Well Done Scrat!!! That was a BLAST...

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
emanuel
Posts: 6
Joined: Fri Nov 05, 2021 6:45 pm

Well Done Scrat!!! That was a BLAST...

Post by emanuel » Sun Nov 07, 2021 1:31 am

This is the conclusion of a long fight and man... Hats off to Scrat for taking me to PK school tonight cause that was amazing. 10/10 would PK again. Was an absolute BLAST!




You strike *Scrat*'s body.

* R HP:Battered MV:Tiring - Achillies: Critical - Scrat: Beaten >
bash


-
*Scrat* sends Achillies sprawling with a powerful bash!

=
+
*

*Scrat* scythes Achillies's body extremely hard.

*
+
=
-

-
=
As *Scrat* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Achillies: Critical - Scrat: Beaten >
bash

*Scrat* scythes Achillies's body extremely hard.
Achillies is dead! R.I.P.
Your blood freezes as you hear Achillies's death cry.
You stop following Achillies.

* R HP:Battered MV:Tiring - Scrat: Beaten >
bash

*Scrat* gets a water skin from the corpse of Achillies.
*Scrat* gets a pair of lissome leather boots with metal capped toes from the corpse of Achillies.
*Scrat* gets a set of riveted chainmail leggings from the corpse of Achillies.
*Scrat* gets a belt with a buckle of cuendillar from the corpse of Achillies.
*Scrat* gets a red and gold tasseled spear from the corpse of Achillies.
*Scrat* gets a sungwood bracelet from the corpse of Achillies.
*Scrat* gets a sungwood bracelet from the corpse of Achillies.
*Scrat* gets a sturdy pair of full leather gauntlets from the corpse of Achillies.
*Scrat* gets a pair of riveted chainmail sleeves from the corpse of Achillies.
*Scrat* gets a backpack from the corpse of Achillies.
*Scrat* gets a dark, hooded cloak from the corpse of Achillies.
*Scrat* gets a tunic of finely-crafted chain from the corpse of Achillies.
*Scrat* gets a shimmering chain of gold from the corpse of Achillies.
*Scrat* gets a shimmering chain of gold from the corpse of Achillies.
*Scrat* gets a strange, insectoid helm from the corpse of Achillies.
*Scrat* gets a band of twisted onyx from the corpse of Achillies.
*Scrat* gets an emerald ring from the corpse of Achillies.
*Scrat* gets an oilstone from the corpse of Achillies.
*Scrat* gets a lantern from the corpse of Achillies.

* R HP:Battered MV:Tiring - Scrat: Beaten >
Bash who?

* R HP:Battered MV:Tiring >
Bash who?

* R HP:Battered MV:Tiring >
bash
k dark
k dark
Bash who?

k dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
bash
Bash who?

* R HP:Battered MV:Tiring >
charge h.dark
Charge who?

* R HP:Battered MV:Tiring >
charge h.dark
Charge who?

k dark
* R HP:Battered MV:Tiring >
bash
They aren't here.

* R HP:Battered MV:Tiring >
Bash who?

* R HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Emanuel - Thinning Woods

* R HP:Battered MV:Tiring >
k dark
Tic in 7 seconds!
k dark
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
k dark
k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
k dark
They aren't here.

bash
* R HP:Battered MV:Tiring >
Bash who?

* R HP:Battered MV:Tiring >
l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Achillies is lying here.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.

* R HP:Battered MV:Tiring >
k dark
They aren't here.

bash
* R HP:Battered MV:Tiring >
Bash who?

* R HP:Battered MV:Tiring >
lead warhorse
charge h.dark
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.136 seconds.
You start leading him.
A warhorse starts following you.

* R HP:Battered MV:Strong >
Charge who?

* R HP:Battered MV:Strong >
charge h.dark
Charge who?

* R HP:Battered MV:Strong >
charge h.dark
Charge who?

l
* R HP:Battered MV:Strong >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Achillies is lying here.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.

k dark
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
charge h.dark
Charge who?

* R HP:Battered MV:Strong >
charge h.dark
Charge who?

* R HP:Battered MV:Strong >
w
charge h.dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A water skin made from dried human flesh lies here.
The corpse of Tarak is lying here.
A sooty residue is apparent here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A warhorse has arrived from the east.

* R HP:Battered MV:Strong >
Charge who?

* R HP:Battered MV:Strong >
e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Achillies is lying here.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the west.

* R HP:Battered MV:Strong >
s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A wild hog snorts angrily, pawing at the ground.
A warhorse has arrived from the north.

charge h.dark
* R HP:Battered MV:Strong >
Charge who?

w
* R HP:Battered MV:Strong >
charge h.dark
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the east.

* R HP:Battered MV:Strong >
Charge who?

* R HP:Battered MV:Strong >
s
charge h.dark
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A warhorse has arrived from the north.

* R HP:Battered MV:Strong >
e
Charge who?

* R HP:Battered MV:Strong >
charge h.dark
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the west.

* R HP:Battered MV:Strong >
Charge who?

* R HP:Battered MV:Strong >
n
n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A wild hog snorts angrily, pawing at the ground.
A warhorse has arrived from the south.

* R HP:Battered MV:Strong >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Achillies is lying here.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Scrat.
*Scrat* is standing here, riding a shadow stallion.
A warhorse has arrived from the south.

* R HP:Battered MV:Strong >
charge h.dark

*Scrat* tries to scythe you, but you parry successfully.

* R HP:Battered MV:Strong - Scrat: Beaten >
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Scrat: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
A water skin made from dried human flesh lies here.
The corpse of Tarak is lying here.
A sooty residue is apparent here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

* R HP:Battered MV:Strong >
charge h.dark
Charge who?

e
* R HP:Battered MV:Strong >
charge h.dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Achillies is lying here.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Scrat.
*Scrat* is standing here, riding a shadow stallion.

* R HP:Battered MV:Strong >
Charge who?

* R HP:Battered MV:Strong >
charge h.dark
Charge who?

charge h.dark
* R HP:Battered MV:Strong >

*Scrat* has arrived from the west, riding a shadow stallion.

* R HP:Battered MV:Strong >
*Scrat* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Scrat: Beaten >
f
bash
You panic and attempt to flee!


*Scrat* sends you sprawling with a powerful bash!


*Scrat* scythes your left arm extremely hard.

You flee head over heels.
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cringing trolloc whelp cowers before you.
Bash who?

* R HP:Battered MV:Strong >
k dark
bash
You strike *Scrat*'s body.

* R HP:Battered MV:Strong - Scrat: Beaten >

s

Cancelled.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Scrat: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Achillies is lying here.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.

* R HP:Battered MV:Full >
bash
Bash who?

* R HP:Battered MV:Full >
k dark
bash
*Scrat* tries to scythe you, but you deflect the blow.
You do the best you can!

* R HP:Battered MV:Full - Scrat: Beaten >


-
bash
=
Cancelled.


-
=
+
*
*
+

*Scrat* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Scrat* scythes your body into bloody fragments!


You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A wild hog snorts angrily, pawing at the ground.

* R HP:Battered MV:Full >

A hideous trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc joins a hideous trolloc's fight!
A hooved trolloc joins a hideous trolloc's fight!
A fade joins a hooved trolloc's fight!

* R HP:Battered MV:Full - a hideous trolloc: Healthy >
n
No way! You're fighting for your life!

k dark
* R HP:Battered MV:Full - a hideous trolloc: Healthy >
bash
They aren't here.

* R HP:Battered MV:Full - a hideous trolloc: Healthy >
f

Cancelled.
You panic and attempt to flee!


A fade tries to slash you, but you deflect the blow.
A hooved trolloc tries to cleave you, but you dodge the attack.
A ramshorned trolloc tries to cleave you, but you dodge the attack.
A hideous trolloc tries to cleave you, but you deflect the blow.


You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Achillies is lying here.
A mirrored lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Scrat.
*Scrat* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.

* R HP:Battered MV:Full >

*Scrat* tries to scythe you, but you parry successfully.

* R HP:Battered MV:Full - Scrat: Beaten >
k dark
bash
You do the best you can!

* R HP:Battered MV:Full - Scrat: Beaten >


*Scrat* tries to scythe you, but you parry successfully.

-
=
+
*
*
*Scrat* panics, and attempts to flee!

+
=
-

-
=
They're not here anymore!

* R HP:Battered MV:Full >

*Scrat* tries to scythe you, but you parry successfully.

k dark
* R HP:Battered MV:Full - Scrat: Beaten >
You do the best you can!

* R HP:Battered MV:Full - Scrat: Beaten >
bash


-
=
+
*
*

*Scrat* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Scrat* scythes your body very hard.


You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Fresh >
Tic in 7 seconds!
w
charge h.dark
*Scrat* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Scrat: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Scrat: Beaten >

You try to strike *Scrat*, but he parries successfully.

* R HP:Beaten MV:Fresh - Scrat: Beaten >
bash


f
-
=
Cancelled.
You panic and attempt to flee!


*Scrat* sends you sprawling with a powerful bash!


*Scrat* scythes your head very hard.
You wish that your wounds would stop BLEEDING so much!

Your extra burst of stamina fades.
Tic length updated to: 62.658 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.


You flee head over heels.
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Fresh >
e
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
e
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
w
charge h.dark
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
Charge who?

* R HP:Beaten MV:Full >
w
charge h.dark
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
Charge who?

* R HP:Beaten MV:Full >
w
charge h.dark
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Full >
Charge who?

* R HP:Beaten MV:Full >
e
charge h.dark
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
Charge who?

* R HP:Beaten MV:Full >
e
charge h.dark
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
You struggle to line up your charge...


e
-
=
Cancelled.
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
e
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
s
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
n
charge h.dark
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
Charge who?

* R HP:Beaten MV:Full >
charge h.dark
Charge who?

* R HP:Beaten MV:Full >
charge h.dark
Charge who?

* R HP:Beaten MV:Full >
n
charge h.dark
*Scrat* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Scrat: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Scrat: Beaten >
f

You try to strike *Scrat*, but he parries successfully.

* R HP:Beaten MV:Full - Scrat: Beaten >
You panic and attempt to flee!


You flee head over heels.
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
n
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Scrat.
*Scrat* is standing here, riding a shadow stallion.

charge h.dark
* R HP:Beaten MV:Full >
Charge who?

* R HP:Beaten MV:Full >
charge h.dark

*Scrat* tries to scythe you, but you parry successfully.

* R HP:Beaten MV:Full - Scrat: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Scrat: Beaten >
f
You panic and attempt to flee!


You dodge a bash from *Scrat* who loses his balance and falls!


You flee head over heels.
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Beaten MV:Full >
e
charge h.dark
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
Charge who?

* R HP:Beaten MV:Full >
n
charge h.dark
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
Charge who?

* R HP:Beaten MV:Full >
s
s
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

charge h.dark
* R HP:Beaten MV:Strong >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Scrat.
*Scrat* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong >
Charge who?

* R HP:Beaten MV:Strong >
s
charge h.dark
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong >
Charge who?

* R HP:Beaten MV:Strong >
n
charge h.dark
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong >
Charge who?

* R HP:Beaten MV:Strong >
k dark
charge h.dark
They aren't here.

* R HP:Beaten MV:Strong >
Charge who?

* R HP:Beaten MV:Strong >
k dark
n
They aren't here.
Ominas narrates 'Emanuel you good?'

* R HP:Beaten MV:Strong >
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Scrat.
*Scrat* is here, fighting the large wolf, riding a shadow stallion.
The large wolf is here, fighting Scrat.

* R HP:Beaten MV:Strong >

The large wolf tries to hit Scrat, but he deflects the blow.
*Scrat* scythes the large wolf's body into bloody fragments!

* R HP:Beaten MV:Strong >
charge h.dark
Charge them?!? They are in the throes of battle!

* R HP:Beaten MV:Strong >

*Scrat* panics, and attempts to flee!

k dark
* R HP:Beaten MV:Strong >
*Scrat* leaves south riding a shadow stallion.
They aren't here.

* R HP:Beaten MV:Strong >
k dark

The large wolf leaves south. vv

* R HP:Beaten MV:Strong >
charge h.dark
n
They aren't here.

* R HP:Beaten MV:Strong >
Charge who?

* R HP:Beaten MV:Strong >
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong >
s
charge h.dark
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Scrat.
*Scrat* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong >
You struggle to line up your charge...


-
=
+
*
*
+
=
-

-
Charge who?

* R HP:Beaten MV:Strong >
s
charge h.dark
The large wolf has arrived from the south.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong >
Charge who?

* R HP:Beaten MV:Strong >
s
charge h.dark
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong >
Charge who?

* R HP:Beaten MV:Strong >
n
n
charge h.dark
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong >
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Scrat.
*Scrat* is here, fighting the large wolf, riding a shadow stallion.
The large wolf is lying here, stunned.

* R HP:Beaten MV:Strong >
Scrat assumes an offensive striking posture.
Charge them?!? They are in the throes of battle!

* R HP:Beaten MV:Strong >
k dark
You try to strike *Scrat*, but he parries successfully.

* R HP:Beaten MV:Strong - the large wolf: Critical - Scrat: Battered >
bash


-
*Scrat* scythes the large wolf's right leg into bloody fragments!
The large wolf is dead! R.I.P.
Your blood freezes as you hear the large wolf's death cry.

=
+
*
*
+
=
-

-
=
*Scrat* tries to scythe you, but you deflect the blow.
Your bash at *Scrat* sends him sprawling!

* R HP:Beaten MV:Strong - Scrat: Battered >

You strike *Scrat*'s body hard.

* R HP:Beaten MV:Strong - Scrat: Beaten >
Tic in 7 seconds!

You strike *Scrat*'s body.

* R HP:Beaten MV:Strong - Scrat: Beaten >
bash
They already seem to be stunned.

* R HP:Beaten MV:Strong - Scrat: Beaten >
bash


*Scrat* tries to scythe you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.884 seconds.


-
=
+
*
*
+
=
-

-
=
You try to strike *Scrat*, but he parries successfully.
Your bash at *Scrat* sends him sprawling!

* R HP:Beaten MV:Full - Scrat: Beaten >

You strike *Scrat*'s right leg hard.

* R HP:Beaten MV:Full - Scrat: Beaten >

You strike *Scrat*'s right arm.

* R HP:Beaten MV:Full - Scrat: Beaten >
bash


-
=
+
*
*
+
=
-

You dodge a bash from *Scrat* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
Tall trees, their limbs thick with soft green leaves grow straight and strong.
Green bushes grow inbetween the widely spaced trees, adding their own leaves to
the piles on the ground. Short flowers add bursts of color to the green
environment. To the east, a path runs through the thinning forestland, heading
to the north and south.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Full >
e
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
The corpse of the large wolf is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by
Scrat.
*Scrat* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full >
charge h.dark
You struggle to line up your charge...


-
=
*Scrat* tries to scythe you, but you deflect the blow.

+
*
k dark
*
bash
+
Cancelled.
You do the best you can!

* R HP:Beaten MV:Full - Scrat: Beaten >


-
=
+
*

*Scrat* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Scrat* scythes your body very hard.


You flee head over heels.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

charge h.dark
* R HP:Beaten MV:Full >
Charge who?

* R HP:Beaten MV:Full >
charge h.dark

*Scrat* tries to scythe you, but you deflect the blow.

* R HP:Beaten MV:Full - Scrat: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Scrat: Beaten >

You strike *Scrat*'s left arm.

* R HP:Beaten MV:Full - Scrat: Beaten >
bash


f
-
=
Cancelled.
You panic and attempt to flee!


*Scrat* scythes your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

*Scrat* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



You try to strike *Scrat*, but he parries successfully.
*Scrat* scythes your left foot extremely hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
The corpse of the large wolf is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >

*Scrat* tries to scythe you, but you parry successfully.

k dark
* R HP:Beaten MV:Full - Scrat: Beaten >
You do the best you can!

* R HP:Beaten MV:Full - Scrat: Beaten >
bash


-
=
f
+
*
Cancelled.
You panic and attempt to flee!


*Scrat* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


charge h.dark

*Scrat* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Charge who?

* R HP:Critical MV:Full >
s
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
e
e
*Scrat* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Scrat: Beaten >
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Scrat: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
n
n
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
The corpse of the large wolf is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
e
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
e
A Rocky Opening
The sparse, thin woods to the west, open into a small, rocky path. The trees
begin to disappear even more, as the rocks take over everything. Small bushes
and shrubs are the only things that grow in the poor soil beside the start of
the path. Small rocks are scattered about the ground, making the footing uneven
and somewhat precarious.
[ obvious exits: E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
e
A Rocky Path
The small, rocky path bends to the east, or continues to the north. Small,
stunted trees, thorny bushes, and small shrubs line the path. To the west, the
rocks give way to a light forest, the trees growing taller and having a more
green appearance. Stones of all different sizes lie carelessly on the path, the
large ones making the path difficult to trek, and the small ones making even
the surest foot falter.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.

* R HP:Critical MV:Strong >
A Rocky Path
The rough, rocky path works its way to the east and west, winding around a
large rock that sits off one side of the path. Smaller stones litter the path,
and small green bushes and shrubs line the path. A tall weed grows directly in
the middle of the small, rock covered road, somewhat blocking the way.
[ obvious exits: E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
s
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
e
s
A Rocky Path
The rocky little path winds its way to the south, or takes a bend to the west,
where it continues on through the piles of small stones and rocks. The path is
lined with short grass, small shrubs and tiny flowers that produce bursts of
color. The path itself is littered with rocks of all sizes and shapes.
[ obvious exits: S W ]
Zone: Northern Borderlands
Door down: rocks
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
A Rocky Path
The faint, rocky path leads on to the north and south, winding its way around a
huge boulder that stands just off the path to the west. Small clumps of grass
and weeds grow around the base of the large boulder and line the path. Small
flowers try to survive in the rocky soil, producing tiny flowers and leaves.
The path is covered with rocks of all shapes and sizes that make the path
difficult to travel.
[ obvious exits: N S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Strong >
A Rocky Path
To the west, the forest open up into a rocky open that is alomst completely
devoid of vegetation. This small, rocky path winds its way to the north, or to
the west. Stones of every size lay scattered about the path, making the footing
precarious. Short, stunted bushes grow in the poor soil, and line the path.
[ obvious exits: N W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Strong >
w
A Rocky Opening
The path through the thick forested borderlands, to the south, opens into a
stone slab that covers the ground. A small, rock covered path extends off the
cold slab, to the east. Small, gnarled trees and thorny shrubs line the path,
and grow around the stone slab. A few tiny wildflowers grow in the thin soil on
the stony ground.
[ obvious exits: E S ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
s
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
e
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
e
e
e
Your mount is too exhausted.

* R HP:Critical MV:Strong >
Your mount is too exhausted.

* R HP:Critical MV:Strong >
Your mount is too exhausted.

* R HP:Critical MV:Strong >
charge h.dark
You struggle to line up your charge...


Tic in 7 seconds!
-
=
+
*
*
+
=
-

-
Charge who?

* R HP:Critical MV:Strong >
charge h.dark
*Scrat* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Scrat: Beaten >
bash


-
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.234 seconds.

=
+
*
*

*Scrat* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Scrat* scythes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
e
e
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.

* R HP:Critical MV:Strong >
s
s
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.
A panther stalks through the wilderness.

* R HP:Critical MV:Strong >
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Strong >
charge h.dark
Charge who?

* R HP:Critical MV:Strong >
charge h.dark

*someone* scythes your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Well Done Scrat!!! That was a BLAST...

Post by Ominas » Sun Nov 07, 2021 2:39 am

Nice log. Respect for your attitude.

Scrat
Posts: 114
Joined: Tue Aug 18, 2015 8:07 pm

Re: Well Done Scrat!!! That was a BLAST...

Post by Scrat » Sun Nov 07, 2021 4:21 pm

Was about 4 hours for me of relatively non-stop PK. Snippets from the night from my POV:


----------------------------------------------------------------------------------

* R S HP:Critical DP:Bursting MV:Full - Achillies: Critical >
[bash ]
*Achillies* panics, and attempts to flee!


-=
*Achillies* leaves south riding a warhorse.

+
*
*+
=-
-
=
They're not here anymore!

* R S HP:Critical DP:Bursting MV:Full - Emanuel: Wounded >
*Emanuel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Full - Emanuel: Wounded >

*someone* strikes your body.
You are mortally wounded, and will die soon, if not aided.

S HP:Critical DP:Bursting MV:Full >
sc

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.


----------------------------------------------------------------------------------

* R S HP:Beaten DP:Bursting MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Emanuel* is standing here, riding a bloodstock stallion.
*Achillies* is standing here.

* R S HP:Beaten DP:Bursting MV:Winded >
[bash achillies]
*Emanuel* tries to strike you, but you deflect the blow.


-=
*Emanuel* tries to strike you, but you deflect the blow.

+
*
*+
=-
-
=
Your bash at *Achillies* sends him sprawling!

ll
kill achillies
* R S HP:Beaten DP:Bursting MV:Winded - Emanuel: Beaten >
You try to scythe *Emanuel*, but he parries successfully.
Ok.

* R S HP:Beaten DP:Bursting MV:Winded - Achillies: Critical >

*Emanuel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Bursting MV:Winded - Achillies: Critical >

*Emanuel* strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Winded - Achillies: Critical >
f

*Achillies* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Emanuel* strikes your left foot hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Winded - Achillies: Critical >
You panic and attempt to flee!

cd
change posture defensive
You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cringing trolloc whelp cowers before you.
A wild boar runs through the forest.
Posture changed to: Defensive

* R S HP:Critical DP:Bursting MV:Winded >
sc
You have 32(413) hit, 135(135) dark power and 135(280) movement points.
You have scored 105274285 experience points and 2999 quest points.
You need 3225715 exp to level and 3001 qp to rank.
You have amassed 16 Turn points to date.
You have played 410 days and 9 hours (real time).
This ranks you as Scrat the Shar'cor'conde [Myrddraal 6] (Level 50).
You are standing.


----------------------------------------------------------------------------------

Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
A mirrored lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.
*Emanuel* is standing here, riding a bloodstock stallion.
*Achillies* is standing here, riding a warhorse.
*Emanuel* tries to strike you, but you parry successfully.

b
* R S HP:Beaten DP:Bursting MV:Tiring - Emanuel: Beaten > [kill light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Emanuel: Beaten >
[bash ]
*Tarak* leaves west riding a warhorse.

f

Cancelled.
*Emanuel* tries to strike you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A wild hog snorts angrily, pawing at the ground.


----------------------------------------------------------------------------------

o R S HP:Battered DP:Bursting MV:Strong >
*Tarak* has arrived from the north, riding a warhorse.

* R S HP:Battered DP:Bursting MV:Strong > You have 139(413) hit, 135(135) dark power and 238(280) movement points.
You have scored 105265885 experience points and 2999 quest points.
You need 3234115 exp to level and 3001 qp to rank.
You have amassed 16 Turn points to date.
You have played 410 days and 9 hours (real time).
This ranks you as Scrat the Shar'cor'conde [Myrddraal 6] (Level 50).
You are standing.
*Tarak* struggles to barrel down on you, a red and gold tasseled spear aimed at your chest.

* R S HP:Battered DP:Bursting MV:Strong >
h
b
[kill light]
You scythe *Tarak*'s body hard.
*Tarak* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Strong - Tarak: Battered >
You try to scythe *Tarak*, but he parries successfully.
A hooved trolloc joins your fight!
A Dhai'mon trolloc joins a hooved trolloc's fight!
A muzzled trolloc joins a hooved trolloc's fight!
A Dhai'mon trolloc joins a Dhai'mon trolloc's fight!
A hideous trolloc joins a hooved trolloc's fight!
A Dha'vol trolloc joins a hooved trolloc's fight!
[bash ]


-=
+
*Tarak* leaves south riding a warhorse.

*
*Tarak* has arrived from the south, riding a warhorse.

*+
A hideous trolloc tries to cleave Tarak, but he deflects the blow.
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A muzzled trolloc joins a hideous trolloc's fight!
A hooved trolloc joins a muzzled trolloc's fight!
A hideous trolloc joins a hooved trolloc's fight!
A Dhai'mon trolloc joins a hooved trolloc's fight!
A Dhai'mon trolloc joins a Dhai'mon trolloc's fight!
A Dha'vol trolloc joins a hooved trolloc's fight!

=
-
-
A Dha'vol trolloc tries to cleave Tarak, but he deflects the blow.
A Dhai'mon trolloc tries to hack Tarak, but he parries successfully.
A Dhai'mon trolloc tries to hack Tarak, but he deflects the blow.
A hideous trolloc tries to cleave Tarak, but he parries successfully.
A hooved trolloc tries to cleave Tarak, but he dodges the attack.
A muzzled trolloc tries to cleave Tarak, but he parries successfully.
A ramshorned trolloc tries to cleave Tarak, but he deflects the blow.
A ramshorned trolloc tries to cleave Tarak, but he parries successfully.
*Tarak* tries to strike a hideous trolloc, but it deflects the blow.
A hideous trolloc tries to cleave Tarak, but he deflects the blow.

=
Your bash at *Tarak* sends him sprawling!
*Tarak* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Strong - a hideous trolloc: Healthy - Tarak: Battered >
h
h
[kill light]
Ok.

h
* R S HP:Battered DP:Bursting MV:Strong - a hideous trolloc: Healthy - Tarak: Battered >
[kill light]
Ok.

* R S HP:Battered DP:Bursting MV:Full - a hideous trolloc: Healthy - Tarak: Battered > [kill light]
Ok.

h
h
* R S HP:Battered DP:Bursting MV:Full - a hideous trolloc: Healthy - Tarak: Battered >
[kill light]
Ok.

h
h
* R S HP:Battered DP:Bursting MV:Full - a hideous trolloc: Healthy - Tarak: Battered > [kill light]
Ok.

h
* R S HP:Battered DP:Bursting MV:Full - a hideous trolloc: Healthy - Tarak: Battered > [kill light]
Ok.

* R S HP:Battered DP:Bursting MV:Full - a hideous trolloc: Healthy - Tarak: Battered > You scythe *Tarak*'s right
leg very hard.
A Dha'vol trolloc cleaves Tarak's body hard.
A Dhai'mon trolloc hacks Tarak's body.
A Dhai'mon trolloc hacks Tarak's body hard.
A hideous trolloc cleaves Tarak's left leg.
A hooved trolloc cleaves Tarak's body.
A muzzled trolloc cleaves Tarak's body.
A ramshorned trolloc tries to cleave Tarak, but he deflects the blow.
A ramshorned trolloc barely cleaves Tarak's left leg.
A hideous trolloc tries to cleave Tarak, but he parries successfully.
[kill light]
Ok.

h
* R S HP:Battered DP:Bursting MV:Full - a hideous trolloc: Healthy - Tarak: Critical > [kill light]
Ok.
*Tarak* leaves south riding a warhorse.
*Tarak* has arrived from the south, riding a warhorse.

h
* R S HP:Battered DP:Bursting MV:Full > [kill light]
You scythe *Tarak*'s body very hard.
*Tarak* panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Full - Tarak: Critical > [kill light]
Ok.

* R S HP:Battered DP:Bursting MV:Full - Tarak: Critical >
h
h
[kill light]
Ok.

h
h
* R S HP:Battered DP:Bursting MV:Full - Tarak: Critical > [kill light]
Ok.

* R S HP:Battered DP:Bursting MV:Full - Tarak: Critical > [kill light]
Ok.

h
h
* R S HP:Battered DP:Bursting MV:Full - Tarak: Critical > [kill light]
Ok.

h
* R S HP:Battered DP:Bursting MV:Full - Tarak: Critical > [kill light]
Ok.

h
* R S HP:Battered DP:Bursting MV:Full - Tarak: Critical > [kill light]
Ok.
*Tarak* leaves west riding a warhorse.

h
o R S HP:Battered DP:Bursting MV:Full > A hideous trolloc leaves west.
A ramshorned trolloc leaves west.
A ramshorned trolloc leaves west.
A muzzled trolloc leaves west.
A hooved trolloc leaves west.
A hideous trolloc leaves west.
A Dhai'mon trolloc leaves west.
A Dhai'mon trolloc leaves west.
A Dha'vol trolloc leaves west.
[kill light]
They aren't here.

o R S HP:Battered DP:Bursting MV:Full > [kill light]
They aren't here.

w
o R S HP:Battered DP:Bursting MV:Full > [kill light]
They aren't here.

h
o R S HP:Battered DP:Bursting MV:Full > A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

n
h
o R S HP:Battered DP:Bursting MV:Strong > [kill light]
They aren't here.

o R S HP:Battered DP:Bursting MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
A sooty residue is apparent here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Tarak* is standing here, riding a warhorse.

h
* R S HP:Battered DP:Bursting MV:Strong > A hideous trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A muzzled trolloc has arrived from the south.
A hooved trolloc has arrived from the south.
A hideous trolloc has arrived from the south.
A Dhai'mon trolloc has arrived from the south.
A Dhai'mon trolloc has arrived from the south.
A Dha'vol trolloc has arrived from the south.
[kill light]
You scythe *Tarak*'s body hard.
*Tarak* panics, and attempts to flee!
*Tarak* tries to flee, but is too exhausted!

h
* R S HP:Battered DP:Bursting MV:Strong - Tarak: Critical > [kill light]
Ok.

* R S HP:Battered DP:Bursting MV:Strong - Tarak: Critical > [kill light]
Ok.

of
open fence
* R S HP:Battered DP:Bursting MV:Strong - Tarak: Critical >
h
Ok.

h
* R S HP:Battered DP:Bursting MV:Strong - Tarak: Critical > [kill light]
Ok.

h
* R S HP:Battered DP:Bursting MV:Strong - Tarak: Critical >
h
h
h
h
*Tarak* tries to strike you, but you deflect the blow.
A Dhai'mon trolloc leaves north.
You scythe *Tarak*'s body very hard.
*Tarak* panics, and attempts to flee!
A Dha'vol trolloc barely cleaves Tarak's head.
*Tarak* is incapacitated and will slowly die, if not aided.
A hooved trolloc cleaves Tarak's left leg very hard.
*Tarak* is dead! R.I.P.
Your blood freezes as you hear *Tarak*'s death cry.
Your extra burst of stamina fades.


----------------------------------------------------------------------------------

A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Achillies* is standing here, riding a warhorse.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R S HP:Beaten DP:Bursting MV:Tiring > A hideous trolloc has arrived from the east.
[kill light]
You scythe *Achillies*'s body hard.

* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Battered >
[bash ]


A hideous trolloc joins your fight!
A boarish trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a hideous trolloc's fight!

-
=+
*
A myrddraal barely slashes Achillies's body.
A boarish trolloc tries to cleave Achillies, but he parries successfully.
A boarish trolloc tries to cleave Achillies, but he deflects the blow.
A hideous trolloc barely tickles Achillies's left leg with its cleave.

*+
=-

A hooved trolloc has arrived from the east.

-
=
Your bash at *Achillies* sends him sprawling!

* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Battered >

A hooved trolloc tries to cleave Achillies, but he parries successfully.
A myrddraal slashes Achillies's left leg.
A boarish trolloc cleaves Achillies's body.
A boarish trolloc cleaves Achillies's right leg hard.
A hideous trolloc barely cleaves Achillies's left arm.
You scythe *Achillies*'s body very hard.

cb
change mood brave
* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Beaten >
Mood changed to: Brave

3
where
* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Beaten >
Players in your Zone
--------------------
Scrat - A Trolloc Camp

* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Beaten >

A hooved trolloc cleaves Achillies's left arm.
A myrddraal tickles Achillies's left hand with his slash.
A boarish trolloc barely cleaves Achillies's head.
A boarish trolloc cleaves Achillies's body very hard.
A hideous trolloc cleaves Achillies's right leg.
You scythe *Achillies*'s body extremely hard.

* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical >
e
h
No way! You're fighting for your life!

e
* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical > No way! You're fighting for your life!
*Achillies* panics, and attempts to flee!

e
* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical > [kill light]
Ok.
*Emanuel* has arrived from the east, riding a bloodstock stallion.

h
* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical > A hooved trolloc tries to cleave Achillies, but he
parries successfully.
A myrddraal slashes Achillies's body.
A boarish trolloc cleaves Achillies's head hard.
A boarish trolloc barely cleaves Achillies's body.
A hideous trolloc barely tickles Achillies's head with its cleave.
You scythe *Achillies*'s body hard.
No way! You're fighting for your life!
*Emanuel* tries to strike you, but you deflect the blow.

e
h
* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical > [kill light]
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Emanuel: Battered > No way! You're fighting for your life!

* R S HP:Beaten DP:Bursting MV:Tiring - Emanuel: Battered > [kill light]
Ok.
*Achillies* leaves north riding a warhorse.

cw
change mood wimpy
* R S HP:Beaten DP:Bursting MV:Tiring - Emanuel: Battered >
f
Mood changed to: Wimpy

e
n
* R S HP:Beaten DP:Bursting MV:Tiring - Emanuel: Battered >
You panic and attempt to flee!

h
h
ll
kill achillies
You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...

cb
change mood brave
* R S HP:Beaten DP:Bursting MV:Tiring > A hideous trolloc has arrived from the west.
A hooved trolloc has arrived from the west.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A wild hog snorts angrily, pawing at the ground.

* R S HP:Beaten DP:Bursting MV:Tiring > [kill light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Tiring > [kill light]
They aren't here.

n
* R S HP:Beaten DP:Bursting MV:Tiring > They aren't here.

ll
kill achillies
* R S HP:Beaten DP:Bursting MV:Tiring > Mood changed to: Brave

b
* R S HP:Beaten DP:Bursting MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
A mirrored lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Achillies* is standing here, riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Tiring > You try to scythe *Achillies*, but he deflects the blow.

* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical >
[bash ]

-
=+
*
*Achillies* tries to strike you, but you parry successfully.
*Emanuel* has arrived from the south, riding a bloodstock stallion.


*Emanuel* strikes your body.

*
+=
-
-=
Your bash at *Achillies* sends him sprawling!

* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical >
cb
change mood brave

You scythe *Achillies*'s body extremely hard.

* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical > Mood changed to: Brave

* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical >

You dodge a bash from *Emanuel* who loses his balance and falls!

* R S HP:Beaten DP:Bursting MV:Tiring - Achillies: Critical >

You scythe *Achillies*'s body extremely hard.
*Achillies* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Achillies*'s death cry.


----------------------------------------------------------------------------------

* R S HP:Beaten DP:Bursting MV:Tiring > Forested Borderlands
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Emanuel* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R S HP:Beaten DP:Bursting MV:Tiring >
[kill light]
You scythe *Emanuel*'s body very hard.
*Emanuel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Emanuel*'s death cry.


----------------------------------------------------------------------------------

* R S HP:Beaten DP:Bursting MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Achillies* is here, fighting Zintar, riding a warhorse.
Zintar the Darkling Senior is here, fighting Achillies.

lu
scan u
* R S HP:Beaten DP:Bursting MV:Strong > [kill light]
You try to scythe *Achillies*, but he parries successfully.

h
h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > *Magdan* is standing here, riding a
gray palfrey.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > You try to scythe *Achillies*, but
he deflects the blow.
*Achillies* tries to strike Zintar, but he deflects the blow.
Zintar slashes *Achillies*'s right hand.
[kill light]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical >
*Achillies* panics, and attempts to flee!

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

cb
change mood brave
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > Mood changed to: Brave

h
h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical >
[kill light]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical >
[kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.
*Achillies* leaves north riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Strong > [kill light]
They aren't here.

h
* R S HP:Beaten DP:Bursting MV:Strong >
n
[kill light]
They aren't here.

h
* R S HP:Beaten DP:Bursting MV:Strong > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Achillies* is standing here, riding a warhorse.
Zintar has arrived from the south.

b
* R S HP:Beaten DP:Bursting MV:Strong > Zintar tries to slash *Achillies*, but he parries successfully.
[kill light]
You scythe *Achillies*'s body hard.

* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical >
[bash ]


-=
+
*Achillies* panics, and attempts to flee!

*
*+
Zintar tries to slash *Achillies*, but he deflects the blow.

=
-
-=
Your bash at *Achillies* sends him sprawling!

* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical >
cz
change mood berserk
h
Mood changed to: Berserk

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical >
You scythe *Achillies*'s head extremely hard.
Zintar slashes *Achillies*'s body hard.

h
h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > [kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Zintar: Beaten - Achillies: Critical > You scythe *Achillies*'s body hard.
*Achillies* is incapacitated and will slowly die, if not aided.
[kill light]
Ok.

h
* R S HP:Beaten DP:Bursting MV:Strong - Achillies: Critical > [kill light]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Achillies: Critical > [kill light]
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Achillies: Critical >
cb
change mood brave
cb
change mood brave
cb
change mood brave
You scythe *Achillies*'s right leg very hard.
*Achillies* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Achillies*'s death cry.


----------------------------------------------------------------------------------

scan s
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
*Magdan* is sitting here, riding a gray palfrey.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Full - Magdan: Beaten >
cb
change mood brave
Zintar the Darkling Senior is sitting here.
*Emanuel* is here, fighting Zintar, riding a bloodstock stallion.

b
* R S HP:Battered DP:Bursting MV:Full - Magdan: Beaten > Mood changed to: Brave

* R S HP:Battered DP:Bursting MV:Full - Magdan: Beaten >
[bash ]
They already seem to be stunned.

* R S HP:Battered DP:Bursting MV:Full - Magdan: Beaten >

*Magdan* tries to lance you, but you parry successfully.
You try to scythe *Magdan*, but he parries successfully.

nar am on 1n
* R S HP:Battered DP:Bursting MV:Full - Magdan: Beaten >
b
You narrate 'am on 1n'

* R S HP:Battered DP:Bursting MV:Full - Magdan: Beaten >
[bash ]


-=
+*
*+
=
Zintar has arrived from the south.
Zintar leaves west.

-
You dodge a bash from *Magdan* who loses his balance and falls!


-=
The Shienaran commander bellows 'The criminal Zintar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Zintar has been spotted!'
As *Magdan* avoids your bash, you topple over and fall to the ground!
*Emanuel* has arrived from the south, riding a bloodstock stallion.

* R S HP:Battered DP:Bursting MV:Full >

*Emanuel* starts barreling down on you, a sleek, mahogany-shafted spear aimed at your chest.

* R S HP:Battered DP:Bursting MV:Full >
cw
change mood wimpy
st
h

*Emanuel* clumsily charges you with his a sleek, mahogany-shafted spear, but you deftly step aside.

h
* R S HP:Battered DP:Bursting MV:Full - Emanuel: Hurt >
Mood changed to: Wimpy

* R S HP:Battered DP:Bursting MV:Full - Emanuel: Hurt > Do you not consider fighting as standing?

* R S HP:Battered DP:Bursting MV:Full - Emanuel: Hurt > [kill light]
Ok.

* R S HP:Battered DP:Bursting MV:Full - Emanuel: Hurt > [kill light]


----------------------------------------------------------------------------------

[bash ]
They already seem to be stunned.

* R S HP:Battered DP:Bursting MV:Strong - Emanuel: Beaten >
b

Zintar slashes *Magdan*'s body hard.
The ancient tree tickles your left leg with its hit.
The ancient tree tries to hit you, but you deflect the blow.
You try to scythe *Emanuel*, but he deflects the blow.

* R S HP:Battered DP:Bursting MV:Strong - Emanuel: Beaten >
[bash ]


-=
+*
*+
=-

The ancient tree tries to hit you, but you parry successfully.
The ancient tree barely hits your body.
*Emanuel* strikes your head.
*Emanuel* sends you sprawling with a powerful bash!

* R S HP:Battered DP:Bursting MV:Strong - Emanuel: Beaten >
b

*Magdan* sends Zintar sprawling with a powerful bash!

* R S HP:Battered DP:Bursting MV:Strong - Emanuel: Beaten >

*Magdan* lances Zintar's head hard.
The ancient tree hits your left leg.
The ancient tree barely tickles your left arm with its hit.
*Emanuel* strikes your body.

* R S HP:Battered DP:Bursting MV:Strong - Emanuel: Beaten >

*Magdan* lances Zintar's head very hard.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tickles your body with its hit.
*Emanuel* strikes your right leg hard.

* R S HP:Beaten DP:Bursting MV:Strong - Emanuel: Beaten >
[bash ]


-=
+*
*+
=-

*Magdan* lances Zintar's right leg hard.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree hits your right leg.

-
=
As *Emanuel* avoids your bash, you topple over and fall to the ground!
*Emanuel* sends you sprawling with a powerful bash!

* R S HP:Beaten DP:Bursting MV:Strong - Emanuel: Beaten >

*Magdan* panics, and attempts to flee!

b
* R S HP:Beaten DP:Bursting MV:Strong - Emanuel: Beaten >
*Magdan* leaves north riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Strong - Emanuel: Beaten >
*Magdan* has arrived from the north, riding a warhorse.

* R S HP:Beaten DP:Bursting MV:Strong - Emanuel: Beaten >
*Magdan* struggles to barrel down on Zintar, a partisan bearing the arms of Ghealdan aimed at his chest.

* R S HP:Beaten DP:Bursting MV:Strong - Emanuel: Beaten >
*Magdan* avoids being bashed by Zintar who loses his balance and falls!

* R S HP:Beaten DP:Bursting MV:Strong - Emanuel: Beaten >

The ancient tree hits your right arm.
The ancient tree barely hits your right arm.
*Emanuel* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Bursting MV:Strong - Emanuel: Beaten >
[bash ]

1
get all corpse

Cancelled.
nar off it
cw
change mood wimpy
f
*Magdan* charges Zintar with a partisan bearing the arms of Ghealdan, creating a neat display of flying blood.
Zintar is dead! R.I.P.
Your blood freezes as you hear Zintar's death cry.
You get a pair of animal-fur boots from the corpse of Zintar.


----------------------------------------------------------------------------------

* R S HP:Beaten DP:Bursting MV:Full > A Shallow Depression
[ obvious exits: U ]
Zone: Tarwin's Gap
There are some bloody traces of a human leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zintar the Darkling Senior is here, fighting Ragan.
A raven is here, watching.
A Shienaran forward scout is here, fighting Zintar.
A Shienaran forward scout is here, fighting Zintar.
A Shienaran forward scout is here, fighting Zintar.
Ragan is sitting here.

h
* R S HP:Beaten DP:Bursting MV:Full > [kill light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full > [kill light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full > [kill light]
They aren't here.

* R S HP:Beaten DP:Bursting MV:Full >

Zintar slashes Ragan's right arm hard.
A Shienaran forward scout tries to slash Zintar, but he deflects the blow.
A Shienaran forward scout slashes Zintar's body hard.
A Shienaran forward scout slashes Zintar's body hard.
Zintar is mortally wounded, and will die soon, if not aided.
Zintar lies immobile on the ground, suffering...
Zintar is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Zintar's death cry.

nar sorry
h
* R S HP:Beaten DP:Bursting MV:Fresh >
h
You narrate 'sorry'


----------------------------------------------------------------------------------

Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
You notice a sleek hunting spear is hidden here.
*Achillies* is here, fighting YOU!, riding a gray palfrey.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zintar the Darkling Senior is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

b
* R S HP:Critical DP:Bursting MV:Full - Achillies: Beaten >
You try to scythe *Achillies*, but he parries successfully.
A shivering tree tries to hit Achillies, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
*Achillies* tries to slash you, but you parry successfully.
Zintar slashes *Achillies*'s head very hard.
[bash ]


-=
+*
*
*Magdan* has arrived from the west, riding a warhorse.

+
*Magdan* tries to lance Zintar, but he deflects the blow.

=
-
-
A shivering tree barely hits Achillies's right arm.
A shivering tree tries to hit Achillies, but he deflects the blow.
*Achillies* tries to slash you, but you parry successfully.

=
As *Achillies* avoids your bash, you topple over and fall to the ground!

* R S HP:Critical DP:Bursting MV:Full >
Zintar sends *Achillies* sprawling with a powerful bash!
*Achillies* panics, and attempts to flee!

* R S HP:Critical DP:Bursting MV:Full >
st

Zintar avoids being bashed by *Magdan* who loses his balance and falls!
Zintar panics, and attempts to flee!

ll
kill achillies
b
* R S HP:Critical DP:Bursting MV:Full >

A shivering tree tickles Achillies's body with its hit.
*Achillies* panics, and attempts to flee!
A shivering tree tickles Achillies's body with its hit.
*Achillies* panics, and attempts to flee!

* R S HP:Critical DP:Bursting MV:Full > You stand up.

* R S HP:Critical DP:Bursting MV:Full > Zintar leaves west.
Ok.

* R S HP:Critical DP:Bursting MV:Full - Achillies: Critical > *Achillies* leaves west riding a gray palfrey.
[bash ]
Bash who?

* R S HP:Critical DP:Bursting MV:Full >
h
b
[kill light]
You try to scythe *Magdan*, but he parries successfully.

* R S HP:Critical DP:Bursting MV:Full - Magdan: Critical >
[bash ]


Zintar has arrived from the west.
Zintar slashes *Magdan*'s right foot hard.
*Magdan* panics, and attempts to flee!

-
=+
*Magdan* leaves south riding a warhorse.
*Magdan* has arrived from the south, riding a warhorse.

*

Zintar tries to slash *Magdan*, but he parries successfully.

*
*Achillies* has arrived from the west, riding a gray palfrey.

+
*Achillies* panics, and attempts to flee!
*Achillies* leaves south riding a gray palfrey.

=
-
*Magdan* panics, and attempts to flee!


-=
Your bash at *Magdan* sends him sprawling!

* R S HP:Critical DP:Bursting MV:Full - Zintar: Critical - Magdan: Critical >
cz
change mood berserk
h
h
You scythe *Magdan*'s left arm very hard.
A shivering tree barely hits Magdan's left leg.
A shivering tree joins a shivering tree's fight!
Mood changed to: Berserk

h
* R S HP:Critical DP:Bursting MV:Full - Zintar: Critical - Magdan: Critical > [kill light]
Ok.

h
* R S HP:Critical DP:Bursting MV:Full - Zintar: Critical - Magdan: Critical > [kill light]
Ok.

h
* R S HP:Critical DP:Bursting MV:Full - Zintar: Critical - Magdan: Critical > [kill light]
Ok.

h
* R S HP:Critical DP:Bursting MV:Full - Zintar: Critical - Magdan: Critical > [kill light]
Ok.

h
h
* R S HP:Critical DP:Bursting MV:Full - Zintar: Critical - Magdan: Critical > [kill light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Zintar: Critical - Magdan: Critical > You scythe *Magdan*'s body very hard.
*Magdan* is mortally wounded, and will die soon, if not aided.
[kill light]
Ok.

h
h
* R S HP:Critical DP:Bursting MV:Full - Magdan: Critical > [kill light]
Ok.

h
* R S HP:Critical DP:Bursting MV:Full - Magdan: Critical > [kill light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Magdan: Critical > [kill light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Magdan: Critical > [kill light]
Ok.

sc
* R S HP:Critical DP:Bursting MV:Full - Magdan: Critical > [kill light]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Magdan: Critical > A shivering tree hits Magdan's right leg hard.
*Magdan* is dead! R.I.P.
Your blood freezes as you hear *Magdan*'s death cry.


----------------------------------------------------------------------------------

* R S HP:Battered DP:Bursting MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A rat scurries around trying to get out of sight.

h
* R S HP:Battered DP:Bursting MV:Tiring > [kill light]
They aren't here.

3
where
* R S HP:Battered DP:Bursting MV:Tiring > [kill light]
They aren't here.

* R S HP:Battered DP:Bursting MV:Tiring > Players in your Zone
--------------------
Scrat - Nearing A Trolloc Camp
Zintar - Thinning Woods

n
h
* R S HP:Battered DP:Bursting MV:Tiring >
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A mirrored lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zintar the Darkling Senior is lying here, incapacitated.
*Magdan* is here, fighting Zintar, riding a warhorse.
*Achillies* is here, fighting Zintar, riding a warhorse.
*Ominas* is here, fighting Zintar, riding a wild stallion.

* R S HP:Battered DP:Bursting MV:Tiring > [kill light]
You scythe *Magdan*'s body hard.

* R S HP:Battered DP:Bursting MV:Tiring - Zintar: Critical - Magdan: Wounded >
1
get all corpse
1
get all corpse
*Achillies* nods in agreement.
You don't have a corpse.

1
get all corpse
* R S HP:Battered DP:Bursting MV:Tiring - Zintar: Critical - Magdan: Wounded > You don't have a corpse.

1
get all corpse
* R S HP:Battered DP:Bursting MV:Tiring - Zintar: Critical - Magdan: Wounded > You don't have a corpse.

1
get all corpse
1
get all corpse
* R S HP:Battered DP:Bursting MV:Tiring - Zintar: Critical - Magdan: Wounded >
1
get all corpse
1
get all corpse
You scythe *Magdan*'s head very hard.
*Ominas* slashes Zintar's body into bloody fragments!
Zintar is dead! R.I.P.
Your blood freezes as you hear Zintar's death cry.
*Achillies* slashes your head hard.
You get a skin of human flesh from the corpse of Zintar.

emanuel
Posts: 6
Joined: Fri Nov 05, 2021 6:45 pm

Re: Well Done Scrat!!! That was a BLAST...

Post by emanuel » Sun Nov 07, 2021 6:59 pm

Seriously man, was a blast! Thanks for posting the clips!!!

Tandrael
Posts: 92
Joined: Mon Jun 25, 2018 12:02 pm

Re: Well Done Scrat!!! That was a BLAST...

Post by Tandrael » Mon Nov 08, 2021 2:59 am

Damn, that looks like a lot of really fun pk. Nice jobs by all!

Post Reply