I failed the Power of Positivity

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

I failed the Power of Positivity

Post by Zarth » Wed Sep 22, 2021 11:58 pm

A short log teaching people that they should be more positive! If I were positive maybe I'd have known they changed the ef zone within the past 15 years and that I can not rely on Dha'vol to move 2 rooms.

o HP:Battered MV:Strong >

Codpiece gives a shining steel breastplate to Bludlust.
Codpiece gives a pair of ebony-steel plate vambraces to Bludlust.
Codpiece gives a pair of heavy metal gauntlets to Bludlust.
Codpiece gives a pair of ebony-steel plate greaves to Bludlust.
Codpiece gives a pair of thick metal boots to Bludlust.

o HP:Battered MV:Strong >
scan
South: A long-eared rabbit is here, looking quite sick.

o HP:Battered MV:Strong >

Bludlust gets a raw side of meat from a backpack.

o HP:Battered MV:Strong >
Bludlust gets a large slab of meat from a backpack.

o HP:Battered MV:Strong >
Bludlust eats a large slab of meat.

o HP:Battered MV:Strong >
Bludlust eats a raw side of meat.

o HP:Battered MV:Strong >

Bludlust stops using a skin of human flesh.

n <-- 1 n
o HP:Battered MV:Strong >
n <-- 2n
Old Road
[ obvious exits: N S ]

o HP:Battered MV:Strong > Old Road
[ obvious exits: N E S ]
*Weir* is standing here, riding a dust-colored gelding.
A man wearing an eagle-bearing bandana stands here.

* HP:Battered MV:Strong >
x
b
[k light]
You try to scythe *Weir*, but he deflects the blow.

* HP:Battered MV:Strong - Weir: Battered >
[bash ]


Zatuchly narrates 'well'

-
=+
*Weir* pierces your left leg hard.
A Red Eagle sentry joins Weir's fight!

*
*Weir* closes the wagongate.

*+
=
*Weir* panics, and attempts to flee!

-
*Weir* leaves east riding a dust-colored gelding.


-=
They're not here anymore!

nar on weir 2n bashed <--Let them know
* HP:Battered MV:Strong - a Red Eagle sentry: Healthy >

*Weir* has arrived from the east, riding a dust-colored gelding.

* HP:Battered MV:Strong - a Red Eagle sentry: Healthy >
You scythe a Red Eagle sentry's body very hard.
A Red Eagle sentry draws a two-fisted flamberge from a sword sheath with a flash of steel.
A Red Eagle sentry wields a two-fisted flamberge in a two-handed grip.
A Red Eagle sentry tickles your body with his slash.
*Weir* pierces your left leg.
You narrate 'on weir 2n bashed'

* HP:Battered MV:Strong - a Red Eagle sentry: Scratched >
nar dung fled
You narrate 'dung fled'

* HP:Battered MV:Strong - a Red Eagle sentry: Scratched >
nar 2n come
You narrate '2n come' <--Still they should come we can win!

* HP:Battered MV:Strong - a Red Eagle sentry: Scratched >

Jarnakk narrates 'shining extra?'

* HP:Battered MV:Strong - a Red Eagle sentry: Scratched >

You scythe a Red Eagle sentry's head into bloody fragments!
A Red Eagle sentry barely slashes your left arm.

* HP:Battered MV:Strong - a Red Eagle sentry: Hurt >

You dodge a bash from *Weir* who loses his balance and falls!

* HP:Battered MV:Strong - a Red Eagle sentry: Hurt >
nar sentry
You narrate 'sentry' <--My next mistake! I confused everyone by narrating sentry

scan s
* HP:Battered MV:Strong - a Red Eagle sentry: Hurt >
You scythe a Red Eagle sentry's body very hard.
A Red Eagle sentry barely tickles your body with his slash.

* HP:Battered MV:Strong - a Red Eagle sentry: Hurt >
whe

*Weir* clambers to his feet.

* HP:Battered MV:Strong - a Red Eagle sentry: Hurt > *Weir* pierces your right leg.
Players in your Zone
--------------------
Bludlust - Old Road
Codpiece - Old Road
Jarnakk - Old Road
Zatuchly - Old Road
Zarth - Old Road
You catch a smell of horses nearby.

There's a ton of you!!

* HP:Beaten MV:Strong - a Red Eagle sentry: Hurt >
nar come you fuckers
You narrate 'come you fuckers' <--My final mistake!!! I became negative here and it cost me.

* HP:Beaten MV:Strong - a Red Eagle sentry: Hurt >

*Weir* pierces your right foot.
PANIC! You couldn't escape!
You scythe a Red Eagle sentry's body very hard.
A Red Eagle sentry barely slashes your body.
PANIC! You couldn't escape!
*Weir* pierces your body.
PANIC! You couldn't escape!
You're hit in solar plexus, wow, this is breathtaking!!
PANIC! You couldn't escape!

whe
* HP:Beaten MV:Strong - a Red Eagle sentry: Wounded >
Players in your Zone
--------------------
Bludlust - Old Road
Codpiece - Old Road
Jarnakk - Old Road
Zatuchly - Old Road
Zarth - Old Road
You catch a smell of horses nearby.

* HP:Beaten MV:Strong - a Red Eagle sentry: Wounded >
flee
w
You panic and attempt to flee!


The wagongate is opened from the other side.

cha wimpy 0

A Red Eagle sentry barely slashes your body.

You flee head over heels.
Old Road Before the Winespring Inn
[ obvious exits: N E S W ]
A small purse is here. [2]
A hardened farmer stands ready to defend his homeland.
Southern End of the Green
[ obvious exits: E S W ]
A hardened farmer stands ready to defend his homeland.
A black cat meanders to an unknown destination.

o HP:Beaten MV:Strong >
You won't flee from any fight now.

w
o HP:Beaten MV:Strong >
On the Green
[ obvious exits: N E S W ]

w
<---By now I am very confused, the last time I was around EF you had to go east of wagon bridge which I did not do
o HP:Beaten MV:Strong >
Master Luhhan's Forge
[ obvious exits: E W ]
A stout wooden barrel stands nearby.
An oven stands here, radiating a dry heat.
A villager woman performs her daily routine.
Alsbet Luhhan is here, smiling happily.
A black cat meanders to an unknown destination.
A short man stands here, nervously eyeing everything in sight.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Village blacksmith Haral Luhhan stands nearby, huge arms bulging.

* HP:Beaten MV:Strong >
e
e
e
On the Green
[ obvious exits: N E S W ]

o HP:Beaten MV:Strong > Southern End of the Green
[ obvious exits: E S W ]
A hardened farmer stands ready to defend his homeland.
A black cat meanders to an unknown destination.

o HP:Beaten MV:Strong > Old Road Before the Winespring Inn
[ obvious exits: N E S W ]
A small purse is here. [2]
*Weir* is standing here, riding a dust-colored gelding.
A hardened farmer stands ready to defend his homeland.

* HP:Beaten MV:Strong >
e
The Winespring Inn
[ obvious exits: E S W U ]
A tactician's clerk tallies fallen enemies here.
Bran al'Vere, Innkeeper of the Winespring Inn offers a friendly smile.
A bartender serves customers with a greedy smile.

* HP:Beaten MV:Strong >
e
The Inn's Kitchen
[ obvious exits: S W ]
A small, somewhat rickety table wobbles on unsteady legs.
An oven stands here, radiating a dry heat.
The postmaster stands here, ready to deliver the mail.
Marin al'Vere smiles warmly at you as she tidies up the place.

* HP:Beaten MV:Strong >
w
w
n
The Winespring Inn
[ obvious exits: E S W U ]
A tactician's clerk tallies fallen enemies here.
Bran al'Vere, Innkeeper of the Winespring Inn offers a friendly smile.
A bartender serves customers with a greedy smile.

* HP:Beaten MV:Strong > Old Road Before the Winespring Inn
[ obvious exits: N E S W ]
A small purse is here. [2]
*Weir* is standing here, riding a dust-colored gelding.
A hardened farmer stands ready to defend his homeland.

* HP:Beaten MV:Strong > Wagon Bridge
[ obvious exits: N S ]
A hardened farmer stands ready to defend his homeland.
A bearded coachman stands here, waiting for passengers.

w
o HP:Beaten MV:Strong >
Alas, you cannot go that way...

o HP:Beaten MV:Strong >
n
A determined farmer leaves north.
Zatuchly narrates 'laggy'
Well on the East End of the Green
[ obvious exits: N E S W ]
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A hardened farmer stands ready to defend his homeland.
*Audre* is standing here.
The Emond's Field town crier stands here, spreading the news.

* HP:Beaten MV:Strong >

*Audre* stabs your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Audre: Wounded >
nar wtf

You try to scythe *Audre*, but she deflects the blow.
A determined farmer leaves west.
*Audre* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Audre: Wounded >
You narrate 'wtf'

flee
* HP:Beaten MV:Strong - Audre: Wounded >
Bludlust narrates 'killing sentry'
You panic and attempt to flee!

s
s

*Audre* stabs your right leg hard.
You wish that your wounds would stop BLEEDING so much!



*Weir* has arrived from the south, riding a dust-colored gelding.


*Weir* leaves north riding a dust-colored gelding.

You flee head over heels.
Street Along the Riverbank
[ obvious exits: E W ]
A hardened farmer stands ready to defend his homeland.
A poor, solemn villager walks by.
An Illuminator's assistant stands here carrying some colored tubes.
Alas, you cannot go that way...

s
* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong > Alas, you cannot go that way...

e
* HP:Critical MV:Strong >
s

Zatuchly narrates 'we on here'

s
* HP:Critical MV:Strong > *Audre* has arrived from the west.
Street Along the Winespring Water
[ obvious exits: N E W ]

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong > Alas, you cannot go that way...

e
o HP:Critical MV:Strong >
*Audre* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


s
o HP:Critical MV:Strong - Audre: Wounded >
No way! You're fighting for your life!

o HP:Critical MV:Strong - Audre: Wounded > *Audre* tickles your left foot with her stab.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

flee
o HP:Critical MV:Strong - Audre: Wounded >
You try to scythe *Audre*, but she deflects the blow.
*Audre* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

nar i on inside

You flee head over heels.
Path Along the Winespring Water
[ obvious exits: E S W ]

o HP:Critical MV:Strong > You narrate 'i on inside'

nar lol
o HP:Critical MV:Strong >
w
w
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
You narrate 'lol'

o HP:Critical MV:Fresh >
*Weir* has arrived from the west, riding a dust-colored gelding.

* HP:Critical MV:Fresh > *Weir* pierces your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

w
* HP:Critical MV:Fresh - Weir: Battered > No way! You're fighting for your life!

* HP:Critical MV:Fresh - Weir: Battered > No way! You're fighting for your life!

* HP:Critical MV:Fresh - Weir: Battered >
flee
You panic and attempt to flee!


Zatuchly narrates 'where you!'
*Weir* closes the palisade.

s
You try to scythe *Weir*, but he parries successfully.
*Weir* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Small Path by the Water
[ obvious exits: N E W ]
Alas, you cannot go that way...

o HP:Critical MV:Full >
*Weir* has arrived from the west, riding a dust-colored gelding.

* HP:Critical MV:Full >
*Weir* barely pierces your left hand.
You wish that your wounds would stop BLEEDING so much!


e
* HP:Critical MV:Full - Weir: Battered >
No way! You're fighting for your life!

* HP:Critical MV:Full - Weir: Battered >
*Audre* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


nar cod
* HP:Critical MV:Full - Weir: Battered >
You narrate 'cod' <--Circle of darkness!

flee
* HP:Critical MV:Full - Weir: Battered >
You panic and attempt to flee!


*Audre* barely stabs your left arm.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your left arm.
You are incapacitated and will slowly die, if not aided.


You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Zatuchly.
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.

o HP:Critical MV:Haggard >

Codpiece narrates 'what's up'

o HP:Critical MV:Haggard >

Codpiece narrates 'thought you meant south sentry'

o HP:Critical MV:Haggard >

Codpiece narrates 'where are you'

o HP:Critical MV:Haggard >
tell codpiece cod

Zatuchly narrates 'i am inside!'

o HP:Critical MV:Haggard > You tell Codpiece 'cod'

Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: I failed the Power of Positivity

Post by Zatuchly » Thu Sep 23, 2021 12:23 am

Zarth wrote:
Wed Sep 22, 2021 11:58 pm
A short log teaching people that they should be more positive! If I were positive maybe I'd have known they changed the ef zone within the past 15 years and that I can not rely on Dha'vol to move 2 rooms.
You ran too hard! We came and you were gone :(

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