Erulak abandons trollocs.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Erulak abandons trollocs.

Post by Atkins » Tue Aug 31, 2021 2:46 pm

---Lea, here are the boring pk logs you were looking for.
----Picks up after some brief running around LS.

*Erulak* tries to slash Isabel, but she deflects the blow.
You scythe *Chomsky*'s body.

* R HP:Hurt MV:Fresh - Chomsky: Battered >
b
bash
They already seem to be stunned.

* R HP:Hurt MV:Fresh - Chomsky: Battered >
Isabel sends *Erulak* sprawling with a powerful bash!

b
bash
* R HP:Hurt MV:Fresh - Chomsky: Battered >
-=+
Isabel slashes *Erulak*'s body.
*Jakyl* has arrived from the west.
*
*Jakyl* pounds an eager Child of Light's left leg very hard.
*+=
Isabel says 'perfect'
- -
=
As *Chomsky* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh >
You dodge a bash from *Chomsky* who loses his balance and falls!

* R HP:Hurt MV:Fresh - Chomsky: Battered >

Jakyl swiftly dodges an eager Child of Light's attempt to lance him.
Isabel spins on one heel, changing forms to Water Flows Downhill.
Isabel slashes *Erulak*'s body hard.

b
bash
* R HP:Hurt MV:Fresh - Chomsky: Battered >

*Jakyl* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Chomsky: Battered >
*Jakyl* leaves north.
-=
*Chomsky* blasts your right arm hard.
An eager Child of Light joins your fight!
Isabel tries to slash *Erulak*, but he parries successfully.
+**+=
*Erulak* sends Isabel sprawling with a powerful bash!
*Jakyl* has arrived from the north.
-
*Jakyl* pounds an eager Child of Light's body.

-=
As *Chomsky* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Chomsky: Battered >

*Jakyl* pounds an eager Child of Light's head hard.
An eager Child of Light tries to lance Erulak, but he parries successfully.
*Erulak* slashes Isabel's head.

* R HP:Wounded MV:Fresh - Chomsky: Battered >
b
bash

*Chomsky* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Chomsky: Battered >

*Jakyl* now follows *Erulak*.

pat priest
* R HP:Wounded MV:Fresh - Chomsky: Battered >
*Jakyl* pounds an eager Child of Light's left arm into bloody fragments!
An eager Child of Light tries to lance Erulak, but he deflects the blow.
*Chomsky* blasts your body hard.
*Erulak* gazes deeply at Isabel...
The gaze of *Erulak* fails to affect Isabel.
*Erulak* tries to slash Isabel, but she parries successfully.

* R HP:Wounded MV:Fresh - Chomsky: Battered >
Cancelled.
You pat an eager Child of Light on his head.
*Jakyl* is now a member of *Erulak*'s group.

* R HP:Wounded MV:Fresh - Chomsky: Battered >

An eager Child of Light tries to lance Erulak, but he dodges the attack.
*Chomsky* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Fresh - Chomsky: Battered >
b
bash

*Jakyl* sends an eager Child of Light sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Chomsky: Battered >
-=+
*Erulak* avoids being bashed by Isabel who loses her balance and falls!
*
*Erulak* sends Isabel sprawling with a powerful bash!
*+
*Jakyl* pounds an eager Child of Light's head very hard.
An eager Child of Light is dead! R.I.P.
Your blood freezes as you hear an eager Child of Light's death cry.
An eager Child of Light hates your guts!
*Erulak* slashes Isabel's body very hard.
=

*Chomsky* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Chomsky: Battered >
*Jakyl* pounds your body hard.

* R HP:Wounded MV:Fresh - Chomsky: Battered >

*Jakyl* pounds your body hard.
*Chomsky* blasts your body very hard.
*Erulak* tries to slash Isabel, but she deflects the blow.

* R HP:Wounded MV:Fresh - Chomsky: Battered >

*Erulak* kicks Isabel in solar plexus, Isabel is rendered breathless!

* R HP:Wounded MV:Fresh - Chomsky: Battered >
nar ragan i think
cw

*Jakyl* pounds your right leg hard.
*Chomsky* blasts your body extremely hard.
Isabel tries to slash *Erulak*, but he deflects the blow.
Isabel gasps in astonishment.

* R HP:Wounded MV:Fresh - Chomsky: Battered >
You narrate 'ragan i think'

* R HP:Wounded MV:Fresh - Chomsky: Battered > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Fresh - Chomsky: Battered >

Isabel panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Chomsky: Battered >
You scythe *Chomsky*'s body.
Isabel leaves east riding a warhorse.

* R HP:Wounded MV:Fresh - Chomsky: Battered >
f

Isabel narrates 'ok'

* R HP:Wounded MV:Fresh - Chomsky: Battered >
You dodge a bash from *Chomsky* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
* R HP:Wounded MV:Fresh >
Alas, you cannot go that way...

n
* R HP:Wounded MV:Fresh > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh >
w
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
Zone: Tarwin's Gap
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh >


*Chomsky* has arrived from the south.

sc
* R HP:Wounded MV:Fresh >
*Chomsky* leaves east.

* R HP:Wounded MV:Fresh > You have 215(411) hit and 168(168) movement points.
You have scored 108602494 experience points and 486 quest points.
You need 1727216869 exp to level and 514 qp to rank.
You have amassed 54 Turn points to date.
You have played 36 days and 19 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 51).
You are standing.
*Jakyl* has arrived from the east.
*Jakyl* tries to pound you, but you deflect the blow.

e
* R HP:Wounded MV:Fresh - Jakyl: Wounded >
*Erulak* leaves north riding a shadow stallion.

* R HP:Wounded MV:Fresh - Jakyl: Wounded > No way! You're fighting for your life!

s
* R HP:Wounded MV:Fresh - Jakyl: Wounded >
You scythe *Jakyl*'s body.
*Jakyl* tries to pound you, but you parry successfully.

f
* R HP:Wounded MV:Fresh - Jakyl: Wounded > *Chomsky* has arrived from the east.
No way! You're fighting for your life!

e
* R HP:Wounded MV:Fresh - Jakyl: Wounded >
e
*Chomsky* blasts your left leg.
You panic and attempt to flee!
*Erulak* tries to slash you, but you deflect the blow.

You flee head over heels.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
Zone: Tarwin's Gap
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh >
s
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of an eager Child of Light is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
*Jakyl* has arrived from the west.
*Chomsky* has arrived from the west.
*Jakyl* tries to pound you, but you deflect the blow.

e
* R HP:Wounded MV:Fresh - Jakyl: Wounded > *Chomsky* blasts your body very hard.

d
* R HP:Battered MV:Fresh - Jakyl: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Jakyl: Wounded > *Chomsky* blasts your head.
You scythe *Jakyl*'s left hand.
*Jakyl* pounds your head.
No way! You're fighting for your life!

f
* R HP:Battered MV:Fresh - Jakyl: Wounded >
d
You panic and attempt to flee!
*Erulak* slashes your head hard.

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A pair of steel-backed gauntlets are collecting dust on the ground.
A thick, heavy axe with a dark blade gleams on the ground here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A highly polished breastplate gleams in even the dimmest light.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel of Illian is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Fresh >
sc
You have 164(411) hit and 168(168) movement points.
You have scored 108602494 experience points and 486 quest points.
You need 1727216869 exp to level and 514 qp to rank.
You have amassed 54 Turn points to date.
You have played 36 days and 19 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 51).
You are standing.

* R HP:Battered MV:Fresh >
cw 50
change wimpy 50
You will now flee if you go below 50 hit points.

* R HP:Battered MV:Fresh >
not
You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh >
whe
Players in your Zone
--------------------
Atkins - A Shallow Depression
Isabel - A Shallow Depression

* R HP:Battered MV:Fresh >
'hrm
You say 'hrm'

i
* R HP:Battered MV:Fresh >
You are carrying:
a lantern
a great serpent ring
a gator skin bracer
a bronze belt of odd design
a soft leather pouch
a chain coif

* R HP:Battered MV:Fresh >
Tic in 7 seconds!

Isabel narrates 'prob could do trees'

* R HP:Battered MV:Fresh >
sc

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.354 seconds.

You have 177(411) hit and 168(168) movement points.
You have scored 108602494 experience points and 486 quest points.
You need 1727216869 exp to level and 514 qp to rank.
You have amassed 54 Turn points to date.
You have played 36 days and 19 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 51).
You are standing.

* R HP:Battered MV:Fresh >
whe
Players in your Zone
--------------------
Atkins - A Shallow Depression
Isabel - A Shallow Depression

* R HP:Battered MV:Fresh >

Isabel narrates 'oh u r batt'

* R HP:Battered MV:Fresh >

*Jakyl* has arrived from above.
*Chomsky* has arrived from above.

* R HP:Battered MV:Fresh >
You intercept *Chomsky*'s attack on your mount.
*Chomsky* tries to blast you, but you deflect the blow.
You intercept *Erulak*'s attack on your mount.
*Erulak* slashes your left arm very hard.
*Jakyl* tries to pound Isabel, but she deflects the blow.

* R HP:Battered MV:Fresh - Chomsky: Battered >
nar indeed
b
bash
You narrate 'indeed'

* R HP:Battered MV:Fresh - Chomsky: Battered >
-
Isabel barely slashes *Jakyl*'s body.
Ragan tries to slash Erulak, but he deflects the blow.
*Jakyl* tries to pound Isabel, but she deflects the blow.
=+*
Isabel panics, and attempts to flee!


Isabel leaves up riding a warhorse.
Isabel has arrived from above, riding a warhorse.
*
+
Isabel spins on one heel, changing forms to The Swallow Takes Flight.
Isabel slashes *Jakyl*'s body hard.
*Erulak* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Chomsky: Battered >

A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

* R HP:Battered MV:Fresh - Chomsky: Battered >

*Jakyl* panics, and attempts to flee!

b
bash
* R HP:Battered MV:Fresh - Chomsky: Battered >

A Shienaran forward scout slashes Erulak's head.
A Shienaran forward scout slashes Jakyl's left leg.
A Shienaran forward scout slashes Chomsky's head.
*Jakyl* tries to pound Isabel, but she deflects the blow.
Ragan slashes Erulak's body hard.
*Erulak* slashes your left leg hard.
*Chomsky* blasts your right hand hard.

* R HP:Battered MV:Fresh - Chomsky: Battered >

*Erulak* looks at you.

* R HP:Battered MV:Fresh - Chomsky: Battered >
*Jakyl* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Chomsky: Battered >
cw
f
d

*Jakyl* avoids being bashed by Isabel who loses her balance and falls!

* R HP:Battered MV:Fresh - Chomsky: Battered >

*Jakyl* leaves up.

* R HP:Battered MV:Fresh - Chomsky: Battered >

A Shienaran forward scout slashes Erulak's head hard.
A Shienaran forward scout slashes Chomsky's body.
Ragan slashes Erulak's right leg hard.
*Erulak* slashes your body extremely hard.
*Chomsky* blasts your body hard.

* R HP:Beaten MV:Fresh - Chomsky: Battered >

*Chomsky* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Chomsky: Battered >

*Chomsky* leaves up.

* R HP:Beaten MV:Fresh - Erulak: Wounded >
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Erulak: Wounded > PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Erulak: Wounded > Isabel narrates 'maybe dism snicker'
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Erulak: Wounded >
Isabel assumes an offensive striking posture.

* R HP:Beaten MV:Fresh - Erulak: Wounded >
Isabel clambers to her feet.

f
d
* R HP:Beaten MV:Fresh - Erulak: Wounded >
Isabel slashes *Erulak*'s body with The Swallow Takes Flight.
*Erulak* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Erulak: Wounded >
Isabel tries to slash *Erulak*, but he parries successfully.
A Shienaran forward scout tries to slash Erulak, but he deflects the blow.
Ragan slashes Erulak's right leg hard.
You panic and attempt to flee!
*Erulak* leaves up riding a shadow stallion.

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A pair of steel-backed gauntlets are collecting dust on the ground.
A thick, heavy axe with a dark blade gleams on the ground here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A highly polished breastplate gleams in even the dimmest light.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel of Illian is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full >

*Jakyl* has arrived from above.

* R HP:Beaten MV:Full >
Isabel slashes *Jakyl*'s left leg very hard.

* R HP:Beaten MV:Full >

Ragan slashes Jakyl's body hard.
Ragan slashes Jakyl's right leg hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Jakyl* tries to pound Isabel, but she deflects the blow.
Isabel slashes *Jakyl*'s right leg.

* R HP:Beaten MV:Full >

*Chomsky* has arrived from above.
*Jakyl* panics, and attempts to flee!

* R HP:Beaten MV:Full >
Isabel intercepts *Chomsky*'s attack on her mount.
*Chomsky* tries to blast Isabel, but she deflects the blow.
Isabel intercepts *Erulak*'s attack on her mount.
*Erulak* tries to slash Isabel, but she deflects the blow.

* R HP:Beaten MV:Full >
*Erulak* slashes Isabel's body hard.
*Chomsky* blasts Isabel's body.
A Shienaran forward scout barely slashes Jakyl's right leg.
A Shienaran forward scout slashes Jakyl's head.
A Shienaran forward scout slashes Jakyl's body.
Ragan slashes Jakyl's left leg.
*Jakyl* pounds Isabel's body hard.
*Chomsky* nods in agreement.

* R HP:Beaten MV:Full >
*Jakyl* avoids being bashed by Isabel who loses her balance and falls!
*Chomsky* says 'hY'

* R HP:Beaten MV:Full >

*Jakyl* panics, and attempts to flee!

* R HP:Beaten MV:Full >

A Shienaran forward scout slashes Jakyl's body.
A Shienaran forward scout slashes Jakyl's right leg.
A Shienaran forward scout slashes Jakyl's body.
Ragan slashes Jakyl's right arm.

* R HP:Beaten MV:Full >
*Erulak* sends Isabel sprawling with a powerful bash!
*Jakyl* leaves up.

b
bash
* R HP:Beaten MV:Full >
Bash who?

* R HP:Beaten MV:Full >

Ragan tries to slash Erulak, but he deflects the blow.
*Chomsky* sends Isabel sprawling with a powerful bash!

* R HP:Beaten MV:Full >
bash dark
-
Ragan tries to slash Erulak, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Erulak* tries to slash Isabel, but she deflects the blow.
*Chomsky* tries to blast Isabel, but she deflects the blow.
=+**
*Chomsky* says 'g_`x['
+=- -=
Your bash at *Erulak* sends him sprawling!

* R HP:Beaten MV:Full - Isabel: Hurt - Erulak: Wounded >
You scythe *Erulak*'s body.
A Shienaran forward scout slashes Chomsky's body.
A Shienaran forward scout slashes Erulak's body.
A Shienaran forward scout barely slashes Chomsky's body.
Ragan tries to slash Erulak, but he parries successfully.
*Erulak* tries to slash Isabel, but she deflects the blow.

* R HP:Beaten MV:Full - Isabel: Hurt - Erulak: Wounded >

Isabel panics, and attempts to flee!

* R HP:Beaten MV:Full - Isabel: Hurt - Erulak: Wounded >

Isabel leaves up riding a warhorse.
Isabel has arrived from above, riding a warhorse.

* R HP:Beaten MV:Full - Erulak: Wounded >
Isabel slashes *Chomsky*'s right leg hard.

* R HP:Beaten MV:Full - Erulak: Wounded >

Isabel slashes *Chomsky*'s body.
*Erulak* gazes deeply at Ragan...
Ragan looks very strange, glaring about with a sense of panic.
*Erulak* tries to slash you, but you deflect the blow.
*Chomsky* blasts a Shienaran forward scout's left foot into bloody fragments!
You scythe *Erulak*'s body hard.
A Shienaran forward scout slashes Chomsky's body.
A Shienaran forward scout tries to slash Erulak, but he deflects the blow.
A Shienaran forward scout slashes Chomsky's left arm.
Ragan mounts an attack against Erulak, but weak nerves get the better of him.

* R HP:Beaten MV:Full - Erulak: Wounded >
bash dark
You're too busy at the moment!

* R HP:Beaten MV:Full - Erulak: Wounded >
*Chomsky* panics, and attempts to flee!

* R HP:Beaten MV:Full - Erulak: Wounded >
bash dark

*Chomsky* leaves up.

* R HP:Beaten MV:Full - Erulak: Wounded >

*Erulak* tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash Erulak, but he parries successfully.
Ragan slashes Erulak's left leg hard.
-=
*Erulak* panics, and attempts to flee!
+*

Isabel narrates 'chomsky beat'
*Erulak* leaves up riding a shadow stallion.
*+=- -=
They're not here anymore!

* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full >
bash dark
Bash who?

* R HP:Beaten MV:Full >
bash dark
Bash who?

Tic in 7 seconds!
* R HP:Beaten MV:Full >
bash dark
Bash who?

* R HP:Beaten MV:Full >
bash dark
Bash who?

* R HP:Beaten MV:Full >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.707 seconds.

* R HP:Battered MV:Fresh >

Isabel narrates 'trees?'

* R HP:Battered MV:Fresh >

A black messenger pigeon flutters its wings.

* R HP:Battered MV:Fresh >

A black messenger pigeon beats its wings harder.

* R HP:Battered MV:Fresh >
'one sec wife trying to kill me
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
You say 'one sec wife trying to kill me'

* R HP:Battered MV:Fresh >

Isabel bellows '1 whitecloak is worth 10 trolls'

* R HP:Battered MV:Fresh >

Isabel bellows 'atkins afk a sec'

* R HP:Battered MV:Fresh >
i
You are carrying:
a lantern
a great serpent ring
a gator skin bracer
a bronze belt of odd design
a soft leather pouch
a chain coif

* R HP:Battered MV:Fresh >

Erulak bellows 'i gotta run'

* R HP:Battered MV:Fresh >
'well trees or those ones by split?
You say 'well trees or those ones by split?'

* R HP:Battered MV:Fresh >

Isabel says 'well'

* R HP:Battered MV:Fresh >

Isabel bellows 'boo'

'not really my area
* R HP:Battered MV:Fresh >
You say 'not really my area'

* R HP:Battered MV:Fresh >
sc
You have 138(411) hit and 168(168) movement points.
You have scored 108601028 experience points and 486 quest points.
You need 1727218335 exp to level and 514 qp to rank.
You have amassed 54 Turn points to date.
You have played 36 days and 19 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 51).
You are standing.


* R HP:Battered MV:Fresh >
nod
You nod in agreement.

* R HP:Battered MV:Fresh >
ungroup
Isabel stops following you.
You have disbanded the group.

* R HP:Battered MV:Fresh >
fol isabel
You now follow Isabel.

* R HP:Battered MV:Fresh >
Isabel bellows 'leave your heron behind!'

* R HP:Battered MV:Fresh >

You are now a member of Isabel's group.

* R HP:Battered MV:Fresh >

Isabel has disbanded the group.
You stop following Isabel.

* R HP:Battered MV:Fresh >

Isabel starts following you.

* R HP:Battered MV:Fresh >

Trang narrates 'this winding?'

* R HP:Battered MV:Fresh >
Tic in 7 seconds!

Isabel says 'they will get on u'

* R HP:Battered MV:Fresh >
nar gap ragan
You narrate 'gap ragan'

* R HP:Battered MV:Fresh >
Isabel narrates 'gap atm'

* R HP:Battered MV:Fresh >
group isabel
Isabel is now a member of your group.

* R HP:Battered MV:Fresh >

Isabel narrates 'is gone gap'

* R HP:Battered MV:Fresh >
whe
Players in your Zone
--------------------
Isabel - A Shallow Depression
Atkins - A Shallow Depression

* R HP:Battered MV:Fresh >
not
You stop paying increased attention to your surroundings.

u
* R HP:Battered MV:Fresh >
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from below, riding a warhorse.

w
* R HP:Battered MV:Fresh >
w
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of an eager Child of Light is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Isabel has arrived from the east, riding a warhorse.

w
* R HP:Battered MV:Fresh > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.

w
* R HP:Battered MV:Fresh > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

n
* R HP:Battered MV:Fresh >

Isabel narrates 'erlak yelled abotu renting i think'

* R HP:Battered MV:Fresh > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
Zone: Tarwin's Gap
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.

n
* R HP:Battered MV:Fresh >
w
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.

n
* R HP:Battered MV:Fresh >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.

w
* R HP:Battered MV:Fresh > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Isabel has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Battered MV:Fresh > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Battered MV:Full >
w
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Isabel has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Battered MV:Full >
A raven now follows Isabel.

* R HP:Battered MV:Full >

Isabel says 'i'll find'

* R HP:Battered MV:Full >
w
w
Isabel leaves east riding a warhorse.
A raven leaves east.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven is here flying around.

s
* R HP:Battered MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the east.

* R HP:Battered MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* R HP:Battered MV:Full >
not
You start paying increased attention to your surroundings.

l
* R HP:Battered MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A large stone well is here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* R HP:Battered MV:Full >
k rat
k rat
k rat
Isabel narrates 'is zone blight'
A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

k rat
* R HP:Battered MV:Full > A rat stops following you.
You scythe a rat's right leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

k rat
* R HP:Battered MV:Full > A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

k rat
k rat
* R HP:Battered MV:Full > You scythe a rat's left paw into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
k raven
Isabel narrates 'clearing 1n ent'
You try.. but your arms are shorter than your dreams...

* R HP:Battered MV:Full >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here. [4]
A large stone well is here.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

whe
* R HP:Battered MV:Full >
Players in your Zone
--------------------
Atkins - By the Deserted Well

* R HP:Battered MV:Full >
sc
You have 152(411) hit and 167(168) movement points.
You have scored 108601028 experience points and 486 quest points.
You need 1727218335 exp to level and 514 qp to rank.
You have amassed 54 Turn points to date.
You have played 36 days and 19 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 51).
You are standing.

* R HP:Battered MV:Full >
notice
You stop paying increased attention to your surroundings.

s
* R HP:Battered MV:Full >
s
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven has arrived from the north.

* R HP:Battered MV:Full > Alas, you cannot go that way...

e
* R HP:Battered MV:Full >
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A squirrel is here, chittering.
A raven has arrived from the west.

* R HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A raven has arrived from the west.

s
* R HP:Battered MV:Full >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a trolloc leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

e
* R HP:Battered MV:Full >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A wounded trolloc is here, looking at you through terrified eyes.
A raven has arrived from the west.

* R HP:Battered MV:Full >
s
e
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A raven has arrived from the north.

* R HP:Battered MV:Full > Upon Some Open Ground
The only thing here is dead grass, but this small corner of a cemetery was
reserved to be used as a place of burial for dead monks to come. The exit
to the west leads to a ring of stones and the demolished stone wall to the
south reveals an exit out into a dead flowerbed.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Battered MV:Full >
f
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Battered MV:Full >
n
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A wounded trolloc is here, looking at you through terrified eyes.

* R HP:Battered MV:Full >
w
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

trt
* R HP:Battered MV:Full >
[track trolloc]
-=
Some clear day-old tracks of Dis leaving north.
Some three day-old tracks of Dis leaving north.
Some faint day-old tracks of Ghast leaving north.
Some faint three day-old tracks of Astarion leaving north.
Some faint three day-old tracks of Astarion leaving north.
Some rather faint three day-old tracks of Ghast leaving north.
Some very faint three day-old tracks of Ghast leaving north.

* R HP:Battered MV:Full >
w
w
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A squirrel is here, chittering.

* R HP:Battered MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

n
* R HP:Battered MV:Full >
notice
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here. [4]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* R HP:Battered MV:Full > You start paying increased attention to your surroundings.

* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Atkins - By the Deserted Well

* R HP:Battered MV:Full >
k dark
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
sc
You have 166(411) hit and 165(168) movement points.
You have scored 108601028 experience points and 486 quest points.
You need 1727218335 exp to level and 514 qp to rank.
You have amassed 54 Turn points to date.
You have played 36 days and 19 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 51).
You are standing.

* R HP:Battered MV:Full >
k dark
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Atkins - By the Deserted Well

* R HP:Battered MV:Full >
k dark
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
k dark
They aren't here.


* R HP:Battered MV:Full >
k dark
k dark
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Atkins - By the Deserted Well

* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full >

Isabel narrates 'chomsky is rebashign me 100%'

* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full >
notice
n
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Battered MV:Full >
e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven is here flying around.

* R HP:Battered MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
Tic in 7 seconds!
e
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Full >
e
k dark
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

bash
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Bash who?

n
* R HP:Battered MV:Full >
k dark
bash
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel of Illian is here, fighting Chomsky, riding a warhorse.
*Chomsky* is here, fighting Isabel.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > *Chomsky* panics, and attempts to flee!
You scythe *Chomsky*'s right leg hard.

* R HP:Battered MV:Full - Isabel: Hurt - Chomsky: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You barely scythe *Chomsky*'s head.
You feel parched from the hot weather.
Tic length updated to: 62.207 seconds.

*Chomsky* leaves north.
-=+
k dark*
notice
Cancelled.
They aren't here.

Isabel leaves north riding a warhorse.


* R HP:Battered MV:Fresh - the blighted tree: Healthy > You start paying increased attention to your
surroundings.

k dark
* R HP:Battered MV:Fresh - the blighted tree: Healthy > You scythe the blighted tree's trunk into
bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
They aren't here.

* R HP:Battered MV:Fresh - the blighted tree: Hurt >
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Battered MV:Fresh - the blighted tree: Hurt >

You scythe the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Fresh - the blighted tree: Battered >
where
Players in your Zone
--------------------
Isabel - The Blight
Atkins - The Blight

* R HP:Battered MV:Fresh - the blighted tree: Battered >

Isabel narrates '2n d bashed'

* R HP:Battered MV:Fresh - the blighted tree: Battered >
You scythe the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Battered MV:Fresh - the blighted tree: Beaten >

You hear a blood-curdling howl in the distance.

* R HP:Battered MV:Fresh - the blighted tree: Beaten >
notice
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Fresh - the blighted tree: Beaten >
You scythe the blighted tree's roots into bloody fragments!
The blighted tree is incapacitated and will slowly die, if not aided.

* R HP:Battered MV:Fresh - the blighted tree: Incapacitated >
n
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - the blighted tree: Incapacitated >
n
n
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - the blighted tree: Incapacitated > You scythe the blighted tree's trunk
into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear the blighted tree's death cry.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is here, fighting Isabel.
A raven is here flying around.
Isabel of Illian is sitting here, riding a warhorse.
*Chomsky* is here, fighting Isabel.
A huge darkhound is here, fighting Isabel.

* R HP:Battered MV:Full >
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Full >
s
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is here, fighting Isabel.
A raven is here flying around.
Isabel of Illian is sitting here, riding a warhorse.
*Chomsky* is here, fighting Isabel.
A huge darkhound is here, fighting Isabel.

k dark
* R HP:Battered MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

bash
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Bash who?

n
* R HP:Battered MV:Full >
k dark
bash
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is here, fighting Isabel.
A raven is here flying around.
Isabel of Illian is here, fighting Chomsky, riding a warhorse.
*Chomsky* is here, fighting Isabel.
A huge darkhound is here, fighting Isabel.

* R HP:Battered MV:Full > You barely scythe *Jakyl*'s head.

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Wounded >
-=+*

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*+=
Isabel avoids being bashed by *Chomsky* who loses his balance and falls!
-
A huge darkhound tries to hit Isabel, but she parries successfully.

Isabel sends *Chomsky* sprawling with a powerful bash!
*Jakyl* sends Isabel sprawling with a powerful bash!
-=
Your bash at *Jakyl* sends him sprawling!

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Wounded >
nar woo overspam
You narrate 'woo overspam'

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Wounded >

You scythe *Jakyl*'s right leg.
A huge darkhound barely hits Isabel's right arm.

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Wounded >

*Chomsky* pats a huge darkhound on its head.

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Wounded >

*Chomsky* blasts Isabel's right arm very hard.
You scythe *Jakyl*'s left foot.
A huge darkhound barely hits Isabel's body.

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Battered >
b
bash

Isabel assumes a defensive striking posture.

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Battered >
-=+**+=
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A huge darkhound tickles Isabel's right hand with its hit.
-
Isabel avoids being bashed by *Chomsky* who loses his balance and falls!
-=
Your bash at *Jakyl* sends him sprawling!

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Battered >

*Chomsky* avoids being bashed by Isabel who loses her balance and falls!

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Battered >

You scythe *Jakyl*'s body.
A huge darkhound hits Isabel's left leg hard.

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Battered >

You scythe *Jakyl*'s right arm very hard.
A huge darkhound tickles Isabel's body with its hit.

* R HP:Battered MV:Full - Isabel: Wounded - Jakyl: Battered >

*Chomsky* sends Isabel sprawling with a powerful bash!

b
bash
* R HP:Battered MV:Full - Isabel: Battered - Jakyl: Battered >
-=+**
*Chomsky* blasts Isabel's right leg very hard.
*Jakyl* pounds Isabel's head hard.
A huge darkhound hits Isabel's left leg.

+=-
A shrill piercing scream reverberates through the area.
-=
Your bash at *Jakyl* sends him sprawling!

* R HP:Battered MV:Full - Isabel: Battered - Jakyl: Battered >

*Chomsky* blasts Isabel's left arm very hard.
You scythe *Jakyl*'s body very hard.
A huge darkhound tries to hit Isabel, but she parries successfully.

* R HP:Battered MV:Full - Isabel: Battered - Jakyl: Battered >

Trang narrates 'im hag comign up'

* R HP:Battered MV:Full - Isabel: Battered - Jakyl: Battered >

You scythe *Jakyl*'s head.
A huge darkhound barely hits Isabel's right arm.

* R HP:Battered MV:Full - Isabel: Battered - Jakyl: Battered >
bash

*Chomsky* sends Isabel sprawling with a powerful bash!

* R HP:Battered MV:Full - Isabel: Battered - Jakyl: Battered > They already seem to be stunned.

* R HP:Battered MV:Full - Isabel: Battered - Jakyl: Battered >
bash

*Chomsky* blasts Isabel's right leg very hard.
Isabel panics, and attempts to flee!
A huge darkhound hits Isabel's body.
Isabel panics, and attempts to flee!
Isabel leaves north riding a warhorse.
A huge darkhound barely hits your left leg.
Isabel narrates 'if chomsky is using a bash trigger i will be v sad :P'
-=+*
*Chomsky* blasts your head.
*+=
-
*Jakyl* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Jakyl: Battered >

A huge darkhound hits your body.
*Jakyl* tries to pound you, but you deflect the blow.

* R HP:Battered MV:Full - Jakyl: Battered >
bash

Isabel narrates 'off'

* R HP:Battered MV:Full - Jakyl: Battered >
Tic in 7 seconds!
f
w

*Chomsky* blasts your head hard.
A huge darkhound barely hits your right leg.
*Jakyl* pounds your left arm very hard.

s
s
* R HP:Battered MV:Full - Jakyl: Battered >

Isabel narrates 'go well'

* R HP:Battered MV:Full - Jakyl: Battered >
Cancelled.
You panic and attempt to flee!

*Chomsky* tries to blast you, but you deflect the blow.
A huge darkhound tries to hit you, but you deflect the blow.
Isabel narrates 'go well'
You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Full > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
A raven is here flying around.
*Chomsky* is standing here.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Full > *Chomsky* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Full - Chomsky: Beaten >
s

*Jakyl* tries to pound you, but you parry successfully.

* R HP:Battered MV:Full - Chomsky: Beaten > No way! You're fighting for your life!

f
w
* R HP:Battered MV:Full - Chomsky: Beaten >
s
You panic and attempt to flee!

You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s

* R HP:Battered MV:Full > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

w
w
* R HP:Battered MV:Full >
n
A raven starts following you.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.857 seconds.
Alas, you cannot go that way...

w
w
* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

* R HP:Battered MV:Fresh > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the east.

* R HP:Battered MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Full >
w
w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* R HP:Battered MV:Full >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the east.

* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here. [4]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A raven has arrived from the north.

* R HP:Battered MV:Full >
k raven
You try.. but your arms are shorter than your dreams...

* R HP:Battered MV:Full >
whe
Players in your Zone
--------------------
Atkins - By the Deserted Well

* R HP:Battered MV:Full >
notice
k dark
You start paying increased attention to your surroundings.

k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
nar im there
You narrate 'im there'

* R HP:Battered MV:Full >
whe
Players in your Zone
--------------------
Atkins - By the Deserted Well

* R HP:Battered MV:Full >
c
k dark
c
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

i
* R HP:Battered MV:Full >
You are carrying:
a lantern
a great serpent ring
a gator skin bracer
a bronze belt of odd design
a soft leather pouch
a chain coif

c
k dark
c
k dark
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
Isabel narrates 'brt'

* R HP:Battered MV:Full >
c
k dark
c
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
drop coif
You drop a chain coif.

* R HP:Battered MV:Full >
l in pouch

Isabel has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full > pouch (carried) :
Nothing.

* R HP:Battered MV:Full >
c
k dark
c
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
stat
You are a 697 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs. BMI: 25.187.
You are carrying 2.4 lbs and wearing 56.8 lbs, very light. MUD BMI: 0.461.
Your base abilities are: Str:19 Int:12 Wil:14 Dex:17 Con:19. Total: 81.
Offensive bonus: 152, Dodging bonus: 61, Parrying bonus: 166. Total Defence: 227
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Tar Valon Wolves Seanchan Empire
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
k dark
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

k dark
* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Isabel - By the Deserted Well
Atkins - By the Deserted Well

* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full >
k dark
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

k dark
* R HP:Battered MV:Full >
They aren't here.

k dark
k dark
* R HP:Battered MV:Full >
They aren't here.

k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

k dark
k dark
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full > They aren't here.

where
* R HP:Battered MV:Full >
Players in your Zone
--------------------
Isabel - By the Deserted Well
Atkins - By the Deserted Well

* R HP:Battered MV:Full >

Isabel narrates 'zone'

k dark
* R HP:Battered MV:Full >
k dark
They aren't here.

k dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
k dark
k dark
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

k dark
* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
k dark
They aren't here.

k dark
* R HP:Battered MV:Full >
*Chomsky* has arrived from the south.
*Jakyl* has arrived from the south.
You scythe *Jakyl*'s right leg hard.

* R HP:Battered MV:Full - Jakyl: Battered >
Isabel slashes *Chomsky*'s body.

k dark
* R HP:Battered MV:Full - Jakyl: Battered >
You do the best you can!

bash
* R HP:Battered MV:Full - Jakyl: Battered >
*Chomsky* tries to blast Isabel, but she parries successfully.
The ancient tree barely tickles Chomsky's body with its hit.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
Isabel slashes *Chomsky*'s left leg hard.
*Jakyl* tries to pound you, but you deflect the blow.
You scythe *Jakyl*'s head.
Trang narrates 'i can hit on tic'
-=+
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
Isabel panics, and attempts to flee!
*Chomsky* panics, and attempts to flee!
**+=-
Isabel leaves south riding a warhorse.
*Chomsky* panics, and attempts to flee!
*Jakyl* panics, and attempts to flee!

*Jakyl* leaves south.
-
The ancient tree barely tickles Chomsky's body with its hit.
The ancient tree joins the ancient tree's fight!
*Jakyl* has arrived from the south.
=
*Chomsky* leaves north.
Your bash at *Jakyl* sends him sprawling!

* R HP:Battered MV:Full - Jakyl: Battered >

Isabel has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full - Jakyl: Battered >
Isabel slashes *Jakyl*'s right foot.

* R HP:Battered MV:Full - Jakyl: Battered >

Isabel slashes *Jakyl*'s head with The Cat Dances on the Wall.
The ancient tree barely hits Jakyl's right arm.
The ancient tree joins the ancient tree's fight!
You scythe *Jakyl*'s body hard.

* R HP:Battered MV:Full - Jakyl: Beaten >
k dark

*Chomsky* has arrived from the north.

* R HP:Battered MV:Full - Jakyl: Beaten > Isabel intercepts *Chomsky*'s attack on her mount.
*Chomsky* tries to blast Isabel, but she parries successfully.
You do the best you can!

k dark
* R HP:Battered MV:Full - Jakyl: Beaten >
*Chomsky* tries to blast Isabel, but she deflects the blow.
The ancient tree tickles Jakyl's body with its hit.
The ancient tree hits Jakyl's right arm.
Isabel slashes *Jakyl*'s left leg hard.
You scythe *Jakyl*'s body.
You do the best you can!

* R HP:Battered MV:Full - Jakyl: Beaten >

*Jakyl* panics, and attempts to flee!

* R HP:Battered MV:Full - Jakyl: Beaten >

*Jakyl* leaves north.

k dark
* R HP:Battered MV:Full >

*Chomsky* panics, and attempts to flee!

* R HP:Battered MV:Full > You scythe *Chomsky*'s right leg hard.

* R HP:Battered MV:Full - Isabel: Beaten - Chomsky: Beaten >
The ancient tree barely tickles Chomsky's body with its hit.
The ancient tree joins the ancient tree's fight!

* R HP:Battered MV:Full - Isabel: Beaten - Chomsky: Beaten >

*Chomsky* leaves south.

k dark
* R HP:Battered MV:Full >
They aren't here.


s
k dark
* R HP:Battered MV:Full >
bash
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A raven is here, watching.
A raven has arrived from the north.
Isabel has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full > They aren't here.

Tic in 7 seconds!
* R HP:Battered MV:Full >
n
Bash who?

n
* R HP:Battered MV:Full >
k dark
bash
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a horse leaving north.
A bundle of chainmail lies on the ground.
The corpse of a rat is lying here. [4]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.
Isabel has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Chomsky* is standing here.
*Jakyl* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.
Isabel has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full > You scythe *Chomsky*'s right arm.

* R HP:Battered MV:Full - Chomsky: Beaten >

*Chomsky* tries to blast you, but you parry successfully.
The blighted tree tries to hit Isabel, but she deflects the blow.
The blighted tree joins the blighted tree's fight!
-=
*Jakyl* tries to pound Isabel, but she deflects the blow.
+**+=- -=
The blighted tree tries to hit you, but you deflect the blow.
Isabel slashes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Isabel, but she deflects the blow.
You scythe *Chomsky*'s right arm.
Your bash at *Chomsky* sends him sprawling!

* R HP:Battered MV:Full - Chomsky: Critical >

Isabel panics, and attempts to flee!
*Jakyl* sends Isabel sprawling with a powerful bash!

* R HP:Battered MV:Full - Chomsky: Critical >

*Jakyl* pounds Isabel's body.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree hits Isabel's body.
You scythe *Chomsky*'s body hard.

* R HP:Battered MV:Fresh - Chomsky: Critical >

Isabel leaves east riding a warhorse.

* R HP:Battered MV:Fresh - Chomsky: Critical >

Isabel has arrived from the east, riding a warhorse.
*Jakyl* tries to pound Isabel, but she parries successfully.

* R HP:Battered MV:Fresh - Chomsky: Critical >

Isabel slashes *Jakyl*'s right leg.
The blighted tree joins the blighted tree's fight!
*Jakyl* pounds Isabel's body hard.
The blighted tree tries to hit you, but you deflect the blow.
You scythe *Chomsky*'s body.

* R HP:Battered MV:Fresh - Chomsky: Critical >

The blighted tree tries to hit Isabel, but she deflects the blow.
The blighted tree tries to hit you, but you deflect the blow.
You scythe *Chomsky*'s right leg.

* R HP:Battered MV:Fresh - Chomsky: Critical >
*Jakyl* sends Isabel sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Chomsky: Critical >

*Chomsky* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Chomsky: Critical >

Trang narrates 'call when on'

* R HP:Battered MV:Fresh - Chomsky: Critical >

The blighted tree tickles Isabel's right leg with its hit.
*Jakyl* pounds Isabel's body hard.
Isabel panics, and attempts to flee!
The blighted tree barely hits your body.
*Chomsky* blasts your right leg very hard.

* R HP:Battered MV:Fresh - Chomsky: Critical >
*Chomsky* drops a barbed steel trident.
*Chomsky* drops a sturdy pair of full leather gauntlets.
*Chomsky* drops an ivy bracelet.
*Chomsky* drops an ivy bracelet. <--- Peace offering not accepted



* R HP:Battered MV:Fresh - Chomsky: Critical >
Isabel leaves west riding a warhorse.

* R HP:Battered MV:Fresh - Chomsky: Critical >
nar 1n well

The blighted tree joins the blighted tree's fight!

* R HP:Battered MV:Fresh - Chomsky: Critical >
nar on

The blighted tree barely tickles your right leg with its hit.
The blighted tree barely hits your left arm.
*Chomsky* blasts your body very hard.

* R HP:Battered MV:Fresh - Chomsky: Critical >
Isabel narrates 'back to well'
You narrate '1n well'

* R HP:Battered MV:Fresh - Chomsky: Critical > You narrate 'on'

* R HP:Battered MV:Fresh - Chomsky: Critical >
Isabel has arrived from the west, riding a warhorse.

* R HP:Battered MV:Fresh - Chomsky: Critical >
Isabel slashes *Jakyl*'s head.

* R HP:Battered MV:Fresh - Chomsky: Critical >
cw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Chomsky: Critical >

The blighted tree hits your right arm.
The blighted tree tries to hit you, but you parry successfully.
You scythe *Chomsky*'s body.
Trang has arrived from the east, riding a bloodstock stallion.

* R HP:Beaten MV:Fresh - Chomsky: Critical >
Trang leaves west riding a bloodstock stallion.

* R HP:Beaten MV:Fresh - Chomsky: Critical >

You dodge a bash from *Chomsky* who loses his balance and falls!

nar chom crit
* R HP:Beaten MV:Fresh - Chomsky: Critical >
You narrate 'chom crit'

* R HP:Beaten MV:Fresh - Chomsky: Critical >

*Jakyl* avoids being bashed by Isabel who loses her balance and falls!
*Jakyl* sends Isabel sprawling with a powerful bash!
Isabel panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Chomsky: Critical >

*Jakyl* pounds Isabel's head hard.
The blighted tree barely hits your body.
The blighted tree barely tickles your body with its hit.
You barely scythe *Chomsky*'s head.

* R HP:Beaten MV:Fresh - Chomsky: Critical >

Trang has arrived from the west, riding a bloodstock stallion.
*Chomsky* stares at the sky.

* R HP:Beaten MV:Fresh - Chomsky: Critical >
Trang strikes *Jakyl*'s body.

* R HP:Beaten MV:Fresh - Chomsky: Critical >

Isabel leaves east riding a warhorse.
Isabel narrates 'nvm stay'

* R HP:Beaten MV:Fresh - Chomsky: Critical >

The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You scythe *Chomsky*'s left arm hard.

* R HP:Beaten MV:Fresh - Chomsky: Critical >

You dodge a bash from *Chomsky* who loses his balance and falls!

* R HP:Beaten MV:Fresh - Chomsky: Critical >

Trang sends *Jakyl* sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Chomsky: Critical >
Isabel has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Fresh - Chomsky: Critical >
Isabel slashes *Chomsky*'s body with Hummingbird Kisses the Honeyrose.
*Chomsky* is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Fresh - Chomsky: Critical >

Trang strikes *Jakyl*'s body.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely hits your left leg.
You scythe *Chomsky*'s left leg extremely hard.
*Chomsky* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Chomsky*'s death cry.

* R HP:Beaten MV:Fresh >

Isabel spins on one heel, changing forms to Bundling Straw.
Isabel slashes *Jakyl*'s left foot hard.

g
get all corpse
* R HP:Beaten MV:Fresh >
s
You get a pair of thick metal boots from the corpse of Chomsky.
You get a pair of ebony-steel plate greaves from the corpse of Chomsky.
You get a water skin from the corpse of Chomsky.
You get a plain weapons belt from the corpse of Chomsky.
You get a bronze headed war axe from the corpse of Chomsky.
You get a pair of steel-backed gauntlets from the corpse of Chomsky.
You get a pair of ebony-steel plate vambraces from the corpse of Chomsky.
You get a backpack from the corpse of Chomsky.
You get a dark green cape from the corpse of Chomsky.
You get a shining steel breastplate from the corpse of Chomsky.
You get an opal choker of fiery blue and pink beauty from the corpse of Chomsky.
You get a startling amethyst necklace from the corpse of Chomsky.
You get a full metal helmet and visor from the corpse of Chomsky.

* R HP:Beaten MV:Fresh > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a horse leaving north.
A bundle of chainmail lies on the ground.
The corpse of a rat is lying here. [4]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the north.

* R HP:Beaten MV:Full >
n
4
k h.dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Chomsky is lying here.
A small, delicate loop of ivy lies softly upon the ground. [2]
A solid set of leather gauntlets rests here.
A large barbed fork forged of gray steel rests point down in the ground.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Isabel of Illian is here, fighting Jakyl, riding a warhorse.
Trang the Street Watch is here, fighting Jakyl, riding a bloodstock stallion.
*Jakyl* is sitting here.
The blighted tree is here, fighting Isabel.
The blighted tree is here, fighting Isabel.
A raven has arrived from the south.

b
bash
* R HP:Beaten MV:Full > You scythe *Jakyl*'s body.

* R HP:Beaten MV:Full - Trang: Healthy - Jakyl: Critical > They already seem to be stunned.

* R HP:Beaten MV:Full - Trang: Healthy - Jakyl: Critical >

*Jakyl* panics, and attempts to flee!

4
k h.dark
* R HP:Beaten MV:Full - Trang: Healthy - Jakyl: Critical >
You do the best you can!
*Jakyl* leaves south.

c
k dark
* R HP:Beaten MV:Full >
c
k dark
Isabel slashes the blighted tree's roots into bloody fragments!
The blighted tree tries to hit Isabel, but she deflects the blow.
The blighted tree tries to hit Isabel, but she deflects the blow.
They aren't here.

s
* R HP:Beaten MV:Full > They aren't here.

c
k dark
* R HP:Beaten MV:Full > Trang leaves south riding a bloodstock stallion.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A bundle of chainmail lies on the ground.
The corpse of a rat is lying here. [4]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Trang the Street Watch is standing here, riding a bloodstock stallion.
*Jakyl* is here, fighting the ancient tree.
A raven is here, watching.
The ancient tree is here, fighting Jakyl.
The ancient tree is here, fighting Jakyl.
A raven has arrived from the north.

c
k dark
* R HP:Beaten MV:Full > Trang strikes *Jakyl*'s body.
You scythe *Jakyl*'s body.

* R HP:Beaten MV:Full - the ancient tree: Hurt - Jakyl: Critical >
c
k dark
You do the best you can!
*Jakyl* leaves north.
*Jakyl* has arrived from the north.

* R HP:Beaten MV:Full > You scythe *Jakyl*'s body.
*Jakyl* panics, and attempts to flee!

c
k dark
c
k dark
* R HP:Beaten MV:Full - Jakyl: Critical >
You do the best you can!

* R HP:Beaten MV:Full - Jakyl: Critical > You do the best you can!


c
k dark
* R HP:Beaten MV:Full - Jakyl: Critical >
c
k dark
Isabel has arrived from the north, riding a warhorse.
Trang strikes *Jakyl*'s right hand.
*Jakyl* is dead! R.I.P.
Your blood freezes as you hear *Jakyl*'s death cry.
They aren't here.


* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
nar rip rip
You narrate 'rip rip'

* R HP:Beaten MV:Full >
sc1
remove axe
draw dagger
scalp 1.corpse
sheath dagger
wield axe
You stop using a wicked knife bladed axe.

* R HP:Beaten MV:Full > Isabel narrates 'snicker'
You try to quietly draw a dagger of gleaming steel from a pure white cloak bearing a golden
sunburst.

* R HP:Beaten MV:Full > You lean over and sever the bloody head from the corpse of Jakyl.

* R HP:Beaten MV:Full >
n
sc1
remove axe
draw dagger
scalp 1.corpse
sheath dagger
wield axe
Isabel gets eight gold crowns from the corpse of Jakyl.
Isabel gets eighteen copper pennys from the corpse of Jakyl.
Isabel gets a gray fennel plant from the corpse of Jakyl.
Isabel gets a pair of thick metal boots from the corpse of Jakyl.
Isabel gets a pair of ebony-steel plate greaves from the corpse of Jakyl.
Isabel gets a skin of human flesh from the corpse of Jakyl.
Isabel gets a brightly-colored sash from the corpse of Jakyl.
Isabel gets a silver-banded war mallet from the corpse of Jakyl.
Isabel gets a silver Kandori wristcuff from the corpse of Jakyl.
Isabel gets a silver Kandori wristcuff from the corpse of Jakyl.
Isabel gets a pair of heavy metal gauntlets from the corpse of Jakyl.
Isabel gets a pair of ebony-steel plate vambraces from the corpse of Jakyl.
Isabel gets a backpack from the corpse of Jakyl.
Isabel gets a dark, hooded cloak from the corpse of Jakyl.
Isabel gets a shining steel breastplate from the corpse of Jakyl.
Isabel gets a thin, black chain from the corpse of Jakyl.
Isabel gets a thin, black chain from the corpse of Jakyl.
Isabel gets a full metal helmet and visor from the corpse of Jakyl.
Isabel gets an emerald ring from the corpse of Jakyl.
You sheath a dagger of gleaming steel into a pure white cloak bearing a golden sunburst.

* R HP:Beaten MV:Full > You wield a wicked knife bladed axe.

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Erulak abandons trollocs.

Post by erulak » Tue Aug 31, 2021 3:22 pm

Alternate title: Atkins Pretends To Be AFK so Erulak Doesn't Kill Him Before Leaving To Do RL Things

Chomsky
Posts: 60
Joined: Mon Nov 30, 2015 8:09 pm

Re: Erulak abandons trollocs.

Post by Chomsky » Tue Aug 31, 2021 3:41 pm

Alternate title: fade says he has to leave and we continue to request help from healthy pker then run from blight.

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Erulak abandons trollocs.

Post by Atkins » Tue Aug 31, 2021 3:51 pm

I assumed Erulak was also faking

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Erulak abandons trollocs.

Post by erulak » Tue Aug 31, 2021 3:54 pm

Atkins wrote:
Tue Aug 31, 2021 3:51 pm
I assumed Erulak was also faking
The only one faking anything was mentioned as trying to kill you in this very log!

Lea
Posts: 316
Joined: Fri May 04, 2018 6:46 pm

Re: Erulak abandons trollocs.

Post by Lea » Tue Aug 31, 2021 4:34 pm

I like logs.

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