Radium and the other. Stab War (completion not achieved)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Radium and the other. Stab War (completion not achieved)

Post by Atkins » Tue Aug 31, 2021 6:37 pm

You try to pierce an Aes Sedai, but she deflects the blow.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >

Sam narrates 'gonna check on him'

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >
Tic in 7 seconds!

Mikhan narrates 'snicker'

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >

You try to pierce an Aes Sedai, but she deflects the blow.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Hurt >
stat
You try to pierce an Aes Sedai, but she deflects the blow.
An Aes Sedai tries to slash you, but you parry successfully.
You are a 52 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. BMI: 26.492.
You are carrying 2.1 lbs and wearing 22.7 lbs, peanuts. MUD BMI: 0.411.
Your base abilities are: Str:17 Int:9 Wil:10 Dex:19 Con:17. Total: 72.
Offensive bonus: 130, Dodging bonus: 140, Parrying bonus: 151. Total Defence: 291
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE

* S HP:Healthy MV:Fresh - an Aes Sedai: Hurt >
whois sam
Sam the Trolloc is a trolloc.


* S HP:Healthy MV:Fresh - an Aes Sedai: Hurt >
whe
Players in your Zone
--------------------
Radium - Beneath a Cliff's Ledge

* S HP:Healthy MV:Fresh - an Aes Sedai: Hurt >
You pierce an Aes Sedai's right arm very hard.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Hurt >
stat
You are a 52 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. BMI: 26.492.
You are carrying 2.1 lbs and wearing 22.7 lbs, peanuts. MUD BMI: 0.411.
Your base abilities are: Str:17 Int:9 Wil:10 Dex:19 Con:17. Total: 72.
Offensive bonus: 130, Dodging bonus: 140, Parrying bonus: 151. Total Defence: 291
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE

eq
* S HP:Healthy MV:Fresh - an Aes Sedai: Hurt >
You are using:
<held> an oilstone
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a cloak of fine, black wool trimmed in scarlet
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a curved clear dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of gray suede leggings
<worn on feet> a black pair of silver-tooled boots

* S HP:Healthy MV:Fresh - an Aes Sedai: Hurt >
You pierce an Aes Sedai's right arm very hard.

* S HP:Healthy MV:Fresh - an Aes Sedai: Hurt >

You pierce an Aes Sedai's body very hard.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
whe
Players in your Zone
--------------------
Radium - Beneath a Cliff's Ledge

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You try to pierce an Aes Sedai, but she deflects the blow.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
l
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a graceful warder is lying here. [2]
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An Aes Sedai is here, fighting YOU!

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
stat
You are a 52 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. BMI: 26.492.
You are carrying 2.1 lbs and wearing 22.7 lbs, peanuts. MUD BMI: 0.411.
Your base abilities are: Str:17 Int:9 Wil:10 Dex:19 Con:17. Total: 72.
Offensive bonus: 130, Dodging bonus: 140, Parrying bonus: 151. Total Defence: 291
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You pierce an Aes Sedai's left arm extremely hard.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You pierce an Aes Sedai's right arm hard.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You pierce an Aes Sedai's body extremely hard.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You try to pierce an Aes Sedai, but she parries successfully.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You try to pierce an Aes Sedai, but she deflects the blow.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
where
Players in your Zone
--------------------
Radium - Beneath a Cliff's Ledge

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
l
You pierce an Aes Sedai's left leg very hard.
An Aes Sedai tries to slash you, but you deflect the blow.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a graceful warder is lying here. [2]
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You sense a hidden life form in the area...
An Aes Sedai is here, fighting YOU!

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You try to pierce an Aes Sedai, but she deflects the blow.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You try to pierce an Aes Sedai, but she parries successfully.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
'but who could be hidden my precious
Ok.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You try to pierce an Aes Sedai, but she deflects the blow.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
'who could it be
Ok.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You try to pierce an Aes Sedai, but she deflects the blow.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
whe
Players in your Zone
--------------------
Radium - Beneath a Cliff's Ledge

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You pierce an Aes Sedai's body very hard.
An Aes Sedai tries to slash you, but you deflect the blow.

l
* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a graceful warder is lying here. [2]
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You sense a hidden life form in the area...
An Aes Sedai is here, fighting YOU!

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You pierce an Aes Sedai's left foot hard.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You try to pierce an Aes Sedai, but she parries successfully.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
'someone delicious i thinks
Ok.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

You try to pierce an Aes Sedai, but she deflects the blow.
An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

*Castien* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >
'tastes like dog
Ok.

* S HP:Healthy MV:Fresh - an Aes Sedai: Wounded >

*Castien* tries to pierce you, but you parry successfully.
You pierce an Aes Sedai's left arm very hard.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Healthy MV:Fresh - an Aes Sedai: Battered >

*Castien* frolics about merrily.

* S HP:Healthy MV:Fresh - an Aes Sedai: Battered >

*Castien* pierces your left leg into bloody fragments!
You pierce an Aes Sedai's head.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Scratched MV:Fresh - an Aes Sedai: Battered >
nuz castien
You nuzzle his neck softly.

* S HP:Scratched MV:Fresh - an Aes Sedai: Battered >

*Castien* pierces your head extremely hard.
You pierce an Aes Sedai's body extremely hard.
An Aes Sedai tries to slash you, but you parry successfully.
It starts to rain.
Tic length updated to: 64.239 seconds.

f
n
* S HP:Hurt MV:Fresh - an Aes Sedai: Battered >
e
You panic and attempt to flee!

2
You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
Alas, you cannot go that way...

3
backstab h.light
* S HP:Hurt MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a graceful warder is lying here. [2]
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
*Castien* is standing here.
An Aes Sedai stands here, her ageless face looking on impassively.

* S HP:Hurt MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Full >
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Hurt MV:Full >
3
backstab h.light
Backstab who?

* S HP:Hurt MV:Full >
3
backstab h.light
You silently approach your victim...
-=+**+=
- -=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Full - Castien: Healthy >
*Castien* tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Full - Castien: Healthy >

*Castien* tries to pierce you, but you parry successfully.
An Aes Sedai joins Castien's fight!

* S HP:Hurt MV:Full - Castien: Healthy >
*Castien* panics, and attempts to flee!

* S HP:Hurt MV:Full - Castien: Healthy >

*Castien* leaves south.

* S HP:Hurt MV:Full - an Aes Sedai: Battered >

An Aes Sedai tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Full - an Aes Sedai: Battered >
yel ALAS!
Ok.

* S HP:Hurt MV:Full - an Aes Sedai: Battered >

You try to pierce an Aes Sedai, but she parries successfully.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Hurt MV:Full - an Aes Sedai: Battered >
f
You panic and attempt to flee!

2
3
backstab h.light
You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Full > Backstab who?

* S HP:Hurt MV:Full >
3
backstab h.light
Backstab who?

* S HP:Hurt MV:Full >
3
backstab h.light
Backstab who?

* S HP:Hurt MV:Full >
3
backstab h.light
Backstab who?

* S HP:Hurt MV:Full >
3
backstab h.light
You silently approach your victim...
-=+**+=- -=
+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Full - Castien: Healthy >

*Castien* panics, and attempts to flee!

* S HP:Hurt MV:Full - Castien: Healthy >

*Castien* leaves south.

w
* S HP:Hurt MV:Full >
w

*Castien* has arrived from the east.

* S HP:Scratched MV:Full >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
East: You sense a hidden life form in the area...
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

* S HP:Scratched MV:Full > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full >
n
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full >
yel NOT FAIR!
Ok.

* S HP:Scratched MV:Full >
s
2
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground

3
backstab h.light
* S HP:Scratched MV:Full >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Full >
Backstab who?

* S HP:Scratched MV:Full >
e
2
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

3
backstab h.light
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
You silently approach your victim...
-=+*
e
2
*Cancelled.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground

3
backstab h.light
* S HP:Scratched MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
e
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a graceful warder is lying here. [2]
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An Aes Sedai stands here, her ageless face looking on impassively.

* S HP:Scratched MV:Strong >
2
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong >
back aes
You silently approach your victim...
-=
s+*
2
Cancelled.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Strong >
3
backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

Tic in 7 seconds!
* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.463 seconds.
Backstab who?

* S HP:Scratched MV:Fresh >
3
backstab h.light
Backstab who?

w
* S HP:Scratched MV:Fresh >
2
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground

3
backstab h.light
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
n
2
3
backstab h.light
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
w
2
3
backstab h.light
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
You silently approach your victim...

w
2
Cancelled.
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
East: *Castien* is standing here.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full >
e
2
3
backstab h.light
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
East: You sense a hidden life form in the area...
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
e
2
3
backstab h.light
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
You sense a hidden life form in the area...

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full >
You silently approach your victim...
-=+**+=- -=
+*
*Castien* makes a strange sound as you place a curved clear dagger in his back!
*Castien* panics, and attempts to flee!

* S HP:Scratched MV:Full - Castien: Battered >
*Castien* leaves east.

* S HP:Scratched MV:Full >
e
2
3
backstab h.light
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a graceful warder is lying here. [2]
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An Aes Sedai stands here, her ageless face looking on impassively.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
s
2
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

3
backstab h.light
* S HP:Scratched MV:Strong >
Backstab who?

* S HP:Scratched MV:Strong >
yel it eats it precious
w
Ok.

2
3
backstab h.light
* S HP:Scratched MV:Strong > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
North: You sense a hidden life form in the area...

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
n
2
3
backstab h.light
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
You sense a hidden life form in the area...

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*Castien* clumsily approaches you with a triple bladed dagger, but you fend off the attack.
*
You can't backstab a fighting person, too alert!

* S HP:Scratched MV:Strong - Castien: Battered >

*Castien* swiftly dodges your attempt to pierce him.

f
* S HP:Scratched MV:Strong - Castien: Battered >
n
2
3
backstab h.light
You panic and attempt to flee!

You flee head over heels.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a graceful warder is lying here. [2]
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An Aes Sedai stands here, her ageless face looking on impassively.
Alas, you cannot go that way...

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
w
2
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
*Castien* is standing here.

3
backstab h.light
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong >
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
w
2
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

3
backstab h.light
* S HP:Scratched MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
s
2
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.

3
backstab h.light
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

e
* S HP:Scratched MV:Strong >
2
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
East: You sense a hidden life form in the area...

3
backstab h.light
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

e
* S HP:Scratched MV:Strong >
2
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
You sense a hidden life form in the area...

3
backstab h.light
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong >
You silently approach your victim...

Tic in 7 seconds! -=+**+=- -=+*
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Strong >
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Strong >
yel puss
The rain stops.
Tic length updated to: 65.117 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
Backstab who?

* S HP:Scratched MV:Full > Ok.

e
2
* S HP:Scratched MV:Full >
3
backstab h.light
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
s
2
3
backstab h.light
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
w
2
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground

3
backstab h.light
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Full >
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

n
* S HP:Scratched MV:Full >
2
3
backstab h.light
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
West: You sense a hidden life form in the area...

* S HP:Scratched MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
w
2
3
backstab h.light
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
You sense a hidden life form in the area...

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
You silently approach your victim...
-=+**+=
e-
*Castien* clumsily approaches you with a triple bladed dagger, but you fend off the attack.

Cancelled.
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - Castien: Wounded >

You try to pierce *Castien*, but he deflects the blow.

f
* S HP:Scratched MV:Strong - Castien: Wounded >
You panic and attempt to flee!


You flee head over heels.
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.

* S HP:Scratched MV:Strong >
e
2
3
backstab h.light
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
*Castien* is standing here.

* S HP:Scratched MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Strong >
You silently approach your victim...

e-=
+Cancelled.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
West: *Castien* is standing here.

2
* S HP:Scratched MV:Strong >
3
backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
n
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a graceful warder is lying here.
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An Aes Sedai stands here, her ageless face looking on impassively.

2
3
backstab h.light
* S HP:Scratched MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Strong >
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Strong >
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Tic in 7 seconds!
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Strong >
Backstab who?

* S HP:Scratched MV:Strong >
3
backstab h.light
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.502 seconds.
The corpse of a graceful warder has decayed into a pile of dust. Starting tic timer.
Backstab who?

* S HP:Scratched MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Fresh >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Fresh >
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Fresh >
Backstab who?

* S HP:Scratched MV:Fresh >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Fresh >
w
2
Backstab who?

3
backstab h.light
* S HP:Scratched MV:Fresh > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
West: You sense a hidden life form in the area...

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
w
hide
backstab h.light
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.
You sense a hidden life form in the area...

* S HP:Scratched MV:Full > You attempt to hide yourself.

* S HP:Scratched MV:Full >
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Scratched MV:Full >
e
hide
backstab h.light
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full >
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

w
hide
* S HP:Scratched MV:Full >
backstab h.light
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

* S HP:Scratched MV:Full > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
w
hide
backstab h.light
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full >
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

backstab h.light
* S HP:Scratched MV:Full >
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

e
hide
* S HP:Scratched MV:Full >
backstab h.light
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.
*Castien* is standing here.

* S HP:Scratched MV:Full >
You attempt to hide yourself.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
w
hide
backstab h.light
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
n
hide
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground

backstab h.light
* S HP:Scratched MV:Full > You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

backstab h.light
* S HP:Scratched MV:Strong >
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

backstab h.light
* S HP:Scratched MV:Strong >
Backstab who?

backstab h.light
* S HP:Scratched MV:Strong >
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

backstab h.light
* S HP:Scratched MV:Strong >
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

s
* S HP:Scratched MV:Strong >
hide
backstab h.light
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Strong > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
e
hide
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

backstab h.light
* S HP:Scratched MV:Strong > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
e
hide
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground

backstab h.light
* S HP:Scratched MV:Strong > You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
e
hide
Tic in 7 seconds!
backstab h.light
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An Aes Sedai stands here, her ageless face looking on impassively.

* S HP:Scratched MV:Strong > You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
s
hide
backstab h.light
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Strong >
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
w
hide
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
North: You sense a hidden life form in the area...

backstab h.light
* S HP:Scratched MV:Strong > You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
n
hide
backstab h.light
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
You sense a hidden life form in the area...

* S HP:Scratched MV:Strong > You attempt to hide yourself.

* S HP:Scratched MV:Strong >
You silently approach your victim...
-=+**+
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.602 seconds.
=- -=
*Castien* clumsily approaches you with a triple bladed dagger, but you fend off the attack.
+*
You can't backstab a fighting person, too alert!

* S HP:Healthy MV:Full - Castien: Wounded >
f
n
hide
backstab h.light
You panic and attempt to flee!

You try to pierce *Castien*, but he dodges the attack.
You flee head over heels.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An Aes Sedai stands here, her ageless face looking on impassively.
Alas, you cannot go that way...

* S HP:Healthy MV:Full > You attempt to hide yourself.

* S HP:Healthy MV:Full > Backstab who?

w
* S HP:Healthy MV:Full >
hide
backstab h.light
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
*Castien* is standing here.

* S HP:Healthy MV:Full > You attempt to hide yourself.

* S HP:Healthy MV:Full >
You silently approach your victim...
-=+**+=
*Castien* stares at the sky.
- -=+*
Backstab who?

* S HP:Healthy MV:Full >
e
hide
backstab h.light
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An Aes Sedai stands here, her ageless face looking on impassively.

* S HP:Healthy MV:Full > An Aes Sedai tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Healthy MV:Full - an Aes Sedai: Scratched > No way! You're fighting for your life!

* S HP:Healthy MV:Full - an Aes Sedai: Scratched >

You pierce an Aes Sedai's left arm very hard.
An Aes Sedai tries to slash you, but you parry successfully.

l
* S HP:Healthy MV:Full - an Aes Sedai: Hurt >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You sense a hidden life form in the area...
An Aes Sedai is here, fighting YOU!

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >

You try to pierce an Aes Sedai, but she parries successfully.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >
l castien
You pierce an Aes Sedai's body very hard.
An Aes Sedai tries to slash you, but you parry successfully.
You do not see that here.

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >

*Castien* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >

*Castien* tries to pierce you, but you deflect the blow.
You pierce an Aes Sedai's left foot very hard.
An Aes Sedai tries to slash you, but you parry successfully.

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >
l h.castien

Castien's eyes seem to gleam with a strange golden light.

Castien has quite a few wounds.
Castien is wounded.

*Castien* is using:
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a silver medallion
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a triple bladed dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

You attempt to peek at the inventory:
a thin vial of yellow fluid
a thin vial of yellow fluid

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >

*Castien* tries to pierce you, but you parry successfully.
*Castien* mutters to himself in complete disgust.

* S HP:Healthy MV:Full - an Aes Sedai: Hurt >

*Castien* tries to pierce you, but you deflect the blow.
You pierce an Aes Sedai's body very hard.
An Aes Sedai slashes your body very hard.

* S HP:Scratched MV:Full - an Aes Sedai: Hurt >
f
n
e
2
You panic and attempt to flee!

3
backstab h.light

*Castien* tries to pierce you, but you deflect the blow.
An Aes Sedai tries to slash you, but you deflect the blow.
*Castien* tries to pierce you, but you deflect the blow.

You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
*Castien* is standing here.
An Aes Sedai stands here, her ageless face looking on impassively.

* S HP:Scratched MV:Full >
Alas, you cannot go that way...

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full >
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
w
hide
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
You sense a hidden life form in the area...

backstab h.light
* S HP:Scratched MV:Full > You attempt to hide yourself.

* S HP:Scratched MV:Strong >
You silently approach your victim...
-=+**+=- -=
*Castien* clumsily approaches you with a triple bladed dagger, but you fend off the attack.
+*
You can't backstab a fighting person, too alert!

f
* S HP:Scratched MV:Strong - Castien: Wounded >

You try to pierce *Castien*, but he parries successfully.

n
hide
* S HP:Scratched MV:Strong - Castien: Wounded >
You panic and attempt to flee!

backstab h.light
You flee head over heels.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
East: *Castien* is standing here.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.
Alas, you cannot go that way...

* S HP:Scratched MV:Strong > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
e
hide
backstab h.light
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
*Castien* is standing here.

* S HP:Scratched MV:Strong > You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Strong >
You silently approach your victim...
-=
e
hide
backstab h.light+
Cancelled.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
An Aes Sedai stands here, her ageless face looking on impassively.

* S HP:Scratched MV:Strong > You attempt to hide yourself.

* S HP:Scratched MV:Strong > Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Tic in 7 seconds!
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Backstab who?

* S HP:Scratched MV:Strong >
backstab h.light
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.031 seconds.
You are hungry. Starting tic timer.
Backstab who?

* S HP:Scratched MV:Fresh >
backstab h.light
Backstab who?

* S HP:Scratched MV:Fresh >
backstab h.light
Backstab who?

* S HP:Scratched MV:Fresh >
backstab h.light
Backstab who?

* S HP:Scratched MV:Fresh >
backstab h.light
Backstab who?

* S HP:Scratched MV:Fresh >
backstab h.light
Backstab who?

* S HP:Scratched MV:Fresh >
backstab h.light
Backstab who?

* S HP:Scratched MV:Fresh >
backstab h.light
Backstab who?

backstab h.light
* S HP:Scratched MV:Fresh >
Backstab who?

backstab h.light
* S HP:Scratched MV:Fresh >
Backstab who?

backstab h.light
* S HP:Scratched MV:Fresh >
Backstab who?

* S HP:Scratched MV:Fresh >
backstab h.light
Backstab who?

* S HP:Scratched MV:Fresh >
backstab h.light
You silently approach your victim...

w
hide
Cancelled.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Scratched MV:Full > You attempt to hide yourself.

backstab h.light
* S HP:Scratched MV:Full >
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light
Backstab who?

* S HP:Scratched MV:Full >
backstab h.light

*Castien* has arrived from the east.

* S HP:Scratched MV:Full >
You silently approach your victim...
-=+**+=- -=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Full - Castien: Wounded >

*Castien* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Full - Castien: Wounded >

*Castien* panics, and attempts to flee!

* S HP:Scratched MV:Full - Castien: Wounded >
*Castien* leaves south.

* S HP:Scratched MV:Full >
w
i
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
East: You sense a hidden life form in the area...
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

* S HP:Scratched MV:Full > You are carrying:
a flask stained with human blood
nineteen copper pennys
a large number of gold crowns (40)

* S HP:Scratched MV:Full >
l in pack
backpack (used) :
[3] a bubbling draught
a cup of thready brown tea
[3] a thin vial of yellow fluid
[2] a smooth metallic disc
[3] a throwing knife
a flask stained with human blood
a skin of human flesh
[2] a package of iron rations

* S HP:Scratched MV:Full >
get limb

Darknar narrates 'hmm well this toon is pretty burly and is my warrior'

s
* S HP:Scratched MV:Full > You get a severed leg.

* S HP:Scratched MV:Full > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.

* S HP:Scratched MV:Full >
eat limb
You eat the leg.
You are full.

e
2
* S HP:Scratched MV:Full >
3
backstab h.light
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
North: *Castien* is standing here.

* S HP:Scratched MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Full > Backstab who?

* S HP:Scratched MV:Full >
3
backstab h.light
Backstab who?

n
* S HP:Scratched MV:Full >
2
3
backstab h.light
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
You sense a hidden life form in the area...

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full >
You silently approach your victim...
-=+**+=- -
=
Suddenly *Castien* places a triple bladed dagger in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
North: *Castien* is standing here.

* S HP:Critical MV:Full >
n
2
3
backstab h.light
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
*Castien* is standing here.

* S HP:Critical MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full > You silently approach your victim...
*Castien* leaves west.
-=+**+=- -=+*
Backstab who?

* S HP:Critical MV:Full >
w
2
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

3
backstab h.light
* S HP:Critical MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full > Backstab who?

* S HP:Critical MV:Full >
sc
You have 1(364) hit and 218(239) movement points. <---- hoooo boy
You have scored 82494811 experience points and 0 quest points.
You need 1005189 exp to reach the next level.
You have amassed 66 Turn points to date.
You have played 4 days and 12 hours (real time).
This ranks you as Radium is Toxic (Level 45).
You are standing.

* S HP:Critical MV:Full >
w
2
3
backstab h.light
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Critical MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Critical MV:Strong > Backstab who?

* S HP:Critical MV:Strong >
n
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground

2
* S HP:Critical MV:Strong >
3
backstab h.light
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Strong > Backstab who?

* S HP:Critical MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
3
backstab h.light
Backstab who?
*Castien* has arrived from the south.

* S HP:Critical MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
s
2
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground

3
backstab h.light
* S HP:Critical MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Critical MV:Strong > Backstab who?

Tic in 7 seconds!
* S HP:Critical MV:Strong >
e
2
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

3
backstab h.light
* S HP:Critical MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Strong > Backstab who?

* S HP:Critical MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Strong >
3
backstab h.light
You silently approach your victim...
-=
*Castien* leaves west.
+*

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.127 seconds.
*+=- -=+*
Backstab who?

* S HP:Critical MV:Fresh >
s
2
3
backstab h.light
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
*Castien* is standing here.

* S HP:Critical MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full >
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
You silently approach your victim...
-=+**+=- -=+
*
*Castien* makes a strange sound as you place a curved clear dagger in his back!
*Castien* panics, and attempts to flee!
*Castien* leaves north.

* S HP:Critical MV:Full >

*Castien* has arrived from the north.

n
* S HP:Critical MV:Full >
2
3
backstab h.light
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

* S HP:Critical MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full > Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

s
* S HP:Critical MV:Full >
2
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
You sense a hidden life form in the area...

3
backstab h.light
* S HP:Critical MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full >
You silently approach your victim...
-=+**+=- -
=
*Castien* clumsily approaches you with a triple bladed dagger, but you fend off the attack.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

* S HP:Critical MV:Full >
s
2
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
*Castien* is standing here.

3
backstab h.light
* S HP:Critical MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full >
You silently approach your victim...
-=+*
Tic in 7 seconds!*+=- -=+*
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
The sun sets.
Tic length updated to: 65.046 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Fresh >
3
backstab h.light
n
Backstab who?

2
* S HP:Critical MV:Fresh >
3
backstab h.light
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A shattered arm lies in a bloody red and purple mess. [2]
A small purse is here.

* S HP:Critical MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full > Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Critical MV:Full >
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Darknar narrates '401 years old... to reroll or save it'
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Critical MV:Full >
Backstab who?

3
backstab h.light
* S HP:Critical MV:Full >
Backstab who?

3
backstab h.light
* S HP:Critical MV:Full >
Backstab who?

3
backstab h.light
* S HP:Critical MV:Full >
Backstab who?

3
backstab h.light
* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full > Backstab who?

* S HP:Critical MV:Full >
nar reroll
s
Ok.

2
* S HP:Critical MV:Full > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.

3
backstab h.light
* S HP:Critical MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full >
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Critical MV:Full >
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

3
backstab h.light
* S HP:Critical MV:Full >
Backstab who?

3
backstab h.light
* S HP:Critical MV:Full >
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

* S HP:Critical MV:Full >
3
backstab h.light
Backstab who?

e
2
* S HP:Critical MV:Full >
3
backstab h.light
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
You sense a hidden life form in the area...

* S HP:Critical MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full >
You silently approach your victim...
-=+**+=- -
=
*Castien* clumsily approaches you with a triple bladed dagger, but you fend off the attack.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
South: *Castien* is standing here.

* S HP:Critical MV:Full >
s
2
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
*Castien* is standing here.

3
backstab h.light
* S HP:Critical MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Critical MV:Full >
You silently approach your victim...

2-=
3
backstab h.light
+Cancelled.
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Full > You silently approach your victim...
-=+**+=-
Darknar narrates 'i suppose if there was a toon to waste it on, this is probably it'
-=+*
Backstab who?

* S HP:Critical MV:Full >
w
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.

hide
* S HP:Critical MV:Full >
backstab h.light
You attempt to hide yourself.

Tic in 7 seconds!
* S HP:Critical MV:Full >
Backstab who?


### noone died, end scene

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