Pew Pew

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

Pew Pew

Post by matheus » Tue Oct 26, 2021 10:13 pm

Sikandro* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

*Bugg* has arrived from the west.

* R HP:Critical MV:Strong - Sikandro: Battered >
*Bugg* strikes your right hand.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Sikandro: Battered >
A Shienaran forward scout joins Ragan's fight!

rong - Sikandro: Battered >
A Shienaran forward scout slashes Sikandro's right leg.
*Bugg* strikes your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Ragan slashes Sikandro's body.
A Shienaran forward scout slashes Sikandro's right leg.
A Shienaran forward scout slashes Sikandro's body.
*Sikandro* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


e
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Wimpy

* R HP:Critical MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Sikandro.
*Bugg* is standing here.
*Sikandro* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Sikandro.
A Shienaran forward scout is here, fighting Sikandro.
Ragan is here, fighting Sikandro.

* R HP:Critical MV:Strong > w
*Bugg* leaves west.
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Strong > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Sikandro.
*Sikandro* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Sikandro.
A Shienaran forward scout is here, fighting Sikandro.
Ragan is here, fighting Sikandro.

* R HP:Critical MV:Strong > w
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
The corpse of a spotted horse is lying here.
A water skin has been left on the ground.
A juicy looking apple has fallen to the ground.
A hide pack, fashioned to hang from a belt, collects dust here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
A mole is here, looking sickly.

* R HP:Critical MV:Strong > *Bugg* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Bugg: Healthy > No way! You're fighting for your life!

w
* R HP:Critical MV:Strong - Bugg: Healthy > f
You pierce *Bugg*'s body hard.
*Bugg* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

n
You panic and attempt to flee!gg: Scratched >

You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Strong > n
e
e
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
A juicy looking apple has fallen to the ground. [4]
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong > e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Strong > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > s
The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a tree leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Strong > t
[track trolloc]

-
A raven starts following you.

=
Some obvious recent tracks of Bugg leaving south.
Some obvious recent tracks of Klagg leaving north.
Some day-old tracks of Finger leaving south.
Some day-old tracks of Finger leaving north.
Some rather faint day-old tracks of Erurk leaving north.
Some very faint half week-old tracks of Finger leaving south.

* R HP:Critical MV:Strong > s
s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Strong > s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > s
Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Strong > s
In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here, watching.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Tiring > def
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > sco
Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > s
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A sooty residue is apparent here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Tiring > s
[change posture defensive]
Posture changed to: Defensive

s
* R HP:Critical MV:Tiring > You have 46(403) hit and 123(170) movement points.
You have scored 104876850 experience points and 1204 quest points.
You need 3623150 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

notice
* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Tiring > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
s
Alas, you cannot go that way...

s
* R HP:Critical MV:Tiring > Your mount is too exhausted.

* R HP:Critical MV:Tiring > w
Your mount is too exhausted.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > dism
s
s
You stop riding him.

* HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.

w
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Tiring > sco
You have 46(403) hit and 114(170) movement points.
You have scored 104876850 experience points and 1204 quest points.
You need 3623150 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > w
s
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Tiring > w
A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Tiring > def
sco
[change posture defensive]
Posture changed to: Defensive

stat
* HP:Critical MV:Tiring > You have 46(403) hit and 108(170) movement points.
You have scored 104876850 experience points and 1204 quest points.
You need 3623150 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 87, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Critical MV:Tiring > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Critical MV:Tiring > s
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.

* HP:Critical MV:Tiring > s
s
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.

* HP:Critical MV:Tiring > e
A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
A green-leafed herb grows here.

e
* HP:Critical MV:Tiring > Before a Cliff's Wall
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Tiring > Alas, you cannot go that way...

e
* HP:Critical MV:Tiring > s
Alas, you cannot go that way...

e
* HP:Critical MV:Tiring > e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.

e
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Tiring > e
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > notice
l
You start paying increased attention to your surroundings.

* HP:Critical MV:Tiring > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > sco
save
You have 46(403) hit and 92(170) movement points.
You have scored 104876850 experience points and 1204 quest points.
You need 3623150 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

l
* HP:Critical MV:Tiring > Saving Matheus.

* HP:Critical MV:Tiring > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > def
l
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Tiring > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > stat
save
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 87, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Tiring > l
You have already saved during this tic.

* HP:Critical MV:Tiring > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > l
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > save
You have already saved during this tic.

* HP:Critical MV:Tiring > l
kill dark
kill dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > save
They aren't here.

* HP:Critical MV:Tiring > You have already saved during this tic.

l
* HP:Critical MV:Tiring > kill dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill dark

Vaiton chats 'I usually wait till mudlet tells me its safe to same-side log-in (5m).'

kill dark
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

kill dark
* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > sco
save
l
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* HP:Critical MV:Tiring > You have 60(403) hit and 111(170) movement points.
You have scored 104876850 experience points and 1204 quest points.
You need 3623150 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > Saving Matheus.

* HP:Critical MV:Tiring > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > l
kill dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Critical MV:Tiring > kill dark
*Sikandro* has arrived from the west.
You try to pierce *Sikandro*, but he parries successfully.

* HP:Critical MV:Tiring - Sikandro: Battered > You do the best you can!

* HP:Critical MV:Tiring - Sikandro: Battered > 2

*Sikandro* tries to scythe you, but you parry successfully.
A Defender of the Stone soldier joins your fight!
A Defender of the Stone soldier joins a Defender of the Stone soldier's fight!
A Defender of the Stone officer joins a Defender of the Stone soldier's fight!
You pierce *Sikandro*'s head hard.
*Sikandro* panics, and attempts to flee!
A Defender of the Stone soldier tries to pierce Sikandro, but he parries successfully.
You pierce *Sikandro*'s left arm.

of
p
* HP:Critical MV:Tiring - Sikandro: Beaten > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring - Sikandro: Beaten > [change posture offensive]
Posture changed to: Offensive

[kick ] ng - Sikandro: Beaten >
Your boots need polishing again -- blood all over...
*Sikandro* panics, and attempts to flee!
*Sikandro* leaves south.

* HP:Critical MV:Tiring >
*Sikandro* has arrived from the south.

* HP:Critical MV:Tiring > kill dark

*Sikandro* leaves south.

* HP:Critical MV:Tiring >
*Klagg* has arrived from the west.

Cancelled.cal MV:Tiring >
*Klagg* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* HP:Critical MV:Tiring - Klagg: Battered > change mood wimpy
f
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Klagg: Battered > s
s
You panic and attempt to flee!

You pierce *Klagg*'s body.
A Defender of the Stone soldier joins your fight!
A Defender of the Stone soldier joins a Defender of the Stone soldier's fight!
A Defender of the Stone officer joins a Defender of the Stone soldier's fight!
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black wolf growls loudly, poised to leap.
Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
*Sikandro* is standing here.

* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

* HP:Critical MV:Tiring >

* HP:Critical MV:Tiring > s
s
s
*Sikandro* has arrived from the north.
The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.

s
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.

* HP:Critical MV:Tiring > w
Alas, you cannot go that way...

* HP:Critical MV:Tiring > w
w
Alas, you cannot go that way...

* HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.

* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.

* HP:Critical MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.

* HP:Critical MV:Winded > s
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.

w
* HP:Critical MV:Winded > w
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Winded > Amongst the Rubble
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Winded > notice
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
A heavy sword requiring two hands to wield lies in the dirt. [3]

* HP:Critical MV:Winded > s
s
You stop paying increased attention to your surroundings.

* HP:Critical MV:Winded > w
Amongst the Rubble
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Winded > w
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Winded > w
A Winding Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.

* HP:Critical MV:Winded > w
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

w
* HP:Critical MV:Winded > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Winded > w
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.

w
* HP:Critical MV:Winded > w
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Winded > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

s
* HP:Critical MV:Winded > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Winded > w
w
Thick Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.

* HP:Critical MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly.

* HP:Critical MV:Weary > n
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary > ri
e
ri
[ride horse]
They're not here to be ridden.

w
* HP:Critical MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly.

* HP:Critical MV:Weary > [ride horse]
You start riding him.

w
* R HP:Critical MV:Weary > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > n
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > e
Alas, you cannot go that way...

n
* R HP:Critical MV:Weary > n
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > Hedge Path
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > Little Path
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > n
n
Little Path
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > n
Campsite
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > n
Campsite
[ obvious exits: E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.

Some time later....



R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
*Klagg* has arrived from the east.
You pierce *Klagg*'s body.

* R HP:Battered MV:Winded - Klagg: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Klagg: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Winded - Klagg: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Klagg: Beaten >
You pierce *Klagg*'s body.

* R HP:Battered MV:Winded - Klagg: Beaten >
A sergeant bellows 'Argh! The foul beast Klagg has been spotted!'
You pierce *Klagg*'s left hand hard.
A soldier joins your fight!
A sergeant joins a soldier's fight!
*Sikandro* has arrived from the east.

* R HP:Battered MV:Winded - Klagg: Beaten >
*Sikandro* tries to scythe you, but you parry successfully.

* R HP:Battered MV:Winded - Klagg: Beaten > f
You dodge a bash from *Klagg* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Winded > w
kill dark
kill dark
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
*Sikandro* has arrived from the west.
Trail in the Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
*Klagg* is here, fighting a soldier.
A raven is here flying around.
A soldier is here, fighting Klagg.
A sergeant is here, fighting Klagg.

* R HP:Battered MV:Winded > You barely pierce *Klagg*'s right leg.

* R HP:Battered MV:Winded - a soldier: Scratched - Klagg: Beaten > You pierce *Klagg*'s body.
A sergeant hits Klagg's right foot.
*Klagg* panics, and attempts to flee!
A soldier barely scythes Klagg's body.
*Klagg* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Winded - a soldier: Scratched - Klagg: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Winded - a soldier: Scratched - Klagg: Critical >
*Klagg* panics, and attempts to flee!

* R HP:Battered MV:Winded - a soldier: Scratched - Klagg: Critical > klagg is now set as your target.
kill klagg
You do the best you can!

* R HP:Battered MV:Winded - a soldier: Scratched - Klagg: Critical >
*Sikandro* has arrived from the east.

* R HP:Battered MV:Winded - a soldier: Scratched - Klagg: Critical > kill klagg
kill klagg

You pierce *Klagg*'s right leg.
*Klagg* panics, and attempts to flee!
*Klagg* leaves east.
*Sikandro* tries to scythe you, but you deflect the blow.

* R HP:Battered MV:Winded - Sikandro: Battered > They aren't here.

* R HP:Battered MV:Winded - Sikandro: Battered > You try to pierce *Sikandro*, but he parries successfully.
A soldier joins your fight!
A sergeant joins a soldier's fight!
They aren't here.

* R HP:Battered MV:Winded - Sikandro: Battered > f
kill klagg
You panic and attempt to flee!


A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'

You flee head over heels.
Heavy Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
A wild stallion bucks madly, being ridden by you.
A green woodpecker is visible flying high in the sky.
An owl is here, looking for mice.
A raven is here, watching.
They aren't here.

* R HP:Battered MV:Winded > e
Trail in the Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
*Sikandro* is here, fighting a soldier.
A raven is here flying around.
A soldier is here, fighting Sikandro.
A sergeant is here, fighting Sikandro.

6
* R HP:Battered MV:Winded > 2
*Sikandro* panics, and attempts to flee!
[kil h.dark]
You try to pierce *Sikandro*, but he deflects the blow.

of
* R HP:Battered MV:Winded - a soldier: Hurt - Sikandro: Battered > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Winded - a soldier: Hurt - Sikandro: Battered > *Sikandro* leaves west.
[change posture offensive]
Posture changed to: Offensive

dark is now set as your target.
* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > w
n
n
Heavy Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A green woodpecker is visible flying high in the sky.
An owl is here, looking for mice.
A raven is here, watching.

* R HP:Battered MV:Winded > kill dark
Entrance to the Forest
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.
A huge grizzly bear is here standing on its haunches.
A raven is here, watching.
A raven has arrived from the south.

* R HP:Battered MV:Weary > kill dark
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > kill dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > w
w
kill dark
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > stat
They aren't here.

* R HP:Battered MV:Weary > t
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 154, Dodging bonus: 75, Parrying bonus: 96
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o R HP:Battered MV:Winded > [track trolloc]
You can't track in the dark without a light.

o R HP:Battered MV:Winded > n
kill dark
It is pitch black...

s
o R HP:Battered MV:Winded > They aren't here.

o R HP:Battered MV:Winded > It is pitch black...

o R HP:Battered MV:Winded > take lantern pack
You get a mirrored lantern from a backpack.

o R HP:Battered MV:Winded >
*someone* tries to scythe you, but you parry successfully.

o R HP:Battered MV:Winded - Sikandro: Battered >
You try to pierce *someone*, but he parries successfully.
*someone* scythes your head hard.

o R HP:Battered MV:Winded - Sikandro: Battered > hold lantern
l
You hold a mirrored lantern above your head.

* R HP:Battered MV:Winded - Sikandro: Battered > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
*Sikandro* is here, fighting YOU!

* R HP:Battered MV:Winded - Sikandro: Battered > change mood wimpy
Mood changed to: Wimpy

f
* R HP:Battered MV:Winded - Sikandro: Battered >
You pierce *Sikandro*'s left foot.

You panic and attempt to flee!kandro: Battered >

2

You flee head over heels.
Thick Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

of
* R HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Winded > [change posture offensive]
Posture changed to: Offensive

kill dark
* R HP:Battered MV:Winded > kill dark
*Sikandro* has arrived from the south.
You try to pierce *Sikandro*, but he parries successfully.

s
* R HP:Battered MV:Winded - Sikandro: Battered > You do the best you can!

* R HP:Battered MV:Winded - Sikandro: Battered > kill dark
No way! You're fighting for your life!

* R HP:Battered MV:Winded - Sikandro: Battered > p
You do the best you can!

[kick ] nded - Sikandro: Battered >
Your kick hits *Sikandro* in the solar plexus!

* R HP:Battered MV:Winded - Sikandro: Battered > p
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Battered MV:Winded - Sikandro: Battered > p
[kick ]
Your beautiful full-circle kick misses *Sikandro* by a mile.

nded - Sikandro: Battered >
*Sikandro* tries to scythe you, but you parry successfully.
*Sikandro* sends you sprawling with a powerful bash!

* R HP:Battered MV:Winded - Sikandro: Battered >
*Sikandro* scythes your body hard.

* R HP:Battered MV:Winded - Sikandro: Battered >
*Sikandro* scythes your body very hard.
You try to pierce *Sikandro*, but he parries successfully.

* R HP:Beaten MV:Winded - Sikandro: Battered > l
You pierce *Sikandro*'s body hard.
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
*Sikandro* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded - Sikandro: Battered > p
[kick ]
You miss your kick at *Sikandro*'s groin, much to his relief...

ed - Sikandro: Battered >
*Sikandro* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Sikandro* chuckles politely.

* R HP:Beaten MV:Winded - Sikandro: Battered > snick

*Sikandro* scythes your right arm hard.

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Sikandro* scythes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Sikandro: Battered > You snicker softly.

* R HP:Beaten MV:Winded - Sikandro: Battered > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!ndro: Battered >


You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Winded > w
kill dark
*Sikandro* has arrived from the north.
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n
kill dark

*Sikandro* has arrived from the east.

* R HP:Beaten MV:Winded > *Sikandro* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Sikandro: Battered > You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Battered >
You pierce *Sikandro*'s body.
A Shienaran scout stops using a torch.

* R HP:Beaten MV:Winded - Sikandro: Battered > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Sikandro: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Sikandro: Battered > p
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Sikandro* scythes your left leg.

* R HP:Beaten MV:Winded - Sikandro: Battered > p
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Winded - Sikandro: Battered > p
[kick ]
Your kick hits *Sikandro* in the solar plexus!

* R HP:Beaten MV:Winded - Sikandro: Battered > p
[kick ]
Your kick hits *Sikandro* in the solar plexus!

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Sikandro* tries to scythe you, but you parry successfully.

p
[kick ] ed - Sikandro: Battered >
Your beautiful full-circle kick misses *Sikandro* by a mile.

* R HP:Beaten MV:Winded - Sikandro: Battered > change mood wimpy

*Sikandro* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Sikandro: Battered > def

*Sikandro* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Sikandro: Battered >
*Bugg* has arrived from the east.

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Bugg* tries to strike you, but you parry successfully.

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Bugg* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

*Sikandro* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Sikandro: Battered > Mood changed to: Wimpy

* R HP:Critical MV:Winded - Sikandro: Battered > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded - Sikandro: Battered > f
You panic and attempt to flee!


You flee head over heels.
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
The writhing grass tries to hit you, but you parry successfully.
You pierce the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
*Sikandro* has arrived from the east.
You do the best you can!

* R HP:Critical MV:Winded - the writhing grass: Scratched > *Sikandro* tries to scythe you, but you deflect the blow.
You do the best you can!

* R HP:Critical MV:Winded - the writhing grass: Scratched > You pierce the writhing grass's branch into bloody fragments!
You do the best you can!

f
* R HP:Critical MV:Winded - the writhing grass: Hurt > e
e
You panic and attempt to flee!

You flee head over heels.
Brown Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
Edge of the Forest
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > Thick Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > e
s
e
e
Alas, you cannot go that way...

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > e
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
*Bugg* is standing here.

* R HP:Critical MV:Winded > e
*Bugg* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Bugg: Healthy > e
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Bugg: Healthy > f
No way! You're fighting for your life!

You panic and attempt to flee!gg: Healthy >


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > e
s
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > Opening in the Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > sco
You have 58(403) hit and 67(170) movement points.
You have scored 104892294 experience points and 1204 quest points.
You need 3607706 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

def
* R HP:Critical MV:Winded > s
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded > w
Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > Trail in the Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > sco
You have 58(403) hit and 65(170) movement points.
You have scored 104892294 experience points and 1204 quest points.
You need 3607706 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

stat
* R HP:Critical MV:Winded > l
kill dark
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 169, Dodging bonus: 83, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Winded > Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > dh
They aren't here.

* R HP:Critical MV:Winded > l
kill dark
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is strong.

* R HP:Critical MV:Winded > Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

where
* R HP:Critical MV:Winded > l
stat
Players in your Zone
--------------------
Matheus - Trail in the Forest

l
* R HP:Critical MV:Winded > Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 169, Dodging bonus: 83, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Winded > kill dark
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > where
l
Players in your Zone
--------------------
Matheus - Trail in the Forest

kill dark
* R HP:Critical MV:Winded > Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > sco
You have 58(403) hit and 65(170) movement points.
You have scored 104892294 experience points and 1204 quest points.
You need 3607706 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > dh
l
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is strong.

kill dark
* R HP:Critical MV:Winded > Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > They aren't here.

w
* R HP:Critical MV:Winded > n
n
Heavy Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
A green woodpecker is visible flying high in the sky.
A raven is here, watching.

* R HP:Critical MV:Winded > w
Entrance to the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.
An owl is here, looking for mice.
A huge grizzly bear is here standing on its haunches.
A raven is here, watching.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > w
w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.

kill dark
* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Winded > They aren't here.

w
* R HP:Beaten MV:Winded > w
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the east.

w
* R HP:Beaten MV:Winded > On a Hillside
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > w
A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.
A spotted jaguar opens its eyes lazily.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > s
s
Forested Hills
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > Forested Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > w
n
Medium Forested Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving south.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > Low Slope
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A raven has arrived from the south.

* R HP:Beaten MV:Winded > w
kill dark
Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A spotted jaguar opens its eyes lazily.
A raven has arrived from the east.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > w
kill dark
Rolling Hills
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
A raven is here, watching.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > e
n
Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A spotted jaguar opens its eyes lazily.

e
* R HP:Beaten MV:Weary > Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A raven has arrived from the south.

* R HP:Beaten MV:Weary > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
The corpse of a mother raccoon is lying here.
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > stat
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 169, Dodging bonus: 83, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

notice
* R HP:Beaten MV:Weary > e
You stop paying increased attention to your surroundings.

e
* R HP:Beaten MV:Weary > A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
A wild stallion bucks madly, being ridden by you.
A spotted jaguar opens its eyes lazily.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > e
e
e
dh
A brown deer has arrived from the east.
A brown deer has arrived from the west.
On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A panther stalks through the wilderness.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > e
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is weary.

e
* R HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > e
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > t
[track trolloc]

=
Some obvious recent bloody traces of a Trolloc leaving west.
Some obvious fresh tracks of Bugg leaving east.
Some obvious fresh tracks of Bugg leaving west.
Some obvious fresh tracks of Sikandro leaving east.
Some obvious recent tracks of Sikandro leaving east.
Some obvious recent tracks of Sikandro leaving east.
Some very faint three day-old tracks of Erurk leaving east.

* R HP:Beaten MV:Weary > e
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > scan e
* R HP:Beaten MV:Weary > e
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

scan e
* R HP:Beaten MV:Weary > e
scan e
* R HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
The corpse of a gray palfrey is lying here.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > * R HP:Beaten MV:Weary > e
n
A raven starts following you.
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
*Sikandro* is standing here.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Weary >
*Sikandro* tries to scythe you, but you deflect the blow.

* R HP:Beaten MV:Weary - Sikandro: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Sikandro: Battered > f

You try to pierce *Sikandro*, but he deflects the blow.
*Sikandro* tries to scythe you, but you parry successfully.

You panic and attempt to flee!dro: Battered >


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
The corpse of a gray palfrey is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary > e
n

*Sikandro* has arrived from the east.

n
* R HP:Beaten MV:Weary > *Sikandro* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Sikandro: Battered > You try to pierce *Sikandro*, but he parries successfully.
*Sikandro* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Sikandro: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Sikandro: Battered > f
n
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Weary > s
s
Opening in the Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary > Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary > dh
w
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is haggard.

* R HP:Beaten MV:Weary > 2
Trail in the Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

of
* R HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary > stat
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Weary > l
kill dark
Your heartbeat calms down more as you feel less panicked.
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 83, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Winded > Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > notice
l
You start paying increased attention to your surroundings.

kill dark
* R HP:Beaten MV:Winded > Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > woods is now set as your door1.
l
kill dark
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.


Dunno where they went...

Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
*Bugg* has arrived from the east.
You try to pierce *Bugg*, but he parries successfully.

* R HP:Beaten MV:Winded - Bugg: Healthy > kill dark
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A soldier joins your fight!
A sergeant joins a soldier's fight!
You do the best you can!

l bugg
* R HP:Beaten MV:Winded - Bugg: Healthy > *Sikandro* has arrived from the east.
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Healthy > *Sikandro* tries to scythe you, but you parry successfully.

Bugg is in excellent condition.

*Bugg* is using:
<worn on head> a rimmed round helmet
<worn around neck> a necklace of dark ivy
<worn around neck> a necklace of dark ivy
<worn about body> a dark, hooded cloak
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a ridged steel bracer
<worn around wrist> a sungwood bracelet
<wielded two-handed> a staff of sungwood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thick metal boots

* R HP:Beaten MV:Winded - Bugg: Healthy >
A sergeant hits Bugg's body.
A soldier tries to scythe Bugg, but he deflects the blow.
You pierce *Bugg*'s right leg hard.
You pierce *Bugg*'s body.

change mood wimpy
* R HP:Beaten MV:Winded - Bugg: Scratched > f
Mood changed to: Wimpy

You panic and attempt to flee!: Scratched >


A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
You flee head over heels.
Heavy Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A green woodpecker is visible flying high in the sky.
A raven is here, watching.

* R HP:Beaten MV:Winded > 2
of
*Sikandro* has arrived from the east.
[change mood brave]
Mood changed to: Brave

e
* R HP:Beaten MV:Winded > kill dark
*Sikandro* scythes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Sikandro: Battered > You pierce *Sikandro*'s left arm.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves east.
*Sikandro* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Sikandro: Battered > You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Battered > change mood wimpy

You try to pierce *Sikandro*, but he deflects the blow.

* R HP:Beaten MV:Winded - Sikandro: Battered > f
n
Mood changed to: Wimpy

You panic and attempt to flee!ndro: Battered >

You flee head over heels.
Trail in the Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A green woodpecker is visible flying high in the sky.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > kill dark

A sergeant leaves east.
A soldier leaves east.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > e

*Sikandro* has arrived from the west.

* R HP:Beaten MV:Winded > kill dark

*Sikandro* tries to scythe you, but you parry successfully.

* R HP:Beaten MV:Winded - Sikandro: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Sikandro: Battered > You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Battered > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!ndro: Battered >

dh
You flee head over heels.
Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is winded.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > *Sikandro* has arrived from the west.
*Bugg* has arrived from the north.
You pierce *Bugg*'s body.

* R HP:Beaten MV:Winded - Bugg: Scratched > kill dark
2
*Sikandro* scythes your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Scratched > A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Scratched > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Bugg: Scratched >
You pierce *Bugg*'s body.
A soldier joins your fight!
A sergeant joins a soldier's fight!

change mood wimpy
* R HP:Beaten MV:Winded - Bugg: Hurt > f
Mood changed to: Wimpy

You panic and attempt to flee!: Hurt >


You flee head over heels.
Open Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > n
kill dark
*Sikandro* has arrived from the north.
Heavy Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
*Bugg* is here, fighting a soldier.
A soldier is here, fighting Bugg.
A sergeant is here, fighting Bugg.

* R HP:Beaten MV:Winded > You pierce *Bugg*'s right leg hard.

* R HP:Beaten MV:Winded - a soldier: Scratched - Bugg: Hurt > kill dark
You do the best you can!

* R HP:Beaten MV:Winded - a soldier: Scratched - Bugg: Hurt >
*Sikandro* has arrived from the south.

* R HP:Beaten MV:Winded - a soldier: Scratched - Bugg: Hurt >
*Sikandro* scythes your left hand.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - a soldier: Scratched - Bugg: Hurt >
*Bugg* panics, and attempts to flee!

* R HP:Critical MV:Winded - a soldier: Scratched - Bugg: Hurt >
You pierce *Bugg*'s left leg.
*Bugg* leaves south.
*Bugg* has arrived from the south.

change mood wimpy
* R HP:Critical MV:Winded - Sikandro: Battered > f
You pierce *Sikandro*'s left leg hard.
A soldier joins your fight!
A sergeant joins a soldier's fight!
*Bugg* barely strikes your head.
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Wimpy

You panic and attempt to flee!kandro: Battered >


A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'


You flee head over heels.
Opening in the Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > n
e
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

e
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a gray palfrey is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > n
n
sco
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
A raven is here flying around.

* R HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Critical MV:Winded > You have 54(403) hit and 52(170) movement points.
You have scored 104891166 experience points and 1204 quest points.
You need 3608834 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > n
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Critical MV:Winded > e
w
Someone bellows 'Argh! The foul beast Sikandro has been spotted!'
Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Critical MV:Weary > Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Critical MV:Weary > kill dark
kill dark
dh
They aren't here.

kill dark
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > [dia horse]
A wild stallion is in excellent condition.
A wild stallion is weary.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > Kathala narrates 'cc on trolloc n of fd, dagger nw. One of them is Bugg per scouts.'
They aren't here.

* R HP:Critical MV:Weary > kill dark

Noam chats 'whats a platinum chit?'

* R HP:Critical MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > sco
stat
You have 54(403) hit and 49(170) movement points.
You have scored 104891166 experience points and 1204 quest points.
You need 3608834 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

l
* R HP:Critical MV:Weary > You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 179, Dodging bonus: 83, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Weary > kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A raven is here flying around.
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

kill dark
* R HP:Critical MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

stat
* R HP:Critical MV:Weary > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 179, Dodging bonus: 83, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill dark
* R HP:Critical MV:Weary > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A raven is here flying around.
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > They aren't here.

kill dark
* R HP:Critical MV:Weary > kill dark
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

kill dark
* R HP:Critical MV:Weary > kill dark
where
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Matheus - Branch in Hidden Path

* R HP:Beaten MV:Winded > l
kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A raven is here flying around.
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
dh
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > [dia horse]
A wild stallion is in excellent condition.
A wild stallion is tiring.

* R HP:Beaten MV:Winded > l
kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A raven is here flying around.
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > where
l
Players in your Zone
--------------------
Matheus - Branch in Hidden Path

* R HP:Beaten MV:Winded > kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A raven is here flying around.
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > dh
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is tiring.

* R HP:Beaten MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 179, Dodging bonus: 83, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A raven is here flying around.
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > notice
n
You stop paying increased attention to your surroundings.

n
* R HP:Beaten MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Winded > Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Winded > fence is now set as your door1.
n
open fence
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.

w
* R HP:Beaten MV:Winded > change mood wimpy
It's already open!

* R HP:Beaten MV:Winded > f
A Field
[ obvious exits: E ]
A wild stallion bucks madly, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A draft horse is here.
A draft horse is here.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Winded > Mood changed to: Wimpy

* R HP:Beaten MV:Winded > PANIC! You couldn't escape!

* R HP:Beaten MV:Winded > f
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > s
s
s
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A wild stallion bucks madly, being ridden by you.
*Sikandro* is standing here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > Someone bellows 'Argh! The foul beast Sikandro has been spotted!'
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > kill dark
2
They aren't here.

* R HP:Beaten MV:Winded > of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > stat
[change posture offensive]
Posture changed to: Offensive

l
* R HP:Beaten MV:Winded > n
kill dark
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 83, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Winded > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n
kill dark
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > s
kill dark
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

n
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 83, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

kill dark
* R HP:Beaten MV:Winded > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > notice
l
You start paying increased attention to your surroundings.

kill dark
* R HP:Beaten MV:Winded > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

s
* R HP:Beaten MV:Winded > kill dark
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > dh
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is weary.

l
* R HP:Beaten MV:Winded > kill dark
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > s
kill dark
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n
kill dark
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > dh
stat
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is weary.

* R HP:Beaten MV:Winded > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 83, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > save
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > l
Saving Matheus.

kill dark
* R HP:Beaten MV:Winded > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > A sergeant has arrived from the north.
They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > l
They aren't here.

* R HP:Beaten MV:Winded > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran sergeant watches for the enemy here.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > sco
You have 81(403) hit and 64(170) movement points.
You have scored 104891166 experience points and 1204 quest points.
You need 3608834 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > l
kill dark
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran sergeant watches for the enemy here.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

dh
* R HP:Beaten MV:Winded > [dia horse]
A wild stallion is in excellent condition.
A wild stallion is weary.

* R HP:Beaten MV:Winded > l
kill dark
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran sergeant watches for the enemy here.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > l
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran sergeant watches for the enemy here.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Matheus - Hidden Path

* R HP:Beaten MV:Winded > l
kill dark
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran sergeant watches for the enemy here.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Beaten MV:Winded > dh
l
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is tiring.

* R HP:Beaten MV:Winded > kill dark
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran sergeant watches for the enemy here.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark

*Sikandro* has arrived from the north.

* R HP:Beaten MV:Winded > kill dark
You pierce *Sikandro*'s body hard.

* R HP:Beaten MV:Winded - Sikandro: Wounded > A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
You pierce *Sikandro*'s body.
You do the best you can!

kill dark
* R HP:Beaten MV:Winded - Sikandro: Battered > *Sikandro* tries to scythe you, but you parry successfully.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
You barely pierce *Sikandro*'s body.
You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Sikandro* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Sikandro* leaves south.

* R HP:Beaten MV:Winded > kill dark
s
They aren't here.

kill dark
* R HP:Beaten MV:Winded > Someone bellows 'Argh! The foul beast Sikandro has been spotted!'
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n
kill dark
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

n
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > s
s
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

kill dark
* R HP:Beaten MV:Winded > kill dark
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > t
[track trolloc]

=
Some obvious fairly recent bloody traces of a Trolloc leaving east.
Some obvious fairly recent bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of Sikandro leaving north.
Some obvious recent tracks of Bugg leaving south.
Some clear fairly recent tracks of Sikandro leaving south.
Some very faint three day-old tracks of Erurk leaving south.
Some very faint three day-old tracks of Erurk leaving south.

* R HP:Beaten MV:Winded > l
kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > l
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > dh
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is tiring.

* R HP:Beaten MV:Winded > l
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
change mood wimpy
They aren't here.

* R HP:Beaten MV:Winded > def
Mood changed to: Wimpy

* R HP:Beaten MV:Winded > [change posture defensive]
Posture changed to: Defensive

sco
* R HP:Beaten MV:Winded > You have 95(403) hit and 76(170) movement points.
You have scored 104893596 experience points and 1204 quest points.
You need 3606404 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >
*Bugg* has arrived from the south.

l
* R HP:Beaten MV:Winded > kill dark

*Bugg* leaves north.

* R HP:Beaten MV:Winded > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n

*Bugg* has arrived from the north.

kill dark
* R HP:Beaten MV:Winded > *Bugg* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Bugg: Scratched > kill dark
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Scratched > You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Scratched > change mood wimpy

You try to pierce *Bugg*, but he parries successfully.

* R HP:Beaten MV:Winded - Bugg: Scratched > Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Bugg: Scratched > f

You try to pierce *Bugg*, but he parries successfully.
A sergeant joins your fight!

You panic and attempt to flee!: Scratched >


You flee head over heels.
Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
*Sikandro* is standing here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded >
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
*Sikandro* tries to scythe you, but you deflect the blow.

2
* R HP:Beaten MV:Winded - Sikandro: Battered > of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Sikandro: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Sikandro: Battered > change mood wimpy
You pierce *Sikandro*'s left leg.
A sergeant joins your fight!
You pierce *Sikandro*'s head.
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Sikandro: Battered > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Sikandro: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Sikandro: Battered > p
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Winded - Sikandro: Battered >
A sergeant tickles Sikandro's right hand with his pound.
*Sikandro* tries to scythe you, but you parry successfully.

* R HP:Beaten MV:Winded - Sikandro: Battered >
A sergeant tries to pound Sikandro, but he parries successfully.
You pierce *Sikandro*'s right arm hard.

* R HP:Beaten MV:Winded - Sikandro: Battered >
You dodge a bash from *Sikandro* who loses his balance and falls!

* R HP:Beaten MV:Winded - Sikandro: Battered >
You pierce *Sikandro*'s head.

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Bugg* has arrived from the west.

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Bugg* tries to strike you, but you parry successfully.

* R HP:Beaten MV:Winded - Sikandro: Battered >
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'

* R HP:Beaten MV:Winded - Sikandro: Battered >
A sergeant tries to pound Sikandro, but he parries successfully.
You pierce *Sikandro*'s body.

* R HP:Beaten MV:Winded - Sikandro: Battered > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!ndro: Battered >


A sergeant has arrived from the west.


You dodge a bash from *Bugg* who loses his balance and falls!
You flee head over heels.
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > e
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > kill dark
Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A sergeant is here, fighting Bugg.
*Bugg* is here, fighting a sergeant.
*Sikandro* is here, fighting a sergeant.
A sergeant is here, fighting Sikandro.

* R HP:Beaten MV:Winded > You pierce *Bugg*'s head.

* R HP:Beaten MV:Winded - a sergeant: Scratched - Bugg: Scratched >
You barely pierce *Bugg*'s body.
*Sikandro* panics, and attempts to flee!

* R HP:Beaten MV:Winded - a sergeant: Scratched - Bugg: Hurt >
*Sikandro* leaves west.

* R HP:Beaten MV:Winded - a sergeant: Scratched - Bugg: Hurt >
You pierce *Bugg*'s body hard.
A sergeant joins a sergeant's fight!
*Bugg* strikes a sergeant's left hand hard.
A sergeant pounds Bugg's body.

* R HP:Beaten MV:Winded - a sergeant: Scratched - Bugg: Hurt > sikandro is now set as your target.

*Sikandro* has arrived from the west.

* R HP:Beaten MV:Winded - a sergeant: Scratched - Bugg: Hurt >
*Sikandro* tries to scythe you, but you deflect the blow.

* R HP:Beaten MV:Winded - a sergeant: Scratched - Bugg: Hurt > change mood wimpy
f
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - a sergeant: Scratched - Bugg: Hurt > PANIC! You couldn't escape!

* R HP:Beaten MV:Winded - a sergeant: Scratched - Bugg: Hurt >
You try to pierce *Bugg*, but he deflects the blow.

f
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant tries to pound Bugg, but he parries successfully.
You pierce *Bugg*'s body hard.
A sergeant pounds Bugg's body.
You panic and attempt to flee!


You dodge a bash from *Bugg* who loses his balance and falls!
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded > 2
of
*Sikandro* has arrived from the west.
[change mood brave]
Mood changed to: Brave

w
* R HP:Beaten MV:Winded > *Sikandro* tries to scythe you, but you parry successfully.
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Sikandro: Battered > kill sikandro
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Sikandro: Battered > You pierce *Sikandro*'s left arm.
A Shienaran scout stops using a torch.
*Sikandro* tries to scythe you, but you parry successfully.
You pierce *Sikandro*'s left foot.
You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Beaten > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Sikandro: Beaten > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Sikandro: Beaten >
*Bugg* has arrived from the west.

* R HP:Beaten MV:Winded - Sikandro: Beaten > p

*Bugg* tickles your head with his strike.

* R HP:Beaten MV:Winded - Sikandro: Beaten >
*Bugg* strikes your body.
You pierce *Sikandro*'s left leg.

[kick ] ed - Sikandro: Beaten >
You miss your kick at *Sikandro*'s groin, much to his relief...

ed - Sikandro: Beaten >
*Sikandro* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Winded - Sikandro: Beaten >
*Sikandro* loves everybody in the world.

* R HP:Beaten MV:Winded - Sikandro: Beaten >
Halfhand narrates 'After careful consideration of the evidence, the Children of the Light issues a warrant for Xephiroth as a Darkfriend. If he would like to present a defense, he may report to the Dome of Truth.'

* R HP:Beaten MV:Winded - Sikandro: Beaten >
*Bugg* barely strikes your left leg.
*Sikandro* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Sikandro: Beaten >
*Bugg* barely strikes your head.
You wish that your wounds would stop BLEEDING so much!

*Sikandro* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Sikandro: Beaten > change mood wimpy
Mood changed to: Wimpy

f
You panic and attempt to flee!ndro: Beaten >


You flee head over heels.
Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > kill sikandro
kill sikandro
kill sikandro
Your heartbeat calms down more as you feel less panicked.
You are hungry.
*Sikandro* has arrived from the east.
*Bugg* has arrived from the east.
You try to pierce *Sikandro*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Sikandro: Beaten > *Bugg* leaves west.
You do the best you can!

* R HP:Beaten MV:Tiring - Sikandro: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Sikandro: Beaten > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Sikandro: Beaten > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring - Sikandro: Beaten >
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'

* R HP:Beaten MV:Tiring - Sikandro: Beaten >
You pierce *Sikandro*'s left arm hard.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!

* R HP:Beaten MV:Tiring - Sikandro: Beaten >
*Bugg* has arrived from the west.

* R HP:Beaten MV:Tiring - Sikandro: Beaten >
*Bugg* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Sikandro: Beaten >
You dodge a bash from *Sikandro* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Sikandro: Beaten >
A black messenger pigeon flutters its wings.
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'

* R HP:Beaten MV:Tiring - Sikandro: Beaten >
You barely pierce *Sikandro*'s head.

* R HP:Beaten MV:Tiring - Sikandro: Beaten >
A sergeant pounds Sikandro's right arm hard.
A sergeant tries to pound Sikandro, but he deflects the blow.
You pierce *Sikandro*'s body.

* R HP:Beaten MV:Tiring - Sikandro: Beaten >
A black messenger pigeon beats its wings harder.
*Sikandro* panics, and attempts to flee!
You dodge a bash from *Bugg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Sikandro: Beaten >
*Sikandro* leaves west.

* R HP:Beaten MV:Tiring - Bugg: Hurt >
You pierce *Bugg*'s head hard.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
You pierce *Bugg*'s body very hard.

* R HP:Beaten MV:Tiring - Bugg: Wounded > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!: Wounded >


You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring > kill sikandro
They aren't here.

w
* R HP:Beaten MV:Tiring > kill sikandro
kill sikandro
Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A black messenger pigeon is here.
*Bugg* is here, fighting a sergeant.
A sergeant is here, fighting Bugg.
A sergeant is here, fighting Bugg.

* R HP:Beaten MV:Tiring > kill sikandro
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
Kathala narrates 'cc on trolloc n of fd, dgger on trolloc nw of FD'
They aren't here.

* R HP:Beaten MV:Tiring > 6
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > [kil h.dark]
You try to pierce *Bugg*, but he deflects the blow.

* R HP:Beaten MV:Tiring - a sergeant: Scratched - Bugg: Wounded > 2

You dodge a bash from *Bugg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


of
* R HP:Beaten MV:Tiring - a sergeant: Scratched - Bugg: Wounded > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - a sergeant: Scratched - Bugg: Wounded > dark is now set as your target.
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring - a sergeant: Scratched - Bugg: Wounded > kill dark
You pierce *Bugg*'s left arm hard.
A sergeant pounds Bugg's left arm.
A sergeant pounds Bugg's body very hard.
You do the best you can!

* R HP:Beaten MV:Tiring - a sergeant: Scratched - Bugg: Wounded >
*Bugg* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - a sergeant: Scratched - Bugg: Wounded > kill dark
kill dark
*Bugg* leaves east.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
e
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
*Bugg* is standing here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded > kill dark
*Bugg* leaves west.
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > w
kill dark
w
kill dark
A Shienaran scout stops using a torch.
Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > n
kill dark
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n
n
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.

kill dark
* R HP:Beaten MV:Winded > Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
*Sikandro* is standing here.

* R HP:Beaten MV:Winded > You pierce *Sikandro*'s left leg.
*Sikandro* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Sikandro: Beaten > kill dark
kill dark

Viva chats 'thats all the proof I need, Darkfriend for sure!'

* R HP:Beaten MV:Winded - Sikandro: Beaten > You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Beaten > kill dark
*Sikandro* leaves east.
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

e
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
e
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
*Sikandro* is standing here.

* R HP:Beaten MV:Winded > kill dark
*Sikandro* leaves west.
They aren't here.

* R HP:Beaten MV:Winded > Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Winded > They aren't here.

w
w
kill dark
* R HP:Beaten MV:Winded > Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > kill dark
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
*Sikandro* is standing here.

* R HP:Beaten MV:Winded > *Sikandro* tries to scythe you, but you deflect the blow.
You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Beaten > You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Beaten > fence is now set as your door1.
close fence
You pierce *Sikandro*'s head.
*Sikandro* panics, and attempts to flee!
Ok.

* R HP:Beaten MV:Winded - Sikandro: Beaten >
Kathala narrates 'Sikandro spotted In the Path.'

kill dark
* R HP:Beaten MV:Winded - Sikandro: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Beaten >
*Sikandro* leaves north.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > dism
*Sikandro* has arrived from the north.
You pierce *Sikandro*'s body hard.
*Sikandro* panics, and attempts to flee!

n
You stop riding him. ed - Sikandro: Critical >

* HP:Beaten MV:Winded - Sikandro: Critical > kill dark
kill dark

*Bugg* has arrived from the south.

* HP:Beaten MV:Winded - Sikandro: Critical >
*Bugg* barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Sikandro: Critical >
*Sikandro* leaves north.

* HP:Beaten MV:Winded - Bugg: Wounded > No way! You're fighting for your life!

* HP:Beaten MV:Winded - Bugg: Wounded > change mood wimpy
You do the best you can!

f
* HP:Beaten MV:Winded - Bugg: Wounded > You do the best you can!

* HP:Beaten MV:Winded - Bugg: Wounded > e
Mood changed to: Wimpy

*Klagg* has arrived from the south.ed >
You panic and attempt to flee!


*Sikandro* has arrived from the north.
*Klagg* hacks your body.
You wish that your wounds would stop BLEEDING so much!


kill dark

*Sikandro* tries to scythe you, but you deflect the blow.

You flee head over heels.
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Alas, you cannot go that way...

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > s
s
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* HP:Critical MV:Winded > kill dark
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > n

A sergeant leaves north.
A sergeant leaves north.

* HP:Critical MV:Winded > kill dark
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Klagg* is standing here.
A Shienaran sergeant watches for the enemy here.
A sergeant is here, fighting Sikandro.
*Sikandro* is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

kill dark
* HP:Critical MV:Winded > *Klagg* tries to hack you, but you parry successfully.
You do the best you can!

* HP:Critical MV:Winded - Klagg: Wounded > kill dark
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Klagg has been spotted!'
A sergeant bellows 'Argh! The foul beast Klagg has been spotted!'
A sergeant bellows 'Argh! The foul beast Klagg has been spotted!'
A sergeant bellows 'Argh! The foul beast Klagg has been spotted!'
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
*Sikandro* leaves south.
You do the best you can!

* HP:Critical MV:Winded - Klagg: Wounded > You pierce *Klagg*'s left leg hard.
You do the best you can!

change mood wimpy
* HP:Critical MV:Winded - Klagg: Wounded > f
Mood changed to: Wimpy

You panic and attempt to flee!g: Wounded >


*Sikandro* has arrived from the south.


*Sikandro* scythes your right arm.
You wish that your wounds would stop BLEEDING so much!


e

*Sikandro* tries to scythe you, but you deflect the blow.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!

sco

A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'

*Sikandro* panics, and attempts to flee!
You flee head over heels.
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Alas, you cannot go that way...

* HP:Critical MV:Winded > You have 45(403) hit and 60(170) movement points.
You have scored 104909577 experience points and 1204 quest points.
You need 3590423 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
You are hungry.

* HP:Critical MV:Winded > n
e
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
*Bugg* is standing here.
A wild stallion bucks madly.

* HP:Critical MV:Winded > Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Winded > tv
qv
[take yellow pack]
You get a thin vial of yellow fluid from a backpack.

* HP:Critical MV:Winded > e
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Critical MV:Tiring > s
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A tough Shienaran soldier waits here.

sco
* HP:Critical MV:Tiring > Path Junction
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.

* HP:Critical MV:Winded > You have 45(403) hit and 82(170) movement points.
You have scored 104909577 experience points and 1204 quest points.
You need 3590423 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
You are hungry.

* HP:Critical MV:Winded > l in pack
backpack (used) :
a wealth of gold crowns (103)
a mirrored lantern
a package of iron rations
a water skin
an oilstone
a bunch of fireworks
[3] a thin vial of yellow fluid

* HP:Critical MV:Winded > n
n
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A tough Shienaran soldier waits here.

* HP:Critical MV:Winded > A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Winded > take rations pack
You get a package of iron rations from a backpack.

* HP:Critical MV:Winded >
A Shienaran scout stops using a brass storm lantern.

eat rations
* HP:Critical MV:Winded > l
You eat the rations.
You are full.

kill dark
* HP:Critical MV:Winded > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > open fence
I see no fence here.

* HP:Critical MV:Winded > l
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

kill dark
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded >
*Klagg* has arrived from the south.

pittrap is now set as your door2.
* HP:Critical MV:Winded >
*Klagg* tries to hack you, but you parry successfully.

* HP:Critical MV:Winded - Klagg: Battered > l
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Klagg* is here, fighting YOU!
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Winded - Klagg: Battered > change mood wimpy
A sergeant bellows 'Argh! The foul beast Klagg has been spotted!'
Mood changed to: Wimpy

* HP:Critical MV:Winded - Klagg: Battered > f
You panic and attempt to flee!

n
n

*Klagg* tries to hack you, but you deflect the blow.
A sergeant joins your fight!
A soldier joins a sergeant's fight!

You flee head over heels.
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A tough Shienaran soldier waits here.
A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Shienaran scout blends into the surroundings here.
*Klagg* is here, fighting a sergeant.
A sergeant is here, fighting Klagg.
A soldier is here, fighting Klagg.

* HP:Critical MV:Winded > A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.

* HP:Critical MV:Winded > s
kill dark
A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Shienaran scout blends into the surroundings here.
*Klagg* is here, fighting a sergeant.
A sergeant is here, fighting Klagg.
A soldier is here, fighting Klagg.

* HP:Critical MV:Winded > You pierce *Klagg*'s head.

* HP:Critical MV:Winded - a sergeant: Healthy - Klagg: Battered >
You pierce *Klagg*'s left hand hard.
*Klagg* tries to hack a sergeant, but he parries successfully.
A soldier scythes Klagg's body.
A sergeant barely pounds Klagg's right leg.
Your heartbeat calms down more as you feel less panicked.

* HP:Critical MV:Tiring - a sergeant: Healthy - Klagg: Battered >
*Klagg* panics, and attempts to flee!

* HP:Critical MV:Tiring - a sergeant: Healthy - Klagg: Battered >
*Klagg* leaves south.

* HP:Critical MV:Tiring > n
open fence

A sergeant leaves south.
A soldier leaves south.

* HP:Critical MV:Tiring > A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.

* HP:Critical MV:Tiring > I see no fence here.

* HP:Critical MV:Tiring > s
s
kill dark
A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Tiring > Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill dark
kill dark
A black messenger pigeon has arrived from the west.
They aren't here.

* HP:Critical MV:Tiring > sco
They aren't here.

* HP:Critical MV:Tiring > save
You have 57(403) hit and 88(170) movement points.
You have scored 104911017 experience points and 1204 quest points.
You need 3588983 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > l
def
Saving Matheus.

* HP:Critical MV:Tiring > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A black messenger pigeon is here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > l
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Tiring > kill dark
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A black messenger pigeon is here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > A black messenger pigeon beats its wings harder.
They aren't here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > A black messenger pigeon leaves south.
They aren't here.

* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 87, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

Re: Pew Pew

Post by matheus » Tue Oct 26, 2021 10:14 pm

kill dark
* HP:Critical MV:Tiring > *Klagg* has arrived from the west.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
*Klagg* is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > *Klagg* tries to hack you, but you parry successfully.
You do the best you can!

* HP:Critical MV:Tiring - Klagg: Battered > kill dark

You barely pierce *Klagg*'s head.
A soldier joins your fight!
A sergeant joins a soldier's fight!
A soldier joins a soldier's fight!
You pierce *Klagg*'s right leg.

* HP:Critical MV:Tiring - Klagg: Battered > You do the best you can!

* HP:Critical MV:Tiring - Klagg: Battered >
A sergeant bellows 'Argh! The foul beast Klagg has been spotted!'

f
You panic and attempt to flee!g: Battered >


You flee head over heels.
A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Tiring > s
kill dark
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
*Klagg* is here, fighting a soldier.
A soldier is here, fighting Klagg.
A sergeant is here, fighting Klagg.
A soldier is here, fighting Klagg.

* HP:Critical MV:Tiring > kill dark
You pierce *Klagg*'s body.

* HP:Critical MV:Tiring - a soldier: Scratched - Klagg: Beaten > You do the best you can!

* HP:Critical MV:Tiring - a soldier: Scratched - Klagg: Beaten >
*Klagg* panics, and attempts to flee!

kill dark
* HP:Critical MV:Tiring - a soldier: Scratched - Klagg: Beaten > kill dark
*Sikandro* has arrived from the west.
You do the best you can!

* HP:Critical MV:Tiring - a soldier: Scratched - Klagg: Beaten > kill dark
*Sikandro* tries to scythe you, but you deflect the blow.
*Klagg* leaves north.
You do the best you can!

* HP:Critical MV:Tiring - Sikandro: Beaten > You do the best you can!

* HP:Critical MV:Tiring - Sikandro: Beaten > 2
of

A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'

* HP:Critical MV:Tiring - Sikandro: Beaten > You try to pierce *Sikandro*, but he deflects the blow.
A soldier joins your fight!
A sergeant joins a soldier's fight!
A soldier joins a soldier's fight!
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring - Sikandro: Beaten > *Bugg* has arrived from the west.
[change posture offensive]
Posture changed to: Offensive

* HP:Critical MV:Tiring - Sikandro: Beaten >
*Sikandro* panics, and attempts to flee!
*Klagg* has arrived from the north.

* HP:Critical MV:Tiring - Sikandro: Beaten >
*Klagg* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Bugg* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Sikandro: Beaten >
You pierce *Sikandro*'s left leg.

* HP:Critical MV:Tiring - Sikandro: Beaten > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!ndro: Beaten >

def

A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A sergeant bellows 'Argh! The foul beast Klagg has been spotted!'
*Sikandro* leaves west.

You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
*Sikandro* is standing here.
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Tiring >
*Sikandro* tries to scythe you, but you parry successfully.

n
* HP:Critical MV:Tiring - Sikandro: Beaten > *Klagg* has arrived from the east.
*Bugg* has arrived from the east.
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Sikandro: Beaten > f

*Klagg* tries to hack you, but you parry successfully.
*Bugg* leaves west.

* HP:Critical MV:Tiring - Sikandro: Beaten > s
You try to pierce *Sikandro*, but he parries successfully.
You panic and attempt to flee!


*Bugg* has arrived from the west.


*Bugg* tries to strike you, but you deflect the blow.

You flee head over heels.
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Tiring > e
End of Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Tiring > sco
You have 40(403) hit and 94(170) movement points.
You have scored 104910699 experience points and 1204 quest points.
You need 3589301 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > w
n
kill dark
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Tiring > *Bugg* has arrived from the north.
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > kill dark
*Klagg* has arrived from the west.
You pierce *Klagg*'s body.

* HP:Critical MV:Tiring - Klagg: Beaten > kill dark
*Sikandro* has arrived from the north.
You do the best you can!

* HP:Critical MV:Tiring - Klagg: Beaten > kill dark
*Sikandro* leaves south.
You do the best you can!

* HP:Critical MV:Tiring - Klagg: Beaten > You do the best you can!

* HP:Critical MV:Tiring - Klagg: Beaten > f

*Sikandro* has arrived from the south.

* HP:Critical MV:Tiring - Klagg: Beaten >
*Sikandro* tries to scythe you, but you deflect the blow.

You barely pierce *Klagg*'s body.Beaten >
You panic and attempt to flee!


A sergeant bellows 'Argh! The foul beast Klagg has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A soldier joins your fight!
A sergeant joins a soldier's fight!
A soldier joins a sergeant's fight!
A soldier scythes Klagg's body.
A sergeant barely pounds Klagg's body.
A soldier scythes Klagg's right arm hard.


You flee head over heels.
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Tiring >
*Bugg* has arrived from the east.

* HP:Critical MV:Tiring >
*Bugg* tickles your body with his strike.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Bugg: Wounded >
*Sikandro* has arrived from the north.

f
*Sikandro* tries to scythe you, but you deflect the blow.
You panic and attempt to flee!


*Bugg* barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!



*Klagg* has arrived from the north.


You flee head over heels.
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Tiring >
*Sikandro* has arrived from the west.

e
* HP:Critical MV:Tiring >
*Sikandro* tries to scythe you, but you parry successfully.

* HP:Critical MV:Tiring - Sikandro: Beaten > s
You try to pierce *Sikandro*, but he deflects the blow.
*Sikandro* tries to scythe you, but you deflect the blow.
*Bugg* has arrived from the west.
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Sikandro: Beaten > *Bugg* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Sikandro: Beaten > f

You try to pierce *Sikandro*, but he deflects the blow.

n
You panic and attempt to flee!ndro: Beaten >


*Klagg* has arrived from the west.

You try to pierce *Sikandro*, but he deflects the blow.
A soldier has arrived from the west.
A sergeant has arrived from the west.
A soldier has arrived from the west.
*Klagg* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Campsite
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
Campsite
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > e
Campsite
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Tiring > def
sco
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Tiring > Jafra chats 'was xeph in the kandori merchants guild? the traveling merchant thing kind of confused me'
You have 32(403) hit and 89(170) movement points.
You have scored 104910270 experience points and 1204 quest points.
You need 3589730 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > l
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Tiring > w
Campsite
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > sco
l
You have 32(403) hit and 86(170) movement points.
You have scored 104910270 experience points and 1204 quest points.
You need 3589730 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > e
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > Campsite
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Winded > s

Someone bellows 'Argh! The foul beast Klagg has been spotted!'

* HP:Critical MV:Tiring > Campsite
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A weapon rack stands on the ground here, ready to store weapons.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > n

Kathala narrates 'Klagg spotted in Path as well'

w
* HP:Critical MV:Tiring > Campsite
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

* HP:Critical MV:Tiring > s
Campsite
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
*Sikandro* is standing here.
A tough Shienaran soldier waits here.

w
* HP:Critical MV:Winded > w
*Sikandro* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Critical MV:Winded - Sikandro: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Winded - Sikandro: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Winded - Sikandro: Beaten > f
You panic and attempt to flee!


A soldier joins your fight!


*Sikandro* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A soldier tries to scythe Sikandro, but he parries successfully.
*Sikandro* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Tiring > s
s
Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Winded > Little Path
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Winded > s
s
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
*Bugg* is standing here.

s
* HP:Critical MV:Winded > *Bugg* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

w
* HP:Critical MV:Winded - Bugg: Wounded > w
No way! You're fighting for your life!

* HP:Critical MV:Winded - Bugg: Wounded > No way! You're fighting for your life!

f
* HP:Critical MV:Winded - Bugg: Wounded > No way! You're fighting for your life!

You panic and attempt to flee!: Wounded >


*Bugg* tries to strike you, but you deflect the blow.


Viva chats 'no'


You flee head over heels.
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Winded > s
w
w
s
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.

cal
* HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A water skin has been left on the ground.
A chunk of sandstone lies on the ground.
A slip of paper has been abandoned here.
A lantern has been left here. [3]
A squat border stone juts from the soil.

* HP:Critical MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
An iron lantern hangs from the wall above the gate.

* HP:Critical MV:Tiring > You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Critical MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a small key decorated in jewels is hidden here.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > sco
You have 22(403) hit and 85(170) movement points.
You have scored 104908833 experience points and 1204 quest points.
You need 3591167 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 13 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > where
def
dark is now set as your target.
l
Players in your Zone
--------------------
Matheus - Malkier Gate
Kathala - Center of the Courtyard

* HP:Critical MV:Tiring > [change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Tiring > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a small key decorated in jewels is hidden here.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > cal
You don't see a closed gate.

scan n
* HP:Critical MV:Tiring > Jaimes chats 'no you can tell by typing "view clan kandori" he just does that to look like hes kmg '

* HP:Critical MV:Tiring > l
sco
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a small key decorated in jewels is hidden here.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > save
You have 22(403) hit and 85(170) movement points.
You have scored 104908833 experience points and 1204 quest points.
You need 3591167 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

l
* HP:Critical MV:Tiring > Saving Matheus.

* HP:Critical MV:Tiring > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a small key decorated in jewels is hidden here.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > cal
You don't see a closed gate.

scan n
* HP:Critical MV:Tiring > kill dark
* HP:Critical MV:Tiring > kill dark
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > sco
l
You have 22(403) hit and 85(170) movement points.
You have scored 104908833 experience points and 1204 quest points.
You need 3591167 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a small key decorated in jewels is hidden here.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring >
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
The gleeman stops using a torch.

cal
* HP:Critical MV:Tiring > You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

scan n
* HP:Critical MV:Tiring > * HP:Critical MV:Tiring > sco
save
You have 22(403) hit and 85(170) movement points.
You have scored 104908833 experience points and 1204 quest points.
You need 3591167 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > l
You have already saved during this tic.

* HP:Critical MV:Tiring > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a small key decorated in jewels is hidden here.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > l
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a small key decorated in jewels is hidden here.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > towertrap is now set as your door1.
w
open towertrap
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.

u
* HP:Critical MV:Winded > Ok.

* HP:Critical MV:Winded > Tower Above the Gate
[ obvious exits: D ]
A Shienaran guard patrols here, watching you carefully.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Critical MV:Winded >
The master of scouts bellows 'Incoming message!!'

* HP:Critical MV:Winded >
The master of scouts bellows 'Sikandro was spotted in Path'
The master of scouts bellows 'Klagg was spotted in in the Path'

* HP:Critical MV:Winded >
Your heartbeat calms down more as you feel less panicked.

* HP:Critical MV:Tiring > st
open towertrap
You are already standing.

d
* HP:Critical MV:Tiring > stat
e
I see no towertrap here.

* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A simple man blends into the crowd of the city.

* HP:Critical MV:Tiring > You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 87, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a small key decorated in jewels is hidden here.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > cal
scan n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* HP:Critical MV:Tiring > * HP:Critical MV:Tiring > ntoice
n
Arglebargle, glop-glyf!?!

* HP:Critical MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
An iron lantern hangs from the wall above the gate.

* HP:Critical MV:Tiring > scan n
* HP:Critical MV:Tiring > n
e
e
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A water skin has been left on the ground.
A chunk of sandstone lies on the ground.
A slip of paper has been abandoned here.
A lantern has been left here. [3]
A squat border stone juts from the soil.

* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Tiring > stat
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Winded > You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 87, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Winded > w
w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.

w
* HP:Critical MV:Winded > w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A water skin has been left on the ground.
A chunk of sandstone lies on the ground.
A slip of paper has been abandoned here.
A lantern has been left here. [3]
A squat border stone juts from the soil.
You notice a small purse is hidden here.

* HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Critical MV:Winded > notice
The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.

* HP:Critical MV:Winded > n
You stop paying increased attention to your surroundings.

* HP:Critical MV:Winded > n
The Dusty Road
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

* HP:Critical MV:Winded > w
The Dusty Road
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

* HP:Critical MV:Winded > n
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Winded > n
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* HP:Critical MV:Winded > n
n
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.

* HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* HP:Critical MV:Winded > n
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

n
* HP:Critical MV:Winded > Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving south.
A wild stallion bucks madly.

* HP:Critical MV:Winded > Variable: door1 towertrap
is now set as your door1.
ri
s
[ride horse]
You start riding him.

* R HP:Critical MV:Winded > Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > s
s
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > s
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving east.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > s
s
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.

s
* R HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.

dark is now set as your target.
* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > w
w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.

time
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > It is 4 o'clock am, on the 28th day of the month of Jumara, year 1423.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Mon Oct 25 19:54:39 2021 EST, last rebooted 19 hours, 51 minutes ago)

w
* R HP:Critical MV:Winded > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > scan w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > * R HP:Critical MV:Winded > w
scn w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Winded > scan w
* R HP:Critical MV:Winded > w
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > w
w
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Winded > w
w
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
Stalking within the shadows, a man watches you in anger.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Winded > On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A rust-colored bobcat crouches low, ready to pounce.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

w
* R HP:Critical MV:Winded > A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
*Bugg* is here, fighting a timber wolf.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, fighting Bugg.

* R HP:Critical MV:Winded > kill dark
2
of
*Bugg* strikes a timber wolf's body hard.
A timber wolf tries to hit Bugg, but he parries successfully.
You try to pierce *Bugg*, but he parries successfully.

* R HP:Critical MV:Winded - a timber wolf: Battered - Bugg: Hurt > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded - a timber wolf: Battered - Bugg: Hurt > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded - a timber wolf: Battered - Bugg: Hurt > stat
l
You try to pierce *Bugg*, but he deflects the blow.
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Winded - a timber wolf: Battered - Bugg: Hurt > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
*Bugg* is here, fighting a timber wolf.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, fighting Bugg.

* R HP:Critical MV:Winded - a timber wolf: Battered - Bugg: Hurt >
You pierce *Bugg*'s body hard.
A brown deer leaves west.
*Bugg* strikes a timber wolf's left foreleg very hard.
A timber wolf tries to hit Bugg, but he deflects the blow.

* R HP:Beaten MV:Winded - a timber wolf: Battered - Bugg: Hurt > notice
l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded - a timber wolf: Battered - Bugg: Hurt > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
*Bugg* is here, fighting a timber wolf.
A cute brown deer eyes you nervously.
A timber wolf is here, fighting Bugg.

* R HP:Beaten MV:Winded - a timber wolf: Battered - Bugg: Hurt >
You pierce *Bugg*'s body very hard.

* R HP:Beaten MV:Winded - a timber wolf: Battered - Bugg: Hurt >
You try to pierce *Bugg*, but he parries successfully.
*Bugg* strikes a timber wolf's body very hard.
A timber wolf tries to hit Bugg, but he deflects the blow.

* R HP:Beaten MV:Winded - a timber wolf: Beaten - Bugg: Hurt > dh
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is tiring.

* R HP:Beaten MV:Winded - a timber wolf: Beaten - Bugg: Hurt >
You pierce *Bugg*'s body hard.

* R HP:Beaten MV:Winded - a timber wolf: Beaten - Bugg: Hurt >
You pierce *Bugg*'s body hard.
*Bugg* strikes a timber wolf's right foreleg very hard.
A timber wolf tries to hit Bugg, but he dodges the attack.

* R HP:Beaten MV:Winded - a timber wolf: Critical - Bugg: Wounded >
The gray wolf bitch has arrived from the east.

* R HP:Beaten MV:Winded - a timber wolf: Critical - Bugg: Wounded >
The gray wolf bitch tries to hit Bugg, but he deflects the blow.
You try to pierce *Bugg*, but he parries successfully.
*Bugg* strikes a timber wolf's body extremely hard.
A timber wolf is dead! R.I.P.
Your blood freezes as you hear a timber wolf's death cry.

* R HP:Beaten MV:Winded - Bugg: Wounded > change mood wimpy
Mood changed to: Wimpy

f
You panic and attempt to flee!: Wounded >

2
of

You flee head over heels.
On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > e
kill dark
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > w
w
kill dark
On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Weary > A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a timber wolf is lying here.
A wild stallion bucks madly, being ridden by you.
The gray wolf bitch is here, fighting Bugg.
*Bugg* is here, fighting the gray wolf bitch.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Weary > You pierce *Bugg*'s head hard.

* R HP:Beaten MV:Weary - the gray wolf bitch: Healthy - Bugg: Wounded >
You try to pierce *Bugg*, but he parries successfully.
*Bugg* strikes the gray wolf bitch's body very hard.
The gray wolf bitch tries to hit Bugg, but he deflects the blow.

* R HP:Beaten MV:Weary - the gray wolf bitch: Hurt - Bugg: Wounded >
You pierce *Bugg*'s body hard.

* R HP:Beaten MV:Weary - the gray wolf bitch: Hurt - Bugg: Wounded >
A black wolf has arrived from the south.

stat
* R HP:Beaten MV:Weary - the gray wolf bitch: Hurt - Bugg: Wounded > You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary - the gray wolf bitch: Hurt - Bugg: Wounded >
Bugg swiftly dodges a black wolf's attempt to hit him.
A brown deer panics, and attempts to flee!
A brown deer leaves west.
You pierce *Bugg*'s left arm hard.
Bugg swiftly dodges the gray wolf bitch's attempt to hit him.

* R HP:Beaten MV:Weary - the gray wolf bitch: Hurt - Bugg: Wounded >
*Bugg* panics, and attempts to flee!

* R HP:Beaten MV:Weary - the gray wolf bitch: Hurt - Bugg: Wounded > door is now set as your door1.

*Bugg* leaves south.

* R HP:Beaten MV:Weary > kill dark

A black wolf leaves south.
The gray wolf bitch leaves south.

kill dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > w
They aren't here.

kill dark
* R HP:Beaten MV:Weary > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > s
They aren't here.

kill dark
* R HP:Beaten MV:Weary > Low Slope
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > e
They aren't here.

* R HP:Beaten MV:Weary > kill dark
*Bugg* has arrived from the east.
*Bugg* leaves north.
Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A jaguar, chewing on its prey, looks at you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > stat
w
n
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill dark
* R HP:Beaten MV:Weary > Low Slope
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Weary > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
*Bugg* is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > *Bugg* leaves west.
They aren't here.

* R HP:Beaten MV:Weary > w
kill dark
Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > s
kill dark
Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
*Sikandro* is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven is here flying around.
A rust-colored bobcat crouches low, ready to pounce.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.

* R HP:Beaten MV:Weary > *Sikandro* leaves north.
They aren't here.

* R HP:Beaten MV:Weary > n
kill dark
Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > kill dark
e
They aren't here.

kill dark
* R HP:Beaten MV:Weary > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

e
* R HP:Beaten MV:Weary > kill dark
A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a timber wolf is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > s
They aren't here.

kill dark
* R HP:Beaten MV:Weary > Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A jaguar, chewing on its prey, looks at you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > A jaguar tries to hit you, but you deflect the blow.
You pierce a jaguar's head extremely hard.
You swiftly dodge a jaguar's attempt to hit you.
You pierce a jaguar's body into bloody fragments!
The sun rises.
They aren't here.

* R HP:Beaten MV:Winded - a jaguar: Battered > l
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A jaguar is here, fighting YOU!
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded - a jaguar: Battered >
You pierce a jaguar's left leg into bloody fragments!
You swiftly dodge a jaguar's attempt to hit you.

* R HP:Beaten MV:Winded - a jaguar: Beaten >
You pierce a jaguar's body into bloody fragments!

* R HP:Beaten MV:Winded - a jaguar: Critical > l
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A jaguar is here, fighting YOU!
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded - a jaguar: Critical >
You pierce a jaguar's body into bloody fragments!
A jaguar is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a jaguar's death cry.
Lyric chats 'can col warrant a person for anything? I mean in the books the more nasty of them would call a person a dark friend for sneezing in their presence. is it the same here?'

* R HP:Beaten MV:Winded > w
w
Low Slope
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Winded > Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven is here flying around.
A rust-colored bobcat crouches low, ready to pounce.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.

* R HP:Beaten MV:Winded > u
d
On Top of the Tree
[ obvious exits: D ]
There are some tracks of a trolloc leaving down.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven is here flying around.
A rust-colored bobcat crouches low, ready to pounce.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.

* R HP:Beaten MV:Winded > n
kill dark
A viper has arrived from the east.
A raven starts following you.
A brown deer leaves west.
Rolling Hills
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
*Sikandro* is standing here.
A raven has arrived from the south.

* R HP:Beaten MV:Weary > *Sikandro* scythes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten MV:Weary - Sikandro: Battered >
You pierce *Sikandro*'s left arm.

* R HP:Beaten MV:Weary - Sikandro: Battered > change mood wimpy
f
Mood changed to: Wimpy

* R HP:Beaten MV:Weary - Sikandro: Battered > You can't ride in there.

* R HP:Beaten MV:Weary - Sikandro: Battered >
You try to pierce *Sikandro*, but he parries successfully.
*Sikandro* tries to scythe you, but you parry successfully.

* R HP:Beaten MV:Weary - Sikandro: Battered > f
You panic and attempt to flee!


You flee head over heels.
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > e
A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a timber wolf is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary > s
kill dark
Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Weary > l
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Weary > 2
They aren't here.

* R HP:Beaten MV:Weary > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary > of
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Weary > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > l
kill dark
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > l
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > l
kill dark
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

save
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > l
kill dark
Saving Matheus.

* R HP:Beaten MV:Weary > kill dark
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

dh
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > stat
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is tiring.

* R HP:Beaten MV:Weary > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill dark
* R HP:Beaten MV:Weary > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

kill dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > l
kill dark
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

kill dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > where
dh
l
Players in your Zone
--------------------
Matheus - Forested Hills

* R HP:Beaten MV:Weary > kill dark
[dia horse]
A wild stallion is in excellent condition.
A wild stallion is tiring.

* R HP:Beaten MV:Weary > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > l
kill dark
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

sco
* R HP:Beaten MV:Weary > You have 74(403) hit and 47(170) movement points.
You have scored 104924661 experience points and 1204 quest points.
You need 3575339 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Matheus - Forested Hills

* R HP:Beaten MV:Weary > l
kill dark
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > l
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > sco
You have 74(403) hit and 47(170) movement points.
You have scored 104924661 experience points and 1204 quest points.
You need 3575339 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Weary > l
kill dark
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a jaguar is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > w
Low Slope
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Weary > n
w
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > Rolling Hills
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A raven is here flying around.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Weary > s
Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.
A raven has arrived from the north.

* R HP:Beaten MV:Weary > u
d
On Top of the Tree
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from below.

* R HP:Beaten MV:Weary > Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.
A raven has arrived from above.

* R HP:Beaten MV:Weary > n
Rolling Hills
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven has arrived from the south.

t
[track trolloc] y >

=
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fresh tracks of Bugg leaving north.
Some obvious fresh tracks of Sikandro leaving east.
Some obvious fresh tracks of Sikandro leaving west.

* R HP:Beaten MV:Weary > grass is now set as your door1.
close grass
Ok.

* R HP:Beaten MV:Weary > e
t
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A raven has arrived from the west.

[track trolloc] y >

=
Some obvious recent bloody traces of a Trolloc leaving west.
Some obvious recent bloody traces of a Trolloc leaving north.
Some obvious fresh tracks of Bugg leaving west.
Some obvious fresh tracks of Sikandro leaving north.
Some obvious fairly recent tracks of Klagg leaving south.

* R HP:Beaten MV:Weary > n
where
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
The lone wolf is slinking about in the shadows.
A raven has arrived from the south.

* R HP:Beaten MV:Weary > Players in your Zone
--------------------
Matheus - A Forested Path Through the Borderlands

* R HP:Beaten MV:Weary > w
Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A black cat meanders to an unknown destination.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > notice
You stop paying increased attention to your surroundings.

s
* R HP:Beaten MV:Weary > e
A black cat sniffs the ground...
A black cat growls menacingly.
The day has begun.
Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > e
e
A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a timber wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > e
e
On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > e
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A handsome stag stands here, ready to run.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > e
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
Stalking within the shadows, a man watches you in anger.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > e
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > e
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

e
* R HP:Beaten MV:Winded > e
e
e
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > dh
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > [dia horse]
A wild stallion is in excellent condition.
A wild stallion is winded.

* R HP:Beaten MV:Winded > e
s
The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

s
* R HP:Beaten MV:Winded > e
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the north.

e
* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

e
* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
A water skin has been left on the ground.
A chunk of sandstone lies on the ground.
A slip of paper has been abandoned here.
A lantern has been left here. [3]
A squat border stone juts from the soil.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > e
e
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

e
* R HP:Beaten MV:Winded > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

e
* R HP:Beaten MV:Winded > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > n
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.

e
* R HP:Beaten MV:Winded > n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Winded > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

e
* R HP:Beaten MV:Winded > e
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Winded > e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > n
Amongst the Rubble
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A heavy sword requiring two hands to wield lies in the dirt. [3]
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Winded > scan u
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Winded > e
e
Amongst the Rubble
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

n
* R HP:Beaten MV:Winded > n
e
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Winded > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > e
e
Your mount is too exhausted.

n
* R HP:Beaten MV:Winded > Your mount is too exhausted.

* R HP:Beaten MV:Winded > n
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > dism
e
You stop riding him.

e
* HP:Beaten MV:Winded > n
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
A raven has arrived from the west.

* HP:Beaten MV:Weary > n
The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the south.

* HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A raven has arrived from the south.

* HP:Beaten MV:Weary > n
stat
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
A timber wolf is here, snarling hungrily.
A raven has arrived from the south.

* HP:Beaten MV:Weary > n
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 87, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Beaten MV:Weary > n
Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
A black wolf growls loudly, poised to leap.
A raven has arrived from the south.

* HP:Beaten MV:Weary > n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.

n
* HP:Beaten MV:Weary > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.
A raven has arrived from the south.

* HP:Beaten MV:Weary > Alas, you cannot go that way...

* HP:Beaten MV:Weary > w
w
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a humanoid leaving south.
A raven has arrived from the east.

w
* HP:Beaten MV:Weary > w
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a humanoid leaving east.
A raven has arrived from the east.

* HP:Beaten MV:Weary > w
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
A raven has arrived from the east.

* HP:Beaten MV:Weary > A Road by the Ravine
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A raven has arrived from the east.

* HP:Beaten MV:Weary > n
Alas, you cannot go that way...

* HP:Beaten MV:Weary > n
A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A green-leafed herb grows here.
A raven has arrived from the south.

* HP:Beaten MV:Weary > n
n
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A raven has arrived from the south.

* HP:Beaten MV:Haggard > n
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A flock of ravens is circling in the air, searching for prey.
A raven has arrived from the south.

* HP:Beaten MV:Haggard > A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.

* HP:Beaten MV:Haggard > Alas, you cannot go that way...

* HP:Beaten MV:Haggard > e
n
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A raven has arrived from the west.

* HP:Beaten MV:Haggard > e
e
n
The flock of ravens eye you briefly, then flap their wings.
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A raven has arrived from the south.

* HP:Beaten MV:Haggard > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A raven has arrived from the west.

* HP:Beaten MV:Haggard > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A raven has arrived from the west.

* HP:Beaten MV:Haggard > Halfhand chats 'sneezing is something a Darkfriend would do, yes.'
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A raven has arrived from the south.

* HP:Beaten MV:Haggard > n
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently.
A raven has arrived from the south.

* HP:Beaten MV:Haggard > ri
s
[ride horse]
You start riding him.

s
* R HP:Beaten MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

s
w
* R HP:Beaten MV:Haggard > Kathala chats 'people can only warrant for breaking their laws, really.'
A Winding Road
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > Alas, you cannot go that way...

* R HP:Beaten MV:Haggard > e
e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

s
* R HP:Beaten MV:Haggard > Shadowing a Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Haggard > e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

s
* R HP:Beaten MV:Haggard > A Winding Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Haggard > e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

s
* R HP:Beaten MV:Haggard > s
A Winding Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.
A raven has arrived from the west.

* R HP:Beaten MV:Haggard > A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > s
s
A Winding Road
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the north.

w
* R HP:Beaten MV:Haggard > w
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you parry successfully.
You pierce a shivering tree's trunk into bloody fragments!
A shivering tree barely tickles your left foot with its hit.
No way! You're fighting for your life!

* R HP:Beaten MV:Haggard - a shivering tree: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Haggard - a shivering tree: Scratched > w
No way! You're fighting for your life!

* R HP:Beaten MV:Haggard - a shivering tree: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Haggard - a shivering tree: Scratched > change mood wimpy

You pierce a shivering tree's trunk into bloody fragments!

* R HP:Beaten MV:Haggard - a shivering tree: Hurt > f
Mood changed to: Wimpy

You panic and attempt to flee!hivering tree: Hurt >


You flee head over heels.
A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Haggard > s
w
w
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Haggard > A Winding Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > stat
Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > s
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 180, Dodging bonus: 84, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Haggard > s
s
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > w
Alas, you cannot go that way...

s
s
* R HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of an animal leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > s
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Haggard > s
The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > w
w
Alas, you cannot go that way...

* R HP:Beaten MV:Haggard > s
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > Shadowing a Road
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > w
s
w
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

w
* R HP:Beaten MV:Haggard > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > Amongst the Rubble
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > dh
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A heavy sword requiring two hands to wield lies in the dirt. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > s
s
[dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Haggard > w
Amongst the Rubble
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > w
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > w
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

w
* R HP:Beaten MV:Haggard > w
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Haggard > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > w
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

s
* R HP:Beaten MV:Haggard > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

w
* R HP:Beaten MV:Haggard > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > w
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

w
* R HP:Beaten MV:Haggard > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

s
* R HP:Beaten MV:Haggard > w
Alas, you cannot go that way...

s
* R HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
A water skin has been left on the ground.
A chunk of sandstone lies on the ground.
A slip of paper has been abandoned here.
A lantern has been left here. [3]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Haggard > cal
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

s
* R HP:Beaten MV:Haggard > You don't see a closed gate.

* R HP:Beaten MV:Haggard > Malkier Gate
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A raven has arrived from the north.

where
* R HP:Beaten MV:Haggard > Players in your Zone
--------------------
Matheus - Malkier Gate
Kathala - Center of the Courtyard

* R HP:Beaten MV:Haggard >
A mangy cat sniffs the ground...
A mangy cat growls menacingly.

* R HP:Beaten MV:Haggard >
Kathala chats 'and *oL can warrant for being a channeler. Any clan can warrant for being a male channeler, or darkfriend. That's the long and short of it.'

* R HP:Beaten MV:Haggard >
A mangy cat sniffs the ground...
A mangy cat growls menacingly.

* R HP:Beaten MV:Weary >
Lyric chats 'i'm asking more mechanically, and not from a characters view point.'

* R HP:Beaten MV:Weary >
A mangy cat sniffs the ground...
A mangy cat growls menacingly.

* R HP:Beaten MV:Weary >
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
An elite Shienaran guard leaves east.

* R HP:Beaten MV:Weary >
A mangy cat sniffs the ground...
A mangy cat growls menacingly.

* R HP:Battered MV:Weary >
A black cat has arrived from the east.

* R HP:Battered MV:Weary > stat

A black cat fails to hit a raven.
A black cat sniffs the ground...
A mangy cat sniffs the ground...
A mangy cat growls menacingly.

* R HP:Battered MV:Weary > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 180, Dodging bonus: 84, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Weary > A black cat sniffs the ground...
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
A city lamplighter has arrived from the west.
Kathala narrates 'two daggers on trollocs nw of FD'
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A city lamplighter stands nearby, attending his duties.
A black cat is here, fighting a raven.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

sco
* R HP:Battered MV:Weary > You have 127(403) hit and 27(170) movement points.
You have scored 104927940 experience points and 1204 quest points.
You need 3572060 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Weary >
A black cat hits a raven's left leg.

* R HP:Battered MV:Weary > sco
dh
You have 127(403) hit and 27(170) movement points.
You have scored 104927940 experience points and 1204 quest points.
You need 3572060 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Weary > [dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Battered MV:Weary > cal
n
n
You don't see a closed gate.

* R HP:Battered MV:Weary > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Battered MV:Weary > Jaimes chats 'mechanically they can only warrant if you break a law, whether that law is dont be a channeler at all, dont channel inside of tear, or dont litter inside illian'
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving west.
A water skin has been left on the ground.
A chunk of sandstone lies on the ground.
A slip of paper has been abandoned here.
A lantern has been left here. [3]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

w
* R HP:Battered MV:Weary > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > dh
The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > n
[dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

n
* R HP:Battered MV:Weary > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Battered MV:Weary > w
The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Battered MV:Weary > w
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > w
w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

w
w
* R HP:Battered MV:Weary > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the east.

* R HP:Battered MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Weary > w
w
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the east.

w
* R HP:Battered MV:Weary > On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A handsome stag stands here, ready to run.
A raven has arrived from the east.

* R HP:Battered MV:Weary > The pale farmer leaves east.
On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Weary > A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a timber wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A raven has arrived from the east.

* R HP:Battered MV:Weary > w
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.

n
* R HP:Battered MV:Weary > n
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
A raven has arrived from the south.

n
* R HP:Battered MV:Weary > n
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > n
Forested Borderlands
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Battered MV:Weary > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Battered MV:Weary > Alas, you cannot go that way...

n
* R HP:Battered MV:Weary > w
Alas, you cannot go that way...

* R HP:Battered MV:Weary > Forested Borderlands
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > w
Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > w
A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A raven has arrived from the east.

* R HP:Battered MV:Weary > w
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > w
w
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > n
t
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
A raven has arrived from the south.

[track trolloc] ary >

=
Some obvious fairly recent bloody traces of a Trolloc leaving west.
Some obvious almost day-old bloody traces of a Trolloc leaving north.
Some clear fairly recent tracks of Klagg leaving south.
Some extremely faint half week-old tracks of Erurk leaving south.

* R HP:Battered MV:Weary > s
s
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

s
* R HP:Battered MV:Weary > Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Battered MV:Weary > w
Forested Borderlands
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A raven has arrived from the north.

* R HP:Battered MV:Weary > Forested Borderlands
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Battered MV:Weary > n
e
Forested Borderlands
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sikandro* is resting here.
*Bugg* is resting here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the south.

* R HP:Battered MV:Weary > Forested Borderlands
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Battered MV:Weary > s
e
Forested Borderlands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A raven has arrived from the north.

dh
* R HP:Battered MV:Weary > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A raven has arrived from the west.

* R HP:Battered MV:Weary > [dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Battered MV:Weary > e
e
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.
A raven has arrived from the west.

e
* R HP:Battered MV:Weary > Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A raven has arrived from the west.

* R HP:Battered MV:Weary > e
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

e
* R HP:Battered MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Battered MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Battered MV:Weary > e
Forested Borderlands
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the west.

s
* R HP:Battered MV:Weary > e
Alas, you cannot go that way...

* R HP:Battered MV:Weary > Alas, you cannot go that way...

* R HP:Battered MV:Weary > notice
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Weary > Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Weary >
*Sikandro* has arrived from the west.

* R HP:Battered MV:Weary >
*Sikandro* tries to scythe you, but you deflect the blow.

* R HP:Battered MV:Weary - Sikandro: Wounded >
A spotted jaguar tries to hit Sikandro, but he dodges the attack.
The ancient tree barely hits Sikandro's body.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Sikandro, but he deflects the blow.
The ancient tree tickles Sikandro's body with its hit.
A spotted jaguar tries to hit Sikandro, but he parries successfully.
You pierce *Sikandro*'s body hard.

ary - Sikandro: Wounded >
*Sikandro* sends you sprawling with a powerful bash!
Lyric chats 'oh, i cant litter in illian?'

* R HP:Battered MV:Weary - Sikandro: Wounded >
The ancient tree tries to hit Sikandro, but he deflects the blow.
The ancient tree tickles Sikandro's head with its hit.
A spotted jaguar tries to hit Sikandro, but he parries successfully.
*Sikandro* scythes your right arm extremely hard.

* R HP:Battered MV:Weary - Sikandro: Wounded >
*Sikandro* looks at you.

* R HP:Battered MV:Weary - Sikandro: Wounded >
The ancient tree tries to hit Sikandro, but he deflects the blow.
The ancient tree tries to hit Sikandro, but he parries successfully.
A spotted jaguar tries to hit Sikandro, but he dodges the attack.
*Sikandro* scythes your head.

* R HP:Beaten MV:Weary - Sikandro: Wounded >
The ancient tree tries to hit Sikandro, but he deflects the blow.
The ancient tree tries to hit Sikandro, but he parries successfully.
A spotted jaguar tries to hit Sikandro, but he dodges the attack.
You try to pierce *Sikandro*, but he parries successfully.

* R HP:Beaten MV:Weary - Sikandro: Wounded >
You pierce *Sikandro*'s right arm.

y - Sikandro: Wounded >
The ancient tree tries to hit Sikandro, but he deflects the blow.
The ancient tree tickles Sikandro's left hand with its hit.
A spotted jaguar tries to hit Sikandro, but he deflects the blow.
You try to pierce *Sikandro*, but he parries successfully.
*Sikandro* tries to scythe you, but you parry successfully.
*Sikandro* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Weary - Sikandro: Wounded >
The ancient tree hits Sikandro's right leg.
The ancient tree tries to hit Sikandro, but he deflects the blow.
A spotted jaguar tries to hit Sikandro, but he deflects the blow.
*Sikandro* tries to scythe you, but you deflect the blow.

2
* R HP:Beaten MV:Weary - Sikandro: Wounded > of

Seezu chats 'are quests worth doing? for gold i guess?'

* R HP:Beaten MV:Weary - Sikandro: Wounded > gasp

*Bugg* has arrived from the west.

* R HP:Beaten MV:Weary - Sikandro: Wounded > p

*Sikandro* sniffs sadly.
*Bugg* strikes your left leg.

* R HP:Beaten MV:Weary - Sikandro: Wounded > *Bugg* strikes your right arm.
The ancient tree tries to hit Sikandro, but he parries successfully.
The ancient tree tries to hit Sikandro, but he deflects the blow.
A spotted jaguar tries to hit Sikandro, but he parries successfully.
You pierce *Sikandro*'s right leg hard.
*Sikandro* scythes your body hard.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary - Sikandro: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Weary - Sikandro: Battered > You gasp in astonishment.

* R HP:Beaten MV:Weary - Sikandro: Battered > change mood wimpy
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Weary - Sikandro: Battered >
The ancient tree tries to hit Sikandro, but he parries successfully.
The ancient tree barely hits Sikandro's right hand.
A spotted jaguar tries to hit Sikandro, but he dodges the attack.

* R HP:Beaten MV:Weary - Sikandro: Battered > Mood changed to: Wimpy

* R HP:Beaten MV:Weary - Sikandro: Battered > f

You dodge a bash from *Bugg* who loses his balance and falls!

You panic and attempt to flee!dro: Battered >


*Sikandro* sends you sprawling with a powerful bash!


The ancient tree tickles Sikandro's left leg with its hit.
The ancient tree tries to hit Sikandro, but he deflects the blow.
Sikandro swiftly dodges a spotted jaguar's attempt to hit him.
*Sikandro* scythes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!



*Sikandro* loves everybody in the world.

2
of

*Bugg* barely strikes your left hand.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely hits Sikandro's right leg.
The ancient tree barely hits Sikandro's body.
A spotted jaguar tries to hit Sikandro, but he deflects the blow.
*Sikandro* scythes your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!


dark is now set as your target.
You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Weary > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Weary > w
s
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > s
s
Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A wild hog snorts angrily, pawing at the ground.

* R HP:Critical MV:Winded > sco
Angling Slope
[ obvious exits: N E S W U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.

* R HP:Critical MV:Winded > You have 58(403) hit and 58(170) movement points.
You have scored 104929833 experience points and 1204 quest points.
You need 3570167 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > e
Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

2
* R HP:Critical MV:Winded > of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive

n
* R HP:Critical MV:Winded > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sikandro* is standing here.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Winded >
*Sikandro* tries to scythe you, but you parry successfully.

kill dark
* R HP:Critical MV:Winded - Sikandro: Battered > You try to pierce *Sikandro*, but he deflects the blow.
You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Battered > change mood wimpy
f

*Bugg* has arrived from the north.

* R HP:Critical MV:Winded - Sikandro: Battered > Mood changed to: Wimpy

You try to pierce *Sikandro*, but he parries successfully.
*Sikandro* tries to scythe you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Winded >
*Sikandro* has arrived from the south.

* R HP:Critical MV:Winded > n

*Sikandro* tries to scythe you, but you deflect the blow.

* R HP:Critical MV:Winded - Sikandro: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Sikandro: Battered >
You pierce *Sikandro*'s right foot hard.

* R HP:Critical MV:Winded - Sikandro: Battered >
You try to pierce *Sikandro*, but he deflects the blow.
The lone wolf tries to hit Sikandro, but he deflects the blow.

* R HP:Critical MV:Winded - Sikandro: Battered > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!kandro: Battered >


You flee head over heels.
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Winded > s
e
Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Winded > 2
of
Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
The corpse of a jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded > kill dark
They aren't here.

stat
* R HP:Critical MV:Winded > 2
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

of
* R HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > kill dark
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Winded > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
The corpse of a jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Winded >
Jaimes chats 'or if you attack them, if you are hidden in their room and they have reason to believe you may be attempting a stab, then that is considered an attack and you can warrant them unless you were in their lands and have a warrant for your arrest already'

* R HP:Critical MV:Winded >
A brown deer leaves north.
The gray wolf bitch leaves south.

* R HP:Critical MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Winded > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
The corpse of a jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.

* R HP:Critical MV:Winded > l
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
The corpse of a jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A black wolf growls loudly, poised to leap.
A timber wolf is here, snarling hungrily.

* R HP:Critical MV:Winded >
A brown deer has arrived from the west.
A black wolf leaves south.

* R HP:Beaten MV:Winded > l
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
The corpse of a jaguar is lying here.
A cute brown deer eyes you nervously.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A timber wolf is here, snarling hungrily.

* R HP:Beaten MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
The corpse of a jaguar is lying here.
A cute brown deer eyes you nervously.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A timber wolf is here, snarling hungrily.

* R HP:Beaten MV:Winded > n
w
A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > w
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Weary > Rolling Hills
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is standing here.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Weary > e
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Weary > w
kill dark
Rolling Hills
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is standing here.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Weary > *Kronark* slashes your head.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten MV:Weary - Kronark: Healthy >
You pierce *Kronark*'s body hard.
A brown deer panics, and attempts to flee!
A brown deer leaves west.
*Kronark* tries to slash you, but you deflect the blow.
*Kronark* makes a nice balletstep which plants a foot a mile above your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Weary - Kronark: Scratched >
You pierce *Kronark*'s right arm hard.

* R HP:Beaten MV:Weary - Kronark: Scratched > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!rk: Scratched >


You flee head over heels.
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Beaten MV:Weary > kill dark
A black cat sniffs the ground...
They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > s
Jaimes chats 'well technically you cant, i think that law was more of a joke, would be very hard to enforce and i havent heard of it being an issue ever'
Rolling Hills
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is standing here.
A black snake is here, lying on a rock.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Weary > l dark
e
*Kronark* leaves east.
You do not see that here.

* R HP:Beaten MV:Weary > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is standing here.

* R HP:Beaten MV:Weary > l dark
s
e

Kronark has a few scratches.

*Kronark* is using:
<worn on head> a thick helmet of supple leather
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn about body> a bloodstained cloak bearing a clenched fist
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> an ivory and gold-hilted longsword
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Beaten MV:Weary > Low Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A timber wolf is here, snarling hungrily.

* R HP:Beaten MV:Weary > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary > stat
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Weary > sco
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary > You have 62(403) hit and 42(170) movement points.
You have scored 104928984 experience points and 1204 quest points.
You need 3571016 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Weary >
A black wolf has arrived from the south.
A timber wolf leaves north.
The gray wolf bitch has arrived from the south.

* R HP:Beaten MV:Weary > dh
[dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

kill dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary >
A black wolf leaves north.
The gray wolf bitch leaves north.

* R HP:Beaten MV:Weary > l
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a jaguar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Weary > n
kill dark
A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary > l
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Weary > kill dark
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > sco
They aren't here.

* R HP:Beaten MV:Weary > save
You have 62(403) hit and 41(170) movement points.
You have scored 104928984 experience points and 1204 quest points.
You need 3571016 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Weary > l
Saving Matheus.

kill dark
* R HP:Beaten MV:Weary > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Matheus - A Gentle Slope

kill dark
* R HP:Beaten MV:Weary > They aren't here.

kill dark
* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > kill dark
They aren't here.

* R HP:Beaten MV:Weary > stat
They aren't here.

* R HP:Beaten MV:Weary > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > l
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Weary > kill dark
stat

Your heartbeat calms down more as you feel less panicked.

They aren't here.

* R HP:Beaten MV:Winded > You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > l
kill dark
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > who
Players
-------
Chrysania of Murandy
Raphyn of Arad Doman
Tolza Al'Tooz |Brown Ajah Apprentice| the Tower Accepted [White Tower]
Jaimes Ranger of the Night's Watch
Jafra of Tarabon
Garwin of Kandor, Bossman
Lord Halfhand the Lieutenant [Child of Light Blademaster]
Lady Kathala Arantes, Ra'dar [Yellow Ajah]
Lord Matheus the Lieutenant [Shienaran Lancer]
Nettle al'Luscetto |Newbie Helper|
Lyric of Andor
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Seezu of Kandor
Feogg the Recruit [Ever Victorious Army]
Sheldon of Two Rivers
Stephen of Kandor
Bast of Murandy
Raecynn of Tarabon

18 players displayed.

* R HP:Beaten MV:Winded > l
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > sco
kill dark
You have 76(403) hit and 60(170) movement points.
You have scored 104928984 experience points and 1204 quest points.
You need 3571016 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
A brown deer leaves east.

* R HP:Beaten MV:Winded > whois kronarck
l
No-one by that name.

* R HP:Beaten MV:Winded > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > w
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Winded > Rolling Hills
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is standing here.
A black snake is here, lying on a rock.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

e
* R HP:Beaten MV:Winded >
*Kronark* leaves west.

* R HP:Beaten MV:Winded > e
A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > whois kronark
l
Kronark the Little Ugly is a level 51 Dhai'mon trolloc.


* R HP:Beaten MV:Winded > kill dark
Your blood freezes as you hear something's death cry.
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

sco
* R HP:Beaten MV:Winded > You have 76(403) hit and 56(170) movement points.
You have scored 104928984 experience points and 1204 quest points.
You need 3571016 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

l
* R HP:Beaten MV:Winded > The young buck leaves west.
A brown deer leaves east.
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark

Jaimes chats 'quests are good to become more familiar with the zones and game mechanics and does get you a bit of gold'

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

save
* R HP:Beaten MV:Winded > l
Saving Matheus.

* R HP:Beaten MV:Winded > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > l
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

dh
* R HP:Beaten MV:Winded > [dia horse]
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Beaten MV:Winded > l in pack
l
backpack (used) :
a wealth of gold crowns (103)
a mirrored lantern
a water skin
an oilstone
a bunch of fireworks
[3] a thin vial of yellow fluid

* R HP:Beaten MV:Winded > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > l
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > l
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > l
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

l
* R HP:Beaten MV:Winded > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Winded >
A handsome stag leaves west.

* R HP:Beaten MV:Winded > sco
You have 90(403) hit and 56(170) movement points.
You have scored 104928984 experience points and 1204 quest points.
You need 3571016 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

save
l
* R HP:Beaten MV:Winded > kill dark
You have already saved during this tic.

* R HP:Beaten MV:Winded > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
Lyric chats 'where can i find a list of laws per city or zone?'

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Matheus - A Gentle Slope

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > stat
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Beaten MV:Winded > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Winded > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a silver medallion
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a feathered Kandori paramerion
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Beaten MV:Winded > l
eq
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Winded > You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a silver medallion
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a feathered Kandori paramerion
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Beaten MV:Winded > l
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Winded > l
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Winded > prac
Jaimes chats 'that is a very good question'
You have got 0 practice sessions left.
You are skilled in the following:
kick (Superb)
shield parry (Superb)
long blades (Poor)
medium blades (Poor)
fencing blades (Superb)
dodge (Superb)
attack (Superb)
search (Good)
track (Superb)
ride (Level 7)
notice (Superb)
survival (Level 7)

* R HP:Beaten MV:Winded >
*Sikandro* has arrived from the south.

* R HP:Beaten MV:Winded >
*Sikandro* tries to scythe you, but you deflect the blow.

kill dark
* R HP:Beaten MV:Winded - Sikandro: Battered >
Kathala chats 'maybe on Help or Tales of Light?'

* R HP:Beaten MV:Winded - Sikandro: Battered > You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Battered >
You try to pierce *Sikandro*, but he deflects the blow.
The gray wolf bitch leaves east.
A black wolf tries to hit Sikandro, but he dodges the attack.
*Sikandro* tries to scythe you, but you parry successfully.

* R HP:Beaten MV:Winded - Sikandro: Battered > change mood wimpy
f
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Sikandro: Battered > 2
of
You panic and attempt to flee!

You flee head over heels.
Forested Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > n
kill dark
A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sikandro* is here, fighting a black wolf.
A black wolf is here, fighting Sikandro.
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Winded > You pierce *Sikandro*'s body hard.

* R HP:Beaten MV:Winded - a black wolf: Healthy - Sikandro: Battered >
*Sikandro* panics, and attempts to flee!

* R HP:Beaten MV:Winded - a black wolf: Healthy - Sikandro: Battered >
*Sikandro* leaves west.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > *Sikandro* has arrived from the west.
You try to pierce *Sikandro*, but he deflects the blow.

* R HP:Beaten MV:Winded - Sikandro: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Battered > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Sikandro: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Sikandro: Battered >
You try to pierce *Sikandro*, but he parries successfully.
Sikandro swiftly dodges a black wolf's attempt to hit him.

p
*Kronark* has arrived from the west.Battered >
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Kronark* slashes your body.

* R HP:Beaten MV:Winded - Sikandro: Battered >
*Kronark* makes a nice balletstep which plants a foot a mile above your head.

* R HP:Beaten MV:Winded - Sikandro: Battered > change mood wimpy
f

A black wolf tries to hit Sikandro, but he parries successfully.

* R HP:Beaten MV:Winded - Sikandro: Battered > Mood changed to: Wimpy

You panic and attempt to flee!ndro: Battered >


You flee head over heels.
On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a timber wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The gray wolf bitch is sitting here.
A cute brown deer eyes you nervously.
*Bugg* is here, fighting the gray wolf bitch.

* R HP:Beaten MV:Winded > e
e
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded > Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Winded > w
w
kill dark
2
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

of
* R HP:Beaten MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a timber wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The gray wolf bitch is sitting here.
A cute brown deer eyes you nervously.
*Bugg* is here, fighting the gray wolf bitch.

* R HP:Beaten MV:Winded > *Sikandro* has arrived from the west.
*Sikandro* tries to scythe you, but you parry successfully.
You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Battered > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Sikandro: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded - Sikandro: Battered >
You pierce *Sikandro*'s body.

* R HP:Beaten MV:Winded - Sikandro: Battered >
Kathala chats 'use the search function'

* R HP:Beaten MV:Winded - Sikandro: Battered > door is now set as your door1.

You try to pierce *Sikandro*, but he parries successfully.
*Sikandro* tries to scythe you, but you parry successfully.
*Bugg* strikes the gray wolf bitch's body very hard.
The gray wolf bitch tries to hit Bugg, but he deflects the blow.
*Kronark* has arrived from the west.

close door
* R HP:Beaten MV:Winded - Sikandro: Battered > change mood wimpy
f
Ok.

* R HP:Beaten MV:Winded - Sikandro: Battered > Mood changed to: Wimpy

*Kronark* slashes your left leg hard.attered >
You panic and attempt to flee!


*Kronark* misses a kick at your groin, you breathe lighter now...


You flee head over heels.
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
Lyric chats 'tales of light?'

* R HP:Beaten MV:Winded > e
e
e
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Winded > e
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded > stat
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > e
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 180, Dodging bonus: 84, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

e
* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > e
e
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > n

Kathala chats 'on the forums'

* R HP:Beaten MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > dh
n
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Beaten MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > n
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > n
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > def
sco
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Winded > You have 81(403) hit and 54(170) movement points.
You have scored 104927283 experience points and 1204 quest points.
You need 3572717 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 170, Dodging bonus: 84, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > save
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > Saving Matheus.

l
* R HP:Beaten MV:Winded > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > l
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

Re: Pew Pew

Post by matheus » Tue Oct 26, 2021 10:14 pm

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
Seezu chats 'ahh i had to lead the horse'

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > stat
l
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 180, Dodging bonus: 84, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

dh
* R HP:Beaten MV:Winded > [dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > dh
They aren't here.

* R HP:Beaten MV:Winded > l
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Beaten MV:Winded > A sergeant bellows 'Argh! The foul beast Kronark has been spotted!'
A sergeant bellows 'Argh! The foul beast Kronark has been spotted!'
A sergeant bellows 'Argh! The foul beast Kronark has been spotted!'
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > sco
They aren't here.

* R HP:Beaten MV:Winded > You have 91(403) hit and 58(170) movement points.
You have scored 104929245 experience points and 1204 quest points.
You need 3570755 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > where
who
Players in your Zone
--------------------
Matheus - A Cleared Campsite

* R HP:Beaten MV:Winded > Players
-------
Chrysania of Murandy
Raphyn of Arad Doman
Tolza Al'Tooz |Brown Ajah Apprentice| the Tower Accepted [White Tower]
Jaimes Ranger of the Night's Watch
Garwin of Kandor, Bossman
Lord Halfhand the Lieutenant [Child of Light Blademaster]
Lady Kathala Arantes, Ra'dar [Yellow Ajah]
Lord Matheus the Lieutenant [Shienaran Lancer]
Nettle al'Luscetto |Newbie Helper|
Lyric of Andor
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Seezu of Kandor
Feogg the Recruit [Ever Victorious Army]
Sheldon of Two Rivers
Stephen of Kandor
Bast of Murandy
Raecynn of Tarabon

17 players displayed.

* R HP:Beaten MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > l
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > sco
save
l
You have 105(403) hit and 58(170) movement points.
You have scored 104929245 experience points and 1204 quest points.
You need 3570755 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > Saving Matheus.

* R HP:Beaten MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > l kajin
The commander of this unit of Shienaran Lancer heavy cavalry is a head
taller than most of those in the unit. He is lean and sallow with a pitch
black top knot on the top of his shaved head. He barks his orders loudly.

Lord Kajin is in excellent condition.

Lord Kajin is using:
<worn on head> a metal helmet
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<slung on back> a crossed pair of leather scabbards
<worn on hands> a pair of metal half-gauntlets
<wielded two-handed> a dark, grim axe
<worn on legs> a set of oiled chainmail leggings
<worn on feet> a pair of thin metal boots

* R HP:Beaten MV:Winded > l member
l
A stocky man methodically patrols the area making sure no nook or cranny
goes unnoticed or unchecked. Not being very tall, he takes on a very round
look. He tightens his grip on his weapon as he proceeds with his search.

A member of the Lancer cavalry is in excellent condition.

a member of the Lancer cavalry is using:
<worn on body> a thick mail shirt
<slung on back> a crossed pair of leather scabbards
<worn on arms> a set of chainmail sleeves
<worn on hands> a pair of metal half-gauntlets
<wielded> a single-edged broadsword
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of thin metal boots

* R HP:Beaten MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > change mood wimpy
They aren't here.

def
* R HP:Beaten MV:Winded > Mood changed to: Wimpy

* R HP:Beaten MV:Winded > [change posture defensive]
Posture changed to: Defensive

stat
* R HP:Beaten MV:Winded > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 170, Dodging bonus: 84, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill dark
* R HP:Beaten MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > sco
They aren't here.

* R HP:Beaten MV:Winded > You have 119(403) hit and 77(170) movement points.
You have scored 104929245 experience points and 1204 quest points.
You need 3570755 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > stat
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 170, Dodging bonus: 84, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

save
* R HP:Beaten MV:Winded > l
Saving Matheus.

* R HP:Beaten MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > who
Players
-------
Chrysania of Murandy
Raphyn of Arad Doman
Tolza Al'Tooz |Brown Ajah Apprentice| the Tower Accepted [White Tower]
Jaimes Ranger of the Night's Watch
Garwin of Kandor, Bossman
Lord Halfhand the Lieutenant [Child of Light Blademaster]
Lady Kathala Arantes, Ra'dar [Yellow Ajah]
Lord Matheus the Lieutenant [Shienaran Lancer]
Nettle al'Luscetto |Newbie Helper|
Lyric of Andor
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Seezu of Kandor
Feogg the Recruit [Ever Victorious Army]
Sheldon of Two Rivers
Stephen of Kandor
Bast of Murandy
Raecynn of Tarabon

17 players displayed.

* R HP:Beaten MV:Winded > l
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

kill dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > where

Seezu chats 'does the ratter in caem wander?'

l
* R HP:Battered MV:Winded > Players in your Zone
--------------------
Matheus - A Cleared Campsite

* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > l
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > sco
eq
You have 133(403) hit and 77(170) movement points.
You have scored 104929245 experience points and 1204 quest points.
You need 3570755 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Winded > You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a silver medallion
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a feathered Kandori paramerion
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Battered MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > l
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > whois bugg
Bugg Grrrr is a level 38 trolloc.


* R HP:Battered MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > l
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 170, Dodging bonus: 84, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 170, Dodging bonus: 84, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > s
s
A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded > A Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded > s
s
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sikandro* is standing here.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Winded > Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
The dismembered corpse of a soldier is lying here.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is standing here.
*Bugg* is standing here.

* R HP:Battered MV:Winded > n
n
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Sikandro* is standing here.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Winded > *Sikandro* leaves south.
A Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded > s
kill dark
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Winded > kill dark
*Sikandro* has arrived from the south.
You try to pierce *Sikandro*, but he deflects the blow.

* R HP:Battered MV:Winded - Sikandro: Wounded > kill dark
You do the best you can!

2
* R HP:Battered MV:Winded - Sikandro: Wounded > of
A soldier joins your fight!
A soldier tries to scythe Sikandro, but he parries successfully.
*Sikandro* tries to scythe you, but you deflect the blow.
You try to pierce *Sikandro*, but he deflects the blow.
*Bugg* has arrived from the south.
You do the best you can!

* R HP:Battered MV:Tiring - Sikandro: Wounded > *Bugg* tries to strike you, but you deflect the blow.
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Tiring - Sikandro: Wounded > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Tiring - Sikandro: Wounded > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!kandro: Wounded >


You flee head over heels.
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
The dismembered corpse of a soldier is lying here.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is standing here.

* R HP:Battered MV:Tiring > n

*Kronark* tries to slash you, but you deflect the blow.

n
* R HP:Battered MV:Tiring - Kronark: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Kronark: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Kronark: Scratched > f

You try to pierce *Kronark*, but he parries successfully.
*Kronark* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Tiring - Kronark: Scratched > n
You panic and attempt to flee!

You flee head over heels.
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > w
n
n
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
The dismembered corpse of a soldier is lying here.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is standing here.

* R HP:Battered MV:Tiring > Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
*Bugg* is standing here.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Tiring > *Bugg* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Bugg: Hurt > n

You try to pierce *Bugg*, but he deflects the blow.
A soldier joins your fight!
*Bugg* tries to strike you, but you deflect the blow.
You pierce *Bugg*'s body hard.

* R HP:Battered MV:Tiring - Bugg: Hurt > *Sikandro* has arrived from the north.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Bugg: Hurt >
*Sikandro* tries to scythe you, but you parry successfully.

* R HP:Battered MV:Tiring - Bugg: Hurt > change mood wimpy
f
A black messenger pigeon beats its wings harder.
Mood changed to: Wimpy

n
* R HP:Battered MV:Tiring - Bugg: Hurt > n
You panic and attempt to flee!

You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Winded > Alas, you cannot go that way...

* R HP:Battered MV:Winded > e
n
n
*Sikandro* has arrived from the east.
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
*Bugg* is here, fighting a soldier.
A Shienaran scout blends into the surroundings here.
A soldier is here, fighting Bugg.

* R HP:Battered MV:Winded > You dodge a bash from *Bugg* who loses his balance and falls!
No way! You're fighting for your life!

* R HP:Battered MV:Winded - a soldier: Scratched - Bugg: Hurt > A black messenger pigeon leaves west.
No way! You're fighting for your life!

f
You panic and attempt to flee!soldier: Scratched - Bugg: Hurt >


*Sikandro* has arrived from the west.


*Sikandro* tries to scythe you, but you deflect the blow.


You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.

* R HP:Battered MV:Winded > n
e
Alas, you cannot go that way...

n
* R HP:Battered MV:Winded > n
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
*Sikandro* has arrived from the east.
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Bugg* is here, fighting a soldier.
A soldier is here, fighting Bugg.

* R HP:Battered MV:Winded > A Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded > A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded > n
A Cleared Campsite
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > n
Alas, you cannot go that way...

* R HP:Battered MV:Winded > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Winded > save
[change posture offensive]
Posture changed to: Offensive

l
* R HP:Battered MV:Winded > Saving Matheus.

kill dark
* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
Jaimes chats 'yes, and will occasionaly yell out his location, if you are using mudlet you may be able to type "findroom xxx" to see where that room actually is, depending on if other rooms have the same name or not'
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
Kathala chats 'all ratters wander'
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

kill dark
* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > stat
They aren't here.

* R HP:Battered MV:Winded > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > save
l
You have already saved during this tic.

who
* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > Players
-------
Lord Braxas the Commander [Saldaean Cavalry]
Chrysania of Murandy
Raphyn of Arad Doman
Tolza Al'Tooz |Brown Ajah Apprentice| the Tower Accepted [White Tower]
Jaimes Ranger of the Night's Watch
Garwin of Kandor, Bossman
Lord Halfhand the Lieutenant [Child of Light Blademaster]
Lady Kathala Arantes, Ra'dar [Yellow Ajah]
Lord Matheus the Lieutenant [Shienaran Lancer]
Nettle al'Luscetto |Newbie Helper|
Lyric of Andor
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Seezu of Kandor
Feogg the Recruit [Ever Victorious Army]
Sheldon of Two Rivers
Stephen of Kandor
Bast of Murandy
Raecynn of Tarabon

18 players displayed.

* R HP:Battered MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

where
* R HP:Battered MV:Winded > Players in your Zone
--------------------
Matheus - A Cleared Campsite

* R HP:Battered MV:Winded > l
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > change mood wimpy
They aren't here.

* R HP:Battered MV:Winded > def
Mood changed to: Wimpy

* R HP:Battered MV:Winded > sco
[change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Winded > stat
You have 161(403) hit and 78(170) movement points.
You have scored 104927190 experience points and 1204 quest points.
You need 3572810 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Winded > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 170, Dodging bonus: 84, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded > kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

kill dark
* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 170, Dodging bonus: 84, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > sco
l
You have 161(403) hit and 78(170) movement points.
You have scored 104927190 experience points and 1204 quest points.
You need 3572810 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > sco
l
You have 161(403) hit and 78(170) movement points.
You have scored 104927190 experience points and 1204 quest points.
You need 3572810 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Winded > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

kill dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > l
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Winded > kill dark
kill dark
*Sikandro* has arrived from the south.
*Kronark* has arrived from the south.
*Bugg* has arrived from the south.
*Bugg* tries to strike you, but you parry successfully.
You do the best you can!

* R HP:Battered MV:Winded - Bugg: Hurt > sco
*Sikandro* tries to scythe you, but you deflect the blow.
You do the best you can!

* R HP:Battered MV:Winded - Bugg: Hurt > change mood wimpy
Lord Kajin bellows 'The criminal Sikandro shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Sikandro has been spotted!'
Lord Kajin blasts Kronark's body very hard.
Lord Kajin bellows 'The criminal Kronark shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Kronark has been spotted!'
Lord Kajin bellows 'Argh! The foul beast Bugg has been spotted!'
HP:Battered MP:Winded
You have scored 104927190 experience points and 1204 quest points.
You need 3572810 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are fighting Bugg.

* R HP:Battered MV:Winded - Bugg: Hurt > f
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Bugg: Hurt > PANIC! You couldn't escape!

* R HP:Battered MV:Winded - Bugg: Hurt > f
n
PANIC! You couldn't escape!

* R HP:Battered MV:Winded - Bugg: Hurt > No way! You're fighting for your life!

* R HP:Battered MV:Winded - Bugg: Hurt > f
n
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry tries to slash Kronark, but he deflects the blow.
A member of the Lancer cavalry tries to slash Bugg, but he parries successfully.
A member of the Lancer cavalry tries to slash Sikandro, but he parries successfully.
A member of the Lancer cavalry slashes Sikandro's body.
*Kronark* barely slashes Lord Kajin's body.
Lord Kajin blasts Kronark's left leg hard.
You try to pierce *Bugg*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
*Kronark* panics, and attempts to flee!
You panic and attempt to flee!

You dodge a bash from *Sikandro* who loses his balance and falls!
You flee head over heels.
A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Cleared Campsite
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is here, fighting a member of the Lancer cavalry.
*Kronark* is here, fighting Lord Kajin.
*Sikandro* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Kronark, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bugg, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Sikandro, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Sikandro, riding a chestnut stallion.
Lord Kajin is here, fighting Kronark, riding a chestnut stallion.

* R HP:Battered MV:Tiring > kill dark
kill dark

You dodge a bash from *Bugg* who loses his balance and falls!

* R HP:Battered MV:Tiring - Bugg: Hurt > You do the best you can!

* R HP:Battered MV:Tiring - Bugg: Hurt > You do the best you can!

* R HP:Battered MV:Tiring - Bugg: Hurt > kill dark

You try to pierce *Bugg*, but he parries successfully.
A member of the Lancer cavalry tries to slash Kronark, but he deflects the blow.
A member of the Lancer cavalry slashes Bugg's left leg hard.
A member of the Lancer cavalry slashes Sikandro's left leg.
A member of the Lancer cavalry tries to slash Sikandro, but he deflects the blow.
*Kronark* slashes Lord Kajin's left leg.
Lord Kajin blasts Kronark's body.

* R HP:Battered MV:Tiring - Bugg: Hurt > 2
You do the best you can!

* R HP:Battered MV:Tiring - Bugg: Hurt > of
*Sikandro* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Tiring - Bugg: Hurt > l
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Tiring - Bugg: Hurt >
*Sikandro* leaves south.
*Sikandro* has arrived from the south.

* R HP:Battered MV:Tiring - Bugg: Hurt > *Kronark* panics, and attempts to flee!
*Sikandro* tries to scythe you, but you deflect the blow.
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
*Sikandro* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is here, fighting YOU!
*Kronark* is here, fighting Lord Kajin.
A member of the Lancer cavalry is here, fighting Kronark, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bugg, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
Lord Kajin is here, fighting Kronark, riding a chestnut stallion.

* R HP:Battered MV:Tiring - Bugg: Hurt >
A black messenger pigeon flutters its wings.
A black messenger pigeon flutters its wings.
Lord Kajin bellows 'The criminal Sikandro shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Sikandro has been spotted!'

change mood wimpy
f
* R HP:Battered MV:Tiring - Bugg: Hurt >
*Kronark* leaves south.
*Bugg* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Bugg: Hurt > You pierce *Bugg*'s head hard.
*Bugg* leaves south.
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Sikandro: Wounded > *Bugg* has arrived from the south.
PANIC! You couldn't escape!

* R HP:Battered MV:Tiring - Sikandro: Wounded >
You pierce *Sikandro*'s left foot.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Bugg* strikes your right leg.

* R HP:Battered MV:Tiring - Sikandro: Wounded >
A black messenger pigeon beats its wings harder.
A black messenger pigeon beats its wings harder.
Lord Kajin bellows 'Argh! The foul beast Bugg has been spotted!'

f
You panic and attempt to flee!kandro: Wounded >

open pittrap

*Sikandro* sends you sprawling with a powerful bash!

n

Lord Kajin blasts Bugg's head.
A member of the Lancer cavalry slashes Bugg's right leg hard.
A member of the Lancer cavalry tries to slash Bugg, but he parries successfully.
A member of the Lancer cavalry slashes Bugg's body.
A member of the Lancer cavalry slashes Bugg's body.
*Sikandro* scythes your body very hard.

You flee head over heels.
A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is standing here.
Ok.

* R HP:Battered MV:Tiring > A Cleared Campsite
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is here, fighting a member of the Lancer cavalry.
A black messenger pigeon is here.
A black messenger pigeon is here.
*Sikandro* is standing here.
A member of the Lancer cavalry is here, fighting Bugg, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bugg, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bugg, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bugg, riding a chestnut stallion.
Lord Kajin is here, fighting Bugg, riding a chestnut stallion.

* R HP:Battered MV:Tiring >
*Bugg* strikes a member of the Lancer cavalry's left leg hard.
Lord Kajin blasts Bugg's body hard.
A member of the Lancer cavalry slashes Bugg's body.
A member of the Lancer cavalry slashes Bugg's left leg hard.
A member of the Lancer cavalry slashes Bugg's body.
A member of the Lancer cavalry tries to slash Bugg, but he parries successfully.

kill dark
* R HP:Battered MV:Tiring > kill dark
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
*Sikandro* tries to scythe you, but you parry successfully.
You do the best you can!

* R HP:Battered MV:Tiring - Sikandro: Wounded > You do the best you can!

* R HP:Battered MV:Tiring - Sikandro: Wounded >
*Bugg* panics, and attempts to flee!

2
* R HP:Battered MV:Tiring - Sikandro: Wounded > of
[change mood brave]
Mood changed to: Brave

p
* R HP:Battered MV:Tiring - Sikandro: Wounded > *Bugg* leaves south.
[change posture offensive]
Posture changed to: Offensive

[kick ] ring - Sikandro: Wounded >
Your beautiful full-circle kick misses *Sikandro* by a mile.

* R HP:Battered MV:Tiring - Sikandro: Wounded >
*Kronark* has arrived from the south.
You dodge a bash from *Sikandro* who loses his balance and falls!

* R HP:Battered MV:Tiring - Sikandro: Wounded >
*Kronark* slashes your head hard.

* R HP:Battered MV:Tiring - Sikandro: Wounded >
*Kronark* makes a nice balletstep which plants a foot a mile above your head.

* R HP:Battered MV:Tiring - Sikandro: Wounded > change mood wimpy

Lord Kajin bellows 'The criminal Kronark shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Kronark has been spotted!'
Lord Kajin blasts Kronark's left leg very hard.

* R HP:Battered MV:Tiring - Sikandro: Wounded > Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Sikandro: Wounded >
Lord Kajin blasts Kronark's left hand.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
You pierce *Sikandro*'s right arm.
*Bugg* has arrived from the south.

* R HP:Battered MV:Tiring - Sikandro: Wounded >
*Bugg* tickles your body with his strike.

* R HP:Battered MV:Tiring - Sikandro: Wounded > f
You pierce *Sikandro*'s head hard.
PANIC! You couldn't escape!

* R HP:Battered MV:Tiring - Sikandro: Wounded >
Lord Kajin bellows 'Argh! The foul beast Bugg has been spotted!'

f
You panic and attempt to flee!kandro: Wounded >


A member of the Lancer cavalry tries to slash Kronark, but he deflects the blow.
A member of the Lancer cavalry slashes Sikandro's body hard.
A member of the Lancer cavalry slashes Kronark's body hard.
A member of the Lancer cavalry tries to slash Sikandro, but he deflects the blow.
Lord Kajin blasts Kronark's left foot very hard.

n

You dodge a bash from *Bugg* who loses his balance and falls!

kill dark
You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Cleared Campsite
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
*Kronark* is here, fighting a member of the Lancer cavalry.
*Sikandro* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Sikandro, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kronark, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Sikandro, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kronark, riding a chestnut stallion.
Lord Kajin is here, fighting Kronark, riding a chestnut stallion.

* R HP:Battered MV:Tiring > You dodge a bash from *Sikandro* who loses his balance and falls!
You do the best you can!

* R HP:Battered MV:Tiring - Bugg: Wounded >
You try to pierce *Bugg*, but he parries successfully.
You dodge a bash from *Kronark* who loses his balance and falls!

* R HP:Battered MV:Tiring - Bugg: Wounded > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Tiring - Bugg: Wounded > You pierce *Bugg*'s left leg.
A member of the Lancer cavalry tries to slash Kronark, but he deflects the blow.
A member of the Lancer cavalry slashes Sikandro's body hard.
A member of the Lancer cavalry slashes Kronark's left leg.
A member of the Lancer cavalry tries to slash Sikandro, but he deflects the blow.
Lord Kajin blasts Kronark's right leg hard.
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Tiring - Bugg: Wounded >
*Sikandro* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Bugg: Wounded >
You try to pierce *Bugg*, but he deflects the blow.
*Kronark* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Bugg: Wounded > kill dark

*Sikandro* leaves south.

* R HP:Battered MV:Tiring - Bugg: Wounded > You try to pierce *Bugg*, but he deflects the blow.
A member of the Lancer cavalry slashes Kronark's body.
A member of the Lancer cavalry tries to slash Kronark, but he deflects the blow.
Lord Kajin blasts Kronark's body hard.
You do the best you can!

* R HP:Battered MV:Tiring - Bugg: Wounded >
*Kronark* leaves south.

* R HP:Battered MV:Tiring - Bugg: Wounded >
*Sikandro* has arrived from the south.
*Kronark* has arrived from the south.

* R HP:Battered MV:Tiring - Bugg: Wounded >
*Sikandro* tries to scythe you, but you deflect the blow.

* R HP:Battered MV:Tiring - Bugg: Wounded >
You dodge a bash from *Bugg* who loses his balance and falls!

change mood wimpy
* R HP:Battered MV:Tiring - Bugg: Wounded > f
Mood changed to: Wimpy

You panic and attempt to flee!gg: Wounded >


*Kronark* tries to slash you, but you deflect the blow.

n

Lord Kajin bellows 'The criminal Sikandro shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Sikandro has been spotted!'
Lord Kajin blasts Kronark's body hard.
Lord Kajin bellows 'The criminal Kronark shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Kronark has been spotted!'
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry slashes Kronark's body.
A member of the Lancer cavalry tries to slash Bugg, but he deflects the blow.
A member of the Lancer cavalry slashes Sikandro's body.
A member of the Lancer cavalry tries to slash Sikandro, but he deflects the blow.
Lord Kajin tries to blast Kronark, but he deflects the blow.
*Kronark* tries to slash you, but you deflect the blow.
*Kronark* makes a nice balletstep which plants a foot a mile above your head.

kill dark
You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Cleared Campsite
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is here, fighting a member of the Lancer cavalry.
*Sikandro* is here, fighting a member of the Lancer cavalry.
*Bugg* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Kronark, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bugg, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Sikandro, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Sikandro, riding a chestnut stallion.
Lord Kajin is here, fighting Kronark, riding a chestnut stallion.

* R HP:Battered MV:Tiring > You pierce *Bugg*'s body very hard.

ring - a member of the Lancer cavalry: Scratched - Bugg: Wounded >
*Sikandro* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded >
*Sikandro* tries to scythe a member of the Lancer cavalry, but he deflects the blow.
*Kronark* tries to slash a member of the Lancer cavalry, but he deflects the blow.
A member of the Lancer cavalry slashes Kronark's left foot.
A member of the Lancer cavalry tries to slash Bugg, but he deflects the blow.
A member of the Lancer cavalry tries to slash Sikandro, but he parries successfully.
A member of the Lancer cavalry slashes Sikandro's left arm hard.
Lord Kajin blasts Kronark's right arm hard.

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded >
*Sikandro* scythes a member of the Lancer cavalry's left leg hard.
*Bugg* tries to strike a member of the Lancer cavalry, but he parries successfully.
*Kronark* barely slashes a member of the Lancer cavalry's body.
A member of the Lancer cavalry slashes Kronark's body.
A member of the Lancer cavalry barely slashes Bugg's body.
A member of the Lancer cavalry tries to slash Sikandro, but he parries successfully.
A member of the Lancer cavalry slashes Sikandro's left leg.
Lord Kajin blasts Kronark's right leg.
*Kronark* panics, and attempts to flee!

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded >
*Bugg* panics, and attempts to flee!

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded >
*Kronark* leaves south.

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded > change mood wimpy
*Sikandro* panics, and attempts to flee!
Mood changed to: Wimpy

def
* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded >
You try to pierce *Bugg*, but he deflects the blow.
*Bugg* barely strikes a member of the Lancer cavalry's body.
A member of the Lancer cavalry tries to slash Bugg, but he deflects the blow.
A member of the Lancer cavalry tries to slash Sikandro, but he deflects the blow.
A member of the Lancer cavalry tries to slash Sikandro, but he deflects the blow.
*Bugg* panics, and attempts to flee!

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded > [change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded >
*Kronark* has arrived from the south.

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded > kill dark

*Kronark* tries to slash you, but you parry successfully.

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded > Lord Kajin bellows 'The criminal Kronark shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Kronark has been spotted!'
Lord Kajin tries to blast Kronark, but he deflects the blow.
A member of the Lancer cavalry joins Lord Kajin's fight!
*Kronark* misses a kick at your groin, you breathe lighter now...
*Sikandro* leaves south.
You do the best you can!

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded >
*Bugg* panics, and attempts to flee!

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded >
You try to pierce *Bugg*, but he deflects the blow.

* R HP:Battered MV:Tiring - a member of the Lancer cavalry: Scratched - Bugg: Wounded > f
n
You panic and attempt to flee!


*Bugg* leaves south.


A member of the Lancer cavalry tries to slash Kronark, but he deflects the blow.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin blasts Kronark's body hard.


*Sikandro* has arrived from the south.
*Bugg* has arrived from the south.
*Bugg* tickles your body with his strike.


*Sikandro* tries to scythe you, but you deflect the blow.

You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Cleared Campsite
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
*Sikandro* is standing here.
*Kronark* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Kronark, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kronark, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kronark, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Kronark, riding a chestnut stallion.
Lord Kajin is here, fighting Kronark, riding a chestnut stallion.

* R HP:Battered MV:Tiring >
*Bugg* tries to strike you, but you parry successfully.

* R HP:Battered MV:Tiring - Bugg: Wounded >
You pierce *Bugg*'s head.

kill dark
* R HP:Battered MV:Tiring - Bugg: Wounded > You do the best you can!

* R HP:Battered MV:Tiring - Bugg: Wounded >
*Kronark* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Bugg: Wounded >
Lord Kajin bellows 'The criminal Sikandro shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Sikandro has been spotted!'
Lord Kajin bellows 'Argh! The foul beast Bugg has been spotted!'
You pierce *Bugg*'s body very hard.
*Bugg* tries to strike you, but you parry successfully.
A member of the Lancer cavalry tries to slash Kronark, but he parries successfully.
A member of the Lancer cavalry tries to slash Kronark, but he deflects the blow.
A member of the Lancer cavalry tries to slash Kronark, but he deflects the blow.
A member of the Lancer cavalry tries to slash Kronark, but he parries successfully.
Lord Kajin blasts Kronark's left foot very hard.

2
* R HP:Battered MV:Tiring - Bugg: Battered > of
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Tiring - Bugg: Battered > p
[change posture offensive]
Posture changed to: Offensive

[kick ] ring - Bugg: Battered >
Your kick hits *Bugg* in the solar plexus!

ring - Bugg: Battered >
*Kronark* leaves south.
*Sikandro* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Bugg: Battered >
*Sikandro* scythes your body very hard.

* R HP:Beaten MV:Tiring - Bugg: Battered >
*Sikandro* scythes your left hand.
*Bugg* tickles your body with his strike.

* R HP:Beaten MV:Tiring - Bugg: Battered > l
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is here, fighting YOU!
*Sikandro* is here, fighting YOU!
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring - Bugg: Battered > change mood wimpy
Mood changed to: Wimpy

def
* R HP:Beaten MV:Tiring - Bugg: Battered > You try to pierce *Bugg*, but he deflects the blow.
*Bugg* tries to strike you, but you deflect the blow.
*Bugg* panics, and attempts to flee!
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Tiring - Bugg: Battered > f
You panic and attempt to flee!


*Bugg* panics, and attempts to flee!

s
s

You dodge a bash from *Sikandro* who loses his balance and falls!


*Bugg* tries to strike you, but you parry successfully.
*Bugg* panics, and attempts to flee!

You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kronark* is here, fighting a soldier.
A soldier is here, fighting Kronark.
A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Branch in Dark Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > s
s
Path Junction
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
The dismembered corpse of a soldier is lying here.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded > w
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > s
w
Your heartbeat calms down more as you feel less panicked.
Bend in the Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring > Branch Path
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > sco
l
You have 116(403) hit and 97(170) movement points.
You have scored 104932230 experience points and 1204 quest points.
You need 3567770 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

kill dark
* R HP:Beaten MV:Tiring > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > save
l
Saving Matheus.

* R HP:Beaten MV:Tiring > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > *Bugg* has arrived from the west.
You pierce *Bugg*'s body hard.

kill dark
* R HP:Beaten MV:Tiring - Bugg: Battered > A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
You do the best you can!

* R HP:Beaten MV:Tiring - Bugg: Battered > 2

*Bugg* tries to strike you, but you deflect the blow.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
You pierce *Bugg*'s body.

of
* R HP:Beaten MV:Tiring - Bugg: Battered > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Bugg: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring - Bugg: Battered >
A sergeant has arrived from the west.

* R HP:Beaten MV:Tiring - Bugg: Battered > p
A sergeant tries to pound Bugg, but he parries successfully.
A sergeant pounds Bugg's body.
A sergeant tries to pound Bugg, but he parries successfully.
*Bugg* barely strikes your body.
You pierce *Bugg*'s body.
[kick ]
Your kick hits *Bugg* in the solar plexus!

* R HP:Beaten MV:Tiring - Bugg: Battered >
*Bugg* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Bugg: Battered > kill dark

*Bugg* leaves east.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark

*Bugg* has arrived from the east.

kill dark
* R HP:Beaten MV:Tiring > A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
*Bugg* leaves west.
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

w
* R HP:Beaten MV:Tiring >
*Sikandro* has arrived from the east.

kill dark
* R HP:Beaten MV:Tiring > *Sikandro* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Sikandro: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Sikandro: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Sikandro: Battered >
You pierce *Sikandro*'s head.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
*Sikandro* scythes your right arm hard.

* R HP:Beaten MV:Tiring - Sikandro: Battered > p

A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'

[kick ] ng - Sikandro: Battered >
Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Tiring - Sikandro: Battered >
A sergeant pounds Sikandro's body.
A sergeant barely pounds Sikandro's body.
A sergeant pounds Sikandro's left leg.

* R HP:Beaten MV:Tiring - Sikandro: Battered >
A sergeant barely pounds Sikandro's right hand.
A sergeant pounds Sikandro's body hard.
A sergeant pounds Sikandro's right foot.
You pierce *Sikandro*'s left hand.
You try to pierce *Sikandro*, but he deflects the blow.

ng - Sikandro: Beaten >
*Sikandro* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Sikandro: Beaten >
A sergeant pounds Sikandro's left leg hard.
A sergeant pounds Sikandro's body hard.
A sergeant pounds Sikandro's left leg hard.
*Sikandro* scythes your body hard.

* R HP:Beaten MV:Tiring - Sikandro: Beaten > kill dark

A sergeant tries to pound Sikandro, but he deflects the blow.
A sergeant pounds Sikandro's right hand.
A sergeant pounds Sikandro's right hand.
*Sikandro* tries to scythe you, but you parry successfully.

* R HP:Beaten MV:Tiring - Sikandro: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Sikandro: Critical > kill dark
*Sikandro* panics, and attempts to flee!
You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Sikandro: Critical > You pierce *Sikandro*'s body hard.
You do the best you can!

* R HP:Beaten MV:Tiring - Sikandro: Critical > kill dark
kill dark
*Sikandro* leaves east.
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > e
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

n
* R HP:Beaten MV:Tiring > e
e
e
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Beaten MV:Tiring > Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The dismembered corpse of a soldier is lying here.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring > kill dark
End of Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Beaten MV:Tiring > kill dark
Campsite
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > w
They aren't here.

matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

Re: Pew Pew

Post by matheus » Tue Oct 26, 2021 10:15 pm

w
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
End of Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The dismembered corpse of a soldier is lying here.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring > Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > kill dark
w
w
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Before the Tower
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
*Sikandro* is standing here.

kill dark
* R HP:Beaten MV:Tiring > You try to pierce *Bugg*, but he parries successfully.

* R HP:Beaten MV:Tiring - Bugg: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Bugg: Battered >
*Sikandro* scythes your body hard.

* R HP:Beaten MV:Tiring - Bugg: Battered > fence is now set as your door1.
close fence
change mood wimpy
Ok.

f
* R HP:Beaten MV:Tiring - Bugg: Battered > e
You try to pierce *Bugg*, but he parries successfully.
Mood changed to: Wimpy

You panic and attempt to flee!: Battered >

You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > s
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The dismembered corpse of a soldier is lying here.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded > 2
of
[change mood brave]
Mood changed to: Brave

kill dark
* R HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > They aren't here.

n
* R HP:Beaten MV:Winded > n
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Winded > n
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Kronark is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Winded > n
A Cleared Campsite
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > s
3
4
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Kronark is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Winded > 5
[rem paramerion]
You stop using a feathered Kandori paramerion.

* R HP:Beaten MV:Winded > [draw dagger]
You try to quietly draw a dagger from a black wool cape embroidered with a swooping hawk.

* R HP:Beaten MV:Winded > sheath
[scalp corpse]
You lean over and sever the bloody head from the corpse of Kronark.

* R HP:Beaten MV:Winded > ws
You sheath a dagger into a black wool cape embroidered with a swooping hawk.

* R HP:Beaten MV:Winded > [wield paramerion]
You wield a feathered Kandori paramerion.

* R HP:Beaten MV:Winded > l in corpse
kill dark
corpse (here) :
a thin vial of yellow fluid
[2] a severed leg
a pair of animal-fur boots
a set of riveted chainmail leggings
a bronze belt of odd design
an ivory and gold-hilted longsword
a silver etched shield
[2] a sungwood bracelet
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a bloodstained cloak bearing a clenched fist
a tunic of finely-crafted chain
[2] an ivory necklace
a thick helmet of supple leather
a gold ring delicately carved with ivy
an emerald ring

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > take vial corpse
You get a thin vial of yellow fluid from the corpse of Kronark.

* R HP:Beaten MV:Tiring > take pack corpse
You get a backpack from the corpse of Kronark.

* R HP:Beaten MV:Tiring > take cloa kcorpse
kill dark
You don't have a kcorpse.

* R HP:Beaten MV:Tiring > eq
They aren't here.

* R HP:Beaten MV:Tiring > s
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a silver medallion
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a feathered Kandori paramerion
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

kill dark
* R HP:Beaten MV:Tiring > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > inv
You are carrying:
a backpack
a thin vial of yellow fluid
the severed head of Kronark the Trolloc slain in Shienar

* R HP:Beaten MV:Tiring > n
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Kronark is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Tiring > l in corpse
corpse (here) :
[2] a severed leg
a pair of animal-fur boots
a set of riveted chainmail leggings
a bronze belt of odd design
an ivory and gold-hilted longsword
a silver etched shield
[2] a sungwood bracelet
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a bloodstained cloak bearing a clenched fist
a tunic of finely-crafted chain
[2] an ivory necklace
a thick helmet of supple leather
a gold ring delicately carved with ivy
an emerald ring

* R HP:Beaten MV:Tiring > l in 2.pack
backpack (carried) :
a water skin
ten gold crowns
a stiletto
[2] a bubbling draught

* R HP:Beaten MV:Tiring > s
inv
A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > You are carrying:
a backpack
a thin vial of yellow fluid
the severed head of Kronark the Trolloc slain in Shienar

* R HP:Beaten MV:Tiring > drop pack
You drop a backpack.

* R HP:Beaten MV:Tiring > put all pack
s
You put a thin vial of yellow fluid in a backpack.
You put the severed head of Kronark the Trolloc slain in Shienar in a backpack.

* R HP:Beaten MV:Tiring > Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > w
w
s
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
*Sikandro* is standing here.

* R HP:Beaten MV:Tiring > Entrance to Clearing
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > s

*Sikandro* has arrived from the north.
*Bugg* has arrived from the north.

* R HP:Beaten MV:Tiring > *Sikandro* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Sikandro: Critical >
You try to pierce *Sikandro*, but he parries successfully.
*Bugg* tries to strike you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Sikandro: Critical > change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Sikandro: Critical > f
You panic and attempt to flee!


You flee head over heels.
Hidden Path
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > s
s
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > n
kill dark
kill dark
Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > 2
They aren't here.

* R HP:Beaten MV:Tiring > of
They aren't here.

* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring > [change posture offensive]
Posture changed to: Offensive

stat
* R HP:Beaten MV:Tiring > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.8 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

kill dark
* R HP:Beaten MV:Tiring > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > sikandro is now set as your target.
n
kill sikandro
Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
kill sikandro
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n
kill sikandro
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
*Sikandro* is standing here.

* R HP:Beaten MV:Winded > You pierce *Sikandro*'s body.

* R HP:Beaten MV:Winded - Sikandro: Critical >
*Sikandro* tries to scythe you, but you deflect the blow.
You try to pierce *Sikandro*, but he parries successfully.
*Bugg* strikes your body.

* R HP:Beaten MV:Winded - Sikandro: Beaten > close fence
Ok.

* R HP:Beaten MV:Winded - Sikandro: Beaten > change mood wimpy
f
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Sikandro: Beaten > You can't ride in there.

* R HP:Beaten MV:Winded - Sikandro: Beaten > f
e
You pierce *Sikandro*'s body.
You panic and attempt to flee!

You flee head over heels.
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > kill sikandro
kill sikandro
They aren't here.

* R HP:Beaten MV:Winded > kill sikandro
They aren't here.

* R HP:Beaten MV:Winded > kill sikandro
kill sikandro
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill sikandro
2
They aren't here.

of
* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > sco

A sergeant has arrived from the south.

* R HP:Beaten MV:Winded > You have 102(403) hit and 82(170) movement points.
You have scored 104937081 experience points and 1204 quest points.
You need 3562919 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > kill sikandro
They aren't here.

* R HP:Beaten MV:Winded > n
kill sikandro
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
*Sikandro* is standing here.

* R HP:Beaten MV:Winded > *Sikandro* tries to scythe you, but you parry successfully.
*Bugg* barely strikes your right leg.
You do the best you can!

* R HP:Beaten MV:Winded - Sikandro: Critical > close fence
Ok.

* R HP:Beaten MV:Winded - Sikandro: Critical >
*Bugg* tries to strike you, but you deflect the blow.
You try to pierce *Sikandro*, but he parries successfully.
*Bugg* opens the fence.

* R HP:Beaten MV:Winded - Sikandro: Critical > change mood wimpy
f
You pierce *Sikandro*'s body.
*Sikandro* panics, and attempts to flee!
Mood changed to: Wimpy

e
You panic and attempt to flee!ndro: Critical >


*Sikandro* leaves west.

kill sikandro
You flee head over heels.
A Field
[ obvious exits: E ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sikandro* is standing here.
A raven is here flying around.
A raven is here flying around.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A draft horse is here.
A draft horse is here.
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > *Sikandro* has arrived from the west.
You try to pierce *Sikandro*, but he parries successfully.

* R HP:Beaten MV:Winded - Sikandro: Critical >
*Sikandro* tries to scythe you, but you parry successfully.
You pierce *Sikandro*'s body.
*Sikandro* panics, and attempts to flee!
*Bugg* tickles your left arm with his strike.

* R HP:Beaten MV:Winded - Sikandro: Critical > close fence

*Sikandro* leaves east.

* R HP:Beaten MV:Winded - Bugg: Battered > Ok.

* R HP:Beaten MV:Winded - Bugg: Battered > f

You pierce *Bugg*'s body hard.
*Bugg* opens the fence.

You panic and attempt to flee!: Battered >


*Sikandro* has arrived from the east.

kill sikandro

*Sikandro* scythes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
They aren't here.

* R HP:Beaten MV:Winded > s
Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > n
kill sikandro
kill sikandro
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill sikandro
They aren't here.

* R HP:Beaten MV:Winded > 2
They aren't here.

* R HP:Beaten MV:Winded > of
[change mood brave]
Mood changed to: Brave

stat
* R HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 42.8 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 205, Dodging bonus: 84, Parrying bonus: 128
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Winded > sco
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > You have 75(403) hit and 76(170) movement points.
You have scored 104938242 experience points and 1204 quest points.
You need 3561758 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > n
kill sikandro
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sikandro* is standing here.
A raven is here flying around.
A raven is here flying around.
*Bugg* is standing here.

* R HP:Beaten MV:Winded > *Bugg* tries to strike you, but you parry successfully.
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Battered >
*Sikandro* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Bugg: Battered > change mood wimpy
f
Mood changed to: Wimpy

e
You panic and attempt to flee!: Battered >

You flee head over heels.
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > kill sikandro
kill sikandro
*Sikandro* has arrived from the north.
*Bugg* has arrived from the north.
*Bugg* tries to strike you, but you parry successfully.
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Battered > *Sikandro* tries to scythe you, but you parry successfully.
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Battered > dark is now set as your target.
change mood wimpy

A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A sergeant joins your fight!
A sergeant tries to pound Sikandro, but he deflects the blow.
*Sikandro* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You pierce *Bugg*'s body.
*Bugg* tries to strike you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Tiring - Bugg: Battered > f
You try to pierce *Bugg*, but he deflects the blow.
Mood changed to: Wimpy

You panic and attempt to flee!: Battered >


You flee head over heels.
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.

sikandro is now set as your target.
* R HP:Beaten MV:Tiring > 2
of
kill sikandro
[change mood brave]
Mood changed to: Brave

s
* R HP:Beaten MV:Tiring > kill sikandro
[change posture offensive]
Posture changed to: Offensive

kill sikandro
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill sikandro
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
*Sikandro* is here, fighting a sergeant.
A sergeant is here, fighting Sikandro.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring > You try to pierce *Bugg*, but he parries successfully.

* R HP:Beaten MV:Tiring - Bugg: Battered > kill sikandro
You do the best you can!

* R HP:Beaten MV:Tiring - Bugg: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Bugg: Battered > You pierce *Bugg*'s body hard.
*Sikandro* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Tiring - Bugg: Battered >
*Sikandro* leaves south.

* R HP:Beaten MV:Tiring - Bugg: Battered >
*Sikandro* has arrived from the south.

* R HP:Beaten MV:Tiring - Bugg: Battered >
You try to pierce *Bugg*, but he parries successfully.
A sergeant joins your fight!
*Sikandro* leaves north.

* R HP:Beaten MV:Tiring - Bugg: Battered > change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Bugg: Battered > f

You dodge a bash from *Bugg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Bugg: Battered > kill sikandro
2
You try to pierce *Bugg*, but he deflects the blow.
You panic and attempt to flee!

of
kill sikandro
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring > [change posture offensive]
Posture changed to: Offensive

n
* R HP:Beaten MV:Tiring > n
They aren't here.

* R HP:Beaten MV:Tiring > kill sikandro
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
*Bugg* is standing here.
A Shienaran sergeant watches for the enemy here.

kill sikandro
* R HP:Beaten MV:Tiring > Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sikandro* is standing here.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > kill sikandro
*Sikandro* tries to scythe you, but you deflect the blow.
You do the best you can!

2
of
* R HP:Beaten MV:Tiring - Sikandro: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Sikandro: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Sikandro: Critical > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Sikandro: Critical > You pierce *Sikandro*'s body.
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring - Sikandro: Critical >
You try to pierce *Sikandro*, but he parries successfully.

* R HP:Beaten MV:Tiring - Sikandro: Critical > p
[kick ]
Your kick hits *Sikandro* in the solar plexus!

* R HP:Beaten MV:Tiring - Sikandro: Critical > kill sikandro

*Bugg* has arrived from the south.

* R HP:Beaten MV:Tiring - Sikandro: Critical >
*Bugg* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Sikandro: Critical >
*Bugg* tries to strike you, but you deflect the blow.

* R HP:Critical MV:Tiring - Sikandro: Critical > change mood wimpy
You do the best you can!

f
* R HP:Critical MV:Tiring - Sikandro: Critical > e
Mood changed to: Wimpy

You panic and attempt to flee!kandro: Critical >


*Sikandro* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Sikandro* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > s
n
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > kill sikandro
kill sikandro
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
*Sikandro* is standing here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > *Bugg* leaves south.
You try to pierce *Sikandro*, but he parries successfully.

kill sikandro
* R HP:Critical MV:Winded - Sikandro: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > A sergeant bellows 'Argh! The foul beast Sikandro has been spotted!'
You do the best you can!

2
* R HP:Critical MV:Winded - Sikandro: Critical > of
*Bugg* has arrived from the south.
[change mood brave]
Mood changed to: Brave

kill sikandro
* R HP:Critical MV:Winded - Sikandro: Critical > *Bugg* barely strikes your left foot.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded - Sikandro: Critical > kill sikandro
You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical >
You pierce *Sikandro*'s right hand.
A sergeant joins your fight!

change mood wimpy
* R HP:Critical MV:Winded - Sikandro: Critical > f
Mood changed to: Wimpy

A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
You pierce *Sikandro*'s body.
*Sikandro* panics, and attempts to flee!
You panic and attempt to flee!

e

*Sikandro* leaves north.

kill sikandro
You pierce *Bugg*'s body hard.
A sergeant pounds Bugg's body.
*Bugg* tries to strike you, but you deflect the blow.
You flee head over heels.
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sikandro* is standing here.
A raven is here flying around.
A raven is here flying around.
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > sco
kill sikandro
You have 29(403) hit and 82(170) movement points.
You have scored 104940909 experience points and 1204 quest points.
You need 3559091 exp to level and 1796 qp to rank.
You have amassed 288 Turn points to date.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded >
*Sikandro* has arrived from the west.

* R HP:Critical MV:Winded > w
*Sikandro* tries to scythe you, but you deflect the blow.
You do the best you can!

kill sikandro
* R HP:Critical MV:Winded - Sikandro: Critical > No way! You're fighting for your life!

2
* R HP:Critical MV:Winded - Sikandro: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded - Sikandro: Critical > kill sikandro
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded - Sikandro: Critical > You try to pierce *Sikandro*, but he deflects the blow.
You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical >
You pierce *Sikandro*'s body hard.
*Sikandro* panics, and attempts to flee!
You dodge a bash from *Sikandro* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Sikandro: Critical > kill sikandro
kill sikandro
You try to pierce *Sikandro*, but he parries successfully.
You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > kill sikandro
You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > kill sikandro
kill sikandro
You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > kill sikandro
You do the best you can!

kill sikandro
* R HP:Critical MV:Winded - Sikandro: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > kill sikandro
You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > kill sikandro
You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > kill sikandro
You pierce *Sikandro*'s body.
*Sikandro* is stunned, but will probably regain consciousness...
You do the best you can!

kill sikandro
* R HP:Critical MV:Winded - Sikandro: Critical > You do the best you can!

* R HP:Critical MV:Winded - Sikandro: Critical > You pierce *Sikandro*'s right leg extremely hard.
*Sikandro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Sikandro*'s death cry.
They aren't here.

* R HP:Critical MV:Winded > kill sikandro
9
They aren't here.

* R HP:Critical MV:Winded >
*Bugg* has arrived from the west.

* R HP:Critical MV:Winded > e
*Bugg* tries to strike you, but you parry successfully.
[take all corpse]
You get three copper pennys from the corpse of Sikandro.
You get thirteen gold crowns from the corpse of Sikandro.
You get a water skin from the corpse of Sikandro.
You get a pair of lissome leather boots with metal capped toes from the corpse of Sikandro.
You get a set of riveted chainmail leggings from the corpse of Sikandro.
You get a belt with a buckle of cuendillar from the corpse of Sikandro.
You get a wicked knife bladed axe from the corpse of Sikandro.
You get a polished onyx-inlaid shield from the corpse of Sikandro.
You get a jeweled wristcuff from the corpse of Sikandro.
You get a jeweled wristcuff from the corpse of Sikandro.
You get a sturdy pair of full leather gauntlets from the corpse of Sikandro.
You get a pair of riveted chainmail sleeves from the corpse of Sikandro.
You get a backpack from the corpse of Sikandro.
You get an earthen brown mantle from the corpse of Sikandro.
You get a tunic of finely-crafted chain from the corpse of Sikandro.
You get a patchwork scarf of animal furs from the corpse of Sikandro.
You get a patchwork scarf of animal furs from the corpse of Sikandro.
You get a strange, insectoid helm from the corpse of Sikandro.
You get a gold ring delicately carved with ivy from the corpse of Sikandro.
You get a gold ring delicately carved with ivy from the corpse of Sikandro.

* R HP:Critical MV:Winded - Bugg: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Bugg: Battered > change mood wimpy
f
Mood changed to: Wimpy

s
* R HP:Critical MV:Winded - Bugg: Battered > PANIC! You couldn't escape!

* R HP:Critical MV:Winded - Bugg: Battered > You try to pierce *Bugg*, but he deflects the blow.
You try to pierce *Bugg*, but he deflects the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Bugg: Battered > f
s
You panic and attempt to flee!


You dodge a bash from *Bugg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


sco
You flee head over heels.
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > You have 42(403) hit and 80(170) movement points.
You have scored 105444869 experience points and 1204 quest points.
You need 3055131 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > sco
You have 42(403) hit and 80(170) movement points.
You have scored 105444869 experience points and 1204 quest points.
You need 3055131 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > n
n
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Winded > You can't ride in there.

* R HP:Critical MV:Winded > You can't ride in there.

* R HP:Critical MV:Winded >
*Bugg* has arrived from the east.

* R HP:Critical MV:Winded > e

*Bugg* tries to strike you, but you deflect the blow.

e
* R HP:Critical MV:Winded - Bugg: Battered > f
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Bugg: Battered > You try to pierce *Bugg*, but he deflects the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Bugg: Battered > e
You panic and attempt to flee!


*Bugg* strikes your body.
You wish that your wounds would stop BLEEDING so much!


change mood wimpy
You flee head over heels.
A Field
[ obvious exits: E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A draft horse is here.
A draft horse is here.
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.

* R HP:Critical MV:Winded > def

*Bugg* barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

e
e

*Bugg* tries to strike you, but you parry successfully.

You flee head over heels.
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Mood changed to: Wimpy

* R HP:Critical MV:Winded > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded > s
Alas, you cannot go that way...

* R HP:Critical MV:Winded > e
Alas, you cannot go that way...

e
* R HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > sco
Alas, you cannot go that way...

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > s
You have 29(403) hit and 75(170) movement points.
You have scored 105444869 experience points and 1204 quest points.
You need 3055131 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

e
e
* R HP:Critical MV:Winded > Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Winded >
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'

n
* R HP:Critical MV:Winded > e
n
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > n
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Winded > n
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Winded > dark is now set as your target.
A Path
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Kronark is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > s
A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Winded > sco
s
You have 29(403) hit and 66(170) movement points.
You have scored 105444869 experience points and 1204 quest points.
You need 3055131 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > put all pack
stat
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a strange, insectoid helm in a backpack.
You put a patchwork scarf of animal furs in a backpack.
You put a patchwork scarf of animal furs in a backpack.
You put a tunic of finely-crafted chain in a backpack.
You put an earthen brown mantle in a backpack.
You put a backpack in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a jeweled wristcuff in a backpack.
You put a jeweled wristcuff in a backpack.
You put a polished onyx-inlaid shield in a backpack.
You put a wicked knife bladed axe in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
A set of riveted chainmail leggings won't fit in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.
A water skin won't fit in a backpack.
You put thirteen crowns in a backpack.
You put three coppers in a backpack.

* R HP:Critical MV:Winded > sco
The sun sets.
Your heartbeat calms down more as you feel less panicked.
The corpse of a soldier has decayed into a pile of dust.
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 11.9 lbs and wearing 85.4 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 161, Dodging bonus: 72, Parrying bonus: 164
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Critical MV:Winded > change mood wimpy
You have 41(403) hit and 78(170) movement points.
You have scored 105444869 experience points and 1204 quest points.
You need 3055131 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > def
Mood changed to: Wimpy

* R HP:Critical MV:Winded > stat
[change posture defensive]
Posture changed to: Defensive

l
* R HP:Critical MV:Winded > You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 11.9 lbs and wearing 85.4 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 161, Dodging bonus: 72, Parrying bonus: 164
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Critical MV:Winded > kill dark
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > inv
kill dark
You are carrying:
a set of riveted chainmail leggings
a water skin

* R HP:Critical MV:Winded > kill dark
sco
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
You have 41(403) hit and 78(170) movement points.
You have scored 105444869 experience points and 1204 quest points.
You need 3055131 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > inv
w
You are carrying:
a set of riveted chainmail leggings
a water skin

* R HP:Critical MV:Winded > 3
4
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of Sikandro is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.

5
* R HP:Critical MV:Winded > [rem paramerion]
You stop using a feathered Kandori paramerion.

* R HP:Critical MV:Winded > sheath
ws
[draw dagger]
You try to quietly draw a dagger from a black wool cape embroidered with a swooping hawk.

* R HP:Critical MV:Winded > [scalp corpse]
You lean over and sever the bloody head from the corpse of Sikandro.

* R HP:Critical MV:Winded > e
You sheath a dagger into a black wool cape embroidered with a swooping hawk.

* R HP:Critical MV:Winded > [wield paramerion]
You wield a feathered Kandori paramerion.

* R HP:Critical MV:Winded > Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Critical MV:Winded > stat
sco
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 12.0 lbs and wearing 85.4 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 161, Dodging bonus: 72, Parrying bonus: 164
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Winded > l
kill dark
You have 41(403) hit and 76(170) movement points.
You have scored 105444869 experience points and 1204 quest points.
You need 3055131 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > kill dark
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

inv
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > You are carrying:
the severed head of Sikandro the Trolloc slain in Shienar
a set of riveted chainmail leggings
a water skin

* R HP:Critical MV:Winded > l in pack
A soldier has arrived from the north.
backpack (used) :
three copper pennys
a wealth of gold crowns (116)
a pair of lissome leather boots with metal capped toes
a belt with a buckle of cuendillar
a wicked knife bladed axe (scratched)
a polished onyx-inlaid shield
[2] a jeweled wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
an earthen brown mantle
a tunic of finely-crafted chain
[2] a patchwork scarf of animal furs
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
the severed head of Kronark the Trolloc slain in Shienar
a mirrored lantern
a water skin
an oilstone
a bunch of fireworks
[4] a thin vial of yellow fluid

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

sco
* R HP:Critical MV:Winded > l
You have 41(403) hit and 76(170) movement points.
You have scored 105444869 experience points and 1204 quest points.
You need 3055131 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

kill dark
* R HP:Critical MV:Winded > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A tough Shienaran soldier waits here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > where
l
Players in your Zone
--------------------
Matheus - Branch in Dark Path

kill dark
* R HP:Critical MV:Winded > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A tough Shienaran soldier waits here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > tro

A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'

* R HP:Critical MV:Winded > ** TROPHY **
------------
1, #Azog 1, #Teveyl
2, #Sikandro 1, #Dis
1, #Unknown 3, #Blytzkrieg
1, #Crackity 1, #Bork
2, #Jaghut 1, a baby lizard
1, #Snaggletooth 2, #Wreven
1, #Unknown 1, #Axxye
2, #Bohst 1, a Samma N'Sei warrior
2, #Faendar 1, #Essence
2, an Imperial Army soldier 1, an Imperial Army captain
1, #Drybones 2, a mole
1, the trolloc barracks keeper 1, Akkad the Myrddraal
1, #Unknown 2, an Elite Dhai'mon guard
1, the shadowsmith apprentice 2, #Mazoku
8, a darkhound 4, a myrddraal
2, #Thruag 1, #Rorslap
3, #Stronk 1, #Snorgg
1, #Chaox 1, #Giganocar
1, #Grakang 1, #Margaux
1, #Nesti 2, a terrified trolloc

l
* Press <Return> to continue, q to quit *>kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > stat
l
You are a 436 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 12.0 lbs and wearing 85.4 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 161, Dodging bonus: 72, Parrying bonus: 164
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill dark
* R HP:Critical MV:Winded > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A tough Shienaran soldier waits here.
A raven is here flying around.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
*Bugg* has arrived from the west.
You pierce *Bugg*'s left arm very hard.

* R HP:Critical MV:Winded - Bugg: Battered > Lord Kajin bellows 'Argh! The foul beast Bugg has been spotted!'
Lord Kajin blasts Bugg's body very hard.
You do the best you can!

* R HP:Critical MV:Winded - Bugg: Battered > kill dark
kill dark
You do the best you can!

* R HP:Critical MV:Winded - Bugg: Battered > 2
of
You do the best you can!

* R HP:Critical MV:Winded - Bugg: Battered > *Bugg* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave

kill dark
* R HP:Critical MV:Winded - Bugg: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded - Bugg: Battered > kill dark
kill dark
*Bugg* leaves south.
They aren't here.

s
kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Bugg* is standing here.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Critical MV:Winded > *Bugg* leaves west.
They aren't here.

* R HP:Critical MV:Winded > n
kill dark
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A raven has arrived from the south.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > sco
They aren't here.

* R HP:Critical MV:Winded > inv
You have 55(403) hit and 74(170) movement points.
You have scored 105445895 experience points and 1204 quest points.
You need 3054105 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > You are carrying:
the severed head of Sikandro the Trolloc slain in Shienar
a set of riveted chainmail leggings
a water skin

* R HP:Critical MV:Winded > s
w
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the north.
A raven has arrived from the north.

s
* R HP:Critical MV:Winded > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
A raven has arrived from the east.

* R HP:Critical MV:Winded > *Bugg* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Bugg: Battered > change mood wimpy
You try to pierce *Bugg*, but he parries successfully.
*Bugg* strikes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Wimpy

* R HP:Critical MV:Winded - Bugg: Battered > f
PANIC! You couldn't escape!

* R HP:Critical MV:Winded - Bugg: Battered > f
You panic and attempt to flee!


You dodge a bash from *Bugg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

Re: Pew Pew

Post by matheus » Tue Oct 26, 2021 10:15 pm

You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Winded > kill dark
w
They aren't here.

* R HP:Critical MV:Winded > kill dark
Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > w
2
Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > of
[change mood brave]
Mood changed to: Brave

kill dark
* R HP:Critical MV:Winded > kill dark
[change posture offensive]
Posture changed to: Offensive

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

sco
* R HP:Critical MV:Winded > kill dark
You have 44(403) hit and 69(170) movement points.
You have scored 105445895 experience points and 1204 quest points.
You need 3054105 exp to level and 1796 qp to rank.
You have amassed 315 Turn points to date, ranking you Ta'veren Seventh.
You have played 61 days and 14 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > l in pack
backpack (used) :
three copper pennys
a wealth of gold crowns (116)
a pair of lissome leather boots with metal capped toes
a belt with a buckle of cuendillar
a wicked knife bladed axe (scratched)
a polished onyx-inlaid shield
[2] a jeweled wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
an earthen brown mantle
a tunic of finely-crafted chain
[2] a patchwork scarf of animal furs
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
the severed head of Kronark the Trolloc slain in Shienar
a mirrored lantern
a water skin
an oilstone
a bunch of fireworks
[4] a thin vial of yellow fluid

l
* R HP:Critical MV:Winded > kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > eq
kill dark
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a silver medallion
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a feathered Kandori paramerion
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > l
kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > kill dark
*Bugg* has arrived from the east.
You try to pierce *Bugg*, but he deflects the blow.

* R HP:Critical MV:Winded - Bugg: Battered > You do the best you can!

save
* R HP:Critical MV:Winded - Bugg: Battered > 2
of

You pierce *Bugg*'s left arm hard.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!

* R HP:Critical MV:Winded - Bugg: Battered > Saving Matheus.

* R HP:Critical MV:Winded - Bugg: Battered > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded - Bugg: Battered > A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded - Bugg: Battered > kill dark

You pierce *Bugg*'s left arm.

p
* R HP:Critical MV:Winded - Bugg: Battered > You do the best you can!

[kick ] nded - Bugg: Battered >
Your boots need polishing again -- blood all over...

* R HP:Critical MV:Winded - Bugg: Battered >
A sergeant tries to pound Bugg, but he parries successfully.
A sergeant tries to pound Bugg, but he parries successfully.
*Bugg* tries to strike you, but you deflect the blow.

* R HP:Critical MV:Winded - Bugg: Battered >
*Bugg* panics, and attempts to flee!

* R HP:Critical MV:Winded - Bugg: Battered > kill dark
kill dark
*Bugg* leaves east.
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
The night has begun.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
*Bugg* has arrived from the east.
You pierce *Bugg*'s right leg hard.

* R HP:Critical MV:Winded - Bugg: Battered > kill dark
You do the best you can!

* R HP:Critical MV:Winded - Bugg: Battered > You do the best you can!

* R HP:Critical MV:Winded - Bugg: Battered >
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'
A sergeant bellows 'Argh! The foul beast Bugg has been spotted!'

* R HP:Critical MV:Winded - Bugg: Battered >
You try to pierce *Bugg*, but he parries successfully.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
You try to pierce *Bugg*, but he deflects the blow.

* R HP:Critical MV:Winded - Bugg: Battered >
You dodge a bash from *Bugg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Bugg: Battered >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.

* R HP:Critical MV:Winded - Bugg: Battered > kill dark

A sergeant tries to pound Bugg, but he deflects the blow.
A sergeant pounds Bugg's body.
You pierce *Bugg*'s right arm hard.

kill dark
* R HP:Critical MV:Winded - Bugg: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Winded - Bugg: Beaten > You do the best you can!

* R HP:Critical MV:Winded - Bugg: Beaten > You do the best you can!

* R HP:Critical MV:Winded - Bugg: Beaten >
*Bugg* panics, and attempts to flee!

kill dark
* R HP:Critical MV:Winded - Bugg: Beaten > kill dark
You do the best you can!

* R HP:Critical MV:Winded - Bugg: Beaten > kill dark
*Bugg* leaves north.
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > n
They aren't here.

kill dark
* R HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.

* R HP:Critical MV:Winded > kill dark
*Bugg* tries to strike you, but you parry successfully.
You do the best you can!

kill dark
* R HP:Critical MV:Winded - Bugg: Beaten > You try to pierce *Bugg*, but he parries successfully.
You do the best you can!

* R HP:Critical MV:Winded - Bugg: Beaten > You do the best you can!

* R HP:Critical MV:Winded - Bugg: Beaten > change mood wimpy
f
Mood changed to: Wimpy

You pierce *Bugg*'s body. - Bugg: Beaten >
*Bugg* tries to strike you, but you deflect the blow.
You panic and attempt to flee!

kill dark
You flee head over heels.
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

2
* R HP:Critical MV:Winded > of
kill dark
They aren't here.

* R HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > kill dark
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > n
kill dark
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > s
s
kill dark
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.

kill dark
* R HP:Critical MV:Winded > You barely pierce *Bugg*'s right foot.

* R HP:Critical MV:Winded - Bugg: Beaten > You do the best you can!

* R HP:Critical MV:Winded - Bugg: Beaten >
You pierce *Bugg*'s body.

* R HP:Critical MV:Winded - Bugg: Beaten >
You try to pierce *Bugg*, but he parries successfully.

* R HP:Critical MV:Winded - Bugg: Beaten >
You dodge a bash from *Bugg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Bugg: Beaten >
You pierce *Bugg*'s right foot.
You pierce *Bugg*'s right leg.

* R HP:Critical MV:Winded - Bugg: Beaten > bugg is now set as your target.
l
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is here, fighting YOU!

* R HP:Critical MV:Winded - Bugg: Beaten >
You try to pierce *Bugg*, but he parries successfully.

* R HP:Critical MV:Winded - Bugg: Beaten >
You try to pierce *Bugg*, but he deflects the blow.

* R HP:Critical MV:Winded - Bugg: Beaten > p
[kick ]
Your beautiful full-circle kick misses *Bugg* by a mile.

* R HP:Critical MV:Winded - Bugg: Beaten >
A sergeant has arrived from the south.
A sergeant has arrived from the south.

* R HP:Critical MV:Winded - Bugg: Beaten >
You dodge a bash from *Bugg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Bugg: Beaten >
A sergeant pounds Bugg's right leg hard.
A sergeant pounds Bugg's head.

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
kill bugg
You pierce *Bugg*'s body hard.
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
A sergeant tries to pound Bugg, but he parries successfully.
A sergeant tries to pound Bugg, but he parries successfully.
*Bugg* tries to strike you, but you deflect the blow.
You pierce *Bugg*'s body hard.
*Bugg* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
You do the best you can!

kill bugg
* R HP:Beaten MV:Winded - Bugg: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
*Bugg* leaves south.
They aren't here.

kill bugg
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

s
* R HP:Beaten MV:Winded > kill bugg
s
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill bugg
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
s
* R HP:Beaten MV:Winded > kill bugg
They aren't here.

* R HP:Beaten MV:Winded > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > kill bugg
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > w
w
They aren't here.

* R HP:Beaten MV:Winded > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Winded > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

w
* R HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Winded > Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Winded > w
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

kill bugg
* R HP:Beaten MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded > w
A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A baby raccoon tumbles around, searching for something to eat.
A black wolf growls loudly, poised to leap.

kill bugg
w
kill bugg
* R HP:Beaten MV:Winded > A Shady Valley
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > Rolling Hills
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A raven is here, watching.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded > kill bugg
*Bugg* has arrived from the west.
You try to pierce *Bugg*, but he deflects the blow.

* R HP:Beaten MV:Winded - Bugg: Critical > No way! You're fighting for your life!

kill bugg
* R HP:Beaten MV:Winded - Bugg: Critical > You try to pierce *Bugg*, but he deflects the blow.
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > grass is now set as your door1.
*Bugg* tries to strike you, but you deflect the blow.
A brown deer panics, and attempts to flee!
A brown deer leaves down.
A raven flaps its wings and begins to fly.
A raven starts following you.
You try to pierce *Bugg*, but he parries successfully.
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical >
*Bugg* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Bugg: Critical > snake is now set as your door2.
kill bugg
kill bugg
*Bugg* leaves south.
*Bugg* has arrived from the south.
You pierce *Bugg*'s right leg hard.

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > *Bugg* tries to strike you, but you deflect the blow.
You try to pierce *Bugg*, but he deflects the blow.
You try to pierce *Bugg*, but he parries successfully.
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical >
*Bugg* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Bugg: Critical > snakepit is now set as your door1.
kill bugg
kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
*Bugg* leaves west.
They aren't here.

kill bugg
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

w
* R HP:Beaten MV:Winded > kill bugg
In Front of a Cottage
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bugg* is standing here.
A cute brown deer eyes you nervously.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the east.

kill bugg
* R HP:Beaten MV:Winded > You pierce *Bugg*'s body.

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical >
A brown deer leaves east.

* R HP:Beaten MV:Winded - Bugg: Critical > open door
kill bugg
*Bugg* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You pierce *Bugg*'s right leg hard.
*Bugg* is mortally wounded, and will die soon, if not aided.
It's already open!

* R HP:Beaten MV:Winded - Bugg: Critical > kill bugg
You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Bugg: Critical >
You pierce *Bugg*'s left arm extremely hard.
*Bugg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Bugg*'s death cry.

* R HP:Beaten MV:Winded > l
3
4
In Front of a Cottage
This cottage seems to have been neglected for quite a while. The people who
lived here must have left this place in a hurry, since everything was left
as if the people were suddenly spirited away from the task they were doing.
The cottage is thatched-roofed with clay and straw amalgam walls. No sign
of life is detectable. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
The corpse of Bugg is lying here.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

5
* R HP:Beaten MV:Winded > [rem paramerion]
You stop using a feathered Kandori paramerion.

* R HP:Beaten MV:Winded > [draw dagger]
You try to quietly draw a dagger from a black wool cape embroidered with a swooping hawk.

* R HP:Beaten MV:Winded > sheath
[scalp corpse]
You lean over and sever the bloody head from the corpse of Bugg.

ws
* R HP:Beaten MV:Winded > You sheath a dagger into a black wool cape embroidered with a swooping hawk.

* R HP:Beaten MV:Winded > [wield paramerion]
You wield a feathered Kandori paramerion.

* R HP:Beaten MV:Winded > l in corpse
corpse (here) :
a wealth of gold crowns (74)
thirteen copper pennys
a bubbling draught
a large slab of meat
a severed leg
a flask stained with human blood
a pair of thick metal boots
a set of riveted chainmail leggings
a bronze belt of odd design
a staff of sungwood
a sungwood bracelet
a ridged steel bracer
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a dark, hooded cloak
a tunic of finely-crafted chain
[2] a necklace of dark ivy
a rimmed round helmet
an emerald ring

Sikandro
Posts: 17
Joined: Thu Jul 01, 2021 1:38 pm

Re: Pew Pew

Post by Sikandro » Wed Oct 27, 2021 1:04 am

Log title from my POV: How We Don't.

Thanks for returning my set.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Pew Pew

Post by Ominas » Wed Oct 27, 2021 2:58 am

Good log. In the beginning I was thinking “Ah fun.” The middle just confused me. The end was cool. Nice work Sik.

Davor
Posts: 417
Joined: Wed Mar 18, 2015 9:38 pm

Re: Pew Pew

Post by Davor » Wed Oct 27, 2021 8:26 am

Editing the log was a daunting task I was not up for. Apologies for the random bits of me getting my horse etc.

Davor
Posts: 417
Joined: Wed Mar 18, 2015 9:38 pm

Re: Pew Pew

Post by Davor » Wed Oct 27, 2021 8:27 am

Sikandro wrote:
Wed Oct 27, 2021 1:04 am
Log title from my POV: How We Don't.

Thanks for returning my set.
You can have it back. Find me on LS. Game has too much gear.

langois
Posts: 200
Joined: Wed Feb 18, 2015 2:53 pm

Re: Pew Pew

Post by langois » Wed Oct 27, 2021 12:49 pm

Davor wrote:
Wed Oct 27, 2021 8:27 am
Sikandro wrote:
Wed Oct 27, 2021 1:04 am
Log title from my POV: How We Don't.

Thanks for returning my set.
You can have it back. Find me on LS. Game has too much gear.

Reported

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