The Power of Positivity

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

The Power of Positivity

Post by Zarth » Tue Sep 21, 2021 7:32 pm

Matheus had been reported by the RAVEN MASTER

Players in your Zone
--------------------
Zarth - Path to Tarwin's Gap
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Tiring >
yel hm
who
You bellow 'hm'

sc
x
* HP:Wounded MV:Tiring > Players
-------
Zatuchly the Darkling Master [Dha'vol Master]
Kronark the Little Ugly [Dhai'mon]
Zarth the Dark Master [Ghar'ghael Master]
Radish the Wolfish Trolloc
Carnage the Master Torturer [Dhai'mon Master]
Vigdug the Ramshorned Trolloc
Vyper the Ramshorned Trolloc

7 players displayed.

x
* HP:Wounded MV:Tiring > You have 256(366) hit and 168(225) movement points. <--I had just defeated DUA and had not yet regenerated
You have scored 87710046 experience points and 1680 quest points.
You need 789954 exp to level and 1320 qp to rank.
You have acquired 780 alt qps to date.
You have amassed 60 Turn points to date.
You have played 317 days and 3 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 46).
You are standing.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring >
x
x
[k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring >
*Matheus* has arrived from the south, riding a warhorse.

x
x
* HP:Wounded MV:Tiring > *Matheus* barely pierces your body. <--Hrrm, he is attacking me withe a piercing weapon
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Matheus: Healthy > [k light]
You do the best you can!

* HP:Wounded MV:Tiring - Matheus: Healthy > [k light]
You do the best you can!

b
* HP:Wounded MV:Tiring - Matheus: Healthy >

*Matheus* smiles happily.

* HP:Wounded MV:Tiring - Matheus: Healthy >
[bash ]


-
*Matheus* barely pierces your body.

=+
*
*+
=-
-
*Matheus* looks at you.

=
As *Matheus* avoids your bash, you topple over and fall to the ground! <--Not good

* HP:Wounded MV:Tiring - Matheus: Healthy >
*Matheus* pierces your body.

* HP:Wounded MV:Tiring - Matheus: Healthy >

*Matheus* hugs you.

* HP:Wounded MV:Tiring - Matheus: Healthy >
l human

*Matheus* pierces your body.

* HP:Wounded MV:Tiring - Matheus: Healthy >
nar oh good

Calm, collected, Shienaran.

Matheus is in excellent condition.

*Matheus* is using:
<worn on head> a strange, insectoid helm
<worn around neck> a silver medallion
<worn around neck> a shimmering chain of gold
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a feathered Kandori paramerion
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

cw
* HP:Wounded MV:Tiring - Matheus: Healthy > You try to blast *Matheus*, but he parries successfully.
*Matheus* barely pierces your body.
You narrate 'oh good'

* HP:Wounded MV:Tiring - Matheus: Healthy >
flee
[cha mood wimpy]
Mood changed to: Wimpy

n
* HP:Wounded MV:Tiring - Matheus: Healthy > You panic and attempt to flee!

You flee head over heels.
Edge of the Foothills
[ obvious exits: N E ]
Near the Foothills
[ obvious exits: N E S ]

n
* HP:Wounded MV:Tiring >
w
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* HP:Wounded MV:Tiring >
The Blight
[ obvious exits: N E ]
A small stick is lying on the ground here.

o HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S W ]
A torch is here on the ground.
A brown sack has been left here.
A chunk of sandstone lies on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring >
nar combo dog sword
n
n
You narrate 'combo dog sword'

n
* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring >
The Blight
[ obvious exits: N S ]

* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S ]
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

n
* HP:Wounded MV:Tiring >
The Blight
[ obvious exits: N S D ]
A huge trolloc marked with a whirlwind snorts here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring >
x
x
[k light]
They aren't here.

* HP:Wounded MV:Tiring >
Zatuchly narrates 'nice'
[k light]
They aren't here.

x
x
* HP:Wounded MV:Tiring >
[k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
x
* HP:Wounded MV:Tiring >
[k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
whe
Players in your Zone
--------------------
Zarth - The Blight
Carnage - The Blight
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Tiring >
nar very good
whe
You narrate 'very good'

x
* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zarth - The Blight
Carnage - The Blight
You catch a faint scent of a horse nearby.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
x
[k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring >
x
[k light]
They aren't here.

cb
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring >
x
[change mood brave]
Mood changed to: Brave

whe
* HP:Wounded MV:Tiring >
A shrill piercing scream reverberates through the area.
[k light]
They aren't here.

scan
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zatuchly - The Blight
Zarth - The Blight
Carnage - The Blight
You catch a faint scent of a horse nearby.

whe
* HP:Wounded MV:Tiring > North: A trolloc is here commanding a fist of troops.
South: A trolloc is here commanding a fist of troops.

s
* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zatuchly - The Blight
Zarth - The Blight
Carnage - The Blight
You catch a faint scent of a horse nearby.

s
* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

x
* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N S ]

b
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [bash ]
Bash who?

s
x
* HP:Wounded MV:Tiring >
b
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

s
* HP:Wounded MV:Tiring > [bash ]
Bash who?

x
b
* HP:Wounded MV:Tiring >
The Blight
[ obvious exits: N E S W ]
A torch is here on the ground.
A brown sack has been left here.
A chunk of sandstone lies on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
*Matheus* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Matheus.
The blighted tree is here, fighting Matheus.

* HP:Wounded MV:Tiring > [k light]
You blast *Matheus*'s right leg hard.

* HP:Wounded MV:Tiring - the blighted tree: Battered - Matheus: Scratched > <--The tree will save me!!
[bash ]


-=
*Matheus* panics, and attempts to flee!

+
*Matheus* leaves north riding a warhorse.

*
*+
*Matheus* has arrived from the north, riding a warhorse.

=-
*Matheus* pierces your left arm.


-=
As *Matheus* avoids your bash, you topple over and fall to the ground! <--Bah!

* HP:Wounded MV:Tiring - Matheus: Scratched >

*Matheus* pierces your body.

* HP:Wounded MV:Tiring - Matheus: Scratched >

*Matheus* barely pierces your body.
The blighted tree tries to hit Matheus, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

b
* HP:Wounded MV:Tiring - Matheus: Scratched >

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Matheus* gasps in astonishment.

* HP:Wounded MV:Tiring - Matheus: Scratched > [bash ]

-
=
+*
Zatuchly narrates 'where is he'

*
The blighted tree tries to hit Matheus, but he deflects the blow.
The blighted tree tries to hit Matheus, but he dodges the attack.
*Matheus* pierces your body.
*Matheus* pierces your right arm.

+
=-

-=
Your bash at *Matheus* sends him sprawling! <--Hoorah!

* HP:Wounded MV:Tiring - Matheus: Scratched >

Carnage has arrived from the north. <--Huzzah!

nar on orch ent!!
* HP:Wounded MV:Tiring - Matheus: Scratched >
You narrate 'on orch ent!!'

* HP:Wounded MV:Tiring - Matheus: Scratched >

The blighted tree hits Matheus's body.
The blighted tree tickles Matheus's body with its hit.
You blast *Matheus*'s body very hard.
Zatuchly lances *Matheus*'s head hard. <--SNEAKY!?!?
Carnage scythes *Matheus*'s body hard.

nar bashed
* HP:Wounded MV:Tiring - Matheus: Hurt >
You narrate 'bashed'

b
* HP:Wounded MV:Tiring - Matheus: Hurt >
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Matheus: Hurt >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Matheus: Hurt >
Carnage scythes *Matheus*'s left leg very hard.
Zatuchly lances *Matheus*'s right hand hard.
The blighted tree tries to hit Matheus, but he deflects the blow.
The blighted tree barely hits Matheus's left arm.
You blast *Matheus*'s body extremely hard.

* HP:Wounded MV:Tiring - Matheus: Wounded > <--Very good!
b

Carnage looks at *Matheus*.

* HP:Wounded MV:Tiring - Matheus: Wounded > [bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Matheus: Wounded >
b
[bash ]


A shrill piercing scream reverberates through the area.

-
=
+*
Zatuchly tries to lance *Matheus*, but he deflects the blow.
Matheus swiftly dodges the blighted tree's attempt to hit him.
Matheus swiftly dodges the blighted tree's attempt to hit him.
*Matheus* pierces your head.


*Matheus* panics, and attempts to flee!

*
+
*Matheus* leaves east riding a warhorse.

=
s
e
-
s
Cancelled.
Zatuchly leaves east.
*Matheus* has arrived from the east, riding a warhorse.
The Blight
[ obvious exits: N E ]
A small stick is lying on the ground here.

s
o HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* HP:Wounded MV:Tiring > Near the Foothills
[ obvious exits: N E S ]

x
* HP:Wounded MV:Tiring > Edge of the Foothills
[ obvious exits: N E ]

* HP:Wounded MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
x
s
x
[k light]
They aren't here.

* HP:Wounded MV:Tiring > Outside Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
x
* HP:Wounded MV:Tiring >
x
x
[k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

whe
* HP:Wounded MV:Tiring > [k light]
They aren't here.

x
x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zarth - Outside Tarwin's Gap

x
x
* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

n
n
* HP:Wounded MV:Tiring > [k light]
They aren't here.

w
* HP:Wounded MV:Tiring > [k light]
They aren't here.

whe
* HP:Wounded MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
Zatuchly narrates 'well' <--OK!
Path to Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Wounded MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Wounded MV:Tiring > Near the Foothills
[ obvious exits: N E S ]

* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zarth - Near the Foothills

* HP:Wounded MV:Tiring >
w
n
w
Alas, you cannot go that way...

n
* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E ]
A small stick is lying on the ground here.

o HP:Wounded MV:Tiring >
The Blight
[ obvious exits: N E S W ]
A torch is here on the ground.
A brown sack has been left here.
A chunk of sandstone lies on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
w
* HP:Wounded MV:Tiring >
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A cringing trolloc whelp cowers before you.

s
* HP:Wounded MV:Tiring > A Small Path
[ obvious exits: E W ]
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

x
b
* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > [k light]
They aren't here.

w
* HP:Wounded MV:Tiring > [bash ]
Bash who?

s
* HP:Wounded MV:Tiring >
x
b
A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring > Zatuchly has arrived from the south.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
Carnage the Master Torturer is standing here.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
<---NO MATHEUS!!?!?--->

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring > [bash ]
Bash who?

s
* HP:Wounded MV:Tiring >
x
Path to the Old Monastery
[ obvious exits: N E W ]
A huge misshapen bear with large tusks, howls hungrily.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

nar liar
* HP:Wounded MV:Tiring >
whe
e
You narrate 'liar' <--Let them know that I am disappointed :(

x
* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zatuchly - A Small Path
Carnage - A Pile of Lumber
Zarth - Path to the Old Monastery

* HP:Wounded MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
A cringing trolloc whelp cowers before you.

* HP:Wounded MV:Tiring > [k light]
They aren't here.

* HP:Wounded MV:Tiring >
e
n
n
The Yard Before the Monastery
[ obvious exits: N E S W ]

* HP:Wounded MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A cringing trolloc whelp cowers before you.
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Wounded MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
Zatuchly the Darkling Master is standing here.
A cringing trolloc whelp cowers before you.

e
* HP:Wounded MV:Tiring >
e

Zatuchly narrates 'he left'

e
* HP:Wounded MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Tiring > The writhing grass barely tickles your left leg with its hit.
No way! You're fighting for your life!

whe
* HP:Wounded MV:Tiring - the writhing grass: Scratched > No way! You're fighting for your life!

s
* HP:Wounded MV:Tiring - the writhing grass: Scratched > Zatuchly has arrived from the west.
Players in your Zone
--------------------
Zatuchly - In a Dying Orchard
Zarth - In a Dying Orchard
Carnage - A Pile of Lumber

* HP:Wounded MV:Tiring - the writhing grass: Scratched > No way! You're fighting for your life!

flee
* HP:Wounded MV:Tiring - the writhing grass: Scratched >
You panic and attempt to flee!


You blast the writhing grass's trunk into bloody fragments!
The writhing grass barely hits your body.
You flee head over heels.
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A squirrel is here, chittering.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A brazen young hare thumps his powerful hind legs nearby.
A raven is visible flying high in the sky.

* HP:Wounded MV:Tiring >
e
n
Alas, you cannot go that way...

e
* HP:Wounded MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S W ]
A torch is here on the ground.
A brown sack has been left here.
A chunk of sandstone lies on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E ]
A small stick is lying on the ground here.

o HP:Wounded MV:Winded >
e
s
The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Carnage has arrived from the north.

whe
* HP:Wounded MV:Winded > Near the Foothills
[ obvious exits: N E S ]
Carnage has arrived from the north.

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Carnage - Near the Foothills
Zarth - Near the Foothills
Zatuchly - In the Foothills
You catch a faint scent of a horse nearby.
Carnage leaves south.

* HP:Wounded MV:Winded >
e
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]

s
* HP:Wounded MV:Winded > Near the Foothills
[ obvious exits: S W ]

e
* HP:Wounded MV:Winded >
Edge of the Foothills
[ obvious exits: N E W ]
Carnage the Master Torturer is standing here.

* HP:Wounded MV:Winded > In the Foothills
[ obvious exits: E W D ]
A gory tuft of flesh lies abandoned on the ground.
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.

* HP:Wounded MV:Winded >

Zatuchly narrates 'is ragan'

track
* HP:Wounded MV:Winded >

-=
+
Zatuchly gets a cup of thready brown tea from a backpack.
Some obvious fresh tracks of a warhorse (ridden) leaving down.
Some clear fairly recent tracks of Carnage leaving down.
Some very faint week-old tracks of Gimnuk leaving west.
Some very faint week-old tracks of Gimnuk leaving east.
Some very faint week-old tracks of a shadow stallion (ridden) leaving down.

* HP:Wounded MV:Winded >

Zatuchly quaffs a cup of thready brown tea.

* HP:Wounded MV:Winded >
nar tracks go ragan!
You narrate 'tracks go ragan!' <--Let them know!

* HP:Wounded MV:Winded >

*Matheus* has arrived from below, riding a warhorse.
*Matheus* leaves down riding a warhorse.

* HP:Wounded MV:Winded >
d
x
A Shallow Depression
[ obvious exits: U ]
*Matheus* is here, fighting Carnage, riding a warhorse.
A Shienaran forward scout is here, fighting Carnage.
A Shienaran forward scout is here, fighting Carnage.
Carnage the Master Torturer is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Carnage.
Ragan is here, fighting Carnage.

b
* HP:Wounded MV:Winded > [k light]
You try to blast *Matheus*, but he parries successfully.
*Matheus* avoids being bashed by Carnage who loses his balance and falls!

* HP:Wounded MV:Winded - Carnage: Hurt - Matheus: Wounded > [bash ]

-
=
+
*Matheus* pierces Carnage's body.
Ragan slashes Carnage's head.
A Shienaran forward scout barely slashes Carnage's head.
A Shienaran forward scout barely slashes Carnage's body.
A Shienaran forward scout barely slashes Carnage's left arm.

*

Zatuchly has arrived from above.

*
Zatuchly lances *Matheus*'s body hard.

+=
*Matheus* panics, and attempts to flee!

-
-
=
Your bash at *Matheus* sends him sprawling! <--YES!
Carnage panics, and attempts to flee!

* HP:Wounded MV:Winded - Carnage: Hurt - Matheus: Wounded >

You blast *Matheus*'s body very hard.
A Shienaran forward scout joins Ragan's fight!
Ragan tickles Carnage's left leg with his slash.
A Shienaran forward scout barely slashes Carnage's body.
A Shienaran forward scout barely tickles Carnage's body with his slash.

* HP:Wounded MV:Winded - Carnage: Hurt - Matheus: Wounded >
Carnage leaves up.

* HP:Wounded MV:Winded - Zatuchly: Healthy - Matheus: Wounded >
Ragan slashes your body hard.

* HP:Battered MV:Winded - Zatuchly: Healthy - Matheus: Wounded >

*Matheus* panics, and attempts to flee!
Carnage has arrived from above.

* HP:Battered MV:Winded - Zatuchly: Healthy - Matheus: Wounded >
Carnage scythes *Matheus*'s body.

nar why not land bash like me?
* HP:Battered MV:Winded - Zatuchly: Healthy - Matheus: Wounded >
You narrate 'why not land bash like me?'

flee
* HP:Battered MV:Winded - Zatuchly: Healthy - Matheus: Wounded >
*Matheus* leaves up riding a warhorse.
PANIC! You couldn't escape!

* HP:Battered MV:Winded - Ragan: Scratched >

A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes your right leg.
A Shienaran forward scout barely slashes your left arm.
A Shienaran forward scout tickles your right leg with his slash.
You blast Ragan's right foot into bloody fragments!
Ragan barely slashes your body.

* HP:Battered MV:Winded - Ragan: Scratched >
cw

*Matheus* has arrived from above, riding a warhorse.

* HP:Battered MV:Winded - Ragan: Scratched > *Matheus* pierces Carnage's body.
[cha mood wimpy]
Mood changed to: Wimpy

flee
* HP:Battered MV:Winded - Ragan: Scratched >
You panic and attempt to flee!


Zatuchly tries to lance *Matheus*, but he parries successfully.

x
x
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
A gory tuft of flesh lies abandoned on the ground.
[k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

x
* HP:Battered MV:Winded >
x
x
[k light]
They aren't here.

x
* HP:Battered MV:Winded > [k light]
They aren't here.

x
* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

d
x
* HP:Battered MV:Winded >
b
A Shallow Depression
[ obvious exits: U ]
*Matheus* is here, fighting Carnage, riding a warhorse.
A Shienaran forward scout is here, fighting Carnage.
Carnage the Master Torturer is here, fighting Matheus.
Zatuchly the Darkling Master is here, fighting Matheus.
A Shienaran forward scout is here, fighting Carnage.
A Shienaran forward scout is here, fighting Carnage.
Ragan is here, fighting Carnage.

* HP:Battered MV:Winded > [k light]
You blast *Matheus*'s body hard.

* HP:Battered MV:Winded - Carnage: Hurt - Matheus: Wounded >
[bash ]


*Matheus* avoids being bashed by Carnage who loses his balance and falls! <--Laugh

-
Ragan slashes Carnage's body hard.
A Shienaran forward scout tickles Carnage's body with his slash.
A Shienaran forward scout slashes Carnage's left arm hard.
A Shienaran forward scout tickles Carnage's body with his slash.
*Matheus* pierces Carnage's right arm.

=
*Matheus* avoids being bashed by Zatuchly who loses his balance and falls! <--Laugh

+
*
*+
=
-
*Matheus* pierces Carnage's head.


-=
Your bash at *Matheus* sends him sprawling! <--Smile

* HP:Battered MV:Winded - Carnage: Wounded - Matheus: Wounded >
You blast *Matheus*'s right foot very hard.
Ragan barely slashes Carnage's body.
A Shienaran forward scout slashes Carnage's right leg.
Carnage scythes *Matheus*'s left leg hard.

* HP:Battered MV:Winded - Carnage: Wounded - Matheus: Wounded >

A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

* HP:Battered MV:Winded - Carnage: Wounded - Matheus: Wounded >
nar you guys suck
You narrate 'you guys suck' <--Let them know!

* HP:Battered MV:Winded - Carnage: Wounded - Matheus: Wounded >
A Shienaran forward scout tickles Carnage's body with his slash.
A Shienaran forward scout barely slashes Carnage's body.
You blast *Matheus*'s right arm hard.
*Matheus* panics, and attempts to flee!
Ragan tickles Carnage's head with his slash.
A Shienaran forward scout barely slashes Carnage's body.
Zatuchly lances *Matheus*'s left arm very hard.
Carnage scythes *Matheus*'s body very hard.

* HP:Battered MV:Winded - Carnage: Wounded - Matheus: Battered >
flee
PANIC! You couldn't escape!

* HP:Battered MV:Winded - Carnage: Wounded - Matheus: Battered >

*Matheus* leaves up riding a warhorse.
*Matheus* has arrived from above, riding a warhorse.

cw
* HP:Battered MV:Winded >
*Matheus* barely pierces your right foot.

* HP:Battered MV:Winded - Matheus: Battered >
fle
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded - Matheus: Battered > [flourish ]
You flourish grandly. <--Snicker
Carnage panics, and attempts to flee!

* HP:Battered MV:Winded - Matheus: Battered >

You blast *Matheus*'s body very hard.
*Matheus* panics, and attempts to flee!
A Shienaran forward scout slashes Carnage's right hand.
A Shienaran forward scout tickles Carnage's right foot with his slash.
Ragan barely slashes Carnage's body.
A Shienaran forward scout slashes Carnage's right leg.

flee
* HP:Battered MV:Winded - Matheus: Battered >
You panic and attempt to flee!
Carnage leaves up.

x

*Matheus* leaves up riding a warhorse.
*Matheus* has arrived from above, riding a warhorse.

x

*Matheus* pierces your right leg hard.

x
Zatuchly sends *Matheus* sprawling with a powerful bash! <--Finally!
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
A gory tuft of flesh lies abandoned on the ground.
Carnage the Master Torturer is standing here.
[k light]
They aren't here.

x
* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

x
x
* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > [k light]
They aren't here.
Carnage leaves down.

* HP:Battered MV:Winded >
d
x
b
A Shallow Depression
[ obvious exits: U ]
Carnage the Master Torturer is here, fighting Matheus.
*Matheus* is here, fighting Zatuchly, riding a warhorse.
A Shienaran forward scout is here, fighting Zatuchly.
A Shienaran forward scout is here, fighting Zatuchly.
A Shienaran forward scout is here, fighting Zatuchly.
Zatuchly the Darkling Master is here, fighting Matheus.
Ragan is here, fighting Zatuchly.

* HP:Battered MV:Winded > [k light]
You try to blast *Matheus*, but he deflects the blow. <--BAH :(

* HP:Battered MV:Winded - Zatuchly: Healthy - Matheus: Battered >
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
[bash ]


*Matheus* panics, and attempts to flee!

-=
+
A Shienaran forward scout slashes Zatuchly's body hard.
A Shienaran forward scout slashes Zatuchly's body.
Ragan slashes Zatuchly's head.
A Shienaran forward scout slashes Zatuchly's body.
Zatuchly lances *Matheus*'s body hard.

*
Zatuchly narrates 'there'

*+
=
*Matheus* leaves up riding a warhorse.

-
-
*Matheus* has arrived from above, riding a warhorse.

=
*Matheus* barely pierces your right foot.
As *Matheus* avoids your bash, you topple over and fall to the ground! <-- WIMPY BASH :(

* HP:Battered MV:Winded - Matheus: Beaten >

*Matheus* barely pierces your body.
A Shienaran forward scout slashes Zatuchly's right hand.
A Shienaran forward scout tries to slash Zatuchly, but he deflects the blow.
Ragan slashes Zatuchly's head.
A Shienaran forward scout slashes Zatuchly's body.

* HP:Battered MV:Winded - Matheus: Beaten >
flee

Carnage scythes *Matheus*'s right leg hard.
*Matheus* panics, and attempts to flee!

* HP:Battered MV:Winded - Matheus: Beaten >
Zatuchly sends *Matheus* sprawling with a powerful bash! <--Very good!

* HP:Battered MV:Winded - Matheus: Beaten >

*Gretchen* has arrived from above, riding a warhorse. <-- OH NO!

* HP:Battered MV:Winded - Matheus: Beaten >
*Gretchen* strikes your body.

* HP:Battered MV:Winded - Matheus: Beaten > You panic and attempt to flee!


*Gretchen* barely strikes your body.
Carnage scythes *Matheus*'s right leg hard.
Zatuchly tries to lance a Shienaran forward scout, but he deflects the blow.
A Shienaran forward scout slashes Zatuchly's right hand.
A Shienaran forward scout slashes Zatuchly's left leg hard.
Ragan tries to slash Zatuchly, but he parries successfully.
A Shienaran forward scout slashes Zatuchly's left foot.
Zatuchly panics, and attempts to flee!

w
w

Carnage panics, and attempts to flee!

nar i off

*Matheus* leaves up riding a warhorse.

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
A gory tuft of flesh lies abandoned on the ground.
*Matheus* is standing here, riding a warhorse.
Edge of the Foothills
[ obvious exits: N E W ]

* HP:Battered MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Battered MV:Winded > You narrate 'i off'

w
* HP:Battered MV:Winded >
n
w
Edge of the Foothills
[ obvious exits: N E ]

n
* HP:Battered MV:Winded > Near the Foothills
[ obvious exits: N E S ]

* HP:Battered MV:Winded >
n
Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way...

w
n
* HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
A juvenile trolloc waits hungrily to be fed.

* HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
A torch is here on the ground.
A brown sack has been left here.
A chunk of sandstone lies on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded > The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded >
n

Carnage narrates 'mat beat'

* HP:Battered MV:Winded > The Blight
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Battered MV:Winded >
nar fc!
n
whe
You narrate 'fc!'

x
* HP:Battered MV:Winded > The Blight
[ obvious exits: N E S ]
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

* HP:Battered MV:Winded > Players in your Zone
--------------------
Zarth - The Blight

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
n
whe
The Blight
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

x
* HP:Battered MV:Winded > Players in your Zone
--------------------
Zarth - The Blight

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
sc
x
You have 138(366) hit and 94(225) movement points.
You have scored 87733198 experience points and 1680 quest points.
You need 766802 exp to level and 1320 qp to rank.
You have acquired 780 alt qps to date.
You have amassed 60 Turn points to date.
You have played 317 days and 3 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 46).
You are standing.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
nar I have too many vials to die now <--!!!
whe
sc
A shrill piercing scream reverberates through the area.
You narrate 'I have too many vials to die now'

x
* HP:Battered MV:Winded > Players in your Zone
--------------------
Zarth - The Blight

* HP:Battered MV:Winded > You have 138(366) hit and 94(225) movement points. <--One big fball and I could be dead!
You have scored 87733198 experience points and 1680 quest points.
You need 766802 exp to level and 1320 qp to rank.
You have acquired 780 alt qps to date.
You have amassed 60 Turn points to date.
You have played 317 days and 3 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 46).
You are standing.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded >
sc
x
You have 138(366) hit and 94(225) movement points.
You have scored 87733198 experience points and 1680 quest points.
You need 766802 exp to level and 1320 qp to rank.
You have acquired 780 alt qps to date.
You have amassed 60 Turn points to date.
You have played 317 days and 3 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 46).
You are standing.

s
* HP:Battered MV:Winded > [k light]
They aren't here.

s
s
* HP:Battered MV:Winded > The Blight
[ obvious exits: N E S ]
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

s
* HP:Battered MV:Winded > The Blight
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.

s
s
* HP:Battered MV:Winded >
whe
Zatuchly narrates 'oic'
The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
A torch is here on the ground.
A brown sack has been left here.
A chunk of sandstone lies on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded > The Blight
[ obvious exits: N E ]
A small stick is lying on the ground here.

o HP:Battered MV:Winded > Alas, you cannot go that way...

o HP:Battered MV:Winded > Players in your Zone
--------------------
Zarth - The Blight

o HP:Battered MV:Winded >
s
e
s
Alas, you cannot go that way...

whe
o HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded > Near the Foothills
[ obvious exits: N E S ]
Carnage narrates 'I off'

* HP:Battered MV:Winded > Players in your Zone
--------------------
Zarth - Near the Foothills
You catch the scent of horses nearby.

* HP:Battered MV:Winded >
l in pack
n
backpack (used) :
a bunch of fireworks
[2] a bubbling draught
an oilstone
[7] a thin vial of yellow fluid <--SO MANY VIALS!
a wealth of gold crowns (114)
a large number of copper pennies (30)
a chocolate chip cookie
a skin of human flesh

w
n
* HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded > The Blight
[ obvious exits: N E ]
A small stick is lying on the ground here.

whe
o HP:Battered MV:Winded > The Blight
[ obvious exits: N E S W ]
A torch is here on the ground.
A brown sack has been left here.
A chunk of sandstone lies on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* HP:Battered MV:Winded > Players in your Zone
--------------------
Zarth - The Blight
Carnage - The Blight

n
* HP:Battered MV:Winded >
Carnage narrates 'goin blight'

* HP:Battered MV:Winded > The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded > The Blight
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Battered MV:Winded >
n
n
The Blight
[ obvious exits: N E S ]
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

* HP:Battered MV:Winded > The Blight
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Weary >
n
The Blight
[ obvious exits: N S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.

sc
* HP:Battered MV:Weary >
You have 138(366) hit and 64(225) movement points.
You have scored 87733198 experience points and 1680 quest points.
You need 766802 exp to level and 1320 qp to rank.
You have acquired 780 alt qps to date.
You have amassed 60 Turn points to date.
You have played 317 days and 3 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 46).
You are standing.

* HP:Battered MV:Weary >

Zatuchly narrates 'k'

* HP:Battered MV:Weary >
get vial pack
You get a thin vial of yellow fluid from a backpack.
Carnage has arrived from the south.

* HP:Battered MV:Weary >
quaff vial
n
You quaff a thin vial of yellow fluid which dissolves. <--Use one!
You feel a sudden burst of stamina!

* HP:Battered MV:Winded > The Blight
[ obvious exits: E S ]

* HP:Battered MV:Winded >
l in pack
backpack (used) :
a bunch of fireworks
[2] a bubbling draught
an oilstone
[6] a thin vial of yellow fluid
a wealth of gold crowns (114)
a large number of copper pennies (30)
a chocolate chip cookie
a skin of human flesh

* HP:Battered MV:Winded >
nar I have 6 of dem thangs
whe
You narrate 'I have 6 of dem thangs'

x
* HP:Battered MV:Winded > Players in your Zone
--------------------
Zatuchly - The Blight
Zarth - The Blight
Carnage - The Blight
You catch the scent of horses nearby.

* HP:Battered MV:Winded > [k light]
They aren't here.
Carnage narrates '1n downer'

* HP:Battered MV:Winded >
s
x
bv
The Blight
[ obvious exits: N S ]
Carnage the Master Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Winded > [k light]
They aren't here.

* HP:Battered MV:Winded > Arglebargle, glop-glyf!?!

n
* HP:Battered MV:Winded >
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: E S ]

* HP:Battered MV:Tiring >
scan s
Zatuchly the Darkling Master is standing here.
Carnage the Master Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Tiring >
Zatuchly has arrived from the south.

s
* HP:Battered MV:Tiring >
The Blight
[ obvious exits: N S ]
Carnage the Master Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Winded >
whe
scan
Players in your Zone
--------------------
Zarth - The Blight
Zatuchly - The Blight
Carnage - The Blight
You catch the scent of horses nearby.

whe
* HP:Battered MV:Winded >
Zatuchly has arrived from the north.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Winded > Players in your Zone
--------------------
Zatuchly - The Blight
Zarth - The Blight
Carnage - The Blight
You catch the scent of horses nearby.

* HP:Battered MV:Winded >
nar let's hit
You narrate 'let's hit'

* HP:Battered MV:Winded >
Zatuchly says 'hi'

* HP:Battered MV:Winded >

Carnage says 'hi'

* HP:Battered MV:Tiring >
fol zatuchly
You now follow Zatuchly.

* HP:Battered MV:Tiring >
get vial pack
You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Tiring >

You are now a member of Zatuchly's group.

* HP:Battered MV:Tiring >
give vial zatuchly

Zatuchly beckons everyone to follow him.

* HP:Battered MV:Tiring > You give a thin vial of yellow fluid to Zatuchly. <--Spread the wealth!

* HP:Battered MV:Tiring >
get vial pack
You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Tiring >
give vial carnage
You give a thin vial of yellow fluid to Carnage.

* HP:Battered MV:Tiring >

Carnage now follows Zatuchly.

* HP:Battered MV:Tiring >

Zatuchly puts a thin vial of yellow fluid in a backpack.

* HP:Battered MV:Tiring >
get fireworks apck
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You don't have an apck.

* HP:Battered MV:Tiring >

Carnage is now a member of Zatuchly's group.

* HP:Battered MV:Tiring >

Carnage smiles happily.

* HP:Battered MV:Tiring >
get fireworks pack
You get a bunch of fireworks from a backpack.

* HP:Battered MV:Tiring >
Carnage puts a thin vial of yellow fluid in a backpack.

* HP:Battered MV:Tiring >

Zatuchly narrates 'let us hit!'

* HP:Battered MV:Tiring >
give fireworks zatuchly
whe
You give a bunch of fireworks to Zatuchly.

x
* HP:Battered MV:Tiring > Players in your Zone
--------------------
Zatuchly - The Blight
Zarth - The Blight
Carnage - The Blight
You catch the scent of horses nearby.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring >
x
[k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.
Carnage nods in agreement.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring >
x
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
x
* HP:Battered MV:Tiring >
Zatuchly puts a bunch of fireworks on his belt.
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

x
* HP:Battered MV:Tiring >
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Zatuchly howls triumphantly.
[k light]
They aren't here.

* HP:Battered MV:Strong >
nar gog og

Zatuchly leaves south.
You follow Zatuchly.

The Blight
[ obvious exits: N S D ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Strong >
sx
Zatuchly leaves south.
Carnage leaves south.
You follow Zatuchly.

The Blight
[ obvious exits: N E S ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.
You narrate 'gog og'

sx
* HP:Battered MV:Strong > Arglebargle, glop-glyf!?!

x
* HP:Battered MV:Strong > Arglebargle, glop-glyf!?!

x
* HP:Battered MV:Strong > [k light]
They aren't here.

x
* HP:Battered MV:Strong > [k light]
They aren't here.

x
* HP:Battered MV:Strong >
Zatuchly leaves south.
Carnage leaves south.
You follow Zatuchly.

The Blight
[ obvious exits: N S ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
[k light]
They aren't here.

x
* HP:Battered MV:Strong > [k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.
Carnage gets a cup of thready brown tea from a backpack.

x
* HP:Battered MV:Strong >
x
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.
Carnage leaves south.
You follow Zatuchly.

The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
A black messenger pigeon is here.
*Matheus* is standing here, riding a warhorse.
*Gretchen* is standing here, riding a warhorse.
[k light]
You try to blast *Matheus*, but he deflects the blow.
*Gretchen* now follows *Matheus*.

* HP:Battered MV:Strong - Matheus: Beaten > [k light]
You do the best you can!

x
* HP:Battered MV:Strong - Matheus: Beaten >
Carnage quaffs a cup of thready brown tea.

b
* HP:Battered MV:Strong - Matheus: Beaten > [k light]
You do the best you can!

* HP:Battered MV:Strong - Matheus: Beaten >
*Matheus* pierces your left arm.
You try to blast *Matheus*, but he parries successfully.
Zatuchly lances *Matheus*'s body.
*Matheus* panics, and attempts to flee!
[bash ]


*Matheus* leaves east riding a warhorse.

-
=
*Gretchen* strikes your left arm.

+
*

A black messenger pigeon beats its wings harder.
Zatuchly tries to lance *Gretchen*, but she parries successfully.
*Matheus* has arrived from the east, riding a warhorse.
Carnage scythes *Matheus*'s left leg hard.
*Matheus* panics, and attempts to flee!

b
*
+Cancelled.
*Matheus* leaves east riding a warhorse.
[bash ]


-=
*Gretchen* barely strikes your head.

+
*Matheus* has arrived from the east, riding a warhorse.

*
*Matheus* tries to pierce Zatuchly, but he deflects the blow.

*
A shrill piercing scream reverberates through the area.

+
=-

Zatuchly sends *Gretchen* sprawling with a powerful bash! <--Hoorah!
*Matheus* avoids being bashed by Carnage who loses his balance and falls!
*Matheus* panics, and attempts to flee!

-
=
They already seem to be stunned.

* HP:Battered MV:Strong - Gretchen: Scratched >

*Matheus* tries to pierce Zatuchly, but he parries successfully.
Zatuchly lances *Gretchen*'s left leg into bloody fragments! <--Yes!
You blast *Gretchen*'s right leg extremely hard.
Zatuchly narrates 'need bash to work'
*Matheus* leaves south riding a warhorse.

* HP:Battered MV:Strong - Gretchen: Hurt >

A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

* HP:Battered MV:Strong - Gretchen: Hurt >
b

*Matheus* has arrived from the south, riding a warhorse.

* HP:Battered MV:Strong - Gretchen: Hurt > *Matheus* tries to pierce Zatuchly, but he parries
successfully.
[bash ]
They already seem to be stunned.

* HP:Battered MV:Strong - Gretchen: Hurt >

Carnage tries to scythe *Matheus*, but he parries successfully.

* HP:Battered MV:Strong - Gretchen: Hurt >
Zatuchly narrates 'there it is'

b
* HP:Battered MV:Strong - Gretchen: Hurt >
[bash ]
They already seem to be stunned.

* HP:Battered MV:Strong - Gretchen: Hurt >
Carnage tries to scythe *Matheus*, but he parries successfully.
*Matheus* tries to pierce Zatuchly, but he deflects the blow.
Zatuchly lances *Gretchen*'s body into bloody fragments!
You try to blast *Gretchen*, but she parries successfully. <-- :( :( :(

b
* HP:Battered MV:Full - Gretchen: Wounded >
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Gretchen: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Gretchen: Wounded >
b
[bash ]


*Matheus* pierces Zatuchly's body hard.

-
=
*Matheus* avoids being bashed by Carnage who loses his balance and falls!
*Matheus* panics, and attempts to flee!

+
*
*+
*Matheus* leaves south riding a warhorse.

=
A shrill piercing scream reverberates through the area.

-
Your body is burned by a weakened fireball sent by *Gretchen*! <--Weakened!


*Gretchen* avoids being bashed by Zatuchly who loses his balance and falls! <--- :(

-
*Matheus* has arrived from the south, riding a warhorse.

=
You try to blast *Gretchen*, but she deflects the blow.
*Gretchen* strikes your right arm hard.
*Matheus* tries to pierce Zatuchly, but he parries successfully.
As *Gretchen* avoids your bash, you topple over and fall to the ground! <-- :(

* HP:Beaten MV:Full >
*Gretchen* panics, and attempts to flee! <-- :)

* HP:Beaten MV:Full >
Carnage clambers to his feet.
*Gretchen* leaves south riding a warhorse.

* HP:Beaten MV:Full >
Carnage scythes *Matheus*'s body very hard.
*Matheus* panics, and attempts to flee!

* HP:Beaten MV:Full >
st
x
x

*Matheus* leaves east riding a warhorse.

* HP:Beaten MV:Full >
x
You stand up.

* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.
Carnage leaves east.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > Zatuchly leaves east.
You follow Zatuchly.

The Blight
[ obvious exits: E S W ]
Zatuchly the Darkling Master is standing here.
Carnage the Master Torturer is standing here.
[k light]
They aren't here.

* HP:Beaten MV:Full > Zatuchly leaves east.
Carnage leaves east.
You follow Zatuchly.

The Blight
[ obvious exits: N E S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
[k light]
They aren't here.

e
x
* HP:Beaten MV:Full >
The Blight
[ obvious exits: E S W ]

* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full >
x
[k light]
They aren't here.
Carnage narrates 'he crit'

* HP:Beaten MV:Full > [k light]
They aren't here.

s
* HP:Beaten MV:Full >
Blighted Foothills
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.

s
* HP:Beaten MV:Full >
Alas, you cannot go that way...

n
* HP:Beaten MV:Full >
w
The Blight
[ obvious exits: E S W ]

s
* HP:Beaten MV:Full > The Blight
[ obvious exits: N E S W ]

* HP:Beaten MV:Full > The Blight
[ obvious exits: N S W ]

s
* HP:Beaten MV:Strong >
x
whe
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S W ]
*Gretchen* is here, fighting Carnage, riding a warhorse.
Carnage the Master Torturer is here, fighting Gretchen.

* HP:Beaten MV:Full > [k light]
You try to blast *Gretchen*, but she parries successfully.
*Gretchen* panics, and attempts to flee!

* HP:Beaten MV:Full - Carnage: Battered - Gretchen: Hurt > Players in your Zone
--------------------
Zarth - The Blight
Carnage - The Blight
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Full - Carnage: Battered - Gretchen: Hurt >
*Gretchen* leaves west riding a warhorse.

cq
* HP:Beaten MV:Full >
Zatuchly has arrived from the south.
[cha mood berserk]
Mood changed to: Berserk
*Gretchen* has arrived from the west, riding a warhorse.

w
* HP:Beaten MV:Full >
x

Zatuchly tries to lance *Gretchen*, but she parries successfully.

b
* HP:Beaten MV:Full > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full >
e
x
b
[bash ]
Bash who?

* HP:Beaten MV:Full > The Blight
[ obvious exits: N S W ]
*Gretchen* is here, fighting Zatuchly, riding a warhorse.
Zatuchly the Darkling Master is here, fighting Gretchen.
Carnage the Master Torturer is here, fighting Gretchen.

* HP:Beaten MV:Full > Carnage tries to scythe *Gretchen*, but she deflects the blow.
[k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Full > [bash ]
Bash who?
*Gretchen* leaves north riding a warhorse.

* HP:Beaten MV:Full >
n
x
b
The Blight
[ obvious exits: N S W ]

* HP:Beaten MV:Strong > [k light]
They aren't here.

* HP:Beaten MV:Strong > [bash ]
Bash who?

w
* HP:Beaten MV:Strong >
Zatuchly narrates 'laggy'

x
* HP:Beaten MV:Strong >
Zatuchly has arrived from the south.
The Blight
[ obvious exits: N E S W ]
*Gretchen* is standing here, riding a warhorse.
A juvenile trolloc waits hungrily to be fed.

* HP:Beaten MV:Strong > [k light]
You try to blast *Gretchen*, but she parries successfully.

* HP:Beaten MV:Strong - Gretchen: Wounded >
*Gretchen* barely strikes your body.
You try to blast *Gretchen*, but she deflects the blow.

* HP:Beaten MV:Strong - Gretchen: Wounded >
b
Zatuchly has arrived from the east.
[bash ]


*Gretchen* panics, and attempts to flee!

-
=
Carnage narrates 'nod'

+
*
*Gretchen* leaves west riding a warhorse.

*
+=
-
Zatuchly leaves east. <--She went west! Not east!!
Carnage leaves east.
You follow Zatuchly.



-
A shrill piercing scream reverberates through the area.
Zatuchly has arrived from the east. <--Good! you have realized your mistake!
Carnage has arrived from the east.

=
Zatuchly leaves west.
You follow Zatuchly. <--Hoorah

The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
A torch is here on the ground.
A brown sack has been left here.
A chunk of sandstone lies on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
*Gretchen* is standing here, riding a warhorse.
Your bash at *Gretchen* sends her sprawling! <--VERY GOOD
Carnage scythes *Gretchen*'s right arm into bloody fragments! <--VERY GOOD

* HP:Beaten MV:Full - Gretchen: Wounded >
Zatuchly lances *Gretchen*'s body into bloody fragments! <--EVEN BETTER
*Gretchen* panics, and attempts to flee!

* HP:Beaten MV:Full - Gretchen: Battered >

*Gretchen* leaves north riding a warhorse. <--LOL

x
* HP:Beaten MV:Full >
[k light]
They aren't here.

* HP:Beaten MV:Full >
x
Zatuchly leaves north.
You follow Zatuchly.

The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
[k light]
They aren't here.

* HP:Beaten MV:Full >
x
[k light]
They aren't here.

* HP:Beaten MV:Full >
nar that sucks
You narrate 'that sucks'

* HP:Beaten MV:Full >

Zatuchly leaves east.
Carnage leaves east.
You follow Zatuchly.

The Blight
[ obvious exits: E S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.

* HP:Beaten MV:Full >
cb
cb

Zatuchly leaves east.
You follow Zatuchly.

The Blight
[ obvious exits: N E S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.

cb
* HP:Beaten MV:Full > [change mood brave]
You try to calm down, but can't.

* HP:Beaten MV:Full > [change mood brave]
You try to calm down, but can't.

* HP:Beaten MV:Full > [change mood brave]
You try to calm down, but can't.

* HP:Beaten MV:Full >
nar moving bash
cb
cb
You narrate 'moving bash'

cb
* HP:Beaten MV:Full > Zatuchly leaves south.
Carnage leaves south.
You follow Zatuchly.

The Blight
[ obvious exits: N S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
[change mood brave]
You try to calm down, but can't.

* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Beaten MV:Full >
nar to 0 rounds
whe
You narrate 'to 0 rounds'

* HP:Beaten MV:Full >
Players in your Zone
--------------------
Zarth - The Blight
Carnage - The Blight
Zatuchly - The Blight
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Full >

Zatuchly leaves north.
You follow Zatuchly.

The Blight
[ obvious exits: N E S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.

* HP:Beaten MV:Full >
Zatuchly leaves west.
Carnage leaves west.
You follow Zatuchly.

The Blight
[ obvious exits: E S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.

nar lolol
* HP:Beaten MV:Full >
x
Zatuchly leaves west.
Carnage leaves west.
You follow Zatuchly.

The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
You narrate 'lolol'

* HP:Beaten MV:Full > [k light]
They aren't here.

x
x
* HP:Beaten MV:Full >
x
x
[k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

x
x
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full > Zatuchly leaves south.
You follow Zatuchly.

The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]
A torch is here on the ground.
A brown sack has been left here.
A chunk of sandstone lies on the ground.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
[k light]
They aren't here.

x
* HP:Beaten MV:Full > Zatuchly leaves east.
You follow Zatuchly.

The Blight
[ obvious exits: N E S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
A juvenile trolloc waits hungrily to be fed.
[k light]
They aren't here.

* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full >
You follow Zatuchly.

The Blight
[ obvious exits: N S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.

* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full >
Carnage leaves south.
You follow Zatuchly.

The Blight
[ obvious exits: N S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.

x
* HP:Beaten MV:Full > [k light]
They aren't here.

* HP:Beaten MV:Full > Zatuchly leaves south.
Carnage leaves south.
You follow Zatuchly.

Path to Tarwin's Gap
[ obvious exits: N E S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
[k light]
They aren't here.

whe
* HP:Beaten MV:Full >
x

Zatuchly leaves east.
You follow Zatuchly.

Near the Foothills
[ obvious exits: S W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.

* HP:Beaten MV:Strong > Zatuchly leaves south.
You follow Zatuchly.

Edge of the Foothills
[ obvious exits: N E W ]
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
Players in your Zone
--------------------
Zarth - Edge of the Foothills
Carnage - Edge of the Foothills
Zatuchly - Edge of the Foothills
You catch the scent of horses nearby.

* HP:Beaten MV:Strong > Zatuchly leaves east.
Carnage leaves east.
You follow Zatuchly.

In the Foothills
[ obvious exits: E W D ]
A gory tuft of flesh lies abandoned on the ground.
Carnage the Master Torturer is standing here.
Zatuchly the Darkling Master is standing here.
[k light]
They aren't here.

* HP:Beaten MV:Strong >
x
x
[k light]
They aren't here.

x
* HP:Beaten MV:Strong > [k light]
They aren't here.

<--WENT AFW HERE TO SET UP TUNES!! -->

* HP:Beaten MV:Strong >
[k light]
They aren't here.

* HP:Beaten MV:Strong >

Tarwin's Gap is blanketed in darkness as the sun sets.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
Zatuchly narrates 'sad'

* HP:Beaten MV:Fresh >

Zatuchly narrates 'how hps?'

* HP:Beaten MV:Fresh >

*Matheus* has arrived from below, riding a warhorse.
*Gretchen* has arrived from below, riding a warhorse.
Carnage tries to scythe *Gretchen*, but she parries successfully.

* HP:Beaten MV:Fresh >

Zatuchly stops using a water skin.
*Matheus* pierces your right leg.
You panic and attempt to flee!


You flee head over heels.
A Shallow Depression
[ obvious exits: U ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

<--CAME BACK HERE NOT HAPPY!-->
* HP:Beaten MV:Full >
u
In the Foothills
[ obvious exits: E W D ]
A gory tuft of flesh lies abandoned on the ground.
*Gretchen* is here, fighting Carnage, riding a warhorse.
*Matheus* is here, fighting Zatuchly, riding a warhorse.
Carnage the Master Torturer is here, fighting Gretchen.
Zatuchly the Darkling Master is here, fighting Matheus.

* HP:Beaten MV:Full >
x
cq <--NO MORE AUTOFLEE!
b
[k light]
You try to blast *Matheus*, but he deflects the blow.
Carnage sends *Gretchen* sprawling with a powerful bash! <--VERY GOOD
*Gretchen* panics, and attempts to flee!

* HP:Beaten MV:Full - Zatuchly: Battered - Matheus: Beaten > *Matheus* pierces Zatuchly's right leg
hard.
[cha mood berserk]
Mood changed to: Berserk <-- !!!
Wimpy reset to: 0 hit points.

* HP:Beaten MV:Full - Zatuchly: Battered - Matheus: Beaten >
[bash ]


*Matheus* pierces Zatuchly's body hard.
Carnage scythes *Gretchen*'s body into bloody fragments!

-=
*Matheus* avoids being bashed by Zatuchly who loses his balance and falls! <--VERY BAD!

+*
*+
=-
*Gretchen* leaves down riding a warhorse.


-=
You blast *Matheus*'s body hard.
*Matheus* tries to pierce Zatuchly, but he deflects the blow.
*Matheus* pierces Zatuchly's body hard.
Your bash at *Matheus* sends him sprawling! <--VERY GOOD!

* HP:Beaten MV:Full - Zatuchly: Battered - Matheus: Beaten >
Carnage scythes *Matheus*'s body into bloody fragments! <--LOL
*Matheus* panics, and attempts to flee!

* HP:Beaten MV:Full - Zatuchly: Battered - Matheus: Critical >
x

*Matheus* leaves down riding a warhorse. <-- :(
*Gretchen* has arrived from below, riding a warhorse.

* HP:Beaten MV:Full > [k light]
You try to blast *Gretchen*, but she parries successfully.

* HP:Beaten MV:Full - Gretchen: Battered >
x

Carnage tries to scythe *Gretchen*, but she parries successfully.

* HP:Beaten MV:Full - Gretchen: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Full - Gretchen: Battered >
x
Carnage scythes *Gretchen*'s body very hard. <--YES!
*Gretchen* panics, and attempts to flee!
You blast *Gretchen*'s body very hard.
[k light]
You do the best you can!

c
* HP:Beaten MV:Full - Gretchen: Beaten >
[kick ]
You miss your kick at *Gretchen*'s groin, much to her relief...
*Gretchen* panics, and attempts to flee!
*Gretchen* leaves east riding a warhorse.
*Gretchen* has arrived from the east, riding a warhorse.

* HP:Beaten MV:Full >
Carnage tries to scythe *Gretchen*, but she deflects the blow.

* HP:Beaten MV:Full >
x
x

*Gretchen* stops riding a warhorse.

* HP:Beaten MV:Full >
x

Zatuchly tries to lance *Gretchen*, but she deflects the blow.

x
* HP:Beaten MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!
*Gretchen* panics, and attempts to flee!

b
* HP:Beaten MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Full > [bash ]
Bash who?

x
* HP:Beaten MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Beaten MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!
*Gretchen* avoids being bashed by Carnage who loses his balance and falls!

x
* HP:Beaten MV:Full >
*Gretchen* barely strikes Carnage's right leg.
*Gretchen* leaves west.

* HP:Beaten MV:Full > [k light]
They aren't here.

x
* HP:Beaten MV:Full >
w
x
[k light]
They aren't here.

* HP:Beaten MV:Full > Edge of the Foothills
[ obvious exits: N E W ]
*Gretchen* is standing here.

b
* HP:Beaten MV:Full >
Zatuchly has arrived from the east.
[k light]
You try to blast *Gretchen*, but she parries successfully.

* HP:Beaten MV:Full - Gretchen: Beaten > Zatuchly tries to lance *Gretchen*,
but she deflects the blow.
[bash ]

-
=+
*
*+
=-
-
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a weakened fireball sent by *Gretchen*! <-- OH NO!

=
As *Gretchen* avoids your bash, you topple over and fall to the ground! <--DISASTROUS!
*Gretchen* panics, and attempts to flee!

* HP:Critical MV:Full - Gretchen: Beaten >
*Gretchen* avoids being bashed by Zatuchly who loses his balance and falls! <--INCONCEIVABLE!

* HP:Critical MV:Full - Gretchen: Beaten >
st
x

*Gretchen* leaves west.
*Gretchen* has arrived from the west.

x
* HP:Critical MV:Full >
You are already standing.
Carnage narrates 'on'

* HP:Critical MV:Full > Zatuchly tries to lance *Gretchen*, but she parries successfully.
[k light]
You blast *Gretchen*'s body extremely hard. <--Probably saved me!
*Gretchen* panics, and attempts to flee!

n
* HP:Critical MV:Full - Zatuchly: Battered - Gretchen: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Full - Zatuchly: Battered - Gretchen: Beaten > No way! You're fighting for your
life!

* HP:Critical MV:Full - Zatuchly: Battered - Gretchen: Beaten >
You blast *Gretchen*'s body into bloody fragments!
Zatuchly tries to lance *Gretchen*, but she deflects the blow.

* HP:Critical MV:Full - Zatuchly: Battered - Gretchen: Critical >
x
[k light]
You do the best you can!

x
* HP:Critical MV:Full - Zatuchly: Battered - Gretchen: Critical >

*Gretchen* leaves east.

x
* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
e
[k light]
They aren't here.

x
* HP:Critical MV:Full >
x
Zatuchly leaves east.
You follow Zatuchly.

In the Foothills
[ obvious exits: E W D ]
A gory tuft of flesh lies abandoned on the ground.
Zatuchly the Darkling Master is standing here.
*Gretchen* is standing here.
A warhorse is here, stamping his feet impatiently.
Carnage the Master Torturer is standing here.
*Matheus* has arrived from below, riding a warhorse.
Outside a Cave
[ obvious exits: E W ] <--OVER CHASE!
A large, black bear is here, searching for food.

x
* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

w
x
* HP:Critical MV:Full >
x
In the Foothills
[ obvious exits: E W D ]
A gory tuft of flesh lies abandoned on the ground.
*Matheus* is here, fighting Carnage, riding a warhorse.
Zatuchly the Darkling Master is here, fighting Gretchen.
*Gretchen* is here, fighting Zatuchly.
A warhorse is here, stamping his feet impatiently.
Carnage the Master Torturer is here, fighting Matheus.

* HP:Critical MV:Full > [k light]
You blast *Gretchen*'s body into bloody fragments! <--POWER!
*Gretchen* is mortally wounded, and will die soon, if not aided. <--YES!

x
* HP:Critical MV:Full - Gretchen: Incapacitated > [k light]
You do the best you can!

* HP:Critical MV:Full - Gretchen: Incapacitated > [k light]
You do the best you can!

* HP:Critical MV:Full - Gretchen: Incapacitated >
*Matheus* leaves east riding a warhorse. <--NOT A GOOD FLEE!

x
* HP:Critical MV:Full - Gretchen: Incapacitated >
x
[k light]
You do the best you can!

* HP:Critical MV:Full - Gretchen: Incapacitated > [k light]
You do the best you can!

x
* HP:Critical MV:Full - Gretchen: Incapacitated >
x
x
x
x
You blast *Gretchen*'s body into bloody fragments!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Gretchen*'s death cry.
[k light]
They aren't here.
Carnage gets the severed head of Carnage the Trolloc slain in the Blight from the corpse of
Gretchen.
Carnage gets a large number of copper pennies from the corpse of Gretchen.
Carnage gets a wealth of gold crowns from the corpse of Gretchen.
Carnage gets a bubbling draught from the corpse of Gretchen.
Carnage gets a bubbling draught from the corpse of Gretchen.
Carnage gets a cup of thready brown tea from the corpse of Gretchen.
Carnage gets a cup of thready brown tea from the corpse of Gretchen.
Carnage gets a cup of thready brown tea from the corpse of Gretchen.
Carnage gets a thin vial of yellow fluid from the corpse of Gretchen.
Carnage gets a thin vial of yellow fluid from the corpse of Gretchen.
Carnage gets a thin vial of yellow fluid from the corpse of Gretchen.
Carnage gets a thin vial of yellow fluid from the corpse of Gretchen.
Carnage gets a thin vial of yellow fluid from the corpse of Gretchen.
Carnage gets a thin vial of yellow fluid from the corpse of Gretchen.
Carnage gets a black pair of silver-tooled boots from the corpse of Gretchen.
Carnage gets a pair of earthen colored breeches from the corpse of Gretchen.
Carnage gets a soft leather pouch from the corpse of Gretchen.
Carnage gets a belt with a buckle of cuendillar from the corpse of Gretchen.
Carnage gets a staff of sungwood from the corpse of Gretchen.
Carnage gets a silver Kandori wristcuff from the corpse of Gretchen.
Carnage gets a silver Kandori wristcuff from the corpse of Gretchen.
Carnage gets a pair of dark gloves from the corpse of Gretchen.
Carnage gets a set of cloth sleeves from the corpse of Gretchen.
Carnage gets a half-cape of silk-lined leather from the corpse of Gretchen.
Carnage gets a polished chain of darkened steel from the corpse of Gretchen.
Carnage gets a polished chain of darkened steel from the corpse of Gretchen.
Carnage gets a camouflaged hood from the corpse of Gretchen.
Carnage gets a gold ring from the corpse of Gretchen.
Carnage gets a gold ring from the corpse of Gretchen.
Carnage gets a piece of sandstone from the corpse of Gretchen.
Carnage gets a mirrored lantern from the corpse of Gretchen.
Carnage gets a mirrored lantern from the corpse of Gretchen.
Carnage gets a mirrored lantern from the corpse of Gretchen.

* HP:Critical MV:Full > *Matheus* has arrived from the east, riding a warhorse.
[k light]
You blast *Matheus*'s left leg hard. <--HOORAH
*Matheus* panics, and attempts to flee!

* HP:Critical MV:Full - Matheus: Critical > Zatuchly tries to lance *Matheus*, but he parries
successfully.
[k light]
You do the best you can!

x
* HP:Critical MV:Full - Matheus: Critical > [k light]
You do the best you can!

* HP:Critical MV:Full - Matheus: Critical > [k light]
You do the best you can!

* HP:Critical MV:Full - Matheus: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Full - Matheus: Critical >
c
*Matheus* leaves east riding a warhorse. <--AGAIN A BAD FLEE!
[k light]
They aren't here.

* HP:Critical MV:Full > *Matheus* has arrived from the east, riding a warhorse.
[kick ]
Kick who?

* HP:Critical MV:Full >
Carnage tries to scythe *Matheus*, but he deflects the blow.

x
* HP:Critical MV:Full >
c
*Matheus* pierces Carnage's left leg.
Carnage scythes *Matheus*'s body extremely hard.
*Matheus* panics, and attempts to flee!
[k light]
You blast *Matheus*'s right leg very hard.

* HP:Critical MV:Full - Carnage: Battered - Matheus: Critical >
Zatuchly lances *Matheus*'s body. <--He's very low and probably won't stay long enough for a bash, there is only 1 option left!
[kick ] <--!!!!!
Your boots need polishing again -- blood all over... <--LANDED!!
*Matheus* is dead! R.I.P. <---KILLED HIM!!!!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
You gain a level! <--!!!!!!!!!
Your blood freezes as you hear *Matheus*'s death cry.

* HP:Critical MV:Full >
nar ROAR

Zatuchly gets a water skin from the corpse of Matheus.
Zatuchly gets twelve gold crowns from the corpse of Matheus.
Zatuchly gets three copper pennys from the corpse of Matheus.
Zatuchly gets a pair of lissome leather boots with metal capped toes from the corpse of Matheus.
Zatuchly gets a pair of thick, gold-plated greaves from the corpse of Matheus.
Zatuchly gets a bronze belt of odd design from the corpse of Matheus.
Zatuchly gets a feathered Kandori paramerion from the corpse of Matheus.
Zatuchly gets a polished onyx-inlaid shield from the corpse of Matheus.
Zatuchly gets a silver Kandori wristcuff from the corpse of Matheus.
Zatuchly gets a jeweled wristcuff from the corpse of Matheus.
Zatuchly gets a sturdy pair of full leather gauntlets from the corpse of Matheus.
Zatuchly gets a pair of riveted chainmail sleeves from the corpse of Matheus.
Zatuchly gets a backpack from the corpse of Matheus.
Zatuchly gets an earthen brown mantle from the corpse of Matheus.
Zatuchly gets an ornate chainmail shirt chased with gold from the corpse of Matheus.
Zatuchly gets a shimmering chain of gold from the corpse of Matheus.
Zatuchly gets a silver medallion from the corpse of Matheus.
Zatuchly gets a strange, insectoid helm from the corpse of Matheus.
Zatuchly gets a gold ring delicately carved with ivy from the corpse of Matheus.
Zatuchly gets a gold ring delicately carved with ivy from the corpse of Matheus.
Zatuchly gets a mirrored lantern from the corpse of Matheus.
Zatuchly gets a mirrored lantern from the corpse of Matheus.

* HP:Critical MV:Full >
Zatuchly narrates 'lol'
Carnage gets a curved clear dagger from a backpack.

* HP:Critical MV:Full >
Carnage stops using a wickedly scythed longsword.

nar champion zarth
* HP:Critical MV:Full >
Carnage wields a curved clear dagger.

* HP:Critical MV:Full >
Carnage leans over and severs the head from the corpse of Matheus.

* HP:Critical MV:Full > You narrate 'ROAR'
Carnage leans over and severs the head from the corpse of Gretchen.

* HP:Critical MV:Full >
cb
cb
cb
You narrate 'champion zarth'

* HP:Critical MV:Full >

Carnage puts the severed head of Carnage the Trolloc slain in the Blight in a backpack.
Carnage puts the severed head of Gretchen the Human slain in the Blasted Lands in a backpack.
Carnage puts the severed head of Matheus the Human slain in the Blasted Lands in a backpack.

* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.

* HP:Critical MV:Full > Zatuchly narrates 'kicked my mans dead'
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.
Carnage narrates 'noice'

* HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 110 hit points.

* HP:Critical MV:Full >

Carnage narrates 'very nice my friends'

* HP:Critical MV:Full >
nar they said it couldn't be done
You narrate 'they said it couldn't be done'

* HP:Critical MV:Full >
Zatuchly narrates 'KICKED MY MANS DEAD'

Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: The Power of Positivity

Post by Zatuchly » Tue Sep 21, 2021 7:51 pm

positive mental attitude

Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: The Power of Positivity

Post by Eol » Tue Sep 21, 2021 9:02 pm

Why doth Zarth mocketh his brother trolloc when he knoweth beyond others the flaws of the bash code.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: The Power of Positivity

Post by Detritus » Tue Sep 21, 2021 9:29 pm

I cannot evaluate the quality of the log because you failed to say what TUNES you put on to build up your confidence and positivity after you got scared and ran away!

Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: The Power of Positivity

Post by Zatuchly » Tue Sep 21, 2021 9:51 pm

Detritus wrote:
Tue Sep 21, 2021 9:29 pm
I cannot evaluate the quality of the log because you failed to say what TUNES you put on to build up your confidence and positivity after you got scared and ran away!
https://youtu.be/YYjqY0Yg1kk

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: The Power of Positivity

Post by Zarth » Wed Sep 22, 2021 12:01 am

Songs to put you in a positive mindset:

https://www.youtube.com/watch?v=Yx4v8l3hLAU

https://www.youtube.com/watch?v=2v-izDj5n7c

Trust the Process and the Power of Positivity

Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Re: The Power of Positivity

Post by Penetrator » Wed Sep 22, 2021 11:07 am

Great log

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: The Power of Positivity

Post by isabel » Wed Sep 22, 2021 11:42 am

Why didn't Matheus d/line from u e Ragan??

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: The Power of Positivity

Post by Fermin » Wed Sep 22, 2021 3:01 pm

looks like a double flee from when he gets melee'd 1u

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: The Power of Positivity

Post by Zarth » Wed Sep 22, 2021 3:55 pm

Because he is bad.

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