Why would anyone want to pk you guys?

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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aloysius
Posts: 26
Joined: Mon Mar 06, 2017 10:33 pm

Why would anyone want to pk you guys?

Post by aloysius » Mon Oct 11, 2021 2:36 pm

Really should think about it :)

* HP:Hurt MV:Full > ri
Before a Cliff's Wall
[ obvious exits: E S W ]
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
*Ghast* is standing here.
A warhorse is here, stamping his feet impatiently.
A rat has arrived from the east.

* HP:Hurt MV:Full > j
[ride horse]
You start riding him.

* R HP:Hurt MV:Full > b
[kill h.dark]
You try to blast *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Strong - Ghast: Scratched > [bash ]

- = + * * +
*Ghast* pierces your left arm.
*Ghast* pierces your left leg.

= - - =
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Ghast: Scratched > l gha
*Ghast* panics, and attempts to flee!

s* R HP:Hurt MV:Strong - Ghast: Scratched > t
br

*Ghast* leaves east.

* R HP:Hurt MV:Strong > st
You do not see that here.

* R HP:Hurt MV:Strong > [change mood brave]
Mood changed to: Brave

* R HP:Hurt MV:Strong > j
You are already standing.

* R HP:Hurt MV:Strong > [kill h.dark]
You try to blast *Sneek*, but he parries successfully.

* R HP:Hurt MV:Strong - Sneek: Scratched > l
*Sneek* tickles your left foot with his
pierce.
You try to blast *Sneek*, but he parries successfully.
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
*Sneek* is here, fighting YOU!
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong - Sneek: Scratched >
*Ghast* has arrived from the east.

* R HP:Hurt MV:Strong - Sneek: Scratched >
*Sneek* barely pierces your body.

* R HP:Hurt MV:Strong - Sneek: Scratched > sigh
You sigh.

* R HP:Hurt MV:Strong - Sneek: Scratched > b
*Sneek* pierces your right leg.
You try to blast *Sneek*, but he deflects the blow.
[bash ]

- =
*Ghast* barely tickles your body with his pierce.

+ *ge t
*Ghast* tickles your body with his pierce.

*te a+ p= a-c k -
*Ghast* barely pierces your body.
*Sneek* pierces your right leg.

=
As *Sneek* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >

*Ghast* pierces your right arm.

* R HP:Wounded MV:Strong - Ghast: Scratched > q

*Ghast* tickles your right leg with his pierce.
*Sneek* barely pierces your body.

* R HP:Wounded MV:Strong - Ghast: Scratched > You get a cup of thready brown tea
from a backpack.

* R HP:Wounded MV:Strong - Ghast: Scratched > puYou have to type quit - no less,
to quit!

t* R HP:Wounded MV:Strong - Ghast: Scratched > tea pack
l
ch
You put a cup of thready brown tea
in a backpack.

* R HP:Wounded MV:Strong - Ghast: Scratched > fBefore a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
*Ghast* is here, fighting YOU!
*Sneek* is here, fighting YOU!
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Wounded MV:Strong - Ghast: Scratched > *Ghast* barely pierces your right
leg.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Ghast: Scratched > You panic and attempt to flee!

b
You try to blast *Ghast*, but he deflects the blow.
*Ghast* barely pierces your right leg.
*Sneek* barely pierces your body.
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

r* R HP:Wounded MV:Strong >
w[change mood brave]
Mood changed to: Brave


* R HP:Wounded MV:Strong > n
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Wounded MV:Strong > n
wh
A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown cow is here, chewing thoughtfully.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Aloysius - A Road by the Ravine

* R HP:Wounded MV:Strong > br
sta[change mood brave]
Mood changed to: Brave

t
* R HP:Wounded MV:Strong > h
You are a 439 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.5 lbs and wearing 74.1 lbs, light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19.
Offensive bonus: 171, Dodging bonus: 42, Parrying bonus: 17
Your mood is: Brave. You will flee below: 50 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong > [dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h

*Sneek* tickles your body with his pierce.

* R HP:Wounded MV:Strong - Sneek: Scratched > [dia h.dark]
Sneek has a few scratches.

* R HP:Wounded MV:Strong - Sneek: Scratched >
You try to blast *Sneek*, but he parries successfully.
The ancient tree tries to hit Sneek, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Sneek* tickles your left leg with his pierce.

* R HP:Wounded MV:Strong - Sneek: Scratched > b

*Sneek* barely pierces your head.

* R HP:Wounded MV:Strong - Sneek: Scratched > [bash ]
*Sneek* panics, and attempts to flee!


*Sneek* leaves east.

- j=
b
+ Cancelled.
[kill h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h
A cow panics, and attempts to flee!
The ancient tree tries to hit Sneek, but he parries successfully.
The ancient tree joins the ancient tree's fight!
[dia h.dark]
Sneek has a few scratches.

h* R HP:Wounded MV:Strong >
[dia h.dark]
Sneek has a few scratches.

j* R HP:Wounded MV:Strong >
b
[kill h.dark]
You try to blast *Sneek*, but he parries successfully.

* R HP:Wounded MV:Strong - the ancient tree: Scratched - Sneek: Scratched > [bash ]

- =
The ancient tree tries to hit Sneek, but he deflects the blow.
Sneek swiftly dodges the ancient tree's attempt to hit him.

+ * *
*Sneek* panics, and attempts to flee!

+ = -
*Sneek* leaves east.

j-
b=
They're not here anymore!

* R HP:Wounded MV:Strong >
[kill h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong > l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown cow is here, chewing thoughtfully.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

h* R HP:Wounded MV:Strong >
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h
[dia h.dark]
No-one by that name here.

h* R HP:Wounded MV:Strong >
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h

*Sneek* tickles your body with his pierce.

* R HP:Wounded MV:Strong - Sneek: Scratched > [dia h.dark]
Sneek has a few scratches.

* R HP:Wounded MV:Strong - Sneek: Scratched >
The ancient tree hits Sneek's left hand very hard.
The ancient tree joins the ancient tree's fight!

b* R HP:Wounded MV:Strong - Sneek: Scratched >
*Sneek* barely pierces your right arm.
[bash ]

-
Sneek swiftly dodges the ancient tree's attempt to hit him.
A cow panics, and attempts to flee!
Sneek swiftly dodges the ancient tree's attempt to hit him.
*Sneek* pierces your right leg.
*Sneek* panics, and attempts to flee!

= + *
*Sneek* leaves south.

* +j
= -b
Cancelled.
[kill h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong > br
h
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Strong > [dia h.dark]
Ghast has a few scratches.

* R HP:Wounded MV:Strong >
*Sneek* has arrived from the south.

* R HP:Wounded MV:Strong > h

*Sneek* tickles your body with his pierce.

* R HP:Wounded MV:Strong - Sneek: Scratched > j[dia h.dark]
Sneek has a few scratches.


* R HP:Wounded MV:Strong - Sneek: Scratched > b[kill h.dark]
You do the best you can!

* R HP:Wounded MV:Strong - Sneek: Scratched >
You try to blast *Sneek*, but he deflects the blow.
The ancient tree tries to hit Sneek, but he parries successfully.
The ancient tree joins the ancient tree's fight!
*Sneek* pierces your left leg.

* R HP:Wounded MV:Strong - Sneek: Scratched > j

*Sneek* barely pierces your body.

* R HP:Wounded MV:Strong - Sneek: Scratched > [kill h.dark]
You do the best you can!
*Sneek* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Sneek: Scratched > j

[kill h.dark]
You do the best you can!

* R HP:Wounded MV:Strong - Sneek: Scratched > j

*Sneek* leaves south.

* R HP:Wounded MV:Strong > [kill h.dark]
You try to blast *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Strong - Ghast: Scratched > b
*Ghast* tickles your body with his pierce.
The ancient tree tries to hit Ghast, but he parries successfully.
The ancient tree joins the ancient tree's fight!
You try to blast *Ghast*, but he dodges the attack.
[bash ]
*Ghast* panics, and attempts to flee!

- =
*Ghast* panics, and attempts to flee!

+ * *
*Ghast* leaves east.

+ = - - =
They're not here anymore!

* R HP:Wounded MV:Strong > j
[kill h.dark]
You try to blast *Ghast*, but he dodges the attack.

* R HP:Wounded MV:Strong - Ghast: Scratched > b
[bash ]

- = + * * + = - - =
As *someone* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Ghast: Scratched >
*Ghast* barely pierces your left leg.
The ancient tree tries to hit Ghast, but he parries successfully.
The ancient tree joins the ancient tree's fight!

* R HP:Wounded MV:Strong - Ghast: Scratched > b

*Ghast* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Ghast: Scratched > [bash ]
*Ghast* leaves south.

- = + j*
b
Cancelled.
[kill h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong > j
[kill h.dark]
They aren't here.

* R HP:Wounded MV:Strong > l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown cow is here, chewing thoughtfully.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown cow is here, chewing thoughtfully.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown cow is here, chewing thoughtfully.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > j
[kill h.dark]
They aren't here.

* R HP:Wounded MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h
Your blood freezes as you hear something's death cry.


* R HP:Wounded MV:Strong > [dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > h
[dia h.dark]
No-one by that name here.

b* R HP:Wounded MV:Strong > r

*Ghast* has arrived from the south.

* R HP:Wounded MV:Strong > h[change mood brave]
Mood changed to: Brave
*Sneek* barely pierces your body.


* R HP:Wounded MV:Strong - Sneek: Scratched > j
[dia h.dark]
Sneek has a few scratches.

* R HP:Wounded MV:Strong - Sneek: Scratched > [kill h.dark]
You do the best you can!

* R HP:Wounded MV:Strong - Sneek: Scratched > l
b
*Sneek* barely pierces your body.
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
*Sneek* is here, fighting YOU!
*Ghast* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown cow is here, chewing thoughtfully.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong - Sneek: Scratched > [bash ]

- = +
*Sneek* tickles your body with his pierce.
The ancient tree hits Sneek's body.
The ancient tree joins the ancient tree's fight!

* * +
*Sneek* panics, and attempts to flee!

= -
*Ghast* barely tickles your body with his pierce.

-
*Sneek* leaves south.

=
They're not here anymore!

* R HP:Battered MV:Strong - Ghast: Scratched > l
The ancient tree tries to hit
Ghast, but he dodges the attack.
The ancient tree joins the ancient tree's fight!
Ghast swiftly dodges the ancient tree's attempt to hit him.
A cow panics, and attempts to flee!
The ancient tree tries to hit Ghast, but he parries successfully.
You try to blast *Ghast*, but he parries successfully.
*Ghast* barely pierces your right leg.
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
*Ghast* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown cow is here, chewing thoughtfully.
The ancient tree is here, fighting Ghast.
The ancient tree is here, fighting Ghast.

* R HP:Wounded MV:Strong - Ghast: Scratched > b
[bash ]

- =
*Sneek* tickles your body with his pierce.

+ * *
*Sneek* barely pierces your body.

+ =
*Sneek* barely pierces your body.
The ancient tree tries to hit Ghast, but he deflects the blow.
Ghast swiftly dodges the ancient tree's attempt to hit him.
*Ghast* tickles your body with his pierce.

- - =
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Ghast: Scratched > b

*Sneek* pierces your left arm.
Ghast swiftly dodges the ancient tree's attempt to hit him.
The ancient tree tries to hit Ghast, but he deflects the blow.
*Ghast* pierces your head.
*Ghast* barely pierces your right hand.

* R HP:Battered MV:Strong - Ghast: Scratched > [bash ]

- = + * * +
*Sneek* barely pierces your left foot.
The ancient tree tries to hit Ghast, but he parries successfully.
The ancient tree tries to hit Ghast, but he dodges the attack.
*Ghast* tickles your body with his pierce.

= -
*Ghast* barely tickles your body with his pierce.

- =
Your bash at *Ghast* sends him sprawling!

* R HP:Battered MV:Strong - Ghast: Scratched > l ghast

Ghast has a few scratches.

*Ghast* is using:
<worn on head> a camouflaged hood
<worn around neck> a gold and silver silk bandana
<worn around neck> a gold and silver silk bandana
<worn about body> a pelt of black wolfskin matted with blood
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

b* R HP:Battered MV:Strong - Ghast: Scratched > r
*Sneek* barely pierces your body.
The ancient tree hits Ghast's left leg hard.
The ancient tree barely hits Ghast's body.
You blast *Ghast*'s body into bloody fragments!


* R HP:Battered MV:Strong - Ghast: Hurt > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Strong - Ghast: Hurt >
*Sneek* tickles your body with his pierce.

* R HP:Battered MV:Strong - Ghast: Hurt >
*Sneek* barely pierces your body.
The ancient tree hits Ghast's right hand.
The ancient tree hits Ghast's left arm hard.
You blast *Ghast*'s left leg into bloody fragments!

* R HP:Battered MV:Strong - Ghast: Wounded >
*Koresh* has arrived from the east.

b* R HP:Battered MV:Strong - Ghast: Wounded >
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Ghast: Wounded >
*Ghast* barely tickles your body with his pierce.

* R HP:Battered MV:Strong - Ghast: Wounded > l
*Koresh* scythes your head.


* R HP:Battered MV:Strong - Ghast: Wounded > l kA Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
*Koresh* is here, fighting YOU!
*Sneek* is here, fighting YOU!
*Ghast* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown cow is here, chewing thoughtfully.
The ancient tree is here, fighting Ghast.
The ancient tree is here, fighting Ghast.

* R HP:Battered MV:Strong - Ghast: Wounded > oresh
ch
*Sneek* barely pierces your body.
A cow panics, and attempts to flee!
The ancient tree hits Ghast's left foot hard.
The ancient tree tries to hit Ghast, but he deflects the blow.
You try to blast *Ghast*, but he parries successfully.
*Ghast* barely pierces your body.
You see before you a war weary, battle scarred creature glaring darkly from its
one good eye.
Mangled paws gripping a mighty axe, it grunts as it rises to its feet.
It gestures for you to come its one good eye gleaming redly.

Koresh has a few scratches.

*Koresh* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a thick, steel-plated breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a skin of human flesh
<worn on belt> a belt hook
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Beaten MV:Strong - Ghast: Wounded > f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Ghast: Wounded > no You panic and attempt to flee!

t
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a big brown bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong > You stop paying increased attention to your
surroundings.

s* R HP:Beaten MV:Strong >
s
sA Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong > eA Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong > e
A Road by the Ravine
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Strong > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

s
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Strong > sRugged Terrain
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > sThe Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong > w
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > s
Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s* R HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w* R HP:Beaten MV:Strong >
sShadowing a Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
wA Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong > w
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong > uAmongst the Rubble
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong > not
hYou start paying increased attention to your
surroundings.


* R HP:Beaten MV:Strong > dia h[dia h.dark]
No-one by that name here.

o* R HP:Beaten MV:Strong > rse
wA warhorse is in excellent condition.
A warhorse is winded.

h
* R HP:Beaten MV:Strong > b[where ]
Players in your Zone
--------------------
Aloysius - Atop a Crumbling Watch Tower

r* R HP:Beaten MV:Strong >
h
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong > sc
[dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong > You have 118(404) hit and 132(160) movement points.
You have scored 108239034 experience points and 631 quest points.
You need 260966 exp to level and 369 qp to rank.
You have amassed 11 Turn points to date.
You have played 15 days and 13 hours (real time).
This ranks you as Aloysius the Veteran Gaidin [Gaidin 6] (Level 50).
You are standing.

* R HP:Beaten MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Full > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Full > h
[dia h.dark]
No-one by that name here.

h* R HP:Battered MV:Full >
na [dia h.dark]
No-one by that name here.

3* R HP:Battered MV:Full > wind
h
You narrate '3 wind'

* R HP:Battered MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Battered MV:Full > h
h
n[dia h.dark]
No-one by that name here.

a* R HP:Battered MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Battered MV:Full > 2
*Ghast* has arrived from below.

s* R HP:Battered MV:Full > hit
j
You narrate '2 dung'

n* R HP:Battered MV:Full > a[kill h.dark]
You try to blast *Ghast*, but he parries successfully.

* R HP:Battered MV:Full - Ghast: Wounded > thieve
The Shienaran commander bellows 'The criminal Ghast shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Ghast has been spotted!'
The Shienaran commander tries to lance Ghast, but he deflects the blow.

s
* R HP:Battered MV:Full - Ghast: Wounded >
*Ghast* panics, and attempts to flee!

* R HP:Battered MV:Full - Ghast: Wounded > You narrate 'thieves'

* R HP:Battered MV:Full - Ghast: Wounded >
*Ghast* panics, and attempts to flee!

* R HP:Battered MV:Full - Ghast: Wounded > j
The Shienaran commander tries to
lance Ghast, but he parries successfully.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Ghast* swiftly dodges your attempt to blast him.
[kill h.dark]
You do the best you can!

* R HP:Battered MV:Full - Ghast: Wounded > j

*Ghast* leaves down.

* R HP:Battered MV:Full > j
[kill h.dark]
They aren't here.

* R HP:Battered MV:Full > [kill h.dark]
They aren't here.

* R HP:Battered MV:Strong > na and koresh
You narrate 'and koresh'

h* R HP:Battered MV:Strong >
[dia h.dark]
No-one by that name here.

l* R HP:Battered MV:Strong >
hAtop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.


* R HP:Battered MV:Strong > [dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
whoi[dia h.dark]
No-one by that name here.

s* R HP:Battered MV:Strong > ghast
h
Ghast the Sniveling Coward is a level 51 Ko'bal
trolloc.


* R HP:Battered MV:Strong > [dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

h* R HP:Battered MV:Strong >
[dia h.dark]
No-one by that name here.

b* R HP:Battered MV:Strong > r
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

h* R HP:Battered MV:Strong >
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

h* R HP:Battered MV:Strong >
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
wh[dia h.dark]
No-one by that name here.


* R HP:Battered MV:Strong > h[where ]
Players in your Zone
--------------------
Aloysius - Atop a Crumbling Watch Tower


* R HP:Battered MV:Strong > [dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > h
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Strong >
*Koresh* has arrived from below.

h
* R HP:Battered MV:Strong >
*Sneek* has arrived from below.
*Koresh* scythes your left arm hard.

* R HP:Beaten MV:Strong - Koresh: Scratched > [dia h.dark]
Sneek has a few scratches.
*Sneek* barely pierces your body.

* R HP:Beaten MV:Strong - Koresh: Scratched > l
ch
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
*Sneek* is here, fighting YOU!
*Koresh* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

f* R HP:Beaten MV:Strong - Koresh: Scratched >
The Shienaran commander bellows
'The criminal Koresh shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Koresh has been spotted!'
The Shienaran commander lances Koresh's left hand.
The Shienaran commander bellows 'The criminal Sneek shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Sneek has been spotted!'
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran barely crushes Koresh's body.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran tickles Koresh's left foot with his crush.
The grizzled veteran pounds Koresh's body.
The grizzled veteran tickles Koresh's right leg with his pound.
A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
A sergeant slashes Koresh's body.
The Shienaran commander barely lances Koresh's right leg.
*Sneek* pierces your body.
You blast *Koresh*'s right arm.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Koresh: Hurt > You panic and attempt to flee!

u

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
*Ghast* pierces your right arm.

* R HP:Beaten MV:Strong - Ghast: Wounded > No way! You're fighting for your
life!

* R HP:Beaten MV:Strong - Ghast: Wounded > f
You panic and attempt to flee!


*Ghast* barely pierces your body.


You flee head over heels.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > w
nA Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

ot* R HP:Beaten MV:Strong >
whYou stop paying increased attention to your
surroundings.


* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Aloysius - A Winding Road

* R HP:Beaten MV:Strong > e
s
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

u* R HP:Beaten MV:Strong >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sneek* is standing here.
*Ghast* is standing here.

* R HP:Beaten MV:Strong > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Koresh* is here, fighting a sergeant.
A warhorse is here, stamping his feet impatiently.
A dun mare is here, snorting angrily.
A sergeant is here, fighting Koresh.
The grizzled veteran is here, fighting Koresh.
The grizzled veteran is here, fighting Koresh.
The grizzled veteran is here, fighting Koresh.
The grizzled veteran is here, fighting Koresh.
The Shienaran commander is here, fighting Koresh.

* R HP:Beaten MV:Strong > k
*Koresh* scythes a sergeant's body into bloody fragments!
The grizzled veteran crushes Koresh's body.
The grizzled veteran tickles Koresh's body with his crush.
The grizzled veteran pounds Koresh's left arm.
The grizzled veteran barely tickles Koresh's body with his pound.
A sergeant slashes Koresh's body.
The Shienaran commander tickles Koresh's body with his lance.


* R HP:Beaten MV:Strong > b
[kill dark]
You blast *Koresh*'s body.

* R HP:Beaten MV:Strong - a sergeant: Scratched - Koresh: Wounded > [bash ]

- = +
*Sneek* has arrived from below.
*Koresh* panics, and attempts to flee!

*
*Sneek* tickles your body with his pierce.

* + =
*Sneek* barely pierces your body.
*Koresh* scythes a sergeant's head into bloody fragments!
The grizzled veteran tickles Koresh's left arm with his crush.
The grizzled veteran crushes Koresh's body.
The grizzled veteran pounds Koresh's right arm.
The grizzled veteran barely pounds Koresh's right arm.
A sergeant barely slashes Koresh's body.
The Shienaran commander lances Koresh's right leg.
*Sneek* pierces your right leg.
*Koresh* panics, and attempts to flee!

- - =
The Shienaran commander bellows 'The criminal Sneek shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Sneek has been spotted!'
Your bash at *Koresh* sends him sprawling!

* R HP:Beaten MV:Strong - a sergeant: Hurt - Koresh: Wounded >
*Sneek* barely pierces your right leg.
You blast *Koresh*'s right hand hard.
The grizzled veteran tickles Koresh's left leg with his crush.
*Koresh* panics, and attempts to flee!
The grizzled veteran crushes Koresh's right foot.
*Koresh* panics, and attempts to flee!
The grizzled veteran pounds Koresh's body.
The grizzled veteran pounds Koresh's head.
A sergeant tickles Koresh's body with his slash.
The Shienaran commander lances Koresh's left foot.

* R HP:Beaten MV:Strong - a sergeant: Hurt - Koresh: Battered >
*Sneek* barely pierces your right foot.

* R HP:Beaten MV:Strong - a sergeant: Hurt - Koresh: Battered >
*Ghast* has arrived from below.

* R HP:Beaten MV:Strong - a sergeant: Hurt - Koresh: Battered >
*Ghast* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

*Koresh* leaves down.

* R HP:Beaten MV:Strong - Ghast: Wounded > ch
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Ghast: Wounded > You panic and attempt to flee!

u
The Shienaran commander bellows 'The criminal Ghast shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Ghast has been spotted!'
The Shienaran commander tries to lance Ghast, but he deflects the blow.
The Shienaran commander tries to lance Ghast, but he deflects the blow.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Ghast* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Sneek* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!



br
You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting a sergeant.
*Sneek* is standing here.
A warhorse is here, stamping his feet impatiently.
A dun mare is here, snorting angrily.
A sergeant is here, fighting Ghast.
The grizzled veteran is here, fighting Ghast.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
The Shienaran commander is here, fighting Ghast.

k* R HP:Beaten MV:Strong >
[change mood brave]
Mood changed to: Brave

b* R HP:Beaten MV:Strong >
[kill dark]
You try to blast *Ghast*, but he deflects the blow.
*Ghast* panics, and attempts to flee!
*Sneek* panics, and attempts to flee!

* R HP:Beaten MV:Strong - a sergeant: Wounded - Ghast: Wounded > [bash ]


*Ghast* panics, and attempts to flee!

- = + *
The grizzled veteran tries to pound Ghast, but he dodges the attack.
A sergeant tries to slash Ghast, but he deflects the blow.
The Shienaran commander tries to lance Ghast, but he deflects the blow.
*Sneek* panics, and attempts to flee!
*Sneek* leaves down.

* + = -
*Ghast* leaves down.

-
*Ghast* has arrived from below.
*Sneek* has arrived from below.

=
As *Ghast* avoids your bash, you topple over and fall to the ground!
*Sneek* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Ghast: Wounded >
The Shienaran commander bellows 'The criminal Ghast shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Ghast has been spotted!'
The Shienaran commander tries to lance Ghast, but he deflects the blow.
The Shienaran commander bellows 'The criminal Sneek shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Sneek has been spotted!'
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!

* R HP:Critical MV:Strong - Ghast: Wounded > ch

The grizzled veteran tries to pound Ghast, but he parries successfully.
A sergeant tries to slash Ghast, but he parries successfully.
The Shienaran commander lances Ghast's body into bloody fragments!
*Sneek* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Ghast* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Strong - Ghast: Wounded > f
s

*Ghast* panics, and attempts to flee!

* R HP:Critical MV:Strong - Ghast: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Ghast: Wounded >
*Sneek* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
w
w

The grizzled veteran pounds Ghast's right leg extremely hard.
A sergeant tries to slash Ghast, but he deflects the blow.
The Shienaran commander lances Ghast's body into bloody fragments!
*Sneek* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


w
You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Amongst the Rubble
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* has arrived from above.
*Ghast* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

s

*Sneek* barely pierces your left hand.
You wish that your wounds would stop BLEEDING so much!



*Sneek* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

*Ghast* barely pierces your right hand.
You wish that your wounds would stop BLEEDING so much!



*Sneek* barely pierces your right hand.
You wish that your wounds would stop BLEEDING so much!

*someone* barely pierces your head.
You are mortally wounded, and will die soon, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!

sneek
Posts: 9
Joined: Fri Oct 08, 2021 7:36 pm

Re: Why would anyone want to pk you guys?

Post by sneek » Mon Oct 11, 2021 3:30 pm

I don't wanna hear your bullshit when this is what you come back with lol after we hit you multiple times at patties, just rolling through rooms for the stabbers lol.




*Aloysius* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Tiring >
backstab h.light
*Aloysius* leaves east riding a warhorse.
Backstab who?

o S HP:Wounded MV:Tiring >
hide

A Dha'vol trolloc has arrived from the south.

backstab h.light
o S HP:Wounded MV:Tiring >
You attempt to hide yourself.

o S HP:Wounded MV:Tiring >
Backstab who?

o S HP:Wounded MV:Tiring >
backstab h.light

A Dha'vol trolloc leaves east. >>

o S HP:Wounded MV:Tiring >
Backstab who?

o S HP:Wounded MV:Tiring >
backstab h.light
*Fleur* has arrived from the south, riding a warhorse.
You silently approach your victim...


backstab h.light
-
=
Cancelled.
You silently approach your victim...


-
=
*Fleur* leaves south riding a warhorse.

+
*
*
+
*Fermin* tries to pierce you, but you deflect the blow.

=
-

A rat now follows Fermin.
A Ko'bal trolloc joins your fight!
The blighted tree tries to hit Fermin, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

-
=
+
*
A ramshorned trolloc tries to cleave Fermin, but he dodges the attack.
A ramshorned trolloc tries to cleave Fermin, but he deflects the blow.
The blighted tree tries to hit Fermin, but he deflects the blow.
Fermin swiftly dodges the blighted tree's attempt to hit him.
A Ko'bal trolloc tries to pierce Fermin, but he parries successfully.
You try to pierce *Fermin*, but he parries successfully.
*Fermin* tries to pierce you, but you deflect the blow.
*Fermin* panics, and attempts to flee!
Backstab who?

o S HP:Wounded MV:Tiring - Fermin: Scratched >

*Fermin* swiftly dodges your attempt to pierce him.
*Fermin* leaves south. vv

o S HP:Wounded MV:Tiring >

A Ko'bal trolloc leaves south. vv

o S HP:Wounded MV:Tiring >
hide
backstab h.light
You attempt to hide yourself.

o S HP:Wounded MV:Tiring >
Backstab who?

o S HP:Wounded MV:Tiring >
backstab h.light
You silently approach your victim...


-=
A Ko'bal trolloc has arrived from the south.

+
*
*
+
=
-

-
=
+
*
Backstab who?

o S HP:Wounded MV:Tiring >

Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

aloysius
Posts: 26
Joined: Mon Mar 06, 2017 10:33 pm

Re: Why would anyone want to pk you guys?

Post by aloysius » Mon Oct 11, 2021 3:32 pm

all of you should stop playing stabbers and we can have some fun pk :)

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Why would anyone want to pk you guys?

Post by isabel » Mon Oct 11, 2021 3:54 pm

Aloysius is famous for his stabber alts so not surprised he made the ls stabbers roll stabs against ds stabbers at all the ds patrols.

langois
Posts: 200
Joined: Wed Feb 18, 2015 2:53 pm

Re: Why would anyone want to pk you guys?

Post by langois » Mon Oct 11, 2021 4:12 pm

I thought the player of Alyo made his name as a stabber and only plays channelers now because when he tries to play a basher it ends with a few wimpy stabbers killing him at commie.


Maybe you should stick to what you’re good at (not weaving xrace friends)

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Why would anyone want to pk you guys?

Post by iria » Mon Oct 11, 2021 4:39 pm

Wait, so you're mad that you got stabbed, while trying to stab the fella who was stabbing you? I'm confused. Also not entirely sure how Aloysius is to blame for Fermin stabbing you.
sneek wrote:
Mon Oct 11, 2021 3:30 pm
I don't wanna hear your bullshit when this is what you come back with lol after we hit you multiple times at patties, just rolling through rooms for the stabbers lol.




*Aloysius* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Tiring >
backstab h.light
....

Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

aloysius
Posts: 26
Joined: Mon Mar 06, 2017 10:33 pm

Re: Why would anyone want to pk you guys?

Post by aloysius » Mon Oct 11, 2021 4:53 pm

Not sure what this has to do with me or what I'm good or not good at playing as. Just a public service announcement that today, in 2021, less people playing stabbers will make for more fun pk :)

aloysius
Posts: 26
Joined: Mon Mar 06, 2017 10:33 pm

Re: Why would anyone want to pk you guys?

Post by aloysius » Mon Oct 11, 2021 4:56 pm

Also..I haven't played a stabber seriously in pk in like the last 18 years. Just let that sink in for a second, you guys like to bring up that I played a stabber literally 18 years ago :p

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Why would anyone want to pk you guys?

Post by Zarth » Mon Oct 11, 2021 5:22 pm

aloysius wrote:
Mon Oct 11, 2021 4:56 pm
Also..I haven't played a stabber seriously in pk in like the last 18 years. Just let that sink in for a second, you guys like to bring up that I played a stabber literally 18 years ago :p
You firetruck a goat one time and you're known as the goatfucker for eternity!!?

langois
Posts: 200
Joined: Wed Feb 18, 2015 2:53 pm

Re: Why would anyone want to pk you guys?

Post by langois » Mon Oct 11, 2021 5:36 pm

Zarth wrote:
Mon Oct 11, 2021 5:22 pm

You firetruck a goat one time and you're known as the goatfucker for eternity!!?
Allegedly

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