SHH It's a Trap!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Chomsky
Posts: 60
Joined: Mon Nov 30, 2015 8:09 pm

SHH It's a Trap!

Post by Chomsky » Sun Oct 10, 2021 6:54 pm

Few Pigpens
Surrounded by a wooden fence with two gates, one leading to the north and one
to the south, this sty is definitely VERY smelly. Sitting next to the west
is a trough that gets filled daily by the caretaker of this place. Beyond
the fence to the west is a wall of trees angling off the hillside. To the east
and southeast, the shingled roof of the farm house juts above that of the
stable.
[ obvious exits: N S ]
A wild hog snorts angrily, pawing at the ground.
Stalking within the shadows, a man watches you in anger.
A handsome stag stands here, ready to run.
A wild hog snorts angrily, pawing at the ground.

* HP:Healthy MV:Strong >
A woodengate, with wooden beams nailed closely together
to prevent pig-sized
animals from passing through blocks your way north.

The Gate is open.

* HP:Healthy MV:Strong >
A wooden gate, with wooden beams nailed closely
together to prevent pig-sized
animals from passing through blocks your way south.

The Woodengate is open.
Sneek narrates 'am here'

* HP:Healthy MV:Strong >

Ok.

* HP:Healthy MV:Strong > You sit down and rest your tired bones.

* HP:Healthy MV:Strong >
Sneek narrates 'low batt now'

* HP:Healthy MV:Strong >
A handsome stag leaves north.

* HP:Healthy MV:Full >
*Teveyl* has arrived from the north, riding a warhorse.
A raven has arrived from the north.

* HP:Healthy MV:Full >
*Teveyl* sits down and rests.

* HP:Healthy MV:Full >
*Teveyl* stops resting, and clambers on his feet.

* HP:Healthy MV:Full >
*Teveyl* opens the Woodengate.

* HP:Healthy MV:Full >
*Teveyl* leaves south riding a warhorse.
A raven leaves south.

* HP:Healthy MV:Full >
Byrg narrates 'go west'

* HP:Healthy MV:Full >
Players in your Zone
--------------------
Chomsky - A Few Pigpens
You catch a faint scent of a horse nearby.

* HP:Healthy MV:Full >
#Ok. {d1} aliases {close gate;close woodengate}.

Sneek narrates 'sec'

* HP:Healthy MV:Full >
Sneek narrates 'got bad flee'

* HP:Healthy MV:Full >
Your blood freezes as you hear something's death cry.

* HP:Healthy MV:Full >
A black wolf has arrived from the north.

* HP:Healthy MV:Full >
A black wolf barely hits your head.

* HP:Scratched MV:Full - a black wolf: Healthy >
You blast a black wolf's body into bloody fragments!
A black wolf hits your right arm.

* HP:Scratched MV:Full - a black wolf: Hurt >
You blast a black wolf's body into bloody fragments!
A black wolf barely tickles your body with his hit.

* HP:Scratched MV:Full - a black wolf: Wounded >
You blast a black wolf's body into bloody fragments!
A black wolf tries to hit you, but you dodge the attack.

* HP:Scratched MV:Full - a black wolf: Beaten >
The hog leaves south.
You blast a black wolf's head into bloody fragments!
A black wolf is incapacitated and will slowly die, if not aided.
A black wolf lies immobile on the ground, suffering...
A black wolf is dead! R.I.P.
Your blood freezes as you hear a black wolf's death cry.
*Matheus* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
*Lisette* has arrived from the north, riding a warhorse.

* HP:Scratched MV:Fresh >
*Matheus* pierces your right arm.

* HP:Scratched MV:Fresh - Matheus: Hurt >
*Lisette* says '@ff LUe]c_j'

* HP:Scratched MV:Fresh - Matheus: Hurt >
*Matheus* pierces your right leg.
*Lisette* barely strikes your body.

* HP:Scratched MV:Fresh - Matheus: Hurt >
Sneek narrates 'they gone ?'

* HP:Scratched MV:Fresh - Matheus: Hurt >
*Lisette* strikes your right leg.
You blast *Matheus*'s body very hard.
*Matheus* pierces your left leg.

* HP:Hurt MV:Fresh - Matheus: Hurt >
*Teveyl* has arrived from the south.
A warhorse has arrived from the south.
A raven has arrived from the south.

* HP:Hurt MV:Fresh - Matheus: Hurt >
*Matheus* pierces your body.

* HP:Hurt MV:Fresh - Matheus: Hurt >
A black messenger pigeon flutters its wings.


* HP:Hurt MV:Fresh - Matheus: Hurt > Ok.

* HP:Hurt MV:Fresh - Matheus: Hurt > Ok.

* HP:Hurt MV:Fresh - Matheus: Hurt >

*Lisette* tickles your left foot with her strike.
You blast *Matheus*'s body hard.
*Matheus* barely pierces your body.

* HP:Hurt MV:Fresh - Matheus: Hurt > #Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >
*Teveyl* releases streaks of Fire at *Lisette*, who screams in pain.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >
*Matheus* opens the Gate.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >
A black messenger pigeon beats its wings harder.
A timber wolf has arrived from the north.


-
*Matheus* opens the Woodengate.
*Lisette* panics, and attempts to flee!

Cancelled.
Ok.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt > *Matheus* panics, and attempts to flee!
Ok.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >
A timber wolf tickles your body with his hit.
*Lisette* strikes your body.
*Matheus* barely pierces your body.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >

*Teveyl* releases streaks of Fire at *Lisette*, who screams in pain.
*Lisette* opens the Gate.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt > Ok.
*Lisette* panics, and attempts to flee!

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt > It's already closed!

*BERK HP:Hurt MV:Fresh - Matheus: Hurt > *Matheus* panics, and attempts to flee!
It's already closed!
*Lisette* panics, and attempts to flee!

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >
It's already closed!

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >
*Matheus* opens the Woodengate.
It's already closed!

*BERK HP:Hurt MV:Fresh - Matheus: Hurt > *Matheus* opens the Gate.
Ok.

*BERK HP:Hurt MV:Fresh - Matheus: Hurt >
A timber wolf tickles your body with his
hit.
*Lisette* barely strikes your body.
You blast *Matheus*'s right arm.
*Matheus* pierces your left arm hard.
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Teveyl* releases streaks of Fire at
*Lisette*, who screams in pain.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >

A black messenger pigeon takes off
out of reach into the skies!
A black messenger pigeon circles high above.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* panics, and attempts to flee!
It's already closed!


*BERK HP:Wounded MV:Fresh - Matheus: Wounded > It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* opens the Gate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* opens the Woodengate.
It's already closed!


*BERK HP:Wounded MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
Byrg narrates 'he stuck in pigpens'
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Teveyl* releases streaks of Fire at
*Lisette*, who screams in pain.
It's already closed!
*Lisette* releases streaks of Fire at *Teveyl*, who screams in pain.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
A timber wolf barely hits your right
leg.
*Teveyl* tries to strike *Lisette*, but she deflects the blow.
*Lisette* barely strikes your left leg.
You blast *Matheus*'s left arm hard.
*Matheus* pierces your left arm hard.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > It's already closed!


*BERK HP:Wounded MV:Fresh - Matheus: Wounded > It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > It's already closed!


*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* opens the Gate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Teveyl* releases streaks of Fire at
*Lisette*, who screams in pain.
It's already closed!
*Teveyl* panics, and attempts to flee!
*Lisette* releases streaks of Fire at *Teveyl*, who screams in pain.


*BERK HP:Wounded MV:Fresh - Matheus: Wounded > A timber wolf tickles your body with
his hit.
*Teveyl* tries to strike *Lisette*, but she parries successfully.
*Lisette* tickles your body with her strike.
You try to blast *Matheus*, but he deflects the blow.
*Matheus* pierces your body.
*Matheus* opens the Woodengate.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* pierces your body.
*Matheus* opens the Gate.
Ok.


*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* opens the Woodengate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
*Matheus* opens the Gate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > It's already closed!


*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* opens the Woodengate.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
*Matheus* opens the Gate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > Ok.
*Teveyl* panics, and attempts to flee!
*Lisette* releases streaks of Fire at *Teveyl*, who screams in pain.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
A timber wolf barely tickles your left
leg with his hit.
*Teveyl* tries to strike *Lisette*, but she parries successfully.
*Lisette* tickles your body with her strike.
You try to blast *Matheus*, but he parries successfully.
*Matheus* pierces your body.
*Matheus* opens the Gate.
*Teveyl* releases streaks of Fire at *Lisette*, who screams in pain.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
The Gate is opened from the other
side.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >

*Matheus* closes the Gate.
The Gate is opened from the other side.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* closes the Gate.
The Gate is opened from the other side.
Ok.


*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* opens the Gate.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
Ok.


*BERK HP:Wounded MV:Fresh - Matheus: Wounded > A timber wolf barely tickles your
right arm with his hit.
*Lisette* barely strikes your body.
You try to blast *Matheus*, but he deflects the blow.
*Matheus* pierces your body.
Ok.
*Teveyl* panics, and attempts to flee!
*Lisette* releases streaks of Fire at *Teveyl*, who screams in pain.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
*Lisette* panics, and attempts to flee!
*Teveyl* releases streaks of Fire at *Lisette*, who screams in pain.
The Gate is opened from the other side.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
Ok.

*BERK HP:Wounded MV:Fresh - Matheus: Wounded >
*Matheus* opens the Gate.
It's already closed!

*BERK HP:Wounded MV:Fresh - Matheus: Wounded > *Matheus* pierces your body.
*Matheus* opens the Woodengate.
Ok.


*BERK HP:Battered MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
*Matheus* panics, and attempts to
flee!
The Gate is opened from the other side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
The Gate is opened from the other
side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
A timber wolf tickles your head with
his hit.
You try to blast *Matheus*, but he parries successfully.
*Matheus* pierces your body.
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Lisette* panics, and attempts to
flee!
*Teveyl* releases streaks of Fire at *Lisette*, who screams in pain.
The Gate is opened from the other side.
Ok.
*Teveyl* panics, and attempts to flee!
*Lisette* releases streaks of Fire at *Teveyl*, who screams in pain.


*BERK HP:Battered MV:Fresh - Matheus: Wounded > Ok.


*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Gate.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Woodengate.
The Gate is opened from the other side.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
The Gate is opened from the other
side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Woodengate.
The Gate is opened from the other side.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > A timber wolf barely hits your body.
You blast *Matheus*'s body extremely hard.
*Matheus* pierces your right foot.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Gate.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Woodengate.
The Gate is opened from the other side.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* closes the Gate.
The Gate is opened from the other side.
Ok.
Sneek narrates 'made it no chan where are we?'

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Gate.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Woodengate.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
*Teveyl* releases streaks of Fire at
*Lisette*, who screams in pain.
*Lisette* is stunned, but will probably regain consciousness...
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
*Matheus* closes the Gate.
The Gate is opened from the other side.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > A timber wolf barely tickles your
body with his hit.
*Teveyl* strikes *Lisette*'s right arm hard.
*Lisette* is dead! R.I.P.
Your blood freezes as you hear *Lisette*'s death cry.
You blast *Matheus*'s head very hard.
*Matheus* pierces your left leg.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Teveyl* strikes *Matheus*'s body hard.
The Gate is opened from the other side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded > You narrate 'on woodengate gate w
dusty'

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Woodengate.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > The Gate is opened from the other
side.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
*Teveyl* tries to strike *Matheus*, but he deflects the blow.
A timber wolf barely tickles your right hand with his hit.
You blast *Matheus*'s body very hard.
*Matheus* barely pierces your right leg.
*Matheus* pierces your body.
*Matheus* panics, and attempts to flee!

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
That's not a direction.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
*Matheus* opens the Gate.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Gate.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
A timber wolf barely tickles your body with his hit.
You blast *Matheus*'s body very hard.
*Matheus* barely pierces your body.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
*Matheus* pierces your right arm hard.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* panics, and attempts to
flee!
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
The Gate is opened from the other side.

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Wounded > *Matheus* opens the Gate.
Byrg tries to slash *Teveyl*, but he deflects the blow.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Wounded >
*Matheus* panics, and attempts to flee!

*BERK HP:Battered MV:Fresh - Matheus: Wounded >

Byrg tries to slash *Teveyl*, but he deflects the blow.
A timber wolf barely tickles your left hand with his hit.
You blast *Matheus*'s body extremely hard.

*BERK HP:Battered MV:Fresh - Matheus: Battered > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Battered >


Byrg panics, and attempts to flee!
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered > It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered > It's already closed!


*BERK HP:Battered MV:Fresh - Matheus: Battered > It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered > *Matheus* opens the Gate.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered > Ok.

*BERK HP:Battered MV:Fresh - Matheus: Battered >
*Matheus* opens the Woodengate.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Battered > It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered >
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered > *Matheus* opens the Gate.
*Matheus* panics, and attempts to flee!
*Teveyl* unleashes a flurry of icy spikes at *Matheus*, who is stabbed repeatedly.
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Battered > *Teveyl* strikes *Matheus*'s left hand.
A timber wolf barely hits your right arm.
You try to blast *Matheus*, but he parries successfully.
It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered > It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered > It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered >
Byrg tries to slash *Matheus*, but he deflects the blow.

*BERK HP:Battered MV:Fresh - Matheus: Battered >

*Matheus* opens the Woodengate.
You narrate 'disengage'

*BERK HP:Battered MV:Fresh - Matheus: Battered > It's already closed!

*BERK HP:Battered MV:Fresh - Matheus: Battered >
Ok.

*BERK HP:Battered MV:Fresh - Matheus: Battered >
A timber wolf barely tickles your
body with his hit.
You try to blast *Matheus*, but he parries successfully.
*Matheus* pierces your left arm hard.
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Battered > *Matheus* opens the Gate.
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Battered > *Matheus* opens the Woodengate.
Ok.


*BERK HP:Beaten MV:Fresh - Matheus: Battered > Ok.

*BERK HP:Beaten MV:Fresh - Matheus: Battered >
*Matheus* panics, and attempts to flee!
*Matheus* panics, and attempts to flee!
*Teveyl* unleashes a flurry of icy spikes at *Matheus*, who is stabbed repeatedly.
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > It's already closed!


*BERK HP:Beaten MV:Fresh - Matheus: Beaten > *Matheus* panics, and attempts to flee!
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten >
*Matheus* opens the Woodengate.
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > Ok.

*BERK HP:Beaten MV:Fresh - Matheus: Beaten >
*Matheus* opens the Woodengate.
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > Ok.

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > Byrg slashes *Matheus*'s body.
*Matheus* panics, and attempts to flee!
A timber wolf barely tickles your body with his hit.
You try to blast *Matheus*, but he deflects the blow.
*Matheus* pierces your right hand.
*Matheus* opens the Gate.
Byrg sends *Matheus* sprawling with a powerful bash!
*Matheus* panics, and attempts to flee!
Ok.


*BERK HP:Beaten MV:Fresh - Matheus: Beaten > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten >
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten >
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten >
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten >
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten >
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Beaten >
Byrg slashes *Matheus*'s body hard.
A timber wolf barely hits your head.
You blast *Matheus*'s left leg hard.
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical > *Matheus* opens the Woodengate.
Ok.

*BERK HP:Beaten MV:Fresh - Matheus: Critical > *Matheus* opens the Woodengate.
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical >
*Matheus* opens the Gate.
Ok.

*BERK HP:Beaten MV:Fresh - Matheus: Critical > Ok.

*BERK HP:Beaten MV:Fresh - Matheus: Critical >
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical >
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical > *Matheus* opens the Gate.
Ok.

*BERK HP:Beaten MV:Fresh - Matheus: Critical > *Matheus* opens the Gate.
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical >
Ok.

*BERK HP:Beaten MV:Fresh - Matheus: Critical > Byrg slashes *Matheus*'s left foot.
*Matheus* panics, and attempts to flee!
*Teveyl* strikes *Matheus*'s body.
*Matheus* panics, and attempts to flee!
A timber wolf tickles your left leg with his hit.
You blast *Matheus*'s left foot very hard.
*Matheus* panics, and attempts to flee!
*Matheus* barely pierces your right foot.
Byrg slashes *Matheus*'s left leg.
*Matheus* is incapacitated and will slowly die, if not aided.
It's already closed!


*BERK HP:Beaten MV:Fresh - Matheus: Critical > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical >
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical > It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical > Byrg narrates 'rip both'
It's already closed!

*BERK HP:Beaten MV:Fresh - Matheus: Critical >
A Few Pigpens
Surrounded by a wooden fence with two gates, one leading to the north and one
to the south, this sty is definitely VERY smelly. Sitting next to the west
is a trough that gets filled daily by the caretaker of this place. Beyond
the fence to the west is a wall of trees angling off the hillside. To the east
and southeast, the shingled roof of the farm house juts above that of the
stable.
[ obvious exits: N S ]
The corpse of Lisette is lying here.
The corpse of a black wolf is lying here.
Byrg the Myrddraal is here, fighting Matheus, riding a shadow stallion.
A timber wolf is here, fighting YOU!
A raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Teveyl* is here, fighting Matheus.
A warhorse is here, stamping his feet impatiently.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently.
*Matheus* is lying here, incapacitated.
A wild hog snorts angrily, pawing at the ground.
Stalking within the shadows, a man watches you in anger.

*BERK HP:Beaten MV:Fresh - Matheus: Critical >
You snicker softly.

*BERK HP:Beaten MV:Fresh - Matheus: Critical >
*Teveyl* throws streaks of Fire at *Matheus*, whose freshly charred corpse crumples
to the ground.
*Matheus* is dead! R.I.P.
Your blood freezes as you hear *Matheus*'s death cry.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: SHH It's a Trap!

Post by isabel » Sun Oct 10, 2021 7:01 pm

lol painful to read when you know how this would go IF ONLY matheus could bash

nice weaving from both channies

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: SHH It's a Trap!

Post by Lisette » Sun Oct 10, 2021 8:28 pm

I was fading SP when Matheus led me in there, was no reason to hit it, basically a guaranteed loss.

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