lol sorry

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

lol sorry

Post by Atkins » Thu Oct 28, 2021 2:07 pm

A flock of ravens soar high into the air!

* R HP:Scratched MV:Fresh >
Players in your Zone
--------------------
Atkins - Path to Tarwin's Gap

* R HP:Scratched MV:Fresh >
dh
diagnose horse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is haggard.

* R HP:Scratched MV:Fresh >
where
Players in your Zone
--------------------
Atkins - Path to Tarwin's Gap

* R HP:Scratched MV:Fresh >
k dark
k dark
They aren't here.

* R HP:Scratched MV:Fresh >
They aren't here.

* R HP:Scratched MV:Fresh >
f
Your mount is too exhausted.

* R HP:Scratched MV:Fresh >
f
Your mount is too exhausted.

* R HP:Scratched MV:Fresh >
f
Your mount is too exhausted.

* R HP:Scratched MV:Fresh >
sc

*Ghraak* has arrived from the north, riding a shadow stallion.

* R HP:Scratched MV:Fresh >
You have 398(404) hit and 159(159) movement points.
You have scored 107444977 experience points and 932 quest points.
You need 1055023 exp to level and 68 qp to rank.
You have amassed 34 Turn points to date.
You have played 43 days and 1 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.
*Ghraak* barely scythes your body.

* R HP:Scratched MV:Fresh - Ghraak: Healthy >
k dark
You do the best you can!

* R HP:Scratched MV:Fresh - Ghraak: Healthy >

You cleave *Ghraak*'s head.
*Ghraak* gazes deeply into your soul.. very chilling.
The gaze of *Ghraak* fails to affect you.
*Ghraak* barely scythes your body.

* R HP:Scratched MV:Fresh - Ghraak: Scratched >

A flock of ravens swarms in from high above to continue its circling and scouting.

l ghraak
* R HP:Scratched MV:Fresh - Ghraak: Scratched >

Ghraak has a few scratches.
Ghraak is scratched.

*Ghraak* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Fresh - Ghraak: Scratched >
cb
b
bash
You cleave *Ghraak*'s body hard.
[change mood brave]
Mood changed to: Brave

* R HP:Scratched MV:Fresh - Ghraak: Scratched >


*Ghraak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Ghraak: Scratched >

*Ghraak* hisses 'SLAYING'

* R HP:Scratched MV:Fresh - Ghraak: Scratched >

*Ghraak* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Ghraak* scythes your right foot.

* R HP:Scratched MV:Fresh - Ghraak: Scratched >
nar chraak gap

A flock of ravens starts following you.
*Ghraak* scythes your body.
*Ghraak* scythes your body.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

* R HP:Scratched MV:Fresh - Ghraak: Scratched >
You narrate 'chraak gap'

* R HP:Scratched MV:Fresh - Ghraak: Scratched >
nar ghraak rather
You narrate 'ghraak rather'

* R HP:Scratched MV:Fresh - Ghraak: Scratched >

You cleave *Ghraak*'s head.

* R HP:Scratched MV:Fresh - Ghraak: Scratched >
l in pack
backpack (used) :
a cup of thick syrup
[3] a package of iron rations
[2] a thin vial of yellow fluid
a package of dried rations
[2] an ivy bracelet
a lantern
[2] a bubbling draught
a mirrored lantern
a water skin
a large number of copper pennies (32)
[2] a smooth metallic disc

* R HP:Scratched MV:Fresh - Ghraak: Scratched >

*Ghraak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Ghraak: Scratched >

*Ghraak* scythes your left leg.

* R HP:Hurt MV:Fresh - Ghraak: Scratched >

*Ghraak* scythes your body.
*Sneek* barely pierces your body.

get red pack
* R HP:Hurt MV:Fresh - Ghraak: Scratched >
f

*Sneek* pierces your left leg.
*Ghraak* scythes your left arm hard.

* R HP:Hurt MV:Fresh - Ghraak: Scratched >

*Ghraak* scythes your left arm hard.

* R HP:Hurt MV:Fresh - Ghraak: Scratched >
There doesn't seem to be a red in a backpack.

* R HP:Hurt MV:Fresh - Ghraak: Scratched >
You panic and attempt to flee!


You flee head over heels.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
e
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Hurt MV:Full >
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
d
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Hurt MV:Full >
notice
You stop paying increased attention to your surroundings.

* R HP:Hurt MV:Full >
notice
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

k dark
* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
yel ah instafear :(
You bellow 'ah instafear :('

c
k dark
* R HP:Hurt MV:Full >
c
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >

Someone bellows 'hah'

* R HP:Hurt MV:Full >
where
Players in your Zone
--------------------
Atkins - A Shallow Depression

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
k dark
They aren't here.

k dark
* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
where
They aren't here.

* R HP:Hurt MV:Full >
Players in your Zone
--------------------
Atkins - A Shallow Depression

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
sc
You have 327(404) hit and 154(159) movement points.
You have scored 107445740 experience points and 932 quest points.
You need 1054260 exp to level and 68 qp to rank.
You have amassed 34 Turn points to date.
You have played 43 days and 1 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

* R HP:Hurt MV:Full >
k dark
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >

Someone bellows 'well i tired darken and it crashed 3 times...'

k dark
* R HP:Hurt MV:Full >
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
stat
k dark
You are a 703 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs. BMI: 25.187.
You are carrying 0.3 lbs and wearing 73.8 lbs, light. MUD BMI: 0.492.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 82.
Offensive bonus: 175, Dodging bonus: 46, Parrying bonus: 1. Total Defence: 47
Your mood is: Brave. You will flee below: 80 Hit Points
You are wanted by: Tar Valon Wolves Seanchan Empire
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- FEAR
- NO QUIT

* R HP:Hurt MV:Full >
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.
Someone bellows 'palm then? '

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

k dark
* R HP:Hurt MV:Full >
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

where
* R HP:Hurt MV:Full >
Players in your Zone
--------------------
Atkins - A Shallow Depression

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
sc
You have 327(404) hit and 154(159) movement points.
You have scored 107445740 experience points and 932 quest points.
You need 1054260 exp to level and 68 qp to rank.
You have amassed 34 Turn points to date.
You have played 43 days and 1 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
where
Players in your Zone
--------------------
Atkins - A Shallow Depression

* R HP:Hurt MV:Full >
k dark
k dark
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
k dark
k dark
who
They aren't here.

* R HP:Hurt MV:Full >
They aren't here.

* R HP:Hurt MV:Full >
Players
There is/are: 11 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Atkins the Under-lieutenant [Child of Light, Council of the Anointed]
Tarial May, Merchant Guard of Maerone
Jenda Sharaad WANTED
Urukhar of Mayene (Linkless) (Idle)
Locken of Two Rivers
Rowlin Shinro |Queen's Guard Applicant|
Korvis of Saldaea
Malyen of Tarabon
Ezmodius of Murandy
Fermin from Two Rivers WANTED
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild] (Linkless) (Idle)
Suyo Migo (Linkless) (Idle)

12 players displayed.

* R HP:Hurt MV:Full >
k dark
k dark
You try to cleave *Sneek*, but he parries successfully.

* R HP:Hurt MV:Full - Sneek: Healthy >
You do the best you can!
*Ghraak* has arrived from above, riding a shadow stallion.

* R HP:Hurt MV:Full - Sneek: Healthy >
k dark

*Sneek* barely pierces your body.
*Ghraak* scythes your right arm hard.

* R HP:Hurt MV:Full - Sneek: Healthy >
Fight!? Are you crazy?? You can barely hold yourself together.
*Sneek* panics, and attempts to flee!

* R HP:Hurt MV:Full - Sneek: Healthy >

*Sneek* leaves up. UU

* R HP:Hurt MV:Full - Ghraak: Scratched >

You mount an attack against *Ghraak*, but weak nerves get the better of you.

* R HP:Hurt MV:Full - Ghraak: Scratched >
nar sneek too
You narrate 'sneek too'

* R HP:Hurt MV:Full - Ghraak: Scratched >

You dodge a bash from *Ghraak* who loses his balance and falls!

* R HP:Hurt MV:Full - Ghraak: Scratched >
Tic in 7 seconds!
bash

You cleave *Ghraak*'s right leg hard.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* R HP:Hurt MV:Full - Ghraak: Scratched >
*Sneek* pierces your right arm.
-=+**
*Ghraak* panics, and attempts to flee!
+
*Sneek* barely pierces your body.
*Ghraak* leaves up riding a shadow stallion.
=-
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Sneek's left arm extremely hard.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
*Sneek* barely pierces your right leg.
The first light of dawn illuminates Tarwin's Gap.
Tic length updated to: 61.063 seconds.
-=
They're not here anymore!
*Ghraak* has arrived from above, riding a shadow stallion.

* R HP:Hurt MV:Fresh - Sneek: Scratched >

*Ghraak* scythes your body.

* R HP:Wounded MV:Fresh - Sneek: Scratched >
bash
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Wounded MV:Fresh - Sneek: Scratched >
bash
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Wounded MV:Fresh - Sneek: Scratched >

A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan slices Ghraak's body.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
You try to cleave *Sneek*, but he parries successfully.
*Sneek* barely pierces your right hand.

bash
* R HP:Wounded MV:Fresh - Sneek: Scratched >
-=+
You dodge a bash from *Ghraak* who loses his balance and falls!
*

A black messenger pigeon flutters its wings.

*+=-
Ragan slices Ghraak's right hand.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
A Shienaran forward scout slashes Sneek's body.
*Sneek* barely pierces your body.
-
*Sneek* barely pierces your body.

=
As *Sneek* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Sneek: Scratched >

A black messenger pigeon beats its wings harder.

* R HP:Wounded MV:Fresh - Sneek: Scratched >
bash

Ragan barely slices Ghraak's left arm.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
A Shienaran forward scout slashes Sneek's left leg very hard.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
*Sneek* pierces your body.

* R HP:Wounded MV:Fresh - Sneek: Hurt >
-=
+
*Ghraak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Sneek: Hurt >

Ragan slices Ghraak's left leg.
A Shienaran forward scout tries to slash Sneek, but he dodges the attack.
*Ghraak* scythes your body.
A Shienaran forward scout tries to slash Sneek, but he dodges the attack.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
*Sneek* barely pierces your body.

* R HP:Wounded MV:Fresh - Sneek: Hurt >
bash

A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

* R HP:Wounded MV:Fresh - Sneek: Hurt >

*Sneek* pierces your body.

* R HP:Wounded MV:Fresh - Sneek: Hurt >

Ragan slices Ghraak's left foot.
A Shienaran forward scout slashes Sneek's body into bloody fragments!
*Ghraak* scythes your body.
A Shienaran forward scout slashes Sneek's head extremely hard.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
*Sneek* pierces your left leg.

* R HP:Wounded MV:Fresh - Sneek: Hurt >
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Wounded MV:Fresh - Sneek: Hurt >

*Sneek* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sneek: Hurt >

Ragan slices Ghraak's body hard.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
Sneek swiftly dodges a Shienaran forward scout's attempt to slash him.
You try to cleave *Sneek*, but he parries successfully.
*Sneek* tickles your body with his pierce.

* R HP:Wounded MV:Fresh - Sneek: Hurt >

*Sneek* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sneek: Hurt >
cb

*Sneek* leaves up. UU

* R HP:Wounded MV:Fresh - Ghraak: Hurt >
[change mood brave]
Mood changed to: Brave

bash
* R HP:Wounded MV:Fresh - Ghraak: Hurt >
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Wounded MV:Fresh - Ghraak: Hurt >

A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Sneek* barely pierces your body.

bash
* R HP:Wounded MV:Fresh - Ghraak: Hurt >

You dodge a bash from *Ghraak* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Ghraak: Hurt >
-
*Sneek* barely pierces your right leg.
A Shienaran forward scout tickles Ghraak's left foot with his slash.
A Shienaran forward scout slashes Ghraak's right leg.
A Shienaran forward scout slashes Ghraak's right arm hard.
Ragan barely slices Ghraak's right hand.
=+**+=- -
*Ghraak* panics, and attempts to flee!
=
Your bash at *Ghraak* sends him sprawling!

* R HP:Wounded MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Wounded >

*Sneek* pierces your head.
A Shienaran forward scout barely slashes Ghraak's left leg.
A Shienaran forward scout slashes Ghraak's body.
A Shienaran forward scout slashes Ghraak's body.
You cleave *Ghraak*'s right hand.
Ragan slices Ghraak's right arm very hard.
*Sneek* tickles your right hand with his pierce.

* R HP:Wounded MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Wounded >

*Sneek* barely pierces your left leg.
A Shienaran forward scout slashes Ghraak's left arm.
A Shienaran forward scout barely slashes Ghraak's body.
A Shienaran forward scout barely slashes Ghraak's body.
You cleave *Ghraak*'s right leg.
Ragan slices Ghraak's body hard.

* R HP:Wounded MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Wounded >

*Sneek* barely pierces your left leg.

* R HP:Battered MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Wounded >
bash
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Battered MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Wounded >
bash
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Battered MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Wounded >

*Ghraak* leaves up riding a shadow stallion.

bash
* R HP:Battered MV:Fresh - Sneek: Hurt >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout slashes Sneek's body very hard.
A Shienaran forward scout tries to slash Sneek, but he dodges the attack.
A Shienaran forward scout slashes Sneek's left arm into bloody fragments!
You try to cleave *Sneek*, but he deflects the blow.
*Sneek* barely pierces your body.
*Ghraak* has arrived from above, riding a shadow stallion.

*Ghraak* barely scythes your body.
-
bash=+
*Sneek* barely pierces your left leg.

Cancelled.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Battered MV:Fresh - Sneek: Wounded >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Sneek: Wounded >
PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - Sneek: Wounded >
d

A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan slices Ghraak's body.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
*Sneek* pierces your body.

* R HP:Battered MV:Fresh - Sneek: Wounded >
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Sneek: Wounded >
f

You dodge a bash from *Ghraak* who loses his balance and falls!

* R HP:Battered MV:Fresh - Sneek: Wounded >
PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - Sneek: Wounded >
f
PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - Sneek: Wounded >
d
No way! You're fighting for your life!

f
* R HP:Battered MV:Fresh - Sneek: Wounded >

Ragan slices Ghraak's body.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout slashes Sneek's left leg very hard.
You try to cleave *Sneek*, but he parries successfully.
*Sneek* barely pierces your body.

d
* R HP:Battered MV:Fresh - Sneek: Wounded >
You panic and attempt to flee!

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Sneek.
*Ghraak* is here, fighting Ragan, riding a shadow stallion.
*Sneek* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Sneek.
A Shienaran forward scout is here, fighting Sneek.
Ragan is here, fighting Ghraak.

* R HP:Battered MV:Full >

*Ghraak* panics, and attempts to flee!

cb
* R HP:Battered MV:Full >
[change mood brave]
Mood changed to: Brave
*Ghraak* leaves up riding a shadow stallion.

* R HP:Battered MV:Full >
k dark

*Sneek* tries to pierce a Shienaran forward scout, but he deflects the blow.
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout slashes Sneek's right arm into bloody fragments!

bash
* R HP:Battered MV:Full >
You try to cleave *Sneek*, but he parries successfully.
*Sneek* panics, and attempts to flee!

* R HP:Battered MV:Full - a Shienaran forward scout: Scratched - Sneek: Wounded >

*Ghraak* has arrived from above, riding a shadow stallion.
-
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Ghraak* barely scythes your body.
=
*Sneek* leaves up. UU
+**+=-
*Sneek* barely pierces your body.
-
=
As *Sneek* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Ghraak: Wounded >

*Ghraak* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Ghraak: Wounded >

*Sneek* barely pierces your body.
Ragan tries to slice Sneek, but he deflects the blow.
*Ghraak* scythes your right leg hard.
*Sneek* pierces your left leg.

* R HP:Battered MV:Full - Ghraak: Wounded >
bash sneek

*Ghraak* looks at you.

* R HP:Battered MV:Full - Ghraak: Wounded >
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Battered MV:Full - Ghraak: Wounded >
bash sneek
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Battered MV:Full - Ghraak: Wounded >

Ragan tries to slice Sneek, but he parries successfully.
*Sneek* pierces your right leg.
You cleave *Ghraak*'s right leg.

* R HP:Battered MV:Full - Ghraak: Battered >
bash sneek

*Sneek* tickles your body with his pierce.

* R HP:Battered MV:Full - Ghraak: Battered >
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Battered MV:Full - Ghraak: Battered >
bash sneek
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Battered MV:Full - Ghraak: Battered >

A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
You dodge a bash from *Ghraak* who loses his balance and falls!

* R HP:Battered MV:Full - Ghraak: Battered >
bash sneek

A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
A Shienaran forward scout tries to slash Sneek, but he dodges the attack.
Ragan slices Sneek's head into bloody fragments!
*Sneek* panics, and attempts to flee!
-=+*
*Sneek* leaves up. UU
*
*Sneek* has arrived from above.
+
Tic in 7 seconds!=
*Sneek* barely pierces your head.
-
*Ghraak* panics, and attempts to flee!
-
=
*Sneek* barely pierces your body.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You cleave *Ghraak*'s left leg.
*Ghraak* panics, and attempts to flee!
As *Sneek* avoids your bash, you topple over and fall to the ground!
*Sneek* panics, and attempts to flee!

* R HP:Beaten MV:Full >

*Sneek* leaves up. UU

* R HP:Beaten MV:Full - Ghraak: Battered >
bash sneek

*Sneek* pierces your body.

* R HP:Beaten MV:Full - Ghraak: Battered >
*Sneek* pierces your right arm.
You mount an attack against *Ghraak*, but weak nerves get the better of you.
Ragan slices Ghraak's head hard.
A Shienaran forward scout barely slashes Ghraak's body.
A Shienaran forward scout tickles Ghraak's left leg with his slash.
A Shienaran forward scout slashes Ghraak's body.
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Beaten MV:Full - Ghraak: Battered >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Ghraak: Battered >
You panic and attempt to flee!

d

*Sneek* tickles your head with his pierce.

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sneek* is standing here.
A Shienaran forward scout is here, fighting Ghraak.
A Shienaran forward scout is here, fighting Ghraak.
*Ghraak* is here, fighting a Shienaran forward scout, riding a shadow stallion.
A Shienaran forward scout is here, fighting Ghraak.
Ragan is here, fighting Ghraak.
You dodge a bash from *Ghraak* who loses his balance and falls!

* R HP:Beaten MV:Full - a Shienaran forward scout: Scratched - Ghraak: Battered >

You mount an attack against *Ghraak*, but weak nerves get the better of you.
Ragan slices Ghraak's left arm hard.
A Shienaran forward scout slashes Ghraak's right arm hard.
A Shienaran forward scout slashes Ghraak's left arm hard.
*Ghraak* panics, and attempts to flee!
A Shienaran forward scout slashes Ghraak's body.
*Ghraak* panics, and attempts to flee!
The day has begun.
Tic length updated to: 61.712 seconds.
You feel less paranoid.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

b
bash
*Sneek* barely pierces your left leg.

* R HP:Beaten MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Beaten >
-=+**+=
*Ghraak* panics, and attempts to flee!
-
*Sneek* barely pierces your body.
*Ghraak* tries to scythe a Shienaran forward scout, but he deflects the blow.
Ragan slices Ghraak's right hand.
*Ghraak* panics, and attempts to flee!
A Shienaran forward scout slashes Ghraak's body.
A Shienaran forward scout slashes Ghraak's left hand.
A Shienaran forward scout slashes Ghraak's body.
-=
Your bash at *Ghraak* sends him sprawling!
*Ghraak* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Beaten >

A black messenger pigeon flutters its wings.

* R HP:Beaten MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Beaten >

*Sneek* barely pierces your right hand.
You cleave *Ghraak*'s right hand.
Ragan slices Ghraak's body very hard.
A Shienaran forward scout slashes Ghraak's body.
A Shienaran forward scout slashes Ghraak's left arm.
A Shienaran forward scout slashes Ghraak's right arm hard.

* R HP:Beaten MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Critical >
g
get all corpse
A black messenger pigeon beats its wings harder.
You don't have a corpse.

* R HP:Beaten MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Critical >
g
get all corpse
You don't have a corpse.

* R HP:Beaten MV:Fresh - a Shienaran forward scout: Scratched - Ghraak: Critical >
g
get all corpse
*Sneek* barely pierces your right leg.
You cleave *Ghraak*'s right leg extremely hard.
Ragan slices Ghraak's right leg very hard.
*Ghraak* is dead! R.I.P.
Your blood freezes as you hear *Ghraak*'s death cry.
You get a pair of thick metal boots from the corpse of Ghraak.
You get a pair of ebony-steel plate greaves from the corpse of Ghraak.
You get a brightly-colored sash from the corpse of Ghraak.
You get a wickedly scythed longsword from the corpse of Ghraak.
You get a pair of heavy metal gauntlets from the corpse of Ghraak.
You get a pair of ebony-steel plate vambraces from the corpse of Ghraak.
You get a backpack from the corpse of Ghraak.
You get an earthen brown mantle from the corpse of Ghraak.
You get a shining steel breastplate from the corpse of Ghraak.
You get an opal choker of fiery blue and pink beauty from the corpse of Ghraak.
You get an opal choker of fiery blue and pink beauty from the corpse of Ghraak.
You get a full metal helmet and visor from the corpse of Ghraak.
You get an oilstone from the corpse of Ghraak.

* R HP:Beaten MV:Fresh >

Ragan tries to slice Sneek, but he parries successfully.

* R HP:Beaten MV:Fresh >
4
k h.dark
b
bash
You try to cleave *Sneek*, but he parries successfully.

* R HP:Beaten MV:Full - Sneek: Battered >

Ragan slices Sneek's body extremely hard.
*Sneek* panics, and attempts to flee!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Sneek* tickles your left leg with his pierce.
-=
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
*Sneek* panics, and attempts to flee!
+**+
*Sneek* leaves up. UU
=- -=
They're not here anymore!

* R HP:Beaten MV:Full >
nar rip ghraak
You narrate 'rip ghraak'

* R HP:Beaten MV:Full >
c
k dark
c
k dark
They aren't here.

* R HP:Beaten MV:Full >
i
They aren't here.

* R HP:Beaten MV:Full >
You are carrying:
an oilstone
a full metal helmet and visor
[2] an opal choker of fiery blue and pink beauty
a shining steel breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a wickedly scythed longsword
a brightly-colored sash
a pair of ebony-steel plate greaves
a pair of thick metal boots
a large number of gold crowns (23)
eighteen copper pennys

* R HP:Beaten MV:Full >
snick
Rayven tells you 'nice'
You snicker softly.

* R HP:Beaten MV:Full >
hide abseq
hide abseq
hide abseq
You hide a full metal helmet and visor.

* R HP:Beaten MV:Full >
hide abseq
You hide a shining steel breastplate.

hide abseq
* R HP:Beaten MV:Full >
hide abseq
You hide a pair of ebony-steel plate vambraces.

* R HP:Beaten MV:Full >
hide abseq
You hide a pair of heavy metal gauntlets.

* R HP:Beaten MV:Full >
You hide a pair of ebony-steel plate greaves.

* R HP:Beaten MV:Full >
c
k dark
You hide a pair of thick metal boots.

* R HP:Beaten MV:Full >
You don't seem to have an abseq.

* R HP:Beaten MV:Full >
c
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
i
You are carrying:
an oilstone
[2] an opal choker of fiery blue and pink beauty
an earthen brown mantle
a backpack
a wickedly scythed longsword
a brightly-colored sash
a large number of gold crowns (23)
eighteen copper pennys

* R HP:Beaten MV:Full >
hide sword
c
k dark
You hide a wickedly scythed longsword.

* R HP:Beaten MV:Full >
c
k dark
They aren't here.

* R HP:Beaten MV:Full >
Rayven tells you 'that seems fast relative to login :P'
They aren't here.

* R HP:Beaten MV:Full >

*Sneek* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

l in i.pack
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
backpack (carried) :
a large number of gold crowns (42)
a tinful of a black, foul liquid
a water skin
fourteen copper pennys
[3] a package of iron rations
*Sneek* has arrived from below.

b
bash
* R HP:Beaten MV:Full >
Bash who?

* R HP:Beaten MV:Full >
d
4
k h.dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
The corpse of Ghraak is lying here.
You notice a wickedly scythed longsword is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a shining steel breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
cw 40
change wimpy 40
You will now flee if you go below 40 hit points.

4
k h.dark
* R HP:Beaten MV:Full >
b
bash
They aren't here.

* R HP:Beaten MV:Full >
Bash who?

* R HP:Beaten MV:Full >
c
k dark
c
k dark

*Sneek* tickles your body with his pierce.

* R HP:Beaten MV:Full - Sneek: Battered >
You do the best you can!

* R HP:Beaten MV:Full - Sneek: Battered >
You do the best you can!

* R HP:Beaten MV:Full - Sneek: Battered >
b
bash
*Sneek* panics, and attempts to flee!
-=+**+
*Sneek* leaves up. UU
=- -=
They're not here anymore!

* R HP:Beaten MV:Full >
cb
c
k dark
[change mood brave]
Mood changed to: Brave
*Sneek* pierces your head.
You wish that your wounds would stop BLEEDING so much!


c
k dark
* R HP:Beaten MV:Full - Sneek: Battered >
You try to cleave *Sneek*, but he parries successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
*Sneek* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten MV:Full - Sneek: Battered >
You do the best you can!

* R HP:Beaten MV:Full - Sneek: Battered >
b
bash
*Sneek* panics, and attempts to flee!
-=+**+
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
=
*Sneek* leaves up. UU
- -=
They're not here anymore!

* R HP:Beaten MV:Full >
cw 0
change wimpy 0
You won't flee from any fight now.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Full >
You try to cleave *Sneek*, but he parries successfully.

* R HP:Beaten MV:Full - Sneek: Battered >
You do the best you can!

* R HP:Beaten MV:Full - Sneek: Battered >
bash
*Sneek* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You try to cleave *Sneek*, but he parries successfully.
*Sneek* panics, and attempts to flee!
-=+**+
Tic in 7 seconds!=-
*Sneek* leaves up. UU
-=
They're not here anymore!

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

u
* R HP:Beaten MV:Full >
k dark
They aren't here.

bash
* R HP:Beaten MV:Full >
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sneek* is standing here.
*Sneek* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Sneek: Battered >
You do the best you can!

* R HP:Beaten MV:Full - Sneek: Battered >
-=+**+=
*Sneek* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

- -=
Your bash at *Sneek* sends him sprawling!
*Sneek* panics, and attempts to flee!

* R HP:Critical MV:Full - Sneek: Battered >

You cleave *Sneek*'s right leg into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.891 seconds.

* R HP:Beaten MV:Fresh - Sneek: Battered >

*Sneek* leaves east. >>

* R HP:Beaten MV:Fresh >
d
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of A TROLLOC leaving up. uu
The corpse of Ghraak is lying here.
You notice a wickedly scythed longsword is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a shining steel breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full >
c
k dark
c
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
c
k dark
c
k dark
They aren't here.

* R HP:Beaten MV:Full >
c
k dark
They aren't here.

* R HP:Beaten MV:Full >
c
k dark
They aren't here.

* R HP:Beaten MV:Full >
c
k dark
You try to cleave *Sneek*, but he parries successfully.

* R HP:Beaten MV:Full - Sneek: Battered >
c
k dark
You do the best you can!

* R HP:Beaten MV:Full - Sneek: Battered >

*Sneek* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Sneek: Battered >
b
bash
You do the best you can!

* R HP:Beaten MV:Full - Sneek: Battered >
*Sneek* pierces your head.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You try to cleave *Sneek*, but he parries successfully.
-=+**+=- -
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout tries to slash Sneek, but he parries successfully.
A Shienaran forward scout tries to slash Sneek, but he deflects the blow.
*Sneek* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

*Sneek* panics, and attempts to flee!
=
Your bash at *Sneek* sends him sprawling!

* R HP:Critical MV:Full - Sneek: Battered >

Ragan joins a Shienaran forward scout's fight!

* R HP:Critical MV:Full - Sneek: Battered >

Ragan slices Sneek's head into bloody fragments!
A Shienaran forward scout slashes Sneek's body very hard.
A Shienaran forward scout slashes Sneek's body extremely hard.
A Shienaran forward scout slashes Sneek's body very hard.
You cleave *Sneek*'s head into bloody fragments!

* R HP:Critical MV:Full - Sneek: Critical >

*Sneek* leaves up. UU

* R HP:Critical MV:Full >
u
4
k h.dark
b
bash
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sneek* is standing here.

* R HP:Critical MV:Full >
You try to cleave *Sneek*, but he parries successfully.

* R HP:Critical MV:Full - Sneek: Critical >
-=+
*Sneek* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!

**+=- -=
Your bash at *Sneek* sends him sprawling!
*Sneek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sneek*'s death cry.

* R HP:Critical MV:Full >
nar rip sneek
You narrate 'rip sneek'

* R HP:Critical MV:Full >

Paladyr speaks from the Light 'Crash warning'

* R HP:Critical MV:Full >
g
get all corpse
sc1
remove axe
draw dagger
scalp 1.corpse
sheath dagger
wield axe
You get a flask stained with human blood from the corpse of Sneek.
You get a pair of light leather boots from the corpse of Sneek.
You get a pair of earthen colored breeches from the corpse of Sneek.
You get a skin of human flesh from the corpse of Sneek.
You get a belt with a buckle of cuendillar from the corpse of Sneek.
You get a curved clear dagger from the corpse of Sneek.
You get a polished onyx-inlaid shield from the corpse of Sneek.
You get a silver Kandori wristcuff from the corpse of Sneek.
You get a jeweled wristcuff from the corpse of Sneek.
You get a pair of dark gloves from the corpse of Sneek.
You get a set of cloth sleeves from the corpse of Sneek.
You get a backpack from the corpse of Sneek.
You get a bright red robe from the corpse of Sneek.
You get a bearskin tunic from the corpse of Sneek.
You get a blood-red tattoo of a flying eagle from the corpse of Sneek.
You get a blood-red tattoo of a flying eagle from the corpse of Sneek.
You get a camouflaged hood from the corpse of Sneek.
You get an emerald ring from the corpse of Sneek.
You get a beautifully worked great serpent ring from the corpse of Sneek.

* R HP:Critical MV:Full > You stop using a pair of long-handled war axes.

* R HP:Critical MV:Full >
You try to quietly draw a dagger from a sungwood bracelet.

* R HP:Critical MV:Full >
You lean over and sever the bloody head from the corpse of Sneek.

* R HP:Critical MV:Full >
You sheath a dagger into a sungwood bracelet.

* R HP:Critical MV:Full >
You wield a pair of long-handled war axes with both hands.

* R HP:Critical MV:Full >
save
s
Saving Atkins.

* R HP:Critical MV:Full >
Alas, you cannot go that way...

* R HP:Critical MV:Full >
d
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving up. UU
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
The corpse of Ghraak is lying here.
You notice a wickedly scythed longsword is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a shining steel breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

sc1
remove axe
draw dagger
scalp 1.corpse
sheath dagger
wield axe
* R HP:Critical MV:Full >
You stop using a pair of long-handled war axes.

* R HP:Critical MV:Full >
You try to quietly draw a dagger from a sungwood bracelet.

* R HP:Critical MV:Full >
You lean over and sever the bloody head from the corpse of Ghraak.

* R HP:Critical MV:Full >
You sheath a dagger into a sungwood bracelet.

* R HP:Critical MV:Full >
You wield a pair of long-handled war axes with both hands.

sneek
Posts: 9
Joined: Fri Oct 08, 2021 7:36 pm

Re: lol sorry

Post by sneek » Thu Oct 28, 2021 2:10 pm

RNG finally said firetruck me lol good job

Errtu
Posts: 15
Joined: Fri May 21, 2021 5:51 pm

Re: lol sorry

Post by Errtu » Thu Oct 28, 2021 2:16 pm

*Atkins* mounts an attack against you, but weak nerves get the better of him.
Ragan slices your left arm hard.
A Shienaran forward scout slashes your right arm hard.
A Shienaran forward scout slashes your left arm hard.
PANIC! You couldn't escape!
A Shienaran forward scout slashes your body.
PANIC! You couldn't escape!
The day has begun.
Your heartbeat calms down more as you feel less panicked.

Sneek barely pierces *Atkins*'s left leg.

* R HP:Beaten DP:Bursting MV:Fresh - a Shienaran forward scout: Scratched >
cw
f
w
w
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.

* R HP:Beaten DP:Bursting MV:Fresh - a Shienaran forward scout: Scratched > PANIC! You couldn't
escape!

* R HP:Beaten DP:Bursting MV:Fresh - a Shienaran forward scout: Scratched >
Sneek barely pierces *Atkins*'s body.
You try to scythe a Shienaran forward scout, but he deflects the blow.
Ragan slices your right hand.
You panic and attempt to flee!
A Shienaran forward scout slashes your body.
A Shienaran forward scout slashes your left hand.
A Shienaran forward scout slashes your body.

5

*Atkins* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!


A black messenger pigeon flutters its wings.


Sneek barely pierces *Atkins*'s right hand.
*Atkins* cleaves your right hand.
You wish that your wounds would stop BLEEDING so much!

Ragan slices your body very hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!



A black messenger pigeon beats its wings harder.

Sneek barely pierces *Atkins*'s right leg.
*Atkins* cleaves your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

Someone slices your right leg very hard.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]

quite funny :D

learn to wimpy :)

Errtu
Posts: 15
Joined: Fri May 21, 2021 5:51 pm

Re: lol sorry

Post by Errtu » Thu Oct 28, 2021 3:07 pm

hah Victory!

[bash ]
They already seem to be stunned.

* R S HP:Wounded DP:Bursting MV:Full - Atkins: Wounded >
*Fermin* stabs the blighted tree's branch very hard.
You slash *Atkins*'s body.

* R S HP:Wounded DP:Bursting MV:Full - Atkins: Battered >

The blighted tree tries to hit Fermin, but he deflects the blow.
*Fermin* stabs the blighted tree's roots extremely hard.
The blighted tree tries to hit Fermin, but he parries successfully.
You gaze deeply into the soul of *Atkins*.
Your gaze failed to paralyze your victim.
You slash *Atkins*'s left hand.

* R S HP:Wounded DP:Full MV:Full - Atkins: Battered >

*Asandra* has arrived from the east, riding a warhorse.

b
* R S HP:Wounded DP:Full MV:Full - Atkins: Battered >

*Asandra* tries to strike Ghast, but he dodges the attack.

* R S HP:Wounded DP:Full MV:Full - Atkins: Battered > [bash ]


Sneek narrates 'jesus'

-
=+
*
*
Ghast tries to pierce *Asandra*, but she deflects the blow.
Someone squeaks 'Asandra, Fermin, Atkins are at A Pile of Lumber'
*Asandra* tries to strike Ghast, but he dodges the attack.
The blighted tree tries to hit Fermin, but he dodges the attack.
*Fermin* stabs the blighted tree's trunk extremely hard.
Fermin swiftly dodges the blighted tree's attempt to hit him.
Ghast tries to pierce *Asandra*, but she parries successfully.
*Fermin* stabs the blighted tree's roots very hard.

+
*Atkins* sends you sprawling with a powerful bash!

* R S HP:Wounded DP:Full MV:Full - Atkins: Battered >
b

Ghast tries to pierce *Asandra*, but she parries successfully.
The blighted tree tries to hit Fermin, but he parries successfully.
*Fermin* stabs the blighted tree's roots extremely hard.
The blighted tree tries to hit Fermin, but he dodges the attack.
*Atkins* blasts your body hard.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.

* R S HP:Wounded DP:Bursting MV:Fresh - Atkins: Wounded >

Ghast tries to pierce *Asandra*, but she deflects the blow.
*Asandra* throws a fireball at Ghast, who screams in pain.

* R S HP:Wounded DP:Bursting MV:Fresh - Atkins: Wounded >

Ghast stops using a bunch of fireworks.

* R S HP:Wounded DP:Bursting MV:Fresh - Atkins: Wounded >

Ghast lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

* R S HP:Wounded DP:Bursting MV:Fresh - Atkins: Wounded >
Ghast tries to pierce *Asandra*, but she deflects the blow.
The blighted tree tries to hit Fermin, but he deflects the blow.
*Fermin* stabs the blighted tree's branch hard.
The blighted tree tries to hit Fermin, but he dodges the attack.
*Atkins* blasts your head.

* R S HP:Wounded DP:Bursting MV:Fresh - Atkins: Wounded >
[bash ]

-
Ghast tries to pierce *Asandra*, but she dodges the attack.
*Fermin* stabs the blighted tree's roots very hard.

=
+*
Your body is burned by a tremendous fireball sent by *Asandra*!

*+
=-
Ghast tries to pierce *Asandra*, but she deflects the blow.
The blighted tree tries to hit Fermin, but he parries successfully.
*Fermin* stabs the blighted tree's branch very hard.
The blighted tree tries to hit Fermin, but he dodges the attack.
*Atkins* blasts your right leg hard.


-=
As *Atkins* avoids your bash, you topple over and fall to the ground!

* R S HP:Battered DP:Bursting MV:Fresh - Atkins: Wounded >
get tinful pack;quaff tinful

*Asandra* swiftly dodges Ghast's attempt to pierce her.
*Fermin* stabs the blighted tree's roots very hard.

b
* R S HP:Battered DP:Bursting MV:Fresh - Atkins: Wounded >

Ghast panics, and attempts to flee!

* R S HP:Battered DP:Bursting MV:Fresh - Atkins: Wounded >

Ghast tries to pierce *Asandra*, but she deflects the blow.
*Asandra* tries to strike Ghast, but he parries successfully.
The blighted tree tries to hit Fermin, but he parries successfully.
*Fermin* stabs the blighted tree's branch extremely hard.
Fermin swiftly dodges the blighted tree's attempt to hit him.
Your body is burned by a tremendous fireball sent by *Asandra*!
Ghast leaves west.

* R S HP:Beaten DP:Bursting MV:Fresh - Atkins: Wounded >
You get a tinful of a black, foul liquid from a backpack.

* R S HP:Beaten DP:Bursting MV:Fresh - Atkins: Wounded >
You quaff a tinful of a black, foul liquid which dissolves.
Hmmmmmmmmm.. That was quite good actually.

* R S HP:Beaten DP:Bursting MV:Fresh - Atkins: Wounded > [bash ]


-
Ghast has arrived from the west.

=
Ghast leaves west.

+
Ghast has arrived from the west.


*Atkins* sends you sprawling with a powerful bash!
Ghast leaves west.

* R S HP:Beaten DP:Bursting MV:Fresh - Atkins: Wounded >
Ghast has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Fresh - Atkins: Wounded >
The blighted tree tries to hit Fermin, but he dodges the attack.
*Fermin* stabs the blighted tree's branch very hard.
The blighted tree tries to hit Fermin, but he parries successfully.
*Atkins* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

Ghast leaves west.

* R S HP:Beaten DP:Bursting MV:Fresh - Atkins: Wounded >
Ghast has arrived from the west.

* R S HP:Beaten DP:Bursting MV:Fresh - Atkins: Wounded >

Ghast leaves west.

* R S HP:Beaten DP:Bursting MV:Fresh - Atkins: Wounded >
You are mortally wounded, and will die soon, if not aided.

S HP:Critical DP:Bursting MV:Fresh >

A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.

* S HP:Critical DP:Bursting MV:Fresh >
st
s

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: lol sorry

Post by Ominas » Thu Oct 28, 2021 3:09 pm

I swear you have the worst luck with that mob Errtu.

Nice work Atkins. Good attitude Sneek

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