Carnage v Tarak

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Carnage
Posts: 55
Joined: Tue Nov 27, 2018 9:28 am

Carnage v Tarak

Post by Carnage » Thu Oct 14, 2021 8:31 am

Entering the Gap
[ obvious exits: N E S W ] [ W: bush ]
A sooty residue is apparent here.
*Tarak* is standing here, riding |1| warhorse
A black wolf growls loudly, poised to leap.

* HP:Scratched MV:Winded > kh
bash
*Tarak* strikes your head.
[k light]
You do the best you can!

= Tarak: Healthy >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.

=
You dodge a bash from *Tarak* who loses his balance and falls!
Your bash at *Tarak* SENDS him SPRAWLING!

* HP:Hurt MV:Winded - Tarak: Scratched > l tarak

Tarak has a few scratches.

*Tarak* is using:
<used as light> a mirrored lantern
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn around neck> a necklace of dark ivy
<worn about body> a blue cape featuring a golden hawk in flight
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Hurt MV:Winded - Tarak: Scratched >
You scythe *Tarak*'s right leg extremely hard.
[3-4] A black wolf tickles your body with his hit.

* HP:Hurt MV:Winded - Tarak: Scratched >
A black messenger pigeon has arrived from the south.

* HP:Hurt MV:Winded - Tarak: Scratched > wink
Have you got something in your eye?

* HP:Hurt MV:Winded - Tarak: Scratched >
[1-2] A black wolf barely tickles your left hand with his hit.
You try to scythe *Tarak*, but he parries successfully.

* HP:Hurt MV:Winded - Tarak: Scratched >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

bash
= Tarak: Scratched >
You dodge a bash from *Tarak* who loses his balance and falls!

*
[1-2] A black wolf barely tickles your body with his hit.


As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Winded - Tarak: Scratched > bash

[3-4] A black wolf tickles your body with his hit.

TICK IN 5 SECONDS.d - Tarak: Scratched >
*
*Tarak* strikes your body hard.
[3-4] A black wolf tickles your right leg with his hit.
You dodge a bash from *Tarak* who loses his balance and falls!

=
Your bash at *Tarak* SENDS him SPRAWLING!

* HP:Hurt MV:Winded - Tarak: Scratched >
[3-4] A black wolf tickles your head with his hit.
You scythe *Tarak*'s body into bloody fragments!

* HP:Hurt MV:Winded - Tarak: Hurt >
[5-6] *Tarak* barely strikes your right foot.
[1-2] A black wolf barely tickles your head with his hit.
You try to scythe *Tarak*, but he parries successfully.

* HP:Hurt MV:Winded - Tarak: Hurt >
*Tarak* strikes your body.
[3-4] A black wolf tickles your body with his hit.
You try to scythe *Tarak*, but he deflects the blow.

* HP:Hurt MV:Winded - Tarak: Hurt > bash
*
*Tarak* strikes your left leg.
[3-4] A black wolf tickles your body with his hit.

=
Your bash at *Tarak* SENDS him SPRAWLING!

* HP:Hurt MV:Winded - Tarak: Hurt >
You swiftly dodge a black wolf's attempt to hit you.
You scythe *Tarak*'s body into bloody fragments!

* HP:Hurt MV:Winded - Tarak: Hurt >
[5-6] A black wolf barely hits your right leg.
You scythe *Tarak*'s body into bloody fragments!

l w
* HP:Hurt MV:Winded - Tarak: Wounded > The bush is open.
doorName is now set as: bush

* HP:Hurt MV:Winded - Tarak: Wounded > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

[1-2] A black wolf barely tickles your body with his hit.
You try to scythe *Tarak*, but he deflects the blow.
You panic and attempt to flee!


You flee head over heels.
Inside the Gap
[ obvious exits: N S ] [ W: bush ]

o HP:Wounded MV:Winded > s
w
Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.
*Tarak* is standing here, riding |1| warhorse
A black wolf growls loudly, poised to leap.

* HP:Wounded MV:Winded > *Tarak* leaves north riding a warhorse.
Dead End Near Tarwin's Gap
[ obvious exits: E ]
A sooty residue is apparent here.

o HP:Wounded MV:Winded >
A black wolf has arrived from the east.

o HP:Wounded MV:Winded > k wolf
cb
You scythe a black wolf's body very hard.

o HP:Wounded MV:Winded - a black wolf: Hurt > [chan mood brave]
Mood changed to: Brave

o HP:Wounded MV:Winded - a black wolf: Hurt >
You scythe a black wolf's left leg into bloody fragments!
[1-2] A black wolf barely tickles your body with his hit.

o HP:Wounded MV:Winded - a black wolf: Wounded > scan e
Your eyesight is not so keen.

o HP:Wounded MV:Winded - a black wolf: Wounded >
You scythe a black wolf's left leg into bloody fragments!
[3-4] A black wolf tickles your body with his hit.

cb
o HP:Wounded MV:Winded - a black wolf: Battered > [chan mood brave]
Mood changed to: Brave

o HP:Wounded MV:Winded - a black wolf: Battered >
You scythe a black wolf's body into bloody fragments!
[1-2] A black wolf barely tickles your body with his hit.
*Tarak* has arrived from the east, riding a warhorse.

* HP:Wounded MV:Winded - a black wolf: Critical >
[5-6] *Tarak* barely strikes your body.

* HP:Wounded MV:Winded - a black wolf: Critical > l e
The bush is open.
doorName is now set as: bush

close bush
close bush
close bush
* HP:Wounded MV:Winded - a black wolf: Critical > Ok.

* HP:Wounded MV:Winded - a black wolf: Critical >
You scythe a black wolf's left leg into bloody fragments!
A black wolf is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a black wolf's death cry.

d >
*Tarak* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Winded - Tarak: Wounded > bash

*Tarak* strikes your right leg hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
*Tarak* opens the bush.

* HP:Wounded MV:Tiring - Tarak: Wounded >
*Tarak* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Tarak: Wounded >
*Tarak* panics, and attempts to flee!

g - Tarak: Wounded >
*Tarak* leaves east riding a warhorse.

o HP:Wounded MV:Tiring > Ok.

o HP:Wounded MV:Tiring > It's already closed!

o HP:Wounded MV:Tiring > Bash who?

o HP:Wounded MV:Tiring >
The bush is opened from the other side.

open bush
o HP:Wounded MV:Tiring > e
It's already open!

o HP:Wounded MV:Tiring > kh
Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.
*Tarak* is standing here, riding |1| warhorse

cb
* HP:Wounded MV:Tiring > [k light]
You try to scythe *Tarak*, but he deflects the blow.

* HP:Wounded MV:Tiring - Tarak: Wounded > [chan mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring - Tarak: Wounded > bash

*Tarak* strikes your right arm hard.
You try to scythe *Tarak*, but he deflects the blow.

= g - Tarak: Wounded >
Your bash at *Tarak* SENDS him SPRAWLING!

* HP:Wounded MV:Tiring - Tarak: Wounded >
You scythe *Tarak*'s left hand into bloody fragments!

* HP:Wounded MV:Tiring - Tarak: Wounded >
You scythe *Tarak*'s left arm into bloody fragments!

* HP:Wounded MV:Tiring - Tarak: Wounded > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

cb
You try to scythe *Tarak*, but he deflects the blow.
You panic and attempt to flee!


You flee head over heels.
Dead End Near Tarwin's Gap
[ obvious exits: E ]
The corpse of a black wolf is lying here.
A sooty residue is apparent here.

o HP:Wounded MV:Tiring > [chan mood brave]
Mood changed to: Brave

o HP:Wounded MV:Tiring > kh
kh
[k light]
They aren't here.

kh
kh
kh
where
o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > kh
Players in your Zone
--------------------
Carnage - Dead End Near Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Tiring > kh
kh
[k light]
They aren't here.

kh
kh
kh
o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

kh
o HP:Wounded MV:Tiring > kh
kh
[k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > [k light]
They aren't here.

o HP:Wounded MV:Tiring > e
bash human
Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.
*Tarak* is standing here, riding |1| warhorse

g >
*Tarak* strikes your right foot.

+
*Tarak* strikes your head.


As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Tarak: Wounded > bash

You dodge a bash from *Tarak* who loses his balance and falls!

* g - Tarak: Wounded >
*Tarak* clambers to his feet.

+
*Tarak* leaves south riding a warhorse.

=
*Tarak* has arrived from the south, riding a warhorse.

-
*Tarak* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.


As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring >
*Tarak* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.

* HP:Wounded MV:Tiring - Tarak: Wounded >
You try to scythe *Tarak*, but he parries successfully.

* HP:Wounded MV:Tiring - Tarak: Wounded > shiver
bash
Brrrrrrrrr.

* g - Tarak: Wounded >
*Tarak* snickers softly.


As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Tarak: Wounded >
*Tarak* strikes your left leg hard.

* HP:Wounded MV:Tiring - Tarak: Wounded > cb
bash
[chan mood brave]
Mood changed to: Brave

* g - Tarak: Wounded >
You dodge a bash from *Tarak* who loses his balance and falls!

=
You try to scythe *Tarak*, but he parries successfully.
Your bash at *Tarak* SENDS him SPRAWLING!

* HP:Wounded MV:Tiring - Tarak: Wounded > TICK IN 5 SECONDS.

You scythe *Tarak*'s body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.

* HP:Wounded MV:Tiring - Tarak: Wounded >
You try to scythe *Tarak*, but he deflects the blow.

* HP:Wounded MV:Tiring - Tarak: Wounded > bash

*Tarak* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Tiring - Tarak: Wounded > bash

*Tarak* strikes your body hard.

* HP:Wounded MV:Tiring - Tarak: Wounded >
*Tarak* strikes your body.

* g - Tarak: Wounded >
*Tarak* strikes your right hand.


As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Tarak: Wounded >
*Tarak* strikes your body.

* HP:Wounded MV:Tiring - Tarak: Wounded > bash

*Tarak* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Tiring - Tarak: Wounded > bash

*Tarak* strikes your head.

* HP:Wounded MV:Tiring - Tarak: Wounded >
*Tarak* looks at you.

* HP:Wounded MV:Tiring - Tarak: Wounded >
[5-6] *Tarak* barely strikes your body.

* g - Tarak: Wounded >
*Tarak* strikes your right arm hard.

=
Your bash at *Tarak* SENDS him SPRAWLING!

* HP:Battered MV:Tiring - Tarak: Wounded >
You try to scythe *Tarak*, but he deflects the blow.

* HP:Wounded MV:Tiring - Tarak: Wounded > sniff
You sniff sadly. *SNIFF*

* HP:Wounded MV:Tiring - Tarak: Wounded >
You scythe *Tarak*'s body into bloody fragments!

l human
* HP:Wounded MV:Tiring - Tarak: Battered >
Tarak has some big nasty wounds and scratches.

*Tarak* is using:
<used as light> a mirrored lantern
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn around neck> a necklace of dark ivy
<worn about body> a blue cape featuring a golden hawk in flight
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Wounded MV:Tiring - Tarak: Battered >
You try to scythe *Tarak*, but he deflects the blow.

g - Tarak: Battered >
*Tarak* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Tiring - Tarak: Battered > bash

*Tarak* strikes your body hard.

* HP:Battered MV:Tiring - Tarak: Battered >
*Tarak* strikes your right arm very hard.

+ ng - Tarak: Battered >
*Tarak* strikes your body.


As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - Tarak: Battered >
*Tarak* strikes your right arm hard.

* HP:Battered MV:Tiring - Tarak: Battered >
You try to scythe *Tarak*, but he parries successfully.

ng - Tarak: Battered >
*Tarak* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Battered MV:Tiring - Tarak: Battered > bash

*Tarak* strikes your head.

* HP:Battered MV:Tiring - Tarak: Battered >
*Tarak* strikes your body.

-TICK IN 5 SECONDS. ng - Tarak: Battered >
+
*Tarak* strikes your left arm.


As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Tarak: Wounded > bash
*
You dodge a bash from *Tarak* who loses his balance and falls!

=
Your bash at *Tarak* SENDS him SPRAWLING!

* HP:Battered MV:Strong - Tarak: Battered >
You scythe *Tarak*'s body extremely hard.

giggle
* HP:Battered MV:Strong - Tarak: Battered > You giggle.

* HP:Battered MV:Strong - Tarak: Battered >
You try to scythe *Tarak*, but he deflects the blow.

* HP:Battered MV:Strong - Tarak: Battered >
You dodge a bash from *Tarak* who loses his balance and falls!

* HP:Battered MV:Strong - Tarak: Battered > bash
You try to scythe *Tarak*, but he parries successfully.

-
*Tarak* strikes your body.

=
Your bash at *Tarak* SENDS him SPRAWLING!

* HP:Battered MV:Strong - Tarak: Battered >
You scythe *Tarak*'s body into bloody fragments!
*Tarak* panics, and attempts to flee!
*Tarak* leaves east riding a warhorse.

o HP:Battered MV:Strong > w
kh
Dead End Near Tarwin's Gap
[ obvious exits: E ]
The corpse of a black wolf is lying here.
A sooty residue is apparent here.

o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong > e
kh
Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.

bash
o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong > e
Bash who?

o HP:Battered MV:Strong > kh
East Path
[ obvious exits: N W ]

o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong > cb
[chan mood brave]
Mood changed to: Brave

o HP:Battered MV:Strong > w

*Tarak* has arrived from the north, riding a warhorse.

* HP:Battered MV:Strong > where
Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.

o HP:Battered MV:Tiring >
*Tarak* has arrived from the east, riding a warhorse.

* HP:Battered MV:Tiring > kh
Players in your Zone
--------------------
Carnage - Entering the Gap
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring >
[5-6] *Tarak* barely strikes your body.

* HP:Battered MV:Tiring - Tarak: Battered > [k light]
You do the best you can!

* HP:Battered MV:Tiring - Tarak: Battered > bash
+
You dodge a bash from *Tarak* who loses his balance and falls!

=
Your bash at *Tarak* SENDS him SPRAWLING!
*Tarak* panics, and attempts to flee!

* HP:Battered MV:Tiring - Tarak: Battered >
You scythe *Tarak*'s body into bloody fragments!

* HP:Battered MV:Tiring - Tarak: Beaten > w
kh

*Tarak* leaves east riding a warhorse.

o HP:Battered MV:Tiring > w
kh
Dead End Near Tarwin's Gap
[ obvious exits: E ]
The corpse of a black wolf is lying here.
A sooty residue is apparent here.

o HP:Battered MV:Tiring > [k light]
They aren't here.

o HP:Battered MV:Tiring > Alas, you cannot go that way...

o HP:Battered MV:Tiring > e
[k light]
They aren't here.

o HP:Battered MV:Tiring > kh
Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.

o HP:Battered MV:Tiring > [k light]
They aren't here.

o HP:Battered MV:Tiring > kh
e
[k light]
They aren't here.

kh
o HP:Battered MV:Tiring > East Path
[ obvious exits: N W ]
*Tarak* is standing here, riding |1| warhorse

* HP:Battered MV:Tiring > [k light]
You try to scythe *Tarak*, but he parries successfully.

* HP:Battered MV:Tiring - Tarak: Beaten >
*Tarak* strikes your left hand hard.
You try to scythe *Tarak*, but he deflects the blow.

* HP:Battered MV:Tiring - Tarak: Beaten > bash

*Tarak* panics, and attempts to flee!

ng - Tarak: Beaten >
*Tarak* leaves north riding a warhorse.
*Tarak* has arrived from the north, riding a warhorse.

-
*Tarak* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

=kh
Cancelled.
*Tarak* leaves west riding a warhorse.
[k light]
They aren't here.

o HP:Battered MV:Tiring > bash
Bash who?

w
o HP:Battered MV:Tiring > kh
Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.
A raven is visible flying high in the sky.

ash
o HP:Battered MV:Tiring > [k light]
They aren't here.

o HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!

o HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Carnage - Entering the Gap
You catch a faint scent of a horse nearby.

cb
o HP:Battered MV:Tiring > [chan mood brave]
Mood changed to: Brave

o HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Carnage - Entering the Gap
You catch a faint scent of a horse nearby.

o HP:Battered MV:Tiring > where
w
Players in your Zone
--------------------
Carnage - Entering the Gap
You catch a faint scent of a horse nearby.

o HP:Battered MV:Tiring > kh
Dead End Near Tarwin's Gap
[ obvious exits: E ]
The corpse of a black wolf is lying here.
A sooty residue is apparent here.

o HP:Battered MV:Tiring > [k light]
They aren't here.

o HP:Battered MV:Tiring > e
s
Entering the Gap
[ obvious exits: N E S W ] [ E: passage ]
A sooty residue is apparent here.
A raven is visible flying high in the sky.

kh
o HP:Battered MV:Tiring > s
Before the Gap
[ obvious exits: N S ]

o HP:Battered MV:Tiring > [k light]
They aren't here.

kh
o HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
A soft leather pouch has been discarded here.

o HP:Battered MV:Tiring > s
[k light]
They aren't here.

o HP:Battered MV:Tiring > kh
Road to Tarwin's Gap
[ obvious exits: N S ]
*Tarak* is standing here, riding |1| warhorse
A timber wolf is here, snarling hungrily.

* HP:Battered MV:Tiring > s
[k light]
You try to scythe *Tarak*, but he deflects the blow.

kh
* HP:Battered MV:Tiring - Tarak: Beaten > No way! You're fighting for your life!

* HP:Battered MV:Tiring - Tarak: Beaten > [k light]
You do the best you can!

* HP:Battered MV:Tiring - Tarak: Beaten > bash

As *Tarak* avoids your bash, you topple over and fall to the ground!

ng >
*Tarak* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* HP:Beaten MV:Tiring - Tarak: Beaten >
*Tarak* strikes your right foot.
[1-2] A timber wolf barely tickles your body with his hit.

* HP:Beaten MV:Tiring - Tarak: Beaten > bash
wi
fl
cb
Cancelled.
[chan mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! Beaten >

TICK IN 5 SECONDS.

[1-2] A timber wolf barely tickles your left leg with his hit.
*Tarak* strikes your right arm.

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S W ]
[chan mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong > kh
kh
[k light]
They aren't here.

o HP:Beaten MV:Strong > kh
[k light]
They aren't here.

o HP:Beaten MV:Strong > kh
[k light]
They aren't here.

o HP:Beaten MV:Strong > kh
[k light]
They aren't here.

o HP:Beaten MV:Strong > kh
kh
[k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > kh
[k light]
They aren't here.

o HP:Beaten MV:Strong > kh

*Tarak* has arrived from the north, riding a warhorse.

* HP:Beaten MV:Strong > *Tarak* strikes your body.
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Tarak: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Tarak: Beaten > bah
No way! You're fighting for your life!

bash
- - Tarak: Beaten >
*Tarak* strikes your right leg hard.


As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong - Tarak: Beaten >
[5-6] *Tarak* barely strikes your body.

* HP:Beaten MV:Strong - Tarak: Beaten > bash

*Tarak* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Tarak: Beaten > bash

*Tarak* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Tarak: Beaten >
*Tarak* strikes your head.
You wish that your wounds would stop BLEEDING so much!


ng - Tarak: Beaten >
*Tarak* strikes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
By the Road
[ obvious exits: N E S W ]

o HP:Critical MV:Strong > n
e
n
n
n

Edge of the Foothills
[ obvious exits: N S ]
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A long pole with a large hook on the end lies on the ground.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
A trolloc scout sniffs the air here.

n
o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > In the Foothills
[ obvious exits: E S W ]

o HP:Critical MV:Strong > e
Alas, you cannot go that way...

o HP:Critical MV:Strong > n
Alas, you cannot go that way...

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > n
Alas, you cannot go that way...

o HP:Critical MV:Strong > n
n
Road to Tarwin's Gap
[ obvious exits: N S W ]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
A soft leather pouch has been discarded here.

n
o HP:Critical MV:Tiring > Before the Gap
[ obvious exits: N S ]
*Tarak* is standing here, riding |1| warhorse

ng >
*Tarak* strikes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Entering the Gap
[ obvious exits: N E S W ]
A sooty residue is apparent here.
A raven is visible flying high in the sky.
Inside the Gap
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
A black wolf growls loudly, poised to leap.
A raven is here flying around.

o HP:Critical MV:Tiring > n
Tarwin's Gap
[ obvious exits: N S ]

n
o HP:Critical MV:Tiring > n
Tarwin's Gap
[ obvious exits: N S ]
|1| A chestnut stallion trots about.

o HP:Critical MV:Tiring > n
In the Gap
[ obvious exits: N S ]

o HP:Critical MV:Tiring > n
n
Entering the Gap
[ obvious exits: N S W ]

o HP:Critical MV:Tiring > n
n
Outside Tarwin's Gap
[ obvious exits: N E S W ]

n
o HP:Critical MV:Tiring > n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
A raven is here flying around.

o HP:Critical MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
A small stick is lying on the ground here.

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]

0
o HP:Critical MV:Tiring > The Blight
[ obvious exits: S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring > [change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Tiring >
A shrill piercing scream reverberates through the area.

o HP:Critical MV:Tiring > s
s

*Tarak* has arrived from the south, riding a warhorse.

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]

o HP:Critical MV:Tiring > n
n
kh
The Blight
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > The Blight
[ obvious exits: S ]
*Tarak* is standing here, riding |1| warhorse
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring > [k light]
You try to scythe *Tarak*, but he deflects the blow.

* HP:Critical MV:Tiring - Tarak: Beaten > bash
*Tarak* panics, and attempts to flee!

-
*Tarak* strikes your right hand hard.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit Tarak, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
*Tarak* leaves south riding a warhorse.
*Tarak* has arrived from the south, riding a warhorse.

=
*Tarak* strikes your right leg hard.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Tarak* SENDS him SPRAWLING!

* HP:Critical MV:Tiring - Tarak: Beaten >
You scythe *Tarak*'s body into bloody fragments!
*Tarak* panics, and attempts to flee!
The blighted tree tickles Tarak's body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

* HP:Critical MV:Tiring - Tarak: Beaten >
*Tarak* leaves south riding a warhorse.

o HP:Critical MV:Tiring >
*Tarak* has arrived from the south, riding a warhorse.

kh
bash
* HP:Critical MV:Tiring >
*Tarak* strikes your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Tarak: Beaten > [k light]
You do the best you can!

You try to scythe *Tarak*, but he parries successfully.
The blighted tree tries to hit Tarak, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

-
You dodge a bash from *Tarak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


-
The blighted tree tries to hit Tarak, but he deflects the blow.
The blighted tree tries to hit Tarak, but he deflects the blow.
The blighted tree tries to hit Tarak, but he parries successfully.


As *Tarak* avoids your bash, you topple over and fall to the ground!
*Tarak* panics, and attempts to flee!

* HP:Critical MV:Tiring - Tarak: Beaten > stan
9

The blighted tree tries to hit Tarak, but he parries successfully.
The blighted tree tries to hit Tarak, but he deflects the blow.
The blighted tree tries to hit Tarak, but he deflects the blow.

kh
* HP:Critical MV:Tiring - Tarak: Beaten > Do you not consider fighting as standing?

* HP:Critical MV:Tiring - Tarak: Beaten > kh
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Tiring - Tarak: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Tarak: Beaten > bash
[k light]
You do the best you can!

* ng - Tarak: Beaten >
You dodge a bash from *Tarak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



The blighted tree tries to hit Tarak, but he parries successfully.
The blighted tree tries to hit Tarak, but he parries successfully.
The blighted tree tries to hit Tarak, but he deflects the blow.

=
Your bash at *Tarak* SENDS him SPRAWLING!
*Tarak* panics, and attempts to flee!

* HP:Critical MV:Tiring - Tarak: Critical >
The blighted tree hits Tarak's left hand very hard.
*Tarak* panics, and attempts to flee!
The blighted tree barely hits Tarak's left leg.
The blighted tree barely hits Tarak's body.
You scythe *Tarak*'s left arm into bloody fragments!
*Tarak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Tarak*'s death cry.

o HP:Critical MV:Tiring > get dagger pack
rem sword
wield dagger
scalp corpse
scalp 2.corpse
scalp 3.corpse
rem dagger
wield sword
put all.scalp pack
put dagger pack
You get a dagger from a backpack.

o HP:Critical MV:Tiring > You stop using a wickedly scythed longsword.

o HP:Critical MV:Tiring > You wield a dagger.

o HP:Critical MV:Tiring > You lean over and sever the bloody head from the corpse of Tarak.

o HP:Critical MV:Tiring > You don't see that here.

o HP:Critical MV:Tiring > You don't see that here.

o HP:Critical MV:Tiring > You stop using a dagger.

o HP:Critical MV:Tiring > You wield a wickedly scythed longsword with both hands.

o HP:Critical MV:Tiring > nar tarak rip
You put the severed head of Tarak the Human slain in the Blight in a backpack.

o HP:Critical MV:Tiring > You put a dagger in a backpack.

o HP:Critical MV:Tiring > You narrate 'tarak rip'

o HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.

* HP:Critical MV:Tiring > gac
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Tarak.
You get a pair of earthen colored breeches from the corpse of Tarak.
You get a bronze belt of odd design from the corpse of Tarak.
You get a dark blue tasseled spear from the corpse of Tarak.
You get a silver Kandori wristcuff from the corpse of Tarak.
You get a silver Kandori wristcuff from the corpse of Tarak.
You get a pair of dark gloves from the corpse of Tarak.
You get a set of cloth sleeves from the corpse of Tarak.
You get a backpack from the corpse of Tarak.
You get a blue cape featuring a golden hawk in flight from the corpse of Tarak.
You get a bearskin tunic from the corpse of Tarak.
You get a necklace of dark ivy from the corpse of Tarak.
You get a Kandori snowflake necklace from the corpse of Tarak.
You get a camouflaged hood from the corpse of Tarak.
You get an emerald ring from the corpse of Tarak.
You get an emerald ring from the corpse of Tarak.
You get a mirrored lantern from the corpse of Tarak.

* HP:Critical MV:Tiring > drop light
You drop a mirrored lantern.

* HP:Critical MV:Tiring > gs
[get skin pack]
You get a skin of human flesh from a backpack.

* HP:Critical MV:Tiring > dri skin
You drink the blood.
You don't feel thirsty any more.

* HP:Critical MV:Tiring > pour skin out
You empty a skin of human flesh.

* HP:Critical MV:Tiring > fill skin corpse
You drain some blood from the corpse of Tarak into a skin of human flesh.

* HP:Critical MV:Tiring > put skin pack
You put a skin of human flesh in a backpack.

* HP:Critical MV:Tiring > sco

You have 8(405) hit and 144(245) movement points.
You have scored 108569734 experience points and 2027 quest points.
You need 1727249629 exp to level and 973 qp to rank.
You have acquired 494 alt qps to date.
You have amassed 63 Turn points to date.
You have played 125 days and 0 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

Nunzio
Posts: 68
Joined: Fri Oct 30, 2020 9:47 am
Location: USA, Virginia

Re: Carnage v Tarak

Post by Nunzio » Thu Oct 14, 2021 8:39 am

Very nice. I think the outcome would've been different if Tarak decided to flee hit at the trees instead of try for a bash.

Carnage
Posts: 55
Joined: Tue Nov 27, 2018 9:28 am

Re: Carnage v Tarak

Post by Carnage » Thu Oct 14, 2021 11:40 am

Nunzio wrote:
Thu Oct 14, 2021 8:39 am
Very nice. I think the outcome would've been different if Tarak decided to flee hit at the trees instead of try for a bash.
100% agree. I tend to stay in fights longer than is wise for ABS.

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