blow.

* +
*Penzei* has arrived from below.

=
You draw some energy from the stone in your hand.
Ok.
Streaks of fire flow from your hands, burning *Relena*.

* R HP:Scratched SP:Strong MV:Fresh - Relena: Beaten >

*Relena* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Fresh - Relena: Beaten > You begin to weave the appropriate flows...


A raven caws 'Teveyl is at The Twisting Dark Road'

-
Revescaal sends *Ominas* sprawling with a powerful bash!

=
*Mindy* panics, and attempts to flee!

+ *
*Relena* tries to strike you, but you parry successfully.
*Mindy* strikes Nazgrun's body.
Revescaal scythes *Ominas*'s right leg hard.
A wilted tree tries to hit Fiddler, but he parries successfully.
Revescaal swiftly dodges a warhorse's attempt to hit her.
*Relena* leaves south riding a warhorse.
*Kathala* leaves south riding a bloodstock stallion.
*Mindy* leaves down.

* +
=
You draw some energy from the stone in your hand.
Ok.
Streaks of fire flow from your hands, burning *Penzei*.

* R HP:Scratched SP:Strong MV:Fresh - Penzei: Hurt > You begin to weave the appropriate flows...


Cancelled.
A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
The corpse of a young Tower Guard is lying here.
The corpse of a giant flying insect is lying here.
*Penzei* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Nazgrun the Wolfish Trolloc is standing here.
Revescaal the Revolting Torturer is here, fighting Ominas.
Fiddler the Sky Bandit is here, fighting Ominas, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
*Ominas* is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A wilted tree is here, fighting Fiddler.

* R HP:Scratched SP:Strong MV:Fresh - Penzei: Hurt >
You begin to weave the appropriate flows...

- =
Revescaal scythes *Ominas*'s body hard.
*Ominas* panics, and attempts to flee!
*Ominas* tries to flee, but is too exhausted!
A wilted tree mounts an attack against Fiddler, but weak nerves get the better
of it.
Revescaal swiftly dodges a warhorse's attempt to hit her.
*Ominas* tries to scythe Fiddler, but he parries successfully.
Fiddler slashes *Ominas*'s body hard.
*Ominas* panics, and attempts to flee!

+
*Ominas* intercepts Revescaal's attack on his mount.
*Ominas* leaves east riding a warhorse.

*
Nazgrun tries to pound *Penzei*, but she deflects the blow.
You gasp in pain as streaks of fire from *Penzei* burn your body!


Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Fresh - Penzei: Hurt >
#Ok. $target is now set to {light}.

*Geoff* has arrived from below.

* R HP:Hurt SP:Strong MV:Fresh - Penzei: Hurt >

Revescaal scythes *Geoff*'s head.

* R HP:Hurt SP:Strong MV:Fresh - Penzei: Hurt > You begin to weave the appropriate flows...

- =
*Geoff* tries to pound Revescaal, but she deflects the blow.
Revescaal scythes *Geoff*'s right arm very hard.
A wilted tree mounts an attack against Fiddler, but weak nerves get the better
of it.
Fiddler panics, and attempts to flee!


+ *
*Ominas* has arrived from the east, riding a warhorse.

Cancelled.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Penzei* burn your body!
*Ominas* barely scythes Nazgrun's right hand.


*Kathala* has arrived from the south, riding a bloodstock stallion.


Nazgrun sends *Penzei* sprawling with a powerful bash!
*Mindy* has arrived from below.


Fiddler panics, and attempts to flee!
*Kathala* tries to strike Fiddler, but he parries successfully.


You flee head over heels.
Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
Fiddler has arrived from the north, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Fresh >
*Kathala* has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Fresh >
#Ok. $target is now set to {kathala}.

Your heartbeat calms down more as you feel less panicked.
Fiddler tries to slash *Kathala*, but she parries successfully.
You begin to weave the appropriate flows...

-
Nazgrun narrates 'penz bashed'

= +
Finger narrates 'where they at?'

*
*Kathala* panics, and attempts to flee!

*
*Kathala* leaves west riding a bloodstock stallion.
*Kathala* has arrived from the west, riding a bloodstock stallion.

+
*Kathala* leaves east riding a bloodstock stallion.


=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Fresh >
Fiddler leaves east riding a shadow stallion.
You follow Fiddler.

Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
*Kathala* is standing here, riding a bloodstock stallion.
You begin to weave the appropriate flows...


Cancelled.
Fiddler tries to slash *Kathala*, but she deflects the blow.
You try to strike *Kathala*, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Fresh - Fiddler: Wounded - Kathala: Beaten > You try to
strike *Kathala*, but she parries successfully.
*Kathala* tries to strike Fiddler, but he deflects the blow.
Fiddler tries to slash *Kathala*, but she deflects the blow.
You do the best you can!

* R HP:Hurt SP:Strong MV:Fresh - Fiddler: Wounded - Kathala: Beaten >
You begin to weave the appropriate flows...
Revescaal narrates '1u'

-
*Kathala* panics, and attempts to flee!

= + *
*Kathala* leaves east riding a bloodstock stallion.

* +
*Kathala* has arrived from the east, riding a bloodstock stallion.

=
Fiddler leaves east riding a shadow stallion.
You follow Fiddler.

Fruitless Terrain
How anything at all manages to grow in this feeble soil is an amazement,
but some withered and diseased grasses manage to do so. They seem to thrive
even more in the shadow of the abandoned building to the south. It seems
sunlight is not necessary to cultivate their aberrant growth. The Blight
continues towards the north, west and east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Your target is no longer here!
Revescaal narrates 'others here'

* R HP:Hurt SP:Strong MV:Fresh >

Fiddler leaves west riding a shadow stallion.
You follow Fiddler.

Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.
*Ominas* has arrived from the north, riding a warhorse.


* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
*Ominas* leaves west riding a warhorse.

* R HP:Hurt SP:Strong MV:Fresh >
Fiddler leaves west riding a shadow stallion.
You follow Fiddler.

Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Revescaal the Revolting Torturer is standing here.

* R HP:Hurt SP:Strong MV:Fresh >
Revescaal narrates 'plan?'


#Ok. $target is now set to {light}.
* R HP:Hurt SP:Strong MV:Fresh >


Fiddler leaves north riding a shadow stallion.
Revescaal leaves north.
You follow Fiddler.

A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
The corpse of a young Tower Guard is lying here.
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Revescaal the Revolting Torturer is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
*Verne* is standing here.
A gray palfrey prances skittishly nearby.
*Ashlynn* is standing here.
*Mindy* is standing here.
*Penzei* is standing here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A wilted tree leans to one side, on the brink of death.
You strike *Verne*'s right foot.
Revescaal tries to scythe *Penzei*, but she deflects the blow.
*Ashlynn* leaves down.
A gray palfrey leaves down.
*Mindy* tries to strike Fiddler, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Fresh - Verne: Hurt > You do the best you can!

* R HP:Hurt SP:Strong MV:Fresh - Verne: Hurt > You do the best you can!
*Ominas* has arrived from the west, riding a warhorse.

* R HP:Hurt SP:Strong MV:Fresh - Verne: Hurt >
*Ominas* leaves east riding a warhorse.

* R HP:Hurt SP:Strong MV:Fresh - Verne: Hurt >
You begin to weave the appropriate flows...

- = +
Cancelled.
You can't ride in there.
Jaghut narrates 'where we?'

* R HP:Hurt SP:Strong MV:Fresh - Verne: Hurt >
Nazgrun narrates 'well firetruck me'

* R HP:Hurt SP:Strong MV:Fresh - Verne: Hurt >
Nazgrun has arrived from below.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Mindy* burn your body!


*Mindy* avoids being bashed by Fiddler who loses his balance and falls!
You gasp in pain as streaks of fire from *Penzei* burn your body!


Zatuchly has arrived from the east.
You flee head over heels.
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Ominas* is standing here, riding a warhorse.
You gasp in pain as streaks of fire from *Verne* burn your body!

* R HP:Battered SP:Strong MV:Fresh >
Nazgrun has arrived from the west.

* R HP:Battered SP:Strong MV:Fresh >
Nazgrun panics, and attempts to flee!
Nazgrun leaves west.
*Ominas* leaves south riding a warhorse.

* R HP:Battered SP:Strong MV:Fresh >

Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Ominas* is standing here, riding a warhorse.
*Ominas* leaves south riding a warhorse.

* R HP:Battered SP:Strong MV:Fresh > You have 102(280) hit, 100(193) saidin and
152(152) movement points.
You have scored 108500001 experience points and 893 quest points.
You need 1727319362 exp to level and 107 qp to rank.
You have acquired 1507 alt qps to date.
You have amassed 800 Turn points to date, ranking you Reaver First.
You have played 63 days and 11 hours (real time).
This ranks you as Kilgore the al'Shadar [Dreadlord 4] (Level 51).
You are standing.

* R HP:Battered SP:Strong MV:Fresh >
Revescaal narrates 'is new channies here'

* R HP:Battered SP:Strong MV:Fresh >
Fruitless Terrain
How anything at all manages to grow in this feeble soil is an amazement,
but some withered and diseased grasses manage to do so. They seem to thrive
even more in the shadow of the abandoned building to the south. It seems
sunlight is not necessary to cultivate their aberrant growth. The Blight
continues towards the north, west and east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A strange crater has formed in the soil here.

* R HP:Battered SP:Strong MV:Fresh >
You narrate 'beat'

* R HP:Battered SP:Strong MV:Fresh >
Ok.
Jaghut narrates 'im comin'

* R HP:Battered SP:Strong MV:Fresh >
Revescaal narrates 'penzei bashed'

* R HP:Battered SP:Strong MV:Fresh >


Suddenly the soil in the crater begins to
slide down and a large, slimy tentacle reaches toward you.
A giant antlion tries to hit you, but you parry successfully.
A raven caws 'Kathala is at Edge of a Deserted Village'
Someone squeaks 'Sarai is at By the Deserted Well'
Fiddler narrates 'so many fcs'
You narrate '4 flame strikes'

* R HP:Battered SP:Strong MV:Fresh - a giant antlion: Scratched > Arglebargle,
glop-glyf!?!


* R HP:Battered SP:Strong MV:Fresh - a giant antlion: Scratched > No way!
You're fighting for your life!

* R HP:Battered SP:Strong MV:Fresh - a giant antlion: Scratched >
You feel the
flows of saidin coursing through your body.

* R HP:Battered SP:Strong MV:Fresh - a giant antlion: Scratched > You strike a giant antlion's head very hard.
A giant antlion tries to hit you, but you deflect the blow.
You panic and attempt to flee!



You flee head over heels.
Dying Grass
Withered blades of dying grass grow together here in small groups. It
almost seems they are huddling together, clinging desperately to the last
vestiges of life available in the Blight. A swirling breeze blows through,
rustling the blades of grass and kicking up particles of the thin loose,
soil beneath. A horrible smell comes with the breeze, the overwhelming
aroma of death and decay. The Blight continues towards the north, west and
south.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Fresh > [channel 'earthquake']
You begin to weave the appropriate flows...


- Cancelled.
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'earthquake']
You begin to weave the appropriate flows...


Cancelled.
Nazgrun narrates 'on 1u'
A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
The corpse of a young Tower Guard is lying here.
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Ominas* is here, fighting Nazgrun, riding a warhorse.
*Relena* is standing here, riding a warhorse.
Nazgrun the Wolfish Trolloc is here, fighting Ominas.
A watchful Dha'vol trolloc is here, fighting Penzei.
Zatuchly the Darkling Master is here, fighting Verne.
Revescaal the Revolting Torturer is here, fighting Penzei.
*Verne* is here, fighting Zatuchly.
*Mindy* is here, fighting Nazgrun.
*Penzei* is here, fighting Revescaal.
A warhorse is here, stamping his feet impatiently.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'earthquake']
You begin to weave the appropriate flows...


Zatuchly narrates 'verne wounded'

-
*Kathala* has arrived from the west, riding a bloodstock stallion.

= +
Nazgrun panics, and attempts to flee!
*Verne* releases streaks of Fire at Nazgrun, who screams in pain.

*
Fiddler has arrived from the west, riding a shadow stallion.


Fiddler tries to slash *Kathala*, but she parries successfully.
*Relena* throws a weakened fireball at Nazgrun, who screams in pain.

* +
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A shadow stallion vibrates and is knocked about.
Fiddler intercepts your attack on his mount.
Fiddler vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Kathala* panics, and attempts to flee!
*Kathala* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Ominas* panics, and attempts to flee!
*Ominas* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
Nazgrun vibrates and is knocked about.
A watchful Dha'vol trolloc vibrates and is knocked about.
Zatuchly vibrates and is knocked about.
Revescaal vibrates and is knocked about.
*Verne* vibrates and is knocked about.
*Mindy* vibrates and is knocked about.
*Penzei* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A wilted tree vibrates and is knocked about.
*Penzei* avoids being bashed by Revescaal who loses her balance and falls!

* R HP:Battered SP:Good MV:Fresh - Kathala: Critical - Fiddler: Battered >
A wilted tree barely hits Revescaal's body.
A warhorse barely tickles Nazgrun's body with his hit.
Nazgrun panics, and attempts to flee!
Nazgrun leaves south.
A warhorse tries to hit Fiddler, but he dodges the attack.
A warhorse tries to hit Zatuchly, but he parries successfully.
A bloodstock stallion tries to hit Revescaal, but she parries successfully.
You strike Fiddler's body.
A shadow stallion tries to hit you, but you dodge the attack.
*Relena* tries to strike you, but you deflect the blow.
Penzei swiftly dodges a watchful Dha'vol trolloc's attempt to hit her.
*Verne* tries to scythe Zatuchly, but he parries successfully.
*Penzei* pounds Revescaal's left leg hard.
[channel 'earthquake']
You begin to weave the appropriate flows...
*Ominas* leaves west riding a warhorse.

-
You stop following Fiddler.
*Kathala* leaves south riding a bloodstock stallion.

= + *
*Verne* avoids being bashed by Zatuchly who loses his balance and falls!


Jaghut narrates 'where ya need me?'

*
*Penzei* panics, and attempts to flee!

+
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A shadow stallion vibrates and is knocked about.
Fiddler vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
A watchful Dha'vol trolloc vibrates and is knocked about.
Zatuchly vibrates and is knocked about.
Revescaal vibrates and is knocked about.
*Verne* panics, and attempts to flee!
*Verne* vibrates and is knocked about.
*Mindy* panics, and attempts to flee!
*Mindy* leaves west.
*Penzei* panics, and attempts to flee!
*Penzei* leaves west.
A warhorse vibrates and is knocked about.
Still better. Experience pays off.
The vibrations are so incredible, a wilted tree is shaken into little pieces.
A wilted tree is dead! R.I.P.
Your blood freezes as you hear a wilted tree's death cry.

* R HP:Battered SP:Good MV:Fresh - Fiddler: Battered >
*Verne* leaves south.


* R HP:Battered SP:Good MV:Fresh - Fiddler: Battered >
Fiddler tries to slash you, but you deflect the blow.
Fiddler swiftly dodges a warhorse's attempt to hit him.
You strike Fiddler's left leg.
A shadow stallion tries to hit you, but you dodge the attack.
You swiftly dodge *Relena*'s attempt to strike you.
You panic and attempt to flee!


Revescaal tries to scythe *Relena*, but she parries successfully.


Zatuchly assumes an offensive striking posture.
Fiddler panics, and attempts to flee!
*Relena* panics, and attempts to flee!

You flee head over heels.
Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Verne* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Kathala* is standing here.
A warhorse is here, stamping his feet impatiently.
You strike *Verne*'s head.
*Verne* panics, and attempts to flee!
*Penzei* has arrived from the west.

* R HP:Battered SP:Good MV:Fresh - Verne: Battered >
Fiddler has arrived from the north, riding a shadow stallion.
Nazgrun narrates 'im super crit now'
*Kathala* tries to strike Fiddler, but he deflects the blow.

* R HP:Battered SP:Good MV:Fresh - Verne: Battered >
*Verne* leaves south.

* R HP:Battered SP:Good MV:Fresh >
#Ok. $target is now set to {light}.

*Kathala* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Fresh >
Fiddler tries to slash *Kathala*, but she deflects the blow.


* R HP:Battered SP:Good MV:Fresh >
Fiddler panics, and attempts to flee!
*Penzei* tries to pound Fiddler, but he deflects the blow.


* R HP:Battered SP:Good MV:Fresh > Ruins of an Abandoned Village
There is a thriving patch of diseased grass sprouting in the midst of
crumbled brick and collapsed houses here in the center of this abandoned
village. Perhaps it was once the village green, lush and thriving and the
center of activity. Now it has been corrupted and turned by the foulness of
the Blight. To the south are some stone ruins.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Verne* is standing here.
A raven is here, watching, surrounded by a dark aura.
A raven is here flying around.
A raven is visible flying high in the sky.
A raven is here, watching, surrounded by a dark aura.
A diseased cow stands here looking very pathetic.
A raven is here, watching, surrounded by a dark aura.

* R HP:Battered SP:Good MV:Fresh > You barely strike *Verne*'s head.
*Verne* panics, and attempts to flee!


* R HP:Battered SP:Good MV:Fresh - Verne: Battered >
No way! You're fighting
for your life!
Revescaal narrates 'DO. relena beat'

* R HP:Battered SP:Good MV:Fresh - Verne: Battered > You do the best you can!

* R HP:Battered SP:Good MV:Fresh - Verne: Battered >

*Verne* leaves west.

* R HP:Battered SP:Good MV:Fresh >
Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Penzei* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.

* R HP:Battered SP:Good MV:Fresh > You try to strike *Penzei*, but she deflects
the blow.

* R HP:Battered SP:Good MV:Fresh - Penzei: Battered >
*Penzei* tries to pound you, but you parry successfully.
You try to strike *Penzei*, but she deflects the blow.

* R HP:Battered SP:Good MV:Fresh - Penzei: Battered >
You begin to weave the appropriate flows...

- = + * * +
=
You draw some energy from the stone in your hand.
Ok.
*Penzei* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Penzei*.

* R HP:Battered SP:Good MV:Fresh - Penzei: Battered > You try to strike *Penzei*, but she parries successfully.
You begin to weave the appropriate flows...


*Penzei* leaves east.

- = +
A raven caws 'Verne is at Edge of a Deserted Village'

*
*
Fiddler narrates 'kath crit'
*Ominas* has arrived from the south, riding a warhorse.

+ Cancelled.
Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh > [channel 'earthquake']
You begin to weave the appropriate flows...

-
A raven caws 'Verne is at Edge of a Deserted Village'


=

Cancelled.
Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.

* R HP:Battered SP:Good MV:Fresh > They aren't here.

* R HP:Battered SP:Good MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >

A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
The corpse of a wilted tree is lying here.
The corpse of a young Tower Guard is lying here.
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Penzei* is standing here.
A warhorse is here, stamping his feet impatiently.
*Jenda* is here, fighting Zatuchly, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Kair* is standing here.
A gray palfrey prances skittishly nearby.
*Ashlynn* is standing here.
*Eldrenia* is standing here.
*Mindy* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
Zatuchly the Darkling Master is here, fighting Jenda.
A warhorse is here, stamping his feet impatiently.

* R HP:Battered SP:Good MV:Fresh >
*Penzei* swiftly dodges your attempt to strike
her.

* R HP:Battered SP:Good MV:Fresh - Penzei: Battered > You begin to weave the appropriate flows...


-
*Geoff* has arrived from below.
*Kair* tries to pierce you, but you deflect the blow.
You swiftly dodge *Eldrenia*'s attempt to strike you.

Cancelled.
*Eldrenia* tries to strike you, but you parry successfully.
*Kair* tries to pierce you, but you parry successfully.
*Penzei* tries to pound you, but you dodge the attack.
You panic and attempt to flee!


You flee head over heels.
Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
Ruins of an Abandoned Village
There is a thriving patch of diseased grass sprouting in the midst of
crumbled brick and collapsed houses here in the center of this abandoned
village. Perhaps it was once the village green, lush and thriving and the
center of activity. Now it has been corrupted and turned by the foulness of
the Blight. To the south are some stone ruins.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A raven is here, watching, surrounded by a dark aura.
A raven is visible flying high in the sky.
A raven is here, watching, surrounded by a dark aura.
A diseased cow stands here looking very pathetic.
A raven is here, watching, surrounded by a dark aura.

* R HP:Battered SP:Good MV:Fresh >
Ok.

* R HP:Battered SP:Good MV:Fresh >
A Deserted Village
Jagged edges of what were once walls stick up out of the grass along the
sides of what may have been a path. Now it is all choked with weeds and
rotting vegetation. The villagers that once called this place home probably
fled many years ago, leaving their dwellings to find refuge in a place
untouched by the corruption of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A raven is here flying around.
A pair of red horns extends atop a mass of brown fur.
The spectral form of a common villager floats about the room.
A diseased cow stands here looking very pathetic.
A giant flying insect is visible flying high in the sky.

* R HP:Battered SP:Good MV:Fresh >
Obvious exits:
North - Desolate Plains
East - Ruins of an Abandoned Village
South - Edge of a Deserted Village
West - Ailing Grass


* R HP:Battered SP:Good MV:Fresh > Players in your Zone
--------------------
Kilgore - A Deserted Village
Fiddler - Desolate Plains
Zatuchly - A Stunted Tree

* R HP:Battered SP:Good MV:Fresh >
You swiftly dodge a straggele's attempt to hit you.
A raven caws 'Kathala is at Stone Ruins'
A raven flaps its wings as it comes in to land nearby.
A diseased cow tries to hit you, but you dodge the attack.
A giant flying insect tries to hit you, but you deflect the blow.
A spectral villager tries to hit you, but you deflect the blow.
Someone squeaks 'Sarai is at By the Deserted Well'

* R HP:Battered SP:Good MV:Fresh - a straggele: Scratched >
No way! You're
fighting for your life!

* R HP:Battered SP:Good MV:Fresh - a straggele: Scratched >

A spectral villager tries to hit you, but you dodge the attack.
A diseased cow tries to hit you, but you dodge the attack.
You strike a straggele's body into bloody fragments!
A straggele tries to hit you, but you dodge the attack.

* R HP:Battered SP:Good MV:Fresh - a straggele: Hurt > You panic and attempt to flee!



Zatuchly narrates 'jenda bashed'


You flee head over heels.
Edge of a Deserted Village
The remnants of a long abandoned village sit forlornly amongst the blighted
grasses and choking weeds. A brick here and there amongst crumbled walls
are the only indications that anyone once called this place home. To the
east some stone ruins sit bleakly, the wind howling through the roofless
and empty building. To the south the dying plains continue.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A disease-ridden elk with blackened antlers stands before you.
The spectral form of a common villager floats about the room.
A pair of red horns extends atop a mass of brown fur.
A pair of red horns extends atop a mass of brown fur.
A pair of red horns extends atop a mass of brown fur.
Dying Plains
As far as the eye can see a desolate stretch of grassland spreads out,
corrupted and tainted by the foulness of the Blight. East of here is an
abandoned village, left to ruins when its inhabitants fled or died before
the evil that now resides there.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh > You aren't in touch with saidin to release
anything.

* R HP:Battered SP:Good MV:Fresh >
Players in your Zone
--------------------
Fiddler - Blighted Grasses
Kilgore - Dying Plains
Zatuchly - A Stunted Tree

* R HP:Battered SP:Good MV:Fresh >
Ailing Grass
Sick and withered grass grows here and there along this dying plain. To the
east are the abandoned ruins of some long forgotten village. An odor of
decay and rot hangs in the air. The foul taint of evil has this place
securely in its grip, and shows no signs of letting go.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A strange crater has formed in the soil here.

* R HP:Battered SP:Good MV:Fresh >
*Verne* has arrived from the north.

* R HP:Battered SP:Good MV:Fresh >
A Deserted Village
Jagged edges of what were once walls stick up out of the grass along the
sides of what may have been a path. Now it is all choked with weeds and
rotting vegetation. The villagers that once called this place home probably
fled many years ago, leaving their dwellings to find refuge in a place
untouched by the corruption of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A raven is here, watching, surrounded by a dark aura.
A pair of red horns extends atop a mass of brown fur.
The spectral form of a common villager floats about the room.
A diseased cow stands here looking very pathetic.
A giant flying insect is visible flying high in the sky.

* R HP:Battered SP:Good MV:Fresh >

Ailing Grass
Sick and withered grass grows here and there along this dying plain. To the
east are the abandoned ruins of some long forgotten village. An odor of
decay and rot hangs in the air. The foul taint of evil has this place
securely in its grip, and shows no signs of letting go.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A strange crater has formed in the soil here.

* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
They aren't here.

* R HP:Battered SP:Good MV:Fresh > They aren't here.

* R HP:Battered SP:Good MV:Fresh >
Suddenly the soil in the crater begins to slide down and a large, slimy tentacle
reaches toward you.
A giant antlion tries to hit you, but you parry successfully.


* R HP:Battered SP:Good MV:Fresh - a giant antlion: Healthy >
No way! You're
fighting for your life!

* R HP:Battered SP:Good MV:Fresh - a giant antlion: Healthy >
They aren't here.

* R HP:Battered SP:Good MV:Fresh - a giant antlion: Healthy >
You panic and attempt to flee!


#Ok. $target is now set to {light}.

Suddenly the soil in the crater begins to slide down and a large, slimy tentacle
reaches toward you.
A giant antlion tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Fiddler narrates 'hrm'

You flee head over heels.
Dying Plains
As far as the eye can see a desolate stretch of grassland spreads out,
corrupted and tainted by the foulness of the Blight. East of here is an
abandoned village, left to ruins when its inhabitants fled or died before
the evil that now resides there.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
Fiddler narrates 'off that'

* R HP:Battered SP:Good MV:Fresh >

Parched Plains
The soil here looks like it is not capable of sustaining crops or
vegetation, but somehow a few sparse shrubs and patches of grass are
managing to survive. It is a bleak survival, the vegetation blighted by
open sores and oozing pustules, but they cling to this semblance of life
anyway. These parched plains continue in all directions.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A strange crater has formed in the soil here.

* R HP:Battered SP:Good MV:Fresh >
Noxious Plains
Thin patches of grass grow here on the arid and parched plains spreading
out across this blighted countryside. The dirt beneath the grass seems
infertile and unable to support life but the vegetation is discordantly
lush and bloated and seems about to burst at the slightest touch.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A strange, crawling creature with a hard shell trundles along.
A smelly trolloc is gnawing on a fresh kill, surrounded by a dark aura.
Revescaal narrates 'teveyl close'

* R HP:Battered SP:Good MV:Fresh > They aren't here.

* R HP:Battered SP:Good MV:Fresh >
Players in your Zone
--------------------
Zatuchly - Ruins of an Abandoned Village
Kilgore - Noxious Plains
Fiddler - Ruins of an Abandoned Village

* R HP:Battered SP:Good MV:Fresh >

Pestilent Plains
A noxious smell dominates this area. It is the stench of death, decay, and
rotting things. The rotting things are evident all around, whether the
stunted growth of shrubs that dot the landscape or the sickly, bloated
grasses that cling to life in the infertile soil. To the south a single
tree stands alone against the stark and empty landscape.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A giant insect with iridescent wings hovers here.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A strange, crawling creature with a hard shell trundles along.

* R HP:Battered SP:Good MV:Fresh >
Outside a Deserted Village
Just north of here are the ruins of an abandoned village. Only a few short
walls still stick up over the grasses and weeds that have taken over
residence of the place that men once occupied. In all other directions are
parched, dying plains, weakly struggling against the corruption of the
Blight and losing that struggle more and more with every passing day.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh > Infertile Soil
Exposure to the heat of the blight has parched the soil here and withered
what little grass manages to grow on these desolate plains. Just north of
here are some stone ruins, long ago abandoned when the Blight started to
encroach upon this land. The plains continue in all other directions.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Zatuchly narrates 'nod'

* R HP:Battered SP:Good MV:Fresh >
Obvious exits:
North - Stone Ruins
East - Dying Plain
South - Corrupted Meadow
West - Outside a Deserted Village

* R HP:Battered SP:Good MV:Fresh >
Players in your Zone
--------------------
Kilgore - Infertile Soil
Zatuchly - Ruins of an Abandoned Village
Fiddler - Ruins of an Abandoned Village

* R HP:Battered SP:Good MV:Fresh >

Dying Plain
This once fertile land is now in a near lifeless state. Corrupted and
profaned by the depravity of the Blight, only a few tough patches of grass
manage to survive here. There is a foul smell hanging in the air, and a
rustling of the dead and dying grass as a fierce hot wind blows through.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh > Obvious exits:
North - Ruins of an Abandoned Village
East - Rank Grasslands
South - Depraved Plains
West - Infertile Soil

* R HP:Battered SP:Good MV:Fresh >
Players in your Zone
--------------------
Kilgore - Dying Plain
Zatuchly - Ruins of an Abandoned Village
Fiddler - Ruins of an Abandoned Village

* R HP:Battered SP:Good MV:Fresh >
Ruins of an Abandoned Village
Remnants of walls stick up from the rotten grass here, most no more than a
foot high. The only structure that has somehow remained standing lies
directly east of here. There are also some half-standing stone ruins to the
west. In the south the dying plains stretch out for leagues, spreading
their blighted sickness as far as the eye can see.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
The spectral form of a common villager floats about the room.
A pair of red horns extends atop a mass of brown fur.

* R HP:Battered SP:Good MV:Fresh >
Nazgrun narrates '31 hps'
Obvious exits:
North - A Forgotten Village
East - Remnants of a Barn
South - Dying Plain
West - Stone Ruins

* R HP:Battered SP:Good MV:Fresh >

A Forgotten Village
An almost palpable foul stench dominates this place. It is the stench of
rotting sickness and death, decay and corruption. This was once a village,
but its inhabitants left it long ago when the Blight began to take over.
Now there are only some ruins left, and an abandoned dwelling to the east.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
The spectral form of a common villager floats about the room.
A pair of red horns extends atop a mass of brown fur.
A raven is here flying around.
A pair of red horns extends atop a mass of brown fur.

* R HP:Battered SP:Good MV:Fresh > Obvious exits:
North - Depleted Fields
East - An Abandoned Home
South - Ruins of an Abandoned Village
West - Ruins of an Abandoned Village

* R HP:Battered SP:Good MV:Fresh >
A straggele tries to hit you, but you dodge
the attack.
A straggele tries to hit you, but you dodge the attack.
You swiftly dodge a spectral villager's attempt to hit you.
A raven caws 'Teveyl is at Barren Field'
Players in your Zone
--------------------
Kilgore - A Forgotten Village
Zatuchly - Ruins of an Abandoned Village
Fiddler - Ruins of an Abandoned Village

* R HP:Battered SP:Good MV:Fresh - a straggele: Healthy >
Fiddler narrates 'nod'
No way! You're fighting for your life!


* R HP:Battered SP:Good MV:Fresh - a straggele: Healthy >

You can't ride in
there.

* R HP:Battered SP:Good MV:Fresh - a straggele: Healthy > No way! You're
fighting for your life!

* R HP:Battered SP:Good MV:Fresh - a straggele: Healthy > No way! You're
fighting for your life!

* R HP:Battered SP:Good MV:Fresh - a straggele: Healthy >
A spectral villager tries to hit you, but you deflect the blow.
You swiftly dodge a straggele's attempt to hit you.
You strike a straggele's head into bloody fragments!
You swiftly dodge a straggele's attempt to hit you.


* R HP:Battered SP:Good MV:Fresh - a straggele: Hurt >

You panic and attempt to flee!


You flee head over heels.
Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fruitless Terrain
How anything at all manages to grow in this feeble soil is an amazement,
but some withered and diseased grasses manage to do so. They seem to thrive
even more in the shadow of the abandoned building to the south. It seems
sunlight is not necessary to cultivate their aberrant growth. The Blight
continues towards the north, west and east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A strange crater has formed in the soil here.

* R HP:Battered SP:Good MV:Fresh > Barren Fields
The ground is slick with a vile, sticky ooze emitted from the layer of
decomposing grass which covers it. The putrid stench of rotting vegetation
wafts up from the dead grass and hangs heavily in the air. The foul field
extends to the north, and the dark road lies east. The Blight continues to
the west.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh > Barren Fields
Dead grasses cover the tainted ground. An oily, black substance oozes from the
rotting vegetation as it decomposes. The air is thick with the stench of the
decay emitted from the putrefied grass. The field extends to the south, while
the blackened earth of the dark road can be seen to the north and east.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nazgrun narrates 'am with a mob on the road'

* R HP:Battered SP:Good MV:Fresh >
Players in your Zone
--------------------
Kilgore - Barren Fields
Nazgrun - The Dark Road

* R HP:Battered SP:Good MV:Fresh >

You aren't in touch with saidin to release
anything.

* R HP:Battered SP:Good MV:Fresh >
Barren Fields
The ground is slick with a vile, sticky ooze emitted from the layer of
decomposing grass which covers it. The putrid stench of rotting vegetation
wafts up from the dead grass and hangs heavily in the air. The foul field
extends to the north, and the dark road lies east. The Blight continues to
the west.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Fresh > Fiddler narrates 'stayu safe'
Along the Dark Road
Rotting vegetation to the west provides a vile odor to compliment the bleak and
barren terrain of the dark road. Leading east and north from here, the
blackened road stretches on beneath thick, dark clouds.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nazgrun narrates 'was chasing relena around'

* R HP:Battered SP:Good MV:Fresh >
Players in your Zone
--------------------
Kilgore - Along the Dark Road
Nazgrun - The Dark Road

* R HP:Battered SP:Good MV:Fresh >
Nazgrun narrates 'stupidly'

* R HP:Battered SP:Good MV:Fresh >
A raven caws 'Teveyl is at The Twisting Dark
Road'
You narrate 'am east zone'

* R HP:Battered SP:Good MV:Fresh >
A raven caws 'Teveyl is at The Twisting Dark Road'


#Ok. $target is now set to {light}.
* R HP:Battered SP:Good MV:Fresh >
Along the Dark Road
Rotting vegetation to the west provides a vile odor to compliment the bleak and
barren terrain of the dark road. Leading east and north from here, the
blackened road stretches on beneath thick, dark clouds.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Players in your Zone
--------------------
Kilgore - Along the Dark Road
Nazgrun - The Dark Road

* R HP:Battered SP:Good MV:Fresh >


Dangerous Curve
A dangerously sharp turn in the road weaves around an ascending hill to the
north and a dying field to the east. The road is a barren trail of coarse,
black dirt which winds it's way through depraved terrain between Shayol Ghul
and the pit of Thakan'dar.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Battered SP:Good MV:Fresh > Players in your Zone
--------------------
Kilgore - Dangerous Curve
Nazgrun - The Dark Road

* R HP:Battered SP:Good MV:Fresh > You narrate 'tev near'

* R HP:Battered SP:Good MV:Fresh >
Fiddler narrates 'they all regrouped 1u DO'

* R HP:Battered SP:Good MV:Fresh >
Jaghut has arrived from the south.

* R HP:Battered SP:Good MV:Fresh >
Jaghut leaves north.

* R HP:Battered SP:Good MV:Fresh >
Fiddler narrates 'so many so low'

* R HP:Battered SP:Good MV:Fresh >

Along the Dark Road
Rotting vegetation to the west provides a vile odor to compliment the bleak and
barren terrain of the dark road. Leading east and north from here, the
blackened road stretches on beneath thick, dark clouds.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > Along the Dark Road
Rotting vegetation to the west provides a vile odor to compliment the bleak and
barren terrain of the dark road. Leading east and north from here, the
blackened road stretches on beneath thick, dark clouds.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
You narrate 'nod'

* R HP:Wounded SP:Good MV:Fresh >

Players in your Zone
--------------------
Kilgore - Along the Dark Road
Nazgrun - The Dark Road

* R HP:Wounded SP:Good MV:Fresh > Barren Fields
The ground is slick with a vile, sticky ooze emitted from the layer of
decomposing grass which covers it. The putrid stench of rotting vegetation
wafts up from the dead grass and hangs heavily in the air. The foul field
extends to the north, and the dark road lies east. The Blight continues to
the west.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >

Revescaal narrates 'relena is mire'

* R HP:Wounded SP:Good MV:Fresh >
You feel the flows of saidin coursing through
your body.

* R HP:Wounded SP:Good MV:Fresh > Fruitless Terrain
How anything at all manages to grow in this feeble soil is an amazement,
but some withered and diseased grasses manage to do so. They seem to thrive
even more in the shadow of the abandoned building to the south. It seems
sunlight is not necessary to cultivate their aberrant growth. The Blight
continues towards the north, west and east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Zatuchly the Darkling Master is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.


* R HP:Wounded SP:Good MV:Fresh >
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Wounded SP:Good MV:Fresh > Posture changed to: Defensive
Revescaal narrates 'beat'

* R HP:Wounded SP:Good MV:Fresh >
Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
Revescaal narrates 'dism'

* R HP:Wounded SP:Good MV:Fresh >
[channel 'earthquake']
You begin to weave the appropriate flows...


- Cancelled.
Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded SP:Good MV:Fresh > [channel 'earthquake']
You begin to weave the appropriate flows...

-
=
Cancelled.
A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
The corpse of a watchful Dha'vol trolloc is lying here.
The corpse of a wilted tree is lying here.
The corpse of a young Tower Guard is lying here.
The corpse of a giant flying insect is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Jaghut the Ripper is here, fighting Mindy.
*Mindy* is here, fighting Jaghut, riding a warhorse.

* R HP:Wounded SP:Good MV:Fresh > [channel 'earthquake']
You begin to weave the appropriate flows...
Jaghut leaves east.

- = + *
*Mindy* leaves south riding a warhorse.

* +
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!

* R HP:Wounded SP:Good MV:Fresh >

Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Mindy* is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded SP:Good MV:Fresh > You try to strike *Mindy*, but she parries
successfully.

* R HP:Wounded SP:Good MV:Fresh - Mindy: Beaten >
*Mindy* tries to strike you, but you parry successfully.
You try to strike *Mindy*, but she parries successfully.

* R HP:Wounded SP:Good MV:Fresh - Mindy: Beaten >
You begin to weave the appropriate flows...
*Mindy* panics, and attempts to flee!


*Mindy* leaves east riding a warhorse.

- =
+
Cancelled.
Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Mindy* is here, fighting Fiddler, riding a warhorse.
Fiddler the Sky Bandit is here, fighting Mindy, riding a shadow stallion.

* R HP:Wounded SP:Good MV:Fresh >
You try to strike *Mindy*, but she deflects the
blow.

* R HP:Wounded SP:Good MV:Fresh - Fiddler: Battered - Mindy: Beaten > You begin to weave the appropriate flows...

- = + * * + =
Fiddler sends *Mindy* sprawling with a powerful bash!
You draw some energy from the stone in your hand.
Ok.
*Mindy* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mindy*.
Revescaal narrates 'on her'

* R HP:Wounded SP:Good MV:Fresh - Fiddler: Battered - Mindy: Critical >
*Mindy* leaves east riding a warhorse.


* R HP:Wounded SP:Good MV:Fresh >

They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh > Fiddler leaves east riding a shadow stallion.
They aren't here.

* R HP:Wounded SP:Good MV:Fresh > They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >

Fruitless Terrain
How anything at all manages to grow in this feeble soil is an amazement,
but some withered and diseased grasses manage to do so. They seem to thrive
even more in the shadow of the abandoned building to the south. It seems
sunlight is not necessary to cultivate their aberrant growth. The Blight
continues towards the north, west and east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is here, fighting Mindy, riding a shadow stallion.
*Mindy* is here, fighting Fiddler, riding a warhorse.
Zatuchly the Darkling Master is here, fighting a giant antlion.
A giant antlion is here, fighting Zatuchly.

* R HP:Wounded SP:Good MV:Fresh > You try to strike *Mindy*, but she deflects the
blow.
*Mindy* leaves east riding a warhorse.

* R HP:Wounded SP:Good MV:Fresh >
A raven caws 'Teveyl is at The Twisting Dark Road'


* R HP:Wounded SP:Good MV:Fresh >
A giant antlion avoids being bashed by Zatuchly who loses his balance and falls!

* R HP:Wounded SP:Good MV:Fresh >
I see no person by that name here!


* R HP:Wounded SP:Good MV:Fresh > They aren't here.


* R HP:Wounded SP:Good MV:Fresh > A giant antlion tries to hit Zatuchly, but he
parries successfully.
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
Barren Fields
The ground is slick with a vile, sticky ooze emitted from the layer of
decomposing grass which covers it. The putrid stench of rotting vegetation
wafts up from the dead grass and hangs heavily in the air. The foul field
extends to the north, and the dark road lies east. The Blight continues to
the west.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
Along the Dark Road
Rotting vegetation to the west provides a vile odor to compliment the bleak and
barren terrain of the dark road. Leading east and north from here, the
blackened road stretches on beneath thick, dark clouds.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves east riding a shadow stallion.
They aren't here.

* R HP:Wounded SP:Good MV:Fresh > Barren Fields
The ground is slick with a vile, sticky ooze emitted from the layer of
decomposing grass which covers it. The putrid stench of rotting vegetation
wafts up from the dead grass and hangs heavily in the air. The foul field
extends to the north, and the dark road lies east. The Blight continues to
the west.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >

I see no person by that name here!

* R HP:Wounded SP:Good MV:Fresh >
Along the Dark Road
Rotting vegetation to the west provides a vile odor to compliment the bleak and
barren terrain of the dark road. Leading east and north from here, the
blackened road stretches on beneath thick, dark clouds.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
Dangerous Curve
A dangerously sharp turn in the road weaves around an ascending hill to the
north and a dying field to the east. The road is a barren trail of coarse,
black dirt which winds it's way through depraved terrain between Shayol Ghul
and the pit of Thakan'dar.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
Curve in the Dark Road
Motes of coarse, black dirt are sent whipping through the air as the foul
wind blows down the dark road. Rolling, thunderous clouds overhead allow
neither sunlight or moonlight the opportunity to fully penetrate them,
leaving the road in a perpetual murky haze.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.


* R HP:Wounded SP:Good MV:Fresh > The Dark Road
The coarse, black dirt of the road gives way to a fine black sand in a clearing
to the south. The road presses on to the east and the west under cloudy skies.
Some wilted grasses can be seen to the north in a decaying field.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > Black Sand
A fine coating of black sand covers the dark stone and slate ground. The sand
is too shallow to support any vegetation, even if there was enough moisture.
The slabs of stone on the ground slide easily beneath your feet, making
navigation tedious. A dismal hill of blackened earth rises to the west, and the
road can be reached by travelling to the north or east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >

Hill of Blackened Earth
This hill stands high above the road and offers a clear vantage point for
quite some distance. The terrain changes in each direction, be it road,
field or hills, but is consistent in its all encompassing black and vile
taint.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Fresh > Ok.

* R HP:Wounded SP:Good MV:Fresh >


Players in your Zone
--------------------
Fiddler - The Twisting Dark Road
Jaghut - Barren Fields
Kilgore - Hill of Blackened Earth
Nazgrun - The Dark Road

* R HP:Wounded SP:Good MV:Fresh >
Black Sand
A fine coating of black sand covers the dark stone and slate ground. The sand
is too shallow to support any vegetation, even if there was enough moisture.
The slabs of stone on the ground slide easily beneath your feet, making
navigation tedious. A dismal hill of blackened earth rises to the west, and the
road can be reached by travelling to the north or east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > The Dark Road
The ground falls away sharply to the east where a valley of rocks lies just off
the road. The road of blackened dirt extends due north and south under
perpetually murky skies. Black sand is occasionally blown onto the road from
the grim field to the west.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
A Small Stone Valley
Large stones, black as pitch, line the walls of this small valley. The center
of the valley is damp due to the runoff from the infrequent rains, but the
amount of rainfall is too insignificant to make a pond of this barren valley.
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > They aren't here.


* R HP:Wounded SP:Good MV:Fresh >
Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
The Dark Road
The ground falls away sharply to the east where a valley of rocks lies just off
the road. The road of blackened dirt extends due north and south under
perpetually murky skies. Black sand is occasionally blown onto the road from
the grim field to the west.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
The Dark Road
The corrupted earth of this wasteland is blackened and fruitless. The road is
flat, dull and lifeless as it winds its way east and north. Coarse, black dirt
is kicked up by wind and feet alike, filling the air with whirling clouds of
ebony motes that sting the eyes and pierce the skin.
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.


* R HP:Wounded SP:Good MV:Fresh > Alas, you cannot go that way...


* R HP:Wounded SP:Good MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >

The Twisting Dark Road
A valley of stones descends from the road to the north, seemingly as dry and
lifeless as the road on which you now travel. The dark road takes a turn here,
leading west and south through consistently foul and harsh terrain.
[ obvious exits: N W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Fresh >
Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Fresh >



Darkness settles on the land with the setting
of the sun.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
They aren't here.
Jaghut has arrived from the west.

* R HP:Wounded SP:Good MV:Fresh > They aren't here.


* R HP:Wounded SP:Good MV:Fresh > Fiddler narrates 'mindy dead'
They aren't here.

* R HP:Wounded SP:Good MV:Fresh >
Zatuchly narrates 'where fid'
The Twisting Dark Road
A valley of stones descends from the road to the north, seemingly as dry and
lifeless as the road on which you now travel. The dark road takes a turn here,
leading west and south through consistently foul and harsh terrain.
[ obvious exits: N W U ]
Jaghut the Ripper is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Revescaal narrates 'she running s'

* R HP:Wounded SP:Good MV:Fresh > A Small Stone Valley
Large stones, black as pitch, line the walls of this small valley. The center
of the valley is damp due to the runoff from the infrequent rains, but the
amount of rainfall is too insignificant to make a pond of this barren valley.
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Fresh >

Nazgrun narrates 'gj'
Players in your Zone
--------------------
Kilgore - A Small Stone Valley
Nazgrun - The Dark Road
Jaghut - The Twisting Dark Road
Fiddler - The Twisting Dark Road

* R HP:Wounded SP:Good MV:Fresh > You narrate 'nod'

* R HP:Wounded SP:Good MV:Fresh > The Dark Road
The ground falls away sharply to the east where a valley of rocks lies just off
the road. The road of blackened dirt extends due north and south under
perpetually murky skies. Black sand is occasionally blown onto the road from
the grim field to the west.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > A Twist in the Road
The dark road twists and winds its way to the south and west, with a smaller
path extending to the east. To the north lies a field of decaying grass from
which wafts a strongly vile odor.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.

* R HP:Wounded SP:Good MV:Fresh >
You narrate 'where you'

* R HP:Wounded SP:Good MV:Fresh >
Obvious exits:
North - Dead Grass
East - A Narrow Path
South - The Dark Road
West - The Dark Road


* R HP:Wounded SP:Good MV:Fresh > Players in your Zone
--------------------
Nazgrun - The Dark Road
Jaghut - The Twisting Dark Road
Kilgore - A Twist in the Road
Zatuchly - Barren Fields
Fiddler - The Twisting Dark Road

* R HP:Wounded SP:Good MV:Fresh >

Dead Grass
Rotting grass lies on the black sand of this putrid field. A few sickly grasses
continue to fight for life, and writhe in a gruesome manner from beneath the
ebony sand. The fields of decay extend to the west, and the road is visible to
the south.
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded SP:Good MV:Fresh >
Dead Grass
The ground is composed of black sand which yields a few sickly grasses. The
grass clings tenaciously to life in the face of the harsh odds offered in this
depraved terrain. Most of the grass has lost the struggle for survival, and
lies dead and decaying on the sand.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded SP:Good MV:Fresh > Players in your Zone
--------------------
Nazgrun - A Blackened Field
Kilgore - Dead Grass
Jaghut - On the Dark Road
Zatuchly - Barren Fields
Fiddler - The Twisting Dark Road

* R HP:Wounded SP:Good MV:Fresh >

The Dark Road
The coarse, black dirt of the road gives way to a fine black sand in a clearing
to the south. The road presses on to the east and the west under cloudy skies.
Some wilted grasses can be seen to the north in a decaying field.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > Curve in the Dark Road
Motes of coarse, black dirt are sent whipping through the air as the foul
wind blows down the dark road. Rolling, thunderous clouds overhead allow
neither sunlight or moonlight the opportunity to fully penetrate them,
leaving the road in a perpetual murky haze.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
Hill of Blackened Earth
This hill stands high above the road and offers a clear vantage point for
quite some distance. The terrain changes in each direction, be it road,
field or hills, but is consistent in its all encompassing black and vile
taint.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
Obvious exits:
North - Curve in the Dark Road
East - Black Sand
West - A Heap of Rocks

* R HP:Wounded SP:Good MV:Fresh >
Players in your Zone
--------------------
Jaghut - The Twisting Dark Road
Finger - Upon the Dark Road
Fiddler - The Twisting Dark Road
Kilgore - Hill of Blackened Earth
Nazgrun - Bend in the Dark Road
Zatuchly - Dangerous Curve

* R HP:Wounded SP:Good MV:Fresh >
Black Sand
A fine coating of black sand covers the dark stone and slate ground. The sand
is too shallow to support any vegetation, even if there was enough moisture.
The slabs of stone on the ground slide easily beneath your feet, making
navigation tedious. A dismal hill of blackened earth rises to the west, and the
road can be reached by travelling to the north or east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
A raven caws 'Teveyl is at The Twisting Dark
Road'
Obvious exits:
North - The Dark Road
East - The Dark Road
West - Hill of Blackened Earth

* R HP:Wounded SP:Good MV:Fresh >
Players in your Zone
--------------------
Fiddler - A Small Stone Valley
Finger - On the Dark Road
Kilgore - Black Sand
Jaghut - The Twisting Dark Road
Nazgrun - Bend in the Dark Road
Zatuchly - Dangerous Curve

* R HP:Wounded SP:Good MV:Fresh >

Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Fresh >
Fiddler has arrived from the east, riding a
shadow stallion.
The Dark Road
The ground falls away sharply to the east where a valley of rocks lies just off
the road. The road of blackened dirt extends due north and south under
perpetually murky skies. Black sand is occasionally blown onto the road from
the grim field to the west.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > The Dark Road
The corrupted earth of this wasteland is blackened and fruitless. The road is
flat, dull and lifeless as it winds its way east and north. Coarse, black dirt
is kicked up by wind and feet alike, filling the air with whirling clouds of
ebony motes that sting the eyes and pierce the skin.
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >

Revescaal narrates 'on relena stedding dism beat'

* R HP:Wounded SP:Good MV:Fresh >
The Dark Road
The ground falls away sharply to the east where a valley of rocks lies just off
the road. The road of blackened dirt extends due north and south under
perpetually murky skies. Black sand is occasionally blown onto the road from
the grim field to the west.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

* R HP:Wounded SP:Good MV:Fresh > Black Sand
A fine coating of black sand covers the dark stone and slate ground. The sand
is too shallow to support any vegetation, even if there was enough moisture.
The slabs of stone on the ground slide easily beneath your feet, making
navigation tedious. A dismal hill of blackened earth rises to the west, and the
road can be reached by travelling to the north or east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Wounded SP:Good MV:Fresh >
You now follow Fiddler.

* R HP:Wounded SP:Good MV:Fresh >
#Ok. $target is now set to {light}.

You are now a member of Fiddler's group.

* R HP:Wounded SP:Good MV:Fresh >
You follow Fiddler.

The Dark Road
The ground falls away sharply to the east where a valley of rocks lies just off
the road. The road of blackened dirt extends due north and south under
perpetually murky skies. Black sand is occasionally blown onto the road from
the grim field to the west.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves south riding a shadow stallion.
You follow Fiddler.

The Dark Road
The corrupted earth of this wasteland is blackened and fruitless. The road is
flat, dull and lifeless as it winds its way east and north. Coarse, black dirt
is kicked up by wind and feet alike, filling the air with whirling clouds of
ebony motes that sting the eyes and pierce the skin.
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Wounded SP:Good MV:Fresh >
You follow Fiddler.

The Twisting Dark Road
A valley of stones descends from the road to the north, seemingly as dry and
lifeless as the road on which you now travel. The dark road takes a turn here,
leading west and south through consistently foul and harsh terrain.
[ obvious exits: N W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

* R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves up riding a shadow stallion.
You follow Fiddler.

Between Stone Walls
Crumbling walls of huge, black stones line the road to the east and west.
Fragments of the deteriorating walls have fallen upon the road, some lie
partially buried as if fallen long ago, others appear to have recently
broken free of the walls. The road continues down further towards the pit,
and up towards the south between the disintegrating walls.
[ obvious exits: U D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
*Teveyl* is standing here.

* R HP:Wounded SP:Good MV:Fresh >
Players in your Zone
--------------------
Nazgrun - The Dark Road
Jaghut - The Twisting Dark Road
Kilgore - Between Stone Walls
Fiddler - Between Stone Walls
Finger - The Twisting Dark Road
Zatuchly - Dangerous Curve

* R HP:Wounded SP:Good MV:Fresh >
#Ok. $target is now set to {light}.

Jaghut has arrived from above.
Finger has arrived from above.

* R HP:Wounded SP:Good MV:Fresh >
Jaghut says 'sorry'

* R HP:Wounded SP:Good MV:Fresh >
You say 'relena stedding dism'

* R HP:Wounded SP:Good MV:Fresh >
Finger stops following Jaghut.
Finger now follows Fiddler.

* R HP:Wounded SP:Good MV:Fresh >
You say 'can chase her'
*Teveyl* says 'none past here'

* R HP:Wounded SP:Good MV:Fresh >
Finger is now a member of Fiddler's group.

* R HP:Wounded SP:Good MV:Fresh >
You say 'or hit the group'

* R HP:Wounded SP:Good MV:Fresh >
Between Stone Walls
Crumbling walls of huge, black stones line the road to the east and west.
Fragments of the deteriorating walls have fallen upon the road, some lie
partially buried as if fallen long ago, others appear to have recently
broken free of the walls. The road continues down further towards the pit,
and up towards the south between the disintegrating walls.
[ obvious exits: U D ]
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
*Teveyl* is standing here.

* R HP:Wounded SP:Good MV:Fresh >
Your group consists of:
Fiddler (Head of group)
Finger
Kilgore
Zatuchly
Revescaal
Nazgrun

* R HP:Wounded SP:Good MV:Fresh >
Players in your Zone
--------------------
Zatuchly - A Twist in the Road
Nazgrun - Barren Ground
Finger - Between Stone Walls
Jaghut - Between Stone Walls
Kilgore - Between Stone Walls
Fiddler - Between Stone Walls

* R HP:Wounded SP:Good MV:Fresh >
Fiddler hisses 'hrm'
Jaghut now follows Fiddler.

* R HP:Wounded SP:Good MV:Fresh >
Fiddler hisses 'the group'

* R HP:Wounded SP:Good MV:Fresh >
Jaghut is now a member of Fiddler's group.

* R HP:Wounded SP:Good MV:Fresh >
You nod in agreement.

* R HP:Wounded SP:Good MV:Fresh >
Fiddler hisses 'moves?'

* R HP:Wounded SP:Good MV:Fresh >
Fiddler narrates 'rev'
Nazgrun narrates 'did they run?'
You say 'still have sps for earthquake'

* R HP:Wounded SP:Good MV:Fresh >
*Teveyl* says 'tolza mire'

* R HP:Wounded SP:Good MV:Fresh >
A shadow stallion has a few scratches.

* R HP:Wounded SP:Good MV:Fresh >
Zatuchly tries to lance *Teveyl*, but he parries successfully.
Fiddler narrates 'we hitting group'

* R HP:Wounded SP:Good MV:Fresh >
*Teveyl* tries to strike Zatuchly, but he
parries successfully.
Zatuchly tries to lance *Teveyl*, but he deflects the blow.
A shadow stallion is in excellent condition.
A shadow stallion is tiring.

* R HP:Wounded SP:Good MV:Fresh >
Zatuchly panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Fresh >
Zatuchly leaves down.
*Teveyl* panics, and attempts to flee!
*Teveyl* leaves up.

* R HP:Wounded SP:Good MV:Fresh >
Jaghut says 'warhorse 1u te'

* R HP:Wounded SP:Good MV:Fresh >
You say 'he dism for sm'

* R HP:Wounded SP:Good MV:Fresh >
Players in your Zone
--------------------
Nazgrun - Barren Ground
Zatuchly - Between Stone Walls
Finger - Between Stone Walls
Jaghut - Between Stone Walls
Kilgore - Between Stone Walls
Fiddler - Between Stone Walls

* R HP:Wounded SP:Good MV:Fresh >
Zatuchly nods in agreement.
Players in your Zone
--------------------
Nazgrun - Barren Ground
Zatuchly - Between Stone Walls
Finger - Between Stone Walls
Jaghut - Between Stone Walls
Kilgore - Between Stone Walls
Fiddler - Between Stone Walls

* R HP:Wounded SP:Good MV:Fresh >
Players in your Zone
--------------------
Nazgrun - Barren Ground
Zatuchly - Between Stone Walls
Finger - Between Stone Walls
Jaghut - Between Stone Walls
Kilgore - Between Stone Walls
Fiddler - Between Stone Walls

* R HP:Wounded SP:Good MV:Fresh >
Thin tendrils of darkness extend outward from
Fiddler's very being...

Your body is racked in pain as Fiddler compels you to move further.
Ouch!

Your group consists of:
Fiddler (Head of group)
Jaghut
Finger
Kilgore
Zatuchly
Revescaal
Nazgrun

* R HP:Wounded SP:Good MV:Fresh >
Jaghut nods in agreement.

* R HP:Wounded SP:Good MV:Fresh >
*Teveyl* has arrived from above, riding a shadow stallion.
A raven has arrived from above.

* R HP:Wounded SP:Good MV:Fresh >
The night has begun.

Fiddler leaves down riding a shadow stallion.
Jaghut leaves down.
You follow Fiddler.

The Twisting Dark Road
A valley of stones descends from the road to the north, seemingly as dry and
lifeless as the road on which you now travel. The dark road takes a turn here,
leading west and south through consistently foul and harsh terrain.
[ obvious exits: N W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from above.

o R HP:Wounded SP:Strong MV:Fresh >
You say 'lets go hit group before they gate'

o R HP:Wounded SP:Strong MV:Fresh >
Fiddler leaves north riding a shadow stallion.
Jaghut leaves north.
You follow Fiddler.

A Small Stone Valley
Large stones, black as pitch, line the walls of this small valley. The center
of the valley is damp due to the runoff from the infrequent rains, but the
amount of rainfall is too insignificant to make a pond of this barren valley.
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the south.

o R HP:Wounded SP:Strong MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

The Dark Road
The ground falls away sharply to the east where a valley of rocks lies just off
the road. The road of blackened dirt extends due north and south under
perpetually murky skies. Black sand is occasionally blown onto the road from
the grim field to the west.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.

o R HP:Wounded SP:Strong MV:Fresh >
Revescaal narrates 'still on relena, easy kill'

o R HP:Wounded SP:Strong MV:Fresh >
Jaghut leaves north.
You follow Fiddler.

A Twist in the Road
The dark road twists and winds its way to the south and west, with a smaller
path extending to the east. To the north lies a field of decaying grass from
which wafts a strongly vile odor.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark
aura.
Zatuchly has arrived from the south.

o R HP:Wounded SP:Strong MV:Fresh >
Jaghut leaves west.
You follow Fiddler.

The Dark Road
The coarse, black dirt of the road gives way to a fine black sand in a clearing
to the south. The road presses on to the east and the west under cloudy skies.
Some wilted grasses can be seen to the north in a decaying field.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.


o R HP:Wounded SP:Strong MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Curve in the Dark Road
Motes of coarse, black dirt are sent whipping through the air as the foul
wind blows down the dark road. Rolling, thunderous clouds overhead allow
neither sunlight or moonlight the opportunity to fully penetrate them,
leaving the road in a perpetual murky haze.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.

o R HP:Wounded SP:Strong MV:Fresh > Fiddler leaves north riding a shadow
stallion.
Jaghut leaves north.
You follow Fiddler.

Dangerous Curve
A dangerously sharp turn in the road weaves around an ascending hill to the
north and a dying field to the east. The road is a barren trail of coarse,
black dirt which winds it's way through depraved terrain between Shayol Ghul
and the pit of Thakan'dar.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the south.
Players in your Zone
--------------------
Zatuchly - Dangerous Curve
Kilgore - Dangerous Curve
Finger - Dangerous Curve
Jaghut - Dangerous Curve
Fiddler - Dangerous Curve
Nazgrun - Barren Ground

o R HP:Wounded SP:Strong MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Along the Dark Road
Rotting vegetation to the west provides a vile odor to compliment the bleak and
barren terrain of the dark road. Leading east and north from here, the
blackened road stretches on beneath thick, dark clouds.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.

o R HP:Wounded SP:Strong MV:Fresh >
Jaghut leaves west.
You follow Fiddler.

Barren Fields
The ground is slick with a vile, sticky ooze emitted from the layer of
decomposing grass which covers it. The putrid stench of rotting vegetation
wafts up from the dead grass and hangs heavily in the air. The foul field
extends to the north, and the dark road lies east. The Blight continues to
the west.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.

o R HP:Wounded SP:Strong MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
Finger leaves west.
You follow Fiddler.

Fruitless Terrain
How anything at all manages to grow in this feeble soil is an amazement,
but some withered and diseased grasses manage to do so. They seem to thrive
even more in the shadow of the abandoned building to the south. It seems
sunlight is not necessary to cultivate their aberrant growth. The Blight
continues towards the north, west and east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Zatuchly has arrived from the east.

o R HP:Wounded SP:Strong MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.

o R HP:Wounded SP:Strong MV:Fresh >
Jaghut leaves north.
You follow Fiddler.

Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

o R HP:Wounded SP:Strong MV:Fresh >

Jaghut leaves west.
You follow Fiddler.

A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
The corpse of a watchful Dha'vol trolloc is lying here.
The corpse of a wilted tree is lying here.
The corpse of a young Tower Guard is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
*Verne* is standing here, riding a warhorse.
*Penzei* is standing here, riding a warhorse.
*Jenda* is standing here, riding a warhorse.
*Kair* is standing here.
*Ashlynn* is standing here, riding a gray palfrey.
*Geoff* is standing here, riding a bloodstock stallion.
*Eldrenia* is standing here.
Zatuchly has arrived from the east.
*Penzei* intercepts Jaghut's attack on her mount.
Jaghut tries to slash *Penzei*, but she deflects the blow.

* R HP:Wounded SP:Strong MV:Fresh > You feel the flows of saidin coursing
through your body.
*Eldrenia* holds *Verne*, who soon perks up as all her fatigue fades away.
*Eldrenia* holds *Penzei*, who seems to be moving quicker than before.
*Eldrenia* holds *Jenda*, who seems to be moving quicker than before.
*Eldrenia* holds *Kair*, who seems to be moving quicker than before.
*Eldrenia* holds *Ashlynn*, who seems to be moving quicker than before.
*Eldrenia* holds *Geoff*, who soon perks up as all his fatigue fades away.

* R HP:Wounded SP:Strong MV:Fresh >

Fiddler barely tickles *Verne*'s left leg with his pierce.

* R HP:Wounded SP:Strong MV:Fresh > Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Strong MV:Fresh >
*Verne* barely scythes Fiddler's body.
*Penzei* pounds Jaghut's body.
Jaghut tries to slash *Penzei*, but she parries successfully.

* R HP:Wounded SP:Strong MV:Fresh >
Finger tries to pierce *Eldrenia*, but she deflects the blow.
*Ashlynn* tries to strike Zatuchly, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Fresh >
*Geoff* tries to pound you, but you deflect the blow.
*Kair* pierces Fiddler's body.

* R HP:Wounded SP:Strong MV:Fresh - Geoff: Scratched >
You panic and attempt to flee!


You flee head over heels.
Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.

o R HP:Wounded SP:Strong MV:Fresh >
A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
The corpse of a watchful Dha'vol trolloc is lying here.
The corpse of a wilted tree is lying here.
The corpse of a young Tower Guard is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Zatuchly the Darkling Master is here, fighting Ashlynn.
Finger the Trolloc is here, fighting Jenda.
Jaghut the Ripper is here, fighting Penzei.
Fiddler the Sky Bandit is here, fighting Verne, riding a shadow stallion.
*Verne* is here, fighting Fiddler, riding a warhorse.
*Penzei* is here, fighting Jaghut, riding a warhorse.
*Jenda* is here, fighting Finger, riding a warhorse.
*Kair* is here, fighting Fiddler.
*Ashlynn* is here, fighting Zatuchly, riding a gray palfrey.
*Geoff* is standing here, riding a bloodstock stallion.
*Penzei* avoids being bashed by Jaghut who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Fresh > Zatuchly sends *Ashlynn* sprawling with a powerful bash!
[channel 'earthquake']
You begin to weave the appropriate flows...
You dodge a bash from *Geoff* who loses his balance and falls!
*Penzei* sends Jaghut sprawling with a powerful bash!

- =
A copper headed throwing axe arcs through the air.
Nazgrun has arrived from the east.

+
*Jenda* releases streaks of Fire at Fiddler, who screams in pain.

*
You deflect a copper headed throwing axe that was thrown at you.

*
Finger tries to pierce *Jenda*, but she deflects the blow.
*Jenda* slashes Finger's left foot.
Zatuchly lances *Ashlynn*'s body into bloody fragments!
Fiddler barely tickles *Verne*'s right foot with his pierce.
*Penzei* pounds Jaghut's left leg.

+
Fiddler panics, and attempts to flee!
Fiddler tries to flee, but is too exhausted!
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Nazgrun vibrates and is knocked about.
Zatuchly vibrates and is knocked about.
Finger vibrates and is knocked about.
Jaghut vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Fiddler vibrates and is knocked about.
*Verne* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Penzei* panics, and attempts to flee!
*Penzei* tries to flee, but is too exhausted!
*Penzei* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Jenda* panics, and attempts to flee!
*Jenda* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Kair* vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Geoff* vibrates and is knocked about.
*Geoff* intercepts Finger's attack on his mount.
*Jenda* leaves east riding a warhorse.

* R HP:Wounded SP:Good MV:Fresh - Geoff: Scratched >
A trolloc scout narrates 'Time to feast! Humans spotted at Tarwin's Gap!'
Finger pierces *Geoff*'s left arm.
Fiddler barely tickles *Verne*'s body with his pierce.
[channel 'earthquake']
You begin to weave the appropriate flows...

- =
Fiddler avoids being bashed by *Kair* who loses his balance and falls!

+ *
Fiddler panics, and attempts to flee!

*
Zatuchly narrates 'ashynn bashed'

+
Fiddler leaves west riding a shadow stallion.
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Nazgrun panics, and attempts to flee!
Nazgrun vibrates and is knocked about.
Zatuchly panics, and attempts to flee!
Zatuchly vibrates and is knocked about.
Finger vibrates and is knocked about.
Jaghut vibrates and is knocked about.
*Verne* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Penzei* panics, and attempts to flee!
*Penzei* vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Kair* vibrates and is knocked about.
*Ashlynn* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Geoff* vibrates and is knocked about.

* R HP:Wounded SP:Good MV:Fresh - Geoff: Hurt >
*Penzei* leaves west riding a warhorse.

* R HP:Wounded SP:Good MV:Fresh - Geoff: Hurt >
*Verne* barely tickles Nazgrun's body with her scythe.
Nazgrun panics, and attempts to flee!
Nazgrun leaves down.
Finger barely pierces *Geoff*'s left arm.
You swiftly dodge a warhorse's attempt to hit you.
A gray palfrey barely tickles Jaghut's right leg with his hit.
A bloodstock stallion tries to hit Finger, but he dodges the attack.
You strike *Geoff*'s body.
Zatuchly lances *Ashlynn*'s head into bloody fragments!
Zatuchly leaves south.
[channel 'earthquake']
You begin to weave the appropriate flows...


*Verne* panics, and attempts to flee!
*Verne* leaves south riding a warhorse.

- = +
Finger barely pierces *Geoff*'s head.
*Ashlynn* panics, and attempts to flee!
*Ashlynn* leaves south riding a gray palfrey.

*
*Kair* barely pierces Jaghut's head.


You dodge a bash from *Geoff* who loses his balance and falls!

*
Zatuchly tries to lance *Kair*, but he deflects the blow.

+
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
Zatuchly panics, and attempts to flee!
Zatuchly vibrates and is knocked about.
Finger vibrates and is knocked about.
Jaghut vibrates and is knocked about.
A bloodstock stallion vibrates and is knocked about.
*Kair* vibrates and is knocked about.
*Geoff* vibrates and is knocked about.

* R HP:Wounded SP:Good MV:Fresh - Geoff: Wounded >
*Penzei* has arrived from the west, riding a warhorse.

* R HP:Wounded SP:Good MV:Fresh - Geoff: Wounded >
*Ashlynn* has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Good MV:Fresh - Geoff: Wounded >

*Ashlynn* leaves west riding a gray palfrey.

* R HP:Wounded SP:Good MV:Fresh - Geoff: Wounded >
Zatuchly tries to lance *Kair*, but he parries successfully.
Jaghut tries to slash *Kair*, but he deflects the blow.
*Kair* tickles Jaghut's body with his pierce.
Finger pierces *Geoff*'s body.
A bloodstock stallion tries to hit Finger, but he dodges the attack.
You strike *Geoff*'s right arm.
Zatuchly leaves east.
You panic and attempt to flee!


Fiddler narrates 'im in and out'

You flee head over heels.
Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
Arglebargle, glop-glyf!?!

o R HP:Wounded SP:Good MV:Fresh >
Jaghut has arrived from the north.

o R HP:Wounded SP:Good MV:Fresh >
A raven caws 'Verne is at The Blight'
Fiddler has arrived from the west, riding a shadow stallion.

o R HP:Wounded SP:Good MV:Fresh >
Jaghut slashes a bloodstock stallion's body into bloody fragments!


o R HP:Wounded SP:Good MV:Fresh > A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
A short handled throwing axe has been left here.
The corpse of a watchful Dha'vol trolloc is lying here.
The corpse of a wilted tree is lying here.
The corpse of a young Tower Guard is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Penzei* is here, fighting Finger, riding a warhorse.
Finger the Trolloc is here, fighting Penzei.
*Kair* is here, fighting Finger.

* R HP:Wounded SP:Good MV:Fresh > [channel 'earthquake']
You begin to weave the appropriate flows...

-
Finger panics, and attempts to flee!

= +
*Kair* pierces Finger's left leg.

* *
Finger panics, and attempts to flee!

+
*Kair* barely pierces Finger's left arm.
You draw some energy from the stone in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
*Penzei* intercepts your attack on her mount.
*Penzei* panics, and attempts to flee!
*Penzei* vibrates and is knocked about.
Finger vibrates and is knocked about.
*Kair* vibrates and is knocked about.
Revescaal narrates 'ffs others here'

* R HP:Wounded SP:Fading MV:Fresh - Finger: Wounded - Penzei: Beaten >
Finger leaves south.

* R HP:Wounded SP:Fading MV:Fresh - Penzei: Beaten >
*Penzei* intercepts your attack on her mount.
*Penzei* leaves south riding a warhorse.
*Kair* tries to pierce you, but you deflect the blow.

* R HP:Wounded SP:Fading MV:Fresh - Kair: Wounded >
You begin to weave the appropriate flows...

-
=
Cancelled.
You can't ride in there.

* R HP:Wounded SP:Fading MV:Fresh - Kair: Wounded > You do the best you can!

* R HP:Wounded SP:Fading MV:Fresh - Kair: Wounded >

*Kair* tries to pierce you, but you parry successfully.

* R HP:Wounded SP:Fading MV:Fresh - Kair: Wounded >
Nazgrun has arrived from below.
You begin to weave the appropriate flows...



*Kair* tries to pierce you, but you deflect the blow.

Cancelled.
Nazgrun leaves east.
You can't ride in there.

* R HP:Wounded SP:Fading MV:Fresh - Kair: Wounded > You do the best you can!

* R HP:Wounded SP:Fading MV:Fresh - Kair: Wounded >
{target}={light}
>

I see no roots here.

* R HP:Wounded SP:Fading MV:Fresh - Kair: Wounded >
You panic and attempt to flee!


A raven caws 'Ashlynn is at The Blight'
*Eldrenia* has arrived from below.


*Eldrenia* tries to strike you, but you deflect the blow.

You flee head over heels.
Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Ok.

o R HP:Wounded SP:Fading MV:Fresh >

Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Jaghut the Ripper is standing here.
Finger the Trolloc is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.

o R HP:Wounded SP:Fading MV:Fresh > Fiddler leaves south riding a shadow
stallion.
Jaghut leaves south.
You follow Fiddler.

A Forgotten Village
An almost palpable foul stench dominates this place. It is the stench of
rotting sickness and death, decay and corruption. This was once a village,
but its inhabitants left it long ago when the Blight began to take over.
Now there are only some ruins left, and an abandoned dwelling to the east.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
*Penzei* is standing here, riding a warhorse.
A raven is here flying around.
A pair of red horns extends atop a mass of brown fur.
A raven is here flying around.
Ruins of an Abandoned Village
There is a thriving patch of diseased grass sprouting in the midst of
crumbled brick and collapsed houses here in the center of this abandoned
village. Perhaps it was once the village green, lush and thriving and the
center of activity. Now it has been corrupted and turned by the foulness of
the Blight. To the south are some stone ruins.
[ obvious exits: N E S W ]
The corpse of a diseased cow is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A pair of red horns extends atop a mass of brown fur.
The spectral form of a common villager floats about the room.
A raven is here flying around.
A raven is visible flying high in the sky.


o R HP:Wounded SP:Fading MV:Fresh >
Players in your Zone
--------------------
Kilgore - Ruins of an Abandoned Village
Finger - A Forgotten Village
Jaghut - A Forgotten Village
Fiddler - A Forgotten Village
Zatuchly - Fruitless Terrain

o R HP:Wounded SP:Fading MV:Fresh > A Forgotten Village
An almost palpable foul stench dominates this place. It is the stench of
rotting sickness and death, decay and corruption. This was once a village,
but its inhabitants left it long ago when the Blight began to take over.
Now there are only some ruins left, and an abandoned dwelling to the east.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is here, fighting Penzei.
Jaghut the Ripper is here, fighting Penzei.
Fiddler the Sky Bandit is here, fighting Penzei, riding a shadow stallion.
*Penzei* is here, fighting Finger, riding a warhorse.
A raven is here flying around.
A pair of red horns extends atop a mass of brown fur.
A raven is here flying around.

* R HP:Wounded SP:Fading MV:Fresh >
Jaghut slashes *Penzei*'s body into bloody fragments!
*Penzei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Penzei*'s death cry.
A straggele tries to hit you, but you dodge the attack.

o R HP:Wounded SP:Fading MV:Fresh - a straggele: Scratched >


Jaghut gets a choice steak from the corpse of Penzei.
Jaghut gets a choice steak from the corpse of Penzei.
Jaghut gets a black pair of silver-tooled boots from the corpse of Penzei.
Jaghut gets a pair of earthen colored breeches from the corpse of Penzei.
Jaghut gets a water skin from the corpse of Penzei.
Jaghut gets a belt with a buckle of cuendillar from the corpse of Penzei.
Jaghut gets a leatherleaf staff from the corpse of Penzei.
Jaghut gets a jeweled wristcuff from the corpse of Penzei.
Jaghut gets a jeweled wristcuff from the corpse of Penzei.
Jaghut gets a pair of dark gloves from the corpse of Penzei.
Jaghut gets a set of cloth sleeves from the corpse of Penzei.
Jaghut gets a backpack from the corpse of Penzei.
Jaghut gets a dress with colored bands at the hem from the corpse of Penzei.
Jaghut gets a bearskin tunic from the corpse of Penzei.
Jaghut gets a silver medallion from the corpse of Penzei.
Jaghut gets a shimmering pendant of obsidian from the corpse of Penzei.
Jaghut gets a camouflaged hood from the corpse of Penzei.
Jaghut gets a gold ring from the corpse of Penzei.
Jaghut gets a great serpent ring from the corpse of Penzei.
Jaghut gets a mirrored lantern from the corpse of Penzei.

o R HP:Wounded SP:Fading MV:Fresh - a straggele: Scratched > Fiddler sheathes a
heron-marked longsword into a heron-engraved scabbard.
Nazgrun narrates 'im below 30 hps again'
The corpse of Penzei seems to be empty.
Jaghut narrates 'penz rip'

o R HP:Wounded SP:Fading MV:Fresh - a straggele: Scratched > Fiddler draws a shiny copper dagger from an inky black cloak with a flash of
steel.
You panic and attempt to flee!


Fiddler leans over and severs the head from the corpse of Penzei.


A straggele tries to hit you, but you parry successfully.
Fiddler sheathes a shiny copper dagger into an inky black cloak.


Fiddler draws a heron-marked longsword from a heron-engraved scabbard with a
flash of steel.


You flee head over heels.
Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

o R HP:Wounded SP:Fading MV:Fresh >
You narrate 'penzei rip'

o R HP:Wounded SP:Fading MV:Fresh >
Fruitless Terrain
How anything at all manages to grow in this feeble soil is an amazement,
but some withered and diseased grasses manage to do so. They seem to thrive
even more in the shadow of the abandoned building to the south. It seems
sunlight is not necessary to cultivate their aberrant growth. The Blight
continues towards the north, west and east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A strange crater has formed in the soil here.

o R HP:Wounded SP:Fading MV:Fresh >
Players in your Zone
--------------------
Kilgore - Fruitless Terrain
Finger - Infertile Plains
Jaghut - Infertile Plains
Fiddler - Infertile Plains
Zatuchly - Infertile Plains


o R HP:Wounded SP:Fading MV:Fresh >
Nazgrun narrates 'some running'
Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.

o R HP:Wounded SP:Fading MV:Fresh > A raven caws 'Ashlynn is at Before the Castle
of Illusions'
Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is here, fighting Eldrenia.
Jaghut the Ripper is here, fighting Eldrenia.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly the Darkling Master is here, fighting Kair.
*Kair* is here, fighting Zatuchly.
*Eldrenia* is here, fighting Zatuchly.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded SP:Fading MV:Fresh >
Fiddler narrates 'regroup 1s'

* R HP:Wounded SP:Fading MV:Fresh >
Fiddler slashes *Kair*'s left foot.

* R HP:Wounded SP:Fading MV:Fresh >
Zatuchly leaves south.

* R HP:Wounded SP:Fading MV:Fresh >
*Eldrenia* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Fresh >
#Ok. $target is now set to {eldrenia}.

*Kair* tries to pierce Fiddler, but he parries successfully.
Finger tries to pierce *Eldrenia*, but she deflects the blow.


* R HP:Wounded SP:Fading MV:Fresh >

The temperature is about 95 degrees.
The sky is rainy, and a calm wind comes from the south.
*Eldrenia* leaves east.

* R HP:Wounded SP:Fading MV:Fresh >
They aren't here.
Finger pierces *Kair*'s body.

* R HP:Wounded SP:Fading MV:Fresh > Fiddler sends *Kair* sprawling with a powerful
bash!
They aren't here.


* R HP:Wounded SP:Fading MV:Fresh > They aren't here.

* R HP:Wounded SP:Fading MV:Fresh >
You feel the flows of saidin coursing
through your body.

* R HP:Wounded SP:Fading MV:Fresh >
They aren't here.


* R HP:Wounded SP:Fading MV:Fresh > They aren't here.

* R HP:Wounded SP:Fading MV:Fresh > They aren't here.
Jaghut slashes *Kair*'s body very hard.

* R HP:Wounded SP:Fading MV:Fresh >


Jaghut slashes *Kair*'s body hard.
Finger pierces *Kair*'s body.
Fiddler slashes *Kair*'s body hard.
Fiddler narrates 'bashed 1s'
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Fading MV:Fresh > Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is here, fighting Kair.
Jaghut the Ripper is here, fighting Kair.
Fiddler the Sky Bandit is here, fighting Kair, riding a shadow stallion.
*Kair* is sitting here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded SP:Fading MV:Fresh > Ok.

* R HP:Wounded SP:Fading MV:Fresh >
#Ok. $target is now set to {light}.



The fighting is too thick and heavy for you
to enter the fray!

* R HP:Wounded SP:Fading MV:Fresh >
The fighting is too thick and heavy for you
to enter the fray!

* R HP:Wounded SP:Fading MV:Fresh >
Nazgrun narrates 'eldrenia inside btw'
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Fading MV:Fresh >
The fighting is too thick and heavy for you
to enter the fray!


* R HP:Wounded SP:Fading MV:Fresh >
The fighting is too thick and heavy for you
to enter the fray!

* R HP:Wounded SP:Fading MV:Fresh >
Jaghut slashes *Kair*'s body hard.
Finger pierces *Kair*'s left hand.
Fiddler slashes *Kair*'s head very hard.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded SP:Fading MV:Fresh > The fighting is too thick and heavy for you
to enter the fray!

* R HP:Wounded SP:Fading MV:Fresh > The fighting is too thick and heavy for you
to enter the fray!


* R HP:Wounded SP:Fading MV:Fresh >

The fighting is too thick and heavy for you
to enter the fray!

* R HP:Wounded SP:Fading MV:Fresh >
The fighting is too thick and heavy for you
to enter the fray!

* R HP:Wounded SP:Fading MV:Fresh >
The fighting is too thick and heavy for you
to enter the fray!
*Kair* panics, and attempts to flee!


* R HP:Wounded SP:Fading MV:Fresh > The fighting is too thick and heavy for you
to enter the fray!
*Kair* leaves west.
*Kair* has arrived from the west.


* R HP:Wounded SP:Fading MV:Fresh >

Zatuchly lances *Kair*'s left leg.
You strike *Kair*'s right arm hard.
Finger tries to pierce *Kair*, but he deflects the blow.

* R HP:Wounded SP:Fading MV:Fresh - Zatuchly: Beaten - Kair: Battered > You do
the best you can!

* R HP:Wounded SP:Fading MV:Fresh - Zatuchly: Beaten - Kair: Battered > Fiddler
slashes *Kair*'s body hard.
You do the best you can!
*Kair* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Fresh - Zatuchly: Beaten - Kair: Battered > You do
the best you can!

* R HP:Wounded SP:Fading MV:Fresh - Zatuchly: Beaten - Kair: Battered > Finger
tries to pierce *Kair*, but he parries successfully.
You strike *Kair*'s right leg hard.
*Kair* tickles Zatuchly's body with his pierce.
Zatuchly lances *Kair*'s body hard.
Finger pierces *Kair*'s right arm.
You do the best you can!
*Kair* leaves east.

o R HP:Wounded SP:Fading MV:Fresh >

Fiddler leaves east riding a shadow stallion.
Jaghut leaves east.
You follow Fiddler.

Depleted Fields
Strange tracks criss-cross each other through this part of the dying plains
that spread out in all directions. Some of the blighted grass in this area
has been trampled and oozes pus all over the sticky ground. South of here
are the ruins of some small buildings abandoned long ago.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the west.

o R HP:Wounded SP:Fading MV:Fresh >
Nazgrun has arrived from the east.
You narrate 'naw she out now'

o R HP:Wounded SP:Fading MV:Fresh >


Nazgrun leaves west.
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
They aren't here.


o R HP:Wounded SP:Fading MV:Fresh > Fiddler leaves east riding a shadow
stallion.
Jaghut leaves east.
You follow Fiddler.

Fruitless Terrain
How anything at all manages to grow in this feeble soil is an amazement,
but some withered and diseased grasses manage to do so. They seem to thrive
even more in the shadow of the abandoned building to the south. It seems
sunlight is not necessary to cultivate their aberrant growth. The Blight
continues towards the north, west and east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Zatuchly has arrived from the west.
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh > They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
They aren't here.


o R HP:Wounded SP:Fading MV:Fresh > They aren't here.


o R HP:Wounded SP:Fading MV:Fresh >
Jaghut leaves north.
Finger leaves north.
You follow Fiddler.

Dying Grass
Withered blades of dying grass grow together here in small groups. It
almost seems they are huddling together, clinging desperately to the last
vestiges of life available in the Blight. A swirling breeze blows through,
rustling the blades of grass and kicking up particles of the thin loose,
soil beneath. A horrible smell comes with the breeze, the overwhelming
aroma of death and decay. The Blight continues towards the north, west and
south.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the south.
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh > They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
Fiddler leaves west riding a shadow
stallion.
Jaghut leaves west.
You follow Fiddler.

Stubby Field
A field of short stubby grass stretches out in all directions here. The
grass itself is bloated and blistered, but only grows in small, short
clumps. The soil beneath it is thin and damp with the pus oozing down from
the blades of grass. To the west a crippled tree grows, breaking the
monotony of the flat landscape.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
They aren't here.


o R HP:Wounded SP:Fading MV:Fresh > Nazgrun has arrived from the south.
They aren't here.


o R HP:Wounded SP:Fading MV:Fresh > Fiddler leaves west riding a shadow
stallion.
Jaghut leaves west.
You follow Fiddler.

A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
A short handled throwing axe has been left here.
The corpse of a watchful Dha'vol trolloc is lying here.
The corpse of a wilted tree is lying here.
The corpse of a young Tower Guard is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.

o R HP:Wounded SP:Fading MV:Fresh > They aren't here.

o R HP:Wounded SP:Fading MV:Fresh > They aren't here.


o R HP:Wounded SP:Fading MV:Fresh >
You aren't in touch with saidin to release
anything.


o R HP:Wounded SP:Fading MV:Fresh > They aren't here.


o R HP:Wounded SP:Fading MV:Fresh > They aren't here.

o R HP:Wounded SP:Fading MV:Fresh > They aren't here.

o R HP:Wounded SP:Fading MV:Fresh >
Zatuchly assumes an offensive striking posture.

o R HP:Wounded SP:Fading MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Beside the Dark Lake
Just west of here a stagnant pool of black water forms a dark lake amidst
these dying plains of diseased grasses. To the east the flat landscape is
broken by a single withered tree. In all other directions the plains
continue, the grasses growing fewer and further between as the land
stretches on to the south. A hot breeze blows in from that direction as
well, bringing with it the noxious stench of the Blight.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.

o R HP:Wounded SP:Fading MV:Fresh >
You do not see that item here.

o R HP:Wounded SP:Fading MV:Fresh >




A raven caws 'Kair is at Wasted Plains'
A raven caws 'Teveyl is at The Twisting Dark Road'
Your heartbeat calms down more as you feel less panicked.
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

A Dark Lake
A stagnant lake of darkened water sits nestled amidst the decaying grasses
of these dying plains. The surface of the water is rippled with the hot,
stagnant breeze coming from the south, disturbing its black glossiness. The
grass grows thick around the edges of the lake, but it is diseased and
dying despite its lush appearance.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > Jaghut leaves south.
You follow Fiddler.

Arid Fields
Once, this soil may have been fertile and lush, but now it is thin and
sterile. It barely seems capable of providing nutrients to the scabby
patches of thin grass that grow in it, but somehow they are surviving. It
doesn't seem a pleasant survival, however, as the blades of grass are
withered and full of leaking sores and blisters. To the north is a black
lake and all around it the plains continue.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange, crawling creature with a hard shell trundles along.
Zatuchly has arrived from the north.
Nazgrun has arrived from the north.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves south riding a shadow stallion.
Jaghut leaves south.
You follow Fiddler.

Ailing Grass
Sick and withered grass grows here and there along this dying plain. To the
east are the abandoned ruins of some long forgotten village. An odor of
decay and rot hangs in the air. The foul taint of evil has this place
securely in its grip, and shows no signs of letting go.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Zatuchly has arrived from the north.
Nazgrun has arrived from the north.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves south riding a shadow stallion.
Jaghut leaves south.
You follow Fiddler.

Dying Plains
As far as the eye can see a desolate stretch of grassland spreads out,
corrupted and tainted by the foulness of the Blight. East of here is an
abandoned village, left to ruins when its inhabitants fled or died before
the evil that now resides there.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Nazgrun has arrived from the north.

o R HP:Wounded SP:Good MV:Fresh >
Nazgrun stops using a skin of human flesh.

o R HP:Wounded SP:Good MV:Fresh >
You say 'kair lost for sure'
Revescaal narrates 'relena ominas'

o R HP:Wounded SP:Good MV:Fresh >
Jaghut leaves south.
You follow Fiddler.

Parched Plains
The soil here looks like it is not capable of sustaining crops or
vegetation, but somehow a few sparse shrubs and patches of grass are
managing to survive. It is a bleak survival, the vegetation blighted by
open sores and oozing pustules, but they cling to this semblance of life
anyway. These parched plains continue in all directions.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Zatuchly has arrived from the north.
Nazgrun has arrived from the north.
Nazgrun drinks blood from a skin of human flesh.

o R HP:Wounded SP:Good MV:Fresh >
Zatuchly narrates 'no sm'

o R HP:Wounded SP:Good MV:Fresh >
Nazgrun puts a skin of human flesh on his belt.

o R HP:Wounded SP:Good MV:Fresh >

Revescaal narrates 'are orch'

o R HP:Wounded SP:Good MV:Fresh > You say 'can chase others'

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves south riding a shadow stallion.
Jaghut leaves south.
You follow Fiddler.

Noxious Plains
Thin patches of grass grow here on the arid and parched plains spreading
out across this blighted countryside. The dirt beneath the grass seems
infertile and unable to support life but the vegetation is discordantly
lush and bloated and seems about to burst at the slightest touch.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A disease-ridden elk with blackened antlers stands before you.
A strange, crawling creature with a hard shell trundles along.
A giant insect with iridescent wings hovers here.
A smelly trolloc is gnawing on a fresh kill, surrounded by a dark aura.
Zatuchly has arrived from the north.
Nazgrun has arrived from the north.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves south riding a shadow stallion.
Jaghut leaves south.
Finger leaves south.
You follow Fiddler.

Beside a Lone Tree
Just east of here a single malformed tree grows in this blighted grassland.
It is the only think that breaks the monotony of the flat horizon for miles
around. Everywhere else there is just level grassland, haunted by the
sickness and corruption of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Nazgrun has arrived from the north.

o R HP:Wounded SP:Good MV:Fresh >
Someone squeaks 'Ominas is at Near the Edge of
the Blighted Forest'
Players in your Zone
--------------------
Nazgrun - Beside a Lone Tree
Zatuchly - Beside a Lone Tree
Kilgore - Beside a Lone Tree
Finger - Beside a Lone Tree
Jaghut - Beside a Lone Tree
Fiddler - Beside a Lone Tree

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Malformed Vegetation
There are a few bent and scraggly-looking shrubs growing here, surrounded
by thick patches of bloated and rotting grass. The leaves seem slick and
shiny, giving a false impression of healthy growth. In fact, it is the
bubbling blisters of purulence leaking all over them that gives the leaves
this glossy glow. The smell emanating from this sickly vegetation is
noxious and nauseating, and hangs thickly in the humid air.
[ obvious exits: N E W ]
A vial filled with a poisonous clear liquid. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves east riding a shadow stallion.
Jaghut leaves east.
You follow Fiddler.

Beside a Lone Tree
Just east of here a single malformed tree grows in this blighted grassland.
It is the only think that breaks the monotony of the flat horizon for miles
around. Everywhere else there is just level grassland, haunted by the
sickness and corruption of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the west.
Nazgrun has arrived from the west.


o R HP:Wounded SP:Good MV:Fresh > Fiddler leaves south riding a shadow stallion.
Jaghut leaves south.
You follow Fiddler.

Sticky Grass
Vast fields of sticky, dying grass spread out endlessly in all directions.
A sharp wind gusts through, making the grass sway and bend, swirling with a
riot of strange colors. The colors come from the multitude of sores and
blisters that mar the surface of each tiny blade of grass. As they rub
together in the wind, the blisters break open and ooze all over the leaves,
creating a noxious smell and a wet, rustling noise.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
*Kair* is here, fighting the giant blight beetle.
The giant blight beetle is here, fighting Kair.
A hard-shelled clencher is here, fighting Kair.
A blighted elk is here, fighting Kair.
Zatuchly has arrived from the north.
Nazgrun has arrived from the north.
There doesn't seem to be anything here.
Finger pierces *Kair*'s body.

* R HP:Wounded SP:Good MV:Fresh >
Zatuchly lances *Kair*'s right foot hard.
Jaghut slashes *Kair*'s left leg hard.

* R HP:Wounded SP:Good MV:Fresh >
Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Good MV:Fresh >
*Kair* panics, and attempts to flee!


* R HP:Wounded SP:Good MV:Fresh > The fighting is too thick and heavy for you to
enter the fray!

* R HP:Wounded SP:Good MV:Fresh >
*Kair* leaves east.

o R HP:Wounded SP:Good MV:Fresh >
A hard-shelled clencher leaves east.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >


Jaghut leaves east.
You follow Fiddler.

Sultry Plains
Short, withered shrubs covered in black thorns and oozing blisters dot
these dying plains. Small patches of scrubby grass cling to the thin soil,
their roots barely covered. It is a wonder that they can find the nutrients
they need to grow in this infertile land, but the vegetation seems to be
thriving in its own diseased way.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange, crawling creature with a hard shell trundles along.
The giant blight beetle is here flying around.
A strange, crawling creature with a hard shell trundles along.
A trolloc is here, drooling and mindlessly swatting at flies, surrounded by a
dark aura.
Zatuchly has arrived from the west.
Nazgrun has arrived from the west.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh >

A hard-shelled clencher leaves east.
Jaghut leaves east.
Finger leaves east.
You follow Fiddler.

Grotesque Meadow
A faint, sticky rustling sound can be heard all across these dying plains.
It is the sound of the blistered and bloated blades of grass rubbing
against one another as a heavy wind blows through the area. A nauseating
smell emanates from the vegetation and hangs palpably in the air.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange, crawling creature with a hard shell trundles along.
Nazgrun has arrived from the west.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves east riding a shadow stallion.
Jaghut leaves east.
You follow Fiddler.

Decaying Grassland
Weeds, grass, and other small clumps of strange vegetation are clinging to
life on these decaying grasslands. The soil beneath is thin and impotent,
providing a tenacious hold for the roots of the blighted plants it
supports. A sickly sweet smell of decay and death hangs in the air.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A huge misshapen bear with large tusks, howls hungrily.
Zatuchly has arrived from the west.
Nazgrun has arrived from the west.
They aren't here.


o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.


o R HP:Wounded SP:Good MV:Fresh > Fiddler leaves east riding a shadow stallion.
Jaghut leaves east.
Finger leaves east.
You follow Fiddler.

Dying Plains
A sticky heat fills the air, accompanied by a noxious stench of decay. The
thin soil has been baked and drained of all nutrients over the years as
this dying plain surrendered to the corruption of the Blight. Somehow,
sparse vegetation remains, flourishing strangely in this barren land.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Zatuchly has arrived from the west.
Nazgrun has arrived from the west.
They aren't here.


o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > Fiddler leaves north riding a shadow stallion.
Jaghut leaves north.
You follow Fiddler.

Stark Grassland
A desolate landscape spreads out in every direction here, seeming to
flourish with vegetation that is rotting and dying. Such an incongruous
state of affairs, this living death that can be found only in the Blight.
Once this land may have been rich and lush, but now it is corrupted by
foulness and stinks of decay. A noxious wind blows in from the south.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
*Kair* is standing here.
Nazgrun has arrived from the south.
Nazgrun pounds *Kair*'s right leg hard.
You try to strike *Kair*, but he deflects the blow.
Finger tries to pierce *Kair*, but he parries successfully.
Jaghut slashes *Kair*'s body hard.

* R HP:Wounded SP:Good MV:Fresh - Nazgrun: Critical - Kair: Beaten >
Finger tickles *Kair*'s body with his pierce.
*Kair* barely pierces Nazgrun's body.


* R HP:Wounded SP:Good MV:Fresh - Nazgrun: Critical - Kair: Beaten > You do the
best you can!

* R HP:Wounded SP:Good MV:Fresh - Nazgrun: Critical - Kair: Beaten >
Someone squeaks 'Ominas is at A Stand of Trees'
A raven caws 'Teveyl is at The Twist in the Dark Road'
*Kair* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Fresh - Nazgrun: Critical - Kair: Beaten >

Jaghut slashes *Kair*'s body very hard.
Finger pierces *Kair*'s head.
*Kair* panics, and attempts to flee!
*Kair* leaves east.
*Kair* has arrived from the east.

* R HP:Wounded SP:Good MV:Fresh >
Nazgrun tries to pound *Kair*, but he parries
successfully.
You try to strike *Kair*, but he parries successfully.
Finger tries to pierce *Kair*, but he parries successfully.
Jaghut slashes *Kair*'s body very hard.
*Kair* panics, and attempts to flee!


* R HP:Wounded SP:Good MV:Fresh - Nazgrun: Critical - Kair: Critical >
You do
the best you can!

* R HP:Wounded SP:Good MV:Fresh - Nazgrun: Critical - Kair: Critical > You do
the best you can!

* R HP:Wounded SP:Good MV:Fresh - Nazgrun: Critical - Kair: Critical > You do
the best you can!

* R HP:Wounded SP:Good MV:Fresh - Nazgrun: Critical - Kair: Critical >


Finger
pierces *Kair*'s left arm.
*Kair* panics, and attempts to flee!
*Kair* leaves west.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.


o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Jaghut leaves west.
Finger leaves west.
You follow Fiddler.

Festering Grassland
Infected and rotting, even while it grows thick and lush, the grass here is
mottled with sores in a myriad of hues. Blue, gray, red, purple, orange and
sickly yellow create a riot of colors that under other circumstances might
be quite beautiful. But here these colors are a sign of the rotting death
that eats away at every living thing. The wind brings with it an odor of
decay as it swirls the motley grasses in strange patterns.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A disease-ridden elk with blackened antlers stands before you.
Nazgrun has arrived from the east.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.


o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Dying Plains
In the middle of this dying plain, some vegetation struggles for survival.
Just west of here is a single withered tree, bent and quivering with every
breath of wind. In other areas small patches of grass grow, but they are
bloated and covered in dark scabby blisters that look ready to burst open
at any moment. The soil is sticky with the pus that has already erupted
from other infected plants, and a smell of rot clings to everything.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A cringing trolloc whelp cowers before you.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

A Lonely Tree
A single bent and withered tree grows here, its roots poking up above the
thin soil. The roots seem to have a tenacious hold at best, and the tree
appears ready to fall over and die at any moment. The harsh wind blowing by
rattles the branches and more of their glossy leaves fall to the ground.
There is a pile of those shiny leaves gathered around the trunk of the
tree, damp with pus and stinking of rot.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A black snake with red mottling slyly meanders around you.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A wilted tree leans to one side, on the brink of death.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.


o R HP:Wounded SP:Good MV:Fresh > They aren't here.


o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > Jaghut leaves west.
You follow Fiddler.

Beside a Lone Tree
Just east of here a single malformed tree grows in this blighted grassland.
It is the only think that breaks the monotony of the flat horizon for miles
around. Everywhere else there is just level grassland, haunted by the
sickness and corruption of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Nazgrun has arrived from the east.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.


o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Jaghut leaves west.
You follow Fiddler.

Malformed Vegetation
There are a few bent and scraggly-looking shrubs growing here, surrounded
by thick patches of bloated and rotting grass. The leaves seem slick and
shiny, giving a false impression of healthy growth. In fact, it is the
bubbling blisters of purulence leaking all over them that gives the leaves
this glossy glow. The smell emanating from this sickly vegetation is
noxious and nauseating, and hangs thickly in the humid air.
[ obvious exits: N E W ]
A vial filled with a poisonous clear liquid. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Deformed Grassland
Grass grows in sparse patches here, railing against the corruption of the
Blight. It struggles for life even though its leaves are broken and bloated
and oozing with strange pus. The ground has been baked beneath the harsh
light of the sun during the day, and looks as though it would hold no
moisture even when it rains. The vile and deformed grassland continues in
every direction, struggling to survive in such unnatural conditions.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > Jaghut leaves west.
You follow Fiddler.

Dying Grass
Withered and dying stalks of grass grow sparsely here, intermixed with the
sandy infertile soil that barely manages to hold on to their roots. A sharp
wind kicks up the dusty soil and swirls it around, whispering through the
blades of grass before settling once more upon the ground. The Blight
continues towards the north, east and south.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Nazgrun has arrived from the east.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves north riding a shadow stallion.
Jaghut leaves north.
You follow Fiddler.

Afflicted Plains
A few scrubby bushes dot the landscape here amidst the multitude of rotting
grasses and choking weeds that cover the plains. As the wind blows past it
bends the grasses, and waves of color seem to ripple through the fields.
Upon closer inspection, the source of these colors is evident - the
bubbling blisters that infect the grass come in a wide array of hues from
purplish-red to sickly yellow and everything in between.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Zatuchly has arrived from the south.
Nazgrun has arrived from the south.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves east riding a shadow stallion.
Jaghut leaves east.
You follow Fiddler.

Fields of Misery
A huge tract of parched plains stretches out in every direction. The hot,
humid wind bends the sickly grasses beneath its sticky fingers, swirling
the plains with all the colors of the oozing sores and blisters upon their
blighted blades. The fields continue in all directions under the unmerciful
rule of the Dark One's taint.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the west.
Nazgrun has arrived from the west.

o R HP:Wounded SP:Good MV:Fresh >


A raven caws 'Kair is at A Forgotten Village'
A red-eyed raven caws 'Geoff is at Desolate Plains'
Jaghut leaves east.
You follow Fiddler.

Vile Grassland
Patches of sickly grass grow here and there amidst this stark landscape.
The soil beneath them looks infertile and hardly able to hold the roots of
even such stunted and diseased vegetation. The rolling grasslands spread
out in every direction as far as the eye can see.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A disease-ridden elk with blackened antlers stands before you.
A black snake with red mottling slyly meanders around you.
Zatuchly has arrived from the west.
Nazgrun has arrived from the west.
You say 'poor guy'

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > Fiddler leaves north riding a shadow stallion.
Jaghut leaves north.
Finger leaves north.
You follow Fiddler.

Field of Scrubs
Straggly, stunted shrubs grow here amidst the blighted grasses. This tract
of rotten vegetation spreads out as far as the eye can see, succumbing to
the foul and evil nature of the Blight. In the northeast a few structures
stand out against the otherwise empty horizon.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A black snake with red mottling slyly meanders around you.
A strange, crawling creature with a hard shell trundles along.
Zatuchly has arrived from the south.
Nazgrun has arrived from the south.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >

They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves east riding a shadow stallion.
Jaghut leaves east.
You follow Fiddler.

Parched Plains
The soil here looks like it is not capable of sustaining crops or
vegetation, but somehow a few sparse shrubs and patches of grass are
managing to survive. It is a bleak survival, the vegetation blighted by
open sores and oozing pustules, but they cling to this semblance of life
anyway. These parched plains continue in all directions.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Nazgrun has arrived from the west.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > Fiddler leaves east riding a shadow stallion.
Jaghut leaves east.
Finger leaves east.
You follow Fiddler.

Outside a Deserted Village
Just north of here are the ruins of an abandoned village. Only a few short
walls still stick up over the grasses and weeds that have taken over
residence of the place that men once occupied. In all other directions are
parched, dying plains, weakly struggling against the corruption of the
Blight and losing that struggle more and more with every passing day.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Nazgrun has arrived from the west.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >



Jaghut leaves east.
You follow Fiddler.

Infertile Soil
Exposure to the heat of the blight has parched the soil here and withered
what little grass manages to grow on these desolate plains. Just north of
here are some stone ruins, long ago abandoned when the Blight started to
encroach upon this land. The plains continue in all other directions.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Nazgrun has arrived from the west.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > Fiddler leaves north riding a shadow stallion.
Jaghut leaves north.
You follow Fiddler.

Stone Ruins
Here stand the ruins of some stone building, possibly the inn of this tiny
abandoned village. Now it is choked with weeds and has fallen into a state
of disrepair. There is no roof or door, no windows or shutters, only a
hulking stone relic worn down by age and wind. Sickly weeds cling to the
stone as tenaciously as they cling to life in this blighted land.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A pair of red horns extends atop a mass of brown fur.
A pair of red horns extends atop a mass of brown fur.
A raven is visible flying high in the sky.
A raven is here flying around.
A pair of red horns extends atop a mass of brown fur.
Zatuchly has arrived from the south.
Nazgrun has arrived from the south.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
You say 'tev on near waygate'

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves east riding a shadow stallion.
Jaghut leaves east.
You follow Fiddler.

Ruins of an Abandoned Village
Remnants of walls stick up from the rotten grass here, most no more than a
foot high. The only structure that has somehow remained standing lies
directly east of here. There are also some half-standing stone ruins to the
west. In the south the dying plains stretch out for leagues, spreading
their blighted sickness as far as the eye can see.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A pair of red horns extends atop a mass of brown fur.
The spectral form of a common villager floats about the room.
A pair of red horns extends atop a mass of brown fur.
Zatuchly has arrived from the west.
Nazgrun has arrived from the west.

o R HP:Wounded SP:Good MV:Fresh >
Jaghut gets a thin vial of yellow fluid from a backpack.

o R HP:Wounded SP:Good MV:Fresh >

*Kair* has arrived from the north.
*Kair* leaves west.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.


o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh >

Jaghut gets a flask stained with human blood from a backpack.

o R HP:Wounded SP:Good MV:Fresh > Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Stone Ruins
Here stand the ruins of some stone building, possibly the inn of this tiny
abandoned village. Now it is choked with weeds and has fallen into a state
of disrepair. There is no roof or door, no windows or shutters, only a
hulking stone relic worn down by age and wind. Sickly weeds cling to the
stone as tenaciously as they cling to life in this blighted land.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A pair of red horns extends atop a mass of brown fur.
A pair of red horns extends atop a mass of brown fur.
A raven is visible flying high in the sky.
A raven is here flying around.
A pair of red horns extends atop a mass of brown fur.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.
Revescaal narrates 'rip relena'

o R HP:Wounded SP:Good MV:Fresh >

They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Edge of a Deserted Village
The remnants of a long abandoned village sit forlornly amongst the blighted
grasses and choking weeds. A brick here and there amongst crumbled walls
are the only indications that anyone once called this place home. To the
east some stone ruins sit bleakly, the wind howling through the roofless
and empty building. To the south the dying plains continue.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A diseased cow stands here looking very pathetic.
The spectral form of a common villager floats about the room.
A pair of red horns extends atop a mass of brown fur.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.


o R HP:Wounded SP:Good MV:Fresh > They aren't here.
Jaghut drinks blood from a flask stained with human blood.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
You narrate 'nice'


o R HP:Wounded SP:Good MV:Fresh >

Fiddler leaves north riding a shadow stallion.
Jaghut leaves north.
You follow Fiddler.

A Deserted Village
Jagged edges of what were once walls stick up out of the grass along the
sides of what may have been a path. Now it is all choked with weeds and
rotting vegetation. The villagers that once called this place home probably
fled many years ago, leaving their dwellings to find refuge in a place
untouched by the corruption of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A raven is here flying around.
A giant flying insect is visible flying high in the sky.
A raven is here flying around.
A disease-ridden elk with blackened antlers stands before you.
A raven is here, watching, surrounded by a dark aura.
The spectral form of a common villager floats about the room.
A raven is here flying around.
A pair of red horns extends atop a mass of brown fur.
Nazgrun has arrived from the south.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves north riding a shadow stallion.
Jaghut leaves north.
You follow Fiddler.

Desolate Plains
In an oxymoronic aberration of nature, death is flourishing here. Diseased
and withered grass grows in the seemingly infertile soil. The blades of
grass are bloated and diseased but somehow still cling to an approximation
of life. To the south are what appear to be the ruins of some long
abandoned village. An arid wind brings the stench of decay with it as it
blows in from that direction.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the south.
Nazgrun has arrived from the south.
They aren't here.


o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Jaghut leaves east.
You follow Fiddler.

Infertile Plains
Tough, scrubby grass with puffy oozing sores spots these infertile plains.
To the north a withered tree stands stark and alone in the center of a
blighted landscape. To the south is what appears to be a deserted and
ruined village. Spreading out in all directions, the desolate grasslands
succumb to the dark nature of the Blight.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
Zatuchly has arrived from the west.
Nazgrun has arrived from the west.
They aren't here.


o R HP:Wounded SP:Good MV:Fresh > They aren't here.


o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Fiddler leaves north riding a shadow stallion.
Jaghut leaves north.
You follow Fiddler.

A Stunted Tree
A single, lonely tree grows here, struggling to survive in this harsh
blighted land. The roots are peeking up over the thin soil, and it seems
amazing that they maintain any hold at all. The tree itself looks ready to
topple over at any moment, or with the next gust of hot wind that blows by.
[ obvious exits: E S W D ]
A short handled throwing axe has been left here.
The corpse of a watchful Dha'vol trolloc is lying here.
The corpse of a wilted tree is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Nazgrun has arrived from the south.
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
They aren't here.


o R HP:Wounded SP:Good MV:Fresh >

Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

Beside the Dark Lake
Just west of here a stagnant pool of black water forms a dark lake amidst
these dying plains of diseased grasses. To the east the flat landscape is
broken by a single withered tree. In all other directions the plains
continue, the grasses growing fewer and further between as the land
stretches on to the south. A hot breeze blows in from that direction as
well, bringing with it the noxious stench of the Blight.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
A strange crater has formed in the soil here.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.
Revescaal narrates 'ominas here'
Jaghut narrates 'nice'

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh >

They aren't here.


o R HP:Wounded SP:Good MV:Fresh > Fiddler leaves west riding a shadow stallion.
Jaghut leaves west.
You follow Fiddler.

A Dark Lake
A stagnant lake of darkened water sits nestled amidst the decaying grasses
of these dying plains. The surface of the water is rippled with the hot,
stagnant breeze coming from the south, disturbing its black glossiness. The
grass grows thick around the edges of the lake, but it is diseased and
dying despite its lush appearance.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
Zatuchly has arrived from the east.
Nazgrun has arrived from the east.
They aren't here.


o R HP:Wounded SP:Good MV:Fresh > They aren't here.


o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh > They aren't here.

o R HP:Wounded SP:Good MV:Fresh >
Jaghut leaves south.
You follow Fiddler.

Arid Fields
Once, this soil may have been fertile and lush, but now it is thin and
sterile. It barely seems capable of providing nutrients to the scabby
patches of thin grass that grow in it, but somehow they are surviving. It
doesn't seem a pleasant survival, however, as the blades of grass are
withered and full of leaking sores and blisters. To the north is a black
lake and all around it the plains continue.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Finger the Trolloc is standing here.
Jaghut the Ripper is standing here.
Fiddler the Sky Bandit is standing here, riding a shadow stallion.
*Kair* is here, fighting a hard-shelled clencher.
A hard-shelled clencher is here, fighting Kair.
Zatuchly has arrived from the north.
Nazgrun has arrived from the north.
Nazgrun tries to pound *Kair*, but he deflects the blow.
Finger pierces *Kair*'s right arm.
*Kair* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kair*'s death cry.

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: When Carole King Influences PK near Shayol Ghul

Post by Revescaal » Thu Nov 11, 2021 8:40 pm

My solo adventure.

o HP:Wounded MV:Strong > Bend in the Forgotten Trail
[ obvious exits: E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
*Relena* is here, fighting a wispy fog.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting Relena.

* HP:Wounded MV:Tiring >
The Forgotten Trail
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
An astonishingly tall and broad man stands here, with large tufted ears.

n
o HP:Wounded MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A thin wispy fog drifts slowly across your path.

n
o HP:Wounded MV:Tiring > The Forgotten Trail
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
An astonishingly tall and broad man stands here, with large tufted ears.

x
o HP:Wounded MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
*Relena* is here, fighting a wispy fog.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting Relena.

b
* HP:Wounded MV:Tiring > [k light]
You try to scythe *Relena*, but she deflects the blow.

* HP:Wounded MV:Tiring - a wispy fog: Scratched - Relena: Battered >
[bash ]


-=
+
*
*+
=
*Relena* fails to strike a wispy fog.
An ogier barely tickles your body with his strike.
A wispy fog tries to hit Relena, but she parries successfully.

-
-
=
Your bash at *Relena* sends her sprawling!

* HP:Wounded MV:Tiring - a wispy fog: Scratched - Relena: Battered >
mb
An ogier tries to strike you, but you parry successfully.
You scythe *Relena*'s right leg into bloody fragments!
A wispy fog barely hits Relena's left leg.
[cha mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring - a wispy fog: Scratched - Relena: Beaten >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - a wispy fog: Scratched - Relena: Beaten >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - a wispy fog: Scratched - Relena: Beaten >
b
An ogier tries to strike you, but you parry successfully.
You scythe *Relena*'s body extremely hard.
A wispy fog tickles Relena's right arm with its hit.
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - a wispy fog: Scratched - Relena: Critical >

A trolloc scout narrates 'Time to feast! Humans spotted at Tarwin's Gap!'

* HP:Wounded MV:Tiring - a wispy fog: Scratched - Relena: Critical >
b
[bash ]


-=
Zatuchly narrates 'ashynn bashed'

+
*

An ogier tries to strike you, but you parry successfully.
A wispy fog swiftly dodges *Relena*'s attempt to strike it.
A wispy fog tries to hit Relena, but she parries successfully.

*
+=
-
-=
As *Relena* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring >

An ogier tries to strike you, but you deflect the blow.
A wispy fog swiftly dodges *Relena*'s attempt to strike it.
Relena swiftly dodges a wispy fog's attempt to hit her.

* HP:Wounded MV:Tiring - an ogier: Scratched >
Fiddler narrates 'im in and out'
*Relena* panics, and attempts to flee!

* HP:Wounded MV:Tiring - an ogier: Scratched >
mw

*Relena* leaves east.

f
o HP:Wounded MV:Tiring - an ogier: Scratched >
x
[cha mood wimpy]
Mood changed to: Wimpy
*Ominas* has arrived from the east, riding a warhorse.
*Relena* has arrived from the east.

x
* HP:Wounded MV:Tiring - an ogier: Scratched >
A wispy fog tries to hit Relena, but she parries successfully.
You panic and attempt to flee!

You flee head over heels.
The Forgotten Trail
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
An astonishingly tall and broad man stands here, with large tufted ears.
[k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
n
e
Bend in the Forgotten Trail
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
*Relena* is here, fighting a wispy fog.
*Ominas* is standing here, riding a warhorse.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting Relena.
*Relena* panics, and attempts to flee!

* HP:Wounded MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.

o HP:Wounded MV:Tiring >
nar ffs others here
You narrate 'ffs others here'

o HP:Wounded MV:Tiring >
n
e
Forgotten Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

o HP:Wounded MV:Tiring > Opening in the Brush
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

o HP:Wounded MV:Tiring >
q
s
[where ]
Players in your Zone
--------------------
Revescaal - Opening in the Brush
You catch a faint scent of a horse nearby.

s
o HP:Wounded MV:Tiring > The Dark Grove of Trees
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o HP:Wounded MV:Tiring > The Dark Grove of Trees
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.

o HP:Wounded MV:Tiring >
s
s
Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Tiring > Near the Glade
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.

o HP:Wounded MV:Tiring >
q
x
[where ]
Players in your Zone
--------------------
Revescaal - Near the Glade
You catch a faint scent of a horse nearby.

x
o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring >
ali j k relena
n
w
Ok.

o HP:Wounded MV:Tiring > Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

w
o HP:Wounded MV:Tiring > Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

j
o HP:Wounded MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
*Ominas* is standing here, riding a warhorse.
A thin wispy fog drifts slowly across your path.

* HP:Wounded MV:Tiring > [k relena]
They aren't here.

* HP:Wounded MV:Tiring >

*Ominas* leaves east riding a warhorse.

n
j
o HP:Wounded MV:Tiring >
n
j
The Forgotten Trail
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
An astonishingly tall and broad man stands here, with large tufted ears.

o HP:Wounded MV:Tiring > [k relena]
They aren't here.

o HP:Wounded MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

* HP:Wounded MV:Tiring > [k relena]
They aren't here.

e
* HP:Wounded MV:Tiring >
j
Bend in the Forgotten Trail
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.

n
o HP:Wounded MV:Tiring >
j
n
j
[k relena]
They aren't here.

o HP:Wounded MV:Tiring > Nazgrun narrates 'im below 30 hps again'
Forgotten Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Jaghut narrates 'penz rip'

o HP:Wounded MV:Tiring > [k relena]
They aren't here.

o HP:Wounded MV:Tiring > On the Forgotten Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.

o HP:Wounded MV:Tiring > [k relena]
They aren't here.

o HP:Wounded MV:Tiring >
w
On the Forgotten Trail
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
The lone wolf is slinking about in the shadows.

o HP:Wounded MV:Tiring >

Kilgore narrates 'penzei rip'

n
o HP:Wounded MV:Tiring >
q
Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
The lone wolf is slinking about in the shadows.

o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Revescaal - Forgotten Trail
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Tiring >

Nazgrun narrates 'some running'

o HP:Wounded MV:Tiring >

Fiddler narrates 'regroup 1s'

x
x
o HP:Wounded MV:Tiring >
[k light]
They aren't here.

e
o HP:Wounded MV:Tiring > The lone wolf tries to hit you, but you parry successfully.
[k light]
They aren't here.

o HP:Wounded MV:Tiring - the lone wolf: Healthy > No way! You're fighting for your life!

x
o HP:Wounded MV:Tiring - the lone wolf: Healthy >
[k light]
They aren't here.

o HP:Wounded MV:Tiring - the lone wolf: Healthy >
f
You scythe the lone wolf's body into bloody fragments!
The lone wolf tries to hit you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Through the Thick Underbrush
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Tiring >
e
The Towering Trees
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.

stat
o HP:Wounded MV:Tiring >
You are a 705 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 0.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 144, Dodging bonus: 73, Parrying bonus: 157
Your mood is: Wimpy. You will flee below: 95 Hit Points
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

s
o HP:Wounded MV:Tiring >
s
Fiddler narrates 'bashed 1s'
Through the Thick Underbrush
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.

s
o HP:Wounded MV:Tiring > Opening in the Brush
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.

o HP:Wounded MV:Tiring > The Dark Grove of Trees
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o HP:Wounded MV:Tiring >
s
The Dark Grove of Trees
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.

o HP:Wounded MV:Tiring >
q

Nazgrun narrates 'eldrenia inside btw'

s
o HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Revescaal - The Dark Grove of Trees

o HP:Wounded MV:Tiring >
Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Tiring >
e
e
The Blackened Glade
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A giant scorpion curls its jointed tail in preparation to attack.

e
o HP:Wounded MV:Tiring > The Blackened Glade
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

o HP:Wounded MV:Winded > Through the Blighted Woods
[ obvious exits: N E S W ]

o HP:Wounded MV:Winded >

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

o HP:Wounded MV:Winded >
w
The Blackened Glade
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

o HP:Wounded MV:Winded >
n
Alas, you cannot go that way...

w
o HP:Wounded MV:Winded >
Kilgore narrates 'naw she out now'

n
o HP:Wounded MV:Winded >
The Blackened Glade
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A giant scorpion curls its jointed tail in preparation to attack.

o HP:Wounded MV:Winded > Alas, you cannot go that way...

o HP:Wounded MV:Winded >
e
e
n
The Blackened Glade
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

o HP:Wounded MV:Winded > Through the Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Winded > The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Wounded MV:Winded >
s
s
w
Through the Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.

w
o HP:Wounded MV:Winded > The Blighted Woods
[ obvious exits: N E S W ]

o HP:Wounded MV:Winded > The Blackened Glade
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.

o HP:Wounded MV:Winded > The Blackened Glade
[ obvious exits: N E S W ]

w
o HP:Wounded MV:Winded >
Near the Glade
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

q
o HP:Wounded MV:Winded >
[where ]
Players in your Zone
--------------------
Revescaal - Near the Glade

o HP:Wounded MV:Winded >
n
w
Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.

s
o HP:Wounded MV:Winded > Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

o HP:Wounded MV:Winded > Trail Before the Cave
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Wounded MV:Winded >
stat
s
Your heartbeat calms down more as you feel less panicked.
You are a 705 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 0.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 144, Dodging bonus: 73, Parrying bonus: 157
Your mood is: Wimpy. You will flee below: 95 Hit Points
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Hurt MV:Tiring > The Forgotten Trail
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A huge misshapen bear with large tusks, howls hungrily.

o HP:Hurt MV:Tiring >
w
s
Alas, you cannot go that way...

w
o HP:Hurt MV:Tiring > Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.

s
s
o HP:Hurt MV:Tiring > Remote Corner of the Grove
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A huge misshapen bear with large tusks, howls hungrily.

o HP:Hurt MV:Winded > Edge of the Blighted Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
The corpse of the blighted tree is lying here.
*Relena* is here, fighting the blighted tree, riding a warhorse.
*Ominas* is here, fighting the blighted tree.
A cringing trolloc whelp cowers before you.
The blighted tree is here, fighting Ominas.
The blighted tree is here, fighting Relena.
The smell of death fades as you move further...

s
* HP:Hurt MV:Winded > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
A snake is crawling through the water here.
A mole is here, looking sickly.

s
o HP:Hurt MV:Winded > The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A black stallion prances about.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o HP:Hurt MV:Winded > Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.

o HP:Hurt MV:Winded >

*Relena* has arrived from the north, riding a warhorse.

* HP:Hurt MV:Winded >
*Relena* leaves south riding a warhorse.

o HP:Hurt MV:Winded >
nar relena ominas
You narrate 'relena ominas'

o HP:Hurt MV:Winded >

Zatuchly narrates 'no sm'

o HP:Hurt MV:Winded >
nar are orch
s
You narrate 'are orch'

x
o HP:Hurt MV:Winded > An Open Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.

s
o HP:Hurt MV:Winded > [k light]
They aren't here.

x
o HP:Hurt MV:Winded > The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

o HP:Hurt MV:Winded > [k light]
They aren't here.

o HP:Hurt MV:Winded >
s
x
Waterlogged Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.

o HP:Hurt MV:Winded > [k light]
They aren't here.

o HP:Hurt MV:Winded >
w
s
The Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
A lynx creeps low to the ground, hunting for food.

s
o HP:Hurt MV:Winded > The Dried-out Pond
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.

x
o HP:Hurt MV:Winded > On the Shore of a Dried-out Pond
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.

o HP:Hurt MV:Winded > [k light]
They aren't here.

e
o HP:Hurt MV:Winded >
Some Healthier Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A cringing trolloc whelp cowers before you.

e
e
o HP:Hurt MV:Winded >
stat
Lightning starts to show in the sky.
A Trail Through the Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A cringing trolloc whelp cowers before you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Hurt MV:Winded > Upon the Trail
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A black snake is here, lying on a rock.

o HP:Hurt MV:Winded > You are a 705 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 0.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 144, Dodging bonus: 73, Parrying bonus: 157
Your mood is: Wimpy. You will flee below: 95 Hit Points
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Hurt MV:Winded >
s
s
A Stand of Trees
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

o HP:Hurt MV:Winded > Alas, you cannot go that way...

o HP:Hurt MV:Winded >
e
By the Large Stone
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A snake is crawling through the water here.
A raven is here flying around.
A black snake is here, lying on a rock.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

s
o HP:Hurt MV:Winded >
s
The Thin Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A green woodpecker is here flying around.

o HP:Hurt MV:Winded > Moldy Earth
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A cringing trolloc whelp cowers before you.

o HP:Hurt MV:Winded >
q
s
[where ]
Players in your Zone
--------------------
Revescaal - Moldy Earth
You catch a faint scent of a horse nearby.

x
o HP:Hurt MV:Winded > Rotten Ground
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A soft leather pouch has been discarded here.
A pair of steel-plated gauntlets lies forgotten here.
A set of chainmail sleeves lie upon the ground.
A highly polished breastplate gleams in even the dimmest light.
A bundle of chainmail lies on the ground.
A cringing trolloc whelp cowers before you.

o HP:Hurt MV:Winded > [k light]
They aren't here.

o HP:Hurt MV:Winded >
s
s
Sinister Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A cringing trolloc whelp cowers before you.
A wild hog snorts angrily, pawing at the ground.

o HP:Hurt MV:Winded > Withering Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.

o HP:Hurt MV:Winded >
s
s
Rotten Ground
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.

s
o HP:Hurt MV:Winded > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A panther stalks through the wilderness.
A panther stalks through the wilderness.

o HP:Hurt MV:Winded > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A wild boar runs through the forest.
A wild boar runs through the forest.

o HP:Hurt MV:Winded >
s
Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A glob of muddy leaves sits here, oozing a foul liquid.

s
o HP:Hurt MV:Winded >
Alas, you cannot go that way...

o HP:Hurt MV:Winded >
e
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A flock of ravens is circling in the air, searching for prey.

s
e
o HP:Hurt MV:Weary >
Dark Forest
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.

s
s
o HP:Hurt MV:Weary > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
The lone wolf is slinking about in the shadows.

x
o HP:Hurt MV:Weary > Creepy Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A cute brown deer eyes you nervously.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

x
o HP:Hurt MV:Weary > Dense Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
*Relena* is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.

* HP:Hurt MV:Weary >
8
[k light]
You try to scythe *Relena*, but she parries successfully.

9
* HP:Hurt MV:Weary - Relena: Critical > [k light]
You do the best you can!

* HP:Hurt MV:Weary - Relena: Critical > [get fluid pack]
You get a thin vial of yellow fluid from a backpack.

mb
* HP:Hurt MV:Weary - Relena: Critical > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

b
* HP:Hurt MV:Winded - Relena: Critical > [cha mood brave]
Mood changed to: Brave

* HP:Hurt MV:Winded - Relena: Critical >
[bash ]


*Relena* tries to strike you, but you deflect the blow.

-
=+
*
*
+=
-
*Ominas* has arrived from the north.

-
*Ominas* tries to scythe you, but you parry successfully.

=
*Ominas* tries to scythe you, but you deflect the blow.
You try to scythe *Relena*, but she deflects the blow.
Your bash at *Relena* sends her sprawling!

* HP:Hurt MV:Winded - Relena: Critical >
x
[k light]
You do the best you can!

* HP:Hurt MV:Winded - Relena: Critical >
ali j k relena
Ok.

j
* HP:Hurt MV:Winded - Relena: Critical >
j
You scythe *Relena*'s body into bloody fragments!
[k relena]
You do the best you can!

* HP:Hurt MV:Tiring - Relena: Critical > [k relena]
You do the best you can!

5
* HP:Hurt MV:Tiring - Relena: Critical >
5
[get all corpse]
You don't have a corpse.

* HP:Hurt MV:Tiring - Relena: Critical > [get all corpse]
You don't have a corpse.

5
* HP:Hurt MV:Tiring - Relena: Critical >
5
[get all corpse]
You don't have a corpse.

5
* HP:Hurt MV:Tiring - Relena: Critical > [get all corpse]
You don't have a corpse.

* HP:Hurt MV:Tiring - Relena: Critical > [get all corpse]
You don't have a corpse.

5
* HP:Hurt MV:Tiring - Relena: Critical >
5
5
[get all corpse]
You don't have a corpse.

5
* HP:Hurt MV:Tiring - Relena: Critical > [get all corpse]
You don't have a corpse.

5
* HP:Hurt MV:Tiring - Relena: Critical >
5
5
5
*Ominas* tries to scythe you, but you parry successfully.
*Relena* tries to strike you, but you deflect the blow.
You scythe *Relena*'s body into bloody fragments!
*Relena* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Relena*'s death cry.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: When Carole King Influences PK near Shayol Ghul

Post by Ominas » Thu Nov 11, 2021 10:20 pm

Nice work Rev. Couldn't be mad at that. Great effort and drive man. I look forward to seeing you pk more.

That weave is bullshit.

Other than that good job guys.

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: When Carole King Influences PK near Shayol Ghul

Post by Asandra » Fri Nov 12, 2021 4:14 am

Great chase there!
Also, unbashed hit at the end:
*Relena* tries to strike you, but you deflect the blow.
You scythe *Relena*'s body into bloody fragments!
*Relena* is dead! R.I.P.
Dodge...

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: When Carole King Influences PK near Shayol Ghul

Post by Zeeb » Tue Nov 16, 2021 1:05 pm

kind of think this is the perfect example of when you are supposed to use the new slice weave

Post Reply