Justice brings pain 1v1

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Nognahoj
Posts: 86
Joined: Fri Apr 03, 2015 1:39 pm

Justice brings pain 1v1

Post by Nognahoj » Thu Sep 30, 2021 2:32 am

Justice Warder vs Dodge rogue. Eeek

Road to Tarwin's Gap
[ obvious exits: N S ]
North:
n
* S HP:Healthy MV:Tiring > kill light
They aren't here.

* S HP:Healthy MV:Tiring > kill light
Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A rat scurries around trying to get out of sight.
*Ryzom* is standing here, riding a warhorse.

* S HP:Healthy MV:Tiring > *Ryzom* tries to smite you, but you parry successfully.
You do the best you can!

* S HP:Healthy MV:Tiring - Ryzom: Scratched > You stab *Ryzom*'s left foot.
*Ryzom* tries to smite you, but you deflect the blow.
You do the best you can!

* S HP:Healthy MV:Tiring - Ryzom: Scratched > l ryzom


Easy now fuzzy little man-peach.

Ryzom has a few scratches.

*Ryzom* is using:
<used as light> a crystal lightstick
<worn on head> a polished, slitted great helm
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> the ancient greatsword, Justice ..It glows white!
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of steel-plated boots

You attempt to peek at the inventory:
You can't see anything.

* S HP:Healthy MV:Tiring - Ryzom: Scratched > peer

You barely stab *Ryzom*'s right arm.

* S HP:Healthy MV:Tiring - Ryzom: Scratched > You peer around into the shadows.

* S HP:Healthy MV:Tiring - Ryzom: Scratched >
You dodge a bash from *Ryzom* who loses his balance and falls!

* S HP:Healthy MV:Tiring - Ryzom: Scratched > 1
You barely stab *Ryzom*'s left hand.

* S HP:Healthy MV:Tiring - Ryzom: Hurt >
*Ryzom* looks at you.

* S HP:Healthy MV:Tiring - Ryzom: Hurt >
You stab *Ryzom*'s body.

* S HP:Healthy MV:Tiring - Ryzom: Hurt > sigh
You sigh.

* S HP:Healthy MV:Tiring - Ryzom: Hurt > where

*Ryzom* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Tiring - Ryzom: Hurt >
*Ryzom* smites your body into bloody fragments!

* S HP:Scratched MV:Tiring - Ryzom: Hurt >
*Ryzom* shrugs helplessly.

* S HP:Scratched MV:Tiring - Ryzom: Hurt > nod

*Ryzom* smites your body into bloody fragments!

* S HP:Hurt MV:Tiring - Ryzom: Hurt > Players in your Zone
--------------------
Nognahoj - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Tiring - Ryzom: Hurt > You nod in agreement.

* S HP:Hurt MV:Tiring - Ryzom: Hurt >
You stab *Ryzom*'s right arm.

l
* S HP:Hurt MV:Tiring - Ryzom: Hurt > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
North: A rat scurries around trying to get out of sight.
*Ryzom* is here, fighting YOU!, riding a warhorse.

* S HP:Hurt MV:Tiring - Ryzom: Hurt > f
w
c
You panic and attempt to flee!

z

*Ryzom* sends you sprawling with a powerful bash!


*Ryzom* smites your body into bloody fragments!


*Ryzom* smites your body into bloody fragments!

You flee head over heels.
In the Foothills
[ obvious exits: E S W ]
In the Foothills
[ obvious exits: N E ]

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [backstab h.light]
Backstab who?

* S HP:Wounded MV:Tiring > e
*Ryzom* has arrived from the east, riding a warhorse.
In the Foothills
[ obvious exits: E S W ]

c
* S HP:Wounded MV:Tiring > z
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [backstab h.light]
Backstab who?

* S HP:Wounded MV:Tiring > s
c
Edge of the Foothills
[ obvious exits: N S ]
A trolloc scout sniffs the air here.

* S HP:Wounded MV:Tiring > z
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [backstab h.light]
Backstab who?

* S HP:Wounded MV:Tiring > n
c
z
In the Foothills
[ obvious exits: E S W ]
*Ryzom* is standing here, riding a warhorse.

* S HP:Wounded MV:Tiring > *Ryzom* leaves east riding a warhorse.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [backstab h.light]
Backstab who?

* S HP:Wounded MV:Tiring > e
c
z
Road to Tarwin's Gap
[ obvious exits: N S W ]
North: A rat scurries around trying to get out of sight.
South:
* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [backstab h.light]
Backstab who?

* S HP:Wounded MV:Tiring > s
c
z
Road to Tarwin's Gap
[ obvious exits: N S ]

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [backstab h.light]
Backstab who?

* S HP:Wounded MV:Tiring > s
c
Road to Tarwin's Gap
[ obvious exits: N S W ]

z
* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [backstab h.light]
Backstab who?

s
* S HP:Wounded MV:Tiring > c
z
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [backstab h.light]
Backstab who?

s
* S HP:Wounded MV:Tiring > Edge of the Forest
[ obvious exits: N W ]

* S HP:Wounded MV:Tiring > w
By the Road
[ obvious exits: N E W ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Nognahoj - By the Road
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Tiring > kill light
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* S HP:Wounded MV:Tiring > They aren't here.


* S HP:Wounded MV:Tiring > quaff tea
kill light
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Wounded MV:Tiring > They aren't here.

* S HP:Wounded MV:Tiring > They aren't here.

1
* S HP:Wounded MV:Tiring > They aren't here.

kill light
* S HP:Wounded MV:Tiring > kill light
*Ryzom* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Tiring > *Ryzom* tries to smite you, but you deflect the blow.
You do the best you can!

* S HP:Wounded MV:Tiring - Ryzom: Hurt > You do the best you can!

* S HP:Wounded MV:Tiring - Ryzom: Hurt > def
[change posture defensive]
Posture changed to: Defensive

* S HP:Wounded MV:Tiring - Ryzom: Hurt > l
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal barely slashes Ryzom's body.
A Kno'mon trolloc crushes Ryzom's body.
A Kno'mon trolloc barely crushes Ryzom's right leg.
You stab *Ryzom*'s right leg hard.
Your extra burst of stamina fades.

By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
*Ryzom* is here, fighting YOU!, riding a warhorse.
A Kno'mon trolloc is here, fighting Ryzom.
A Kno'mon trolloc is here, fighting Ryzom.
A myrddraal is here, fighting Ryzom.

* S HP:Wounded MV:Strong - Ryzom: Hurt > f
You panic and attempt to flee!


You flee head over heels.
In a Thick Forest
[ obvious exits: N E W ]

* S HP:Wounded MV:Strong > e
By the Road
[ obvious exits: N E W ]
*Ryzom* is here, fighting a Kno'mon trolloc, riding a warhorse.
A Kno'mon trolloc is here, fighting Ryzom.
A Kno'mon trolloc is here, fighting Ryzom.
A myrddraal is here, fighting Ryzom.

* S HP:Wounded MV:Strong > kill light
You stab *Ryzom*'s body.

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Scratched - Ryzom: Hurt > kill light

You stab *Ryzom*'s body.
A myrddraal barely tickles Ryzom's right leg with his slash.
A Kno'mon trolloc barely crushes Ryzom's body.
A Kno'mon trolloc crushes Ryzom's right arm hard.

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Scratched - Ryzom: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Scratched - Ryzom: Wounded > kill light
You do the best you can!

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Scratched - Ryzom: Wounded > kill light
You dodge a bash from *Ryzom* who loses his balance and falls!
You do the best you can!

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Scratched - Ryzom: Wounded >
You barely stab *Ryzom*'s body.
A myrddraal barely tickles Ryzom's right leg with his slash.
A Kno'mon trolloc crushes Ryzom's left arm.
A Kno'mon trolloc crushes Ryzom's left leg.

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Scratched - Ryzom: Wounded > kill light
You stab *Ryzom*'s body.
A myrddraal slashes Ryzom's right leg.
A Kno'mon trolloc barely crushes Ryzom's body.
A Kno'mon trolloc crushes Ryzom's left leg.
You do the best you can!
* S HP:Wounded MV:Strong - a Kno'mon trolloc: Scratched - Ryzom: Wounded > kill light
You do the best you can!

ong - a Kno'mon trolloc: Scratched - Ryzom: Wounded >
*Ryzom* sends you sprawling with a powerful bash!
*Ryzom* sends a Kno'mon trolloc sprawling with a powerful bash!
*Ryzom* sends a Kno'mon trolloc sprawling with a powerful bash!
*Ryzom* sends a myrddraal sprawling with a powerful bash!

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Healthy - Ryzom: Wounded > kill light

*Ryzom* smites a Kno'mon trolloc's right foot into bloody fragments!
*Ryzom* smites your body into bloody fragments!
*Ryzom* smites a Kno'mon trolloc's body extremely hard.
*Ryzom* smites a myrddraal's right leg into bloody fragments!

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Scratched - Ryzom: Wounded > f

*Ryzom* tries to smite you, but you parry successfully.
*Ryzom* smites a Kno'mon trolloc's body into bloody fragments!
*Ryzom* smites a Kno'mon trolloc's body.
*Ryzom* smites a myrddraal's left hand into bloody fragments!

* S HP:Wounded MV:Strong - Ryzom: Wounded > You do the best you can!

You stab *Ryzom*'s body. - Ryzom: Wounded >
A myrddraal tickles Ryzom's body with his slash.
A Kno'mon trolloc tickles Ryzom's body with his crush.
A Kno'mon trolloc tickles Ryzom's body with his crush.
You stab *Ryzom*'s head.
You panic and attempt to flee!


You flee head over heels.
In a Thick Forest
[ obvious exits: N E W ]

* S HP:Wounded MV:Strong > n
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Wounded MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Wounded MV:Strong > s
kill light
By the Road
[ obvious exits: N E W ]
*Ryzom* is here, fighting a Kno'mon trolloc, riding a warhorse.
A Kno'mon trolloc is here, fighting Ryzom.
A Kno'mon trolloc is here, fighting Ryzom.
A myrddraal is here, fighting Ryzom.

kill light
* S HP:Wounded MV:Strong > You stab *Ryzom*'s body.

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Hurt - Ryzom: Battered > kill light
You do the best you can!

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Hurt - Ryzom: Battered > You do the best you can!

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Hurt - Ryzom: Battered > kill light
You do the best you can!

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Hurt - Ryzom: Battered >
You stab *Ryzom*'s body.
A myrddraal tickles Ryzom's head with his slash.
A Kno'mon trolloc crushes Ryzom's body.
A Kno'mon trolloc crushes Ryzom's body.

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Hurt - Ryzom: Battered > kill light

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Hurt - Ryzom: Battered > kill light

You barely stab *Ryzom*'s head.
*Ryzom* smites a Kno'mon trolloc's right leg extremely hard.
A myrddraal barely slashes Ryzom's right hand.
A Kno'mon trolloc crushes Ryzom's body.
A Kno'mon trolloc barely crushes Ryzom's right leg.
*Ryzom* sends you sprawling with a powerful bash!
*Ryzom* sends a Kno'mon trolloc sprawling with a powerful bash!
*Ryzom* sends a Kno'mon trolloc sprawling with a powerful bash!
*Ryzom* sends a myrddraal sprawling with a powerful bash!

* S HP:Wounded MV:Strong - a Kno'mon trolloc: Hurt - Ryzom: Battered >
*Ryzom* smites your body into bloody fragments!
*Ryzom* smites a Kno'mon trolloc's right hand hard.
*Ryzom* smites a Kno'mon trolloc's body extremely hard.
*Ryzom* smites a myrddraal's body into bloody fragments!

* S HP:Wounded MV:Strong - Ryzom: Battered > 1
f
You stab *Ryzom*'s right arm.
*Ryzom* tries to smite you, but you parry successfully.
A myrddraal tickles Ryzom's right leg with his slash.
A Kno'mon trolloc barely crushes Ryzom's body.
A Kno'mon trolloc crushes Ryzom's body.
You do the best you can!

* S HP:Wounded MV:Strong - Ryzom: Beaten >
You panic and attempt to flee!om: Beaten >


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]

kill light
* S HP:Wounded MV:Strong > kill light
They aren't here.

* S HP:Wounded MV:Strong > s
*Ryzom* has arrived from the south, riding a warhorse.
*Ryzom* leaves north riding a warhorse.
They aren't here.

* S HP:Wounded MV:Strong > kill light
kill light
By the Road
[ obvious exits: N E W ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Wounded MV:Tiring > They aren't here.

* S HP:Wounded MV:Tiring > They aren't here.

n
* S HP:Wounded MV:Tiring > n
kill light
Road to Tarwin's Gap
[ obvious exits: N E S W ]

kill light
* S HP:Wounded MV:Tiring > kill light
By the Road
[ obvious exits: N E S W ]

* S HP:Wounded MV:Tiring > They aren't here.

kill light
* S HP:Wounded MV:Tiring > In a Thick Forest
[ obvious exits: E S W ]
*Ryzom* is standing here, riding a warhorse.

s
* S HP:Wounded MV:Tiring > *Ryzom* tries to smite you, but you deflect the blow.
You do the best you can!

* S HP:Wounded MV:Tiring - Ryzom: Beaten >
You stab *Ryzom*'s body.
*Ryzom* tries to smite you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Ryzom: Beaten > f

You panic and attempt to flee!


*Ryzom* sends you sprawling with a powerful bash!

kill light

*Ryzom* smites your head into bloody fragments!

You flee head over heels.
In a Thick Forest
[ obvious exits: E S ]
A big brown bear growls angrily about him.
They aren't here.

* S HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > kill light
They aren't here.

* S HP:Battered MV:Tiring > n
kill light
In a Thick Forest
[ obvious exits: E S ]
*Ryzom* is standing here, riding a warhorse.
A big brown bear growls angrily about him.

kill light
* S HP:Battered MV:Tiring > *Ryzom* leaves south riding a warhorse.
They aren't here.

kill light
* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > kill light

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > kill light
They aren't here.

* S HP:Battered MV:Tiring > s
c
z
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Tiring > [backstab h.light]
Backstab who?

s
* S HP:Battered MV:Tiring > c
z
In a Dark Forest
[ obvious exits: N E W ]

* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > [backstab h.light]
Backstab who?

* S HP:Battered MV:Tiring > e
c
z
In a Thick Forest
[ obvious exits: N E W ]

* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > [backstab h.light]
Backstab who?

* S HP:Battered MV:Tiring > e

Your heartbeat calms down more as you feel less panicked.
c
By the Road
[ obvious exits: N E W ]

* S HP:Battered MV:Strong > z
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Strong > [backstab h.light]
Backstab who?

* S HP:Battered MV:Strong > e
c
z
Edge of the Forest
[ obvious exits: N W ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > [backstab h.light]
Backstab who?

* S HP:Battered MV:Tiring > n
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]

* S HP:Battered MV:Tiring > w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]

w
* S HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]

w
* S HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: E S ]

* S HP:Battered MV:Tiring > w
Alas, you cannot go that way...

s
* S HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S ]

* S HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Nognahoj - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring > s
w
Before a Split in the Road
[ obvious exits: N S W ]
South: A big brown bear growls angrily about him.

w
* S HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E W ]
West: A timber wolf is here, snarling hungrily.

* S HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S ]
A timber wolf is here, snarling hungrily.

* S HP:Battered MV:Tiring > s
A Winding Road
[ obvious exits: N S W ]
North: A timber wolf is here, snarling hungrily.
West:
* S HP:Battered MV:Tiring > scan w
*Ryzom* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Tiring >

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered MV:Tiring > w
They aren't here.

* S HP:Battered MV:Tiring > c
A Road by the Ravine
[ obvious exits: E S ]
*Ryzom* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

z
* S HP:Battered MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Tiring > *Ryzom* tries to smite you, but you parry successfully.
[backstab h.light]
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Ryzom: Battered > f
You barely stab *Ryzom*'s left foot.
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!
You panic and attempt to flee!

kill light
kill light

You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
North: South: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > kill light
They aren't here.

kill light
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered MV:Tiring > *Ryzom* has arrived from the north, riding a warhorse.
You stab *Ryzom*'s body.

* S HP:Battered MV:Tiring - Ryzom: Beaten > e
No way! You're fighting for your life!

kill light
* S HP:Battered MV:Tiring - Ryzom: Beaten > You do the best you can!

* S HP:Battered MV:Tiring - Ryzom: Beaten > l

You stab *Ryzom*'s body hard.

* S HP:Battered MV:Tiring - Ryzom: Beaten > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
South: A Shienaran scout blends into the surroundings here.
*Ryzom* is here, fighting YOU!, riding a warhorse.

* S HP:Battered MV:Tiring - Ryzom: Beaten > where
Players in your Zone
--------------------
Nognahoj - A Makeshift Bridge
You catch a faint scent of a horse nearby.

ring - Ryzom: Beaten >
*Ryzom* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Ryzom* tries to smite you, but you parry successfully.

kill light
def
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
North: A Shienaran scout blends into the surroundings here.
They aren't here.

* S HP:Battered MV:Tiring > [change posture defensive]
Posture changed to: Defensive

* S HP:Battered MV:Tiring > kill light
kill light
They aren't here.

A Makeshift Bridge
[ obvious exits: N E S ]
North: South: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Tiring > kill light
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > kill light
They aren't here.

kill light
* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > kill light
They aren't here.

* S HP:Battered MV:Tiring > n
kill light
A Road by the Ravine
[ obvious exits: E S ]
*Ryzom* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Tiring > *Ryzom* tries to smite you, but you deflect the blow.
You do the best you can!

* S HP:Battered MV:Tiring - Ryzom: Battered > f

You stab *Ryzom*'s body.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!

You panic and attempt to flee!zom: Beaten >

kill light
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
North: A timber wolf is here, snarling hungrily.
West: They aren't here.

* S HP:Battered MV:Tiring > kill light
kill light
*Ryzom* has arrived from the west, riding a warhorse.
You stab *Ryzom*'s body.

* S HP:Battered MV:Tiring - Ryzom: Beaten > kill light
*Ryzom* tries to smite you, but you parry successfully.
You stab *Ryzom*'s body.
You do the best you can!

* S HP:Battered MV:Tiring - Ryzom: Beaten > You do the best you can!

* S HP:Battered MV:Tiring - Ryzom: Beaten >
You stab *Ryzom*'s left arm.

* S HP:Battered MV:Tiring - Ryzom: Beaten > kill light

*Ryzom* sends you sprawling with a powerful bash!
You panic and attempt to flee!

kill light

*Ryzom* smites your right arm into bloody fragments!

You flee head over heels.
A Road by the Ravine
[ obvious exits: E S ]
East: An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > e
*Ryzom* has arrived from the east, riding a warhorse.
A Winding Road
[ obvious exits: N S W ]
North: A timber wolf is here, snarling hungrily.
West:
s
* S HP:Beaten MV:Tiring > Before a Cliff's Wall
[ obvious exits: N W ]

* S HP:Beaten MV:Tiring > w
s
A Makeshift Bridge
[ obvious exits: N E S ]
North: South: A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Winded > A Makeshift Bridge
[ obvious exits: N E S ]
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Winded > n
e
A Makeshift Bridge
[ obvious exits: N E S ]
North: South: A Shienaran scout blends into the surroundings here.

n
* S HP:Beaten MV:Winded > n
Before a Cliff's Wall
[ obvious exits: N W ]

* S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N S W ]
North: A timber wolf is here, snarling hungrily.
West: An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > e
e
A Winding Road
[ obvious exits: E S ]
A timber wolf is here, snarling hungrily.

* S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: E W ]
West: A timber wolf is here, snarling hungrily.

* S HP:Beaten MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]
South: A big brown bear growls angrily about him.

* S HP:Beaten MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N E S ]

* S HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Nognahoj - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > s
s
Before a Split in the Road
[ obvious exits: N S W ]
South: A big brown bear growls angrily about him.

* S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N E ]
A big brown bear growls angrily about him.

* S HP:Beaten MV:Winded > c
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded > where
kill light
Players in your Zone
--------------------
Nognahoj - A Winding Road
You catch a faint scent of a horse nearby.

kill light
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill light
kill light
A big brown bear tries to hit you, but you dodge the attack.
You stab a big brown bear's left foreleg into bloody fragments!
A big brown bear tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* S HP:Battered MV:Tiring - a big brown bear: Scratched > f
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
West: A big brown bear growls angrily about him.

* S HP:Battered MV:Tiring > w
A Winding Road
[ obvious exits: N E ]
A big brown bear growls angrily about him.

* S HP:Battered MV:Winded > n
Before a Split in the Road
[ obvious exits: N S W ]
South: A big brown bear growls angrily about him.

* S HP:Battered MV:Winded > w

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.

w
* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: E W ]
West: A timber wolf is here, snarling hungrily.
A black messenger pigeon is here.

* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: E S ]
East: A black messenger pigeon is here.
A timber wolf is here, snarling hungrily.

* S HP:Battered MV:Winded > s
A Winding Road
[ obvious exits: N S W ]
North: A timber wolf is here, snarling hungrily.
West: An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > scan w
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > Before a Cliff's Wall
[ obvious exits: N W ]

* S HP:Battered MV:Winded > where
Players in your Zone
--------------------
Nognahoj - Before a Cliff's Wall

* S HP:Battered MV:Winded > w
e
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
South: A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Winded > Before a Cliff's Wall
[ obvious exits: N W ]

* S HP:Battered MV:Winded > n
e
A Winding Road
[ obvious exits: N S W ]
North: A black messenger pigeon is here.
West: An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: E S ]
A black messenger pigeon is here.
A timber wolf is here, snarling hungrily.

* S HP:Battered MV:Winded > e
e
A Winding Road
[ obvious exits: E W ]
East: West: A black messenger pigeon is here.

* S HP:Battered MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]
South:
where
* S HP:Battered MV:Winded > Players in your Zone
--------------------
Nognahoj - Before a Split in the Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > s
c
z
A Winding Road
[ obvious exits: N E ]
A big brown bear growls angrily about him.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [backstab h.light]
Backstab who?

* S HP:Battered MV:Winded > z
[backstab h.light]
Backstab who?

* S HP:Battered MV:Winded > where
z
Players in your Zone
--------------------
Nognahoj - A Winding Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > [backstab h.light]
Backstab who?

* S HP:Battered MV:Winded > e
c
z
A Winding Road
[ obvious exits: E S W ]
West: A big brown bear growls angrily about him.

* S HP:Battered MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Winded > [backstab h.light]
Backstab who?

* S HP:Battered MV:Winded > w
c
A Winding Road
[ obvious exits: N E ]
A big brown bear growls angrily about him.

* S HP:Battered MV:Winded > z
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Battered MV:Winded > [backstab h.light]
Backstab who?

* S HP:Battered MV:Winded > c
z
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

[backstab h.light]
Backstab who?

* S HP:Battered MV:Winded > where
z
Players in your Zone
--------------------
Nognahoj - A Winding Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > [backstab h.light]
Backstab who?

* S HP:Battered MV:Winded > z
[backstab h.light]
Backstab who?

* S HP:Battered MV:Winded >
*Ryzom* has arrived from the east, riding a warhorse.

z
* S HP:Battered MV:Winded >
*Ryzom* tries to smite you, but you deflect the blow.

* S HP:Battered MV:Winded - Ryzom: Battered > [backstab h.light]
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Ryzom: Battered > f
You panic and attempt to flee!


You flee head over heels.
Before a Split in the Road
[ obvious exits: N S W ]
South:
* S HP:Battered MV:Weary > s
kill light
*Ryzom* has arrived from the south, riding a warhorse.
A Winding Road
[ obvious exits: N E ]
North: A big brown bear growls angrily about him.

kill light
* S HP:Battered MV:Weary > They aren't here.

kill light
* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > kill light
kill light
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

kill light
* S HP:Battered MV:Weary > kill light
They aren't here.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary >
*Ryzom* has arrived from the north, riding a warhorse.

n
* S HP:Battered MV:Weary > n

*Ryzom* tries to smite you, but you deflect the blow.

* S HP:Battered MV:Weary - Ryzom: Battered > No way! You're fighting for your life!

* S HP:Battered MV:Weary - Ryzom: Battered > No way! You're fighting for your life!

* S HP:Battered MV:Weary - Ryzom: Battered >
A big brown bear barely tickles Ryzom's body with his hit.

* S HP:Battered MV:Weary - Ryzom: Battered > f
You panic and attempt to flee!


A big brown bear barely tickles Ryzom's left arm with his hit.


You flee head over heels.
Before a Split in the Road
[ obvious exits: N S W ]
South:
* S HP:Battered MV:Weary > w
A Winding Road
[ obvious exits: E W ]
West: A timber wolf is here, snarling hungrily.

e
* S HP:Battered MV:Weary > s
kill light
Before a Split in the Road
[ obvious exits: N S W ]
South:
kill light
* S HP:Battered MV:Weary > A Winding Road
[ obvious exits: N E ]
*Ryzom* is here, fighting a big brown bear, riding a warhorse.
A big brown bear is here, fighting Ryzom.

* S HP:Battered MV:Weary > kill light
You stab *Ryzom*'s right arm.

* S HP:Battered MV:Weary - a big brown bear: Scratched - Ryzom: Beaten > kill light
You stab *Ryzom*'s body.
*Ryzom* smites a big brown bear's body into bloody fragments!
A big brown bear tickles Ryzom's head with his hit.
You do the best you can!

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > You do the best you can!

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > You do the best you can!

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > where

You stab *Ryzom*'s left leg.
A big brown bear tickles Ryzom's right leg with his hit.

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > Players in your Zone
--------------------
Nognahoj - A Winding Road
You catch a faint scent of a horse nearby.

ary - a big brown bear: Hurt - Ryzom: Beaten >
You dodge a bash from *Ryzom* who loses his balance and falls!
You panic and attempt to flee!

kill light
You flee head over heels.
Before a Split in the Road
[ obvious exits: N S W ]
South: They aren't here.

* S HP:Battered MV:Weary > s
kill light
A Winding Road
[ obvious exits: N E ]
*Ryzom* is here, fighting a big brown bear, riding a warhorse.
A big brown bear is here, fighting Ryzom.

kill light
* S HP:Battered MV:Weary > kill light
You stab *Ryzom*'s left leg.

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > You do the best you can!

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > You do the best you can!

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > kill light
You do the best you can!

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > kill light
You stab *Ryzom*'s body.
*Ryzom* winces in pain.
A big brown bear barely tickles Ryzom's body with his hit.
*Ryzom* winces in pain.
You do the best you can!

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > kill light
You do the best you can!

kill light
* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten >
You stab *Ryzom*'s right leg.
*Ryzom* winces in pain.

* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > You do the best you can!

kill light
* S HP:Battered MV:Weary - a big brown bear: Hurt - Ryzom: Beaten > kill light

*Ryzom* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Ryzom* sends a big brown bear sprawling with a powerful bash!

kill light

*Ryzom* smites your left hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Ryzom* smites a big brown bear's body into bloody fragments!

You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
West: They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > w
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
A Winding Road
[ obvious exits: N E ]
*Ryzom* is here, fighting a big brown bear, riding a warhorse.
A big brown bear is sitting here.

kill light
* S HP:Beaten MV:Winded > kill light

*Ryzom* panics, and attempts to flee!

* S HP:Beaten MV:Winded > kill light
*Ryzom* leaves east riding a warhorse.
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > n
kill light
kill light
Before a Split in the Road
[ obvious exits: N S W ]
South: A big brown bear growls angrily about him.

kill light
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > s
They aren't here.

kill light
* S HP:Beaten MV:Winded > kill light
A Winding Road
[ obvious exits: N E ]
East: A big brown bear growls angrily about him.

* S HP:Beaten MV:Winded > kill light
They aren't here.

kill light
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

kill light
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > e
They aren't here.

kill light
* S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: E S W ]
West: A big brown bear growls angrily about him.
*Ryzom* is standing here, riding a warhorse.

kill light
* S HP:Beaten MV:Weary > You barely stab *Ryzom*'s body.
*Ryzom* winces in pain.

* S HP:Beaten MV:Weary - Ryzom: Beaten > You do the best you can!

* S HP:Beaten MV:Weary - Ryzom: Beaten > 1
You stab *Ryzom*'s body.
*Ryzom* winces in pain.
[change mood wimpy]

* S HP:Beaten MV:Weary - Ryzom: Beaten > f
You stab *Ryzom*'s body hard.
*Ryzom* winces in pain.
You panic and attempt to flee!

kill light
kill light
You flee head over heels.
A Winding Road
[ obvious exits: N E ]
East: A big brown bear growls angrily about him.
They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > kill light
kill light
They aren't here.

* S HP:Beaten MV:Weary > kill light
*Ryzom* has arrived from the east, riding a warhorse.
You tickle *Ryzom*'s body with your stab.
*Ryzom* winces in pain.

* S HP:Beaten MV:Weary - Ryzom: Critical > kill light
*Ryzom* tries to smite you, but you deflect the blow.
A big brown bear barely tickles Ryzom's head with his hit.
*Ryzom* winces in pain.
You stab *Ryzom*'s body.
*Ryzom* winces in pain.
You do the best you can!

* S HP:Beaten MV:Weary - Ryzom: Critical > You do the best you can!

kill light
* S HP:Beaten MV:Weary - Ryzom: Critical > You do the best you can!

* S HP:Beaten MV:Weary - Ryzom: Critical >
*Ryzom* panics, and attempts to flee!

kill light
* S HP:Beaten MV:Weary - Ryzom: Critical > *Ryzom* leaves north riding a warhorse.
They aren't here.

* S HP:Beaten MV:Weary > kill light
They aren't here.

* S HP:Beaten MV:Weary > n
kill light
w
Before a Split in the Road
[ obvious exits: N S W ]
South: A big brown bear growls angrily about him.

* S HP:Beaten MV:Weary > w
They aren't here.

* S HP:Beaten MV:Weary > kill light
s
A Winding Road
[ obvious exits: E W ]
West: A timber wolf is here, snarling hungrily.

kill light
* S HP:Beaten MV:Weary > A Winding Road
[ obvious exits: E S ]
A timber wolf is here, snarling hungrily.

* S HP:Beaten MV:Weary > They aren't here.

w
* S HP:Beaten MV:Weary > kill light
A Winding Road
[ obvious exits: N S W ]
North: A timber wolf is here, snarling hungrily.
West:
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > A Road by the Ravine
[ obvious exits: E S ]
*Ryzom* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Weary > *Ryzom* tries to smite you, but you deflect the blow.
You do the best you can!

* S HP:Beaten MV:Weary - Ryzom: Critical > kill light
You do the best you can!

1 y - Ryzom: Critical >

You stab *Ryzom*'s left foot.
*Ryzom* winces in pain.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
*Ryzom* smites your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
s
e
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
North: South: A Shienaran scout blends into the surroundings here.


* S HP:Beaten MV:Weary > Before a Cliff's Wall
[ obvious exits: N W ]

* S HP:Beaten MV:Weary > w
kill light
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
South: A Shienaran scout blends into the surroundings here.
*Ryzom* is standing here, riding a warhorse.

kill light
* S HP:Beaten MV:Weary > You stab *Ryzom*'s body.
*Ryzom* winces in pain.

* S HP:Beaten MV:Weary - Ryzom: Critical > You do the best you can!

* S HP:Beaten MV:Weary - Ryzom: Critical > kill light

You stab *Ryzom*'s body.
*Ryzom* winces in pain.

* S HP:Beaten MV:Weary - Ryzom: Critical > You do the best you can!

kill light
* S HP:Beaten MV:Weary - Ryzom: Critical > You do the best you can!

* S HP:Beaten MV:Weary - Ryzom: Critical > f
kill light
You stab *Ryzom*'s right leg.
*Ryzom* winces in pain.
You panic and attempt to flee!

You dodge a bash from *Ryzom* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


You stab *Ryzom*'s right arm.
*Ryzom* is stunned, but will probably regain consciousness...
You flee head over heels.
Before a Cliff's Wall
[ obvious exits: N W ]
They aren't here.

* S HP:Beaten MV:Weary > w
They aren't here.

* S HP:Beaten MV:Weary > kill light
They aren't here.

* S HP:Beaten MV:Weary > A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
South: A Shienaran scout blends into the surroundings here.
A warhorse is here, stamping his feet impatiently.
*Ryzom* is lying here, stunned.

kill light
* S HP:Beaten MV:Weary > You stab *Ryzom*'s left leg hard.
*Ryzom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Ryzom*'s death cry.

kill light
* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > get all corpse
scalp corpse
n
You get a pair of steel-plated boots from the corpse of Ryzom.
You get a pair of steel-plated greaves from the corpse of Ryzom.
You get a water skin from the corpse of Ryzom.
You get a bronze belt of odd design from the corpse of Ryzom.
You get the ancient greatsword, Justice from the corpse of Ryzom.
You get a sungwood bracelet from the corpse of Ryzom.
You get a sungwood bracelet from the corpse of Ryzom.
You get a pair of heavy metal gauntlets from the corpse of Ryzom.
You get a pair of steel-plated vambraces from the corpse of Ryzom.
You get a backpack from the corpse of Ryzom.
You get a cloak of shifting colors from the corpse of Ryzom.
You get a shining steel breastplate from the corpse of Ryzom.
You get a shimmering chain of gold from the corpse of Ryzom.
You get a shimmering chain of gold from the corpse of Ryzom.
You get a polished, slitted great helm from the corpse of Ryzom.
You get a gold ring delicately carved with ivy from the corpse of Ryzom.
You get a gold ring delicately carved with ivy from the corpse of Ryzom.
You get a crystal lightstick from the corpse of Ryzom.

* S HP:Beaten MV:Weary > You lean over and sever the bloody head from the corpse of Ryzom.

Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Re: Justice brings pain 1v1

Post by Penetrator » Thu Sep 30, 2021 3:46 am

Poor abs
Even with best damage/bash ratio with warder regen cant finish a lousy rogue with no special skills other than buffed up sblade damage

Up abs

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Justice brings pain 1v1

Post by Asandra » Thu Sep 30, 2021 5:09 am

Was expecting a painful bash finish. Interesting end, well played Nog.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Justice brings pain 1v1

Post by Shinobi » Thu Sep 30, 2021 7:35 pm

Byrg, when did you get a Gaidin?

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Justice brings pain 1v1

Post by Ominas » Sun Oct 03, 2021 11:49 pm

Thanks for posting. Could have gone either way. Love when two players really go for it. Neither of you were ever really in any danger and both of you chose to stick it out to the end.

For those learning take notes.

#removerogues

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Justice brings pain 1v1

Post by Gretchen » Thu Oct 07, 2021 6:24 pm

yeh nice log

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Justice brings pain 1v1

Post by Jestin » Thu Oct 07, 2021 7:22 pm

So.. Why did rogues need upping again...?

Kryyg
Posts: 334
Joined: Mon Jul 03, 2017 9:52 am

Re: Justice brings pain 1v1

Post by Kryyg » Thu Oct 07, 2021 7:50 pm

I think it’s obvious from the log, warders, abs, and the best abs weapon are overpowered.

Nunzio
Posts: 68
Joined: Fri Oct 30, 2020 9:47 am
Location: USA, Virginia

Re: Justice brings pain 1v1

Post by Nunzio » Tue Oct 12, 2021 8:32 am

I gotta say, it really wasn't the rogue part of this that led to Ryzom losing. It was Ryzom's decision to stay on with mobs to try and get that kill. The rogue was clearly outclassed going toe-to-toe, which is true against anything that bashes decently against any db. Don't start the rogue hate because of this. They both took chances here and one of them got the payoff

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Justice brings pain 1v1

Post by isabel » Tue Oct 12, 2021 11:04 am

You can't play aggressive any more in abs is what I've been saying since the changes :p You have to play defensive / hope they hit you at mobs, hope they mess up their fleelag /fail flees or whatever. Playing on hope is not good play.

Is fine though. Rock paper scissors has become paper scissors :P

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