Damane vs Aes Sedai

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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elodie
Posts: 88
Joined: Thu Dec 01, 2016 11:40 pm

Damane vs Aes Sedai

Post by elodie » Thu Sep 02, 2021 6:20 pm

Long 1v1 with Aloisa, we both made some mistakes got lucky a few times and were super crit often. I was one weave from dead for a long time.

* R HP:Healthy SP:Bursting MV:Fresh >

*Aloisa* has arrived from the west, riding a warhorse.
A crow has arrived from the west.

* R HP:Healthy SP:Bursting MV:Fresh >

*Aloisa* tries to strike you, but you deflect the blow.

* R HP:Healthy SP:Bursting MV:Fresh - Aloisa: Healthy >

You try to strike *Aloisa*, but she parries successfully.
*Aloisa* tries to strike you, but you dodge the attack.
You sense *Aloisa* is channeling saidar.

* R HP:Healthy SP:Bursting MV:Fresh - Aloisa: Healthy >
f
You gasp in pain as streaks of fire from *Aloisa* burn your body!
You panic and attempt to flee!


You flee head over heels.
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched SP:Bursting MV:Full >
n
n
*Aloisa* has arrived from the east, riding a warhorse.
A crow has arrived from the east.
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched SP:Bursting MV:Full > The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched SP:Bursting MV:Full >
s
s
c
charge h.human
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched SP:Bursting MV:Full > A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
*Aloisa* is standing here, riding a warhorse.

* R HP:Scratched SP:Bursting MV:Full >
You struggle to line up your charge...
-=
*Aloisa* leaves north riding a warhorse.
A crow leaves north. ^^
+**+
Charge who?

* R HP:Scratched SP:Bursting MV:Full >
e
Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
A short man stands here, nervously eyeing everything in sight.

* R HP:Scratched SP:Bursting MV:Full >
emb
w
A sudden impulse from your sul'dam compels you to embrace saidar.

ff
channel 'flame' h.human
* R HP:Scratched SP:Bursting MV:Full > A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow has arrived from the east.

* R HP:Scratched SP:Bursting MV:Full >
Nobody here by that name.

n
* R HP:Scratched SP:Bursting MV:Full >

*Aloisa* has arrived from the north, riding a warhorse.

ff
channel 'flame' h.human
* R HP:Scratched SP:Bursting MV:Full > You sense *Aloisa* is channeling saidar.
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow has arrived from the south.

* R HP:Scratched SP:Bursting MV:Full >
Nobody here by that name.

n
* R HP:Scratched SP:Bursting MV:Full >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow has arrived from the south.

* R HP:Scratched SP:Bursting MV:Full >
s
c
charge h.human
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
*Aloisa* is standing here, riding a warhorse.
A crow has arrived from the north.

* R HP:Scratched SP:Bursting MV:Full >
You sense *Aloisa* is channeling saidar.
You struggle to line up your charge...
-=+*
*+
Chaaaaarrrge!! *Aloisa* bleeds profusely as you skewer her with a dark blue tasseled spear!

* R HP:Scratched SP:Bursting MV:Full - Aloisa: Battered >
You gasp in pain as streaks of fire from *Aloisa* burn your body!

* R HP:Hurt SP:Bursting MV:Full - Aloisa: Battered >
ff
channel 'flame' h.human

You sense *Aloisa* is channeling saidar.

* R HP:Hurt SP:Bursting MV:Full - Aloisa: Battered >
You begin to weave the appropriate flows...
-=
ff
channel 'flame' h.human+*
Cancelled.
You gasp in pain as streaks of fire from *Aloisa* burn your body!
You begin to weave the appropriate flows...

ff
channel 'flame' h.human
-Cancelled.
You begin to weave the appropriate flows...

You sense *Aloisa* is channeling saidar.
-=+*
*Aloisa* panics, and attempts to flee!
*
*Aloisa* leaves north riding a warhorse.

ff
channel 'flame' h.human+=
Your target is no longer here!

* R HP:Wounded SP:Bursting MV:Full > Nobody here by that name.

n
* R HP:Wounded SP:Bursting MV:Full >
j
k human
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
A crow has arrived from the south.

* R HP:Wounded SP:Bursting MV:Full > *Aloisa* leaves north riding a warhorse.
They aren't here.

ff
channel 'flame' h.human
* R HP:Wounded SP:Bursting MV:Full >
Nobody here by that name.

n
* R HP:Wounded SP:Bursting MV:Full >
j
k human
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
A crow has arrived from the south.

ff
channel 'flame' h.human
* R HP:Wounded SP:Bursting MV:Full > You try to strike *Aloisa*, but she deflects the blow.

* R HP:Wounded SP:Bursting MV:Full - Aloisa: Battered >
You begin to weave the appropriate flows...
-=+
*Aloisa* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A crow vibrates and is knocked about.
The vibrations are so incredible, a crow is shaken into little pieces.
A crow is dead! R.I.P.
Your blood freezes as you hear a crow's death cry.
A crow stops following you and your sul'dam.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
You vibrate and are knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Bursting MV:Full - Aloisa: Battered >

You sense *Aloisa* is channeling saidar.

* R HP:Wounded SP:Bursting MV:Full - Aloisa: Battered >
f
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Bursting MV:Full >
s
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

w
* R HP:Wounded SP:Bursting MV:Full >
c
charge h.human
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Bursting MV:Strong >
e
Charge who?

c
charge h.human
* R HP:Wounded SP:Bursting MV:Strong > The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded SP:Bursting MV:Strong > Charge who?

n
c
charge h.human
* R HP:Wounded SP:Bursting MV:Strong >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.

* R HP:Wounded SP:Bursting MV:Strong >
You struggle to line up your charge...

*Aloisa* leaves east riding a warhorse.
-=+**+=
Charge who?

* R HP:Wounded SP:Bursting MV:Strong >
e
ff
channel 'flame' h.human
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.

* R HP:Wounded SP:Bursting MV:Strong > You begin to weave the appropriate
flows...
-
You sense *Aloisa* is channeling saidar.
=+*
*Aloisa* leaves west riding a warhorse.

Tic in 7 seconds!*+
w
ff
channel 'flame' h.human
Cancelled.
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.

* R HP:Wounded SP:Full MV:Full >
You begin to weave the appropriate flows...
-=+*
*Aloisa* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
You vibrate and are knocked about.
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Full MV:Full - a gray palfrey: Wounded - Aloisa: Battered >
ff
channel 'flame' h.human
You sense *Aloisa* is channeling saidar.
You begin to weave the appropriate flows...

f -
Aloisa swiftly dodges a gray palfrey's attempt to hit her.

Cancelled.
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Full MV:Full >
w
w
*Aloisa* has arrived from the north, riding a warhorse.
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Full MV:Full >
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Battered SP:Full MV:Full >
c
charge h.human
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Full MV:Full >
*Aloisa* has arrived from the east, riding a warhorse.
You struggle to line up your charge...

You sense *Aloisa* is channeling saidar.
-=+**
*Aloisa* tries to strike you, but you deflect the blow.
+
You sense *Aloisa* is channeling saidar.
You can't charge a fighting person, you might hit the wrong target!

* R HP:Battered SP:Full MV:Full - Aloisa: Battered >

You try to strike *Aloisa*, but she parries successfully.

f
* R HP:Battered SP:Full MV:Full - Aloisa: Battered >
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Full MV:Full >
n

*Aloisa* has arrived from the west, riding a warhorse.

* R HP:Battered SP:Full MV:Full >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Full MV:Full >
w
x
*Aloisa* has arrived from the south, riding a warhorse.
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Full MV:Full > [chann 'earthquake']
You begin to weave the appropriate flows...
-=+*
*Aloisa* has arrived from the east, riding a warhorse.
*
*Aloisa* tries to strike you, but you parry successfully.
+
You sense *Aloisa* is channeling saidar.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.

* R HP:Battered SP:Full MV:Full - Aloisa: Battered >
You swiftly dodge a warhorse's attempt to hit you.
You try to strike *Aloisa*, but she deflects the blow.

ff
channel 'flame' h.human
* R HP:Battered SP:Full MV:Full - Aloisa: Battered >
You begin to weave the appropriate flows...
-=+*
*Aloisa* panics, and attempts to flee!
*
*Aloisa* leaves east riding a warhorse.

ff
channel 'flame' h.human+=
Your target is no longer here!

* R HP:Battered SP:Full MV:Full >
s
Nobody here by that name.

* R HP:Battered SP:Full MV:Full >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Full MV:Full >
n
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ic
channel 'ice' h.human
* R HP:Battered SP:Full MV:Full >
Nobody here by that name.

* R HP:Battered SP:Full MV:Full >
e
ic
channel 'ice' h.human
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Full MV:Full >
Nobody here by that name.

s
* R HP:Battered SP:Full MV:Full >
ic
channel 'ice' h.human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Full MV:Full > Nobody here by that name.

* R HP:Battered SP:Full MV:Full >
n
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

e
* R HP:Battered SP:Full MV:Full >
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ic
channel 'ice' h.human
* R HP:Battered SP:Full MV:Full >
Nobody here by that name.

e
* R HP:Battered SP:Full MV:Full >
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered SP:Full MV:Strong >
w
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ic
channel 'ice' h.human
* R HP:Battered SP:Full MV:Strong >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Full MV:Strong >
Nobody here by that name.

s
* R HP:Battered SP:Full MV:Strong >
ic
channel 'ice' h.human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
Nobody here by that name.

w
* R HP:Battered SP:Full MV:Strong >
ic
channel 'ice' h.human
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
Nobody here by that name.

* R HP:Wounded SP:Full MV:Strong >
dh
diagnose gray
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is weary.

* R HP:Wounded SP:Full MV:Strong >
s
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.

* R HP:Wounded SP:Full MV:Strong >
s
e
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Full MV:Strong >
Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Wounded SP:Full MV:Strong >
sc
You have 152(289) hit, 147(163) saidar and 126(148) movement points.
You have scored 98077667 experience points and 1006 quest points.
You need 422333 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Wounded SP:Full MV:Strong >
rel
Ok.

* R HP:Wounded SP:Full MV:Strong >
dh
diagnose gray
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is weary.

* R HP:Wounded SP:Full MV:Strong >
w
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

emb
n
* R HP:Wounded SP:Full MV:Strong >
A sudden impulse from your sul'dam compels you to embrace saidar.

ic
channel 'ice' h.human
* R HP:Wounded SP:Full MV:Strong >
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.

* R HP:Wounded SP:Full MV:Strong >
n
Nobody here by that name.

ic
channel 'ice' h.human
* R HP:Wounded SP:Full MV:Strong >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Full MV:Strong >
e
Nobody here by that name.

* R HP:Wounded SP:Full MV:Strong >
ic
channel 'ice' h.human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Full MV:Strong >
n
Nobody here by that name.

ic
channel 'ice' h.human
* R HP:Wounded SP:Full MV:Strong >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Full MV:Strong >
Nobody here by that name.

w
* R HP:Wounded SP:Full MV:Strong >
ic
channel 'ice' h.human
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded SP:Full MV:Strong > Nobody here by that name.

e
* R HP:Wounded SP:Full MV:Strong >
e
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ic
channel 'ice' h.human
* R HP:Wounded SP:Full MV:Strong > The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Full MV:Strong > Nobody here by that name.

e
* R HP:Wounded SP:Full MV:Strong >
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ic
channel 'ice' h.human
* R HP:Wounded SP:Full MV:Strong >
Nobody here by that name.

* R HP:Wounded SP:Full MV:Strong >
trac
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a Horse leaving west.
Some obvious fresh tracks of a Horse leaving east.

* R HP:Wounded SP:Full MV:Strong >
e
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ic
channel 'ice' h.human
* R HP:Wounded SP:Full MV:Strong >
Nobody here by that name.

e
* R HP:Wounded SP:Full MV:Strong >
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

ic
channel 'ice' h.human
* R HP:Wounded SP:Full MV:Strong >
You begin to weave the appropriate flows...

w
-Cancelled.
Your mount is too exhausted.

* R HP:Wounded SP:Full MV:Strong >

A cavalry officer tries to lance you, but you parry successfully.
A cavalry officer bellows 'The Seanchan Elodie has been spotted!'
*Aloisa* leaves west riding a warhorse.

* R HP:Wounded SP:Full MV:Strong - a cavalry officer: Healthy >
dism
f
You stop riding him.

* HP:Wounded SP:Full MV:Strong - a cavalry officer: Healthy >
A cavalry officer tries to lance you, but you parry successfully.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!

* HP:Wounded SP:Full MV:Strong - a cavalry officer: Healthy >

*Aloisa* has arrived from the west, riding a warhorse.

* HP:Wounded SP:Full MV:Strong - a cavalry officer: Healthy >

*Aloisa* tries to strike you, but you parry successfully.

* HP:Wounded SP:Full MV:Strong - a cavalry officer: Healthy >

You sense *Aloisa* is channeling saidar.

* HP:Wounded SP:Full MV:Strong - a cavalry officer: Healthy >
PANIC! You couldn't escape!

* HP:Wounded SP:Full MV:Strong - a cavalry officer: Healthy >
f

A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
You swiftly dodge a cavalry soldier's attempt to slash you.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
You swiftly dodge a cavalry soldier's attempt to slash you.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier slashes your body very hard.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
You swiftly dodge a cavalry soldier's attempt to slash you.
You tickle a cavalry officer's body with your strike.
A cavalry officer tries to lance you, but you parry successfully.

* HP:Battered SP:Full MV:Strong - a cavalry officer: Healthy >
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Full MV:Tiring >
e
e
*Aloisa* has arrived from the west, riding a warhorse.
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Full MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.636 seconds.

Bridge on the River Cary at Carysford
Perhaps only thirty paces wide, the dark water of the River Cary below moves by
slowly. The stone abutments of the bridge have been so worn by the elements
that they look almost like natural formations and years of heavy use by
merchant wagons have loosened the thick wooden planks. The Caemlyn road extends
off to the east and west.
[ obvious exits: E W D ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Wounded SP:Strong MV:Strong >
w
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
*Aloisa* is standing here, riding a warhorse.

* HP:Wounded SP:Strong MV:Strong >

*Aloisa* leaves east riding a warhorse.

ic
channel 'ice' h.human
* HP:Wounded SP:Strong MV:Strong >
e
Nobody here by that name.

ic
channel 'ice' h.human
* HP:Wounded SP:Strong MV:Strong >
Loose boards rattle in the bridge to the east.
Loose boards rattle in the bridge to the east.
*Aloisa* has arrived from the east, riding a warhorse.
Bridge on the River Cary at Carysford
Perhaps only thirty paces wide, the dark water of the River Cary below moves by
slowly. The stone abutments of the bridge have been so worn by the elements
that they look almost like natural formations and years of heavy use by
merchant wagons have loosened the thick wooden planks. The Caemlyn road extends
off to the east and west.
[ obvious exits: E W D ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
w
ic
channel 'ice' h.human
*Aloisa* has arrived from the west, riding a warhorse.
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Wounded SP:Strong MV:Strong >
Loose boards rattle in the bridge to the east.
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
w
Loose boards rattle in the bridge to the east.
Loose boards rattle in the bridge to the east.
*Aloisa* has arrived from the east, riding a warhorse.
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Wounded SP:Strong MV:Tiring >
ic
channel 'ice' h.human
Nobody here by that name.

ic
channel 'ice' h.human
* HP:Wounded SP:Strong MV:Tiring >

*Aloisa* has arrived from the east, riding a warhorse.

* HP:Wounded SP:Strong MV:Tiring >
You begin to weave the appropriate flows...

*Aloisa* tries to strike you, but you deflect the blow.
-
You sense *Aloisa* is channeling saidar.
=+**+=-
You gasp in pain as streaks of fire from *Aloisa* burn your body!
Ouch! You couldn't maintain the flows.

* HP:Battered SP:Strong MV:Tiring - Aloisa: Battered >
f

You sense *Aloisa* is channeling saidar.

* HP:Battered SP:Strong MV:Tiring - Aloisa: Battered >
You panic and attempt to flee!
*Geoff* has arrived from the west, riding a warhorse.
A warhorse has arrived from the west.
A chicken has arrived from the west.


*Geoff* leaves east riding a warhorse.
A warhorse leaves east. >>
A chicken leaves east. >>


You flee head over heels.
Hedges Bordering the Road
These hedges are somewhat dense, and about the height of a man the colors
range from rich green to dull brown, depending on the health of the
individual plants. To the east, a shore runs alongside the River Cary, and
the road between Four Kings and Caemlyn passes to the north.
[ obvious exits: N E ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Tiring >
e
Western Shore of the River Cary
This flat and somewhat broad shore slopes gently down to the water of the River
Cary to the east, and inclines slightly up to the Caemlyn Road to the north.
Some small hedges have sprouted up in this area, and grow larger towards the
west, where they border the road.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Tiring >
w
ic
channel 'ice' h.human
Hedges Bordering the Road
These hedges are somewhat dense, and about the height of a man the colors
range from rich green to dull brown, depending on the health of the
individual plants. To the east, a shore runs alongside the River Cary, and
the road between Four Kings and Caemlyn passes to the north.
[ obvious exits: N E ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
*Aloisa* is standing here, riding a warhorse.

* HP:Battered SP:Strong MV:Tiring > *Aloisa* tries to strike you, but you parry
successfully.
You begin to weave the appropriate flows...

You sense *Aloisa* is channeling saidar.
-=+
f*
Cancelled.
You panic and attempt to flee!

x

You gasp in pain as streaks of fire from *Aloisa* burn your body!
You flee head over heels.
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Beaten SP:Strong MV:Tiring >
[chann 'earthquake']
You begin to weave the appropriate flows...
-=
*Aloisa* has arrived from the south, riding a warhorse.
+*
*Aloisa* tries to strike you, but you parry successfully.


You sense *Aloisa* is channeling saidar.
*
x+
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.

* HP:Beaten SP:Strong MV:Tiring - Aloisa: Beaten >
[chann 'earthquake']
You begin to weave the appropriate flows...
-=+*
*Aloisa* panics, and attempts to flee!


*Aloisa* leaves east riding a warhorse.
*
ff
channel 'flame' h.human+
Ok.
The earth trembles and shivers beneath your feet..!

* HP:Beaten SP:Strong MV:Tiring >
Nobody here by that name.

* HP:Beaten SP:Strong MV:Tiring >
w
*Aloisa* has arrived from the east, riding a warhorse.
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* HP:Beaten SP:Strong MV:Tiring >
n
Alas, you cannot go that way...

w
* HP:Beaten SP:Strong MV:Tiring >

*Aloisa* has arrived from the east, riding a warhorse.

* HP:Beaten SP:Strong MV:Tiring > *Aloisa* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* HP:Beaten SP:Strong MV:Tiring - Aloisa: Beaten >

You sense *Aloisa* is channeling saidar.

* HP:Beaten SP:Strong MV:Tiring - Aloisa: Beaten >
You try to strike *Aloisa*, but she deflects the blow.
A cavalry soldier joins Aloisa's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer says 'You Elodie!!! You will die before your time!! '

f
* HP:Beaten SP:Strong MV:Tiring - Aloisa: Beaten >
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Beaten SP:Strong MV:Tiring >
w
w
w
*Aloisa* has arrived from the east, riding a warhorse.
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Beaten SP:Strong MV:Tiring >
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Beaten SP:Strong MV:Tiring > The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Beaten SP:Strong MV:Tiring >
x
[chann 'earthquake']
You begin to weave the appropriate flows...
-=
x+*
Cancelled.
[chann 'earthquake']
You begin to weave the appropriate flows...

*Aloisa* has arrived from the east, riding a warhorse.
-=
*Aloisa* tries to strike you, but you deflect the blow.
+
You sense *Aloisa* is channeling saidar.
**+
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.
*Aloisa* panics, and attempts to flee!
*Aloisa* vibrates and is knocked about.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Tiring - Aloisa: Beaten >
*Aloisa* leaves east riding a warhorse.
Nobody here by that name.

* HP:Battered SP:Strong MV:Tiring >
e
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Tiring >
Nobody here by that name.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Tiring >
Nobody here by that name.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Tiring >

*Aloisa* has arrived from the east, riding a warhorse.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Tiring >
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...
-
*Aloisa* leaves west riding a warhorse.
=+**+=
Your target is no longer here!

* HP:Battered SP:Strong MV:Tiring >
w
x
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
*Aloisa* is standing here, riding a warhorse.

* HP:Battered SP:Strong MV:Tiring >
[chann 'earthquake']
You begin to weave the appropriate flows...

*Aloisa* leaves south riding a warhorse.
-=+
s
x*
Cancelled.
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Tiring > [chann 'earthquake']
You begin to weave the appropriate flows...
-=+
n*
j
k human
*Cancelled.
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Winded > They aren't here.

ic
channel 'ice' h.human
* HP:Battered SP:Strong MV:Winded >
w
Nobody here by that name.

* HP:Battered SP:Strong MV:Winded >
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A long-eared rabbit is here, looking quite sick.

* HP:Battered SP:Strong MV:Winded >
ff
channel 'flame' h.human
s
Nobody here by that name.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Winded >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
*Aloisa* is standing here, riding a warhorse.

* HP:Battered SP:Strong MV:Winded >
You begin to weave the appropriate flows...
-=
*Aloisa* leaves north riding a warhorse.
+**+=
Your target is no longer here!

* HP:Battered SP:Strong MV:Winded >
n;j;ff
k human
channel 'flame' h.human
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A long-eared rabbit is here, looking quite sick.

* HP:Battered SP:Strong MV:Winded > They aren't here.

* HP:Battered SP:Strong MV:Winded >
Nobody here by that name.

* HP:Battered SP:Strong MV:Winded >
e
j
k human
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Winded >
They aren't here.

* HP:Battered SP:Strong MV:Winded >
Nobody here by that name.

s
* HP:Battered SP:Strong MV:Winded >
j
k human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Winded >
They aren't here.

Tic in 7 seconds!
* HP:Battered SP:Strong MV:Winded >
Nobody here by that name.

* HP:Battered SP:Strong MV:Winded >
rel
Ok.

* HP:Battered SP:Strong MV:Winded >
w
s
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

sc
* HP:Battered SP:Strong MV:Winded >
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A crow is here flying around.

* HP:Battered SP:Strong MV:Winded >
You have 94(289) hit and 50(148) movement points.
You have scored 98082665 experience points and 1006 quest points.
You need 417335 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

s
* HP:Battered SP:Strong MV:Winded >
e
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Winded >
rest
sc
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.898 seconds.
Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A short man stands here, nervously eyeing everything in sight.

* HP:Battered SP:Strong MV:Winded > You sit down and rest your tired bones.

* HP:Battered SP:Strong MV:Winded > You have 104(289) hit and 62(148) movement points.
You have scored 98082665 experience points and 1006 quest points.
You need 417335 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* HP:Battered SP:Strong MV:Winded >
stan
w
You stop resting, and stand up.

emb
* HP:Battered SP:Strong MV:Winded >
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Winded >
n
A sudden impulse from your sul'dam compels you to embrace saidar.

n
* HP:Battered SP:Strong MV:Winded >
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A crow is here flying around.

* HP:Battered SP:Strong MV:Winded > The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Winded >
e
Nobody here by that name.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Winded > The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Winded >
Nobody here by that name.

e
* HP:Battered SP:Strong MV:Winded >
*Aloisa* has arrived from the north, riding a warhorse.
Alas, you cannot go that way...

n
* HP:Battered SP:Strong MV:Winded >

You sense *Aloisa* is channeling saidar.

* HP:Battered SP:Strong MV:Winded > The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Winded >
Nobody here by that name.

* HP:Battered SP:Strong MV:Winded >
w
*Aloisa* has arrived from the south, riding a warhorse.
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A long-eared rabbit is here, looking quite sick.

* HP:Battered SP:Strong MV:Winded >
e
*Aloisa* has arrived from the east, riding a warhorse.
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Winded >
j
k human
They aren't here.

w
j
k human
* HP:Battered SP:Strong MV:Winded >
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
*Aloisa* is standing here, riding a warhorse.
A long-eared rabbit is here, looking quite sick.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Winded > You try to strike *Aloisa*, but she deflects the blow.

* HP:Battered SP:Strong MV:Winded - Aloisa: Beaten >
You begin to weave the appropriate flows...
-=+*

*Aloisa* panics, and attempts to flee!
*
*Aloisa* tries to strike you, but you deflect the blow.
*Aloisa* leaves south riding a warhorse.
+=
Your target is no longer here!

* HP:Battered SP:Strong MV:Winded >
e
*Aloisa* has arrived from the south, riding a warhorse.
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Weary >
s

*Aloisa* has arrived from the west, riding a warhorse.

* HP:Battered SP:Strong MV:Weary >
*Aloisa* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Weary - Aloisa: Beaten >

You sense *Aloisa* is channeling saidar.

* HP:Battered SP:Strong MV:Weary - Aloisa: Beaten >
f
x
You panic and attempt to flee!

You flee head over heels.
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
[chann 'earthquake']
You begin to weave the appropriate flows...
-=+*

*Aloisa* has arrived from the north, riding a warhorse.
*
You sense *Aloisa* is channeling saidar.
+
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.
*Aloisa* panics, and attempts to flee!
*Aloisa* vibrates and is knocked about.

* HP:Battered SP:Strong MV:Weary - a warhorse: Battered >
ff
channel 'flame' h.human

*Aloisa* leaves north riding a warhorse.

* HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

n
* HP:Battered SP:Strong MV:Weary >
j
k human
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

j
k human
* HP:Battered SP:Strong MV:Weary >
They aren't here.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Weary >
w
Nobody here by that name.

j
k human
* HP:Battered SP:Strong MV:Weary >
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A long-eared rabbit is here, looking quite sick.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Weary > They aren't here.

* HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* HP:Battered SP:Strong MV:Weary >
stat
sc
You are a 437 year old female seanchan channeler.
Your height is 5 feet, 3 inches, and you weigh 125.0 lbs. BMI: 22.162.
You are carrying 4.6 lbs and wearing 18.3 lbs, peanuts. MUD BMI: 0.361.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14. Total: 85.
Offensive bonus: 121, Dodging bonus: 135, Parrying bonus: 136. Total Defence: 271
Your mood is: Wimpy. You will flee below: 80 Hit Points
You are wanted by: Andor Tar Valon Illian Children of Light Red Eagles Thiefbane Bandar Eban Mayene
Far Madding
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- SOURCE
- ARMOR
- LIGHT BALL
- NO QUIT

* HP:Battered SP:Strong MV:Weary >
You have 104(289) hit, 103(163) saidar and 38(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Battered SP:Strong MV:Weary >
e
j
k human
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

ff
channel 'flame' h.human
* HP:Battered SP:Strong MV:Weary >
They aren't here.

* HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

e
* HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Weary >
ff
channel 'flame' h.human
Nobody here by that name.

* HP:Battered SP:Strong MV:Weary >
e
ff
channel 'flame' h.human
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* HP:Battered SP:Strong MV:Weary >
e;ride 2.horse
Horse is set as: 2.horse.
ride 2.horse
e
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Weary > They're not here to be ridden.

* HP:Battered SP:Strong MV:Weary > The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* HP:Battered SP:Strong MV:Weary >
e
A cavalry officer says 'You Elodie!!! You will die before your time!! '
A cavalry officer tries to lance you, but you deflect the blow.
*Aloisa* tries to strike you, but you dodge the attack.
No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Weary - a cavalry officer: Scratched >
f

*Aloisa* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Weary - a cavalry officer: Scratched >
You panic and attempt to flee!


*Aloisa* leaves west riding a warhorse.


You try to strike a cavalry officer, but he parries successfully.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry officer tries to lance you, but you parry successfully.
You flee head over heels.
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Weary >
s
Hedges Bordering the Road
These hedges are somewhat dense, and about the height of a man the colors
range from rich green to dull brown, depending on the health of the
individual plants. To the east, a shore runs alongside the River Cary, and
the road between Four Kings and Caemlyn passes to the north.
[ obvious exits: N E ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Weary >
rel
sc
Ok.

* HP:Battered SP:Strong MV:Weary > You have 114(289) hit and 24(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Battered SP:Strong MV:Weary >
emb
ff
channel 'flame' h.human
A sudden impulse from your sul'dam compels you to embrace saidar.

Tic in 7 seconds!
* HP:Battered SP:Strong MV:Weary >
ff
channel 'flame' h.human
Nobody here by that name.

* HP:Battered SP:Strong MV:Weary > Nobody here by that name.

rel
* HP:Battered SP:Strong MV:Weary >
Ok.

e
* HP:Battered SP:Strong MV:Weary >
Western Shore of the River Cary
This flat and somewhat broad shore slopes gently down to the water of the River
Cary to the east, and inclines slightly up to the Caemlyn Road to the north.
Some small hedges have sprouted up in this area, and grow larger towards the
west, where they border the road.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

rest
* HP:Battered SP:Strong MV:Haggard >
sc
You sit down and rest your tired bones.

* HP:Battered SP:Strong MV:Haggard >
You have 114(289) hit and 22(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* HP:Battered SP:Strong MV:Haggard >
sc
The piercing rays of dawn peek above the eastern horizon.
Tic length updated to: 62.243 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You have 125(289) hit and 41(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* HP:Battered SP:Strong MV:Weary >
stan
You stop resting, and stand up.

* HP:Battered SP:Strong MV:Weary >
n
l
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Weary > The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Weary >
w
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Battered SP:Strong MV:Weary >
w;ride 2.horse
ride 2.horse
w
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

w
* HP:Battered SP:Strong MV:Weary > You start riding him.

* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered SP:Strong MV:Weary >
sc
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Strong MV:Weary >
You have 125(289) hit and 35(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Battered SP:Strong MV:Weary >
s
e
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary > The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

emb
* R HP:Battered SP:Strong MV:Weary >
A sudden impulse from your sul'dam compels you to embrace saidar.

* R HP:Battered SP:Strong MV:Weary >
rel
n
Ok.

* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

emb
* R HP:Battered SP:Strong MV:Weary >
ff
channel 'flame' h.human
A sudden impulse from your sul'dam compels you to embrace saidar.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

e
* R HP:Battered SP:Strong MV:Weary >
ff
channel 'flame' h.human
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
e
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ff
channel 'flame' h.human
* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
e
ff
channel 'flame' h.human
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
scan e
ff
channel 'flame' h.human
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Battered SP:Strong MV:Weary > Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
w
w
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ff
channel 'flame' h.human
* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

w
* R HP:Battered SP:Strong MV:Weary >
ff
channel 'flame' h.human
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Strong MV:Weary > Nobody here by that name.

dh
diagnose 2.horse
* R HP:Battered SP:Strong MV:Weary >
s
No-one by that name here.

* R HP:Battered SP:Strong MV:Weary >
ff
channel 'flame' h.human
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
ride horse
Horse is set as: horse.
ride horse
You're already riding it!

* R HP:Battered SP:Strong MV:Weary >
dh
diagnose horse
A gray palfrey has a few scratches.
A gray palfrey is scratched.
A gray palfrey is tiring.

* R HP:Battered SP:Strong MV:Weary >
rel
e
Ok.

* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
sc
You have 135(289) hit and 35(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Battered SP:Strong MV:Weary >
sc
You have 135(289) hit and 35(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Battered SP:Strong MV:Weary >
not
You start paying increased attention to your surroundings.

jh
k h.human
* R HP:Battered SP:Strong MV:Weary >
They aren't here.

j
k human
* R HP:Battered SP:Strong MV:Weary >
l
They aren't here.

j
k human
* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary > They aren't here.

j
k human
* R HP:Battered SP:Strong MV:Weary >
They aren't here.

cmw
change mood wimpy
* R HP:Battered SP:Strong MV:Weary >
j
k human
Mood changed to: Wimpy

* R HP:Battered SP:Strong MV:Weary >
They aren't here.

Tic in 7 seconds!
j
k human
* R HP:Battered SP:Strong MV:Weary >
j
k human
They aren't here.

l
* R HP:Battered SP:Strong MV:Weary >
They aren't here.

j
k human
* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

j
k human
* R HP:Battered SP:Strong MV:Weary > They aren't here.

* R HP:Battered SP:Strong MV:Weary > They aren't here.

j
k human
* R HP:Battered SP:Strong MV:Weary >
j
k human
They aren't here.

* R HP:Battered SP:Strong MV:Weary >
They aren't here.

j
k human
* R HP:Battered SP:Strong MV:Weary >
j
k human
They aren't here.

* R HP:Battered SP:Strong MV:Weary >
They aren't here.

* R HP:Battered SP:Strong MV:Weary >
sc
j
k human
You have 135(289) hit and 34(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Battered SP:Strong MV:Weary >
They aren't here.

* R HP:Battered SP:Strong MV:Weary >
j
k human
l
They aren't here.

* R HP:Battered SP:Strong MV:Weary >
j
k human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
j
k human
sc
They aren't here.

* R HP:Battered SP:Strong MV:Weary >
They aren't here.

* R HP:Battered SP:Strong MV:Weary > You have 135(289) hit and 34(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Battered SP:Strong MV:Weary >
sc
You have 135(289) hit and 34(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Battered SP:Strong MV:Weary >
sc
You have 135(289) hit and 34(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

not
* R HP:Battered SP:Strong MV:Weary >
w
You stop paying increased attention to your surroundings.

c
charge h.human
* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary > Charge who?

* R HP:Battered SP:Strong MV:Weary >
s

*Aloisa* has arrived from the south, riding a warhorse.
A crow has arrived from the south.

* R HP:Battered SP:Strong MV:Weary >
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
s
emb
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Battered SP:Strong MV:Weary >
A sudden impulse from your sul'dam compels you to embrace saidar.

ic
channel 'ice' h.human
* R HP:Battered SP:Strong MV:Weary > Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
n
The day has begun.
Tic length updated to: 71.569 seconds.
Nobody here by that name.

ic
channel 'ice' h.human
* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
n
ic
channel 'ice' h.human
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Strong MV:Weary > Nobody here by that name.

e
* R HP:Battered SP:Strong MV:Weary >
ic
channel 'ice' h.human
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

s
* R HP:Battered SP:Strong MV:Weary >
ic
channel 'ice' h.human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
sc
You have 135(289) hit, 121(163) saidar and 34(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

dh
diagnose horse
* R HP:Battered SP:Strong MV:Weary >
A gray palfrey has a few scratches.
A gray palfrey is scratched.
A gray palfrey is winded.

* R HP:Battered SP:Strong MV:Weary >
w
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ic
channel 'ice' h.human
* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

s
* R HP:Battered SP:Strong MV:Weary >
ic
channel 'ice' h.human
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

s
* R HP:Battered SP:Strong MV:Weary >
ic
channel 'ice' h.human
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary > Nobody here by that name.

e
* R HP:Battered SP:Strong MV:Weary >
ic
channel 'ice' h.human
Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
sc
*Aloisa* has arrived from the west, riding a warhorse.
A crow has arrived from the west.
You have 135(289) hit, 121(163) saidar and 34(148) movement points.
You have scored 98084616 experience points and 1006 quest points.
You need 415384 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Battered SP:Strong MV:Weary >
You sense *Aloisa* is channeling saidar.

* R HP:Battered SP:Strong MV:Weary >
w
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
n
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
s
ff
channel 'flame' h.human
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* R HP:Battered SP:Strong MV:Weary >
You begin to weave the appropriate flows...

*Aloisa* leaves north riding a warhorse.
A crow leaves north. ^^
-=+**+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Weary >
e
Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Battered SP:Strong MV:Weary >
w
ic
channel 'ice' h.human
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
n
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

ic
channel 'ice' h.human
* R HP:Battered SP:Strong MV:Weary >
You begin to weave the appropriate flows...
-=+*
*Aloisa* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
You vibrate and are knocked about.
A crow vibrates and is knocked about.
A crow stops following Aloisa.
The vibrations are so incredible, a crow is shaken into little pieces.
A crow is dead! R.I.P.
Your blood freezes as you hear a crow's death cry.
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Strong MV:Weary - a gray palfrey: Wounded - Aloisa: Beaten >

You try to strike *Aloisa*, but she parries successfully.
*Aloisa* strikes a gray palfrey's right leg very hard.
A gray palfrey tries to hit Aloisa, but she dodges the attack.
You sense *Aloisa* is channeling saidar.

f
* R HP:Battered SP:Strong MV:Weary - a gray palfrey: Wounded - Aloisa: Beaten >
You panic and attempt to flee!


You flee head over heels.
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
x
[chann 'earthquake']
You begin to weave the appropriate flows...
-
*Aloisa* has arrived from the north, riding a warhorse.
=
*Aloisa* tries to strike you, but you deflect the blow.
+
You sense *Aloisa* is channeling saidar.
**+
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.

* R HP:Battered SP:Strong MV:Weary - Aloisa: Beaten >
ff
channel 'flame' h.human
You begin to weave the appropriate flows...
-
A warhorse tries to hit you, but you dodge the attack.
*Aloisa* tries to strike you, but you parry successfully.
*Aloisa* panics, and attempts to flee!
=
*Aloisa* leaves west riding a warhorse.
+**+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Weary >
ff
channel 'flame' h.human
e
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Battered SP:Strong MV:Weary >
w
ff
channel 'flame' h.human
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
w
ff
channel 'flame' h.human
At the Well Behind the Inn
The faded weatherworn boards of an inn block off the north and west
sides of this small courtyard, adding a false cheer of hope with their
washed out color from centuries of neglect. Amidst the dried grass and
dusty earth a covered well dives into the ground, supplying the kitchen
to the east with cooking water, and adding to the life of the town.
[ obvious exits: E W ]
Zone: Four Kings
Door west: Door
A large stone well is here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
e
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Battered SP:Strong MV:Weary >
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Battered SP:Strong MV:Weary >
j
k human
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ff
channel 'flame' h.human
* R HP:Battered SP:Strong MV:Weary > They aren't here.

* R HP:Battered SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
not
not
You start paying increased attention to your surroundings.

* R HP:Battered SP:Strong MV:Weary >
You stop paying increased attention to your surroundings.

e
* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ff
channel 'flame' h.human
* R HP:Battered SP:Strong MV:Weary >
rel
Nobody here by that name.

* R HP:Battered SP:Strong MV:Weary >
Ok.

n
* R HP:Battered SP:Strong MV:Weary >
w
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

e
* R HP:Battered SP:Strong MV:Weary >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

track
* R HP:Battered SP:Strong MV:Weary >
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a Horse leaving east.
Some obvious fresh tracks of a Horse leaving south.

* R HP:Battered SP:Strong MV:Weary >
e
dh
diagnose horse
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is haggard.

* R HP:Battered SP:Strong MV:Weary >
l
j
k human
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary > They aren't here.

j
k human
* R HP:Battered SP:Strong MV:Weary >
j
k human
They aren't here.

* R HP:Battered SP:Strong MV:Weary >
They aren't here.

e
* R HP:Battered SP:Strong MV:Weary >
j
k human
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Weary >
They aren't here.

* R HP:Battered SP:Strong MV:Weary >
dh
diagnose horse
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is haggard.

* R HP:Battered SP:Strong MV:Weary >
dh
diagnose horse
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is haggard.

* R HP:Battered SP:Strong MV:Weary >
dh
diagnose horse
dh
diagnose horse
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is haggard.

* R HP:Battered SP:Strong MV:Weary >
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is haggard.

* R HP:Battered SP:Strong MV:Weary >
dh
diagnose horse
dh
diagnose horse
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is haggard.

* R HP:Battered SP:Strong MV:Weary >
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is haggard.

dh
diagnose horse
* R HP:Battered SP:Strong MV:Weary >
dh
diagnose horse
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is haggard.

* R HP:Battered SP:Strong MV:Weary >
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is haggard.

* R HP:Battered SP:Strong MV:Weary >
e
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
dh
diagnose horse
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is winded.

* R HP:Battered SP:Strong MV:Winded >
dh
diagnose horse
dh
diagnose horse
Tic in 7 seconds!
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is winded.

cmw
change mood wimpy
* R HP:Battered SP:Strong MV:Winded > A gray palfrey has quite a few wounds.
* R HP:Battered SP:Strong MV:Winded > A gray palfrey is wounded.
A gray palfrey is winded.

* R HP:Battered SP:Strong MV:Winded > Mood changed to: Wimpy

dism
* R HP:Battered SP:Strong MV:Winded >
You stop riding him.

* HP:Battered SP:Strong MV:Winded >
rel
sc
You aren't in touch with saidar to release anything.

* HP:Battered SP:Strong MV:Winded >
You have 127(289) hit and 51(148) movement points.
You have scored 98086099 experience points and 1006 quest points.
You need 413901 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Battered SP:Strong MV:Winded >
sc
You have 127(289) hit and 51(148) movement points.
You have scored 98086099 experience points and 1006 quest points.
You need 413901 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Battered SP:Strong MV:Winded >
sc
You have 127(289) hit and 51(148) movement points.
You have scored 98086099 experience points and 1006 quest points.
You need 413901 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Battered SP:Strong MV:Winded >
sc
You have 127(289) hit and 51(148) movement points.
You have scored 98086099 experience points and 1006 quest points.
You need 413901 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

dism
* HP:Battered SP:Strong MV:Winded >
But you're not riding anything!

* HP:Battered SP:Strong MV:Winded >
emb
e
A sudden impulse from your sul'dam compels you to embrace saidar.

* HP:Battered SP:Strong MV:Winded >
ic
channel 'ice' h.human
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* HP:Battered SP:Strong MV:Winded > You begin to weave the appropriate flows...

w -
Cancelled.
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby.

rdl
* HP:Battered SP:Strong MV:Winded >
Arglebargle, glop-glyf!?!

* HP:Battered SP:Strong MV:Winded >
rel
rd
Ok.

w
w
* HP:Battered SP:Strong MV:Winded >
[ride horse]
You start riding him.

* R HP:Battered SP:Strong MV:Winded > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Battered SP:Strong MV:Winded >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
s
w
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

c
charge h.human
* R HP:Battered SP:Strong MV:Winded > The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* R HP:Battered SP:Strong MV:Winded >
*Aloisa* leaves south riding a warhorse.

* R HP:Battered SP:Strong MV:Winded >
Charge who?

* R HP:Battered SP:Strong MV:Winded >
s
c
charge h.human
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded > Charge who?

* R HP:Battered SP:Strong MV:Winded >
s
c
charge h.human
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* R HP:Battered SP:Strong MV:Winded > *Aloisa* leaves north riding a warhorse.
Charge who?

* R HP:Battered SP:Strong MV:Winded >
n
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

c
charge h.human
* R HP:Battered SP:Strong MV:Winded >
Charge who?

* R HP:Battered SP:Strong MV:Winded >
n
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
c
charge h.human
Charge who?

* R HP:Battered SP:Strong MV:Winded >
dh
diagnose horse
A gray palfrey has quite a few wounds.
A gray palfrey is wounded.
A gray palfrey is weary.

e
* R HP:Battered SP:Strong MV:Winded >
c
charge h.human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
Charge who?

* R HP:Battered SP:Strong MV:Winded >
w
c
charge h.human
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
Charge who?

* R HP:Battered SP:Strong MV:Winded >
emb
ff
channel 'flame' h.human
A sudden impulse from your sul'dam compels you to embrace saidar.

* R HP:Battered SP:Strong MV:Winded >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Winded >
ff
channel 'flame' h.human
ff
channel 'flame' h.human
Nobody here by that name.

* R HP:Battered SP:Strong MV:Winded > Nobody here by that name.

* R HP:Battered SP:Strong MV:Winded >
s
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
sc
You have 137(289) hit, 124(163) saidar and 47(148) movement points.
You have scored 98086099 experience points and 1006 quest points.
You need 413901 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Battered SP:Strong MV:Winded >
n
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
c
charge h.human
e
Charge who?

n
* R HP:Battered SP:Strong MV:Winded > The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

c
charge h.human
* R HP:Battered SP:Strong MV:Winded > The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
Charge who?

* R HP:Battered SP:Strong MV:Winded >
*Aloisa* has arrived from the east, riding a warhorse.

* R HP:Battered SP:Strong MV:Winded >

*Aloisa* leaves south riding a warhorse.

* R HP:Battered SP:Strong MV:Winded >
s
c
charge h.human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* R HP:Battered SP:Strong MV:Winded >
*Aloisa* leaves west riding a warhorse.
Charge who?

* R HP:Battered SP:Strong MV:Winded >
w
c
charge h.human
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
Charge who?

* R HP:Battered SP:Strong MV:Winded >
s
c
charge h.human
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
Charge who?

n
* R HP:Battered SP:Strong MV:Winded >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Battered SP:Strong MV:Winded >
c
charge h.human
*Aloisa* has arrived from the east, riding a warhorse.
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
Charge who?

n
* R HP:Battered SP:Strong MV:Winded >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
s
c
charge h.human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* R HP:Battered SP:Strong MV:Winded >
You sense *Aloisa* is channeling saidar.

* R HP:Battered SP:Strong MV:Winded >
You line up your charge...
-=+*

*Aloisa* leaves north riding a warhorse.
*
Charge who?

* R HP:Battered SP:Strong MV:Winded >
n
j
k human
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered SP:Strong MV:Winded >
ff
channel 'flame' h.human
They aren't here.

* R HP:Battered SP:Strong MV:Winded >
ff
channel 'flame' h.human
Nobody here by that name.

* R HP:Battered SP:Strong MV:Winded >
Nobody here by that name.

w
* R HP:Battered SP:Strong MV:Winded >
ff
channel 'flame' h.human
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Strong MV:Winded > Nobody here by that name.

* R HP:Battered SP:Strong MV:Winded >
dh
diagnose horse
A gray palfrey has some small wounds and bruises.
A gray palfrey is hurt.
A gray palfrey is haggard.

* R HP:Battered SP:Strong MV:Winded >

*Aloisa* has arrived from the east, riding a warhorse.

* R HP:Battered SP:Strong MV:Winded >
*Aloisa* tries to strike you, but you parry successfully.

* R HP:Battered SP:Strong MV:Winded - Aloisa: Battered >
You sense *Aloisa* is channeling saidar.

emb
* R HP:Battered SP:Strong MV:Winded - Aloisa: Battered >
You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Strong MV:Winded - Aloisa: Battered >

You try to strike *Aloisa*, but she deflects the blow.

* R HP:Battered SP:Strong MV:Winded - Aloisa: Battered >
ff
channel 'flame' h.human
You begin to weave the appropriate flows...

You gasp in pain as streaks of fire from *Aloisa* burn your body!
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Strong MV:Winded - Aloisa: Battered >
ff
channel 'flame' h.human

You sense *Aloisa* is channeling saidar.

* R HP:Battered SP:Strong MV:Winded - Aloisa: Battered >
You begin to weave the appropriate flows...
-=+
ff
channel 'flame' h.human*
Cancelled.
You begin to weave the appropriate flows...


You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aloisa* burn your body!
You flee head over heels.
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Winded >
e
*Aloisa* has arrived from the north, riding a warhorse.
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Winded >

*Aloisa* has arrived from the west, riding a warhorse.

n
* R HP:Beaten SP:Strong MV:Winded >

*Aloisa* tries to strike you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Winded - Aloisa: Battered >
You sense *Aloisa* is channeling saidar.
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Winded - Aloisa: Battered >
f
x
PANIC! You couldn't escape!

* R HP:Beaten SP:Strong MV:Winded - Aloisa: Battered >
[chann 'earthquake']
You begin to weave the appropriate flows...

f -
x
Cancelled.
You panic and attempt to flee!

You flee head over heels.
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
[chann 'earthquake']
You begin to weave the appropriate flows...
-=+**
*Aloisa* has arrived from the south, riding a warhorse.
+
*Aloisa* tries to strike you, but you deflect the blow.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.
A rabbit vibrates and is knocked about.
A rabbit vibrates and is knocked about.

* R HP:Beaten SP:Strong MV:Winded - Aloisa: Beaten >
You sense *Aloisa* is channeling saidar.

ff
channel 'flame' h.human
* R HP:Beaten SP:Strong MV:Winded - Aloisa: Beaten >
You begin to weave the appropriate flows...
-=
ff
channel 'flame' h.human+*

You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aloisa* burn your body!

You swiftly dodge a warhorse's attempt to hit you.
You try to strike *Aloisa*, but she deflects the blow.
*Aloisa* tries to strike you, but you parry successfully.
You flee head over heels.
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Winded >
Last edited by elodie on Thu Sep 02, 2021 6:22 pm, edited 1 time in total.

elodie
Posts: 88
Joined: Thu Dec 01, 2016 11:40 pm

Re: Damane vs Aes Sedai

Post by elodie » Thu Sep 02, 2021 6:22 pm

ff
channel 'flame' h.human
ff
channel 'flame' h.human
*Aloisa* has arrived from the north, riding a warhorse.
You begin to weave the appropriate flows...

Cancelled.
*Aloisa* tries to strike you, but you deflect the blow.
You begin to weave the appropriate flows...

Tic in 7 seconds!
You sense *Aloisa* is channeling saidar.
-=+**+
ff
channel 'flame' h.human
Cancelled.
You begin to weave the appropriate flows...


You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aloisa* burn your body!


You flee head over heels.
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical SP:Strong MV:Winded >
s
s
s
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* R HP:Critical SP:Strong MV:Winded >
*Aloisa* leaves north riding a warhorse.
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Winded >
w
*Aloisa* has arrived from the north, riding a warhorse.
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

s
s
* R HP:Critical SP:Strong MV:Winded >
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Critical SP:Strong MV:Winded >
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded > Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Winded >
e
x
Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical SP:Strong MV:Winded > [chann 'earthquake']
You begin to weave the appropriate flows...

w-=
x
+Cancelled.
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded > [chann 'earthquake']
You begin to weave the appropriate flows...

n -
x
=Cancelled.
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
The corpse of a crow is lying here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
[chann 'earthquake']
You begin to weave the appropriate flows...

n
x-=
Cancelled.
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* R HP:Critical SP:Strong MV:Winded > [chann 'earthquake']
You begin to weave the appropriate flows...
-
*Aloisa* leaves south riding a warhorse.
=
n+*
Cancelled.
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
e
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

sc
* R HP:Critical SP:Strong MV:Winded >
You have 16(289) hit, 108(163) saidar and 66(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Critical SP:Strong MV:Winded >
s
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

rel
* R HP:Critical SP:Strong MV:Winded >
Ok.

* R HP:Critical SP:Strong MV:Winded >
n
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

w
* R HP:Critical SP:Strong MV:Winded >
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

dh
diagnose horse
* R HP:Critical SP:Strong MV:Winded >
*Aloisa* leaves east riding a warhorse.

s
* R HP:Critical SP:Strong MV:Winded >
A gray palfrey has some small wounds and bruises.
A gray palfrey is hurt.
A gray palfrey is haggard.

* R HP:Critical SP:Strong MV:Winded >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
w
* R HP:Critical SP:Strong MV:Winded >
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

dism
w
* R HP:Critical SP:Strong MV:Winded >
w
You stop riding him.

* HP:Critical SP:Strong MV:Winded >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Winded > At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

w
* HP:Critical SP:Strong MV:Winded >
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

s
* HP:Critical SP:Strong MV:Winded >
s
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Winded >
Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
The Four Kings town crier stands here, spreading the news.

* HP:Critical SP:Strong MV:Winded >
e
e
Veravias Street
A small sign below a window to the north proclaims this to be Veravias
Street, running through the backstreets of Four Kings, out of the bustle
of the merchant rush. The buildings drop away to the east, no doubt the
junction with the Lugard Road, while to the west the road continues
between the buildings and the shadows, passing the occasional cart and
wagon beside doors.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A short man stands here, nervously eyeing everything in sight.

* HP:Critical SP:Strong MV:Winded >
The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

s
* HP:Critical SP:Strong MV:Winded >
s
The Outskirts of Four Kings
Four Kings rises to surround the lonely Lugard Road here, the buildings
quickly springing up around it, clustered together for life out in the
dry plains. In spite of the harsh weather, the merchants appear to do
quite well here, as almost all of the buildings are in good repair,
freshly painted and open for business. Even the stable to the east seems
to be in good repair from here, as stablehands go about their business.
[ obvious exits: N E S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Winded >
The Lugard Road
Within sight of Four Kings to the north, this wide road seems strangely
unused for its proximity to that large town. No wagons are parked here, nor
is the road scarred by wheel ruts. This road seems abandoned; it continues
to the north into Four Kings, and south to an old bridge. A large paw print
has been pressed into a flagstone, heading south.
[ obvious exits: N S ]
Zone: Four Kings
A dirty rock lies here.
A sul'dam stands here, holding your leash.
An artifact collector stands here, searching specific items.

s
s
* HP:Critical SP:Strong MV:Winded >
The Broken Bridge
Broken long ago under the strain of heavy merchant wagons, this old wooden
bridge no longer spans the gap over a dried riverbed below. Debris from the
old structure lie below: stone and splintered wood spread evenly across the
ground. The event that caused this breakage must have been disastrous.
[ obvious exits: N S ]
Zone: Four Kings
A squat border stone juts from the soil.
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Winded >
The Lugard Road
The road forks at almost a right angle. It meanders off to the west and
abruptly narrows, turning almost instantly into a path. The path disappears
between some small buildings. To the north the road continues by means of a
dilapidated wood bridge.
[ obvious exits: N S W ]
Zone: The Lugard Highway
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary >
w
w
w
Path to a Small Farm
This courtyard of a small farm is tidy and well kept. Tracks of many
small animals lie intertwined in the settling dust and dirt. Tiny
corn kernel shucks lie scattered about and here and there small weeds
protrude through the ground. A large red barn sits to the north, while
the farmhouse lies to the south and the way continues to the west.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
Door north: barndoor
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary > Gate to Corral
This gate serves as the entryway to a large corral. The worn wood seems
rather shabby but strong. The ends of the large boards on the gate have
cut sweeping patterns in the dirt. The corral can be locked by this huge
wooden gate, secured by an equally huge padlock.
[ obvious exits: E W ]
Zone: The Lugard Highway
Door west: gate
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary > Corral
This is a wonderful place to keep horses. A wide circle enclosed by wood slats
is high enough to prevent jumping. Hay lies scattered around the dirt surface
and a water trough lies off in the distance.
[ obvious exits: E ]
Zone: The Lugard Highway
Door east: gate
A sul'dam stands here, holding your leash.

odw
open w
* HP:Critical SP:Strong MV:Weary >
w
I see no w here.

* HP:Critical SP:Strong MV:Weary >
Alas, you cannot go that way...

ll
* HP:Critical SP:Strong MV:Weary >
ll
[lead horse]
They're not here to be led.

e
* HP:Critical SP:Strong MV:Weary >
[lead horse]
They're not here to be led.

e
* HP:Critical SP:Strong MV:Weary >
Gate to Corral
This gate serves as the entryway to a large corral. The worn wood seems
rather shabby but strong. The ends of the large boards on the gate have
cut sweeping patterns in the dirt. The corral can be locked by this huge
wooden gate, secured by an equally huge padlock.
[ obvious exits: E W ]
Zone: The Lugard Highway
Door west: gate
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary > Path to a Small Farm
This courtyard of a small farm is tidy and well kept. Tracks of many
small animals lie intertwined in the settling dust and dirt. Tiny
corn kernel shucks lie scattered about and here and there small weeds
protrude through the ground. A large red barn sits to the north, while
the farmhouse lies to the south and the way continues to the west.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
Door north: barndoor
A sul'dam stands here, holding your leash.

e
* HP:Critical SP:Strong MV:Weary >
The Lugard Road
The road forks at almost a right angle. It meanders off to the west and
abruptly narrows, turning almost instantly into a path. The path disappears
between some small buildings. To the north the road continues by means of a
dilapidated wood bridge.
[ obvious exits: N S W ]
Zone: The Lugard Highway
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary >
s
The Lugard Road
All around you, flowers and fields meet. The fields seem carefully plowed, but
somewhat unkempt, as if they had been done in a hurry, leaving some jagged
edges. Amber waves shimmer in the distance and there appears to be a small
cluster of buildings to the northwest. Far off the road in the field to the
east it looks like some sort of makeshift camp has been erected.
[ obvious exits: N E S ]
Zone: The Lugard Highway
A sul'dam stands here, holding your leash.

e
* HP:Critical SP:Strong MV:Weary >
sc
East of the Lugard Road
The tilled fields have been trampled and trodden in this small area east of the
Lugard road. It looks as if a large group of mounted men has been here recently
as the ground reveals sign of scarring from steel shod hooves. Several old
campfires are scattered about the area.
[ obvious exits: W ]
Zone: The Lugard Highway
A sul'dam stands here, holding your leash.
A raven is here flying around.

* HP:Critical SP:Strong MV:Weary >
You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Weary >
sc
You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

rel
* HP:Critical SP:Strong MV:Weary >
You aren't in touch with saidar to release anything.

sc
* HP:Critical SP:Strong MV:Weary >
You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Weary >
sc
sc
You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Weary > You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Weary >
sc


* HP:Critical SP:Strong MV:Weary >
You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Weary >
sc
sc
You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Weary > You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Weary >
sc
sc
You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Weary > You have 26(289) hit and 28(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

cmw
change mood wimpy
* HP:Critical SP:Strong MV:Weary >
ch
Mood changed to: Wimpy

* HP:Critical SP:Strong MV:Weary >
[change wimpy 80]
You will now flee if you go below 80 hit points.

* HP:Critical SP:Strong MV:Weary >
emb
A sudden impulse from your sul'dam compels you to embrace saidar.

* HP:Critical SP:Strong MV:Weary >
wvd elodie
[channel 'warding vs damage']
You begin to weave the appropriate flows...
-=+**+=- -=+**+=- -
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.151 seconds.
=+*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* HP:Critical SP:Strong MV:Winded >
rel
sc
Ok.

* HP:Critical SP:Strong MV:Winded >
You have 37(289) hit and 47(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Winded >
sc
You have 37(289) hit and 47(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Strong MV:Winded >
w
The Lugard Road
All around you, flowers and fields meet. The fields seem carefully plowed, but
somewhat unkempt, as if they had been done in a hurry, leaving some jagged
edges. Amber waves shimmer in the distance and there appears to be a small
cluster of buildings to the northwest. Far off the road in the field to the
east it looks like some sort of makeshift camp has been erected.
[ obvious exits: N E S ]
Zone: The Lugard Highway
A sul'dam stands here, holding your leash.

emb
* HP:Critical SP:Strong MV:Winded >
ic
channel 'ice' h.human
A sudden impulse from your sul'dam compels you to embrace saidar.

n
* HP:Critical SP:Strong MV:Winded > Nobody here by that name.

* HP:Critical SP:Strong MV:Winded > The Lugard Road
The road forks at almost a right angle. It meanders off to the west and
abruptly narrows, turning almost instantly into a path. The path disappears
between some small buildings. To the north the road continues by means of a
dilapidated wood bridge.
[ obvious exits: N S W ]
Zone: The Lugard Highway
A sul'dam stands here, holding your leash.

ic
channel 'ice' h.human
* HP:Critical SP:Strong MV:Weary >
n
Nobody here by that name.

* HP:Critical SP:Strong MV:Weary >
The Broken Bridge
Broken long ago under the strain of heavy merchant wagons, this old wooden
bridge no longer spans the gap over a dried riverbed below. Debris from the
old structure lie below: stone and splintered wood spread evenly across the
ground. The event that caused this breakage must have been disastrous.
[ obvious exits: N S ]
Zone: Four Kings
A squat border stone juts from the soil.
A sul'dam stands here, holding your leash.

ic
channel 'ice' h.human
* HP:Critical SP:Strong MV:Weary >
Nobody here by that name.

* HP:Critical SP:Strong MV:Weary >
not
not
You start paying increased attention to your surroundings.

rel
* HP:Critical SP:Strong MV:Weary > You stop paying increased attention to your surroundings.

n
* HP:Critical SP:Strong MV:Weary > Ok.

* HP:Critical SP:Strong MV:Weary >
The Lugard Road
Within sight of Four Kings to the north, this wide road seems strangely
unused for its proximity to that large town. No wagons are parked here, nor
is the road scarred by wheel ruts. This road seems abandoned; it continues
to the north into Four Kings, and south to an old bridge. A large paw print
has been pressed into a flagstone, heading south.
[ obvious exits: N S ]
Zone: Four Kings
A dirty rock lies here.
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary >
n
The Outskirts of Four Kings
Four Kings rises to surround the lonely Lugard Road here, the buildings
quickly springing up around it, clustered together for life out in the
dry plains. In spite of the harsh weather, the merchants appear to do
quite well here, as almost all of the buildings are in good repair,
freshly painted and open for business. Even the stable to the east seems
to be in good repair from here, as stablehands go about their business.
[ obvious exits: N E S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
An artifact collector stands here, searching specific items.

* HP:Critical SP:Strong MV:Weary >
n
The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary >
n
n
The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

w
* HP:Critical SP:Strong MV:Weary >
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary >
e
e
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Strong MV:Weary >
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby.

w
* HP:Critical SP:Strong MV:Weary >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

e
* HP:Critical SP:Strong MV:Weary >
rd
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby.

w
* HP:Critical SP:Strong MV:Haggard >
[ride horse]
You start riding him.

* R HP:Critical SP:Strong MV:Haggard > Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
w
* R HP:Critical SP:Strong MV:Haggard >
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Haggard > The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

dh
diagnose horse
* R HP:Critical SP:Strong MV:Haggard >
A gray palfrey has a few scratches.
A gray palfrey is scratched.
A gray palfrey is winded.

* R HP:Critical SP:Strong MV:Haggard >
s
s
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Haggard > Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
The Four Kings town crier stands here, spreading the news.

* R HP:Critical SP:Strong MV:Haggard >
sc
You have 37(289) hit and 21(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Critical SP:Strong MV:Haggard >
sc
dh
diagnose horse
You have 37(289) hit and 21(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Critical SP:Strong MV:Haggard >
A gray palfrey has a few scratches.
A gray palfrey is scratched.
A gray palfrey is winded.

* R HP:Critical SP:Strong MV:Haggard >
s
Gresvak Lane
This wide alleyway heads off to the west from Nevari Square to the north
and the ground bears the characteristic ruts of wagon wheels and horses'
hooves. Unlike much of the city, no large buildings hang overhead,
leaving the alley open to the sky. Around a bend to the west there
appear to be several large buildings, most likely merchant warehouses
for the businessmen who have to stop-over in town.
[ obvious exits: N W ]
Zone: Four Kings
A small chimney puffs smoke from the roof of a ledge wagon.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A young blacksmith is here, looking for work.

* R HP:Critical SP:Strong MV:Haggard >
n
Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
The Four Kings town crier stands here, spreading the news.

* R HP:Critical SP:Strong MV:Haggard >
n
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Haggard >
n
w
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Critical SP:Strong MV:Haggard >
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Haggard > The Outskirts of Four Kings
Amidst the plains surrounding the road, Four Kings rises to the east.
Even the few buildings here on the edges of the city bear the trademark
paint, easily enough to put a gleeman to shame, trying to lure in the
travelling merchants and travelers on their way between Whitebridge and
Caemlyn. The streets are visibly choked with horsecarts and wagons cast
about in a haphazard manner, as though the owners didn't even care.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

dh
diagnose horse
* R HP:Beaten SP:Strong MV:Haggard >
A gray palfrey has a few scratches.
A gray palfrey is scratched.
A gray palfrey is weary.

* R HP:Beaten SP:Strong MV:Haggard >
sc
You have 47(289) hit and 21(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

dh
diagnose horse
* R HP:Beaten SP:Strong MV:Haggard >
A gray palfrey has a few scratches.
A gray palfrey is scratched.
A gray palfrey is weary.

* R HP:Beaten SP:Strong MV:Haggard >
e
The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

sc
* R HP:Beaten SP:Strong MV:Haggard >
You have 47(289) hit and 21(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Beaten SP:Strong MV:Haggard >
e
s
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Haggard > Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Haggard >
s
dh
diagnose horse
Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
The Four Kings town crier stands here, spreading the news.

* R HP:Beaten SP:Strong MV:Haggard > A gray palfrey has a few scratches.
* R HP:Beaten SP:Strong MV:Haggard > A gray palfrey is scratched.
A gray palfrey is weary.

* R HP:Beaten SP:Strong MV:Haggard >
Tic in 7 seconds!
e
Veravias Street
A small sign below a window to the north proclaims this to be Veravias
Street, running through the backstreets of Four Kings, out of the bustle
of the merchant rush. The buildings drop away to the east, no doubt the
junction with the Lugard Road, while to the west the road continues
between the buildings and the shadows, passing the occasional cart and
wagon beside doors.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

emb
rel
* R HP:Beaten SP:Strong MV:Haggard >
A sudden impulse from your sul'dam compels you to embrace saidar.

* R HP:Beaten SP:Strong MV:Haggard >
Ok.

e
* R HP:Beaten SP:Strong MV:Haggard >
sc
The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
An artifact collector stands here, searching specific items.

* R HP:Beaten SP:Strong MV:Haggard > You have 47(289) hit and 21(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Beaten SP:Strong MV:Haggard >
w

w
* R HP:Beaten SP:Strong MV:Haggard > Veravias Street
A small sign below a window to the north proclaims this to be Veravias
Street, running through the backstreets of Four Kings, out of the bustle
of the merchant rush. The buildings drop away to the east, no doubt the
junction with the Lugard Road, while to the west the road continues
between the buildings and the shadows, passing the occasional cart and
wagon beside doors.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Beaten SP:Strong MV:Haggard > Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
The Four Kings town crier stands here, spreading the news.

* R HP:Beaten SP:Strong MV:Haggard >
rest
sc
You sit down and rest your tired bones.

* R HP:Beaten SP:Strong MV:Weary >
You have 58(289) hit and 40(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* R HP:Beaten SP:Strong MV:Weary >
sc
You have 58(289) hit and 40(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* R HP:Beaten SP:Strong MV:Weary >
sc
You have 58(289) hit and 40(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* R HP:Beaten SP:Strong MV:Weary >
sc
You have 58(289) hit and 40(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

stan
* R HP:Beaten SP:Strong MV:Weary >
You stop resting, and stand up.

* R HP:Beaten SP:Strong MV:Weary >
rel
You aren't in touch with saidar to release anything.

not
* R HP:Beaten SP:Strong MV:Weary >
not
l
You start paying increased attention to your surroundings.

* R HP:Beaten SP:Strong MV:Weary >
You stop paying increased attention to your surroundings.

* R HP:Beaten SP:Strong MV:Weary > Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
The Four Kings town crier stands here, spreading the news.

* R HP:Beaten SP:Strong MV:Weary >
not
l
You start paying increased attention to your surroundings.

* R HP:Beaten SP:Strong MV:Weary > Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
The Four Kings town crier stands here, spreading the news.

not
* R HP:Beaten SP:Strong MV:Weary >
You stop paying increased attention to your surroundings.


wher
* R HP:Beaten SP:Strong MV:Weary >
Players in your Zone
--------------------
Elodie - Nevari Square

sc
* R HP:Beaten SP:Strong MV:Weary >

* R HP:Beaten SP:Strong MV:Weary > You have 58(289) hit and 40(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Beaten SP:Strong MV:Weary >
sc
You have 58(289) hit and 40(148) movement points.
You have scored 98083259 experience points and 1006 quest points.
You need 416741 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Beaten SP:Strong MV:Weary >
n
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary >
n
c
charge h.human
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.

* R HP:Beaten SP:Strong MV:Weary >
You sense *Aloisa* connecting to the True Source.

* R HP:Beaten SP:Strong MV:Weary > *Aloisa* leaves east riding a warhorse.
Charge who?

* R HP:Beaten SP:Strong MV:Weary >
e
c
charge h.human
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary > Charge who?

* R HP:Beaten SP:Strong MV:Weary >
emb
e
*Aloisa* has arrived from the east, riding a warhorse.
A sudden impulse from your sul'dam compels you to embrace saidar.

c
charge h.human
* R HP:Beaten SP:Strong MV:Weary > Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary > Charge who?

* R HP:Beaten SP:Strong MV:Weary >

*Aloisa* has arrived from the west, riding a warhorse.

s
* R HP:Beaten SP:Strong MV:Weary >
*Aloisa* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Weary - Aloisa: Battered >

You sense *Aloisa* is channeling saidar.

* R HP:Beaten SP:Strong MV:Weary - Aloisa: Battered >
f
You panic and attempt to flee!


You flee head over heels.
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary >
w
w
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary > The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary >
e
ic
channel 'ice' h.human
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.

* R HP:Beaten SP:Strong MV:Weary >
*Aloisa* tries to strike you, but you deflect the blow.
You begin to weave the appropriate flows...

*Aloisa* tries to strike you, but you dodge the attack.
You sense *Aloisa* is channeling saidar.
-=+**+=
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You can't ride in there.
You gasp in pain as streaks of fire from *Aloisa* burn your body!

* R HP:Critical SP:Strong MV:Weary - Aloisa: Battered >
f

You try to strike *Aloisa*, but she deflects the blow.
*Aloisa* tries to strike you, but you parry successfully.
You sense *Aloisa* is channeling saidar.

* R HP:Beaten SP:Strong MV:Weary - Aloisa: Battered >
You panic and attempt to flee!


You flee head over heels.
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary >
s
e
e
Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
The Four Kings town crier stands here, spreading the news.

* R HP:Beaten SP:Strong MV:Weary >
Veravias Street
A small sign below a window to the north proclaims this to be Veravias
Street, running through the backstreets of Four Kings, out of the bustle
of the merchant rush. The buildings drop away to the east, no doubt the
junction with the Lugard Road, while to the west the road continues
between the buildings and the shadows, passing the occasional cart and
wagon beside doors.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Strong MV:Weary > The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
An artifact collector stands here, searching specific items.

* R HP:Beaten SP:Strong MV:Weary >
w
Veravias Street
A small sign below a window to the north proclaims this to be Veravias
Street, running through the backstreets of Four Kings, out of the bustle
of the merchant rush. The buildings drop away to the east, no doubt the
junction with the Lugard Road, while to the west the road continues
between the buildings and the shadows, passing the occasional cart and
wagon beside doors.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ff
channel 'flame' h.human
* R HP:Beaten SP:Strong MV:Weary >
w
Nobody here by that name.

ff
channel 'flame' h.human
* R HP:Beaten SP:Strong MV:Weary >
Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
The Four Kings town crier stands here, spreading the news.

* R HP:Beaten SP:Strong MV:Weary > You begin to weave the appropriate flows...

*Aloisa* leaves east riding a warhorse.
-=+**+
n=
*Aloisa* has arrived from the east, riding a warhorse.
Ok.
Streaks of fire flow from your hands, burning *Aloisa*.

* R HP:Beaten SP:Strong MV:Weary - Aloisa: Battered >
You sense *Aloisa* is channeling saidar.
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Weary - Aloisa: Battered >
ff
channel 'flame' h.human
You begin to weave the appropriate flows...

ff
channel 'flame' h.human-=
Cancelled.
You begin to weave the appropriate flows...


You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You can't ride in there.
You gasp in pain as streaks of fire from *Aloisa* burn your body!

ff
channel 'flame' h.human
* R HP:Critical SP:Strong MV:Weary - Aloisa: Battered >
You begin to weave the appropriate flows...
-
You sense *Aloisa* is channeling saidar.
=+**
ff
channel 'flame' h.human+=
Ok.
Streaks of fire flow from your hands, burning *Aloisa*.

* R HP:Critical SP:Good MV:Weary - Aloisa: Beaten >
You begin to weave the appropriate flows...
-=
You sense *Aloisa* is channeling saidar.
+**+
ff
channel 'flame' h.human=
Ok.
*Aloisa* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Aloisa*.

* R HP:Critical SP:Good MV:Weary - Aloisa: Critical >
*Aloisa* leaves north riding a warhorse.

* R HP:Critical SP:Good MV:Weary >
Nobody here by that name.

* R HP:Critical SP:Good MV:Weary >
n
ff
channel 'flame' h.human
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
Nobody here by that name.

* R HP:Critical SP:Good MV:Weary >
s
x
Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
The Four Kings town crier stands here, spreading the news.

* R HP:Critical SP:Good MV:Weary > [chann 'earthquake']
You begin to weave the appropriate flows...

n
x -
Cancelled.
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary > [chann 'earthquake']
You begin to weave the appropriate flows...

n
x -
Cancelled.
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary > [chann 'earthquake']
You begin to weave the appropriate flows...

e -
x
=Cancelled.
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
w
[chann 'earthquake']
You begin to weave the appropriate flows...

w
Cancelled.
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary > The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

rel
* R HP:Critical SP:Good MV:Weary >
w
Ok.

w
* R HP:Critical SP:Good MV:Weary >
The Outskirts of Four Kings
Amidst the plains surrounding the road, Four Kings rises to the east.
Even the few buildings here on the edges of the city bear the trademark
paint, easily enough to put a gleeman to shame, trying to lure in the
travelling merchants and travelers on their way between Whitebridge and
Caemlyn. The streets are visibly choked with horsecarts and wagons cast
about in a haphazard manner, as though the owners didn't even care.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary > Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.

sc
* R HP:Critical SP:Good MV:Weary >
You have 23(289) hit and 40(148) movement points.
You have scored 98090413 experience points and 1006 quest points.
You need 409587 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Critical SP:Good MV:Weary >
w
Tic in 7 seconds!
Caemlyn Road
Flatlands sprawl all about as the road splits the barren landscape. The
road, packed and worn through centuries of travel, seems to blaze its way
east and west. There doesn't seem to be anything in the distance. It would
be a good idea to continue on your way before you are stuck in this
desolate place.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
w
Caemlyn Road
This road continues east and west, linking the city of Whitebridge and the
capital of Andor, Caemlyn. It looks like this road has been much traveled
and still is much traveled, as is evident by the packed and well-worn
nature of the ground. The road continues east and west into the horizon
while to the north and south, there is nothing save for barren desolate
flatlands. It would not be a good idea to explore this empty land. The road
beckons to the east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
sc
dh
diagnose horse
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.861 seconds.
You have 33(289) hit and 58(148) movement points.
You have scored 98090413 experience points and 1006 quest points.
You need 409587 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Critical SP:Strong MV:Winded > A gray palfrey is in excellent condition.
* R HP:Critical SP:Strong MV:Winded > A gray palfrey is healthy.
A gray palfrey is tiring.

* R HP:Critical SP:Strong MV:Winded >
e
Caemlyn Road
Flatlands sprawl all about as the road splits the barren landscape. The
road, packed and worn through centuries of travel, seems to blaze its way
east and west. There doesn't seem to be anything in the distance. It would
be a good idea to continue on your way before you are stuck in this
desolate place.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Critical SP:Strong MV:Winded >
Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.

e
* R HP:Critical SP:Strong MV:Winded >
e
The Outskirts of Four Kings
Amidst the plains surrounding the road, Four Kings rises to the east.
Even the few buildings here on the edges of the city bear the trademark
paint, easily enough to put a gleeman to shame, trying to lure in the
travelling merchants and travelers on their way between Whitebridge and
Caemlyn. The streets are visibly choked with horsecarts and wagons cast
about in a haphazard manner, as though the owners didn't even care.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded > The Caemlyn Road at Four Kings
Though on the edges of Four Kings, the taverns and inns still manage to
pack every available inch of free space, huddled together as though
terrified to be alone in the plains. The north side of the street, though,
is relatively empty, due to the presence of the fenced stockyard which
exudes the odor of crowded animals, driving off even the most hardened
innkeeper. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
e
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

dh
diagnose horse
* R HP:Critical SP:Strong MV:Winded >
A gray palfrey is in excellent condition.
A gray palfrey is healthy.
A gray palfrey is winded.

* R HP:Critical SP:Strong MV:Winded >
emb
e
A sudden impulse from your sul'dam compels you to embrace saidar.

* R HP:Critical SP:Strong MV:Winded >
At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

ic
channel 'ice' h.human
* R HP:Critical SP:Strong MV:Winded >
e
Nobody here by that name.

ff
channel 'flame' h.human
* R HP:Critical SP:Strong MV:Winded >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded > Nobody here by that name.

* R HP:Critical SP:Strong MV:Winded >
e
ff
channel 'flame' h.human
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
e
Nobody here by that name.

* R HP:Critical SP:Strong MV:Winded >
ff
channel 'flame' h.human
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
Nobody here by that name.

e
* R HP:Critical SP:Strong MV:Winded >
ff
channel 'flame' h.human
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded > Nobody here by that name.

* R HP:Critical SP:Strong MV:Winded >
e
ff
channel 'flame' h.human
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
Nobody here by that name.

n
* R HP:Critical SP:Strong MV:Winded >
ff
channel 'flame' h.human
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
Nobody here by that name.

* R HP:Critical SP:Strong MV:Winded >
trt
[track trolloc]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...

track*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

Cancelled.
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of an Animal leaving west.
Some obvious fresh tracks of a Horse leaving east.

* R HP:Critical SP:Strong MV:Winded >
e
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Strong MV:Winded >
e
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

dism
* R HP:Critical SP:Strong MV:Winded >
You stop riding him.

cmw
change mood wimpy
* HP:Critical SP:Strong MV:Winded >
Mood changed to: Wimpy

* HP:Critical SP:Strong MV:Winded >
e
x
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A warhorse is here, stamping his feet impatiently.

* HP:Critical SP:Strong MV:Winded >
[chann 'earthquake']
You begin to weave the appropriate flows...

e
x -
Cancelled.
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
*Aloisa* is standing here.
*Aloisa* is surrounded by a shimmering white aura!
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* HP:Critical SP:Strong MV:Winded > *Aloisa* leaves west. <<
[chann 'earthquake']
You begin to weave the appropriate flows...
-=+*
*Aloisa* has arrived from the west, riding a warhorse.
*+
*Aloisa* tries to strike you, but you parry successfully.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Aloisa* vibrates and is knocked about.
*Aloisa* panics, and attempts to flee!
*Aloisa* vibrates and is knocked about.
A roan charger vibrates and is knocked about.
A roan charger vibrates and is knocked about.
A cavalry soldier vibrates and is knocked about.
A cavalry soldier vibrates and is knocked about.
A roan charger vibrates and is knocked about.
A roan charger vibrates and is knocked about.
A cavalry soldier vibrates and is knocked about.
A cavalry soldier vibrates and is knocked about.
A roan charger vibrates and is knocked about.
A roan charger vibrates and is knocked about.
A cavalry soldier vibrates and is knocked about.
A cavalry soldier vibrates and is knocked about.
A roan charger vibrates and is knocked about.
A roan charger vibrates and is knocked about.
A cavalry soldier vibrates and is knocked about.
A cavalry soldier vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A cavalry officer vibrates and is knocked about.
A cavalry officer vibrates and is knocked about.

* HP:Critical SP:Good MV:Winded - Aloisa: Critical >
A roan charger tries to hit you, but you dodge the attack.
A cavalry officer says 'You Elodie!!! You will die before your time!! '
A cavalry soldier tries to slash you, but you parry successfully.
You swiftly dodge a roan charger's attempt to hit you.
You swiftly dodge a warhorse's attempt to hit you.
You try to strike *Aloisa*, but she deflects the blow.
*Aloisa* tries to strike you, but you dodge the attack.
*Aloisa* leaves east riding a warhorse.

f
* HP:Critical SP:Good MV:Winded >
PANIC! You couldn't escape!

* HP:Critical SP:Good MV:Winded >
f
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

cmw
change mood wimpy
* HP:Critical SP:Good MV:Winded >
Mood changed to: Wimpy

x
* HP:Critical SP:Good MV:Winded >

*Aloisa* leaves west riding a warhorse.

* HP:Critical SP:Good MV:Winded >
[chann 'earthquake']
You begin to weave the appropriate flows...

e-=
Cancelled.
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Good MV:Winded >
w
x
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Good MV:Winded >
[chann 'earthquake']
You begin to weave the appropriate flows...

e -
=Cancelled.
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

rewl
* HP:Critical SP:Good MV:Weary >
Arglebargle, glop-glyf!?!

* HP:Critical SP:Good MV:Weary >
rel
s
Ok.

* HP:Critical SP:Good MV:Weary >
Western Shore of the River Cary
This flat and somewhat broad shore slopes gently down to the water of the River
Cary to the east, and inclines slightly up to the Caemlyn Road to the north.
Some small hedges have sprouted up in this area, and grow larger towards the
west, where they border the road.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

sc
* HP:Critical SP:Good MV:Weary >
You have 43(289) hit and 42(148) movement points.
You have scored 98104168 experience points and 1006 quest points.
You need 395832 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Good MV:Weary >
sc
You have 43(289) hit and 42(148) movement points.
You have scored 98104168 experience points and 1006 quest points.
You need 395832 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Good MV:Weary >
sc
You have 43(289) hit and 42(148) movement points.
You have scored 98104168 experience points and 1006 quest points.
You need 395832 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* HP:Critical SP:Good MV:Weary >
emb
n
A sudden impulse from your sul'dam compels you to embrace saidar.

x
* HP:Critical SP:Good MV:Weary >
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

* HP:Critical SP:Good MV:Weary >
w
[chann 'earthquake']
You begin to weave the appropriate flows...

x
Cancelled.
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* HP:Critical SP:Good MV:Weary > You sense *Aloisa* is channeling saidar.
[chann 'earthquake']
You begin to weave the appropriate flows...
-=+*
*
*Aloisa* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
You vibrate and are knocked about.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

x
You sense *Aloisa* is channeling saidar.
You flee head over heels.
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
[chann 'earthquake']
You begin to weave the appropriate flows...

w-=
rd
+Cancelled.
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.

w
* HP:Critical SP:Good MV:Weary >
[ride horse]
They're not here to be ridden.

* HP:Critical SP:Good MV:Weary > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby.

* HP:Critical SP:Good MV:Weary >
rd
[ride horse]
You start riding him.

w
* R HP:Critical SP:Good MV:Weary >
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
sc
You have 22(289) hit, 72(163) saidar and 32(148) movement points.
You have scored 98102789 experience points and 1006 quest points.
You need 397211 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

w
w
* R HP:Critical SP:Good MV:Weary >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical SP:Good MV:Weary > Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
s
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
rel
Ok.

* R HP:Critical SP:Good MV:Weary >
e
sc
Tic in 7 seconds!
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
You have 22(289) hit and 32(148) movement points.
You have scored 98102789 experience points and 1006 quest points.
You need 397211 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Critical SP:Good MV:Weary >
rel
w
s
You aren't in touch with saidar to release anything.

s
e
* R HP:Critical SP:Good MV:Weary >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary > Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary >
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Weary > Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

rest
* R HP:Critical SP:Good MV:Weary >
sc
You sit down and rest your tired bones.

* R HP:Critical SP:Good MV:Weary >
You have 22(289) hit and 32(148) movement points.
You have scored 98102789 experience points and 1006 quest points.
You need 397211 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* R HP:Critical SP:Good MV:Weary >
sc
Your white aura has faded.
Tic length updated to: 62.447 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You have 33(289) hit and 51(148) movement points.
You have scored 98102789 experience points and 1006 quest points.
You need 397211 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* R HP:Critical SP:Strong MV:Winded >
sc
You have 33(289) hit and 51(148) movement points.
You have scored 98102789 experience points and 1006 quest points.
You need 397211 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* R HP:Critical SP:Strong MV:Winded >
sc
You have 33(289) hit and 51(148) movement points.
You have scored 98102789 experience points and 1006 quest points.
You need 397211 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* R HP:Critical SP:Strong MV:Winded >
stan
emb
You stop resting, and stand up.

l
* R HP:Critical SP:Strong MV:Winded >
sc
A sudden impulse from your sul'dam compels you to embrace saidar.

* R HP:Critical SP:Strong MV:Winded >
Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical SP:Strong MV:Winded > You have 33(289) hit, 90(163) saidar and 51(148) movement
points.
You have scored 98102789 experience points and 1006 quest points.
You need 397211 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

* R HP:Critical SP:Strong MV:Winded >
wvd elodie
[channel 'warding vs damage']
You begin to weave the appropriate flows...
-=+**+=- -=
*Aloisa* has arrived from the west, riding a warhorse.
+*
*Aloisa* leaves west riding a warhorse.
*+=- -=+*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Critical SP:Good MV:Winded >
w
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

ic
channel 'ice' h.human
* R HP:Critical SP:Good MV:Winded >
You begin to weave the appropriate flows...


*Aloisa* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
You vibrate and are knocked about.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
At the Well Behind the Inn
The faded weatherworn boards of an inn block off the north and west
sides of this small courtyard, adding a false cheer of hope with their
washed out color from centuries of neglect. Amidst the dried grass and
dusty earth a covered well dives into the ground, supplying the kitchen
to the east with cooking water, and adding to the life of the town.
[ obvious exits: E W ]
Zone: Four Kings
Door west: Door
A large stone well is here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded >

*Aloisa* has arrived from the east, riding a warhorse.

* R HP:Critical SP:Good MV:Winded >

*Aloisa* tries to strike you, but you dodge the attack.

* R HP:Critical SP:Good MV:Winded - Aloisa: Critical >
You sense *Aloisa* is channeling saidar.

w
* R HP:Critical SP:Good MV:Winded - Aloisa: Critical >
f
You try to strike *Aloisa*, but she deflects the blow.
No way! You're fighting for your life!

n
* R HP:Critical SP:Good MV:Winded - Aloisa: Critical >
You panic and attempt to flee!

You flee head over heels.
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

x
* R HP:Critical SP:Good MV:Winded >
[chann 'earthquake']
You begin to weave the appropriate flows...
-=+*
x*+
Ok.
The earth trembles and shivers beneath your feet..!

* R HP:Critical SP:Good MV:Winded >
[chann 'earthquake']
You begin to weave the appropriate flows...
-=
x+*
*Cancelled.
[chann 'earthquake']
You begin to weave the appropriate flows...
-=+
x**
The earth trembles and shivers beneath your feet..!

Cancelled.
[chann 'earthquake']
You begin to weave the appropriate flows...
-=+
n*
*Cancelled.
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical SP:Good MV:Winded >
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

rel
* R HP:Critical SP:Good MV:Winded >
sc
Ok.

e
* R HP:Critical SP:Good MV:Winded >
You have 21(289) hit and 51(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

s
* R HP:Critical SP:Good MV:Winded > The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical SP:Good MV:Winded >
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

emb
* R HP:Critical SP:Good MV:Winded >
A sudden impulse from your sul'dam compels you to embrace saidar.

w
x
* R HP:Critical SP:Good MV:Winded >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
s
x
[chann 'earthquake']
You begin to weave the appropriate flows...

Cancelled.
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
[chann 'earthquake']
You begin to weave the appropriate flows...

s
x-=
Cancelled.
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* R HP:Critical SP:Good MV:Winded > [chann 'earthquake']
You begin to weave the appropriate flows...

You sense *Aloisa* is channeling saidar.
-=+**
*Aloisa* leaves north riding a warhorse.
+
You lost control of Saidar!

x
* R HP:Critical SP:Fading MV:Winded >
[chann 'earthquake']
You begin to weave the appropriate flows...

e-=
Cancelled.
Decaying Rubble
These ruins are all that remain of a building that stood here long ago; all that
is left is an outline of the foundation formed by the remaining stones, and the
piles of collapsed rubble that lie strewn about. The cause of the destruction
of this building, be it through fire, elements, or neglect, cannot be told by
looking at this debris.
[ obvious exits: W ]
Zone: Four Kings
A gilt inlaid key has been left here.
A large iron key has been cast aside.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical SP:Fading MV:Winded >
rel
sc
Ok.

* R HP:Critical SP:Fading MV:Winded >
You have 21(289) hit and 51(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

cmw
change mood wimpy
* R HP:Critical SP:Fading MV:Winded >
Mood changed to: Wimpy

* R HP:Critical SP:Fading MV:Winded >
w
n
n
A Dusty Field
The marks in the soil, at least those that remain, give the indication that this
field may have once been used to cultivate crops; the ground is slightly
furrowed in some places, and ditches that have partially filled with dirt still
run along the ground. A path leads to the north, bordered by hedges, and some
rubble lies to the east.
[ obvious exits: N E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Fading MV:Winded >
Path Between the Hedges
Passing alongside the wall of an inn to the west, this path is bordered by
small and somewhat dried and sickly hedges. A wide, dusty road intersects this
path to the north, while a clear field widens to the south.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical SP:Fading MV:Winded >
w
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Critical SP:Fading MV:Winded >
sc
*Aloisa* has arrived from the east, riding a warhorse.
You have 21(289) hit and 51(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

e
* R HP:Critical SP:Fading MV:Winded >
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical SP:Fading MV:Winded >
s
w
w
The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Critical SP:Fading MV:Winded > The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.
*Aloisa* is surrounded by a shimmering white aura!

* R HP:Critical SP:Fading MV:Winded > The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Critical SP:Fading MV:Winded > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Critical SP:Fading MV:Winded >
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > At the Smiling Gleeman
Choked with wagons and carts, the Caemlyn Road runs through town to the
east and west, but this intersection is dominated by something other
than exhausted horses and dirt. To the south rises a massive swirl of
red, purple and green boards which grab the eye and pull all attention
towards it. A fanciful sign above the door proclaims the establishment
to be the Smiling Gleeman, no doubt one of the fancier taverns in town.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Critical SP:Fading MV:Winded >
s
The Caemlyn Road Through Four Kings
Sounds of mirth echo through the streets from the multicolored taverns
and inns that line the road as it runs through Four Kings, while below
the laughter and singing the occasional instrument can be heard, or more
often the clash of steel. To the south a smaller street branches away
from the road, heading into the private areas of the city, away from the
crowded inns and streets.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Critical SP:Fading MV:Winded >
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
The Four Kings town crier stands here, spreading the news.

* R HP:Critical SP:Fading MV:Winded >
dh
diagnose horse
A gray palfrey has a few scratches.
A gray palfrey is scratched.
A gray palfrey is haggard.

* R HP:Critical SP:Fading MV:Winded >
dism
w
Tic in 7 seconds!
You stop riding him.

* HP:Critical SP:Fading MV:Winded >
rel
A Wisdom's House
Simple yet clean, this typical wisdom's home has all the telltale signs of a
busy owner. Glass jars containing every imaginable color of salve and cream
are arranged according to some mysterious scheme on the profusion of oak-hewn
shelves by one of the walls. The rest of the room is dominated by a large
well-stocked open fire nestled at the bottom of a tall brick chimney, which
reaches all the way up to the roof. Two ornately carved wooden benches with
embroidered cushions face the fireplace, perfectly positioned to give views
over the surrounding area through the large window. An old bell hangs in one
corner, which the Wisdom tolls when she holds a surgery in Four Kings.
[ obvious exits: E ]
Zone: Four Kings
An old bell hangs here.
A sul'dam stands here, holding your leash.

* HP:Critical SP:Fading MV:Winded > You aren't in touch with saidar to release anything.

* HP:Critical SP:Fading MV:Winded >
rest
You sit down and rest your tired bones.

sc
* HP:Critical SP:Fading MV:Winded >
You have 21(289) hit and 50(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* HP:Critical SP:Fading MV:Winded >
rel
sc
You aren't in touch with saidar to release anything.

* HP:Critical SP:Fading MV:Winded >
You have 21(289) hit and 50(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* HP:Critical SP:Fading MV:Winded >
sc
You have 21(289) hit and 50(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* HP:Critical SP:Fading MV:Winded >
sc
You have 21(289) hit and 50(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

* HP:Critical SP:Fading MV:Winded >
sc
You have 21(289) hit and 50(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

sc
* HP:Critical SP:Fading MV:Winded >
The flows holding the light ball have dissipated.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.112 seconds.
You have 32(289) hit and 69(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

sc
You have 32(289) hit and 69(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.


* HP:Critical SP:Good MV:Winded >
sc
You have 32(289) hit and 69(148) movement points.
You have scored 98100031 experience points and 1006 quest points.
You need 399969 exp to level and -6 qp to rank.
You have amassed 11 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are resting.

l
* HP:Critical SP:Good MV:Winded >
A Wisdom's House
Simple yet clean, this typical wisdom's home has all the telltale signs of a
busy owner. Glass jars containing every imaginable color of salve and cream
are arranged according to some mysterious scheme on the profusion of oak-hewn
shelves by one of the walls. The rest of the room is dominated by a large
well-stocked open fire nestled at the bottom of a tall brick chimney, which
reaches all the way up to the roof. Two ornately carved wooden benches with
embroidered cushions face the fireplace, perfectly positioned to give views
over the surrounding area through the large window. An old bell hangs in one
corner, which the Wisdom tolls when she holds a surgery in Four Kings.
[ obvious exits: E ]
Zone: Four Kings
An old bell hangs here.
A sul'dam stands here, holding your leash.

* HP:Critical SP:Good MV:Winded >
stan
You stop resting, and stand up.

emb
* HP:Critical SP:Good MV:Winded >
e
A sudden impulse from your sul'dam compels you to embrace saidar.

ff
channel 'flame' h.human
* HP:Critical SP:Good MV:Winded >
Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby.
The Four Kings town crier stands here, spreading the news.

* HP:Critical SP:Good MV:Winded >
Nobody here by that name.

* HP:Critical SP:Good MV:Winded >
rd
dh
diagnose horse
[ride horse]
You start riding him.

* R HP:Critical SP:Good MV:Winded >
A gray palfrey has a few scratches.
A gray palfrey is scratched.
A gray palfrey is tiring.

* R HP:Critical SP:Good MV:Winded >
rel
Ok.

e
* R HP:Critical SP:Good MV:Winded >
Veravias Street
A small sign below a window to the north proclaims this to be Veravias
Street, running through the backstreets of Four Kings, out of the bustle
of the merchant rush. The buildings drop away to the east, no doubt the
junction with the Lugard Road, while to the west the road continues
between the buildings and the shadows, passing the occasional cart and
wagon beside doors.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
e
The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
An artifact collector stands here, searching specific items.

emb
* R HP:Critical SP:Good MV:Winded >
n
A sudden impulse from your sul'dam compels you to embrace saidar.

* R HP:Critical SP:Good MV:Winded >
n
The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
ff
channel 'flame' h.human
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded > Nobody here by that name.

* R HP:Critical SP:Good MV:Winded >
e
e
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
ff
channel 'flame' h.human
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded > Nobody here by that name.

* R HP:Critical SP:Good MV:Winded >

*Aloisa* has arrived from the east, riding a warhorse.

* R HP:Critical SP:Good MV:Winded >

*Aloisa* leaves west riding a warhorse.

e
* R HP:Critical SP:Good MV:Winded >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded >
w
ff
channel 'flame' h.human
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical SP:Good MV:Winded > Nobody here by that name.

ff
channel 'flame' h.human
* R HP:Critical SP:Good MV:Winded >
ff
channel 'flame' h.human
*Aloisa* has arrived from the west, riding a warhorse.
You begin to weave the appropriate flows...

Cancelled.
*Aloisa* tries to strike you, but you deflect the blow.
You begin to weave the appropriate flows...

You sense *Aloisa* is channeling saidar.
-=+*
ff
channel 'flame' h.human*+=
Ok.
Streaks of fire flow from your hands, burning *Aloisa*.

* R HP:Critical SP:Fading MV:Winded - Aloisa: Beaten >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aloisa* burn your body!

You flee head over heels.
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
Nobody here by that name.

* R HP:Critical SP:Fading MV:Winded >
n

*Aloisa* has arrived from the east, riding a warhorse.

* R HP:Critical SP:Fading MV:Winded >
You can't ride in there.

ff
channel 'flame' h.human
* R HP:Critical SP:Fading MV:Winded >
*Aloisa* tries to strike you, but you deflect the blow.

* R HP:Critical SP:Fading MV:Winded - Aloisa: Beaten > You sense *Aloisa* is
channeling saidar.
You begin to weave the appropriate flows...
-=+*
ff
channel 'flame' h.human*+=
You wish that your wounds would stop BLEEDING so much!

You can't ride in there.
You gasp in pain as streaks of fire from *Aloisa* burn your body!
Ok.
Streaks of fire flow from your hands, burning *Aloisa*.

* R HP:Critical SP:Fading MV:Winded - Aloisa: Critical > You begin to weave the
appropriate flows...
-=
You sense *Aloisa* is channeling saidar.
+**+
*Aloisa* panics, and attempts to flee!
*Aloisa* tries to flee, but is too exhausted!
=
Ok.
Streaks of fire flow from your hands, burning *Aloisa*.

* R HP:Critical SP:Trickling MV:Winded - Aloisa: Critical >
You try to strike *Aloisa*, but she parries successfully.
*Aloisa* tries to strike you, but you parry successfully.

ff
channel 'flame' h.human
* R HP:Critical SP:Trickling MV:Winded - Aloisa: Critical >
You begin to weave the appropriate flows...
-
You sense *Aloisa* is channeling saidar.
=+**+
*Aloisa* stops riding a warhorse.
=
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Streaks of Fire burn through *Aloisa*, leaving only a blackened corpse.
*Aloisa* is dead! R.I.P.
Your blood freezes as you hear *Aloisa*'s death cry.

* R HP:Critical SP:Trickling MV:Winded >
rel
Ok.

* R HP:Critical SP:Trickling MV:Winded >
sc
You have 2(289) hit and 68(148) movement points.
You have scored 98105807 experience points and 1006 quest points.
You need 394193 exp to level and -6 qp to rank.
You have amassed 30 Turn points to date.
You have played 33 days and 11 hours (real time).
This ranks you as Elodie the Uiwa'damane [Damane 6] (Level 48).
You are da'covale.
You are standing.

Aloisa
Posts: 968
Joined: Tue May 30, 2017 8:24 pm

Re: Damane vs Aes Sedai

Post by Aloisa » Thu Sep 02, 2021 6:32 pm

Haha we posted the same log!

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Damane vs Aes Sedai

Post by isabel » Fri Sep 03, 2021 8:33 am

great read, also great to get both sides of it. really got exciting at the crit point.

aloisa staying uunfazed after initial charge was nice to see, lots of gutsy stuff. both of you also came back into ponr flame strikes after falling behind so well.

i do tend to see quake as a cop out weave but in this log it reads pretty fun

this bit i thought your weave should go through first heh:

[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.

* R HP:Beaten SP:Strong MV:Weary >
*Aloisa* tries to strike you, but you deflect the blow.
You begin to weave the appropriate flows...

*Aloisa* tries to strike you, but you dodge the attack.
You sense *Aloisa* is channeling saidar.
-=+**+=
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You can't ride in there.
You gasp in pain as streaks of fire from *Aloisa* burn your body!

anyway fun read, thanks for posting!

elodie
Posts: 88
Joined: Thu Dec 01, 2016 11:40 pm

Re: Damane vs Aes Sedai

Post by elodie » Fri Sep 03, 2021 10:28 am

it would have but i was trying for ice spikes there and if im not mistaken if she was 1 pulse later it would have been ponr spike
isabel wrote:
Fri Sep 03, 2021 8:33 am
great read, also great to get both sides of it. really got exciting at the crit point.

aloisa staying uunfazed after initial charge was nice to see, lots of gutsy stuff. both of you also came back into ponr flame strikes after falling behind so well.

i do tend to see quake as a cop out weave but in this log it reads pretty fun

this bit i thought your weave should go through first heh:

[ obvious exits: N E S W ]
Zone: Four Kings
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Aloisa* is standing here, riding a warhorse.

* R HP:Beaten SP:Strong MV:Weary >
*Aloisa* tries to strike you, but you deflect the blow.
You begin to weave the appropriate flows...

*Aloisa* tries to strike you, but you dodge the attack.
You sense *Aloisa* is channeling saidar.
-=+**+=
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You can't ride in there.
You gasp in pain as streaks of fire from *Aloisa* burn your body!

anyway fun read, thanks for posting!

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