Live and learn...or rather, die and learn

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Adael
Posts: 1081
Joined: Sun Mar 22, 2015 12:34 am

Live and learn...or rather, die and learn

Post by Adael » Wed Oct 20, 2021 12:01 am

[ INFO ] - Looking up the IP address of server: game.wotmud.org:2224 ...
[ INFO ] - The IP address of game.wotmud.org has been found. It is: 34.217.254.118
[ INFO ] - Trying to connect to 34.217.254.118:2224 ...
[ INFO ] - A connection has been established successfully.


(wotmudmapper): Loading map configurations.
(wotmudmapper): Map configurations loaded.
(communications): Loading communications configurations.
(communications): Communications configurations loaded.
It has been over 24 hours since you voted!
Click here or type "vote WoTMUD" to vote now.


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known?
Adael
Passphrase: HarunOfTel'Aran'RhiodWishesHeWasAHeroOfTheHorn


__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|

--------:- telnet://game.wotmud.org 2224 -:---------

------:- http://www.wotmud.org -:--------


Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !



NOTICE: You were automatically rented at Tue Oct 19 01:03:20 2021 EST server time.
The Guards' Barracks
[ obvious exits: N S ]
Zone: Inner Caemlyn
Door north: oakdoor
Door south: archeddoor
A small leather sheath with belt loops lies here. [2]
Staring down her nose a scribe performs her duties here.
A treasurer stands here, managing the clan coffers.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
Dervid the Queen's Guard armorer works on a shield nearby.
Aldeban, the Queen's Guard's valet, stands ready to assist.
The barracks keeper is here, muttering.

You were rented for 0.89 days.
change mood brave
change wimpy 0
change posture offensive
Your last allowance of per day covers all charges.

SPECIAL FEATURE! Today's XP multiplier is 4. Enjoy!


Happy Birthday! Well.. close at least. In honor of your 400th birthday the
Immortal Staff would like to offer you a chance at a reroll! This is an
automated system that can be accessed by typeing 'reroll' as a command at any
time during your visit. You will be presented with a series of twenty (20) sets
of stats to choose from or you can choose to decline and keep your existing
stats. You will not lose this chance if you rent, unless you begin the process,
so be wary. Good luck and Happy Birthday!


* HP:Healthy MV:Full >
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* HP:Healthy MV:Full >
You won't flee from any fight now.

* HP:Healthy MV:Full >
Posture changed to: Offensive

* HP:Healthy MV:Full >
who
Players
There is(are): 21 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Lord Adael the Captain [Queen's Guard]
Jaxon Lane
Iwamori of the Borderlands
Thada of Illian
Lord Weir the Captain Commander, Newbie Helper [Shienaran Lancer Council] (Linkless)
Renacer of Illian
Langois Cos'Raiell
Syne of Shienar
Feogg the Recruit [Ever Victorious Army] WANTED
Viva Mae, Kandori Barrel Inspector
3 Espen the Lieutenant [Ever Victorious Army] WANTED
Gregorian |Queens Guard Applicant|
Tolza the Tower Accepted [White Tower]
Lady Aira Ciarron, Baroness [Rising Sun Council]
Etain a'Conn [Yellow Ajah]
Vannor al'Cair (Known Darkfriend) (Linkless) (Idle) WANTED
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam] WANTED
Dyemond of Murandy
Ezreal of Illian

* Press <Return> to continue, q to quit *>

20 players displayed.

* HP:Healthy MV:Full >

Gawyn Trakand narrates 'The throne room is under attack! Forward the White Lion!' What's this?!? On my way sir!

* HP:Healthy MV:Fresh >
where
Players in your Zone
--------------------
Iwamori - A Grand Conference Room
Adael - The Guards' Barracks

* HP:Healthy MV:Fresh >
st
You are already standing.

* HP:Healthy MV:Fresh >
sa open door
You say 'open door'

* HP:Healthy MV:Fresh >
whois iwamori Not sure who this person is, but he's in the throneroom sooo???
The barracks keeper unlocks and opens the oakdoor.
Iwamori of the Malkieri Diaspora is a level 50 human.
In every walk with nature, one receives far more than he seeks.


who
* HP:Healthy MV:Fresh >
Players
There is(are): 21 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Adael the Captain [Queen's Guard]
Jaxon Lane
Iwamori of the Malkieri Diaspora Huh he's not wanted, what's going on here!
Thada of Illian
Lord Weir the Captain Commander, Newbie Helper [Shienaran Lancer Council] (Linkless)
Renacer of Illian
Langois Cos'Raiell
Syne of Shienar
Feogg the Recruit [Ever Victorious Army] WANTED
Viva Mae, Kandori Barrel Inspector
3 Espen the Lieutenant [Ever Victorious Army] WANTED
Gregorian |Queens Guard Applicant|
Tolza the Tower Accepted [White Tower]
Lady Aira Ciarron, Baroness [Rising Sun Council]
Etain a'Conn [Yellow Ajah]
Vannor al'Cair (Known Darkfriend) (Linkless) (Idle) WANTED
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam] WANTED
Dyemond of Murandy

* Press <Return> to continue, q to quit *>
Ezreal of Illian

21 players displayed.

* HP:Healthy MV:Fresh >
n
End of a Corridor
[ obvious exits: N S W ]
Zone: Inner Caemlyn
Door south: oakdoor

* HP:Healthy MV:Full >
w
w
w
w
A Corridor
[ obvious exits: E W ]
Zone: Inner Caemlyn

* HP:Healthy MV:Full >
Junction in a Corridor
[ obvious exits: E S W ]
Zone: Inner Caemlyn

n
* HP:Healthy MV:Full >
North-East Corner of the Courtyard
[ obvious exits: E S W ]
Zone: Inner Caemlyn
The waters of a blue-veined marble fountain pour forth here.

* HP:Healthy MV:Full >
North-West Corner of the Courtyard
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
The waters of a blue-veined marble fountain pour forth here.
An old and feeble palace servant wanders aimlessly about.
Jaxon tells you 'hm?'

* HP:Healthy MV:Full >
The Entrance Hall
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
A long stem of crimson-colored rose blooms here.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

n
* HP:Healthy MV:Full >
The greatdoor seems to be closed.

* HP:Healthy MV:Full >
e
n
Bend in the Corridor
[ obvious exits: N W ]
Zone: Inner Caemlyn

e
* HP:Healthy MV:Full >
A Guarded Corridor
[ obvious exits: N E S ]
Zone: Inner Caemlyn
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

u
* HP:Healthy MV:Full >
A Private Stair
[ obvious exits: N W U ]
Zone: Inner Caemlyn

u
* HP:Healthy MV:Full >
On a Private Stair
[ obvious exits: E W U D ]
Zone: Inner Caemlyn
Door east: rosedoor
Door west: liondoor
An elite Queen's Guard is here, protecting the palace.
An elite Queen's Guard is here, protecting the palace.

* HP:Healthy MV:Full >
The Royal Apartments
[ obvious exits: W D ]
Zone: Inner Caemlyn

[REDACTED under the Royal Family Privacy Act]

* HP:Healthy MV:Full >
l
Morgase's Private Conference Room
This small room is bare of much decoration. A long table surrounded by chairs
is the only real furniture of the room. A small row of books line a shelf
against the eastern wall. A small door to the west leads out into the Throne
Room of Andor.
[ obvious exits: W ]
Zone: Inner Caemlyn
Door west: officedoor
A large desk made of fine, thick wood stands across the room from here.
Paxle the white lion cub watches you with curiosity.
Ishara the white lion cub watches you with curiosity.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
Queen Morgase Trakand regards you regally.

* HP:Healthy MV:Full >
kdw
knock officedoor w
Ok.

* HP:Healthy MV:Full >
scan w
* HP:Healthy MV:Full >
w
The officedoor is opened from the other side.
The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Healthy MV:Strong >

Jaxon tells you 'omw from fd'

* HP:Healthy MV:Strong >
odw
open conferencedoors w
It's already open!

* HP:Healthy MV:Strong >
reply nothing hrm
You reply to Jaxon 'nothing hrm' Oh how wrong I was...

odw
open conferencedoors w
* HP:Healthy MV:Strong >
w

The officedoor closes quietly.

* HP:Healthy MV:Strong >
It's already open!

* HP:Healthy MV:Strong >
A Grand Conference Room
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
*Elodie* is standing here leashed to a sul'dam. I beg your pardon?!? You are not who I was expecting to find in here
A sul'dam stands here, holding Elodie's leash.
*Espen* is here, fighting an elite Queen's Guard. And neither are you!
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting Espen. Well, at least the men in here are doing their job
An elite Queen's Guard is here, fighting Espen.
An elite Queen's Guard is here, fighting Espen.
An elite Queen's Guard is here, fighting Espen.

* HP:Healthy MV:Strong >

*Espen* stabs an elite Queen's Guard's body very hard.
An elite Queen's Guard slashes Espen's body.
An elite Queen's Guard tries to slash Espen, but he parries successfully.
An elite Queen's Guard tries to slash Espen, but he parries successfully.
An elite Queen's Guard tries to slash Espen, but he deflects the blow.

* HP:Healthy MV:Strong >
e Reflex, wasn't expecting to see anything in here :(

*Elodie* closes the conferencedoors.

* HP:Healthy MV:Strong >
The conferencedoors seems to be closed.
*Elodie* strikes your right foot. Rude

* HP:Scratched MV:Strong - Elodie: Wounded >

*Espen* panics, and attempts to flee!

* HP:Scratched MV:Strong - Elodie: Wounded >
stroke

*Espen* stabs an elite Queen's Guard's body.

cmz
change mood berserk I'm in a door, must commit! Hopefully I can bash the channie
* HP:Scratched MV:Strong - Elodie: Wounded >
You stroke your chin thoughtfully.

b
bash
* HP:Scratched MV:Strong - Elodie: Wounded >
You try to pound *Elodie*, but she deflects the blow.
*Elodie* strikes your right leg.
*Espen* stabs an elite Queen's Guard's body.
An elite Queen's Guard tries to slash Espen, but he parries successfully.
An elite Queen's Guard tries to slash Espen, but he deflects the blow.
Espen swiftly dodges an elite Queen's Guard's attempt to slash him.
An elite Queen's Guard tries to slash Espen, but he parries successfully.
Mood changed to: Berserk

* HP:Scratched MV:Strong - Elodie: Wounded >
*Espen* panics, and attempts to flee!


-
=
*Elodie* opens the conferencedoors.

+
*
*
+
=
*Espen* panics, and attempts to flee!

-

*Elodie* strikes your right arm.
An elite Queen's Guard tries to slash Espen, but he parries successfully.
An elite Queen's Guard tries to slash Espen, but he deflects the blow.
An elite Queen's Guard slashes Espen's left hand.
An elite Queen's Guard slashes Espen's body.

say privacy please
-
=
As *Elodie* avoids your bash, you topple over and fall to the ground! The absolute worst. Mallets suck

* HP:Scratched MV:Strong - Elodie: Wounded >

*Espen* leaves east. >> In hindsight I should've been closing the door from the start when I saw Espen trying to flee, since mobs were on him
*Espen* has arrived from the east. Interesting, he came back in, but I've got 4 mobs so this should be an interesting fight

* HP:Scratched MV:Strong - Elodie: Wounded >

*Espen* stabs your body.

* HP:Scratched MV:Strong - Elodie: Wounded >

Jaxon tells you 'odd'

* HP:Scratched MV:Strong - Elodie: Wounded >

You shiver from an icy cold force sent by *Elodie*. This was smart

* HP:Scratched MV:Strong - Elodie: Wounded >

*Espen* stabs your body.
*Elodie* strikes your right foot.

* HP:Hurt MV:Strong - Elodie: Wounded >
*Espen* barely stabs your left foot.
You say 'privacy please'

* HP:Hurt MV:Strong - Elodie: Wounded >

*Elodie* closes the conferencedoors.

* HP:Hurt MV:Strong - Elodie: Wounded >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
*Espen* is here, fighting YOU!
*Elodie* is here, fighting YOU! leashed to a sul'dam
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard stands at his post. Excuse me sir
An elite Queen's Guard stands at his post. It's been a few rounds
An elite Queen's Guard stands at his post. You there, why aren't you doing anything?
An elite Queen's Guard stands at his post. Guys...a little bit of help?

* HP:Hurt MV:Strong - Elodie: Wounded >

Halwin Norry, the First Clerk says 'Excellent idea, Adael.' You say that now...
Halwin closes the conferencedoors, and locks it with a silver key. I'm not locked in here with you, you're locked in here with me!

* HP:Hurt MV:Strong - Elodie: Wounded >

*Espen* stabs your body.
You try to pound *Elodie*, but she deflects the blow.
*Elodie* strikes your body.

* HP:Hurt MV:Strong - Elodie: Wounded >

*Espen* barely stabs your body.

b
bash
* HP:Hurt MV:Strong - Elodie: Wounded >

-=
+*

*Espen* stabs your left leg.
*Elodie* strikes your left leg.

*
+=
-

-
*Espen* stabs your body.

=
As *Elodie* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Strong - Elodie: Wounded >
eq Making sure I'm not naked, could not remember if I had reeqed from dying yesterday or not
b
bash

*Espen* stabs your body.
*Elodie* strikes your left arm hard.

* HP:Wounded MV:Strong - Elodie: Wounded >

*Elodie* grabs a greenish, translucent sphere.

* HP:Wounded MV:Strong - Elodie: Wounded >
You are using:
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Wounded MV:Strong - Elodie: Wounded >


Cancelled.
* HP:Wounded MV:Strong - Elodie: Wounded >
b
bash
*Espen* barely stabs your body.


-
=
+
*
*
+
=
Your body is burned by a tremendous fireball sent by *Elodie*! This was not smart
The flames warm your limbs, driving the chill from your bones. Hah! Your chill before was pointless!

-
*Espen* stabs your right leg.


-
*Espen* stabs your right arm.

=
As *Elodie* avoids your bash, you topple over and fall to the ground! Not that making the chill go away helped my bash at all :/

* HP:Wounded MV:Full - Elodie: Wounded >
reply 2 ss

*Espen* stabs your right arm.
*Elodie* strikes your right arm.
*Espen* stabs your body.
Your body is burned by a tremendous fireball sent by *Elodie*!

* HP:Battered MV:Full - Elodie: Wounded >
You reply to Jaxon '2 ss'

* HP:Battered MV:Full - Elodie: Wounded >
reply im zerk on em 1w :p
*Espen* barely stabs your body.
You try to pound *Elodie*, but she parries successfully.
*Elodie* barely strikes your left foot.
You reply to Jaxon 'im zerk on em 1w :p'

* HP:Battered MV:Full - Elodie: Wounded >

*Espen* barely stabs your left leg.

* HP:Battered MV:Full - Elodie: Wounded >

*Espen* stabs your right hand.
You try to pound *Elodie*, but she parries successfully.

* HP:Beaten MV:Full - Elodie: Wounded >

*Espen* barely stabs your body.
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Elodie*!

* HP:Critical MV:Full - Elodie: Wounded >

*Espen* stabs your right leg.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Elodie*, but she deflects the blow.
Tolza tells you 'You ok?'

* HP:Critical MV:Full - Elodie: Wounded >

Jaxon tells you 'of caem?'

* HP:Critical MV:Full - Elodie: Wounded >
b
bash

*Espen* stabs your body.
You wish that your wounds would stop BLEEDING so much!


-
=
+

You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Elodie devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Iwamori of the Malkieri Diaspora is resting here.
Lord Rhys the Blood of Manetheren is standing here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
t jaxon nah 1w throne, i died
You tell Jaxon 'nah 1w throne, i died'

* HP:Critical MV:Haggard >
t tolza nah, died 1w throne to 2 ss
You tell Tolza 'nah, died 1w throne to 2 ss'

* HP:Critical MV:Haggard >

Jaxon tells you 'doh.'

* HP:Critical MV:Haggard >

Jaxon tells you 'i'm tv. who is it?'

* HP:Critical MV:Haggard >

Tolza tells you 'They locked in?'

* HP:Critical MV:Haggard >

Espen tells you 'tell me that door will eventually chortlesnorfling unlock' You'd like that wouldn't you

* HP:Critical MV:Haggard >
t jaxon espen and elodie
You tell Jaxon 'espen and elodie'

* HP:Critical MV:Haggard >

Jaxon tells you 'ah. interesting'

* HP:Critical MV:Haggard >
t espen no clue :p
You tell Espen 'no clue :p' Literally had no clue at the time lmao

* HP:Critical MV:Haggard >
t tolza yeah atm
You tell Tolza 'yeah atm'

* HP:Critical MV:Haggard >

Espen tells you 'thats totallyfucked'

* HP:Critical MV:Haggard >

Tolza tells you 'Think they can get out'

* HP:Critical MV:Haggard >
t tolza dont think they c an
who
You tell Tolza 'dont think they c an'

* HP:Critical MV:Haggard >
Players
There is(are): 19 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Adael the Captain [Queen's Guard]
Jaxon Lane
Iwamori of the Malkieri Diaspora
Thada of Illian
Lord Weir the Captain Commander, Newbie Helper [Shienaran Lancer Council] (Linkless) (Idle)
Renacer of Illian
Langois Cos'Raiell (Idle)
Syne of Shienar
Feogg the Recruit [Ever Victorious Army] WANTED
Viva Mae, Kandori Barrel Inspector
3 Espen the Lieutenant [Ever Victorious Army] WANTED
Gregorian |Queens Guard Applicant|
Tolza the Tower Accepted [White Tower]
Lady Aira Ciarron, Baroness [Rising Sun Council]
Etain a'Conn [Yellow Ajah]
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam] WANTED
Dyemond of Murandy
Ezreal of Illian

* Press <Return> to continue, q to quit *>

20 players displayed.

* HP:Critical MV:Haggard >
l
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting
out, for the rules, maps, advice, and more.
[ obvious exits: N D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Iwamori of the Malkieri Diaspora is resting here.
Lord Rhys the Blood of Manetheren is standing here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >

Rhys tells you 'PK?'

* HP:Critical MV:Haggard >

Rhys leaves down. dd

* HP:Critical MV:Haggard >
t rhys 2 ss just died 1w caem throne
You tell Rhys '2 ss just died 1w caem throne'

* HP:Critical MV:Haggard >
t rhys er
You tell Rhys 'er'

* HP:Critical MV:Haggard >
t rhys killed me there
You tell Rhys 'killed me there'

* HP:Critical MV:Haggard >
t rhys i think they may be perma locked in there now though :p
You tell Rhys 'i think they may be perma locked in there now though :p' Get the hit squad ready!

* HP:Critical MV:Weary >
drink fountain
drink fountain
drink fountain
You're not thirsty.

* HP:Critical MV:Weary >
You're not thirsty.

* HP:Critical MV:Weary >
You're not thirsty.

* HP:Critical MV:Weary >
i
eq
You are carrying:
Nothing.

* HP:Critical MV:Weary >
You are using:
Nothing.

* HP:Critical MV:Weary >

Rhys tells you 'yeah, conferencedoors is locked'

get fruit barrel
* HP:Critical MV:Weary >
get fruit barrel
You get a strange fruit from a wooden barrel.

* HP:Critical MV:Weary >
You get a strange fruit from a wooden barrel.

* HP:Critical MV:Weary >
eat fruit
You are too full to eat more!

* HP:Beaten MV:Weary >
t rhys snicker
You tell Rhys 'snicker'

* HP:Beaten MV:Weary >
t rhys it may open on zone pop
You tell Rhys 'it may open on zone pop' We can only hope!

* HP:Beaten MV:Weary >
t rhys but who knows when that is
You tell Rhys 'but who knows when that is'

* HP:Beaten MV:Weary >
who
Players
There is(are): 19 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Adael the Captain [Queen's Guard]
Jaxon Lane
Iwamori of the Malkieri Diaspora
Thada of Illian
Lord Weir the Captain Commander, Newbie Helper [Shienaran Lancer Council] (Linkless) (Idle)
Renacer of Illian
Langois Cos'Raiell (Idle)
Syne of Shienar
Feogg the Recruit [Ever Victorious Army] WANTED
Viva Mae, Kandori Barrel Inspector
3 Espen the Lieutenant [Ever Victorious Army] WANTED
Gregorian |Queens Guard Applicant|
Tolza the Tower Accepted [White Tower]
Lady Aira Ciarron, Baroness [Rising Sun Council]
Etain a'Conn [Yellow Ajah]
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam] WANTED
Dyemond of Murandy
Ezreal of Illian

* Press <Return> to continue, q to quit *>

20 players displayed.

* HP:Beaten MV:Weary >
reply hmmm wonder if i can get someone to gate in there
You reply to Rhys 'hmmm wonder if i can get someone to gate in there' Excuse my ignorance, have never (seriously) played a channie :P

* HP:Beaten MV:Weary >
st
d
You stand up.

* HP:Beaten MV:Weary >
You can't leave the Circle for another 3 minutes, since you were pkilled!

* HP:Beaten MV:Weary >

Rhys tells you 'tolza is with me in throne'

* HP:Beaten MV:Winded >
t etain are you busy at the moment etain sedai?
You tell Etain 'are you busy at the moment etain sedai?'

* HP:Beaten MV:Winded >

Espen tells you 'your mother was a hamster and your father smelt of elderberries'

* HP:Beaten MV:Winded >
t rhys was espen and elodie
You tell Rhys 'was espen and elodie'

* HP:Beaten MV:Winded >
sc
You have 100(415) hit and 65(148) movement points.
You have scored 97484555 experience points and 3555 quest points.
You need 1015445 exp to level and 6445 qp to rank.
You have amassed 24 Turn points to date.
You have played 303 days and 14 hours (real time).
This ranks you as Adael the Captain [Queen's Guard 8] (Level 48).
You are standing.

* HP:Beaten MV:Winded >

Tolza tells you 'They are locked 1w '

* HP:Beaten MV:Winded >

Etain tells you 'What can I do for you?'

* HP:Beaten MV:Winded >

Tolza tells you 'How do we open?'

* HP:Beaten MV:Winded >
t etain do you happen to have gate?
You tell Etain 'do you happen to have gate?'

* HP:Beaten MV:Winded >
t tolza cant from out there unfortunately
You tell Tolza 'cant from out there unfortunately'

* HP:Beaten MV:Tiring >

Tolza tells you 'Inside'

* HP:Beaten MV:Tiring >

Iwamori stops resting, and clambers on his feet.

* HP:Beaten MV:Tiring >

Etain tells you 'I'm afraid that I don't, my apologies.'

* HP:Beaten MV:Tiring >

Iwamori sits down and rests.

* HP:Beaten MV:Tiring >
reply no worries, thanks!
You reply to Etain 'no worries, thanks!'

* HP:Beaten MV:Tiring >

Tolza tells you '?'

* HP:Beaten MV:Tiring >

Rhys tells you 'jestin and i cleared all the mobs in conferencedoors and doored some humans in there
last week'

* HP:Beaten MV:Tiring >
t tolza yeah can only open from inside
You tell Tolza 'yeah can only open from inside'

* HP:Beaten MV:Tiring >
t rhys lmaooooooooo
You tell Rhys 'lmaooooooooo'

* HP:Battered MV:Tiring >

Tolza tells you 'How many are there?'

* HP:Battered MV:Tiring >
t tolza just 2
You tell Tolza 'just 2'

* HP:Battered MV:Tiring >

Iwamori stops resting, and clambers on his feet.

* HP:Battered MV:Tiring >

Rhys tells you 'i guess halwin locks it?'

* HP:Battered MV:Tiring >
t tolza elodie and espen
You tell Tolza 'elodie and espen'

* HP:Battered MV:Tiring >
t rhys yeah
You tell Rhys 'yeah'

* HP:Battered MV:Tiring >
Iwamori sits down and rests.

* HP:Battered MV:Tiring >
t rhys or rather, i told halwin to before i died
You tell Rhys 'or rather, i told halwin to before i died'

* HP:Battered MV:Tiring >
t rhys :p
You tell Rhys ':p'

* HP:Battered MV:Tiring >
sc
You have 128(415) hit and 85(148) movement points.
You have scored 97484555 experience points and 3555 quest points.
You need 1015445 exp to level and 6445 qp to rank.
You have amassed 24 Turn points to date.
You have played 303 days and 14 hours (real time).
This ranks you as Adael the Captain [Queen's Guard 8] (Level 48).
You are standing.

i
* HP:Battered MV:Tiring >
who
You are carrying:
[2] a strange fruit

* HP:Battered MV:Tiring >
Players
There is(are): 19 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Jafra of Tarabon
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Adael the Captain [Queen's Guard]
Jaxon Lane
Iwamori of the Malkieri Diaspora
Thada of Illian
Lord Weir the Captain Commander, Newbie Helper [Shienaran Lancer Council] (Linkless) (Idle)
Renacer of Illian
Langois Cos'Raiell (Idle)
Syne of Shienar
Feogg the Recruit [Ever Victorious Army] WANTED
Viva Mae, Kandori Barrel Inspector
3 Espen the Lieutenant [Ever Victorious Army] WANTED
Gregorian |Queens Guard Applicant|
Tolza the Tower Accepted [White Tower]
Lady Aira Ciarron, Baroness [Rising Sun Council]
Etain a'Conn [Yellow Ajah]
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam] WANTED
Dyemond of Murandy

* Press <Return> to continue, q to quit *>
Ezreal of Illian

21 players displayed.

* HP:Battered MV:Tiring >

Rhys tells you 'lock the session or whatnot'

* HP:Battered MV:Tiring >
t rhys nod
You tell Rhys 'nod'

* HP:Battered MV:Tiring >

Tolza tells you 'What is the door name from the inside'

* HP:Battered MV:Tiring >

Rhys tells you 'tolza will try to port in'

* HP:Battered MV:Tiring >
t tolza also conferencedoors
You tell Tolza 'also conferencedoors'

* HP:Battered MV:Tiring >

Iwamori stops resting, and clambers on his feet.

* HP:Battered MV:Tiring >

Iwamori leaves down. dd

* HP:Battered MV:Tiring >
t rhys is espen and a channie inside so she'll have to be careful
You tell Rhys 'is espen and a channie inside so she'll have to be careful'

* HP:Battered MV:Tiring >
t rhys they mighta killed the mobs by now
You tell Rhys 'they mighta killed the mobs by now' At this point I realized the mobs were probably blind, hence why they didn't assist me

* HP:Battered MV:Tiring >
t rhys and she cant open the door from inside either so
You tell Rhys 'and she cant open the door from inside either so'

* HP:Battered MV:Tiring >
r
You sit down and rest your tired bones.

* HP:Battered MV:Tiring >
t rhys i'll be out in one tic, but dont think i can open it from outside
You tell Rhys 'i'll be out in one tic, but dont think i can open it from outside'

* HP:Battered MV:Strong >

Gregorian arrives suddenly, looking dazed and confused.

* HP:Battered MV:Strong >
comfort gregorian
You comfort him.

* HP:Battered MV:Strong >
say who got ya?
You say 'who got ya?'

* HP:Battered MV:Strong >
st
You stop resting, and stand up.

* HP:Battered MV:Strong >
drink fountain
You're not thirsty.

* HP:Battered MV:Strong >
i
You are carrying:
[2] a strange fruit

* HP:Battered MV:Strong >
eat fruit
You are too full to eat more!

* HP:Battered MV:Strong >
cmb
change mood brave
Mood changed to: Brave

* HP:Battered MV:Strong >
cw 0
change wimpy 0
You won't flee from any fight now.

* HP:Battered MV:Strong >
d
Entering the Weave...
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens

* HP:Battered MV:Strong >
enter weave caemlyn
Ok.

* HP:Battered MV:Strong >
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black dog is here, wagging its tail.
A well-dressed man peals his bell, alerting people to the latest news.
A small dog is here, barking furiously.
A gleeman is here, playing a lute.
The Caemlyn town crier stands here, spreading the news.
A bellman leaves south. vv

* HP:Battered MV:Strong >
n
n
n
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.

* HP:Battered MV:Strong >
n
Road to the Inner City
[ obvious exits: N S ]
Zone: Outer Caemlyn
Door north: OriganGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.

n
* HP:Battered MV:Strong >
n
Inside the Origan Gate
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door south: OriganGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man stands here, with a puzzled look on his face.
A ragged looking man asks for spare coins.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

n
* HP:Battered MV:Strong >
Road to the Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
A warhorse is here, stamping his feet impatiently.

where
* HP:Battered MV:Strong >
Road to the Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered MV:Strong >
Oval Plaza Outside the Royal Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: portcullis
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Strong >
Inside the Palace Gate
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door south: portcullis
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.

* HP:Battered MV:Strong >
Players in your Zone
--------------------
Adael - Inside the Palace Gate
Tolza - A Grand Conference Room
Iwamori - The Throne Room
Jaxon - The Throne Room
Jafra - The Throne Room
Rhys - The Throne Room

* HP:Battered MV:Strong >
w
n
n
n
Entrance to the Courtyard
[ obvious exits: N E W ]
Zone: Inner Caemlyn

* HP:Battered MV:Strong >
n
South-West Corner of the Courtyard
[ obvious exits: N E S ]
Zone: Inner Caemlyn
The waters of a blue-veined marble fountain pour forth here.

* HP:Battered MV:Tiring >
North-West Corner of the Courtyard
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
The waters of a blue-veined marble fountain pour forth here.

* HP:Battered MV:Tiring >
The Entrance Hall
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
A long stem of crimson-colored rose blooms here.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Battered MV:Tiring >
The greatdoor seems to be closed.

* HP:Battered MV:Tiring >
odn
open greatdoor n
n
Ok.

* HP:Battered MV:Tiring >
The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
Iwamori of the Malkieri Diaspora is standing here.
Jaxon Lane is standing here.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Battered MV:Tiring >
cds
close greatdoor s
Ok.

[REDACTED by the Andoran security act of 512]

* HP:Battered MV:Tiring >

A guardsman nods, and opens the doors to the throne room.
Jaxon says 'able to open w?'

* HP:Battered MV:Tiring >

Rhys closes the greatdoor.

odw
open conferencedoors w
* HP:Battered MV:Tiring >
It seems to be locked.

* HP:Battered MV:Tiring >
snap
*SNAP*

* HP:Battered MV:Tiring >
stroke
You stroke your chin thoughtfully.

* HP:Battered MV:Tiring >
pdw
pick conferencedoors w
You can't seem to spot any lock to pick.

* HP:Battered MV:Tiring >
say looks like i cant

Iwamori knocks on the conferencedoors.

* HP:Battered MV:Strong >
You say 'looks like i cant'

think
* HP:Battered MV:Strong >
You think really hard.

* HP:Battered MV:Strong >
say open session
You say 'open session'

* HP:Battered MV:Strong >
snap
who
*SNAP*

* HP:Battered MV:Strong >
Players
There is(are): 18 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Jafra of Tarabon
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Adael the Captain [Queen's Guard]
Jaxon Lane
Iwamori of the Malkieri Diaspora
Thada of Illian
Lord Weir the Captain Commander, Newbie Helper [Shienaran Lancer Council] (Linkless) (Idle)
Renacer of Illian
Langois Cos'Raiell (Idle)
Syne of Shienar
Feogg the Recruit [Ever Victorious Army] WANTED
Viva Mae, Kandori Barrel Inspector
3 Espen the Lieutenant [Ever Victorious Army] WANTED
Gregorian |Queens Guard Applicant|
Tolza the Tower Accepted [White Tower]
Lady Aira Ciarron, Baroness [Rising Sun Council]
Etain a'Conn [Yellow Ajah]
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam] WANTED
Dyemond of Murandy

* Press <Return> to continue, q to quit *>

Rhys closes the greatdoor.

* Press <Return> to continue, q to quit *>

Tolza tells you 'It seems to be locked.'

* Press <Return> to continue, q to quit *>
say i'll have to bug clan imm about this
* HP:Battered MV:Strong >
say i'll have to bug clan imm about this
You say 'i'll have to bug clan imm about this'

* HP:Battered MV:Strong >
snicker
You snicker softly.

* HP:Battered MV:Strong >
say need a channie with gate!
You say 'need a channie with gate!' Still ignorant thinking you can gate into a room

* HP:Battered MV:Strong >

Jaxon grins at you.


* HP:Battered MV:Strong >
stroke
You stroke your chin thoughtfully.

* HP:Wounded MV:Strong >

Iwamori sits down and rests.

* HP:Wounded MV:Strong >

Rhys tries to open the conferencedoors, but can't.

* HP:Wounded MV:Strong >

Rhys assumes an offensive striking posture.

* HP:Wounded MV:Strong >

Jaxon says '80 pick does not do i either'

* HP:Wounded MV:Fresh >

Rhys knocks on the conferencedoors.

* HP:Wounded MV:Fresh >

Jaxon sniffs sadly.

* HP:Wounded MV:Fresh >

Rhys closes the greatdoor.

* HP:Wounded MV:Fresh >

Rhys tries to open the conferencedoors, but can't.

* HP:Wounded MV:Fresh >
say 99 pick wont open it
You say '99 pick wont open it'

* HP:Wounded MV:Fresh >
giggle

Jaxon tries to open the conferencedoors, but can't.

* HP:Wounded MV:Fresh >
You giggle.

* HP:Wounded MV:Fresh >

Jaxon grins at you.

* HP:Wounded MV:Fresh >

Jaxon says 'sad'

* HP:Wounded MV:Fresh >

Jaxon calls for the officedoor to be opened.

* HP:Wounded MV:Fresh >

Jaxon calls for the conferencedoors to be opened.

* HP:Wounded MV:Fresh >

Jaxon calls for the conferencedoors to be opened.

* HP:Wounded MV:Fresh >

Jaxon sniffs sadly.

* HP:Wounded MV:Fresh >

Jaxon says 'booo'

* HP:Wounded MV:Fresh >

Iwamori has lost his link.

* HP:Wounded MV:Fresh >

Jaxon says 'seems like a bug? or no?'

* HP:Wounded MV:Fresh >
say mobs inside didnt assist me at all. wonder if she blinded them
You say 'mobs inside didnt assist me at all. wonder if she blinded them' Jk here is where I realized she probably blinded them

* HP:Wounded MV:Fresh >
say well, typically youre on the other side with the mob to open the doors
You say 'well, typically youre on the other side with the mob to open the doors'

snicker
* HP:Wounded MV:Fresh >
You snicker softly.

* HP:Wounded MV:Fresh >

Jaxon says 'hm interesting'

* HP:Wounded MV:Fresh >
say havent died in there with the door locked before!
You say 'havent died in there with the door locked before!'

* HP:Wounded MV:Fresh >
pray any imms on atm able to (maybe) help with something?!
You pray 'any imms on atm able to (maybe) help with something?!'

* HP:Wounded MV:Fresh >
where
Players in your Zone
--------------------
Adael - The Throne Room
Jaxon - The Throne Room
Jafra - The Throne Room
Rhys - The Throne Room

* HP:Wounded MV:Fresh >

Rhys tries to open the conferencedoors, but can't.

* HP:Wounded MV:Fresh >

Rhys closes the greatdoor.

* HP:Wounded MV:Fresh >

Jaxon says 'crazy a r8 can't get inthere! :P'

* HP:Wounded MV:Fresh >
chuckle
You chuckle politely.

* HP:Wounded MV:Fresh >
say accepted can't practice gate can they?
You say 'accepted can't practice gate can they?'

* HP:Wounded MV:Fresh >
stroke
You stroke your chin thoughtfully.

* HP:Wounded MV:Fresh >
t etain are you busy at the moment?
You tell Etain 'are you busy at the moment?'

* HP:Hurt MV:Fresh >

Rhys tries to open the conferencedoors, but can't.

* HP:Hurt MV:Fresh >

Etain tells you 'Not at all, how can I assist you?'

* HP:Hurt MV:Fresh >

Rhys closes the greatdoor.

* HP:Hurt MV:Fresh >

Rhys tries to open the conferencedoors, but can't.

* HP:Hurt MV:Fresh >

Rhys tries to open the conferencedoors, but can't.

* HP:Hurt MV:Fresh >
reply how hard would it be to convince you to repractice and get gate? :P
You reply to Etain 'how hard would it be to convince you to repractice and get gate? :P'

* HP:Hurt MV:Fresh >
t etain there are currently two seanchan locked 1w of the caemlyn throne and i can't get to them
You tell Etain 'there are currently two seanchan locked 1w of the caemlyn throne and i can't get to
them'

* HP:Hurt MV:Fresh >

Etain tells you 'Ah, that's awkward.'

* HP:Hurt MV:Fresh >
reply indeed
You reply to Etain 'indeed'

* HP:Hurt MV:Fresh >

Tolza calls for the greatdoor to be opened.

* HP:Hurt MV:Fresh >
The greatdoor is opened from the other side.

* HP:Hurt MV:Fresh >

Tolza has arrived from the south.

* HP:Hurt MV:Fresh >

Rhys closes the greatdoor.

* HP:Hurt MV:Fresh >
tgt seanchan
First target is set as: seanchan.
cmb
change mood brave
Mood changed to: Brave

* HP:Hurt MV:Fresh >

Rhys looks at Tolza.

* HP:Hurt MV:Fresh >

Rhys shivers uncomfortably.

* HP:Hurt MV:Fresh >
say accepted cant practice gate can they?
You say 'accepted cant practice gate can they?'

* HP:Hurt MV:Fresh >

Etain tells you 'It wouldn't really help, since I'd have to have a gatecode for the room to weave a
gate into it. Unless I'm misunderstanding something.' This is where I become enlightened! My hopes and dreams dashed to the ground

* HP:Hurt MV:Fresh >

Rhys says 'wouldn't be able to get in even if they could'

* HP:Hurt MV:Fresh >
reply i have no clue how gate works. can you not locate something and then gate onto it?
You reply to Etain 'i have no clue how gate works. can you not locate something and then gate onto
it?'

* HP:Hurt MV:Fresh >
say yeah, no clue how gate works
You say 'yeah, no clue how gate works'

* HP:Hurt MV:Fresh >
say wasnt sure if you could loc something and gate to it or not
You say 'wasnt sure if you could loc something and gate to it or not'

* HP:Hurt MV:Fresh >
nod
You nod in agreement.

* HP:Hurt MV:Fresh >
say sad!

Rhys shakes his head.

* HP:Scratched MV:Fresh >
You say 'sad!'

* HP:Scratched MV:Fresh >
giggle
You giggle.

* HP:Scratched MV:Fresh >
who
Players
There is(are): 21 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Locken of Two Rivers
Tenaco of the Borderlands [Forester]
Starden of the Malkieri Diaspora
Jafra of Tarabon
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Adael the Captain [Queen's Guard]
Jaxon Lane
Iwamori of the Malkieri Diaspora (Linkless)
Thada of Illian
Renacer of Illian
Viva Mae, Kandori Barrel Inspector
3 Espen the Lieutenant [Ever Victorious Army] WANTED
Gregorian of Illian
Tolza the Tower Accepted [White Tower]
Lady Aira Ciarron, Baroness [Rising Sun Council]
Etain a'Conn [Yellow Ajah]
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam] (Linkless) WANTED
Dyemond of Murandy
Ezreal of Illian
Tolza opens the greatdoor.

* Press <Return> to continue, q to quit *>

20 players displayed.
Tolza leaves south. vv
Etain tells you 'No, you have to physically go to a place and weave gate to learn a code for the
place.'

* HP:Scratched MV:Fresh >

Rhys closes the greatdoor.

* HP:Scratched MV:Fresh >

Rhys tries to open the conferencedoors, but can't.
Jaxon tries to open the conferencedoors, but can't.

reply ah, gotcha
* HP:Scratched MV:Fresh >
You reply to Etain 'ah, gotcha'

* HP:Scratched MV:Fresh >

Jaxon tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh >

Jaxon tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh >

Jaxon tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh >

Jaxon tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh >
reply nevermind then! thanks for the info though :)
You reply to Etain 'nevermind then! thanks for the info though :)'

* HP:Scratched MV:Fresh >
Iwamori disappears into the void. Starting tic timer.

* HP:Scratched MV:Fresh >
stroke
You stroke your chin thoughtfully.

* HP:Scratched MV:Fresh >
Rhys tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh >

Etain tells you 'Sorry that I couldn't be more help.'

* HP:Scratched MV:Fresh >
say nearest i can hope is that zone pop unlocks it
You say 'nearest i can hope is that zone pop unlocks it'

* HP:Scratched MV:Fresh >
reply no worries :)
You reply to Etain 'no worries :)'

* HP:Scratched MV:Fresh >
say but even that may not be the case

Tenaco tells you 'you wouldnt happen to have a spear laying around would ya friend.'

* HP:Scratched MV:Fresh >
You say 'but even that may not be the case'

* HP:Scratched MV:Fresh >
reply i dont sadly at the moment
You reply to Tenaco 'i dont sadly at the moment'

* HP:Scratched MV:Fresh >
who
Players
There is(are): 20 player(s) on LS and 6 player(s) on DS as of the last site update.
-------
Locken of Two Rivers
Tenaco of the Borderlands [Forester]
Starden of the Malkieri Diaspora
Jafra of Tarabon
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Adael the Captain [Queen's Guard]
Jaxon Lane
Iwamori of the Malkieri Diaspora (Linkless) (Idle)
Thada of Illian
Renacer of Illian
Viva Mae, Kandori Barrel Inspector
3 Espen the Lieutenant [Ever Victorious Army] WANTED
Gregorian of Illian
Tolza the Tower Accepted [White Tower]
Lady Aira Ciarron, Baroness [Rising Sun Council]
Etain a'Conn [Yellow Ajah]
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam] (Linkless) WANTED
Dyemond of Murandy
Ezreal of Illian

* Press <Return> to continue, q to quit *>

20 players displayed.

* HP:Scratched MV:Fresh >

Rhys nods in agreement.

* HP:Scratched MV:Fresh >
say lol elodie went LD
You say 'lol elodie went LD'

* HP:Scratched MV:Fresh >

Jaxon says 'lol'

* HP:Scratched MV:Fresh >
who
Players
There is(are): 20 player(s) on LS and 6 player(s) on DS as of the last site update.
-------
Locken of Two Rivers
Tenaco of the Borderlands [Forester]
Starden of the Malkieri Diaspora
Jafra of Tarabon
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council]
Lord Adael the Captain [Queen's Guard]
Jaxon Lane
Iwamori of the Malkieri Diaspora (Linkless) (Idle)
Thada of Illian
Renacer of Illian
Viva Mae, Kandori Barrel Inspector
2 Espen the Lieutenant [Ever Victorious Army] WANTED
Gregorian of Illian
Tolza the Tower Accepted [White Tower]
Lady Aira Ciarron, Baroness [Rising Sun Council]
Etain a'Conn [Yellow Ajah]
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam] WANTED
Dyemond of Murandy
Ezreal of Illian

* Press <Return> to continue, q to quit *>

Tenaco tells you 'not sure if chest is going to let me draw from it being rank 0ed'

* Press <Return> to continue, q to quit *>

20 players displayed.

* HP:Scratched MV:Fresh >

Jaxon says 'not idle first.'

* HP:Scratched MV:Fresh >
reply nod, may have to rerank at bsmith on tenaco too
You reply to Tenaco 'nod, may have to rerank at bsmith on tenaco too'

* HP:Scratched MV:Fresh >

Jaxon says 'not idle first.'

* HP:Scratched MV:Fresh >
Tic in 7 seconds!

The conferencedoors is opened from the other side. What's this?!?

* HP:Scratched MV:Fresh >

Rhys says 'is back'
*Espen* has arrived from the west. OH HELLO
A sul'dam has arrived from the west, leading *Elodie*.
*Elodie* has arrived from the west.
A rat has arrived from the west.

* HP:Scratched MV:Fresh >

Jaxon says 'which is no good if comes'

* HP:Scratched MV:Fresh >
p
k seanchan
Rhys tries to slash *Elodie*, but she parries successfully.
You try to hit *Espen*, but he deflects the blow.
Jaxon scythes *Espen*'s body hard.

* HP:Scratched MV:Fresh - Espen: Scratched >

Jaxon scythes *Espen*'s body hard.
An armored man joins your fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
*Espen* stabs your right leg very hard.
You try to hit *Espen*, but he deflects the blow.
*Elodie* strikes Rhys's body.
Rhys tries to slash *Elodie*, but she deflects the blow.

* HP:Scratched MV:Fresh - Espen: Scratched >
cds
close greatdoor s

Rhys closes the greatdoor. That awkward moment where their escape route was open...

cds
close greatdoor s
* HP:Scratched MV:Fresh - Espen: Scratched >
cds
close greatdoor s
It's already closed!
*Espen* panics, and attempts to flee!

* HP:Scratched MV:Fresh - Espen: Scratched >
l
*Elodie* panics, and attempts to flee!
It's already closed!
*Espen* leaves west. <<
*Espen* has arrived from the west.

* HP:Scratched MV:Fresh >
A sul'dam leads *Elodie* west.
*Elodie* leaves west. <<
It's already closed!

* HP:Scratched MV:Fresh >
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
*Espen* is standing here.
Jaxon Lane is standing here.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Fresh >

Jaxon tries to scythe *Espen*, but he deflects the blow.

* HP:Scratched MV:Fresh >
cds
close greatdoor s
p
k seanchan
It's already closed!

p
k seanchan
* HP:Scratched MV:Fresh >
p
k seanchan
*Espen* tries to stab Jaxon, but he deflects the blow.
An armored man joins Jaxon's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
Jaxon scythes *Espen*'s body very hard.
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Fresh >
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Fresh >
The fighting is too thick and heavy for you to enter the fray!
*Espen* panics, and attempts to flee!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
cdw
close conferencedoors w
cdw
close conferencedoors w
Ok.

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!

* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!
*Espen* opens the conferencedoors.

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
An armored man slashes Espen's right leg.
An armored man tries to slash Espen, but he deflects the blow.
An armored man slashes Espen's left hand.
An armored man slashes Espen's left leg.
*Espen* tries to stab Jaxon, but he parries successfully.
Jaxon scythes *Espen*'s body hard.
*Espen* tries to stab Jaxon, but he deflects the blow.
Ok.
*Espen* panics, and attempts to flee!

* HP:Scratched MV:Fresh >
l
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
The officedoor is opened from the other side.
Captain-General Gareth Bryne has arrived from the east. Apologies for bothering you Captain-General
An elite Queen's Guard has arrived from the east.
An elite Queen's Guard has arrived from the east.
An elite Queen's Guard has arrived from the east.
An elite Queen's Guard has arrived from the east.
Queen Morgase Trakand has arrived from the east. Please forgive me for the mess we're about to make of your throneroom...
Captain-General Gareth Bryne locks the greatdoor. Thank you sir!
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
*Espen* is here, fighting Jaxon.
Jaxon Lane is here, fighting Espen.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
An armored man is here, fighting Espen.
An armored man is here, fighting Espen.
An armored man is here, fighting Espen.
An armored man is here, fighting Espen.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
cdw
close conferencedoors w
cdw
close conferencedoors w
It's already closed!

* HP:Scratched MV:Fresh > It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!
*Espen* panics, and attempts to flee!

* HP:Scratched MV:Fresh >
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
An armored man barely slashes Espen's right arm.
An armored man slashes Espen's left leg.
An armored man tries to slash Espen, but he deflects the blow.
An armored man barely slashes Espen's head.
*Espen* tries to stab Jaxon, but he deflects the blow.
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
cdw
close conferencedoors w
cdw
close conferencedoors w
*Espen* tries to stab Jaxon, but he parries successfully.
It's already closed!
*Espen* panics, and attempts to flee!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!
Jaxon sends *Espen* sprawling with a powerful bash!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!

* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
An armored man slashes Espen's body.
An armored man slashes Espen's right arm.
An armored man barely slashes Espen's right leg.
An armored man slashes Espen's body.
Jaxon scythes *Espen*'s right hand hard.
It's already closed!

l
* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
*Espen* is sitting here.
Jaxon Lane is here, fighting Espen.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
An armored man is here, fighting Espen.
An armored man is here, fighting Espen.
An armored man is here, fighting Espen.
An armored man is here, fighting Espen.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
It's already closed!

* HP:Scratched MV:Fresh >

Tolza tells you 'Im not letting them idle out'

* HP:Scratched MV:Fresh >

An armored man slashes Espen's body hard.
An armored man slashes Espen's body.
An armored man slashes Espen's body hard.
An armored man slashes Espen's left leg hard.
Jaxon scythes *Espen*'s left foot very hard.

* HP:Scratched MV:Fresh >
l espen

Espen has some big nasty wounds and scratches.
Espen is battered.

*Espen* is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> an elegant black cloak with a green insignia
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of moonstone hilted dirks
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Scratched MV:Fresh >

*Espen* panics, and attempts to flee!

* HP:Scratched MV:Fresh >

Captain-General Gareth Bryne unlocks the greatdoor.
Captain-General Gareth Bryne opens the greatdoor.

* HP:Scratched MV:Fresh >
comfort espen
cdw
close conferencedoors w
cdw
close conferencedoors w
Rhys closes the greatdoor.
You comfort him.
*Espen* leaves east. >> Shame that room will spit you right out again!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
cds
close greatdoor s
It's already closed!

* HP:Scratched MV:Fresh >
l
e
*Espen* has arrived from the east. Aaaaand here you are
The officedoor closes quietly.
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
*Espen* is standing here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
Jaxon Lane is standing here.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Fresh >
p
k seanchan
Rhys tries to slash *Espen*, but he parries successfully.
The officedoor seems to be closed.
Jaxon scythes *Espen*'s head very hard.

* HP:Scratched MV:Fresh >
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Fresh >

*Espen* barely stabs Rhys's body.
Rhys slashes *Espen*'s right foot very hard.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
*Espen* panics, and attempts to flee!

* HP:Scratched MV:Fresh >
cds
close greatdoor s
cds
close greatdoor s
cds
close greatdoor s
It's already closed!

cds
close greatdoor s
* HP:Scratched MV:Fresh >
cds
close greatdoor s
It's already closed!

cds
close greatdoor s
* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!
Jaxon sends *Espen* sprawling with a powerful bash!

* HP:Scratched MV:Fresh >
It's already closed!

* HP:Scratched MV:Fresh >
It's already closed!

cds
close greatdoor s
* HP:Scratched MV:Fresh >

Jaxon scythes *Espen*'s body very hard.

* HP:Scratched MV:Fresh >
l
It's already closed!

* HP:Scratched MV:Fresh >
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
*Espen* is sitting here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
Jaxon Lane is here, fighting Espen.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is here, fighting Espen.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
cdw
close conferencedoors w
Ok.

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
The conferencedoors is opened from the other side.
Ok.

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Ok.

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Ok.

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Ok.

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Ok.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.

* HP:Scratched MV:Fresh >

Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

Jaxon scythes *Espen*'s body.
Rhys slashes *Espen*'s body hard.
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >
l

The conferencedoors is opened from the other side.

* HP:Scratched MV:Fresh >
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
*Espen* is sitting here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
Jaxon Lane is here, fighting Espen.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is here, fighting Espen.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Fresh >

Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

*Espen* barely stabs Rhys's body.
Rhys slashes *Espen*'s body hard.
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >

*Espen* barely stabs Rhys's body.
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

* HP:Scratched MV:Fresh >
cdw
close conferencedoors w

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
cdw
close conferencedoors w
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!
*Espen* panics, and attempts to flee!

cdw
close conferencedoors w
* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
cdw;cds
close conferencedoors w
close greatdoor s

The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
*Espen* panics, and attempts to flee!

cdw;cds
close conferencedoors w
close greatdoor s
* HP:Scratched MV:Fresh >
cdw;cds
close conferencedoors w
close greatdoor s
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!
Jaxon sends *Espen* sprawling with a powerful bash!

* HP:Scratched MV:Fresh >
Jaxon scythes *Espen*'s body very hard.
Rhys assumes Lizard in the Thornbush.
Rhys slashes *Espen*'s right leg very hard.
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

cdw;cds
close conferencedoors w
close greatdoor s
* HP:Scratched MV:Fresh >
cdw;cds
close conferencedoors w
close greatdoor s
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

cdw;cds
close conferencedoors w
close greatdoor s
* HP:Scratched MV:Fresh >
cdw;cds
close conferencedoors w
close greatdoor s
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

cdw;cds
close conferencedoors w
close greatdoor s
* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

p
k seanchan
* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
l
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
p
k seanchan
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
Jaxon scythes *Espen*'s left leg hard.
Rhys slashes *Espen*'s right arm very hard.
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
*Espen* is sitting here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
Jaxon Lane is here, fighting Espen.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is here, fighting Espen.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Fresh >
cdw;cds
close conferencedoors w
close greatdoor s
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
The fighting is too thick and heavy for you to enter the fray!

cdw;cds
close conferencedoors w
close greatdoor s
* HP:Scratched MV:Fresh >
cdw;cds
close conferencedoors w
close greatdoor s
The conferencedoors is opened from the other side.
Rhys closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

cdw;cds
close conferencedoors w
close greatdoor s
* HP:Scratched MV:Fresh >
cdw;cds
close conferencedoors w
close greatdoor s
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

cdw;cds
close conferencedoors w
close greatdoor s
* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
Jaxon scythes *Espen*'s body hard.
*Espen* barely stabs Rhys's body.
Rhys assumes The Wood Grouse Dances.
Rhys slashes *Espen*'s body very hard.
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
cdw;cds
close conferencedoors w
close greatdoor s
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

cdw;cds
close conferencedoors w
close greatdoor s
* HP:Scratched MV:Fresh >
cdw;cds
close conferencedoors w
close greatdoor s
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!
*Espen* tries to open the officedoor, but can't.

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!
*Espen* panics, and attempts to flee!

* HP:Scratched MV:Fresh >
l
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
cds;cdw
close greatdoor s
close conferencedoors w
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
cds;cdw
close greatdoor s
close conferencedoors w
*Espen* stabs Rhys's body.
Rhys gracefully changes forms to Thistledown Floats on the Wind.
Rhys slashes *Espen*'s body hard.
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
*Espen* is here, fighting Rhys.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
Jaxon Lane is here, fighting Espen.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is here, fighting Espen.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

cds;cdw
close greatdoor s
close conferencedoors w
* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!
*Espen* tries to open the officedoor, but can't.

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!
Jaxon sends *Espen* sprawling with a powerful bash!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
cds;cdw
close greatdoor s
close conferencedoors w
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
cds;cdw
close greatdoor s
close conferencedoors w
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
cds;cdw
close greatdoor s
close conferencedoors w

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

cds;cdw
close greatdoor s
close conferencedoors w
* HP:Scratched MV:Fresh >
Jaxon scythes *Espen*'s left hand very hard.
Rhys slashes *Espen*'s body very hard.
*Espen* is dead! R.I.P.
Your blood freezes as you hear *Espen*'s death cry.
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
It's already closed!

* HP:Scratched MV:Fresh >
l
g
get all corpse

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
Rhys gets a smooth metallic disc from the corpse of Espen.
Rhys gets a hunk of beef from the corpse of Espen.
Rhys gets a rusty dagger from the corpse of Espen.
Rhys gets a belt hook from the corpse of Espen.
Rhys gets a plate of yellow peppers and pork from the corpse of Espen.
Rhys gets an ivy bracelet from the corpse of Espen.
Rhys gets a mirrored lantern from the corpse of Espen.
Rhys gets a dagger from the corpse of Espen.
Rhys gets a piece of sandstone from the corpse of Espen.
Rhys gets an oilskin bag from the corpse of Espen.
Rhys gets a leather water flask from the corpse of Espen.
Rhys gets a silver-banded war mallet from the corpse of Espen.
Rhys gets the severed head of Tolza the Human slain in Andor from the corpse of Espen.
Rhys gets the severed head of Tolza the Human slain in Andor from the corpse of Espen.
Rhys gets a torch from the corpse of Espen.
Rhys gets a wealth of gold crowns from the corpse of Espen.
Rhys gets a large number of copper pennies from the corpse of Espen.
Rhys gets a brightly colored carrot from the corpse of Espen.
Rhys gets a water skin from the corpse of Espen.
Rhys gets a potato from the corpse of Espen.
Rhys gets a set of soft velvet slippers from the corpse of Espen.
Rhys gets a pair of earthen colored breeches from the corpse of Espen.
Rhys gets a soft leather pouch from the corpse of Espen.
Rhys gets a belt with a buckle of cuendillar from the corpse of Espen.
Rhys gets an obsidian encrusted sungwood staff from the corpse of Espen.
Rhys gets a jeweled wristcuff from the corpse of Espen.
Rhys gets a jeweled wristcuff from the corpse of Espen.
Rhys gets a pair of slim riding gloves from the corpse of Espen.
Rhys gets a set of cloth sleeves from the corpse of Espen.
Rhys gets a dress with colored bands at the hem from the corpse of Espen.
Rhys gets a sheer, satin slip from the corpse of Espen.
Rhys gets a shimmering pendant of obsidian from the corpse of Espen.
Rhys gets a shimmering pendant of obsidian from the corpse of Espen.
Rhys gets a fine linen riding hood from the corpse of Espen.
Rhys gets a gold ring from the corpse of Espen.
Rhys gets a great serpent ring from the corpse of Espen.
Rhys gets a pair of lissome leather boots with metal capped toes from the corpse of Espen.
Rhys gets a pair of thick, gold-plated greaves from the corpse of Espen.
Rhys gets a bronze belt of odd design from the corpse of Espen.

* HP:Scratched MV:Fresh > The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
The corpse of Espen is lying here.
A one person canoe rests on the ground.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
Jaxon Lane is standing here.
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.
You get a pair of moonstone hilted dirks from the corpse of Espen.
You get a sungwood bracelet from the corpse of Espen.
You get a sungwood bracelet from the corpse of Espen.
You get a sturdy pair of full leather gauntlets from the corpse of Espen.
You get a pair of riveted chainmail sleeves from the corpse of Espen.
You get a backpack from the corpse of Espen.
You get a backpack from the corpse of Espen.
You get an elegant black cloak with a green insignia from the corpse of Espen.
You get a tunic of finely-crafted chain from the corpse of Espen.
You get a Kandori snowflake necklace from the corpse of Espen.
You get a Kandori snowflake necklace from the corpse of Espen.
You get a strange, insectoid helm from the corpse of Espen.
You get a strange, insectoid helm from the corpse of Espen.
You get a jade signet ring from the corpse of Espen.
You get a gold ring delicately carved with ivy from the corpse of Espen.
You get an oilstone from the corpse of Espen.
You get a lantern from the corpse of Espen.
You get a lantern from the corpse of Espen.
You get a lantern from the corpse of Espen.

* HP:Scratched MV:Fresh >
The conferencedoors is opened from the other side.
Tenaco tells you 'what is syntax again if you aint busy'
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra closes the conferencedoors.

* HP:Scratched MV:Fresh >

The conferencedoors is opened from the other side.
Jafra smiles happily.

* HP:Scratched MV:Fresh >

Jafra says 'what on earth'

* HP:Scratched MV:Fresh >
odw
open conferencedoors w

Jaxon leaves west. <<

* HP:Scratched MV:Fresh >
w
It's already open!

* HP:Scratched MV:Fresh >
p
k seanchan
Rhys says 'lets hit 1w'
A Grand Conference Room
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here. This guy looks familiar...
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Jaxon Lane is standing here.
*Elodie* is standing here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen. Halwin!!! You're alive! :D

* HP:Scratched MV:Full >
You try to hit *Elodie*, but she deflects the blow.
Jaxon tries to scythe *Elodie*, but she deflects the blow.

* HP:Scratched MV:Full - Elodie: Healthy >

Rhys has arrived from the east.

* HP:Scratched MV:Full - Elodie: Healthy >

Rhys tries to slash *Elodie*, but she deflects the blow.

* HP:Scratched MV:Full - Elodie: Healthy >

Rhys tries to slash *Elodie*, but she parries successfully.
*Elodie* strikes your right arm extremely hard.
You try to hit *Elodie*, but she dodges the attack.
Rhys closes the conferencedoors.

cde
close conferencedoors e
* HP:Scratched MV:Full - Elodie: Healthy >

*Elodie* opens the conferencedoors.

cde
close conferencedoors e
* HP:Scratched MV:Full - Elodie: Healthy >
Ok.

cde
close conferencedoors e
* HP:Scratched MV:Full - Elodie: Healthy >
cde
close conferencedoors e
*Elodie* opens the conferencedoors.
Ok.

cde
close conferencedoors e
* HP:Scratched MV:Full - Elodie: Healthy >
Tic in 7 seconds!
*Elodie* opens the conferencedoors.
Ok.

cde
close conferencedoors e
* HP:Scratched MV:Full - Elodie: Healthy >
*Elodie* opens the conferencedoors.
Ok.
*Elodie* avoids being bashed by Jaxon who loses his balance and falls!

l
* HP:Scratched MV:Full - Elodie: Healthy >
*Elodie* opens the conferencedoors.
Ok.

* HP:Scratched MV:Full - Elodie: Healthy >
*Elodie* opens the conferencedoors.
Ok.

* HP:Scratched MV:Full - Elodie: Healthy >
cde
close conferencedoors e
*Elodie* opens the conferencedoors.
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Lord Rhys the Blood of Manetheren is here, fighting Elodie.
Jaxon Lane is sitting here.
*Elodie* is here, fighting YOU! leashed to a sul'dam
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Scratched MV:Full - Elodie: Healthy >
cde
close conferencedoors e
cde
close conferencedoors e
Ok.

* HP:Scratched MV:Full - Elodie: Healthy >
cde
close conferencedoors e
*Elodie* opens the conferencedoors.
Ok.

cde
close conferencedoors e
* HP:Scratched MV:Full - Elodie: Healthy >
*Elodie* opens the conferencedoors.
Ok.

* HP:Scratched MV:Full - Elodie: Healthy >
cde
close conferencedoors e
cde
close conferencedoors e
cde
close conferencedoors e
*Elodie* strikes your left leg very hard.
You try to hit *Elodie*, but she parries successfully.
*Elodie* opens the conferencedoors.
Ok.

* HP:Scratched MV:Fresh - Elodie: Healthy >
*Elodie* opens the conferencedoors.
Ok.

* HP:Scratched MV:Fresh - Elodie: Healthy >
*Elodie* opens the conferencedoors.
Ok.

* HP:Scratched MV:Fresh - Elodie: Healthy >
*Elodie* opens the conferencedoors.
Ok.

* HP:Scratched MV:Fresh - Elodie: Healthy >
*Elodie* opens the conferencedoors.
Ok.

say privac yplease
* HP:Scratched MV:Fresh - Elodie: Healthy >

*Elodie* opens the conferencedoors.
Rhys sends *Elodie* sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Elodie: Scratched >
You say 'privac yplease'
Jaxon clambers to his feet.

* HP:Scratched MV:Fresh - Elodie: Scratched >

Jaxon scythes *Elodie*'s left arm into bloody fragments!
Espen tells you 'chortlesnorfling gimped dude'

* HP:Scratched MV:Fresh - Elodie: Hurt >
say privacy please
Jaxon scythes *Elodie*'s right hand into bloody fragments!
Rhys assumes Thistledown Floats on the Wind.
Rhys slashes *Elodie*'s body into bloody fragments!
You try to hit *Elodie*, but she parries successfully.
You say 'privacy please' Now I can use it!

* HP:Scratched MV:Fresh - Elodie: Wounded >

Rhys looks at *Elodie*.

* HP:Scratched MV:Fresh - Elodie: Wounded >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Lord Rhys the Blood of Manetheren is here, fighting Elodie.
Jaxon Lane is here, fighting Elodie.
*Elodie* is sitting here leashed to a sul'dam
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Scratched MV:Fresh - Elodie: Wounded >

Halwin Norry, the First Clerk says 'Excellent idea, Adael.' Yes, yes it is.
Halwin closes the conferencedoors, and locks it with a silver key.

* HP:Scratched MV:Fresh - Elodie: Wounded >

Jaxon scythes *Elodie*'s left arm into bloody fragments!
Rhys slashes *Elodie*'s right arm into bloody fragments!
You hit *Elodie*'s left leg very hard.
*Elodie* panics, and attempts to flee!

* HP:Scratched MV:Fresh - Elodie: Beaten >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Lord Rhys the Blood of Manetheren is here, fighting Elodie.
Jaxon Lane is here, fighting Elodie.
*Elodie* is sitting here leashed to a sul'dam
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Scratched MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't. :( at least you tried

* HP:Scratched MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Scratched MV:Fresh - Elodie: Beaten >

Rhys slashes *Elodie*'s body into bloody fragments!
*Elodie* panics, and attempts to flee!
*Elodie* strikes your left arm extremely hard.
*Elodie* swiftly dodges your attempt to hit her.
*Elodie* tries to open the conferencedoors, but can't.

* HP:Hurt MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Hurt MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Hurt MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Hurt MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Hurt MV:Fresh - Elodie: Beaten >

*Elodie* tries to open the conferencedoors, but can't.

* HP:Hurt MV:Fresh - Elodie: Beaten >

Jaxon sends *Elodie* sprawling with a powerful bash!
*Elodie* panics, and attempts to flee!

* HP:Hurt MV:Fresh - Elodie: Critical >

Jaxon scythes *Elodie*'s body into bloody fragments!
*Elodie* panics, and attempts to flee!
Rhys slashes *Elodie*'s body into bloody fragments!
*Elodie* is dead! R.I.P.
Your blood freezes as you hear *Elodie*'s death cry.
Fleeing too late, *Elodie*'s sul'dam trips over her corpse and is slain.
Your blood freezes as you hear a sul'dam's deathcry.

* HP:Hurt MV:Fresh >

Rhys smiles happily.

say open session
* HP:Hurt MV:Fresh >
l
You say 'open session'

* HP:Hurt MV:Fresh >
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Elodie is lying here.
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Lord Rhys the Blood of Manetheren is standing here.
Jaxon Lane is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Hurt MV:Fresh >

Halwin Norry, the First Clerk says 'Of course, Guardsman Adael.'
Halwin Norry, the First Clerk opens the conferencedoors.

* HP:Hurt MV:Fresh >

Jafra has arrived from the east.

* HP:Hurt MV:Fresh >

Jaxon giggles.

* HP:Hurt MV:Fresh >
t espen yeah, need to fix it so i can open from the other side heh
You tell Espen 'yeah, need to fix it so i can open from the other side heh'

* HP:Hurt MV:Fresh >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Elodie is lying here.
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
Jaxon Lane is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Hurt MV:Fresh >
g
get all corpse
You get a set of riveted chainmail leggings from the corpse of Elodie.
You get a greenish, translucent sphere from the corpse of Elodie.
You get a water skin from the corpse of Elodie.
You get a black pair of silver-tooled boots from the corpse of Elodie.
You get a divided riding skirt from the corpse of Elodie.
You get a small purse from the corpse of Elodie.
You get a belt with a buckle of cuendillar from the corpse of Elodie.
You get a dark blue tasseled spear from the corpse of Elodie.
You get a silver Kandori wristcuff from the corpse of Elodie.
You get a silver Kandori wristcuff from the corpse of Elodie.
You get a pair of dark gloves from the corpse of Elodie.
You get a set of cloth sleeves from the corpse of Elodie.
a backpack: You can't carry that much weight.
You get a red tabard with a vivid red cloak from the corpse of Elodie.
You get a bearskin tunic from the corpse of Elodie.
You get a shimmering pendant of obsidian from the corpse of Elodie.
You get a shimmering pendant of obsidian from the corpse of Elodie.
You get a camouflaged hood from the corpse of Elodie.
an emerald ring: You can't carry that many items.
a gold ring delicately carved with ivy: You can't carry that many items.

* HP:Hurt MV:Fresh >
i
Jafra says 'i didnt realize seanchan were in here'
You are carrying:
a camouflaged hood
[2] a shimmering pendant of obsidian
a bearskin tunic
a red tabard with a vivid red cloak
a set of cloth sleeves
a pair of dark gloves
[2] a silver Kandori wristcuff
a dark blue tasseled spear
a belt with a buckle of cuendillar
a small purse
a divided riding skirt
a black pair of silver-tooled boots
a water skin
a greenish, translucent sphere
a set of riveted chainmail leggings
[3] a lantern
an oilstone
a gold ring delicately carved with ivy
a jade signet ring
[2] a strange, insectoid helm
[2] a Kandori snowflake necklace
a tunic of finely-crafted chain
an elegant black cloak with a green insignia
[2] a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a sungwood bracelet
a pair of moonstone hilted dirks
[2] a strange fruit

* HP:Hurt MV:Fresh >
wear all
g
get all corpse
You wear a camouflaged hood on your head.
You wear a shimmering pendant of obsidian around your neck.
You wear a shimmering pendant of obsidian around your neck.
You wear a bearskin tunic on your body.
You wear a red tabard with a vivid red cloak around your body.
You wear a set of cloth sleeves on your arms.
You put a pair of dark gloves on your hands.
You put a silver Kandori wristcuff on around your right wrist.
You put a silver Kandori wristcuff on around your left wrist.
You wield a dark blue tasseled spear with both hands.
You wear a belt with a buckle of cuendillar around your waist.
You put a small purse on your belt.
You put a divided riding skirt on your legs.
You wear a black pair of silver-tooled boots on your feet.
You put a water skin on your belt.
You're already wearing something on your legs.
You slide a gold ring delicately carved with ivy on to your right ring finger.
You slide a jade signet ring on to your left ring finger.
You're already wearing something on your head.
You're already wearing something on your head.
You can't wear anything else around your neck.
You can't wear anything else around your neck.
You're already wearing something on your body.
You're already wearing something about your body.
You wear a backpack on your back.
You're already wearing something on your back.
You're already wearing something on your arms.
You're already wearing something on your hands.
You're already wearing something around both of your wrists.
You're already wearing something around both of your wrists.
You're already wielding a weapon.

* HP:Hurt MV:Strong >
You get a backpack from the corpse of Elodie.
You get an emerald ring from the corpse of Elodie.
You get a gold ring delicately carved with ivy from the corpse of Elodie.

* HP:Hurt MV:Strong >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Elodie is lying here.
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
Jaxon Lane is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Hurt MV:Strong >

Jaxon falls down laughing.

* HP:Hurt MV:Strong >

Jaxon says 'good stuff'

* HP:Hurt MV:Strong >
Tic in 7 seconds!
l
say interesting
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Elodie is lying here.
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
Jaxon Lane is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Scratched MV:Full >
You say 'interesting'

* HP:Scratched MV:Full >

Espen tells you 'your mother was a hamster and your father smelt of elderberries'

* HP:Scratched MV:Full >

Jafra gets some dried fruit.

* HP:Scratched MV:Full >

Jafra gets some dried fruit.

* HP:Scratched MV:Full >

Jafra gets some dried fruit.

* HP:Scratched MV:Full >

Jafra eats some dried fruit.

* HP:Scratched MV:Full >
say privacy please
You say 'privacy please'

* HP:Scratched MV:Full >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Elodie is lying here.
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [38]
Jafra of Tarabon is standing here.
Lord Rhys the Blood of Manetheren is standing here.
Jaxon Lane is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Scratched MV:Full >

Halwin Norry, the First Clerk says 'Excellent idea, Adael.'
Halwin closes the conferencedoors, and locks it with a silver key.

* HP:Scratched MV:Full >

Jafra eats some dried fruit.

* HP:Scratched MV:Full >
t rhys say exit
You tell Rhys 'say exit' Someone informed me of something!

* HP:Scratched MV:Full >
t rhys apparently it opens for anyone
Rhys says 'exit'
You tell Rhys 'apparently it opens for anyone' Which if true is quite amusing

* HP:Scratched MV:Full >

The conferencedoors swing open. Turns out it does work

* HP:Scratched MV:Full >
l

Rhys leaves east. >>

* HP:Scratched MV:Full >
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Elodie is lying here.
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [38]
Jafra of Tarabon is standing here.
Jaxon Lane is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Scratched MV:Full >
t rhys LOL

Jaxon leaves east. >>

* HP:Scratched MV:Full >
Jafra leaves east. >>
You tell Rhys 'LOL'

* HP:Scratched MV:Full >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Elodie is lying here.
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [38]
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* HP:Scratched MV:Full >
e
The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
The corpse of Espen is lying here.
A one person canoe rests on the ground.
Jafra of Tarabon is standing here.
Jaxon Lane is standing here.
Lord Rhys the Blood of Manetheren is standing here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Full >
say LOL
You say 'LOL'

* HP:Scratched MV:Full >
say he let himself out
You say 'he let himself out'

* HP:Scratched MV:Full >

Jaxon says 'funny.'

* HP:Scratched MV:Full >

Jaxon says 'fail'

* HP:Scratched MV:Full >

Rhys leaves west. <<

* HP:Scratched MV:Full >
l
The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
The corpse of Espen is lying here.
A one person canoe rests on the ground.
Jafra of Tarabon is standing here.
Jaxon Lane is standing here.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Full >
t tolza well, we should have your kit back
You tell Tolza 'well, we should have your kit back'

* HP:Scratched MV:Full >

Rhys has arrived from the west.

* HP:Scratched MV:Full >

Rhys leans over and severs the head from the corpse of Espen.

* HP:Scratched MV:Full >

Rhys stops using a shiny copper dagger.

* HP:Scratched MV:Full >

Rhys wields a colossal sword with an iron pommel in a two-handed grip.

* HP:Scratched MV:Full >
say alrighty then
You say 'alrighty then'
Last edited by Adael on Wed Oct 20, 2021 12:31 am, edited 1 time in total.

elodie
Posts: 88
Joined: Thu Dec 01, 2016 11:40 pm

Re: Live and learn...or rather, die and learn

Post by elodie » Wed Oct 20, 2021 12:31 am

Lol it was great

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Live and learn...or rather, die and learn

Post by Espen » Wed Oct 20, 2021 12:39 am

Elodie and I are chasing a master around and this happens


* R HP:Healthy MV:Full >
tr
*Iwamori* has arrived from the south, riding a warhorse.

*Iwamori* leaves east riding a warhorse.
-=
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of an Illianer steed (ridden) leaving east.
Some clear fairly recent tracks of a hired mercenary leaving east.
Some clear almost day-old tracks of a wild stallion (ridden) leaving east.
Some fairly recent tracks of Castien leaving south.

* R HP:Healthy MV:Full >
e
n
At a Junction of Roads
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west, riding a gray palfrey.

n
n
* R HP:Healthy MV:Full >
n
n
n
e
e
3
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Fresh > Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Fresh > Market Square
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Iwamori* is standing here, riding a warhorse.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Fresh > Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A traveler trudges by.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Fresh > Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Fresh > Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Fresh > Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west, riding a gray palfrey.

* R HP:Healthy MV:Fresh > Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Door east: AlindaerGate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west, riding a gray palfrey.

* R HP:Healthy MV:Fresh > [kill human]
They aren't here.
!

* R HP:Healthy MV:Fresh >
l
ungr elodie
[kill human]
They aren't here.

* R HP:Healthy MV:Fresh >
Bridge Over the Alindrelle
The river rolls, strong and steady, fifty or more paces below, and for all
its half mile length the bridge flows unsupported from riverbank to island.
The bridge has room and some to spare for ten men to walk abreast. A tall,
bronze-clad gate stands between the bridge and Tar Valon to the east. A
large sign lists the local laws and customs.
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Door east: AlindaerGate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
An iron lantern hangs from the wall above the gate.
Elodie the Lan'damane is standing here leashed to a sul'dam, riding a gray palfrey.
A sul'dam stands here, holding Elodie's leash.
Elodie is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > Elodie is no longer a member of your group.
Elodie and her sul'dam stop following you.

* R HP:Healthy MV:Fresh > That person is not following you!

w
* R HP:Healthy MV:Fresh >
Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh >
scan w
*Iwamori* is standing here, riding a warhorse.
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* R HP:Healthy MV:Fresh >

*Iwamori* has arrived from the west, riding a warhorse.

* R HP:Healthy MV:Fresh >
*Iwamori* draws a dagger from a dark, hooded cloak with a flash of steel.
*Iwamori* tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Fresh - Iwamori: Hurt >
t elodie on 1w
You try to quietly draw a pair of moonstone hilted dirks from an elegant black cloak
with a green insignia.
You wield a pair of moonstone hilted dirks with both hands.
You try to stab *Iwamori*, but he parries successfully.
You tell Elodie 'on 1w'

* R HP:Healthy MV:Fresh - Iwamori: Hurt >
7
scan
You dodge a bash from *Iwamori* who loses his balance and falls!
[change mood wimpy]
Mood changed to: Wimpy
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east, riding a gray palfrey.

* R HP:Healthy MV:Fresh - Iwamori: Hurt > West: An ambitious man stands here,
scheming.

* R HP:Healthy MV:Fresh - Iwamori: Hurt >
Elodie tries to strike *Iwamori*, but he parries successfully.

* R HP:Healthy MV:Fresh - Iwamori: Hurt >
You try to stab *Iwamori*, but he deflects the blow.

* R HP:Healthy MV:Fresh - Iwamori: Hurt >

Elodie tries to strike *Iwamori*, but he parries successfully.
You try to stab *Iwamori*, but he deflects the blow.

* R HP:Healthy MV:Fresh - Iwamori: Hurt >

*Iwamori* panics, and attempts to flee!

* R HP:Healthy MV:Fresh - Iwamori: Hurt >
*Iwamori* leaves east riding a warhorse.

* R HP:Healthy MV:Fresh >
e
3
Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Door east: AlindaerGate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Iwamori* is standing here, riding a warhorse.

* R HP:Healthy MV:Fresh >
cde
close AlindaerGate e
[kill human]
You try to stab *Iwamori*, but he parries successfully.

* R HP:Healthy MV:Fresh - Iwamori: Hurt > Ok.

* R HP:Healthy MV:Fresh - Iwamori: Hurt >
Iwamori calls for the AlindaerGate to be opened.
The AlindaerGate is opened from the other side.

* R HP:Healthy MV:Fresh - Iwamori: Hurt >
cde
close AlindaerGate e

A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west, riding a gray palfrey.

* R HP:Healthy MV:Fresh - Iwamori: Hurt >
*Iwamori* panics, and attempts to flee!
Elodie strikes *Iwamori*'s body hard.

cde
close AlindaerGate e
* R HP:Healthy MV:Fresh - Iwamori: Hurt > Ok.

* R HP:Healthy MV:Fresh - Iwamori: Hurt >
*Iwamori* leaves west riding a warhorse.

* R HP:Healthy MV:Fresh > It's already closed!

* R HP:Healthy MV:Fresh >
l
Bridge Over the Alindrelle
The river rolls, strong and steady, fifty or more paces below, and for all
its half mile length the bridge flows unsupported from riverbank to island.
The bridge has room and some to spare for ten men to walk abreast. A tall,
bronze-clad gate stands between the bridge and Tar Valon to the east. A
large sign lists the local laws and customs.
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Door east: AlindaerGate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
An iron lantern hangs from the wall above the gate.
Elodie the Lan'damane is standing here leashed to a sul'dam, riding a gray palfrey.
A sul'dam stands here, holding Elodie's leash.
Elodie is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh >

The AlindaerGate is opened from the other side.
A sul'dam leads Elodie west.
Elodie leaves west riding a gray palfrey.

* R HP:Healthy MV:Fresh >
t elodie block
You tell Elodie 'block'

dism
* R HP:Healthy MV:Fresh >
You stop riding him.

cde
close AlindaerGate e
* HP:Healthy MV:Fresh >
scan w
A balding, sour-faced officer bellows 'The criminal, Elodie, has been spotted!'
Ok.

* HP:Healthy MV:Fresh >
An ambitious man stands here, scheming.

3
* HP:Healthy MV:Fresh >
[kill human]
They aren't here.

As Elodie not here holding block

3
* HP:Healthy MV:Fresh > [kill human]
They aren't here.

A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west, riding a gray palfrey.

* HP:Healthy MV:Fresh > Iwamori narrates 'two ss outside tv w gate'
[kill human]
They aren't here.

Elodie's sul'dam drawls 'is bfgs'

t elodie get a spike of fthen block?;3
* HP:Healthy MV:Fresh > [kill human]
They aren't here.
Elodie's sul'dam drawls 'bgs'

* HP:Healthy MV:Fresh > You tell Elodie 'get a spike of fthen block?'


Elodie tells you 'nod'


A sul'dam leads Elodie west.
Elodie leaves west riding a gray palfrey.

t elodie 2 spikes;3
* HP:Healthy MV:Fresh > A balding, sour-faced officer bellows 'The criminal, Elodie,
has been spotted!'
a

cde;3
close AlindaerGate e
* HP:Healthy MV:Fresh >
You tell Elodie '2 spikes'

* HP:Healthy MV:Fresh > *Iwamori* has arrived from the west, riding a warhorse.
[kill human]
You stab *Iwamori*'s body.

* HP:Healthy MV:Fresh - Iwamori: Hurt > [kill human]
You do the best you can!

* HP:Healthy MV:Fresh - Iwamori: Hurt > [kill human]
You do the best you can!

* HP:Healthy MV:Fresh - Iwamori: Hurt > [kill human]
You do the best you can!

* HP:Healthy MV:Fresh - Iwamori: Hurt > Ok.

* HP:Healthy MV:Fresh - Iwamori: Hurt > [kill human]
You do the best you can!

Tic in 7 seconds!
* HP:Healthy MV:Fresh - Iwamori: Hurt > [kill human]
You do the best you can!

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Hurt > [kill human]
You do the best you can!

* HP:Healthy MV:Fresh - Iwamori: Hurt > A balding, sour-faced officer bellows 'The
criminal, Elodie, has been spotted!'
You try to stab *Iwamori*, but he deflects the blow.
[kill human]
You do the best you can!


* HP:Healthy MV:Fresh - Iwamori: Hurt >

You dodge a bash from *Iwamori* who loses his balance and falls!

* HP:Healthy MV:Fresh - Iwamori: Hurt > It's already closed!

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Hurt >
You try to stab *Iwamori*, but he parries successfully.

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Hurt >
It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Hurt > It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Hurt >
rep on
You reply to Elodie 'on '

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Hurt >
A balding, sour-faced officer bellows 'The criminal, Elodie, has been spotted!'
The AlindaerGate is opened from the other side.
You stab *Iwamori*'s right hand.

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Hurt >
Ok.

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Hurt > It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Hurt > *Iwamori* tries to pierce you, but you parry
successfully.
You stab *Iwamori*'s body.
*Iwamori* looks at you.
It's already closed!

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Wounded >
It's already closed!

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Wounded >
cde
close AlindaerGate e
cde
close AlindaerGate e
It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Wounded >
It's already closed!
Elodie tells you 'wtf mobs'

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Wounded > It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Wounded > It's already closed!

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Wounded >

You stab *Iwamori*'s body.

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Wounded > It's already closed!
A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west, riding a gray palfrey.

* HP:Healthy MV:Fresh - Iwamori: Wounded >
You dodge a bash from *Iwamori* who loses his balance and falls!

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Wounded > It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Wounded > It's already closed!
Elodie strikes *Iwamori*'s right leg hard.

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Wounded >
cde
close AlindaerGate e
It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Wounded >
It's already closed!

cde
close AlindaerGate e
* HP:Healthy MV:Fresh - Iwamori: Wounded >
cde
close AlindaerGate e
Elodie strikes *Iwamori*'s body hard.
You try to stab *Iwamori*, but he deflects the blow.
You stab *Iwamori*'s body.
It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Wounded >
cde
close AlindaerGate e
It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Wounded >
*Iwamori* panics, and attempts to flee!

* HP:Healthy MV:Fresh - Iwamori: Wounded > It's already closed!

* HP:Healthy MV:Fresh - Iwamori: Wounded >

*Iwamori* leaves west riding a warhorse.

rep block
* HP:Healthy MV:Fresh >
You reply to Elodie 'block'

* HP:Healthy MV:Fresh >
dism
sneak

The AlindaerGate is opened from the other side.

But you're not riding anything!

* HP:Healthy MV:Fresh > Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Fresh >
w
tt
Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<

* S HP:Healthy MV:Full >
[taste rations]
You nibble a little bit of the rations.

scan w
* S HP:Healthy MV:Full >
*Iwamori* is standing here, riding a warhorse.
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* S HP:Healthy MV:Full >
w;h;ba iwamori
Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Iwamori* is standing here, riding a warhorse.
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* S HP:Healthy MV:Full > *Iwamori* tries to pierce you, but you parry successfully.
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Full - Iwamori: Wounded > No way! You're fighting for your life!

* S HP:Healthy MV:Full - Iwamori: Wounded >
f
n

You try to stab *Iwamori*, but he parries successfully.
A Tar Valon bridgeguard joins Iwamori's fight!
A Tar Valon bridgeguard joins a Tar Valon bridgeguard's fight!
A Tar Valon bridgeguard joins a Tar Valon bridgeguard's fight!
A balding, sour-faced officer joins a Tar Valon bridgeguard's fight!
*Iwamori* tries to pierce you, but you parry successfully.

w
* S HP:Healthy MV:Full - Iwamori: Wounded > You panic and
attempt to flee!

h
You flee head over heels.
Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
Alas, you cannot go that way...

* S HP:Healthy MV:Full > Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Iwamori* is standing here, riding a warhorse.
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

q
* S HP:Healthy MV:Full >
[ba h.viva]
Backstab who?

ba iwamori
* S HP:Healthy MV:Full >

*Iwamori* leaves east riding a warhorse.

* S HP:Healthy MV:Full > Backstab who?

e
* S HP:Healthy MV:Full > Foot of the Bridge
Often a place thronging with crowds, the bridge begins a long arch over the
half mile or more of the River Erinin. Guards posted at the foot carefully
check everyone who wants to cross.
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

e
* S HP:Healthy MV:Full > Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* S HP:Healthy MV:Full > Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* S HP:Healthy MV:Full > Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>

* S HP:Healthy MV:Full > Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Door east: AlindaerGate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
An iron lantern hangs from the wall above the gate.
*Iwamori* is here, fighting Elodie, riding a warhorse.
Elodie the Lan'damane is here, fighting Iwamori leashed to a sul'dam, riding a gray
palfrey.
A sul'dam stands here, holding Elodie's leash.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Full >
3
[kill human]
You stab *Iwamori*'s body.

cde
close AlindaerGate e
* S HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Wounded >
You try to stab *Iwamori*, but he deflects the blow.

* S HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Wounded > It's already closed!

cde
close AlindaerGate e
* S HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Wounded >
You stab *Iwamori*'s body.
*Iwamori* tries to pierce Elodie, but she deflects the blow.
Elodie strikes *Iwamori*'s left arm hard.
*Iwamori* panics, and attempts to flee!

cde
close AlindaerGate e
* S HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Wounded >
It's already closed!

* S HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Wounded > It's already closed!

cde
close AlindaerGate e
* S HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Wounded >
*Iwamori* leaves west riding a warhorse.

cde
close AlindaerGate e
* S HP:Healthy MV:Full > It's already closed!

* S HP:Healthy MV:Full >
It's already closed!

l
* S HP:Healthy MV:Full >
Bridge Over the Alindrelle
The river rolls, strong and steady, fifty or more paces below, and for all
its half mile length the bridge flows unsupported from riverbank to island.
The bridge has room and some to spare for ten men to walk abreast. A tall,
bronze-clad gate stands between the bridge and Tar Valon to the east. A
large sign lists the local laws and customs.
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Door east: AlindaerGate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
An iron lantern hangs from the wall above the gate.
Elodie the Lan'damane is standing here leashed to a sul'dam, riding a gray palfrey.
A sul'dam stands here, holding Elodie's leash.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Full >
alias q ba h.human
w
Ok.

* S HP:Healthy MV:Full >
The AlindaerGate is opened from the other side.
Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>

w;h;q
* S HP:Healthy MV:Full >
Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [ba h.human]
You silently approach your victim...

s -
Cancelled.
Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^

* S HP:Healthy MV:Strong >
n
e
e
Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* S HP:Healthy MV:Strong > Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>

* S HP:Healthy MV:Strong > Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Door east: AlindaerGate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
An iron lantern hangs from the wall above the gate.
Elodie the Lan'damane is standing here leashed to a sul'dam, riding a gray palfrey.
A sul'dam stands here, holding Elodie's leash.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Strong >
rep running
rr
You reply to Elodie 'running'

* S HP:Healthy MV:Strong >
[ride 2.horse]
You start riding him.

bec
* R HP:Healthy MV:Strong >
You beckon everyone to follow you.

* R HP:Healthy MV:Strong >

Elodie and her sul'dam start following you.

* R HP:Healthy MV:Strong >
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Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east, riding a gray palfrey.

s
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* R HP:Healthy MV:Strong >
s
Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ambitious man stands here, scheming.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east, riding a gray palfrey.

* R HP:Healthy MV:Strong > Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A traveler trudges by.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > Market Square
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong >
s
w
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At a Junction of Roads
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong >
s
The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

tr
* R HP:Healthy MV:Strong >
-=
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving north.
Some obvious recent tracks of a gray palfrey (ridden) leaving north.
Some obvious fairly recent tracks of an Illianer steed (ridden) leaving north.
Some clear fairly recent tracks of a hired mercenary leaving north.
Some clear almost day-old tracks of a wild stallion (ridden) leaving north.

* R HP:Healthy MV:Strong >
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The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
s
* R HP:Healthy MV:Strong >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > Rounding the Bend
[ obvious exits: N W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > Alas, you cannot go that way...

w
s
* R HP:Healthy MV:Strong >
Alas, you cannot go that way...

s
* R HP:Healthy MV:Strong > Rounding the Bend
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east, riding a gray palfrey.

s
s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
s
* R HP:Healthy MV:Strong >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pilgrim journeys to an unknown shrine.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > Rounding the Bend
[ obvious exits: N W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > Alas, you cannot go that way...

* R HP:Healthy MV:Strong >
w
s
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Rounding the Bend
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east, riding a gray palfrey.

s
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* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
s
* R HP:Healthy MV:Strong >
s
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > Road on a Plateau
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N E S W ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N E S W ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong >
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The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

w
* R HP:Healthy MV:Strong >
s
Bend in the Road
[ obvious exits: N W ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > Alas, you cannot go that way...

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* R HP:Healthy MV:Strong > Bend in the Road
[ obvious exits: E S ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east, riding a gray palfrey.

s
* R HP:Healthy MV:Strong > At the Small Bridge
[ obvious exits: N S D ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > Road through the Edge of the Woods
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Iwamori* is standing here, riding a warhorse.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a gray palfrey.
Elodie tries to strike *Iwamori*, but he parries successfully.

* R HP:Healthy MV:Strong > Turn in the Road
[ obvious exits: N W ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > Alas, you cannot go that way...

n
* R HP:Healthy MV:Strong >
3
Road through the Edge of the Woods
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elodie the Lan'damane is here, fighting Iwamori leashed to a sul'dam, riding a gray
palfrey.
A sul'dam stands here, holding Elodie's leash.
*Iwamori* is here, fighting Elodie, riding a warhorse.

* R HP:Healthy MV:Strong >
[kill human]
You stab *Iwamori*'s left leg hard.

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Wounded >

You try to stab *Iwamori*, but he deflects the blow.
*Iwamori* tries to pierce Elodie, but she dodges the attack.

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Wounded >
3
*Iwamori* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Iwamori*'s commands.
*Iwamori* tries to flee, but is too exhausted!
[kill human]
You do the best you can!

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Wounded >
3

You stab *Iwamori*'s head.

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Wounded >
3
[kill human]
You do the best you can!

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Wounded >
Elodie throws a fireball at *Iwamori*, who screams in pain.

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Battered > You stab
*Iwamori*'s body hard.
*Iwamori* tries to pierce Elodie, but she deflects the blow.
Elodie strikes *Iwamori*'s body hard.
[kill human]
You do the best you can!

3
* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Battered >
3
[kill human]
You do the best you can!

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Battered >
3
*Iwamori* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Iwamori*'s commands.
*Iwamori* tries to flee, but is too exhausted!
[kill human]
You do the best you can!

Tic in 7 seconds!
* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Battered >
[kill human]
You do the best you can!

weather
* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Battered >
3
You try to stab *Iwamori*, but he deflects the blow.
*Iwamori* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Iwamori*'s commands.
*Iwamori* tries to flee, but is too exhausted!
The temperature is about 50 degrees.
The sky is cloudy, and a fair wind comes from the north.

3
* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Battered > [kill human]
You do the best you can!

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Battered >
You try to stab *Iwamori*, but he parries successfully.
*Iwamori* tries to pierce Elodie, but she parries successfully.

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Battered > *Iwamori* stops
riding a warhorse.
[kill human]
You do the best you can!

3
* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Battered >

Elodie throws a fireball at *Iwamori*, who screams in pain.

3
* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Critical >
3
[kill human]
You do the best you can!

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Critical > [kill human]
You do the best you can!

3
* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Critical > [kill human]
You do the best you can!

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Critical >
3
*Iwamori* panics, and attempts to flee!
[kill human]
You do the best you can!

* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Critical >
3
[kill human]
You do the best you can!

3
* R HP:Healthy MV:Strong - Elodie: Scratched - Iwamori: Critical >
3
3
You try to stab *Iwamori*, but he deflects the blow.
You stab *Iwamori*'s body hard.
[kill human]
You do the best you can!

* R HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Beaten > [kill human]
You do the best you can!

3
* R HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Beaten > [kill human]
You do the best you can!

3
* R HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Beaten > [kill human]
You do the best you can!

* R HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Beaten > [kill human]
You do the best you can!
Elodie releases streaks of Fire at *Iwamori*, who screams in pain.

3
* R HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Critical > [kill human]
You do the best you can!

* R HP:Healthy MV:Full - Elodie: Scratched - Iwamori: Critical >
*Iwamori* leaves north. ^^

3
* R HP:Healthy MV:Full > [kill human]
They aren't here.

n
n
* R HP:Healthy MV:Full > At the Small Bridge
[ obvious exits: N S D ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > Bend in the Road
[ obvious exits: E S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > Bend in the Road
[ obvious exits: N W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west, riding a gray palfrey.

n
n
* R HP:Healthy MV:Full > Alas, you cannot go that way...

n
n
* R HP:Healthy MV:Full >
Alas, you cannot go that way...

n
n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N E S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N E S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > Road on a Plateau
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
n
* R HP:Healthy MV:Full >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

e
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

n
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Full > Rounding the Bend
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Iwamori* is standing here.
A cute brown deer eyes you nervously.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a gray palfrey.
Elodie tries to strike *Iwamori*, but he parries successfully.

* R HP:Healthy MV:Full > *Iwamori* tries to pierce Elodie, but she dodges the attack.
Elodie tries to strike *Iwamori*, but he deflects the blow.
Alas, you cannot go that way...
n
n
* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Rounding the Bend
[ obvious exits: N W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pilgrim journeys to an unknown shrine.

s
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

s
s
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Healthy MV:Full >
w
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pilgrim journeys to an unknown shrine.

* R HP:Healthy MV:Full > Rounding the Bend
[ obvious exits: N W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

3
* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > [kill human]
They aren't here.

* R HP:Healthy MV:Full > Rounding the Bend
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elodie the Lan'damane is standing here leashed to a sul'dam, riding a gray palfrey.
A sul'dam stands here, holding Elodie's leash.
A cute brown deer eyes you nervously.

A sul'dam leads Elodie south.
Elodie leaves south riding a gray palfrey.

* R HP:Healthy MV:Full > [kill human]
They aren't here.

* R HP:Healthy MV:Full > Rounding the Bend
Rocky mounds surrounding you seem to be the precursors for expansive,
slowly rolling hills in the southern panorama. Trees and bushes are
placed at a fair span from one another, housing much activity from
woodland creatures.
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

s
* R HP:Healthy MV:Full > Rounding the Bend
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

s
* R HP:Healthy MV:Full >
Rounding the Bend
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
s
s
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
s
s
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Elodie the Lan'damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
A sul'dam leads Elodie south.
Elodie leaves south. vv

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elodie the Lan'damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
A sul'dam leads Elodie south.
Elodie leaves south. vv

* R HP:Healthy MV:Full >
s
s
s
s
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

s
* R HP:Healthy MV:Full >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Healthy MV:Full > Road on a Plateau
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Healthy MV:Full >
The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N E S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Your mount is too exhausted.

* R HP:Healthy MV:Full > Your mount is too exhausted.

* R HP:Healthy MV:Full >
dism
s
s
You stop riding him.

s
* HP:Healthy MV:Full >
The Tar Valon Road
[ obvious exits: N E S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv

* HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv

* HP:Healthy MV:Full > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv

s
s
* HP:Healthy MV:Strong >
s
s
Bend in the Road
[ obvious exits: N W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<

* HP:Healthy MV:Strong >
Alas, you cannot go that way...

w
* HP:Healthy MV:Strong > Alas, you cannot go that way...

* HP:Healthy MV:Strong > Alas, you cannot go that way...

3
* HP:Healthy MV:Strong > Bend in the Road
[ obvious exits: E S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv

* HP:Healthy MV:Strong >
[kill human]
They aren't here.

s
s
* HP:Healthy MV:Strong >
s
[kill human]
They aren't here.
!

* HP:Healthy MV:Strong > At the Small Bridge
[ obvious exits: N S D ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv

* HP:Healthy MV:Strong > Road through the Edge of the Woods
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv

* HP:Healthy MV:Strong > Turn in the Road
[ obvious exits: N W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a SEANCHAN leaving west. <<
There are some tracks of a SEANCHAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^

s
s
* HP:Healthy MV:Strong > Alas, you cannot go that way...

s
* HP:Healthy MV:Strong > Alas, you cannot go that way...

w
* HP:Healthy MV:Strong >
s
Alas, you cannot go that way...

s
* HP:Healthy MV:Strong > Alas, you cannot go that way...

s
* HP:Healthy MV:Strong > Bend in the Road
[ obvious exits: N E S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a SEANCHAN leaving south. vv
There are some tracks of a SEANCHAN leaving east. >>

s
* HP:Healthy MV:Strong > Road through the Light Woods
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a SEANCHAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Elodie tells you 'see?'

* HP:Healthy MV:Strong > Road through the Light Woods
[ obvious exits: N E S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.

* HP:Healthy MV:Strong > Road at the Edge of the Woods
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.

* HP:Healthy MV:Strong > Road through the Hills
[ obvious exits: N E S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.

* HP:Healthy MV:Strong >
s
s
Bend in the Road
[ obvious exits: N E ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^

* HP:Healthy MV:Strong >
e
Alas, you cannot go that way...

s
* HP:Healthy MV:Strong >
s
Twist in the Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.

s
* HP:Healthy MV:Tiring > Road through the Hills
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.

* HP:Healthy MV:Tiring > Road through the Hills
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.

* HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.
A squat border stone juts from the soil.

s
s
* HP:Healthy MV:Tiring >
s
s
Bend in the Road
[ obvious exits: N E ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Elodie the Lan'damane is standing here leashed to a sul'dam, riding a warhorse.
A sul'dam stands here, holding Elodie's leash.

* HP:Healthy MV:Tiring >
Alas, you cannot go that way...

* HP:Healthy MV:Tiring > Alas, you cannot go that way...

* HP:Healthy MV:Tiring > Alas, you cannot go that way...

* HP:Healthy MV:Tiring >
e
Bend in the Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving west.
There are some tracks of a RIDDEN MOUNT leaving west. <<
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west, riding a warhorse.

s
* HP:Healthy MV:Tiring >
A cavalry officer tries to lance you, but you deflect the blow.
A cavalry officer bellows 'The Seanchan Espen has been spotted!'

s
s
* HP:Healthy MV:Tiring - a cavalry officer: Healthy >
A sul'dam leads Elodie south.
Elodie leaves south riding a warhorse.

s
* HP:Healthy MV:Tiring - a cavalry officer: Healthy > No way! You're fighting for
your life!

s
* HP:Healthy MV:Tiring - a cavalry officer: Healthy >
No way! You're fighting for your life!

* HP:Healthy MV:Tiring - a cavalry officer: Healthy > You try to stab a cavalry
officer, but he parries successfully.
No way! You're fighting for your life!

f
* HP:Healthy MV:Tiring - a cavalry officer: Healthy > No way! You're fighting for
your life!

e
* HP:Healthy MV:Tiring - a cavalry officer: Healthy > You stab a cavalry officer's
body.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry officer lances your left arm.
No way! You're fighting for your life!

s
* HP:Scratched MV:Tiring - a cavalry officer: Scratched > You
panic and attempt to flee!

s
s
You flee head over heels.
Bend in the Road
[ obvious exits: N E ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a SEANCHAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Bend in the Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a SEANCHAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
An Andoran cavalryman is here, riding a roan charger.
Charge Demo
An Andoran cavalryman is here, riding a roan charger.
Charge Demo
An Andoran cavalryman is here, riding a roan charger.
Charge Demo
An Andoran cavalryman is here, riding a roan charger.
Charge Demo
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* HP:Scratched MV:Tiring > A cavalry officer says 'You Espen!!! You will die before
your time!! '
A cavalry officer tries to lance you, but you parry successfully.
No way! You're fighting for your life!

* HP:Scratched MV:Tiring - a cavalry officer: Healthy > No way! You're fighting for
your life!

* HP:Scratched MV:Tiring - a cavalry officer: Healthy > No way! You're fighting for
your life!

f
* HP:Scratched MV:Tiring - a cavalry officer: Healthy >
e
s
s
s
You panic and attempt to flee!

s
You stab a cavalry officer's right foot hard.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry officer lances your head.
You flee head over heels.
Bend in the Road
[ obvious exits: N E ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a SEANCHAN leaving east. >>
There are some tracks of a SEANCHAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Bend in the Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a SEANCHAN leaving west. <<
There are some tracks of a SEANCHAN leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
An Andoran cavalryman is here, riding a roan charger.
Charge Demo
An Andoran cavalryman is here, riding a roan charger.
Charge Demo
An Andoran cavalryman is here, riding a roan charger.
Charge Demo
An Andoran cavalryman is here, riding a roan charger.
Charge Demo
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* HP:Scratched MV:Tiring >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.

* HP:Scratched MV:Tiring > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
Door west: bushes
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.

* HP:Scratched MV:Tiring > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving north.
A crow is here flying around.

s
* HP:Scratched MV:Tiring > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.

s
s
* HP:Scratched MV:Tiring >
s
Road through Outer Caemlyn
[ obvious exits: N E S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.

* HP:Scratched MV:Tiring >
Road through Outer Caemlyn
[ obvious exits: N E S ]
Zone: Tar Valon Road North of Caemlyn
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a SEANCHAN leaving south. vv
A gray palfrey prances skittishly nearby.

* HP:Scratched MV:Tiring > Outside the Northern Gate of Caemlyn
[ obvious exits: N E S ]
Zone: Tar Valon Road North of Caemlyn
Door south: Northgate
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.
An iron lantern hangs from the wall above the gate.
Elodie the Lan'damane is standing here leashed to a sul'dam, riding a warhorse.
A sul'dam stands here, holding Elodie's leash.

s
* HP:Scratched MV:Tiring > Inside the Northern Gate of Caemlyn
[ obvious exits: N E W ]
Zone: Outer Caemlyn
Door north: Northgate
A man is here.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a warhorse.

* HP:Scratched MV:Tiring >
Elodie tells you 'is in'

* HP:Scratched MV:Tiring > Alas, you cannot go that way...

* HP:Scratched MV:Tiring >
e
u
The Northern Road
[ obvious exits: E W U ]
Zone: Outer Caemlyn
A young woman walks by.
A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west, riding a warhorse.

s
* HP:Scratched MV:Tiring >
s
Skywalk over the Inner City
[ obvious exits: S D ]
Zone: Outer Caemlyn
A simple man blends into the crowd of the city.
A sul'dam has arrived from below, leading Elodie.
Elodie has arrived from below, riding a warhorse.

s
* HP:Scratched MV:Tiring > Skywalk over the Inner City
[ obvious exits: N S ]
Zone: Outer Caemlyn
A stout looking guard is here, walking the streets of Caemlyn.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a warhorse.

* HP:Scratched MV:Winded > Skywalk over the Inner City
[ obvious exits: N D ]
Zone: Outer Caemlyn
A stout looking guard is here, walking the streets of Caemlyn.
A sul'dam has arrived from the north, leading Elodie.
Elodie has arrived from the north, riding a warhorse.

d
w
* HP:Scratched MV:Winded > Alas, you cannot go that way...

* HP:Scratched MV:Winded > A Wide Boulevard
[ obvious exits: E W U ]
Zone: Outer Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A sul'dam has arrived from above, leading Elodie.
Elodie has arrived from above, riding a warhorse.

* HP:Scratched MV:Winded > Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A figure stands here, ready to collect unwanted things.
An old man hobbles slowly on his way.
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east, riding a warhorse.

scan
* HP:Scratched MV:Winded >
North: A stout looking guard is here, walking the streets of Caemlyn.
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A small dog is here, barking furiously.
West: A stout looking guard is here, walking the streets of Caemlyn.

n
* HP:Scratched MV:Winded >
n
n
Road to the Inner City
[ obvious exits: N S ]
Zone: Outer Caemlyn
Door north: OriganGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a warhorse.

n
n
n
* HP:Scratched MV:Winded >
Inside the Origan Gate
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door south: OriganGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ragged looking man asks for spare coins.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a warhorse.

n
* HP:Scratched MV:Winded > Road to the Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south, riding a warhorse.

w
* HP:Scratched MV:Winded > Road to the Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Ack, you lost Elodie!

n
* HP:Scratched MV:Winded >
n
Oval Plaza Outside the Royal Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: portcullis
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A drunken fool staggers in no particular direction.
A figure stands here, ready to collect unwanted things.
A gray palfrey prances skittishly nearby.

* HP:Scratched MV:Winded > Inside the Palace Gate
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door south: portcullis
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.

* HP:Scratched MV:Winded > Alas, you cannot go that way...

* HP:Scratched MV:Winded > Entrance to the Courtyard
[ obvious exits: N E W ]
Zone: Inner Caemlyn

* HP:Scratched MV:Winded > South-West Corner of the Courtyard
[ obvious exits: N E S ]
Zone: Inner Caemlyn
The waters of a blue-veined marble fountain pour forth here.

* HP:Scratched MV:Winded > North-West Corner of the Courtyard
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
The waters of a blue-veined marble fountain pour forth here.
An old and feeble palace servant wanders aimlessly about.

* HP:Scratched MV:Winded >
scan
North: An elite Queen's Guard stands at his post.
East: An old and feeble palace servant wanders aimlessly about.
West: An old and feeble palace servant wanders aimlessly about.

* HP:Scratched MV:Winded >
n
scan
The Entrance Hall
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
A long stem of crimson-colored rose blooms here.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Scratched MV:Winded >
South: An old and feeble palace servant wanders aimlessly about.

* HP:Scratched MV:Winded >

A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south.

odn
open greatdoor n
* HP:Scratched MV:Winded >

A palace maid freshens an arrangement of crimson roses beneath a life-sized portrait.

* HP:Scratched MV:Winded > Ok.

scan n
Tic in 7 seconds!
* HP:Scratched MV:Winded >
*Iwamori* is resting here.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

* HP:Scratched MV:Winded >
n
3
The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
*Iwamori* is resting here.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.
A sul'dam has arrived from the south, leading Elodie.
Elodie has arrived from the south.
A rat has arrived from the south.

* HP:Scratched MV:Winded >
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
A musician joins an elite Queen's Guard's fight!
Gawyn Trakand joins an elite Queen's Guard's fight!
Gawyn Trakand smites Elodie's left leg into bloody fragments!
A musician tries to hit Elodie, but she dodges the attack.
An elite Queen's Guard tries to slash Elodie, but she parries successfully.
Elodie swiftly dodges an elite Queen's Guard's attempt to slash her.
An elite Queen's Guard tries to slash Elodie, but she deflects the blow.
An elite Queen's Guard tries to slash Elodie, but she dodges the attack.
Your heartbeat calms down more as you feel less panicked.
*Iwamori* stops resting, and clambers on his feet.
[kill human]
You try to stab *Iwamori*, but he deflects the blow.

* HP:Scratched MV:Winded - Iwamori: Critical >
cds
close greatdoor s
Gawyn Trakand narrates 'The throne room is under attack! Forward the White Lion!'
It's already closed!

* HP:Scratched MV:Winded - Iwamori: Critical >

*Iwamori* tries to scythe you, but you deflect the blow.
You try to stab *Iwamori*, but he deflects the blow.
Gawyn Trakand smites Elodie's body into bloody fragments!
Elodie swiftly dodges a musician's attempt to hit her.
An elite Queen's Guard slashes Elodie's body very hard.
An elite Queen's Guard tries to slash Elodie, but she parries successfully.
An elite Queen's Guard tries to slash Elodie, but she dodges the attack.
An elite Queen's Guard tries to slash Elodie, but she parries successfully.
You try to stab *Iwamori*, but he deflects the blow.

odw
open conferencedoors w
* HP:Scratched MV:Winded - Iwamori: Critical >
Ok.

* HP:Scratched MV:Winded - Iwamori: Critical >
*Iwamori* panics, and attempts to flee!

* HP:Scratched MV:Winded - Iwamori: Critical >

*Iwamori* leaves west. <<

* HP:Scratched MV:Winded >
7
f
3
[change mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Winded > Gawyn Trakand smites Elodie's body extremely hard.
A musician tries to hit Elodie, but she deflects the blow.
An elite Queen's Guard tries to slash Elodie, but she parries successfully.
An elite Queen's Guard tries to slash Elodie, but she deflects the blow.
An elite Queen's Guard tries to slash Elodie, but she dodges the attack.
An elite Queen's Guard slashes Elodie's body very hard.
A Grand Conference Room
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
*Iwamori* is standing here.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Scratched MV:Winded > [kill human]
You try to stab *Iwamori*, but he parries successfully.

* HP:Scratched MV:Winded - Iwamori: Critical >
You try to stab *Iwamori*, but he deflects the blow.

* HP:Scratched MV:Winded - Iwamori: Critical >

*Iwamori* tries to open a way north, but can't.
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east.

* HP:Scratched MV:Winded - Iwamori: Critical >
cde
close conferencedoors e
8

*Iwamori* panics, and attempts to flee!

* HP:Scratched MV:Winded - Iwamori: Critical > Ok.

* HP:Scratched MV:Winded - Iwamori: Critical > [change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded - Iwamori: Critical >

*Iwamori* tries to scythe you, but you deflect the blow.
An elite Queen's Guard joins Iwamori's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
You try to stab *Iwamori*, but he deflects the blow.

8
* HP:Scratched MV:Winded - Iwamori: Critical >
[change mood brave]
Mood changed to: Brave
Elodie releases streaks of Fire at *Iwamori*, who screams in pain.

* HP:Scratched MV:Winded - Iwamori: Critical >
You stab *Iwamori*'s body hard.

* HP:Scratched MV:Winded - Iwamori: Critical >
8

*Iwamori* panics, and attempts to flee!

8
* HP:Scratched MV:Winded - Iwamori: Critical > [change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded - Iwamori: Critical >
[change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded - Iwamori: Critical >
cde
close conferencedoors e

An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard slashes your body hard.
An elite Queen's Guard slashes your body.
An elite Queen's Guard slashes your body.
*Iwamori* scythes your right leg.
You try to stab *Iwamori*, but he deflects the blow.
*Iwamori* opens the conferencedoors.

cde
close conferencedoors e
* HP:Hurt MV:Winded - Iwamori: Critical >
cde
close conferencedoors e
*Iwamori* panics, and attempts to flee!
Ok.

cde
close conferencedoors e
* HP:Hurt MV:Winded - Iwamori: Critical >
It's already closed!
Elodie throws streaks of Fire at *Iwamori*, whose freshly charred corpse crumples to
the ground.
*Iwamori* is dead! R.I.P.
Your blood freezes as you hear *Iwamori*'s death cry.

* HP:Hurt MV:Winded > It's already closed!

cde
close conferencedoors e
* HP:Hurt MV:Winded > It's already closed!

* HP:Hurt MV:Winded >
It's already closed!

* HP:Hurt MV:Winded >
7
l

Elodie gets a lantern from the corpse of Iwamori.
Elodie gets a lantern from the corpse of Iwamori.
Elodie gets sixteen copper pennys from the corpse of Iwamori.
Elodie gets a pair of lissome leather boots with metal capped toes from the corpse of
Iwamori.
Elodie gets a set of riveted chainmail leggings from the corpse of Iwamori.
Elodie gets a belt with a buckle of cuendillar from the corpse of Iwamori.
Elodie gets a finely crafted axe from the corpse of Iwamori.
Elodie gets a silver etched shield from the corpse of Iwamori.
Elodie gets a sungwood bracelet from the corpse of Iwamori.
Elodie gets a sungwood bracelet from the corpse of Iwamori.
Elodie gets a sturdy pair of full leather gauntlets from the corpse of Iwamori.
Elodie gets a pair of riveted chainmail sleeves from the corpse of Iwamori.
Elodie gets a backpack from the corpse of Iwamori.
Elodie gets a dark, hooded cloak from the corpse of Iwamori.
Elodie gets a tunic of finely-crafted chain from the corpse of Iwamori.
Elodie gets a torc of gleaming steel from the corpse of Iwamori.
Elodie gets a torc of gleaming steel from the corpse of Iwamori.
Elodie gets a rimmed round helmet from the corpse of Iwamori.
Elodie gets a gold ring delicately carved with ivy from the corpse of Iwamori.
Elodie gets a gold ring delicately carved with ivy from the corpse of Iwamori.
Elodie gets an oilstone from the corpse of Iwamori.

* HP:Hurt MV:Winded >
An elite Queen's Guard slashes your left arm.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard barely slashes your body.
An elite Queen's Guard tries to slash you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy

'blind em
* HP:Hurt MV:Winded - an elite Queen's Guard: Scratched > A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting YOU!

* HP:Hurt MV:Winded - an elite Queen's Guard: Scratched >
You drawl 'blind em'

* HP:Hurt MV:Winded - an elite Queen's Guard: Scratched >

Elodie panics, and attempts to flee!

* HP:Hurt MV:Winded - an elite Queen's Guard: Scratched >
'blind em

You stab an elite Queen's Guard's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard slashes your body.
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard slashes your body.

* HP:Hurt MV:Winded - an elite Queen's Guard: Scratched > You drawl 'blind em'

* HP:Hurt MV:Winded - an elite Queen's Guard: Scratched >

Elodie panics, and attempts to flee!

ode
open conferencedoors e
* HP:Hurt MV:Winded - an elite Queen's Guard: Scratched >
Ok.

* HP:Hurt MV:Winded - an elite Queen's Guard: Scratched >

You stab an elite Queen's Guard's body.

* HP:Hurt MV:Winded - an elite Queen's Guard: Hurt >

You stab an elite Queen's Guard's right leg hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard barely slashes your left foot.
An elite Queen's Guard tries to slash you, but you parry successfully.

* HP:Hurt MV:Winded - an elite Queen's Guard: Hurt >

Elodie panics, and attempts to flee!

* HP:Hurt MV:Winded - an elite Queen's Guard: Hurt >

Elodie panics, and attempts to flee!
A sul'dam leads Elodie east.
Elodie leaves east. >>

* HP:Hurt MV:Winded - an elite Queen's Guard: Hurt >
A sul'dam has arrived from the east, leading Elodie.
Elodie has arrived from the east.

* HP:Hurt MV:Winded - an elite Queen's Guard: Hurt >

You try to stab an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard slashes your left foot.
An elite Queen's Guard barely slashes your body.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard slashes your body hard.
You stab an elite Queen's Guard's left leg very hard.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >

The air around an elite Queen's Guard's eyes seems to catch fire, blinding him.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >
You try to stab an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard barely slashes your right leg.
An elite Queen's Guard slashes your body.
An elite Queen's Guard slashes your right leg.
An elite Queen's Guard tries to slash you, but you parry successfully.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >

You stab an elite Queen's Guard's body hard.
An elite Queen's Guard slashes your left leg.
An elite Queen's Guard slashes your right leg.
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard slashes your left arm.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >
The air around an elite Queen's Guard's eyes seems to catch fire, blinding him.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >

You stab an elite Queen's Guard's body.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >

You stab an elite Queen's Guard's body.
An elite Queen's Guard slashes your left leg.
An elite Queen's Guard slashes your body.
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard tries to slash you, but you parry successfully.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >

The air around an elite Queen's Guard's eyes seems to catch fire, blinding him.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >

You try to stab an elite Queen's Guard, but he deflects the blow.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >

You stab an elite Queen's Guard's head very hard.
An elite Queen's Guard slashes your left leg.
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard tries to slash you, but you dodge the attack.

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded >

The air around an elite Queen's Guard's eyes seems to catch fire, blinding him.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >

*Adael* has arrived from the east.

* HP:Wounded MV:Winded - an elite Queen's Guard: Hurt >

You stab an elite Queen's Guard's body very hard.
An elite Queen's Guard slashes your body.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard tries to slash you, but you deflect the blow.

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded >
7

Elodie closes the conferencedoors.

f
w
* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded >
Elodie strikes *Adael*'s right foot.

3
* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > PANIC! You couldn't
escape!

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > No way! You're fighting
for your life!

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > [kill human]
You do the best you can!

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded >
odw
open w

You stab an elite Queen's Guard's body.

f
w
* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded >
*Adael* strokes his chin thoughtfully.

3
3
* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > *Adael* tries to pound
Elodie, but she deflects the blow.
Elodie strikes *Adael*'s right leg.
You stab an elite Queen's Guard's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You swiftly dodge an elite Queen's Guard's attempt to slash you.
An elite Queen's Guard tries to slash you, but you parry successfully.
I see no w here.

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded >
PANIC! You couldn't escape!

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > No way! You're fighting
for your life!

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > [kill human]
You do the best you can!

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > [kill human]
You do the best you can!
Elodie opens the conferencedoors.

ode
open conferencedoors e
* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded >
7
f
It's already open!

w
3
* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Winded - an elite Queen's Guard: Wounded > You
panic and attempt to flee!


Elodie strikes *Adael*'s right arm.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard slashes your left hand.
An elite Queen's Guard slashes your body.


Elodie avoids being bashed by *Adael* who loses his balance and falls!

You flee head over heels.
The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.
A Grand Conference Room
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
*Adael* is here, fighting Elodie.
Elodie the Lan'damane is here, fighting Adael leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Wounded MV:Winded >
[kill human]
You stab *Adael*'s body.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Scratched >

*Adael* shivers from an icy cold force sent by Elodie.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Scratched >
You stab *Adael*'s body.
Elodie strikes *Adael*'s right foot.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >

You barely stab *Adael*'s left foot.
*Adael* says 'privacy please'

t elodie i buff
* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >
You tell Elodie 'i buff'
Elodie closes the conferencedoors.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >

Halwin Norry, the First Clerk says 'Excellent idea, Adael.'
Halwin closes the conferencedoors, and locks it with a silver key.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >

You stab *Adael*'s body.
*Adael* tries to pound Elodie, but she deflects the blow.
Elodie strikes *Adael*'s body.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >
cde
close conferencedoors e
You barely stab *Adael*'s body.
It's already closed!

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
*Adael* is here, fighting Elodie.
Elodie the Lan'damane is here, fighting Adael leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >
Tic in 7 seconds!

You stab *Adael*'s left leg.
Elodie strikes *Adael*'s left leg.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >

You stab *Adael*'s body.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >
Elodie avoids being bashed by *Adael* who loses his balance and falls!

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Hurt >

You stab *Adael*'s body.
Elodie strikes *Adael*'s left arm hard.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Wounded >

Elodie grabs a greenish, translucent sphere.

* HP:Wounded MV:Winded - Elodie: Wounded - Adael: Wounded >
t elodie use angreal
You barely stab *Adael*'s body.
Your heartbeat calms down more as you feel less panicked.
You tell Elodie 'use angreal'

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Wounded >

Elodie throws a fireball at *Adael*, who screams in pain.

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Wounded >

You stab *Adael*'s right leg.

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Wounded >

You stab *Adael*'s right arm.

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Wounded >
Elodie avoids being bashed by *Adael* who loses his balance and falls!

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Wounded >
i
You are carrying:
a smooth metallic disc
a package of iron rations

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Wounded >

You stab *Adael*'s right arm.
Elodie strikes *Adael*'s right arm.
You stab *Adael*'s body.
Elodie throws a fireball at *Adael*, who screams in pain.

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Battered >
eq
You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a jade signet ring
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> an elegant black cloak with a green insignia
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of moonstone hilted dirks
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Battered >

Elodie tells you 'he chilled'

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Battered >
cde
close conferencedoors e
cde
close conferencedoors e
It's already closed!

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Battered >
cde
close conferencedoors e

You barely stab *Adael*'s body.
*Adael* tries to pound Elodie, but she parries successfully.
Elodie barely strikes *Adael*'s left foot.

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Battered > It's already closed!

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Battered >
You barely stab *Adael*'s left leg.

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Battered > It's already closed!

cde
close conferencedoors e
* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Battered >
It's already closed!

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Battered >
cde
close conferencedoors e
You stab *Adael*'s right hand.
*Adael* tries to pound Elodie, but she parries successfully.
It's already closed!

cde
close conferencedoors e
* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Beaten >
cde
close conferencedoors e
It's already closed!

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Beaten > It's already closed!

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Beaten >
You barely stab *Adael*'s body.
Elodie throws a fireball at *Adael*, who screams in pain.

cde
close conferencedoors e
* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Critical >
It's already closed!

cde
close conferencedoors e
* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Critical >
It's already closed!

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Critical >
cde
close conferencedoors e

You stab *Adael*'s right leg.
*Adael* tries to pound Elodie, but she deflects the blow.

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Critical > It's already closed!

cde
close conferencedoors e
* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Critical >
It's already closed!

cde
close conferencedoors e
* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Critical >

You stab *Adael*'s body.

cde
close conferencedoors e
* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Critical > It's already closed!

* HP:Wounded MV:Tiring - Elodie: Wounded - Adael: Critical >
cde
close conferencedoors e
It's already closed!
Elodie throws streaks of Fire at *Adael*, whose freshly charred corpse crumples to
the ground.
*Adael* is dead! R.I.P.
Your blood freezes as you hear *Adael*'s death cry.

* HP:Wounded MV:Tiring > It's already closed!

cde
close conferencedoors e
* HP:Wounded MV:Tiring >
It's already closed!

sca
* HP:Wounded MV:Tiring >
You lean over and sever the bloody head from the corpse of Adael.

* HP:Wounded MV:Tiring >
l in corpse
corpse (here) :
a hunk of beef
a rusty dagger
a belt hook
[2] a lantern
a plate of yellow peppers and pork
three copper pennys
an ivy bracelet
a mirrored lantern
a dagger
a piece of sandstone
an oilskin bag
a strange, insectoid helm
a leather water flask
a pair of thick metal boots
a pair of ebony-steel plate greaves
a silver-banded war mallet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a shining steel breastplate
a full metal helmet and visor

* HP:Wounded MV:Tiring >
sca 2.corpse
You lean over and sever the bloody head from the corpse of Iwamori.

* HP:Wounded MV:Tiring >
g all corpse

Elodie puts an oilstone in a backpack.
Elodie puts a gold ring delicately carved with ivy in a backpack.
Elodie puts a gold ring delicately carved with ivy in a backpack.
Elodie puts a rimmed round helmet in a backpack.
Elodie puts a torc of gleaming steel in a backpack.
Elodie puts a torc of gleaming steel in a backpack.
Elodie puts a tunic of finely-crafted chain in a backpack.
Elodie puts a dark, hooded cloak in a backpack.
Elodie puts a backpack in a backpack.
Elodie puts a pair of riveted chainmail sleeves in a backpack.
Elodie puts a sturdy pair of full leather gauntlets in a backpack.
Elodie puts a sungwood bracelet in a backpack.
Elodie puts a sungwood bracelet in a backpack.
Elodie puts a silver etched shield in a backpack.
Elodie puts a finely crafted axe in a backpack.
Elodie puts a belt with a buckle of cuendillar in a backpack.
Elodie puts a pair of lissome leather boots with metal capped toes in a backpack.
Elodie puts some coins in a backpack.
Elodie puts a lantern in a backpack.
Elodie puts a lantern in a backpack.
Elodie puts a cup of thready brown tea in a backpack.
Elodie puts a water skin in a backpack.
Elodie puts a bubbling draught in a backpack.

* HP:Wounded MV:Tiring >
x
l
You get a hunk of beef from the corpse of Adael.
You get a rusty dagger from the corpse of Adael.
You get a belt hook from the corpse of Adael.
You get a lantern from the corpse of Adael.
You get a lantern from the corpse of Adael.
You get a plate of yellow peppers and pork from the corpse of Adael.
You get three copper pennys from the corpse of Adael.
You get an ivy bracelet from the corpse of Adael.
You get a mirrored lantern from the corpse of Adael.
You get a dagger from the corpse of Adael.
You get a piece of sandstone from the corpse of Adael.
You get an oilskin bag from the corpse of Adael.
You get a strange, insectoid helm from the corpse of Adael.
You get a leather water flask from the corpse of Adael.
You get a pair of thick metal boots from the corpse of Adael.
You get a pair of ebony-steel plate greaves from the corpse of Adael.
You get a silver-banded war mallet from the corpse of Adael.
You get a pair of heavy metal gauntlets from the corpse of Adael.
You get a pair of ebony-steel plate vambraces from the corpse of Adael.
You get a backpack from the corpse of Adael.
You get a shining steel breastplate from the corpse of Adael.
You get a full metal helmet and visor from the corpse of Adael.

* HP:Wounded MV:Tiring >
[ex ]
Obvious exits:
East - A closed 'conferencedoors'

* HP:Wounded MV:Tiring > A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Wounded MV:Tiring >
'stabbing elites
You drawl 'stabbing elites'

h
* HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

* HP:Wounded MV:Tiring >
ba elite
You silently approach your victim...
-=+
Iwamori tells you 'does throneroom not lock anymore?'
**+=-
Elodie nods in agreement.
-=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >
An elite Queen's Guard tries to slash you, but you parry successfully.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >
ode
open conferencedoors e

An elite Queen's Guard tries to slash you, but you deflect the blow.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >
It seems to be locked.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >

An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's left foot very hard.
Elodie tries to open the conferencedoors, but can't.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
'assist
You drawl 'assist'

* HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >

You stab an elite Queen's Guard's left arm very hard.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >

Elodie's sul'dam drawls 'lol'

* HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >

An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's body hard.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >
Elodie joins your fight!

* HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >

You stab an elite Queen's Guard's head extremely hard.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >

Elodie stops using a greenish, translucent sphere.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >
Elodie strikes an elite Queen's Guard's body.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You try to stab an elite Queen's Guard, but he parries successfully.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >
t adael tell me that door will eventually chortlesnorfling unlock
You tell Adael 'tell me that door will eventually unlock'

* HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >

Elodie strikes an elite Queen's Guard's body very hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You try to stab an elite Queen's Guard, but he deflects the blow.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is here, fighting an elite Queen's Guard leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

Elodie strikes an elite Queen's Guard's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's right leg very hard.
You stab an elite Queen's Guard's body.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

Elodie strikes an elite Queen's Guard's right leg very hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's left arm extremely hard.
Adael tells you 'no clue :p'

* HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

Elodie tries to strike an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's body hard.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

Elodie strikes an elite Queen's Guard's left arm extremely hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's right arm extremely hard.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >

Elodie strikes an elite Queen's Guard's right leg very hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's right leg very hard.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >

Elodie gets a cup of thready brown tea from a small purse.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >

You stab an elite Queen's Guard's right leg hard.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >
rep thats totallyfucked

Elodie quaffs a cup of thready brown tea.

tt
* HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >
l
Elodie strikes an elite Queen's Guard's right leg extremely hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's body.
You reply to Adael 'thats totallyfucked'

* HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten > [taste rations]
You nibble a little bit of the rations.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten > A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is here, fighting an elite Queen's Guard leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

Elodie strikes an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's right hand very hard.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >
'got gate?
You drawl 'got gate?'

* HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >
Elodie strikes an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's head very hard.
You stab an elite Queen's Guard's body.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

Elodie shakes her head.

* HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

Elodie strikes an elite Queen's Guard's right leg very hard.
An elite Queen's Guard is dead! R.I.P.
Your blood freezes as you hear an elite Queen's Guard's death cry.

* HP:Wounded MV:Tiring >
h
[hide ]
You attempt to hide yourself.

* HP:Wounded MV:Tiring >
ba elite
You silently approach your victim...
-=+*
sneak
h*+
Cancelled.
Ok, you'll try to move silently for a while.

* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

ba elite
* S HP:Wounded MV:Tiring >
You silently approach your victim...
-=
Elodie sits down and rests.
+**+
=- -=
+*
An elite Queen's Guard makes a strange sound as you place a pair of moonstone hilted
dirks in his back!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

Elodie stops resting, and clambers on her feet.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

An elite Queen's Guard tries to slash you, but you parry successfully.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

Elodie joins your fight!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

Elodie strikes an elite Queen's Guard's left leg very hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's left leg very hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

Elodie strikes an elite Queen's Guard's body.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's body very hard.
You stab an elite Queen's Guard's left foot very hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

Elodie tries to strike an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's head hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

You stab an elite Queen's Guard's body very hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

Elodie strikes an elite Queen's Guard's left arm into bloody fragments!
An elite Queen's Guard is dead! R.I.P.
Your blood freezes as you hear an elite Queen's Guard's death cry.

* S HP:Wounded MV:Tiring >
h
[hide ]
You attempt to hide yourself.

ba elite
* S HP:Wounded MV:Tiring >
Elodie sits down and rests.

* S HP:Wounded MV:Tiring >
You silently approach your victim...
-=+**+=- -=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >
An elite Queen's Guard tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >
l halwin

Elodie stops resting, and clambers on her feet.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >
l

An elite Queen's Guard tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >

Elodie joins your fight!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >
A stern looking man, pours over notes and scriptures with a meticulous
manner. Scrawny, with white hair, this man has been attending the Queen of
Andor for many a year.

Halwin Norry, the First Clerk is in excellent condition.
Hammer Demo

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy > A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of an elite Queen's Guard is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is here, fighting an elite Queen's Guard leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard stands at his post.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Healthy >
Elodie strikes an elite Queen's Guard's right leg very hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's body.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >

Elodie strikes an elite Queen's Guard's right arm extremely hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's body hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >

Elodie strikes an elite Queen's Guard's right leg very hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You try to stab an elite Queen's Guard, but he parries successfully.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >

Elodie strikes an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's left leg very hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

You stab an elite Queen's Guard's body hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
x
Elodie strikes an elite Queen's Guard's right arm hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's right leg very hard.
[ex ]
Obvious exits:
East - A closed 'conferencedoors'

i
* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
eq
You are carrying:
a full metal helmet and visor
a shining steel breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a silver-banded war mallet
a pair of ebony-steel plate greaves
a pair of thick metal boots
a leather water flask
a strange, insectoid helm
an oilskin bag
a piece of sandstone
a dagger
a mirrored lantern
an ivy bracelet
three copper pennys
a plate of yellow peppers and pork
[2] a lantern
a belt hook
a rusty dagger
a hunk of beef
the severed head of Adael the Human slain in Andor
the severed head of Iwamori the Human slain in Andor
a smooth metallic disc
a package of iron rations

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a jade signet ring
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> an elegant black cloak with a green insignia
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of moonstone hilted dirks
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

Elodie strikes an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's body.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
l in i.pack
backpack (carried) :
a thin vial of yellow fluid
a stable ticket
a stout longbow
[5] a strange fruit

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
Elodie's sul'dam drawls 'can we get out throne?'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

Elodie strikes an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You try to stab an elite Queen's Guard, but he parries successfully.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of an elite Queen's Guard is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is here, fighting an elite Queen's Guard leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard stands at his post.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

You stab an elite Queen's Guard's body hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >

Elodie strikes an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's right arm very hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >

An elite Queen's Guard joins an elite Queen's Guard's fight!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >

An elite Queen's Guard slashes your left leg.
Elodie strikes an elite Queen's Guard's right hand extremely hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's body hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >

Someone knocks on the conferencedoors from the other side.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >
'throne will beunlocked, this room no
You drawl 'throne will beunlocked, this room no'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >

An elite Queen's Guard slashes your body.
Elodie strikes an elite Queen's Guard's right arm very hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You try to stab an elite Queen's Guard, but he deflects the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

You stab an elite Queen's Guard's body very hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

An elite Queen's Guard slashes your right leg.
Elodie tries to strike an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tries to slash you, but you parry successfully.
You stab an elite Queen's Guard's body hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >
whe
Players in your Zone
--------------------
Espen - A Grand Conference Room
Elodie - A Grand Conference Room

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >
l
An elite Queen's Guard slashes your right arm.
Elodie strikes an elite Queen's Guard's left foot very hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's body hard.
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of an elite Queen's Guard is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is here, fighting an elite Queen's Guard leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!
An elite Queen's Guard is here, fighting YOU!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

An elite Queen's Guard tries to slash you, but you deflect the blow.
Elodie tries to strike an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard slashes your left arm.
You stab an elite Queen's Guard's body.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

You try to stab an elite Queen's Guard, but he deflects the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

An elite Queen's Guard tries to slash you, but you parry successfully.
Elodie strikes an elite Queen's Guard's head very hard.
An elite Queen's Guard slashes your body.
You try to stab an elite Queen's Guard, but he deflects the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

You stab an elite Queen's Guard's body hard.
An elite Queen's Guard is stunned, but will probably regain consciousness...

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

An elite Queen's Guard tries to slash you, but you deflect the blow.
Elodie strikes an elite Queen's Guard's body very hard.
An elite Queen's Guard is dead! R.I.P.
Your blood freezes as you hear an elite Queen's Guard's death cry.

* S HP:Wounded MV:Tiring >
k elite
You stab an elite Queen's Guard's right leg very hard.
Elodie tries to strike an elite Queen's Guard, but he parries successfully.

i
* S HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
You are carrying:
a full metal helmet and visor
a shining steel breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a silver-banded war mallet
a pair of ebony-steel plate greaves
a pair of thick metal boots
a leather water flask
a strange, insectoid helm
an oilskin bag
a piece of sandstone
a dagger
a mirrored lantern
an ivy bracelet
three copper pennys
a plate of yellow peppers and pork
[2] a lantern
a belt hook
a rusty dagger
a hunk of beef
the severed head of Adael the Human slain in Andor
the severed head of Iwamori the Human slain in Andor
a smooth metallic disc
a package of iron rations

whe
* S HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
Players in your Zone
--------------------
Espen - A Grand Conference Room
Elodie - A Grand Conference Room

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
who
Players
There is/are: 21 player(s) on LS and 8 player(s) on DS as of the last site update.
-------
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council] WANTED
Lord Adael the Captain [Queen's Guard] WANTED
Jaxon Lane WANTED
Iwamori of the Malkieri Diaspora WANTED
Thada of Illian
Lord Weir the Captain Commander, Newbie Helper [Shienaran Lancer Council]
(Linkless) (Idle)
Renacer of Illian
Langois Cos'Raiell (Idle) WANTED
Syne of Shienar WANTED
Feogg the Recruit [Ever Victorious Army]
Viva Mae, Kandori Barrel Inspector WANTED
3 Espen the Lieutenant [Ever Victorious Army]
Gregorian |Queens Guard Applicant|
Tolza the Tower Accepted [White Tower] WANTED
Lady Aira Ciarron, Baroness [Rising Sun Council] WANTED
Etain a'Conn [Yellow Ajah] WANTED
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam]
Dyemond of Murandy
Ezreal of Illian

* Press <Return> to continue, q to quit *>

Elodie strikes an elite Queen's Guard's body.
You stab an elite Queen's Guard's body hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's right leg very hard.

* Press <Return> to continue, q to quit *>

Elodie's sul'dam drawls 'they cant get in eiither'

* Press <Return> to continue, q to quit *>
l
* S HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >
l
Elodie strikes an elite Queen's Guard's body.
You try to stab an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tries to slash you, but you deflect the blow.
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of an elite Queen's Guard is lying here. [3]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is here, fighting an elite Queen's Guard leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >

Someone knocks on the conferencedoors from the other side.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >
sc
HP:Wounded MP:Tiring
You have scored 105786306 experience points and 383 quest points.
You need 2713694 exp to level and 17 qp to rank.
You have amassed 341 Turn points to date, ranking you Sei'taer Third.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are fighting an elite Queen's Guard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >
Elodie's sul'dam drawls 'we ld rent?'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Hurt >

Elodie strikes an elite Queen's Guard's left hand extremely hard.
You stab an elite Queen's Guard's head extremely hard.
An elite Queen's Guard slashes your right leg.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
'till adael opens
l
You stab an elite Queen's Guard's right leg very hard.
You drawl 'till adael opens'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of an elite Queen's Guard is lying here. [3]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is here, fighting an elite Queen's Guard leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

Elodie tries to strike an elite Queen's Guard, but he deflects the blow.
You try to stab an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

Elodie's sul'dam drawls 'he cant'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

Elodie strikes an elite Queen's Guard's left leg extremely hard.
You try to stab an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >

You stab an elite Queen's Guard's body.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Wounded >
'he cant?
l
Elodie strikes an elite Queen's Guard's body.
You stab an elite Queen's Guard's left arm into bloody fragments!
An elite Queen's Guard tries to slash you, but you parry successfully.
You drawl 'he cant?'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of an elite Queen's Guard is lying here. [3]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is here, fighting an elite Queen's Guard leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >
'he can come through toehr door

Elodie strikes an elite Queen's Guard's body hard.
You stab an elite Queen's Guard's left leg extremely hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >
You drawl 'he can come through toehr door'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >

Elodie's sul'dam drawls 'iirc no he cant'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >
'but yes try idle if we cant get out due to bug
l
You drawl 'but yes try idle if we cant get out due to bug'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Battered >
Elodie strikes an elite Queen's Guard's left leg hard.
You stab an elite Queen's Guard's body.
An elite Queen's Guard tries to slash you, but you deflect the blow.
You stab an elite Queen's Guard's body.
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of an elite Queen's Guard is lying here. [3]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is here, fighting an elite Queen's Guard leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
An elite Queen's Guard is here, fighting YOU!

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >
i

Elodie strikes an elite Queen's Guard's body.
You stab an elite Queen's Guard's left arm very hard.
An elite Queen's Guard slashes your body hard.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten > You are carrying:
a full metal helmet and visor
a shining steel breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a silver-banded war mallet
a pair of ebony-steel plate greaves
a pair of thick metal boots
a leather water flask
a strange, insectoid helm
an oilskin bag
a piece of sandstone
a dagger
a mirrored lantern
an ivy bracelet
three copper pennys
a plate of yellow peppers and pork
[2] a lantern
a belt hook
a rusty dagger
a hunk of beef
the severed head of Adael the Human slain in Andor
the severed head of Iwamori the Human slain in Andor
a smooth metallic disc
a package of iron rations

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >
You try to stab an elite Queen's Guard, but he deflects the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >
sc
Elodie strikes an elite Queen's Guard's body hard.
You stab an elite Queen's Guard's left leg hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
HP:Wounded MP:Tiring
You have scored 105796746 experience points and 383 quest points.
You need 2703254 exp to level and 17 qp to rank.
You have amassed 341 Turn points to date, ranking you Sei'taer Third.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are fighting an elite Queen's Guard.
Elodie's sul'dam drawls 'no it goes to 1e of throne'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

Elodie's sul'dam drawls 'not 1w'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >
l in i.pack
backpack (carried) :
a thin vial of yellow fluid
a stable ticket
a stout longbow
[5] a strange fruit

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Beaten >

Elodie strikes an elite Queen's Guard's right foot hard.
You try to stab an elite Queen's Guard, but he deflects the blow.
An elite Queen's Guard tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

Elodie's sul'dam drawls 'he locked us in and died'

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

You stab an elite Queen's Guard's right hand extremely hard.
Elodie snickers softly.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

Elodie tries to strike an elite Queen's Guard, but he parries successfully.
You stab an elite Queen's Guard's left arm into bloody fragments!
An elite Queen's Guard tries to slash you, but you parry successfully.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >
drop all.abseq
You drop a full metal helmet and visor.
You drop a shining steel breastplate.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.

* S HP:Wounded MV:Tiring - an elite Queen's Guard: Critical >

You stab an elite Queen's Guard's body.
An elite Queen's Guard is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear an elite Queen's Guard's death cry.

* S HP:Wounded MV:Tiring >
t adael dropping abseq

Elodie sits down and rests.

l
* S HP:Wounded MV:Tiring > You tell Adael 'dropping abseq'

* S HP:Wounded MV:Tiring > A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
The corpse of an elite Queen's Guard is lying here. [4]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is resting here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* S HP:Wounded MV:Tiring >
l in 6.corpse
corpse (here) :
Nothing.

* S HP:Wounded MV:Tiring >
l in 5.corpse
i
corpse (here) :
Nothing.

* S HP:Wounded MV:Tiring >
You are carrying:
a backpack
a silver-banded war mallet
a leather water flask
a strange, insectoid helm
an oilskin bag
a piece of sandstone
a dagger
a mirrored lantern
an ivy bracelet
three copper pennys
a plate of yellow peppers and pork
[2] a lantern
a belt hook
a rusty dagger
a hunk of beef
the severed head of Adael the Human slain in Andor
the severed head of Iwamori the Human slain in Andor
a smooth metallic disc
a package of iron rations

* S HP:Wounded MV:Tiring >

Elodie's sul'dam drawls 'idling if they come i have angreal and we weave'

* S HP:Wounded MV:Tiring >
rel
You feel no connection to the True Source to release.

* S HP:Wounded MV:Tiring >
nod
You nod in agreement.

* S HP:Wounded MV:Tiring >
g all.abseq
You get a pair of thick metal boots.
You get a pair of ebony-steel plate greaves.
You get a pair of heavy metal gauntlets.
You get a pair of ebony-steel plate vambraces.
You get a shining steel breastplate.
You get a full metal helmet and visor.

* S HP:Wounded MV:Tiring >
hide abseq
hide abseq
hide abseq
hide abseq
You hide a full metal helmet and visor.

hide abseq
hide abseq
* S HP:Wounded MV:Tiring >
hide abseq
You hide a shining steel breastplate.

hide abseq
* S HP:Wounded MV:Tiring > You hide a pair of ebony-steel plate vambraces.

hide abseq
* S HP:Wounded MV:Tiring > You hide a pair of heavy metal gauntlets.

* S HP:Wounded MV:Tiring > You hide a pair of ebony-steel plate greaves.

* S HP:Wounded MV:Tiring >
You hide a pair of thick metal boots.

* S HP:Wounded MV:Tiring > You don't seem to have an abseq.

l
* S HP:Wounded MV:Tiring > You don't seem to have an abseq.

* S HP:Wounded MV:Tiring > You don't seem to have an abseq.

* S HP:Wounded MV:Tiring > A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of an elite Queen's Guard is lying here. [4]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is resting here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* S HP:Wounded MV:Tiring >
stat
sc
You are a 444 year old male seanchan hunter.
You are carrying 34.8 lbs and wearing 49.0 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19. Total: 86.
Offensive bonus: 141, Dodging bonus: 70, Parrying bonus: 151. Total Defence: 221
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Maradon Children of Light
Red Eagles Thiefbane Bandar Eban Mayene Tanchico
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- SNEAK
- ARMOR
- NO QUIT

save
* S HP:Wounded MV:Tiring > You have 237(405) hit and 116(160) movement points.
You have scored 105800778 experience points and 383 quest points.
You need 2699222 exp to level and 17 qp to rank.
You have amassed 341 Turn points to date, ranking you Sei'taer Third.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* S HP:Wounded MV:Tiring > Saving Espen.

* S HP:Wounded MV:Tiring >
'stopping commands now
i
eq
You drawl 'stopping commands now'

* S HP:Wounded MV:Tiring >
You are carrying:
a backpack
a silver-banded war mallet
a leather water flask
a strange, insectoid helm
an oilskin bag
a piece of sandstone
a dagger
a mirrored lantern
an ivy bracelet
three copper pennys
a plate of yellow peppers and pork
[2] a lantern
a belt hook
a rusty dagger
a hunk of beef
the severed head of Adael the Human slain in Andor
the severed head of Iwamori the Human slain in Andor
a smooth metallic disc
a package of iron rations

* S HP:Wounded MV:Tiring > You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a jade signet ring
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> an elegant black cloak with a green insignia
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a pair of moonstone hilted dirks
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* S HP:Wounded MV:Tiring >
whe
Players in your Zone
--------------------
Espen - A Grand Conference Room
Elodie - A Grand Conference Room

who
* S HP:Wounded MV:Tiring >
Players
There is/are: 19 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster, Village Council] WANTED
Lord Adael the Captain [Queen's Guard] WANTED
Jaxon Lane WANTED
Iwamori of the Malkieri Diaspora WANTED
Thada of Illian
Lord Weir the Captain Commander, Newbie Helper [Shienaran Lancer Council]
(Linkless) (Idle)
Renacer of Illian
Langois Cos'Raiell (Idle) WANTED
Syne of Shienar WANTED
Feogg the Recruit [Ever Victorious Army]
Viva Mae, Kandori Barrel Inspector WANTED
3 Espen the Lieutenant [Ever Victorious Army]
Gregorian |Queens Guard Applicant|
Tolza the Tower Accepted [White Tower] WANTED
Lady Aira Ciarron, Baroness [Rising Sun Council] WANTED
Etain a'Conn [Yellow Ajah] WANTED
Korvis of Saldaea
Elodie the Lan'damane [Damane to a Der'sul'dam]
Dyemond of Murandy
Ezreal of Illian

* Press <Return> to continue, q to quit *>

20 players displayed.

* S HP:Wounded MV:Tiring >
Tic in 7 seconds!

You are hungry.
hungry demo

Tic length updated to: 64.126 seconds. Starting tic timer.

* S HP:Wounded MV:Full >
e;open greatdoor;s;s;s;s;e;op portcullis;s
The conferencedoors seems to be closed.

* S HP:Wounded MV:Full > I see no greatdoor here.

* S HP:Wounded MV:Full > Alas, you cannot go that way...

* S HP:Wounded MV:Full > Alas, you cannot go that way...

* S HP:Wounded MV:Full > Alas, you cannot go that way...

* S HP:Wounded MV:Full > Alas, you cannot go that way...

* S HP:Wounded MV:Full > The conferencedoors seems to be closed.

* S HP:Wounded MV:Full > I see no portcullis here.

* S HP:Wounded MV:Full > Alas, you cannot go that way...

* S HP:Wounded MV:Full >
tt
tt
tt
tt
[taste rations]
You nibble a little bit of the rations.

* S HP:Wounded MV:Full > [taste rations]
You nibble a little bit of the rations.

* S HP:Wounded MV:Full > [taste rations]
You nibble a little bit of the rations.
There's nothing left now.

* S HP:Wounded MV:Full > [taste rations]
You don't seem to have any.

* S HP:Wounded MV:Full >
'firetruck used a command
stat
You drawl 'firetruck used a command'

Tic in 7 seconds!
* S HP:Wounded MV:Full >
You are a 444 year old male seanchan hunter.
You are carrying 34.6 lbs and wearing 49.0 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19. Total: 86.
Offensive bonus: 141, Dodging bonus: 70, Parrying bonus: 151. Total Defence: 221
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Maradon Children of Light
Red Eagles Thiefbane Bandar Eban Mayene Tanchico
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- ARMOR
- SNEAK

* S HP:Wounded MV:Full >
i
l
You are carrying:
a backpack
a silver-banded war mallet
a leather water flask
a strange, insectoid helm
an oilskin bag
a piece of sandstone
a dagger
a mirrored lantern
an ivy bracelet
three copper pennys
a plate of yellow peppers and pork
[2] a lantern
a belt hook
a rusty dagger
a hunk of beef
the severed head of Adael the Human slain in Andor
the severed head of Iwamori the Human slain in Andor
a smooth metallic disc

* S HP:Wounded MV:Full > A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of an elite Queen's Guard is lying here. [4]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is resting here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* S HP:Wounded MV:Full >
dr skin
dr skin
You can't drink from that!

* S HP:Wounded MV:Full > You can't drink from that!

* S HP:Wounded MV:Full >

The corpse of an elite Queen's Guard has decayed into a pile of dust.
Tic length updated to: 63.008 seconds.
The corpse of an elite Queen's Guard has decayed into a pile of dust. Starting tic
timer.

* S HP:Wounded MV:Fresh >
give head elodie
give head elodie
You give the severed head of Adael the Human slain in Andor to Elodie.

* S HP:Wounded MV:Fresh > You give the severed head of Iwamori the Human slain in
Andor to Elodie.

* S HP:Wounded MV:Fresh >

*Tolza* arrives from a flash of bright white light.

* S HP:Wounded MV:Fresh >

*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh >

*Tolza* tries to open the conferencedoors, but can't.

3
* S HP:Wounded MV:Fresh >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh > [kill human]
You try to stab *Tolza*, but she parries successfully.
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >

*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* tries to open the conferencedoors, but can't.
Elodie stops resting, and clambers on her feet.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* strikes your head.
You try to stab *Tolza*, but she parries successfully.
*Tolza* tries to open the conferencedoors, but can't.

beep elodie
* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* tries to open the conferencedoors, but can't.
Elodie tries to strike *Tolza*, but she dodges the attack.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy > Ok.
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >

*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
*Tolza* tries to open the conferencedoors, but can't.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
Tolza calls for the conferencedoors to be opened.

* S HP:Wounded MV:Fresh - Tolza: Healthy >

*Tolza* tries to strike you, but you parry successfully.
You try to stab *Tolza*, but she dodges the attack.
You try to stab *Tolza*, but she dodges the attack.

* S HP:Wounded MV:Fresh - Tolza: Healthy >

*Tolza* bursts into tears.

* S HP:Wounded MV:Fresh - Tolza: Healthy >
Elodie tries to strike *Tolza*, but she deflects the blow.
*Tolza* strikes your right arm.
You try to stab *Tolza*, but she deflects the blow.
Elodie unleashes a flurry of icy spikes at *Tolza*, who is stabbed repeatedly.

* S HP:Wounded MV:Fresh - Tolza: Wounded >

*Tolza* tries to strike you, but you deflect the blow.
*Tolza* swiftly dodges your attempt to stab her.

* S HP:Wounded MV:Fresh - Tolza: Hurt >

You try to stab *Tolza*, but she parries successfully.

* S HP:Wounded MV:Fresh - Tolza: Hurt >
Elodie unleashes a flurry of icy spikes at *Tolza*, who is stabbed repeatedly.

* S HP:Wounded MV:Fresh - Tolza: Wounded >

You try to stab *Tolza*, but she parries successfully.

* S HP:Wounded MV:Fresh - Tolza: Wounded >

You try to stab *Tolza*, but she deflects the blow.

* S HP:Wounded MV:Fresh - Tolza: Wounded >
*Tolza* panics, and attempts to flee!
Elodie releases streaks of Fire at *Tolza*, who screams in pain.

* S HP:Wounded MV:Fresh - Tolza: Battered >

*Tolza* tries to strike you, but you deflect the blow.
You try to stab *Tolza*, but she deflects the blow.

* S HP:Wounded MV:Fresh - Tolza: Battered >

*Tolza* panics, and attempts to flee!
Elodie releases streaks of Fire at *Tolza*, who screams in pain.

* S HP:Wounded MV:Fresh - Tolza: Battered >

You stab *Tolza*'s right hand very hard.
*Tolza* panics, and attempts to flee!

* S HP:Wounded MV:Fresh - Tolza: Beaten >

You try to stab *Tolza*, but she deflects the blow.

* S HP:Wounded MV:Fresh - Tolza: Beaten >

*Tolza* panics, and attempts to flee!
Elodie releases streaks of Fire at *Tolza*, who screams in pain.

* S HP:Wounded MV:Fresh - Tolza: Critical >
Someone knocks on the conferencedoors from the other side.

* S HP:Wounded MV:Fresh - Tolza: Critical >

You try to stab *Tolza*, but she parries successfully.

* S HP:Wounded MV:Fresh - Tolza: Critical >

*Tolza* swiftly dodges your attempt to stab her.

* S HP:Wounded MV:Fresh - Tolza: Critical >

Elodie releases streaks of Fire at *Tolza*, who screams in pain.
*Tolza* is mortally wounded, and will die soon, if not aided.

* S HP:Wounded MV:Fresh - Tolza: Incapacitated >
gg
[group all]
Elodie is now a member of your group.

* S HP:Wounded MV:Fresh - Tolza: Incapacitated >

Elodie strikes *Tolza*'s body into bloody fragments!
*Tolza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tolza*'s death cry.

* S HP:Wounded MV:Fresh >

Elodie sits down and rests.

sca
* S HP:Wounded MV:Fresh >
You lean over and sever the bloody head from the corpse of Tolza.

* S HP:Wounded MV:Fresh >

Elodie mutters to herself in complete disgust.

* S HP:Wounded MV:Fresh >
l in corpse
corpse (here) :
a torch
a wealth of gold crowns (70)
a large number of copper pennies (24)
a brightly colored carrot
a water skin
a potato
a set of soft velvet slippers
a pair of earthen colored breeches
a soft leather pouch
a belt with a buckle of cuendillar
an obsidian encrusted sungwood staff
[2] a jeweled wristcuff
a pair of slim riding gloves
a set of cloth sleeves
a dress with colored bands at the hem
a sheer, satin slip
[2] a shimmering pendant of obsidian
a fine linen riding hood
a gold ring
a great serpent ring

* S HP:Wounded MV:Fresh >

Elodie snickers softly.

* S HP:Wounded MV:Fresh >
g all corpse
Tic in 7 seconds!
You get a torch from the corpse of Tolza.
You get a wealth of gold crowns from the corpse of Tolza.
You get a large number of copper pennies from the corpse of Tolza.
You get a brightly colored carrot from the corpse of Tolza.
You get a water skin from the corpse of Tolza.
You get a potato from the corpse of Tolza.
You get a set of soft velvet slippers from the corpse of Tolza.
You get a pair of earthen colored breeches from the corpse of Tolza.
You get a soft leather pouch from the corpse of Tolza.
You get a belt with a buckle of cuendillar from the corpse of Tolza.
You get an obsidian encrusted sungwood staff from the corpse of Tolza.
You get a jeweled wristcuff from the corpse of Tolza.
You get a jeweled wristcuff from the corpse of Tolza.
You get a pair of slim riding gloves from the corpse of Tolza.
You get a set of cloth sleeves from the corpse of Tolza.
You get a dress with colored bands at the hem from the corpse of Tolza.
You get a sheer, satin slip from the corpse of Tolza.
You get a shimmering pendant of obsidian from the corpse of Tolza.
You get a shimmering pendant of obsidian from the corpse of Tolza.
You get a fine linen riding hood from the corpse of Tolza.
You get a gold ring from the corpse of Tolza.
You get a great serpent ring from the corpse of Tolza.

* S HP:Wounded MV:Fresh >

Elodie puts the severed head of Adael the Human slain in Andor in a backpack.
Elodie puts the severed head of Iwamori the Human slain in Andor in a backpack.
Elodie puts a greenish, translucent sphere in a backpack.

* S HP:Wounded MV:Fresh >

The corpse of an elite Queen's Guard has decayed into a pile of dust.
Someone knocks on the conferencedoors from the other side.

* S HP:Hurt MV:Fresh >
sca
It seems to have already been scalped.
Elodie gets a greenish, translucent sphere from a backpack.

* S HP:Hurt MV:Fresh >
t elodie potentially saying exit might let us out, want to try or idle?
You tell Elodie 'potentially saying exit might let us out, want to try or idle?'

* S HP:Hurt MV:Fresh >

Elodie tells you 'someone is 1e'

* S HP:Hurt MV:Fresh >

Elodie tells you 'up to you'

* S HP:Hurt MV:Fresh >

Elodie tells you 'we safer here imo'

* S HP:Hurt MV:Fresh >
rep ok no commands, eat and dirnk
You reply to Elodie 'ok no commands, eat and dirnk'

whe
* S HP:Hurt MV:Fresh >
Players in your Zone
--------------------
Espen - A Grand Conference Room
Elodie - A Grand Conference Room

* S HP:Hurt MV:Fresh >
stat
You are a 444 year old male seanchan hunter.
You are carrying 51.6 lbs and wearing 49.0 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19. Total: 86.
Offensive bonus: 138, Dodging bonus: 66, Parrying bonus: 148. Total Defence: 214
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Maradon Children of Light
Red Eagles Thiefbane Bandar Eban Mayene Tanchico
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR
- SNEAK

* S HP:Hurt MV:Fresh >

Elodie gets a package of iron rations from a small purse.

* S HP:Hurt MV:Fresh >

Elodie eats a package of iron rations.

* S HP:Hurt MV:Fresh >

Elodie gets a water skin from a backpack.

* S HP:Hurt MV:Fresh >

Elodie drinks water from a water skin.

* S HP:Hurt MV:Fresh >
st
You are already standing.

* S HP:Hurt MV:Fresh >
Tic in 7 seconds!
rep stand btw, if door opens i spamming out
You reply to Elodie 'stand btw, if door opens i spamming out'

* S HP:Hurt MV:Fresh >

The corpse of an elite Queen's Guard has decayed into a pile of dust.
Tic length updated to: 67.139 seconds.

* S HP:Hurt MV:Fresh >

Elodie stops resting, and clambers on her feet.

* S HP:Hurt MV:Fresh >

Someone knocks on the conferencedoors from the other side.

* S HP:Hurt MV:Fresh >
e;op greatdoor;s;s;s;s;e;op portcullis;s
The conferencedoors seems to be closed.

* S HP:Hurt MV:Fresh > I see no greatdoor here.

* S HP:Hurt MV:Fresh > Alas, you cannot go that way...

* S HP:Hurt MV:Fresh > Alas, you cannot go that way...

* S HP:Hurt MV:Fresh > Alas, you cannot go that way...

* S HP:Hurt MV:Fresh > Alas, you cannot go that way...

* S HP:Hurt MV:Fresh > The conferencedoors seems to be closed.

* S HP:Hurt MV:Fresh > I see no portcullis here.

* S HP:Hurt MV:Fresh > Alas, you cannot go that way...

* S HP:Hurt MV:Fresh >

Jaxon calls for the conferencedoors to be opened.

* S HP:Hurt MV:Fresh >

Jaxon calls for the conferencedoors to be opened.

* S HP:Hurt MV:Fresh >
Tic in 7 seconds!
Tic in 7 seconds!
Tic in 7 seconds!
Tic in 7 seconds!

Elodie has lost her link.

* S HP:Healthy MV:Fresh >
Tic in 7 seconds!
Tic in 7 seconds!

*Tolza* arrives from a flash of bright white light.

* S HP:Healthy MV:Fresh > [hide ]
You attempt to hide yourself.
*Tolza* says 'Give me my shiz'

* S HP:Healthy MV:Full >

*Tolza* tries to hit Elodie, but she dodges the attack.

* S HP:Healthy MV:Full >

Elodie strikes *Tolza*'s right leg extremely hard.
*Tolza* panics, and attempts to flee!
Elodie swiftly dodges *Tolza*'s attempt to hit her.

* S HP:Healthy MV:Full >

Elodie tries to strike *Tolza*, but she parries successfully.
*Tolza* tries to hit Elodie, but she dodges the attack.

* S HP:Healthy MV:Full >
3
[kill human]
*Tolza* swiftly dodges your attempt to stab her.

* S HP:Healthy MV:Full - Elodie: Healthy - Tolza: Battered >
'shes ld..

You stab *Tolza*'s body extremely hard.
*Tolza* panics, and attempts to flee!
Elodie strikes *Tolza*'s body very hard.
*Tolza* panics, and attempts to flee!
Elodie swiftly dodges *Tolza*'s attempt to hit her.

* S HP:Healthy MV:Full - Elodie: Healthy - Tolza: Beaten > You drawl 'shes ld..'

* S HP:Healthy MV:Full - Elodie: Healthy - Tolza: Beaten >

You stab *Tolza*'s left leg extremely hard.
*Tolza* panics, and attempts to flee!

* S HP:Healthy MV:Full - Elodie: Healthy - Tolza: Beaten >

Elodie has reconnected.

* S HP:Healthy MV:Full - Elodie: Healthy - Tolza: Beaten >

You stab *Tolza*'s body extremely hard.
*Tolza* panics, and attempts to flee!
Elodie strikes *Tolza*'s right hand hard.
*Tolza* panics, and attempts to flee!
Elodie swiftly dodges *Tolza*'s attempt to hit her.

* S HP:Healthy MV:Full - Elodie: Healthy - Tolza: Critical >

You stab *Tolza*'s body very hard.
*Tolza* is mortally wounded, and will die soon, if not aided.

* S HP:Healthy MV:Full - Tolza: Incapacitated >

You stab *Tolza*'s body into bloody fragments!
*Tolza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Tolza*'s death cry.

* S HP:Healthy MV:Full >
sca
You lean over and sever the bloody head from the corpse of Tolza.

* S HP:Healthy MV:Full >
whe

Elodie's sul'dam drawls 'lol'

* S HP:Healthy MV:Full > Players in your Zone
--------------------
Espen - A Grand Conference Room
Elodie - A Grand Conference Room

* S HP:Healthy MV:Full >
l
A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* S HP:Healthy MV:Full >
stat
You are a 444 year old male seanchan hunter.
You are carrying 51.7 lbs and wearing 49.0 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19. Total: 86.
Offensive bonus: 138, Dodging bonus: 66, Parrying bonus: 148. Total Defence: 214
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Maradon Children of Light
Red Eagles Thiefbane Bandar Eban Mayene Tanchico
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- ARMOR
- SNEAK
- NO QUIT

* S HP:Healthy MV:Full >
'goddamnit noquit keeps coming back
l
You drawl 'goddamnit noquit keeps coming back'

* S HP:Healthy MV:Full > A Grand Conference Room
The walls of this room are adorned with beautiful tapestries and carvings,
and lined with suits of highly polished armor, sparkling in the light.
Overhead, huge crystal chandeliers glitter brightly. There is a large,
round oak table in the center of the room, surrounded by strong wooden
chairs. Obviously this room was meant for important meetings with the
leaders of Andor and visiting dignitaries.
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Elodie the Lan'damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
Halwin Norry, the First Clerk, stands here with a large leather book and pen.

* S HP:Healthy MV:Full >
'we try say exit?
You drawl 'we try say exit?'

* S HP:Healthy MV:Full >

The conferencedoors swing open.

* S HP:Healthy MV:Fresh >
'spamm
e
s
You drawl 'spamm'

* S HP:Healthy MV:Fresh > The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
*Adael* is standing here.
*Jaxon* is standing here.
*Jafra* is standing here.
*Rhys* is standing here.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.
A sul'dam has arrived from the west, leading Elodie.
Elodie has arrived from the west.
A rat has arrived from the west.

* S HP:Healthy MV:Full > The greatdoor seems to be closed.

* S HP:Healthy MV:Full >
*Jaxon* says 'which is no good if comes'

* S HP:Healthy MV:Full >

*Rhys* tries to slash Elodie, but she parries successfully.
*Adael* tries to hit you, but you deflect the blow.
*Jaxon* scythes your body hard.

ods
open greatdoor s
* S HP:Scratched MV:Full - Adael: Scratched >
s
*Jaxon* scythes your body hard.
An armored man joins Adael's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
You stab *Adael*'s right leg very hard.
*Adael* tries to hit you, but you deflect the blow.
Elodie strikes *Rhys*'s body.
*Rhys* tries to slash Elodie, but she deflects the blow.
It's already open!

f
e
* S HP:Scratched MV:Full - Adael: Scratched >
s
*Rhys* closes the greatdoor.
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Adael: Scratched >
ods
open s
You panic and attempt to flee!

Elodie panics, and attempts to flee!
You flee head over heels.
A Grand Conference Room
[ obvious exits: E ]
Zone: Inner Caemlyn
Door north: bolteddoor
Door east: conferencedoors
The corpse of Tolza is lying here. [2]
The corpse of Adael is lying here.
The corpse of Iwamori is lying here.
A mug has been left here. [22]
A small collection of dried fruit has been wrapped in oiled cloth. [41]
Halwin Norry, the First Clerk, stands here with a large leather book and pen.
The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
e
A one person canoe rests on the ground.
Elodie the Lan'damane is here, fighting Rhys leashed to a sul'dam.
A sul'dam stands here, holding Elodie's leash.
*Adael* is standing here.
*Jaxon* is standing here.
*Jafra* is standing here.
*Rhys* is here, fighting Elodie.
An armored man is here, fighting Elodie.
A Defender of the Rose Crown strides by, hand close to his weapon.
An armored man is here, fighting Elodie.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.

s
* S HP:Scratched MV:Full > A sul'dam leads Elodie west.
Elodie leaves west. <<
The greatdoor seems to be closed.

* S HP:Scratched MV:Full > I see no s here.

* S HP:Scratched MV:Full > The officedoor seems to be closed.

* S HP:Scratched MV:Full >
*Jaxon* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

w
* S HP:Scratched MV:Full - Jaxon: Healthy >
No way! You're fighting for your life!

f
* S HP:Scratched MV:Full - Jaxon: Healthy >
You try to stab *Jaxon*, but he deflects the blow.
An armored man joins Jaxon's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
*Jaxon* scythes your body very hard.

w
* S HP:Scratched MV:Full - Jaxon: Healthy >
You panic and attempt to flee!

*Adael* closes the conferencedoors.
PANIC! You couldn't escape!
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Jaxon: Healthy >
odw
open conferencedoors w
f
w
Ok.

* S HP:Scratched MV:Full - Jaxon: Healthy > An armored man slashes your right leg.
An armored man tries to slash you, but you deflect the blow.
An armored man slashes your left hand.
An armored man slashes your left leg.
You try to stab *Jaxon*, but he parries successfully.
*Jaxon* scythes your body hard.
You try to stab *Jaxon*, but he deflects the blow.
*Adael* closes the conferencedoors.
PANIC! You couldn't escape!

* S HP:Hurt MV:Full - Jaxon: Healthy > No way! You're fighting for your life!

* S HP:Hurt MV:Full - Jaxon: Healthy >

The officedoor is opened from the other side.
Captain-General Gareth Bryne has arrived from the east.
An elite Queen's Guard has arrived from the east.
An elite Queen's Guard has arrived from the east.
An elite Queen's Guard has arrived from the east.
An elite Queen's Guard has arrived from the east.
Queen Morgase Trakand has arrived from the east.
Captain-General Gareth Bryne locks the greatdoor.

* S HP:Hurt MV:Full - Jaxon: Healthy >
ode
open officedoor e
f
It's already open!

Tic in 7 seconds!
* S HP:Hurt MV:Full - Jaxon: Healthy > PANIC! You couldn't escape!

* S HP:Hurt MV:Full - Jaxon: Healthy >

An armored man barely slashes your right arm.
An armored man slashes your left leg.
An armored man tries to slash you, but you deflect the blow.
An armored man barely slashes your head.
You try to stab *Jaxon*, but he deflects the blow.

f
* S HP:Hurt MV:Full - Jaxon: Healthy >
You try to stab *Jaxon*, but he parries successfully.
PANIC! You couldn't escape!

ode
open officedoor e
* S HP:Hurt MV:Full - Jaxon: Healthy >

*Jaxon* sends you sprawling with a powerful bash!

f
* S HP:Hurt MV:Full - Jaxon: Healthy >

An armored man slashes your body.
An armored man slashes your right arm.
An armored man barely slashes your right leg.
An armored man slashes your body.
*Jaxon* scythes your right hand hard.

* S HP:Wounded MV:Full - Jaxon: Healthy >

An armored man slashes your body hard.
An armored man slashes your body.
An armored man slashes your body hard.
An armored man slashes your left leg hard.
*Jaxon* scythes your left foot very hard.

* S HP:Battered MV:Full - Jaxon: Healthy >
t elodie spam open hard
*Adael* looks at you.
It's already open!

* S HP:Battered MV:Full - Jaxon: Healthy > You panic and attempt
to flee!


Captain-General Gareth Bryne unlocks the greatdoor.
Captain-General Gareth Bryne opens the greatdoor.

*Rhys* closes the greatdoor.
*Adael* comforts you.
You flee head over heels.
Morgase's Private Conference Room
[ obvious exits: W ]
Zone: Inner Caemlyn
Door west: officedoor
A large desk made of fine, thick wood stands across the room from here.
Paxle the white lion cub watches you with curiosity.
Ishara the white lion cub watches you with curiosity.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
You tell Elodie 'spam open hard'

* S HP:Battered MV:Full >

The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
A one person canoe rests on the ground.
Queen Morgase Trakand regards you regally.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Captain-General Gareth Bryne watches you, like a hawk.
*Adael* is standing here.
*Jaxon* is standing here.
*Jafra* is standing here.
*Rhys* is standing here.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A wily minstrel plays a tender song.
Gawyn Trakand, First Prince of the Sword, stands here.
An angry guard shuffles you hastily out of the room.
The officedoor closes quietly.

* S HP:Battered MV:Full >

*Rhys* tries to slash you, but you parry successfully.
*Jaxon* scythes your head very hard.

k ap
* S HP:Battered MV:Full - Rhys: Scratched >
f
They aren't here.
!

w
* S HP:Battered MV:Full - Rhys: Scratched >
You barely stab *Rhys*'s body.
*Rhys* slashes your right foot very hard.

* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors
is opened from the other side.
You panic and attempt to flee!

w
w

*Jaxon* sends you sprawling with a powerful bash!


*Jaxon* scythes your body very hard.


*Adael* closes the conferencedoors.


The conferencedoors is opened from the other side.
*Adael* closes the conferencedoors.


The conferencedoors is opened from the other side.
*Adael* closes the conferencedoors.


The conferencedoors is opened from the other side.
*Adael* closes the conferencedoors.


The conferencedoors is opened from the other side.
*Adael* closes the conferencedoors.


The conferencedoors is opened from the other side.
*Adael* closes the conferencedoors.


The conferencedoors is opened from the other side.

w

*Rhys* closes the conferencedoors.

w

*Jaxon* scythes your body.
*Rhys* slashes your body hard.
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.


The conferencedoors is opened from the other side.

w

*Rhys* closes the conferencedoors.


The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

w

The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.


The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.


The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.
PANIC! You couldn't escape!
Maybe you should get on your feet first?

* S HP:Battered MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.
Maybe you should get on your feet first?

* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Rhys* closes the conferencedoors.
Maybe you should get on your feet first?

f
w
* S HP:Battered MV:Full - Rhys: Scratched > You barely stab *Rhys*'s body.
*Rhys* slashes your body hard.
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.
No way! You're fighting for your life!

w
* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Rhys* closes the conferencedoors.
No way! You're fighting for your life!

* S HP:Battered MV:Full - Rhys: Scratched >
You barely stab *Rhys*'s body.
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.
No way! You're fighting for your life!

* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Rhys* closes the conferencedoors.
No way! You're fighting for your life!

* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Rhys* closes the conferencedoors.
No way! You're fighting for your life!

* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Rhys* closes the conferencedoors.
PANIC! You couldn't escape!

* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Rhys* closes the conferencedoors.
No way! You're fighting for your life!

ode
open conferencedoors e
* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Rhys* closes the conferencedoors.
No way! You're fighting for your life!

f
* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Rhys* closes the conferencedoors.
I see no conferencedoors there.

* S HP:Battered MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Battered MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Rhys* closes the conferencedoors.
PANIC! You couldn't escape!

* S HP:Battered MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.
*Jaxon* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Rhys: Scratched >
*Jaxon* scythes your body very hard.
*Rhys* assumes Lizard in the Thornbush.
*Rhys* slashes your right leg very hard.
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
*Jaxon* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Rhys* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Rhys* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Beaten MV:Full - Rhys: Scratched >
*Jaxon* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You barely stab *Rhys*'s body.
*Rhys* assumes The Wood Grouse Dances.
*Rhys* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

ode
open officedoor e
* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

f
* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Jafra* closes the conferencedoors.
It seems to be locked.

* S HP:Critical MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Jafra* closes the conferencedoors.
PANIC! You couldn't escape!

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

ode
open officedoor e
* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

f
* S HP:Critical MV:Full - Rhys: Scratched >
You stab *Rhys*'s body.
*Rhys* gracefully changes forms to Thistledown Floats on the Wind.
*Rhys* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched > The conferencedoors is opened from the
other side.
*Jafra* closes the conferencedoors.
It seems to be locked.

ods
open greatdoor s
* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.
*Jaxon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


f
* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched >
The conferencedoors is opened from the other side.
*Jafra* closes the conferencedoors.

* S HP:Critical MV:Full - Rhys: Scratched > *Jaxon* scythes your left hand very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Ravens
[ obvious exits: E W U D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > I see no greatdoor there.

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard >

The Guardian tells you 'Espen, your wheel has fared poorly...'

* HP:Critical MV:Haggard >

The Guardian tells you 'Eat, drink and sleep my friend...

* HP:Critical MV:Haggard >
t elodie dead
You tell Elodie 'dead'

* HP:Critical MV:Haggard >

The Guardian tells you 'Soothe your aching muscles,'

* HP:Critical MV:Haggard >

The Guardian tells you 'Rest those weary bones,'
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.716 seconds.

* HP:Critical MV:Haggard >
t adael chortlesnorfling gimped dude
You tell Adael 'chortlesnorfling gimped dude'

* HP:Critical MV:Haggard >

The Guardian tells you '... and may tomorrow be a better day.'

* HP:Critical MV:Haggard >

The Guardian gives you some meat to help you heal.

* HP:Critical MV:Haggard >

Someone gives you a torch.

* HP:Critical MV:Haggard >

Elodie arrives suddenly, looking dazed and confused.

* HP:Critical MV:Haggard >
Elodie drawls 'chortlesnorfling idiot he it'

* HP:Critical MV:Haggard >

Elodie drawls 'you dumbass'

* HP:Critical MV:Haggard >

Elodie drawls 'lol'

* HP:Critical MV:Haggard >

Adael tells you 'yeah, need to fix it so i can open from the other side heh'

* HP:Critical MV:Haggard >
t elodie oh firetruck it wa sme who opened it
You tell Elodie 'oh firetruck it wa sme who opened it'

* HP:Critical MV:Haggard >

Elodie drawls 'yes you dumbass'

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Live and learn...or rather, die and learn

Post by isabel » Wed Oct 20, 2021 12:42 am

Damn was really rooting for Elodie here. Amazing work and such a silly reason to fail.

Espen trying to do to Elodie what Jestin did to Kryyg in Rolands!

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Live and learn...or rather, die and learn

Post by Rig » Wed Oct 20, 2021 2:30 am

I’d like to extend my hand to you Adael. Join the Kings. You’ll start rank 1 and move to the top with extreme dedication and loyalty. Higher rank you are, the better the rewards 💪🏻

Dimmu
Posts: 215
Joined: Sun Mar 22, 2015 7:38 am

Re: Live and learn...or rather, die and learn

Post by Dimmu » Wed Oct 20, 2021 3:48 am

My take on this . .

1. Nice to see abs/bash underperforming as usual :(
2. Rhys outing himself as a bad guy in a tell!

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Live and learn...or rather, die and learn

Post by Espen » Wed Oct 20, 2021 5:22 am

Yeah Elodie did amazing. And my fuckup was just that - a fuckup.

I have no idea what the hell was happening for greatdoor to be shut, and then open when I tried to open, and then got shut by Rhys.

Adael - here is an example of the mapper not working!!

arston
Posts: 168
Joined: Tue Oct 13, 2020 10:05 pm

Re: Live and learn...or rather, die and learn

Post by arston » Wed Oct 20, 2021 1:41 pm

Not that you actually had an FC with gate in this case, but one way to bring a group in there is:

have Accepted Tolza locate/travel to the room

then have someone with gate channel 'gate' follow

requires both of them if you havent been to the place before, or if its a !gate room like 1w throneroom is

Adael
Posts: 1081
Joined: Sun Mar 22, 2015 12:34 am

Re: Live and learn...or rather, die and learn

Post by Adael » Wed Oct 20, 2021 6:57 pm

Yeah realized afterwards that gate following someone who ports was what my brain had been trying to dig around and remember :P

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